# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/ABP - Airbase Police/APL-001 - Caucasus/APL-001 -
Caucasus.miz
# Moose Test Missions/ABP - Airbase Police/APL-002 - Nevada/APL-002 -
Nevada.miz
# Moose Test Missions/ACL - Airbase Cleaner/ACL-001 - Airbase
CleanUp/ACL-001 - Airbase CleanUp.miz
# Moose Test Missions/AIB - AI Balancing/AIB-001 - Spawned AI/AIB-001 -
Spawned AI.miz
# Moose Test Missions/AIB - AI Balancing/AIB-002 - Patrol AI/AIB-002 -
Patrol AI.miz
# Moose Test Missions/AIB - AI Balancing/AIB-003 - Two coalitions
InitCleanUp test/AIB-003 - Two coalitions InitCleanUp test.miz
# Moose Test Missions/AIB - AI Balancing/AIB-004 - Respawn Test when
Destroyed/AIB-004 - Respawn Test when Destroyed.miz
# Moose Test Missions/AIB - AI Balancing/AIB-005 - Patrol AI and
Randomize Zones/AIB-005 - Patrol AI and Randomize Zones.miz
# Moose Test Missions/AIB - AI Balancing/AIB-006 - Declutter AI at
Airbases/AIB-006 - Declutter AI at Airbases.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-001 - Combat Air
Patrol/CAP-001 - Combat Air Patrol.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-010 - CAP and Engage
within Range/CAP-010 - CAP and Engage within Range.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-011 - CAP and Engage
within Zone/CAP-011 - CAP and Engage within Zone.miz
# Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a ZONE-ME Test.miz
# Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a Zone by Airplane Group.miz
# Moose Test Missions/CAS - Close Air Support/CAS-002 - CAS in a Zone by
Airplane Group - Engage with Speed/CAS-002 - CAS in a Zone by Airplane
Group - Engage with Speed.miz
# Moose Test Missions/CAS - Close Air Support/CAS-003 - CAS in a Zone by
Airplane Group - Engage with Speed and Altitude/CAS-003 - CAS in a Zone
by Airplane Group - Engage with Speed and Altitude.miz
# Moose Test Missions/CAS - Close Air Support/CAS-010 - CAS in a Zone by
Helicopter/CAS-010 - CAS in a Zone by Helicopter.miz
# Moose Test Missions/CAS - Close Air Support/CAS-011 - CAS in a Zone by
Helicopter Group/CAS-011 - CAS in a Zone by Helicopter Group.miz
# Moose Test Missions/CAS - Close Air Support/CAS-111 - Multiple CAS in
1 Radius Zone by Helicopter and AirPlane Groups/CAS-111 - Multiple CAS
in 1 Radius Zone by Helicopter and AirPlane Groups.miz
# Moose Test Missions/CGO - Cargo/CGO-001 - Unit Boarding/CGO-001 - Unit
Boarding.miz
# Moose Test Missions/CGO - Cargo/CGO-002 - Unit Unboarding/CGO-002 -
Unit Unboarding.miz
# Moose Test Missions/CGO - Cargo/CGO-003 - Unit Transferring/CGO-003 -
Unit Transferring.miz
# Moose Test Missions/CGO - Cargo/CGO-101 - Group Boarding/CGO-101 -
Group Boarding.miz
# Moose Test Missions/CGO - Cargo/CGO-102 - Group Unboarding/CGO-102 -
Group Unboarding.miz
# Moose Test Missions/CGO - Cargo/CGO-103 - Group Transferring/CGO-103 -
Group Transferring.miz
# Moose Test Missions/CGO - Cargo/CGO-201 - Package Boarding/CGO-201 -
Package Boarding.miz
# Moose Test Missions/CGO - Cargo/CGO-202 - Package Unboarding/CGO-202 -
Package Unboarding.miz
# Moose Test Missions/DET - Detection/DET-001 - Detection Areas/DET-001
- Detection Areas.miz
# Moose Test Missions/DET - Detection/DET-101 - Detection
Reporting/DET-101 - Detection Reporting.miz
# Moose Test Missions/ESC - Escorting/ESC-001 - Escorting
Helicopters/ESC-001 - Escorting Helicopters.miz
# Moose Test Missions/EVT - Event Handling/EVT-001 - API Demo 1/EVT-001
- API Demo 1.miz
# Moose Test Missions/EVT - Event Handling/EVT-100 - OnEventShot
Example/EVT-100 - OnEventShot Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-101 - OnEventHit
Example/EVT-101 - OnEventHit Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-102 - OnEventTakeoff
Example/EVT-102 - OnEventTakeoff Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-103 - OnEventLand
Example/EVT-103 - OnEventLand Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-104 - OnEventCrash
Example/EVT-104 - OnEventCrash Example.miz
# Moose Test Missions/FSM - Finite State Machine/FSM-100 - Transition
Explanation/FSM-100 - Transition Explanation.miz
# Moose Test Missions/GRP - Group Commands/GRP-200 - Follow
Group/GRP-200 - Follow Group.miz
# Moose Test Missions/GRP - Group Commands/GRP-300 - Switch
WayPoints/GRP-300 - Switch WayPoints.miz
# Moose Test Missions/GRP - Group Commands/Moose_Test_WRAPPER.miz
# Moose Test Missions/MEN - Menu Options/MEN-001 - Menu Client/MEN-001 -
Menu Client.miz
# Moose Test Missions/MEN - Menu Options/MEN-002 - Menu
Coalition/MEN-002 - Menu Coalition.miz
# Moose Test Missions/MEN - Menu Options/MEN-003 - Menu Group/MEN-003 -
Menu Group.miz
# Moose Test Missions/MIT - Missile Trainer/MIT-001 - Missile
Trainer/MIT-001 - Missile Trainer.miz
# Moose Test Missions/MOOSE_Test_Template.miz
# Moose Test Missions/PAT - Patrolling/PAT-001 - Switching Patrol
Zones/PAT-001 - Switching Patrol Zones.miz
# Moose Test Missions/SCH - Scheduler/SCH-000 - Simple
Scheduling/SCH-000 - Simple Scheduling.miz
# Moose Test Missions/SCH - Scheduler/SCH-001 - Simple Object
Scheduling/SCH-001 - Simple Object Scheduling.miz
# Moose Test Missions/SCH - Scheduler/SCH-100 - Simple Repeat
Scheduling/SCH-100 - Simple Repeat Scheduling.miz
# Moose Test Missions/SCH - Scheduler/SCH-110 - Object Repeat
Scheduling/SCH-110 - Object Repeat Scheduling.miz
# Moose Test Missions/SCH - Scheduler/SCH-200 - Simple Repeat Scheduling
Stop and Start/SCH-200 - Simple Repeat Scheduling Stop and Start.miz
# Moose Test Missions/SCH - Scheduler/SCH-300 - GC Simple Object
Scheduling/SCH-300 - GC Simple Object Scheduling.miz
# Moose Test Missions/SCH - Scheduler/SCH-310 - GC Object Repeat
Scheduling/SCH-310 - GC Object Repeat Scheduling.miz
# Moose Test Missions/SET - Data Sets/SET-001 - Airbase Sets/SET-001 -
Airbase Sets.miz
# Moose Test Missions/SET - Data Sets/SET-101 - Group Sets/SET-101 -
Group Sets.miz
# Moose Test Missions/SET - Data Sets/SET-201 - Client Sets/SET-201 -
Client Sets.miz
# Moose Test Missions/SEV - SEAD Evasion/SEV-001 - SEAD Evasion/SEV-001
- SEAD Evasion.miz
# Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
# Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
# Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
# Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
# Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
# Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-120 - Repeat Spawning/SPA-120 -
Repeat Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
# Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
# Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
# Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
# Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
# Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
# Moose Test Missions/TAD - Task Dispatching/TAD-010 - Task Dispatching
Demo/TAD-010 - Task Dispatching Demo.miz
# Moose Test Missions/TSK - Task Modelling/TSK-010 - Task Modelling -
SEAD/TSK-010 - Task Modelling - SEAD.miz
# Moose Test Missions/TSK - Task Modelling/TSK-020 - Task Modelling -
Pickup/TSK-020 - Task Modelling - Pickup.miz
# Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-200 - Group Zone/ZON-200 - Group
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-300 - Unit Zone/ZON-300 - Unit
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-400 - Radius Zone/ZON-400 - Radius
Zone.miz
# Moose Test Missions/ZON - Zones/ZON-500 - Polygon Zone/ZON-500 -
Polygon Zone.miz
# Moose Test Missions/ZON - Zones/ZON-510 - Send message if Clients fly
the first time in the Polygon Zones/ZON-510 - Send message if Clients
fly the first time in the Polygon Zones.miz
So, when the Scheduler that is passed to the AddScheduler is nillified,
the internal arrays that keep the Scheduler reference are also
nillified. And it does what i need for further utilization in MOOSE
classes. When the Scheduler is nillified, but, a schedule was planned
for that Scheduler, once the scheduler fires off, it will ignore that
call... cool.
Sven
- When joining a slot, you get a mission briefing.
- When task is successful, a message is displayed, and the task is
Success.
- HeadQuarters clears all menus of the involved groups back to Planned.
It is working now, and NOW SWITCHING SLOTS of PLAYERS ALSO WORKS IN
TASKING!!!
Jippie!!!
The next thing is to debug the DETECTION_DISPATCHER...
And make STATEMACHINE_TEMPLATE now as a parameter to create new
STATEMACHINEs, instead of that ugly table construction.
The, I need to modify the New: Methods of each STATEMACHINE_PROCESS to
be initialized with a TEMPLATE... Maybe I can commit already and just
implement this later ...
- Caching the menus on the GROUP object.
- When a new menu is created, it will chech the cache
- When the menu is already in the cache, nothing will be done and the
self is returned.
- When the menu is not in the cache, the menu is created and the cache
is updated.
- The removal of menus now work flawlessly, because the cache is now
used to traverse the path of submenus during removal.
Reworked the hierarchical state machine processing in terms of sub
processing.
Now, the declaration and usage of subs is completely understandable and
easy to implement.
I am excited to see how end-users will see the possibilities.