Added:
Requested assets spawn in various "Engagement Rules" (ROE) and Alerts modes. If your assets will cross into dangerous areas, be sure to change these states. You can do this in @{#WAREHOUSE:OnAfterAssetSpawned}(*From, *Event, *To, *group, *asset, *request)) function.
Initial Spawn states is as follows:
GROUND: ROE, "Return Fire" Alarm, "Green"
AIR: ROE, "Return Fire" Reaction to Threat, "Passive Defense"
NAVAL ROE, "Return Fire" Alarm,"N/A"
Solves issue #1260
DETECTION
- Fixed bug with late activated groups.
ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.
WAREHOUSE v0.9.5
- Added respawn option.
AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.
SET
- Added CountAlive() function.
A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
ARTY v1.1.0
- added attack group
- target data struckture
WAREHOUSE v0.9.4
- assignment as descriptor
AIRBOSS v1.0.3
- removed warehouse table
- no stoping of recovery window if pattern is not empty
- changes in patrol route
RANGE v2.1
- Added events when players enter/exit range zone.
- misc
RADIO
- Added RADIOQUEUE class.
WAREHOUSE v0.7.0
- Fixed bug in aircraft speed.
- Decreased output if queues are empty.
* Fixed bug for distance to spawn zone.
* Fixed bug when carriers get killed.
* Added example for supply chains to docs.
* Added option to specify skll and livery when adding assets.
* Added option for specifying assignments when adding assets.
- Added check if spawn zones are on land
- Removed check that ground units cannot go to ships
- Added check that spawn zone is 5 km from warehouse (needs to be revised).
Coordinate:
- added surface type checks api functions