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32 Commits
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70d922fad6 |
@@ -1510,7 +1510,7 @@ do -- AI_A2A_DISPATCHER
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local Message = "Clearing (" .. DefenderTask.Type .. ") "
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local Message = "Clearing (" .. DefenderTask.Type .. ") "
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Message = Message .. Defender:GetName()
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Message = Message .. Defender:GetName()
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if Target then
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if Target then
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Message = Message .. ( Target and ( " from " .. Target.Index .. " [" .. Target.Set:Count() .. "]" ) ) or ""
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Message = Message .. ((Target and (" from " .. Target.Index .. " [" .. Target.Set:Count() .. "]")) or "")
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end
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end
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self:F( { Target = Message } )
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self:F( { Target = Message } )
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end
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end
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@@ -1559,7 +1559,7 @@ do -- AI_A2A_DISPATCHER
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local Message = "(" .. self.DefenderTasks[Defender].Type .. ") "
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local Message = "(" .. self.DefenderTasks[Defender].Type .. ") "
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Message = Message .. Defender:GetName()
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Message = Message .. Defender:GetName()
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Message = Message .. ( AttackerDetection and ( " target " .. AttackerDetection.Index .. " [" .. AttackerDetection.Set:Count() .. "]" ) ) or ""
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Message = Message .. ((AttackerDetection and (" target " .. AttackerDetection.Index .. " [" .. AttackerDetection.Set:Count() .. "]")) or "")
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self:F( { AttackerDetection = Message } )
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self:F( { AttackerDetection = Message } )
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if AttackerDetection then
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if AttackerDetection then
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self.DefenderTasks[Defender].Target = AttackerDetection
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self.DefenderTasks[Defender].Target = AttackerDetection
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@@ -3877,6 +3877,30 @@ do
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self:CAP( SquadronName )
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self:CAP( SquadronName )
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end
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end
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--- Add resources to a Squadron
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-- @param #AI_A2A_DISPATCHER self
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-- @param #string Squadron The squadron name.
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-- @param #number Amount Number of resources to add.
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function AI_A2A_DISPATCHER:AddToSquadron(Squadron,Amount)
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local Squadron = self:GetSquadron(Squadron)
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if Squadron.ResourceCount then
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Squadron.ResourceCount = Squadron.ResourceCount + Amount
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end
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self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
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end
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--- Remove resources from a Squadron
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-- @param #AI_A2A_DISPATCHER self
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-- @param #string Squadron The squadron name.
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-- @param #number Amount Number of resources to remove.
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function AI_A2A_DISPATCHER:RemoveFromSquadron(Squadron,Amount)
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local Squadron = self:GetSquadron(Squadron)
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if Squadron.ResourceCount then
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Squadron.ResourceCount = Squadron.ResourceCount - Amount
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end
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self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
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end
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end
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end
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do
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do
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@@ -4729,5 +4729,29 @@ do
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self:Patrol( SquadronName, PatrolTaskType )
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self:Patrol( SquadronName, PatrolTaskType )
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end
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end
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--- Add resources to a Squadron
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-- @param #AI_A2G_DISPATCHER self
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-- @param #string Squadron The squadron name.
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-- @param #number Amount Number of resources to add.
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function AI_A2G_DISPATCHER:AddToSquadron(Squadron,Amount)
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local Squadron = self:GetSquadron(Squadron)
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if Squadron.ResourceCount then
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Squadron.ResourceCount = Squadron.ResourceCount + Amount
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end
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self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
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end
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--- Remove resources from a Squadron
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-- @param #AI_A2G_DISPATCHER self
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-- @param #string Squadron The squadron name.
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-- @param #number Amount Number of resources to remove.
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function AI_A2G_DISPATCHER:RemoveFromSquadron(Squadron,Amount)
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local Squadron = self:GetSquadron(Squadron)
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if Squadron.ResourceCount then
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Squadron.ResourceCount = Squadron.ResourceCount - Amount
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end
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self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
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end
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end
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end
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File diff suppressed because it is too large
Load Diff
@@ -317,7 +317,7 @@ do -- SET_BASE
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for _, Object in pairs( union.Set ) do
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for _, Object in pairs( union.Set ) do
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if self:IsIncludeObject( Object ) and SetB:IsIncludeObject( Object ) then
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if self:IsIncludeObject( Object ) and SetB:IsIncludeObject( Object ) then
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intersection:AddObject( intersection )
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intersection:AddObject( Object )
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end
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end
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||||||
end
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end
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@@ -1053,7 +1053,7 @@ end
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-- * `AIRBASE.Nevada.Lincoln_County`
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-- * `AIRBASE.Nevada.Lincoln_County`
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-- * `AIRBASE.Nevada.McCarran_International_Airport`
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-- * `AIRBASE.Nevada.McCarran_International_Airport`
|
||||||
-- * `AIRBASE.Nevada.Mesquite`
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-- * `AIRBASE.Nevada.Mesquite`
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||||||
-- * `AIRBASE.Nevada.Mina_Airport_3Q0`
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-- * `AIRBASE.Nevada.Mina_Airport`
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||||||
-- * `AIRBASE.Nevada.Nellis_AFB`
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-- * `AIRBASE.Nevada.Nellis_AFB`
|
||||||
-- * `AIRBASE.Nevada.North_Las_Vegas`
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-- * `AIRBASE.Nevada.North_Las_Vegas`
|
||||||
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
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-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
|
||||||
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|||||||
@@ -19,7 +19,7 @@
|
|||||||
--
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--
|
||||||
-- ===
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-- ===
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||||||
--
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--
|
||||||
-- Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
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-- Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnaissance Units).
|
||||||
-- It uses the in-built detection capabilities of DCS World, but adds new functionalities.
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-- It uses the in-built detection capabilities of DCS World, but adds new functionalities.
|
||||||
--
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--
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||||||
-- ===
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-- ===
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||||||
@@ -37,7 +37,6 @@
|
|||||||
-- @module Functional.Detection
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-- @module Functional.Detection
|
||||||
-- @image Detection.JPG
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-- @image Detection.JPG
|
||||||
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|
||||||
|
|
||||||
do -- DETECTION_BASE
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do -- DETECTION_BASE
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||||||
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|
||||||
--- @type DETECTION_BASE
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--- @type DETECTION_BASE
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||||||
@@ -92,7 +91,6 @@ do -- DETECTION_BASE
|
|||||||
--
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--
|
||||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
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-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||||
--
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--
|
||||||
--
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|
||||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
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-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||||
--
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--
|
||||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
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-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||||
@@ -128,11 +126,10 @@ do -- DETECTION_BASE
|
|||||||
-- * A probability factor based on the alpha angle between the detected object and the unit detecting.
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-- * A probability factor based on the alpha angle between the detected object and the unit detecting.
|
||||||
-- A detection from a higher altitude allows for better detection than when on the ground.
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-- A detection from a higher altitude allows for better detection than when on the ground.
|
||||||
-- * Define a probability factor for "cloudy zones", which are zones where forests or villages are located. In these zones, detection will be much more difficult.
|
-- * Define a probability factor for "cloudy zones", which are zones where forests or villages are located. In these zones, detection will be much more difficult.
|
||||||
-- The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects additing a probability factor per zone.
|
-- The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects adding a probability factor per zone.
|
||||||
--
|
--
|
||||||
-- I advise however, that, when you first use the DETECTION derived classes, that you don't use these filters.
|
-- I advise however, that, when you first use the DETECTION derived classes, that you don't use these filters.
|
||||||
-- Only when you experience unrealistic behaviour in your missions, these filters could be applied.
|
-- Only when you experience unrealistic behavior in your missions, these filters could be applied.
|
||||||
--
|
|
||||||
--
|
--
|
||||||
-- ### Distance visual detection probability
|
-- ### Distance visual detection probability
|
||||||
--
|
--
|
||||||
@@ -170,9 +167,9 @@ do -- DETECTION_BASE
|
|||||||
--
|
--
|
||||||
-- Note however, that the more zones are defined to be "cloudy" within a detection, the more performance it will take
|
-- Note however, that the more zones are defined to be "cloudy" within a detection, the more performance it will take
|
||||||
-- from the DETECTION_BASE to calculate the presence of the detected unit within each zone.
|
-- from the DETECTION_BASE to calculate the presence of the detected unit within each zone.
|
||||||
-- Expecially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!
|
-- Especially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!
|
||||||
--
|
--
|
||||||
-- Typically, this kind of filter would be applied for very specific areas were a detection needs to be very realisting for
|
-- Typically, this kind of filter would be applied for very specific areas where a detection needs to be very realistic for
|
||||||
-- AI not to detect so easily targets within a forrest or village rich area.
|
-- AI not to detect so easily targets within a forrest or village rich area.
|
||||||
--
|
--
|
||||||
-- ## Accept / Reject detected units
|
-- ## Accept / Reject detected units
|
||||||
@@ -217,7 +214,7 @@ do -- DETECTION_BASE
|
|||||||
-- -- Start the Detection.
|
-- -- Start the Detection.
|
||||||
-- Detection:Start()
|
-- Detection:Start()
|
||||||
--
|
--
|
||||||
-- ### Detection rejectance if within zone(s).
|
-- ### Detection rejection if within zone(s).
|
||||||
--
|
--
|
||||||
-- Specific ZONE_BASE object(s) can be given as a parameter, which will reject detection if the unit is within the specified ZONE_BASE object(s).
|
-- Specific ZONE_BASE object(s) can be given as a parameter, which will reject detection if the unit is within the specified ZONE_BASE object(s).
|
||||||
-- Use the method @{Functional.Detection#DETECTION_BASE.SetRejectZones}() will reject detected units if they are within the specified zones.
|
-- Use the method @{Functional.Detection#DETECTION_BASE.SetRejectZones}() will reject detected units if they are within the specified zones.
|
||||||
@@ -287,11 +284,10 @@ do -- DETECTION_BASE
|
|||||||
-- @field #boolean LastPos
|
-- @field #boolean LastPos
|
||||||
-- @field #number LastVelocity
|
-- @field #number LastVelocity
|
||||||
|
|
||||||
|
|
||||||
--- @type DETECTION_BASE.DetectedItems
|
--- @type DETECTION_BASE.DetectedItems
|
||||||
-- @list <#DETECTION_BASE.DetectedItem>
|
-- @list <#DETECTION_BASE.DetectedItem>
|
||||||
|
|
||||||
--- Detected item data structrue.
|
--- Detected item data structure.
|
||||||
-- @type DETECTION_BASE.DetectedItem
|
-- @type DETECTION_BASE.DetectedItem
|
||||||
-- @field #boolean IsDetected Indicates if the DetectedItem has been detected or not.
|
-- @field #boolean IsDetected Indicates if the DetectedItem has been detected or not.
|
||||||
-- @field Core.Set#SET_UNIT Set The Set of Units in the detected area.
|
-- @field Core.Set#SET_UNIT Set The Set of Units in the detected area.
|
||||||
@@ -302,7 +298,7 @@ do -- DETECTION_BASE
|
|||||||
-- @field #boolean FriendliesNearBy Indicates if there are friendlies within the detected area.
|
-- @field #boolean FriendliesNearBy Indicates if there are friendlies within the detected area.
|
||||||
-- @field Wrapper.Unit#UNIT NearestFAC The nearest FAC near the Area.
|
-- @field Wrapper.Unit#UNIT NearestFAC The nearest FAC near the Area.
|
||||||
-- @field Core.Point#COORDINATE Coordinate The last known coordinate of the DetectedItem.
|
-- @field Core.Point#COORDINATE Coordinate The last known coordinate of the DetectedItem.
|
||||||
-- @field Core.Point#COORDINATE InterceptCoord Intercept coordiante.
|
-- @field Core.Point#COORDINATE InterceptCoord Intercept coordinate.
|
||||||
-- @field #number DistanceRecce Distance in meters of the Recce.
|
-- @field #number DistanceRecce Distance in meters of the Recce.
|
||||||
-- @field #number Index Detected item key. Could also be a string.
|
-- @field #number Index Detected item key. Could also be a string.
|
||||||
-- @field #string ItemID ItemPrefix .. "." .. self.DetectedItemMax.
|
-- @field #string ItemID ItemPrefix .. "." .. self.DetectedItemMax.
|
||||||
@@ -310,7 +306,7 @@ do -- DETECTION_BASE
|
|||||||
-- @field #table PlayersNearBy Table of nearby players.
|
-- @field #table PlayersNearBy Table of nearby players.
|
||||||
-- @field #table FriendliesDistance Table of distances to friendly units.
|
-- @field #table FriendliesDistance Table of distances to friendly units.
|
||||||
-- @field #string TypeName Type name of the detected unit.
|
-- @field #string TypeName Type name of the detected unit.
|
||||||
-- @field #string CategoryName Catetory name of the detected unit.
|
-- @field #string CategoryName Category name of the detected unit.
|
||||||
-- @field #string Name Name of the detected object.
|
-- @field #string Name Name of the detected object.
|
||||||
-- @field #boolean IsVisible If true, detected object is visible.
|
-- @field #boolean IsVisible If true, detected object is visible.
|
||||||
-- @field #number LastTime Last time the detected item was seen.
|
-- @field #number LastTime Last time the detected item was seen.
|
||||||
@@ -441,7 +437,6 @@ do -- DETECTION_BASE
|
|||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #number Delay The delay in seconds.
|
-- @param #number Delay The delay in seconds.
|
||||||
|
|
||||||
|
|
||||||
self:AddTransition( "Detecting", "Detected", "Detecting" )
|
self:AddTransition( "Detecting", "Detected", "Detecting" )
|
||||||
|
|
||||||
--- OnBefore Transition Handler for Event Detected.
|
--- OnBefore Transition Handler for Event Detected.
|
||||||
@@ -566,12 +561,10 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
local DetectionInterval = self.DetectionCount / (self.RefreshTimeInterval - 1)
|
local DetectionInterval = self.DetectionCount / (self.RefreshTimeInterval - 1)
|
||||||
|
|
||||||
self:ForEachAliveRecce(
|
self:ForEachAliveRecce( function( DetectionGroup )
|
||||||
function( DetectionGroup )
|
|
||||||
self:__Detection( DetectDelay, DetectionGroup, DetectionTimeStamp ) -- Process each detection asynchronously.
|
self:__Detection( DetectDelay, DetectionGroup, DetectionTimeStamp ) -- Process each detection asynchronously.
|
||||||
DetectDelay = DetectDelay + DetectionInterval
|
DetectDelay = DetectDelay + DetectionInterval
|
||||||
end
|
end )
|
||||||
)
|
|
||||||
|
|
||||||
self:__Detect( -self.RefreshTimeInterval )
|
self:__Detect( -self.RefreshTimeInterval )
|
||||||
|
|
||||||
@@ -594,7 +587,6 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -675,8 +667,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
local Distance = ((DetectedObjectVec3.x - DetectionGroupVec3.x) ^ 2 +
|
local Distance = ((DetectedObjectVec3.x - DetectionGroupVec3.x) ^ 2 +
|
||||||
(DetectedObjectVec3.y - DetectionGroupVec3.y) ^ 2 +
|
(DetectedObjectVec3.y - DetectionGroupVec3.y) ^ 2 +
|
||||||
( DetectedObjectVec3.z - DetectionGroupVec3.z )^2
|
(DetectedObjectVec3.z - DetectionGroupVec3.z) ^ 2) ^ 0.5 / 1000
|
||||||
) ^ 0.5 / 1000
|
|
||||||
|
|
||||||
local DetectedUnitCategory = DetectedObject:getDesc().category
|
local DetectedUnitCategory = DetectedObject:getDesc().category
|
||||||
|
|
||||||
@@ -714,7 +705,7 @@ do -- DETECTION_BASE
|
|||||||
if self.RejectZones then
|
if self.RejectZones then
|
||||||
for RejectZoneID, RejectZone in pairs( self.RejectZones ) do
|
for RejectZoneID, RejectZone in pairs( self.RejectZones ) do
|
||||||
local RejectZone = RejectZone -- Core.Zone#ZONE_BASE
|
local RejectZone = RejectZone -- Core.Zone#ZONE_BASE
|
||||||
if RejectZone:IsPointVec2InZone( DetectedObjectVec2 ) == true then
|
if RejectZone:IsVec2InZone( DetectedObjectVec2 ) == true then
|
||||||
DetectionAccepted = false
|
DetectionAccepted = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -759,7 +750,7 @@ do -- DETECTION_BASE
|
|||||||
local ZoneProbability = ZoneData[2] -- #number
|
local ZoneProbability = ZoneData[2] -- #number
|
||||||
ZoneProbability = ZoneProbability * 30 / 300
|
ZoneProbability = ZoneProbability * 30 / 300
|
||||||
|
|
||||||
if ZoneObject:IsPointVec2InZone( DetectedObjectVec2 ) == true then
|
if ZoneObject:IsVec2InZone( DetectedObjectVec2 ) == true then
|
||||||
local Probability = math.random() -- Selects a number between 0 and 1
|
local Probability = math.random() -- Selects a number between 0 and 1
|
||||||
-- self:T( { Probability, ZoneProbability } )
|
-- self:T( { Probability, ZoneProbability } )
|
||||||
if Probability > ZoneProbability then
|
if Probability > ZoneProbability then
|
||||||
@@ -854,10 +845,8 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- DetectionItems Creation
|
do -- DetectionItems Creation
|
||||||
@@ -906,7 +895,6 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- Initialization methods
|
do -- Initialization methods
|
||||||
@@ -1151,7 +1139,6 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Upon a **visual** detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly.
|
--- Upon a **visual** detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly.
|
||||||
-- A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.
|
-- A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.
|
||||||
--
|
--
|
||||||
@@ -1184,7 +1171,6 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- Change processing
|
do -- Change processing
|
||||||
@@ -1221,7 +1207,6 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Add a change to the detected zone.
|
--- Add a change to the detected zone.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
||||||
@@ -1315,7 +1300,7 @@ do -- DETECTION_BASE
|
|||||||
return DetectedItem.FriendliesNearIntercept
|
return DetectedItem.FriendliesNearIntercept
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns the distance used to identify friendlies near the deteted item ...
|
--- Returns the distance used to identify friendlies near the detected item ...
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem The detected item.
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem The detected item.
|
||||||
-- @return #table A table of distances to friendlies.
|
-- @return #table A table of distances to friendlies.
|
||||||
@@ -1327,7 +1312,7 @@ do -- DETECTION_BASE
|
|||||||
--- Returns if there are friendlies nearby the FAC units ...
|
--- Returns if there are friendlies nearby the FAC units ...
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
||||||
-- @return #boolean trhe if there are friendlies nearby
|
-- @return #boolean true if there are friendlies nearby
|
||||||
function DETECTION_BASE:IsPlayersNearBy( DetectedItem )
|
function DETECTION_BASE:IsPlayersNearBy( DetectedItem )
|
||||||
|
|
||||||
return DetectedItem.PlayersNearBy ~= nil
|
return DetectedItem.PlayersNearBy ~= nil
|
||||||
@@ -1366,7 +1351,6 @@ do -- DETECTION_BASE
|
|||||||
point = InterceptCoord:GetVec3(),
|
point = InterceptCoord:GetVec3(),
|
||||||
radius = self.FriendliesRange,
|
radius = self.FriendliesRange,
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @param DCS#Unit FoundDCSUnit
|
--- @param DCS#Unit FoundDCSUnit
|
||||||
@@ -1465,8 +1449,7 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end )
|
||||||
)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self:F( { Friendlies = DetectedItem.FriendliesNearBy, Players = DetectedItem.PlayersNearBy } )
|
self:F( { Friendlies = DetectedItem.FriendliesNearBy, Players = DetectedItem.PlayersNearBy } )
|
||||||
@@ -1542,7 +1525,6 @@ do -- DETECTION_BASE
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Gets a detected unit type name, taking into account the detection results.
|
--- Gets a detected unit type name, taking into account the detection results.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
@@ -1570,7 +1552,6 @@ do -- DETECTION_BASE
|
|||||||
return "Undetected:" .. DetectedUnit:GetName()
|
return "Undetected:" .. DetectedUnit:GetName()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Adds a new DetectedItem to the DetectedItems list.
|
--- Adds a new DetectedItem to the DetectedItems list.
|
||||||
-- The DetectedItem is a table and contains a SET_UNIT in the field Set.
|
-- The DetectedItem is a table and contains a SET_UNIT in the field Set.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
@@ -1584,7 +1565,6 @@ do -- DETECTION_BASE
|
|||||||
self.DetectedItemCount = self.DetectedItemCount + 1
|
self.DetectedItemCount = self.DetectedItemCount + 1
|
||||||
self.DetectedItemMax = self.DetectedItemMax + 1
|
self.DetectedItemMax = self.DetectedItemMax + 1
|
||||||
|
|
||||||
|
|
||||||
DetectedItemKey = DetectedItemKey or self.DetectedItemMax
|
DetectedItemKey = DetectedItemKey or self.DetectedItemMax
|
||||||
self.DetectedItems[DetectedItemKey] = DetectedItem
|
self.DetectedItems[DetectedItemKey] = DetectedItem
|
||||||
self.DetectedItemsByIndex[DetectedItemKey] = DetectedItem
|
self.DetectedItemsByIndex[DetectedItemKey] = DetectedItem
|
||||||
@@ -1636,7 +1616,6 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Get the DetectedItems by Key.
|
--- Get the DetectedItems by Key.
|
||||||
-- This will return the DetectedItems collection, indexed by the Key, which can be any object that acts as the key of the detection.
|
-- This will return the DetectedItems collection, indexed by the Key, which can be any object that acts as the key of the detection.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
@@ -1657,7 +1636,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
--- Get the amount of SETs with detected objects.
|
--- Get the amount of SETs with detected objects.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @return #number The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!
|
-- @return #number The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!
|
||||||
function DETECTION_BASE:GetDetectedItemsCount()
|
function DETECTION_BASE:GetDetectedItemsCount()
|
||||||
|
|
||||||
local DetectedCount = self.DetectedItemCount
|
local DetectedCount = self.DetectedItemCount
|
||||||
@@ -1719,7 +1698,7 @@ do -- DETECTION_BASE
|
|||||||
return ""
|
return ""
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get the @{Core.Set#SET_UNIT} of a detecttion area using a given numeric index.
|
--- Get the @{Core.Set#SET_UNIT} of a detection area using a given numeric index.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
||||||
-- @return Core.Set#SET_UNIT DetectedSet
|
-- @return Core.Set#SET_UNIT DetectedSet
|
||||||
@@ -1766,7 +1745,6 @@ do -- DETECTION_BASE
|
|||||||
return DetectedItem.IsDetected
|
return DetectedItem.IsDetected
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
do -- Zones
|
do -- Zones
|
||||||
|
|
||||||
--- Get the @{Core.Zone#ZONE_UNIT} of a detection area using a given numeric index.
|
--- Get the @{Core.Zone#ZONE_UNIT} of a detection area using a given numeric index.
|
||||||
@@ -1800,7 +1778,6 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Unlock the detected items when created and unlock all existing detected items.
|
--- Unlock the detected items when created and unlock all existing detected items.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @return #DETECTION_BASE
|
-- @return #DETECTION_BASE
|
||||||
@@ -1824,7 +1801,6 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Lock a detected item.
|
--- Lock a detected item.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
||||||
@@ -1847,9 +1823,6 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Set the detected item coordinate.
|
--- Set the detected item coordinate.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem to set the coordinate at.
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem to set the coordinate at.
|
||||||
@@ -1869,7 +1842,6 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Get the detected item coordinate.
|
--- Get the detected item coordinate.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem to set the coordinate at.
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem to set the coordinate at.
|
||||||
@@ -1911,8 +1883,6 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Get the detected item coordinate.
|
--- Get the detected item coordinate.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
||||||
@@ -1928,7 +1898,6 @@ do -- DETECTION_BASE
|
|||||||
return nil, ""
|
return nil, ""
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Report summary of a detected item using a given numeric index.
|
--- Report summary of a detected item using a given numeric index.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
||||||
@@ -1940,7 +1909,7 @@ do -- DETECTION_BASE
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Report detailed of a detectedion result.
|
--- Report detailed of a detection result.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
|
-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
|
||||||
-- @return #string
|
-- @return #string
|
||||||
@@ -1987,8 +1956,6 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Schedule the DETECTION construction.
|
--- Schedule the DETECTION construction.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #number DelayTime The delay in seconds to wait the reporting.
|
-- @param #number DelayTime The delay in seconds to wait the reporting.
|
||||||
@@ -2078,7 +2045,6 @@ do -- DETECTION_UNITS
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Create the DetectedItems list from the DetectedObjects table.
|
--- Create the DetectedItems list from the DetectedObjects table.
|
||||||
-- For each DetectedItem, a one field array is created containing the Unit detected.
|
-- For each DetectedItem, a one field array is created containing the Unit detected.
|
||||||
-- @param #DETECTION_UNITS self
|
-- @param #DETECTION_UNITS self
|
||||||
@@ -2130,7 +2096,6 @@ do -- DETECTION_UNITS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Now we need to loop through the unidentified detected units and add these... These are all new items.
|
-- Now we need to loop through the unidentified detected units and add these... These are all new items.
|
||||||
for DetectedUnitName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
for DetectedUnitName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||||
|
|
||||||
@@ -2181,7 +2146,6 @@ do -- DETECTION_UNITS
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Report summary of a DetectedItem using a given numeric index.
|
--- Report summary of a DetectedItem using a given numeric index.
|
||||||
-- @param #DETECTION_UNITS self
|
-- @param #DETECTION_UNITS self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
|
||||||
@@ -2238,7 +2202,6 @@ do -- DETECTION_UNITS
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Report detailed of a detection result.
|
--- Report detailed of a detection result.
|
||||||
-- @param #DETECTION_UNITS self
|
-- @param #DETECTION_UNITS self
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
|
-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
|
||||||
@@ -2332,7 +2295,6 @@ do -- DETECTION_TYPES
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Create the DetectedItems list from the DetectedObjects table.
|
--- Create the DetectedItems list from the DetectedObjects table.
|
||||||
-- For each DetectedItem, a one field array is created containing the Unit detected.
|
-- For each DetectedItem, a one field array is created containing the Unit detected.
|
||||||
-- @param #DETECTION_TYPES self
|
-- @param #DETECTION_TYPES self
|
||||||
@@ -2371,7 +2333,6 @@ do -- DETECTION_TYPES
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Now we need to loop through the unidentified detected units and add these... These are all new items.
|
-- Now we need to loop through the unidentified detected units and add these... These are all new items.
|
||||||
for DetectedUnitName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
for DetectedUnitName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||||
|
|
||||||
@@ -2395,8 +2356,6 @@ do -- DETECTION_TYPES
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Check if there are any friendlies nearby.
|
-- Check if there are any friendlies nearby.
|
||||||
for DetectedItemID, DetectedItemData in pairs( self.DetectedItems ) do
|
for DetectedItemID, DetectedItemData in pairs( self.DetectedItems ) do
|
||||||
|
|
||||||
@@ -2413,8 +2372,6 @@ do -- DETECTION_TYPES
|
|||||||
self:NearestRecce( DetectedItem )
|
self:NearestRecce( DetectedItem )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Report summary of a DetectedItem using a given numeric index.
|
--- Report summary of a DetectedItem using a given numeric index.
|
||||||
@@ -2469,7 +2426,6 @@ do -- DETECTION_TYPES
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
do -- DETECTION_AREAS
|
do -- DETECTION_AREAS
|
||||||
|
|
||||||
--- @type DETECTION_AREAS
|
--- @type DETECTION_AREAS
|
||||||
@@ -2484,14 +2440,14 @@ do -- DETECTION_AREAS
|
|||||||
--
|
--
|
||||||
-- ## 4.1) Retrieve the Detected Unit Sets and Detected Zones
|
-- ## 4.1) Retrieve the Detected Unit Sets and Detected Zones
|
||||||
--
|
--
|
||||||
-- The methods to manage the DetectedItems[].Set(s) are implemented in @{Functional.Detection#DECTECTION_BASE} and
|
-- The methods to manage the DetectedItems[].Set(s) are implemented in @{Functional.Detection#DETECTION_BASE} and
|
||||||
-- the methods to manage the DetectedItems[].Zone(s) is implemented in @{Functional.Detection#DETECTION_AREAS}.
|
-- the methods to manage the DetectedItems[].Zone(s) are implemented in @{Functional.Detection#DETECTION_AREAS}.
|
||||||
--
|
--
|
||||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||||
--
|
--
|
||||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
||||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
||||||
--
|
--
|
||||||
-- ## 4.4) Flare or Smoke detected units
|
-- ## 4.4) Flare or Smoke detected units
|
||||||
--
|
--
|
||||||
@@ -2513,7 +2469,6 @@ do -- DETECTION_AREAS
|
|||||||
DetectionZoneRange = nil,
|
DetectionZoneRange = nil,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
--- DETECTION_AREAS constructor.
|
--- DETECTION_AREAS constructor.
|
||||||
-- @param #DETECTION_AREAS self
|
-- @param #DETECTION_AREAS self
|
||||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
|
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
|
||||||
@@ -2535,6 +2490,48 @@ do -- DETECTION_AREAS
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Retrieve set of detected zones.
|
||||||
|
-- @param #DETECTION_AREAS self
|
||||||
|
-- @return Core.Set#SET_ZONE The @{Set} of ZONE_UNIT objects detected.
|
||||||
|
function DETECTION_AREAS:GetDetectionZones()
|
||||||
|
local zoneset = SET_ZONE:New()
|
||||||
|
for _ID,_Item in pairs (self.DetectedItems) do
|
||||||
|
local item = _Item -- #DETECTION_BASE.DetectedItem
|
||||||
|
if item.Zone then
|
||||||
|
zoneset:AddZone(item.Zone)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return zoneset
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Retrieve a specific zone by its ID (number)
|
||||||
|
-- @param #DETECTION_AREAS self
|
||||||
|
-- @param #number ID
|
||||||
|
-- @return Core.Zone#ZONE_UNIT The zone or nil if it does not exist
|
||||||
|
function DETECTION_AREAS:GetDetectionZoneByID(ID)
|
||||||
|
local zone = nil
|
||||||
|
for _ID,_Item in pairs (self.DetectedItems) do
|
||||||
|
local item = _Item -- #DETECTION_BASE.DetectedItem
|
||||||
|
if item.ID == ID then
|
||||||
|
zone = item.Zone
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return zone
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Retrieve number of detected zones.
|
||||||
|
-- @param #DETECTION_AREAS self
|
||||||
|
-- @return #number The number of zones.
|
||||||
|
function DETECTION_AREAS:GetDetectionZoneCount()
|
||||||
|
local zoneset = 0
|
||||||
|
for _ID,_Item in pairs (self.DetectedItems) do
|
||||||
|
if _Item.Zone then
|
||||||
|
zoneset = zoneset + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return zoneset
|
||||||
|
end
|
||||||
|
|
||||||
--- Report summary of a detected item using a given numeric index.
|
--- Report summary of a detected item using a given numeric index.
|
||||||
-- @param #DETECTION_AREAS self
|
-- @param #DETECTION_AREAS self
|
||||||
@@ -2593,7 +2590,6 @@ do -- DETECTION_AREAS
|
|||||||
DetectedItemCoordText = DetectedItemCoordinate:ToStringA2G( AttackGroup, Settings )
|
DetectedItemCoordText = DetectedItemCoordinate:ToStringA2G( AttackGroup, Settings )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local ThreatLevelA2G = self:GetDetectedItemThreatLevel( DetectedItem )
|
local ThreatLevelA2G = self:GetDetectedItemThreatLevel( DetectedItem )
|
||||||
local DetectedItemsCount = DetectedSet:Count()
|
local DetectedItemsCount = DetectedSet:Count()
|
||||||
local DetectedItemsTypes = DetectedSet:GetTypeNames()
|
local DetectedItemsTypes = DetectedSet:GetTypeNames()
|
||||||
@@ -2630,7 +2626,6 @@ do -- DETECTION_AREAS
|
|||||||
return ReportText
|
return ReportText
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Calculate the optimal intercept point of the DetectedItem.
|
--- Calculate the optimal intercept point of the DetectedItem.
|
||||||
-- @param #DETECTION_AREAS self
|
-- @param #DETECTION_AREAS self
|
||||||
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
-- @param #DETECTION_BASE.DetectedItem DetectedItem
|
||||||
@@ -2655,8 +2650,6 @@ do -- DETECTION_AREAS
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Smoke the detected units
|
--- Smoke the detected units
|
||||||
-- @param #DETECTION_AREAS self
|
-- @param #DETECTION_AREAS self
|
||||||
-- @return #DETECTION_AREAS self
|
-- @return #DETECTION_AREAS self
|
||||||
@@ -2760,13 +2753,11 @@ do -- DETECTION_AREAS
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Make a DetectionSet table. This function will be overridden in the derived classes.
|
||||||
--- Make a DetectionSet table. This function will be overridden in the derived clsses.
|
|
||||||
-- @param #DETECTION_AREAS self
|
-- @param #DETECTION_AREAS self
|
||||||
-- @return #DETECTION_AREAS self
|
-- @return #DETECTION_AREAS self
|
||||||
function DETECTION_AREAS:CreateDetectionItems()
|
function DETECTION_AREAS:CreateDetectionItems()
|
||||||
|
|
||||||
|
|
||||||
self:F( "Checking Detected Items for new Detected Units ..." )
|
self:F( "Checking Detected Items for new Detected Units ..." )
|
||||||
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||||
|
|
||||||
@@ -2794,8 +2785,6 @@ do -- DETECTION_AREAS
|
|||||||
-- self:IdentifyDetectedObject( DetectedZoneObject )
|
-- self:IdentifyDetectedObject( DetectedZoneObject )
|
||||||
AreaExists = true
|
AreaExists = true
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
else
|
else
|
||||||
-- The center object of the detected area has not been detected. Find an other unit of the set to become the center of the area.
|
-- The center object of the detected area has not been detected. Find an other unit of the set to become the center of the area.
|
||||||
-- First remove the center unit from the set.
|
-- First remove the center unit from the set.
|
||||||
@@ -2882,11 +2871,9 @@ do -- DETECTION_AREAS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- We iterated through the existing detection areas and:
|
-- We iterated through the existing detection areas and:
|
||||||
-- - We checked which units are still detected in each detection area. Those units were flagged as Identified.
|
-- - We checked which units are still detected in each detection area. Those units were flagged as Identified.
|
||||||
-- - We recentered the detection area to new center units where it was needed.
|
-- - We re-centered the detection area to new center units where it was needed.
|
||||||
--
|
--
|
||||||
-- Now we need to loop through the unidentified detected units and see where they belong:
|
-- Now we need to loop through the unidentified detected units and see where they belong:
|
||||||
-- - They can be added to a new detection area and become the new center unit.
|
-- - They can be added to a new detection area and become the new center unit.
|
||||||
@@ -2961,15 +2948,13 @@ do -- DETECTION_AREAS
|
|||||||
self:SetDetectedItemThreatLevel( DetectedItem ) -- Calculate A2G threat level
|
self:SetDetectedItemThreatLevel( DetectedItem ) -- Calculate A2G threat level
|
||||||
self:NearestRecce( DetectedItem )
|
self:NearestRecce( DetectedItem )
|
||||||
|
|
||||||
|
|
||||||
if DETECTION_AREAS._SmokeDetectedUnits or self._SmokeDetectedUnits then
|
if DETECTION_AREAS._SmokeDetectedUnits or self._SmokeDetectedUnits then
|
||||||
DetectedZone.ZoneUNIT:SmokeRed()
|
DetectedZone.ZoneUNIT:SmokeRed()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- DetectedSet:Flush( self )
|
-- DetectedSet:Flush( self )
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
|
||||||
function( DetectedUnit )
|
function( DetectedUnit )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||||
@@ -2980,8 +2965,7 @@ do -- DETECTION_AREAS
|
|||||||
DetectedUnit:SmokeGreen()
|
DetectedUnit:SmokeGreen()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end )
|
||||||
)
|
|
||||||
if DETECTION_AREAS._FlareDetectedZones or self._FlareDetectedZones then
|
if DETECTION_AREAS._FlareDetectedZones or self._FlareDetectedZones then
|
||||||
DetectedZone:FlareZone( SMOKECOLOR.White, 30, math.random( 0, 90 ) )
|
DetectedZone:FlareZone( SMOKECOLOR.White, 30, math.random( 0, 90 ) )
|
||||||
end
|
end
|
||||||
@@ -2999,4 +2983,3 @@ do -- DETECTION_AREAS
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1289,7 +1289,7 @@ end
|
|||||||
|
|
||||||
--- Include all airports which lie in a zone as possible destinations.
|
--- Include all airports which lie in a zone as possible destinations.
|
||||||
-- @param #RAT self
|
-- @param #RAT self
|
||||||
-- @param Core.Zone#ZONE zone Zone in which the departure airports lie. Has to be a MOOSE zone.
|
-- @param Core.Zone#ZONE zone Zone in which the destination airports lie. Has to be a MOOSE zone.
|
||||||
-- @return #RAT RAT self object.
|
-- @return #RAT RAT self object.
|
||||||
function RAT:SetDestinationsFromZone(zone)
|
function RAT:SetDestinationsFromZone(zone)
|
||||||
self:F2(zone)
|
self:F2(zone)
|
||||||
@@ -1305,7 +1305,7 @@ end
|
|||||||
|
|
||||||
--- Include all airports which lie in a zone as possible destinations.
|
--- Include all airports which lie in a zone as possible destinations.
|
||||||
-- @param #RAT self
|
-- @param #RAT self
|
||||||
-- @param Core.Zone#ZONE zone Zone in which the destination airports lie. Has to be a MOOSE zone.
|
-- @param Core.Zone#ZONE zone Zone in which the departure airports lie. Has to be a MOOSE zone.
|
||||||
-- @return #RAT RAT self object.
|
-- @return #RAT RAT self object.
|
||||||
function RAT:SetDeparturesFromZone(zone)
|
function RAT:SetDeparturesFromZone(zone)
|
||||||
self:F2(zone)
|
self:F2(zone)
|
||||||
|
|||||||
@@ -91,13 +91,16 @@
|
|||||||
-- @field #boolean trackmissiles If true (default), all missile types are tracked and impact point to closest bombing target is evaluated.
|
-- @field #boolean trackmissiles If true (default), all missile types are tracked and impact point to closest bombing target is evaluated.
|
||||||
-- @field #boolean defaultsmokebomb If true, initialize player settings to smoke bomb.
|
-- @field #boolean defaultsmokebomb If true, initialize player settings to smoke bomb.
|
||||||
-- @field #boolean autosave If true, automatically save results every X seconds.
|
-- @field #boolean autosave If true, automatically save results every X seconds.
|
||||||
-- @field #number instructorfreq Frequency on which the range control transmits.
|
-- @field #number instructorfreq Frequency on which the range control transmitts.
|
||||||
-- @field Sound.RadioQueue#RADIOQUEUE instructor Instructor radio queue.
|
-- @field Sound.RadioQueue#RADIOQUEUE instructor Instructor radio queue.
|
||||||
-- @field #number rangecontrolfreq Frequency on which the range control transmits.
|
-- @field #number rangecontrolfreq Frequency on which the range control transmitts.
|
||||||
-- @field Sound.RadioQueue#RADIOQUEUE rangecontrol Range control radio queue.
|
-- @field Sound.RadioQueue#RADIOQUEUE rangecontrol Range control radio queue.
|
||||||
-- @field #string rangecontrolrelayname Name of relay unit.
|
-- @field #string rangecontrolrelayname Name of relay unit.
|
||||||
-- @field #string instructorrelayname Name of relay unit.
|
-- @field #string instructorrelayname Name of relay unit.
|
||||||
-- @field #string soundpath Path inside miz file where the sound files are located. Default is "Range Soundfiles/".
|
-- @field #string soundpath Path inside miz file where the sound files are located. Default is "Range Soundfiles/".
|
||||||
|
-- @field #boolean targetsheet If true, players can save their target sheets. Rangeboss will not work if targetsheets do not save.
|
||||||
|
-- @field #string targetpath Path where to save the target sheets.
|
||||||
|
-- @field #string targetprefix File prefix for target sheet files.
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
||||||
@@ -121,7 +124,7 @@
|
|||||||
--
|
--
|
||||||
-- Due to a DCS bug, it is not possible to directly monitor when a player enters a plane. So in a mission with client slots, it is vital that
|
-- Due to a DCS bug, it is not possible to directly monitor when a player enters a plane. So in a mission with client slots, it is vital that
|
||||||
-- a player first enters as spectator or hits ESC twice and **after that** jumps into the slot of his aircraft!
|
-- a player first enters as spectator or hits ESC twice and **after that** jumps into the slot of his aircraft!
|
||||||
-- If that is not done, the script is not started correctly. This can be checked by looking at the radio menus. If the mission was entered correctly,
|
-- If that is not done, the script is not started correctly. This can be checked by looking at the radio menues. If the mission was entered correctly,
|
||||||
-- there should be an "On the Range" menu items in the "F10. Other..." menu.
|
-- there should be an "On the Range" menu items in the "F10. Other..." menu.
|
||||||
--
|
--
|
||||||
-- # Strafe Pits
|
-- # Strafe Pits
|
||||||
@@ -151,7 +154,7 @@
|
|||||||
--
|
--
|
||||||
-- * The first parameter *targetnames* defines the target or targets. This can be a single item or a Table with the name(s) of @{Wrapper.Unit} or @{Static} objects defined in the mission editor.
|
-- * The first parameter *targetnames* defines the target or targets. This can be a single item or a Table with the name(s) of @{Wrapper.Unit} or @{Static} objects defined in the mission editor.
|
||||||
-- * The (optional) parameter *goodhitrange* specifies the radius in metres around the target within which a bomb/rocket hit is considered to be "good".
|
-- * The (optional) parameter *goodhitrange* specifies the radius in metres around the target within which a bomb/rocket hit is considered to be "good".
|
||||||
-- * If final (optional) parameter *randommove* can be enabled to create moving targets. If this parameter is set to true, the units of this bombing target will randomly move within the range zone.
|
-- * If final (optional) parameter "*randommove*" can be enabled to create moving targets. If this parameter is set to true, the units of this bombing target will randomly move within the range zone.
|
||||||
-- Note that there might be quirks since DCS units can get stuck in buildings etc. So it might be safer to manually define a route for the units in the mission editor if moving targets are desired.
|
-- Note that there might be quirks since DCS units can get stuck in buildings etc. So it might be safer to manually define a route for the units in the mission editor if moving targets are desired.
|
||||||
--
|
--
|
||||||
-- ## Adding Groups
|
-- ## Adding Groups
|
||||||
@@ -260,11 +263,12 @@
|
|||||||
-- -- Add bombing targets. A good hit is if the bomb falls less then 50 m from the target.
|
-- -- Add bombing targets. A good hit is if the bomb falls less then 50 m from the target.
|
||||||
-- GoldwaterRange:AddBombingTargets(bombtargets, 50)
|
-- GoldwaterRange:AddBombingTargets(bombtargets, 50)
|
||||||
--
|
--
|
||||||
-- -- Start Range.
|
-- -- Start range.
|
||||||
-- GoldwaterRange:Start()
|
-- GoldwaterRange:Start()
|
||||||
--
|
--
|
||||||
-- The [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is (implicitly) used in this example.
|
-- The [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is (implicitly) used in this example.
|
||||||
--
|
--
|
||||||
|
--
|
||||||
-- # Debugging
|
-- # Debugging
|
||||||
--
|
--
|
||||||
-- In case you have problems, it is always a good idea to have a look at your DCS log file. You find it in your "Saved Games" folder, so for example in
|
-- In case you have problems, it is always a good idea to have a look at your DCS log file. You find it in your "Saved Games" folder, so for example in
|
||||||
@@ -330,22 +334,25 @@ RANGE = {
|
|||||||
rangecontrolfreq = nil,
|
rangecontrolfreq = nil,
|
||||||
rangecontrol = nil,
|
rangecontrol = nil,
|
||||||
soundpath = "Range Soundfiles/",
|
soundpath = "Range Soundfiles/",
|
||||||
|
targetsheet = nil,
|
||||||
|
targetpath = nil,
|
||||||
|
targetprefix = nil,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Default range parameters.
|
--- Default range parameters.
|
||||||
-- @list Defaults
|
-- @list Defaults
|
||||||
RANGE.Defaults = {
|
RANGE.Defaults = {
|
||||||
goodhitrange = 25, -- meters
|
goodhitrange = 25,
|
||||||
strafemaxalt = 914, -- meters AGL
|
strafemaxalt = 914,
|
||||||
dtBombtrack = 0.005, -- seconds
|
dtBombtrack = 0.005,
|
||||||
Tmsg = 30, -- seconds
|
Tmsg = 30,
|
||||||
ndisplayresult = 10,
|
ndisplayresult = 10,
|
||||||
rangeradius = 5000, -- meters
|
rangeradius = 5000,
|
||||||
TdelaySmoke = 3.0, -- seconds
|
TdelaySmoke = 3.0,
|
||||||
boxlength = 3000, -- meters
|
boxlength = 3000,
|
||||||
boxwidth = 300, -- meters
|
boxwidth = 300,
|
||||||
goodpass = 20, -- targethits per pass
|
goodpass = 20,
|
||||||
foulline = 610, -- meters
|
foulline = 610
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Target type, i.e. unit, static, or coordinate.
|
--- Target type, i.e. unit, static, or coordinate.
|
||||||
@@ -356,9 +363,17 @@ RANGE.Defaults = {
|
|||||||
RANGE.TargetType = {
|
RANGE.TargetType = {
|
||||||
UNIT = "Unit",
|
UNIT = "Unit",
|
||||||
STATIC = "Static",
|
STATIC = "Static",
|
||||||
COORD = "Coordinate",
|
COORD = "Coordinate"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
--- Default range variables for RangeBoss/Hypeman tie in.
|
||||||
|
hypemanStrafeRollIn = "nil"
|
||||||
|
StrafeAircraftType = "strafeAircraftTypeNotSet"
|
||||||
|
Straferesult = {}
|
||||||
|
clientRollingIn = false
|
||||||
|
clientStrafed = false
|
||||||
|
invalidStrafe = false
|
||||||
|
|
||||||
--- Player settings.
|
--- Player settings.
|
||||||
-- @type RANGE.PlayerData
|
-- @type RANGE.PlayerData
|
||||||
-- @field #boolean smokebombimpact Smoke bomb impact points.
|
-- @field #boolean smokebombimpact Smoke bomb impact points.
|
||||||
@@ -869,6 +884,22 @@ function RANGE:SetAutosaveOff()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Enable saving of player's target sheets and specify an optional directory path.
|
||||||
|
-- @param #RANGE self
|
||||||
|
-- @param #string path (Optional) Path where to save the target sheets.
|
||||||
|
-- @param #string prefix (Optional) Prefix for target sheet files. File name will be saved as *prefix_aircrafttype-0001.csv*, *prefix_aircrafttype-0002.csv*, etc.
|
||||||
|
-- @return #RANGE self
|
||||||
|
function RANGE:SetTargetSheet( path, prefix )
|
||||||
|
if io then
|
||||||
|
self.targetsheet = true
|
||||||
|
self.targetpath = path
|
||||||
|
self.targetprefix = prefix
|
||||||
|
else
|
||||||
|
self:E( self.lid .. "ERROR: io is not desanitized. Cannot save target sheet." )
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Set messages to examiner. The examiner will receive messages from all clients.
|
--- Set messages to examiner. The examiner will receive messages from all clients.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string examinergroupname Name of the group of the examiner.
|
-- @param #string examinergroupname Name of the group of the examiner.
|
||||||
@@ -900,10 +931,10 @@ end
|
|||||||
|
|
||||||
--- Set player setting whether bomb impact points are smoked or not.
|
--- Set player setting whether bomb impact points are smoked or not.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #boolean switch (Optional) If true, impact points of bombs will be smoked. Default is true.
|
-- @param #boolean switch If true nor nil default is to smoke impact points of bombs.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:SetDefaultPlayerSmokeBomb( switch )
|
function RANGE:SetDefaultPlayerSmokeBomb( switch )
|
||||||
if switch == nil or switch == true then
|
if switch == true or switch == nil then
|
||||||
self.defaultsmokebomb = true
|
self.defaultsmokebomb = true
|
||||||
else
|
else
|
||||||
self.defaultsmokebomb = false
|
self.defaultsmokebomb = false
|
||||||
@@ -1183,7 +1214,7 @@ function RANGE:AddStrafePit( targetnames, boxlength, boxwidth, heading, inverseh
|
|||||||
if heading < 0 then
|
if heading < 0 then
|
||||||
heading = heading + 360
|
heading = heading + 360
|
||||||
end
|
end
|
||||||
if heading >= 360 then
|
if heading > 360 then
|
||||||
heading = heading - 360
|
heading = heading - 360
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1246,7 +1277,7 @@ end
|
|||||||
-- @param #number boxlength (Optional) Length of the approach box in meters. Default is 3000 m.
|
-- @param #number boxlength (Optional) Length of the approach box in meters. Default is 3000 m.
|
||||||
-- @param #number boxwidth (Optional) Width of the approach box in meters. Default is 300 m.
|
-- @param #number boxwidth (Optional) Width of the approach box in meters. Default is 300 m.
|
||||||
-- @param #number heading (Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.
|
-- @param #number heading (Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.
|
||||||
-- @param #boolean inverseheading (Optional) Use inverse heading (heading --> heading - 180 Degrees). Default is false.
|
-- @param #boolean inverseheading (Optional) Take inverse heading (heading --> heading - 180 Degrees). Default is false.
|
||||||
-- @param #number goodpass (Optional) Number of hits for a "good" strafing pass. Default is 20.
|
-- @param #number goodpass (Optional) Number of hits for a "good" strafing pass. Default is 20.
|
||||||
-- @param #number foulline (Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.
|
-- @param #number foulline (Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
@@ -1281,8 +1312,8 @@ end
|
|||||||
--- Add bombing target(s) to range.
|
--- Add bombing target(s) to range.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #table targetnames Single or multiple (Table) names of unit or static objects serving as bomb targets.
|
-- @param #table targetnames Single or multiple (Table) names of unit or static objects serving as bomb targets.
|
||||||
-- @param #number goodhitrange (Optional) Max hit distance from target unit in meters which is considered as a good hit. Default is 25 m.
|
-- @param #number goodhitrange (Optional) Max distance from target unit (in meters) which is considered as a good hit. Default is 25 m.
|
||||||
-- @param #boolean randommove (Optional) If true, unit will move randomly within the range. Default is false.
|
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:AddBombingTargets( targetnames, goodhitrange, randommove )
|
function RANGE:AddBombingTargets( targetnames, goodhitrange, randommove )
|
||||||
self:F( { targetnames = targetnames, goodhitrange = goodhitrange, randommove = randommove } )
|
self:F( { targetnames = targetnames, goodhitrange = goodhitrange, randommove = randommove } )
|
||||||
@@ -1320,8 +1351,8 @@ end
|
|||||||
--- Add a unit or static object as bombing target.
|
--- Add a unit or static object as bombing target.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param Wrapper.Positionable#POSITIONABLE unit Positionable (unit or static) of the strafe target.
|
-- @param Wrapper.Positionable#POSITIONABLE unit Positionable (unit or static) of the strafe target.
|
||||||
-- @param #number goodhitrange (Optional) Max hit distance from target unit in meters which is considered as a good hit. Default is 25 m.
|
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
|
||||||
-- @param #boolean randommove (Optional) If true, unit will move randomly within the range. Default is false.
|
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:AddBombingTargetUnit( unit, goodhitrange, randommove )
|
function RANGE:AddBombingTargetUnit( unit, goodhitrange, randommove )
|
||||||
self:F( { unit = unit, goodhitrange = goodhitrange, randommove = randommove } )
|
self:F( { unit = unit, goodhitrange = goodhitrange, randommove = randommove } )
|
||||||
@@ -1374,25 +1405,12 @@ function RANGE:AddBombingTargetUnit( unit, goodhitrange, randommove )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add a coordinate of a bombing target.
|
--- Add a coordinate of a bombing target. This
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param Core.Point#COORDINATE coord The coordinate.
|
-- @param Core.Point#COORDINATE coord The coordinate.
|
||||||
-- @param #string name (Optional) Name of target. Default is "Bomb Target".
|
-- @param #string name Name of target.
|
||||||
-- @param #number goodhitrange (Optional) Max hit distance from target unit in meters which is considered as a good hit. Default is 25 m.
|
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
-- @usage
|
|
||||||
--
|
|
||||||
-- -- Setup a Range
|
|
||||||
-- RangeOne = RANGE:New( "Range One" )
|
|
||||||
-- -- Find the STATIC target object as setup in the ME.
|
|
||||||
-- RangeOneBombTarget = STATIC:FindByName( "RangeOneBombTarget" )
|
|
||||||
-- -- Add the coordinate of the STATIC target object as a bomb target (thus keeping the bomb function active, even if the STATIC target is destroyed).
|
|
||||||
-- RangeOne:AddBombingTargetCoordinate( RangeOneBombTarget:GetCoordinate(), "RangeOneBombTarget", 50)
|
|
||||||
-- -- Or, add the coordinate of the STATIC target object as a bomb target using default values (name will be "Bomb Target", goodhitrange will be 25 m).
|
|
||||||
-- RangeOne:AddBombingTargetCoordinate( RangeOneBombTarget:GetCoordinate() )
|
|
||||||
-- -- Start Range.
|
|
||||||
-- RangeOne:Start()
|
|
||||||
--
|
|
||||||
function RANGE:AddBombingTargetCoordinate( coord, name, goodhitrange )
|
function RANGE:AddBombingTargetCoordinate( coord, name, goodhitrange )
|
||||||
|
|
||||||
local target = {} -- #RANGE.BombTarget
|
local target = {} -- #RANGE.BombTarget
|
||||||
@@ -1413,8 +1431,8 @@ end
|
|||||||
--- Add all units of a group as bombing targets.
|
--- Add all units of a group as bombing targets.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param Wrapper.Group#GROUP group Group of bombing targets.
|
-- @param Wrapper.Group#GROUP group Group of bombing targets.
|
||||||
-- @param #number goodhitrange (Optional) Max hit distance from target unit in meters which is considered as a good hit. Default is 25 m.
|
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
|
||||||
-- @param #boolean randommove (Optional) If true, unit will move randomly within the range. Default is false.
|
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
|
||||||
-- @return #RANGE self
|
-- @return #RANGE self
|
||||||
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
|
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
|
||||||
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
|
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
|
||||||
@@ -1433,22 +1451,11 @@ function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns the foul line distance between strafe pit target and a foul line distance marker object.
|
--- Measures the foule line distance between two unit or static objects.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string namepit Name of the strafe pit target object.
|
-- @param #string namepit Name of the strafe pit target object.
|
||||||
-- @param #string namefoulline Name of the foul line distance marker object.
|
-- @param #string namefoulline Name of the fould line distance marker object.
|
||||||
-- @return #number Foul line distance in meters.
|
-- @return #number Foul line distance in meters.
|
||||||
-- @usage
|
|
||||||
--
|
|
||||||
-- -- Setup a Range
|
|
||||||
-- RangeOne = RANGE:New( "Range One" )
|
|
||||||
-- -- Get distance between strafe target objext and foul line distance marker object.
|
|
||||||
-- RangeOneFoulDistance = RangeOne:GetFoullineDistance( "RangeOneStrafeTarget" , "RangeOneFoulLineObject" )
|
|
||||||
-- -- Add a strafe pit using the measured foul line distance. Where nil is used, strafe pit default values will be used - adjust as required.
|
|
||||||
-- RangeOne:AddStrafePit( "RangeOneStrafeTarget", nil, nil, nil, nil, nil, RangeOneFoulDistance )
|
|
||||||
-- -- Start Range.
|
|
||||||
-- RangeOne:Start()
|
|
||||||
--
|
|
||||||
function RANGE:GetFoullineDistance( namepit, namefoulline )
|
function RANGE:GetFoullineDistance( namepit, namefoulline )
|
||||||
self:F( { namepit = namepit, namefoulline = namefoulline } )
|
self:F( { namepit = namepit, namefoulline = namefoulline } )
|
||||||
|
|
||||||
@@ -1573,6 +1580,7 @@ function RANGE:OnEventBirth( EventData )
|
|||||||
self:T3( self.id .. "BIRTH: player = " .. tostring( _playername ) )
|
self:T3( self.id .. "BIRTH: player = " .. tostring( _playername ) )
|
||||||
|
|
||||||
if _unit and _playername then
|
if _unit and _playername then
|
||||||
|
|
||||||
local _uid = _unit:GetID()
|
local _uid = _unit:GetID()
|
||||||
local _group = _unit:GetGroup()
|
local _group = _unit:GetGroup()
|
||||||
local _gid = _group:GetID()
|
local _gid = _group:GetID()
|
||||||
@@ -1609,9 +1617,9 @@ function RANGE:OnEventBirth( EventData )
|
|||||||
self.timerCheckZone = TIMER:New( self._CheckInZone, self, EventData.IniUnitName ):Start( 1, 1 )
|
self.timerCheckZone = TIMER:New( self._CheckInZone, self, EventData.IniUnitName ):Start( 1, 1 )
|
||||||
self.planes[_uid] = true
|
self.planes[_uid] = true
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Range event handler for event hit.
|
--- Range event handler for event hit.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
@@ -1672,6 +1680,7 @@ function RANGE:OnEventHit( EventData )
|
|||||||
self:_DisplayMessageToGroup( _unit, text )
|
self:_DisplayMessageToGroup( _unit, text )
|
||||||
self:T2( self.id .. text )
|
self:T2( self.id .. text )
|
||||||
_currentTarget.pastfoulline = true
|
_currentTarget.pastfoulline = true
|
||||||
|
invalidStrafe = true -- Rangeboss Edit
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1701,7 +1710,6 @@ function RANGE:OnEventHit( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).
|
--- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).
|
||||||
@@ -1762,6 +1770,7 @@ function RANGE:OnEventShot( EventData )
|
|||||||
|
|
||||||
-- Only track if distance player to range is < 25 km. Also check that a player shot. No need to track AI weapons.
|
-- Only track if distance player to range is < 25 km. Also check that a player shot. No need to track AI weapons.
|
||||||
if _track and dPR <= self.BombtrackThreshold and _unit and _playername then
|
if _track and dPR <= self.BombtrackThreshold and _unit and _playername then
|
||||||
|
|
||||||
-- Player data.
|
-- Player data.
|
||||||
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
||||||
|
|
||||||
@@ -1843,7 +1852,9 @@ function RANGE:OnEventShot( EventData )
|
|||||||
_distance = _temp
|
_distance = _temp
|
||||||
_closetTarget = _bombtarget
|
_closetTarget = _bombtarget
|
||||||
_closeCoord = targetcoord
|
_closeCoord = targetcoord
|
||||||
if _distance <= 0.5 * _bombtarget.goodhitrange then
|
if _distance <= 1.53 then -- Rangeboss Edit
|
||||||
|
_hitquality = "SHACK" -- Rangeboss Edit
|
||||||
|
elseif _distance <= 0.5 * _bombtarget.goodhitrange then -- Rangeboss Edit
|
||||||
_hitquality = "EXCELLENT"
|
_hitquality = "EXCELLENT"
|
||||||
elseif _distance <= _bombtarget.goodhitrange then
|
elseif _distance <= _bombtarget.goodhitrange then
|
||||||
_hitquality = "GOOD"
|
_hitquality = "GOOD"
|
||||||
@@ -1876,6 +1887,10 @@ function RANGE:OnEventShot( EventData )
|
|||||||
result.player = playerData.playername
|
result.player = playerData.playername
|
||||||
result.time = timer.getAbsTime()
|
result.time = timer.getAbsTime()
|
||||||
result.airframe = playerData.airframe
|
result.airframe = playerData.airframe
|
||||||
|
result.roundsFired = 0 -- Rangeboss Edit
|
||||||
|
result.roundsHit = 0 -- Rangeboss Edit
|
||||||
|
result.roundsQuality = "N/A" -- Rangeboss Edit
|
||||||
|
result.rangename = self.rangename
|
||||||
|
|
||||||
-- Add to table.
|
-- Add to table.
|
||||||
table.insert( _results, result )
|
table.insert( _results, result )
|
||||||
@@ -1916,6 +1931,74 @@ end
|
|||||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- FSM Functions
|
-- FSM Functions
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
function RANGE:_SaveTargetSheet( _playername, result ) -- RangeBoss Specific Function
|
||||||
|
|
||||||
|
--- Function that saves data to file
|
||||||
|
local function _savefile( filename, data )
|
||||||
|
local f = io.open( filename, "wb" )
|
||||||
|
if f then
|
||||||
|
f:write( data )
|
||||||
|
f:close()
|
||||||
|
else
|
||||||
|
env.info( "RANGEBOSS EDIT - could not save target sheet to file" )
|
||||||
|
-- self:E(self.lid..string.format("ERROR: could not save target sheet to file %s.\nFile may contain invalid characters.", tostring(filename)))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Set path or default.
|
||||||
|
local path = self.targetpath
|
||||||
|
if lfs then
|
||||||
|
path = path or lfs.writedir() .. [[Logs\]]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Create unused file name.
|
||||||
|
local filename = nil
|
||||||
|
for i = 1, 9999 do
|
||||||
|
|
||||||
|
-- Create file name
|
||||||
|
if self.targetprefix then
|
||||||
|
filename = string.format( "%s_%s-%04d.csv", self.targetprefix, playerData.actype, i )
|
||||||
|
else
|
||||||
|
local name = UTILS.ReplaceIllegalCharacters( _playername, "_" )
|
||||||
|
filename = string.format( "RANGERESULTS-%s_Targetsheet-%s-%04d.csv", self.rangename, name, i )
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Set path.
|
||||||
|
if path ~= nil then
|
||||||
|
filename = path .. "\\" .. filename
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if file exists.
|
||||||
|
local _exists = UTILS.FileExists( filename )
|
||||||
|
if not _exists then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Header line
|
||||||
|
local data = "Name,Target,Distance,Radial,Quality,Rounds Fired,Rounds Hit,Rounds Quality,Attack Heading,Weapon,Airframe,Mission Time,OS Time\n"
|
||||||
|
|
||||||
|
-- local result=_result --#RANGE.BombResult
|
||||||
|
local distance = result.distance
|
||||||
|
local weapon = result.weapon
|
||||||
|
local target = result.name
|
||||||
|
local radial = result.radial
|
||||||
|
local quality = result.quality
|
||||||
|
local time = UTILS.SecondsToClock( result.time )
|
||||||
|
local airframe = result.airframe
|
||||||
|
local date = "n/a"
|
||||||
|
local roundsFired = result.roundsFired
|
||||||
|
local roundsHit = result.roundsHit
|
||||||
|
local strafeResult = result.roundsQuality
|
||||||
|
local attackHeading = result.heading
|
||||||
|
if os then
|
||||||
|
date = os.date()
|
||||||
|
end
|
||||||
|
data = data .. string.format( "%s,%s,%.2f,%03d,%s,%03d,%03d,%s,%03d,%s,%s,%s,%s", _playername, target, distance, radial, quality, roundsFired, roundsHit, strafeResult, attackHeading, weapon, airframe, time, date )
|
||||||
|
|
||||||
|
-- Save file.
|
||||||
|
_savefile( filename, data )
|
||||||
|
end
|
||||||
|
|
||||||
--- Check spawn queue and spawn aircraft if necessary.
|
--- Check spawn queue and spawn aircraft if necessary.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
@@ -2012,11 +2095,16 @@ end
|
|||||||
-- @param #RANGE.PlayerData player Player data table.
|
-- @param #RANGE.PlayerData player Player data table.
|
||||||
function RANGE:onafterImpact( From, Event, To, result, player )
|
function RANGE:onafterImpact( From, Event, To, result, player )
|
||||||
|
|
||||||
-- Send message to player.
|
|
||||||
local text = string.format( "%s, impact %03d° for %d m (%d ft)", player.playername, result.radial, result.distance, UTILS.MetersToFeet( result.distance ) )
|
|
||||||
-- Only display target name if there is more than one bomb target.
|
-- Only display target name if there is more than one bomb target.
|
||||||
|
local targetname = nil
|
||||||
if #self.bombingTargets > 1 then
|
if #self.bombingTargets > 1 then
|
||||||
text = text .. string.format( " from bulls of target %s.", result.name )
|
local targetname = result.name
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Send message to player.
|
||||||
|
local text = string.format( "%s, impact %03d° for %d ft", player.playername, result.radial, UTILS.MetersToFeet( result.distance ) )
|
||||||
|
if targetname then
|
||||||
|
text = text .. string.format( " from bulls of target %s." )
|
||||||
else
|
else
|
||||||
text = text .. "."
|
text = text .. "."
|
||||||
end
|
end
|
||||||
@@ -2120,7 +2208,7 @@ function RANGE:onafterSave( From, Event, To )
|
|||||||
_savefile( filename, scores )
|
_savefile( filename, scores )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Function called before load event. Checks that io and lfs are desanitized.
|
--- Function called before save event. Checks that io and lfs are desanitized.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string From From state.
|
-- @param #string From From state.
|
||||||
-- @param #string Event Event.
|
-- @param #string Event Event.
|
||||||
@@ -2489,7 +2577,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
|
|||||||
local range = coord:Get2DDistance( position )
|
local range = coord:Get2DDistance( position )
|
||||||
|
|
||||||
-- Bearing string.
|
-- Bearing string.
|
||||||
local Bs = string.format( "%03d°", angle )
|
local Bs = string.format( '%03d°', angle )
|
||||||
|
|
||||||
local texthit
|
local texthit
|
||||||
if self.PlayerSettings[playername].flaredirecthits then
|
if self.PlayerSettings[playername].flaredirecthits then
|
||||||
@@ -2583,7 +2671,7 @@ function RANGE:_DisplayBombTargets( _unitname )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:_DisplayMessageToGroup( _unit, _text, 60, true, true )
|
self:_DisplayMessageToGroup( _unit, _text, 120, true, true )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2656,7 +2744,7 @@ function RANGE:_DisplayRangeWeather( _unitname )
|
|||||||
-- Get Beaufort wind scale.
|
-- Get Beaufort wind scale.
|
||||||
local Bn, Bd = UTILS.BeaufortScale( Ws )
|
local Bn, Bd = UTILS.BeaufortScale( Ws )
|
||||||
|
|
||||||
local WD = string.format( "%03d°", Wd )
|
local WD = string.format( '%03d°', Wd )
|
||||||
local Ts = string.format( "%d°C", T )
|
local Ts = string.format( "%d°C", T )
|
||||||
|
|
||||||
local hPa2inHg = 0.0295299830714
|
local hPa2inHg = 0.0295299830714
|
||||||
@@ -2667,7 +2755,7 @@ function RANGE:_DisplayRangeWeather( _unitname )
|
|||||||
local tW = string.format( "%.1f m/s", Ws )
|
local tW = string.format( "%.1f m/s", Ws )
|
||||||
local tP = string.format( "%.1f mmHg", P * hPa2mmHg )
|
local tP = string.format( "%.1f mmHg", P * hPa2mmHg )
|
||||||
if settings:IsImperial() then
|
if settings:IsImperial() then
|
||||||
-- tT=string.format("%d°F", UTILS.CelsiusToFahrenheit(T))
|
-- tT=string.format("%d°F", UTILS.CelciusToFarenheit(T))
|
||||||
tW = string.format( "%.1f knots", UTILS.MpsToKnots( Ws ) )
|
tW = string.format( "%.1f knots", UTILS.MpsToKnots( Ws ) )
|
||||||
tP = string.format( "%.2f inHg", P * hPa2inHg )
|
tP = string.format( "%.2f inHg", P * hPa2inHg )
|
||||||
end
|
end
|
||||||
@@ -2744,6 +2832,7 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
|
|
||||||
-- Get player unit and name.
|
-- Get player unit and name.
|
||||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||||
|
local unitheading = 0 -- RangeBoss
|
||||||
|
|
||||||
if _unit and _playername then
|
if _unit and _playername then
|
||||||
|
|
||||||
@@ -2753,6 +2842,7 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
|
|
||||||
-- Heading check.
|
-- Heading check.
|
||||||
local unitheading = _unit:GetHeading()
|
local unitheading = _unit:GetHeading()
|
||||||
|
unitheadingStrafe = _unit:GetHeading() -- RangeBoss
|
||||||
local pitheading = targetheading - 180
|
local pitheading = targetheading - 180
|
||||||
local deltaheading = unitheading - pitheading
|
local deltaheading = unitheading - pitheading
|
||||||
local towardspit = math.abs( deltaheading ) <= 90 or math.abs( deltaheading - 360 ) <= 90
|
local towardspit = math.abs( deltaheading ) <= 90 or math.abs( deltaheading - 360 ) <= 90
|
||||||
@@ -2789,7 +2879,7 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
|
|
||||||
-- Check if player is in strafe zone and below max alt.
|
-- Check if player is in strafe zone and below max alt.
|
||||||
if unitinzone then
|
if unitinzone then
|
||||||
|
StrafeAircraftType = _unit:GetTypeName() -- RangeBoss
|
||||||
-- Still in zone, keep counting hits. Increase counter.
|
-- Still in zone, keep counting hits. Increase counter.
|
||||||
_currentStrafeRun.time = _currentStrafeRun.time + 1
|
_currentStrafeRun.time = _currentStrafeRun.time + 1
|
||||||
|
|
||||||
@@ -2821,7 +2911,7 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
-- Result.
|
-- Result.
|
||||||
local _result = self.strafeStatus[_unitID]
|
local _result = self.strafeStatus[_unitID]
|
||||||
local _sound = nil -- #RANGE.Soundfile
|
local _sound = nil -- #RANGE.Soundfile
|
||||||
|
--[[ --RangeBoss commented out in order to implement strafe quality based on accuracy percentage, not the number of rounds on target
|
||||||
-- Judge this pass. Text is displayed on summary.
|
-- Judge this pass. Text is displayed on summary.
|
||||||
if _result.hits >= _result.zone.goodPass*2 then
|
if _result.hits >= _result.zone.goodPass*2 then
|
||||||
_result.text = "EXCELLENT PASS"
|
_result.text = "EXCELLENT PASS"
|
||||||
@@ -2836,7 +2926,7 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
_result.text = "POOR PASS"
|
_result.text = "POOR PASS"
|
||||||
_sound=RANGE.Sound.RCPoorPass
|
_sound=RANGE.Sound.RCPoorPass
|
||||||
end
|
end
|
||||||
|
]]
|
||||||
-- Calculate accuracy of run. Number of hits wrt number of rounds fired.
|
-- Calculate accuracy of run. Number of hits wrt number of rounds fired.
|
||||||
local shots = _result.ammo - _ammo
|
local shots = _result.ammo - _ammo
|
||||||
local accur = 0
|
local accur = 0
|
||||||
@@ -2847,6 +2937,29 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if invalidStrafe == true then --
|
||||||
|
_result.text = "* INVALID - PASSED FOUL LINE *"
|
||||||
|
_sound = RANGE.Sound.RCPoorPass --
|
||||||
|
else
|
||||||
|
if accur >= 90 then
|
||||||
|
_result.text = "DEADEYE PASS"
|
||||||
|
_sound = RANGE.Sound.RCExcellentPass
|
||||||
|
elseif accur >= 75 then
|
||||||
|
_result.text = "EXCELLENT PASS"
|
||||||
|
_sound = RANGE.Sound.RCExcellentPass
|
||||||
|
elseif accur >= 50 then
|
||||||
|
_result.text = "GOOD PASS"
|
||||||
|
_sound = RANGE.Sound.RCGoodPass
|
||||||
|
elseif accur >= 25 then
|
||||||
|
_result.text = "INEFFECTIVE PASS"
|
||||||
|
_sound = RANGE.Sound.RCIneffectivePass
|
||||||
|
else
|
||||||
|
_result.text = "POOR PASS"
|
||||||
|
_sound = RANGE.Sound.RCPoorPass
|
||||||
|
end
|
||||||
|
end
|
||||||
|
clientStrafed = true -- RANGEBOSS
|
||||||
|
|
||||||
-- Message text.
|
-- Message text.
|
||||||
local _text = string.format( "%s, hits on target %s: %d", self:_myname( _unitName ), _result.zone.name, _result.hits )
|
local _text = string.format( "%s, hits on target %s: %d", self:_myname( _unitName ), _result.zone.name, _result.hits )
|
||||||
if shots and accur then
|
if shots and accur then
|
||||||
@@ -2857,6 +2970,45 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
-- Send message.
|
-- Send message.
|
||||||
self:_DisplayMessageToGroup( _unit, _text )
|
self:_DisplayMessageToGroup( _unit, _text )
|
||||||
|
|
||||||
|
-- RangeBoss Edit for strafe table insert
|
||||||
|
|
||||||
|
-- Local results.
|
||||||
|
|
||||||
|
local result = {} -- #RANGE.BombResult
|
||||||
|
result.name = _result.zone.name or "unknown"
|
||||||
|
result.distance = 0
|
||||||
|
result.radial = 0
|
||||||
|
result.weapon = "N/A"
|
||||||
|
result.quality = "N/A"
|
||||||
|
result.player = _playernamee
|
||||||
|
result.time = timer.getAbsTime()
|
||||||
|
result.airframe = StrafeAircraftType
|
||||||
|
result.roundsFired = shots -- RANGEBOSS
|
||||||
|
result.roundsHit = _result.hits -- RANGEBOSS
|
||||||
|
result.roundsQuality = _result.text -- RANGEBOSS
|
||||||
|
result.strafeAccuracy = accur
|
||||||
|
result.heading = unitheadingStrafe -- RANGEBOSS
|
||||||
|
|
||||||
|
Straferesult.name = _result.zone.name or "unknown"
|
||||||
|
Straferesult.distance = 0
|
||||||
|
Straferesult.radial = 0
|
||||||
|
Straferesult.weapon = "N/A"
|
||||||
|
Straferesult.quality = "N/A"
|
||||||
|
Straferesult.player = _playername
|
||||||
|
Straferesult.time = timer.getAbsTime()
|
||||||
|
Straferesult.airframe = StrafeAircraftType
|
||||||
|
Straferesult.roundsFired = shots
|
||||||
|
Straferesult.roundsHit = _result.hits
|
||||||
|
Straferesult.roundsQuality = _result.text
|
||||||
|
Straferesult.strafeAccuracy = accur
|
||||||
|
Straferesult.rangename = self.rangename
|
||||||
|
|
||||||
|
-- Save trap sheet.
|
||||||
|
if playerData.targeton and self.targetsheet then
|
||||||
|
self:_SaveTargetSheet( _playername, result )
|
||||||
|
end
|
||||||
|
-- RangeBoss edit for strafe data saved to file
|
||||||
|
|
||||||
-- Voice over.
|
-- Voice over.
|
||||||
if self.rangecontrol then
|
if self.rangecontrol then
|
||||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCHitsOnTarget.filename, RANGE.Sound.RCHitsOnTarget.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCHitsOnTarget.filename, RANGE.Sound.RCHitsOnTarget.duration, self.soundpath )
|
||||||
@@ -2908,9 +3060,11 @@ function RANGE:_CheckInZone( _unitName )
|
|||||||
if self.rangecontrol then
|
if self.rangecontrol then
|
||||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCRollingInOnStrafeTarget.filename, RANGE.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
self.rangecontrol:NewTransmission( RANGE.Sound.RCRollingInOnStrafeTarget.filename, RANGE.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
||||||
end
|
end
|
||||||
|
clientRollingIn = true -- RANGEBOSS
|
||||||
|
|
||||||
-- Send message.
|
-- Send message.
|
||||||
self:_DisplayMessageToGroup( _unit, _msg, 10, true )
|
self:_DisplayMessageToGroup( _unit, _msg, 10, true )
|
||||||
|
hypemanStrafeRollIn = _msg -- RANGEBOSS
|
||||||
|
|
||||||
-- We found our player. Skip remaining checks.
|
-- We found our player. Skip remaining checks.
|
||||||
break
|
break
|
||||||
@@ -2959,7 +3113,8 @@ function RANGE:_AddF10Commands( _unitName )
|
|||||||
-- MISSION LEVEL --
|
-- MISSION LEVEL --
|
||||||
-------------------
|
-------------------
|
||||||
|
|
||||||
_rangePath = missionCommands.addSubMenuForGroup( _gid, self.rangename, RANGE.MenuF10Root )
|
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10Root)
|
||||||
|
_rangePath = MENU_GROUP:New( group, "On the Range" )
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
@@ -2969,54 +3124,57 @@ function RANGE:_AddF10Commands( _unitName )
|
|||||||
|
|
||||||
-- Main F10 menu: F10/On the Range/<Range Name>/
|
-- Main F10 menu: F10/On the Range/<Range Name>/
|
||||||
if RANGE.MenuF10[_gid] == nil then
|
if RANGE.MenuF10[_gid] == nil then
|
||||||
RANGE.MenuF10[_gid] = missionCommands.addSubMenuForGroup( _gid, "On the Range" )
|
-- RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
|
||||||
|
RANGE.MenuF10[_gid] = MENU_GROUP:New( group, "On the Range" )
|
||||||
end
|
end
|
||||||
_rangePath = missionCommands.addSubMenuForGroup( _gid, self.rangename, RANGE.MenuF10[_gid] )
|
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
|
||||||
|
_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10[_gid] )
|
||||||
end
|
end
|
||||||
|
|
||||||
local _statsPath = missionCommands.addSubMenuForGroup( _gid, "Statistics", _rangePath )
|
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||||
local _markPath = missionCommands.addSubMenuForGroup( _gid, "Mark Targets", _rangePath )
|
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||||
local _settingsPath = missionCommands.addSubMenuForGroup( _gid, "My Settings", _rangePath )
|
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
|
||||||
local _infoPath = missionCommands.addSubMenuForGroup( _gid, "Range Info", _rangePath )
|
local _infoPath = MENU_GROUP:New( group, "Range Info", _rangePath )
|
||||||
|
|
||||||
-- F10/On the Range/<Range Name>/My Settings/
|
-- F10/On the Range/<Range Name>/My Settings/
|
||||||
local _mysmokePath = missionCommands.addSubMenuForGroup( _gid, "Smoke Color", _settingsPath )
|
local _mysmokePath = MENU_GROUP:New( group, "Smoke Color", _settingsPath )
|
||||||
local _myflarePath = missionCommands.addSubMenuForGroup( _gid, "Flare Color", _settingsPath )
|
local _myflarePath = MENU_GROUP:New( group, "Flare Color", _settingsPath )
|
||||||
|
|
||||||
-- F10/On the Range/<Range Name>/Mark Targets/
|
-- F10/On the Range/<Range Name>/Mark Targets/
|
||||||
missionCommands.addCommandForGroup( _gid, "Mark On Map", _markPath, self._MarkTargetsOnMap, self, _unitName )
|
local _MoMap = MENU_GROUP_COMMAND:New( group, "Mark On Map", _markPath, self._MarkTargetsOnMap, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Illuminate Range", _markPath, self._IlluminateBombTargets, self, _unitName )
|
local _IllRng = MENU_GROUP_COMMAND:New( group, "Illuminate Range", _markPath, self._IlluminateBombTargets, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Smoke Strafe Pits", _markPath, self._SmokeStrafeTargetBoxes, self, _unitName )
|
local _SSpit = MENU_GROUP_COMMAND:New( group, "Smoke Strafe Pits", _markPath, self._SmokeStrafeTargetBoxes, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Smoke Strafe Tgts", _markPath, self._SmokeStrafeTargets, self, _unitName )
|
local _SStgts = MENU_GROUP_COMMAND:New( group, "Smoke Strafe Tgts", _markPath, self._SmokeStrafeTargets, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Smoke Bomb Tgts", _markPath, self._SmokeBombTargets, self, _unitName )
|
local _SBtgts = MENU_GROUP_COMMAND:New( group, "Smoke Bomb Tgts", _markPath, self._SmokeBombTargets, self, _unitName )
|
||||||
-- F10/On the Range/<Range Name>/Stats/
|
-- F10/On the Range/<Range Name>/Stats/
|
||||||
missionCommands.addCommandForGroup( _gid, "All Strafe Results", _statsPath, self._DisplayStrafePitResults, self, _unitName )
|
local _AllSR = MENU_GROUP_COMMAND:New( group, "All Strafe Results", _statsPath, self._DisplayStrafePitResults, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "All Bombing Results", _statsPath, self._DisplayBombingResults, self, _unitName )
|
local _AllBR = MENU_GROUP_COMMAND:New( group, "All Bombing Results", _statsPath, self._DisplayBombingResults, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "My Strafe Results", _statsPath, self._DisplayMyStrafePitResults, self, _unitName )
|
local _MySR = MENU_GROUP_COMMAND:New( group, "My Strafe Results", _statsPath, self._DisplayMyStrafePitResults, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "My Bomb Results", _statsPath, self._DisplayMyBombingResults, self, _unitName )
|
local _MyBR = MENU_GROUP_COMMAND:New( group, "My Bomb Results", _statsPath, self._DisplayMyBombingResults, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Reset All Stats", _statsPath, self._ResetRangeStats, self, _unitName )
|
local _ResetST = MENU_GROUP_COMMAND:New( group, "Reset All Stats", _statsPath, self._ResetRangeStats, self, _unitName )
|
||||||
-- F10/On the Range/<Range Name>/My Settings/Smoke Color/
|
-- F10/On the Range/<Range Name>/My Settings/Smoke Color/
|
||||||
missionCommands.addCommandForGroup( _gid, "Blue Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Blue )
|
local _BlueSM = MENU_GROUP_COMMAND:New( group, "Blue Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Blue )
|
||||||
missionCommands.addCommandForGroup( _gid, "Green Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Green )
|
local _GrSM = MENU_GROUP_COMMAND:New( group, "Green Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Green )
|
||||||
missionCommands.addCommandForGroup( _gid, "Orange Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Orange )
|
local _OrSM = MENU_GROUP_COMMAND:New( group, "Orange Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Orange )
|
||||||
missionCommands.addCommandForGroup( _gid, "Red Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Red )
|
local _ReSM = MENU_GROUP_COMMAND:New( group, "Red Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.Red )
|
||||||
missionCommands.addCommandForGroup( _gid, "White Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.White )
|
local _WhSm = MENU_GROUP_COMMAND:New( group, "White Smoke", _mysmokePath, self._playersmokecolor, self, _unitName, SMOKECOLOR.White )
|
||||||
-- F10/On the Range/<Range Name>/My Settings/Flare Color/
|
-- F10/On the Range/<Range Name>/My Settings/Flare Color/
|
||||||
missionCommands.addCommandForGroup( _gid, "Green Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.Green )
|
local _GrFl = MENU_GROUP_COMMAND:New( group, "Green Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.Green )
|
||||||
missionCommands.addCommandForGroup( _gid, "Red Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.Red )
|
local _ReFl = MENU_GROUP_COMMAND:New( group, "Red Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.Red )
|
||||||
missionCommands.addCommandForGroup( _gid, "White Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.White )
|
local _WhFl = MENU_GROUP_COMMAND:New( group, "White Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.White )
|
||||||
missionCommands.addCommandForGroup( _gid, "Yellow Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.Yellow )
|
local _YeFl = MENU_GROUP_COMMAND:New( group, "Yellow Flares", _myflarePath, self._playerflarecolor, self, _unitName, FLARECOLOR.Yellow )
|
||||||
-- F10/On the Range/<Range Name>/My Settings/
|
-- F10/On the Range/<Range Name>/My Settings/
|
||||||
missionCommands.addCommandForGroup( _gid, "Smoke Delay On/Off", _settingsPath, self._SmokeBombDelayOnOff, self, _unitName )
|
local _SmDe = MENU_GROUP_COMMAND:New( group, "Smoke Delay On/Off", _settingsPath, self._SmokeBombDelayOnOff, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Smoke Impact On/Off", _settingsPath, self._SmokeBombImpactOnOff, self, _unitName )
|
local _SmIm = MENU_GROUP_COMMAND:New( group, "Smoke Impact On/Off", _settingsPath, self._SmokeBombImpactOnOff, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Flare Hits On/Off", _settingsPath, self._FlareDirectHitsOnOff, self, _unitName )
|
local _FlHi = MENU_GROUP_COMMAND:New( group, "Flare Hits On/Off", _settingsPath, self._FlareDirectHitsOnOff, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "All Messages On/Off", _settingsPath, self._MessagesToPlayerOnOff, self, _unitName )
|
local _AlMeA = MENU_GROUP_COMMAND:New( group, "All Messages On/Off", _settingsPath, self._MessagesToPlayerOnOff, self, _unitName )
|
||||||
|
local _TrpSh = MENU_GROUP_COMMAND:New( group, "Targetsheet On/Off", _settingsPath, self._TargetsheetOnOff, self, _unitName )
|
||||||
|
|
||||||
-- F10/On the Range/<Range Name>/Range Information
|
-- F10/On the Range/<Range Name>/Range Information
|
||||||
missionCommands.addCommandForGroup( _gid, "General Info", _infoPath, self._DisplayRangeInfo, self, _unitName )
|
local _WeIn = MENU_GROUP_COMMAND:New( group, "General Info", _infoPath, self._DisplayRangeInfo, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Weather Report", _infoPath, self._DisplayRangeWeather, self, _unitName )
|
local _WeRe = MENU_GROUP_COMMAND:New( group, "Weather Report", _infoPath, self._DisplayRangeWeather, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Bombing Targets", _infoPath, self._DisplayBombTargets, self, _unitName )
|
local _BoTgtgs = MENU_GROUP_COMMAND:New( group, "Bombing Targets", _infoPath, self._DisplayBombTargets, self, _unitName )
|
||||||
missionCommands.addCommandForGroup( _gid, "Strafe Pits", _infoPath, self._DisplayStrafePits, self, _unitName )
|
local _StrPits = MENU_GROUP_COMMAND:New( group, "Strafe Pits", _infoPath, self._DisplayStrafePits, self, _unitName ):Refresh()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self:E( self.id .. "Could not find group or group ID in AddF10Menu() function. Unit name: " .. _unitName )
|
self:E( self.id .. "Could not find group or group ID in AddF10Menu() function. Unit name: " .. _unitName )
|
||||||
@@ -3031,7 +3189,7 @@ end
|
|||||||
-- Helper Functions
|
-- Helper Functions
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
--- Get the coordinate of a Bomb target.
|
--- Get the number of shells a unit currently has.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #RANGE.BombTarget target Bomb target data.
|
-- @param #RANGE.BombTarget target Bomb target data.
|
||||||
-- @return Core.Point#COORDINATE Target coordinate.
|
-- @return Core.Point#COORDINATE Target coordinate.
|
||||||
@@ -3341,6 +3499,49 @@ function RANGE:_MessagesToPlayerOnOff( unitname )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Targetsheet saves if player on or off.
|
||||||
|
-- @param #RANGE self
|
||||||
|
-- @param #string _unitname Name of the player unit.
|
||||||
|
function RANGE:_TargetsheetOnOff( _unitname )
|
||||||
|
self:F2( _unitname )
|
||||||
|
|
||||||
|
-- Get player unit and player name.
|
||||||
|
local unit, playername = self:_GetPlayerUnitAndName( _unitname )
|
||||||
|
|
||||||
|
-- Check if we have a player.
|
||||||
|
if unit and playername then
|
||||||
|
|
||||||
|
-- Player data.
|
||||||
|
local playerData = self.PlayerSettings[playername] -- #RANGE.PlayerData
|
||||||
|
|
||||||
|
if playerData then
|
||||||
|
|
||||||
|
-- Check if option is enabled at all.
|
||||||
|
local text = ""
|
||||||
|
if self.targetsheet then
|
||||||
|
|
||||||
|
-- Invert current setting.
|
||||||
|
playerData.targeton = not playerData.targeton
|
||||||
|
|
||||||
|
-- Inform player.
|
||||||
|
if playerData.targeton == true then
|
||||||
|
text = string.format( "roger, your targetsheets are now SAVED." )
|
||||||
|
else
|
||||||
|
text = string.format( "affirm, your targetsheets are NOT SAVED." )
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
text = "negative, target sheet data recorder is broken on this range."
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Message to player.
|
||||||
|
-- self:MessageToPlayer(playerData, text, nil, playerData.name, 5)
|
||||||
|
self:_DisplayMessageToGroup( unit, text, 5, false, false )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
--- Toggle status of flaring direct hits of range targets.
|
--- Toggle status of flaring direct hits of range targets.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string unitname Name of the player unit.
|
-- @param #string unitname Name of the player unit.
|
||||||
@@ -3507,7 +3708,7 @@ end
|
|||||||
--- Checks if a static object with a certain name exists. It also added it to the MOOSE data base, if it is not already in there.
|
--- Checks if a static object with a certain name exists. It also added it to the MOOSE data base, if it is not already in there.
|
||||||
-- @param #RANGE self
|
-- @param #RANGE self
|
||||||
-- @param #string name Name of the potential static object.
|
-- @param #string name Name of the potential static object.
|
||||||
-- @return #boolean Returns true if a static with this name exists. Returns false if a unit with this name exists. Returns nil if neither unit or static exist.
|
-- @return #boolean Returns true if a static with this name exists. Retruns false if a unit with this name exists. Returns nil if neither unit or static exist.
|
||||||
function RANGE:_CheckStatic( name )
|
function RANGE:_CheckStatic( name )
|
||||||
self:F2( name )
|
self:F2( name )
|
||||||
|
|
||||||
@@ -3601,11 +3802,9 @@ function RANGE:_myname( unitname )
|
|||||||
|
|
||||||
local unit = UNIT:FindByName( unitname )
|
local unit = UNIT:FindByName( unitname )
|
||||||
local pname = unit:GetPlayerName()
|
local pname = unit:GetPlayerName()
|
||||||
|
|
||||||
-- TODO: Either remove these leftovers, or implement them.
|
|
||||||
-- local csign = unit:GetCallsign()
|
-- local csign = unit:GetCallsign()
|
||||||
-- return string.format("%s (%s)", csign, pname)
|
|
||||||
|
|
||||||
|
-- return string.format("%s (%s)", csign, pname)
|
||||||
return string.format( "%s", pname )
|
return string.format( "%s", pname )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -1650,7 +1650,7 @@ function SCORING:ReportScoreGroupDetailed( PlayerGroup )
|
|||||||
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||||
|
|
||||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
|
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
|
||||||
|
|
||||||
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
|
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
|
||||||
PlayerName,
|
PlayerName,
|
||||||
@@ -1705,7 +1705,7 @@ function SCORING:ReportScoreAllSummary( PlayerGroup )
|
|||||||
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||||
|
|
||||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
|
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
|
||||||
|
|
||||||
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
|
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
|
||||||
PlayerName,
|
PlayerName,
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**, **applevangelist**
|
-- ### Authors: **FlightControl**, **applevangelist**
|
||||||
--
|
--
|
||||||
-- Last Update: Nov 2021
|
-- Last Update: Feb 2022
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -59,6 +59,7 @@ SEAD = {
|
|||||||
Padding = 10,
|
Padding = 10,
|
||||||
CallBack = nil,
|
CallBack = nil,
|
||||||
UseCallBack = false,
|
UseCallBack = false,
|
||||||
|
debug = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Missile enumerators
|
--- Missile enumerators
|
||||||
@@ -76,6 +77,8 @@ SEAD = {
|
|||||||
["X_25"] = "X_25",
|
["X_25"] = "X_25",
|
||||||
["X_31"] = "X_31",
|
["X_31"] = "X_31",
|
||||||
["Kh25"] = "Kh25",
|
["Kh25"] = "Kh25",
|
||||||
|
["BGM_109"] = "BGM_109",
|
||||||
|
["AGM_154"] = "AGM_154",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Missile enumerators - from DCS ME and Wikipedia
|
--- Missile enumerators - from DCS ME and Wikipedia
|
||||||
@@ -85,7 +88,7 @@ SEAD = {
|
|||||||
["AGM_88"] = { 150, 3},
|
["AGM_88"] = { 150, 3},
|
||||||
["AGM_45"] = { 12, 2},
|
["AGM_45"] = { 12, 2},
|
||||||
["AGM_122"] = { 16.5, 2.3},
|
["AGM_122"] = { 16.5, 2.3},
|
||||||
["AGM_84"] = { 280, 0.85},
|
["AGM_84"] = { 280, 0.8},
|
||||||
["ALARM"] = { 45, 2},
|
["ALARM"] = { 45, 2},
|
||||||
["LD-10"] = { 60, 4},
|
["LD-10"] = { 60, 4},
|
||||||
["X_58"] = { 70, 4},
|
["X_58"] = { 70, 4},
|
||||||
@@ -93,6 +96,8 @@ SEAD = {
|
|||||||
["X_25"] = { 25, 0.76},
|
["X_25"] = { 25, 0.76},
|
||||||
["X_31"] = {150, 3},
|
["X_31"] = {150, 3},
|
||||||
["Kh25"] = {25, 0.8},
|
["Kh25"] = {25, 0.8},
|
||||||
|
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
||||||
|
["AGM_154"] = {130, 0.61},
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||||
@@ -108,8 +113,8 @@ SEAD = {
|
|||||||
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
|
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
|
||||||
function SEAD:New( SEADGroupPrefixes, Padding )
|
function SEAD:New( SEADGroupPrefixes, Padding )
|
||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
local self = BASE:Inherit( self, FSM:New() )
|
||||||
self:F( SEADGroupPrefixes )
|
self:T( SEADGroupPrefixes )
|
||||||
|
|
||||||
if type( SEADGroupPrefixes ) == 'table' then
|
if type( SEADGroupPrefixes ) == 'table' then
|
||||||
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
|
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
|
||||||
@@ -122,14 +127,21 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
|||||||
local padding = Padding or 10
|
local padding = Padding or 10
|
||||||
if padding < 10 then padding = 10 end
|
if padding < 10 then padding = 10 end
|
||||||
self.Padding = padding
|
self.Padding = padding
|
||||||
self.UseEmissionsOnOff = false
|
self.UseEmissionsOnOff = true
|
||||||
|
|
||||||
|
self.debug = false
|
||||||
|
|
||||||
self.CallBack = nil
|
self.CallBack = nil
|
||||||
self.UseCallBack = false
|
self.UseCallBack = false
|
||||||
|
|
||||||
self:HandleEvent( EVENTS.Shot, self.HandleEventShot )
|
self:HandleEvent( EVENTS.Shot, self.HandleEventShot )
|
||||||
|
|
||||||
self:I("*** SEAD - Started Version 0.3.3")
|
-- Start State.
|
||||||
|
self:SetStartState("Running")
|
||||||
|
self:AddTransition("*", "ManageEvasion", "*")
|
||||||
|
self:AddTransition("*", "CalculateHitZone", "*")
|
||||||
|
|
||||||
|
self:I("*** SEAD - Started Version 0.4.3")
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -213,7 +225,7 @@ function SEAD:_CheckHarms(WeaponName)
|
|||||||
local hit = false
|
local hit = false
|
||||||
local name = ""
|
local name = ""
|
||||||
for _,_name in pairs (SEAD.Harms) do
|
for _,_name in pairs (SEAD.Harms) do
|
||||||
if string.find(WeaponName,_name,1) then
|
if string.find(WeaponName,_name,1,true) then
|
||||||
hit = true
|
hit = true
|
||||||
name = _name
|
name = _name
|
||||||
break
|
break
|
||||||
@@ -249,47 +261,94 @@ function SEAD:_GetDistance(_point1, _point2)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Detects if an SAM site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
|
--- (Internal) Calculate hit zone of an AGM-88
|
||||||
-- @param #SEAD self
|
-- @param #SEAD self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param #table SEADWeapon DCS.Weapon object
|
||||||
|
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||||
|
-- @param #number height Height when the missile was fired
|
||||||
|
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||||
|
-- @param #string SEADWeaponName Weapon Name
|
||||||
-- @return #SEAD self
|
-- @return #SEAD self
|
||||||
function SEAD:HandleEventShot( EventData )
|
function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup,SEADWeaponName)
|
||||||
self:T( { EventData.id } )
|
self:T("**** Calculating hit zone for " .. (SEADWeaponName or "None"))
|
||||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
if SEADWeapon and SEADWeapon:isExist() then
|
||||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
--local pos = SEADWeapon:getPoint()
|
||||||
local SEADUnit = EventData.IniDCSUnit
|
|
||||||
local SEADUnitName = EventData.IniDCSUnitName
|
|
||||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
|
||||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
|
||||||
|
|
||||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
-- postion and height
|
||||||
--self:T({ SEADWeapon })
|
local position = SEADWeapon:getPosition()
|
||||||
|
local mheight = height
|
||||||
|
-- heading
|
||||||
|
local wph = math.atan2(position.x.z, position.x.x)
|
||||||
|
if wph < 0 then
|
||||||
|
wph=wph+2*math.pi
|
||||||
|
end
|
||||||
|
wph=math.deg(wph)
|
||||||
|
|
||||||
if self:_CheckHarms(SEADWeaponName) then
|
-- velocity
|
||||||
self:T( '*** SEAD - Weapon Match' )
|
local wpndata = SEAD.HarmData["AGM_88"]
|
||||||
local _targetskill = "Random"
|
if string.find(SEADWeaponName,"154",1) then
|
||||||
|
wpndata = SEAD.HarmData["AGM_154"]
|
||||||
|
end
|
||||||
|
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||||
|
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||||
|
local c2 = (mveloc^2) / 9.81
|
||||||
|
local Ropt = c2 * math.sqrt(c1+1)
|
||||||
|
if height <= 5000 then
|
||||||
|
Ropt = Ropt * 0.72
|
||||||
|
elseif height <= 7500 then
|
||||||
|
Ropt = Ropt * 0.82
|
||||||
|
elseif height <= 10000 then
|
||||||
|
Ropt = Ropt * 0.87
|
||||||
|
elseif height <= 12500 then
|
||||||
|
Ropt = Ropt * 0.98
|
||||||
|
end
|
||||||
|
|
||||||
|
-- look at a couple of zones across the trajectory
|
||||||
|
for n=1,3 do
|
||||||
|
local dist = Ropt - ((n-1)*20000)
|
||||||
|
local predpos= pos0:Translate(dist,wph)
|
||||||
|
if predpos then
|
||||||
|
|
||||||
|
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||||
|
|
||||||
|
if self.debug then
|
||||||
|
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||||
|
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||||
|
end
|
||||||
|
|
||||||
|
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
||||||
|
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||||
|
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
|
||||||
|
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
|
local tgtgrp = seadset:GetRandom()
|
||||||
|
local _targetgroup = nil
|
||||||
local _targetgroupname = "none"
|
local _targetgroupname = "none"
|
||||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
local _targetskill = "Random"
|
||||||
local _targetUnit = UNIT:Find(_target) -- Wrapper.Unit#UNIT
|
if tgtgrp and tgtgrp:IsAlive() then
|
||||||
local _targetgroup = nil -- Wrapper.Group#GROUP
|
_targetgroup = tgtgrp
|
||||||
if _targetUnit and _targetUnit:IsAlive() then
|
_targetgroupname = tgtgrp:GetName() -- group name
|
||||||
_targetgroup = _targetUnit:GetGroup()
|
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||||
_targetgroupname = _targetgroup:GetName() -- group name
|
self:T("*** Found Target = ".. _targetgroupname)
|
||||||
local _targetUnitName = _targetUnit:GetName()
|
self:ManageEvasion(_targetskill,_targetgroup,pos0,"AGM_88",SEADGroup, 20)
|
||||||
_targetUnit:GetSkill()
|
|
||||||
_targetskill = _targetUnit:GetSkill()
|
|
||||||
end
|
end
|
||||||
-- see if we are shot at
|
--end
|
||||||
local SEADGroupFound = false
|
|
||||||
for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
|
|
||||||
self:T( _targetgroupname, SEADGroupPrefix )
|
|
||||||
if string.find( _targetgroupname, SEADGroupPrefix, 1, true ) then
|
|
||||||
SEADGroupFound = true
|
|
||||||
self:T( '*** SEAD - Group Match Found' )
|
|
||||||
break
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if SEADGroupFound == true then -- yes we are being attacked
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (Internal) Handle Evasion
|
||||||
|
-- @param #SEAD self
|
||||||
|
-- @param #string _targetskill
|
||||||
|
-- @param Wrapper.Group#GROUP _targetgroup
|
||||||
|
-- @param Core.Point#COORDINATE SEADPlanePos
|
||||||
|
-- @param #string SEADWeaponName
|
||||||
|
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
||||||
|
-- @param #number timeoffset Offset for tti calc
|
||||||
|
-- @return #SEAD self
|
||||||
|
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
|
||||||
|
local timeoffset = timeoffset or 0
|
||||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||||
_targetskill = Skills[ math.random(1,4) ]
|
_targetskill = Skills[ math.random(1,4) ]
|
||||||
@@ -313,7 +372,7 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
wpnspeed = math.floor(mach * 340.29)
|
wpnspeed = math.floor(mach * 340.29)
|
||||||
end
|
end
|
||||||
-- time to impact
|
-- time to impact
|
||||||
local _tti = math.floor(_distance / wpnspeed) -- estimated impact time
|
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
||||||
if _distance > 0 then
|
if _distance > 0 then
|
||||||
_distance = math.floor(_distance / 1000) -- km
|
_distance = math.floor(_distance / 1000) -- km
|
||||||
else
|
else
|
||||||
@@ -329,6 +388,7 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
self:T(string.format("*** SEAD - %s Radar Off & Relocating",args[2]))
|
self:T(string.format("*** SEAD - %s Radar Off & Relocating",args[2]))
|
||||||
local grp = args[1] -- Wrapper.Group#GROUP
|
local grp = args[1] -- Wrapper.Group#GROUP
|
||||||
local name = args[2] -- #string Group Name
|
local name = args[2] -- #string Group Name
|
||||||
|
local attacker = args[3] -- Wrapper.Group#GROUP
|
||||||
if self.UseEmissionsOnOff then
|
if self.UseEmissionsOnOff then
|
||||||
grp:EnableEmission(false)
|
grp:EnableEmission(false)
|
||||||
end
|
end
|
||||||
@@ -336,7 +396,7 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||||
if self.UseCallBack then
|
if self.UseCallBack then
|
||||||
local object = self.CallBack
|
local object = self.CallBack
|
||||||
object:SeadSuppressionStart(grp,name)
|
object:SeadSuppressionStart(grp,name,attacker)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -347,7 +407,7 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
if self.UseEmissionsOnOff then
|
if self.UseEmissionsOnOff then
|
||||||
grp:EnableEmission(true)
|
grp:EnableEmission(true)
|
||||||
end
|
end
|
||||||
grp:OptionAlarmStateAuto()
|
grp:OptionAlarmStateRed()
|
||||||
grp:OptionEngageRange(self.EngagementRange)
|
grp:OptionEngageRange(self.EngagementRange)
|
||||||
self.SuppressedGroups[name] = false
|
self.SuppressedGroups[name] = false
|
||||||
if self.UseCallBack then
|
if self.UseCallBack then
|
||||||
@@ -359,26 +419,100 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
-- randomize switch-on time
|
-- randomize switch-on time
|
||||||
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
|
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
|
||||||
if delay > _tti then delay = delay / 2 end -- speed up
|
if delay > _tti then delay = delay / 2 end -- speed up
|
||||||
if _tti > (3*delay) then delay = (_tti / 2) * 0.9 end -- shot from afar
|
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
|
||||||
|
|
||||||
local SuppressionStartTime = timer.getTime() + delay
|
local SuppressionStartTime = timer.getTime() + delay
|
||||||
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
|
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
|
||||||
|
local _targetgroupname = _targetgroup:GetName()
|
||||||
if not self.SuppressedGroups[_targetgroupname] then
|
if not self.SuppressedGroups[_targetgroupname] then
|
||||||
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
||||||
timer.scheduleFunction(SuppressionStart,{_targetgroup,_targetgroupname},SuppressionStartTime)
|
timer.scheduleFunction(SuppressionStart,{_targetgroup,_targetgroupname, SEADGroup},SuppressionStartTime)
|
||||||
timer.scheduleFunction(SuppressionStop,{_targetgroup,_targetgroupname},SuppressionEndTime)
|
timer.scheduleFunction(SuppressionStop,{_targetgroup,_targetgroupname},SuppressionEndTime)
|
||||||
self.SuppressedGroups[_targetgroupname] = true
|
self.SuppressedGroups[_targetgroupname] = true
|
||||||
if self.UseCallBack then
|
if self.UseCallBack then
|
||||||
local object = self.CallBack
|
local object = self.CallBack
|
||||||
object:SeadSuppressionPlanned(_targetgroup,_targetgroupname,SuppressionStartTime,SuppressionEndTime)
|
object:SeadSuppressionPlanned(_targetgroup,_targetgroupname,SuppressionStartTime,SuppressionEndTime, SEADGroup)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- (Internal) Detects if an SAM site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
|
||||||
|
-- @param #SEAD self
|
||||||
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
|
-- @return #SEAD self
|
||||||
|
function SEAD:HandleEventShot( EventData )
|
||||||
|
self:T( { EventData.id } )
|
||||||
|
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||||
|
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||||
|
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||||
|
local SEADUnit = EventData.IniDCSUnit
|
||||||
|
local SEADUnitName = EventData.IniDCSUnitName
|
||||||
|
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||||
|
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||||
|
|
||||||
|
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||||
|
--self:T({ SEADWeapon })
|
||||||
|
|
||||||
|
if self:_CheckHarms(SEADWeaponName) then
|
||||||
|
self:T( '*** SEAD - Weapon Match' )
|
||||||
|
local _targetskill = "Random"
|
||||||
|
local _targetgroupname = "none"
|
||||||
|
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||||
|
if not _target or self.debug then -- AGM-88 or 154 w/o target data
|
||||||
|
self:E("***** SEAD - No target data for " .. (SEADWeaponName or "None"))
|
||||||
|
if string.find(SEADWeaponName,"AGM_88",1,true) or string.find(SEADWeaponName,"AGM_154",1,true) then
|
||||||
|
self:I("**** Tracking AGM-88/154 with no target data.")
|
||||||
|
local pos0 = SEADPlane:GetCoordinate()
|
||||||
|
local fheight = SEADPlane:GetHeight()
|
||||||
|
self:__CalculateHitZone(20,SEADWeapon,pos0,fheight,SEADGroup,SEADWeaponName)
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
local targetcat = _target:getCategory() -- Identify category
|
||||||
|
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
||||||
|
local _targetgroup = nil -- Wrapper.Group#GROUP
|
||||||
|
self:T(string.format("*** Targetcat = %d",targetcat))
|
||||||
|
if targetcat == Object.Category.UNIT then -- UNIT
|
||||||
|
self:T("*** Target Category UNIT")
|
||||||
|
_targetUnit = UNIT:Find(_target) -- Wrapper.Unit#UNIT
|
||||||
|
if _targetUnit and _targetUnit:IsAlive() then
|
||||||
|
_targetgroup = _targetUnit:GetGroup()
|
||||||
|
_targetgroupname = _targetgroup:GetName() -- group name
|
||||||
|
local _targetUnitName = _targetUnit:GetName()
|
||||||
|
_targetUnit:GetSkill()
|
||||||
|
_targetskill = _targetUnit:GetSkill()
|
||||||
|
end
|
||||||
|
elseif targetcat == Object.Category.STATIC then
|
||||||
|
self:T("*** Target Category STATIC")
|
||||||
|
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterOnce()
|
||||||
|
local targetpoint = _target:getPoint() or {x=0,y=0,z=0}
|
||||||
|
local tgtcoord = COORDINATE:NewFromVec3(targetpoint)
|
||||||
|
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
|
if tgtgrp and tgtgrp:IsAlive() then
|
||||||
|
_targetgroup = tgtgrp
|
||||||
|
_targetgroupname = tgtgrp:GetName() -- group name
|
||||||
|
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||||
|
self:T("*** Found Target = ".. _targetgroupname)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- see if we are shot at
|
||||||
|
local SEADGroupFound = false
|
||||||
|
for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
|
||||||
|
self:T("Target = ".. _targetgroupname .. " | Prefix = " .. SEADGroupPrefix )
|
||||||
|
if string.find( _targetgroupname, SEADGroupPrefix,1,true ) then
|
||||||
|
SEADGroupFound = true
|
||||||
|
self:T( '*** SEAD - Group Match Found' )
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if SEADGroupFound == true then -- yes we are being attacked
|
||||||
|
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
|
||||||
|
end
|
||||||
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -6,6 +6,14 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
-- ## Missions:--- **Ops** -- Combat Search and Rescue.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- **CSAR** - MOOSE based Helicopter CSAR Operations.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
|
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
|
||||||
@@ -22,7 +30,7 @@
|
|||||||
-- @module Ops.CSAR
|
-- @module Ops.CSAR
|
||||||
-- @image OPS_CSAR.jpg
|
-- @image OPS_CSAR.jpg
|
||||||
|
|
||||||
-- Date: Dec 2021
|
-- Date: Feb 2022
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||||
@@ -42,14 +50,14 @@
|
|||||||
-- # CSAR Concept
|
-- # CSAR Concept
|
||||||
--
|
--
|
||||||
-- * MOOSE-based Helicopter CSAR Operations for Players.
|
-- * MOOSE-based Helicopter CSAR Operations for Players.
|
||||||
-- * Object oriented refactoring of Ciribob's fantastic CSAR script.
|
-- * Object oriented refactoring of Ciribob\'s fantastic CSAR script.
|
||||||
-- * No need for extra MIST loading.
|
-- * No need for extra MIST loading.
|
||||||
-- * Additional events to tailor your mission.
|
-- * Additional events to tailor your mission.
|
||||||
-- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASEVAC requests).
|
-- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).
|
||||||
--
|
--
|
||||||
-- ## 0. Prerequisites
|
-- ## 0. Prerequisites
|
||||||
--
|
--
|
||||||
-- You need to load an .ogg sound file for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
|
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
|
||||||
-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
|
-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
|
||||||
--
|
--
|
||||||
-- ## 1. Basic Setup
|
-- ## 1. Basic Setup
|
||||||
@@ -68,23 +76,23 @@
|
|||||||
--
|
--
|
||||||
-- The following options are available (with their defaults). Only set the ones you want changed:
|
-- The following options are available (with their defaults). Only set the ones you want changed:
|
||||||
--
|
--
|
||||||
-- self.allowDownedPilotCAcontrol = false -- Set to false if you don't want to allow control by Combined Arms.
|
-- self.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined Arms.
|
||||||
-- self.allowFARPRescue = true -- allows pilots to be rescued by landing at a FARP or Airbase. Else MASH only!
|
-- self.allowFARPRescue = true -- allows pilots to be rescued by landing at a FARP or Airbase. Else MASH only!
|
||||||
-- self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
|
-- self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
|
||||||
-- self.autosmoke = false -- automatically smoke a downed pilot's location when a helicopter is near.
|
-- self.autosmoke = false -- automatically smoke a downed pilot\'s location when a heli is near.
|
||||||
-- self.autosmokedistance = 1000 -- distance in meters for automatic smoke deployment
|
-- self.autosmokedistance = 1000 -- distance for autosmoke
|
||||||
-- self.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
|
-- self.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
|
||||||
-- self.csarOncrash = false -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well.
|
-- self.csarOncrash = false -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well.
|
||||||
-- self.enableForAI = false -- set to false to disable AI pilots from being rescued.
|
-- self.enableForAI = false -- set to false to disable AI pilots from being rescued.
|
||||||
-- self.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to self.extractDistance in meters.
|
-- self.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to self.extractDistance in meters.
|
||||||
-- self.extractDistance = 500 -- Distance the downed pilot will start to run to the rescue helicopter.
|
-- self.extractDistance = 500 -- Distance the downed pilot will start to run to the rescue helicopter.
|
||||||
-- self.immortalcrew = true -- Set to true to make wounded crew immortal.
|
-- self.immortalcrew = true -- Set to true to make wounded crew immortal.
|
||||||
-- self.invisiblecrew = false -- Set to true to make wounded crew invisible.
|
-- self.invisiblecrew = false -- Set to true to make wounded crew insvisible.
|
||||||
-- self.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters.
|
-- self.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters.
|
||||||
-- self.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes.
|
-- self.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes.
|
||||||
-- self.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
|
-- self.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
|
||||||
-- self.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
|
-- self.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
|
||||||
-- self.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots' radio beacons.
|
-- self.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
|
||||||
-- self.smokecolor = 4 -- Color of smokemarker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
|
-- self.smokecolor = 4 -- Color of smokemarker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
|
||||||
-- self.useprefix = true -- Requires CSAR helicopter #GROUP names to have the prefix(es) defined below.
|
-- self.useprefix = true -- Requires CSAR helicopter #GROUP names to have the prefix(es) defined below.
|
||||||
-- self.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
|
-- self.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
|
||||||
@@ -109,15 +117,16 @@
|
|||||||
--
|
--
|
||||||
-- ## 2.1 Experimental Features
|
-- ## 2.1 Experimental Features
|
||||||
--
|
--
|
||||||
-- WARNING - Here'll be dragons!
|
-- WARNING - Here\'ll be dragons!
|
||||||
-- DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
|
-- DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
|
||||||
-- Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
|
-- Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
|
||||||
-- self.useSRS = false -- Set true to use FF's SRS integration
|
-- self.useSRS = false -- Set true to use FF\'s SRS integration
|
||||||
-- self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
-- self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||||
-- self.SRSchannel = 300 -- radio channel
|
-- self.SRSchannel = 300 -- radio channel
|
||||||
-- self.SRSModulation = radio.modulation.AM -- modulation
|
-- self.SRSModulation = radio.modulation.AM -- modulation
|
||||||
-- --
|
-- --
|
||||||
-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
|
-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
|
||||||
|
-- self.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
||||||
--
|
--
|
||||||
-- ## 3. Results
|
-- ## 3. Results
|
||||||
--
|
--
|
||||||
@@ -141,7 +150,7 @@
|
|||||||
--
|
--
|
||||||
-- ### 4.2. Approach.
|
-- ### 4.2. Approach.
|
||||||
--
|
--
|
||||||
-- A CSAR helicopter is closing in on a downed pilot. Use e.g. `function my_csar:OnAfterApproach(...)` to link into this event:
|
-- A CSAR helicpoter is closing in on a downed pilot. Use e.g. `function my_csar:OnAfterApproach(...)` to link into this event:
|
||||||
--
|
--
|
||||||
-- function my_csar:OnAfterApproach(from, event, to, heliname, groupname)
|
-- function my_csar:OnAfterApproach(from, event, to, heliname, groupname)
|
||||||
-- ... your code here ...
|
-- ... your code here ...
|
||||||
@@ -205,7 +214,7 @@ CSAR = {
|
|||||||
hoverStatus = {}, -- tracks status of a helis hover above a downed pilot
|
hoverStatus = {}, -- tracks status of a helis hover above a downed pilot
|
||||||
pilotDisabled = {}, -- tracks what aircraft a pilot is disabled for
|
pilotDisabled = {}, -- tracks what aircraft a pilot is disabled for
|
||||||
pilotLives = {}, -- tracks how many lives a pilot has
|
pilotLives = {}, -- tracks how many lives a pilot has
|
||||||
useprefix = true, -- Use the Prefix defined below, requires Unit to have the Prefix defined
|
useprefix = true, -- Use the Prefixed defined below, Requires Unit have the Prefix defined below
|
||||||
csarPrefix = {},
|
csarPrefix = {},
|
||||||
template = nil,
|
template = nil,
|
||||||
mash = {},
|
mash = {},
|
||||||
@@ -227,8 +236,9 @@ CSAR = {
|
|||||||
-- @field #number frequency Frequency of the NDB.
|
-- @field #number frequency Frequency of the NDB.
|
||||||
-- @field #string player Player name if applicable.
|
-- @field #string player Player name if applicable.
|
||||||
-- @field Wrapper.Group#GROUP group Spawned group object.
|
-- @field Wrapper.Group#GROUP group Spawned group object.
|
||||||
-- @field #number timestamp Timestamp for approach process
|
-- @field #number timestamp Timestamp for approach process.
|
||||||
-- @field #boolean alive Group is alive or dead/rescued
|
-- @field #boolean alive Group is alive or dead/rescued.
|
||||||
|
-- @field #boolean wetfeet Group is spawned over (deep) water.
|
||||||
|
|
||||||
--- All slot / Limit settings
|
--- All slot / Limit settings
|
||||||
-- @type CSAR.AircraftType
|
-- @type CSAR.AircraftType
|
||||||
@@ -244,10 +254,11 @@ CSAR.AircraftType["Mi-8MT"] = 12
|
|||||||
CSAR.AircraftType["Mi-24P"] = 8
|
CSAR.AircraftType["Mi-24P"] = 8
|
||||||
CSAR.AircraftType["Mi-24V"] = 8
|
CSAR.AircraftType["Mi-24V"] = 8
|
||||||
CSAR.AircraftType["Bell-47"] = 2
|
CSAR.AircraftType["Bell-47"] = 2
|
||||||
|
CSAR.AircraftType["UH-60L"] = 10
|
||||||
|
|
||||||
--- CSAR class version.
|
--- CSAR class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
CSAR.version = "1.0.1r1"
|
CSAR.version="1.0.4c"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@@ -344,36 +355,36 @@ function CSAR:New( Coalition, Template, Alias )
|
|||||||
self.rescues = 0 -- counter for successful rescue landings at FARP/AFB/MASH
|
self.rescues = 0 -- counter for successful rescue landings at FARP/AFB/MASH
|
||||||
self.rescuedpilots = 0 -- counter for saved pilots
|
self.rescuedpilots = 0 -- counter for saved pilots
|
||||||
self.csarOncrash = false -- If set to true, will generate a csar when a plane crashes as well.
|
self.csarOncrash = false -- If set to true, will generate a csar when a plane crashes as well.
|
||||||
self.allowDownedPilotCAcontrol = false -- Set to false if you don't want to allow control by Combined arms.
|
self.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined arms.
|
||||||
self.enableForAI = false -- set to false to disable AI units from being rescued.
|
self.enableForAI = false -- set to false to disable AI units from being rescued.
|
||||||
self.smokecolor = 4 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
|
self.smokecolor = 4 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
|
||||||
self.coordtype = 2 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
|
self.coordtype = 2 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
|
||||||
self.immortalcrew = true -- Set to true to make wounded crew immortal
|
self.immortalcrew = true -- Set to true to make wounded crew immortal
|
||||||
self.invisiblecrew = false -- Set to true to make wounded crew invisible
|
self.invisiblecrew = false -- Set to true to make wounded crew insvisible
|
||||||
self.messageTime = 15 -- Time to show longer messages for in seconds
|
self.messageTime = 15 -- Time to show longer messages for in seconds
|
||||||
self.pilotRuntoExtractPoint = true -- Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS.
|
self.pilotRuntoExtractPoint = true -- Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
|
||||||
self.loadDistance = 75 -- configure distance for pilot to get in helicopter in meters.
|
self.loadDistance = 75 -- configure distance for pilot to get in helicopter in meters.
|
||||||
self.extractDistance = 500 -- Distance the Downed pilot will run to the rescue helicopter.
|
self.extractDistance = 500 -- Distance the Downed pilot will run to the rescue helicopter
|
||||||
self.loadtimemax = 135 -- seconds
|
self.loadtimemax = 135 -- seconds
|
||||||
self.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isn't added to the mission BEACONS WONT WORK!
|
self.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!
|
||||||
self.beaconRefresher = 29 -- seconds
|
self.beaconRefresher = 29 -- seconds
|
||||||
self.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase
|
self.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase
|
||||||
self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
|
self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
|
||||||
self.max_units = 6 --max number of pilots that can be carried
|
self.max_units = 6 --max number of pilots that can be carried
|
||||||
self.useprefix = true -- Use the Prefixed defined below, Requires Unit have the Prefix defined below.
|
self.useprefix = true -- Use the Prefixed defined below, Requires Unit have the Prefix defined below
|
||||||
self.csarPrefix = { "helicargo", "MEDEVAC" } -- prefixes used for useprefix=true - DON'T use # in names!
|
self.csarPrefix = { "helicargo", "MEDEVAC"} -- prefixes used for useprefix=true - DON\'T use # in names!
|
||||||
self.template = Template or "generic" -- template for downed pilot
|
self.template = Template or "generic" -- template for downed pilot
|
||||||
self.mashprefix = {"MASH"} -- prefixes used to find MASHes
|
self.mashprefix = {"MASH"} -- prefixes used to find MASHes
|
||||||
|
|
||||||
self.autosmoke = false -- automatically smoke location when heli is near
|
self.autosmoke = false -- automatically smoke location when heli is near
|
||||||
self.autosmokedistance = 2000 -- distance in meters for automatic smoke deployment
|
self.autosmokedistance = 2000 -- distance for autosmoke
|
||||||
-- added 0.1.4
|
-- added 0.1.4
|
||||||
self.limitmaxdownedpilots = true
|
self.limitmaxdownedpilots = true
|
||||||
self.maxdownedpilots = 25
|
self.maxdownedpilots = 25
|
||||||
-- generate Frequencies
|
-- generate Frequencies
|
||||||
self:_GenerateVHFrequencies()
|
self:_GenerateVHFrequencies()
|
||||||
-- added 0.1.8
|
-- added 0.1.8
|
||||||
self.approachdist_far = 5000 -- switch to 10 sec interval approach mode, meters
|
self.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
|
||||||
self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
|
self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
|
||||||
self.pilotmustopendoors = false -- switch to true to enable check on open doors
|
self.pilotmustopendoors = false -- switch to true to enable check on open doors
|
||||||
self.suppressmessages = false
|
self.suppressmessages = false
|
||||||
@@ -390,10 +401,14 @@ function CSAR:New( Coalition, Template, Alias )
|
|||||||
-- added 0.1.3
|
-- added 0.1.3
|
||||||
self.csarUsePara = false -- shagrat set to true, will use the LandingAfterEjection Event instead of Ejection
|
self.csarUsePara = false -- shagrat set to true, will use the LandingAfterEjection Event instead of Ejection
|
||||||
|
|
||||||
-- WARNING - here'll be dragons
|
-- added 0.1.4
|
||||||
|
self.wetfeettemplate = nil
|
||||||
|
self.usewetfeet = false
|
||||||
|
|
||||||
|
-- WARNING - here\'ll be dragons
|
||||||
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
||||||
-- needs SRS => 1.9.6 to work (works on the *server* side)
|
-- needs SRS => 1.9.6 to work (works on the *server* side)
|
||||||
self.useSRS = false -- Use FF's SRS integration
|
self.useSRS = false -- Use FF\'s SRS integration
|
||||||
self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your server(!)
|
self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your server(!)
|
||||||
self.SRSchannel = 300 -- radio channel
|
self.SRSchannel = 300 -- radio channel
|
||||||
self.SRSModulation = radio.modulation.AM -- modulation
|
self.SRSModulation = radio.modulation.AM -- modulation
|
||||||
@@ -446,7 +461,7 @@ function CSAR:New( Coalition, Template, Alias )
|
|||||||
-- @param #string Event Event.
|
-- @param #string Event Event.
|
||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
-- @param #string Heliname Name of the helicopter group.
|
-- @param #string Heliname Name of the helicopter group.
|
||||||
-- @param #string Woundedgroupname Name of the downed pilot's group.
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
||||||
|
|
||||||
--- On After "Boarded" event. Downed pilot boarded heli.
|
--- On After "Boarded" event. Downed pilot boarded heli.
|
||||||
-- @function [parent=#CSAR] OnAfterBoarded
|
-- @function [parent=#CSAR] OnAfterBoarded
|
||||||
@@ -455,7 +470,7 @@ function CSAR:New( Coalition, Template, Alias )
|
|||||||
-- @param #string Event Event.
|
-- @param #string Event Event.
|
||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
-- @param #string Heliname Name of the helicopter group.
|
-- @param #string Heliname Name of the helicopter group.
|
||||||
-- @param #string Woundedgroupname Name of the downed pilot's group.
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
||||||
|
|
||||||
--- On After "Returning" event. Heli can return home with downed pilot(s).
|
--- On After "Returning" event. Heli can return home with downed pilot(s).
|
||||||
-- @function [parent=#CSAR] OnAfterReturning
|
-- @function [parent=#CSAR] OnAfterReturning
|
||||||
@@ -464,7 +479,7 @@ function CSAR:New( Coalition, Template, Alias )
|
|||||||
-- @param #string Event Event.
|
-- @param #string Event Event.
|
||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
-- @param #string Heliname Name of the helicopter group.
|
-- @param #string Heliname Name of the helicopter group.
|
||||||
-- @param #string Woundedgroupname Name of the downed pilot's group.
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
||||||
|
|
||||||
--- On After "Rescued" event. Pilot(s) have been brought to the MASH/FARP/AFB.
|
--- On After "Rescued" event. Pilot(s) have been brought to the MASH/FARP/AFB.
|
||||||
-- @function [parent=#CSAR] OnAfterRescued
|
-- @function [parent=#CSAR] OnAfterRescued
|
||||||
@@ -501,8 +516,9 @@ end
|
|||||||
-- @param #string Typename Typename of unit.
|
-- @param #string Typename Typename of unit.
|
||||||
-- @param #number Frequency Frequency of the NDB in Hz
|
-- @param #number Frequency Frequency of the NDB in Hz
|
||||||
-- @param #string Playername Name of Player (if applicable)
|
-- @param #string Playername Name of Player (if applicable)
|
||||||
|
-- @param #boolean Wetfeet Ejected over water
|
||||||
-- @return #CSAR self.
|
-- @return #CSAR self.
|
||||||
function CSAR:_CreateDownedPilotTrack( Group, Groupname, Side, OriginalUnit, Description, Typename, Frequency, Playername )
|
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet)
|
||||||
self:T({"_CreateDownedPilotTrack",Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername})
|
self:T({"_CreateDownedPilotTrack",Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername})
|
||||||
|
|
||||||
-- create new entry
|
-- create new entry
|
||||||
@@ -518,6 +534,7 @@ function CSAR:_CreateDownedPilotTrack( Group, Groupname, Side, OriginalUnit, Des
|
|||||||
DownedPilot.group = Group
|
DownedPilot.group = Group
|
||||||
DownedPilot.timestamp = 0
|
DownedPilot.timestamp = 0
|
||||||
DownedPilot.alive = true
|
DownedPilot.alive = true
|
||||||
|
DownedPilot.wetfeet = Wetfeet or false
|
||||||
|
|
||||||
-- Add Pilot
|
-- Add Pilot
|
||||||
local PilotTable = self.downedPilots
|
local PilotTable = self.downedPilots
|
||||||
@@ -567,19 +584,23 @@ end
|
|||||||
-- @param #number country Country for template.
|
-- @param #number country Country for template.
|
||||||
-- @param Core.Point#COORDINATE point Coordinate to spawn at.
|
-- @param Core.Point#COORDINATE point Coordinate to spawn at.
|
||||||
-- @param #number frequency Frequency of the pilot's beacon
|
-- @param #number frequency Frequency of the pilot's beacon
|
||||||
|
-- @param #boolean wetfeet Spawn is over water
|
||||||
-- @return Wrapper.Group#GROUP group The #GROUP object.
|
-- @return Wrapper.Group#GROUP group The #GROUP object.
|
||||||
-- @return #string alias The alias name.
|
-- @return #string alias The alias name.
|
||||||
function CSAR:_SpawnPilotInField( country, point, frequency )
|
function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
|
||||||
self:T( { country, point, frequency } )
|
self:T({country,point,frequency,tostring(wetfeet)})
|
||||||
local freq = frequency or 1000
|
local freq = frequency or 1000
|
||||||
local freq = freq / 1000 -- kHz
|
local freq = freq / 1000 -- kHz
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
math.random(i,10000)
|
math.random(i,10000)
|
||||||
end
|
end
|
||||||
if point:IsSurfaceTypeWater() then
|
if point:IsSurfaceTypeWater() or wetfeet then
|
||||||
point.y = 0
|
point.y = 0
|
||||||
end
|
end
|
||||||
local template = self.template
|
local template = self.template
|
||||||
|
if self.usewetfeet and wetfeet then
|
||||||
|
template = self.wetfeettemplate
|
||||||
|
end
|
||||||
local alias = string.format("Pilot %.2fkHz-%d", freq, math.random(1,99))
|
local alias = string.format("Pilot %.2fkHz-%d", freq, math.random(1,99))
|
||||||
local coalition = self.coalition
|
local coalition = self.coalition
|
||||||
local pilotcacontrol = self.allowDownedPilotCAcontrol -- Switch AI on/oof - is this really correct for CA?
|
local pilotcacontrol = self.allowDownedPilotCAcontrol -- Switch AI on/oof - is this really correct for CA?
|
||||||
@@ -607,8 +628,8 @@ function CSAR:_AddSpecialOptions( group )
|
|||||||
local _setImmortal = {
|
local _setImmortal = {
|
||||||
id = 'SetImmortal',
|
id = 'SetImmortal',
|
||||||
params = {
|
params = {
|
||||||
value = true,
|
value = true
|
||||||
},
|
}
|
||||||
}
|
}
|
||||||
group:SetCommand(_setImmortal)
|
group:SetCommand(_setImmortal)
|
||||||
end
|
end
|
||||||
@@ -617,8 +638,8 @@ function CSAR:_AddSpecialOptions( group )
|
|||||||
local _setInvisible = {
|
local _setInvisible = {
|
||||||
id = 'SetInvisible',
|
id = 'SetInvisible',
|
||||||
params = {
|
params = {
|
||||||
value = true,
|
value = true
|
||||||
},
|
}
|
||||||
}
|
}
|
||||||
group:SetCommand(_setInvisible)
|
group:SetCommand(_setInvisible)
|
||||||
end
|
end
|
||||||
@@ -645,15 +666,19 @@ function CSAR:_AddCsar( _coalition, _country, _point, _typeName, _unitName, _pla
|
|||||||
self:T({_coalition , _country, _point, _typeName, _unitName, _playerName, _freq, noMessage, _description})
|
self:T({_coalition , _country, _point, _typeName, _unitName, _playerName, _freq, noMessage, _description})
|
||||||
|
|
||||||
local template = self.template
|
local template = self.template
|
||||||
|
local wetfeet = false
|
||||||
|
|
||||||
|
local surface = _point:GetSurfaceType()
|
||||||
|
if surface == land.SurfaceType.WATER then
|
||||||
|
wetfeet = true
|
||||||
|
end
|
||||||
|
|
||||||
if not _freq then
|
if not _freq then
|
||||||
_freq = self:_GenerateADFFrequency()
|
_freq = self:_GenerateADFFrequency()
|
||||||
if not _freq then
|
if not _freq then _freq = 333000 end --noob catch
|
||||||
_freq = 333000
|
|
||||||
end -- noob catch
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local _spawnedGroup, _alias = self:_SpawnPilotInField( _country, _point, _freq )
|
local _spawnedGroup, _alias = self:_SpawnPilotInField(_country,_point,_freq,wetfeet)
|
||||||
|
|
||||||
local _typeName = _typeName or "Pilot"
|
local _typeName = _typeName or "Pilot"
|
||||||
|
|
||||||
@@ -691,7 +716,7 @@ function CSAR:_AddCsar( _coalition, _country, _point, _typeName, _unitName, _pla
|
|||||||
|
|
||||||
local _GroupName = _spawnedGroup:GetName() or _alias
|
local _GroupName = _spawnedGroup:GetName() or _alias
|
||||||
|
|
||||||
self:_CreateDownedPilotTrack( _spawnedGroup, _GroupName, _coalition, _unitName, _text, _typeName, _freq, _playerName )
|
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
||||||
|
|
||||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||||
|
|
||||||
@@ -700,18 +725,27 @@ end
|
|||||||
|
|
||||||
--- (Internal) Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
--- (Internal) Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param #string _zone Name of the zone.
|
-- @param #string _zone Name of the zone. Can also be passed as a (normal, round) ZONE object.
|
||||||
-- @param #number _coalition Coalition.
|
-- @param #number _coalition Coalition.
|
||||||
-- @param #string _description (optional) Description.
|
-- @param #string _description (optional) Description.
|
||||||
-- @param #boolean _randomPoint (optional) Random yes or no.
|
-- @param #boolean _randomPoint (optional) Random yes or no.
|
||||||
-- @param #boolean _nomessage (optional) If true, don't send a message to SAR.
|
-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
|
||||||
-- @param #string unitname (optional) Name of the lost unit.
|
-- @param #string unitname (optional) Name of the lost unit.
|
||||||
-- @param #string typename (optional) Type of plane.
|
-- @param #string typename (optional) Type of plane.
|
||||||
-- @param #boolean forcedesc (optional) Force to use the description passed only for the pilot track entry. Use to have fully custom names.
|
-- @param #boolean forcedesc (optional) Force to use the description passed only for the pilot track entry. Use to have fully custom names.
|
||||||
function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _nomessage, unitname, typename, forcedesc)
|
function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _nomessage, unitname, typename, forcedesc)
|
||||||
self:T(self.lid .. " _SpawnCsarAtZone")
|
self:T(self.lid .. " _SpawnCsarAtZone")
|
||||||
local freq = self:_GenerateADFFrequency()
|
local freq = self:_GenerateADFFrequency()
|
||||||
local _triggerZone = ZONE:New( _zone ) -- trigger to use as reference position
|
|
||||||
|
local _triggerZone = nil
|
||||||
|
if type(_zone) == "string" then
|
||||||
|
_triggerZone = ZONE:New(_zone) -- trigger to use as reference position
|
||||||
|
elseif type(_zone) == "table" and _zone.ClassName then
|
||||||
|
if string.find(_zone.ClassName, "ZONE",1) then
|
||||||
|
_triggerZone = _zone -- is already a zone
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if _triggerZone == nil then
|
if _triggerZone == nil then
|
||||||
self:E(self.lid.."ERROR: Can\'t find zone called " .. _zone, 10)
|
self:E(self.lid.."ERROR: Can\'t find zone called " .. _zone, 10)
|
||||||
return
|
return
|
||||||
@@ -745,11 +779,11 @@ end
|
|||||||
|
|
||||||
--- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
--- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param #string Zone Name of the zone.
|
-- @param #string Zone Name of the zone. Can also be passed as a (normal, round) ZONE object.
|
||||||
-- @param #number Coalition Coalition.
|
-- @param #number Coalition Coalition.
|
||||||
-- @param #string Description (optional) Description.
|
-- @param #string Description (optional) Description.
|
||||||
-- @param #boolean RandomPoint (optional) Random yes or no.
|
-- @param #boolean RandomPoint (optional) Random yes or no.
|
||||||
-- @param #boolean Nomessage (optional) If true, don't send a message to SAR.
|
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
|
||||||
-- @param #string Unitname (optional) Name of the lost unit.
|
-- @param #string Unitname (optional) Name of the lost unit.
|
||||||
-- @param #string Typename (optional) Type of plane.
|
-- @param #string Typename (optional) Type of plane.
|
||||||
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
|
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
|
||||||
@@ -767,7 +801,7 @@ end
|
|||||||
-- @param #string _Point a POINT_VEC2.
|
-- @param #string _Point a POINT_VEC2.
|
||||||
-- @param #number _coalition Coalition.
|
-- @param #number _coalition Coalition.
|
||||||
-- @param #string _description (optional) Description.
|
-- @param #string _description (optional) Description.
|
||||||
-- @param #boolean _nomessage (optional) If true, don't send a message to SAR.
|
-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
|
||||||
-- @param #string unitname (optional) Name of the lost unit.
|
-- @param #string unitname (optional) Name of the lost unit.
|
||||||
-- @param #string typename (optional) Type of plane.
|
-- @param #string typename (optional) Type of plane.
|
||||||
-- @param #boolean forcedesc (optional) Force to use the description passed only for the pilot track entry. Use to have fully custom names.
|
-- @param #boolean forcedesc (optional) Force to use the description passed only for the pilot track entry. Use to have fully custom names.
|
||||||
@@ -801,7 +835,7 @@ end
|
|||||||
-- @param #number Coalition Coalition.
|
-- @param #number Coalition Coalition.
|
||||||
-- @param #string Description (optional) Description.
|
-- @param #string Description (optional) Description.
|
||||||
-- @param #boolean addBeacon (optional) yes or no.
|
-- @param #boolean addBeacon (optional) yes or no.
|
||||||
-- @param #boolean Nomessage (optional) If true, don't send a message to SAR.
|
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
|
||||||
-- @param #string Unitname (optional) Name of the lost unit.
|
-- @param #string Unitname (optional) Name of the lost unit.
|
||||||
-- @param #string Typename (optional) Type of plane.
|
-- @param #string Typename (optional) Type of plane.
|
||||||
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
|
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
|
||||||
@@ -930,8 +964,18 @@ function CSAR:_EventHandler( EventData )
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
|
||||||
|
-- might create dual pilots in edge cases
|
||||||
|
|
||||||
|
local wetfeet = false
|
||||||
|
|
||||||
|
local surface = _unit:GetCoordinate():GetSurfaceType()
|
||||||
|
if surface == land.SurfaceType.WATER then
|
||||||
|
wetfeet = true
|
||||||
|
end
|
||||||
-- all checks passed, get going.
|
-- all checks passed, get going.
|
||||||
if self.csarUsePara == false then -- shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
|
if self.csarUsePara == false or (self.csarUsePara and wetfeet ) then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
|
||||||
local _freq = self:_GenerateADFFrequency()
|
local _freq = self:_GenerateADFFrequency()
|
||||||
self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
|
self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
|
||||||
return true
|
return true
|
||||||
@@ -1112,7 +1156,7 @@ function CSAR:_CheckWoundedGroupStatus( heliname, woundedgroupname )
|
|||||||
|
|
||||||
if _distance < self.approachdist_near and _distance > 0 then
|
if _distance < self.approachdist_near and _distance > 0 then
|
||||||
if self:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedGroup, _woundedGroupName) == true then
|
if self:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedGroup, _woundedGroupName) == true then
|
||||||
-- we're close, reschedule
|
-- we\'re close, reschedule
|
||||||
_downedpilot.timestamp = timer.getAbsTime()
|
_downedpilot.timestamp = timer.getAbsTime()
|
||||||
self:__Approach(-5,heliname,woundedgroupname)
|
self:__Approach(-5,heliname,woundedgroupname)
|
||||||
end
|
end
|
||||||
@@ -1136,7 +1180,7 @@ function CSAR:_CheckWoundedGroupStatus( heliname, woundedgroupname )
|
|||||||
end
|
end
|
||||||
self.heliCloseMessage[_lookupKeyHeli] = nil
|
self.heliCloseMessage[_lookupKeyHeli] = nil
|
||||||
self.landedStatus[_lookupKeyHeli] = nil
|
self.landedStatus[_lookupKeyHeli] = nil
|
||||||
-- reschedule as units aren't dead yet , schedule for a bit slower though as we're far away
|
--reschedule as units aren\'t dead yet , schedule for a bit slower though as we\'re far away
|
||||||
_downedpilot.timestamp = timer.getAbsTime()
|
_downedpilot.timestamp = timer.getAbsTime()
|
||||||
self:__Approach(-10,heliname,woundedgroupname)
|
self:__Approach(-10,heliname,woundedgroupname)
|
||||||
end
|
end
|
||||||
@@ -1150,7 +1194,7 @@ function CSAR:_CheckWoundedGroupStatus( heliname, woundedgroupname )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Function to pop a smoke at a wounded pilot's positions.
|
--- (Internal) Function to pop a smoke at a wounded pilot\'s positions.
|
||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param #string _woundedGroupName Name of the group.
|
-- @param #string _woundedGroupName Name of the group.
|
||||||
-- @param Wrapper.Group#GROUP _woundedLeader Object of the group.
|
-- @param Wrapper.Group#GROUP _woundedLeader Object of the group.
|
||||||
@@ -1199,7 +1243,14 @@ function CSAR:_PickupUnit( _heliUnit, _pilotName, _woundedGroup, _woundedGroupNa
|
|||||||
|
|
||||||
local found,downedgrouptable = self:_CheckNameInDownedPilots(_woundedGroupName)
|
local found,downedgrouptable = self:_CheckNameInDownedPilots(_woundedGroupName)
|
||||||
local grouptable = downedgrouptable --#CSAR.DownedPilot
|
local grouptable = downedgrouptable --#CSAR.DownedPilot
|
||||||
self.inTransitGroups[_heliName][_woundedGroupName] = { originalUnit = grouptable.originalUnit, woundedGroup = _woundedGroupName, side = self.coalition, desc = grouptable.desc, player = grouptable.player }
|
self.inTransitGroups[_heliName][_woundedGroupName] =
|
||||||
|
{
|
||||||
|
originalUnit = grouptable.originalUnit,
|
||||||
|
woundedGroup = _woundedGroupName,
|
||||||
|
side = self.coalition,
|
||||||
|
desc = grouptable.desc,
|
||||||
|
player = grouptable.player,
|
||||||
|
}
|
||||||
|
|
||||||
_woundedGroup:Destroy(false)
|
_woundedGroup:Destroy(false)
|
||||||
self:_RemoveNameFromDownedPilots(_woundedGroupName,true)
|
self:_RemoveNameFromDownedPilots(_woundedGroupName,true)
|
||||||
@@ -1225,6 +1276,7 @@ function CSAR:_OrderGroupToMoveToPoint( _leader, _destination )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- (internal) Function to check if the heli door(s) are open. Thanks to Shadowze.
|
--- (internal) Function to check if the heli door(s) are open. Thanks to Shadowze.
|
||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param #string unit_name Name of unit.
|
-- @param #string unit_name Name of unit.
|
||||||
@@ -1251,6 +1303,7 @@ function CSAR:_CheckCloseWoundedGroup( _distance, _heliUnit, _heliName, _wounded
|
|||||||
local _found, _pilotable = self:_CheckNameInDownedPilots(_woundedGroupName) -- #boolean, #CSAR.DownedPilot
|
local _found, _pilotable = self:_CheckNameInDownedPilots(_woundedGroupName) -- #boolean, #CSAR.DownedPilot
|
||||||
local _pilotName = _pilotable.desc
|
local _pilotName = _pilotable.desc
|
||||||
|
|
||||||
|
|
||||||
local _reset = true
|
local _reset = true
|
||||||
|
|
||||||
if (_distance < 500) then
|
if (_distance < 500) then
|
||||||
@@ -1279,7 +1332,8 @@ function CSAR:_CheckCloseWoundedGroup( _distance, _heliUnit, _heliName, _wounded
|
|||||||
_time = self.landedStatus[_lookupKeyHeli] - 10
|
_time = self.landedStatus[_lookupKeyHeli] - 10
|
||||||
self.landedStatus[_lookupKeyHeli] = _time
|
self.landedStatus[_lookupKeyHeli] = _time
|
||||||
end
|
end
|
||||||
if _time <= 0 or _distance < self.loadDistance then
|
--if _time <= 0 or _distance < self.loadDistance then
|
||||||
|
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
||||||
if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
|
if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
|
||||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
|
||||||
return true
|
return true
|
||||||
@@ -1315,9 +1369,7 @@ function CSAR:_CheckCloseWoundedGroup( _distance, _heliUnit, _heliName, _wounded
|
|||||||
|
|
||||||
--check height!
|
--check height!
|
||||||
local leaderheight = _woundedLeader:GetHeight()
|
local leaderheight = _woundedLeader:GetHeight()
|
||||||
if leaderheight < 0 then
|
if leaderheight < 0 then leaderheight = 0 end
|
||||||
leaderheight = 0
|
|
||||||
end
|
|
||||||
local _height = _heliUnit:GetHeight() - leaderheight
|
local _height = _heliUnit:GetHeight() - leaderheight
|
||||||
|
|
||||||
-- TODO - make variable
|
-- TODO - make variable
|
||||||
@@ -1475,7 +1527,7 @@ function CSAR:_DisplayMessageToSAR( _unit, _text, _time, _clear, _speak, _overri
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Function to get string of a group's position.
|
--- (Internal) Function to get string of a group\'s position.
|
||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE _woundedGroup Group or Unit object.
|
-- @param Wrapper.Controllable#CONTROLLABLE _woundedGroup Group or Unit object.
|
||||||
-- @return #string Coordinates as Text
|
-- @return #string Coordinates as Text
|
||||||
@@ -1605,9 +1657,7 @@ function CSAR:_SignalFlare( _unitName )
|
|||||||
|
|
||||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||||
local smokedist = 8000
|
local smokedist = 8000
|
||||||
if self.approachdist_far > smokedist then
|
if self.approachdist_far > smokedist then smokedist = self.approachdist_far end
|
||||||
smokedist = self.approachdist_far
|
|
||||||
end
|
|
||||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||||
|
|
||||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||||
@@ -1661,9 +1711,7 @@ function CSAR:_Reqsmoke( _unitName )
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
local smokedist = 8000
|
local smokedist = 8000
|
||||||
if smokedist < self.approachdist_far then
|
if smokedist < self.approachdist_far then smokedist = self.approachdist_far end
|
||||||
smokedist = self.approachdist_far
|
|
||||||
end
|
|
||||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||||
@@ -1879,13 +1927,9 @@ function CSAR:_GetClockDirection( _heli, _group )
|
|||||||
local clock = 12
|
local clock = 12
|
||||||
if _heading then
|
if _heading then
|
||||||
local Aspect = Angle - _heading
|
local Aspect = Angle - _heading
|
||||||
if Aspect == 0 then
|
if Aspect == 0 then Aspect = 360 end
|
||||||
Aspect = 360
|
|
||||||
end
|
|
||||||
clock = math.abs(UTILS.Round((Aspect / 30),0))
|
clock = math.abs(UTILS.Round((Aspect / 30),0))
|
||||||
if clock == 0 then
|
if clock == 0 then clock = 12 end
|
||||||
clock = 12
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return clock
|
return clock
|
||||||
end
|
end
|
||||||
@@ -1994,6 +2038,9 @@ function CSAR:onafterStart( From, Event, To )
|
|||||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
||||||
end
|
end
|
||||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
||||||
|
if self.wetfeettemplate then
|
||||||
|
self.usewetfeet = true
|
||||||
|
end
|
||||||
self:__Status(-10)
|
self:__Status(-10)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -2042,7 +2089,7 @@ function CSAR:onbeforeStatus( From, Event, To )
|
|||||||
local name = entry.name
|
local name = entry.name
|
||||||
local timestamp = entry.timestamp or 0
|
local timestamp = entry.timestamp or 0
|
||||||
local now = timer.getAbsTime()
|
local now = timer.getAbsTime()
|
||||||
if now - timestamp > 17 then -- only check if we're not in approach mode, which is iterations of 5 and 10.
|
if now - timestamp > 17 then -- only check if we\'re not in approach mode, which is iterations of 5 and 10.
|
||||||
self:_CheckWoundedGroupStatus(_sar,name)
|
self:_CheckWoundedGroupStatus(_sar,name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -2074,7 +2121,8 @@ function CSAR:onafterStatus( From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
if self.verbose > 0 then
|
if self.verbose > 0 then
|
||||||
local text = string.format( "%s Active SAR: %d | Downed Pilots in field: %d (max %d) | Pilots boarded: %d | Landings: %d | Pilots rescued: %d", self.lid, NumberOfSARPilots, PilotsInFieldN, self.maxdownedpilots, PilotsBoarded, self.rescues, self.rescuedpilots )
|
local text = string.format("%s Active SAR: %d | Downed Pilots in field: %d (max %d) | Pilots boarded: %d | Landings: %d | Pilots rescued: %d",
|
||||||
|
self.lid,NumberOfSARPilots,PilotsInFieldN,self.maxdownedpilots,PilotsBoarded,self.rescues,self.rescuedpilots)
|
||||||
self:T(text)
|
self:T(text)
|
||||||
if self.verbose < 2 then
|
if self.verbose < 2 then
|
||||||
self:I(text)
|
self:I(text)
|
||||||
@@ -2112,7 +2160,7 @@ end
|
|||||||
-- @param #string Event Event triggered.
|
-- @param #string Event Event triggered.
|
||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
-- @param #string Heliname Name of the helicopter group.
|
-- @param #string Heliname Name of the helicopter group.
|
||||||
-- @param #string Woundedgroupname Name of the downed pilot's group.
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
||||||
function CSAR:onbeforeApproach(From, Event, To, Heliname, Woundedgroupname)
|
function CSAR:onbeforeApproach(From, Event, To, Heliname, Woundedgroupname)
|
||||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||||
self:_CheckWoundedGroupStatus(Heliname,Woundedgroupname)
|
self:_CheckWoundedGroupStatus(Heliname,Woundedgroupname)
|
||||||
@@ -2125,7 +2173,7 @@ end
|
|||||||
-- @param #string Event Event triggered.
|
-- @param #string Event Event triggered.
|
||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
-- @param #string Heliname Name of the helicopter group.
|
-- @param #string Heliname Name of the helicopter group.
|
||||||
-- @param #string Woundedgroupname Name of the downed pilot's group.
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
||||||
function CSAR:onbeforeBoarded(From, Event, To, Heliname, Woundedgroupname)
|
function CSAR:onbeforeBoarded(From, Event, To, Heliname, Woundedgroupname)
|
||||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||||
self:_ScheduledSARFlight(Heliname,Woundedgroupname)
|
self:_ScheduledSARFlight(Heliname,Woundedgroupname)
|
||||||
@@ -2138,7 +2186,7 @@ end
|
|||||||
-- @param #string Event Event triggered.
|
-- @param #string Event Event triggered.
|
||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
-- @param #string Heliname Name of the helicopter group.
|
-- @param #string Heliname Name of the helicopter group.
|
||||||
-- @param #string Woundedgroupname Name of the downed pilot's group.
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
||||||
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
||||||
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
||||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
|||||||
--- This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
|
--- This module contains derived utilities taken from the MIST framework, as well as a lot of added helpers from the MOOSE community.
|
||||||
--
|
--
|
||||||
-- ### Authors:
|
-- ### Authors:
|
||||||
--
|
--
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * FlightControl : Rework to OO framework.
|
-- * FlightControl : Rework to OO framework.
|
||||||
|
-- * And many more
|
||||||
--
|
--
|
||||||
-- @module Utils
|
-- @module Utils
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
@@ -128,6 +129,62 @@ CALLSIGN = {
|
|||||||
Dublin=9,
|
Dublin=9,
|
||||||
Perth=10,
|
Perth=10,
|
||||||
},
|
},
|
||||||
|
F16={
|
||||||
|
Viper=9,
|
||||||
|
Venom=10,
|
||||||
|
Lobo=11,
|
||||||
|
Cowboy=12,
|
||||||
|
Python=13,
|
||||||
|
Rattler=14,
|
||||||
|
Panther=15,
|
||||||
|
Wolf=16,
|
||||||
|
Weasel=17,
|
||||||
|
Wild=18,
|
||||||
|
Ninja=19,
|
||||||
|
Jedi=20,
|
||||||
|
},
|
||||||
|
F18={
|
||||||
|
Hornet=9,
|
||||||
|
Squid=10,
|
||||||
|
Ragin=11,
|
||||||
|
Roman=12,
|
||||||
|
Sting=13,
|
||||||
|
Jury=14,
|
||||||
|
Jokey=15,
|
||||||
|
Ram=16,
|
||||||
|
Hawk=17,
|
||||||
|
Devil=18,
|
||||||
|
Check=19,
|
||||||
|
Snake=20,
|
||||||
|
},
|
||||||
|
F15E={
|
||||||
|
Dude=9,
|
||||||
|
Thud=10,
|
||||||
|
Gunny=11,
|
||||||
|
Trek=12,
|
||||||
|
Sniper=13,
|
||||||
|
Sled=14,
|
||||||
|
Best=15,
|
||||||
|
Jazz=16,
|
||||||
|
Rage=17,
|
||||||
|
Tahoe=18,
|
||||||
|
},
|
||||||
|
B1B={
|
||||||
|
Bone=9,
|
||||||
|
Dark=10,
|
||||||
|
Vader=11
|
||||||
|
},
|
||||||
|
B52={
|
||||||
|
Buff=9,
|
||||||
|
Dump=10,
|
||||||
|
Kenworth=11,
|
||||||
|
},
|
||||||
|
TransportAircraft={
|
||||||
|
Heavy=9,
|
||||||
|
Trash=10,
|
||||||
|
Cargo=11,
|
||||||
|
Ascot=12,
|
||||||
|
},
|
||||||
} --#CALLSIGN
|
} --#CALLSIGN
|
||||||
|
|
||||||
--- Utilities static class.
|
--- Utilities static class.
|
||||||
@@ -1695,6 +1752,16 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
|||||||
ret_val = true
|
ret_val = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if string.find(type_name, "UH-60L") and (unit:getDrawArgumentValue(401) == 1) or (unit:getDrawArgumentValue(402) == 1) then
|
||||||
|
BASE:T(unit_name .. " cargo door is open")
|
||||||
|
ret_val = true
|
||||||
|
end
|
||||||
|
|
||||||
|
if string.find(type_name, "UH-60L" ) and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(400) == 1 then
|
||||||
|
BASE:T(unit_name .. " front door(s) are open")
|
||||||
|
ret_val = true
|
||||||
|
end
|
||||||
|
|
||||||
if ret_val == false then
|
if ret_val == false then
|
||||||
BASE:T( unit_name .. " all doors are closed" )
|
BASE:T( unit_name .. " all doors are closed" )
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -11,7 +11,6 @@
|
|||||||
-- @module Wrapper.Airbase
|
-- @module Wrapper.Airbase
|
||||||
-- @image Wrapper_Airbase.JPG
|
-- @image Wrapper_Airbase.JPG
|
||||||
|
|
||||||
|
|
||||||
--- @type AIRBASE
|
--- @type AIRBASE
|
||||||
-- @field #string ClassName Name of the class, i.e. "AIRBASE".
|
-- @field #string ClassName Name of the class, i.e. "AIRBASE".
|
||||||
-- @field #table CategoryName Names of airbase categories.
|
-- @field #table CategoryName Names of airbase categories.
|
||||||
@@ -52,7 +51,7 @@
|
|||||||
-- * @{#AIRBASE.Find}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase object.
|
-- * @{#AIRBASE.Find}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase object.
|
||||||
-- * @{#AIRBASE.FindByName}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase name.
|
-- * @{#AIRBASE.FindByName}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase name.
|
||||||
--
|
--
|
||||||
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
|
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
|
||||||
--
|
--
|
||||||
-- ## DCS Airbase APIs
|
-- ## DCS Airbase APIs
|
||||||
--
|
--
|
||||||
@@ -442,8 +441,6 @@ AIRBASE.Syria={
|
|||||||
["Abu_al_Duhur"] = "Abu al-Duhur",
|
["Abu_al_Duhur"] = "Abu al-Duhur",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Airbases of the Mariana Islands map:
|
--- Airbases of the Mariana Islands map:
|
||||||
--
|
--
|
||||||
-- * AIRBASE.MarianaIslands.Rota_Intl
|
-- * AIRBASE.MarianaIslands.Rota_Intl
|
||||||
@@ -463,7 +460,6 @@ AIRBASE.MarianaIslands={
|
|||||||
["Olf_Orote"] = "Olf Orote",
|
["Olf_Orote"] = "Olf Orote",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
|
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
|
||||||
-- @type AIRBASE.ParkingSpot
|
-- @type AIRBASE.ParkingSpot
|
||||||
-- @field Core.Point#COORDINATE Coordinate Coordinate of the parking spot.
|
-- @field Core.Point#COORDINATE Coordinate Coordinate of the parking spot.
|
||||||
@@ -772,7 +768,6 @@ function AIRBASE:SetParkingSpotBlacklist(TerminalIdBlacklist)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Get category of airbase.
|
--- Get category of airbase.
|
||||||
-- @param #AIRBASE self
|
-- @param #AIRBASE self
|
||||||
-- @return #number Category of airbase from GetDesc().category.
|
-- @return #number Category of airbase from GetDesc().category.
|
||||||
@@ -1112,8 +1107,7 @@ function AIRBASE:MarkParkingSpots(termtype, mark)
|
|||||||
for _, _spot in pairs( parkingdata ) do
|
for _, _spot in pairs( parkingdata ) do
|
||||||
|
|
||||||
-- Mark text.
|
-- Mark text.
|
||||||
local _text=string.format("Term Index=%d, Term Type=%d, Free=%s, TOAC=%s, Term ID0=%d, Dist2Rwy=%.1f m",
|
local _text = string.format( "Term Index=%d, Term Type=%d, Free=%s, TOAC=%s, Term ID0=%d, Dist2Rwy=%.1f m", _spot.TerminalID, _spot.TerminalType, tostring( _spot.Free ), tostring( _spot.TOAC ), _spot.TerminalID0, _spot.DistToRwy )
|
||||||
_spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy)
|
|
||||||
|
|
||||||
-- Create mark on the F10 map.
|
-- Create mark on the F10 map.
|
||||||
if mark then
|
if mark then
|
||||||
@@ -1121,8 +1115,7 @@ function AIRBASE:MarkParkingSpots(termtype, mark)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Info to DCS.log file.
|
-- Info to DCS.log file.
|
||||||
local _text=string.format("%s, Term Index=%3d, Term Type=%03d, Free=%5s, TOAC=%5s, Term ID0=%3d, Dist2Rwy=%.1f m",
|
local _text = string.format( "%s, Term Index=%3d, Term Type=%03d, Free=%5s, TOAC=%5s, Term ID0=%3d, Dist2Rwy=%.1f m", airbasename, _spot.TerminalID, _spot.TerminalType, tostring( _spot.Free ), tostring( _spot.TOAC ), _spot.TerminalID0, _spot.DistToRwy )
|
||||||
airbasename, _spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy)
|
|
||||||
self:E( _text )
|
self:E( _text )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1197,7 +1190,6 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
|
|||||||
az = 17 -- width
|
az = 17 -- width
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
|
-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
|
||||||
local _nspots = nspots or group:GetSize()
|
local _nspots = nspots or group:GetSize()
|
||||||
|
|
||||||
@@ -1344,7 +1336,6 @@ function AIRBASE:_CheckParkingLists(TerminalID)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Check if a whitelist was defined.
|
-- Check if a whitelist was defined.
|
||||||
if self.parkingWhitelist and #self.parkingWhitelist > 0 then
|
if self.parkingWhitelist and #self.parkingWhitelist > 0 then
|
||||||
for _, terminalID in pairs( self.parkingWhitelist or {} ) do
|
for _, terminalID in pairs( self.parkingWhitelist or {} ) do
|
||||||
@@ -1447,7 +1438,6 @@ function AIRBASE:GetRunwayData(magvar, mark)
|
|||||||
-- Airbase name.
|
-- Airbase name.
|
||||||
local name = self:GetName()
|
local name = self:GetName()
|
||||||
|
|
||||||
|
|
||||||
-- Exceptions
|
-- Exceptions
|
||||||
if name == AIRBASE.Nevada.Jean_Airport or
|
if name == AIRBASE.Nevada.Jean_Airport or
|
||||||
name == AIRBASE.Nevada.Creech_AFB or
|
name == AIRBASE.Nevada.Creech_AFB or
|
||||||
@@ -1535,7 +1525,6 @@ function AIRBASE:GetRunwayData(magvar, mark)
|
|||||||
return j
|
return j
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
for i = 1, N do
|
for i = 1, N do
|
||||||
|
|
||||||
-- Get the other spawn point coordinate.
|
-- Get the other spawn point coordinate.
|
||||||
|
|||||||
@@ -2609,6 +2609,40 @@ function GROUP:GetSkill()
|
|||||||
return skill
|
return skill
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Get the unit in the group with the highest threat level, which is still alive.
|
||||||
|
-- @param #GROUP self
|
||||||
|
-- @return Wrapper.Unit#UNIT The most dangerous unit in the group.
|
||||||
|
-- @return #number Threat level of the unit.
|
||||||
|
function GROUP:GetHighestThreat()
|
||||||
|
|
||||||
|
-- Get units of the group.
|
||||||
|
local units=self:GetUnits()
|
||||||
|
|
||||||
|
if units then
|
||||||
|
|
||||||
|
local threat=nil ; local maxtl=0
|
||||||
|
for _,_unit in pairs(units or {}) do
|
||||||
|
local unit=_unit --Wrapper.Unit#UNIT
|
||||||
|
|
||||||
|
if unit and unit:IsAlive() then
|
||||||
|
|
||||||
|
-- Threat level of group.
|
||||||
|
local tl=unit:GetThreatLevel()
|
||||||
|
|
||||||
|
-- Check if greater the current threat.
|
||||||
|
if tl>maxtl then
|
||||||
|
maxtl=tl
|
||||||
|
threat=unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return threat, maxtl
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil, nil
|
||||||
|
end
|
||||||
|
|
||||||
--do -- Smoke
|
--do -- Smoke
|
||||||
--
|
--
|
||||||
----- Signal a flare at the position of the GROUP.
|
----- Signal a flare at the position of the GROUP.
|
||||||
|
|||||||
Reference in New Issue
Block a user