- Was part of a larger issue related to the class hierarchy between
Object -> Identifiable -> Positionable ...
- Also fixed AIRBASE class fitting now the class hierarchy.
- The raycasting was wrong when the vertices of the polygon were not
closed.
Now after this fix, the raycasting of the polygon is correctly
performed. The begin and end vertices of the polygon don't need to be
closed anymore within the mission editor. Check the test mission
Moose_Test_ZONE_POLYGON.miz
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Mission Setup/Moose_Create.bat
# Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
# Moose Test
Missions/Moose_Test_AIRBASEPOLICE/Moose_Test_AIRBASEPOLICE.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_with_Moose.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_without_Moose.miz
# Moose Test Missions/Moose_Test_BASE/Moose_Test_BASE.miz
# Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
# Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
# Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
# Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
# Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
# Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
# Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
# Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
# Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
# Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
# Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
# Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
# Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
# Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
# Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
- Replaced range test for unit to range test for players.
- Ensure that players database is properly populated.
- Fixed some documentation.
- Removed smoke from trigger.
- Fixed name of RandomPointVec2 to RandomVec2 and fixed in all usages.
- Fixed code in the mission to spawn vehicles from the Helicopters
(Chinooks), using the new APIs.
- Fixed code in the mission to spawn infantry from the army transport
vehicles using the new APIs.
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Mission Setup/Moose_Create.bat
# Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
# Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
# Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
# Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
# Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
# Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
# Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
# Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
# Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
# Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
# Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
# Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
# Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
# Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
# Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
# Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
- Tracing is by default switched off when using Moose in static mode.
- SCHEDULER is now correctly rescheduling when repeating the loop.
- Modified the loaders, adding the default trace on in case of dynamic
and off in case of static loading.
# Conflicts:
# Moose Development/Moose/Base.lua
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
# Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
# Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
# Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
# Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
# Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
# Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
# Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
# Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
# Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
# Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
# Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
# Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
# Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
# Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
# Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
- Fixed SCHEDULER bug! This was a nasty one.
- Fixed bugs in DATABASE. After a respawn i should not create a new
GROUP object. Fixed now.
- Ensure that all removeFunction calls are out of the code.
- Fixed bug in T and F tracing methods
- MISSILETRAINER: is working now...
SET_CLIENT. Is working much better now. Had to rework DATABASE, SPAWN to
get this straight.
BASE: Fixed a bug that has been in de system for a very long time. the
parent should have never been deepcopied when inheriting from it.
- SCHEDULER: Fixed a nasty bug with the scheduler, when the
repeatparameters was nil, i was still repeating, very wrong. fixed now.