Frank
2d7d19880f
AIRBOSS v0.2.3
...
group fixed init heading
2018-11-11 23:55:19 +01:00
Frank
cf4be99093
AB v0.2.2
2018-11-10 00:57:14 +01:00
funkyfranky
4542c96eae
AB v0.2.1w
2018-11-09 16:07:30 +01:00
funkyfranky
b53b1edd29
CT v0.2.0w
2018-11-08 16:04:51 +01:00
FlightControl
5a2bac9979
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
# Conflicts:
# Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
# Moose Setup/Moose.files
2018-11-08 07:44:50 +01:00
FlightControl
e7181c255b
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
2018-11-08 07:38:04 +01:00
FlightControl
a36e39205b
Further fixes and optimizations for the A2A dispatcher plane optimization.
2018-11-06 18:50:42 +01:00
FlightControl
3789674666
First version of AI_A2G_DISPATCHER ...
...
- Created a new AI_AIR class. AI_A2A and AI_A2G inherit from AI_AIR.
- Created a new AI_A2G_DISPATCHER class.
- Created a new AI_A2G_ENGAGE class, that implements the SEAD, CAS and BAI actions.
- The AI_A2G_DISPATCHER implements now:
* SEAD, CAS and BAI attacks from airbases.
* AddDefenseCoordinate() to set a defense coordinate.
* RemoveDefenseCoordinate() to remove a defense coordinate.
* SetDefenseReactivenessHigh() for high reactiveness.
* SetDefenseReactivenessMedium() for medium reactiveness.
* SetDefenseReactivenessLow() for low reactiveness.
* Overhead for ground attacks.
* Grouping for ground attacks.
* Evaluates task type based on enemy group composition.
- Tested AI_A2A_DISPATCHER for backward compatibility.
- Implemented spawning of airplanes in AI_A2A_DISPATCHER:
* SetSquadronVisible() method to make the squadron visible at the airport.
2018-11-05 21:52:31 +01:00
FlightControl
81bb8dd65f
Reworking a confusion with the takeoff in air spawning.
2018-11-05 21:41:52 +01:00
Frank
1febe765bf
CT v0.1.7
2018-11-05 00:35:48 +01:00
FlightControl
3e3dfc83aa
First Version of AI_A2G_DISPATCHER. There are lots of challenges here to overcome. One of the first one is the defense points.
2018-11-02 16:43:06 +01:00
funkyfranky
5f40feb1af
CTv0.1.2w
2018-10-29 16:25:09 +01:00
Frank
1a4baeafb6
Warehose v0.6.6
...
WAREHOUSE:
- Improved parking spot check for airbase ship.
AI_FORMATION:
- Added Stop option
CT:
- fixes
COORDINATE:
- Improved landing waypoint.
2018-10-28 13:15:38 +01:00
FlightControl
1eda5af7df
Visible before start, uncontrolled planes.
2018-10-22 07:06:24 +02:00
FlightControl
a8f42d61fa
APC defense ... optimized the unloading of infantry when enemies are nearby. Now the infantry is reloading into the APCs when the enemies are eliminated.
2018-10-15 07:20:46 +02:00
FlightControl
112945b3f6
Fixing a stupid typo with the dead event handler in SET_UNIT.
2018-10-14 14:05:27 +02:00
Frank
003b0c875e
Added wind ot AoA
...
COORDINATE
* added GetWindWithTurbulences function
POSITIONABLE
* Included wind in AoA calculation
2018-10-13 23:25:45 +02:00
FlightControl
690805d7ca
Implemented workaround request to board and unboard cargo from buildings. Now "InAir" means a velocity < 1 m/s and a height < 30 m. Once DCS properly fixes the flag to land on buildings, this workaround can be removed.
2018-10-12 07:14:05 +02:00
FlightControl
f03a2e3657
Revision of core classes documentation.
2018-10-09 19:30:57 +02:00
FlightControl
be839f3a3b
Fixing late activated HQs for command centers.
2018-10-08 04:57:53 +02:00
funkyfranky
2dc14097b8
SPOT parameters and docu
2018-10-05 15:34:04 +02:00
Frank
cc920682fd
Merge branch 'develop' into FF/Develop
2018-10-05 01:47:28 +02:00
Frank
205f69b3ab
Warehouse v0.5.7
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- Added check if spawn zones are on land
- Removed check that ground units cannot go to ships
- Added check that spawn zone is 5 km from warehouse (needs to be revised).
Coordinate:
- added surface type checks api functions
2018-10-05 01:47:10 +02:00
FlightControl
c4376f081b
Pushing a fix for shadowze
2018-10-04 21:37:19 +02:00
FlightControl
ec9a5efdde
-- Added AnyInZone stuff.
...
-- Now for tasking, routing messages show the task name...
2018-10-01 22:06:42 +02:00
FlightControl
d037614861
Changes.
2018-10-01 19:47:11 +02:00
Frank
8c524f160e
Merge branch 'develop' into FF/Develop
2018-09-30 11:45:31 +02:00
FlightControl
064111407b
Fixing SET_GROUP RemoveGroupsByName method.
2018-09-30 08:03:03 +02:00
Frank
31207c3368
Merge branch 'develop' into FF/Develop
2018-09-30 00:19:21 +02:00
FlightControl
dc41852e45
fixed documentation in SPAWN
2018-09-29 13:55:00 +02:00
FlightControl
3a8530227d
Documentation
2018-09-28 22:16:09 +02:00
Frank
2af52b294c
Merge branch 'develop' into FF/Develop
2018-09-27 23:46:26 +02:00
FlightControl
5becf001ba
-- Fixed NearRadius.
...
-- Some documentation errors.
2018-09-27 22:08:08 +02:00
Frank
f09443c949
Merge branch 'develop' into FF/Develop
2018-09-26 22:36:52 +02:00
FlightControl
1d5ddb3928
Fixes documentation
2018-09-26 20:59:21 +02:00
funkyfranky
159c3a21c0
Merge branch 'develop' into FF/Develop
2018-09-25 17:18:56 +02:00
FlightControl
51b6703b58
Documentation
2018-09-25 17:05:56 +02:00
Frank
71415a9796
Merge branch 'develop' into FF/Develop
2018-09-24 10:06:24 +02:00
FlightControl
def7a1513e
fixes stupid error I did on AI_CARGO_DISPATCHER.
2018-09-24 05:40:40 +02:00
Frank
762ce9a6b1
Merge branch 'develop' into FF/Develop
2018-09-23 11:06:01 +02:00
Frank
fd70ffc836
Warehouse v0.5.2
...
Added NewAsset event.
2018-09-23 11:02:36 +02:00
FlightControl
1345bdcb10
Refinement of the code.
...
- ALL the Pickup event code has changed. A Height parameter has been added.
- ALL the Deploy event code has changed. A Height parameter has been added.
- ALL the Home event code has changed. A Height parameter has been added.
- ZONE_POLYGON now also has a create zone event triggered.
2018-09-20 20:08:00 +02:00
funkyfranky
35e41570df
Spawn and Group
...
Removed debug markers.
2018-09-18 16:41:17 +02:00
funkyfranky
bab1d21cc0
Warehouse v0.5.1
...
Final polish.
2018-09-18 16:18:40 +02:00
funkyfranky
3bf9198b6f
Merge branch 'develop' into FF/Develop
2018-09-18 11:03:31 +02:00
FlightControl
7cd40e2d2c
Some code cleanup.
2018-09-18 07:59:43 +02:00
FlightControl
ea851af6ea
@shadowze I've done a fix to remove the event handlers from SET_CARGO using :FilterStop(). Can you check this please?
2018-09-18 07:45:11 +02:00
funkyfranky
f4f942d8d4
Warehouse
...
little updates
static countryid
2018-09-17 14:04:30 +02:00
funkyfranky
85640c5884
Merge branch 'develop' into FF/Develop
2018-09-17 12:53:40 +02:00
FlightControl
6de86ac708
Frank can you retry?
2018-09-17 12:35:05 +02:00