140 Commits

Author SHA1 Message Date
FlightControl
ef95cfb1f5 Progress 2017-06-07 12:56:43 +02:00
FlightControl
2fb83c89af Progress 2017-06-06 14:43:40 +02:00
FlightControl
17838d7099 Progress 2017-06-01 13:18:50 +02:00
FlightControl
531f8a9106 Progress 2017-05-31 22:41:29 +02:00
FlightControl
a3289205e6 Progress 2017-05-31 18:58:34 +02:00
FlightControl
0af5e1428b Progress 2017-05-30 19:38:56 +02:00
FlightControl
9984055f7d Documentation 2017-05-29 18:02:57 +02:00
Sven Van de Velde
c6631356ea Merge pull request #560 from FlightControl-Master/419-A2A-Tasking
A2A SWEEP Tasking
2017-05-29 05:30:33 +02:00
FlightControl
f2e966735c A2A SWEEP Tasking 2017-05-29 05:29:41 +02:00
Delta-99
333eba2cb8 OnSpawnGroup happening before BIRTH sometimes
Add a little bit of a delay in calling the OnSpawnGroup function as it
sometimes happens before the actual BIRTH event of the group.
2017-05-28 12:51:50 -04:00
FlightControl
89371378b7 Fixed non removal of Planned Tasks 2017-05-24 11:49:03 +02:00
FlightControl
f3b49ecc0a Fixed the removal of obscolete planned tasks 2017-05-24 07:14:40 +02:00
FlightControl
a66529d482 ENGAGE task is working now
-- Also the switching between INTERCEPT and ENGAGE (players move in and
out of proximity), is working now !!!
2017-05-23 20:02:58 +02:00
FlightControl
30ae32e539 Got ENGAGE A2A task type working. 2017-05-23 13:51:47 +02:00
FlightControl
96f7a79f3a Working INTERCEPT! 2017-05-23 11:50:28 +02:00
FlightControl
599f31dfae Final tests done, publishing 2017-05-22 12:17:18 +02:00
FlightControl
314032ba3d Progress 2017-05-22 09:54:07 +02:00
FlightControl
2b0fcd3426 Progress 2017-05-20 22:04:44 +02:00
FlightControl
96fdf72400 Progress implementing teh SETTINGS class and coordinates per Controllable of the player 2017-05-20 13:32:21 +02:00
FlightControl
13449cc9ee Progress designing system settings 2017-05-20 08:48:57 +02:00
FlightControl
312007b51c Progress 2017-05-18 20:53:15 +02:00
FlightControl
3106f62709 Progress 2017-05-18 16:26:31 +02:00
FlightControl
9abc4f9725 INTERCEPT logic working 2017-05-18 13:26:25 +02:00
FlightControl
7df1963de4 Updated the mission menu generation and task menu maintenance
-- Added Mission Briefing menu showing the Mission Briefing.
-- Mission menus are generated once for the groups when they belong to
the SetGroup.
2017-05-14 08:33:28 +02:00
entropySG
dac4c48850 Fix Missile Distance Message in Missile Trainer Menu 2017-05-05 14:32:56 +02:00
FlightControl
625450ba12 Event prefix can be nil, if the event occurs on a non-spawned group with no # tag. 2017-05-05 13:37:04 +02:00
FlightControl
b4107b14f8 Eliminate trace details 2017-05-04 13:33:13 +02:00
FlightControl
a06c6176a2 Attempt to fix the count problem 2017-05-04 06:33:40 +02:00
FlightControl
c7d6027734 Optimizations for detection
-- Detected range will now correctly update between detections.
-- Detected known or unknown type will now be correctly reported.
-- Detected distance is now correctly estimated or known.
-- Removed visual detection, because it just is not working correctly.
-- Cleaned up the code.
-- Added new fields in DetectedObject structure.
-- Added parameters for IsTargetDetected API
2017-05-03 12:05:15 +02:00
FlightControl
2066becb17 Fix for craigowen and fixing issue #424 2017-04-25 21:13:29 +02:00
FlightControl
0456deddd7 Publishing new Menu driven reporting structure for TASKING
-- Each group can now select from a menu to report a task overview or
only the task with a specific state...
-- Dactivate the flashing of the available tasks. A small message is
displayed now.
2017-04-25 12:56:02 +02:00
FlightControl
8d6b1940bb Play time
-- Improved menu system. Much shorter Detection menus now.
-- Improved Detection IDs. Each detection item has now an ID.
-- Added coordinate system.
-- Added menu system to manage coordinates. A system settings menu has
been added.
-- Coordinates can now be switched between LL Degrees, LL Decimal and
MGRS
-- COORDINATE class added.
2017-04-25 10:17:10 +02:00
FlightControl
b4f4490805 fix in illumination 2017-04-24 20:28:25 +02:00
FlightControl
4d0740ca6f Fix MenuAttackGroup bug 2017-04-24 13:24:47 +02:00
FlightControl
6b3fe625e5 Important changes
-- Renamed AI_DESIGNATE to DESIGNATE
-- Added a parameter to the New() method: CC.
The declaration prototype is now:
`function DESIGNATE:New( CC, Detection, AttackSet )`

I've added a lot of good stuff in the clas now. Almost ready.
2017-04-24 13:04:25 +02:00
FlightControl
f410d2ae0b A lot of fixes
See #386
2017-04-24 12:38:24 +02:00
FlightControl
6c018acc79 Documentation 2017-04-23 17:09:03 +02:00
FlightControl
51022be4d4 Working version 2017-04-21 14:01:01 +02:00
Andrew Finegan
96d97a6e51 Prevent Server Crash from Unit Destroy
Destroying a client unit while that client it on a multiplayer server
WILL crash the server. The proper way of handling this is to set a flag
and let MOOSE-SERVER handle the kicking part. This part hasnt been
written yet, but is being worked on
2017-04-20 13:03:42 -04:00
FlightControl
ca3ee12c41 Finalized AI_DESIGNATE 2017-04-20 14:14:39 +02:00
FlightControl
b1c7e04422 Progress 2017-04-19 19:13:23 +02:00
FlightControl
3a3869e095 Lasing is working 2017-04-19 16:53:35 +02:00
FlightControl
989df023fb Fixes issue #410
-- SpawnScheduleStart and SpawnScheduleStop now return self
-- Proper documentation
-- SPA-023 test mission added.
2017-04-12 14:57:12 +02:00
FlightControl
58935ec1e2 Updated SPAWNSTATIC documentation 2017-04-12 14:45:54 +02:00
FlightControl
3bf9eab704 Merge remote-tracking branch 'refs/remotes/origin/master' into master-405-event-handling
# Conflicts:
#	Moose Mission Setup/Moose.lua
2017-04-12 09:26:27 +02:00
FlightControl
d7f1a74caf Implemented :FilterCategories() method for DETECTION_ classes fixing issue #415
--  Added:FilterCategories() method to DETECTION_BASE.
-- Reviewed documentation
-- Added documentation for FilterCategories method
-- Default detection methods are all ON. (They were only set to visual).
-- Created test missions. DET-30x
2017-04-12 09:00:00 +02:00
FlightControl
86fd99f356 Fixes #414 2017-04-12 07:18:26 +02:00
FlightControl
306ac64bd3 Updated SPAWN
-- Revised documentation
-- Initial delay OFF by default for SpawnScheduled() spawning. Use the
InitDelayOn() to activate the delays.
2017-04-11 20:35:46 +02:00
FlightControl
51c1da3557 Added Event Reset for SPAWN, GROUP and UNIT on SPAWN:ReSpawn() 2017-04-11 08:19:06 +02:00
FlightControl
9e2c66dae4 SPAWN Delay implementation
-- New methods SPAWN:InitDelayOnOff(), SPAWN:InitDelayOn(),
SPAWN:InitDelayOff()
-- Default is delay is on, but only for :SpawnScheduled()
-- Did a large review of the SPAWN documentation (for dummies).
-- Moved the SPAWN class documentation to the SPAWN object, so that it
becomes visible in intellisense.
-- Added Demo Mission links
-- Added Youtube channel links
2017-04-08 08:06:29 +02:00