funkyfranky
5233c633a9
Fixes for Group in Zone functions
...
If a group is not alive, group in zone functions crash. Added checks if group is still alive. If not return before the error occurs.
2017-08-02 17:56:07 +02:00
FlightControl
47f1b8ae66
Event Handling
2017-07-08 14:10:33 +02:00
FlightControl
8e2aef17e7
Fixes to resolve exceptions in multi player situations
2017-07-08 05:54:33 +02:00
FlightControl
1e6035b282
Optimized CARGO
...
- Smoke position upon arrival at pickup zone
- Solved problem with deploy, deploy function was not called.
- Added Smoke to CARGO
- Moved Smoke to POSITIONABLE
2017-07-07 11:46:08 +02:00
FlightControl
9f5b9ab04c
Progress
2017-07-06 08:51:08 +02:00
FlightControl
af230d9874
Fixed goal problem in TASK_CARGO_TRANSPORT more or less, needs further investigation
2017-07-02 12:44:27 +02:00
FlightControl
9f22e2cc71
Progress
2017-06-09 20:35:46 +02:00
FlightControl
9984055f7d
Documentation
2017-05-29 18:02:57 +02:00
FlightControl
b6ecd52444
Mission goals
2017-05-26 09:43:49 +02:00
FlightControl
96fdf72400
Progress implementing teh SETTINGS class and coordinates per Controllable of the player
2017-05-20 13:32:21 +02:00
FlightControl
99cbe0c8bb
Heavy rework of the menus and now it is much better
2017-05-05 10:50:12 +02:00
FlightControl
755343d02e
Fixeds for tasking
...
- Fixed the hanging report (I think)
- Fixed the routing messages appearing every time again
- Fixed the Task menu
2017-04-26 11:33:48 +02:00
Grey-Echo
09325a8615
Correct inprecise documentation
2017-04-22 14:54:13 +02:00
Grey-Echo
d0e138b4c7
Implement GROUP:CountInZone() and SET_GROUP:CountInZone()
2017-04-22 14:35:51 +02:00
Grey-Echo
980053916b
Solves a bug in GROUP:IsPartlyInZone()
...
If only the first UNITs of the GROUP where outside the ZONE, the function would still return false
This behaviour is fixed by this commit.
2017-04-22 11:15:16 +02:00
FlightControl
f6f91a0f23
Fixed the boarding and unboarding process for CARGO_GROUP
2017-04-18 10:24:12 +02:00
FlightControl
12948f583d
Added Reset of event subscriptions after GROUP:Respawn()
2017-04-11 08:20:54 +02:00
FlightControl
51c1da3557
Added Event Reset for SPAWN, GROUP and UNIT on SPAWN:ReSpawn()
2017-04-11 08:19:06 +02:00
FlightControl
2c5cc66826
Fixed a bug testing for partially in zone ...
2017-03-31 12:59:37 +02:00
Grey-Echo
0dffc350a1
Merge branch 'master' into Grey-Echo
2017-03-27 12:18:49 +02:00
Grey-Echo
080cadb8e0
Add a check for the Radius parameter in POSITIONABLE:GetRandomVec3(Radius)
2017-03-27 12:03:51 +02:00
Grey-Echo
1e60111ce5
Add polymorphic methods GROUP:GetPointVec2(), GROUP:GetRandomVec3(Radius), GROUP:GetHeading()
...
Also fix a Luadoc documentation issues in Wrapper.Group and Wrapper.Positionable
2017-03-27 11:48:54 +02:00
FlightControl
0ebcbb4879
Fix of bug #97
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-- Fixed GROUP:IsAlive()
--- Returns if the Group is alive.
-- The Group must:
--
-- * Exist at run-time.
-- * Has at least one unit.
--
-- When the first @{Unit} of the Group is active, it will return true.
-- If the first @{Unit} of the Group is inactive, it will return false.
--
-- @param #GROUP self
-- @return #boolean true if the Group is alive and active.
-- @return #boolean false if the Group is alive but inactive.
-- @return #nil if the group does not exist anymore.
-- Fixed Identifiable:IsAlive()
--- Returns if the Identifiable is alive.
-- If the Identifiable is not alive, nil is returned.
-- If the Identifiable is alive, true is returned.
-- @param #IDENTIFIABLE self
-- @return #boolean true if Identifiable is alive.
-- @return #nil if the Identifiable is not existing or is not alive.
-- Fixed UNIT:IsAlive()
--- Returns if the Unit is alive.
-- If the Unit is not alive, nil is returned.
-- If the Unit is alive and active, true is returned.
-- If the Unit is alive but not active, false is returned.
-- @param #UNIT self
-- @return #boolean true if Unit is alive and active.
-- @return #boolean false if Unit is alive but not active.
-- @return #nil if the Unit is not existing or is not alive.
-- Updated all test missions, as this is a core change.
2017-03-27 10:34:51 +02:00
FlightControl
6ce32af1ce
Update
2017-03-26 08:53:56 +02:00
FlightControl
ff69012c8d
Working
2017-03-26 08:47:50 +02:00
FlightControl
af55214c52
Menu optimization
2017-03-17 06:57:32 +01:00
FlightControl
fe79821474
Fixing SCHEDULER - TO BE FURTHER STUDIES AND FIXED
...
TASK object should dissapear after nillified.
They are hooked to the SCHEDULER... SCHEDULEs should dissapear, but they
don't....
To be further studied.
2017-03-14 03:36:12 +01:00
FlightControl
5d6ac9419f
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
...
# Conflicts:
# Moose Development/Moose/Core/Event.lua
# Moose Development/Moose/Functional/Scoring.lua
# Moose Development/Moose/Wrapper/Controllable.lua
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/EVT - Event Handling/EVT-100 - OnEventShot
Example/EVT-100 - OnEventShot Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-101 - OnEventHit
Example/EVT-101 - OnEventHit Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-102 - OnEventTakeoff
Example/EVT-102 - OnEventTakeoff Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-103 - OnEventLand
Example/EVT-103 - OnEventLand Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-104 - OnEventCrash
Example/EVT-104 - OnEventCrash Example.miz
# Moose Test Missions/SCO - Scoring/SCO-100 - Scoring of Statics/SCO-100
- Scoring of Statics.miz
# Moose Test Missions/SCO - Scoring/SCO-101 - Scoring Client to
Client/SCO-101 - Scoring Client to Client.miz
# docs/Documentation/Controllable.html
# docs/Documentation/Event.html
# docs/Documentation/Point.html
# docs/Documentation/Zone.html
2017-03-09 10:38:55 +01:00
FlightControl
8dc13f7a0c
Finalization of patch.
2017-03-07 09:24:10 +01:00
FlightControl
af85399975
Implemented event dispatching for GROUP
...
-- Created EVT-200 test mission
-- Documentation
2017-03-07 09:15:44 +01:00
FlightControl
846edca815
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
...
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
# Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
# Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
# Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
# Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
# Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
# Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
# Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
# Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
# Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
# Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
# Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
# docs/Documentation/Zone.html
2017-03-03 09:51:17 +01:00
FlightControl
8edbb5ca23
Progress, a lot is working already.
2017-02-28 14:01:38 +01:00
Sven Van de Velde
a3aee1e154
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
...
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-200 - Group Zone/ZON-200 - Group
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-300 - Unit Zone/ZON-300 - Unit
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-400 - Radius Zone/ZON-400 - Radius
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-500 - Polygon Zone/ZON-500 -
Polygon Zone.miz
# Moose Test Missions/ZON - Zones/ZON-510 - Send message if Clients fly
the first time in the Polygon Zones/ZON-510 - Send message if Clients
fly the first time in the Polygon Zones.miz
2017-02-24 10:37:48 +01:00
Sven Van de Velde
6fb5a88953
Fixed GROUP:IsAlive() returning true even if all group members aredead
...
Fixed the mechanism by checking if the group has a :getUnit(1) ~= nil
2017-02-23 17:25:16 +01:00
FlightControl
62b668029b
Updates
2017-02-14 08:49:59 +01:00
FlightControl
52f4051901
Various Fixes
...
-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
2017-02-04 15:16:32 +01:00
FlightControl
be4d51237b
Improved the event handling
...
-- Removed the sort
-- Implemented the order in the existing table.
-- 5 levels
-- _DATABASE = 1
-- SET and SET_ derived classes = 2
-- UNIT = 3
-- GROUP = 4
-- all other = 5
2017-02-04 11:35:58 +01:00
FlightControl
98a77e2856
Added AI Off methods in SPAWN and GROUP
...
-- Added SPA-017 test mission
-- Added SPAWN:InitAIOnOff()
-- Added SPAWN:InitAIOn()
-- Added SPAWN:InitAIOff()
-- Added GROUP:SetAIOnOff( AIOnOff )
-- Added GROUP:SetAIOn()
-- Added GROUP:SetAIOff()
-- Documentation
2017-01-24 11:09:55 +01:00
FlightControl
0cb456ef0c
Set AI On or Off when spawning
...
-- Added AI On or Off functions for SPAWN
-- Added AI On or Off functions for GROUP
2017-01-24 07:10:20 +01:00
FlightControl
1206c51fe1
Final updates
2017-01-17 12:19:35 +01:00
FlightControl
131d2dd4a4
AI_CAP Created
...
-- Documentation
-- Coding
-- Test Missions
-- Presentations
2017-01-16 12:25:21 +01:00
FlightControl
b888a0e96a
Progress CAS + PATROLZONE
...
-- Code
-- Documentation
-- Presentations
-- Dias
-- Test Missions
2017-01-15 18:08:58 +01:00
FlightControl
1f90c0c766
Fixed respawn bug in AI_BALANCER + Scheduler bug
...
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!
2017-01-08 03:53:05 +01:00
FlightControl
ce0be4dcf7
Fixing TASK_DISPATCHER and optimizing reports
2016-12-18 06:09:27 +01:00
FlightControl
dd162831fa
New File Structure Updates
2016-12-06 10:17:21 +01:00
FlightControl
cd4d4af559
Last Updates
2016-09-12 12:29:20 +02:00