- AI_A2A_Gci Removed reference to SetEngageZone
- Fixed link to #AI_A2G_SEAD.SetEngageRange #2025
- AI_Air_Engage removed reference to SetEngageZone. Does not seem to exist any more.
- AI_Air_Patrol removed reference to SetEngageZone. Does not seem to exist any more or is passed as argument now.
- AI_FORMATION Fixed DCSTypes#AI.Option.Air.val.ROE OptionROE #2029
- SETTINGS Fixed link to Message #2021
- Fixed wrong indent of "Developer Note" in various classes
Improve the consistency of the module intros to the most commonly used version (single dash).
Add missing module information (abbreviated where none existed previously).
Fix broken documentation links
Make module names correspond to filenames (and fix links).
Fix typos.
- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
- Added the option SetFlashStatus() to the CommandCenter to ensure flashing of subscribed tasks automatically to inform the player while in-flight. Also extended TASK to ensure the flasing gets initialized once the player joins the task.
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
- pushing fix for issue with markings in cargo tasking not displayed.
- i have removed the workaround for the DCS bug workaround, get the DCS API (getPlayerName()) for a unit is returning "" or nil.
DESIGNATE
- GetRootMenu() function seems obsolete and caused a crash in DESIGNATE class. Needs to be replaced by GetMenu() Function. This bug only appeared when a mission is given in DESIGNATE:New(...)
* Added Message Type Methods
* SETTINGS menu has been added with Message Type display times
* Modifed the FSM action classes to use the new Message Type methods.