* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.
Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`
* Adding Shapes over from old MOOSE branch
* cleanup
* adding HEXtoRGBA
* removing Arrow.lua, it's part of Polygon.lua
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.
Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`
* Adding Shapes over from old MOOSE branch
* cleanup
* adding HEXtoRGBA
Enables everybody to use load Moose from an external full path.
This is needed to use PyCharm with EmmyLua Debugger.
Needs also De-Sanitize to load mission script with full path.
**FLEET v0.0.1**
- New class for naval units corresponding to AIRWING and BRIGADE
**FLOTILLA v0.0.1**
- New class for naval units corresponding to SQUADRON and PLATOON
- Fixed AUFTRAG :Repeat()
- Fixed bug in BRIGADE
- Improved cargo bay calculation in POSITIONABLE (includes rel. fuel)
- Changed carrier event names in OPSGROUP
- New class F10MENU (not sure about it)