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The problems were in the EVENTDISPATCHER. -- Reworked the Event Dispatcher code... -- Added fields IniCategory and TgtCategory that indicate which Object Category is involved in the Event. -- Added fields IniPlayerName and TgtPlayerName that indicate which Player Name is the initiator or Target (only when the Object Category is a UNIT). -- In the Event.lua, I poperly documented every field in EVENTDATA and typed it correctly. -- Reworked te Scoring code.. -- Incorporated the Event.* added fields into the Scoring Code. -- Added a SCO-100 test mission -- A shooting range with STATIC objects, so that a player can TEST the scoring for STATIC objects in a mission. Hope this helps. FC