- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
- Implemented attack nearest ground target.
- Implemented attack nearest air target.
- Report all targets.
- Report only ground targets.
- Report only ground targets with radar.
- Report only air targets.
- Sort targest from nearest to furthest.
- Improved menu system.
- Improved detection of ground targets and air targets and reporting.
- Added the task TASK_CAPTURE as part of the reporting framework.
- Improved the detection of targets. Now targets with specific detection methods are correctly detected. f.e. disabling DLINK will now work correctly!
All these fixes are great improvements to the AI_ESCORT framework!
FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.
SPAWN
- enabled uncontrolled
UTILS
- LLDMS accurracy fix.
AI_A2A_DISPATCHER
- Squadron visible improvements
ZONE
- Added MarkZone function for F10 zone markings.
AI_PATROL_ZONE
- Some WP code improvements.
DETECTION
- Fixed bug with late activated groups.
ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.
WAREHOUSE v0.9.5
- Added respawn option.
AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.
SET
- Added CountAlive() function.
A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
-- Fixed error in Detection Units and Types, when the last unit is destroyed in teh collection, it would crash the logic.
-- In the event processing, no error to be generated if the target static is not found.