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10
.vs/VSWorkspaceState.json
Normal file
10
.vs/VSWorkspaceState.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"ExpandedNodes": [
|
||||
"",
|
||||
"\\Moose Development",
|
||||
"\\Moose Development\\Moose",
|
||||
"\\Moose Development\\Moose\\Ops"
|
||||
],
|
||||
"SelectedNode": "\\Moose Development\\Moose\\Ops\\Airboss.lua",
|
||||
"PreviewInSolutionExplorer": false
|
||||
}
|
||||
BIN
.vs/slnx.sqlite
Normal file
BIN
.vs/slnx.sqlite
Normal file
Binary file not shown.
17
Moose Development/Moose/.vscode/settings.json
vendored
Normal file
17
Moose Development/Moose/.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"Lua.workspace.preloadFileSize": 1000,
|
||||
"Lua.diagnostics.disable": [
|
||||
"undefined-doc-name"
|
||||
],
|
||||
"Lua.diagnostics.globals": [
|
||||
"BASE",
|
||||
"lfs",
|
||||
"__Moose",
|
||||
"trigger",
|
||||
"coord",
|
||||
"missionCommands"
|
||||
],
|
||||
"Lua.completion.displayContext": 5,
|
||||
"Lua.runtime.version": "Lua 5.1",
|
||||
"Lua.completion.callSnippet": "Both"
|
||||
}
|
||||
@@ -425,7 +425,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- * @{#AI_A2A_DISPATCHER.SetSquadronTakeoffFromParkingHot}() will spawn new aircraft in with running engines at a parking spot at the airfield.
|
||||
-- * @{#AI_A2A_DISPATCHER.SetSquadronTakeoffFromRunway}() will spawn new aircraft at the runway at the airfield.
|
||||
--
|
||||
-- **The default landing method is to spawn new aircraft directly in the air.**
|
||||
-- **The default take-off method is to spawn new aircraft directly in the air.**
|
||||
--
|
||||
-- Use these methods to fine-tune for specific airfields that are known to create bottlenecks, or have reduced airbase efficiency.
|
||||
-- The more and the longer aircraft need to taxi at an airfield, the more risk there is that:
|
||||
@@ -881,8 +881,9 @@ do -- AI_A2A_DISPATCHER
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type AI_A2A_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_A2A_DISPATCHER.Takeoff Takeoff
|
||||
|
||||
---
|
||||
-- @field #AI_A2A_DISPATCHER.Takeoff Takeoff
|
||||
AI_A2A_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defines Landing type/location.
|
||||
@@ -928,6 +929,8 @@ do -- AI_A2A_DISPATCHER
|
||||
self.DefenderTasks = {} -- The Defenders Tasks.
|
||||
self.DefenderDefault = {} -- The Defender Default Settings over all Squadrons.
|
||||
|
||||
self.SetSendPlayerMessages = false --#boolean Flash messages to player
|
||||
|
||||
-- TODO: Check detection through radar.
|
||||
self.Detection:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
-- self.Detection:InitDetectRadar( true )
|
||||
@@ -1510,7 +1513,7 @@ do -- AI_A2A_DISPATCHER
|
||||
local Message = "Clearing (" .. DefenderTask.Type .. ") "
|
||||
Message = Message .. Defender:GetName()
|
||||
if Target then
|
||||
Message = Message .. ( Target and ( " from " .. Target.Index .. " [" .. Target.Set:Count() .. "]" ) ) or ""
|
||||
Message = Message .. ((Target and (" from " .. Target.Index .. " [" .. Target.Set:Count() .. "]")) or "")
|
||||
end
|
||||
self:F( { Target = Message } )
|
||||
end
|
||||
@@ -1559,7 +1562,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
local Message = "(" .. self.DefenderTasks[Defender].Type .. ") "
|
||||
Message = Message .. Defender:GetName()
|
||||
Message = Message .. ( AttackerDetection and ( " target " .. AttackerDetection.Index .. " [" .. AttackerDetection.Set:Count() .. "]" ) ) or ""
|
||||
Message = Message .. ((AttackerDetection and (" target " .. AttackerDetection.Index .. " [" .. AttackerDetection.Set:Count() .. "]")) or "")
|
||||
self:F( { AttackerDetection = Message } )
|
||||
if AttackerDetection then
|
||||
self.DefenderTasks[Defender].Target = AttackerDetection
|
||||
@@ -2319,6 +2322,13 @@ do -- AI_A2A_DISPATCHER
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set flashing player messages on or off
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #boolean onoff Set messages on (true) or off (false)
|
||||
function AI_A2A_DISPATCHER:SetSendMessages( onoff )
|
||||
self.SetSendPlayerMessages = onoff
|
||||
end
|
||||
|
||||
--- Sets flights to take-off in the air, as part of the defense system.
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #string SquadronName The name of the squadron.
|
||||
@@ -2653,7 +2663,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- -- Let flights by default land and despawn at engine shutdown.
|
||||
-- A2ADispatcher:SetDefaultLandingAtEngineShutdown()
|
||||
--
|
||||
function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
|
||||
function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
|
||||
|
||||
self:SetDefaultLanding( AI_A2A_DISPATCHER.Landing.AtEngineShutdown )
|
||||
|
||||
@@ -2971,7 +2981,20 @@ do -- AI_A2A_DISPATCHER
|
||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||
if AttackerCount > DefenderCount then
|
||||
local Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
if AIFriendly then
|
||||
local classname = AIFriendly.ClassName or "No Class Name"
|
||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||
--self:I("Class Name: " .. classname)
|
||||
--self:I("Unit Name: " .. unitname)
|
||||
--self:I({AIFriendly})
|
||||
end
|
||||
local Friendly = nil
|
||||
if AIFriendly and AIFriendly:IsAlive() then
|
||||
--self:I("AIFriendly alive, getting GROUP")
|
||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
end
|
||||
|
||||
if Friendly and Friendly:IsAlive() then
|
||||
-- Ok, so we have a friendly near the potential target.
|
||||
-- Now we need to check if the AIGroup has a Task.
|
||||
@@ -3175,7 +3198,9 @@ do -- AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " Wheels up.", DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " Wheels up.", DefenderGroup )
|
||||
end
|
||||
AI_A2A_Fsm:__Patrol( 2 ) -- Start Patrolling
|
||||
end
|
||||
end
|
||||
@@ -3187,10 +3212,10 @@ do -- AI_A2A_DISPATCHER
|
||||
self:GetParent( self ).onafterPatrolRoute( self, DefenderGroup, From, Event, To )
|
||||
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
if Squadron then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", patrolling.", DefenderGroup )
|
||||
if Squadron and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", patrolling.", DefenderGroup )
|
||||
end
|
||||
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
@@ -3206,8 +3231,8 @@ do -- AI_A2A_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
if Squadron then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
if Squadron and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
end
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
@@ -3391,10 +3416,10 @@ do -- AI_A2A_DISPATCHER
|
||||
local DefenderTarget = Dispatcher:GetDefenderTaskTarget( DefenderGroup )
|
||||
|
||||
if DefenderTarget then
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " wheels up.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " колеса вверх.", DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " wheels up.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " колёса вверх.", DefenderGroup )
|
||||
end
|
||||
-- Fsm:__Engage( 2, DefenderTarget.Set ) -- Engage on the TargetSetUnit
|
||||
Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
|
||||
@@ -3412,12 +3437,12 @@ do -- AI_A2A_DISPATCHER
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", intercepting bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", перехват самолетов в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "DE" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", Eindringlinge abfangen bei" .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", intercepting bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", перехватывая боги в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "DE" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", Eindringlinge abfangen bei" .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
self:GetParent( Fsm ).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
@@ -3434,10 +3459,10 @@ do -- AI_A2A_DISPATCHER
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", захватывающие самолеты в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging bogeys at " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", задействуя боги в " .. Coordinate:ToStringA2A( DefenderGroup, nil, Squadron.Language ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
self:GetParent( Fsm ).onafterEngage( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
@@ -3452,10 +3477,10 @@ do -- AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", возвращаясь на базу.", DefenderGroup )
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " returning to base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", возвращение на базу.", DefenderGroup )
|
||||
end
|
||||
end
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
@@ -3483,11 +3508,11 @@ do -- AI_A2A_DISPATCHER
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron.Language == "EN" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " landing at base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", захватывающие самолеты в посадка на базу.", DefenderGroup )
|
||||
end
|
||||
if Squadron.Language == "EN" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. " landing at base.", DefenderGroup )
|
||||
elseif Squadron.Language == "RU" and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", посадка на базу.", DefenderGroup )
|
||||
end
|
||||
|
||||
if Action and Action == "Destroy" then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, DefenderGroup )
|
||||
@@ -3570,7 +3595,7 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
|
||||
--- Assigns A2G AI Tasks in relation to the detected items.
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_DISPATCHER:Order( DetectedItem )
|
||||
|
||||
local detection = self.Detection -- Functional.Detection#DETECTION_AREAS
|
||||
@@ -3876,6 +3901,30 @@ do
|
||||
function AI_A2A_DISPATCHER:SchedulerCAP( SquadronName )
|
||||
self:CAP( SquadronName )
|
||||
end
|
||||
|
||||
--- Add resources to a Squadron
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #string Squadron The squadron name.
|
||||
-- @param #number Amount Number of resources to add.
|
||||
function AI_A2A_DISPATCHER:AddToSquadron(Squadron,Amount)
|
||||
local Squadron = self:GetSquadron(Squadron)
|
||||
if Squadron.ResourceCount then
|
||||
Squadron.ResourceCount = Squadron.ResourceCount + Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
|
||||
--- Remove resources from a Squadron
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #string Squadron The squadron name.
|
||||
-- @param #number Amount Number of resources to remove.
|
||||
function AI_A2A_DISPATCHER:RemoveFromSquadron(Squadron,Amount)
|
||||
local Squadron = self:GetSquadron(Squadron)
|
||||
if Squadron.ResourceCount then
|
||||
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -4447,5 +4496,5 @@ do
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
@@ -999,7 +999,9 @@ do -- AI_A2G_DISPATCHER
|
||||
-- self.Detection:InitDetectRadar( false )
|
||||
-- self.Detection:InitDetectVisual( true )
|
||||
-- self.Detection:SetRefreshTimeInterval( 30 )
|
||||
|
||||
|
||||
self.SetSendPlayerMessages = false --flash messages to players
|
||||
|
||||
self:SetDefenseRadius()
|
||||
self:SetDefenseLimit( nil )
|
||||
self:SetDefenseApproach( AI_A2G_DISPATCHER.DefenseApproach.Random )
|
||||
@@ -3718,7 +3720,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", wheels up.", DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", wheels up.", DefenderGroup )
|
||||
end
|
||||
AI_A2G_Fsm:Patrol() -- Engage on the TargetSetUnit
|
||||
end
|
||||
end
|
||||
@@ -3730,7 +3734,7 @@ do -- AI_A2G_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
if Squadron then
|
||||
if Squadron and self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", patrolling.", DefenderGroup )
|
||||
end
|
||||
|
||||
@@ -3749,8 +3753,9 @@ do -- AI_A2G_DISPATCHER
|
||||
if Squadron and AttackSetUnit:Count() > 0 then
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", moving on to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", moving on to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3764,8 +3769,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
if FirstUnit then
|
||||
local Coordinate = FirstUnit:GetCoordinate()
|
||||
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3776,8 +3782,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", returning to base.", DefenderGroup )
|
||||
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", returning to base.", DefenderGroup )
|
||||
end
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
@@ -3789,7 +3796,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = AI_A2G_Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", lost control." )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", lost control." )
|
||||
end
|
||||
if DefenderGroup:IsAboveRunway() then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, DefenderGroup )
|
||||
DefenderGroup:Destroy()
|
||||
@@ -3804,8 +3813,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", landing at base.", DefenderGroup )
|
||||
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", landing at base.", DefenderGroup )
|
||||
end
|
||||
if Action and Action == "Destroy" then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, DefenderGroup )
|
||||
DefenderGroup:Destroy()
|
||||
@@ -3861,7 +3871,9 @@ do -- AI_A2G_DISPATCHER
|
||||
self:F( { DefenderTarget = DefenderTarget } )
|
||||
|
||||
if DefenderTarget then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", wheels up.", DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", wheels up.", DefenderGroup )
|
||||
end
|
||||
AI_A2G_Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
|
||||
end
|
||||
end
|
||||
@@ -3876,8 +3888,9 @@ do -- AI_A2G_DISPATCHER
|
||||
if Squadron then
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
end
|
||||
@@ -3892,8 +3905,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
if FirstUnit then
|
||||
local Coordinate = FirstUnit:GetCoordinate()
|
||||
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", engaging ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3903,8 +3917,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", returning to base.", DefenderGroup )
|
||||
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", returning to base.", DefenderGroup )
|
||||
end
|
||||
self:GetParent(self).onafterRTB( self, DefenderGroup, From, Event, To )
|
||||
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
@@ -3918,8 +3933,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = AI_A2G_Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
--Dispatcher:MessageToPlayers( Squadron, "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " lost control." )
|
||||
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " lost control." )
|
||||
end
|
||||
if DefenderGroup:IsAboveRunway() then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, DefenderGroup )
|
||||
DefenderGroup:Destroy()
|
||||
@@ -3934,8 +3950,9 @@ do -- AI_A2G_DISPATCHER
|
||||
local DefenderName = DefenderGroup:GetCallsign()
|
||||
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", landing at base.", DefenderGroup )
|
||||
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", landing at base.", DefenderGroup )
|
||||
end
|
||||
if Action and Action == "Destroy" then
|
||||
Dispatcher:RemoveDefenderFromSquadron( Squadron, DefenderGroup )
|
||||
DefenderGroup:Destroy()
|
||||
@@ -3975,7 +3992,7 @@ do -- AI_A2G_DISPATCHER
|
||||
local EvaluateDistance = AttackCoordinate:Get2DDistance( DefenseCoordinate )
|
||||
|
||||
-- Now check if this coordinate is not in a danger zone, meaning, that the attack line is not crossing other coordinates.
|
||||
-- (y1 – y2)x + (x2 – x1)y + (x1y2 – x2y1) = 0
|
||||
-- (y1 - y2)x + (x2 - x1)y + (x1y2 - x2y1) = 0
|
||||
|
||||
local c1 = DefenseCoordinate
|
||||
local c2 = AttackCoordinate
|
||||
@@ -4036,7 +4053,7 @@ do -- AI_A2G_DISPATCHER
|
||||
for DefenderID, DefenderGroup in pairs( DefenderFriendlies or {} ) do
|
||||
|
||||
-- Here we check if the defenders have a defense line to the attackers.
|
||||
-- If the attackers are behind enemy lines or too close to an other defense line; then don´t engage.
|
||||
-- If the attackers are behind enemy lines or too close to an other defense line; then don't engage.
|
||||
local DefenseCoordinate = DefenderGroup:GetCoordinate()
|
||||
local HasDefenseLine = self:HasDefenseLine( DefenseCoordinate, DetectedItem )
|
||||
|
||||
@@ -4341,7 +4358,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
-- Show tactical situation
|
||||
local ThreatLevel = DetectedItem.Set:CalculateThreatLevelA2G()
|
||||
Report:Add( string.format( " - %1s%s ( %04s ): ( #%02d - %-4s ) %s" , ( DetectedItem.IsDetected == true ) and "!" or " ", DetectedItem.ItemID, DetectedItem.Index, DetectedItem.Set:Count(), DetectedItem.Type or " --- ", string.rep( "■", ThreatLevel ) ) )
|
||||
Report:Add( string.format( " - %1s%s ( %04s ): ( #%02d - %-4s ) %s" , ( DetectedItem.IsDetected == true ) and "!" or " ", DetectedItem.ItemID, DetectedItem.Index, DetectedItem.Set:Count(), DetectedItem.Type or " --- ", string.rep( "■", ThreatLevel ) ) )
|
||||
for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
|
||||
local Defender = Defender -- Wrapper.Group#GROUP
|
||||
if DefenderTask.Target and DefenderTask.Target.Index == DetectedItem.Index then
|
||||
@@ -4559,7 +4576,7 @@ do -- AI_A2G_DISPATCHER
|
||||
if self.TacticalDisplay then
|
||||
-- Show tactical situation
|
||||
local ThreatLevel = DetectedItem.Set:CalculateThreatLevelA2G()
|
||||
Report:Add( string.format( " - %1s%s ( %4s ): ( #%d - %4s ) %s" , ( DetectedItem.IsDetected == true ) and "!" or " ", DetectedItem.ItemID, DetectedItem.Index, DetectedItem.Set:Count(), DetectedItem.Type or " --- ", string.rep( "■", ThreatLevel ) ) )
|
||||
Report:Add( string.format( " - %1s%s ( %4s ): ( #%d - %4s ) %s" , ( DetectedItem.IsDetected == true ) and "!" or " ", DetectedItem.ItemID, DetectedItem.Index, DetectedItem.Set:Count(), DetectedItem.Type or " --- ", string.rep( "■", ThreatLevel ) ) )
|
||||
for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
|
||||
local Defender = Defender -- Wrapper.Group#GROUP
|
||||
if DefenderTask.Target and DefenderTask.Target.Index == DetectedItem.Index then
|
||||
@@ -4728,6 +4745,35 @@ do
|
||||
local PatrolTaskType = PatrolTaskTypes[math.random(1,3)]
|
||||
self:Patrol( SquadronName, PatrolTaskType )
|
||||
end
|
||||
|
||||
|
||||
--- Set flashing player messages on or off
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #boolean onoff Set messages on (true) or off (false)
|
||||
function AI_A2G_DISPATCHER:SetSendMessages( onoff )
|
||||
self.SetSendPlayerMessages = onoff
|
||||
end
|
||||
end
|
||||
|
||||
--- Add resources to a Squadron
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string Squadron The squadron name.
|
||||
-- @param #number Amount Number of resources to add.
|
||||
function AI_A2G_DISPATCHER:AddToSquadron(Squadron,Amount)
|
||||
local Squadron = self:GetSquadron(Squadron)
|
||||
if Squadron.ResourceCount then
|
||||
Squadron.ResourceCount = Squadron.ResourceCount + Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
|
||||
--- Remove resources from a Squadron
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string Squadron The squadron name.
|
||||
-- @param #number Amount Number of resources to remove.
|
||||
function AI_A2G_DISPATCHER:RemoveFromSquadron(Squadron,Amount)
|
||||
local Squadron = self:GetSquadron(Squadron)
|
||||
if Squadron.ResourceCount then
|
||||
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
@@ -253,6 +253,9 @@ function AI_AIR:New( AIGroup )
|
||||
|
||||
self.IdleCount = 0
|
||||
|
||||
self.RTBSpeedMaxFactor = 0.6
|
||||
self.RTBSpeedMinFactor = 0.5
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -576,6 +579,19 @@ function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||
|
||||
end
|
||||
|
||||
--- Set the min and max factors on RTB speed. Use this, if your planes are heading back to base too fast. Default values are 0.5 and 0.6.
|
||||
-- The RTB speed is calculated as the max speed of the unit multiplied by MinFactor (lower bracket) and multiplied by MaxFactor (upper bracket).
|
||||
-- A random value in this bracket is then applied in the waypoint routing generation.
|
||||
-- @param #AI_AIR self
|
||||
-- @param #number MinFactor Lower bracket factor. Defaults to 0.5.
|
||||
-- @param #number MaxFactor Upper bracket factor. Defaults to 0.6.
|
||||
-- @return #AI_AIR self
|
||||
function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
||||
self.RTBSpeedMaxFactor = MaxFactor or 0.6
|
||||
self.RTBSpeedMinFactor = MinFactor or 0.5
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
@@ -589,7 +605,9 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
|
||||
self:ClearTargetDistance()
|
||||
--AIGroup:ClearTasks()
|
||||
|
||||
|
||||
AIGroup:OptionProhibitAfterburner(true)
|
||||
|
||||
local EngageRoute = {}
|
||||
|
||||
--- Calculate the target route point.
|
||||
@@ -597,12 +615,14 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
local FromCoord = AIGroup:GetCoordinate()
|
||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+1000 -- let's set this 1000m/3000 feet above ground
|
||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||
|
||||
if not self.RTBMinSpeed or not self.RTBMaxSpeed then
|
||||
local RTBSpeedMax = AIGroup:GetSpeedMax()
|
||||
self:SetRTBSpeed( RTBSpeedMax * 0.5, RTBSpeedMax * 0.6 )
|
||||
local RTBSpeedMaxFactor = self.RTBSpeedMaxFactor or 0.6
|
||||
local RTBSpeedMinFactor = self.RTBSpeedMinFactor or 0.5
|
||||
self:SetRTBSpeed( RTBSpeedMax * RTBSpeedMinFactor, RTBSpeedMax * RTBSpeedMaxFactor)
|
||||
end
|
||||
|
||||
local RTBSpeed = math.random( self.RTBMinSpeed, self.RTBMaxSpeed )
|
||||
|
||||
@@ -533,6 +533,10 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
if not TargetCoord then
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||
|
||||
@@ -515,8 +515,8 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/AIB%20-%20AI%20Balancing)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/CAP%20-%20Combat%20Air%20Patrol)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -428,8 +428,10 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
if not CurrentVec2 then return self end
|
||||
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/CAS%20-%20Close%20Air%20Support)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -459,8 +459,8 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
|
||||
@@ -174,8 +174,8 @@ function AI_CARGO_DISPATCHER_HELICOPTER:New( HelicopterSet, CargoSet, PickupZone
|
||||
self:SetPickupSpeed( 350, 150 )
|
||||
self:SetDeploySpeed( 350, 150 )
|
||||
|
||||
self:SetPickupRadius( 0, 0 )
|
||||
self:SetDeployRadius( 0, 0 )
|
||||
self:SetPickupRadius( 40, 12 )
|
||||
self:SetDeployRadius( 40, 12 )
|
||||
|
||||
self:SetPickupHeight( 500, 200 )
|
||||
self:SetDeployHeight( 500, 200 )
|
||||
@@ -186,6 +186,9 @@ end
|
||||
|
||||
function AI_CARGO_DISPATCHER_HELICOPTER:AICargo( Helicopter, CargoSet )
|
||||
|
||||
return AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
|
||||
local dispatcher = AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
|
||||
dispatcher:SetLandingSpeedAndHeight(27, 6)
|
||||
return dispatcher
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||
-- @image AI_Cargo_Dispatching_For_Ship.JPG
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- @module AI.AI_Cargo_Ship
|
||||
-- @image AI_Cargo_Dispatching_For_Ship.JPG
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_SHIP
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
@@ -1140,8 +1140,8 @@ end
|
||||
-- @param DCS#Vec3 CV2 Vec3
|
||||
function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
||||
|
||||
if FollowGroup:GetState( FollowGroup, "Mode" ) == self.__Enum.Mode.Formation then
|
||||
|
||||
if FollowGroup:GetState( FollowGroup, "Mode" ) == self.__Enum.Mode.Formation and not self:Is("Stopped") then
|
||||
|
||||
self:T({Mode=FollowGroup:GetState( FollowGroup, "Mode" )})
|
||||
|
||||
FollowGroup:OptionROTEvadeFire()
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/PAT%20-%20Patrolling)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -725,8 +725,8 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if self.Controllable:IsAlive() then
|
||||
local life = self.Controllable:GetLife() or 0
|
||||
if self.Controllable:IsAlive() and life > 1 then
|
||||
-- Determine if the AIControllable is within the PatrolZone.
|
||||
-- If not, make a waypoint within the to that the AIControllable will fly at maximum speed to that point.
|
||||
|
||||
@@ -743,8 +743,9 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
if self.Controllable:InAir() == false then
|
||||
self:T( "Not in the air, finding route path within PatrolZone" )
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
if not CurrentVec2 then return end
|
||||
--Done: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
@@ -758,8 +759,9 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
else
|
||||
self:T( "In the air, finding route path within PatrolZone" )
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
if not CurrentVec2 then return end
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
@@ -870,9 +872,10 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
if not CurrentVec2 then return end
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
--local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
|
||||
@@ -206,27 +206,29 @@
|
||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
||||
--
|
||||
-- ## 5.2) The \#CARGO tag to create CARGO_CRATE objects:
|
||||
-- ## 5.2) The \#CARGO tag to create CARGO_CRATE or CARGO_SLINGLOAD objects:
|
||||
--
|
||||
-- You can also use the \#CARGO tag on **static** objects, including **static cargo** objects of the mission editor.
|
||||
--
|
||||
-- For example, the following #CARGO naming in the **static name** of the object, will create a CARGO_CRATE object when the mission starts.
|
||||
--
|
||||
-- `Static #CARGO(T=Workmaterials,RR=500,NR=25)`
|
||||
-- `Static #CARGO(T=Workmaterials,C=CRATE,RR=500,NR=25)`
|
||||
--
|
||||
-- This will create a CARGO_CRATE object:
|
||||
--
|
||||
-- * with the group name `Static #CARGO`
|
||||
-- * is of type `Workmaterials`
|
||||
-- * is of category `CRATE` (as opposed to `SLING`)
|
||||
-- * will report when a carrier is within 500 meters
|
||||
-- * will board to carriers when the carrier is within 500 meters from the cargo object
|
||||
-- * will disappear when the cargo is within 25 meters from the carrier during boarding
|
||||
--
|
||||
-- So the overall syntax of the #CARGO naming tag and arguments are:
|
||||
--
|
||||
-- `StaticName #CARGO(T=CargoTypeName,RR=Range,NR=Range)`
|
||||
-- `StaticName #CARGO(T=CargoTypeName,C=Category,RR=Range,NR=Range)`
|
||||
--
|
||||
-- * **T=** Provide a text that contains the type name of the cargo object. This type name can be used to filter cargo within a SET_CARGO object.
|
||||
-- * **C=** Provide either `CRATE` or `SLING` to have this static created as a CARGO_CRATE or CARGO_SLINGLOAD respectivly.
|
||||
-- * **RR=** Provide the minimal range in meters when the report to the carrier, and board to the carrier.
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
|
||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||
|
||||
943
Moose Development/Moose/Core/Astar.lua
Normal file
943
Moose Development/Moose/Core/Astar.lua
Normal file
@@ -0,0 +1,943 @@
|
||||
--- **Core** - A* Pathfinding.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Find path from A to B.
|
||||
-- * Pre-defined as well as custom valid neighbour functions.
|
||||
-- * Pre-defined as well as custom cost functions.
|
||||
-- * Easy rectangular grid setup.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Core.Astar
|
||||
-- @image CORE_Astar.png
|
||||
|
||||
|
||||
--- ASTAR class.
|
||||
-- @type ASTAR
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #table nodes Table of nodes.
|
||||
-- @field #number counter Node counter.
|
||||
-- @field #number Nnodes Number of nodes.
|
||||
-- @field #number nvalid Number of nvalid calls.
|
||||
-- @field #number nvalidcache Number of cached valid evals.
|
||||
-- @field #number ncost Number of cost evaluations.
|
||||
-- @field #number ncostcache Number of cached cost evals.
|
||||
-- @field #ASTAR.Node startNode Start node.
|
||||
-- @field #ASTAR.Node endNode End node.
|
||||
-- @field Core.Point#COORDINATE startCoord Start coordinate.
|
||||
-- @field Core.Point#COORDINATE endCoord End coordinate.
|
||||
-- @field #function ValidNeighbourFunc Function to check if a node is valid.
|
||||
-- @field #table ValidNeighbourArg Optional arguments passed to the valid neighbour function.
|
||||
-- @field #function CostFunc Function to calculate the heuristic "cost" to go from one node to another.
|
||||
-- @field #table CostArg Optional arguments passed to the cost function.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *When nothing goes right... Go left!*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The ASTAR Concept
|
||||
--
|
||||
-- Pathfinding algorithm.
|
||||
--
|
||||
--
|
||||
-- # Start and Goal
|
||||
--
|
||||
-- The first thing we need to define is obviously the place where we want to start and where we want to go eventually.
|
||||
--
|
||||
-- ## Start
|
||||
--
|
||||
-- The start
|
||||
--
|
||||
-- ## Goal
|
||||
--
|
||||
--
|
||||
-- # Nodes
|
||||
--
|
||||
-- ## Rectangular Grid
|
||||
--
|
||||
-- A rectangular grid can be created using the @{#ASTAR.CreateGrid}(*ValidSurfaceTypes, BoxHY, SpaceX, deltaX, deltaY, MarkGrid*), where
|
||||
--
|
||||
-- * *ValidSurfaceTypes* is a table of valid surface types. By default all surface types are valid.
|
||||
-- * *BoxXY* is the width of the grid perpendicular the the line between start and end node. Default is 40,000 meters (40 km).
|
||||
-- * *SpaceX* is the additional space behind the start and end nodes. Default is 20,000 meters (20 km).
|
||||
-- * *deltaX* is the grid spacing between nodes in the direction of start and end node. Default is 2,000 meters (2 km).
|
||||
-- * *deltaY* is the grid spacing perpendicular to the direction of start and end node. Default is the same as *deltaX*.
|
||||
-- * *MarkGrid* If set to *true*, this places marker on the F10 map on each grid node. Note that this can stall DCS if too many nodes are created.
|
||||
--
|
||||
-- ## Valid Surfaces
|
||||
--
|
||||
-- Certain unit types can only travel on certain surfaces types, for example
|
||||
--
|
||||
-- * Naval units can only travel on water (that also excludes shallow water in DCS currently),
|
||||
-- * Ground units can only traval on land.
|
||||
--
|
||||
-- By restricting the surface type in the grid construction, we also reduce the number of nodes, which makes the algorithm more efficient.
|
||||
--
|
||||
-- ## Box Width (BoxHY)
|
||||
--
|
||||
-- The box width needs to be large enough to capture all paths you want to consider.
|
||||
--
|
||||
-- ## Space in X
|
||||
--
|
||||
-- The space in X value is important if the algorithm needs to to backwards from the start node or needs to extend even further than the end node.
|
||||
--
|
||||
-- ## Grid Spacing
|
||||
--
|
||||
-- The grid spacing is an important factor as it determines the number of nodes and hence the performance of the algorithm. It should be as large as possible.
|
||||
-- However, if the value is too large, the algorithm might fail to get a valid path.
|
||||
--
|
||||
-- A good estimate of the grid spacing is to set it to be smaller (~ half the size) of the smallest gap you need to path.
|
||||
--
|
||||
-- # Valid Neighbours
|
||||
--
|
||||
-- The A* algorithm needs to know if a transition from one node to another is allowed or not. By default, hopping from one node to another is always possible.
|
||||
--
|
||||
-- ## Line of Sight
|
||||
--
|
||||
-- For naval
|
||||
--
|
||||
--
|
||||
-- # Heuristic Cost
|
||||
--
|
||||
-- In order to determine the optimal path, the pathfinding algorithm needs to know, how costly it is to go from one node to another.
|
||||
-- Often, this can simply be determined by the distance between two nodes. Therefore, the default cost function is set to be the 2D distance between two nodes.
|
||||
--
|
||||
--
|
||||
-- # Calculate the Path
|
||||
--
|
||||
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||
-- describe the optimal path from the start node to the end node.
|
||||
--
|
||||
-- By default, the start and end node are include in the table that is returned.
|
||||
--
|
||||
-- Note that a valid path must not always exist. So you should check if the function returns *nil*.
|
||||
--
|
||||
-- Common reasons that a path cannot be found are:
|
||||
--
|
||||
-- * The grid is too small ==> increase grid size, e.g. *BoxHY* and/or *SpaceX* if you use a rectangular grid.
|
||||
-- * The grid spacing is too large ==> decrease *deltaX* and/or *deltaY*
|
||||
-- * There simply is no valid path ==> you are screwed :(
|
||||
--
|
||||
--
|
||||
-- # Examples
|
||||
--
|
||||
-- ## Strait of Hormuz
|
||||
--
|
||||
-- Carrier Group finds its way through the Stait of Hormuz.
|
||||
--
|
||||
-- ##
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #ASTAR
|
||||
ASTAR = {
|
||||
ClassName = "ASTAR",
|
||||
Debug = nil,
|
||||
lid = nil,
|
||||
nodes = {},
|
||||
counter = 1,
|
||||
Nnodes = 0,
|
||||
ncost = 0,
|
||||
ncostcache = 0,
|
||||
nvalid = 0,
|
||||
nvalidcache = 0,
|
||||
}
|
||||
|
||||
--- Node data.
|
||||
-- @type ASTAR.Node
|
||||
-- @field #number id Node id.
|
||||
-- @field Core.Point#COORDINATE coordinate Coordinate of the node.
|
||||
-- @field #number surfacetype Surface type.
|
||||
-- @field #table valid Cached valid/invalid nodes.
|
||||
-- @field #table cost Cached cost.
|
||||
|
||||
--- ASTAR infinity.
|
||||
-- @field #number INF
|
||||
ASTAR.INF=1/0
|
||||
|
||||
--- ASTAR class version.
|
||||
-- @field #string version
|
||||
ASTAR.version="0.4.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Add more valid neighbour functions.
|
||||
-- TODO: Write docs.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new ASTAR object.
|
||||
-- @param #ASTAR self
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:New()
|
||||
|
||||
-- Inherit everything from INTEL class.
|
||||
local self=BASE:Inherit(self, BASE:New()) --#ASTAR
|
||||
|
||||
self.lid="ASTAR | "
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set coordinate from where to start.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate Start coordinate.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetStartCoordinate(Coordinate)
|
||||
|
||||
self.startCoord=Coordinate
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set coordinate where you want to go.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate end coordinate.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetEndCoordinate(Coordinate)
|
||||
|
||||
self.endCoord=Coordinate
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a node from a given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate where to create the node.
|
||||
-- @return #ASTAR.Node The node.
|
||||
function ASTAR:GetNodeFromCoordinate(Coordinate)
|
||||
|
||||
local node={} --#ASTAR.Node
|
||||
|
||||
node.coordinate=Coordinate
|
||||
node.surfacetype=Coordinate:GetSurfaceType()
|
||||
node.id=self.counter
|
||||
|
||||
node.valid={}
|
||||
node.cost={}
|
||||
|
||||
self.counter=self.counter+1
|
||||
|
||||
return node
|
||||
end
|
||||
|
||||
|
||||
--- Add a node to the table of grid nodes.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:AddNode(Node)
|
||||
|
||||
self.nodes[Node.id]=Node
|
||||
self.Nnodes=self.Nnodes+1
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a node to the table of grid nodes specifying its coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate where the node is created.
|
||||
-- @return #ASTAR.Node The node.
|
||||
function ASTAR:AddNodeFromCoordinate(Coordinate)
|
||||
|
||||
local node=self:GetNodeFromCoordinate(Coordinate)
|
||||
|
||||
self:AddNode(node)
|
||||
|
||||
return node
|
||||
end
|
||||
|
||||
--- Check if the coordinate of a node has is at a valid surface type.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added.
|
||||
-- @param #table SurfaceTypes Surface types, for example `{land.SurfaceType.WATER}`. By default all surface types are valid.
|
||||
-- @return #boolean If true, surface type of node is valid.
|
||||
function ASTAR:CheckValidSurfaceType(Node, SurfaceTypes)
|
||||
|
||||
if SurfaceTypes then
|
||||
|
||||
if type(SurfaceTypes)~="table" then
|
||||
SurfaceTypes={SurfaceTypes}
|
||||
end
|
||||
|
||||
for _,surface in pairs(SurfaceTypes) do
|
||||
if surface==Node.surfacetype then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
else
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Add a function to determine if a neighbour of a node is valid.
|
||||
-- @param #ASTAR self
|
||||
-- @param #function NeighbourFunction Function that needs to return *true* for a neighbour to be valid.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetValidNeighbourFunction(NeighbourFunction, ...)
|
||||
|
||||
self.ValidNeighbourFunc=NeighbourFunction
|
||||
|
||||
self.ValidNeighbourArg={}
|
||||
if arg then
|
||||
self.ValidNeighbourArg=arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set valid neighbours to require line of sight between two nodes.
|
||||
-- @param #ASTAR self
|
||||
-- @param #number CorridorWidth Width of LoS corridor in meters.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetValidNeighbourLoS(CorridorWidth)
|
||||
|
||||
self:SetValidNeighbourFunction(ASTAR.LoS, CorridorWidth)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set valid neighbours to be in a certain distance.
|
||||
-- @param #ASTAR self
|
||||
-- @param #number MaxDistance Max distance between nodes in meters. Default is 2000 m.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetValidNeighbourDistance(MaxDistance)
|
||||
|
||||
self:SetValidNeighbourFunction(ASTAR.DistMax, MaxDistance)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set valid neighbours to be in a certain distance.
|
||||
-- @param #ASTAR self
|
||||
-- @param #number MaxDistance Max distance between nodes in meters. Default is 2000 m.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetValidNeighbourRoad(MaxDistance)
|
||||
|
||||
self:SetValidNeighbourFunction(ASTAR.Road, MaxDistance)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the function which calculates the "cost" to go from one to another node.
|
||||
-- The first to arguments of this function are always the two nodes under consideration. But you can add optional arguments.
|
||||
-- Very often the distance between nodes is a good measure for the cost.
|
||||
-- @param #ASTAR self
|
||||
-- @param #function CostFunction Function that returns the "cost".
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetCostFunction(CostFunction, ...)
|
||||
|
||||
self.CostFunc=CostFunction
|
||||
|
||||
self.CostArg={}
|
||||
if arg then
|
||||
self.CostArg=arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set heuristic cost to go from one node to another to be their 2D distance.
|
||||
-- @param #ASTAR self
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetCostDist2D()
|
||||
|
||||
self:SetCostFunction(ASTAR.Dist2D)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set heuristic cost to go from one node to another to be their 3D distance.
|
||||
-- @param #ASTAR self
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetCostDist3D()
|
||||
|
||||
self:SetCostFunction(ASTAR.Dist3D)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set heuristic cost to go from one node to another to be their 3D distance.
|
||||
-- @param #ASTAR self
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetCostRoad()
|
||||
|
||||
self:SetCostFunction(ASTAR)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Grid functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a rectangular grid of nodes between star and end coordinate.
|
||||
-- The coordinate system is oriented along the line between start and end point.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table ValidSurfaceTypes Valid surface types. By default is all surfaces are allowed.
|
||||
-- @param #number BoxHY Box "height" in meters along the y-coordinate. Default 40000 meters (40 km).
|
||||
-- @param #number SpaceX Additional space in meters before start and after end coordinate. Default 10000 meters (10 km).
|
||||
-- @param #number deltaX Increment in the direction of start to end coordinate in meters. Default 2000 meters.
|
||||
-- @param #number deltaY Increment perpendicular to the direction of start to end coordinate in meters. Default is same as deltaX.
|
||||
-- @param #boolean MarkGrid If true, create F10 map markers at grid nodes.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:CreateGrid(ValidSurfaceTypes, BoxHY, SpaceX, deltaX, deltaY, MarkGrid)
|
||||
|
||||
-- Note that internally
|
||||
-- x coordinate is z: x-->z Line from start to end
|
||||
-- y coordinate is x: y-->x Perpendicular
|
||||
|
||||
-- Grid length and width.
|
||||
local Dz=SpaceX or 10000
|
||||
local Dx=BoxHY and BoxHY/2 or 20000
|
||||
|
||||
-- Increments.
|
||||
local dz=deltaX or 2000
|
||||
local dx=deltaY or dz
|
||||
|
||||
-- Heading from start to end coordinate.
|
||||
local angle=self.startCoord:HeadingTo(self.endCoord)
|
||||
|
||||
--Distance between start and end.
|
||||
local dist=self.startCoord:Get2DDistance(self.endCoord)+2*Dz
|
||||
|
||||
-- Origin of map. Needed to translate back to wanted position.
|
||||
local co=COORDINATE:New(0, 0, 0)
|
||||
local do1=co:Get2DDistance(self.startCoord)
|
||||
local ho1=co:HeadingTo(self.startCoord)
|
||||
|
||||
-- Start of grid.
|
||||
local xmin=-Dx
|
||||
local zmin=-Dz
|
||||
|
||||
-- Number of grid points.
|
||||
local nz=dist/dz+1
|
||||
local nx=2*Dx/dx+1
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("Building grid with nx=%d ny=%d => total=%d nodes", nx, nz, nx*nz)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Loop over x and z coordinate to create a 2D grid.
|
||||
for i=1,nx do
|
||||
|
||||
-- x coordinate perpendicular to z.
|
||||
local x=xmin+dx*(i-1)
|
||||
|
||||
for j=1,nz do
|
||||
|
||||
-- z coordinate connecting start and end.
|
||||
local z=zmin+dz*(j-1)
|
||||
|
||||
-- Rotate 2D.
|
||||
local vec3=UTILS.Rotate2D({x=x, y=0, z=z}, angle)
|
||||
|
||||
-- Coordinate of the node.
|
||||
local c=COORDINATE:New(vec3.z, vec3.y, vec3.x):Translate(do1, ho1, true)
|
||||
|
||||
-- Create a node at this coordinate.
|
||||
local node=self:GetNodeFromCoordinate(c)
|
||||
|
||||
-- Check if node has valid surface type.
|
||||
if self:CheckValidSurfaceType(node, ValidSurfaceTypes) then
|
||||
|
||||
if MarkGrid then
|
||||
c:MarkToAll(string.format("i=%d, j=%d surface=%d", i, j, node.surfacetype))
|
||||
end
|
||||
|
||||
-- Add node to grid.
|
||||
self:AddNode(node)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("Done building grid!")
|
||||
self:T2(self.lid..text)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Valid neighbour functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Function to check if two nodes have line of sight (LoS).
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @param #number corridor (Optional) Width of corridor in meters.
|
||||
-- @return #boolean If true, two nodes have LoS.
|
||||
function ASTAR.LoS(nodeA, nodeB, corridor)
|
||||
|
||||
local offset=1
|
||||
|
||||
local dx=corridor and corridor/2 or nil
|
||||
local dy=dx
|
||||
|
||||
local cA=nodeA.coordinate:GetVec3()
|
||||
local cB=nodeB.coordinate:GetVec3()
|
||||
cA.y=offset
|
||||
cB.y=offset
|
||||
|
||||
local los=land.isVisible(cA, cB)
|
||||
|
||||
if los and corridor then
|
||||
|
||||
-- Heading from A to B.
|
||||
local heading=nodeA.coordinate:HeadingTo(nodeB.coordinate)
|
||||
|
||||
local Ap=UTILS.VecTranslate(cA, dx, heading+90)
|
||||
local Bp=UTILS.VecTranslate(cB, dx, heading+90)
|
||||
|
||||
los=land.isVisible(Ap, Bp)
|
||||
|
||||
if los then
|
||||
|
||||
local Am=UTILS.VecTranslate(cA, dx, heading-90)
|
||||
local Bm=UTILS.VecTranslate(cB, dx, heading-90)
|
||||
|
||||
los=land.isVisible(Am, Bm)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return los
|
||||
end
|
||||
|
||||
--- Function to check if two nodes have a road connection.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @return #boolean If true, two nodes are connected via a road.
|
||||
function ASTAR.Road(nodeA, nodeB)
|
||||
|
||||
local path=land.findPathOnRoads("roads", nodeA.coordinate.x, nodeA.coordinate.z, nodeB.coordinate.x, nodeB.coordinate.z)
|
||||
|
||||
if path then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Function to check if distance between two nodes is less than a threshold distance.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @param #number distmax Max distance in meters. Default is 2000 m.
|
||||
-- @return #boolean If true, distance between the two nodes is below threshold.
|
||||
function ASTAR.DistMax(nodeA, nodeB, distmax)
|
||||
|
||||
distmax=distmax or 2000
|
||||
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB.coordinate)
|
||||
|
||||
return dist<=distmax
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Heuristic cost functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Heuristic cost is given by the 2D distance between the nodes.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @return #number Distance between the two nodes.
|
||||
function ASTAR.Dist2D(nodeA, nodeB)
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB)
|
||||
return dist
|
||||
end
|
||||
|
||||
--- Heuristic cost is given by the 3D distance between the nodes.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @return #number Distance between the two nodes.
|
||||
function ASTAR.Dist3D(nodeA, nodeB)
|
||||
local dist=nodeA.coordinate:Get3DDistance(nodeB.coordinate)
|
||||
return dist
|
||||
end
|
||||
|
||||
--- Heuristic cost is given by the distance between the nodes on road.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @return #number Distance between the two nodes.
|
||||
function ASTAR.DistRoad(nodeA, nodeB)
|
||||
|
||||
-- Get the path.
|
||||
local path=land.findPathOnRoads("roads", nodeA.coordinate.x, nodeA.coordinate.z, nodeB.coordinate.x, nodeB.coordinate.z)
|
||||
|
||||
if path then
|
||||
|
||||
local dist=0
|
||||
|
||||
for i=2,#path do
|
||||
local b=path[i] --DCS#Vec2
|
||||
local a=path[i-1] --DCS#Vec2
|
||||
|
||||
dist=dist+UTILS.VecDist2D(a,b)
|
||||
|
||||
end
|
||||
|
||||
return dist
|
||||
end
|
||||
|
||||
|
||||
return math.huge
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Find the closest node from a given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @return #ASTAR.Node Cloest node to the coordinate.
|
||||
-- @return #number Distance to closest node in meters.
|
||||
function ASTAR:FindClosestNode(Coordinate)
|
||||
|
||||
local distMin=math.huge
|
||||
local closeNode=nil
|
||||
|
||||
for _,_node in pairs(self.nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
local dist=node.coordinate:Get2DDistance(Coordinate)
|
||||
|
||||
if dist<distMin then
|
||||
distMin=dist
|
||||
closeNode=node
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return closeNode, distMin
|
||||
end
|
||||
|
||||
--- Find the start node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindStartNode()
|
||||
|
||||
local node, dist=self:FindClosestNode(self.startCoord)
|
||||
|
||||
self.startNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding start node to node grid!")
|
||||
self:AddNode(node)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindEndNode()
|
||||
|
||||
local node, dist=self:FindClosestNode(self.endCoord)
|
||||
|
||||
self.endNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding end node to node grid!")
|
||||
self:AddNode(node)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Main A* pathfinding function
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- A* pathfinding function. This seaches the path along nodes between start and end nodes/coordinates.
|
||||
-- @param #ASTAR self
|
||||
-- @param #boolean ExcludeStartNode If *true*, do not include start node in found path. Default is to include it.
|
||||
-- @param #boolean ExcludeEndNode If *true*, do not include end node in found path. Default is to include it.
|
||||
-- @return #table Table of nodes from start to finish.
|
||||
function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
self:FindStartNode()
|
||||
self:FindEndNode()
|
||||
|
||||
local nodes=self.nodes
|
||||
local start=self.startNode
|
||||
local goal=self.endNode
|
||||
|
||||
-- Sets.
|
||||
local openset = {}
|
||||
local closedset = {}
|
||||
local came_from = {}
|
||||
local g_score = {}
|
||||
local f_score = {}
|
||||
|
||||
openset[start.id]=true
|
||||
local Nopen=1
|
||||
|
||||
-- Initial scores.
|
||||
g_score[start.id]=0
|
||||
f_score[start.id]=g_score[start.id]+self:_HeuristicCost(start, goal)
|
||||
|
||||
-- Set start time.
|
||||
local T0=timer.getAbsTime()
|
||||
|
||||
-- Debug message.
|
||||
local text=string.format("Starting A* pathfinding with %d Nodes", self.Nnodes)
|
||||
self:T(self.lid..text)
|
||||
|
||||
local Tstart=UTILS.GetOSTime()
|
||||
|
||||
-- Loop while we still have an open set.
|
||||
while Nopen > 0 do
|
||||
|
||||
-- Get current node.
|
||||
local current=self:_LowestFscore(openset, f_score)
|
||||
|
||||
-- Check if we are at the end node.
|
||||
if current.id==goal.id then
|
||||
|
||||
local path=self:_UnwindPath({}, came_from, goal)
|
||||
|
||||
if not ExcludeEndNode then
|
||||
table.insert(path, goal)
|
||||
end
|
||||
|
||||
if ExcludeStartNode then
|
||||
table.remove(path, 1)
|
||||
end
|
||||
|
||||
local Tstop=UTILS.GetOSTime()
|
||||
|
||||
local dT=nil
|
||||
if Tstart and Tstop then
|
||||
dT=Tstop-Tstart
|
||||
end
|
||||
|
||||
-- Debug message.
|
||||
local text=string.format("Found path with %d nodes (%d total)", #path, self.Nnodes)
|
||||
if dT then
|
||||
text=text..string.format(", OS Time %.6f sec", dT)
|
||||
end
|
||||
text=text..string.format(", Nvalid=%d [%d cached]", self.nvalid, self.nvalidcache)
|
||||
text=text..string.format(", Ncost=%d [%d cached]", self.ncost, self.ncostcache)
|
||||
self:T(self.lid..text)
|
||||
|
||||
return path
|
||||
end
|
||||
|
||||
-- Move Node from open to closed set.
|
||||
openset[current.id]=nil
|
||||
Nopen=Nopen-1
|
||||
closedset[current.id]=true
|
||||
|
||||
-- Get neighbour nodes.
|
||||
local neighbors=self:_NeighbourNodes(current, nodes)
|
||||
|
||||
-- Loop over neighbours.
|
||||
for _,neighbor in pairs(neighbors) do
|
||||
|
||||
if self:_NotIn(closedset, neighbor.id) then
|
||||
|
||||
local tentative_g_score=g_score[current.id]+self:_DistNodes(current, neighbor)
|
||||
|
||||
if self:_NotIn(openset, neighbor.id) or tentative_g_score < g_score[neighbor.id] then
|
||||
|
||||
came_from[neighbor]=current
|
||||
|
||||
g_score[neighbor.id]=tentative_g_score
|
||||
f_score[neighbor.id]=g_score[neighbor.id]+self:_HeuristicCost(neighbor, goal)
|
||||
|
||||
if self:_NotIn(openset, neighbor.id) then
|
||||
-- Add to open set.
|
||||
openset[neighbor.id]=true
|
||||
Nopen=Nopen+1
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Debug message.
|
||||
local text=string.format("WARNING: Could NOT find valid path!")
|
||||
self:E(self.lid..text)
|
||||
MESSAGE:New(text, 60, "ASTAR"):ToAllIf(self.Debug)
|
||||
|
||||
return nil -- no valid path
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- A* pathfinding helper functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Heuristic "cost" function to go from node A to node B. Default is the distance between the nodes.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node nodeA Node A.
|
||||
-- @param #ASTAR.Node nodeB Node B.
|
||||
-- @return #number "Cost" to go from node A to node B.
|
||||
function ASTAR:_HeuristicCost(nodeA, nodeB)
|
||||
|
||||
-- Counter.
|
||||
self.ncost=self.ncost+1
|
||||
|
||||
-- Get chached cost if available.
|
||||
local cost=nodeA.cost[nodeB.id]
|
||||
if cost~=nil then
|
||||
self.ncostcache=self.ncostcache+1
|
||||
return cost
|
||||
end
|
||||
|
||||
local cost=nil
|
||||
if self.CostFunc then
|
||||
cost=self.CostFunc(nodeA, nodeB, unpack(self.CostArg))
|
||||
else
|
||||
cost=self:_DistNodes(nodeA, nodeB)
|
||||
end
|
||||
|
||||
nodeA.cost[nodeB.id]=cost
|
||||
nodeB.cost[nodeA.id]=cost -- Symmetric problem.
|
||||
|
||||
return cost
|
||||
end
|
||||
|
||||
--- Check if going from a node to a neighbour is possible.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node node A node.
|
||||
-- @param #ASTAR.Node neighbor Neighbour node.
|
||||
-- @return #boolean If true, transition between nodes is possible.
|
||||
function ASTAR:_IsValidNeighbour(node, neighbor)
|
||||
|
||||
-- Counter.
|
||||
self.nvalid=self.nvalid+1
|
||||
|
||||
local valid=node.valid[neighbor.id]
|
||||
if valid~=nil then
|
||||
--env.info(string.format("Node %d has valid=%s neighbour %d", node.id, tostring(valid), neighbor.id))
|
||||
self.nvalidcache=self.nvalidcache+1
|
||||
return valid
|
||||
end
|
||||
|
||||
local valid=nil
|
||||
if self.ValidNeighbourFunc then
|
||||
valid=self.ValidNeighbourFunc(node, neighbor, unpack(self.ValidNeighbourArg))
|
||||
else
|
||||
valid=true
|
||||
end
|
||||
|
||||
node.valid[neighbor.id]=valid
|
||||
neighbor.valid[node.id]=valid -- Symmetric problem.
|
||||
|
||||
return valid
|
||||
end
|
||||
|
||||
--- Calculate 2D distance between two nodes.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node nodeA Node A.
|
||||
-- @param #ASTAR.Node nodeB Node B.
|
||||
-- @return #number Distance between nodes in meters.
|
||||
function ASTAR:_DistNodes(nodeA, nodeB)
|
||||
return nodeA.coordinate:Get2DDistance(nodeB.coordinate)
|
||||
end
|
||||
|
||||
--- Function that calculates the lowest F score.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table set The set of nodes IDs.
|
||||
-- @param #number f_score F score.
|
||||
-- @return #ASTAR.Node Best node.
|
||||
function ASTAR:_LowestFscore(set, f_score)
|
||||
|
||||
local lowest, bestNode = ASTAR.INF, nil
|
||||
|
||||
for nid,node in pairs(set) do
|
||||
|
||||
local score=f_score[nid]
|
||||
|
||||
if score<lowest then
|
||||
lowest, bestNode = score, nid
|
||||
end
|
||||
end
|
||||
|
||||
return self.nodes[bestNode]
|
||||
end
|
||||
|
||||
--- Function to get valid neighbours of a node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node theNode The node.
|
||||
-- @param #table nodes Possible neighbours.
|
||||
-- @param #table Valid neighbour nodes.
|
||||
function ASTAR:_NeighbourNodes(theNode, nodes)
|
||||
|
||||
local neighbors = {}
|
||||
|
||||
for _,node in pairs(nodes) do
|
||||
|
||||
if theNode.id~=node.id then
|
||||
|
||||
local isvalid=self:_IsValidNeighbour(theNode, node)
|
||||
|
||||
if isvalid then
|
||||
table.insert(neighbors, node)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return neighbors
|
||||
end
|
||||
|
||||
--- Function to check if a node is not in a set.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table set Set of nodes.
|
||||
-- @param #ASTAR.Node theNode The node to check.
|
||||
-- @return #boolean If true, the node is not in the set.
|
||||
function ASTAR:_NotIn(set, theNode)
|
||||
return set[theNode]==nil
|
||||
end
|
||||
|
||||
--- Unwind path function.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table flat_path Flat path.
|
||||
-- @param #table map Map.
|
||||
-- @param #ASTAR.Node current_node The current node.
|
||||
-- @return #table Unwinded path.
|
||||
function ASTAR:_UnwindPath( flat_path, map, current_node )
|
||||
|
||||
if map [current_node] then
|
||||
table.insert (flat_path, 1, map[current_node])
|
||||
return self:_UnwindPath(flat_path, map, map[current_node])
|
||||
else
|
||||
return flat_path
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -229,7 +229,8 @@ FORMATION = {
|
||||
-- @param #BASE self
|
||||
-- @return #BASE
|
||||
function BASE:New()
|
||||
local self = routines.utils.deepCopy( self ) -- Create a new self instance
|
||||
--local self = routines.utils.deepCopy( self ) -- Create a new self instance
|
||||
local self = UTILS.DeepCopy(self)
|
||||
|
||||
_ClassID = _ClassID + 1
|
||||
self.ClassID = _ClassID
|
||||
@@ -462,132 +463,153 @@ do -- Event Handling
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-- Event handling function prototypes
|
||||
|
||||
--- Occurs whenever any unit in a mission fires a weapon. But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.
|
||||
|
||||
-- Event handling function prototypes - Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
|
||||
--- Occurs whenever any unit in a mission fires a weapon. But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventShot
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs whenever an object is hit by a weapon.
|
||||
-- initiator : The unit object the fired the weapon.
|
||||
-- weapon: Weapon object that hit the target.
|
||||
-- target: The Object that was hit.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit object the fired the weapon
|
||||
-- weapon: Weapon object that hit the target
|
||||
-- target: The Object that was hit.
|
||||
-- @function [parent=#BASE] OnEventHit
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when an aircraft takes off from an airbase, farp, or ship.
|
||||
-- initiator : The unit that took off.
|
||||
-- place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that tookoff
|
||||
-- place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
|
||||
-- @function [parent=#BASE] OnEventTakeoff
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when an aircraft lands at an airbase, farp or ship
|
||||
-- initiator : The unit that has landed.
|
||||
-- place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that has landed
|
||||
-- place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
|
||||
-- @function [parent=#BASE] OnEventLand
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any aircraft crashes into the ground and is completely destroyed.
|
||||
-- initiator : The unit that has crashed.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that has crashed
|
||||
-- @function [parent=#BASE] OnEventCrash
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a pilot ejects from an aircraft
|
||||
-- initiator : The unit that has ejected
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that has ejected
|
||||
-- @function [parent=#BASE] OnEventEjection
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when an aircraft connects with a tanker and begins taking on fuel.
|
||||
-- initiator : The unit that is receiving fuel.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that is receiving fuel.
|
||||
-- @function [parent=#BASE] OnEventRefueling
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when an object is dead.
|
||||
-- initiator : The unit that is dead.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that is dead.
|
||||
-- @function [parent=#BASE] OnEventDead
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when an object is completely destroyed.
|
||||
-- initiator : The unit that is was destroyed.
|
||||
--- Occurs when an Event for an object is triggered.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that triggered the event.
|
||||
-- @function [parent=#BASE] OnEvent
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when the pilot of an aircraft is killed. Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
-- initiator : The unit that the pilot has died in.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that the pilot has died in.
|
||||
-- @function [parent=#BASE] OnEventPilotDead
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a ground unit captures either an airbase or a farp.
|
||||
-- initiator : The unit that captured the base.
|
||||
-- place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that captured the base
|
||||
-- place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
|
||||
-- @function [parent=#BASE] OnEventBaseCaptured
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a mission starts.
|
||||
--- Occurs when a mission starts
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventMissionStart
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a mission ends.
|
||||
--- Occurs when a mission ends
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventMissionEnd
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when an aircraft is finished taking fuel.
|
||||
-- initiator : The unit that was receiving fuel.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that was receiving fuel.
|
||||
-- @function [parent=#BASE] OnEventRefuelingStop
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any object is spawned into the mission.
|
||||
-- initiator : The unit that was spawned.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that was spawned
|
||||
-- @function [parent=#BASE] OnEventBirth
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any system fails on a human controlled aircraft.
|
||||
-- initiator : The unit that had the failure.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that had the failure
|
||||
-- @function [parent=#BASE] OnEventHumanFailure
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any aircraft starts its engines.
|
||||
-- initiator : The unit that is starting its engines..
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that is starting its engines.
|
||||
-- @function [parent=#BASE] OnEventEngineStartup
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any aircraft shuts down its engines.
|
||||
-- initiator : The unit that is stopping its engines..
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that is stopping its engines.
|
||||
-- @function [parent=#BASE] OnEventEngineShutdown
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any player assumes direct control of a unit.
|
||||
-- initiator : The unit that is being taken control of.
|
||||
--- Occurs when any player assumes direct control of a unit. Note - not Mulitplayer safe. Use PlayerEnterAircraft.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that is being taken control of.
|
||||
-- @function [parent=#BASE] OnEventPlayerEnterUnit
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any player relieves control of a unit to the AI.
|
||||
-- initiator : The unit that the player left.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that the player left.
|
||||
-- @function [parent=#BASE] OnEventPlayerLeaveUnit
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any unit begins firing a weapon that has a high rate of fire. Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
|
||||
--- Occurs when any unit begins firing a weapon that has a high rate of fire. Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that is doing the shooting.
|
||||
-- target: The unit that is being targeted.
|
||||
-- @function [parent=#BASE] OnEventShootingStart
|
||||
@@ -595,25 +617,29 @@ do -- Event Handling
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when any unit stops firing its weapon. Event will always correspond with a shooting start event.
|
||||
-- initiator : The unit that was doing the shooting.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- initiator : The unit that was doing the shooting.
|
||||
-- @function [parent=#BASE] OnEventShootingEnd
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a new mark was added.
|
||||
-- MarkID: ID of the mark.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- MarkID: ID of the mark.
|
||||
-- @function [parent=#BASE] OnEventMarkAdded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a mark was removed.
|
||||
-- MarkID: ID of the mark.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- MarkID: ID of the mark.
|
||||
-- @function [parent=#BASE] OnEventMarkRemoved
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a mark text was changed.
|
||||
-- MarkID: ID of the mark.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- MarkID: ID of the mark.
|
||||
-- @function [parent=#BASE] OnEventMarkChange
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
@@ -628,13 +654,15 @@ do -- Event Handling
|
||||
|
||||
--- Occurs when any modification to the "Score" as seen on the debrief menu would occur.
|
||||
-- There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventScore
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs on the death of a unit. Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
|
||||
--
|
||||
-- * initiator: The unit that killed the target.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
--
|
||||
-- * initiator: The unit that killed the target
|
||||
-- * target: Target Object
|
||||
-- * weapon: Weapon Object
|
||||
--
|
||||
@@ -644,12 +672,14 @@ do -- Event Handling
|
||||
|
||||
--- Occurs when any modification to the "Score" as seen on the debrief menu would occur.
|
||||
-- There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventScore
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when the game thinks an object is destroyed.
|
||||
--
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
--
|
||||
-- * initiator: The unit that is was destroyed.
|
||||
--
|
||||
-- @function [parent=#BASE] OnEventUnitLost
|
||||
@@ -657,7 +687,8 @@ do -- Event Handling
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
|
||||
--
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
--
|
||||
-- * initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
|
||||
-- * place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
|
||||
-- * subplace: is always 0 for unknown reasons.
|
||||
@@ -667,38 +698,45 @@ do -- Event Handling
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Paratrooper landing.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventParatrooperLanding
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Discard chair after ejection.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventDiscardChairAfterEjection
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventParatrooperLanding
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Trigger zone.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventTriggerZone
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Landing quality mark.
|
||||
--- Landing quality mark.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventLandingQualityMark
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- BDA.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- @function [parent=#BASE] OnEventBDA
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player enters a slot and takes control of an aircraft.
|
||||
-- **NOTE**: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
-- initiator : The unit that is being taken control of.
|
||||
-- Have a look at the class @{Core.EVENT#EVENT} as these are just the prototypes.
|
||||
-- **NOTE**: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
-- initiator : The unit that is being taken control of.
|
||||
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
@@ -731,30 +769,48 @@ end
|
||||
-- @param #BASE self
|
||||
-- @param DCS#Time EventTime The time stamp of the event.
|
||||
-- @param DCS#Object Initiator The initiating object of the event.
|
||||
function BASE:CreateEventCrash( EventTime, Initiator )
|
||||
function BASE:CreateEventCrash( EventTime, Initiator, IniObjectCategory )
|
||||
self:F( { EventTime, Initiator } )
|
||||
|
||||
local Event = {
|
||||
id = world.event.S_EVENT_CRASH,
|
||||
time = EventTime,
|
||||
initiator = Initiator,
|
||||
IniObjectCategory = IniObjectCategory,
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a Crash Event.
|
||||
-- @param #BASE self
|
||||
-- @param DCS#Time EventTime The time stamp of the event.
|
||||
-- @param DCS#Object Initiator The initiating object of the event.
|
||||
function BASE:CreateEventUnitLost(EventTime, Initiator)
|
||||
self:F( { EventTime, Initiator } )
|
||||
|
||||
local Event = {
|
||||
id = world.event.S_EVENT_UNIT_LOST,
|
||||
time = EventTime,
|
||||
initiator = Initiator,
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a Dead Event.
|
||||
-- @param #BASE self
|
||||
-- @param DCS#Time EventTime The time stamp of the event.
|
||||
-- @param DCS#Object Initiator The initiating object of the event.
|
||||
function BASE:CreateEventDead( EventTime, Initiator )
|
||||
self:F( { EventTime, Initiator } )
|
||||
function BASE:CreateEventDead( EventTime, Initiator, IniObjectCategory )
|
||||
self:F( { EventTime, Initiator, IniObjectCategory } )
|
||||
|
||||
local Event = {
|
||||
id = world.event.S_EVENT_DEAD,
|
||||
time = EventTime,
|
||||
initiator = Initiator,
|
||||
}
|
||||
IniObjectCategory = IniObjectCategory,
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -791,22 +847,21 @@ function BASE:CreateEventTakeoff( EventTime, Initiator )
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a `S_EVENT_PLAYER_ENTER_AIRCRAFT` event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The aircraft unit the player entered.
|
||||
function BASE:CreateEventPlayerEnterAircraft( PlayerUnit )
|
||||
self:F( { PlayerUnit } )
|
||||
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterAircraft,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject(),
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
-- TODO: Complete DCS#Event structure.
|
||||
--- Creation of a `S_EVENT_PLAYER_ENTER_AIRCRAFT` event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The aircraft unit the player entered.
|
||||
function BASE:CreateEventPlayerEnterAircraft( PlayerUnit )
|
||||
self:F( { PlayerUnit } )
|
||||
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterAircraft,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent(Event)
|
||||
end
|
||||
|
||||
--- The main event handling function... This function captures all events generated for the class.
|
||||
-- @param #BASE self
|
||||
-- @param DCS#Event event
|
||||
@@ -845,32 +900,38 @@ do -- Scheduling
|
||||
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @return #number The ScheduleID of the planned schedule.
|
||||
-- @return #string The Schedule ID of the planned schedule.
|
||||
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
||||
self:F2( { Start } )
|
||||
self:T3( { ... } )
|
||||
|
||||
|
||||
-- Object name.
|
||||
local ObjectName = "-"
|
||||
ObjectName = self.ClassName .. self.ClassID
|
||||
|
||||
self:F3( { "ScheduleOnce: ", ObjectName, Start } )
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:F3( { "ScheduleOnce: ", ObjectName, Start } )
|
||||
|
||||
if not self.Scheduler then
|
||||
self.Scheduler = SCHEDULER:New( self )
|
||||
end
|
||||
|
||||
local ScheduleID = _SCHEDULEDISPATCHER:AddSchedule(
|
||||
self,
|
||||
SchedulerFunction,
|
||||
{ ... },
|
||||
Start,
|
||||
nil,
|
||||
nil,
|
||||
nil
|
||||
)
|
||||
|
||||
self._.Schedules[#self._.Schedules + 1] = ScheduleID
|
||||
|
||||
|
||||
-- FF this was wrong!
|
||||
--[[
|
||||
local ScheduleID = _SCHEDULEDISPATCHER:AddSchedule(
|
||||
self,
|
||||
SchedulerFunction,
|
||||
{ ... },
|
||||
Start,
|
||||
nil,
|
||||
nil,
|
||||
nil
|
||||
)
|
||||
]]
|
||||
|
||||
-- NOTE: MasterObject (first parameter) needs to be nil or it will be the first argument passed to the SchedulerFunction!
|
||||
local ScheduleID = self.Scheduler:Schedule(nil, SchedulerFunction, {...}, Start)
|
||||
|
||||
self._.Schedules[#self._.Schedules+1] = ScheduleID
|
||||
|
||||
return self._.Schedules[#self._.Schedules]
|
||||
end
|
||||
|
||||
@@ -882,7 +943,7 @@ do -- Scheduling
|
||||
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
|
||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @return #number The ScheduleID of the planned schedule.
|
||||
-- @return #string The Schedule ID of the planned schedule.
|
||||
function BASE:ScheduleRepeat( Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ... )
|
||||
self:F2( { Start } )
|
||||
self:T3( { ... } )
|
||||
@@ -895,32 +956,33 @@ do -- Scheduling
|
||||
if not self.Scheduler then
|
||||
self.Scheduler = SCHEDULER:New( self )
|
||||
end
|
||||
|
||||
|
||||
-- NOTE: MasterObject (first parameter) should(!) be nil as it will be the first argument passed to the SchedulerFunction!
|
||||
local ScheduleID = self.Scheduler:Schedule(
|
||||
self,
|
||||
SchedulerFunction,
|
||||
{ ... },
|
||||
Start,
|
||||
Repeat,
|
||||
RandomizeFactor,
|
||||
Stop,
|
||||
4
|
||||
)
|
||||
|
||||
self._.Schedules[#self._.Schedules + 1] = ScheduleID
|
||||
|
||||
nil,
|
||||
SchedulerFunction,
|
||||
{ ... },
|
||||
Start,
|
||||
Repeat,
|
||||
RandomizeFactor,
|
||||
Stop,
|
||||
4
|
||||
)
|
||||
|
||||
self._.Schedules[#self._.Schedules+1] = ScheduleID
|
||||
|
||||
return self._.Schedules[#self._.Schedules]
|
||||
end
|
||||
|
||||
--- Stops the Schedule.
|
||||
-- @param #BASE self
|
||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||
function BASE:ScheduleStop( SchedulerFunction )
|
||||
|
||||
-- @param #string SchedulerID (Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
|
||||
function BASE:ScheduleStop( SchedulerID )
|
||||
self:F3( { "ScheduleStop:" } )
|
||||
|
||||
if self.Scheduler then
|
||||
_SCHEDULEDISPATCHER:Stop( self.Scheduler, self._.Schedules[SchedulerFunction] )
|
||||
--_SCHEDULEDISPATCHER:Stop( self.Scheduler, self._.Schedules[SchedulerFunction] )
|
||||
_SCHEDULEDISPATCHER:Stop(self.Scheduler, SchedulerID)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1061,7 +1123,7 @@ end
|
||||
|
||||
--- Set tracing for a class
|
||||
-- @param #BASE self
|
||||
-- @param #string Class
|
||||
-- @param #string Class Class name.
|
||||
function BASE:TraceClass( Class )
|
||||
_TraceClass[Class] = true
|
||||
_TraceClassMethod[Class] = {}
|
||||
@@ -1070,8 +1132,8 @@ end
|
||||
|
||||
--- Set tracing for a specific method of class
|
||||
-- @param #BASE self
|
||||
-- @param #string Class
|
||||
-- @param #string Method
|
||||
-- @param #string Class Class name.
|
||||
-- @param #string Method Method.
|
||||
function BASE:TraceClassMethod( Class, Method )
|
||||
if not _TraceClassMethod[Class] then
|
||||
_TraceClassMethod[Class] = {}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
--- **Core** - TACAN and other beacons.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
--
|
||||
-- * Provide beacon functionality to assist pilots.
|
||||
--
|
||||
-- ===
|
||||
@@ -14,34 +14,34 @@
|
||||
-- @image Core_Radio.JPG
|
||||
|
||||
--- *In order for the light to shine so brightly, the darkness must be present.* -- Francis Bacon
|
||||
--
|
||||
--
|
||||
-- After attaching a @{#BEACON} to your @{Wrapper.Positionable#POSITIONABLE}, you need to select the right function to activate the kind of beacon you want.
|
||||
-- There are two types of BEACONs available : the AA TACAN Beacon and the general purpose Radio Beacon.
|
||||
-- There are two types of BEACONs available : the (aircraft) TACAN Beacon and the general purpose Radio Beacon.
|
||||
-- Note that in both case, you can set an optional parameter : the `BeaconDuration`. This can be very usefull to simulate the battery time if your BEACON is
|
||||
-- attach to a cargo crate, for exemple.
|
||||
--
|
||||
-- ## AA TACAN Beacon usage
|
||||
--
|
||||
-- This beacon only works with airborne @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}. Use @{#BEACON:AATACAN}() to set the beacon parameters and start the beacon.
|
||||
-- Use @#BEACON:StopAATACAN}() to stop it.
|
||||
--
|
||||
-- attach to a cargo crate, for exemple.
|
||||
--
|
||||
-- ## Aircraft TACAN Beacon usage
|
||||
--
|
||||
-- This beacon only works with airborne @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}. Use @{#BEACON.ActivateTACAN}() to set the beacon parameters and start the beacon.
|
||||
-- Use @{#BEACON.StopRadioBeacon}() to stop it.
|
||||
--
|
||||
-- ## General Purpose Radio Beacon usage
|
||||
--
|
||||
--
|
||||
-- This beacon will work with any @{Wrapper.Positionable#POSITIONABLE}, but **it won't follow the @{Wrapper.Positionable#POSITIONABLE}** ! This means that you should only use it with
|
||||
-- @{Wrapper.Positionable#POSITIONABLE} that don't move, or move very slowly. Use @{#BEACON:RadioBeacon}() to set the beacon parameters and start the beacon.
|
||||
-- Use @{#BEACON:StopRadioBeacon}() to stop it.
|
||||
--
|
||||
-- @{Wrapper.Positionable#POSITIONABLE} that don't move, or move very slowly. Use @{#BEACON.RadioBeacon}() to set the beacon parameters and start the beacon.
|
||||
-- Use @{#BEACON.StopRadioBeacon}() to stop it.
|
||||
--
|
||||
-- @type BEACON
|
||||
-- @field #string ClassName Name of the class "BEACON".
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
|
||||
ClassName = "BEACON",
|
||||
ClassName = "BEACON",
|
||||
Positionable = nil,
|
||||
name = nil,
|
||||
name = nil,
|
||||
}
|
||||
|
||||
--- Beacon types supported by DCS.
|
||||
--- Beacon types supported by DCS.
|
||||
-- @type BEACON.Type
|
||||
-- @field #number NULL
|
||||
-- @field #number VOR
|
||||
@@ -65,19 +65,19 @@ BEACON = {
|
||||
-- @field #number ICLS_GLIDESLOPE
|
||||
-- @field #number NAUTICAL_HOMER
|
||||
BEACON.Type={
|
||||
NULL = 0,
|
||||
NULL = 0,
|
||||
VOR = 1,
|
||||
DME = 2,
|
||||
VOR_DME = 3,
|
||||
VOR_DME = 3,
|
||||
TACAN = 4,
|
||||
VORTAC = 5,
|
||||
VORTAC = 5,
|
||||
RSBN = 128,
|
||||
BROADCAST_STATION = 1024,
|
||||
BROADCAST_STATION = 1024,
|
||||
HOMER = 8,
|
||||
AIRPORT_HOMER = 4104,
|
||||
AIRPORT_HOMER_WITH_MARKER = 4136,
|
||||
AIRPORT_HOMER = 4104,
|
||||
AIRPORT_HOMER_WITH_MARKER = 4136,
|
||||
ILS_FAR_HOMER = 16408,
|
||||
ILS_NEAR_HOMER = 16424,
|
||||
ILS_NEAR_HOMER = 16424,
|
||||
ILS_LOCALIZER = 16640,
|
||||
ILS_GLIDESLOPE = 16896,
|
||||
PRMG_LOCALIZER = 33024,
|
||||
@@ -95,26 +95,26 @@ BEACON.Type={
|
||||
-- @field #number TACAN TACtical Air Navigation system on ground.
|
||||
-- @field #number TACAN_TANKER_X TACtical Air Navigation system for tankers on X band.
|
||||
-- @field #number TACAN_TANKER_Y TACtical Air Navigation system for tankers on Y band.
|
||||
-- @field #number VOR Very High Frequency Omnidirectional Range
|
||||
-- @field #number VOR Very High Frequency Omni-Directional Range
|
||||
-- @field #number ILS_LOCALIZER ILS localizer
|
||||
-- @field #number ILS_GLIDESLOPE ILS glide slope.
|
||||
-- @field #number PRGM_LOCALIZER PRGM localizer.
|
||||
-- @field #number PRGM_GLIDESLOPE PRGM glide slope.
|
||||
-- @field #number BROADCAST_STATION Broadcast station.
|
||||
-- @field #number VORTAC Radio-based navigational aid for aircraft pilots consisting of a co-located VHF omnidirectional range (VOR) beacon and a tactical air navigation system (TACAN) beacon.
|
||||
-- @field #number VORTAC Radio-based navigational aid for aircraft pilots consisting of a co-located VHF omni-directional range (VOR) beacon and a tactical air navigation system (TACAN) beacon.
|
||||
-- @field #number TACAN_AA_MODE_X TACtical Air Navigation for aircraft on X band.
|
||||
-- @field #number TACAN_AA_MODE_Y TACtical Air Navigation for aircraft on Y band.
|
||||
-- @field #number VORDME Radio beacon that combines a VHF omnidirectional range (VOR) with a distance measuring equipment (DME).
|
||||
-- @field #number ICLS_LOCALIZER Carrier landing system.
|
||||
-- @field #number ICLS_GLIDESLOPE Carrier landing system.
|
||||
BEACON.System={
|
||||
PAR_10 = 1,
|
||||
RSBN_5 = 2,
|
||||
TACAN = 3,
|
||||
PAR_10 = 1,
|
||||
RSBN_5 = 2,
|
||||
TACAN = 3,
|
||||
TACAN_TANKER_X = 4,
|
||||
TACAN_TANKER_Y = 5,
|
||||
VOR = 6,
|
||||
ILS_LOCALIZER = 7,
|
||||
VOR = 6,
|
||||
ILS_LOCALIZER = 7,
|
||||
ILS_GLIDESLOPE = 8,
|
||||
PRMG_LOCALIZER = 9,
|
||||
PRMG_GLIDESLOPE = 10,
|
||||
@@ -131,27 +131,28 @@ BEACON.System={
|
||||
-- If you want to create a BEACON, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetBeacon}() instead.
|
||||
-- @param #BEACON self
|
||||
-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
|
||||
-- @return #BEACON Beacon object or #nil if the POSITIONABLE is invalid.
|
||||
function BEACON:New( Positionable )
|
||||
-- @return #BEACON Beacon object or #nil if the positionable is invalid.
|
||||
function BEACON:New(Positionable)
|
||||
|
||||
-- Inherit BASE.
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #BEACON
|
||||
|
||||
local self=BASE:Inherit(self, BASE:New()) --#BEACON
|
||||
|
||||
-- Debug.
|
||||
self:F( Positionable )
|
||||
|
||||
self:F(Positionable)
|
||||
|
||||
-- Set positionable.
|
||||
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure POSITIONABLE is valid
|
||||
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
|
||||
self.Positionable = Positionable
|
||||
self.name = Positionable:GetName()
|
||||
self:I( string.format( "New BEACON %s", tostring( self.name ) ) )
|
||||
self.name=Positionable:GetName()
|
||||
self:I(string.format("New BEACON %s", tostring(self.name)))
|
||||
return self
|
||||
end
|
||||
|
||||
self:E( { "The passed POSITIONABLE is invalid, no BEACON created", Positionable } )
|
||||
|
||||
self:E({"The passed positionable is invalid, no BEACON created", Positionable})
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Activates a TACAN BEACON.
|
||||
-- @param #BEACON self
|
||||
-- @param #number Channel TACAN channel, i.e. the "10" part in "10Y".
|
||||
@@ -161,55 +162,60 @@ end
|
||||
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Let's create a TACAN Beacon for a tanker
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
|
||||
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
|
||||
--
|
||||
--
|
||||
-- myBeacon:ActivateTACAN(20, "Y", "TEXACO", true) -- Activate the beacon
|
||||
--
|
||||
function BEACON:ActivateTACAN( Channel, Mode, Message, Bearing, Duration )
|
||||
self:T( { channel = Channel, mode = Mode, callsign = Message, bearing = Bearing, duration = Duration } )
|
||||
|
||||
function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
|
||||
self:T({channel=Channel, mode=Mode, callsign=Message, bearing=Bearing, duration=Duration})
|
||||
|
||||
Mode=Mode or "Y"
|
||||
|
||||
-- Get frequency.
|
||||
local Frequency = UTILS.TACANToFrequency( Channel, Mode )
|
||||
|
||||
local Frequency=UTILS.TACANToFrequency(Channel, Mode)
|
||||
|
||||
-- Check.
|
||||
if not Frequency then
|
||||
self:E( { "The passed TACAN channel is invalid, the BEACON is not emitting" } )
|
||||
if not Frequency then
|
||||
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-- Beacon type.
|
||||
local Type = BEACON.Type.TACAN
|
||||
|
||||
local Type=BEACON.Type.TACAN
|
||||
|
||||
-- Beacon system.
|
||||
local System = BEACON.System.TACAN
|
||||
|
||||
local System=BEACON.System.TACAN
|
||||
|
||||
-- Check if unit is an aircraft and set system accordingly.
|
||||
local AA = self.Positionable:IsAir()
|
||||
local AA=self.Positionable:IsAir()
|
||||
|
||||
|
||||
if AA then
|
||||
System = 5 -- NOTE: 5 is how you cat the correct tanker behaviour! --BEACON.System.TACAN_TANKER
|
||||
System=5 --NOTE: 5 is how you cat the correct tanker behaviour! --BEACON.System.TACAN_TANKER
|
||||
-- Check if "Y" mode is selected for aircraft.
|
||||
if Mode ~= "Y" then
|
||||
self:E( { "WARNING: The POSITIONABLE you want to attach the AA TACAN Beacon is an aircraft: Mode should Y! The BEACON is not emitting.", self.Positionable } )
|
||||
if Mode=="X" then
|
||||
--self:E({"WARNING: The POSITIONABLE you want to attach the AA Tacan Beacon is an aircraft: Mode should Y!", self.Positionable})
|
||||
System=BEACON.System.TACAN_TANKER_X
|
||||
else
|
||||
System=BEACON.System.TACAN_TANKER_Y
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Attached unit.
|
||||
local UnitID = self.Positionable:GetID()
|
||||
|
||||
local UnitID=self.Positionable:GetID()
|
||||
|
||||
-- Debug.
|
||||
self:I( { string.format( "BEACON Activating TACAN %s: Channel=%d%s, Morse=%s, Bearing=%s, Duration=%s!", tostring( self.name ), Channel, Mode, Message, tostring( Bearing ), tostring( Duration ) ) } )
|
||||
|
||||
self:I({string.format("BEACON Activating TACAN %s: Channel=%d%s, Morse=%s, Bearing=%s, Duration=%s!", tostring(self.name), Channel, Mode, Message, tostring(Bearing), tostring(Duration))})
|
||||
|
||||
-- Start beacon.
|
||||
self.Positionable:CommandActivateBeacon( Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing )
|
||||
|
||||
self.Positionable:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing)
|
||||
|
||||
-- Stop scheduler.
|
||||
if Duration then
|
||||
self.Positionable:DeactivateBeacon( Duration )
|
||||
self.Positionable:DeactivateBeacon(Duration)
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -219,27 +225,54 @@ end
|
||||
-- @param #string Callsign The Message that is going to be coded in Morse and broadcasted by the beacon.
|
||||
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
function BEACON:ActivateICLS( Channel, Callsign, Duration )
|
||||
self:F( { Channel = Channel, Callsign = Callsign, Duration = Duration } )
|
||||
|
||||
function BEACON:ActivateICLS(Channel, Callsign, Duration)
|
||||
self:F({Channel=Channel, Callsign=Callsign, Duration=Duration})
|
||||
|
||||
-- Attached unit.
|
||||
local UnitID = self.Positionable:GetID()
|
||||
|
||||
local UnitID=self.Positionable:GetID()
|
||||
|
||||
-- Debug
|
||||
self:T2( { "ICLS BEACON started!" } )
|
||||
|
||||
self:T2({"ICLS BEACON started!"})
|
||||
|
||||
-- Start beacon.
|
||||
self.Positionable:CommandActivateICLS( Channel, UnitID, Callsign )
|
||||
|
||||
self.Positionable:CommandActivateICLS(Channel, UnitID, Callsign)
|
||||
|
||||
-- Stop scheduler
|
||||
if Duration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
self.Positionable:DeactivateBeacon( Duration )
|
||||
self.Positionable:DeactivateBeacon(Duration)
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Activates a TACAN BEACON on an Aircraft.
|
||||
--- Activates a LINK4 BEACON. The unit the BEACON is attached to should be an aircraft carrier supporting this system.
|
||||
-- @param #BEACON self
|
||||
-- @param #number Frequency LINK4 FRequency in MHz, eg 336.
|
||||
-- @param #string Morse The ID that is going to be coded in Morse and broadcasted by the beacon.
|
||||
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
function BEACON:ActivateLink4(Frequency, Morse, Duration)
|
||||
self:F({Frequency=Frequency, Morse=Morse, Duration=Duration})
|
||||
|
||||
-- Attached unit.
|
||||
local UnitID=self.Positionable:GetID()
|
||||
|
||||
-- Debug
|
||||
self:T2({"LINK4 BEACON started!"})
|
||||
|
||||
-- Start beacon.
|
||||
self.Positionable:CommandActivateLink4(Frequency,UnitID,Morse)
|
||||
|
||||
-- Stop sheduler
|
||||
if Duration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
self.Positionable:CommandDeactivateLink4(Duration)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- DEPRECATED: Please use @{BEACON:ActivateTACAN}() instead.
|
||||
-- Activates a TACAN BEACON on an Aircraft.
|
||||
-- @param #BEACON self
|
||||
-- @param #number TACANChannel (the "10" part in "10Y"). Note that AA TACAN are only available on Y Channels
|
||||
-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon
|
||||
@@ -247,57 +280,58 @@ end
|
||||
-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Let's create a TACAN Beacon for a tanker
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
|
||||
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
|
||||
--
|
||||
--
|
||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||
--
|
||||
function BEACON:AATACAN( TACANChannel, Message, Bearing, BeaconDuration )
|
||||
self:F( { TACANChannel, Message, Bearing, BeaconDuration } )
|
||||
|
||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
||||
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||
|
||||
local IsValid = true
|
||||
|
||||
|
||||
if not self.Positionable:IsAir() then
|
||||
self:E( { "The POSITIONABLE you want to attach the AA TACAN Beacon is not an aircraft! The BEACON is not emitting", self.Positionable } )
|
||||
self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft ! The BEACON is not emitting", self.Positionable})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
local Frequency = self:_TACANToFrequency( TACANChannel, "Y" )
|
||||
if not Frequency then
|
||||
self:E( { "The passed TACAN channel is invalid, the BEACON is not emitting" } )
|
||||
|
||||
local Frequency = self:_TACANToFrequency(TACANChannel, "Y")
|
||||
if not Frequency then
|
||||
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
-- I'm using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the bearing shows its bearing
|
||||
-- or 14 (TACAN_AA_MODE_Y) if it does not
|
||||
|
||||
-- I'm using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the bearing shows its bearing or 14 (TACAN_AA_MODE_Y) if it does not
|
||||
local System
|
||||
if Bearing then
|
||||
System = 5
|
||||
System = BEACON.System.TACAN_TANKER_Y
|
||||
else
|
||||
System = 14
|
||||
System = BEACON.System.TACAN_AA_MODE_Y
|
||||
end
|
||||
|
||||
|
||||
if IsValid then -- Starts the BEACON
|
||||
self:T2( { "AA TACAN BEACON started !" } )
|
||||
self.Positionable:SetCommand( {
|
||||
self:T2({"AA TACAN BEACON started !"})
|
||||
self.Positionable:SetCommand({
|
||||
id = "ActivateBeacon",
|
||||
params = {
|
||||
type = 4,
|
||||
type = BEACON.Type.TACAN,
|
||||
system = System,
|
||||
callsign = Message,
|
||||
AA = true,
|
||||
frequency = Frequency,
|
||||
},
|
||||
} )
|
||||
|
||||
bearing = Bearing,
|
||||
modeChannel = "Y",
|
||||
}
|
||||
})
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil, function()
|
||||
SCHEDULER:New(nil,
|
||||
function()
|
||||
self:StopAATACAN()
|
||||
end, {}, BeaconDuration )
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -307,19 +341,21 @@ end
|
||||
function BEACON:StopAATACAN()
|
||||
self:F()
|
||||
if not self.Positionable then
|
||||
self:E( { "Start the beacon first before stopping it!" } )
|
||||
self:E({"Start the beacon first before stoping it !"})
|
||||
else
|
||||
self.Positionable:SetCommand( {
|
||||
id = 'DeactivateBeacon',
|
||||
params = {},
|
||||
} )
|
||||
self.Positionable:SetCommand({
|
||||
id = 'DeactivateBeacon',
|
||||
params = {
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Activates a general purpose Radio Beacon
|
||||
-- This uses the very generic singleton function "trigger.action.radioTransmission()" provided by DCS to broadcast a sound file on a specific frequency.
|
||||
-- Although any frequency could be used, only 2 DCS Modules can home on radio beacons at the time of writing : the Huey and the Mi-8.
|
||||
-- They can home in on these specific frequencies :
|
||||
-- Although any frequency could be used, only a few DCS Modules can home on radio beacons at the time of writing, i.e. the Mi-8, Huey, Gazelle etc.
|
||||
-- The following e.g. can home in on these specific frequencies :
|
||||
-- * **Mi8**
|
||||
-- * R-828 -> 20-60MHz
|
||||
-- * ARKUD -> 100-150MHz (canal 1 : 114166, canal 2 : 114333, canal 3 : 114583, canal 4 : 121500, canal 5 : 123100, canal 6 : 124100) AM
|
||||
@@ -342,63 +378,64 @@ end
|
||||
--
|
||||
-- -- Set the beacon and start it
|
||||
-- UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)
|
||||
function BEACON:RadioBeacon( FileName, Frequency, Modulation, Power, BeaconDuration )
|
||||
self:F( { FileName, Frequency, Modulation, Power, BeaconDuration } )
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
|
||||
-- Check the filename
|
||||
if type( FileName ) == "string" then
|
||||
if FileName:find( ".ogg" ) or FileName:find( ".wav" ) then
|
||||
if not FileName:find( "l10n/DEFAULT/" ) then
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
if not FileName:find("l10n/DEFAULT/") then
|
||||
FileName = "l10n/DEFAULT/" .. FileName
|
||||
end
|
||||
IsValid = true
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E( { "File name invalid. Maybe something wrong with the extension? ", FileName } )
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
end
|
||||
|
||||
|
||||
-- Check the Frequency
|
||||
if type( Frequency ) ~= "number" and IsValid then
|
||||
self:E( { "Frequency invalid. ", Frequency } )
|
||||
if type(Frequency) ~= "number" and IsValid then
|
||||
self:E({"Frequency invalid. ", Frequency})
|
||||
IsValid = false
|
||||
end
|
||||
Frequency = Frequency * 1000000 -- Conversion to Hz
|
||||
|
||||
|
||||
-- Check the modulation
|
||||
if Modulation ~= radio.modulation.AM and Modulation ~= radio.modulation.FM and IsValid then -- TODO: Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self:E( { "Modulation is invalid. Use DCS's enum radio.modulation.", Modulation } )
|
||||
if Modulation ~= radio.modulation.AM and Modulation ~= radio.modulation.FM and IsValid then --TODO Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self:E({"Modulation is invalid. Use DCS's enum radio.modulation.", Modulation})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
|
||||
-- Check the Power
|
||||
if type( Power ) ~= "number" and IsValid then
|
||||
self:E( { "Power is invalid. ", Power } )
|
||||
if type(Power) ~= "number" and IsValid then
|
||||
self:E({"Power is invalid. ", Power})
|
||||
IsValid = false
|
||||
end
|
||||
Power = math.floor( math.abs( Power ) ) -- TODO: Find what is the maximum power allowed by DCS and limit power to that
|
||||
|
||||
Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
|
||||
|
||||
if IsValid then
|
||||
self:T2( { "Activating Beacon on ", Frequency, Modulation } )
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission( FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring( self.ID ) )
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil, function()
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration )
|
||||
end
|
||||
end
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
function()
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops the AA TACAN BEACON
|
||||
--- Stops the Radio Beacon
|
||||
-- @param #BEACON self
|
||||
-- @return #BEACON self
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission( tostring( self.ID ) )
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -406,26 +443,26 @@ end
|
||||
-- @param #BEACON self
|
||||
-- @param #number TACANChannel
|
||||
-- @param #string TACANMode
|
||||
-- @return #number Frequency
|
||||
-- @return #number Frequecy
|
||||
-- @return #nil if parameters are invalid
|
||||
function BEACON:_TACANToFrequency( TACANChannel, TACANMode )
|
||||
self:F3( { TACANChannel, TACANMode } )
|
||||
function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
|
||||
self:F3({TACANChannel, TACANMode})
|
||||
|
||||
if type( TACANChannel ) ~= "number" then
|
||||
if type(TACANChannel) ~= "number" then
|
||||
if TACANMode ~= "X" and TACANMode ~= "Y" then
|
||||
return nil -- error in arguments
|
||||
end
|
||||
end
|
||||
|
||||
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
|
||||
-- I have no idea what it does but it seems to work
|
||||
|
||||
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
|
||||
-- I have no idea what it does but it seems to work
|
||||
local A = 1151 -- 'X', channel >= 64
|
||||
local B = 64 -- channel >= 64
|
||||
|
||||
local B = 64 -- channel >= 64
|
||||
|
||||
if TACANChannel < 64 then
|
||||
B = 1
|
||||
end
|
||||
|
||||
|
||||
if TACANMode == 'Y' then
|
||||
A = 1025
|
||||
if TACANChannel < 64 then
|
||||
@@ -436,6 +473,6 @@ function BEACON:_TACANToFrequency( TACANChannel, TACANMode )
|
||||
A = 962
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return (A + TACANChannel - B) * 1000000
|
||||
end
|
||||
|
||||
295
Moose Development/Moose/Core/Condition.lua
Normal file
295
Moose Development/Moose/Core/Condition.lua
Normal file
@@ -0,0 +1,295 @@
|
||||
--- **Core** - Define any or all conditions to be evaluated.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Add arbitrary numbers of conditon functions
|
||||
-- * Evaluate *any* or *all* conditions
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Core.Condition
|
||||
-- @image Core_Conditon.png
|
||||
|
||||
--- CONDITON class.
|
||||
-- @type CONDITION
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #boolean isAny General functions are evaluated as any condition.
|
||||
-- @field #boolean negateResult Negeate result of evaluation.
|
||||
-- @field #table functionsGen General condition functions.
|
||||
-- @field #table functionsAny Any condition functions.
|
||||
-- @field #table functionsAll All condition functions.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *Better three hours too soon than a minute too late.* - William Shakespeare
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The CONDITION Concept
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #CONDITION
|
||||
CONDITION = {
|
||||
ClassName = "CONDITION",
|
||||
lid = nil,
|
||||
functionsGen = {},
|
||||
functionsAny = {},
|
||||
functionsAll = {},
|
||||
}
|
||||
|
||||
--- Condition function.
|
||||
-- @type CONDITION.Function
|
||||
-- @field #function func Callback function to check for a condition. Should return a `#boolean`.
|
||||
-- @field #table arg (Optional) Arguments passed to the condition callback function if any.
|
||||
|
||||
--- CONDITION class version.
|
||||
-- @field #string version
|
||||
CONDITION.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Make FSM.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new CONDITION object.
|
||||
-- @param #CONDITION self
|
||||
-- @param #string Name (Optional) Name used in the logs.
|
||||
-- @return #CONDITION self
|
||||
function CONDITION:New(Name)
|
||||
|
||||
-- Inherit BASE.
|
||||
local self=BASE:Inherit(self, BASE:New()) --#CONDITION
|
||||
|
||||
self.name=Name or "Condition X"
|
||||
|
||||
self.lid=string.format("%s | ", self.name)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set that general condition functions return `true` if `any` function returns `true`. Default is that *all* functions must return `true`.
|
||||
-- @param #CONDITION self
|
||||
-- @param #boolean Any If `true`, *any* condition can be true. Else *all* conditions must result `true`.
|
||||
-- @return #CONDITION self
|
||||
function CONDITION:SetAny(Any)
|
||||
self.isAny=Any
|
||||
return self
|
||||
end
|
||||
|
||||
--- Negate result.
|
||||
-- @param #CONDITION self
|
||||
-- @param #boolean Negate If `true`, result is negated else not.
|
||||
-- @return #CONDITION self
|
||||
function CONDITION:SetNegateResult(Negate)
|
||||
self.negateResult=Negate
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`).
|
||||
-- @param #CONDITION self
|
||||
-- @param #function Function The function to call.
|
||||
-- @param ... (Optional) Parameters passed to the function (if any).
|
||||
--
|
||||
-- @usage
|
||||
-- local function isAequalB(a, b)
|
||||
-- return a==b
|
||||
-- end
|
||||
--
|
||||
-- myCondition:AddFunction(isAequalB, a, b)
|
||||
--
|
||||
-- @return #CONDITION self
|
||||
function CONDITION:AddFunction(Function, ...)
|
||||
|
||||
-- Condition function.
|
||||
local condition=self:_CreateCondition(Function, ...)
|
||||
|
||||
-- Add to table.
|
||||
table.insert(self.functionsGen, condition)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`).
|
||||
-- @param #CONDITION self
|
||||
-- @param #function Function The function to call.
|
||||
-- @param ... (Optional) Parameters passed to the function (if any).
|
||||
-- @return #CONDITION self
|
||||
function CONDITION:AddFunctionAny(Function, ...)
|
||||
|
||||
-- Condition function.
|
||||
local condition=self:_CreateCondition(Function, ...)
|
||||
|
||||
-- Add to table.
|
||||
table.insert(self.functionsAny, condition)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a function that is evaluated. It must return a `#boolean` value, *i.e.* either `true` or `false` (or `nil`).
|
||||
-- @param #CONDITION self
|
||||
-- @param #function Function The function to call.
|
||||
-- @param ... (Optional) Parameters passed to the function (if any).
|
||||
-- @return #CONDITION self
|
||||
function CONDITION:AddFunctionAll(Function, ...)
|
||||
|
||||
-- Condition function.
|
||||
local condition=self:_CreateCondition(Function, ...)
|
||||
|
||||
-- Add to table.
|
||||
table.insert(self.functionsAll, condition)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Evaluate conditon functions.
|
||||
-- @param #CONDITION self
|
||||
-- @param #boolean AnyTrue If `true`, evaluation return `true` if *any* condition function returns `true`. By default, *all* condition functions must return true.
|
||||
-- @return #boolean Result of condition functions.
|
||||
function CONDITION:Evaluate(AnyTrue)
|
||||
|
||||
-- Check if at least one function was given.
|
||||
if #self.functionsAll + #self.functionsAny + #self.functionsAll == 0 then
|
||||
if self.negateResult then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Any condition for gen.
|
||||
local evalAny=self.isAny
|
||||
if AnyTrue~=nil then
|
||||
evalAny=AnyTrue
|
||||
end
|
||||
|
||||
local isGen=nil
|
||||
if evalAny then
|
||||
isGen=self:_EvalConditionsAny(self.functionsGen)
|
||||
else
|
||||
isGen=self:_EvalConditionsAll(self.functionsGen)
|
||||
end
|
||||
|
||||
-- Is any?
|
||||
local isAny=self:_EvalConditionsAny(self.functionsAny)
|
||||
|
||||
-- Is all?
|
||||
local isAll=self:_EvalConditionsAll(self.functionsAll)
|
||||
|
||||
-- Result.
|
||||
local result=isGen and isAny and isAll
|
||||
|
||||
-- Negate result.
|
||||
if self.negateResult then
|
||||
result=not result
|
||||
end
|
||||
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("Evaluate: isGen=%s, isAny=%s, isAll=%s (negate=%s) ==> result=%s", tostring(isGen), tostring(isAny), tostring(isAll), tostring(self.negateResult), tostring(result)))
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--- Check if all given condition are true.
|
||||
-- @param #CONDITION self
|
||||
-- @param #table functions Functions to evaluate.
|
||||
-- @return #boolean If true, all conditions were true (or functions was empty/nil). Returns false if at least one condition returned false.
|
||||
function CONDITION:_EvalConditionsAll(functions)
|
||||
|
||||
-- At least one condition?
|
||||
local gotone=false
|
||||
|
||||
|
||||
-- Any stop condition must be true.
|
||||
for _,_condition in pairs(functions or {}) do
|
||||
local condition=_condition --#CONDITION.Function
|
||||
|
||||
-- At least one condition was defined.
|
||||
gotone=true
|
||||
|
||||
-- Call function.
|
||||
local istrue=condition.func(unpack(condition.arg))
|
||||
|
||||
-- Any false will return false.
|
||||
if not istrue then
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- All conditions were true.
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--- Check if any of the given conditions is true.
|
||||
-- @param #CONDITION self
|
||||
-- @param #table functions Functions to evaluate.
|
||||
-- @return #boolean If true, at least one condition is true (or functions was emtpy/nil).
|
||||
function CONDITION:_EvalConditionsAny(functions)
|
||||
|
||||
-- At least one condition?
|
||||
local gotone=false
|
||||
|
||||
-- Any stop condition must be true.
|
||||
for _,_condition in pairs(functions or {}) do
|
||||
local condition=_condition --#CONDITION.Function
|
||||
|
||||
-- At least one condition was defined.
|
||||
gotone=true
|
||||
|
||||
-- Call function.
|
||||
local istrue=condition.func(unpack(condition.arg))
|
||||
|
||||
-- Any true will return true.
|
||||
if istrue then
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- No condition was true.
|
||||
if gotone then
|
||||
return false
|
||||
else
|
||||
-- No functions passed.
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Create conditon function object.
|
||||
-- @param #CONDITION self
|
||||
-- @param #function Function The function to call.
|
||||
-- @param ... (Optional) Parameters passed to the function (if any).
|
||||
-- @return #CONDITION.Function Condition function.
|
||||
function CONDITION:_CreateCondition(Function, ...)
|
||||
|
||||
local condition={} --#CONDITION.Function
|
||||
|
||||
condition.func=Function
|
||||
condition.arg={}
|
||||
if arg then
|
||||
condition.arg=arg
|
||||
end
|
||||
|
||||
return condition
|
||||
end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
@@ -131,8 +131,6 @@
|
||||
-- * Weapon data: Certain events populate weapon information.
|
||||
-- * Place data: Certain events populate place information.
|
||||
--
|
||||
-- Example code snippet:
|
||||
--
|
||||
-- --- This function is an Event Handling function that will be called when Tank1 is Dead.
|
||||
-- -- EventData is an EVENTDATA structure.
|
||||
-- -- We use the EventData.IniUnit to smoke the tank Green.
|
||||
@@ -143,6 +141,7 @@
|
||||
-- EventData.IniUnit:SmokeGreen()
|
||||
-- end
|
||||
--
|
||||
--
|
||||
-- Find below an overview which events populate which information categories:
|
||||
--
|
||||
-- 
|
||||
@@ -152,7 +151,6 @@
|
||||
-- In case a STATIC object is involved, the documentation indicates which fields will and won't not be populated.
|
||||
-- The fields **IniObjectCategory** and **TgtObjectCategory** contain the indicator which **kind of object is involved** in the event.
|
||||
-- You can use the enumerator **Object.Category.UNIT** and **Object.Category.STATIC** to check on IniObjectCategory and TgtObjectCategory.
|
||||
--
|
||||
-- Example code snippet:
|
||||
--
|
||||
-- if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
@@ -174,6 +172,7 @@
|
||||
-- @module Core.Event
|
||||
-- @image Core_Event.JPG
|
||||
|
||||
|
||||
--- @type EVENT
|
||||
-- @field #EVENT.Events Events
|
||||
-- @extends Core.Base#BASE
|
||||
@@ -195,6 +194,7 @@ world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
-- Use this structure to subscribe to events using the @{Core.Base#BASE.HandleEvent}() method.
|
||||
-- @type EVENTS
|
||||
@@ -227,13 +227,13 @@ EVENTS = {
|
||||
MarkChange = world.event.S_EVENT_MARK_CHANGE,
|
||||
MarkRemoved = world.event.S_EVENT_MARK_REMOVED,
|
||||
-- Moose Events
|
||||
NewCargo = world.event.S_EVENT_NEW_CARGO,
|
||||
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
|
||||
NewZone = world.event.S_EVENT_NEW_ZONE,
|
||||
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
|
||||
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
|
||||
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
|
||||
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
|
||||
NewCargo = world.event.S_EVENT_NEW_CARGO,
|
||||
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
|
||||
NewZone = world.event.S_EVENT_NEW_ZONE,
|
||||
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
|
||||
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
|
||||
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
|
||||
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
|
||||
PlayerEnterAircraft = world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT,
|
||||
-- Added with DCS 2.5.6
|
||||
DetailedFailure = world.event.S_EVENT_DETAILED_FAILURE or -1, --We set this to -1 for backward compatibility to DCS 2.5.5 and earlier
|
||||
@@ -304,6 +304,8 @@ EVENTS = {
|
||||
-- @field Core.ZONE#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
|
||||
|
||||
|
||||
local _EVENTMETA = {
|
||||
[world.event.S_EVENT_SHOT] = {
|
||||
Order = 1,
|
||||
@@ -560,6 +562,7 @@ local _EVENTMETA = {
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@@ -573,11 +576,12 @@ function EVENT:New()
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
-- Add world event handler.
|
||||
self.EventHandler = world.addEventHandler( self )
|
||||
self.EventHandler = world.addEventHandler(self)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Initializes the Events structure for the event.
|
||||
-- @param #EVENT self
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
@@ -591,7 +595,7 @@ function EVENT:Init( EventID, EventClass )
|
||||
self.Events[EventID] = {}
|
||||
end
|
||||
|
||||
-- Each event has a sub-table of EventClasses, ordered by EventPriority.
|
||||
-- Each event has a subtable of EventClasses, ordered by EventPriority.
|
||||
local EventPriority = EventClass:GetEventPriority()
|
||||
|
||||
if not self.Events[EventID][EventPriority] then
|
||||
@@ -599,7 +603,7 @@ function EVENT:Init( EventID, EventClass )
|
||||
end
|
||||
|
||||
if not self.Events[EventID][EventPriority][EventClass] then
|
||||
self.Events[EventID][EventPriority][EventClass] = {}
|
||||
self.Events[EventID][EventPriority][EventClass] = {}
|
||||
end
|
||||
|
||||
return self.Events[EventID][EventPriority][EventClass]
|
||||
@@ -610,7 +614,7 @@ end
|
||||
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
-- @return #EVENT self
|
||||
function EVENT:RemoveEvent( EventClass, EventID )
|
||||
function EVENT:RemoveEvent( EventClass, EventID )
|
||||
|
||||
-- Debug info.
|
||||
self:F2( { "Removing subscription for class: ", EventClass:GetClassNameAndID() } )
|
||||
@@ -634,7 +638,7 @@ end
|
||||
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
-- @return #EVENT.Events
|
||||
function EVENT:Reset( EventObject ) -- R2.1
|
||||
function EVENT:Reset( EventObject ) --R2.1
|
||||
|
||||
self:F( { "Resetting subscriptions for class: ", EventObject:GetClassNameAndID() } )
|
||||
|
||||
@@ -653,11 +657,12 @@ function EVENT:Reset( EventObject ) -- R2.1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Clears all event subscriptions for a @{Core.Base#BASE} derived object.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.Base#BASE EventClass The self class object for which the events are removed.
|
||||
-- @return #EVENT self
|
||||
function EVENT:RemoveAll( EventClass )
|
||||
function EVENT:RemoveAll(EventClass)
|
||||
|
||||
local EventClassName = EventClass:GetClassNameAndID()
|
||||
|
||||
@@ -671,6 +676,8 @@ function EVENT:RemoveAll( EventClass )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Create an OnDead event handler for a group
|
||||
-- @param #EVENT self
|
||||
-- @param #table EventTemplate
|
||||
@@ -702,6 +709,7 @@ function EVENT:OnEventGeneric( EventFunction, EventClass, EventID )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set a new listener for an `S_EVENT_X` event for a UNIT.
|
||||
-- @param #EVENT self
|
||||
-- @param #string UnitName The name of the UNIT.
|
||||
@@ -789,6 +797,7 @@ do -- OnDead
|
||||
|
||||
end
|
||||
|
||||
|
||||
do -- OnLand
|
||||
|
||||
--- Create an OnLand event handler for a group
|
||||
@@ -855,7 +864,7 @@ do -- Event Creation
|
||||
id = EVENTS.NewCargo,
|
||||
time = timer.getTime(),
|
||||
cargo = Cargo,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -870,7 +879,7 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteCargo,
|
||||
time = timer.getTime(),
|
||||
cargo = Cargo,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -885,7 +894,7 @@ do -- Event Creation
|
||||
id = EVENTS.NewZone,
|
||||
time = timer.getTime(),
|
||||
zone = Zone,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -900,7 +909,7 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteZone,
|
||||
time = timer.getTime(),
|
||||
zone = Zone,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -915,11 +924,12 @@ do -- Event Creation
|
||||
id = EVENTS.NewZoneGoal,
|
||||
time = timer.getTime(),
|
||||
ZoneGoal = ZoneGoal,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a ZoneGoal Deletion Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
@@ -930,11 +940,12 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteZoneGoal,
|
||||
time = timer.getTime(),
|
||||
ZoneGoal = ZoneGoal,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a S_EVENT_PLAYER_ENTER_UNIT Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit.
|
||||
@@ -944,8 +955,8 @@ do -- Event Creation
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterUnit,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject(),
|
||||
}
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -959,8 +970,8 @@ do -- Event Creation
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterAircraft,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject(),
|
||||
}
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -972,24 +983,25 @@ end
|
||||
-- @param #EVENTDATA Event Event data table.
|
||||
function EVENT:onEvent( Event )
|
||||
|
||||
--- Function to handle errors.
|
||||
local ErrorHandler = function( errmsg )
|
||||
|
||||
env.info( "Error in SCHEDULER function:" .. errmsg )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( debug.traceback() )
|
||||
end
|
||||
|
||||
return errmsg
|
||||
end
|
||||
|
||||
|
||||
-- Get event meta data.
|
||||
local EventMeta = _EVENTMETA[Event.id]
|
||||
|
||||
-- Check if this is a known event?
|
||||
if EventMeta then
|
||||
|
||||
if self and self.Events and self.Events[Event.id] and self.MissionEnd == false and (Event.initiator ~= nil or (Event.initiator == nil and Event.id ~= EVENTS.PlayerLeaveUnit)) then
|
||||
if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.id~=EVENTS.PlayerLeaveUnit)) then
|
||||
|
||||
-- Check if mission has ended.
|
||||
if Event.id and Event.id == EVENTS.MissionEnd then
|
||||
self.MissionEnd = true
|
||||
end
|
||||
@@ -997,50 +1009,27 @@ function EVENT:onEvent( Event )
|
||||
if Event.initiator then
|
||||
|
||||
Event.IniObjectCategory = Event.initiator:getCategory()
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
|
||||
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
|
||||
if not Event.IniUnit then
|
||||
-- Unit can be a CLIENT. Most likely this will be the case ...
|
||||
Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
|
||||
end
|
||||
Event.IniDCSGroupName = ""
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
-- if Event.IniGroup then
|
||||
Event.IniGroupName = Event.IniDCSGroupName
|
||||
-- end
|
||||
end
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
|
||||
if Event.id == 31 then
|
||||
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- Static
|
||||
---
|
||||
if Event.id==31 then
|
||||
-- Event.initiator is a Static object representing the pilot. But getName() errors due to DCS bug.
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
local ID = Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( ID ) )
|
||||
local ID=Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format("Ejected Pilot ID %s", tostring(ID))
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniCoalition = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniTypeName = "Ejected Pilot"
|
||||
elseif Event.id == 33 then -- ejection seat discarded
|
||||
elseif Event.id == 33 then -- ejection seat discarded
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
local ID = Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format( "Ejection Seat ID %s", tostring( ID ) )
|
||||
local ID=Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format("Ejection Seat ID %s", tostring(ID))
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniCoalition = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniTypeName = "Ejection Seat"
|
||||
else
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
@@ -1051,9 +1040,47 @@ function EVENT:onEvent( Event )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
-- Dead events of units can be delayed and the initiator changed to a static.
|
||||
-- Take care of that.
|
||||
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
|
||||
if Unit then
|
||||
Event.IniObjectCategory = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- Unit
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
|
||||
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
|
||||
|
||||
if not Event.IniUnit then
|
||||
-- Unit can be a CLIENT. Most likely this will be the case ...
|
||||
Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
|
||||
end
|
||||
|
||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.IniGroupName = Event.IniDCSGroupName
|
||||
end
|
||||
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.CARGO then
|
||||
---
|
||||
-- Cargo
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
@@ -1064,19 +1091,26 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- Scenery
|
||||
---
|
||||
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" -- TODO: Bug fix for 2.1!
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.BASE then
|
||||
---
|
||||
-- Base Object
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = AIRBASE:FindByName( Event.IniDCSUnitName )
|
||||
Event.IniUnit = AIRBASE:FindByName(Event.IniDCSUnitName)
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
@@ -1084,7 +1118,12 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
if Event.target then
|
||||
|
||||
---
|
||||
-- TARGET
|
||||
---
|
||||
|
||||
-- Target category.
|
||||
Event.TgtObjectCategory = Event.target:getCategory()
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.UNIT then
|
||||
@@ -1097,9 +1136,7 @@ function EVENT:onEvent( Event )
|
||||
if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
|
||||
Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()
|
||||
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
-- if Event.TgtGroup then
|
||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||
-- end
|
||||
end
|
||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
@@ -1118,18 +1155,18 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
else
|
||||
Event.TgtDCSUnitName = string.format( "No target object for Event ID %s", tostring( Event.id ) )
|
||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = nil
|
||||
Event.TgtCoalition = 0
|
||||
Event.TgtCategory = 0
|
||||
if Event.id == 6 then
|
||||
Event.TgtTypeName = "Ejected Pilot"
|
||||
Event.TgtDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( Event.IniDCSUnitName ) )
|
||||
Event.TgtDCSUnitName = string.format("Ejected Pilot ID %s", tostring(Event.IniDCSUnitName))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
elseif Event.id == 33 then
|
||||
Event.TgtTypeName = "Ejection Seat"
|
||||
Event.TgtDCSUnitName = string.format( "Ejection Seat ID %s", tostring( Event.IniDCSUnitName ) )
|
||||
Event.TgtDCSUnitName = string.format("Ejection Seat ID %s", tostring(Event.IniDCSUnitName))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
else
|
||||
Event.TgtTypeName = "Static"
|
||||
@@ -1147,6 +1184,7 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
@@ -1155,49 +1193,48 @@ function EVENT:onEvent( Event )
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
-- Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
-- Place should be given for takeoff and landing events as well as base captured. It should be a DCS airbase.
|
||||
if Event.place then
|
||||
if Event.id == EVENTS.LandingAfterEjection then
|
||||
if Event.id==EVENTS.LandingAfterEjection then
|
||||
-- Place is here the UNIT of which the pilot ejected.
|
||||
-- local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
|
||||
--local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
|
||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||
-- Event.Place=UNIT:Find(Event.place)
|
||||
--Event.Place=UNIT:Find(Event.place)
|
||||
else
|
||||
Event.Place = AIRBASE:Find( Event.place )
|
||||
Event.PlaceName = Event.Place:GetName()
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
end
|
||||
|
||||
-- Mark points.
|
||||
if Event.idx then
|
||||
Event.MarkID = Event.idx
|
||||
Event.MarkVec3 = Event.pos
|
||||
Event.MarkCoordinate = COORDINATE:NewFromVec3( Event.pos )
|
||||
Event.MarkText = Event.text
|
||||
Event.MarkCoalition = Event.coalition
|
||||
Event.MarkID=Event.idx
|
||||
Event.MarkVec3=Event.pos
|
||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||
Event.MarkText=Event.text
|
||||
Event.MarkCoalition=Event.coalition
|
||||
Event.MarkGroupID = Event.groupID
|
||||
end
|
||||
|
||||
-- Cargo object.
|
||||
if Event.cargo then
|
||||
Event.Cargo = Event.cargo
|
||||
Event.CargoName = Event.cargo.Name
|
||||
end
|
||||
|
||||
-- Zone object.
|
||||
if Event.zone then
|
||||
Event.Zone = Event.zone
|
||||
Event.ZoneName = Event.zone.ZoneName
|
||||
end
|
||||
|
||||
-- Priority order.
|
||||
local PriorityOrder = EventMeta.Order
|
||||
local PriorityBegin = PriorityOrder == -1 and 5 or 1
|
||||
local PriorityEnd = PriorityOrder == -1 and 1 or 5
|
||||
|
||||
if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
self:F( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
|
||||
end
|
||||
local PriorityEnd = PriorityOrder == -1 and 1 or 5
|
||||
|
||||
for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do
|
||||
|
||||
@@ -1206,12 +1243,12 @@ function EVENT:onEvent( Event )
|
||||
-- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called.
|
||||
for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
|
||||
|
||||
-- if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
--if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
-- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
|
||||
-- end
|
||||
--end
|
||||
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
Event.IniGroup = Event.IniGroup or GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.TgtGroup = Event.TgtGroup or GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
|
||||
-- If the EventData is for a UNIT, the call directly the EventClass EventFunction for that UNIT.
|
||||
if EventData.EventUnit then
|
||||
@@ -1221,39 +1258,35 @@ function EVENT:onEvent( Event )
|
||||
Event.id == EVENTS.PlayerEnterUnit or
|
||||
Event.id == EVENTS.Crash or
|
||||
Event.id == EVENTS.Dead or
|
||||
Event.id == EVENTS.RemoveUnit then
|
||||
Event.id == EVENTS.RemoveUnit or
|
||||
Event.id == EVENTS.UnitLost then
|
||||
|
||||
local UnitName = EventClass:GetName()
|
||||
|
||||
if (EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName) or
|
||||
(EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName) then
|
||||
|
||||
if ( EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName ) or
|
||||
( EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName ) then
|
||||
|
||||
-- First test if a EventFunction is Set, otherwise search for the default function
|
||||
if EventData.EventFunction then
|
||||
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -1271,48 +1304,43 @@ function EVENT:onEvent( Event )
|
||||
Event.id == EVENTS.PlayerEnterUnit or
|
||||
Event.id == EVENTS.Crash or
|
||||
Event.id == EVENTS.Dead or
|
||||
Event.id == EVENTS.RemoveUnit then
|
||||
Event.id == EVENTS.RemoveUnit or
|
||||
Event.id == EVENTS.UnitLost then
|
||||
|
||||
-- We can get the name of the EventClass, which is now always a GROUP object.
|
||||
local GroupName = EventClass:GetName()
|
||||
|
||||
if (EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName) or
|
||||
(EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName) then
|
||||
if ( EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName ) or
|
||||
( EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName ) then
|
||||
|
||||
-- First test if a EventFunction is Set, otherwise search for the default function
|
||||
if EventData.EventFunction then
|
||||
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling " .. EventMeta.Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- The EventClass is not alive anymore, we remove it from the EventHandlers...
|
||||
-- self:RemoveEvent( EventClass, Event.id )
|
||||
--self:RemoveEvent( EventClass, Event.id )
|
||||
end
|
||||
else
|
||||
|
||||
|
||||
-- If the EventData is not bound to a specific unit, then call the EventClass EventFunction.
|
||||
-- Note that here the EventFunction will need to implement and determine the logic for the relevant source- or target unit, or weapon.
|
||||
if not EventData.EventUnit then
|
||||
@@ -1321,28 +1349,25 @@ function EVENT:onEvent( Event )
|
||||
if EventData.EventFunction then
|
||||
|
||||
-- There is an EventFunction defined, so call the EventFunction.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F2( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F2( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
local Result, Value = EventFunction( EventClass, Event )
|
||||
return Result, Value
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
local Result, Value = EventFunction( EventClass, Event )
|
||||
return Result, Value
|
||||
end, ErrorHandler )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1365,7 +1390,7 @@ function EVENT:onEvent( Event )
|
||||
self:T( { EventMeta.Text, Event } )
|
||||
end
|
||||
else
|
||||
self:E( string.format( "WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring( Event.id ) ) )
|
||||
self:E(string.format("WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring(Event.id)))
|
||||
end
|
||||
|
||||
Event = nil
|
||||
|
||||
@@ -405,8 +405,8 @@ do -- FSM
|
||||
Transition.To = To
|
||||
|
||||
-- Debug message.
|
||||
self:T2( Transition )
|
||||
|
||||
--self:T3( Transition )
|
||||
|
||||
self._Transitions[Transition] = Transition
|
||||
self:_eventmap( self.Events, Transition )
|
||||
end
|
||||
@@ -426,8 +426,8 @@ do -- FSM
|
||||
-- @param #table ReturnEvents A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.
|
||||
-- @return Core.Fsm#FSM_PROCESS The SubFSM.
|
||||
function FSM:AddProcess( From, Event, Process, ReturnEvents )
|
||||
self:T( { From, Event } )
|
||||
|
||||
--self:T3( { From, Event } )
|
||||
|
||||
local Sub = {}
|
||||
Sub.From = From
|
||||
Sub.Event = Event
|
||||
@@ -524,9 +524,9 @@ do -- FSM
|
||||
Process._Scores[State] = Process._Scores[State] or {}
|
||||
Process._Scores[State].ScoreText = ScoreText
|
||||
Process._Scores[State].Score = Score
|
||||
|
||||
self:T( Process._Scores )
|
||||
|
||||
|
||||
--self:T3( Process._Scores )
|
||||
|
||||
return Process
|
||||
end
|
||||
|
||||
@@ -560,19 +560,19 @@ do -- FSM
|
||||
-- @param #table Events Events.
|
||||
-- @param #table EventStructure Event structure.
|
||||
function FSM:_eventmap( Events, EventStructure )
|
||||
|
||||
local Event = EventStructure.Event
|
||||
local __Event = "__" .. EventStructure.Event
|
||||
|
||||
self[Event] = self[Event] or self:_create_transition( Event )
|
||||
self[__Event] = self[__Event] or self:_delayed_transition( Event )
|
||||
|
||||
-- Debug message.
|
||||
self:T2( "Added methods: " .. Event .. ", " .. __Event )
|
||||
|
||||
Events[Event] = self.Events[Event] or { map = {} }
|
||||
self:_add_to_map( Events[Event].map, EventStructure )
|
||||
|
||||
|
||||
local Event = EventStructure.Event
|
||||
local __Event = "__" .. EventStructure.Event
|
||||
|
||||
self[Event] = self[Event] or self:_create_transition(Event)
|
||||
self[__Event] = self[__Event] or self:_delayed_transition(Event)
|
||||
|
||||
-- Debug message.
|
||||
--self:T3( "Added methods: " .. Event .. ", " .. __Event )
|
||||
|
||||
Events[Event] = self.Events[Event] or { map = {} }
|
||||
self:_add_to_map( Events[Event].map, EventStructure )
|
||||
|
||||
end
|
||||
|
||||
--- Sub maps.
|
||||
@@ -784,8 +784,8 @@ do -- FSM
|
||||
return function( self, DelaySeconds, ... )
|
||||
|
||||
-- Debug.
|
||||
self:T2( "Delayed Event: " .. EventName )
|
||||
|
||||
self:T3( "Delayed Event: " .. EventName )
|
||||
|
||||
local CallID = 0
|
||||
if DelaySeconds ~= nil then
|
||||
|
||||
@@ -802,23 +802,23 @@ do -- FSM
|
||||
self._EventSchedules[EventName] = CallID
|
||||
|
||||
-- Debug output.
|
||||
self:T2( string.format( "NEGATIVE Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring( CallID ) ) )
|
||||
self:T2(string.format("NEGATIVE Event %s delayed by %.3f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID)))
|
||||
else
|
||||
self:T2( string.format( "NEGATIVE Event %s delayed by %.1f sec CANCELLED as we already have such an event in the queue.", EventName, DelaySeconds ) )
|
||||
self:T2(string.format("NEGATIVE Event %s delayed by %.3f sec CANCELLED as we already have such an event in the queue.", EventName, DelaySeconds))
|
||||
-- reschedule
|
||||
end
|
||||
else
|
||||
|
||||
CallID = self.CallScheduler:Schedule( self, self._handler, { EventName, ... }, DelaySeconds or 1, nil, nil, nil, 4, true )
|
||||
|
||||
self:T2( string.format( "Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring( CallID ) ) )
|
||||
|
||||
self:T2(string.format("Event %s delayed by %.3f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID)))
|
||||
end
|
||||
else
|
||||
error( "FSM: An asynchronous event trigger requires a DelaySeconds parameter!!! This can be positive or negative! Sorry, but will not process this." )
|
||||
end
|
||||
|
||||
-- Debug.
|
||||
self:T2( { CallID = CallID } )
|
||||
--self:T3( { CallID = CallID } )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -841,7 +841,7 @@ do -- FSM
|
||||
function FSM:_gosub( ParentFrom, ParentEvent )
|
||||
local fsmtable = {}
|
||||
if self.subs[ParentFrom] and self.subs[ParentFrom][ParentEvent] then
|
||||
self:T( { ParentFrom, ParentEvent, self.subs[ParentFrom], self.subs[ParentFrom][ParentEvent] } )
|
||||
--self:T3( { ParentFrom, ParentEvent, self.subs[ParentFrom], self.subs[ParentFrom][ParentEvent] } )
|
||||
return self.subs[ParentFrom][ParentEvent]
|
||||
else
|
||||
return {}
|
||||
@@ -887,8 +887,8 @@ do -- FSM
|
||||
Map[From] = Event.To
|
||||
end
|
||||
end
|
||||
|
||||
self:T3( { Map, Event } )
|
||||
|
||||
--self:T3( { Map, Event } )
|
||||
end
|
||||
|
||||
--- Get current state.
|
||||
@@ -908,7 +908,7 @@ do -- FSM
|
||||
--- Check if FSM is in state.
|
||||
-- @param #FSM self
|
||||
-- @param #string State State name.
|
||||
-- @param #boolean If true, FSM is in this state.
|
||||
-- @return #boolean If true, FSM is in this state.
|
||||
function FSM:Is( State )
|
||||
return self.current == State
|
||||
end
|
||||
@@ -916,8 +916,8 @@ do -- FSM
|
||||
--- Check if FSM is in state.
|
||||
-- @param #FSM self
|
||||
-- @param #string State State name.
|
||||
-- @param #boolean If true, FSM is in this state.
|
||||
function FSM:is( state )
|
||||
-- @return #boolean If true, FSM is in this state.
|
||||
function FSM:is(state)
|
||||
return self.current == state
|
||||
end
|
||||
|
||||
@@ -1146,7 +1146,7 @@ do -- FSM_PROCESS
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @return #FSM_PROCESS
|
||||
function FSM_PROCESS:Copy( Controllable, Task )
|
||||
self:T( { self:GetClassNameAndID() } )
|
||||
--self:T3( { self:GetClassNameAndID() } )
|
||||
|
||||
local NewFsm = self:New( Controllable, Task ) -- Core.Fsm#FSM_PROCESS
|
||||
|
||||
@@ -1171,13 +1171,13 @@ do -- FSM_PROCESS
|
||||
|
||||
-- Copy End States
|
||||
for EndStateID, EndState in pairs( self:GetEndStates() ) do
|
||||
self:T( EndState )
|
||||
--self:T3( EndState )
|
||||
NewFsm:AddEndState( EndState )
|
||||
end
|
||||
|
||||
-- Copy the score tables
|
||||
for ScoreID, Score in pairs( self:GetScores() ) do
|
||||
self:T( Score )
|
||||
--self:T3( Score )
|
||||
NewFsm:AddScore( ScoreID, Score.ScoreText, Score.Score )
|
||||
end
|
||||
|
||||
@@ -1422,7 +1422,7 @@ do -- FSM_SET
|
||||
-- @param #FSM_SET self
|
||||
-- @return Core.Set#SET_BASE
|
||||
function FSM_SET:Get()
|
||||
return self.Controllable
|
||||
return self.Set
|
||||
end
|
||||
|
||||
function FSM_SET:_call_handler( step, trigger, params, EventName )
|
||||
|
||||
267
Moose Development/Moose/Core/MarkerOps_Base.lua
Normal file
267
Moose Development/Moose/Core/MarkerOps_Base.lua
Normal file
@@ -0,0 +1,267 @@
|
||||
--- **Core** - MarkerOps_Base.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Create an easy way to tap into markers added to the F10 map by users.
|
||||
-- * Recognize own tag and list of keywords.
|
||||
-- * Matched keywords are handed down to functions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist**
|
||||
--
|
||||
-- Date: 5 May 2021
|
||||
-- Last Update: Sep 2022
|
||||
--
|
||||
-- ===
|
||||
---
|
||||
-- @module Core.MarkerOps_Base
|
||||
-- @image MOOSE_Core.JPG
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- MARKEROPS_BASE Class Definition.
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
--- MARKEROPS_BASE class.
|
||||
-- @type MARKEROPS_BASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string Tag Tag to identify commands.
|
||||
-- @field #table Keywords Table of keywords to recognize.
|
||||
-- @field #string version Version of #MARKEROPS_BASE.
|
||||
-- @field #boolean Casesensitive Enforce case when identifying the Tag, i.e. tag ~= Tag
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Fiat lux.* -- Latin proverb.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The MARKEROPS_BASE Concept
|
||||
--
|
||||
-- This class enable scripting text-based actions from markers.
|
||||
--
|
||||
-- @field #MARKEROPS_BASE
|
||||
MARKEROPS_BASE = {
|
||||
ClassName = "MARKEROPS",
|
||||
Tag = "mytag",
|
||||
Keywords = {},
|
||||
version = "0.1.0",
|
||||
debug = false,
|
||||
Casesensitive = true,
|
||||
}
|
||||
|
||||
--- Function to instantiate a new #MARKEROPS_BASE object.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string Tagname Name to identify us from the event text.
|
||||
-- @param #table Keywords Table of keywords recognized from the event text.
|
||||
-- @param #boolean Casesensitive (Optional) Switch case sensitive identification of Tagname. Defaults to true.
|
||||
-- @return #MARKEROPS_BASE self
|
||||
function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
-- Inherit FSM
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #MARKEROPS_BASE
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("MARKEROPS_BASE %s | ", tostring(self.version))
|
||||
|
||||
self.Tag = Tagname or "mytag"-- #string
|
||||
self.Keywords = Keywords or {} -- #table - might want to use lua regex here, too
|
||||
self.debug = false
|
||||
self.Casesensitive = true
|
||||
|
||||
if Casesensitive and Casesensitive == false then
|
||||
self.Casesensitive = false
|
||||
end
|
||||
|
||||
-----------------------
|
||||
--- FSM Transitions ---
|
||||
-----------------------
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start the FSM.
|
||||
self:AddTransition("*", "MarkAdded", "*") -- Start the FSM.
|
||||
self:AddTransition("*", "MarkChanged", "*") -- Start the FSM.
|
||||
self:AddTransition("*", "MarkDeleted", "*") -- Start the FSM.
|
||||
self:AddTransition("Running", "Stop", "Stopped") -- Stop the FSM.
|
||||
|
||||
self:HandleEvent(EVENTS.MarkAdded, self.OnEventMark)
|
||||
self:HandleEvent(EVENTS.MarkChange, self.OnEventMark)
|
||||
self:HandleEvent(EVENTS.MarkRemoved, self.OnEventMark)
|
||||
|
||||
-- start
|
||||
self:I(self.lid..string.format("started for %s",self.Tag))
|
||||
self:__Start(1)
|
||||
return self
|
||||
|
||||
-------------------
|
||||
-- PSEUDO Functions
|
||||
-------------------
|
||||
|
||||
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
|
||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
|
||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
|
||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||
-- @function [parent=#MARKEROPS_BASE] Stop
|
||||
|
||||
end
|
||||
|
||||
--- (internal) Handle events.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function MARKEROPS_BASE:OnEventMark(Event)
|
||||
self:T({Event})
|
||||
if Event == nil or Event.idx == nil then
|
||||
self:E("Skipping onEvent. Event or Event.idx unknown.")
|
||||
return true
|
||||
end
|
||||
--position
|
||||
local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
|
||||
local coord=COORDINATE:NewFromVec3(vec3)
|
||||
if self.debug then
|
||||
local coordtext = coord:ToStringLLDDM()
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
-- decision
|
||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
|
||||
-- Handle event
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
|
||||
-- Handle event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
|
||||
-- Hande event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
self:MarkDeleted()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- (internal) Match tag.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string Eventtext Text added to the marker.
|
||||
-- @return #boolean
|
||||
function MARKEROPS_BASE:_MatchTag(Eventtext)
|
||||
local matches = false
|
||||
if not self.Casesensitive then
|
||||
local type = string.lower(self.Tag) -- #string
|
||||
if string.find(string.lower(Eventtext),type) then
|
||||
matches = true --event text contains tag
|
||||
end
|
||||
else
|
||||
local type = self.Tag -- #string
|
||||
if string.find(Eventtext,type) then
|
||||
matches = true --event text contains tag
|
||||
end
|
||||
end
|
||||
return matches
|
||||
end
|
||||
|
||||
--- (internal) Match keywords table.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string Eventtext Text added to the marker.
|
||||
-- @return #table
|
||||
function MARKEROPS_BASE:_MatchKeywords(Eventtext)
|
||||
local matchtable = {}
|
||||
local keytable = self.Keywords
|
||||
for _index,_word in pairs (keytable) do
|
||||
if string.find(string.lower(Eventtext),string.lower(_word))then
|
||||
table.insert(matchtable,_word)
|
||||
end
|
||||
end
|
||||
return matchtable
|
||||
end
|
||||
|
||||
--- On before "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
--- On before "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
--- On before "MarkDeleted" event. Triggered when a Marker is removed from the F10 map.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
function MARKEROPS_BASE:onbeforeMarkDeleted(From,Event,To)
|
||||
self:T({self.lid,From,Event,To})
|
||||
end
|
||||
|
||||
--- On enter "Stopped" event. Unsubscribe events.
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
function MARKEROPS_BASE:onenterStopped(From,Event,To)
|
||||
self:T({self.lid,From,Event,To})
|
||||
-- unsubscribe from events
|
||||
self:UnHandleEvent(EVENTS.MarkAdded)
|
||||
self:UnHandleEvent(EVENTS.MarkChange)
|
||||
self:UnHandleEvent(EVENTS.MarkRemoved)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- MARKEROPS_BASE Class Definition End.
|
||||
--------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,8 @@
|
||||
-- * Send message to all players.
|
||||
-- * Send messages to a coalition.
|
||||
-- * Send messages to a specific group.
|
||||
--
|
||||
-- * Send messages to a specific unit or client.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Core.Message
|
||||
@@ -35,6 +36,7 @@
|
||||
--
|
||||
-- * To a @{Client} using @{#MESSAGE.ToClient}().
|
||||
-- * To a @{Wrapper.Group} using @{#MESSAGE.ToGroup}()
|
||||
-- * To a @{Wrapper.Unit} using @{#MESSAGE.ToUnit}()
|
||||
-- * To a coalition using @{#MESSAGE.ToCoalition}().
|
||||
-- * To the red coalition using @{#MESSAGE.ToRed}().
|
||||
-- * To the blue coalition using @{#MESSAGE.ToBlue}().
|
||||
@@ -194,19 +196,22 @@ function MESSAGE:ToClient( Client, Settings )
|
||||
if Client and Client:GetClientGroupID() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or (Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
|
||||
local Unit = Client:GetClient()
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a MESSAGE to a Group.
|
||||
@@ -232,6 +237,55 @@ function MESSAGE:ToGroup( Group, Settings )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a MESSAGE to a Unit.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Wrapper.Unit#UNIT Unit to which the message is displayed.
|
||||
-- @return #MESSAGE Message object.
|
||||
function MESSAGE:ToUnit( Unit, Settings )
|
||||
self:F( Unit.IdentifiableName )
|
||||
|
||||
if Unit then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a MESSAGE to a Unit.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Wrapper.Unit#UNIT Unit to which the message is displayed.
|
||||
-- @return #MESSAGE Message object.
|
||||
function MESSAGE:ToUnit( Unit, Settings )
|
||||
self:F( Unit.IdentifiableName )
|
||||
|
||||
if Unit then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a MESSAGE to the Blue coalition.
|
||||
-- @param #MESSAGE self
|
||||
-- @return #MESSAGE
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -109,9 +109,11 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
||||
self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
|
||||
|
||||
if Scheduler.MasterObject then
|
||||
--env.info("FF Object Scheduler")
|
||||
self.ObjectSchedulers[CallID] = Scheduler
|
||||
self:F3( { CallID = CallID, ObjectScheduler = tostring( self.ObjectSchedulers[CallID] ), MasterObject = tostring( Scheduler.MasterObject ) } )
|
||||
else
|
||||
--env.info("FF Persistent Scheduler")
|
||||
self.PersistentSchedulers[CallID] = Scheduler
|
||||
self:F3( { CallID = CallID, PersistentScheduler = self.PersistentSchedulers[CallID] } )
|
||||
end
|
||||
@@ -121,8 +123,8 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
||||
self.Schedule[Scheduler][CallID] = {} -- #SCHEDULEDISPATCHER.ScheduleData
|
||||
self.Schedule[Scheduler][CallID].Function = ScheduleFunction
|
||||
self.Schedule[Scheduler][CallID].Arguments = ScheduleArguments
|
||||
self.Schedule[Scheduler][CallID].StartTime = timer.getTime() + (Start or 0)
|
||||
self.Schedule[Scheduler][CallID].Start = Start + 0.1
|
||||
self.Schedule[Scheduler][CallID].StartTime = timer.getTime() + ( Start or 0 )
|
||||
self.Schedule[Scheduler][CallID].Start = Start + 0.001
|
||||
self.Schedule[Scheduler][CallID].Repeat = Repeat or 0
|
||||
self.Schedule[Scheduler][CallID].Randomize = Randomize or 0
|
||||
self.Schedule[Scheduler][CallID].Stop = Stop
|
||||
@@ -217,7 +219,8 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
||||
if ShowTrace then
|
||||
SchedulerObject:T( Prefix .. Name .. ":" .. Line .. " (" .. Source .. ")" )
|
||||
end
|
||||
return ScheduleFunction( SchedulerObject, unpack( ScheduleArguments ) )
|
||||
-- The master object is passed as first parameter. A few :Schedule() calls in MOOSE expect this currently. But in principle it should be removed.
|
||||
return ScheduleFunction( SchedulerObject, unpack( ScheduleArguments ) )
|
||||
end
|
||||
Status, Result = xpcall( Timer, ErrorHandler )
|
||||
else
|
||||
@@ -314,7 +317,7 @@ end
|
||||
--- Stop dispatcher.
|
||||
-- @param #SCHEDULEDISPATCHER self
|
||||
-- @param Core.Scheduler#SCHEDULER Scheduler Scheduler object.
|
||||
-- @param #table CallID Call ID.
|
||||
-- @param #string CallID (Optional) Scheduler Call ID. If nil, all pending schedules are stopped recursively.
|
||||
function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
|
||||
self:F2( { Stop = CallID, Scheduler = Scheduler } )
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--- **Core** - Prepares and handles the execution of functions over scheduled time (intervals).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Schedule functions over time,
|
||||
@@ -13,9 +13,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/SCH%20-%20Scheduler)
|
||||
--
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
@@ -237,7 +237,7 @@ end
|
||||
-- @param #number Stop Time interval in seconds after which the scheduler will be stopped.
|
||||
-- @param #number TraceLevel Trace level [0,3]. Default 3.
|
||||
-- @param Core.Fsm#FSM Fsm Finite state model.
|
||||
-- @return #table The ScheduleID of the planned schedule.
|
||||
-- @return #string The Schedule ID of the planned schedule.
|
||||
function SCHEDULER:Schedule( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop, TraceLevel, Fsm )
|
||||
self:F2( { Start, Repeat, RandomizeFactor, Stop } )
|
||||
self:T3( { SchedulerArguments } )
|
||||
@@ -271,7 +271,7 @@ end
|
||||
|
||||
--- (Re-)Starts the schedules or a specific schedule if a valid ScheduleID is provided.
|
||||
-- @param #SCHEDULER self
|
||||
-- @param #string ScheduleID (Optional) The ScheduleID of the planned (repeating) schedule.
|
||||
-- @param #string ScheduleID (Optional) The Schedule ID of the planned (repeating) schedule.
|
||||
function SCHEDULER:Start( ScheduleID )
|
||||
self:F3( { ScheduleID } )
|
||||
self:T( string.format( "Starting scheduler ID=%s", tostring( ScheduleID ) ) )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -251,6 +251,7 @@ do -- SETTINGS
|
||||
self:SetMessageTime( MESSAGE.Type.Overview, 60 )
|
||||
self:SetMessageTime( MESSAGE.Type.Update, 15 )
|
||||
self:SetEraModern()
|
||||
self:SetLocale("en")
|
||||
return self
|
||||
else
|
||||
local Settings = _DATABASE:GetPlayerSettings( PlayerName )
|
||||
@@ -282,7 +283,21 @@ do -- SETTINGS
|
||||
function SETTINGS:SetMetric()
|
||||
self.Metric = true
|
||||
end
|
||||
|
||||
|
||||
--- Sets the SETTINGS default text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @param #string Locale
|
||||
function SETTINGS:SetLocale(Locale)
|
||||
self.Locale = Locale or "en"
|
||||
end
|
||||
|
||||
--- Gets the SETTINGS text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #string
|
||||
function SETTINGS:GetLocale()
|
||||
return self.Locale or _SETTINGS:GetLocale()
|
||||
end
|
||||
|
||||
--- Gets if the SETTINGS is metric.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #boolean true if metric.
|
||||
@@ -300,7 +315,7 @@ do -- SETTINGS
|
||||
-- @param #SETTINGS self
|
||||
-- @return #boolean true if imperial.
|
||||
function SETTINGS:IsImperial()
|
||||
return (self.Metric ~= nil and self.Metric == false) or (self.Metric == nil and _SETTINGS:IsMetric())
|
||||
return (self.Metric ~= nil and self.Metric == false) or (self.Metric == nil and _SETTINGS:IsImperial())
|
||||
end
|
||||
|
||||
--- Sets the SETTINGS LL accuracy.
|
||||
|
||||
@@ -29,9 +29,9 @@
|
||||
-- * Enquiry methods to check on spawn status.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/SPA%20-%20Spawning)
|
||||
--
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl1jirWIo4t4YxqN-HxjqRkL)
|
||||
@@ -1418,7 +1418,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
end
|
||||
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
|
||||
-- if self.Repeat then
|
||||
-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
|
||||
-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
|
||||
-- end
|
||||
end
|
||||
|
||||
@@ -2403,8 +2403,7 @@ end
|
||||
-- @param #SPAWN self
|
||||
-- @param DCS#Vec3 Vec3 The Vec3 coordinates where to spawn the group.
|
||||
-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
|
||||
-- @return Wrapper.Group#GROUP that was spawned.
|
||||
-- @return #nil Nothing was spawned.
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
function SPAWN:SpawnFromVec3( Vec3, SpawnIndex )
|
||||
self:F( { self.SpawnTemplatePrefix, Vec3, SpawnIndex } )
|
||||
|
||||
@@ -2472,8 +2471,7 @@ end
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Point#Coordinate Coordinate The Coordinate coordinates where to spawn the group.
|
||||
-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
|
||||
-- @return Wrapper.Group#GROUP that was spawned.
|
||||
-- @return #nil Nothing was spawned.
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
function SPAWN:SpawnFromCoordinate( Coordinate, SpawnIndex )
|
||||
self:F( { self.SpawnTemplatePrefix, SpawnIndex } )
|
||||
|
||||
@@ -2487,8 +2485,7 @@ end
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Point#POINT_VEC3 PointVec3 The PointVec3 coordinates where to spawn the group.
|
||||
-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
|
||||
-- @return Wrapper.Group#GROUP that was spawned.
|
||||
-- @return #nil Nothing was spawned.
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnPointVec3 = ZONE:New( ZoneName ):GetPointVec3( 2000 ) -- Get the center of the ZONE object at 2000 meters from the ground.
|
||||
@@ -2511,8 +2508,7 @@ end
|
||||
-- @param #number MinHeight (optional) The minimum height to spawn an airborne group into the zone.
|
||||
-- @param #number MaxHeight (optional) The maximum height to spawn an airborne group into the zone.
|
||||
-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
|
||||
-- @return Wrapper.Group#GROUP that was spawned.
|
||||
-- @return #nil Nothing was spawned.
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnVec2 = ZONE:New( ZoneName ):GetVec2()
|
||||
@@ -2544,8 +2540,7 @@ end
|
||||
-- @param #number MinHeight (optional) The minimum height to spawn an airborne group into the zone.
|
||||
-- @param #number MaxHeight (optional) The maximum height to spawn an airborne group into the zone.
|
||||
-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
|
||||
-- @return Wrapper.Group#GROUP that was spawned.
|
||||
-- @return #nil Nothing was spawned.
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
|
||||
@@ -2599,8 +2594,7 @@ end
|
||||
-- @param #number MinHeight (optional) The minimum height to spawn an airborne group into the zone.
|
||||
-- @param #number MaxHeight (optional) The maximum height to spawn an airborne group into the zone.
|
||||
-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
|
||||
-- @return Wrapper.Group#GROUP that was spawned.
|
||||
-- @return #nil Nothing was spawned.
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnStatic = STATIC:FindByName( StaticName )
|
||||
@@ -2631,8 +2625,7 @@ end
|
||||
-- @param #number MinHeight (optional) The minimum height to spawn an airborne group into the zone.
|
||||
-- @param #number MaxHeight (optional) The maximum height to spawn an airborne group into the zone.
|
||||
-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
|
||||
-- @return Wrapper.Group#GROUP that was spawned.
|
||||
-- @return #nil when nothing was spawned.
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnZone = ZONE:New( ZoneName )
|
||||
@@ -2827,21 +2820,40 @@ end
|
||||
-- The method will search for a #-mark, and will return the text before the #-mark.
|
||||
-- It will return nil of no prefix was found.
|
||||
-- @param #SPAWN self
|
||||
-- @param DCS#UNIT DCSUnit The @{DCSUnit} to be searched.
|
||||
-- @return #string The prefix
|
||||
-- @return #nil Nothing found
|
||||
-- @param Wrapper.Group#GROUP SpawnGroup The GROUP object.
|
||||
-- @return #string The prefix or #nil if nothing was found.
|
||||
function SPAWN:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
|
||||
local GroupName = SpawnGroup:GetName()
|
||||
|
||||
if GroupName then
|
||||
local SpawnPrefix = string.match( GroupName, ".*#" )
|
||||
if SpawnPrefix then
|
||||
SpawnPrefix = SpawnPrefix:sub( 1, -2 )
|
||||
end
|
||||
|
||||
local SpawnPrefix=self:_GetPrefixFromGroupName(GroupName)
|
||||
|
||||
return SpawnPrefix
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Return the prefix of a spawned group.
|
||||
-- The method will search for a `#`-mark, and will return the text before the `#`-mark. It will return nil of no prefix was found.
|
||||
-- @param #SPAWN self
|
||||
-- @param #string SpawnGroupName The name of the spawned group.
|
||||
-- @return #string The prefix or #nil if nothing was found.
|
||||
function SPAWN:_GetPrefixFromGroupName(SpawnGroupName)
|
||||
|
||||
if SpawnGroupName then
|
||||
|
||||
local SpawnPrefix=string.match(SpawnGroupName, ".*#")
|
||||
|
||||
if SpawnPrefix then
|
||||
SpawnPrefix = SpawnPrefix:sub(1, -2)
|
||||
end
|
||||
|
||||
return SpawnPrefix
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -2959,9 +2971,9 @@ end
|
||||
function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||
|
||||
-- if not self.SpawnTemplate then
|
||||
-- self.SpawnTemplate = self:_GetTemplate( SpawnTemplatePrefix )
|
||||
-- end
|
||||
-- if not self.SpawnTemplate then
|
||||
-- self.SpawnTemplate = self:_GetTemplate( SpawnTemplatePrefix )
|
||||
-- end
|
||||
|
||||
local SpawnTemplate
|
||||
if self.TweakedTemplate ~= nil and self.TweakedTemplate == true then
|
||||
@@ -3235,24 +3247,27 @@ function SPAWN:_OnBirth( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- Obscolete
|
||||
-- @todo Need to delete this... _DATABASE does this now ...
|
||||
|
||||
--- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function SPAWN:_OnDeadOrCrash( EventData )
|
||||
self:F( self.SpawnTemplatePrefix )
|
||||
|
||||
local SpawnGroup = EventData.IniGroup
|
||||
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
|
||||
local unit=UNIT:FindByName(EventData.IniUnitName)
|
||||
|
||||
if unit then
|
||||
|
||||
local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
|
||||
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Dead event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or (self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix) then
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -3350,12 +3365,16 @@ end
|
||||
-- @return #boolean True = Continue Scheduler
|
||||
function SPAWN:_SpawnCleanUpScheduler()
|
||||
self:F( { "CleanUp Scheduler:", self.SpawnTemplatePrefix } )
|
||||
|
||||
|
||||
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
|
||||
self:T( { "CleanUp Scheduler:", SpawnGroup, SpawnCursor } )
|
||||
|
||||
local IsHelo = false
|
||||
|
||||
while SpawnGroup do
|
||||
|
||||
|
||||
IsHelo = SpawnGroup:IsHelicopter()
|
||||
|
||||
local SpawnUnits = SpawnGroup:GetUnits()
|
||||
|
||||
for UnitID, UnitData in pairs( SpawnUnits ) do
|
||||
@@ -3368,8 +3387,8 @@ function SPAWN:_SpawnCleanUpScheduler()
|
||||
self:T( { SpawnUnitName, Stamp } )
|
||||
|
||||
if Stamp.Vec2 then
|
||||
if SpawnUnit:InAir() == false and SpawnUnit:GetVelocityKMH() < 1 then
|
||||
local NewVec2 = SpawnUnit:GetVec2()
|
||||
if (SpawnUnit:InAir() == false and SpawnUnit:GetVelocityKMH() < 1) or IsHelo then
|
||||
local NewVec2 = SpawnUnit:GetVec2() or {x=0, y=0}
|
||||
if (Stamp.Vec2.x == NewVec2.x and Stamp.Vec2.y == NewVec2.y) or (SpawnUnit:GetLife() <= 1) then
|
||||
-- If the plane is not moving or dead , and is on the ground, assign it with a timestamp...
|
||||
if Stamp.Time + self.SpawnCleanUpInterval < timer.getTime() then
|
||||
@@ -3387,8 +3406,8 @@ function SPAWN:_SpawnCleanUpScheduler()
|
||||
Stamp.Time = nil
|
||||
end
|
||||
else
|
||||
if SpawnUnit:InAir() == false then
|
||||
Stamp.Vec2 = SpawnUnit:GetVec2()
|
||||
if SpawnUnit:InAir() == false or (IsHelo and SpawnUnit:GetLife() <= 1) then
|
||||
Stamp.Vec2 = SpawnUnit:GetVec2() or {x=0, y=0}
|
||||
if (SpawnUnit:GetVelocityKMH() < 1) then
|
||||
Stamp.Time = timer.getTime()
|
||||
end
|
||||
|
||||
@@ -46,14 +46,14 @@
|
||||
-- @field #number InitOffsetAngle Link offset angle in degrees.
|
||||
-- @field #number InitStaticHeading Heading of the static.
|
||||
-- @field #string InitStaticLivery Livery for aircraft.
|
||||
-- @field #string InitStaticShape Shape of teh static.
|
||||
-- @field #string InitStaticShape Shape of the static.
|
||||
-- @field #string InitStaticType Type of the static.
|
||||
-- @field #string InitStaticCategory Categrory of the static.
|
||||
-- @field #string InitStaticName Name of the static.
|
||||
-- @field Core.Point#COORDINATE InitStaticCoordinate Coordinate where to spawn the static.
|
||||
-- @field #boolean InitDead Set static to be dead if true.
|
||||
-- @field #boolean InitCargo If true, static can act as cargo.
|
||||
-- @field #number InitCargoMass Mass of cargo in kg.
|
||||
-- @field #boolean InitStaticDead Set static to be dead if true.
|
||||
-- @field #boolean InitStaticCargo If true, static can act as cargo.
|
||||
-- @field #number InitStaticCargoMass Mass of cargo in kg.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -260,7 +260,7 @@ end
|
||||
-- @param #number Mass Mass of the cargo in kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCargoMass(Mass)
|
||||
self.InitCargoMass=Mass
|
||||
self.InitStaticCargoMass=Mass
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -269,7 +269,16 @@ end
|
||||
-- @param #boolean IsCargo If true, this static can act as cargo.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCargo(IsCargo)
|
||||
self.InitCargo=IsCargo
|
||||
self.InitStaticCargo=IsCargo
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize as dead.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #boolean IsCargo If true, this static is dead.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitDead(IsDead)
|
||||
self.InitStaticDead=IsDead
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -417,16 +426,16 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template.livery_id=self.InitStaticLivery
|
||||
end
|
||||
|
||||
if self.InitDead~=nil then
|
||||
Template.dead=self.InitDead
|
||||
if self.InitStaticDead~=nil then
|
||||
Template.dead=self.InitStaticDead
|
||||
end
|
||||
|
||||
if self.InitCargo~=nil then
|
||||
Template.canCargo=self.InitCargo
|
||||
if self.InitStaticCargo~=nil then
|
||||
Template.canCargo=self.InitStaticCargo
|
||||
end
|
||||
|
||||
if self.InitCargoMass~=nil then
|
||||
Template.mass=self.InitCargoMass
|
||||
if self.InitStaticCargoMass~=nil then
|
||||
Template.mass=self.InitStaticCargoMass
|
||||
end
|
||||
|
||||
if self.InitLinkUnit then
|
||||
@@ -479,6 +488,8 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
else
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
end
|
||||
|
||||
|
||||
202
Moose Development/Moose/Core/TextAndSound.lua
Normal file
202
Moose Development/Moose/Core/TextAndSound.lua
Normal file
@@ -0,0 +1,202 @@
|
||||
--- **Core** - TEXTANDSOUND (MOOSE gettext) system
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Main Features:
|
||||
--
|
||||
-- * A GetText for Moose
|
||||
-- * Build a set of localized text entries, alongside their sounds and subtitles
|
||||
-- * Aimed at class developers to offer localizable language support
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- ## Date: April 2022
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Core.TextAndSound
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- Text and Sound class.
|
||||
-- @type TEXTANDSOUND
|
||||
-- @field #string ClassName Name of this class.
|
||||
-- @field #string version Versioning.
|
||||
-- @field #string lid LID for log entries.
|
||||
-- @field #string locale Default locale of this object.
|
||||
-- @field #table entries Table of entries.
|
||||
-- @field #string textclass Name of the class the texts belong to.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
--
|
||||
-- @field #TEXTANDSOUND
|
||||
TEXTANDSOUND = {
|
||||
ClassName = "TEXTANDSOUND",
|
||||
version = "0.0.1",
|
||||
lid = "",
|
||||
locale = "en",
|
||||
entries = {},
|
||||
textclass = "",
|
||||
}
|
||||
|
||||
--- Text and Sound entry.
|
||||
-- @type TEXTANDSOUND.Entry
|
||||
-- @field #string Classname Name of the class this entry is for.
|
||||
-- @field #string Locale Locale of this entry, defaults to "en".
|
||||
-- @field #table Data The list of entries.
|
||||
|
||||
--- Text and Sound data
|
||||
-- @type TEXTANDSOUND.Data
|
||||
-- @field #string ID ID of this entry for retrieval.
|
||||
-- @field #string Text Text of this entry.
|
||||
-- @field #string Soundfile (optional) Soundfile File name of the corresponding sound file.
|
||||
-- @field #number Soundlength (optional) Length of the sound file in seconds.
|
||||
-- @field #string Subtitle (optional) Subtitle for the sound file.
|
||||
|
||||
--- Instantiate a new object
|
||||
-- @param #TEXTANDSOUND self
|
||||
-- @param #string ClassName Name of the class this instance is providing texts for.
|
||||
-- @param #string Defaultlocale (Optional) Default locale of this instance, defaults to "en".
|
||||
-- @return #TEXTANDSOUND self
|
||||
function TEXTANDSOUND:New(ClassName,Defaultlocale)
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New())
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("%s (%s) | ", self.ClassName, self.version)
|
||||
self.locale = Defaultlocale or (_SETTINGS:GetLocale() or "en")
|
||||
self.textclass = ClassName or "none"
|
||||
self.entries = {}
|
||||
local initentry = {} -- #TEXTANDSOUND.Entry
|
||||
initentry.Classname = ClassName
|
||||
initentry.Data = {}
|
||||
initentry.Locale = self.locale
|
||||
self.entries[self.locale] = initentry
|
||||
self:I(self.lid .. "Instantiated.")
|
||||
self:T({self.entries[self.locale]})
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add an entry
|
||||
-- @param #TEXTANDSOUND self
|
||||
-- @param #string Locale Locale to set for this entry, e.g. "de".
|
||||
-- @param #string ID Unique(!) ID of this entry under this locale (i.e. use the same ID to get localized text for the entry in another language).
|
||||
-- @param #string Text Text for this entry.
|
||||
-- @param #string Soundfile (Optional) Sound file name for this entry.
|
||||
-- @param #number Soundlength (Optional) Length of the sound file in seconds.
|
||||
-- @param #string Subtitle (Optional) Subtitle to be used alongside the sound file.
|
||||
-- @return #TEXTANDSOUND self
|
||||
function TEXTANDSOUND:AddEntry(Locale,ID,Text,Soundfile,Soundlength,Subtitle)
|
||||
self:T(self.lid .. "AddEntry")
|
||||
local locale = Locale or self.locale
|
||||
local dataentry = {} -- #TEXTANDSOUND.Data
|
||||
dataentry.ID = ID or "1"
|
||||
dataentry.Text = Text or "none"
|
||||
dataentry.Soundfile = Soundfile
|
||||
dataentry.Soundlength = Soundlength or 0
|
||||
dataentry.Subtitle = Subtitle
|
||||
if not self.entries[locale] then
|
||||
local initentry = {} -- #TEXTANDSOUND.Entry
|
||||
initentry.Classname = self.textclass -- class name entry
|
||||
initentry.Data = {} -- data array
|
||||
initentry.Locale = locale -- default locale
|
||||
self.entries[locale] = initentry
|
||||
end
|
||||
self.entries[locale].Data[ID] = dataentry
|
||||
self:T({self.entries[locale].Data})
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get an entry
|
||||
-- @param #TEXTANDSOUND self
|
||||
-- @param #string ID The unique ID of the data to be retrieved.
|
||||
-- @param #string Locale (Optional) The locale of the text to be retrieved - defauls to default locale set with `New()`.
|
||||
-- @return #string Text Text or nil if not found and no fallback.
|
||||
-- @return #string Soundfile Filename or nil if not found and no fallback.
|
||||
-- @return #string Soundlength Length of the sound or 0 if not found and no fallback.
|
||||
-- @return #string Subtitle Text for subtitle or nil if not found and no fallback.
|
||||
function TEXTANDSOUND:GetEntry(ID,Locale)
|
||||
self:T(self.lid .. "GetEntry")
|
||||
local locale = Locale or self.locale
|
||||
if not self.entries[locale] then
|
||||
-- fall back to default "en"
|
||||
locale = self.locale
|
||||
end
|
||||
local Text,Soundfile,Soundlength,Subtitle = nil, nil, 0, nil
|
||||
if self.entries[locale] then
|
||||
if self.entries[locale].Data then
|
||||
local data = self.entries[locale].Data[ID] -- #TEXTANDSOUND.Data
|
||||
if data then
|
||||
Text = data.Text
|
||||
Soundfile = data.Soundfile
|
||||
Soundlength = data.Soundlength
|
||||
Subtitle = data.Subtitle
|
||||
elseif self.entries[self.locale].Data[ID] then
|
||||
-- no matching entry, try default
|
||||
local data = self.entries[self.locale].Data[ID]
|
||||
Text = data.Text
|
||||
Soundfile = data.Soundfile
|
||||
Soundlength = data.Soundlength
|
||||
Subtitle = data.Subtitle
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil, nil, 0, nil
|
||||
end
|
||||
return Text,Soundfile,Soundlength,Subtitle
|
||||
end
|
||||
|
||||
--- Get the default locale of this object
|
||||
-- @param #TEXTANDSOUND self
|
||||
-- @return #string locale
|
||||
function TEXTANDSOUND:GetDefaultLocale()
|
||||
self:T(self.lid .. "GetDefaultLocale")
|
||||
return self.locale
|
||||
end
|
||||
|
||||
--- Set default locale of this object
|
||||
-- @param #TEXTANDSOUND self
|
||||
-- @param #string locale
|
||||
-- @return #TEXTANDSOUND self
|
||||
function TEXTANDSOUND:SetDefaultLocale(locale)
|
||||
self:T(self.lid .. "SetDefaultLocale")
|
||||
self.locale = locale or "en"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check if a locale exists
|
||||
-- @param #TEXTANDSOUND self
|
||||
-- @return #boolean outcome
|
||||
function TEXTANDSOUND:HasLocale(Locale)
|
||||
self:T(self.lid .. "HasLocale")
|
||||
return self.entries[Locale] and true or false
|
||||
end
|
||||
|
||||
--- Flush all entries to the log
|
||||
-- @param #TEXTANDSOUND self
|
||||
-- @return #TEXTANDSOUND self
|
||||
function TEXTANDSOUND:FlushToLog()
|
||||
self:I(self.lid .. "Flushing entries:")
|
||||
local text = string.format("Textclass: %s | Default Locale: %s",self.textclass, self.locale)
|
||||
for _,_entry in pairs(self.entries) do
|
||||
local entry = _entry -- #TEXTANDSOUND.Entry
|
||||
local text = string.format("Textclassname: %s | Locale: %s",entry.Classname, entry.Locale)
|
||||
self:I(text)
|
||||
for _ID,_data in pairs(entry.Data) do
|
||||
local data = _data -- #TEXTANDSOUND.Data
|
||||
local text = string.format("ID: %s\nText: %s\nSoundfile: %s With length: %d\nSubtitle: %s",tostring(_ID), data.Text or "none",data.Soundfile or "none",data.Soundlength or 0,data.Subtitle or "none")
|
||||
self:I(text)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
----------------------------------------------------------------
|
||||
-- End TextAndSound
|
||||
----------------------------------------------------------------
|
||||
@@ -34,8 +34,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The TIMER Concept
|
||||
--
|
||||
-- The TIMER class is the little sister of the @{Core.Scheduler#SCHEDULER} class. It does the same thing but is a bit easier to use and has less overhead. It should be sufficient in many cases.
|
||||
@@ -107,19 +105,17 @@ TIMER = {
|
||||
--- Timer ID.
|
||||
_TIMERID=0
|
||||
|
||||
--- Timer data base.
|
||||
--_TIMERDB={}
|
||||
|
||||
--- TIMER class version.
|
||||
-- @field #string version
|
||||
TIMER.version="0.1.1"
|
||||
TIMER.version="0.1.2"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot.
|
||||
-- TODO: Write docs.
|
||||
-- TODO: Randomization.
|
||||
-- TODO: Pause/unpause.
|
||||
-- DONE: Write docs.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -156,9 +152,6 @@ function TIMER:New(Function, ...)
|
||||
-- Log id.
|
||||
self.lid=string.format("TIMER UID=%d | ", self.uid)
|
||||
|
||||
-- Add to DB.
|
||||
--_TIMERDB[self.uid]=self
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -174,7 +167,7 @@ function TIMER:Start(Tstart, dT, Duration)
|
||||
local Tnow=timer.getTime()
|
||||
|
||||
-- Start time in sec.
|
||||
self.Tstart=Tstart and Tnow+Tstart or Tnow+0.001 -- one millisecond delay if Tstart=nil
|
||||
self.Tstart=Tstart and Tnow+math.max(Tstart, 0.001) or Tnow+0.001 -- one millisecond delay if Tstart=nil
|
||||
|
||||
-- Set time interval.
|
||||
self.dT=dT
|
||||
@@ -219,10 +212,7 @@ function TIMER:Stop(Delay)
|
||||
|
||||
-- Not running any more.
|
||||
self.isrunning=false
|
||||
|
||||
-- Remove DB entry.
|
||||
--_TIMERDB[self.uid]=nil
|
||||
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -239,6 +229,15 @@ function TIMER:SetMaxFunctionCalls(Nmax)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set time interval. Can also be set when the timer is already running and is applied after the next function call.
|
||||
-- @param #TIMER self
|
||||
-- @param #number dT Time interval in seconds.
|
||||
-- @return #TIMER self
|
||||
function TIMER:SetTimeInterval(dT)
|
||||
self.dT=dT
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check if the timer has been started and was not stopped.
|
||||
-- @param #TIMER self
|
||||
-- @return #boolean If `true`, the timer is running.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -471,6 +471,22 @@ do -- Types
|
||||
--@field #boolean lateActivated
|
||||
--@field #boolean uncontrolled
|
||||
|
||||
--- DCS template data structure.
|
||||
-- @type Template
|
||||
-- @field #boolean uncontrolled Aircraft is uncontrolled.
|
||||
-- @field #boolean lateActivation Group is late activated.
|
||||
-- @field #number x 2D Position on x-axis in meters.
|
||||
-- @field #number y 2D Position on y-axis in meters.
|
||||
-- @field #table units Unit list.
|
||||
--
|
||||
|
||||
--- Unit data structure.
|
||||
--@type Template.Unit
|
||||
--@field #string name Name of the unit.
|
||||
--@field #number x
|
||||
--@field #number y
|
||||
--@field #number alt
|
||||
|
||||
end --
|
||||
|
||||
|
||||
@@ -487,8 +503,9 @@ do -- Object
|
||||
-- @field UNIT
|
||||
-- @field WEAPON
|
||||
-- @field STATIC
|
||||
-- @field SCENERY
|
||||
-- @field BASE
|
||||
-- @field SCENERY
|
||||
-- @field CARGO
|
||||
|
||||
--- @type Object.Desc
|
||||
-- @extends #Desc
|
||||
@@ -498,6 +515,10 @@ do -- Object
|
||||
--- @function [parent=#Object] isExist
|
||||
-- @param #Object self
|
||||
-- @return #boolean
|
||||
|
||||
--- @function [parent=#Object] isActive
|
||||
-- @param #Object self
|
||||
-- @return #boolean
|
||||
|
||||
--- @function [parent=#Object] destroy
|
||||
-- @param #Object self
|
||||
@@ -1130,6 +1151,11 @@ do -- Unit
|
||||
-- @function [parent=#Unit] getAmmo
|
||||
-- @param #Unit self
|
||||
-- @return #Unit.Ammo
|
||||
|
||||
--- Returns the number of infantry that can be embark onto the aircraft. Only returns a value if run on airplanes or helicopters. Returns nil if run on ground or ship units.
|
||||
-- @function [parent=#Unit] getDescentCapacity
|
||||
-- @param #Unit self
|
||||
-- @return #number Number of soldiers that embark.
|
||||
|
||||
--- Returns the unit sensors.
|
||||
-- @function [parent=#Unit] getSensors
|
||||
@@ -1348,7 +1374,9 @@ do -- AI
|
||||
--- @type AI.Option.Ground
|
||||
-- @field #AI.Option.Ground.id id
|
||||
-- @field #AI.Option.Ground.val val
|
||||
|
||||
-- @field #AI.Option.Ground.mid mid
|
||||
-- @field #AI.Option.Ground.mval mval
|
||||
--
|
||||
--- @type AI.Option.Naval
|
||||
-- @field #AI.Option.Naval.id id
|
||||
-- @field #AI.Option.Naval.val val
|
||||
@@ -1371,6 +1399,11 @@ do -- AI
|
||||
-- @field PROHIBIT_AG
|
||||
-- @field MISSILE_ATTACK
|
||||
-- @field PROHIBIT_WP_PASS_REPORT
|
||||
-- @field OPTION_RADIO_USAGE_CONTACT
|
||||
-- @field OPTION_RADIO_USAGE_ENGAGE
|
||||
-- @field OPTION_RADIO_USAGE_KILL
|
||||
-- @field JETT_TANKS_IF_EMPTY
|
||||
-- @field FORCED_ATTACK
|
||||
|
||||
--- @type AI.Option.Air.id.FORMATION
|
||||
-- @field LINE_ABREAST
|
||||
@@ -1440,19 +1473,35 @@ do -- AI
|
||||
--- @type AI.Option.Ground.id
|
||||
-- @field NO_OPTION
|
||||
-- @field ROE @{#AI.Option.Ground.val.ROE}
|
||||
-- @field FORMATION
|
||||
-- @field DISPERSE_ON_ATTACK true or false
|
||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||
-- @field ENGAGE_AIR_WEAPONS
|
||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||
|
||||
--- @type AI.Option.Ground.mid -- Moose added
|
||||
-- @field RESTRICT_AAA_MIN 27
|
||||
-- @field RESTRICT_AAA_MAX 29
|
||||
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
|
||||
|
||||
--- @type AI.Option.Ground.val
|
||||
-- @field #AI.Option.Ground.val.ROE ROE
|
||||
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
|
||||
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
|
||||
|
||||
--- @type AI.Option.Ground.val.ROE
|
||||
-- @field OPEN_FIRE
|
||||
-- @field RETURN_FIRE
|
||||
-- @field WEAPON_HOLD
|
||||
|
||||
--- @type AI.Option.Ground.mval -- Moose added
|
||||
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
|
||||
|
||||
--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
|
||||
-- @field ANY_TARGET -- 0
|
||||
-- @field AIR_UNITS_ONLY -- 1
|
||||
-- @field GROUND_UNITS_ONLY -- 2
|
||||
|
||||
--- @type AI.Option.Ground.val.ALARM_STATE
|
||||
-- @field AUTO
|
||||
-- @field GREEN
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -213,7 +213,7 @@ do -- DESIGNATE
|
||||
-- In order to prevent an overflow of designations due to many Detected Targets, there is a
|
||||
-- Maximum Designations scope that is set in the DesignationObject.
|
||||
--
|
||||
-- The method @{#DESIGNATE.SetMaximumDesignations}() will put a limit on the amount of designations put in scope of the DesignationObject.
|
||||
-- The method @{#DESIGNATE.SetMaximumDesignations}() will put a limit on the amount of designations (target groups) put in scope of the DesignationObject.
|
||||
-- Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected.
|
||||
--
|
||||
-- # 4. Laser codes
|
||||
@@ -562,7 +562,8 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
|
||||
--- Set the maximum amount of designations.
|
||||
--- Set the maximum amount of designations (target groups). This will put a limit on the amount of designations in scope.
|
||||
-- Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected.
|
||||
-- @param #DESIGNATE self
|
||||
-- @param #number MaximumDesignations
|
||||
-- @return #DESIGNATE
|
||||
@@ -602,7 +603,7 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
|
||||
--- Set the maximum amount of markings FACs will do, per designated target group.
|
||||
--- Set the maximum amount of markings FACs will do, per designated target group. This will limit the number of parallelly marked units of a target group.
|
||||
-- @param #DESIGNATE self
|
||||
-- @param #number MaximumMarkings Maximum markings FACs will do, per designated target group.
|
||||
-- @return #DESIGNATE
|
||||
@@ -911,8 +912,8 @@ do -- DESIGNATE
|
||||
for DesignateIndex, Designating in pairs( self.Designating ) do
|
||||
local DetectedItem = DetectedItems[DesignateIndex]
|
||||
if DetectedItem then
|
||||
local Report = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||
DetectedReport:Add( string.rep( "-", 140 ) )
|
||||
local Report = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup, nil, true ):Text( ", " )
|
||||
DetectedReport:Add( string.rep( "-", 40 ) )
|
||||
DetectedReport:Add( " - " .. Report )
|
||||
if string.find( Designating, "L" ) then
|
||||
DetectedReport:Add( " - " .. "Lasing Targets" )
|
||||
@@ -1192,8 +1193,8 @@ do -- DESIGNATE
|
||||
|
||||
local MarkingCount = 0
|
||||
local MarkedTypes = {}
|
||||
local ReportTypes = REPORT:New()
|
||||
local ReportLaserCodes = REPORT:New()
|
||||
--local ReportTypes = REPORT:New()
|
||||
--local ReportLaserCodes = REPORT:New()
|
||||
|
||||
TargetSetUnit:Flush( self )
|
||||
|
||||
@@ -1243,8 +1244,8 @@ do -- DESIGNATE
|
||||
if not Recce then
|
||||
|
||||
self:F( "Lasing..." )
|
||||
self.RecceSet:Flush( self)
|
||||
|
||||
--self.RecceSet:Flush( self)
|
||||
|
||||
for RecceGroupID, RecceGroup in pairs( self.RecceSet:GetSet() ) do
|
||||
for UnitID, UnitData in pairs( RecceGroup:GetUnits() or {} ) do
|
||||
|
||||
@@ -1282,13 +1283,13 @@ do -- DESIGNATE
|
||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||
MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
--RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
-- 5, self.AttackSet, DesignateName )
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
10, self.AttackSet, DesignateName )
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
ReportTypes:Add(TargetUnitType)
|
||||
--ReportTypes:Add(TargetUnitType)
|
||||
end
|
||||
ReportLaserCodes:Add(RecceUnit.LaserCode)
|
||||
--ReportLaserCodes:Add(RecceUnit.LaserCode)
|
||||
return
|
||||
end
|
||||
else
|
||||
@@ -1303,16 +1304,16 @@ do -- DESIGNATE
|
||||
|
||||
if Recce then
|
||||
Recce:LaseOff()
|
||||
Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() "out of LOS. Cancelling lase!", 5, self.AttackSet, self.DesignateName )
|
||||
Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() "out of LOS. Cancelling lase!", 10, self.AttackSet, self.DesignateName )
|
||||
end
|
||||
else
|
||||
--MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
ReportTypes:Add(TargetUnitType)
|
||||
--ReportTypes:Add(TargetUnitType)
|
||||
end
|
||||
ReportLaserCodes:Add(RecceUnit.LaserCode)
|
||||
--ReportLaserCodes:Add(RecceUnit.LaserCode)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1322,19 +1323,19 @@ do -- DESIGNATE
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
ReportTypes:Add(TargetUnitType)
|
||||
--ReportTypes:Add(TargetUnitType)
|
||||
end
|
||||
ReportLaserCodes:Add(Recce.LaserCode)
|
||||
--Recce:MessageToSetGroup( self.DesignateName .. ": Marking " .. TargetUnit:GetTypeName() .. " with laser " .. Recce.LaserCode .. ".", 5, self.AttackSet )
|
||||
--ReportLaserCodes:Add(Recce.LaserCode)
|
||||
Recce:MessageToSetGroup( self.DesignateName .. ": Marking " .. TargetUnit:GetTypeName() .. " with laser " .. Recce.LaserCode .. ".", 10, self.AttackSet )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
local MarkedTypesText = ReportTypes:Text(', ')
|
||||
local MarkedLaserCodesText = ReportLaserCodes:Text(', ')
|
||||
self.CC:GetPositionable():MessageToSetGroup( "Marking " .. MarkingCount .. " x " .. MarkedTypesText .. ", code " .. MarkedLaserCodesText .. ".", 5, self.AttackSet, self.DesignateName )
|
||||
--local MarkedTypesText = ReportTypes:Text(', ')
|
||||
--local MarkedLaserCodesText = ReportLaserCodes:Text(', ')
|
||||
--self.CC:GetPositionable():MessageToSetGroup( "Marking " .. MarkingCount .. " x " .. MarkedTypesText .. ", code " .. MarkedLaserCodesText .. ".", 5, self.AttackSet, self.DesignateName )
|
||||
|
||||
self:__Lasing( -self.LaseDuration, Index, Duration, LaserCodeRequested )
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -792,7 +792,7 @@ function FOX:onafterMissileLaunch(From, Event, To, missile)
|
||||
local text=string.format("Missile launch detected! Distance %.1f NM, bearing %03d°.", UTILS.MetersToNM(distance), bearing)
|
||||
|
||||
-- Say notching headings.
|
||||
BASE:ScheduleOnce(5, FOX._SayNotchingHeadings, self, player, missile.weapon)
|
||||
self:ScheduleOnce(5, FOX._SayNotchingHeadings, self, player, missile.weapon)
|
||||
|
||||
--TODO: ALERT or INFO depending on whether this is a direct target.
|
||||
--TODO: lauchalertall option.
|
||||
@@ -1114,6 +1114,13 @@ end
|
||||
-- Event Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- FOX event handler for event birth.
|
||||
-- @param #FOX self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function FOX:OnEventPlayerEnterAircraft(EventData)
|
||||
|
||||
end
|
||||
|
||||
--- FOX event handler for event birth.
|
||||
-- @param #FOX self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
@@ -1155,7 +1162,7 @@ function FOX:OnEventBirth(EventData)
|
||||
|
||||
-- Add F10 radio menu for player.
|
||||
if not self.menudisabled then
|
||||
SCHEDULER:New(nil, self._AddF10Commands, {self,_unitName}, 0.1)
|
||||
self:ScheduleOnce(0.1, FOX._AddF10Commands, self, _unitname)
|
||||
end
|
||||
|
||||
-- Player data.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,28 +1,28 @@
|
||||
--- **Functional** -- Train missile defence and deflection.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
--
|
||||
-- * Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.
|
||||
-- * Provide alerts of missile launches, including detailed information of the units launching, including bearing, range °
|
||||
-- * Provide alerts of missile launches, including detailed information of the units launching, including bearing, range
|
||||
-- * Provide alerts when a missile would have killed your aircraft.
|
||||
-- * Provide alerts when the missile self destructs.
|
||||
-- * Enable / Disable and Configure the Missile Trainer using the various menu options.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
--
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- Uses the MOOSE messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
|
||||
-- the class will destroy the missile within a certain range, to avoid damage to your aircraft.
|
||||
--
|
||||
--
|
||||
-- When running a mission where the missile trainer is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players:
|
||||
--
|
||||
--
|
||||
-- * **Messages**: Menu to configure all messages.
|
||||
-- * **Messages On**: Show all messages.
|
||||
-- * **Messages Off**: Disable all messages.
|
||||
@@ -45,23 +45,23 @@
|
||||
-- * **Range Off**: Disable range information when a missile is fired to a target.
|
||||
-- * **Bearing On**: Shows bearing information when a missile is fired to a target.
|
||||
-- * **Bearing Off**: Disable bearing information when a missile is fired to a target.
|
||||
-- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
|
||||
-- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
|
||||
-- * **50 meter**: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.
|
||||
-- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
|
||||
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
||||
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
--
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **Stuka (Danny)**: Who you can search on the Eagle Dynamics Forums. Working together with Danny has resulted in the MISSILETRAINER class.
|
||||
-- Danny has shared his ideas and together we made a design.
|
||||
--
|
||||
-- * **Stuka (Danny)**: Who you can search on the Eagle Dynamics Forums. Working together with Danny has resulted in the MISSILETRAINER class.
|
||||
-- Danny has shared his ideas and together we made a design.
|
||||
-- Together with the **476 virtual team**, we tested the MISSILETRAINER class, and got much positive feedback!
|
||||
-- * **132nd Squadron**: Testing and optimizing the logic.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Functional.MissileTrainer
|
||||
@@ -76,7 +76,7 @@
|
||||
---
|
||||
--
|
||||
-- # Constructor:
|
||||
--
|
||||
--
|
||||
-- Create a new MISSILETRAINER object with the @{#MISSILETRAINER.New} method:
|
||||
--
|
||||
-- * @{#MISSILETRAINER.New}: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.
|
||||
@@ -84,7 +84,7 @@
|
||||
-- MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.
|
||||
--
|
||||
-- # Initialization:
|
||||
--
|
||||
--
|
||||
-- A MISSILETRAINER object will behave differently based on the usage of initialization methods:
|
||||
--
|
||||
-- * @{#MISSILETRAINER.InitMessagesOnOff}: Sets by default the display of any message to be ON or OFF.
|
||||
@@ -97,8 +97,8 @@
|
||||
-- * @{#MISSILETRAINER.InitRangeOnOff}: Sets by default the display of range information of missiles ON of OFF.
|
||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||
--
|
||||
-- @field #MISSILETRAINER
|
||||
--
|
||||
-- @field #MISSILETRAINER
|
||||
MISSILETRAINER = {
|
||||
ClassName = "MISSILETRAINER",
|
||||
TrackingMissiles = {},
|
||||
@@ -167,7 +167,7 @@ end
|
||||
-- When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #number Distance The distance in meters when a tracked missile needs to be destroyed when close to a player.
|
||||
-- @param #string Briefing (Optional) Will show a text to the players when starting their mission. Can be used for briefing purposes.
|
||||
-- @param #string Briefing (Optional) Will show a text to the players when starting their mission. Can be used for briefing purposes.
|
||||
-- @return #MISSILETRAINER
|
||||
function MISSILETRAINER:New( Distance, Briefing )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
@@ -194,8 +194,8 @@ function MISSILETRAINER:New( Distance, Briefing )
|
||||
-- self:F( "ForEach:" .. Client.UnitName )
|
||||
-- Client:Alive( self._Alive, self )
|
||||
-- end
|
||||
--
|
||||
self.DBClients:ForEachClient(
|
||||
--
|
||||
self.DBClients:ForEachClient(
|
||||
function( Client )
|
||||
self:F( "ForEach:" .. Client.UnitName )
|
||||
Client:Alive( self._Alive, self )
|
||||
@@ -207,9 +207,9 @@ function MISSILETRAINER:New( Distance, Briefing )
|
||||
-- self.DB:ForEachClient(
|
||||
-- --- @param Wrapper.Client#CLIENT Client
|
||||
-- function( Client )
|
||||
--
|
||||
--
|
||||
-- ... actions ...
|
||||
--
|
||||
--
|
||||
-- end
|
||||
-- )
|
||||
|
||||
@@ -225,7 +225,7 @@ function MISSILETRAINER:New( Distance, Briefing )
|
||||
|
||||
self.DetailsRangeOnOff = true
|
||||
self.DetailsBearingOnOff = true
|
||||
|
||||
|
||||
self.MenusOnOff = true
|
||||
|
||||
self.TrackingMissiles = {}
|
||||
@@ -293,7 +293,7 @@ end
|
||||
--- Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.
|
||||
-- The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update.
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #number TrackingFrequency Provide a negative or positive value in seconds to incraese or decrease the display frequency.
|
||||
-- @param #number TrackingFrequency Provide a negative or positive value in seconds to incraese or decrease the display frequency.
|
||||
-- @return #MISSILETRAINER self
|
||||
function MISSILETRAINER:InitTrackingFrequency( TrackingFrequency )
|
||||
self:F( TrackingFrequency )
|
||||
@@ -478,30 +478,30 @@ function MISSILETRAINER:OnEventShot( EVentData )
|
||||
if TrainerTargetDCSUnit then
|
||||
local TrainerTargetDCSUnitName = Unit.getName( TrainerTargetDCSUnit )
|
||||
local TrainerTargetSkill = _DATABASE.Templates.Units[TrainerTargetDCSUnitName].Template.skill
|
||||
|
||||
|
||||
self:T(TrainerTargetDCSUnitName )
|
||||
|
||||
|
||||
local Client = self.DBClients:FindClient( TrainerTargetDCSUnitName )
|
||||
if Client then
|
||||
|
||||
|
||||
local TrainerSourceUnit = UNIT:Find( TrainerSourceDCSUnit )
|
||||
local TrainerTargetUnit = UNIT:Find( TrainerTargetDCSUnit )
|
||||
|
||||
|
||||
if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then
|
||||
|
||||
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched a %s",
|
||||
TrainerSourceUnit:GetTypeName(),
|
||||
TrainerWeaponName
|
||||
) .. self:_AddRange( Client, TrainerWeapon ) .. self:_AddBearing( Client, TrainerWeapon ), 5, "Launch Alert" )
|
||||
|
||||
|
||||
if self.AlertsToAll then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local ClientID = Client:GetID()
|
||||
self:T( ClientID )
|
||||
local MissileData = {}
|
||||
@@ -579,52 +579,52 @@ function MISSILETRAINER:_TrackMissiles()
|
||||
end
|
||||
|
||||
-- ALERTS PART
|
||||
|
||||
|
||||
-- Loop for all Player Clients to check the alerts and deletion of missiles.
|
||||
for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
local Client = ClientData.Client
|
||||
|
||||
|
||||
if Client and Client:IsAlive() then
|
||||
|
||||
for MissileDataID, MissileData in pairs( ClientData.MissileData ) do
|
||||
self:T3( MissileDataID )
|
||||
|
||||
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
local PositionMissile = TrainerWeapon:getPosition().p
|
||||
local TargetVec3 = Client:GetVec3()
|
||||
|
||||
|
||||
local Distance = ( ( PositionMissile.x - TargetVec3.x )^2 +
|
||||
( PositionMissile.y - TargetVec3.y )^2 +
|
||||
( PositionMissile.z - TargetVec3.z )^2
|
||||
) ^ 0.5 / 1000
|
||||
|
||||
|
||||
if Distance <= self.Distance then
|
||||
-- Hit alert
|
||||
TrainerWeapon:destroy()
|
||||
if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then
|
||||
|
||||
|
||||
self:T( "killed" )
|
||||
|
||||
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s killed %s",
|
||||
TrainerWeapon:getTypeName(),
|
||||
TrainerSourceUnit:GetTypeName(),
|
||||
TrainerTargetUnit:GetPlayerName()
|
||||
), 15, "Hit Alert" )
|
||||
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
|
||||
|
||||
MissileData = nil
|
||||
table.remove( ClientData.MissileData, MissileDataID )
|
||||
self:T(ClientData.MissileData)
|
||||
@@ -639,7 +639,7 @@ function MISSILETRAINER:_TrackMissiles()
|
||||
TrainerWeaponTypeName,
|
||||
TrainerSourceUnit:GetTypeName()
|
||||
), 5, "Tracking" )
|
||||
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
@@ -660,41 +660,41 @@ function MISSILETRAINER:_TrackMissiles()
|
||||
if ShowMessages == true and self.MessagesOnOff == true and self.TrackingOnOff == true then -- Only do this when tracking information needs to be displayed.
|
||||
|
||||
-- TRACKING PART
|
||||
|
||||
|
||||
-- For the current client, the missile range and bearing details are displayed To the Player Client.
|
||||
-- For the other clients, the missile range and bearing details are displayed To the other Player Clients.
|
||||
-- To achieve this, a cross loop is done for each Player Client <-> Other Player Client missile information.
|
||||
|
||||
-- To achieve this, a cross loop is done for each Player Client <-> Other Player Client missile information.
|
||||
|
||||
-- Main Player Client loop
|
||||
for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
|
||||
local Client = ClientData.Client
|
||||
--self:T2( { Client:GetName() } )
|
||||
|
||||
|
||||
|
||||
|
||||
ClientData.MessageToClient = ""
|
||||
ClientData.MessageToAll = ""
|
||||
|
||||
|
||||
-- Other Players Client loop
|
||||
for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
|
||||
for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do
|
||||
--self:T3( MissileDataID )
|
||||
|
||||
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
|
||||
|
||||
if ShowMessages == true then
|
||||
local TrackingTo
|
||||
TrackingTo = string.format( " -> %s",
|
||||
TrainerWeaponTypeName
|
||||
)
|
||||
|
||||
|
||||
if ClientDataID == TrackingDataID then
|
||||
if ClientData.MessageToClient == "" then
|
||||
ClientData.MessageToClient = "Missiles to You:\n"
|
||||
@@ -712,7 +712,7 @@ function MISSILETRAINER:_TrackMissiles()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Once the Player Client and the Other Player Client tracking messages are prepared, show them.
|
||||
if ClientData.MessageToClient ~= "" or ClientData.MessageToAll ~= "" then
|
||||
local Message = MESSAGE:New( ClientData.MessageToClient .. ClientData.MessageToAll, 1, "Tracking" ):ToClient( Client )
|
||||
|
||||
@@ -949,11 +949,14 @@ function PSEUDOATC:LocalAirports(GID, UID)
|
||||
for _,airbase in pairs(airports) do
|
||||
|
||||
local name=airbase:getName()
|
||||
local q=AIRBASE:FindByName(name):GetCoordinate()
|
||||
local d=q:Get2DDistance(pos)
|
||||
local a=AIRBASE:FindByName(name)
|
||||
if a then
|
||||
local q=a:GetCoordinate()
|
||||
local d=q:Get2DDistance(pos)
|
||||
|
||||
-- Add to table.
|
||||
table.insert(self.group[GID].player[UID].airports, {distance=d, name=name})
|
||||
-- Add to table.
|
||||
table.insert(self.group[GID].player[UID].airports, {distance=d, name=name})
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
@@ -1041,6 +1044,3 @@ function PSEUDOATC:_myname(unitname)
|
||||
|
||||
return string.format("%s (%s)", csign, pname)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -280,11 +280,11 @@ function SCORING:New( GameName )
|
||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||
self.penaltyonfratricide = true
|
||||
|
||||
|
||||
-- Default penalty when a player changes coalition.
|
||||
self:SetCoalitionChangePenalty( self.ScaleDestroyPenalty )
|
||||
self.penaltyoncoalitionchange = true
|
||||
|
||||
|
||||
self:SetDisplayMessagePrefix()
|
||||
|
||||
-- Event handlers
|
||||
@@ -656,11 +656,12 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
if self.Players[PlayerName].UnitCoalition ~= UnitCoalition and self.penaltyoncoalitionchange then
|
||||
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
|
||||
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] .. "(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). " ..
|
||||
self.CoalitionChangePenalty .. "Penalty points added.",
|
||||
MESSAGE.Type.Information )
|
||||
:ToAll()
|
||||
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1 * self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType, UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
|
||||
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
|
||||
MESSAGE.Type.Information
|
||||
):ToAll()
|
||||
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
||||
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -671,7 +672,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
self.Players[PlayerName].UNIT = UnitData
|
||||
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
|
||||
self.Players[PlayerName].ThreatType = UnitThreatType
|
||||
|
||||
|
||||
-- TODO: make fratricide switchable
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 and self.penaltyonfratricide then
|
||||
if self.Players[PlayerName].PenaltyWarning < 1 then
|
||||
@@ -1112,16 +1113,18 @@ function SCORING:_EventOnHit( Event )
|
||||
if InitCoalition then -- A coalition object was hit, probably a static.
|
||||
if InitCoalition == TargetCoalition then
|
||||
-- TODO: Penalty according scale
|
||||
Player.Penalty = Player.Penalty + 10 -- * self.ScaleDestroyPenalty
|
||||
PlayerHit.Penalty = PlayerHit.Penalty + 10 -- * self.ScaleDestroyPenalty
|
||||
Player.Penalty = Player.Penalty + 10 --* self.ScaleDestroyPenalty
|
||||
PlayerHit.Penalty = PlayerHit.Penalty + 10 --* self.ScaleDestroyPenalty
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
|
||||
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||
"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
|
||||
|
||||
MESSAGE
|
||||
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
|
||||
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||
"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update
|
||||
)
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
Player.Score = Player.Score + 1
|
||||
@@ -1650,19 +1653,20 @@ function SCORING:ReportScoreGroupDetailed( PlayerGroup )
|
||||
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
|
||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
|
||||
|
||||
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
|
||||
PlayerName,
|
||||
PlayerScore - PlayerPenalty,
|
||||
PlayerScore,
|
||||
PlayerPenalty,
|
||||
ReportHits,
|
||||
ReportDestroys,
|
||||
ReportCoalitionChanges,
|
||||
ReportGoals,
|
||||
ReportMissions
|
||||
)
|
||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
|
||||
|
||||
PlayerMessage =
|
||||
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
|
||||
PlayerName,
|
||||
PlayerScore - PlayerPenalty,
|
||||
PlayerScore,
|
||||
PlayerPenalty,
|
||||
ReportHits,
|
||||
ReportDestroys,
|
||||
ReportCoalitionChanges,
|
||||
ReportGoals,
|
||||
ReportMissions
|
||||
)
|
||||
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Detailed ):ToGroup( PlayerGroup )
|
||||
end
|
||||
end
|
||||
@@ -1705,14 +1709,15 @@ function SCORING:ReportScoreAllSummary( PlayerGroup )
|
||||
self:F( { ReportMissions, ScoreMissions, PenaltyMissions } )
|
||||
|
||||
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
|
||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
|
||||
|
||||
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
|
||||
PlayerName,
|
||||
PlayerScore - PlayerPenalty,
|
||||
PlayerScore,
|
||||
PlayerPenalty
|
||||
)
|
||||
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
|
||||
|
||||
PlayerMessage =
|
||||
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
|
||||
PlayerName,
|
||||
PlayerScore - PlayerPenalty,
|
||||
PlayerScore,
|
||||
PlayerPenalty
|
||||
)
|
||||
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Overview ):ToGroup( PlayerGroup )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ### Authors: **FlightControl**, **applevangelist**
|
||||
--
|
||||
-- Last Update: Nov 2021
|
||||
-- Last Update: Feb 2022
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -59,6 +59,7 @@ SEAD = {
|
||||
Padding = 10,
|
||||
CallBack = nil,
|
||||
UseCallBack = false,
|
||||
debug = false,
|
||||
}
|
||||
|
||||
--- Missile enumerators
|
||||
@@ -76,6 +77,9 @@ SEAD = {
|
||||
["X_25"] = "X_25",
|
||||
["X_31"] = "X_31",
|
||||
["Kh25"] = "Kh25",
|
||||
["BGM_109"] = "BGM_109",
|
||||
["AGM_154"] = "AGM_154",
|
||||
["HY-2"] = "HY-2",
|
||||
}
|
||||
|
||||
--- Missile enumerators - from DCS ME and Wikipedia
|
||||
@@ -85,7 +89,7 @@ SEAD = {
|
||||
["AGM_88"] = { 150, 3},
|
||||
["AGM_45"] = { 12, 2},
|
||||
["AGM_122"] = { 16.5, 2.3},
|
||||
["AGM_84"] = { 280, 0.85},
|
||||
["AGM_84"] = { 280, 0.8},
|
||||
["ALARM"] = { 45, 2},
|
||||
["LD-10"] = { 60, 4},
|
||||
["X_58"] = { 70, 4},
|
||||
@@ -93,6 +97,9 @@ SEAD = {
|
||||
["X_25"] = { 25, 0.76},
|
||||
["X_31"] = {150, 3},
|
||||
["Kh25"] = {25, 0.8},
|
||||
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
||||
["AGM_154"] = {130, 0.61},
|
||||
["HY-2"] = {90,1},
|
||||
}
|
||||
|
||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||
@@ -108,8 +115,8 @@ SEAD = {
|
||||
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
|
||||
function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( SEADGroupPrefixes )
|
||||
local self = BASE:Inherit( self, FSM:New() )
|
||||
self:T( SEADGroupPrefixes )
|
||||
|
||||
if type( SEADGroupPrefixes ) == 'table' then
|
||||
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
|
||||
@@ -122,14 +129,21 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
local padding = Padding or 10
|
||||
if padding < 10 then padding = 10 end
|
||||
self.Padding = padding
|
||||
self.UseEmissionsOnOff = false
|
||||
self.UseEmissionsOnOff = true
|
||||
|
||||
self.debug = false
|
||||
|
||||
self.CallBack = nil
|
||||
self.UseCallBack = false
|
||||
|
||||
|
||||
self:HandleEvent( EVENTS.Shot, self.HandleEventShot )
|
||||
|
||||
self:I("*** SEAD - Started Version 0.3.3")
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Running")
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.3")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -213,7 +227,7 @@ function SEAD:_CheckHarms(WeaponName)
|
||||
local hit = false
|
||||
local name = ""
|
||||
for _,_name in pairs (SEAD.Harms) do
|
||||
if string.find(WeaponName,_name,1) then
|
||||
if string.find(WeaponName,_name,1,true) then
|
||||
hit = true
|
||||
name = _name
|
||||
break
|
||||
@@ -249,6 +263,186 @@ function SEAD:_GetDistance(_point1, _point2)
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SEAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @param #string SEADWeaponName Weapon Name
|
||||
-- @return #SEAD self
|
||||
function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup,SEADWeaponName)
|
||||
self:T("**** Calculating hit zone for " .. (SEADWeaponName or "None"))
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
if string.find(SEADWeaponName,"154",1) then
|
||||
wpndata = SEAD.HarmData["AGM_154"]
|
||||
end
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
|
||||
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtgrp = seadset:GetRandom()
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:ManageEvasion(_targetskill,_targetgroup,pos0,"AGM_88",SEADGroup, 20)
|
||||
end
|
||||
--end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Handle Evasion
|
||||
-- @param #SEAD self
|
||||
-- @param #string _targetskill
|
||||
-- @param Wrapper.Group#GROUP _targetgroup
|
||||
-- @param Core.Point#COORDINATE SEADPlanePos
|
||||
-- @param #string SEADWeaponName
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
||||
-- @param #number timeoffset Offset for tti calc
|
||||
-- @return #SEAD self
|
||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
|
||||
local timeoffset = timeoffset or 0
|
||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||
_targetskill = Skills[ math.random(1,4) ]
|
||||
end
|
||||
--self:T( _targetskill )
|
||||
if self.TargetSkill[_targetskill] then
|
||||
local _evade = math.random (1,100) -- random number for chance of evading action
|
||||
if (_evade > self.TargetSkill[_targetskill].Evade) then
|
||||
self:T("*** SEAD - Evading")
|
||||
-- calculate distance of attacker
|
||||
local _targetpos = _targetgroup:GetCoordinate()
|
||||
local _distance = self:_GetDistance(SEADPlanePos, _targetpos)
|
||||
-- weapon speed
|
||||
local hit, data = self:_CheckHarms(SEADWeaponName)
|
||||
local wpnspeed = 666 -- ;)
|
||||
local reach = 10
|
||||
if hit then
|
||||
local wpndata = SEAD.HarmData[data]
|
||||
reach = wpndata[1] * 1,1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
end
|
||||
-- time to impact
|
||||
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
||||
if _distance > 0 then
|
||||
_distance = math.floor(_distance / 1000) -- km
|
||||
else
|
||||
_distance = 0
|
||||
end
|
||||
|
||||
self:T( string.format("*** SEAD - target skill %s, distance %dkm, reach %dkm, tti %dsec", _targetskill, _distance,reach,_tti ))
|
||||
|
||||
if reach >= _distance then
|
||||
self:T("*** SEAD - Shot in Reach")
|
||||
|
||||
local function SuppressionStart(args)
|
||||
self:T(string.format("*** SEAD - %s Radar Off & Relocating",args[2]))
|
||||
local grp = args[1] -- Wrapper.Group#GROUP
|
||||
local name = args[2] -- #string Group Name
|
||||
local attacker = args[3] -- Wrapper.Group#GROUP
|
||||
if self.UseEmissionsOnOff then
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionStart(grp,name,attacker)
|
||||
end
|
||||
end
|
||||
|
||||
local function SuppressionStop(args)
|
||||
self:T(string.format("*** SEAD - %s Radar On",args[2]))
|
||||
local grp = args[1] -- Wrapper.Group#GROUP
|
||||
local name = args[2] -- #string Group Nam
|
||||
if self.UseEmissionsOnOff then
|
||||
grp:EnableEmission(true)
|
||||
end
|
||||
grp:OptionAlarmStateRed()
|
||||
grp:OptionEngageRange(self.EngagementRange)
|
||||
self.SuppressedGroups[name] = false
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionEnd(grp,name)
|
||||
end
|
||||
end
|
||||
|
||||
-- randomize switch-on time
|
||||
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
|
||||
if delay > _tti then delay = delay / 2 end -- speed up
|
||||
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
|
||||
|
||||
local SuppressionStartTime = timer.getTime() + delay
|
||||
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
|
||||
local _targetgroupname = _targetgroup:GetName()
|
||||
if not self.SuppressedGroups[_targetgroupname] then
|
||||
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
||||
timer.scheduleFunction(SuppressionStart,{_targetgroup,_targetgroupname, SEADGroup},SuppressionStartTime)
|
||||
timer.scheduleFunction(SuppressionStop,{_targetgroup,_targetgroupname},SuppressionEndTime)
|
||||
self.SuppressedGroups[_targetgroupname] = true
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionPlanned(_targetgroup,_targetgroupname,SuppressionStartTime,SuppressionEndTime, SEADGroup)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Detects if an SAM site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
|
||||
-- @param #SEAD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
@@ -256,6 +450,7 @@ end
|
||||
function SEAD:HandleEventShot( EventData )
|
||||
self:T( { EventData.id } )
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
@@ -270,114 +465,55 @@ function SEAD:HandleEventShot( EventData )
|
||||
local _targetskill = "Random"
|
||||
local _targetgroupname = "none"
|
||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||
local _targetUnit = UNIT:Find(_target) -- Wrapper.Unit#UNIT
|
||||
if not _target or self.debug then -- AGM-88 or 154 w/o target data
|
||||
self:E("***** SEAD - No target data for " .. (SEADWeaponName or "None"))
|
||||
if string.find(SEADWeaponName,"AGM_88",1,true) or string.find(SEADWeaponName,"AGM_154",1,true) then
|
||||
self:I("**** Tracking AGM-88/154 with no target data.")
|
||||
local pos0 = SEADPlane:GetCoordinate()
|
||||
local fheight = SEADPlane:GetHeight()
|
||||
self:__CalculateHitZone(20,SEADWeapon,pos0,fheight,SEADGroup,SEADWeaponName)
|
||||
end
|
||||
return self
|
||||
end
|
||||
local targetcat = _target:getCategory() -- Identify category
|
||||
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
||||
local _targetgroup = nil -- Wrapper.Group#GROUP
|
||||
if _targetUnit and _targetUnit:IsAlive() then
|
||||
_targetgroup = _targetUnit:GetGroup()
|
||||
_targetgroupname = _targetgroup:GetName() -- group name
|
||||
local _targetUnitName = _targetUnit:GetName()
|
||||
_targetUnit:GetSkill()
|
||||
_targetskill = _targetUnit:GetSkill()
|
||||
self:T(string.format("*** Targetcat = %d",targetcat))
|
||||
if targetcat == Object.Category.UNIT then -- UNIT
|
||||
self:T("*** Target Category UNIT")
|
||||
_targetUnit = UNIT:Find(_target) -- Wrapper.Unit#UNIT
|
||||
if _targetUnit and _targetUnit:IsAlive() then
|
||||
_targetgroup = _targetUnit:GetGroup()
|
||||
_targetgroupname = _targetgroup:GetName() -- group name
|
||||
local _targetUnitName = _targetUnit:GetName()
|
||||
_targetUnit:GetSkill()
|
||||
_targetskill = _targetUnit:GetSkill()
|
||||
end
|
||||
elseif targetcat == Object.Category.STATIC then
|
||||
self:T("*** Target Category STATIC")
|
||||
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterOnce()
|
||||
local targetpoint = _target:getPoint() or {x=0,y=0,z=0}
|
||||
local tgtcoord = COORDINATE:NewFromVec3(targetpoint)
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
end
|
||||
end
|
||||
-- see if we are shot at
|
||||
local SEADGroupFound = false
|
||||
for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
|
||||
self:T( _targetgroupname, SEADGroupPrefix )
|
||||
if string.find( _targetgroupname, SEADGroupPrefix, 1, true ) then
|
||||
self:T("Target = ".. _targetgroupname .. " | Prefix = " .. SEADGroupPrefix )
|
||||
if string.find( _targetgroupname, SEADGroupPrefix,1,true ) then
|
||||
SEADGroupFound = true
|
||||
self:T( '*** SEAD - Group Match Found' )
|
||||
break
|
||||
end
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||
_targetskill = Skills[ math.random(1,4) ]
|
||||
end
|
||||
--self:T( _targetskill )
|
||||
if self.TargetSkill[_targetskill] then
|
||||
local _evade = math.random (1,100) -- random number for chance of evading action
|
||||
if (_evade > self.TargetSkill[_targetskill].Evade) then
|
||||
self:T("*** SEAD - Evading")
|
||||
-- calculate distance of attacker
|
||||
local _targetpos = _targetgroup:GetCoordinate()
|
||||
local _distance = self:_GetDistance(SEADPlanePos, _targetpos)
|
||||
-- weapon speed
|
||||
local hit, data = self:_CheckHarms(SEADWeaponName)
|
||||
local wpnspeed = 666 -- ;)
|
||||
local reach = 10
|
||||
if hit then
|
||||
local wpndata = SEAD.HarmData[data]
|
||||
reach = wpndata[1] * 1,1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
end
|
||||
-- time to impact
|
||||
local _tti = math.floor(_distance / wpnspeed) -- estimated impact time
|
||||
if _distance > 0 then
|
||||
_distance = math.floor(_distance / 1000) -- km
|
||||
else
|
||||
_distance = 0
|
||||
end
|
||||
|
||||
self:T( string.format("*** SEAD - target skill %s, distance %dkm, reach %dkm, tti %dsec", _targetskill, _distance,reach,_tti ))
|
||||
|
||||
if reach >= _distance then
|
||||
self:T("*** SEAD - Shot in Reach")
|
||||
|
||||
local function SuppressionStart(args)
|
||||
self:T(string.format("*** SEAD - %s Radar Off & Relocating",args[2]))
|
||||
local grp = args[1] -- Wrapper.Group#GROUP
|
||||
local name = args[2] -- #string Group Name
|
||||
if self.UseEmissionsOnOff then
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionStart(grp,name)
|
||||
end
|
||||
end
|
||||
|
||||
local function SuppressionStop(args)
|
||||
self:T(string.format("*** SEAD - %s Radar On",args[2]))
|
||||
local grp = args[1] -- Wrapper.Group#GROUP
|
||||
local name = args[2] -- #string Group Nam
|
||||
if self.UseEmissionsOnOff then
|
||||
grp:EnableEmission(true)
|
||||
end
|
||||
grp:OptionAlarmStateAuto()
|
||||
grp:OptionEngageRange(self.EngagementRange)
|
||||
self.SuppressedGroups[name] = false
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionEnd(grp,name)
|
||||
end
|
||||
end
|
||||
|
||||
-- randomize switch-on time
|
||||
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
|
||||
if delay > _tti then delay = delay / 2 end -- speed up
|
||||
if _tti > (3*delay) then delay = (_tti / 2) * 0.9 end -- shot from afar
|
||||
|
||||
local SuppressionStartTime = timer.getTime() + delay
|
||||
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
|
||||
|
||||
if not self.SuppressedGroups[_targetgroupname] then
|
||||
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
||||
timer.scheduleFunction(SuppressionStart,{_targetgroup,_targetgroupname},SuppressionStartTime)
|
||||
timer.scheduleFunction(SuppressionStop,{_targetgroup,_targetgroupname},SuppressionEndTime)
|
||||
self.SuppressedGroups[_targetgroupname] = true
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionPlanned(_targetgroup,_targetgroupname,SuppressionStartTime,SuppressionEndTime)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
|
||||
end
|
||||
end
|
||||
return self
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
-- @module Functional.Shorad
|
||||
-- @image Functional.Shorad.jpg
|
||||
--
|
||||
-- Date: July 2021
|
||||
-- Date: Nov 2021
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **SHORAD** class, extends Core.Base#BASE
|
||||
@@ -41,6 +41,7 @@
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
|
||||
--
|
||||
-- Simple Class for a more intelligent Short Range Air Defense System
|
||||
@@ -131,6 +132,7 @@ do
|
||||
["Kh29"] = "Kh29",
|
||||
["Kh31"] = "Kh31",
|
||||
["Kh66"] = "Kh66",
|
||||
--["BGM_109"] = "BGM_109",
|
||||
}
|
||||
|
||||
--- Instantiates a new SHORAD object
|
||||
@@ -138,13 +140,13 @@ do
|
||||
-- @param #string Name Name of this SHORAD
|
||||
-- @param #string ShoradPrefix Filter for the Shorad #SET_GROUP
|
||||
-- @param Core.Set#SET_GROUP Samset The #SET_GROUP of SAM sites to defend
|
||||
-- @param #number Radius Defense radius in meters, used to switch on groups
|
||||
-- @param #number Radius Defense radius in meters, used to switch on SHORAD groups **within** this radius
|
||||
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
||||
-- @retunr #SHORAD self
|
||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
local self = BASE:Inherit( self, FSM:New() )
|
||||
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||
|
||||
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
|
||||
@@ -162,11 +164,17 @@ do
|
||||
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
self:I("*** SHORAD - Started Version 0.2.8")
|
||||
self:I("*** SHORAD - Started Version 0.3.1")
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("SHORAD %s | ", self.name)
|
||||
self:_InitState()
|
||||
self:HandleEvent(EVENTS.Shot, self.HandleEventShot)
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Running")
|
||||
self:AddTransition("*", "WakeUpShorad", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -310,7 +318,7 @@ do
|
||||
local hit = false
|
||||
if self.DefendHarms then
|
||||
for _,_name in pairs (SHORAD.Harms) do
|
||||
if string.find(WeaponName,_name,1) then hit = true end
|
||||
if string.find(WeaponName,_name,1,true) then hit = true end
|
||||
end
|
||||
end
|
||||
return hit
|
||||
@@ -326,7 +334,7 @@ do
|
||||
local hit = false
|
||||
if self.DefendMavs then
|
||||
for _,_name in pairs (SHORAD.Mavs) do
|
||||
if string.find(WeaponName,_name,1) then hit = true end
|
||||
if string.find(WeaponName,_name,1,true) then hit = true end
|
||||
end
|
||||
end
|
||||
return hit
|
||||
@@ -367,7 +375,7 @@ do
|
||||
local returnname = false
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1) then
|
||||
if string.find(groupname, tgtgrp, 1, true) then
|
||||
returnname = true
|
||||
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||
end
|
||||
@@ -388,7 +396,7 @@ do
|
||||
local returnname = false
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1) then
|
||||
if string.find(groupname, tgtgrp, 1, true) then
|
||||
returnname = true
|
||||
end
|
||||
end
|
||||
@@ -400,6 +408,7 @@ do
|
||||
-- @return #boolean Returns true for a detection, else false
|
||||
function SHORAD:_ShotIsDetected()
|
||||
self:T(self.lid .. " _ShotIsDetected")
|
||||
if self.debug then return true end
|
||||
local IsDetected = false
|
||||
local DetectionProb = math.random(self.DefenseLowProb, self.DefenseHighProb) -- reference value
|
||||
local ActualDetection = math.random(1,100) -- value for this shot
|
||||
@@ -423,7 +432,7 @@ do
|
||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||
self:T(self.lid .. " WakeUpShorad")
|
||||
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||
local targetcat = TargetCat or Object.Category.UNIT
|
||||
@@ -477,6 +486,76 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SHORAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||
self:T("**** Calculating hit zone")
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = self.Groupset
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Main function - work on the EventData
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||
@@ -504,13 +583,48 @@ do
|
||||
if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then
|
||||
-- get target data
|
||||
local targetdata = EventData.Weapon:getTarget() -- Identify target
|
||||
-- Is there target data?
|
||||
if not targetdata or self.debug then
|
||||
if string.find(ShootingWeaponName,"AGM_88",1,true) then
|
||||
self:I("**** Tracking AGM-88 with no target data.")
|
||||
local pos0 = EventData.IniUnit:GetCoordinate()
|
||||
local fheight = EventData.IniUnit:GetHeight()
|
||||
self:__CalculateHitZone(20,ShootingWeapon,pos0,fheight,EventData.IniGroup)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
local targetcat = targetdata:getCategory() -- Identify category
|
||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||
self:T({targetdata})
|
||||
local targetunit = nil
|
||||
if targetcat == Object.Category.UNIT then -- UNIT
|
||||
targetunit = UNIT:Find(targetdata)
|
||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||
targetunit = STATIC:Find(targetdata)
|
||||
--self:T("Static Target Data")
|
||||
--self:T({targetdata:isExist()})
|
||||
--self:T({targetdata:getPoint()})
|
||||
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
||||
--tgtcoord:MarkToAll("Missile Target",true)
|
||||
|
||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
||||
--tgtcoord1:MarkToAll("Close target SAM",true)
|
||||
|
||||
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
||||
--tgtcoord2:MarkToAll("Close target SHORAD",true)
|
||||
|
||||
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
||||
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
||||
|
||||
if dist1 < dist2 then
|
||||
targetunit = tgtgrp1
|
||||
targetcat = Object.Category.UNIT
|
||||
else
|
||||
targetunit = tgtgrp2
|
||||
targetcat = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||
if targetunit and targetunit:IsAlive() then
|
||||
@@ -519,7 +633,11 @@ do
|
||||
local targetgroup = nil
|
||||
local targetgroupname = "none"
|
||||
if targetcat == Object.Category.UNIT then
|
||||
targetgroup = targetunit:GetGroup()
|
||||
if targetunit.ClassName == "UNIT" then
|
||||
targetgroup = targetunit:GetGroup()
|
||||
elseif targetunit.ClassName == "GROUP" then
|
||||
targetgroup = targetunit
|
||||
end
|
||||
targetgroupname = targetgroup:GetName() -- group name
|
||||
elseif targetcat == Object.Category.STATIC then
|
||||
targetgroup = targetunit
|
||||
@@ -540,6 +658,7 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
--
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,9 +4,13 @@ __Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||
@@ -27,6 +31,8 @@ __Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
|
||||
@@ -52,7 +52,6 @@
|
||||
--- ATIS class.
|
||||
-- @type ATIS
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string theatre DCS map name.
|
||||
-- @field #string airbasename The name of the airbase.
|
||||
@@ -309,7 +308,6 @@
|
||||
-- @field #ATIS
|
||||
ATIS = {
|
||||
ClassName = "ATIS",
|
||||
Debug = false,
|
||||
lid = nil,
|
||||
theatre = nil,
|
||||
airbasename = nil,
|
||||
@@ -588,7 +586,7 @@ _ATIS = {}
|
||||
|
||||
--- ATIS class version.
|
||||
-- @field #string version
|
||||
ATIS.version = "0.9.6"
|
||||
ATIS.version = "0.9.8"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -613,26 +611,26 @@ ATIS.version = "0.9.6"
|
||||
|
||||
--- Create a new ATIS class object for a specific aircraft carrier unit.
|
||||
-- @param #ATIS self
|
||||
-- @param #string airbasename Name of the airbase.
|
||||
-- @param #number frequency Radio frequency in MHz. Default 143.00 MHz.
|
||||
-- @param #number modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators
|
||||
-- @param #string AirbaseName Name of the airbase.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz.
|
||||
-- @param #number Modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators.
|
||||
-- @return #ATIS self
|
||||
function ATIS:New( airbasename, frequency, modulation )
|
||||
function ATIS:New(AirbaseName, Frequency, Modulation)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #ATIS
|
||||
|
||||
self.airbasename = airbasename
|
||||
self.airbase = AIRBASE:FindByName( airbasename )
|
||||
self.airbasename=AirbaseName
|
||||
self.airbase=AIRBASE:FindByName(AirbaseName)
|
||||
|
||||
if self.airbase == nil then
|
||||
self:E( "ERROR: Airbase %s for ATIS could not be found!", tostring( airbasename ) )
|
||||
if self.airbase==nil then
|
||||
self:E("ERROR: Airbase %s for ATIS could not be found!", tostring(AirbaseName))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Default freq and modulation.
|
||||
self.frequency = frequency or 143.00
|
||||
self.modulation = modulation or 0
|
||||
self.frequency=Frequency or 143.00
|
||||
self.modulation=Modulation or 0
|
||||
|
||||
-- Get map.
|
||||
self.theatre = env.mission.theatre
|
||||
@@ -734,14 +732,6 @@ function ATIS:New( airbasename, frequency, modulation )
|
||||
-- @param #string To To state.
|
||||
-- @param #string Text Report text.
|
||||
|
||||
-- Debug trace.
|
||||
if false then
|
||||
self.Debug = true
|
||||
BASE:TraceOnOff( true )
|
||||
BASE:TraceClass( self.ClassName )
|
||||
BASE:TraceLevel( 1 )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -755,7 +745,7 @@ end
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSoundfilesPath( path )
|
||||
self.soundpath = tostring( path or "ATIS Soundfiles/" )
|
||||
self:I( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
||||
self:T( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -766,7 +756,7 @@ end
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetRadioRelayUnitName( unitname )
|
||||
self.relayunitname = unitname
|
||||
self:I( self.lid .. string.format( "Setting radio relay unit to %s", self.relayunitname ) )
|
||||
self:T( self.lid .. string.format( "Setting radio relay unit to %s", self.relayunitname ) )
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -802,6 +792,15 @@ function ATIS:SetRunwayLength()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Give information on runway length.
|
||||
-- @param #ATIS self
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetRunwayLength()
|
||||
self.rwylength=true
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Give information on airfield elevation
|
||||
-- @param #ATIS self
|
||||
-- @return #ATIS self
|
||||
@@ -852,7 +851,7 @@ function ATIS:SetRunwayHeadingsMagnetic( headings )
|
||||
end
|
||||
|
||||
-- Add runway heading to table.
|
||||
self:I( self.lid .. string.format( "Adding user specified magnetic runway heading %s", heading ) )
|
||||
self:T( self.lid .. string.format( "Adding user specified magnetic runway heading %s", heading ) )
|
||||
table.insert( self.runwaymag, heading )
|
||||
|
||||
local h = self:GetRunwayWithoutLR( heading )
|
||||
@@ -874,7 +873,7 @@ function ATIS:SetRunwayHeadingsMagnetic( headings )
|
||||
end
|
||||
|
||||
-- Add inverse runway heading to table.
|
||||
self:I( self.lid .. string.format( "Adding user specified magnetic runway heading %s (inverse)", head2 ) )
|
||||
self:T( self.lid .. string.format( "Adding user specified magnetic runway heading %s (inverse)", head2 ) )
|
||||
table.insert( self.runwaymag, head2 )
|
||||
end
|
||||
|
||||
@@ -1128,16 +1127,22 @@ end
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSRS( PathToSRS, Gender, Culture, Voice, Port )
|
||||
self.useSRS = true
|
||||
self.msrs = MSRS:New( PathToSRS, self.frequency, self.modulation )
|
||||
self.msrs:SetGender( Gender )
|
||||
self.msrs:SetCulture( Culture )
|
||||
self.msrs:SetVoice( Voice )
|
||||
self.msrs:SetPort( Port )
|
||||
self.msrs:SetCoalition( self:GetCoalition() )
|
||||
if self.dTQueueCheck <= 10 then
|
||||
self:SetQueueUpdateTime( 90 )
|
||||
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port)
|
||||
if PathToSRS then
|
||||
self.useSRS=true
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(Gender)
|
||||
self.msrs:SetCulture(Culture)
|
||||
self.msrs:SetVoice(Voice)
|
||||
self.msrs:SetPort(Port)
|
||||
self.msrs:SetCoalition(self:GetCoalition())
|
||||
self.msrs:SetLabel("ATIS")
|
||||
self.msrsQ = MSRSQUEUE:New("ATIS")
|
||||
if self.dTQueueCheck<=10 then
|
||||
self:SetQueueUpdateTime(90)
|
||||
end
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1179,32 +1184,34 @@ function ATIS:onafterStart( From, Event, To )
|
||||
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %.3f MHz Modulation=%d", ATIS.version, self.airbasename, self.frequency, self.modulation ) )
|
||||
|
||||
-- Start radio queue.
|
||||
self.radioqueue = RADIOQUEUE:New( self.frequency, self.modulation, string.format( "ATIS %s", self.airbasename ) )
|
||||
|
||||
-- Send coordinate is airbase coord.
|
||||
self.radioqueue:SetSenderCoordinate( self.airbase:GetCoordinate() )
|
||||
|
||||
-- Set relay unit if we have one.
|
||||
self.radioqueue:SetSenderUnitName( self.relayunitname )
|
||||
|
||||
-- Set radio power.
|
||||
self.radioqueue:SetRadioPower( self.power )
|
||||
|
||||
-- Init numbers.
|
||||
self.radioqueue:SetDigit( 0, ATIS.Sound.N0.filename, ATIS.Sound.N0.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 1, ATIS.Sound.N1.filename, ATIS.Sound.N1.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 2, ATIS.Sound.N2.filename, ATIS.Sound.N2.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 3, ATIS.Sound.N3.filename, ATIS.Sound.N3.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 4, ATIS.Sound.N4.filename, ATIS.Sound.N4.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 5, ATIS.Sound.N5.filename, ATIS.Sound.N5.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 6, ATIS.Sound.N6.filename, ATIS.Sound.N6.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 7, ATIS.Sound.N7.filename, ATIS.Sound.N7.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 8, ATIS.Sound.N8.filename, ATIS.Sound.N8.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 9, ATIS.Sound.N9.filename, ATIS.Sound.N9.duration, self.soundpath )
|
||||
|
||||
-- Start radio queue.
|
||||
self.radioqueue:Start( 1, 0.1 )
|
||||
|
||||
if not self.useSRS then
|
||||
self.radioqueue = RADIOQUEUE:New( self.frequency, self.modulation, string.format( "ATIS %s", self.airbasename ) )
|
||||
|
||||
-- Send coordinate is airbase coord.
|
||||
self.radioqueue:SetSenderCoordinate( self.airbase:GetCoordinate() )
|
||||
|
||||
-- Set relay unit if we have one.
|
||||
self.radioqueue:SetSenderUnitName( self.relayunitname )
|
||||
|
||||
-- Set radio power.
|
||||
self.radioqueue:SetRadioPower( self.power )
|
||||
|
||||
-- Init numbers.
|
||||
self.radioqueue:SetDigit( 0, ATIS.Sound.N0.filename, ATIS.Sound.N0.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 1, ATIS.Sound.N1.filename, ATIS.Sound.N1.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 2, ATIS.Sound.N2.filename, ATIS.Sound.N2.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 3, ATIS.Sound.N3.filename, ATIS.Sound.N3.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 4, ATIS.Sound.N4.filename, ATIS.Sound.N4.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 5, ATIS.Sound.N5.filename, ATIS.Sound.N5.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 6, ATIS.Sound.N6.filename, ATIS.Sound.N6.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 7, ATIS.Sound.N7.filename, ATIS.Sound.N7.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 8, ATIS.Sound.N8.filename, ATIS.Sound.N8.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 9, ATIS.Sound.N9.filename, ATIS.Sound.N9.duration, self.soundpath )
|
||||
|
||||
-- Start radio queue.
|
||||
self.radioqueue:Start( 1, 0.1 )
|
||||
end
|
||||
|
||||
-- Handle airbase capture
|
||||
-- Handle events.
|
||||
self:HandleEvent( EVENTS.BaseCaptured )
|
||||
@@ -1239,7 +1246,7 @@ function ATIS:onafterStatus( From, Event, To )
|
||||
else
|
||||
text = text .. string.format( ", Relay unit=%s (alive=%s)", tostring( self.relayunitname ), relayunitstatus )
|
||||
end
|
||||
self:I( self.lid .. text )
|
||||
self:T( self.lid .. text )
|
||||
|
||||
self:__Status( -60 )
|
||||
end
|
||||
@@ -1378,7 +1385,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--- Runway ---
|
||||
--------------
|
||||
|
||||
local runway, rwyLeft = self:GetActiveRunway()
|
||||
local runwayLanding, rwyLandingLeft=self:GetActiveRunway()
|
||||
local runwayTakeoff, rwyTakeoffLeft=self:GetActiveRunway(true)
|
||||
|
||||
------------
|
||||
--- Time ---
|
||||
@@ -1444,8 +1452,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- Convert to °F.
|
||||
if self.TDegF then
|
||||
temperature = UTILS.CelsiusToFahrenheit( temperature )
|
||||
dewpoint = UTILS.CelsiusToFahrenheit( dewpoint )
|
||||
temperature=UTILS.CelsiusToFahrenheit(temperature)
|
||||
dewpoint=UTILS.CelsiusToFahrenheit(dewpoint)
|
||||
end
|
||||
|
||||
local TEMPERATURE = string.format( "%d", math.abs( temperature ) )
|
||||
@@ -1740,6 +1748,10 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
|
||||
-- Wind
|
||||
-- Adding a space after each digit of WINDFROM to convert this to aviation-speak for TTS via SRS
|
||||
if self.useSRS then
|
||||
WINDFROM = string.gsub(WINDFROM,".", "%1 ")
|
||||
end
|
||||
if self.metric then
|
||||
subtitle = string.format( "Wind from %s at %s m/s", WINDFROM, WINDSPEED )
|
||||
else
|
||||
@@ -1998,20 +2010,20 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
-- Active runway.
|
||||
local subtitle = string.format( "Active runway %s", runway )
|
||||
if rwyLeft == true then
|
||||
subtitle = subtitle .. " Left"
|
||||
elseif rwyLeft == false then
|
||||
subtitle = subtitle .. " Right"
|
||||
local subtitle=string.format("Active runway %s", runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
subtitle=subtitle.." Left"
|
||||
elseif rwyLandingLeft==false then
|
||||
subtitle=subtitle.." Right"
|
||||
end
|
||||
local _RUNACT = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.ActiveRunway, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( runway )
|
||||
if rwyLeft == true then
|
||||
self:Transmission( ATIS.Sound.Left, 0.2 )
|
||||
elseif rwyLeft == false then
|
||||
self:Transmission( ATIS.Sound.Right, 0.2 )
|
||||
self:Transmission(ATIS.Sound.ActiveRunway, 1.0, subtitle)
|
||||
self.radioqueue:Number2Transmission(runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
self:Transmission(ATIS.Sound.Left, 0.2)
|
||||
elseif rwyLandingLeft==false then
|
||||
self:Transmission(ATIS.Sound.Right, 0.2)
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2122,7 +2134,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
|
||||
-- ILS
|
||||
local ils = self:GetNavPoint( self.ils, runway, rwyLeft )
|
||||
local ils=self:GetNavPoint(self.ils, runwayLanding, rwyLandingLeft)
|
||||
if ils then
|
||||
subtitle = string.format( "ILS frequency %.2f MHz", ils.frequency )
|
||||
if not self.useSRS then
|
||||
@@ -2140,7 +2152,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
|
||||
-- Outer NDB
|
||||
local ndb = self:GetNavPoint( self.ndbouter, runway, rwyLeft )
|
||||
local ndb=self:GetNavPoint(self.ndbouter, runwayLanding, rwyLandingLeft)
|
||||
if ndb then
|
||||
subtitle = string.format( "Outer NDB frequency %.2f MHz", ndb.frequency )
|
||||
if not self.useSRS then
|
||||
@@ -2158,7 +2170,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
|
||||
-- Inner NDB
|
||||
local ndb = self:GetNavPoint( self.ndbinner, runway, rwyLeft )
|
||||
local ndb=self:GetNavPoint(self.ndbinner, runwayLanding, rwyLandingLeft)
|
||||
if ndb then
|
||||
subtitle = string.format( "Inner NDB frequency %.2f MHz", ndb.frequency )
|
||||
if not self.useSRS then
|
||||
@@ -2197,7 +2209,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- TACAN
|
||||
if self.tacan then
|
||||
subtitle = string.format( "TACAN channel %dX", self.tacan )
|
||||
subtitle=string.format("TACAN channel %dX Ray", self.tacan)
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.TACANChannel, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( tostring( self.tacan ), nil, 0.2 )
|
||||
@@ -2217,7 +2229,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
|
||||
-- PRMG
|
||||
local ndb = self:GetNavPoint( self.prmg, runway, rwyLeft )
|
||||
local ndb=self:GetNavPoint(self.prmg, runwayLanding, rwyLandingLeft)
|
||||
if ndb then
|
||||
subtitle = string.format( "PRMG channel %d", ndb.frequency )
|
||||
if not self.useSRS then
|
||||
@@ -2274,8 +2286,10 @@ function ATIS:onafterReport( From, Event, To, Text )
|
||||
-- Debug output.
|
||||
self:T( "SRS TTS: " .. text )
|
||||
|
||||
-- Play text-to-speech report.
|
||||
self.msrs:PlayText( text )
|
||||
-- Play text-to-speech report.
|
||||
local duration = STTS.getSpeechTime(text,0.95)
|
||||
self.msrsQ:NewTransmission(text,duration,self.msrs,nil,2)
|
||||
--self.msrs:PlayText( text )
|
||||
|
||||
end
|
||||
|
||||
@@ -2344,39 +2358,19 @@ end
|
||||
|
||||
--- Get active runway runway.
|
||||
-- @param #ATIS self
|
||||
-- @param #boolean Takeoff If `true`, get runway for takeoff. Default is for landing.
|
||||
-- @return #string Active runway, e.g. "31" for 310 deg.
|
||||
-- @return #boolean Use Left=true, Right=false, or nil.
|
||||
function ATIS:GetActiveRunway()
|
||||
|
||||
local coord = self.airbase:GetCoordinate()
|
||||
local height = coord:GetLandHeight()
|
||||
|
||||
-- Get wind direction and speed in m/s.
|
||||
local windFrom, windSpeed = coord:GetWind( height + 10 )
|
||||
|
||||
-- Get active runway data based on wind direction.
|
||||
local runact = self.airbase:GetActiveRunway( self.runwaym2t )
|
||||
|
||||
-- Active runway "31".
|
||||
local runway = self:GetMagneticRunway( windFrom ) or runact.idx
|
||||
|
||||
-- Left or right in case there are two runways with the same heading.
|
||||
local rwyLeft = nil
|
||||
|
||||
-- Check if user explicitly specified a runway.
|
||||
if self.activerunway then
|
||||
|
||||
-- Get explicit runway heading if specified.
|
||||
local runwayno = self:GetRunwayWithoutLR( self.activerunway )
|
||||
if runwayno ~= "" then
|
||||
runway = runwayno
|
||||
end
|
||||
|
||||
-- Was "L"eft or "R"ight given?
|
||||
rwyLeft = self:GetRunwayLR( self.activerunway )
|
||||
function ATIS:GetActiveRunway(Takeoff)
|
||||
|
||||
local runway=nil --Wrapper.Airbase#AIRBASE.Runway
|
||||
if Takeoff then
|
||||
runway=self.airbase:GetActiveRunwayTakeoff()
|
||||
else
|
||||
runway=self.airbase:GetActiveRunwayLanding()
|
||||
end
|
||||
|
||||
return runway, rwyLeft
|
||||
|
||||
return runway.name, runway.isLeft
|
||||
end
|
||||
|
||||
--- Get runway from user supplied magnetic heading.
|
||||
@@ -2442,7 +2436,7 @@ end
|
||||
-- @return #string Runway heading without left or right, *e.g.* "31".
|
||||
function ATIS:GetRunwayWithoutLR( runway )
|
||||
local rwywo = runway:gsub( "%D+", "" )
|
||||
-- self:I(string.format("FF runway=%s ==> rwywo=%s", runway, rwywo))
|
||||
-- self:T(string.format("FF runway=%s ==> rwywo=%s", runway, rwywo))
|
||||
return rwywo
|
||||
end
|
||||
|
||||
|
||||
@@ -32,9 +32,12 @@
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12)) (R12) [**WIP**]
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05) (R05) [**WIP**]
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [**WIP**]
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [**WIP**]
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) [**WIP**]
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02)) (L02) [**WIP**]
|
||||
--
|
||||
-- **Supported Aircraft:**
|
||||
--
|
||||
@@ -51,9 +54,9 @@
|
||||
--
|
||||
-- At the moment, optimized parameters are available for the F/A-18C Hornet (Lot 20) and A-4E community mod as aircraft and the USS John C. Stennis as carrier.
|
||||
--
|
||||
-- The AV-8B Harrier, the USS Tarawa, USS America, HMAS Canberra and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
|
||||
-- The AV-8B Harrier, HMS Hermes, HMS Invincible, the USS Tarawa, USS America, HMAS Canberra, and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
|
||||
-- no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier.
|
||||
-- However, the two Case II/III pattern are very similar so this is not a big drawback.
|
||||
-- However, if no offset is used for the holding radial this provides a very close representation of the V/STOL Case III, allowing for an approach to over the deck and a vertical landing.
|
||||
--
|
||||
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
|
||||
--
|
||||
@@ -113,10 +116,11 @@
|
||||
-- * [Harrier Ship Landing Mission with Auto LSO!](https://www.youtube.com/watch?v=lqmVvpunk2c)
|
||||
-- * [Updated Airboss V/STOL Features USS Tarawa](https://youtu.be/K7I4pU6j718)
|
||||
-- * [Harrier Practice pattern USS America](https://youtu.be/99NigITYmcI)
|
||||
-- * [Harrier CASE III TACAN Approach USS Tarawa](https://www.youtube.com/watch?v=bTgJXZ9Mhdc&t=1s)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- ### Author: **funkyfranky** LHA and LHD V/STOL additions by **Pene**
|
||||
-- ### Special Thanks To **Bankler**
|
||||
-- For his great [Recovery Trainer](https://forums.eagle.ru/showthread.php?t=221412) mission and script!
|
||||
-- His work was the initial inspiration for this class. Also note that this implementation uses some routines for determining the player position in Case I recoveries he developed.
|
||||
@@ -1260,7 +1264,7 @@ AIRBOSS = {
|
||||
|
||||
--- Aircraft types capable of landing on carrier (human+AI).
|
||||
-- @type AIRBOSS.AircraftCarrier
|
||||
-- @field #string AV8B AV-8B Night Harrier. Works only with the USS Tarawa, USS America and Juan Carlos I.
|
||||
-- @field #string AV8B AV-8B Night Harrier. Works only with the HMS Hermes, HMS Invincible, USS Tarawa, USS America, and Juan Carlos I.
|
||||
-- @field #string A4EC A-4E Community mod.
|
||||
-- @field #string HORNET F/A-18C Lot 20 Hornet by Eagle Dynamics.
|
||||
-- @field #string F14A F-14A by Heatblur.
|
||||
@@ -1296,6 +1300,8 @@ AIRBOSS.AircraftCarrier={
|
||||
-- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module]
|
||||
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
|
||||
-- @field #string VINSON USS Carl Vinson (CVN-70) [Obsolete]
|
||||
-- @field #string HERMES HMS Hermes (R12) [V/STOL Carrier]
|
||||
-- @field #string INVINCIBLE HMS Invincible (R05) [V/STOL Carrier]
|
||||
-- @field #string TARAWA USS Tarawa (LHA-1) [V/STOL Carrier]
|
||||
-- @field #string AMERICA USS America (LHA-6) [V/STOL Carrier]
|
||||
-- @field #string JCARLOS Juan Carlos I (L61) [V/STOL Carrier]
|
||||
@@ -1309,6 +1315,8 @@ AIRBOSS.CarrierType = {
|
||||
STENNIS = "Stennis",
|
||||
FORRESTAL = "Forrestal",
|
||||
VINSON = "VINSON",
|
||||
HERMES = "HERMES81",
|
||||
INVINCIBLE = "hms_invincible",
|
||||
TARAWA = "LHA_Tarawa",
|
||||
AMERICA = "USS America LHA-6",
|
||||
JCARLOS = "L61",
|
||||
@@ -1980,6 +1988,12 @@ function AIRBOSS:New( carriername, alias )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.VINSON then
|
||||
-- TODO: Carl Vinson parameters.
|
||||
self:_InitStennis()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.HERMES then
|
||||
-- Hermes parameters.
|
||||
self:_InitHermes()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.INVINCIBLE then
|
||||
-- Invincible parameters.
|
||||
self:_InitInvincible()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
-- Tarawa parameters.
|
||||
self:_InitTarawa()
|
||||
@@ -2082,7 +2096,7 @@ function AIRBOSS:New( carriername, alias )
|
||||
-- cL:FlareYellow()
|
||||
|
||||
-- Carrier specific.
|
||||
if self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.JCARLOS or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.INVINCIBLE or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.HERMES or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.JCARLOS or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Flare wires.
|
||||
local w1 = stern:Translate( self.carrierparam.wire1, FB, true )
|
||||
@@ -2811,13 +2825,29 @@ end
|
||||
-- @param #number Low
|
||||
-- @param #number LOW
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetGlideslopeErrorThresholds( _max, _min, High, HIGH, Low, LOW )
|
||||
self.gle._max = _max or 0.4
|
||||
self.gle.High = High or 0.8
|
||||
self.gle.HIGH = HIGH or 1.5
|
||||
self.gle._min = _min or -0.3
|
||||
self.gle.Low = Low or -0.6
|
||||
self.gle.LOW = LOW or -0.9
|
||||
|
||||
function AIRBOSS:SetGlideslopeErrorThresholds(_max,_min, High, HIGH, Low, LOW)
|
||||
|
||||
--Check if V/STOL Carrier
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- allow a larger GSE for V/STOL operations --Pene Testing
|
||||
self.gle._max=_max or 0.7
|
||||
self.gle.High=High or 1.4
|
||||
self.gle.HIGH=HIGH or 1.9
|
||||
self.gle._min=_min or -0.5
|
||||
self.gle.Low=Low or -1.2
|
||||
self.gle.LOW=LOW or -1.5
|
||||
-- CVN values
|
||||
else
|
||||
self.gle._max=_max or 0.4
|
||||
self.gle.High=High or 0.8
|
||||
self.gle.HIGH=HIGH or 1.5
|
||||
self.gle._min=_min or -0.3
|
||||
self.gle.Low=Low or -0.6
|
||||
self.gle.LOW=LOW or -0.9
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2832,15 +2862,33 @@ end
|
||||
-- @param #number RightMed
|
||||
-- @param #number RIGHT
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetLineupErrorThresholds( _max, _min, Left, LeftMed, LEFT, Right, RightMed, RIGHT )
|
||||
self.lue._max = _max or 0.5
|
||||
self.lue._min = _min or -0.5
|
||||
self.lue.Left = Left or -1.0
|
||||
self.lue.LeftMed = LeftMed or -2.0
|
||||
self.lue.LEFT = LEFT or -3.0
|
||||
self.lue.Right = Right or 1.0
|
||||
self.lue.RightMed = RightMed or 2.0
|
||||
self.lue.RIGHT = RIGHT or 3.0
|
||||
|
||||
function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LeftMed, LEFT, Right, RightMed, RIGHT)
|
||||
|
||||
--Check if V/STOL Carrier -- Pene testing
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- V/STOL Values -- allow a larger LUE for V/STOL operations
|
||||
self.lue._max=_max or 1.8
|
||||
self.lue._min=_min or -1.8
|
||||
self.lue.Left=Left or -2.8
|
||||
self.lue.LeftMed=LeftMed or -3.8
|
||||
self.lue.LEFT=LEFT or -4.5
|
||||
self.lue.Right=Right or 2.8
|
||||
self.lue.RightMed=RightMed or 3.8
|
||||
self.lue.RIGHT=RIGHT or 4.5
|
||||
-- CVN Values
|
||||
else
|
||||
self.lue._max=_max or 0.5
|
||||
self.lue._min=_min or -0.5
|
||||
self.lue.Left=Left or -1.0
|
||||
self.lue.LeftMed=LeftMed or -2.0
|
||||
self.lue.LEFT=LEFT or -3.0
|
||||
self.lue.Right=Right or 1.0
|
||||
self.lue.RightMed=RightMed or 2.0
|
||||
self.lue.RIGHT=RIGHT or 3.0
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -4384,6 +4432,86 @@ function AIRBOSS:_InitForrestal()
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for R12 HMS Hermes carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitHermes()
|
||||
|
||||
-- Init Stennis as default.
|
||||
self:_InitStennis()
|
||||
|
||||
-- Carrier Parameters.
|
||||
self.carrierparam.sterndist = -105
|
||||
self.carrierparam.deckheight = 12 -- From model viewer WL0.
|
||||
|
||||
-- Total size of the carrier (approx as rectangle).
|
||||
self.carrierparam.totlength = 228.19
|
||||
self.carrierparam.totwidthport = 20.5
|
||||
self.carrierparam.totwidthstarboard = 24.5
|
||||
|
||||
-- Landing runway.
|
||||
self.carrierparam.rwyangle = 0
|
||||
self.carrierparam.rwylength = 215
|
||||
self.carrierparam.rwywidth = 13
|
||||
|
||||
-- Wires.
|
||||
self.carrierparam.wire1 = nil
|
||||
self.carrierparam.wire2 = nil
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
self.BreakLate.Xmax = UTILS.NMToMeters( 5 ) -- Not more than 5 NM in front of the boat. Enough for late breaks?
|
||||
self.BreakLate.Zmin = -UTILS.NMToMeters( 1.6 ) -- Not more than 1.6 NM port.
|
||||
self.BreakLate.Zmax = UTILS.NMToMeters( 1 ) -- Not more than 1 NM starboard.
|
||||
self.BreakLate.LimitXmin = 0 -- Check and next step 0.8 NM port and in front of boat.
|
||||
self.BreakLate.LimitXmax = nil
|
||||
self.BreakLate.LimitZmin = -UTILS.NMToMeters( 0.5 ) -- 926 m port, closer than the stennis as abeam is 0.8-1.0 rather than 1.2
|
||||
self.BreakLate.LimitZmax = nil
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for R05 HMS Invincible carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitInvincible()
|
||||
|
||||
-- Init Stennis as default.
|
||||
self:_InitStennis()
|
||||
|
||||
-- Carrier Parameters.
|
||||
self.carrierparam.sterndist = -105
|
||||
self.carrierparam.deckheight = 12 -- From model viewer WL0.
|
||||
|
||||
-- Total size of the carrier (approx as rectangle).
|
||||
self.carrierparam.totlength = 228.19
|
||||
self.carrierparam.totwidthport = 20.5
|
||||
self.carrierparam.totwidthstarboard = 24.5
|
||||
|
||||
-- Landing runway.
|
||||
self.carrierparam.rwyangle = 0
|
||||
self.carrierparam.rwylength = 215
|
||||
self.carrierparam.rwywidth = 13
|
||||
|
||||
-- Wires.
|
||||
self.carrierparam.wire1 = nil
|
||||
self.carrierparam.wire2 = nil
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
self.BreakLate.Xmax = UTILS.NMToMeters( 5 ) -- Not more than 5 NM in front of the boat. Enough for late breaks?
|
||||
self.BreakLate.Zmin = -UTILS.NMToMeters( 1.6 ) -- Not more than 1.6 NM port.
|
||||
self.BreakLate.Zmax = UTILS.NMToMeters( 1 ) -- Not more than 1 NM starboard.
|
||||
self.BreakLate.LimitXmin = 0 -- Check and next step 0.8 NM port and in front of boat.
|
||||
self.BreakLate.LimitXmax = nil
|
||||
self.BreakLate.LimitZmin = -UTILS.NMToMeters( 0.5 ) -- 926 m port, closer than the stennis as abeam is 0.8-1.0 rather than 1.2
|
||||
self.BreakLate.LimitZmax = nil
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for LHA-1 Tarawa carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitTarawa()
|
||||
@@ -5007,14 +5135,16 @@ function AIRBOSS:_GetAircraftAoA( playerData )
|
||||
aoa.Fast = 8.25 -- =17.5/2
|
||||
aoa.FAST = 8.00 -- =16.5/2
|
||||
elseif harrier then
|
||||
-- AV-8B Harrier parameters. Tuning done on the Fast AoA to allow for abeam and ninety at Nozzles 60 - 73.
|
||||
aoa.SLOW = 14.0
|
||||
aoa.Slow = 13.0
|
||||
aoa.OnSpeedMax = 12.0
|
||||
aoa.OnSpeed = 11.0
|
||||
aoa.OnSpeedMin = 10.0
|
||||
aoa.Fast = 8.0
|
||||
aoa.FAST = 7.5
|
||||
|
||||
-- AV-8B Harrier parameters. Tuning done on the Fast AoA to allow for abeam and ninety at Nozzles 55. Pene testing
|
||||
aoa.SLOW = 16.0
|
||||
aoa.Slow = 13.5
|
||||
aoa.OnSpeedMax = 12.5
|
||||
aoa.OnSpeed = 10.0
|
||||
aoa.OnSpeedMin = 9.5
|
||||
aoa.Fast = 8.0
|
||||
aoa.FAST = 7.5
|
||||
|
||||
end
|
||||
|
||||
return aoa
|
||||
@@ -5273,8 +5403,8 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
elseif skyhawk then
|
||||
alt = UTILS.FeetToMeters( 300 ) -- ?
|
||||
elseif harrier then
|
||||
-- 300-325 ft
|
||||
alt = UTILS.FeetToMeters( 300 ) -- Need to verify
|
||||
alt=UTILS.FeetToMeters(312)-- 300-325 ft
|
||||
|
||||
end
|
||||
|
||||
aoa = aoaac.OnSpeed
|
||||
@@ -6209,7 +6339,7 @@ function AIRBOSS:_GetMarshalAltitude( stack, case )
|
||||
p2 = Carrier:Translate( UTILS.NMToMeters( 1.5 ), hdg )
|
||||
|
||||
-- Tarawa,LHA,LHD Delta patterns.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Pattern is directly overhead the carrier.
|
||||
p1 = Carrier:Translate( UTILS.NMToMeters( 1.0 ), hdg + 90 )
|
||||
@@ -8048,7 +8178,7 @@ function AIRBOSS:OnEventLand( EventData )
|
||||
self:T( self.lid .. text )
|
||||
|
||||
-- Check carrier type.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Power "Idle".
|
||||
self:RadioTransmission( self.LSORadio, self.LSOCall.IDLE, false, 1, nil, true )
|
||||
@@ -8083,7 +8213,7 @@ function AIRBOSS:OnEventLand( EventData )
|
||||
-- AI unit landed --
|
||||
--------------------
|
||||
|
||||
if self.carriertype ~= AIRBOSS.CarrierType.TARAWA or self.carriertype ~= AIRBOSS.CarrierType.AMERICA or self.carriertype ~= AIRBOSS.CarrierType.JCARLOS or self.carriertype ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype ~= AIRBOSS.CarrierType.INVINCIBLE or self.carriertype ~= AIRBOSS.CarrierType.HERMES or self.carriertype ~= AIRBOSS.CarrierType.TARAWA or self.carriertype ~= AIRBOSS.CarrierType.AMERICA or self.carriertype ~= AIRBOSS.CarrierType.JCARLOS or self.carriertype ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Coordinate at landing event
|
||||
local coord = EventData.IniUnit:GetCoordinate()
|
||||
@@ -9121,7 +9251,7 @@ function AIRBOSS:_CheckForLongDownwind( playerData )
|
||||
local limit = UTILS.NMToMeters( -1.6 )
|
||||
|
||||
-- For the tarawa, other LHA and LHD we give a bit more space.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
limit = UTILS.NMToMeters( -2.0 )
|
||||
end
|
||||
|
||||
@@ -9208,7 +9338,7 @@ function AIRBOSS:_Ninety( playerData )
|
||||
self:_PlayerHint( playerData )
|
||||
|
||||
-- Next step: wake.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Harrier has no wake stop. It stays port of the boat.
|
||||
self:_SetPlayerStep( playerData, AIRBOSS.PatternStep.FINAL )
|
||||
else
|
||||
@@ -9464,8 +9594,9 @@ function AIRBOSS:_Groove( playerData )
|
||||
-- Speed difference.
|
||||
local dv = math.abs( vplayer - vcarrier )
|
||||
|
||||
-- Stable when speed difference < 20 km/h.
|
||||
local stable = dv < 20
|
||||
|
||||
-- Stable when speed difference < 30 km/h.(16 Kts)Pene Testing
|
||||
local stable=dv<30
|
||||
|
||||
-- Check if player is inside the zone.
|
||||
if playerData.unit:IsInZone( ZoneALS ) and stable then
|
||||
@@ -9497,8 +9628,8 @@ function AIRBOSS:_Groove( playerData )
|
||||
-- Speed difference.
|
||||
local dv = math.abs( vplayer - vcarrier )
|
||||
|
||||
-- Stable when v<10 km/h.
|
||||
local stable = dv < 10
|
||||
-- Stable when v<15 km/h.
|
||||
local stable=dv<15
|
||||
|
||||
-- Radio Transmission "Stabilized" once the aircraft has been cleared to cross and is over the Landing Spot and stable.
|
||||
if playerData.unit:IsInZone( ZoneLS ) and stable and playerData.stable == true then
|
||||
@@ -9537,25 +9668,26 @@ function AIRBOSS:_Groove( playerData )
|
||||
-- Nothing else necessary.
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)
|
||||
|
||||
-- if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Get groove time
|
||||
-- local vSlow=groovedata.time
|
||||
-- If too slow wave off.
|
||||
-- if vSlow >75 then
|
||||
|
||||
-- LSO Wave off!
|
||||
-- self:RadioTransmission(self.LSORadio, self.LSOCall.WAVEOFF, nil, nil, nil, true)
|
||||
-- playerData.Tlso=timer.getTime()
|
||||
|
||||
-- Player was waved Off
|
||||
-- playerData.waveoff=true
|
||||
-- return
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
|
||||
-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)--- Need to think more about this.
|
||||
|
||||
--if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Get groove time
|
||||
--local vSlow=groovedata.time
|
||||
-- If too slow wave off.
|
||||
--if vSlow >75 then
|
||||
|
||||
-- LSO Wave off!
|
||||
--self:RadioTransmission(self.LSORadio, self.LSOCall.WAVEOFF, nil, nil, nil, true)
|
||||
--playerData.Tlso=timer.getTime()
|
||||
|
||||
-- Player was waved Off
|
||||
--playerData.waveoff=true
|
||||
--return
|
||||
--end
|
||||
--end
|
||||
|
||||
-- Groovedata step.
|
||||
groovedata.Step = playerData.step
|
||||
@@ -9726,8 +9858,8 @@ function AIRBOSS:_CheckWaveOff( glideslopeError, lineupError, AoA, playerData )
|
||||
-- For the harrier, we allow a bit more room.
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
glMax = 2.6
|
||||
glMin = -2.0
|
||||
luAbs = 4.1 -- Testing Pene (WIP) needs feedback to tighten up tolerences.
|
||||
glMin = -2.2 -- Testing, @Engines may be just dragging it in on Hermes, or the carrier parameters need adjusting.
|
||||
luAbs = 4.1 -- Testing Pene.
|
||||
|
||||
end
|
||||
|
||||
@@ -9893,17 +10025,23 @@ function AIRBOSS:_GetSternCoord()
|
||||
local hdg = self.carrier:GetHeading()
|
||||
|
||||
-- Final bearing (true).
|
||||
local FB = self:GetFinalBearing()
|
||||
local FB=self:GetFinalBearing()
|
||||
local case=self.case
|
||||
|
||||
-- Stern coordinate (sterndist<0). Also translate 10 meters starboard wrt Final bearing.
|
||||
self.sterncoord:UpdateFromCoordinate( self:GetCoordinate() )
|
||||
-- local stern=self:GetCoordinate()
|
||||
|
||||
-- Stern coordinate (sterndist<0).
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Tarawa: Translate 8 meters port.
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 8, FB - 90, true, true )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.STENNIS then
|
||||
-- Stern coordinate (sterndist<0). --Pene testing Case III
|
||||
if self.carriertype==AIRBOSS.CarrierType.INVINCIBLE or self.carriertype==AIRBOSS.CarrierType.HERMES or self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
if case==3 then
|
||||
-- CASE III V/STOL translation Due over deck approach if needed.
|
||||
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
|
||||
elseif case==2 or case==1 then
|
||||
-- V/Stol: Translate 8 meters port.
|
||||
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
|
||||
end
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
|
||||
-- Stennis: translate 7 meters starboard wrt Final bearing.
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.FORRESTAL then
|
||||
@@ -10536,7 +10674,8 @@ function AIRBOSS:_GetZoneRunwayBox()
|
||||
return self.zoneRunwaybox
|
||||
end
|
||||
|
||||
--- Get zone of primary abeam landing position of USS Tarawa, USS America and Juan Carlos. Box length 50 meters and width 30 meters.
|
||||
--- Get zone of primary abeam landing position of HMS Hermes, HMS Invincible, USS Tarawa, USS America and Juan Carlos. Box length 50 meters and width 30 meters.
|
||||
|
||||
--- Allow for Clear to land call from LSO approaching abeam the landing spot if stable as per NATOPS 00-80T
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Core.Zone#ZONE_POLYGON Zone surrounding landing runway.
|
||||
@@ -10548,9 +10687,9 @@ function AIRBOSS:_GetZoneAbeamLandingSpot()
|
||||
-- Current carrier heading.
|
||||
local FB = self:GetFinalBearing( false )
|
||||
|
||||
-- Coordinate array.
|
||||
local p = {}
|
||||
|
||||
-- Coordinate array. Pene Testing extended Abeam landing spot V/STOL.
|
||||
local p={}
|
||||
|
||||
-- Points.
|
||||
p[1] = S:Translate( 15, FB ):Translate( 15, FB + 90 ) -- Top-Right
|
||||
p[2] = S:Translate( -45, FB ):Translate( 15, FB + 90 ) -- Bottom-Right
|
||||
@@ -10640,7 +10779,7 @@ function AIRBOSS:_GetZoneHolding( case, stack )
|
||||
self.zoneHolding = ZONE_RADIUS:New( "CASE I Holding Zone", Post:GetVec2(), self.marshalradius )
|
||||
|
||||
-- Delta pattern.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
self.zoneHolding = ZONE_RADIUS:New( "CASE I Holding Zone", self.carrier:GetVec2(), UTILS.NMToMeters( 5 ) )
|
||||
end
|
||||
|
||||
@@ -10692,7 +10831,7 @@ function AIRBOSS:_GetZoneCommence( case, stack )
|
||||
-- Three position
|
||||
local Three = self:GetCoordinate():Translate( D, hdg + 275 )
|
||||
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
local Dx = UTILS.NMToMeters( 2.25 )
|
||||
|
||||
@@ -10983,7 +11122,7 @@ function AIRBOSS:_GetAltCarrier( unit )
|
||||
return h
|
||||
end
|
||||
|
||||
--- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa and America we take the abeam landing spot 120 ft abeam the 7.5 position, for the Juan Carlos I it is 120 ft and abeam the 5 position.
|
||||
--- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa, Canberrra, Juan Carlos and America we take the abeam landing spot 120 ft above and 21 ft abeam the 7.5 position, for the Juan Carlos I, HMS Invincible, and HMS Hermes and Invincible it is 120 ft above and 21 ft abeam the 5 position. For CASE III it is 120ft directly above the landing spot.
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Core.Point#COORDINATE Optimal landing coordinate.
|
||||
function AIRBOSS:_GetOptLandingCoordinate()
|
||||
@@ -10993,45 +11132,28 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
|
||||
-- Stern coordinate.
|
||||
-- local stern=self:_GetSternCoord()
|
||||
|
||||
-- Final bearing.
|
||||
local FB = self:GetFinalBearing( false )
|
||||
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
local FB=self:GetFinalBearing(false)
|
||||
local case=self.case
|
||||
-- set Case III V/STOL abeam landing spot over deck -- Pene Testing
|
||||
if self.carriertype==AIRBOSS.CarrierType.INVINCIBLE or self.carriertype==AIRBOSS.CarrierType.HERMES or self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
if case==3 then
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate())
|
||||
-- Altitude 120ft -- is this corect for Case III?
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
|
||||
elseif case==2 or case==1 then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.AMERICA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt. To allow adjustments to match different deck configurations.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.JCARLOS then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Atlitude 120 ft.
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Ideally we want to land between 2nd and 3rd wire.
|
||||
@@ -11059,7 +11181,21 @@ function AIRBOSS:_GetLandingSpotCoordinate()
|
||||
-- Stern coordinate.
|
||||
-- local stern=self:_GetSternCoord()
|
||||
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
if self.carriertype==AIRBOSS.CarrierType.HERMES then
|
||||
|
||||
-- Landing 100 ft abeam, 100 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
-- Primary landing spot 5
|
||||
self.landingspotcoord:Translate( 69, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.INVINCIBLE then
|
||||
|
||||
-- Using spot 3 as the default
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
self.landingspotcoord:Translate( 69, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
-- This location looks good.
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg = self:GetHeading()
|
||||
@@ -11127,7 +11263,7 @@ end
|
||||
|
||||
--- Get wind direction and speed at carrier position.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number alt Altitude ASL in meters. Default 50 m.
|
||||
-- @param #number alt Altitude ASL in meters. Default 15 m.
|
||||
-- @param #boolean magnetic Direction including magnetic declination.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
||||
-- @return #number Direction the wind is blowing **from** in degrees.
|
||||
@@ -11137,8 +11273,8 @@ function AIRBOSS:GetWind( alt, magnetic, coord )
|
||||
-- Current position of the carrier or input.
|
||||
local cv = coord or self:GetCoordinate()
|
||||
|
||||
-- Wind direction and speed. By default at 50 meters ASL.
|
||||
local Wdir, Wspeed = cv:GetWind( alt or 50 )
|
||||
-- Wind direction and speed. By default at 15 meters ASL.
|
||||
local Wdir, Wspeed = cv:GetWind( alt or 15 )
|
||||
|
||||
-- Include magnetic declination.
|
||||
if magnetic then
|
||||
@@ -11649,15 +11785,17 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
||||
|
||||
-- Count number of minor, normal and major deviations.
|
||||
local N = nXX + nIM + nIC + nAR
|
||||
local nL = count( G, '_' ) / 2
|
||||
local nS = count( G, '%(' )
|
||||
local nN = N - nS - nL
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 65-70 for V/STOL unicorn.
|
||||
local Tgroove = playerData.Tgroove
|
||||
local TgrooveUnicorn = Tgroove and (Tgroove >= 15.0 and Tgroove <= 18.99) or false
|
||||
local TgrooveVstolUnicorn = Tgroove and (Tgroove >= 60.0 and Tgroove <= 65.0) and playerData.actype == AIRBOSS.AircraftCarrier.AV8B or false
|
||||
local N=nXX+nIM+nIC+nAR
|
||||
local Nv=nXX+nIM
|
||||
local nL=count(G, '_')/2
|
||||
local nS=count(G, '%(')
|
||||
local nN=N-nS-nL
|
||||
local nNv=Nv-nS-nL
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
||||
local Tgroove=playerData.Tgroove
|
||||
local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
|
||||
local TgrooveVstolUnicorn=Tgroove and (Tgroove>=60.0 and Tgroove<=65.0)and playerData.actype==AIRBOSS.AircraftCarrier.AV8B or false
|
||||
|
||||
local grade
|
||||
local points
|
||||
@@ -11668,29 +11806,33 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
G = "Unicorn"
|
||||
else
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe. (WIP requires feedback)
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 3 and playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade = "--"
|
||||
points = 2.0
|
||||
elseif nN > 2 and playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade = "(OK)"
|
||||
points = 3.0
|
||||
elseif nL > 0 then
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
|
||||
grade="OK"
|
||||
points=4.0
|
||||
elseif nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade = "--"
|
||||
points = 2.0
|
||||
elseif nN > 0 then
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade = "(OK)"
|
||||
points = 3.0
|
||||
else
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade = "OK"
|
||||
points = 4.0
|
||||
end
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -11994,7 +12136,7 @@ function AIRBOSS:_GS( step, n )
|
||||
if n == -1 then
|
||||
gp = AIRBOSS.GroovePos.IC
|
||||
elseif n == 1 then
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
gp = AIRBOSS.GroovePos.AL
|
||||
else
|
||||
gp = AIRBOSS.GroovePos.IW
|
||||
@@ -13873,7 +14015,7 @@ function AIRBOSS:_IsCarrierAircraft( unit )
|
||||
|
||||
-- Special case for Harrier which can only land on Tarawa, LHA and LHD.
|
||||
if aircrafttype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@@ -13881,7 +14023,7 @@ function AIRBOSS:_IsCarrierAircraft( unit )
|
||||
end
|
||||
|
||||
-- Also only Harriers can land on the Tarawa, LHA and LHD.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if aircrafttype ~= AIRBOSS.AircraftCarrier.AV8B then
|
||||
return false
|
||||
end
|
||||
@@ -17238,7 +17380,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
||||
end
|
||||
|
||||
-- Tarawa, LHA and LHD landing spots.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
text = text .. "\n* abeam landing stop with RED flares"
|
||||
-- Abeam landing spot zone.
|
||||
local ALSPT = self:_GetZoneAbeamLandingSpot()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -31,7 +31,7 @@
|
||||
-- @field #string tankergroupname Name of the late activated tanker template group.
|
||||
-- @field Wrapper.Group#GROUP tanker Tanker group.
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase The home airbase object of the tanker. Normally the aircraft carrier.
|
||||
-- @field Core.Radio#BEACON beacon Tanker TACAN beacon.
|
||||
-- @field Core.Beacon#BEACON beacon Tanker TACAN beacon.
|
||||
-- @field #number TACANchannel TACAN channel. Default 1.
|
||||
-- @field #string TACANmode TACAN mode, i.e. "X" or "Y". Default "Y". Use only "Y" for AA TACAN stations!
|
||||
-- @field #string TACANmorse TACAN morse code. Three letters identifying the TACAN station. Default "TKR".
|
||||
@@ -784,10 +784,11 @@ end
|
||||
-- @param #RECOVERYTANKER self
|
||||
-- @param #number channel TACAN channel. Default 1.
|
||||
-- @param #string morse TACAN morse code identifier. Three letters. Default "TKR".
|
||||
-- @param #string mode TACAN mode, which can be either "Y" (default) or "X".
|
||||
-- @return #RECOVERYTANKER self
|
||||
function RECOVERYTANKER:SetTACAN(channel, morse)
|
||||
function RECOVERYTANKER:SetTACAN(channel, morse, mode)
|
||||
self.TACANchannel=channel or 1
|
||||
self.TACANmode="Y"
|
||||
self.TACANmode=mode or "Y"
|
||||
self.TACANmorse=morse or "TKR"
|
||||
self.TACANon=true
|
||||
return self
|
||||
@@ -1625,7 +1626,6 @@ function RECOVERYTANKER:_ActivateTACAN(delay)
|
||||
if delay and delay>0 then
|
||||
|
||||
-- Schedule TACAN activation.
|
||||
--SCHEDULER:New(nil, self._ActivateTACAN, {self}, delay)
|
||||
self:ScheduleOnce(delay, RECOVERYTANKER._ActivateTACAN, self)
|
||||
|
||||
else
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
--- **Sound** - Radio transmissions.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
--
|
||||
-- * Provide radio functionality to broadcast radio transmissions.
|
||||
--
|
||||
--
|
||||
-- What are radio communications in DCS?
|
||||
--
|
||||
--
|
||||
-- * Radio transmissions consist of **sound files** that are broadcasted on a specific **frequency** (e.g. 115MHz) and **modulation** (e.g. AM),
|
||||
-- * They can be **subtitled** for a specific **duration**, the **power** in Watts of the transmiter's antenna can be set, and the transmission can be **looped**.
|
||||
--
|
||||
--
|
||||
-- How to supply DCS my own Sound Files?
|
||||
--
|
||||
--
|
||||
-- * Your sound files need to be encoded in **.ogg** or .wav,
|
||||
-- * Your sound files should be **as tiny as possible**. It is suggested you encode in .ogg with low bitrate and sampling settings,
|
||||
-- * They need to be added in .\l10n\DEFAULT\ in you .miz file (wich can be decompressed like a .zip file),
|
||||
-- * For simplicity sake, you can **let DCS' Mission Editor add the file** itself, by creating a new Trigger with the action "Sound to Country", and choosing your sound file and a country you don't use in your mission.
|
||||
--
|
||||
--
|
||||
-- Due to weird DCS quirks, **radio communications behave differently** if sent by a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or by any other @{Wrapper.Positionable#POSITIONABLE}
|
||||
--
|
||||
--
|
||||
-- * If the transmitter is a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}, DCS will set the power of the transmission automatically,
|
||||
-- * If the transmitter is any other @{Wrapper.Positionable#POSITIONABLE}, the transmisison can't be subtitled or looped.
|
||||
--
|
||||
--
|
||||
-- Note that obviously, the **frequency** and the **modulation** of the transmission are important only if the players are piloting an **Advanced System Modelling** enabled aircraft,
|
||||
-- like the A10C or the Mirage 2000C. They will **hear the transmission** if they are tuned on the **right frequency and modulation** (and if they are close enough - more on that below).
|
||||
-- If an FC3 aircraft is used, it will **hear every communication, whatever the frequency and the modulation** is set to. The same is true for TACAN beacons. If your aircraft isn't compatible,
|
||||
@@ -37,41 +37,41 @@
|
||||
|
||||
|
||||
--- *It's not true I had nothing on, I had the radio on.* -- Marilyn Monroe
|
||||
--
|
||||
--
|
||||
-- # RADIO usage
|
||||
--
|
||||
--
|
||||
-- There are 3 steps to a successful radio transmission.
|
||||
--
|
||||
--
|
||||
-- * First, you need to **"add a @{#RADIO} object** to your @{Wrapper.Positionable#POSITIONABLE}. This is done using the @{Wrapper.Positionable#POSITIONABLE.GetRadio}() function,
|
||||
-- * Then, you will **set the relevant parameters** to the transmission (see below),
|
||||
-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{RADIO.Broadcast}() function.
|
||||
--
|
||||
--
|
||||
-- Methods to set relevant parameters for both a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or any other @{Wrapper.Positionable#POSITIONABLE}
|
||||
--
|
||||
--
|
||||
-- * @{#RADIO.SetFileName}() : Sets the file name of your sound file (e.g. "Noise.ogg"),
|
||||
-- * @{#RADIO.SetFrequency}() : Sets the frequency of your transmission.
|
||||
-- * @{#RADIO.SetModulation}() : Sets the modulation of your transmission.
|
||||
-- * @{#RADIO.SetLoop}() : Choose if you want the transmission to be looped. If you need your transmission to be looped, you might need a @{#BEACON} instead...
|
||||
--
|
||||
--
|
||||
-- Additional Methods to set relevant parameters if the transmitter is a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}
|
||||
--
|
||||
--
|
||||
-- * @{#RADIO.SetSubtitle}() : Set both the subtitle and its duration,
|
||||
-- * @{#RADIO.NewUnitTransmission}() : Shortcut to set all the relevant parameters in one method call
|
||||
--
|
||||
--
|
||||
-- Additional Methods to set relevant parameters if the transmitter is any other @{Wrapper.Positionable#POSITIONABLE}
|
||||
--
|
||||
--
|
||||
-- * @{#RADIO.SetPower}() : Sets the power of the antenna in Watts
|
||||
-- * @{#RADIO.NewGenericTransmission}() : Shortcut to set all the relevant parameters in one method call
|
||||
--
|
||||
--
|
||||
-- What is this power thing?
|
||||
--
|
||||
--
|
||||
-- * If your transmission is sent by a @{Wrapper.Positionable#POSITIONABLE} other than a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}, you can set the power of the antenna,
|
||||
-- * Otherwise, DCS sets it automatically, depending on what's available on your Unit,
|
||||
-- * If the player gets **too far** from the transmitter, or if the antenna is **too weak**, the transmission will **fade** and **become noisyer**,
|
||||
-- * This an automated DCS calculation you have no say on,
|
||||
-- * For reference, a standard VOR station has a 100 W antenna, a standard AA TACAN has a 120 W antenna, and civilian ATC's antenna usually range between 300 and 500 W,
|
||||
-- * Note that if the transmission has a subtitle, it will be readable, regardless of the quality of the transmission.
|
||||
--
|
||||
-- * Note that if the transmission has a subtitle, it will be readable, regardless of the quality of the transmission.
|
||||
--
|
||||
-- @type RADIO
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will transmit the radio calls.
|
||||
-- @field #string FileName Name of the sound file played.
|
||||
@@ -105,12 +105,12 @@ function RADIO:New(Positionable)
|
||||
-- Inherit base
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- Core.Radio#RADIO
|
||||
self:F(Positionable)
|
||||
|
||||
|
||||
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
|
||||
self.Positionable = Positionable
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
self:E({error="The passed positionable is invalid, no RADIO created!", positionable=Positionable})
|
||||
return nil
|
||||
end
|
||||
@@ -137,19 +137,19 @@ end
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetFileName(FileName)
|
||||
self:F2(FileName)
|
||||
|
||||
|
||||
if type(FileName) == "string" then
|
||||
|
||||
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
if not FileName:find("l10n/DEFAULT/") then
|
||||
FileName = "l10n/DEFAULT/" .. FileName
|
||||
end
|
||||
|
||||
|
||||
self.FileName = FileName
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self:E({"File name invalid. Maybe something wrong with the extension?", FileName})
|
||||
return self
|
||||
end
|
||||
@@ -161,34 +161,34 @@ end
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetFrequency(Frequency)
|
||||
self:F2(Frequency)
|
||||
|
||||
|
||||
if type(Frequency) == "number" then
|
||||
|
||||
|
||||
-- If frequency is in range
|
||||
-- if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
|
||||
|
||||
--if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
|
||||
|
||||
-- Convert frequency from MHz to Hz
|
||||
self.Frequency = Frequency * 1000000
|
||||
|
||||
|
||||
-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
|
||||
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
|
||||
|
||||
|
||||
local commandSetFrequency={
|
||||
id = "SetFrequency",
|
||||
params = {
|
||||
frequency = self.Frequency,
|
||||
modulation = self.Modulation,
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
self:T2(commandSetFrequency)
|
||||
self.Positionable:SetCommand(commandSetFrequency)
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
-- end
|
||||
--end
|
||||
end
|
||||
|
||||
|
||||
self:E({"Frequency is not a number. Frequency unchanged.", Frequency})
|
||||
return self
|
||||
end
|
||||
@@ -215,13 +215,13 @@ end
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetPower(Power)
|
||||
self:F2(Power)
|
||||
|
||||
|
||||
if type(Power) == "number" then
|
||||
self.Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
|
||||
else
|
||||
self:E({"Power is invalid. Power unchanged.", self.Power})
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -249,7 +249,7 @@ end
|
||||
-- -- create the broadcaster and attaches it a RADIO
|
||||
-- local MyUnit = UNIT:FindByName("MyUnit")
|
||||
-- local MyUnitRadio = MyUnit:GetRadio()
|
||||
--
|
||||
--
|
||||
-- -- add a subtitle for the next transmission, which will be up for 10s
|
||||
-- MyUnitRadio:SetSubtitle("My Subtitle, 10)
|
||||
function RADIO:SetSubtitle(Subtitle, SubtitleDuration)
|
||||
@@ -264,14 +264,14 @@ function RADIO:SetSubtitle(Subtitle, SubtitleDuration)
|
||||
self.SubtitleDuration = SubtitleDuration
|
||||
else
|
||||
self.SubtitleDuration = 0
|
||||
self:E({"SubtitleDuration is invalid. SubtitleDuration reset.", self.SubtitleDuration})
|
||||
self:E({"SubtitleDuration is invalid. SubtitleDuration reset.", self.SubtitleDuration})
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new transmission, that is to say, populate the RADIO with relevant data
|
||||
-- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
|
||||
-- but it will work with a UNIT or a GROUP anyway.
|
||||
-- but it will work with a UNIT or a GROUP anyway.
|
||||
-- Only the #RADIO and the Filename are mandatory
|
||||
-- @param #RADIO self
|
||||
-- @param #string FileName Name of the sound file that will be transmitted.
|
||||
@@ -281,20 +281,20 @@ end
|
||||
-- @return #RADIO self
|
||||
function RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power, Loop)
|
||||
self:F({FileName, Frequency, Modulation, Power})
|
||||
|
||||
|
||||
self:SetFileName(FileName)
|
||||
if Frequency then self:SetFrequency(Frequency) end
|
||||
if Modulation then self:SetModulation(Modulation) end
|
||||
if Power then self:SetPower(Power) end
|
||||
if Loop then self:SetLoop(Loop) end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new transmission, that is to say, populate the RADIO with relevant data
|
||||
-- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
|
||||
-- but it will work for any @{Wrapper.Positionable#POSITIONABLE}.
|
||||
-- but it will work for any @{Wrapper.Positionable#POSITIONABLE}.
|
||||
-- Only the RADIO and the Filename are mandatory.
|
||||
-- @param #RADIO self
|
||||
-- @param #string FileName Name of sound file.
|
||||
@@ -316,20 +316,20 @@ function RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequen
|
||||
end
|
||||
|
||||
-- Set frequency.
|
||||
if Frequency then
|
||||
if Frequency then
|
||||
self:SetFrequency(Frequency)
|
||||
end
|
||||
|
||||
|
||||
-- Set subtitle.
|
||||
if Subtitle then
|
||||
self:SetSubtitle(Subtitle, SubtitleDuration or 0)
|
||||
end
|
||||
|
||||
|
||||
-- Set Looping.
|
||||
if Loop then
|
||||
if Loop then
|
||||
self:SetLoop(Loop)
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -346,7 +346,7 @@ end
|
||||
-- @return #RADIO self
|
||||
function RADIO:Broadcast(viatrigger)
|
||||
self:F({viatrigger=viatrigger})
|
||||
|
||||
|
||||
-- If the POSITIONABLE is actually a UNIT or a GROUP, use the more complicated DCS command system.
|
||||
if (self.Positionable.ClassName=="UNIT" or self.Positionable.ClassName=="GROUP") and (not viatrigger) then
|
||||
self:T("Broadcasting from a UNIT or a GROUP")
|
||||
@@ -359,7 +359,7 @@ function RADIO:Broadcast(viatrigger)
|
||||
subtitle = self.Subtitle,
|
||||
loop = self.Loop,
|
||||
}}
|
||||
|
||||
|
||||
self:T3(commandTransmitMessage)
|
||||
self.Positionable:SetCommand(commandTransmitMessage)
|
||||
else
|
||||
@@ -368,7 +368,7 @@ function RADIO:Broadcast(viatrigger)
|
||||
self:T("Broadcasting from a POSITIONABLE")
|
||||
trigger.action.radioTransmission(self.FileName, self.Positionable:GetPositionVec3(), self.Modulation, self.Loop, self.Frequency, self.Power, tostring(self.ID))
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -380,11 +380,11 @@ end
|
||||
-- @return #RADIO self
|
||||
function RADIO:StopBroadcast()
|
||||
self:F()
|
||||
-- If the POSITIONABLE is a UNIT or a GROUP, stop the transmission with the DCS "StopTransmission" command
|
||||
-- If the POSITIONABLE is a UNIT or a GROUP, stop the transmission with the DCS "StopTransmission" command
|
||||
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
|
||||
|
||||
|
||||
local commandStopTransmission={id="StopTransmission", params={}}
|
||||
|
||||
|
||||
self.Positionable:SetCommand(commandStopTransmission)
|
||||
else
|
||||
-- Else, we use the appropriate singleton funciton
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
--- **Core** - Makes the radio talk.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
--
|
||||
-- * Send text strings using a vocabulary that is converted in spoken language.
|
||||
-- * Possiblity to implement multiple language.
|
||||
--
|
||||
@@ -15,10 +15,10 @@
|
||||
-- @image Core_Radio.JPG
|
||||
|
||||
--- Makes the radio speak.
|
||||
--
|
||||
--
|
||||
-- # RADIOSPEECH usage
|
||||
--
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @type RADIOSPEECH
|
||||
-- @extends Core.RadioQueue#RADIOQUEUE
|
||||
RADIOSPEECH = {
|
||||
@@ -59,24 +59,24 @@ RADIOSPEECH.Vocabulary.EN = {
|
||||
["70"] = { "70", 0.48 },
|
||||
["80"] = { "80", 0.26 },
|
||||
["90"] = { "90", 0.36 },
|
||||
["100"] = { "100", 0.55 },
|
||||
["200"] = { "200", 0.55 },
|
||||
["300"] = { "300", 0.61 },
|
||||
["400"] = { "400", 0.60 },
|
||||
["500"] = { "500", 0.61 },
|
||||
["600"] = { "600", 0.65 },
|
||||
["700"] = { "700", 0.70 },
|
||||
["800"] = { "800", 0.54 },
|
||||
["900"] = { "900", 0.60 },
|
||||
["1000"] = { "1000", 0.60 },
|
||||
["2000"] = { "2000", 0.61 },
|
||||
["3000"] = { "3000", 0.64 },
|
||||
["4000"] = { "4000", 0.62 },
|
||||
["5000"] = { "5000", 0.69 },
|
||||
["6000"] = { "6000", 0.69 },
|
||||
["7000"] = { "7000", 0.75 },
|
||||
["8000"] = { "8000", 0.59 },
|
||||
["9000"] = { "9000", 0.65 },
|
||||
["100"] = { "100", 0.55 },
|
||||
["200"] = { "200", 0.55 },
|
||||
["300"] = { "300", 0.61 },
|
||||
["400"] = { "400", 0.60 },
|
||||
["500"] = { "500", 0.61 },
|
||||
["600"] = { "600", 0.65 },
|
||||
["700"] = { "700", 0.70 },
|
||||
["800"] = { "800", 0.54 },
|
||||
["900"] = { "900", 0.60 },
|
||||
["1000"] = { "1000", 0.60 },
|
||||
["2000"] = { "2000", 0.61 },
|
||||
["3000"] = { "3000", 0.64 },
|
||||
["4000"] = { "4000", 0.62 },
|
||||
["5000"] = { "5000", 0.69 },
|
||||
["6000"] = { "6000", 0.69 },
|
||||
["7000"] = { "7000", 0.75 },
|
||||
["8000"] = { "8000", 0.59 },
|
||||
["9000"] = { "9000", 0.65 },
|
||||
|
||||
["chevy"] = { "chevy", 0.35 },
|
||||
["colt"] = { "colt", 0.35 },
|
||||
@@ -94,10 +94,10 @@ RADIOSPEECH.Vocabulary.EN = {
|
||||
["meters"] = { "meters", 0.41 },
|
||||
["mi"] = { "miles", 0.45 },
|
||||
["feet"] = { "feet", 0.29 },
|
||||
|
||||
|
||||
["br"] = { "br", 1.1 },
|
||||
["bra"] = { "bra", 0.3 },
|
||||
|
||||
|
||||
|
||||
["returning to base"] = { "returning_to_base", 0.85 },
|
||||
["on route to ground target"] = { "on_route_to_ground_target", 1.05 },
|
||||
@@ -143,24 +143,24 @@ RADIOSPEECH.Vocabulary.RU = {
|
||||
["70"] = { "70", 0.68 },
|
||||
["80"] = { "80", 0.84 },
|
||||
["90"] = { "90", 0.71 },
|
||||
["100"] = { "100", 0.35 },
|
||||
["200"] = { "200", 0.59 },
|
||||
["300"] = { "300", 0.53 },
|
||||
["400"] = { "400", 0.70 },
|
||||
["500"] = { "500", 0.50 },
|
||||
["600"] = { "600", 0.58 },
|
||||
["700"] = { "700", 0.64 },
|
||||
["800"] = { "800", 0.77 },
|
||||
["900"] = { "900", 0.75 },
|
||||
["1000"] = { "1000", 0.87 },
|
||||
["2000"] = { "2000", 0.83 },
|
||||
["3000"] = { "3000", 0.84 },
|
||||
["4000"] = { "4000", 1.00 },
|
||||
["5000"] = { "5000", 0.77 },
|
||||
["6000"] = { "6000", 0.90 },
|
||||
["7000"] = { "7000", 0.77 },
|
||||
["8000"] = { "8000", 0.92 },
|
||||
["9000"] = { "9000", 0.87 },
|
||||
["100"] = { "100", 0.35 },
|
||||
["200"] = { "200", 0.59 },
|
||||
["300"] = { "300", 0.53 },
|
||||
["400"] = { "400", 0.70 },
|
||||
["500"] = { "500", 0.50 },
|
||||
["600"] = { "600", 0.58 },
|
||||
["700"] = { "700", 0.64 },
|
||||
["800"] = { "800", 0.77 },
|
||||
["900"] = { "900", 0.75 },
|
||||
["1000"] = { "1000", 0.87 },
|
||||
["2000"] = { "2000", 0.83 },
|
||||
["3000"] = { "3000", 0.84 },
|
||||
["4000"] = { "4000", 1.00 },
|
||||
["5000"] = { "5000", 0.77 },
|
||||
["6000"] = { "6000", 0.90 },
|
||||
["7000"] = { "7000", 0.77 },
|
||||
["8000"] = { "8000", 0.92 },
|
||||
["9000"] = { "9000", 0.87 },
|
||||
|
||||
["градусы"] = { "degrees", 0.5 },
|
||||
["километры"] = { "kilometers", 0.65 },
|
||||
@@ -170,10 +170,11 @@ RADIOSPEECH.Vocabulary.RU = {
|
||||
["метров"] = { "meters", 0.41 },
|
||||
["m"] = { "meters", 0.41 },
|
||||
["ноги"] = { "feet", 0.37 },
|
||||
|
||||
|
||||
["br"] = { "br", 1.1 },
|
||||
["bra"] = { "bra", 0.3 },
|
||||
|
||||
|
||||
|
||||
["возвращение на базу"] = { "returning_to_base", 1.40 },
|
||||
["на пути к наземной цели"] = { "on_route_to_ground_target", 1.45 },
|
||||
["перехват боги"] = { "intercepting_bogeys", 1.22 },
|
||||
@@ -199,11 +200,11 @@ function RADIOSPEECH:New(frequency, modulation)
|
||||
|
||||
-- Inherit base
|
||||
local self = BASE:Inherit( self, RADIOQUEUE:New( frequency, modulation ) ) -- #RADIOSPEECH
|
||||
|
||||
|
||||
self.Language = "EN"
|
||||
|
||||
|
||||
self:BuildTree()
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -261,7 +262,7 @@ end
|
||||
function RADIOSPEECH:BuildTree()
|
||||
|
||||
self.Speech = {}
|
||||
|
||||
|
||||
for Language, Sentences in pairs( self.Vocabulary ) do
|
||||
self:I( { Language = Language, Sentences = Sentences })
|
||||
self.Speech[Language] = {}
|
||||
@@ -270,7 +271,7 @@ function RADIOSPEECH:BuildTree()
|
||||
self:AddSentenceToSpeech( Sentence, self.Speech[Language], Sentence, Data )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self:I( { Speech = self.Speech } )
|
||||
|
||||
return self
|
||||
@@ -289,7 +290,7 @@ function RADIOSPEECH:SpeakWords( Sentence, Speech, Language )
|
||||
local Word, RemainderSentence = Sentence:match( "^[., ]*([^ .,]+)(.*)" )
|
||||
|
||||
self:I( { Word = Word, Speech = Speech[Word], RemainderSentence = RemainderSentence } )
|
||||
|
||||
|
||||
|
||||
if Word then
|
||||
if Word ~= "" and tonumber(Word) == nil then
|
||||
@@ -301,7 +302,7 @@ function RADIOSPEECH:SpeakWords( Sentence, Speech, Language )
|
||||
if Speech[Word].Next == nil then
|
||||
self:I( { Sentence = Speech[Word].Sentence, Data = Speech[Word].Data } )
|
||||
self:NewTransmission( Speech[Word].Data[1] .. ".wav", Speech[Word].Data[2], Language .. "/" )
|
||||
else
|
||||
else
|
||||
if RemainderSentence and RemainderSentence ~= "" then
|
||||
return self:SpeakWords( RemainderSentence, Speech[Word].Next, Language )
|
||||
end
|
||||
@@ -309,11 +310,11 @@ function RADIOSPEECH:SpeakWords( Sentence, Speech, Language )
|
||||
end
|
||||
return RemainderSentence
|
||||
end
|
||||
return OriginalSentence
|
||||
return OriginalSentence
|
||||
else
|
||||
return ""
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Speak a sentence.
|
||||
@@ -332,7 +333,7 @@ function RADIOSPEECH:SpeakDigits( Sentence, Speech, Langauge )
|
||||
|
||||
if Digits then
|
||||
if Digits ~= "" and tonumber( Digits ) ~= nil then
|
||||
|
||||
|
||||
-- Construct numbers
|
||||
local Number = tonumber( Digits )
|
||||
local Multiple = nil
|
||||
@@ -356,7 +357,7 @@ function RADIOSPEECH:SpeakDigits( Sentence, Speech, Langauge )
|
||||
end
|
||||
return RemainderSentence
|
||||
end
|
||||
return OriginalSentence
|
||||
return OriginalSentence
|
||||
else
|
||||
return ""
|
||||
end
|
||||
@@ -373,26 +374,26 @@ function RADIOSPEECH:Speak( Sentence, Language )
|
||||
self:I( { Sentence, Language } )
|
||||
|
||||
local Language = Language or "EN"
|
||||
|
||||
|
||||
self:I( { Language = Language } )
|
||||
|
||||
|
||||
-- If there is no node for Speech, then we start at the first nodes of the language.
|
||||
local Speech = self.Speech[Language]
|
||||
|
||||
|
||||
self:I( { Speech = Speech, Language = Language } )
|
||||
|
||||
|
||||
self:NewTransmission( "_In.wav", 0.52, Language .. "/" )
|
||||
|
||||
|
||||
repeat
|
||||
|
||||
Sentence = self:SpeakWords( Sentence, Speech, Language )
|
||||
|
||||
|
||||
self:I( { Sentence = Sentence } )
|
||||
|
||||
Sentence = self:SpeakDigits( Sentence, Speech, Language )
|
||||
|
||||
self:I( { Sentence = Sentence } )
|
||||
|
||||
|
||||
-- Sentence = self:SpeakSymbols( Sentence, Speech )
|
||||
--
|
||||
-- self:I( { Sentence = Sentence } )
|
||||
|
||||
@@ -45,14 +45,13 @@
|
||||
-- @field Core.Point#COORDINATE coordinate Coordinate from where the transmission is send.
|
||||
-- @field #string path Path to the SRS exe. This includes the final slash "/".
|
||||
-- @field #string google Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".
|
||||
-- @field #string Label Label showing up on the SRS radio overlay. Default is "ROBOT". No spaces allowed.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *It is a very sad thing that nowadays there is so little useless information.* - Oscar Wilde
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The MSRS Concept
|
||||
--
|
||||
-- This class allows to broadcast sound files or text via Simple Radio Standalone (SRS).
|
||||
@@ -95,6 +94,14 @@
|
||||
-- For more information on setting up a cloud account, visit: https://cloud.google.com/text-to-speech
|
||||
-- Google's supported SSML reference: https://cloud.google.com/text-to-speech/docs/ssml
|
||||
--
|
||||
-- **NOTE on using GOOGLE TTS with SRS:** You need to have the C# library installed in your SRS folder for Google to work.
|
||||
-- You can obtain it e.g. here: [NuGet](https://www.nuget.org/packages/Grpc.Core)
|
||||
--
|
||||
-- **Pro-Tipp** - use the command line with power shell to call DCS-SR-ExternalAudio.exe - it will tell you what is missing.
|
||||
-- and also the Google Console error, in case you have missed a step in setting up your Google TTS.
|
||||
-- E.g. `.\DCS-SR-ExternalAudio.exe -t "Text Message" -f 255 -m AM -c 2 -s 2 -z -G "Path_To_You_Google.Json"`
|
||||
-- Plays a message on 255AM for the blue coalition in-game.
|
||||
--
|
||||
-- ## Set Voice
|
||||
--
|
||||
-- Use a specifc voice with the @{#MSRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
@@ -106,6 +113,14 @@
|
||||
--
|
||||
-- Use @{#MSRS.SetCoordinate} to define the origin from where the transmission is broadcasted.
|
||||
--
|
||||
-- ## Set SRS Port
|
||||
--
|
||||
-- Use @{#MSRS.SetPort} to define the SRS port. Defaults to 5002.
|
||||
--
|
||||
-- ## Set SRS Volume
|
||||
--
|
||||
-- Use @{#MSRS.SetVolume} to define the SRS volume. Defaults to 1.0. Allowed values are between 0.0 and 1.0, from silent to loudest.
|
||||
--
|
||||
-- @field #MSRS
|
||||
MSRS = {
|
||||
ClassName = "MSRS",
|
||||
@@ -121,11 +136,113 @@ MSRS = {
|
||||
volume = 1,
|
||||
speed = 1,
|
||||
coordinate = nil,
|
||||
Label = "ROBOT",
|
||||
}
|
||||
|
||||
--- MSRS class version.
|
||||
-- @field #string version
|
||||
MSRS.version="0.0.3"
|
||||
MSRS.version="0.1.0"
|
||||
|
||||
--- Voices
|
||||
-- @type Voices
|
||||
MSRS.Voices = {
|
||||
Microsoft = {
|
||||
["Hedda"] = "Microsoft Hedda Desktop", -- de-DE
|
||||
["Hazel"] = "Microsoft Hazel Desktop", -- en-GB
|
||||
["David"] = "Microsoft David Desktop", -- en-US
|
||||
["Zira"] = "Microsoft Zira Desktop", -- en-US
|
||||
["Hortense"] = "Microsoft Hortense Desktop", --fr-FR
|
||||
},
|
||||
Google = {
|
||||
Standard = {
|
||||
["en-AU-Standard-A"] = 'en-AU-Standard-A', -- [1] FEMALE
|
||||
["en-AU-Standard-B"] = 'en-AU-Standard-B', -- [2] MALE
|
||||
["en-AU-Standard-C"] = 'en-AU-Standard-C', -- [3] FEMALE
|
||||
["en-AU-Standard-D"] = 'en-AU-Standard-D', -- [4] MALE
|
||||
["en-IN-Standard-A"] = 'en-IN-Standard-A', -- [5] FEMALE
|
||||
["en-IN-Standard-B"] = 'en-IN-Standard-B', -- [6] MALE
|
||||
["en-IN-Standard-C"] = 'en-IN-Standard-C', -- [7] MALE
|
||||
["en-IN-Standard-D"] = 'en-IN-Standard-D', -- [8] FEMALE
|
||||
["en-GB-Standard-A"] = 'en-GB-Standard-A', -- [9] FEMALE
|
||||
["en-GB-Standard-B"] = 'en-GB-Standard-B', -- [10] MALE
|
||||
["en-GB-Standard-C"] = 'en-GB-Standard-C', -- [11] FEMALE
|
||||
["en-GB-Standard-D"] = 'en-GB-Standard-D', -- [12] MALE
|
||||
["en-GB-Standard-F"] = 'en-GB-Standard-F', -- [13] FEMALE
|
||||
["en-US-Standard-A"] = 'en-US-Standard-A', -- [14] MALE
|
||||
["en-US-Standard-B"] = 'en-US-Standard-B', -- [15] MALE
|
||||
["en-US-Standard-C"] = 'en-US-Standard-C', -- [16] FEMALE
|
||||
["en-US-Standard-D"] = 'en-US-Standard-D', -- [17] MALE
|
||||
["en-US-Standard-E"] = 'en-US-Standard-E', -- [18] FEMALE
|
||||
["en-US-Standard-F"] = 'en-US-Standard-F', -- [19] FEMALE
|
||||
["en-US-Standard-G"] = 'en-US-Standard-G', -- [20] FEMALE
|
||||
["en-US-Standard-H"] = 'en-US-Standard-H', -- [21] FEMALE
|
||||
["en-US-Standard-I"] = 'en-US-Standard-I', -- [22] MALE
|
||||
["en-US-Standard-J"] = 'en-US-Standard-J', -- [23] MALE
|
||||
["fr-FR-Standard-A"] = "fr-FR-Standard-A", -- Female
|
||||
["fr-FR-Standard-B"] = "fr-FR-Standard-B", -- Male
|
||||
["fr-FR-Standard-C"] = "fr-FR-Standard-C", -- Female
|
||||
["fr-FR-Standard-D"] = "fr-FR-Standard-D", -- Male
|
||||
["fr-FR-Standard-E"] = "fr-FR-Standard-E", -- Female
|
||||
["de-DE-Standard-A"] = "de-DE-Standard-A", -- Female
|
||||
["de-DE-Standard-B"] = "de-DE-Standard-B", -- Male
|
||||
["de-DE-Standard-C"] = "de-DE-Standard-C", -- Female
|
||||
["de-DE-Standard-D"] = "de-DE-Standard-D", -- Male
|
||||
["de-DE-Standard-E"] = "de-DE-Standard-E", -- Male
|
||||
["de-DE-Standard-F"] = "de-DE-Standard-F", -- Female
|
||||
["es-ES-Standard-A"] = "es-ES-Standard-A", -- Female
|
||||
["es-ES-Standard-B"] = "es-ES-Standard-B", -- Male
|
||||
["es-ES-Standard-C"] = "es-ES-Standard-C", -- Female
|
||||
["es-ES-Standard-D"] = "es-ES-Standard-D", -- Female
|
||||
["it-IT-Standard-A"] = "it-IT-Standard-A", -- Female
|
||||
["it-IT-Standard-B"] = "it-IT-Standard-B", -- Female
|
||||
["it-IT-Standard-C"] = "it-IT-Standard-C", -- Male
|
||||
["it-IT-Standard-D"] = "it-IT-Standard-D", -- Male
|
||||
},
|
||||
Wavenet = {
|
||||
["en-AU-Wavenet-A"] = 'en-AU-Wavenet-A', -- [1] FEMALE
|
||||
["en-AU-Wavenet-B"] = 'en-AU-Wavenet-B', -- [2] MALE
|
||||
["en-AU-Wavenet-C"] = 'en-AU-Wavenet-C', -- [3] FEMALE
|
||||
["en-AU-Wavenet-D"] = 'en-AU-Wavenet-D', -- [4] MALE
|
||||
["en-IN-Wavenet-A"] = 'en-IN-Wavenet-A', -- [5] FEMALE
|
||||
["en-IN-Wavenet-B"] = 'en-IN-Wavenet-B', -- [6] MALE
|
||||
["en-IN-Wavenet-C"] = 'en-IN-Wavenet-C', -- [7] MALE
|
||||
["en-IN-Wavenet-D"] = 'en-IN-Wavenet-D', -- [8] FEMALE
|
||||
["en-GB-Wavenet-A"] = 'en-GB-Wavenet-A', -- [9] FEMALE
|
||||
["en-GB-Wavenet-B"] = 'en-GB-Wavenet-B', -- [10] MALE
|
||||
["en-GB-Wavenet-C"] = 'en-GB-Wavenet-C', -- [11] FEMALE
|
||||
["en-GB-Wavenet-D"] = 'en-GB-Wavenet-D', -- [12] MALE
|
||||
["en-GB-Wavenet-F"] = 'en-GB-Wavenet-F', -- [13] FEMALE
|
||||
["en-US-Wavenet-A"] = 'en-US-Wavenet-A', -- [14] MALE
|
||||
["en-US-Wavenet-B"] = 'en-US-Wavenet-B', -- [15] MALE
|
||||
["en-US-Wavenet-C"] = 'en-US-Wavenet-C', -- [16] FEMALE
|
||||
["en-US-Wavenet-D"] = 'en-US-Wavenet-D', -- [17] MALE
|
||||
["en-US-Wavenet-E"] = 'en-US-Wavenet-E', -- [18] FEMALE
|
||||
["en-US-Wavenet-F"] = 'en-US-Wavenet-F', -- [19] FEMALE
|
||||
["en-US-Wavenet-G"] = 'en-US-Wavenet-G', -- [20] FEMALE
|
||||
["en-US-Wavenet-H"] = 'en-US-Wavenet-H', -- [21] FEMALE
|
||||
["en-US-Wavenet-I"] = 'en-US-Wavenet-I', -- [22] MALE
|
||||
["en-US-Wavenet-J"] = 'en-US-Wavenet-J', -- [23] MALE
|
||||
["fr-FR-Wavenet-A"] = "fr-FR-Wavenet-A", -- Female
|
||||
["fr-FR-Wavenet-B"] = "fr-FR-Wavenet-B", -- Male
|
||||
["fr-FR-Wavenet-C"] = "fr-FR-Wavenet-C", -- Female
|
||||
["fr-FR-Wavenet-D"] = "fr-FR-Wavenet-D", -- Male
|
||||
["fr-FR-Wavenet-E"] = "fr-FR-Wavenet-E", -- Female
|
||||
["de-DE-Wavenet-A"] = "de-DE-Wavenet-A", -- Female
|
||||
["de-DE-Wavenet-B"] = "de-DE-Wavenet-B", -- Male
|
||||
["de-DE-Wavenet-C"] = "de-DE-Wavenet-C", -- Female
|
||||
["de-DE-Wavenet-D"] = "de-DE-Wavenet-D", -- Male
|
||||
["de-DE-Wavenet-E"] = "de-DE-Wavenet-E", -- Male
|
||||
["de-DE-Wavenet-F"] = "de-DE-Wavenet-F", -- Female
|
||||
["es-ES-Wavenet-B"] = "es-ES-Wavenet-B", -- Male
|
||||
["es-ES-Wavenet-C"] = "es-ES-Wavenet-C", -- Female
|
||||
["es-ES-Wavenet-D"] = "es-ES-Wavenet-D", -- Female
|
||||
["it-IT-Wavenet-A"] = "it-IT-Wavenet-A", -- Female
|
||||
["it-IT-Wavenet-B"] = "it-IT-Wavenet-B", -- Female
|
||||
["it-IT-Wavenet-C"] = "it-IT-Wavenet-C", -- Male
|
||||
["it-IT-Wavenet-D"] = "it-IT-Wavenet-D", -- Male
|
||||
} ,
|
||||
},
|
||||
}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -144,8 +261,9 @@ MSRS.version="0.0.3"
|
||||
-- @param #string PathToSRS Path to the directory, where SRS is located.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. Can also be given as a #table of multiple frequencies.
|
||||
-- @param #number Modulation Radio modulation: 0=AM (default), 1=FM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. Can also be given as a #table of multiple modulations.
|
||||
-- @param #number Volume Volume - 1.0 is max, 0.0 is silence
|
||||
-- @return #MSRS self
|
||||
function MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
function MSRS:New(PathToSRS, Frequency, Modulation, Volume)
|
||||
|
||||
-- Defaults.
|
||||
Frequency =Frequency or 143
|
||||
@@ -160,6 +278,13 @@ function MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self:SetModulations(Modulation)
|
||||
self:SetGender()
|
||||
self:SetCoalition()
|
||||
self:SetLabel()
|
||||
self:SetVolume()
|
||||
self.lid = string.format("%s-%s | ", self.name, self.version)
|
||||
|
||||
if not io or not os then
|
||||
self:E(self.lid.."***** ERROR - io or os NOT desanitized! MSRS will not work!")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -202,12 +327,47 @@ function MSRS:GetPath()
|
||||
return self.path
|
||||
end
|
||||
|
||||
--- Set SRS volume.
|
||||
-- @param #MSRS self
|
||||
-- @param #number Volume Volume - 1.0 is max, 0.0 is silence
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetVolume(Volume)
|
||||
local volume = Volume or 1
|
||||
if volume > 1 then volume = 1 elseif volume < 0 then volume = 0 end
|
||||
self.volume = volume
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get SRS volume.
|
||||
-- @param #MSRS self
|
||||
-- @return #number Volume Volume - 1.0 is max, 0.0 is silence
|
||||
function MSRS:GetVolume()
|
||||
return self.volume
|
||||
end
|
||||
|
||||
--- Set label.
|
||||
-- @param #MSRS self
|
||||
-- @param #number Label. Default "ROBOT"
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetLabel(Label)
|
||||
self.Label=Label or "ROBOT"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get label.
|
||||
-- @param #MSRS self
|
||||
-- @return #number Label.
|
||||
function MSRS:GetLabel()
|
||||
return self.Label
|
||||
end
|
||||
|
||||
--- Set port.
|
||||
-- @param #MSRS self
|
||||
-- @param #number Port Port. Default 5002.
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetPort(Port)
|
||||
self.port=Port or 5002
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get port.
|
||||
@@ -223,6 +383,7 @@ end
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetCoalition(Coalition)
|
||||
self.coalition=Coalition or 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get coalition.
|
||||
@@ -391,21 +552,10 @@ function MSRS:PlaySoundFile(Soundfile, Delay)
|
||||
local command=self:_GetCommand()
|
||||
|
||||
-- Append file.
|
||||
command=command.." --file="..tostring(soundfile)
|
||||
command=command..' --file="'..tostring(soundfile)..'"'
|
||||
|
||||
-- Execute command.
|
||||
self:_ExecCommand(command)
|
||||
|
||||
--[[
|
||||
|
||||
command=command.." > bla.txt"
|
||||
|
||||
-- Debug output.
|
||||
self:I(string.format("MSRS PlaySoundfile command=%s", command))
|
||||
|
||||
-- Execute SRS command.
|
||||
local x=os.execute(command)
|
||||
|
||||
]]
|
||||
|
||||
end
|
||||
|
||||
@@ -431,16 +581,6 @@ function MSRS:PlaySoundText(SoundText, Delay)
|
||||
|
||||
-- Execute command.
|
||||
self:_ExecCommand(command)
|
||||
|
||||
--[[
|
||||
command=command.." > bla.txt"
|
||||
|
||||
-- Debug putput.
|
||||
self:I(string.format("MSRS PlaySoundfile command=%s", command))
|
||||
|
||||
-- Execute SRS command.
|
||||
local x=os.execute(command)
|
||||
]]
|
||||
|
||||
end
|
||||
|
||||
@@ -467,37 +607,48 @@ function MSRS:PlayText(Text, Delay)
|
||||
-- Execute command.
|
||||
self:_ExecCommand(command)
|
||||
|
||||
--[[
|
||||
|
||||
-- Check that length of command is max 255 chars or os.execute() will not work!
|
||||
if string.len(command)>255 then
|
||||
|
||||
-- Create a tmp file.
|
||||
local filename = os.getenv('TMP') .. "\\MSRS-"..STTS.uuid()..".bat"
|
||||
|
||||
local script = io.open(filename, "w+")
|
||||
script:write(command.." && exit")
|
||||
script:close()
|
||||
|
||||
-- Play command.
|
||||
command=string.format("\"%s\"", filename)
|
||||
|
||||
-- Play file in 0.05 seconds
|
||||
timer.scheduleFunction(os.execute, command, timer.getTime()+0.05)
|
||||
|
||||
-- Remove file in 1 second.
|
||||
timer.scheduleFunction(os.remove, filename, timer.getTime()+1)
|
||||
else
|
||||
|
||||
-- Debug output.
|
||||
self:I(string.format("MSRS Text command=%s", command))
|
||||
end
|
||||
|
||||
-- Execute SRS command.
|
||||
local x=os.execute(command)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Play text message via STTS with explicitly specified options.
|
||||
-- @param #MSRS self
|
||||
-- @param #string Text Text message.
|
||||
-- @param #number Delay Delay in seconds, before the message is played.
|
||||
-- @param #table Frequencies Radio frequencies.
|
||||
-- @param #table Modulations Radio modulations.
|
||||
-- @param #string Gender Gender.
|
||||
-- @param #string Culture Culture.
|
||||
-- @param #string Voice Voice.
|
||||
-- @param #number Volume Volume.
|
||||
-- @param #string Label Label.
|
||||
-- @return #MSRS self
|
||||
function MSRS:PlayTextExt(Text, Delay, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MSRS.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label)
|
||||
else
|
||||
|
||||
-- Ensure table.
|
||||
if Frequencies and type(Frequencies)~="table" then
|
||||
Frequencies={Frequencies}
|
||||
end
|
||||
|
||||
-- Ensure table.
|
||||
if Modulations and type(Modulations)~="table" then
|
||||
Modulations={Modulations}
|
||||
end
|
||||
|
||||
-- Get command line.
|
||||
local command=self:_GetCommand(Frequencies, Modulations, nil, Gender, Voice, Culture, Volume, nil, nil, Label)
|
||||
|
||||
-- Append text.
|
||||
command=command..string.format(" --text=\"%s\"", tostring(Text))
|
||||
|
||||
end
|
||||
-- Execute command.
|
||||
self:_ExecCommand(command)
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -634,8 +785,9 @@ end
|
||||
-- @param #number volume Volume.
|
||||
-- @param #number speed Speed.
|
||||
-- @param #number port Port.
|
||||
-- @param #string label Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!
|
||||
-- @return #string Command.
|
||||
function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, speed, port)
|
||||
function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, speed, port,label)
|
||||
|
||||
local path=self:GetPath() or STTS.DIRECTORY
|
||||
local exe=STTS.EXECUTABLE or "DCS-SR-ExternalAudio.exe"
|
||||
@@ -648,6 +800,7 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
volume=volume or self.volume
|
||||
speed=speed or self.speed
|
||||
port=port or self.port
|
||||
label=label or self.Label
|
||||
|
||||
-- Replace modulation
|
||||
modus=modus:gsub("0", "AM")
|
||||
@@ -657,12 +810,12 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
--local command=string.format("%s --freqs=%s --modulations=%s --coalition=%d --port=%d --volume=%.2f --speed=%d", exe, freqs, modus, coal, port, volume, speed)
|
||||
|
||||
-- Command from orig STTS script. Works better for some unknown reason!
|
||||
local command=string.format("start /min \"\" /d \"%s\" /b \"%s\" -f %s -m %s -c %s -p %s -n \"%s\" -h", path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
--local command=string.format("start /min \"\" /d \"%s\" /b \"%s\" -f %s -m %s -c %s -p %s -n \"%s\" -h", path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
|
||||
--local command=string.format('start /b "" /d "%s" "%s" -f %s -m %s -c %s -p %s -n "%s" > bla.txt', path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
|
||||
-- Command.
|
||||
local command=string.format('%s/%s -f %s -m %s -c %s -p %s -n "%s"', path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
local command=string.format('"%s\\%s" -f %s -m %s -c %s -p %s -n "%s" -v "%.1f"', path, exe, freqs, modus, coal, port, label,volume)
|
||||
|
||||
-- Set voice or gender/culture.
|
||||
if voice then
|
||||
@@ -671,7 +824,7 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
else
|
||||
-- Add gender.
|
||||
if gender and gender~="female" then
|
||||
command=command..string.format(" --gender=%s", tostring(gender))
|
||||
command=command..string.format(" -g %s", tostring(gender))
|
||||
end
|
||||
-- Add culture.
|
||||
if culture and culture~="en-GB" then
|
||||
@@ -696,6 +849,353 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
return command
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Manages radio transmissions.
|
||||
--
|
||||
-- The purpose of the MSRSQUEUE class is to manage SRS text-to-speech (TTS) messages using the MSRS class.
|
||||
-- This can be used to submit multiple TTS messages and the class takes care that they are transmitted one after the other (and not overlapping).
|
||||
--
|
||||
-- @type MSRSQUEUE
|
||||
-- @field #string ClassName Name of the class "MSRSQUEUE".
|
||||
-- @field #string lid ID for dcs.log.
|
||||
-- @field #table queue The queue of transmissions.
|
||||
-- @field #string alias Name of the radio queue.
|
||||
-- @field #number dt Time interval in seconds for checking the radio queue.
|
||||
-- @field #number Tlast Time (abs) when the last transmission finished.
|
||||
-- @field #boolean checking If `true`, the queue update function is scheduled to be called again.
|
||||
-- @extends Core.Base#BASE
|
||||
MSRSQUEUE = {
|
||||
ClassName = "MSRSQUEUE",
|
||||
Debugmode = nil,
|
||||
lid = nil,
|
||||
queue = {},
|
||||
alias = nil,
|
||||
dt = nil,
|
||||
Tlast = nil,
|
||||
checking = nil,
|
||||
}
|
||||
|
||||
--- Radio queue transmission data.
|
||||
-- @type MSRSQUEUE.Transmission
|
||||
-- @field #string text Text to be transmitted.
|
||||
-- @field Sound.SRS#MSRS msrs MOOSE SRS object.
|
||||
-- @field #number duration Duration in seconds.
|
||||
-- @field #table subgroups Groups to send subtitle to.
|
||||
-- @field #string subtitle Subtitle of the transmission.
|
||||
-- @field #number subduration Duration of the subtitle being displayed.
|
||||
-- @field #number frequency Frequency.
|
||||
-- @field #number modulation Modulation.
|
||||
-- @field #number Tstarted Mission time (abs) in seconds when the transmission started.
|
||||
-- @field #boolean isplaying If true, transmission is currently playing.
|
||||
-- @field #number Tplay Mission time (abs) in seconds when the transmission should be played.
|
||||
-- @field #number interval Interval in seconds before next transmission.
|
||||
|
||||
--- Create a new MSRSQUEUE object for a given radio frequency/modulation.
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @param #string alias (Optional) Name of the radio queue.
|
||||
-- @return #MSRSQUEUE self The MSRSQUEUE object.
|
||||
function MSRSQUEUE:New(alias)
|
||||
|
||||
-- Inherit base
|
||||
local self=BASE:Inherit(self, BASE:New()) --#MSRSQUEUE
|
||||
|
||||
self.alias=alias or "My Radio"
|
||||
|
||||
self.dt=1.0
|
||||
|
||||
self.lid=string.format("MSRSQUEUE %s | ", self.alias)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Clear the radio queue.
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @return #MSRSQUEUE self The MSRSQUEUE object.
|
||||
function MSRSQUEUE:Clear()
|
||||
self:I(self.lid.."Clearning MSRSQUEUE")
|
||||
self.queue={}
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Add a transmission to the radio queue.
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @param #MSRSQUEUE.Transmission transmission The transmission data table.
|
||||
-- @return #MSRSQUEUE self
|
||||
function MSRSQUEUE:AddTransmission(transmission)
|
||||
|
||||
-- Init.
|
||||
transmission.isplaying=false
|
||||
transmission.Tstarted=nil
|
||||
|
||||
-- Add to queue.
|
||||
table.insert(self.queue, transmission)
|
||||
|
||||
-- Start checking.
|
||||
if not self.checking then
|
||||
self:_CheckRadioQueue()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new transmission and add it to the radio queue.
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @param #string text Text to play.
|
||||
-- @param #number duration Duration in seconds the file lasts. Default is determined by number of characters of the text message.
|
||||
-- @param Sound.SRS#MSRS msrs MOOSE SRS object.
|
||||
-- @param #number tstart Start time (abs) seconds. Default now.
|
||||
-- @param #number interval Interval in seconds after the last transmission finished.
|
||||
-- @param #table subgroups Groups that should receive the subtiltle.
|
||||
-- @param #string subtitle Subtitle displayed when the message is played.
|
||||
-- @param #number subduration Duration [sec] of the subtitle being displayed. Default 5 sec.
|
||||
-- @param #number frequency Radio frequency if other than MSRS default.
|
||||
-- @param #number modulation Radio modulation if other then MSRS default.
|
||||
-- @return #MSRSQUEUE.Transmission Radio transmission table.
|
||||
function MSRSQUEUE:NewTransmission(text, duration, msrs, tstart, interval, subgroups, subtitle, subduration, frequency, modulation)
|
||||
|
||||
-- Sanity checks.
|
||||
if not text then
|
||||
self:E(self.lid.."ERROR: No text specified.")
|
||||
return nil
|
||||
end
|
||||
if type(text)~="string" then
|
||||
self:E(self.lid.."ERROR: Text specified is NOT a string.")
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
-- Create a new transmission object.
|
||||
local transmission={} --#MSRSQUEUE.Transmission
|
||||
transmission.text=text
|
||||
transmission.duration=duration or STTS.getSpeechTime(text)
|
||||
transmission.msrs=msrs
|
||||
transmission.Tplay=tstart or timer.getAbsTime()
|
||||
transmission.subtitle=subtitle
|
||||
transmission.interval=interval or 0
|
||||
transmission.frequency=frequency
|
||||
transmission.modulation=modulation
|
||||
transmission.subgroups=subgroups
|
||||
if transmission.subtitle then
|
||||
transmission.subduration=subduration or transmission.duration
|
||||
else
|
||||
transmission.subduration=0 --nil
|
||||
end
|
||||
|
||||
-- Add transmission to queue.
|
||||
self:AddTransmission(transmission)
|
||||
|
||||
return transmission
|
||||
end
|
||||
|
||||
--- Broadcast radio message.
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @param #MSRSQUEUE.Transmission transmission The transmission.
|
||||
function MSRSQUEUE:Broadcast(transmission)
|
||||
|
||||
if transmission.frequency then
|
||||
transmission.msrs:PlayTextExt(transmission.text, nil, transmission.frequency, transmission.modulation, Gender, Culture, Voice, Volume, Label)
|
||||
else
|
||||
transmission.msrs:PlayText(transmission.text)
|
||||
end
|
||||
|
||||
local function texttogroup(gid)
|
||||
-- Text to group.
|
||||
trigger.action.outTextForGroup(gid, transmission.subtitle, transmission.subduration, true)
|
||||
end
|
||||
|
||||
if transmission.subgroups and #transmission.subgroups>0 then
|
||||
|
||||
for _,_group in pairs(transmission.subgroups) do
|
||||
local group=_group --Wrapper.Group#GROUP
|
||||
|
||||
if group and group:IsAlive() then
|
||||
local gid=group:GetID()
|
||||
|
||||
self:ScheduleOnce(4, texttogroup, gid)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Calculate total transmission duration of all transmission in the queue.
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @return #number Total transmission duration.
|
||||
function MSRSQUEUE:CalcTransmisstionDuration()
|
||||
|
||||
local Tnow=timer.getAbsTime()
|
||||
|
||||
local T=0
|
||||
for _,_transmission in pairs(self.queue) do
|
||||
local transmission=_transmission --#MSRSQUEUE.Transmission
|
||||
|
||||
if transmission.isplaying then
|
||||
|
||||
-- Playing for dt seconds.
|
||||
local dt=Tnow-transmission.Tstarted
|
||||
|
||||
T=T+transmission.duration-dt
|
||||
|
||||
else
|
||||
T=T+transmission.duration
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return T
|
||||
end
|
||||
|
||||
--- Check radio queue for transmissions to be broadcasted.
|
||||
-- @param #MSRSQUEUE self
|
||||
-- @param #number delay Delay in seconds before checking.
|
||||
function MSRSQUEUE:_CheckRadioQueue(delay)
|
||||
|
||||
-- Transmissions in queue.
|
||||
local N=#self.queue
|
||||
|
||||
-- Debug info.
|
||||
self:T2(self.lid..string.format("Check radio queue %s: delay=%.3f sec, N=%d, checking=%s", self.alias, delay or 0, N, tostring(self.checking)))
|
||||
|
||||
if delay and delay>0 then
|
||||
|
||||
-- Delayed call.
|
||||
self:ScheduleOnce(delay, MSRSQUEUE._CheckRadioQueue, self)
|
||||
|
||||
-- Checking on.
|
||||
self.checking=true
|
||||
|
||||
else
|
||||
|
||||
-- Check if queue is empty.
|
||||
if N==0 then
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Check radio queue %s empty ==> disable checking", self.alias))
|
||||
|
||||
-- Queue is now empty. Nothing to else to do. We start checking again, if a transmission is added.
|
||||
self.checking=false
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- Get current abs time.
|
||||
local time=timer.getAbsTime()
|
||||
|
||||
-- Checking on.
|
||||
self.checking=true
|
||||
|
||||
-- Set dt.
|
||||
local dt=self.dt
|
||||
|
||||
|
||||
local playing=false
|
||||
local next=nil --#MSRSQUEUE.Transmission
|
||||
local remove=nil
|
||||
for i,_transmission in ipairs(self.queue) do
|
||||
local transmission=_transmission --#MSRSQUEUE.Transmission
|
||||
|
||||
-- Check if transmission time has passed.
|
||||
if time>=transmission.Tplay then
|
||||
|
||||
-- Check if transmission is currently playing.
|
||||
if transmission.isplaying then
|
||||
|
||||
-- Check if transmission is finished.
|
||||
if time>=transmission.Tstarted+transmission.duration then
|
||||
|
||||
-- Transmission over.
|
||||
transmission.isplaying=false
|
||||
|
||||
-- Remove ith element in queue.
|
||||
remove=i
|
||||
|
||||
-- Store time last transmission finished.
|
||||
self.Tlast=time
|
||||
|
||||
else -- still playing
|
||||
|
||||
-- Transmission is still playing.
|
||||
playing=true
|
||||
|
||||
dt=transmission.duration-(time-transmission.Tstarted)
|
||||
|
||||
end
|
||||
|
||||
else -- not playing yet
|
||||
|
||||
local Tlast=self.Tlast
|
||||
|
||||
if transmission.interval==nil then
|
||||
|
||||
-- Not playing ==> this will be next.
|
||||
if next==nil then
|
||||
next=transmission
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if Tlast==nil or time-Tlast>=transmission.interval then
|
||||
next=transmission
|
||||
else
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- We got a transmission or one with an interval that is not due yet. No need for anything else.
|
||||
if next or Tlast then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Transmission not due yet.
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Found a new transmission.
|
||||
if next~=nil and not playing then
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Broadcasting text=\"%s\" at T=%.3f", next.text, time))
|
||||
|
||||
-- Call SRS.
|
||||
self:Broadcast(next)
|
||||
|
||||
next.isplaying=true
|
||||
next.Tstarted=time
|
||||
dt=next.duration
|
||||
end
|
||||
|
||||
-- Remove completed call from queue.
|
||||
if remove then
|
||||
-- Remove from queue.
|
||||
table.remove(self.queue, remove)
|
||||
N=N-1
|
||||
|
||||
-- Check if queue is empty.
|
||||
if #self.queue==0 then
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Check radio queue %s empty ==> disable checking", self.alias))
|
||||
|
||||
self.checking=false
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Check queue.
|
||||
self:_CheckRadioQueue(dt)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -183,13 +183,17 @@ do -- Sound File
|
||||
|
||||
--- Set path, where the sound file is located.
|
||||
-- @param #SOUNDFILE self
|
||||
-- @param #string Path Path to the directory, where the sound file is located.
|
||||
-- @param #string Path Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetPath(Path)
|
||||
|
||||
-- Init path.
|
||||
self.path=Path or "l10n/DEFAULT/"
|
||||
|
||||
|
||||
if not Path and self.useSRS then -- use path to mission temp dir
|
||||
self.path = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT"
|
||||
end
|
||||
|
||||
-- Remove (back)slashes.
|
||||
local nmax=1000 ; local n=1
|
||||
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
|
||||
|
||||
@@ -40,7 +40,7 @@ do -- UserSound
|
||||
-- @param #USERSOUND self
|
||||
-- @param #string UserSoundFileName The filename of the usersound.
|
||||
-- @return #USERSOUND
|
||||
function USERSOUND:New( UserSoundFileName ) --R2.3
|
||||
function USERSOUND:New( UserSoundFileName )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #USERSOUND
|
||||
|
||||
@@ -58,7 +58,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:SetFileName( "BlueVictoryLoud.ogg" ) -- Set the BlueVictory to change the file name to play a louder sound.
|
||||
--
|
||||
function USERSOUND:SetFileName( UserSoundFileName ) --R2.3
|
||||
function USERSOUND:SetFileName( UserSoundFileName )
|
||||
|
||||
self.UserSoundFileName = UserSoundFileName
|
||||
|
||||
@@ -75,7 +75,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToAll() -- Play the sound that Blue has won.
|
||||
--
|
||||
function USERSOUND:ToAll() --R2.3
|
||||
function USERSOUND:ToAll()
|
||||
|
||||
trigger.action.outSound( self.UserSoundFileName )
|
||||
|
||||
@@ -91,7 +91,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToCoalition( coalition.side.BLUE ) -- Play the sound that Blue has won to the blue coalition.
|
||||
--
|
||||
function USERSOUND:ToCoalition( Coalition ) --R2.3
|
||||
function USERSOUND:ToCoalition( Coalition )
|
||||
|
||||
trigger.action.outSoundForCoalition(Coalition, self.UserSoundFileName )
|
||||
|
||||
@@ -107,7 +107,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToCountry( country.id.USA ) -- Play the sound that Blue has won to the USA country.
|
||||
--
|
||||
function USERSOUND:ToCountry( Country ) --R2.3
|
||||
function USERSOUND:ToCountry( Country )
|
||||
|
||||
trigger.action.outSoundForCountry( Country, self.UserSoundFileName )
|
||||
|
||||
@@ -123,9 +123,9 @@ do -- UserSound
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- local PlayerGroup = GROUP:FindByName( "PlayerGroup" ) -- Search for the active group named "PlayerGroup", that contains a human player.
|
||||
-- BlueVictory:ToGroup( PlayerGroup ) -- Play the sound that Blue has won to the player group.
|
||||
-- BlueVictory:ToGroup( PlayerGroup ) -- Play the victory sound to the player group.
|
||||
--
|
||||
function USERSOUND:ToGroup( Group, Delay ) --R2.3
|
||||
function USERSOUND:ToGroup( Group, Delay )
|
||||
|
||||
Delay=Delay or 0
|
||||
if Delay>0 then
|
||||
@@ -136,5 +136,27 @@ do -- UserSound
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Play the usersound to the given @{Wrapper.Unit}.
|
||||
-- @param #USERSOUND self
|
||||
-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
|
||||
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- local PlayerUnit = UNIT:FindByName( "PlayerUnit" ) -- Search for the active unit named "PlayerUnit", a human player.
|
||||
-- BlueVictory:ToUnit( PlayerUnit ) -- Play the victory sound to the player unit.
|
||||
--
|
||||
function USERSOUND:ToUnit( Unit, Delay )
|
||||
|
||||
Delay=Delay or 0
|
||||
if Delay>0 then
|
||||
SCHEDULER:New(nil, USERSOUND.ToUnit,{self, Unit}, Delay)
|
||||
else
|
||||
trigger.action.outSoundForUnit( Unit:GetID(), self.UserSoundFileName )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
@@ -216,7 +216,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
local MenuReporting = MENU_GROUP:New( EventGroup, "Missions Reports", CommandCenterMenu )
|
||||
local MenuMissionsSummary = MENU_GROUP_COMMAND:New( EventGroup, "Missions Status Report", MenuReporting, self.ReportSummary, self, EventGroup )
|
||||
local MenuMissionsDetails = MENU_GROUP_COMMAND:New( EventGroup, "Missions Players Report", MenuReporting, self.ReportMissionsPlayers, self, EventGroup )
|
||||
self:ReportSummary( EventGroup )
|
||||
--self:ReportSummary( EventGroup )
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
for MissionID, Mission in pairs( self:GetMissions() ) do
|
||||
local Mission = Mission -- Tasking.Mission#MISSION
|
||||
@@ -560,9 +560,11 @@ function COMMANDCENTER:SetAutoAssignTasks( AutoAssign )
|
||||
self.AutoAssignTasks = AutoAssign or false
|
||||
|
||||
if self.AutoAssignTasks == true then
|
||||
self:ScheduleRepeat( 10, 30, 0, nil, self.AssignTasks, self )
|
||||
self.autoAssignTasksScheduleID=self:ScheduleRepeat( 10, 30, 0, nil, self.AssignTasks, self )
|
||||
else
|
||||
self:ScheduleStop( self.AssignTasks )
|
||||
self:ScheduleStop()
|
||||
-- FF this is not the schedule ID
|
||||
--self:ScheduleStop( self.AssignTasks )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -683,6 +683,7 @@ do -- TASK_CARGO_DISPATCHER
|
||||
-- If no TaskPrefix is given, then "Transport" will be used as the prefix.
|
||||
-- @param Core.SetCargo#SET_CARGO SetCargo The SetCargo to be transported.
|
||||
-- @param #string Briefing The briefing of the task transport to be shown to the player.
|
||||
-- @param #boolean Silent If true don't send a message that a new task is available.
|
||||
-- @return Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT
|
||||
-- @usage
|
||||
--
|
||||
@@ -705,10 +706,12 @@ do -- TASK_CARGO_DISPATCHER
|
||||
-- -- Here we set a TransportDeployZone. We use the WorkplaceTask as the reference, and provide a ZONE object.
|
||||
-- TaskDispatcher:SetTransportDeployZone( WorkplaceTask, ZONE:New( "Workplace" ) )
|
||||
--
|
||||
function TASK_CARGO_DISPATCHER:AddTransportTask( TaskPrefix, SetCargo, Briefing )
|
||||
function TASK_CARGO_DISPATCHER:AddTransportTask( TaskPrefix, SetCargo, Briefing, Silent )
|
||||
|
||||
self.TransportCount = self.TransportCount + 1
|
||||
|
||||
local verbose = Silent or false
|
||||
|
||||
local TaskName = string.format( ( TaskPrefix or "Transport" ) .. ".%03d", self.TransportCount )
|
||||
|
||||
self.Transport[TaskName] = {}
|
||||
@@ -717,7 +720,7 @@ do -- TASK_CARGO_DISPATCHER
|
||||
self.Transport[TaskName].Task = nil
|
||||
self.Transport[TaskName].TaskPrefix = TaskPrefix
|
||||
|
||||
self:ManageTasks()
|
||||
self:ManageTasks(verbose)
|
||||
|
||||
return self.Transport[TaskName] and self.Transport[TaskName].Task
|
||||
end
|
||||
@@ -785,10 +788,11 @@ do -- TASK_CARGO_DISPATCHER
|
||||
|
||||
--- Assigns tasks to the @{Core.Set#SET_GROUP}.
|
||||
-- @param #TASK_CARGO_DISPATCHER self
|
||||
-- @param #boolean Silent Announce new task (nil/false) or not (true).
|
||||
-- @return #boolean Return true if you want the task assigning to continue... false will cancel the loop.
|
||||
function TASK_CARGO_DISPATCHER:ManageTasks()
|
||||
function TASK_CARGO_DISPATCHER:ManageTasks(Silent)
|
||||
self:F()
|
||||
|
||||
local verbose = Silent and true
|
||||
local AreaMsg = {}
|
||||
local TaskMsg = {}
|
||||
local ChangeMsg = {}
|
||||
@@ -897,7 +901,7 @@ do -- TASK_CARGO_DISPATCHER
|
||||
local TaskText = TaskReport:Text(", ")
|
||||
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
if ( not Mission:IsGroupAssigned(TaskGroup) ) and TaskText ~= "" then
|
||||
if ( not Mission:IsGroupAssigned(TaskGroup) ) and TaskText ~= "" and not verbose then
|
||||
Mission:GetCommandCenter():MessageToGroup( string.format( "%s has tasks %s. Subscribe to a task using the radio menu.", Mission:GetShortText(), TaskText ), TaskGroup )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
--
|
||||
-- **Specific features:**
|
||||
--
|
||||
-- * Creates a task to transport @{Cargo.Cargo} to and between deployment zones.
|
||||
-- * Creates a task to transport #Cargo.Cargo to and between deployment zones.
|
||||
-- * Derived from the TASK_CARGO class, which is derived from the TASK class.
|
||||
-- * Orchestrate the task flow, so go from Planned to Assigned to Success, Failed or Cancelled.
|
||||
-- * Co-operation tasking, so a player joins a group of players executing the same task.
|
||||
@@ -44,7 +44,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Please read through the @{Tasking.Task_Cargo} process to understand the mechanisms of tasking and cargo tasking and handling.
|
||||
-- Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.
|
||||
--
|
||||
-- Enjoy!
|
||||
-- FC
|
||||
@@ -57,7 +57,7 @@
|
||||
|
||||
do -- TASK_CARGO_TRANSPORT
|
||||
|
||||
--- @type TASK_CARGO_TRANSPORT
|
||||
-- @type TASK_CARGO_TRANSPORT
|
||||
-- @extends Tasking.Task_CARGO#TASK_CARGO
|
||||
|
||||
--- Orchestrates the task for players to transport cargo to or between deployment zones.
|
||||
@@ -76,7 +76,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
--
|
||||
-- ## 1.1) Create a command center.
|
||||
--
|
||||
-- First you need to create a command center using the @{Tasking.CommandCenter#COMMANDCENTER.New}() constructor.
|
||||
-- First you need to create a command center using the Tasking.CommandCenter#COMMANDCENTER.New constructor.
|
||||
--
|
||||
-- local CommandCenter = COMMANDCENTER
|
||||
-- :New( HQ, "Lima" ) -- Create the CommandCenter.
|
||||
@@ -85,7 +85,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
--
|
||||
-- Tasks work in a mission, which groups these tasks to achieve a joint mission goal.
|
||||
-- A command center can govern multiple missions.
|
||||
-- Create a new mission, using the @{Tasking.Mission#MISSION.New}() constructor.
|
||||
-- Create a new mission, using the Tasking.Mission#MISSION.New constructor.
|
||||
--
|
||||
-- -- Declare the Mission for the Command Center.
|
||||
-- local Mission = MISSION
|
||||
@@ -99,7 +99,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- ## 1.3) Create the transport cargo task.
|
||||
--
|
||||
-- So, now that we have a command center and a mission, we now create the transport task.
|
||||
-- We create the transport task using the @{#TASK_CARGO_TRANSPORT.New}() constructor.
|
||||
-- We create the transport task using the #TASK_CARGO_TRANSPORT.New constructor.
|
||||
--
|
||||
-- Because a transport task will not generate the cargo itself, you'll need to create it first.
|
||||
-- The cargo in this case will be the downed pilot!
|
||||
@@ -118,7 +118,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- -- The cargoset "CargoSet" will embed all defined cargo of type "Pilots" (prefix) into its set.
|
||||
-- local CargoGroup = CARGO_GROUP:New( PilotGroup, "Cargo", "Engineer Team 1", 500 )
|
||||
--
|
||||
-- What is also needed, is to have a set of @{Core.Group}s defined that contains the clients of the players.
|
||||
-- What is also needed, is to have a set of Core.Groups defined that contains the clients of the players.
|
||||
--
|
||||
-- -- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
|
||||
-- local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
@@ -139,48 +139,48 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- By doing this, cargo transport tasking will become a dynamic experience.
|
||||
--
|
||||
--
|
||||
-- # 2) Create a task using the @{Tasking.Task_Cargo_Dispatcher} module.
|
||||
-- # 2) Create a task using the Tasking.Task_Cargo_Dispatcher module.
|
||||
--
|
||||
-- Actually, it is better to **GENERATE** these tasks using the @{Tasking.Task_Cargo_Dispatcher} module.
|
||||
-- Using the dispatcher module, transport tasks can be created much more easy.
|
||||
-- Actually, it is better to **GENERATE** these tasks using the Tasking.Task_Cargo_Dispatcher module.
|
||||
-- Using the dispatcher module, transport tasks can be created easier.
|
||||
--
|
||||
-- Find below an example how to use the TASK_CARGO_DISPATCHER class:
|
||||
--
|
||||
--
|
||||
-- -- Find the HQ group.
|
||||
-- HQ = GROUP:FindByName( "HQ", "Bravo" )
|
||||
-- -- Find the HQ group.
|
||||
-- HQ = GROUP:FindByName( "HQ", "Bravo" )
|
||||
--
|
||||
-- -- Create the command center with the name "Lima".
|
||||
-- CommandCenter = COMMANDCENTER
|
||||
-- :New( HQ, "Lima" )
|
||||
-- -- Create the command center with the name "Lima".
|
||||
-- CommandCenter = COMMANDCENTER
|
||||
-- :New( HQ, "Lima" )
|
||||
--
|
||||
-- -- Create the mission, for the command center, with the name "Operation Cargo Fun", a "Tactical" mission, with the mission briefing "Transport Cargo", for the BLUE coalition.
|
||||
-- Mission = MISSION
|
||||
-- :New( CommandCenter, "Operation Cargo Fun", "Tactical", "Transport Cargo", coalition.side.BLUE )
|
||||
-- -- Create the mission, for the command center, with the name "Operation Cargo Fun", a "Tactical" mission, with the mission briefing "Transport Cargo", for the BLUE coalition.
|
||||
-- Mission = MISSION
|
||||
-- :New( CommandCenter, "Operation Cargo Fun", "Tactical", "Transport Cargo", coalition.side.BLUE )
|
||||
--
|
||||
-- -- Create the SET of GROUPs containing clients (players) that will transport the cargo.
|
||||
-- -- These are have a name that start with "Transport" and are of the "blue" coalition.
|
||||
-- TransportGroups = SET_GROUP:New():FilterCoalitions( "blue" ):FilterPrefixes( "Transport" ):FilterStart()
|
||||
-- -- Create the SET of GROUPs containing clients (players) that will transport the cargo.
|
||||
-- -- These are have a name that start with "Transport" and are of the "blue" coalition.
|
||||
-- TransportGroups = SET_GROUP:New():FilterCoalitions( "blue" ):FilterPrefixes( "Transport" ):FilterStart()
|
||||
--
|
||||
--
|
||||
-- -- Here we create the TASK_CARGO_DISPATCHER object! This is where we assign the dispatcher to generate tasks in the Mission for the TransportGroups.
|
||||
-- TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
|
||||
-- -- Here we create the TASK_CARGO_DISPATCHER object! This is where we assign the dispatcher to generate tasks in the Mission for the TransportGroups.
|
||||
-- TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
|
||||
--
|
||||
--
|
||||
-- -- Here we declare the SET of CARGOs called "Workmaterials".
|
||||
-- local CargoSetWorkmaterials = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()
|
||||
-- -- Here we declare the SET of CARGOs called "Workmaterials".
|
||||
-- local CargoSetWorkmaterials = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()
|
||||
--
|
||||
-- -- Here we declare (add) CARGO_GROUP objects of various types, that are filtered and added in the CargoSetworkmaterials cargo set.
|
||||
-- -- These cargo objects have the type "Workmaterials" which is exactly the type of cargo the CargoSetworkmaterials is filtering on.
|
||||
-- local EngineerCargoGroup = CARGO_GROUP:New( GROUP:FindByName( "Engineers" ), "Workmaterials", "Engineers", 250 )
|
||||
-- local ConcreteCargo = CARGO_SLINGLOAD:New( STATIC:FindByName( "Concrete" ), "Workmaterials", "Concrete", 150, 50 )
|
||||
-- local CrateCargo = CARGO_CRATE:New( STATIC:FindByName( "Crate" ), "Workmaterials", "Crate", 150, 50 )
|
||||
-- local EnginesCargo = CARGO_CRATE:New( STATIC:FindByName( "Engines" ), "Workmaterials", "Engines", 150, 50 )
|
||||
-- local MetalCargo = CARGO_CRATE:New( STATIC:FindByName( "Metal" ), "Workmaterials", "Metal", 150, 50 )
|
||||
-- -- Here we declare (add) CARGO_GROUP objects of various types, that are filtered and added in the CargoSetworkmaterials cargo set.
|
||||
-- -- These cargo objects have the type "Workmaterials" which is exactly the type of cargo the CargoSetworkmaterials is filtering on.
|
||||
-- local EngineerCargoGroup = CARGO_GROUP:New( GROUP:FindByName( "Engineers" ), "Workmaterials", "Engineers", 250 )
|
||||
-- local ConcreteCargo = CARGO_SLINGLOAD:New( STATIC:FindByName( "Concrete" ), "Workmaterials", "Concrete", 150, 50 )
|
||||
-- local CrateCargo = CARGO_CRATE:New( STATIC:FindByName( "Crate" ), "Workmaterials", "Crate", 150, 50 )
|
||||
-- local EnginesCargo = CARGO_CRATE:New( STATIC:FindByName( "Engines" ), "Workmaterials", "Engines", 150, 50 )
|
||||
-- local MetalCargo = CARGO_CRATE:New( STATIC:FindByName( "Metal" ), "Workmaterials", "Metal", 150, 50 )
|
||||
--
|
||||
-- -- And here we create a new WorkplaceTask, using the :AddTransportTask method of the TaskDispatcher.
|
||||
-- local WorkplaceTask = TaskDispatcher:AddTransportTask( "Build a Workplace", CargoSetWorkmaterials, "Transport the workers, engineers and the equipment near the Workplace." )
|
||||
-- TaskDispatcher:SetTransportDeployZone( WorkplaceTask, ZONE:New( "Workplace" ) )
|
||||
-- -- And here we create a new WorkplaceTask, using the :AddTransportTask method of the TaskDispatcher.
|
||||
-- local WorkplaceTask = TaskDispatcher:AddTransportTask( "Build a Workplace", CargoSetWorkmaterials, "Transport the workers, engineers and the equipment near the Workplace." )
|
||||
-- TaskDispatcher:SetTransportDeployZone( WorkplaceTask, ZONE:New( "Workplace" ) )
|
||||
--
|
||||
-- # 3) Handle cargo task events.
|
||||
--
|
||||
@@ -189,7 +189,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- In order to properly capture the events and avoid mistakes using the documentation, it is advised that you execute the following actions:
|
||||
--
|
||||
-- * **Copy / Paste** the code section into your script.
|
||||
-- * **Change** the CLASS literal to the task object name you have in your script.
|
||||
-- * **Change** the "myclass" literal to the task object name you have in your script.
|
||||
-- * Within the function, you can now **write your own code**!
|
||||
-- * **IntelliSense** will recognize the type of the variables provided by the function. Note: the From, Event and To variables can be safely ignored,
|
||||
-- but you need to declare them as they are automatically provided by the event handling system of MOOSE.
|
||||
@@ -210,14 +210,13 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- If you want to code your own event handler, use this code fragment to tailor the event when a player carrier has picked up a cargo object in the CarrierGroup.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
--
|
||||
-- --- CargoPickedUp event handler OnAfter for CLASS.
|
||||
-- -- @param #CLASS self
|
||||
-- --- CargoPickedUp event handler OnAfter for "myclass".
|
||||
-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- -- @param Wrapper.Unit#UNIT TaskUnit The unit (client) of the player that has picked up the cargo.
|
||||
-- -- @param Cargo.Cargo#CARGO Cargo The cargo object that has been picked up. Note that this can be a CARGO_GROUP, CARGO_CRATE or CARGO_SLINGLOAD object!
|
||||
-- function CLASS:OnAfterCargoPickedUp( From, Event, To, TaskUnit, Cargo )
|
||||
-- function myclass:OnAfterCargoPickedUp( From, Event, To, TaskUnit, Cargo )
|
||||
--
|
||||
-- -- Write here your own code.
|
||||
--
|
||||
@@ -240,15 +239,14 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
--
|
||||
--
|
||||
-- --- CargoDeployed event handler OnAfter for CLASS.
|
||||
-- -- @param #CLASS self
|
||||
-- --- CargoDeployed event handler OnAfter foR "myclass".
|
||||
-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- -- @param Wrapper.Unit#UNIT TaskUnit The unit (client) of the player that has deployed the cargo.
|
||||
-- -- @param Cargo.Cargo#CARGO Cargo The cargo object that has been deployed. Note that this can be a CARGO_GROUP, CARGO_CRATE or CARGO_SLINGLOAD object!
|
||||
-- -- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
|
||||
-- function CLASS:OnAfterCargoDeployed( From, Event, To, TaskUnit, Cargo, DeployZone )
|
||||
-- function myclass:OnAfterCargoDeployed( From, Event, To, TaskUnit, Cargo, DeployZone )
|
||||
--
|
||||
-- -- Write here your own code.
|
||||
--
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
--- **Utilities** Enumerators.
|
||||
--
|
||||
--
|
||||
-- An enumerator is a variable that holds a constant value. Enumerators are very useful because they make the code easier to read and to change in general.
|
||||
--
|
||||
--
|
||||
-- For example, instead of using the same value at multiple different places in your code, you should use a variable set to that value.
|
||||
-- If, for whatever reason, the value needs to be changed, you only have to change the variable once and do not have to search through you code and reset
|
||||
-- every value by hand.
|
||||
--
|
||||
--
|
||||
-- Another big advantage is that the LDT intellisense "knows" the enumerators. So you can use the autocompletion feature and do not have to keep all the
|
||||
-- values in your head or look them up in the docs.
|
||||
--
|
||||
-- values in your head or look them up in the docs.
|
||||
--
|
||||
-- DCS itself provides a lot of enumerators for various things. See [Enumerators](https://wiki.hoggitworld.com/view/Category:Enumerators) on Hoggit.
|
||||
--
|
||||
--
|
||||
-- Other Moose classes also have enumerators. For example, the AIRBASE class has enumerators for airbase names.
|
||||
--
|
||||
--
|
||||
-- @module ENUMS
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
-- @type ENUMS
|
||||
|
||||
--- Because ENUMS are just better practice.
|
||||
--
|
||||
--
|
||||
-- The ENUMS class adds some handy variables, which help you to make your code better and more general.
|
||||
--
|
||||
-- @field #ENUMS
|
||||
@@ -30,16 +30,16 @@ ENUMS = {}
|
||||
-- @type ENUMS.ROE
|
||||
-- @field #number WeaponFree AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
|
||||
-- @field #number OpenFireWeaponFree AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.
|
||||
-- @field #number OpenFire AI will engage only targets specified in its tasking.
|
||||
-- @field #number OpenFire AI will engage only targets specified in its taskings.
|
||||
-- @field #number ReturnFire AI will only engage threats that shoot first.
|
||||
-- @field #number WeaponHold AI will hold fire under all circumstances.
|
||||
ENUMS.ROE = {
|
||||
WeaponFree = 0,
|
||||
OpenFireWeaponFree = 1,
|
||||
OpenFire = 2,
|
||||
ReturnFire = 3,
|
||||
WeaponHold = 4,
|
||||
}
|
||||
WeaponFree=0,
|
||||
OpenFireWeaponFree=1,
|
||||
OpenFire=2,
|
||||
ReturnFire=3,
|
||||
WeaponHold=4,
|
||||
}
|
||||
|
||||
--- Reaction On Threat.
|
||||
-- @type ENUMS.ROT
|
||||
@@ -49,11 +49,11 @@ ENUMS.ROE = {
|
||||
-- @field #number BypassAndEscape AI will attempt to avoid enemy threat zones all together. This includes attempting to fly above or around threats.
|
||||
-- @field #number AllowAbortMission If a threat is deemed severe enough the AI will abort its mission and return to base.
|
||||
ENUMS.ROT = {
|
||||
NoReaction = 0,
|
||||
PassiveDefense = 1,
|
||||
EvadeFire = 2,
|
||||
BypassAndEscape = 3,
|
||||
AllowAbortMission = 4,
|
||||
NoReaction=0,
|
||||
PassiveDefense=1,
|
||||
EvadeFire=2,
|
||||
BypassAndEscape=3,
|
||||
AllowAbortMission=4,
|
||||
}
|
||||
|
||||
--- Alarm state.
|
||||
@@ -62,12 +62,12 @@ ENUMS.ROT = {
|
||||
-- @field #number Green Group is not combat ready. Sensors are stowed if possible.
|
||||
-- @field #number Red Group is combat ready and actively searching for targets. Some groups like infantry will not move in this state.
|
||||
ENUMS.AlarmState = {
|
||||
Auto = 0,
|
||||
Green = 1,
|
||||
Red = 2,
|
||||
Auto=0,
|
||||
Green=1,
|
||||
Red=2,
|
||||
}
|
||||
|
||||
--- Weapon types. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerator on Hoggit wiki.
|
||||
--- Weapon types. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerotor on hoggit wiki.
|
||||
-- @type ENUMS.WeaponFlag
|
||||
ENUMS.WeaponFlag={
|
||||
-- Bombs
|
||||
@@ -111,7 +111,7 @@ ENUMS.WeaponFlag={
|
||||
--
|
||||
-- Bombs
|
||||
GuidedBomb = 14, -- (LGB + TvGB + SNSGB)
|
||||
AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispenser + CandleBomb + ParachuteBomb)
|
||||
AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
|
||||
AnyBomb = 2147485694, -- (GuidedBomb + AnyUnguidedBomb)
|
||||
--- Rockets
|
||||
AnyRocket = 30720, -- LightRocket + MarkerRocket + CandleRocket + HeavyRocket
|
||||
@@ -123,9 +123,11 @@ ENUMS.WeaponFlag={
|
||||
--- Air-To-Air Missiles
|
||||
AnyAAM = 264241152, -- IR_AAM + SAR_AAM + AR_AAM + SRAAM + MRAAM + LRAAM
|
||||
AnyAutonomousMissile = 36012032, -- IR_AAM + AntiRadarMissile + AntiShipMissile + FireAndForgetASM + CruiseMissile
|
||||
AnyMissile = 268402688, -- AnyASM + AnyAAM
|
||||
AnyMissile = 268402688, -- AnyASM + AnyAAM
|
||||
--- Guns
|
||||
Cannons = 805306368, -- GUN_POD + BuiltInCannon
|
||||
--- Torpedo
|
||||
Torpedo = 4294967296,
|
||||
---
|
||||
-- Even More Genral
|
||||
Auto = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
|
||||
@@ -133,9 +135,96 @@ ENUMS.WeaponFlag={
|
||||
AnyAG = 2956984318, -- Any Air-To-Ground Weapon
|
||||
AnyAA = 264241152, -- Any Air-To-Air Weapon
|
||||
AnyUnguided = 2952822768, -- Any Unguided Weapon
|
||||
AnyGuided = 268402702, -- Any Guided Weapon
|
||||
AnyGuided = 268402702, -- Any Guided Weapon
|
||||
}
|
||||
|
||||
--- Weapon types by category. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerator on hoggit wiki.
|
||||
-- @type ENUMS.WeaponType
|
||||
-- @field #table Bomb Bombs.
|
||||
-- @field #table Rocket Rocket.
|
||||
-- @field #table Gun Guns.
|
||||
-- @field #table Missile Missiles.
|
||||
-- @field #table AAM Air-to-Air missiles.
|
||||
-- @field #table Torpedo Torpedos.
|
||||
-- @field #table Any Combinations.
|
||||
ENUMS.WeaponType={}
|
||||
ENUMS.WeaponType.Bomb={
|
||||
-- Bombs
|
||||
LGB = 2,
|
||||
TvGB = 4,
|
||||
SNSGB = 8,
|
||||
HEBomb = 16,
|
||||
Penetrator = 32,
|
||||
NapalmBomb = 64,
|
||||
FAEBomb = 128,
|
||||
ClusterBomb = 256,
|
||||
Dispencer = 512,
|
||||
CandleBomb = 1024,
|
||||
ParachuteBomb = 2147483648,
|
||||
-- Combinations
|
||||
GuidedBomb = 14, -- (LGB + TvGB + SNSGB)
|
||||
AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
|
||||
AnyBomb = 2147485694, -- (GuidedBomb + AnyUnguidedBomb)
|
||||
}
|
||||
ENUMS.WeaponType.Rocket={
|
||||
-- Rockets
|
||||
LightRocket = 2048,
|
||||
MarkerRocket = 4096,
|
||||
CandleRocket = 8192,
|
||||
HeavyRocket = 16384,
|
||||
-- Combinations
|
||||
AnyRocket = 30720, -- LightRocket + MarkerRocket + CandleRocket + HeavyRocket
|
||||
}
|
||||
ENUMS.WeaponType.Gun={
|
||||
-- Guns
|
||||
GunPod = 268435456,
|
||||
BuiltInCannon = 536870912,
|
||||
-- Combinations
|
||||
Cannons = 805306368, -- GUN_POD + BuiltInCannon
|
||||
}
|
||||
ENUMS.WeaponType.Missile={
|
||||
-- Missiles
|
||||
AntiRadarMissile = 32768,
|
||||
AntiShipMissile = 65536,
|
||||
AntiTankMissile = 131072,
|
||||
FireAndForgetASM = 262144,
|
||||
LaserASM = 524288,
|
||||
TeleASM = 1048576,
|
||||
CruiseMissile = 2097152,
|
||||
AntiRadarMissile2 = 1073741824,
|
||||
-- Combinations
|
||||
GuidedASM = 1572864, -- (LaserASM + TeleASM)
|
||||
TacticalASM = 1835008, -- (GuidedASM + FireAndForgetASM)
|
||||
AnyASM = 4161536, -- (AntiRadarMissile + AntiShipMissile + AntiTankMissile + FireAndForgetASM + GuidedASM + CruiseMissile)
|
||||
AnyASM2 = 1077903360, -- 4161536+1073741824,
|
||||
AnyAutonomousMissile = 36012032, -- IR_AAM + AntiRadarMissile + AntiShipMissile + FireAndForgetASM + CruiseMissile
|
||||
AnyMissile = 268402688, -- AnyASM + AnyAAM
|
||||
}
|
||||
ENUMS.WeaponType.AAM={
|
||||
-- Air-To-Air Missiles
|
||||
SRAM = 4194304,
|
||||
MRAAM = 8388608,
|
||||
LRAAM = 16777216,
|
||||
IR_AAM = 33554432,
|
||||
SAR_AAM = 67108864,
|
||||
AR_AAM = 134217728,
|
||||
-- Combinations
|
||||
AnyAAM = 264241152, -- IR_AAM + SAR_AAM + AR_AAM + SRAAM + MRAAM + LRAAM
|
||||
}
|
||||
ENUMS.WeaponType.Torpedo={
|
||||
-- Torpedo
|
||||
Torpedo = 4294967296,
|
||||
}
|
||||
ENUMS.WeaponType.Any={
|
||||
-- General combinations
|
||||
Weapon = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
|
||||
AG = 2956984318, -- Any Air-To-Ground Weapon
|
||||
AA = 264241152, -- Any Air-To-Air Weapon
|
||||
Unguided = 2952822768, -- Any Unguided Weapon
|
||||
Guided = 268402702, -- Any Guided Weapon
|
||||
}
|
||||
|
||||
|
||||
--- Mission tasks.
|
||||
-- @type ENUMS.MissionTask
|
||||
-- @field #string NOTHING No special task. Group can perform the minimal tasks: Orbit, Refuelling, Follow and Aerobatics.
|
||||
@@ -173,7 +262,7 @@ ENUMS.MissionTask={
|
||||
TRANSPORT="Transport",
|
||||
}
|
||||
|
||||
--- Formations (new). See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on Hoggit wiki.
|
||||
--- Formations (new). See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
|
||||
-- @type ENUMS.Formation
|
||||
ENUMS.Formation={}
|
||||
ENUMS.Formation.FixedWing={}
|
||||
@@ -216,23 +305,23 @@ ENUMS.Formation.FixedWing.FighterVic.Close = 917505
|
||||
ENUMS.Formation.FixedWing.FighterVic.Open = 917506
|
||||
ENUMS.Formation.RotaryWing={}
|
||||
ENUMS.Formation.RotaryWing.Column={}
|
||||
ENUMS.Formation.RotaryWing.Column.D70 = 720896
|
||||
ENUMS.Formation.RotaryWing.Column.D70=720896
|
||||
ENUMS.Formation.RotaryWing.Wedge={}
|
||||
ENUMS.Formation.RotaryWing.Wedge.D70 = 8
|
||||
ENUMS.Formation.RotaryWing.Wedge.D70=8
|
||||
ENUMS.Formation.RotaryWing.FrontRight={}
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D300 = 655361
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D600 = 655362
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D300=655361
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D600=655362
|
||||
ENUMS.Formation.RotaryWing.FrontLeft={}
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D300 = 655617
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D600 = 655618
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D300=655617
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D600=655618
|
||||
ENUMS.Formation.RotaryWing.EchelonRight={}
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D70 = 589825
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D300 = 589826
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D600 = 589827
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D70 =589825
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D300=589826
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D600=589827
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft={}
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D70 = 590081
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D300 = 590082
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D600 = 590083
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D70 =590081
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D300=590082
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D600=590083
|
||||
ENUMS.Formation.Vehicle={}
|
||||
ENUMS.Formation.Vehicle.Vee="Vee"
|
||||
ENUMS.Formation.Vehicle.EchelonRight="EchelonR"
|
||||
@@ -244,34 +333,34 @@ ENUMS.Formation.Vehicle.Cone="Cone"
|
||||
ENUMS.Formation.Vehicle.Diamond="Diamond"
|
||||
|
||||
--- Formations (old). The old format is a simplified version of the new formation enums, which allow more sophisticated settings.
|
||||
-- See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on Hoggit wiki.
|
||||
-- See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
|
||||
-- @type ENUMS.FormationOld
|
||||
ENUMS.FormationOld={}
|
||||
ENUMS.FormationOld.FixedWing={}
|
||||
ENUMS.FormationOld.FixedWing.LineAbreast = 1
|
||||
ENUMS.FormationOld.FixedWing.Trail = 2
|
||||
ENUMS.FormationOld.FixedWing.Wedge = 3
|
||||
ENUMS.FormationOld.FixedWing.EchelonRight = 4
|
||||
ENUMS.FormationOld.FixedWing.EchelonLeft = 5
|
||||
ENUMS.FormationOld.FixedWing.FingerFour = 6
|
||||
ENUMS.FormationOld.FixedWing.SpreadFour = 7
|
||||
ENUMS.FormationOld.FixedWing.BomberElement = 12
|
||||
ENUMS.FormationOld.FixedWing.BomberElementHeight = 13
|
||||
ENUMS.FormationOld.FixedWing.FighterVic = 14
|
||||
ENUMS.FormationOld.FixedWing.LineAbreast=1
|
||||
ENUMS.FormationOld.FixedWing.Trail=2
|
||||
ENUMS.FormationOld.FixedWing.Wedge=3
|
||||
ENUMS.FormationOld.FixedWing.EchelonRight=4
|
||||
ENUMS.FormationOld.FixedWing.EchelonLeft=5
|
||||
ENUMS.FormationOld.FixedWing.FingerFour=6
|
||||
ENUMS.FormationOld.FixedWing.SpreadFour=7
|
||||
ENUMS.FormationOld.FixedWing.BomberElement=12
|
||||
ENUMS.FormationOld.FixedWing.BomberElementHeight=13
|
||||
ENUMS.FormationOld.FixedWing.FighterVic=14
|
||||
ENUMS.FormationOld.RotaryWing={}
|
||||
ENUMS.FormationOld.RotaryWing.Wedge = 8
|
||||
ENUMS.FormationOld.RotaryWing.Echelon = 9
|
||||
ENUMS.FormationOld.RotaryWing.Front = 10
|
||||
ENUMS.FormationOld.RotaryWing.Column = 11
|
||||
ENUMS.FormationOld.RotaryWing.Wedge=8
|
||||
ENUMS.FormationOld.RotaryWing.Echelon=9
|
||||
ENUMS.FormationOld.RotaryWing.Front=10
|
||||
ENUMS.FormationOld.RotaryWing.Column=11
|
||||
|
||||
|
||||
--- Morse Code. See the [Wikipedia](https://en.wikipedia.org/wiki/Morse_code).
|
||||
--
|
||||
--
|
||||
-- * Short pulse "*"
|
||||
-- * Long pulse "-"
|
||||
--
|
||||
--
|
||||
-- Pulses are separated by a blank character " ".
|
||||
--
|
||||
--
|
||||
-- @type ENUMS.Morse
|
||||
ENUMS.Morse={}
|
||||
ENUMS.Morse.A="* -"
|
||||
@@ -313,9 +402,9 @@ ENUMS.Morse.N0="- - - - -"
|
||||
ENUMS.Morse[" "]=" "
|
||||
|
||||
--- ISO (639-1) 2-letter Language Codes. See the [Wikipedia](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes).
|
||||
--
|
||||
--
|
||||
-- @type ENUMS.ISOLang
|
||||
ENUMS.ISOLang =
|
||||
ENUMS.ISOLang =
|
||||
{
|
||||
Arabic = 'AR',
|
||||
Chinese = 'ZH',
|
||||
@@ -329,7 +418,7 @@ ENUMS.ISOLang =
|
||||
}
|
||||
|
||||
--- Phonetic Alphabet (NATO). See the [Wikipedia](https://en.wikipedia.org/wiki/NATO_phonetic_alphabet).
|
||||
--
|
||||
--
|
||||
-- @type ENUMS.Phonetic
|
||||
ENUMS.Phonetic =
|
||||
{
|
||||
@@ -359,4 +448,114 @@ ENUMS.Phonetic =
|
||||
X = 'Xray',
|
||||
Y = 'Yankee',
|
||||
Z = 'Zulu',
|
||||
}
|
||||
}
|
||||
|
||||
--- Reporting Names (NATO). See the [Wikipedia](https://en.wikipedia.org/wiki/List_of_NATO_reporting_names_for_fighter_aircraft).
|
||||
-- DCS known aircraft types
|
||||
--
|
||||
-- @type ENUMS.ReportingName
|
||||
ENUMS.ReportingName =
|
||||
{
|
||||
NATO = {
|
||||
-- Fighters
|
||||
Dragon = "JF-17", -- China, correctly Fierce Dragon, Thunder for PAC
|
||||
Fagot = "MiG-15",
|
||||
Farmer = "MiG-19", -- Shenyang J-6 and Mikoyan-Gurevich MiG-19
|
||||
Felon = "Su-57",
|
||||
Fencer = "Su-24",
|
||||
Fishbed = "MiG-21",
|
||||
Fitter = "Su-17", -- Sukhoi Su-7 and Su-17/Su-20/Su-22
|
||||
Flogger = "MiG-23", --and MiG-27
|
||||
Flogger_D = "MiG-27", --and MiG-23
|
||||
Flagon = "Su-15",
|
||||
Foxbat = "MiG-25",
|
||||
Fulcrum = "MiG-29",
|
||||
Foxhound = "MiG-31",
|
||||
Flanker = "Su-27", -- Sukhoi Su-27/Su-30/Su-33/Su-35/Su-37 and Shenyang J-11/J-15/J-16
|
||||
Flanker_C = "Su-30",
|
||||
Flanker_E = "Su-35",
|
||||
Flanker_F = "Su-37",
|
||||
Flanker_L = "J-11A",
|
||||
Firebird = "J-10",
|
||||
Sea_Flanker = "Su-33",
|
||||
Fullback = "Su-34", -- also Su-32
|
||||
Frogfoot = "Su-25",
|
||||
Tomcat = "F-14", -- Iran
|
||||
Mirage = "Mirage", -- various non-NATO
|
||||
Codling = "Yak-40",
|
||||
Maya = "L-39",
|
||||
-- Fighters US/NATO
|
||||
Warthog = "A-10",
|
||||
--Mosquito = "A-20",
|
||||
Skyhawk = "A-4E",
|
||||
Viggen = "AJS37",
|
||||
Harrier = "AV-8B",
|
||||
Spirit = "B-2",
|
||||
Aviojet = "C-101",
|
||||
Nighthawk = "F-117A",
|
||||
Eagle = "F-15C",
|
||||
Mudhen = "F-15E",
|
||||
Viper = "F-16",
|
||||
Phantom = "F-4E",
|
||||
Tiger = "F-5", -- was thinkg to name this MiG-25 ;)
|
||||
Sabre = "F-86",
|
||||
Hornet = "A-18", -- avoiding the slash
|
||||
Hawk = "Hawk",
|
||||
Albatros = "L-39",
|
||||
Goshawk = "T-45",
|
||||
Starfighter = "F-104",
|
||||
Tornado = "Tornado",
|
||||
-- Transport / Bomber / Others
|
||||
Atlas = "A400",
|
||||
Lancer = "B1-B",
|
||||
Stratofortress = "B-52H",
|
||||
Hercules = "C-130",
|
||||
Super_Hercules = "Hercules",
|
||||
Globemaster = "C-17",
|
||||
Greyhound = "C-2A",
|
||||
Galaxy = "C-5",
|
||||
Hawkeye = "E-2D",
|
||||
Sentry = "E-3A",
|
||||
Stratotanker = "KC-135",
|
||||
Extender = "KC-10",
|
||||
Orion = "P-3C",
|
||||
Viking = "S-3B",
|
||||
Osprey = "V-22",
|
||||
-- Bomber Rus
|
||||
Badger = "H6-J",
|
||||
Bear_J = "Tu-142", -- also Tu-95
|
||||
Bear = "Tu-95", -- also Tu-142
|
||||
Blinder = "Tu-22",
|
||||
Blackjack = "Tu-160",
|
||||
-- AIC / Transport / Other
|
||||
Clank = "An-30",
|
||||
Curl = "An-26",
|
||||
Candid = "IL-76",
|
||||
Midas = "IL-78",
|
||||
Mainstay = "A-50",
|
||||
Mainring = "KJ-2000", -- A-50 China
|
||||
Yak = "Yak-52",
|
||||
-- Helos
|
||||
Helix = "Ka-27",
|
||||
Shark = "Ka-50",
|
||||
Hind = "Mi-24",
|
||||
Halo = "Mi-26",
|
||||
Hip = "Mi-8",
|
||||
Havoc = "Mi-28",
|
||||
Gazelle = "SA342",
|
||||
-- Helos US
|
||||
Huey = "UH-1H",
|
||||
Cobra = "AH-1",
|
||||
Apache = "AH-64",
|
||||
Chinook = "CH-47",
|
||||
Sea_Stallion = "CH-53",
|
||||
Kiowa = "OH-58",
|
||||
Seahawk = "SH-60",
|
||||
Blackhawk = "UH-60",
|
||||
Sea_King = "S-61",
|
||||
-- Drones
|
||||
UCAV = "WingLoong",
|
||||
Reaper = "MQ-9",
|
||||
Predator = "MQ-1A",
|
||||
}
|
||||
}
|
||||
|
||||
773
Moose Development/Moose/Utilities/FiFo.lua
Normal file
773
Moose Development/Moose/Utilities/FiFo.lua
Normal file
@@ -0,0 +1,773 @@
|
||||
--- **UTILS** - ClassicFiFo Stack.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Main Features:
|
||||
--
|
||||
-- * Build a simple multi-purpose FiFo (First-In, First-Out) stack for generic data.
|
||||
-- * [Wikipedia](https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @module Utils.FiFo
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
-- Date: April 2022
|
||||
|
||||
do
|
||||
--- FIFO class.
|
||||
-- @type FIFO
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string version Version of FiFo.
|
||||
-- @field #number counter Counter.
|
||||
-- @field #number pointer Pointer.
|
||||
-- @field #table stackbypointer Stack by pointer.
|
||||
-- @field #table stackbyid Stack by ID.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @type FIFO.IDEntry
|
||||
-- @field #number pointer
|
||||
-- @field #table data
|
||||
-- @field #table uniqueID
|
||||
|
||||
---
|
||||
-- @field #FIFO
|
||||
FIFO = {
|
||||
ClassName = "FIFO",
|
||||
lid = "",
|
||||
version = "0.0.5",
|
||||
counter = 0,
|
||||
pointer = 0,
|
||||
stackbypointer = {},
|
||||
stackbyid = {}
|
||||
}
|
||||
|
||||
--- Instantiate a new FIFO Stack.
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:New()
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New()) --#FIFO
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
self.uniquecounter = 0
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("%s (%s) | ", "FiFo", self.version)
|
||||
self:T(self.lid .."Created.")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Empty FIFO Stack.
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:Clear()
|
||||
self:T(self.lid.."Clear")
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.stackbypointer = nil
|
||||
self.stackbyid = nil
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
self.uniquecounter = 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Push Object to Stack.
|
||||
-- @param #FIFO self
|
||||
-- @param #table Object
|
||||
-- @param #string UniqueID (optional) - will default to current pointer + 1. Note - if you intend to use `FIFO:GetIDStackSorted()` keep the UniqueID numerical!
|
||||
-- @return #FIFO self
|
||||
function FIFO:Push(Object,UniqueID)
|
||||
self:T(self.lid.."Push")
|
||||
self:T({Object,UniqueID})
|
||||
self.pointer = self.pointer + 1
|
||||
self.counter = self.counter + 1
|
||||
local uniID = UniqueID
|
||||
if not UniqueID then
|
||||
self.uniquecounter = self.uniquecounter + 1
|
||||
uniID = self.uniquecounter
|
||||
end
|
||||
self.stackbyid[uniID] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
self.stackbypointer[self.pointer] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Pull Object from Stack.
|
||||
-- @param #FIFO self
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function FIFO:Pull()
|
||||
self:T(self.lid.."Pull")
|
||||
if self.counter == 0 then return nil end
|
||||
--local object = self.stackbypointer[self.pointer].data
|
||||
--self.stackbypointer[self.pointer] = nil
|
||||
local object = self.stackbypointer[1].data
|
||||
self.stackbypointer[1] = nil
|
||||
self.counter = self.counter - 1
|
||||
--self.pointer = self.pointer - 1
|
||||
self:Flatten()
|
||||
return object
|
||||
end
|
||||
|
||||
--- FIFO Pull Object from Stack by Pointer
|
||||
-- @param #FIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function FIFO:PullByPointer(Pointer)
|
||||
self:T(self.lid.."PullByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #FIFO.IDEntry
|
||||
self.stackbypointer[Pointer] = nil
|
||||
if object then self.stackbyid[object.uniqueID] = nil end
|
||||
self.counter = self.counter - 1
|
||||
self:Flatten()
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- FIFO Read, not Pull, Object from Stack by Pointer
|
||||
-- @param #FIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty or pointer does not exist
|
||||
function FIFO:ReadByPointer(Pointer)
|
||||
self:T(self.lid.."ReadByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 or not Pointer or not self.stackbypointer[Pointer] then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #FIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Read, not Pull, Object from Stack by UniqueID
|
||||
-- @param #FIFO self
|
||||
-- @param #number UniqueID
|
||||
-- @return #table Object data or nil if stack is empty or ID does not exist
|
||||
function FIFO:ReadByID(UniqueID)
|
||||
self:T(self.lid.."ReadByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 or not UniqueID or not self.stackbyid[UniqueID] then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #FIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Pull Object from Stack by UniqueID
|
||||
-- @param #FIFO self
|
||||
-- @param #tableUniqueID
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function FIFO:PullByID(UniqueID)
|
||||
self:T(self.lid.."PullByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #FIFO.IDEntry
|
||||
--self.stackbyid[UniqueID] = nil
|
||||
if object then
|
||||
return self:PullByPointer(object.pointer)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Housekeeping
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:Flatten()
|
||||
self:T(self.lid.."Flatten")
|
||||
-- rebuild stacks
|
||||
local pointerstack = {}
|
||||
local idstack = {}
|
||||
local counter = 0
|
||||
for _ID,_entry in pairs(self.stackbypointer) do
|
||||
counter = counter + 1
|
||||
pointerstack[counter] = { pointer = counter, data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
for _ID,_entry in pairs(pointerstack) do
|
||||
idstack[_entry.uniqueID] = { pointer = _entry.pointer , data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
self.stackbypointer = nil
|
||||
self.stackbypointer = pointerstack
|
||||
self.stackbyid = nil
|
||||
self.stackbyid = idstack
|
||||
self.counter = counter
|
||||
self.pointer = counter
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Check Stack is empty
|
||||
-- @param #FIFO self
|
||||
-- @return #boolean empty
|
||||
function FIFO:IsEmpty()
|
||||
self:T(self.lid.."IsEmpty")
|
||||
return self.counter == 0 and true or false
|
||||
end
|
||||
|
||||
--- FIFO Get stack size
|
||||
-- @param #FIFO self
|
||||
-- @return #number size
|
||||
function FIFO:GetSize()
|
||||
self:T(self.lid.."GetSize")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- FIFO Get stack size
|
||||
-- @param #FIFO self
|
||||
-- @return #number size
|
||||
function FIFO:Count()
|
||||
self:T(self.lid.."Count")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- FIFO Check Stack is NOT empty
|
||||
-- @param #FIFO self
|
||||
-- @return #boolean notempty
|
||||
function FIFO:IsNotEmpty()
|
||||
self:T(self.lid.."IsNotEmpty")
|
||||
return not self:IsEmpty()
|
||||
end
|
||||
|
||||
--- FIFO Get the data stack by pointer
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table of #FIFO.IDEntry entries
|
||||
function FIFO:GetPointerStack()
|
||||
self:T(self.lid.."GetPointerStack")
|
||||
return self.stackbypointer
|
||||
end
|
||||
|
||||
--- FIFO Check if a certain UniqeID exists
|
||||
-- @param #FIFO self
|
||||
-- @return #boolean exists
|
||||
function FIFO:HasUniqueID(UniqueID)
|
||||
self:T(self.lid.."HasUniqueID")
|
||||
if self.stackbyid[UniqueID] ~= nil then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Get the data stack by UniqueID
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table of #FIFO.IDEntry entries
|
||||
function FIFO:GetIDStack()
|
||||
self:T(self.lid.."GetIDStack")
|
||||
return self.stackbyid
|
||||
end
|
||||
|
||||
--- FIFO Get table of UniqueIDs sorted smallest to largest
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table with index [1] to [n] of UniqueID entries
|
||||
function FIFO:GetIDStackSorted()
|
||||
self:T(self.lid.."GetIDStackSorted")
|
||||
|
||||
local stack = self:GetIDStack()
|
||||
local idstack = {}
|
||||
for _id,_entry in pairs(stack) do
|
||||
idstack[#idstack+1] = _id
|
||||
|
||||
self:T({"pre",_id})
|
||||
end
|
||||
|
||||
local function sortID(a, b)
|
||||
return a < b
|
||||
end
|
||||
|
||||
table.sort(idstack)
|
||||
|
||||
return idstack
|
||||
end
|
||||
|
||||
--- FIFO Get table of data entries
|
||||
-- @param #FIFO self
|
||||
-- @return #table Raw table indexed [1] to [n] of object entries - might be empty!
|
||||
function FIFO:GetDataTable()
|
||||
self:T(self.lid.."GetDataTable")
|
||||
local datatable = {}
|
||||
for _,_entry in pairs(self.stackbypointer) do
|
||||
datatable[#datatable+1] = _entry.data
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- FIFO Get sorted table of data entries by UniqueIDs (must be numerical UniqueIDs only!)
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table indexed [1] to [n] of sorted object entries - might be empty!
|
||||
function FIFO:GetSortedDataTable()
|
||||
self:T(self.lid.."GetSortedDataTable")
|
||||
local datatable = {}
|
||||
local idtablesorted = self:GetIDStackSorted()
|
||||
for _,_entry in pairs(idtablesorted) do
|
||||
datatable[#datatable+1] = self:ReadByID(_entry)
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- Iterate the FIFO and call an iterator function for the given FIFO data, providing the object for each element of the stack and optional parameters.
|
||||
-- @param #FIFO self
|
||||
-- @param #function IteratorFunction The function that will be called.
|
||||
-- @param #table Arg (Optional) Further Arguments of the IteratorFunction.
|
||||
-- @param #function Function (Optional) A function returning a #boolean true/false. Only if true, the IteratorFunction is called.
|
||||
-- @param #table FunctionArguments (Optional) Function arguments.
|
||||
-- @return #FIFO self
|
||||
function FIFO:ForEach( IteratorFunction, Arg, Function, FunctionArguments )
|
||||
self:T(self.lid.."ForEach")
|
||||
|
||||
local Set = self:GetPointerStack() or {}
|
||||
Arg = Arg or {}
|
||||
|
||||
local function CoRoutine()
|
||||
local Count = 0
|
||||
for ObjectID, ObjectData in pairs( Set ) do
|
||||
local Object = ObjectData.data
|
||||
self:T( {Object} )
|
||||
if Function then
|
||||
if Function( unpack( FunctionArguments or {} ), Object ) == true then
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
else
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
Count = Count + 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = CoRoutine
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = co()
|
||||
self:T( { status, res } )
|
||||
|
||||
if status == false then
|
||||
error( res )
|
||||
end
|
||||
if res == false then
|
||||
return true -- resume next time the loop
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
Schedule()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Print stacks to dcs.log
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:Flush()
|
||||
self:T(self.lid.."FiFo Flush")
|
||||
self:I("FIFO Flushing Stack by Pointer")
|
||||
for _id,_data in pairs (self.stackbypointer) do
|
||||
local data = _data -- #FIFO.IDEntry
|
||||
self:I(string.format("Pointer: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("FIFO Flushing Stack by ID")
|
||||
for _id,_data in pairs (self.stackbyid) do
|
||||
local data = _data -- #FIFO.IDEntry
|
||||
self:I(string.format("ID: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("Counter = " .. self.counter)
|
||||
self:I("Pointer = ".. self.pointer)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- End FIFO
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- LIFO
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
do
|
||||
--- **UTILS** - LiFo Stack.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Build a simple multi-purpose LiFo (Last-In, First-Out) stack for generic data.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
|
||||
--- LIFO class.
|
||||
-- @type LIFO
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string version Version of LiFo
|
||||
-- @field #number counter
|
||||
-- @field #number pointer
|
||||
-- @field #table stackbypointer
|
||||
-- @field #table stackbyid
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @type LIFO.IDEntry
|
||||
-- @field #number pointer
|
||||
-- @field #table data
|
||||
-- @field #table uniqueID
|
||||
|
||||
---
|
||||
-- @field #LIFO
|
||||
LIFO = {
|
||||
ClassName = "LIFO",
|
||||
lid = "",
|
||||
version = "0.0.5",
|
||||
counter = 0,
|
||||
pointer = 0,
|
||||
stackbypointer = {},
|
||||
stackbyid = {}
|
||||
}
|
||||
|
||||
--- Instantiate a new LIFO Stack
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:New()
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New())
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.uniquecounter = 0
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("%s (%s) | ", "LiFo", self.version)
|
||||
self:T(self.lid .."Created.")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Empty LIFO Stack
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:Clear()
|
||||
self:T(self.lid.."Clear")
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.stackbypointer = nil
|
||||
self.stackbyid = nil
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
self.uniquecounter = 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Push Object to Stack
|
||||
-- @param #LIFO self
|
||||
-- @param #table Object
|
||||
-- @param #string UniqueID (optional) - will default to current pointer + 1
|
||||
-- @return #LIFO self
|
||||
function LIFO:Push(Object,UniqueID)
|
||||
self:T(self.lid.."Push")
|
||||
self:T({Object,UniqueID})
|
||||
self.pointer = self.pointer + 1
|
||||
self.counter = self.counter + 1
|
||||
local uniID = UniqueID
|
||||
if not UniqueID then
|
||||
self.uniquecounter = self.uniquecounter + 1
|
||||
uniID = self.uniquecounter
|
||||
end
|
||||
self.stackbyid[uniID] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
self.stackbypointer[self.pointer] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Pull Object from Stack
|
||||
-- @param #LIFO self
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function LIFO:Pull()
|
||||
self:T(self.lid.."Pull")
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbypointer[self.pointer].data
|
||||
self.stackbypointer[self.pointer] = nil
|
||||
--local object = self.stackbypointer[1].data
|
||||
--self.stackbypointer[1] = nil
|
||||
self.counter = self.counter - 1
|
||||
self.pointer = self.pointer - 1
|
||||
self:Flatten()
|
||||
return object
|
||||
end
|
||||
|
||||
--- LIFO Pull Object from Stack by Pointer
|
||||
-- @param #LIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function LIFO:PullByPointer(Pointer)
|
||||
self:T(self.lid.."PullByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #FIFO.IDEntry
|
||||
self.stackbypointer[Pointer] = nil
|
||||
if object then self.stackbyid[object.uniqueID] = nil end
|
||||
self.counter = self.counter - 1
|
||||
self:Flatten()
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Read, not Pull, Object from Stack by Pointer
|
||||
-- @param #LIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty or pointer does not exist
|
||||
function LIFO:ReadByPointer(Pointer)
|
||||
self:T(self.lid.."ReadByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 or not Pointer or not self.stackbypointer[Pointer] then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #LIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Read, not Pull, Object from Stack by UniqueID
|
||||
-- @param #LIFO self
|
||||
-- @param #number UniqueID
|
||||
-- @return #table Object or nil if stack is empty or ID does not exist
|
||||
function LIFO:ReadByID(UniqueID)
|
||||
self:T(self.lid.."ReadByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 or not UniqueID or not self.stackbyid[UniqueID] then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #LIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Pull Object from Stack by UniqueID
|
||||
-- @param #LIFO self
|
||||
-- @param #tableUniqueID
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function LIFO:PullByID(UniqueID)
|
||||
self:T(self.lid.."PullByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #LIFO.IDEntry
|
||||
--self.stackbyid[UniqueID] = nil
|
||||
if object then
|
||||
return self:PullByPointer(object.pointer)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Housekeeping
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:Flatten()
|
||||
self:T(self.lid.."Flatten")
|
||||
-- rebuild stacks
|
||||
local pointerstack = {}
|
||||
local idstack = {}
|
||||
local counter = 0
|
||||
for _ID,_entry in pairs(self.stackbypointer) do
|
||||
counter = counter + 1
|
||||
pointerstack[counter] = { pointer = counter, data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
for _ID,_entry in pairs(pointerstack) do
|
||||
idstack[_entry.uniqueID] = { pointer = _entry.pointer , data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
self.stackbypointer = nil
|
||||
self.stackbypointer = pointerstack
|
||||
self.stackbyid = nil
|
||||
self.stackbyid = idstack
|
||||
self.counter = counter
|
||||
self.pointer = counter
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Check Stack is empty
|
||||
-- @param #LIFO self
|
||||
-- @return #boolean empty
|
||||
function LIFO:IsEmpty()
|
||||
self:T(self.lid.."IsEmpty")
|
||||
return self.counter == 0 and true or false
|
||||
end
|
||||
|
||||
--- LIFO Get stack size
|
||||
-- @param #LIFO self
|
||||
-- @return #number size
|
||||
function LIFO:GetSize()
|
||||
self:T(self.lid.."GetSize")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- LIFO Get stack size
|
||||
-- @param #LIFO self
|
||||
-- @return #number size
|
||||
function LIFO:Count()
|
||||
self:T(self.lid.."Count")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- LIFO Check Stack is NOT empty
|
||||
-- @param #LIFO self
|
||||
-- @return #boolean notempty
|
||||
function LIFO:IsNotEmpty()
|
||||
self:T(self.lid.."IsNotEmpty")
|
||||
return not self:IsEmpty()
|
||||
end
|
||||
|
||||
--- LIFO Get the data stack by pointer
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table of #LIFO.IDEntry entries
|
||||
function LIFO:GetPointerStack()
|
||||
self:T(self.lid.."GetPointerStack")
|
||||
return self.stackbypointer
|
||||
end
|
||||
|
||||
--- LIFO Get the data stack by UniqueID
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table of #LIFO.IDEntry entries
|
||||
function LIFO:GetIDStack()
|
||||
self:T(self.lid.."GetIDStack")
|
||||
return self.stackbyid
|
||||
end
|
||||
|
||||
--- LIFO Get table of UniqueIDs sorted smallest to largest
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table of #LIFO.IDEntry entries
|
||||
function LIFO:GetIDStackSorted()
|
||||
self:T(self.lid.."GetIDStackSorted")
|
||||
|
||||
local stack = self:GetIDStack()
|
||||
local idstack = {}
|
||||
for _id,_entry in pairs(stack) do
|
||||
idstack[#idstack+1] = _id
|
||||
|
||||
self:T({"pre",_id})
|
||||
end
|
||||
|
||||
local function sortID(a, b)
|
||||
return a < b
|
||||
end
|
||||
|
||||
table.sort(idstack)
|
||||
|
||||
return idstack
|
||||
end
|
||||
|
||||
--- LIFO Check if a certain UniqeID exists
|
||||
-- @param #LIFO self
|
||||
-- @return #boolean exists
|
||||
function LIFO:HasUniqueID(UniqueID)
|
||||
self:T(self.lid.."HasUniqueID")
|
||||
return self.stackbyid[UniqueID] and true or false
|
||||
end
|
||||
|
||||
--- LIFO Print stacks to dcs.log
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:Flush()
|
||||
self:T(self.lid.."FiFo Flush")
|
||||
self:I("LIFO Flushing Stack by Pointer")
|
||||
for _id,_data in pairs (self.stackbypointer) do
|
||||
local data = _data -- #LIFO.IDEntry
|
||||
self:I(string.format("Pointer: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("LIFO Flushing Stack by ID")
|
||||
for _id,_data in pairs (self.stackbyid) do
|
||||
local data = _data -- #LIFO.IDEntry
|
||||
self:I(string.format("ID: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("Counter = " .. self.counter)
|
||||
self:I("Pointer = ".. self.pointer)
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Get table of data entries
|
||||
-- @param #LIFO self
|
||||
-- @return #table Raw table indexed [1] to [n] of object entries - might be empty!
|
||||
function LIFO:GetDataTable()
|
||||
self:T(self.lid.."GetDataTable")
|
||||
local datatable = {}
|
||||
for _,_entry in pairs(self.stackbypointer) do
|
||||
datatable[#datatable+1] = _entry.data
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- LIFO Get sorted table of data entries by UniqueIDs (must be numerical UniqueIDs only!)
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table indexed [1] to [n] of sorted object entries - might be empty!
|
||||
function LIFO:GetSortedDataTable()
|
||||
self:T(self.lid.."GetSortedDataTable")
|
||||
local datatable = {}
|
||||
local idtablesorted = self:GetIDStackSorted()
|
||||
for _,_entry in pairs(idtablesorted) do
|
||||
datatable[#datatable+1] = self:ReadByID(_entry)
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- Iterate the LIFO and call an iterator function for the given LIFO data, providing the object for each element of the stack and optional parameters.
|
||||
-- @param #LIFO self
|
||||
-- @param #function IteratorFunction The function that will be called.
|
||||
-- @param #table Arg (Optional) Further Arguments of the IteratorFunction.
|
||||
-- @param #function Function (Optional) A function returning a #boolean true/false. Only if true, the IteratorFunction is called.
|
||||
-- @param #table FunctionArguments (Optional) Function arguments.
|
||||
-- @return #LIFO self
|
||||
function LIFO:ForEach( IteratorFunction, Arg, Function, FunctionArguments )
|
||||
self:T(self.lid.."ForEach")
|
||||
|
||||
local Set = self:GetPointerStack() or {}
|
||||
Arg = Arg or {}
|
||||
|
||||
local function CoRoutine()
|
||||
local Count = 0
|
||||
for ObjectID, ObjectData in pairs( Set ) do
|
||||
local Object = ObjectData.data
|
||||
self:T( {Object} )
|
||||
if Function then
|
||||
if Function( unpack( FunctionArguments or {} ), Object ) == true then
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
else
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
Count = Count + 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = CoRoutine
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = co()
|
||||
self:T( { status, res } )
|
||||
|
||||
if status == false then
|
||||
error( res )
|
||||
end
|
||||
if res == false then
|
||||
return true -- resume next time the loop
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
Schedule()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- End LIFO
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
end
|
||||
@@ -7,7 +7,7 @@
|
||||
-- ### Author: **TAW CougarNL**, *funkyfranky*
|
||||
--
|
||||
-- @module Utilities.PROFILER
|
||||
-- @image MOOSE.JPG
|
||||
-- @image Utils_Profiler.jpg
|
||||
|
||||
--- PROFILER class.
|
||||
-- @type PROFILER
|
||||
@@ -24,7 +24,8 @@
|
||||
-- @field #number ThreshTtot Total time threshold. Only write output if total function CPU time is more than this value.
|
||||
-- @field #string fileNamePrefix Output file name prefix, e.g. "MooseProfiler".
|
||||
-- @field #string fileNameSuffix Output file name prefix, e.g. "txt"
|
||||
--- *The emperor counsels simplicity. First principles. Of each particular thing, ask: What is it in itself, in its own constitution? What is its causal nature? *
|
||||
|
||||
--- *The emperor counsels simplicity.* *First principles. Of each particular thing, ask: What is it in itself, in its own constitution? What is its causal nature?*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -33,11 +34,24 @@
|
||||
-- # The PROFILER Concept
|
||||
--
|
||||
-- Profile your lua code. This tells you, which functions are called very often and which consume most real time.
|
||||
-- With this information you can optimize the performance of your code.
|
||||
-- With this information you can optimize the perfomance of your code.
|
||||
--
|
||||
-- # Prerequisites
|
||||
--
|
||||
-- The modules **os** and **lfs** need to be de-sanitized.
|
||||
-- The modules **os**, **io** and **lfs** need to be desanizied. Comment out the lines
|
||||
--
|
||||
-- --sanitizeModule('os')
|
||||
-- --sanitizeModule('io')
|
||||
-- --sanitizeModule('lfs')
|
||||
--
|
||||
-- in your *"DCS World OpenBeta/Scripts/MissionScripting.lua"* file.
|
||||
--
|
||||
-- But be aware that these changes can make you system vulnerable to attacks.
|
||||
--
|
||||
-- # Disclaimer
|
||||
--
|
||||
-- **Profiling itself is CPU expensive!** Don't use this when you want to fly or host a mission.
|
||||
--
|
||||
--
|
||||
-- # Start
|
||||
--
|
||||
@@ -123,12 +137,12 @@ function PROFILER.Start( Delay, Duration )
|
||||
go = false
|
||||
end
|
||||
if not io then
|
||||
env.error( "ERROR: Profiler needs io to be de-sanitized!" )
|
||||
go = false
|
||||
env.error("ERROR: Profiler needs io to be desanitized!")
|
||||
go=false
|
||||
end
|
||||
if not lfs then
|
||||
env.error( "ERROR: Profiler needs lfs to be de-sanitized!" )
|
||||
go = false
|
||||
env.error("ERROR: Profiler needs lfs to be desanitized!")
|
||||
go=false
|
||||
end
|
||||
if not go then
|
||||
return
|
||||
@@ -139,11 +153,11 @@ function PROFILER.Start( Delay, Duration )
|
||||
else
|
||||
|
||||
-- Set start time.
|
||||
PROFILER.TstartGame = timer.getTime()
|
||||
PROFILER.TstartOS = os.clock()
|
||||
PROFILER.TstartGame=timer.getTime()
|
||||
PROFILER.TstartOS=os.clock()
|
||||
|
||||
-- Add event handler.
|
||||
world.addEventHandler( PROFILER.eventHandler )
|
||||
world.addEventHandler(PROFILER.eventHandler)
|
||||
|
||||
-- Info in log.
|
||||
env.info( '############################ Profiler Started ############################' )
|
||||
@@ -152,18 +166,19 @@ function PROFILER.Start( Delay, Duration )
|
||||
else
|
||||
env.info( string.format( "- Will be stopped when mission ends" ) )
|
||||
end
|
||||
env.info( string.format( "- Calls per second threshold %.3f/sec", PROFILER.ThreshCPS ) )
|
||||
env.info( string.format( "- Total function time threshold %.3f sec", PROFILER.ThreshTtot ) )
|
||||
env.info( string.format( "- Output file \"%s\" in your DCS log file folder", PROFILER.getfilename( PROFILER.fileNameSuffix ) ) )
|
||||
env.info( string.format( "- Output file \"%s\" in CSV format", PROFILER.getfilename( "csv" ) ) )
|
||||
env.info( '###############################################################################' )
|
||||
env.info(string.format("- Calls per second threshold %.3f/sec", PROFILER.ThreshCPS))
|
||||
env.info(string.format("- Total function time threshold %.3f sec", PROFILER.ThreshTtot))
|
||||
env.info(string.format("- Output file \"%s\" in your DCS log file folder", PROFILER.getfilename(PROFILER.fileNameSuffix)))
|
||||
env.info(string.format("- Output file \"%s\" in CSV format", PROFILER.getfilename("csv")))
|
||||
env.info('###############################################################################')
|
||||
|
||||
|
||||
-- Message on screen
|
||||
local duration = Duration or 600
|
||||
trigger.action.outText( "### Profiler running ###", duration )
|
||||
local duration=Duration or 600
|
||||
trigger.action.outText("### Profiler running ###", duration)
|
||||
|
||||
-- Set hook.
|
||||
debug.sethook( PROFILER.hook, "cr" )
|
||||
debug.sethook(PROFILER.hook, "cr")
|
||||
|
||||
-- Auto stop profiler.
|
||||
if Duration then
|
||||
@@ -181,20 +196,29 @@ function PROFILER.Stop( Delay )
|
||||
if Delay and Delay > 0 then
|
||||
|
||||
BASE:ScheduleOnce( Delay, PROFILER.Stop )
|
||||
end
|
||||
end
|
||||
|
||||
function PROFILER.Stop(Delay)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
|
||||
BASE:ScheduleOnce(Delay, PROFILER.Stop)
|
||||
|
||||
else
|
||||
|
||||
-- Remove hook.
|
||||
debug.sethook()
|
||||
|
||||
|
||||
-- Run time game.
|
||||
local runTimeGame = timer.getTime() - PROFILER.TstartGame
|
||||
local runTimeGame=timer.getTime()-PROFILER.TstartGame
|
||||
|
||||
-- Run time real OS.
|
||||
local runTimeOS = os.clock() - PROFILER.TstartOS
|
||||
local runTimeOS=os.clock()-PROFILER.TstartOS
|
||||
|
||||
-- Show info.
|
||||
PROFILER.showInfo( runTimeGame, runTimeOS )
|
||||
PROFILER.showInfo(runTimeGame, runTimeOS)
|
||||
|
||||
end
|
||||
|
||||
@@ -213,34 +237,34 @@ end
|
||||
|
||||
--- Debug hook.
|
||||
-- @param #table event Event.
|
||||
function PROFILER.hook( event )
|
||||
function PROFILER.hook(event)
|
||||
|
||||
local f = debug.getinfo( 2, "f" ).func
|
||||
local f=debug.getinfo(2, "f").func
|
||||
|
||||
if event == 'call' then
|
||||
if event=='call' then
|
||||
|
||||
if PROFILER.Counters[f] == nil then
|
||||
if PROFILER.Counters[f]==nil then
|
||||
|
||||
PROFILER.Counters[f] = 1
|
||||
PROFILER.dInfo[f] = debug.getinfo( 2, "Sn" )
|
||||
PROFILER.Counters[f]=1
|
||||
PROFILER.dInfo[f]=debug.getinfo(2,"Sn")
|
||||
|
||||
if PROFILER.fTimeTotal[f] == nil then
|
||||
PROFILER.fTimeTotal[f] = 0
|
||||
if PROFILER.fTimeTotal[f]==nil then
|
||||
PROFILER.fTimeTotal[f]=0
|
||||
end
|
||||
|
||||
else
|
||||
PROFILER.Counters[f] = PROFILER.Counters[f] + 1
|
||||
end
|
||||
|
||||
if PROFILER.fTime[f] == nil then
|
||||
PROFILER.fTime[f] = os.clock()
|
||||
if PROFILER.fTime[f]==nil then
|
||||
PROFILER.fTime[f]=os.clock()
|
||||
end
|
||||
|
||||
elseif (event == 'return') then
|
||||
elseif (event=='return') then
|
||||
|
||||
if PROFILER.fTime[f] ~= nil then
|
||||
PROFILER.fTimeTotal[f] = PROFILER.fTimeTotal[f] + (os.clock() - PROFILER.fTime[f])
|
||||
PROFILER.fTime[f] = nil
|
||||
if PROFILER.fTime[f]~=nil then
|
||||
PROFILER.fTimeTotal[f]=PROFILER.fTimeTotal[f]+(os.clock()-PROFILER.fTime[f])
|
||||
PROFILER.fTime[f]=nil
|
||||
end
|
||||
|
||||
end
|
||||
@@ -259,9 +283,9 @@ end
|
||||
-- @return #number Function time in seconds.
|
||||
function PROFILER.getData( func )
|
||||
|
||||
local n = PROFILER.dInfo[func]
|
||||
local n=PROFILER.dInfo[func]
|
||||
|
||||
if n.what == "C" then
|
||||
if n.what=="C" then
|
||||
return n.name, "?", "?", PROFILER.fTimeTotal[func]
|
||||
end
|
||||
|
||||
@@ -282,20 +306,20 @@ end
|
||||
function PROFILER.showTable( data, f, runTimeGame )
|
||||
|
||||
-- Loop over data.
|
||||
for i = 1, #data do
|
||||
local t = data[i] -- #PROFILER.Data
|
||||
for i=1, #data do
|
||||
local t=data[i] --#PROFILER.Data
|
||||
|
||||
-- Calls per second.
|
||||
local cps = t.count / runTimeGame
|
||||
local cps=t.count/runTimeGame
|
||||
|
||||
local threshCPS = cps >= PROFILER.ThreshCPS
|
||||
local threshTot = t.tm >= PROFILER.ThreshTtot
|
||||
local threshCPS=cps>=PROFILER.ThreshCPS
|
||||
local threshTot=t.tm>=PROFILER.ThreshTtot
|
||||
|
||||
if threshCPS and threshTot then
|
||||
|
||||
-- Output
|
||||
local text = string.format( "%30s: %8d calls %8.1f/sec - Time Total %8.3f sec (%.3f %%) %5.3f sec/call %s line %s", t.func, t.count, cps, t.tm, t.tm / runTimeGame * 100, t.tm / t.count, tostring( t.src ), tostring( t.line ) )
|
||||
PROFILER._flog( f, text )
|
||||
local text=string.format("%30s: %8d calls %8.1f/sec - Time Total %8.3f sec (%.3f %%) %5.3f sec/call %s line %s", t.func, t.count, cps, t.tm, t.tm/runTimeGame*100, t.tm/t.count, tostring(t.src), tostring(t.line))
|
||||
PROFILER._flog(f, text)
|
||||
|
||||
end
|
||||
end
|
||||
@@ -312,19 +336,19 @@ function PROFILER.printCSV( data, runTimeGame )
|
||||
local g = io.open( file, 'w' )
|
||||
|
||||
-- Header.
|
||||
local text = "Function,Total Calls,Calls per Sec,Total Time,Total in %,Sec per Call,Source File;Line Number,"
|
||||
g:write( text .. "\r\n" )
|
||||
local text="Function,Total Calls,Calls per Sec,Total Time,Total in %,Sec per Call,Source File;Line Number,"
|
||||
g:write(text.."\r\n")
|
||||
|
||||
-- Loop over data.
|
||||
for i = 1, #data do
|
||||
local t = data[i] -- #PROFILER.Data
|
||||
for i=1, #data do
|
||||
local t=data[i] --#PROFILER.Data
|
||||
|
||||
-- Calls per second.
|
||||
local cps = t.count / runTimeGame
|
||||
|
||||
-- Output
|
||||
local txt = string.format( "%s,%d,%.1f,%.3f,%.3f,%.3f,%s,%s,", t.func, t.count, cps, t.tm, t.tm / runTimeGame * 100, t.tm / t.count, tostring( t.src ), tostring( t.line ) )
|
||||
g:write( txt .. "\r\n" )
|
||||
local txt=string.format("%s,%d,%.1f,%.3f,%.3f,%.3f,%s,%s,", t.func, t.count, cps, t.tm, t.tm/runTimeGame*100, t.tm/t.count, tostring(t.src), tostring(t.line))
|
||||
g:write(txt.."\r\n")
|
||||
|
||||
end
|
||||
|
||||
@@ -335,15 +359,15 @@ end
|
||||
--- Write info to output file.
|
||||
-- @param #string ext Extension.
|
||||
-- @return #string File name.
|
||||
function PROFILER.getfilename( ext )
|
||||
function PROFILER.getfilename(ext)
|
||||
|
||||
local dir = lfs.writedir() .. [[Logs\]]
|
||||
local dir=lfs.writedir()..[[Logs\]]
|
||||
|
||||
ext = ext or PROFILER.fileNameSuffix
|
||||
ext=ext or PROFILER.fileNameSuffix
|
||||
|
||||
local file = dir .. PROFILER.fileNamePrefix .. "." .. ext
|
||||
local file=dir..PROFILER.fileNamePrefix.."."..ext
|
||||
|
||||
if not UTILS.FileExists( file ) then
|
||||
if not UTILS.FileExists(file) then
|
||||
return file
|
||||
end
|
||||
|
||||
@@ -365,34 +389,39 @@ end
|
||||
function PROFILER.showInfo( runTimeGame, runTimeOS )
|
||||
|
||||
-- Output file.
|
||||
local file = PROFILER.getfilename( PROFILER.fileNameSuffix )
|
||||
local f = io.open( file, 'w' )
|
||||
local file=PROFILER.getfilename(PROFILER.fileNameSuffix)
|
||||
local f=io.open(file, 'w')
|
||||
|
||||
-- Gather data.
|
||||
local Ttot = 0
|
||||
local Calls = 0
|
||||
local Ttot=0
|
||||
local Calls=0
|
||||
|
||||
local t = {}
|
||||
local t={}
|
||||
|
||||
local tcopy = nil -- #PROFILER.Data
|
||||
local tserialize = nil -- #PROFILER.Data
|
||||
local tforgen = nil -- #PROFILER.Data
|
||||
local tpairs = nil -- #PROFILER.Data
|
||||
local tcopy=nil --#PROFILER.Data
|
||||
local tserialize=nil --#PROFILER.Data
|
||||
local tforgen=nil --#PROFILER.Data
|
||||
local tpairs=nil --#PROFILER.Data
|
||||
|
||||
for func, count in pairs( PROFILER.Counters ) do
|
||||
|
||||
local s, src, line, tm = PROFILER.getData( func )
|
||||
for func, count in pairs(PROFILER.Counters) do
|
||||
|
||||
if PROFILER.logUnknown == true then
|
||||
if s == nil then
|
||||
s = "<Unknown>"
|
||||
end
|
||||
local s,src,line,tm=PROFILER.getData(func)
|
||||
|
||||
if PROFILER.logUnknown==true then
|
||||
if s==nil then s="<Unknown>" end
|
||||
end
|
||||
|
||||
if s ~= nil then
|
||||
if s~=nil then
|
||||
|
||||
-- Profile data.
|
||||
local T = { func = s, src = src, line = line, count = count, tm = tm } -- #PROFILER.Data
|
||||
local T=
|
||||
{ func=s,
|
||||
src=src,
|
||||
line=line,
|
||||
count=count,
|
||||
tm=tm,
|
||||
} --#PROFILER.Data
|
||||
|
||||
-- Collect special cases. Somehow, e.g. "_copy" appears multiple times so we try to gather all data.
|
||||
if s == "_copy" then
|
||||
@@ -406,119 +435,113 @@ function PROFILER.showInfo( runTimeGame, runTimeOS )
|
||||
if tserialize == nil then
|
||||
tserialize = T
|
||||
else
|
||||
tserialize.count = tserialize.count + T.count
|
||||
tserialize.tm = tserialize.tm + T.tm
|
||||
tserialize.count=tserialize.count+T.count
|
||||
tserialize.tm=tserialize.tm+T.tm
|
||||
end
|
||||
elseif s == "(for generator)" then
|
||||
if tforgen == nil then
|
||||
tforgen = T
|
||||
elseif s=="(for generator)" then
|
||||
if tforgen==nil then
|
||||
tforgen=T
|
||||
else
|
||||
tforgen.count = tforgen.count + T.count
|
||||
tforgen.tm = tforgen.tm + T.tm
|
||||
tforgen.count=tforgen.count+T.count
|
||||
tforgen.tm=tforgen.tm+T.tm
|
||||
end
|
||||
elseif s == "pairs" then
|
||||
if tpairs == nil then
|
||||
tpairs = T
|
||||
elseif s=="pairs" then
|
||||
if tpairs==nil then
|
||||
tpairs=T
|
||||
else
|
||||
tpairs.count = tpairs.count + T.count
|
||||
tpairs.tm = tpairs.tm + T.tm
|
||||
tpairs.count=tpairs.count+T.count
|
||||
tpairs.tm=tpairs.tm+T.tm
|
||||
end
|
||||
else
|
||||
table.insert( t, T )
|
||||
end
|
||||
|
||||
-- Total function time.
|
||||
Ttot = Ttot + tm
|
||||
Ttot=Ttot+tm
|
||||
|
||||
-- Total number of calls.
|
||||
Calls = Calls + count
|
||||
Calls=Calls+count
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Add special cases.
|
||||
-- Add special cases.
|
||||
if tcopy then
|
||||
table.insert( t, tcopy )
|
||||
end
|
||||
if tserialize then
|
||||
table.insert( t, tserialize )
|
||||
table.insert(t, tserialize)
|
||||
end
|
||||
if tforgen then
|
||||
table.insert( t, tforgen )
|
||||
end
|
||||
if tpairs then
|
||||
table.insert( t, tpairs )
|
||||
table.insert(t, tpairs)
|
||||
end
|
||||
|
||||
env.info( '############################ Profiler Stopped ############################' )
|
||||
env.info( string.format( "* Runtime Game : %s = %d sec", UTILS.SecondsToClock( runTimeGame, true ), runTimeGame ) )
|
||||
env.info( string.format( "* Runtime Real : %s = %d sec", UTILS.SecondsToClock( runTimeOS, true ), runTimeOS ) )
|
||||
env.info( string.format( "* Function time : %s = %.1f sec (%.1f percent of runtime game)", UTILS.SecondsToClock( Ttot, true ), Ttot, Ttot / runTimeGame * 100 ) )
|
||||
env.info( string.format( "* Total functions : %d", #t ) )
|
||||
env.info( string.format( "* Total func calls : %d", Calls ) )
|
||||
env.info( string.format( "* Writing to file : \"%s\"", file ) )
|
||||
env.info( string.format( "* Writing to file : \"%s\"", PROFILER.getfilename( "csv" ) ) )
|
||||
env.info( "##############################################################################" )
|
||||
env.info('############################ Profiler Stopped ############################')
|
||||
env.info(string.format("* Runtime Game : %s = %d sec", UTILS.SecondsToClock(runTimeGame, true), runTimeGame))
|
||||
env.info(string.format("* Runtime Real : %s = %d sec", UTILS.SecondsToClock(runTimeOS, true), runTimeOS))
|
||||
env.info(string.format("* Function time : %s = %.1f sec (%.1f percent of runtime game)", UTILS.SecondsToClock(Ttot, true), Ttot, Ttot/runTimeGame*100))
|
||||
env.info(string.format("* Total functions : %d", #t))
|
||||
env.info(string.format("* Total func calls : %d", Calls))
|
||||
env.info(string.format("* Writing to file : \"%s\"", file))
|
||||
env.info(string.format("* Writing to file : \"%s\"", PROFILER.getfilename("csv")))
|
||||
env.info("##############################################################################")
|
||||
|
||||
-- Sort by total time.
|
||||
table.sort( t, function( a, b )
|
||||
return a.tm > b.tm
|
||||
end )
|
||||
table.sort(t, function(a,b) return a.tm>b.tm end)
|
||||
|
||||
-- Write data.
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, "************************************************************************************************************************" )
|
||||
PROFILER._flog( f, "************************************************************************************************************************" )
|
||||
PROFILER._flog( f, "************************************************************************************************************************" )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, "-------------------------" )
|
||||
PROFILER._flog( f, "---- Profiler Report ----" )
|
||||
PROFILER._flog( f, "-------------------------" )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, string.format( "* Runtime Game : %s = %.1f sec", UTILS.SecondsToClock( runTimeGame, true ), runTimeGame ) )
|
||||
PROFILER._flog( f, string.format( "* Runtime Real : %s = %.1f sec", UTILS.SecondsToClock( runTimeOS, true ), runTimeOS ) )
|
||||
PROFILER._flog( f, string.format( "* Function time : %s = %.1f sec (%.1f %% of runtime game)", UTILS.SecondsToClock( Ttot, true ), Ttot, Ttot / runTimeGame * 100 ) )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, string.format( "* Total functions = %d", #t ) )
|
||||
PROFILER._flog( f, string.format( "* Total func calls = %d", Calls ) )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, string.format( "* Calls per second threshold = %.3f/sec", PROFILER.ThreshCPS ) )
|
||||
PROFILER._flog( f, string.format( "* Total func time threshold = %.3f sec", PROFILER.ThreshTtot ) )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, "************************************************************************************************************************" )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER.showTable( t, f, runTimeGame )
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,"************************************************************************************************************************")
|
||||
PROFILER._flog(f,"************************************************************************************************************************")
|
||||
PROFILER._flog(f,"************************************************************************************************************************")
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,"-------------------------")
|
||||
PROFILER._flog(f,"---- Profiler Report ----")
|
||||
PROFILER._flog(f,"-------------------------")
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,string.format("* Runtime Game : %s = %.1f sec", UTILS.SecondsToClock(runTimeGame, true), runTimeGame))
|
||||
PROFILER._flog(f,string.format("* Runtime Real : %s = %.1f sec", UTILS.SecondsToClock(runTimeOS, true), runTimeOS))
|
||||
PROFILER._flog(f,string.format("* Function time : %s = %.1f sec (%.1f %% of runtime game)", UTILS.SecondsToClock(Ttot, true), Ttot, Ttot/runTimeGame*100))
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,string.format("* Total functions = %d", #t))
|
||||
PROFILER._flog(f,string.format("* Total func calls = %d", Calls))
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,string.format("* Calls per second threshold = %.3f/sec", PROFILER.ThreshCPS))
|
||||
PROFILER._flog(f,string.format("* Total func time threshold = %.3f sec", PROFILER.ThreshTtot))
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,"************************************************************************************************************************")
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER.showTable(t, f, runTimeGame)
|
||||
|
||||
-- Sort by number of calls.
|
||||
table.sort( t, function( a, b )
|
||||
return a.tm / a.count > b.tm / b.count
|
||||
end )
|
||||
table.sort(t, function(a,b) return a.tm/a.count>b.tm/b.count end)
|
||||
|
||||
-- Detailed data.
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, "************************************************************************************************************************" )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, "--------------------------------------" )
|
||||
PROFILER._flog( f, "---- Data Sorted by Time per Call ----" )
|
||||
PROFILER._flog( f, "--------------------------------------" )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER.showTable( t, f, runTimeGame )
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,"************************************************************************************************************************")
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,"--------------------------------------")
|
||||
PROFILER._flog(f,"---- Data Sorted by Time per Call ----")
|
||||
PROFILER._flog(f,"--------------------------------------")
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER.showTable(t, f, runTimeGame)
|
||||
|
||||
-- Sort by number of calls.
|
||||
table.sort( t, function( a, b )
|
||||
return a.count > b.count
|
||||
end )
|
||||
table.sort(t, function(a,b) return a.count>b.count end)
|
||||
|
||||
-- Detailed data.
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, "************************************************************************************************************************" )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER._flog( f, "------------------------------------" )
|
||||
PROFILER._flog( f, "---- Data Sorted by Total Calls ----" )
|
||||
PROFILER._flog( f, "------------------------------------" )
|
||||
PROFILER._flog( f, "" )
|
||||
PROFILER.showTable( t, f, runTimeGame )
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,"************************************************************************************************************************")
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER._flog(f,"------------------------------------")
|
||||
PROFILER._flog(f,"---- Data Sorted by Total Calls ----")
|
||||
PROFILER._flog(f,"------------------------------------")
|
||||
PROFILER._flog(f,"")
|
||||
PROFILER.showTable(t, f, runTimeGame)
|
||||
|
||||
-- Closing.
|
||||
PROFILER._flog( f, "" )
|
||||
|
||||
@@ -494,330 +494,343 @@ routines.ground = {}
|
||||
routines.fixedWing = {}
|
||||
routines.heli = {}
|
||||
|
||||
routines.ground.buildWP = function( point, overRideForm, overRideSpeed )
|
||||
routines.ground.buildWP = function(point, overRideForm, overRideSpeed)
|
||||
|
||||
local wp = {}
|
||||
wp.x = point.x
|
||||
local wp = {}
|
||||
wp.x = point.x
|
||||
|
||||
if point.z then
|
||||
wp.y = point.z
|
||||
else
|
||||
wp.y = point.y
|
||||
end
|
||||
local form, speed
|
||||
if point.z then
|
||||
wp.y = point.z
|
||||
else
|
||||
wp.y = point.y
|
||||
end
|
||||
local form, speed
|
||||
|
||||
if point.speed and not overRideSpeed then
|
||||
wp.speed = point.speed
|
||||
elseif type( overRideSpeed ) == 'number' then
|
||||
wp.speed = overRideSpeed
|
||||
else
|
||||
wp.speed = routines.utils.kmphToMps( 20 )
|
||||
end
|
||||
if point.speed and not overRideSpeed then
|
||||
wp.speed = point.speed
|
||||
elseif type(overRideSpeed) == 'number' then
|
||||
wp.speed = overRideSpeed
|
||||
else
|
||||
wp.speed = routines.utils.kmphToMps(20)
|
||||
end
|
||||
|
||||
if point.form and not overRideForm then
|
||||
form = point.form
|
||||
else
|
||||
form = overRideForm
|
||||
end
|
||||
if point.form and not overRideForm then
|
||||
form = point.form
|
||||
else
|
||||
form = overRideForm
|
||||
end
|
||||
|
||||
if not form then
|
||||
wp.action = 'Cone'
|
||||
else
|
||||
form = string.lower( form )
|
||||
if form == 'off_road' or form == 'off road' then
|
||||
wp.action = 'Off Road'
|
||||
elseif form == 'on_road' or form == 'on road' then
|
||||
wp.action = 'On Road'
|
||||
elseif form == 'rank' or form == 'line_abrest' or form == 'line abrest' or form == 'lineabrest' then
|
||||
wp.action = 'Rank'
|
||||
elseif form == 'cone' then
|
||||
wp.action = 'Cone'
|
||||
elseif form == 'diamond' then
|
||||
wp.action = 'Diamond'
|
||||
elseif form == 'vee' then
|
||||
wp.action = 'Vee'
|
||||
elseif form == 'echelon_left' or form == 'echelon left' or form == 'echelonl' then
|
||||
wp.action = 'EchelonL'
|
||||
elseif form == 'echelon_right' or form == 'echelon right' or form == 'echelonr' then
|
||||
wp.action = 'EchelonR'
|
||||
else
|
||||
wp.action = 'Cone' -- if nothing matched
|
||||
end
|
||||
end
|
||||
if not form then
|
||||
wp.action = 'Cone'
|
||||
else
|
||||
form = string.lower(form)
|
||||
if form == 'off_road' or form == 'off road' then
|
||||
wp.action = 'Off Road'
|
||||
elseif form == 'on_road' or form == 'on road' then
|
||||
wp.action = 'On Road'
|
||||
elseif form == 'rank' or form == 'line_abrest' or form == 'line abrest' or form == 'lineabrest'then
|
||||
wp.action = 'Rank'
|
||||
elseif form == 'cone' then
|
||||
wp.action = 'Cone'
|
||||
elseif form == 'diamond' then
|
||||
wp.action = 'Diamond'
|
||||
elseif form == 'vee' then
|
||||
wp.action = 'Vee'
|
||||
elseif form == 'echelon_left' or form == 'echelon left' or form == 'echelonl' then
|
||||
wp.action = 'EchelonL'
|
||||
elseif form == 'echelon_right' or form == 'echelon right' or form == 'echelonr' then
|
||||
wp.action = 'EchelonR'
|
||||
else
|
||||
wp.action = 'Cone' -- if nothing matched
|
||||
end
|
||||
end
|
||||
|
||||
wp.type = 'Turning Point'
|
||||
|
||||
return wp
|
||||
|
||||
wp.type = 'Turning Point'
|
||||
return wp
|
||||
end
|
||||
|
||||
routines.fixedWing.buildWP = function( point, WPtype, speed, alt, altType )
|
||||
routines.fixedWing.buildWP = function(point, WPtype, speed, alt, altType)
|
||||
|
||||
local wp = {}
|
||||
wp.x = point.x
|
||||
local wp = {}
|
||||
wp.x = point.x
|
||||
|
||||
if point.z then
|
||||
wp.y = point.z
|
||||
else
|
||||
wp.y = point.y
|
||||
end
|
||||
if point.z then
|
||||
wp.y = point.z
|
||||
else
|
||||
wp.y = point.y
|
||||
end
|
||||
|
||||
if alt and type( alt ) == 'number' then
|
||||
wp.alt = alt
|
||||
else
|
||||
wp.alt = 2000
|
||||
end
|
||||
if alt and type(alt) == 'number' then
|
||||
wp.alt = alt
|
||||
else
|
||||
wp.alt = 2000
|
||||
end
|
||||
|
||||
if altType then
|
||||
altType = string.lower( altType )
|
||||
if altType == 'radio' or 'agl' then
|
||||
wp.alt_type = 'RADIO'
|
||||
elseif altType == 'baro' or 'asl' then
|
||||
wp.alt_type = 'BARO'
|
||||
end
|
||||
else
|
||||
wp.alt_type = 'RADIO'
|
||||
end
|
||||
if altType then
|
||||
altType = string.lower(altType)
|
||||
if altType == 'radio' or 'agl' then
|
||||
wp.alt_type = 'RADIO'
|
||||
elseif altType == 'baro' or 'asl' then
|
||||
wp.alt_type = 'BARO'
|
||||
end
|
||||
else
|
||||
wp.alt_type = 'RADIO'
|
||||
end
|
||||
|
||||
if point.speed then
|
||||
speed = point.speed
|
||||
end
|
||||
if point.speed then
|
||||
speed = point.speed
|
||||
end
|
||||
|
||||
if point.type then
|
||||
WPtype = point.type
|
||||
end
|
||||
if point.type then
|
||||
WPtype = point.type
|
||||
end
|
||||
|
||||
if not speed then
|
||||
wp.speed = routines.utils.kmphToMps( 500 )
|
||||
else
|
||||
wp.speed = speed
|
||||
end
|
||||
if not speed then
|
||||
wp.speed = routines.utils.kmphToMps(500)
|
||||
else
|
||||
wp.speed = speed
|
||||
end
|
||||
|
||||
if not WPtype then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
WPtype = string.lower( WPtype )
|
||||
if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then
|
||||
wp.action = 'Fly Over Point'
|
||||
elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
wp.action = 'Turning Point'
|
||||
end
|
||||
end
|
||||
if not WPtype then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
WPtype = string.lower(WPtype)
|
||||
if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then
|
||||
wp.action = 'Fly Over Point'
|
||||
elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
wp.action = 'Turning Point'
|
||||
end
|
||||
end
|
||||
|
||||
wp.type = 'Turning Point'
|
||||
return wp
|
||||
wp.type = 'Turning Point'
|
||||
return wp
|
||||
end
|
||||
|
||||
routines.heli.buildWP = function( point, WPtype, speed, alt, altType )
|
||||
routines.heli.buildWP = function(point, WPtype, speed, alt, altType)
|
||||
|
||||
local wp = {}
|
||||
wp.x = point.x
|
||||
local wp = {}
|
||||
wp.x = point.x
|
||||
|
||||
if point.z then
|
||||
wp.y = point.z
|
||||
else
|
||||
wp.y = point.y
|
||||
end
|
||||
if point.z then
|
||||
wp.y = point.z
|
||||
else
|
||||
wp.y = point.y
|
||||
end
|
||||
|
||||
if alt and type( alt ) == 'number' then
|
||||
wp.alt = alt
|
||||
else
|
||||
wp.alt = 500
|
||||
end
|
||||
if alt and type(alt) == 'number' then
|
||||
wp.alt = alt
|
||||
else
|
||||
wp.alt = 500
|
||||
end
|
||||
|
||||
if altType then
|
||||
altType = string.lower( altType )
|
||||
if altType == 'radio' or 'agl' then
|
||||
wp.alt_type = 'RADIO'
|
||||
elseif altType == 'baro' or 'asl' then
|
||||
wp.alt_type = 'BARO'
|
||||
end
|
||||
else
|
||||
wp.alt_type = 'RADIO'
|
||||
end
|
||||
if altType then
|
||||
altType = string.lower(altType)
|
||||
if altType == 'radio' or 'agl' then
|
||||
wp.alt_type = 'RADIO'
|
||||
elseif altType == 'baro' or 'asl' then
|
||||
wp.alt_type = 'BARO'
|
||||
end
|
||||
else
|
||||
wp.alt_type = 'RADIO'
|
||||
end
|
||||
|
||||
if point.speed then
|
||||
speed = point.speed
|
||||
end
|
||||
if point.speed then
|
||||
speed = point.speed
|
||||
end
|
||||
|
||||
if point.type then
|
||||
WPtype = point.type
|
||||
end
|
||||
if point.type then
|
||||
WPtype = point.type
|
||||
end
|
||||
|
||||
if not speed then
|
||||
wp.speed = routines.utils.kmphToMps( 200 )
|
||||
else
|
||||
wp.speed = speed
|
||||
end
|
||||
if not speed then
|
||||
wp.speed = routines.utils.kmphToMps(200)
|
||||
else
|
||||
wp.speed = speed
|
||||
end
|
||||
|
||||
if not WPtype then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
WPtype = string.lower( WPtype )
|
||||
if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then
|
||||
wp.action = 'Fly Over Point'
|
||||
elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
wp.action = 'Turning Point'
|
||||
end
|
||||
end
|
||||
if not WPtype then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
WPtype = string.lower(WPtype)
|
||||
if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then
|
||||
wp.action = 'Fly Over Point'
|
||||
elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then
|
||||
wp.action = 'Turning Point'
|
||||
else
|
||||
wp.action = 'Turning Point'
|
||||
end
|
||||
end
|
||||
|
||||
wp.type = 'Turning Point'
|
||||
return wp
|
||||
wp.type = 'Turning Point'
|
||||
return wp
|
||||
end
|
||||
|
||||
routines.groupToRandomPoint = function( vars )
|
||||
local group = vars.group -- Required
|
||||
local point = vars.point -- required
|
||||
local radius = vars.radius or 0
|
||||
local innerRadius = vars.innerRadius
|
||||
local form = vars.form or 'Cone'
|
||||
local heading = vars.heading or math.random() * 2 * math.pi
|
||||
local headingDegrees = vars.headingDegrees
|
||||
local speed = vars.speed or routines.utils.kmphToMps( 20 )
|
||||
routines.groupToRandomPoint = function(vars)
|
||||
local group = vars.group --Required
|
||||
local point = vars.point --required
|
||||
local radius = vars.radius or 0
|
||||
local innerRadius = vars.innerRadius
|
||||
local form = vars.form or 'Cone'
|
||||
local heading = vars.heading or math.random()*2*math.pi
|
||||
local headingDegrees = vars.headingDegrees
|
||||
local speed = vars.speed or routines.utils.kmphToMps(20)
|
||||
|
||||
local useRoads
|
||||
if not vars.disableRoads then
|
||||
useRoads = true
|
||||
else
|
||||
useRoads = false
|
||||
end
|
||||
|
||||
local path = {}
|
||||
local useRoads
|
||||
if not vars.disableRoads then
|
||||
useRoads = true
|
||||
else
|
||||
useRoads = false
|
||||
end
|
||||
|
||||
if headingDegrees then
|
||||
heading = headingDegrees * math.pi / 180
|
||||
end
|
||||
local path = {}
|
||||
|
||||
if heading >= 2 * math.pi then
|
||||
heading = heading - 2 * math.pi
|
||||
end
|
||||
if headingDegrees then
|
||||
heading = headingDegrees*math.pi/180
|
||||
end
|
||||
|
||||
local rndCoord = routines.getRandPointInCircle( point, radius, innerRadius )
|
||||
if heading >= 2*math.pi then
|
||||
heading = heading - 2*math.pi
|
||||
end
|
||||
|
||||
local offset = {}
|
||||
local posStart = routines.getLeadPos( group )
|
||||
local rndCoord = routines.getRandPointInCircle(point, radius, innerRadius)
|
||||
|
||||
offset.x = routines.utils.round( math.sin( heading - (math.pi / 2) ) * 50 + rndCoord.x, 3 )
|
||||
offset.z = routines.utils.round( math.cos( heading + (math.pi / 2) ) * 50 + rndCoord.y, 3 )
|
||||
path[#path + 1] = routines.ground.buildWP( posStart, form, speed )
|
||||
local offset = {}
|
||||
local posStart = routines.getLeadPos(group)
|
||||
|
||||
if useRoads == true and ((point.x - posStart.x) ^ 2 + (point.z - posStart.z) ^ 2) ^ 0.5 > radius * 1.3 then
|
||||
path[#path + 1] = routines.ground.buildWP( { ['x'] = posStart.x + 11, ['z'] = posStart.z + 11 }, 'off_road', speed )
|
||||
path[#path + 1] = routines.ground.buildWP( posStart, 'on_road', speed )
|
||||
path[#path + 1] = routines.ground.buildWP( offset, 'on_road', speed )
|
||||
else
|
||||
path[#path + 1] = routines.ground.buildWP( { ['x'] = posStart.x + 25, ['z'] = posStart.z + 25 }, form, speed )
|
||||
end
|
||||
offset.x = routines.utils.round(math.sin(heading - (math.pi/2)) * 50 + rndCoord.x, 3)
|
||||
offset.z = routines.utils.round(math.cos(heading + (math.pi/2)) * 50 + rndCoord.y, 3)
|
||||
path[#path + 1] = routines.ground.buildWP(posStart, form, speed)
|
||||
|
||||
path[#path + 1] = routines.ground.buildWP( offset, form, speed )
|
||||
path[#path + 1] = routines.ground.buildWP( rndCoord, form, speed )
|
||||
|
||||
routines.goRoute( group, path )
|
||||
if useRoads == true and ((point.x - posStart.x)^2 + (point.z - posStart.z)^2)^0.5 > radius * 1.3 then
|
||||
path[#path + 1] = routines.ground.buildWP({['x'] = posStart.x + 11, ['z'] = posStart.z + 11}, 'off_road', speed)
|
||||
path[#path + 1] = routines.ground.buildWP(posStart, 'on_road', speed)
|
||||
path[#path + 1] = routines.ground.buildWP(offset, 'on_road', speed)
|
||||
else
|
||||
path[#path + 1] = routines.ground.buildWP({['x'] = posStart.x + 25, ['z'] = posStart.z + 25}, form, speed)
|
||||
end
|
||||
|
||||
path[#path + 1] = routines.ground.buildWP(offset, form, speed)
|
||||
path[#path + 1] = routines.ground.buildWP(rndCoord, form, speed)
|
||||
|
||||
routines.goRoute(group, path)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
routines.groupRandomDistSelf = function( gpData, dist, form, heading, speed )
|
||||
local pos = routines.getLeadPos( gpData )
|
||||
local fakeZone = {}
|
||||
fakeZone.radius = dist or math.random( 300, 1000 )
|
||||
fakeZone.point = { x = pos.x, y, pos.y, z = pos.z }
|
||||
routines.groupToRandomZone( gpData, fakeZone, form, heading, speed )
|
||||
routines.groupRandomDistSelf = function(gpData, dist, form, heading, speed)
|
||||
local pos = routines.getLeadPos(gpData)
|
||||
local fakeZone = {}
|
||||
fakeZone.radius = dist or math.random(300, 1000)
|
||||
fakeZone.point = {x = pos.x, y = pos.y, z = pos.z}
|
||||
routines.groupToRandomZone(gpData, fakeZone, form, heading, speed)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
routines.groupToRandomZone = function( gpData, zone, form, heading, speed )
|
||||
if type( gpData ) == 'string' then
|
||||
gpData = Group.getByName( gpData )
|
||||
end
|
||||
routines.groupToRandomZone = function(gpData, zone, form, heading, speed)
|
||||
if type(gpData) == 'string' then
|
||||
gpData = Group.getByName(gpData)
|
||||
end
|
||||
|
||||
if type( zone ) == 'string' then
|
||||
zone = trigger.misc.getZone( zone )
|
||||
elseif type( zone ) == 'table' and not zone.radius then
|
||||
zone = trigger.misc.getZone( zone[math.random( 1, #zone )] )
|
||||
end
|
||||
if type(zone) == 'string' then
|
||||
zone = trigger.misc.getZone(zone)
|
||||
elseif type(zone) == 'table' and not zone.radius then
|
||||
zone = trigger.misc.getZone(zone[math.random(1, #zone)])
|
||||
end
|
||||
|
||||
if speed then
|
||||
speed = routines.utils.kmphToMps( speed )
|
||||
end
|
||||
if speed then
|
||||
speed = routines.utils.kmphToMps(speed)
|
||||
end
|
||||
|
||||
local vars = {}
|
||||
vars.group = gpData
|
||||
vars.radius = zone.radius
|
||||
vars.form = form
|
||||
vars.headingDegrees = heading
|
||||
vars.speed = speed
|
||||
vars.point = routines.utils.zoneToVec3( zone )
|
||||
local vars = {}
|
||||
vars.group = gpData
|
||||
vars.radius = zone.radius
|
||||
vars.form = form
|
||||
vars.headingDegrees = heading
|
||||
vars.speed = speed
|
||||
vars.point = routines.utils.zoneToVec3(zone)
|
||||
|
||||
routines.groupToRandomPoint( vars )
|
||||
routines.groupToRandomPoint(vars)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
routines.isTerrainValid = function( coord, terrainTypes ) -- vec2/3 and enum or table of acceptable terrain types
|
||||
if coord.z then
|
||||
coord.y = coord.z
|
||||
end
|
||||
local typeConverted = {}
|
||||
routines.isTerrainValid = function(coord, terrainTypes) -- vec2/3 and enum or table of acceptable terrain types
|
||||
if coord.z then
|
||||
coord.y = coord.z
|
||||
end
|
||||
local typeConverted = {}
|
||||
|
||||
if type( terrainTypes ) == 'string' then -- if its a string it does this check
|
||||
for constId, constData in pairs( land.SurfaceType ) do
|
||||
if string.lower( constId ) == string.lower( terrainTypes ) or string.lower( constData ) == string.lower( terrainTypes ) then
|
||||
table.insert( typeConverted, constId )
|
||||
end
|
||||
end
|
||||
elseif type( terrainTypes ) == 'table' then -- if its a table it does this check
|
||||
for typeId, typeData in pairs( terrainTypes ) do
|
||||
for constId, constData in pairs( land.SurfaceType ) do
|
||||
if string.lower( constId ) == string.lower( typeData ) or string.lower( constData ) == string.lower( typeId ) then
|
||||
table.insert( typeConverted, constId )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for validIndex, validData in pairs( typeConverted ) do
|
||||
if land.getSurfaceType( coord ) == land.SurfaceType[validData] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
if type(terrainTypes) == 'string' then -- if its a string it does this check
|
||||
for constId, constData in pairs(land.SurfaceType) do
|
||||
if string.lower(constId) == string.lower(terrainTypes) or string.lower(constData) == string.lower(terrainTypes) then
|
||||
table.insert(typeConverted, constId)
|
||||
end
|
||||
end
|
||||
elseif type(terrainTypes) == 'table' then -- if its a table it does this check
|
||||
for typeId, typeData in pairs(terrainTypes) do
|
||||
for constId, constData in pairs(land.SurfaceType) do
|
||||
if string.lower(constId) == string.lower(typeData) or string.lower(constData) == string.lower(typeId) then
|
||||
table.insert(typeConverted, constId)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for validIndex, validData in pairs(typeConverted) do
|
||||
if land.getSurfaceType(coord) == land.SurfaceType[validData] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
routines.groupToPoint = function( gpData, point, form, heading, speed, useRoads )
|
||||
if type( point ) == 'string' then
|
||||
point = trigger.misc.getZone( point )
|
||||
end
|
||||
if speed then
|
||||
speed = routines.utils.kmphToMps( speed )
|
||||
end
|
||||
routines.groupToPoint = function(gpData, point, form, heading, speed, useRoads)
|
||||
if type(point) == 'string' then
|
||||
point = trigger.misc.getZone(point)
|
||||
end
|
||||
if speed then
|
||||
speed = routines.utils.kmphToMps(speed)
|
||||
end
|
||||
|
||||
local vars = {}
|
||||
vars.group = gpData
|
||||
vars.form = form
|
||||
vars.headingDegrees = heading
|
||||
vars.speed = speed
|
||||
vars.disableRoads = useRoads
|
||||
vars.point = routines.utils.zoneToVec3( point )
|
||||
routines.groupToRandomPoint( vars )
|
||||
local vars = {}
|
||||
vars.group = gpData
|
||||
vars.form = form
|
||||
vars.headingDegrees = heading
|
||||
vars.speed = speed
|
||||
vars.disableRoads = useRoads
|
||||
vars.point = routines.utils.zoneToVec3(point)
|
||||
routines.groupToRandomPoint(vars)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
routines.getLeadPos = function( group )
|
||||
if type( group ) == 'string' then -- group name
|
||||
group = Group.getByName( group )
|
||||
end
|
||||
|
||||
local units = group:getUnits()
|
||||
routines.getLeadPos = function(group)
|
||||
if type(group) == 'string' then -- group name
|
||||
group = Group.getByName(group)
|
||||
end
|
||||
|
||||
local leader = units[1]
|
||||
if not leader then -- SHOULD be good, but if there is a bug, this code future-proofs it then.
|
||||
local lowestInd = math.huge
|
||||
for ind, unit in pairs( units ) do
|
||||
if ind < lowestInd then
|
||||
lowestInd = ind
|
||||
leader = unit
|
||||
end
|
||||
end
|
||||
end
|
||||
if leader and Unit.isExist( leader ) then -- maybe a little too paranoid now...
|
||||
return leader:getPosition().p
|
||||
end
|
||||
local units = group:getUnits()
|
||||
|
||||
local leader = units[1]
|
||||
if not leader then -- SHOULD be good, but if there is a bug, this code future-proofs it then.
|
||||
local lowestInd = math.huge
|
||||
for ind, unit in pairs(units) do
|
||||
if ind < lowestInd then
|
||||
lowestInd = ind
|
||||
leader = unit
|
||||
end
|
||||
end
|
||||
end
|
||||
if leader and Unit.isExist(leader) then -- maybe a little too paranoid now...
|
||||
return leader:getPosition().p
|
||||
end
|
||||
end
|
||||
|
||||
--[[ vars for routines.getMGRSString:
|
||||
|
||||
@@ -126,8 +126,11 @@ end
|
||||
-- So length of msg / 8.3 = number of seconds needed to read it. rounded down to 8 chars per sec map function:
|
||||
--
|
||||
-- * (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min
|
||||
--
|
||||
function STTS.getSpeechTime( length, speed, isGoogle )
|
||||
--
|
||||
-- @param #number length can also be passed as #string
|
||||
-- @param #number speed Defaults to 1.0
|
||||
-- @param #boolean isGoogle We're using Google TTS
|
||||
function STTS.getSpeechTime(length,speed,isGoogle)
|
||||
|
||||
local maxRateRatio = 3
|
||||
|
||||
@@ -153,7 +156,7 @@ function STTS.getSpeechTime( length, speed, isGoogle )
|
||||
length = string.len( length )
|
||||
end
|
||||
|
||||
return math.ceil( length / cps )
|
||||
return length/cps --math.ceil(length/cps)
|
||||
end
|
||||
|
||||
--- Text to speech function.
|
||||
|
||||
152
Moose Development/Moose/Utilities/Socket.lua
Normal file
152
Moose Development/Moose/Utilities/Socket.lua
Normal file
@@ -0,0 +1,152 @@
|
||||
--- **Utilities** - Socket.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Creates UDP Sockets
|
||||
-- * Send messages to Discord
|
||||
-- * Compatible with [FunkMan](https://github.com/funkyfranky/FunkMan)
|
||||
-- * Compatible with [DCSServerBot](https://github.com/Special-K-s-Flightsim-Bots/DCSServerBot)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Utilities.Socket
|
||||
-- @image Utilities_Socket.png
|
||||
|
||||
|
||||
--- SOCKET class.
|
||||
-- @type SOCKET
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #table socket The socket.
|
||||
-- @field #number port The port.
|
||||
-- @field #string host The host.
|
||||
-- @field #table json JSON.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- **At times I feel like a socket that remembers its tooth.** -- Saul Bellow
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The SOCKET Concept
|
||||
--
|
||||
-- Create a UDP socket server. It enables you to send messages to discord servers via discord bots.
|
||||
--
|
||||
-- **Note** that you have to **de-sanitize** `require` and `package` in your `MissionScripting.lua` file, which is in your `DCS/Scripts` folder.
|
||||
--
|
||||
--
|
||||
-- @field #SOCKET
|
||||
SOCKET = {
|
||||
ClassName = "SOCKET",
|
||||
verbose = 0,
|
||||
lid = nil,
|
||||
}
|
||||
|
||||
--- Data type. This is the keyword the socket listener uses.
|
||||
-- @field #string TEXT Plain text.
|
||||
-- @field #string BOMBRESULT Range bombing.
|
||||
-- @field #string STRAFERESULT Range strafeing result.
|
||||
-- @field #string LSOGRADE Airboss LSO grade.
|
||||
SOCKET.DataType={
|
||||
TEXT="moose_text",
|
||||
BOMBRESULT="moose_bomb_result",
|
||||
STRAFERESULT="moose_strafe_result",
|
||||
LSOGRADE="moose_lso_grade",
|
||||
}
|
||||
|
||||
|
||||
--- SOCKET class version.
|
||||
-- @field #string version
|
||||
SOCKET.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot!
|
||||
-- TODO: Messages as spoiler.
|
||||
-- TODO: Send images?
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new SOCKET object.
|
||||
-- @param #SOCKET self
|
||||
-- @param #number Port UDP port. Default `10042`.
|
||||
-- @param #string Host Host. Default `"127.0.0.1"`.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:New(Port, Host)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) --#SOCKET
|
||||
|
||||
package.path = package.path..";.\\LuaSocket\\?.lua;"
|
||||
package.cpath = package.cpath..";.\\LuaSocket\\?.dll;"
|
||||
|
||||
self.socket = require("socket")
|
||||
|
||||
self.port=Port or 10042
|
||||
self.host=Host or "127.0.0.1"
|
||||
|
||||
self.json=loadfile("Scripts\\JSON.lua")()
|
||||
|
||||
self.UDPSendSocket=self.socket.udp()
|
||||
self.UDPSendSocket:settimeout(0)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set port.
|
||||
-- @param #SOCKET self
|
||||
-- @param #number Port Port. Default 10042.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SetPort(Port)
|
||||
self.port=Port or 10042
|
||||
end
|
||||
|
||||
--- Set host.
|
||||
-- @param #SOCKET self
|
||||
-- @param #string Host Host. Default `"127.0.0.1"`.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SetHost(Host)
|
||||
self.host=Host or "127.0.0.1"
|
||||
end
|
||||
|
||||
|
||||
--- Send a table.
|
||||
-- @param #SOCKET self
|
||||
-- @param #table Table Table to send.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SendTable(Table)
|
||||
|
||||
local json= self.json:encode(Table)
|
||||
|
||||
-- Debug info.
|
||||
self:T("Json table:")
|
||||
self:T(json)
|
||||
|
||||
-- Send data.
|
||||
self.socket.try(self.UDPSendSocket:sendto(json, self.host, self.port))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Send a text message.
|
||||
-- @param #SOCKET self
|
||||
-- @param #string Text Test message.
|
||||
-- @return #SOCKET self
|
||||
function SOCKET:SendText(Text)
|
||||
|
||||
local message={}
|
||||
|
||||
message.command = SOCKET.DataType.TEXT
|
||||
message.text = Text
|
||||
|
||||
self:SendTable(message)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -25,9 +25,11 @@
|
||||
-- @field #boolean isShip Airbase is a ship.
|
||||
-- @field #table parking Parking spot data.
|
||||
-- @field #table parkingByID Parking spot data table with ID as key.
|
||||
-- @field #number activerwyno Active runway number (forced).
|
||||
-- @field #table parkingWhitelist List of parking spot terminal IDs considered for spawning.
|
||||
-- @field #table parkingBlacklist List of parking spot terminal IDs **not** considered for spawning.
|
||||
-- @field #table runways Runways of airdromes.
|
||||
-- @field #AIRBASE.Runway runwayLanding Runway used for landing.
|
||||
-- @field #AIRBASE.Runway runwayTakeoff Runway used for takeoff.
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- Wrapper class to handle the DCS Airbase objects:
|
||||
@@ -52,7 +54,7 @@
|
||||
-- * @{#AIRBASE.Find}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase object.
|
||||
-- * @{#AIRBASE.FindByName}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase name.
|
||||
--
|
||||
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
|
||||
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
|
||||
--
|
||||
-- ## DCS Airbase APIs
|
||||
--
|
||||
@@ -63,14 +65,14 @@
|
||||
--
|
||||
-- @field #AIRBASE AIRBASE
|
||||
AIRBASE = {
|
||||
ClassName="AIRBASE",
|
||||
ClassName = "AIRBASE",
|
||||
CategoryName = {
|
||||
[Airbase.Category.AIRDROME] = "Airdrome",
|
||||
[Airbase.Category.HELIPAD] = "Helipad",
|
||||
[Airbase.Category.SHIP] = "Ship",
|
||||
},
|
||||
activerwyno=nil,
|
||||
}
|
||||
[Airbase.Category.AIRDROME] = "Airdrome",
|
||||
[Airbase.Category.HELIPAD] = "Helipad",
|
||||
[Airbase.Category.SHIP] = "Ship",
|
||||
},
|
||||
activerwyno = nil,
|
||||
}
|
||||
|
||||
--- Enumeration to identify the airbases in the Caucasus region.
|
||||
--
|
||||
@@ -121,7 +123,7 @@ AIRBASE.Caucasus = {
|
||||
["Nalchik"] = "Nalchik",
|
||||
["Mozdok"] = "Mozdok",
|
||||
["Beslan"] = "Beslan",
|
||||
}
|
||||
}
|
||||
|
||||
--- Airbases of the Nevada map:
|
||||
--
|
||||
@@ -162,7 +164,7 @@ AIRBASE.Nevada = {
|
||||
["Pahute_Mesa_Airstrip"] = "Pahute Mesa",
|
||||
["Tonopah_Airport"] = "Tonopah",
|
||||
["Tonopah_Test_Range_Airfield"] = "Tonopah Test Range",
|
||||
}
|
||||
}
|
||||
|
||||
--- Airbases of the Normandy map:
|
||||
--
|
||||
@@ -316,7 +318,10 @@ AIRBASE.PersianGulf = {
|
||||
-- * AIRBASE.TheChannel.Lympne
|
||||
-- * AIRBASE.TheChannel.Detling
|
||||
-- * AIRBASE.TheChannel.High_Halden
|
||||
--
|
||||
-- * AIRBASE.TheChannel.Biggin_Hill
|
||||
-- * AIRBASE.TheChannel.Eastchurch
|
||||
-- * AIRBASE.TheChannel.Headcorn
|
||||
--
|
||||
-- @field TheChannel
|
||||
AIRBASE.TheChannel = {
|
||||
["Abbeville_Drucat"] = "Abbeville Drucat",
|
||||
@@ -328,6 +333,9 @@ AIRBASE.TheChannel = {
|
||||
["Lympne"] = "Lympne",
|
||||
["Detling"] = "Detling",
|
||||
["High_Halden"] = "High Halden",
|
||||
["Biggin_Hill"] = "Biggin Hill",
|
||||
["Eastchurch"] = "Eastchurch",
|
||||
["Headcorn"] = "Headcorn",
|
||||
}
|
||||
|
||||
--- Airbases of the Syria map:
|
||||
@@ -346,7 +354,6 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Wujah_Al_Hajar
|
||||
-- * AIRBASE.Syria.Al_Dumayr
|
||||
-- * AIRBASE.Syria.Gazipasa
|
||||
-- * AIRBASE.Syria.Ru_Convoy_4
|
||||
-- * AIRBASE.Syria.Hatay
|
||||
-- * AIRBASE.Syria.Nicosia
|
||||
-- * AIRBASE.Syria.Pinarbashi
|
||||
@@ -364,7 +371,6 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Akrotiri
|
||||
-- * AIRBASE.Syria.Naqoura
|
||||
-- * AIRBASE.Syria.Gaziantep
|
||||
-- * AIRBASE.Syria.CVN_71
|
||||
-- * AIRBASE.Syria.Sayqal
|
||||
-- * AIRBASE.Syria.Tiyas
|
||||
-- * AIRBASE.Syria.Shayrat
|
||||
@@ -385,6 +391,17 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Beirut_Rafic_Hariri
|
||||
-- * AIRBASE.Syria.An_Nasiriyah
|
||||
-- * AIRBASE.Syria.Abu_al_Duhur
|
||||
-- * AIRBASE.Syria.At_Tanf
|
||||
-- * AIRBASE.Syria.H3
|
||||
-- * AIRBASE.Syria.H3_Northwest
|
||||
-- * AIRBASE.Syria.H3_Southwest
|
||||
-- * AIRBASE.Syria.Kharab_Ishk
|
||||
-- * AIRBASE.Syria.Raj_al_Issa_East
|
||||
-- * AIRBASE.Syria.Raj_al_Issa_West
|
||||
-- * AIRBASE.Syria.Ruwayshid
|
||||
-- * AIRBASE.Syria.Sanliurfa
|
||||
-- * AIRBASE.Syria.Tal_Siman
|
||||
-- * AIRBASE.Syria.Deir_ez_Zor
|
||||
--
|
||||
--@field Syria
|
||||
AIRBASE.Syria={
|
||||
@@ -402,7 +419,7 @@ AIRBASE.Syria={
|
||||
["Wujah_Al_Hajar"]="Wujah Al Hajar",
|
||||
["Al_Dumayr"]="Al-Dumayr",
|
||||
["Gazipasa"]="Gazipasa",
|
||||
["Ru_Convoy_4"]="Ru Convoy-4",
|
||||
--["Ru_Convoy_4"]="Ru Convoy-4",
|
||||
["Hatay"]="Hatay",
|
||||
["Nicosia"]="Nicosia",
|
||||
["Pinarbashi"]="Pinarbashi",
|
||||
@@ -440,10 +457,19 @@ AIRBASE.Syria={
|
||||
["Beirut_Rafic_Hariri"]="Beirut-Rafic Hariri",
|
||||
["An_Nasiriyah"]="An Nasiriyah",
|
||||
["Abu_al_Duhur"]="Abu al-Duhur",
|
||||
["At_Tanf"]="At Tanf",
|
||||
["H3"]="H3",
|
||||
["H3_Northwest"]="H3 Northwest",
|
||||
["H3_Southwest"]="H3 Southwest",
|
||||
["Kharab_Ishk"]="Kharab Ishk",
|
||||
["Raj_al_Issa_East"]="Raj al Issa East",
|
||||
["Raj_al_Issa_West"]="Raj al Issa West",
|
||||
["Ruwayshid"]="Ruwayshid",
|
||||
["Sanliurfa"]="Sanliurfa",
|
||||
["Tal_Siman"]="Tal Siman",
|
||||
["Deir_ez_Zor"] = "Deir ez-Zor",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- Airbases of the Mariana Islands map:
|
||||
--
|
||||
-- * AIRBASE.MarianaIslands.Rota_Intl
|
||||
@@ -453,16 +479,48 @@ AIRBASE.Syria={
|
||||
-- * AIRBASE.MarianaIslands.Tinian_Intl
|
||||
-- * AIRBASE.MarianaIslands.Olf_Orote
|
||||
--
|
||||
--@field MarianaIslands
|
||||
AIRBASE.MarianaIslands={
|
||||
["Rota_Intl"]="Rota Intl",
|
||||
["Andersen_AFB"]="Andersen AFB",
|
||||
["Antonio_B_Won_Pat_Intl"]="Antonio B. Won Pat Intl",
|
||||
["Saipan_Intl"]="Saipan Intl",
|
||||
["Tinian_Intl"]="Tinian Intl",
|
||||
["Olf_Orote"]="Olf Orote",
|
||||
-- @field MarianaIslands
|
||||
AIRBASE.MarianaIslands = {
|
||||
["Rota_Intl"] = "Rota Intl",
|
||||
["Andersen_AFB"] = "Andersen AFB",
|
||||
["Antonio_B_Won_Pat_Intl"] = "Antonio B. Won Pat Intl",
|
||||
["Saipan_Intl"] = "Saipan Intl",
|
||||
["Tinian_Intl"] = "Tinian Intl",
|
||||
["Olf_Orote"] = "Olf Orote",
|
||||
}
|
||||
|
||||
--- Airbases of the South Atlantic map:
|
||||
--
|
||||
-- * AIRBASE.SouthAtlantic.Port_Stanley
|
||||
-- * AIRBASE.SouthAtlantic.Mount_Pleasant
|
||||
-- * AIRBASE.SouthAtlantic.San_Carlos_FOB
|
||||
-- * AIRBASE.SouthAtlantic.Rio_Grande
|
||||
-- * AIRBASE.SouthAtlantic.Rio_Gallegos
|
||||
-- * AIRBASE.SouthAtlantic.Ushuaia
|
||||
-- * AIRBASE.SouthAtlantic.Ushuaia_Helo_Port
|
||||
-- * AIRBASE.SouthAtlantic.Punta_Arenas
|
||||
-- * AIRBASE.SouthAtlantic.Pampa_Guanaco
|
||||
-- * AIRBASE.SouthAtlantic.San_Julian
|
||||
-- * AIRBASE.SouthAtlantic.Puerto_Williams
|
||||
-- * AIRBASE.SouthAtlantic.Puerto_Natales
|
||||
-- * AIRBASE.SouthAtlantic.El_Calafate
|
||||
--
|
||||
--@field MarianaIslands
|
||||
AIRBASE.SouthAtlantic={
|
||||
["Port_Stanley"]="Port Stanley",
|
||||
["Mount_Pleasant"]="Mount Pleasant",
|
||||
["San_Carlos_FOB"]="San Carlos FOB",
|
||||
["Rio_Grande"]="Rio Grande",
|
||||
["Rio_Gallegos"]="Rio Gallegos",
|
||||
["Ushuaia"]="Ushuaia",
|
||||
["Ushuaia_Helo_Port"]="Ushuaia Helo Port",
|
||||
["Punta_Arenas"]="Punta Arenas",
|
||||
["Pampa_Guanaco"]="Pampa Guanaco",
|
||||
["San_Julian"]="San Julian",
|
||||
["Puerto_Williams"]="Puerto Williams",
|
||||
["Puerto_Natales"]="Puerto Natales",
|
||||
["El_Calafate"]="El Calafate",
|
||||
}
|
||||
|
||||
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
|
||||
-- @type AIRBASE.ParkingSpot
|
||||
@@ -473,6 +531,14 @@ AIRBASE.MarianaIslands={
|
||||
-- @field #boolean Free This spot is currently free, i.e. there is no alive aircraft on it at the present moment.
|
||||
-- @field #number TerminalID0 Unknown what this means. If you know, please tell us!
|
||||
-- @field #number DistToRwy Distance to runway in meters. Currently bugged and giving the same number as the TerminalID.
|
||||
-- @field #string AirbaseName Name of the airbase.
|
||||
-- @field #number MarkerID Numerical ID of marker placed at parking spot.
|
||||
-- @field Wrapper.Marker#MARKER Marker The marker on the F10 map.
|
||||
-- @field #string ClientSpot If `true`, this is a parking spot of a client aircraft.
|
||||
-- @field #string ClientName Client unit name of this spot.
|
||||
-- @field #string Status Status of spot e.g. `AIRBASE.SpotStatus.FREE`.
|
||||
-- @field #string OccupiedBy Name of the aircraft occupying the spot or "unknown". Can be *nil* if spot is not occupied.
|
||||
-- @field #string ReservedBy Name of the aircraft for which this spot is reserved. Can be *nil* if spot is not reserved.
|
||||
|
||||
--- Terminal Types of parking spots. See also https://wiki.hoggitworld.com/view/DCS_func_getParking
|
||||
--
|
||||
@@ -507,13 +573,30 @@ AIRBASE.TerminalType = {
|
||||
FighterAircraft=244,
|
||||
}
|
||||
|
||||
--- Status of a parking spot.
|
||||
-- @type AIRBASE.SpotStatus
|
||||
-- @field #string FREE Spot is free.
|
||||
-- @field #string OCCUPIED Spot is occupied.
|
||||
-- @field #string RESERVED Spot is reserved.
|
||||
AIRBASE.SpotStatus = {
|
||||
FREE="Free",
|
||||
OCCUPIED="Occupied",
|
||||
RESERVED="Reserved",
|
||||
}
|
||||
|
||||
--- Runway data.
|
||||
-- @type AIRBASE.Runway
|
||||
-- @field #number heading Heading of the runway in degrees.
|
||||
-- @field #string name Runway name.
|
||||
-- @field #string idx Runway ID: heading 070° ==> idx="07".
|
||||
-- @field #number heading True heading of the runway in degrees.
|
||||
-- @field #number magheading Magnetic heading of the runway in degrees. This is what is marked on the runway.
|
||||
-- @field #number length Length of runway in meters.
|
||||
-- @field #number width Width of runway in meters.
|
||||
-- @field Core.Zone#ZONE_POLYGON zone Runway zone.
|
||||
-- @field Core.Point#COORDINATE center Center of the runway.
|
||||
-- @field Core.Point#COORDINATE position Position of runway start.
|
||||
-- @field Core.Point#COORDINATE endpoint End point of runway.
|
||||
-- @field #boolean isLeft If `true`, this is the left of two parallel runways. If `false`, this is the right of two runways. If `nil`, no parallel runway exists.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Registration
|
||||
@@ -537,6 +620,9 @@ function AIRBASE:Register(AirbaseName)
|
||||
-- Get descriptors.
|
||||
self.descriptors=self:GetDesc()
|
||||
|
||||
-- Debug info.
|
||||
--self:I({airbase=AirbaseName, descriptors=self.descriptors})
|
||||
|
||||
-- Category.
|
||||
self.category=self.descriptors and self.descriptors.category or Airbase.Category.AIRDROME
|
||||
|
||||
@@ -553,13 +639,23 @@ function AIRBASE:Register(AirbaseName)
|
||||
self.isShip=false
|
||||
self.category=Airbase.Category.HELIPAD
|
||||
_DATABASE:AddStatic(AirbaseName)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E("ERROR: Unknown airbase category!")
|
||||
end
|
||||
|
||||
-- Init Runways.
|
||||
self:_InitRunways()
|
||||
|
||||
-- Set the active runways based on wind direction.
|
||||
if self.isAirdrome then
|
||||
self:SetActiveRunway()
|
||||
end
|
||||
|
||||
-- Init parking spots.
|
||||
self:_InitParkingSpots()
|
||||
|
||||
-- Get 2D position vector.
|
||||
local vec2=self:GetVec2()
|
||||
|
||||
-- Init coordinate.
|
||||
@@ -772,6 +868,42 @@ function AIRBASE:SetParkingSpotBlacklist(TerminalIdBlacklist)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets the ATC belonging to an airbase object to be silent and unresponsive. This is useful for disabling the award winning ATC behavior in DCS.
|
||||
-- Note that this DOES NOT remove the airbase from the list. It just makes it unresponsive and silent to any radio calls to it.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #boolean Silent If `true`, enable silent mode. If `false` or `nil`, disable silent mode.
|
||||
-- @return #AIRBASE self
|
||||
function AIRBASE:SetRadioSilentMode(Silent)
|
||||
|
||||
-- Get DCS airbase object.
|
||||
local airbase=self:GetDCSObject()
|
||||
|
||||
-- Set mode.
|
||||
if airbase then
|
||||
airbase:setRadioSilentMode(Silent)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check whether or not the airbase has been silenced.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #boolean If `true`, silent mode is enabled.
|
||||
function AIRBASE:GetRadioSilentMode()
|
||||
|
||||
-- Is silent?
|
||||
local silent=nil
|
||||
|
||||
-- Get DCS airbase object.
|
||||
local airbase=self:GetDCSObject()
|
||||
|
||||
-- Set mode.
|
||||
if airbase then
|
||||
silent=airbase:getRadioSilentMode()
|
||||
end
|
||||
|
||||
return silent
|
||||
end
|
||||
|
||||
--- Get category of airbase.
|
||||
-- @param #AIRBASE self
|
||||
@@ -953,6 +1085,21 @@ function AIRBASE:_InitParkingSpots()
|
||||
self.NparkingTerminal[terminalType]=0
|
||||
end
|
||||
|
||||
-- Get client coordinates.
|
||||
local function isClient(coord)
|
||||
local clients=_DATABASE.CLIENTS
|
||||
for clientname, _client in pairs(clients) do
|
||||
local client=_client --Wrapper.Client#CLIENT
|
||||
if client and client.SpawnCoord then
|
||||
local dist=client.SpawnCoord:Get2DDistance(coord)
|
||||
if dist<2 then
|
||||
return true, clientname
|
||||
end
|
||||
end
|
||||
end
|
||||
return false, nil
|
||||
end
|
||||
|
||||
-- Put coordinates of parking spots into table.
|
||||
for _,spot in pairs(parkingdata) do
|
||||
|
||||
@@ -966,6 +1113,8 @@ function AIRBASE:_InitParkingSpots()
|
||||
park.TerminalID0=spot.Term_Index_0
|
||||
park.TerminalType=spot.Term_Type
|
||||
park.TOAC=spot.TO_AC
|
||||
park.ClientSpot, park.ClientName=isClient(park.Coordinate)
|
||||
park.AirbaseName=self.AirbaseName
|
||||
|
||||
self.NparkingTotal=self.NparkingTotal+1
|
||||
|
||||
@@ -1024,6 +1173,7 @@ function AIRBASE:GetParkingSpotsTable(termtype)
|
||||
|
||||
spot.Free=_isfree(_spot) -- updated
|
||||
spot.TOAC=_spot.TO_AC -- updated
|
||||
spot.AirbaseName=self.AirbaseName
|
||||
|
||||
table.insert(spots, spot)
|
||||
|
||||
@@ -1060,6 +1210,7 @@ function AIRBASE:GetFreeParkingSpotsTable(termtype, allowTOAC)
|
||||
|
||||
spot.Free=true -- updated
|
||||
spot.TOAC=_spot.TO_AC -- updated
|
||||
spot.AirbaseName=self.AirbaseName
|
||||
|
||||
table.insert(freespots, spot)
|
||||
|
||||
@@ -1141,7 +1292,7 @@ end
|
||||
-- @param #table parkingdata (Optional) Parking spots data table. If not given it is automatically derived from the GetParkingSpotsTable() function.
|
||||
-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
|
||||
function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nspots, parkingdata)
|
||||
|
||||
|
||||
-- Init default
|
||||
scanradius=scanradius or 50
|
||||
if scanunits==nil then
|
||||
@@ -1197,7 +1348,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
|
||||
az = 17 -- width
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
|
||||
local _nspots=nspots or group:GetSize()
|
||||
|
||||
@@ -1304,14 +1455,14 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
|
||||
|
||||
--_spot:MarkToAll(string.format("Parking spot %d free=%s", parkingspot.TerminalID, tostring(not occupied)))
|
||||
if occupied then
|
||||
self:I(string.format("%s: Parking spot id %d occupied.", airport, _termid))
|
||||
self:T(string.format("%s: Parking spot id %d occupied.", airport, _termid))
|
||||
else
|
||||
self:I(string.format("%s: Parking spot id %d free.", airport, _termid))
|
||||
self:T(string.format("%s: Parking spot id %d free.", airport, _termid))
|
||||
if nvalid<_nspots then
|
||||
table.insert(validspots, {Coordinate=_spot, TerminalID=_termid})
|
||||
end
|
||||
nvalid=nvalid+1
|
||||
self:I(string.format("%s: Parking spot id %d free. Nfree=%d/%d.", airport, _termid, nvalid,_nspots))
|
||||
self:T(string.format("%s: Parking spot id %d free. Nfree=%d/%d.", airport, _termid, nvalid,_nspots))
|
||||
end
|
||||
|
||||
end -- loop over units
|
||||
@@ -1325,7 +1476,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
|
||||
|
||||
-- Retrun spots we found, even if there were not enough.
|
||||
return validspots
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Check black and white lists.
|
||||
@@ -1344,7 +1495,7 @@ function AIRBASE:_CheckParkingLists(TerminalID)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Check if a whitelist was defined.
|
||||
if self.parkingWhitelist and #self.parkingWhitelist>0 then
|
||||
for _,terminalID in pairs(self.parkingWhitelist or {}) do
|
||||
@@ -1411,6 +1562,231 @@ end
|
||||
-- Runway
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get runways.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #table Runway data.
|
||||
function AIRBASE:GetRunways()
|
||||
return self.runways or {}
|
||||
end
|
||||
|
||||
--- Get runway by its name.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #string Name Name of the runway, e.g. "31" or "21L".
|
||||
-- @return #AIRBASE.Runway Runway data.
|
||||
function AIRBASE:GetRunwayByName(Name)
|
||||
|
||||
if Name==nil then
|
||||
return
|
||||
end
|
||||
|
||||
if Name then
|
||||
for _,_runway in pairs(self.runways) do
|
||||
local runway=_runway --#AIRBASE.Runway
|
||||
|
||||
-- Name including L or R, e.g. "31L".
|
||||
local name=self:GetRunwayName(runway)
|
||||
|
||||
if name==Name:upper() then
|
||||
return runway
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:E("ERROR: Could not find runway with name "..tostring(Name))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Init runways.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #boolean IncludeInverse If `true` or `nil`, include inverse runways.
|
||||
-- @return #table Runway data.
|
||||
function AIRBASE:_InitRunways(IncludeInverse)
|
||||
|
||||
-- Default is true.
|
||||
if IncludeInverse==nil then
|
||||
IncludeInverse=true
|
||||
end
|
||||
|
||||
-- Runway table.
|
||||
local Runways={}
|
||||
|
||||
if self:GetAirbaseCategory()~=Airbase.Category.AIRDROME then
|
||||
self.runways={}
|
||||
return {}
|
||||
end
|
||||
|
||||
--- Function to create a runway data table.
|
||||
local function _createRunway(name, course, width, length, center)
|
||||
|
||||
-- Bearing in rad.
|
||||
local bearing=-1*course
|
||||
|
||||
-- Heading in degrees.
|
||||
local heading=math.deg(bearing)
|
||||
|
||||
-- Data table.
|
||||
local runway={} --#AIRBASE.Runway
|
||||
runway.name=string.format("%02d", tonumber(name))
|
||||
runway.magheading=tonumber(runway.name)*10
|
||||
runway.heading=heading
|
||||
runway.width=width or 0
|
||||
runway.length=length or 0
|
||||
runway.center=COORDINATE:NewFromVec3(center)
|
||||
|
||||
-- Ensure heading is [0,360]
|
||||
if runway.heading>360 then
|
||||
runway.heading=runway.heading-360
|
||||
elseif runway.heading<0 then
|
||||
runway.heading=runway.heading+360
|
||||
end
|
||||
|
||||
-- For example at Nellis, DCS reports two runways, i.e. 03 and 21, BUT the "course" of both is -0.700 rad = 40 deg!
|
||||
-- As a workaround, I check the difference between the "magnetic" heading derived from the name and the true heading.
|
||||
-- If this is too large then very likely the "inverse" heading is the one we are looking for.
|
||||
if math.abs(runway.heading-runway.magheading)>60 then
|
||||
self:T(string.format("WARNING: Runway %s: heading=%.1f magheading=%.1f", runway.name, runway.heading, runway.magheading))
|
||||
runway.heading=runway.heading-180
|
||||
end
|
||||
|
||||
-- Ensure heading is [0,360]
|
||||
if runway.heading>360 then
|
||||
runway.heading=runway.heading-360
|
||||
elseif runway.heading<0 then
|
||||
runway.heading=runway.heading+360
|
||||
end
|
||||
|
||||
-- Start and endpoint of runway.
|
||||
runway.position=runway.center:Translate(-runway.length/2, runway.heading)
|
||||
runway.endpoint=runway.center:Translate( runway.length/2, runway.heading)
|
||||
|
||||
local init=runway.center:GetVec3()
|
||||
local width = runway.width/2
|
||||
local L2=runway.length/2
|
||||
|
||||
local offset1 = {x = init.x + (math.cos(bearing + math.pi) * L2), y = init.z + (math.sin(bearing + math.pi) * L2)}
|
||||
local offset2 = {x = init.x - (math.cos(bearing + math.pi) * L2), y = init.z - (math.sin(bearing + math.pi) * L2)}
|
||||
|
||||
local points={}
|
||||
points[1] = {x = offset1.x + (math.cos(bearing + (math.pi/2)) * width), y = offset1.y + (math.sin(bearing + (math.pi/2)) * width)}
|
||||
points[2] = {x = offset1.x + (math.cos(bearing - (math.pi/2)) * width), y = offset1.y + (math.sin(bearing - (math.pi/2)) * width)}
|
||||
points[3] = {x = offset2.x + (math.cos(bearing - (math.pi/2)) * width), y = offset2.y + (math.sin(bearing - (math.pi/2)) * width)}
|
||||
points[4] = {x = offset2.x + (math.cos(bearing + (math.pi/2)) * width), y = offset2.y + (math.sin(bearing + (math.pi/2)) * width)}
|
||||
|
||||
-- Runway zone.
|
||||
runway.zone=ZONE_POLYGON_BASE:New(string.format("%s Runway %s", self.AirbaseName, runway.name), points)
|
||||
|
||||
return runway
|
||||
end
|
||||
|
||||
|
||||
-- Get DCS object.
|
||||
local airbase=self:GetDCSObject()
|
||||
|
||||
if airbase then
|
||||
|
||||
|
||||
-- Get DCS runways.
|
||||
local runways=airbase:getRunways()
|
||||
|
||||
-- Debug info.
|
||||
self:T2(runways)
|
||||
|
||||
if runways then
|
||||
|
||||
-- Loop over runways.
|
||||
for _,rwy in pairs(runways) do
|
||||
|
||||
-- Debug info.
|
||||
self:T(rwy)
|
||||
|
||||
-- Get runway data.
|
||||
local runway=_createRunway(rwy.Name, rwy.course, rwy.width, rwy.length, rwy.position) --#AIRBASE.Runway
|
||||
|
||||
-- Add to table.
|
||||
table.insert(Runways, runway)
|
||||
|
||||
-- Include "inverse" runway.
|
||||
if IncludeInverse then
|
||||
|
||||
-- Create "inverse".
|
||||
local idx=tonumber(runway.name)
|
||||
local name2=tostring(idx-18)
|
||||
if idx<18 then
|
||||
name2=tostring(idx+18)
|
||||
end
|
||||
|
||||
-- Create "inverse" runway.
|
||||
local runway=_createRunway(name2, rwy.course-math.pi, rwy.width, rwy.length, rwy.position) --#AIRBASE.Runway
|
||||
|
||||
-- Add inverse to table.
|
||||
table.insert(Runways, runway)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Look for identical (parallel) runways, e.g. 03L and 03R at Nellis.
|
||||
local rpairs={}
|
||||
for i,_ri in pairs(Runways) do
|
||||
local ri=_ri --#AIRBASE.Runway
|
||||
for j,_rj in pairs(Runways) do
|
||||
local rj=_rj --#AIRBASE.Runway
|
||||
if i<j then
|
||||
if ri.name==rj.name then
|
||||
rpairs[i]=j
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function isLeft(a, b, c)
|
||||
--return ((b.x - a.x)*(c.z - a.z) - (b.z - a.z)*(c.x - a.x)) > 0
|
||||
return ((b.z - a.z)*(c.x - a.x) - (b.x - a.x)*(c.z - a.z)) > 0
|
||||
end
|
||||
|
||||
for i,j in pairs(rpairs) do
|
||||
local ri=Runways[i] --#AIRBASE.Runway
|
||||
local rj=Runways[j] --#AIRBASE.Runway
|
||||
|
||||
-- Draw arrow.
|
||||
--ri.center:ArrowToAll(rj.center)
|
||||
|
||||
local c0=ri.center
|
||||
|
||||
-- Vector in the direction of the runway.
|
||||
local a=UTILS.VecTranslate(c0, 1000, ri.heading)
|
||||
|
||||
-- Vector from runway i to runway j.
|
||||
local b=UTILS.VecSubstract(rj.center, ri.center)
|
||||
b=UTILS.VecAdd(ri.center, b)
|
||||
|
||||
-- Check if rj is left of ri.
|
||||
local left=isLeft(c0, a, b)
|
||||
|
||||
--env.info(string.format("Found pair %s: i=%d, j=%d, left==%s", ri.name, i, j, tostring(left)))
|
||||
|
||||
if left then
|
||||
ri.isLeft=false
|
||||
rj.isLeft=true
|
||||
else
|
||||
ri.isLeft=true
|
||||
rj.isLeft=false
|
||||
end
|
||||
|
||||
--break
|
||||
end
|
||||
|
||||
-- Set runways.
|
||||
self.runways=Runways
|
||||
|
||||
return Runways
|
||||
end
|
||||
|
||||
|
||||
--- Get runways data. Only for airdromes!
|
||||
-- @param #AIRBASE self
|
||||
-- @param #number magvar (Optional) Magnetic variation in degrees.
|
||||
@@ -1454,7 +1830,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
|
||||
name==AIRBASE.PersianGulf.Abu_Dhabi_International_Airport or
|
||||
name==AIRBASE.PersianGulf.Dubai_Intl or
|
||||
name==AIRBASE.PersianGulf.Shiraz_International_Airport or
|
||||
name==AIRBASE.PersianGulf.Kish_International_Airport or
|
||||
name==AIRBASE.PersianGulf.Kish_International_Airport or
|
||||
name==AIRBASE.MarianaIslands.Andersen_AFB then
|
||||
|
||||
-- 1-->4, 2-->3, 3-->2, 4-->1
|
||||
@@ -1578,26 +1954,100 @@ function AIRBASE:GetRunwayData(magvar, mark)
|
||||
return runways
|
||||
end
|
||||
|
||||
--- Set the active runway in case it cannot be determined by the wind direction.
|
||||
--- Set the active runway for landing and takeoff.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #number iactive Number of the active runway in the runway data table.
|
||||
function AIRBASE:SetActiveRunway(iactive)
|
||||
self.activerwyno=iactive
|
||||
-- @param #string Name Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.
|
||||
-- @param #boolean PreferLeft If `true`, perfer the left runway. If `false`, prefer the right runway. If `nil` (default), do not care about left or right.
|
||||
function AIRBASE:SetActiveRunway(Name, PreferLeft)
|
||||
|
||||
self:SetActiveRunwayTakeoff(Name, PreferLeft)
|
||||
|
||||
self:SetActiveRunwayLanding(Name,PreferLeft)
|
||||
|
||||
end
|
||||
|
||||
--- Get the active runway based on current wind direction.
|
||||
--- Set the active runway for landing.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #number magvar (Optional) Magnetic variation in degrees.
|
||||
-- @return #AIRBASE.Runway Active runway data table.
|
||||
function AIRBASE:GetActiveRunway(magvar)
|
||||
-- @param #string Name Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.
|
||||
-- @param #boolean PreferLeft If `true`, perfer the left runway. If `false`, prefer the right runway. If `nil` (default), do not care about left or right.
|
||||
-- @return #AIRBASE.Runway The active runway for landing.
|
||||
function AIRBASE:SetActiveRunwayLanding(Name, PreferLeft)
|
||||
|
||||
-- Get runways data (initialize if necessary).
|
||||
local runways=self:GetRunwayData(magvar)
|
||||
|
||||
-- Return user forced active runway if it was set.
|
||||
if self.activerwyno then
|
||||
return runways[self.activerwyno]
|
||||
local runway=self:GetRunwayByName(Name)
|
||||
|
||||
if not runway then
|
||||
runway=self:GetRunwayIntoWind(PreferLeft)
|
||||
end
|
||||
|
||||
if runway then
|
||||
self:T(string.format("%s: Setting active runway for landing as %s", self.AirbaseName, self:GetRunwayName(runway)))
|
||||
else
|
||||
self:E("ERROR: Could not set the runway for landing!")
|
||||
end
|
||||
|
||||
self.runwayLanding=runway
|
||||
|
||||
return runway
|
||||
end
|
||||
|
||||
--- Get the active runways.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #AIRBASE.Runway The active runway for landing.
|
||||
-- @return #AIRBASE.Runway The active runway for takeoff.
|
||||
function AIRBASE:GetActiveRunway()
|
||||
return self.runwayLanding, self.runwayTakeoff
|
||||
end
|
||||
|
||||
|
||||
--- Get the active runway for landing.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #AIRBASE.Runway The active runway for landing.
|
||||
function AIRBASE:GetActiveRunwayLanding()
|
||||
return self.runwayLanding
|
||||
end
|
||||
|
||||
--- Get the active runway for takeoff.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #AIRBASE.Runway The active runway for takeoff.
|
||||
function AIRBASE:GetActiveRunwayTakeoff()
|
||||
return self.runwayTakeoff
|
||||
end
|
||||
|
||||
|
||||
--- Set the active runway for takeoff.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #string Name Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.
|
||||
-- @param #boolean PreferLeft If `true`, perfer the left runway. If `false`, prefer the right runway. If `nil` (default), do not care about left or right.
|
||||
-- @return #AIRBASE.Runway The active runway for landing.
|
||||
function AIRBASE:SetActiveRunwayTakeoff(Name, PreferLeft)
|
||||
|
||||
local runway=self:GetRunwayByName(Name)
|
||||
|
||||
if not runway then
|
||||
runway=self:GetRunwayIntoWind(PreferLeft)
|
||||
end
|
||||
|
||||
if runway then
|
||||
self:T(string.format("%s: Setting active runway for takeoff as %s", self.AirbaseName, self:GetRunwayName(runway)))
|
||||
else
|
||||
self:E("ERROR: Could not set the runway for takeoff!")
|
||||
end
|
||||
|
||||
self.runwayTakeoff=runway
|
||||
|
||||
return runway
|
||||
end
|
||||
|
||||
|
||||
--- Get the runway where aircraft would be taking of or landing into the direction of the wind.
|
||||
-- NOTE that this requires the wind to be non-zero as set in the mission editor.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #boolean PreferLeft If `true`, perfer the left runway. If `false`, prefer the right runway. If `nil` (default), do not care about left or right.
|
||||
-- @return #AIRBASE.Runway Active runway data table.
|
||||
function AIRBASE:GetRunwayIntoWind(PreferLeft)
|
||||
|
||||
-- Get runway data.
|
||||
local runways=self:GetRunways()
|
||||
|
||||
-- Get wind vector.
|
||||
local Vwind=self:GetCoordinate():GetWindWithTurbulenceVec3()
|
||||
@@ -1618,33 +2068,64 @@ function AIRBASE:GetActiveRunway(magvar)
|
||||
local dotmin=nil
|
||||
for i,_runway in pairs(runways) do
|
||||
local runway=_runway --#AIRBASE.Runway
|
||||
|
||||
if PreferLeft==nil or PreferLeft==runway.isLeft then
|
||||
|
||||
-- Angle in rad.
|
||||
local alpha=math.rad(runway.heading)
|
||||
|
||||
-- Runway vector.
|
||||
local Vrunway={x=math.cos(alpha), y=0, z=math.sin(alpha)}
|
||||
|
||||
-- Dot product: parallel component of the two vectors.
|
||||
local dot=UTILS.VecDot(Vwind, Vrunway)
|
||||
|
||||
-- Debug.
|
||||
--env.info(string.format("runway=%03d° dot=%.3f", runway.heading, dot))
|
||||
|
||||
-- New min?
|
||||
if dotmin==nil or dot<dotmin then
|
||||
dotmin=dot
|
||||
iact=i
|
||||
-- Angle in rad.
|
||||
local alpha=math.rad(runway.heading)
|
||||
|
||||
-- Runway vector.
|
||||
local Vrunway={x=math.cos(alpha), y=0, z=math.sin(alpha)}
|
||||
|
||||
-- Dot product: parallel component of the two vectors.
|
||||
local dot=UTILS.VecDot(Vwind, Vrunway)
|
||||
|
||||
-- New min?
|
||||
if dotmin==nil or dot<dotmin then
|
||||
dotmin=dot
|
||||
iact=i
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
self:E("WARNING: Norm of wind is zero! Cannot determine active runway based on wind direction.")
|
||||
self:E("WARNING: Norm of wind is zero! Cannot determine runway based on wind direction")
|
||||
end
|
||||
|
||||
return runways[iact]
|
||||
end
|
||||
|
||||
--- Get name of a given runway, e.g. "31L".
|
||||
-- @param #AIRBASE self
|
||||
-- @param #AIRBASE.Runway Runway The runway. Default is the active runway.
|
||||
-- @param #boolean LongLeftRight If `true`, return "Left" or "Right" instead of "L" or "R".
|
||||
-- @return #string Name of the runway or "XX" if it could not be found.
|
||||
function AIRBASE:GetRunwayName(Runway, LongLeftRight)
|
||||
|
||||
Runway=Runway or self:GetActiveRunway()
|
||||
|
||||
local name="XX"
|
||||
if Runway then
|
||||
name=Runway.name
|
||||
if Runway.isLeft==true then
|
||||
if LongLeftRight then
|
||||
name=name.." Left"
|
||||
else
|
||||
name=name.."L"
|
||||
end
|
||||
elseif Runway.isLeft==false then
|
||||
if LongLeftRight then
|
||||
name=name.." Right"
|
||||
else
|
||||
name=name.."R"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return name
|
||||
end
|
||||
|
||||
--- Function that checks if at leat one unit of a group has been spawned close to a spawn point on the runway.
|
||||
-- @param #AIRBASE self
|
||||
-- @param Wrapper.Group#GROUP group Group to be checked.
|
||||
|
||||
@@ -13,6 +13,17 @@
|
||||
|
||||
--- The CLIENT class
|
||||
-- @type CLIENT
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string ClientName Name of the client.
|
||||
-- @field #string ClientBriefing Briefing.
|
||||
-- @field #function ClientCallBack Callback function.
|
||||
-- @field #table ClientParameters Parameters of the callback function.
|
||||
-- @field #number ClientGroupID Group ID of the client.
|
||||
-- @field #string ClientGroupName Group name.
|
||||
-- @field #boolean ClientAlive Client alive.
|
||||
-- @field #boolean ClientAlive2 Client alive 2.
|
||||
-- @field #table Players Player table.
|
||||
-- @field Core.Point#COORDINATE SpawnCoord Spawn coordinate from the template.
|
||||
-- @extends Wrapper.Unit#UNIT
|
||||
|
||||
|
||||
|
||||
@@ -671,7 +671,7 @@ end
|
||||
--- Activate ICLS system of the CONTROLLABLE. The controllable should be an aircraft carrier!
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Channel ICLS channel.
|
||||
-- @param #number UnitID The ID of the unit the ICLS system is attached to. Useful if more units are in one group.
|
||||
-- @param #number UnitID The DCS UNIT ID of the unit the ICLS system is attached to. Useful if more units are in one group.
|
||||
-- @param #string Callsign Morse code identification callsign.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the ICLS is deactivated.
|
||||
-- @return #CONTROLLABLE self
|
||||
@@ -697,6 +697,62 @@ function CONTROLLABLE:CommandActivateICLS( Channel, UnitID, Callsign, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Activate LINK4 system of the CONTROLLABLE. The controllable should be an aircraft carrier!
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Frequency Link4 Frequency in MHz, e.g. 336
|
||||
-- @param #number UnitID The DCS UNIT ID of the unit the LINK4 system is attached to. Useful if more units are in one group.
|
||||
-- @param #string Callsign Morse code identification callsign.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the LINK4 is deactivated.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandActivateLink4(Frequency, UnitID, Callsign, Delay)
|
||||
|
||||
-- Command to activate Link4 system.
|
||||
local CommandActivateLink4= {
|
||||
id = "ActivateLink4",
|
||||
params= {
|
||||
["frequency "] = Frequency*1000,
|
||||
["unitId"] = UnitID,
|
||||
["name"] = Callsign,
|
||||
}
|
||||
}
|
||||
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.CommandActivateLink4, {self}, Delay)
|
||||
else
|
||||
self:SetCommand(CommandActivateLink4)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Activate LINK4 system of the CONTROLLABLE. The controllable should be an aircraft carrier!
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Frequency Link4 Frequency in MHz, e.g. 336
|
||||
-- @param #number UnitID The DCS UNIT ID of the unit the LINK4 system is attached to. Useful if more units are in one group.
|
||||
-- @param #string Callsign Morse code identification callsign.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the LINK4 is deactivated.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandActivateLink4(Frequency, UnitID, Callsign, Delay)
|
||||
|
||||
-- Command to activate Link4 system.
|
||||
local CommandActivateLink4= {
|
||||
id = "ActivateLink4",
|
||||
params= {
|
||||
["frequency "] = Frequency*1000,
|
||||
["unitId"] = UnitID,
|
||||
["name"] = Callsign,
|
||||
}
|
||||
}
|
||||
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.CommandActivateLink4, {self}, Delay)
|
||||
else
|
||||
self:SetCommand(CommandActivateLink4)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Deactivate the active beacon of the CONTROLLABLE.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Delay (Optional) Delay in seconds before the beacon is deactivated.
|
||||
@@ -706,8 +762,10 @@ function CONTROLLABLE:CommandDeactivateBeacon( Delay )
|
||||
-- Command to deactivate
|
||||
local CommandDeactivateBeacon = { id = 'DeactivateBeacon', params = {} }
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.CommandActivateBeacon, { self }, Delay )
|
||||
local CommandDeactivateBeacon={id='DeactivateBeacon', params={}}
|
||||
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.CommandDeactivateBeacon, {self}, Delay)
|
||||
else
|
||||
self:SetCommand( CommandDeactivateBeacon )
|
||||
end
|
||||
@@ -715,6 +773,24 @@ function CONTROLLABLE:CommandDeactivateBeacon( Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Deactivate the active Link4 of the CONTROLLABLE.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Delay (Optional) Delay in seconds before the Link4 is deactivated.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandDeactivateLink4(Delay)
|
||||
|
||||
-- Command to deactivate
|
||||
local CommandDeactivateLink4={id='DeactivateLink4', params={}}
|
||||
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.CommandDeactivateLink4, {self}, Delay)
|
||||
else
|
||||
self:SetCommand(CommandDeactivateLink4)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Deactivate the ICLS of the CONTROLLABLE.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Delay (Optional) Delay in seconds before the ICLS is deactivated.
|
||||
@@ -733,6 +809,24 @@ function CONTROLLABLE:CommandDeactivateICLS( Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Deactivate the active Link4 of the CONTROLLABLE.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Delay (Optional) Delay in seconds before the Link4 is deactivated.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandDeactivateLink4(Delay)
|
||||
|
||||
-- Command to deactivate
|
||||
local CommandDeactivateLink4={id='DeactivateLink4', params={}}
|
||||
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.CommandDeactivateLink4, {self}, Delay)
|
||||
else
|
||||
self:SetCommand(CommandDeactivateLink4)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set callsign of the CONTROLLABLE. See [DCS command setCallsign](https://wiki.hoggitworld.com/view/DCS_command_setCallsign)
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param DCS#CALLSIGN CallName Number corresponding the the callsign identifier you wish this group to be called.
|
||||
@@ -1378,7 +1472,7 @@ function CONTROLLABLE:TaskEscort( FollowControllable, Vec3, LastWaypointIndex, E
|
||||
DCSTask = {
|
||||
id = 'Escort',
|
||||
params = {
|
||||
groupId = FollowControllable:GetID(),
|
||||
groupId = FollowControllable and FollowControllable:GetID() or nil,
|
||||
pos = Vec3,
|
||||
lastWptIndexFlag = LastWaypointIndex and true or false,
|
||||
lastWptIndex = LastWaypointIndex,
|
||||
@@ -1407,11 +1501,11 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
|
||||
id = 'FireAtPoint',
|
||||
params = {
|
||||
point = Vec2,
|
||||
x=Vec2.x,
|
||||
y=Vec2.y,
|
||||
x = Vec2.x,
|
||||
y = Vec2.y,
|
||||
zoneRadius = Radius,
|
||||
radius = Radius,
|
||||
expendQty = 100, -- dummy value
|
||||
expendQty = 1, -- dummy value
|
||||
expendQtyEnabled = false,
|
||||
alt_type = ASL and 0 or 1,
|
||||
},
|
||||
@@ -1430,7 +1524,8 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
|
||||
DCSTask.params.weaponType = WeaponType
|
||||
end
|
||||
|
||||
-- self:I(DCSTask)
|
||||
--env.info("FF fireatpoint")
|
||||
--BASE:I(DCSTask)
|
||||
|
||||
return DCSTask
|
||||
end
|
||||
@@ -1523,6 +1618,28 @@ function CONTROLLABLE:EnRouteTaskEngageTargetsInZone( Vec2, Radius, TargetTypes,
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
--- (AIR) Enroute anti-ship task.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param DCS#AttributeNameArray TargetTypes Array of target categories allowed to engage. Default `{"Ships"}`.
|
||||
-- @param #number Priority (Optional) All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. Default 0.
|
||||
-- @return DCS#Task The DCS task structure.
|
||||
function CONTROLLABLE:EnRouteTaskAntiShip(TargetTypes, Priority)
|
||||
|
||||
local DCSTask = {
|
||||
id = 'EngageTargets',
|
||||
key = "AntiShip",
|
||||
--auto = false,
|
||||
--enabled = true,
|
||||
params = {
|
||||
targetTypes = TargetTypes or {"Ships"},
|
||||
priority = Priority or 0
|
||||
}
|
||||
}
|
||||
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
|
||||
--- (AIR) Engaging a controllable. The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AttackGroup The Controllable to be attacked.
|
||||
@@ -1789,7 +1906,7 @@ end
|
||||
|
||||
do -- Patrol methods
|
||||
|
||||
--- (GROUND) Patrol iteratively using the waypoints the for the (parent) group.
|
||||
--- (GROUND) Patrol iteratively using the waypoints of the (parent) group.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE
|
||||
function CONTROLLABLE:PatrolRoute()
|
||||
@@ -1820,12 +1937,13 @@ do -- Patrol methods
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local Waypoint = Waypoints[1]
|
||||
local Speed = Waypoint.speed or (20 / 3.6)
|
||||
local From = FromCoord:WaypointGround( Speed )
|
||||
local From = FromCoord:WaypointGround( Speed )
|
||||
|
||||
if IsSub then
|
||||
From = FromCoord:WaypointNaval( Speed, Waypoint.alt )
|
||||
From = FromCoord:WaypointNaval( Speed, Waypoint.alt )
|
||||
end
|
||||
|
||||
table.insert( Waypoints, 1, From )
|
||||
@@ -1977,22 +2095,21 @@ do -- Patrol methods
|
||||
|
||||
end
|
||||
|
||||
--- Return a Mission task to follow a given route defined by Points.
|
||||
|
||||
--- Return a "Misson" task to follow a given route defined by Points.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #table Points A table of route points.
|
||||
-- @return DCS#Task
|
||||
-- @return DCS#Task DCS mission task. Has entries `.id="Mission"`, `params`, were params has entries `airborne` and `route`, which is a table of `points`.
|
||||
function CONTROLLABLE:TaskRoute( Points )
|
||||
self:F2( Points )
|
||||
|
||||
local DCSTask = {
|
||||
id = 'Mission',
|
||||
params = {
|
||||
airborne = self:IsAir(),
|
||||
airborne = self:IsAir(), -- This is important to make aircraft land without respawning them (which was a long standing DCS issue).
|
||||
route = {points = Points},
|
||||
},
|
||||
}
|
||||
|
||||
self:T3( { DCSTask } )
|
||||
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
@@ -3700,10 +3817,10 @@ end
|
||||
|
||||
--- (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number speed Speed of the controllable, default 20
|
||||
-- @param #number radius Radius of the relocation zone, default 500
|
||||
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
|
||||
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
|
||||
-- @param #number speed Speed of the controllable, default 20
|
||||
-- @param #number radius Radius of the relocation zone, default 500
|
||||
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
|
||||
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
|
||||
-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation )
|
||||
@@ -3754,7 +3871,7 @@ end
|
||||
--- Returns if the unit is a submarine.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @return #boolean Submarines attributes result.
|
||||
function POSITIONABLE:IsSubmarine()
|
||||
function CONTROLLABLE:IsSubmarine()
|
||||
self:F2()
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
@@ -3770,3 +3887,45 @@ function POSITIONABLE:IsSubmarine()
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Sets the controlled group to go at the specified speed in meters per second.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Speed Speed in meters per second
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetSpeed(Speed, Keep)
|
||||
self:F2( { self.ControllableName } )
|
||||
-- Set default if not specified.
|
||||
local speed = Speed or 5
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
if Controller then
|
||||
Controller:setSpeed(speed, Keep)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Sets the controlled aircraft group to fly at the specified altitude in meters.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Altitude Altitude in meters.
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.
|
||||
-- @param #string AltType (Optional) Specifies the altitude type used. If nil, the altitude type of the current waypoint will be used. Accepted values are "BARO" and "RADIO".
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetAltitude(Altitude, Keep, AltType)
|
||||
self:F2( { self.ControllableName } )
|
||||
-- Set default if not specified.
|
||||
local altitude = Altitude or 1000
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
if Controller then
|
||||
if self:IsAir() then
|
||||
Controller:setAltitude(altitude, Keep, AltType)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -187,6 +187,7 @@ GROUPTEMPLATE.Takeoff = {
|
||||
-- @field #string GROUND_APC Infantry carriers, in particular Amoured Personell Carrier. This can be used to transport other assets.
|
||||
-- @field #string GROUND_TRUCK Unarmed ground vehicles, which has the DCS "Truck" attribute.
|
||||
-- @field #string GROUND_INFANTRY Ground infantry assets.
|
||||
-- @field #string GROUND_IFV Ground Infantry Fighting Vehicle.
|
||||
-- @field #string GROUND_ARTILLERY Artillery assets.
|
||||
-- @field #string GROUND_TANK Tanks (modern or old).
|
||||
-- @field #string GROUND_TRAIN Trains. Not that trains are **not** yet properly implemented in DCS and cannot be used currently.
|
||||
@@ -213,6 +214,7 @@ GROUP.Attribute = {
|
||||
GROUND_APC="Ground_APC",
|
||||
GROUND_TRUCK="Ground_Truck",
|
||||
GROUND_INFANTRY="Ground_Infantry",
|
||||
GROUND_IFV="Ground_IFV",
|
||||
GROUND_ARTILLERY="Ground_Artillery",
|
||||
GROUND_TANK="Ground_Tank",
|
||||
GROUND_TRAIN="Ground_Train",
|
||||
@@ -384,7 +386,7 @@ end
|
||||
-- So all event listeners will catch the destroy event of this group for each unit in the group.
|
||||
-- To raise these events, provide the `GenerateEvent` parameter.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
|
||||
-- @param #boolean GenerateEvent If true, a crash [AIR] or dead [GROUND] event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
|
||||
-- @param #number delay Delay in seconds before despawning the group.
|
||||
-- @usage
|
||||
-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
|
||||
@@ -529,26 +531,32 @@ function GROUP:HasAttribute(attribute, all)
|
||||
-- Get all units of the group.
|
||||
local _units=self:GetUnits()
|
||||
|
||||
local _allhave=true
|
||||
local _onehas=false
|
||||
if _units then
|
||||
|
||||
for _,_unit in pairs(_units) do
|
||||
local _unit=_unit --Wrapper.Unit#UNIT
|
||||
if _unit then
|
||||
local _hastit=_unit:HasAttribute(attribute)
|
||||
if _hastit==true then
|
||||
_onehas=true
|
||||
else
|
||||
_allhave=false
|
||||
end
|
||||
end
|
||||
local _allhave=true
|
||||
local _onehas=false
|
||||
|
||||
for _,_unit in pairs(_units) do
|
||||
local _unit=_unit --Wrapper.Unit#UNIT
|
||||
if _unit then
|
||||
local _hastit=_unit:HasAttribute(attribute)
|
||||
if _hastit==true then
|
||||
_onehas=true
|
||||
else
|
||||
_allhave=false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if all==true then
|
||||
return _allhave
|
||||
else
|
||||
return _onehas
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if all==true then
|
||||
return _allhave
|
||||
else
|
||||
return _onehas
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the maximum speed of the group.
|
||||
@@ -563,16 +571,19 @@ function GROUP:GetSpeedMax()
|
||||
|
||||
local Units=self:GetUnits()
|
||||
|
||||
local speedmax=0
|
||||
local speedmax=nil
|
||||
|
||||
for _,unit in pairs(Units) do
|
||||
local unit=unit --Wrapper.Unit#UNIT
|
||||
|
||||
local speed=unit:GetSpeedMax()
|
||||
if speedmax==0 then
|
||||
speedmax=speed
|
||||
elseif speed<speedmax then
|
||||
|
||||
if speedmax==nil or speed<speedmax then
|
||||
speedmax=speed
|
||||
end
|
||||
|
||||
--env.info(string.format("FF unit %s: speed=%.1f, speedmax=%.1f", unit:GetName(), speed, speedmax))
|
||||
|
||||
end
|
||||
|
||||
return speedmax
|
||||
@@ -622,7 +633,7 @@ function GROUP:GetUnits()
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local DCSUnits = DCSGroup:getUnits()
|
||||
local DCSUnits = DCSGroup:getUnits() or {}
|
||||
local Units = {}
|
||||
for Index, UnitData in pairs( DCSUnits ) do
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
@@ -658,6 +669,12 @@ function GROUP:GetPlayerUnits()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Check if an (air) group is a client or player slot. Information is retrieved from the group template.
|
||||
-- @param #GROUP self
|
||||
-- @return #boolean If true, group is associated with a client or player slot.
|
||||
function GROUP:IsPlayer()
|
||||
return self:GetUnit(1):IsPlayer()
|
||||
end
|
||||
|
||||
--- Returns the UNIT wrapper class with number UnitNumber.
|
||||
-- If the underlying DCS Unit does not exist, the method will return nil. .
|
||||
@@ -669,17 +686,29 @@ function GROUP:GetUnit( UnitNumber )
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
|
||||
local DCSUnit = DCSGroup:getUnit( UnitNumber )
|
||||
|
||||
local UnitFound = UNIT:Find(DCSUnit)
|
||||
local UnitFound = nil
|
||||
-- 2.7.1 dead event bug, return the first alive unit instead
|
||||
local units = DCSGroup:getUnits() or {}
|
||||
|
||||
for _,_unit in pairs(units) do
|
||||
|
||||
local UnitFound = UNIT:Find(_unit)
|
||||
|
||||
if UnitFound then
|
||||
|
||||
return UnitFound
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
return UnitFound
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Returns the DCS Unit with number UnitNumber.
|
||||
-- If the underlying DCS Unit does not exist, the method will return nil. .
|
||||
-- @param #GROUP self
|
||||
@@ -687,11 +716,24 @@ end
|
||||
-- @return DCS#Unit The DCS Unit.
|
||||
function GROUP:GetDCSUnit( UnitNumber )
|
||||
|
||||
local DCSGroup=self:GetDCSObject()
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local DCSUnitFound=DCSGroup:getUnit( UnitNumber )
|
||||
return DCSUnitFound
|
||||
|
||||
if DCSGroup.getUnit and DCSGroup:getUnit( UnitNumber ) then
|
||||
return DCSGroup:getUnit( UnitNumber )
|
||||
else
|
||||
|
||||
local UnitFound = nil
|
||||
-- 2.7.1 dead event bug, return the first alive unit instead
|
||||
local units = DCSGroup:getUnits() or {}
|
||||
|
||||
for _,_unit in pairs(units) do
|
||||
if _unit and _unit:isExist() then
|
||||
return _unit
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -765,8 +807,7 @@ end
|
||||
|
||||
--- Returns the average velocity Vec3 vector.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @return DCS#Vec3 The velocity Vec3 vector
|
||||
-- @return #nil The GROUP is not existing or alive.
|
||||
-- @return DCS#Vec3 The velocity Vec3 vector or `#nil` if the GROUP is not existing or alive.
|
||||
function GROUP:GetVelocityVec3()
|
||||
self:F2( self.GroupName )
|
||||
|
||||
@@ -797,11 +838,19 @@ function GROUP:GetVelocityVec3()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the average group altitude in meters.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param #boolean FromGround Measure from the ground or from sea level (ASL). Provide **true** for measuring from the ground (AGL). **false** or **nil** if you measure from sea level.
|
||||
-- @return #number The altitude of the group or nil if is not existing or alive.
|
||||
function GROUP:GetAltitude(FromGround)
|
||||
self:F2( self.GroupName )
|
||||
return self:GetHeight(FromGround)
|
||||
end
|
||||
|
||||
--- Returns the average group height in meters.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param #boolean FromGround Measure from the ground or from sea level. Provide **true** for measuring from the ground. **false** or **nil** if you measure from sea level.
|
||||
-- @return DCS#Vec3 The height of the group or nil if is not existing or alive.
|
||||
-- @param #boolean FromGround Measure from the ground or from sea level (ASL). Provide **true** for measuring from the ground (AGL). **false** or **nil** if you measure from sea level.
|
||||
-- @return #number The height of the group or nil if is not existing or alive.
|
||||
function GROUP:GetHeight( FromGround )
|
||||
self:F2( self.GroupName )
|
||||
|
||||
@@ -901,6 +950,24 @@ function GROUP:GetTypeName()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIRPLANE] Get the NATO reporting name (platform, e.g. "Flanker") of a GROUP (note - first unit the group). "Bogey" if not found. Currently airplanes only!
|
||||
--@param #GROUP self
|
||||
--@return #string NatoReportingName or "Bogey" if unknown.
|
||||
function GROUP:GetNatoReportingName()
|
||||
self:F2( self.GroupName )
|
||||
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local GroupTypeName = DCSGroup:getUnit(1):getTypeName()
|
||||
self:T3( GroupTypeName )
|
||||
return UTILS.GetReportingName(GroupTypeName)
|
||||
end
|
||||
|
||||
return "Bogey"
|
||||
|
||||
end
|
||||
|
||||
--- Gets the player name of the group.
|
||||
-- @param #GROUP self
|
||||
-- @return #string The player name of the group.
|
||||
@@ -993,25 +1060,34 @@ end
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @return Core.Point#COORDINATE The COORDINATE of the GROUP.
|
||||
function GROUP:GetCoordinate()
|
||||
|
||||
local FirstUnit = self:GetUnit(1)
|
||||
|
||||
|
||||
local Units = self:GetUnits() or {}
|
||||
|
||||
if FirstUnit then
|
||||
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
|
||||
return FirstUnitCoordinate
|
||||
for _,_unit in pairs(Units) do
|
||||
local FirstUnit = _unit -- Wrapper.Unit#UNIT
|
||||
|
||||
if FirstUnit then
|
||||
|
||||
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
|
||||
|
||||
if FirstUnitCoordinate then
|
||||
local Heading = self:GetHeading()
|
||||
FirstUnitCoordinate.Heading = Heading
|
||||
return FirstUnitCoordinate
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
BASE:E( { "Cannot GetCoordinate", Group = self, Alive = self:IsAlive() } )
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Returns a random @{DCS#Vec3} vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.
|
||||
-- @param #GROUP self
|
||||
-- @param #number Radius
|
||||
-- @return DCS#Vec3 The random 3D point vector around the first UNIT of the GROUP.
|
||||
-- @return #nil The GROUP is invalid or empty
|
||||
-- @param #number Radius Radius in meters.
|
||||
-- @return DCS#Vec3 The random 3D point vector around the first UNIT of the GROUP or #nil The GROUP is invalid or empty.
|
||||
-- @usage
|
||||
-- -- If Radius is ignored, returns the DCS#Vec3 of first UNIT of the GROUP
|
||||
function GROUP:GetRandomVec3(Radius)
|
||||
@@ -1032,24 +1108,25 @@ end
|
||||
|
||||
--- Returns the mean heading of every UNIT in the GROUP in degrees
|
||||
-- @param #GROUP self
|
||||
-- @return #number mean heading of the GROUP
|
||||
-- @return #nil The first UNIT is not existing or alive.
|
||||
-- @return #number Mean heading of the GROUP in degrees or #nil The first UNIT is not existing or alive.
|
||||
function GROUP:GetHeading()
|
||||
self:F2(self.GroupName)
|
||||
|
||||
self:F2(self.GroupName)
|
||||
|
||||
local GroupSize = self:GetSize()
|
||||
local HeadingAccumulator = 0
|
||||
|
||||
local n=0
|
||||
local Units = self:GetUnits()
|
||||
|
||||
if GroupSize then
|
||||
for i = 1, GroupSize do
|
||||
local unit=self:GetUnit(i)
|
||||
for _,unit in pairs(Units) do
|
||||
if unit and unit:IsAlive() then
|
||||
HeadingAccumulator = HeadingAccumulator + unit:GetHeading()
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
return math.floor(HeadingAccumulator / n)
|
||||
return math.floor(HeadingAccumulator / n)
|
||||
end
|
||||
|
||||
BASE:E( { "Cannot GetHeading", Group = self, Alive = self:IsAlive() } )
|
||||
@@ -1061,8 +1138,8 @@ end
|
||||
--- Return the fuel state and unit reference for the unit with the least
|
||||
-- amount of fuel in the group.
|
||||
-- @param #GROUP self
|
||||
-- @return #number The fuel state of the unit with the least amount of fuel
|
||||
-- @return #Unit reference to #Unit object for further processing
|
||||
-- @return #number The fuel state of the unit with the least amount of fuel.
|
||||
-- @return Wrapper.Unit#UNIT reference to #Unit object for further processing.
|
||||
function GROUP:GetFuelMin()
|
||||
self:F3(self.ControllableName)
|
||||
|
||||
@@ -1104,7 +1181,7 @@ function GROUP:GetFuelAvg()
|
||||
local TotalFuel = 0
|
||||
for UnitID, UnitData in pairs( self:GetUnits() ) do
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
local UnitFuel = Unit:GetFuel()
|
||||
local UnitFuel = Unit:GetFuel() or 0
|
||||
self:F( { Fuel = UnitFuel } )
|
||||
TotalFuel = TotalFuel + UnitFuel
|
||||
end
|
||||
@@ -1132,7 +1209,8 @@ end
|
||||
-- @return #number Number of shells left.
|
||||
-- @return #number Number of rockets left.
|
||||
-- @return #number Number of bombs left.
|
||||
-- @return #number Number of missiles left.
|
||||
-- @return #number Number of missiles left.
|
||||
-- @return #number Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)
|
||||
function GROUP:GetAmmunition()
|
||||
self:F( self.ControllableName )
|
||||
|
||||
@@ -1143,6 +1221,7 @@ function GROUP:GetAmmunition()
|
||||
local Nrockets=0
|
||||
local Nmissiles=0
|
||||
local Nbombs=0
|
||||
local Narti=0
|
||||
|
||||
if DCSControllable then
|
||||
|
||||
@@ -1151,19 +1230,19 @@ function GROUP:GetAmmunition()
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
|
||||
-- Get ammo of the unit
|
||||
local ntot, nshells, nrockets, nbombs, nmissiles = Unit:GetAmmunition()
|
||||
local ntot, nshells, nrockets, nbombs, nmissiles, narti = Unit:GetAmmunition()
|
||||
|
||||
Ntot=Ntot+ntot
|
||||
Nshells=Nshells+nshells
|
||||
Nrockets=Nrockets+nrockets
|
||||
Nmissiles=Nmissiles+nmissiles
|
||||
Nbombs=Nbombs+nbombs
|
||||
|
||||
Narti=Narti+narti
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return Ntot, Nshells, Nrockets, Nbombs, Nmissiles
|
||||
return Ntot, Nshells, Nrockets, Nbombs, Nmissiles, Narti
|
||||
end
|
||||
|
||||
|
||||
@@ -1181,13 +1260,14 @@ function GROUP:IsInZone( Zone )
|
||||
for UnitID, UnitData in pairs(self:GetUnits()) do
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
|
||||
-- Get 2D vector. That's all we need for the zone check.
|
||||
local vec2=Unit:GetVec2()
|
||||
local vec2 = nil
|
||||
if Unit then
|
||||
-- Get 2D vector. That's all we need for the zone check.
|
||||
vec2=Unit:GetVec2()
|
||||
end
|
||||
|
||||
if Zone:IsVec2InZone(vec2) then
|
||||
if vec2 and Zone:IsVec2InZone(vec2) then
|
||||
return true -- At least one unit is in the zone. That is enough.
|
||||
else
|
||||
-- This one is not but another could be.
|
||||
end
|
||||
|
||||
end
|
||||
@@ -2300,14 +2380,15 @@ function GROUP:GetAttribute()
|
||||
--- Ground ---
|
||||
--------------
|
||||
-- Ground
|
||||
local apc=self:HasAttribute("Infantry carriers")
|
||||
local apc=self:HasAttribute("APC")
|
||||
local truck=self:HasAttribute("Trucks") and self:GetCategory()==Group.Category.GROUND
|
||||
local infantry=self:HasAttribute("Infantry")
|
||||
local artillery=self:HasAttribute("Artillery")
|
||||
local tank=self:HasAttribute("Old Tanks") or self:HasAttribute("Modern Tanks")
|
||||
local aaa=self:HasAttribute("AAA")
|
||||
local aaa=self:HasAttribute("AAA") and (not self:HasAttribute("SAM elements"))
|
||||
local ewr=self:HasAttribute("EWR")
|
||||
local sam=self:HasAttribute("SAM elements") and (not self:HasAttribute("AAA"))
|
||||
local ifv=self:HasAttribute("IFV")
|
||||
local sam=self:HasAttribute("SAM elements") or self:HasAttribute("Optical Tracker")
|
||||
-- Train
|
||||
local train=self:GetCategory()==Group.Category.TRAIN
|
||||
|
||||
@@ -2350,10 +2431,12 @@ function GROUP:GetAttribute()
|
||||
attribute=GROUP.Attribute.GROUND_ARTILLERY
|
||||
elseif tank then
|
||||
attribute=GROUP.Attribute.GROUND_TANK
|
||||
elseif ifv then
|
||||
attribute=GROUP.Attribute.GROUND_IFV
|
||||
elseif apc then
|
||||
attribute=GROUP.Attribute.GROUND_APC
|
||||
elseif infantry then
|
||||
attribute=GROUP.Attribute.GROUND_INFANTRY
|
||||
attribute=GROUP.Attribute.GROUND_INFANTRY
|
||||
elseif truck then
|
||||
attribute=GROUP.Attribute.GROUND_TRUCK
|
||||
elseif train then
|
||||
@@ -2609,94 +2692,120 @@ function GROUP:GetSkill()
|
||||
return skill
|
||||
end
|
||||
|
||||
--do -- Smoke
|
||||
|
||||
--- Get the unit in the group with the highest threat level, which is still alive.
|
||||
-- @param #GROUP self
|
||||
-- @return Wrapper.Unit#UNIT The most dangerous unit in the group.
|
||||
-- @return #number Threat level of the unit.
|
||||
function GROUP:GetHighestThreat()
|
||||
|
||||
-- Get units of the group.
|
||||
local units=self:GetUnits()
|
||||
|
||||
if units then
|
||||
|
||||
local threat=nil ; local maxtl=0
|
||||
for _,_unit in pairs(units or {}) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
if unit and unit:IsAlive() then
|
||||
|
||||
-- Threat level of group.
|
||||
local tl=unit:GetThreatLevel()
|
||||
|
||||
-- Check if greater the current threat.
|
||||
if tl>maxtl then
|
||||
maxtl=tl
|
||||
threat=unit
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return threat, maxtl
|
||||
end
|
||||
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
--- Get TTS friendly, optionally customized callsign mainly for **player groups**. A customized callsign is taken from the #GROUP name, after an optional '#' sign, e.g. "Aerial 1-1#Ghostrider" resulting in "Ghostrider 9", or,
|
||||
-- if that isn't available, from the playername, as set in the mission editor main screen under Logbook, after an optional '|' sign (actually, more of a personal call sign), e.g. "Apple|Moose" results in "Moose 9 1". Options see below.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean ShortCallsign Return a shortened customized callsign, i.e. "Ghostrider 9" and not "Ghostrider 9 1"
|
||||
-- @param #boolean Keepnumber (Player only) Return customized callsign, incl optional numbers at the end, e.g. "Aerial 1-1#Ghostrider 109" results in "Ghostrider 109", if you want to e.g. use historical US Navy Callsigns
|
||||
-- @param #table CallsignTranslations Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
|
||||
-- callsigns from playername or group name.
|
||||
-- @return #string Callsign
|
||||
-- @usage
|
||||
-- -- Set Custom CAP Flight Callsigns for use with TTS
|
||||
-- mygroup:GetCustomCallSign(true,false,{
|
||||
-- Devil = 'Bengal',
|
||||
-- Snake = 'Winder',
|
||||
-- Colt = 'Camelot',
|
||||
-- Enfield = 'Victory',
|
||||
-- Uzi = 'Evil Eye'
|
||||
-- })
|
||||
--
|
||||
----- Signal a flare at the position of the GROUP.
|
||||
---- @param #GROUP self
|
||||
---- @param Utilities.Utils#FLARECOLOR FlareColor
|
||||
--function GROUP:Flare( FlareColor )
|
||||
-- self:F2()
|
||||
-- trigger.action.signalFlare( self:GetVec3(), FlareColor , 0 )
|
||||
--end
|
||||
-- results in this outcome if the group has Callsign "Enfield 9 1" on the 1st #UNIT of the group:
|
||||
--
|
||||
----- Signal a white flare at the position of the GROUP.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:FlareWhite()
|
||||
-- self:F2()
|
||||
-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.White , 0 )
|
||||
--end
|
||||
-- 'Victory 9'
|
||||
--
|
||||
----- Signal a yellow flare at the position of the GROUP.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:FlareYellow()
|
||||
-- self:F2()
|
||||
-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Yellow , 0 )
|
||||
--end
|
||||
--
|
||||
----- Signal a green flare at the position of the GROUP.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:FlareGreen()
|
||||
-- self:F2()
|
||||
-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Green , 0 )
|
||||
--end
|
||||
--
|
||||
----- Signal a red flare at the position of the GROUP.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:FlareRed()
|
||||
-- self:F2()
|
||||
-- local Vec3 = self:GetVec3()
|
||||
-- if Vec3 then
|
||||
-- trigger.action.signalFlare( Vec3, trigger.flareColor.Red, 0 )
|
||||
-- end
|
||||
--end
|
||||
--
|
||||
----- Smoke the GROUP.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:Smoke( SmokeColor, Range )
|
||||
-- self:F2()
|
||||
-- if Range then
|
||||
-- trigger.action.smoke( self:GetRandomVec3( Range ), SmokeColor )
|
||||
-- else
|
||||
-- trigger.action.smoke( self:GetVec3(), SmokeColor )
|
||||
-- end
|
||||
--
|
||||
--end
|
||||
--
|
||||
----- Smoke the GROUP Green.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:SmokeGreen()
|
||||
-- self:F2()
|
||||
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Green )
|
||||
--end
|
||||
--
|
||||
----- Smoke the GROUP Red.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:SmokeRed()
|
||||
-- self:F2()
|
||||
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Red )
|
||||
--end
|
||||
--
|
||||
----- Smoke the GROUP White.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:SmokeWhite()
|
||||
-- self:F2()
|
||||
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.White )
|
||||
--end
|
||||
--
|
||||
----- Smoke the GROUP Orange.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:SmokeOrange()
|
||||
-- self:F2()
|
||||
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Orange )
|
||||
--end
|
||||
--
|
||||
----- Smoke the GROUP Blue.
|
||||
---- @param #GROUP self
|
||||
--function GROUP:SmokeBlue()
|
||||
-- self:F2()
|
||||
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Blue )
|
||||
--end
|
||||
--
|
||||
--
|
||||
--
|
||||
--end
|
||||
--
|
||||
function GROUP:GetCustomCallSign(ShortCallsign,Keepnumber,CallsignTranslations)
|
||||
--self:I("GetCustomCallSign")
|
||||
|
||||
local callsign = "Ghost 1"
|
||||
if self:IsAlive() then
|
||||
local IsPlayer = self:IsPlayer()
|
||||
local shortcallsign = self:GetCallsign() or "unknown91" -- e.g.Uzi91, but we want Uzi 9 1
|
||||
local callsignroot = string.match(shortcallsign, '(%a+)') -- Uzi
|
||||
--self:I("CallSign = " .. callsignroot)
|
||||
local groupname = self:GetName()
|
||||
local callnumber = string.match(shortcallsign, "(%d+)$" ) or "91" -- 91
|
||||
local callnumbermajor = string.char(string.byte(callnumber,1)) -- 9
|
||||
local callnumberminor = string.char(string.byte(callnumber,2)) -- 1
|
||||
local personalized = false
|
||||
if IsPlayer and string.find(groupname,"#") then
|
||||
-- personalized flight name in group naming
|
||||
if Keepnumber then
|
||||
shortcallsign = string.match(groupname,"#(.+)") -- Ghostrider 219
|
||||
else
|
||||
shortcallsign = string.match(groupname,"#%s*([%a]+)") -- Ghostrider
|
||||
end
|
||||
personalized = true
|
||||
elseif IsPlayer and string.find(self:GetPlayerName(),"|") then
|
||||
-- personalized flight name in group naming
|
||||
shortcallsign = string.match(self:GetPlayerName(),"|%s*([%a]+)") -- Ghostrider
|
||||
personalized = true
|
||||
end
|
||||
|
||||
if (not personalized) and CallsignTranslations and CallsignTranslations[callsignroot] then
|
||||
callsignroot = CallsignTranslations[callsignroot]
|
||||
end
|
||||
|
||||
if personalized then
|
||||
-- player personalized callsign
|
||||
-- remove trailing/leading spaces
|
||||
shortcallsign=string.gsub(shortcallsign,"^%s*","")
|
||||
shortcallsign=string.gsub(shortcallsign,"%s*$","")
|
||||
if Keepnumber then
|
||||
return shortcallsign -- Ghostrider 219
|
||||
elseif ShortCallsign then
|
||||
callsign = shortcallsign.." "..callnumbermajor -- Ghostrider 9
|
||||
else
|
||||
callsign = shortcallsign.." "..callnumbermajor.." "..callnumberminor -- Ghostrider 9 1
|
||||
end
|
||||
return callsign
|
||||
end
|
||||
|
||||
-- AI or not personalized
|
||||
if ShortCallsign then
|
||||
callsign = callsignroot.." "..callnumbermajor -- Uzi/Victory 9
|
||||
else
|
||||
callsign = callsignroot.." "..callnumbermajor.." "..callnumberminor -- Uzi/Victory 9 1
|
||||
end
|
||||
|
||||
--self:I("Generated Callsign = " .. callsign)
|
||||
end
|
||||
|
||||
return callsign
|
||||
end
|
||||
|
||||
@@ -35,7 +35,7 @@ IDENTIFIABLE = {
|
||||
|
||||
local _CategoryName = {
|
||||
[Unit.Category.AIRPLANE] = "Airplane",
|
||||
[Unit.Category.HELICOPTER] = "Helicoper",
|
||||
[Unit.Category.HELICOPTER] = "Helicopter",
|
||||
[Unit.Category.GROUND_UNIT] = "Ground Identifiable",
|
||||
[Unit.Category.SHIP] = "Ship",
|
||||
[Unit.Category.STRUCTURE] = "Structure",
|
||||
@@ -56,8 +56,7 @@ end
|
||||
-- If the Identifiable is not alive, nil is returned.
|
||||
-- If the Identifiable is alive, true is returned.
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @return #boolean true if Identifiable is alive.
|
||||
-- @return #nil if the Identifiable is not existing or is not alive.
|
||||
-- @return #boolean true if Identifiable is alive or `#nil` if the Identifiable is not existing or is not alive.
|
||||
function IDENTIFIABLE:IsAlive()
|
||||
self:F3( self.IdentifiableName )
|
||||
|
||||
@@ -77,11 +76,8 @@ end
|
||||
--- Returns DCS Identifiable object name.
|
||||
-- The function provides access to non-activated objects too.
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @return #string The name of the DCS Identifiable.
|
||||
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||
-- @return #string The name of the DCS Identifiable or `#nil`.
|
||||
function IDENTIFIABLE:GetName()
|
||||
self:F2( self.IdentifiableName )
|
||||
|
||||
local IdentifiableName = self.IdentifiableName
|
||||
return IdentifiableName
|
||||
end
|
||||
@@ -148,8 +144,7 @@ end
|
||||
|
||||
--- Returns coalition of the Identifiable.
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @return DCS#coalition.side The side of the coalition.
|
||||
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||
-- @return DCS#coalition.side The side of the coalition or `#nil` The DCS Identifiable is not existing or alive.
|
||||
function IDENTIFIABLE:GetCoalition()
|
||||
self:F2( self.IdentifiableName )
|
||||
|
||||
@@ -190,8 +185,7 @@ end
|
||||
|
||||
--- Returns country of the Identifiable.
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @return DCS#country.id The country identifier.
|
||||
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||
-- @return DCS#country.id The country identifier or `#nil` The DCS Identifiable is not existing or alive.
|
||||
function IDENTIFIABLE:GetCountry()
|
||||
self:F2( self.IdentifiableName )
|
||||
|
||||
@@ -222,8 +216,7 @@ end
|
||||
|
||||
--- Returns Identifiable descriptor. Descriptor type depends on Identifiable category.
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @return DCS#Object.Desc The Identifiable descriptor.
|
||||
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||
-- @return DCS#Object.Desc The Identifiable descriptor or `#nil` The DCS Identifiable is not existing or alive.
|
||||
function IDENTIFIABLE:GetDesc()
|
||||
self:F2( self.IdentifiableName )
|
||||
|
||||
@@ -242,8 +235,7 @@ end
|
||||
--- Check if the Object has the attribute.
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @param #string AttributeName The attribute name.
|
||||
-- @return #boolean true if the attribute exists.
|
||||
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||
-- @return #boolean true if the attribute exists or `#nil` The DCS Identifiable is not existing or alive.
|
||||
function IDENTIFIABLE:HasAttribute( AttributeName )
|
||||
self:F2( self.IdentifiableName )
|
||||
|
||||
@@ -266,8 +258,10 @@ function IDENTIFIABLE:GetCallsign()
|
||||
return ''
|
||||
end
|
||||
|
||||
|
||||
--- Gets the threat level.
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @return #number Threat level.
|
||||
-- @return #string Type.
|
||||
function IDENTIFIABLE:GetThreatLevel()
|
||||
|
||||
return 0, "Scenery"
|
||||
end
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Wrapper.Marker
|
||||
-- @image Wrapper_Marker.png
|
||||
-- @image MOOSE_Core.JPG
|
||||
|
||||
--- Marker class.
|
||||
-- @type MARKER
|
||||
@@ -150,7 +150,7 @@ _MARKERID = 0
|
||||
|
||||
--- Marker class version.
|
||||
-- @field #string version
|
||||
MARKER.version = "0.1.0"
|
||||
MARKER.version="0.1.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -175,7 +175,9 @@ function MARKER:New( Coordinate, Text )
|
||||
-- Inherit everything from FSM class.
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #MARKER
|
||||
|
||||
self.coordinate = Coordinate
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #MARKER
|
||||
|
||||
self.coordinate=UTILS.DeepCopy(Coordinate)
|
||||
|
||||
self.text = Text
|
||||
|
||||
@@ -315,6 +317,16 @@ function MARKER:ReadOnly()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Marker is readonly. Text cannot be changed and marker cannot be removed.
|
||||
-- @param #MARKER self
|
||||
-- @return #MARKER self
|
||||
function MARKER:ReadWrite()
|
||||
|
||||
self.readonly=false
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set message that is displayed on screen if the marker is added.
|
||||
-- @param #MARKER self
|
||||
-- @param #string Text Message displayed when the marker is added.
|
||||
@@ -580,7 +592,7 @@ end
|
||||
|
||||
--- Set text that is displayed in the marker panel. Note this does not show the marker.
|
||||
-- @param #MARKER self
|
||||
-- @param #string Text Marker text. Default is an empty sting "".
|
||||
-- @param #string Text Marker text. Default is an empty string "".
|
||||
-- @return #MARKER self
|
||||
function MARKER:SetText( Text )
|
||||
self.text = Text and tostring( Text ) or ""
|
||||
@@ -637,7 +649,9 @@ function MARKER:OnEventMarkRemoved( EventData )
|
||||
|
||||
local MarkID = EventData.MarkID
|
||||
|
||||
self:T3( self.lid .. string.format( "Captured event MarkAdded for Mark ID=%s", tostring( MarkID ) ) )
|
||||
local MarkID=EventData.MarkID
|
||||
|
||||
self:T3(self.lid..string.format("Captured event MarkRemoved for Mark ID=%s", tostring(MarkID)))
|
||||
|
||||
if MarkID == self.mid then
|
||||
|
||||
@@ -664,16 +678,22 @@ function MARKER:OnEventMarkChange( EventData )
|
||||
|
||||
if MarkID == self.mid then
|
||||
|
||||
self:Changed( EventData )
|
||||
local MarkID=EventData.MarkID
|
||||
|
||||
self:TextChanged( tostring( EventData.MarkText ) )
|
||||
self:T3(self.lid..string.format("Captured event MarkChange for Mark ID=%s", tostring(MarkID)))
|
||||
|
||||
if MarkID==self.mid then
|
||||
|
||||
self.text=tostring(EventData.MarkText)
|
||||
|
||||
self:Changed(EventData)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Event Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -381,9 +381,10 @@ function POSITIONABLE:GetCoordinate()
|
||||
-- Get the current position.
|
||||
local PositionableVec3 = self:GetVec3()
|
||||
|
||||
local coord = COORDINATE:NewFromVec3( PositionableVec3 )
|
||||
|
||||
-- Return a new coordinate object.
|
||||
local coord=COORDINATE:NewFromVec3(PositionableVec3)
|
||||
local heading = self:GetHeading()
|
||||
coord.Heading = heading
|
||||
-- Return a new coordiante object.
|
||||
return coord
|
||||
|
||||
end
|
||||
@@ -536,7 +537,7 @@ function POSITIONABLE:GetBoundingRadius( MinDist )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the altitude of the POSITIONABLE.
|
||||
--- Returns the altitude above sea level of the POSITIONABLE.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
-- @return DCS#Distance The altitude of the POSITIONABLE.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
@@ -702,11 +703,11 @@ function POSITIONABLE:IsSubmarine()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitDescriptor = DCSUnit:getDesc()
|
||||
if UnitDescriptor.attributes["Submarines"] == true then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
if UnitDescriptor.attributes["Submarines"] == true then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
self:E( { "Cannot check IsSubmarine", Positionable = self, Alive = self:IsAlive() } )
|
||||
@@ -778,11 +779,11 @@ function POSITIONABLE:GetRelativeVelocity( Positionable )
|
||||
return UTILS.VecNorm( vtot )
|
||||
end
|
||||
|
||||
--- Returns the POSITIONABLE height in meters.
|
||||
|
||||
--- Returns the POSITIONABLE height above sea level in meters.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
-- @return DCS#Vec3 The height of the POSITIONABLE in meters.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
function POSITIONABLE:GetHeight()
|
||||
-- @return DCS#Vec3 Height of the positionable in meters (or nil, if the object does not exist).
|
||||
function POSITIONABLE:GetHeight() --R2.1
|
||||
self:F2( self.PositionableName )
|
||||
|
||||
local DCSPositionable = self:GetDCSObject()
|
||||
@@ -1176,6 +1177,30 @@ function POSITIONABLE:MessageToClient( Message, Duration, Client, Name )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to a @{Wrapper.Unit}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param #string Message The message text
|
||||
-- @param DCS#Duration Duration The duration of the message.
|
||||
-- @param Wrapper.Unit#UNIT MessageUnit The UNIT object receiving the message.
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToUnit( Message, Duration, MessageUnit, Name )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if DCSObject:isExist() then
|
||||
if MessageUnit:IsAlive() then
|
||||
self:GetMessage( Message, Duration, Name ):ToUnit( MessageUnit )
|
||||
else
|
||||
BASE:E( { "Message not sent to Unit; Unit is not alive...", Message = Message, MessageUnit = MessageUnit } )
|
||||
end
|
||||
else
|
||||
BASE:E( { "Message not sent to Unit; Positionable is not alive ...", Message = Message, Positionable = self, MessageUnit = MessageUnit } )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Send a message to a @{Wrapper.Group}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
@@ -1207,6 +1232,33 @@ function POSITIONABLE:MessageToGroup( Message, Duration, MessageGroup, Name )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to a @{Wrapper.Unit}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param #string Message The message text
|
||||
-- @param DCS#Duration Duration The duration of the message.
|
||||
-- @param Wrapper.Unit#UNIT MessageUnit The UNIT object receiving the message.
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToUnit( Message, Duration, MessageUnit, Name )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if DCSObject:isExist() then
|
||||
if MessageUnit:IsAlive() then
|
||||
self:GetMessage( Message, Duration, Name ):ToUnit( MessageUnit )
|
||||
else
|
||||
BASE:E( { "Message not sent to Unit; Unit is not alive...", Message = Message, MessageUnit = MessageUnit } )
|
||||
end
|
||||
else
|
||||
BASE:E( { "Message not sent to Unit; Positionable is not alive ...", Message = Message, Positionable = self, MessageUnit = MessageUnit } )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message of a message type to a @{Wrapper.Group}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
@@ -1249,6 +1301,54 @@ function POSITIONABLE:MessageToSetGroup( Message, Duration, MessageSetGroup, Nam
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to a @{Core.Set#SET_UNIT}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param #string Message The message text
|
||||
-- @param DCS#Duration Duration The duration of the message.
|
||||
-- @param Core.Set#SET_UNIT MessageSetUnit The SET_UNIT collection receiving the message.
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToSetUnit( Message, Duration, MessageSetUnit, Name )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if DCSObject:isExist() then
|
||||
MessageSetUnit:ForEachUnit(
|
||||
function( MessageGroup )
|
||||
self:GetMessage( Message, Duration, Name ):ToUnit( MessageGroup )
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to a @{Core.Set#SET_UNIT}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param #string Message The message text
|
||||
-- @param DCS#Duration Duration The duration of the message.
|
||||
-- @param Core.Set#SET_UNIT MessageSetUnit The SET_UNIT collection receiving the message.
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToSetUnit( Message, Duration, MessageSetUnit, Name )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if DCSObject:isExist() then
|
||||
MessageSetUnit:ForEachUnit(
|
||||
function( MessageGroup )
|
||||
self:GetMessage( Message, Duration, Name ):ToUnit( MessageGroup )
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to the players in the @{Wrapper.Group}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
@@ -1431,17 +1531,15 @@ do -- Cargo
|
||||
return ItemCount
|
||||
end
|
||||
|
||||
-- --- Get Cargo Bay Free Volume in m3.
|
||||
-- -- @param #POSITIONABLE self
|
||||
-- -- @return #number CargoBayFreeVolume
|
||||
-- function POSITIONABLE:GetCargoBayFreeVolume()
|
||||
-- local CargoVolume = 0
|
||||
-- for CargoName, Cargo in pairs( self.__.Cargo ) do
|
||||
-- CargoVolume = CargoVolume + Cargo:GetVolume()
|
||||
-- end
|
||||
-- return self.__.CargoBayVolumeLimit - CargoVolume
|
||||
-- end
|
||||
--
|
||||
--- Get the number of infantry soldiers that can be embarked into an aircraft (airplane or helicopter).
|
||||
-- Returns `nil` for ground or ship units.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @return #number Descent number of soldiers that fit into the unit. Returns `#nil` for ground and ship units.
|
||||
function POSITIONABLE:GetTroopCapacity()
|
||||
local DCSunit=self:GetDCSObject() --DCS#Unit
|
||||
local capacity=DCSunit:getDescentCapacity()
|
||||
return capacity
|
||||
end
|
||||
|
||||
--- Get Cargo Bay Free Weight in kg.
|
||||
-- @param #POSITIONABLE self
|
||||
@@ -1460,55 +1558,97 @@ do -- Cargo
|
||||
return self.__.CargoBayWeightLimit - CargoWeight
|
||||
end
|
||||
|
||||
-- --- Get Cargo Bay Volume Limit in m3.
|
||||
-- -- @param #POSITIONABLE self
|
||||
-- -- @param #number VolumeLimit
|
||||
-- function POSITIONABLE:SetCargoBayVolumeLimit( VolumeLimit )
|
||||
-- self.__.CargoBayVolumeLimit = VolumeLimit
|
||||
-- end
|
||||
|
||||
--- Set Cargo Bay Weight Limit in kg.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param #number WeightLimit
|
||||
-- @param #number WeightLimit (Optional) Weight limit in kg. If not given, the value is taken from the descriptors or hard coded.
|
||||
function POSITIONABLE:SetCargoBayWeightLimit( WeightLimit )
|
||||
|
||||
if WeightLimit then
|
||||
if WeightLimit then
|
||||
---
|
||||
-- User defined value
|
||||
---
|
||||
self.__.CargoBayWeightLimit = WeightLimit
|
||||
elseif self.__.CargoBayWeightLimit ~= nil then
|
||||
-- Value already set ==> Do nothing!
|
||||
else
|
||||
-- If WeightLimit is not provided, we will calculate it depending on the type of unit.
|
||||
---
|
||||
-- Weightlimit is not provided, we will calculate it depending on the type of unit.
|
||||
---
|
||||
|
||||
-- Descriptors that contain the type name and for aircraft also weights.
|
||||
local Desc = self:GetDesc()
|
||||
self:F({Desc=Desc})
|
||||
|
||||
-- Unit type name.
|
||||
local TypeName=Desc.typeName or "Unknown Type"
|
||||
|
||||
-- When an airplane or helicopter, we calculate the WeightLimit based on the descriptor.
|
||||
if self:IsAir() then
|
||||
local Desc = self:GetDesc()
|
||||
self:F( { Desc = Desc } )
|
||||
|
||||
-- Max takeoff weight if DCS descriptors have unrealstic values.
|
||||
local Weights = {
|
||||
["C-17A"] = 35000, -- 77519 cannot be used, because it loads way too many APCs and infantry.
|
||||
["C-130"] = 22000 -- The real value cannot be used, because it loads way too many APCs and infantry.
|
||||
-- C-17A
|
||||
-- Wiki says: max=265,352, empty=128,140, payload=77,516 (134 troops, 1 M1 Abrams tank, 2 M2 Bradley or 3 Stryker)
|
||||
-- DCS says: max=265,350, empty=125,645, fuel=132,405 ==> Cargo Bay=7300 kg with a full fuel load (lot of fuel!) and 73300 with half a fuel load.
|
||||
--["C-17A"] = 35000, --77519 cannot be used, because it loads way too much apcs and infantry.
|
||||
-- C-130:
|
||||
-- DCS says: max=79,380, empty=36,400, fuel=10,415 kg ==> Cargo Bay=32,565 kg with fuel load.
|
||||
-- Wiki says: max=70,307, empty=34,382, payload=19,000 kg (92 passengers, 2-3 Humvees or 2 M113s), max takeoff weight 70,037 kg.
|
||||
-- Here we say two M113s should be transported. Each one weights 11,253 kg according to DCS. So the cargo weight should be 23,000 kg with a full load of fuel.
|
||||
-- This results in a max takeoff weight of 69,815 kg (23,000+10,415+36,400), which is very close to the Wiki value of 70,037 kg.
|
||||
["C-130"] = 70000,
|
||||
}
|
||||
|
||||
self.__.CargoBayWeightLimit = Weights[Desc.typeName] or (Desc.massMax - (Desc.massEmpty + Desc.fuelMassMax))
|
||||
|
||||
-- Max (takeoff) weight (empty+fuel+cargo weight).
|
||||
local massMax= Desc.massMax or 0
|
||||
|
||||
-- Adjust value if set above.
|
||||
local maxTakeoff=Weights[TypeName]
|
||||
if maxTakeoff then
|
||||
massMax=maxTakeoff
|
||||
end
|
||||
|
||||
-- Empty weight.
|
||||
local massEmpty=Desc.massEmpty or 0
|
||||
|
||||
-- Fuel. The descriptor provides the max fuel mass in kg. This needs to be multiplied by the relative fuel amount to calculate the actual fuel mass on board.
|
||||
local massFuelMax=Desc.fuelMassMax or 0
|
||||
local relFuel=math.min(self:GetFuel() or 1.0, 1.0) -- We take 1.0 as max in case of external fuel tanks.
|
||||
local massFuel=massFuelMax*relFuel
|
||||
|
||||
-- Number of soldiers according to DCS function
|
||||
--local troopcapacity=self:GetTroopCapacity() or 0
|
||||
|
||||
-- Calculate max cargo weight, which is the max (takeoff) weight minus the empty weight minus the actual fuel weight.
|
||||
local CargoWeight=massMax-(massEmpty+massFuel)
|
||||
|
||||
-- Debug info.
|
||||
self:T(string.format("Setting Cargo bay weight limit [%s]=%d kg (Mass max=%d, empty=%d, fuelMax=%d kg (rel=%.3f), fuel=%d kg", TypeName, CargoWeight, massMax, massEmpty, massFuelMax, relFuel, massFuel))
|
||||
--self:T(string.format("Descent Troop Capacity=%d ==> %d kg (for 95 kg soldier)", troopcapacity, troopcapacity*95))
|
||||
|
||||
-- Set value.
|
||||
self.__.CargoBayWeightLimit = CargoWeight
|
||||
|
||||
elseif self:IsShip() then
|
||||
local Desc = self:GetDesc()
|
||||
self:F( { Desc = Desc } )
|
||||
|
||||
-- Hard coded cargo weights in kg.
|
||||
local Weights = {
|
||||
["Type_071"] = 245000,
|
||||
["LHA_Tarawa"] = 500000,
|
||||
["Ropucha-class"] = 150000,
|
||||
["Dry-cargo ship-1"] = 70000,
|
||||
["Dry-cargo ship-2"] = 70000,
|
||||
["Higgins_boat"] = 3700, -- Higgins Boat can load 3700 kg of general cargo or 36 men (source wikipedia).
|
||||
["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops.
|
||||
["LST_Mk2"] = 2100000 -- Can carry 2100 tons according to wiki source!
|
||||
["Type_071"] = 245000,
|
||||
["LHA_Tarawa"] = 500000,
|
||||
["Ropucha-class"] = 150000,
|
||||
["Dry-cargo ship-1"] = 70000,
|
||||
["Dry-cargo ship-2"] = 70000,
|
||||
["Higgins_boat"] = 3700, -- Higgins Boat can load 3700 kg of general cargo or 36 men (source wikipedia).
|
||||
["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops.
|
||||
["LST_Mk2"] = 2100000, -- Can carry 2100 tons according to wiki source!
|
||||
["speedboat"] = 500, -- 500 kg ~ 5 persons
|
||||
["Seawise_Giant"] =261000000, -- Gross tonnage is 261,000 tonns.
|
||||
}
|
||||
self.__.CargoBayWeightLimit = (Weights[Desc.typeName] or 50000)
|
||||
self.__.CargoBayWeightLimit = ( Weights[TypeName] or 50000 )
|
||||
|
||||
else
|
||||
local Desc = self:GetDesc()
|
||||
|
||||
-- Hard coded number of soldiers.
|
||||
local Weights = {
|
||||
["AAV7"] = 25,
|
||||
["Bedford_MWD"] = 8, -- new by kappa
|
||||
@@ -1544,22 +1684,42 @@ do -- Cargo
|
||||
["KrAZ6322"] = 12,
|
||||
["M 818"] = 12,
|
||||
["Tigr_233036"] = 6,
|
||||
["TPZ"] = 10,
|
||||
["TPZ"] = 10, -- Fuchs
|
||||
["UAZ-469"] = 4, -- new by kappa
|
||||
["Ural-375"] = 12,
|
||||
["Ural-4320-31"] = 14,
|
||||
["Ural-4320 APA-5D"] = 10,
|
||||
["Ural-4320T"] = 14,
|
||||
["ZBD04A"] = 7, -- new by kappa
|
||||
["VAB_Mephisto"] = 8 -- new by Apple
|
||||
["VAB_Mephisto"] = 8, -- new by Apple
|
||||
["tt_KORD"] = 6, -- 2.7.1 HL/TT
|
||||
["tt_DSHK"] = 6,
|
||||
["HL_KORD"] = 6,
|
||||
["HL_DSHK"] = 6,
|
||||
}
|
||||
|
||||
local CargoBayWeightLimit = (Weights[Desc.typeName] or 0) * 95
|
||||
-- Assuming that each passenger weighs 95 kg on average.
|
||||
local CargoBayWeightLimit = ( Weights[TypeName] or 0 ) * 95
|
||||
|
||||
self.__.CargoBayWeightLimit = CargoBayWeightLimit
|
||||
end
|
||||
end
|
||||
self:F( { CargoBayWeightLimit = self.__.CargoBayWeightLimit } )
|
||||
|
||||
self:F({CargoBayWeightLimit = self.__.CargoBayWeightLimit})
|
||||
end
|
||||
|
||||
--- Get Cargo Bay Weight Limit in kg.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @return #number Max cargo weight in kg.
|
||||
function POSITIONABLE:GetCargoBayWeightLimit()
|
||||
|
||||
if self.__.CargoBayWeightLimit==nil then
|
||||
self:SetCargoBayWeightLimit()
|
||||
end
|
||||
|
||||
return self.__.CargoBayWeightLimit
|
||||
end
|
||||
|
||||
end --- Cargo
|
||||
|
||||
--- Signal a flare at the position of the POSITIONABLE.
|
||||
|
||||
@@ -57,3 +57,40 @@ end
|
||||
function SCENERY:GetThreatLevel()
|
||||
return 0, "Scenery"
|
||||
end
|
||||
|
||||
--- Find a SCENERY object by it's name/id.
|
||||
--@param #SCENERY self
|
||||
--@param #string name The name/id of the scenery object as taken from the ME. Ex. '595785449'
|
||||
--@return #SCENERY Scenery Object or nil if not found.
|
||||
function SCENERY:FindByName(name)
|
||||
local findAirbase = function ()
|
||||
local airbases = AIRBASE.GetAllAirbases()
|
||||
for index,airbase in pairs(airbases) do
|
||||
local surftype = airbase:GetCoordinate():GetSurfaceType()
|
||||
if surftype ~= land.SurfaceType.SHALLOW_WATER and surftype ~= land.SurfaceType.WATER then
|
||||
return airbase:GetCoordinate()
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local sceneryScan = function (scancoord)
|
||||
if scancoord ~= nil then
|
||||
local _,_,sceneryfound,_,_,scenerylist = scancoord:ScanObjects(200, false, false, true)
|
||||
if sceneryfound == true then
|
||||
scenerylist[1].id_ = name
|
||||
SCENERY.SceneryObject = SCENERY:Register(scenerylist[1].id_, scenerylist[1])
|
||||
return SCENERY.SceneryObject
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
if SCENERY.SceneryObject then
|
||||
SCENERY.SceneryObject.SceneryObject.id_ = name
|
||||
SCENERY.SceneryObject.SceneryName = name
|
||||
return SCENERY:Register(SCENERY.SceneryObject.SceneryObject.id_, SCENERY.SceneryObject.SceneryObject)
|
||||
else
|
||||
return sceneryScan(findAirbase())
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,46 +1,52 @@
|
||||
--- **Wrapper** -- STATIC wraps the DCS StaticObject class.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
--
|
||||
--
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- @module Wrapper.Static
|
||||
-- @image Wrapper_Static.JPG
|
||||
|
||||
|
||||
--- @type STATIC
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- Wrapper class to handle Static objects.
|
||||
--
|
||||
--
|
||||
-- Note that Statics are almost the same as Units, but they don't have a controller.
|
||||
-- The @{Wrapper.Static#STATIC} class is a wrapper class to handle the DCS Static objects:
|
||||
--
|
||||
--
|
||||
-- * Wraps the DCS Static objects.
|
||||
-- * Support all DCS Static APIs.
|
||||
-- * Enhance with Static specific APIs not in the DCS API set.
|
||||
--
|
||||
--
|
||||
-- ## STATIC reference methods
|
||||
--
|
||||
--
|
||||
-- For each DCS Static will have a STATIC wrapper object (instance) within the _@{DATABASE} object.
|
||||
-- This is done at the beginning of the mission (when the mission starts).
|
||||
--
|
||||
--
|
||||
-- The STATIC class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
|
||||
-- using the Static Name.
|
||||
--
|
||||
--
|
||||
-- Another thing to know is that STATIC objects do not "contain" the DCS Static object.
|
||||
-- The STATIc methods will reference the DCS Static object by name when it is needed during API execution.
|
||||
-- If the DCS Static object does not exist or is nil, the STATIC methods will return nil and log an exception in the DCS.log file.
|
||||
--
|
||||
--
|
||||
-- The STATIc class provides the following functions to retrieve quickly the relevant STATIC instance:
|
||||
--
|
||||
--
|
||||
-- * @{#STATIC.FindByName}(): Find a STATIC instance from the _DATABASE object using a DCS Static name.
|
||||
--
|
||||
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
|
||||
--
|
||||
--
|
||||
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
|
||||
--
|
||||
-- @field #STATIC
|
||||
STATIC = { ClassName = "STATIC" }
|
||||
STATIC = {
|
||||
ClassName = "STATIC",
|
||||
}
|
||||
|
||||
|
||||
--- Register a static object.
|
||||
-- @param #STATIC self
|
||||
@@ -52,6 +58,7 @@ function STATIC:Register( StaticName )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Finds a STATIC from the _DATABASE using a DCSStatic object.
|
||||
-- @param #STATIC self
|
||||
-- @param DCS#StaticObject DCSStatic An existing DCS Static object reference.
|
||||
@@ -76,13 +83,13 @@ function STATIC:FindByName( StaticName, RaiseError )
|
||||
|
||||
-- Set static name.
|
||||
self.StaticName = StaticName
|
||||
|
||||
|
||||
if StaticFound then
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
if RaiseError == nil or RaiseError == true then
|
||||
error( "STATIC not found for: " .. StaticName )
|
||||
|
||||
if RaiseError == nil or RaiseError == true then
|
||||
error( "STATIC not found for: " .. StaticName )
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -90,39 +97,38 @@ end
|
||||
|
||||
--- Destroys the STATIC.
|
||||
-- @param #STATIC self
|
||||
-- @param #boolean GenerateEvent (Optional) true to generate a crash or dead event, false to not generate any event. `nil` (default) creates a remove event.
|
||||
-- @return #nil The DCS StaticObject is not existing or alive.
|
||||
--
|
||||
-- @param #boolean GenerateEvent (Optional) true if you want to generate a crash or dead event for the static.
|
||||
-- @return #nil The DCS StaticObject is not existing or alive.
|
||||
-- @usage
|
||||
-- -- Air static example: destroy the static Helicopter and generate a S_EVENT_CRASH.
|
||||
-- Helicopter = STATIC:FindByName( "Helicopter" )
|
||||
-- Helicopter:Destroy( true )
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- Ground static example: destroy the static Tank and generate a S_EVENT_DEAD.
|
||||
-- Tanks = UNIT:FindByName( "Tank" )
|
||||
-- Tanks:Destroy( true )
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- Ship static example: destroy the Ship silently.
|
||||
-- Ship = STATIC:FindByName( "Ship" )
|
||||
-- Ship:Destroy()
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- Destroy without event generation example.
|
||||
-- Ship = STATIC:FindByName( "Boat" )
|
||||
-- Ship:Destroy( false ) -- Don't generate any event upon destruction.
|
||||
--
|
||||
-- Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
--
|
||||
function STATIC:Destroy( GenerateEvent )
|
||||
self:F2( self.ObjectName )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
|
||||
|
||||
if DCSObject then
|
||||
|
||||
|
||||
local StaticName = DCSObject:getName()
|
||||
self:F( { StaticName = StaticName } )
|
||||
|
||||
|
||||
if GenerateEvent and GenerateEvent == true then
|
||||
if self:IsAir() then
|
||||
self:CreateEventCrash( timer.getTime(), DCSObject )
|
||||
@@ -134,7 +140,7 @@ function STATIC:Destroy( GenerateEvent )
|
||||
else
|
||||
self:CreateEventRemoveUnit( timer.getTime(), DCSObject )
|
||||
end
|
||||
|
||||
|
||||
DCSObject:destroy()
|
||||
return true
|
||||
end
|
||||
@@ -142,16 +148,17 @@ function STATIC:Destroy( GenerateEvent )
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get DCS object of static of static.
|
||||
-- @param #STATIC self
|
||||
-- @return DCS static object
|
||||
function STATIC:GetDCSObject()
|
||||
local DCSStatic = StaticObject.getByName( self.StaticName )
|
||||
|
||||
|
||||
if DCSStatic then
|
||||
return DCSStatic
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -163,7 +170,7 @@ function STATIC:GetUnits()
|
||||
local DCSStatic = self:GetDCSObject()
|
||||
|
||||
local Statics = {}
|
||||
|
||||
|
||||
if DCSStatic then
|
||||
Statics[1] = STATIC:Find( DCSStatic )
|
||||
self:T3( Statics )
|
||||
@@ -173,6 +180,7 @@ function STATIC:GetUnits()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get threat level of static.
|
||||
-- @param #STATIC self
|
||||
-- @return #number Threat level 1.
|
||||
@@ -186,62 +194,65 @@ end
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
|
||||
-- @param #number Heading The heading of the static respawn in degrees. Default is 0 deg.
|
||||
-- @param #number Delay Delay in seconds before the static is spawned.
|
||||
function STATIC:SpawnAt( Coordinate, Heading, Delay )
|
||||
function STATIC:SpawnAt(Coordinate, Heading, Delay)
|
||||
|
||||
Heading = Heading or 0
|
||||
Heading=Heading or 0
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.SpawnAt, { self, Coordinate, Heading }, Delay )
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.SpawnAt, {self, Coordinate, Heading}, Delay)
|
||||
else
|
||||
|
||||
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName )
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName)
|
||||
|
||||
SpawnStatic:SpawnFromPointVec2( Coordinate, Heading, self.StaticName )
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Respawn the @{Wrapper.Unit} at the same location with the same properties.
|
||||
-- This is useful to respawn a cargo after it has been destroyed.
|
||||
-- @param #STATIC self
|
||||
-- @param DCS#country.id CountryID (Optional) The country ID used for spawning the new static. Default is same as currently.
|
||||
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default now.
|
||||
function STATIC:ReSpawn( CountryID, Delay )
|
||||
function STATIC:ReSpawn(CountryID, Delay)
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.ReSpawn, { self, CountryID }, Delay )
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.ReSpawn, {self, CountryID}, Delay)
|
||||
else
|
||||
|
||||
CountryID = CountryID or self:GetCountry()
|
||||
|
||||
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, CountryID )
|
||||
|
||||
SpawnStatic:Spawn( nil, self.StaticName )
|
||||
CountryID=CountryID or self:GetCountry()
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID)
|
||||
|
||||
SpawnStatic:Spawn(nil, self.StaticName)
|
||||
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Respawn the @{Wrapper.Unit} at a defined Coordinate with an optional heading.
|
||||
-- @param #STATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
|
||||
-- @param #number Heading (Optional) The heading of the static respawn in degrees. Default is the current heading.
|
||||
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default is now.
|
||||
function STATIC:ReSpawnAt( Coordinate, Heading, Delay )
|
||||
-- @param #number Heading (Optional) The heading of the static respawn in degrees. Default the current heading.
|
||||
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default now.
|
||||
function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
|
||||
|
||||
-- Heading=Heading or 0
|
||||
--Heading=Heading or 0
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.ReSpawnAt, { self, Coordinate, Heading }, Delay )
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.ReSpawnAt, {self, Coordinate, Heading}, Delay)
|
||||
else
|
||||
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, self:GetCountry() )
|
||||
|
||||
SpawnStatic:SpawnFromCoordinate( Coordinate, Heading, self.StaticName )
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry())
|
||||
|
||||
SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName)
|
||||
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
--- @type UNIT
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string UnitName Name of the unit.
|
||||
-- @field #string GroupName Name of the group the unit belongs to.
|
||||
-- @extends Wrapper.Controllable#CONTROLLABLE
|
||||
|
||||
--- For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the _@{DATABASE} object.
|
||||
@@ -86,10 +87,11 @@
|
||||
-- * Use the @{#UNIT.IsLOS}() method to check if the given unit is within line of sight.
|
||||
--
|
||||
--
|
||||
-- @field #UNIT UNIT
|
||||
-- @field #UNIT
|
||||
UNIT = {
|
||||
ClassName="UNIT",
|
||||
UnitName=nil,
|
||||
GroupName=nil,
|
||||
}
|
||||
|
||||
|
||||
@@ -102,7 +104,7 @@ UNIT = {
|
||||
|
||||
|
||||
-- Registration.
|
||||
|
||||
|
||||
--- Create a new UNIT from DCSUnit.
|
||||
-- @param #UNIT self
|
||||
-- @param #string UnitName The name of the DCS unit.
|
||||
@@ -110,11 +112,20 @@ UNIT = {
|
||||
function UNIT:Register( UnitName )
|
||||
|
||||
-- Inherit CONTROLLABLE.
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) )
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) ) --#UNIT
|
||||
|
||||
-- Set unit name.
|
||||
self.UnitName = UnitName
|
||||
|
||||
local unit=Unit.getByName(self.UnitName)
|
||||
|
||||
if unit then
|
||||
local group = unit:getGroup()
|
||||
if group then
|
||||
self.GroupName=group:getName()
|
||||
end
|
||||
end
|
||||
|
||||
-- Set event prio.
|
||||
self:SetEventPriority( 3 )
|
||||
|
||||
@@ -168,6 +179,29 @@ function UNIT:GetDCSObject()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the unit altitude above sea level in meters.
|
||||
-- @param Wrapper.Unit#UNIT self
|
||||
-- @param #boolean FromGround Measure from the ground or from sea level (ASL). Provide **true** for measuring from the ground (AGL). **false** or **nil** if you measure from sea level.
|
||||
-- @return #number The height of the group or nil if is not existing or alive.
|
||||
function UNIT:GetAltitude(FromGround)
|
||||
|
||||
local DCSUnit = Unit.getByName( self.UnitName )
|
||||
|
||||
if DCSUnit then
|
||||
local altitude = 0
|
||||
local point = DCSUnit:getPoint() --DCS#Vec3
|
||||
altitude = point.y
|
||||
if FromGround then
|
||||
local land = land.getHeight( { x = point.x, y = point.z } ) or 0
|
||||
altitude = altitude - land
|
||||
end
|
||||
return altitude
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
--- Respawn the @{Wrapper.Unit} using a (tweaked) template of the parent Group.
|
||||
--
|
||||
-- This function will:
|
||||
@@ -260,6 +294,8 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
_DATABASE:Spawn( SpawnGroupTemplate )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns if the unit is activated.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean `true` if Unit is activated. `nil` The DCS Unit is not existing or alive.
|
||||
@@ -296,6 +332,8 @@ function UNIT:IsAlive()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns the Unit's callsign - the localized string.
|
||||
-- @param #UNIT self
|
||||
-- @return #string The Callsign of the Unit.
|
||||
@@ -401,6 +439,17 @@ function UNIT:GetClient()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIRPLANE] Get the NATO reporting name of a UNIT. Currently airplanes only!
|
||||
--@param #UNIT self
|
||||
--@return #string NatoReportingName or "Bogey" if unknown.
|
||||
function UNIT:GetNatoReportingName()
|
||||
|
||||
local typename = self:GetTypeName()
|
||||
return UTILS.GetReportingName(typename)
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Returns the unit's number in the group.
|
||||
-- The number is the same number the unit has in ME.
|
||||
-- It may not be changed during the mission.
|
||||
@@ -517,6 +566,63 @@ function UNIT:IsTanker()
|
||||
return tanker, system
|
||||
end
|
||||
|
||||
--- Check if the unit can supply ammo. Currently, we have
|
||||
--
|
||||
-- * M 818
|
||||
-- * Ural-375
|
||||
-- * ZIL-135
|
||||
--
|
||||
-- This list needs to be extended, if DCS adds other units capable of supplying ammo.
|
||||
--
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean If `true`, unit can supply ammo.
|
||||
function UNIT:IsAmmoSupply()
|
||||
|
||||
-- Type name is the only thing we can check. There is no attribute (Sep. 2021) which would tell us.
|
||||
local typename=self:GetTypeName()
|
||||
|
||||
if typename=="M 818" then
|
||||
-- Blue ammo truck.
|
||||
return true
|
||||
elseif typename=="Ural-375" then
|
||||
-- Red ammo truck.
|
||||
return true
|
||||
elseif typename=="ZIL-135" then
|
||||
-- Red ammo truck. Checked that it can also provide ammo.
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if the unit can supply fuel. Currently, we have
|
||||
--
|
||||
-- * M978 HEMTT Tanker
|
||||
-- * ATMZ-5
|
||||
-- * ATMZ-10
|
||||
-- * ATZ-5
|
||||
--
|
||||
-- This list needs to be extended, if DCS adds other units capable of supplying fuel.
|
||||
--
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean If `true`, unit can supply fuel.
|
||||
function UNIT:IsFuelSupply()
|
||||
|
||||
-- Type name is the only thing we can check. There is no attribute (Sep. 2021) which would tell us.
|
||||
local typename=self:GetTypeName()
|
||||
|
||||
if typename=="M978 HEMTT Tanker" then
|
||||
return true
|
||||
elseif typename=="ATMZ-5" then
|
||||
return true
|
||||
elseif typename=="ATMZ-10" then
|
||||
return true
|
||||
elseif typename=="ATZ-5" then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns the unit's group if it exist and nil otherwise.
|
||||
-- @param Wrapper.Unit#UNIT self
|
||||
@@ -544,14 +650,14 @@ end
|
||||
-- @return #string The name of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:GetPrefix()
|
||||
self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
||||
self:T3( UnitPrefix )
|
||||
return UnitPrefix
|
||||
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
||||
self:T3( UnitPrefix )
|
||||
return UnitPrefix
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -592,6 +698,7 @@ end
|
||||
-- @return #number Number of rockets left.
|
||||
-- @return #number Number of bombs left.
|
||||
-- @return #number Number of missiles left.
|
||||
-- @return #number Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)
|
||||
function UNIT:GetAmmunition()
|
||||
|
||||
-- Init counter.
|
||||
@@ -600,6 +707,7 @@ function UNIT:GetAmmunition()
|
||||
local nrockets=0
|
||||
local nmissiles=0
|
||||
local nbombs=0
|
||||
local narti=0
|
||||
|
||||
local unit=self
|
||||
|
||||
@@ -636,7 +744,11 @@ function UNIT:GetAmmunition()
|
||||
|
||||
-- Add up all shells.
|
||||
nshells=nshells+Nammo
|
||||
|
||||
|
||||
if ammotable[w].desc.warhead and ammotable[w].desc.warhead.explosiveMass and ammotable[w].desc.warhead.explosiveMass > 0 then
|
||||
narti=narti+Nammo
|
||||
end
|
||||
|
||||
elseif Category==Weapon.Category.ROCKET then
|
||||
|
||||
-- Add up all rockets.
|
||||
@@ -673,11 +785,9 @@ function UNIT:GetAmmunition()
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles+nbombs
|
||||
|
||||
return nammo, nshells, nrockets, nbombs, nmissiles
|
||||
return nammo, nshells, nrockets, nbombs, nmissiles, narti
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns the unit sensors.
|
||||
-- @param #UNIT self
|
||||
-- @return DCS#Unit.Sensors Table of sensors.
|
||||
@@ -726,7 +836,9 @@ function UNIT:HasSEAD()
|
||||
|
||||
local HasSEAD = false
|
||||
if UnitSEADAttributes["RADAR_BAND1_FOR_ARM"] and UnitSEADAttributes["RADAR_BAND1_FOR_ARM"] == true or
|
||||
UnitSEADAttributes["RADAR_BAND2_FOR_ARM"] and UnitSEADAttributes["RADAR_BAND2_FOR_ARM"] == true then
|
||||
UnitSEADAttributes["RADAR_BAND2_FOR_ARM"] and UnitSEADAttributes["RADAR_BAND2_FOR_ARM"] == true or
|
||||
UnitSEADAttributes["Optical Tracker"] and UnitSEADAttributes["Optical Tracker"] == true
|
||||
then
|
||||
HasSEAD = true
|
||||
end
|
||||
return HasSEAD
|
||||
@@ -954,6 +1066,7 @@ end
|
||||
-- @return #string Some text.
|
||||
function UNIT:GetThreatLevel()
|
||||
|
||||
|
||||
local ThreatLevel = 0
|
||||
local ThreatText = ""
|
||||
|
||||
@@ -962,7 +1075,7 @@ function UNIT:GetThreatLevel()
|
||||
if Descriptor then
|
||||
|
||||
local Attributes = Descriptor.attributes
|
||||
|
||||
|
||||
if self:IsGround() then
|
||||
|
||||
local ThreatLevels = {
|
||||
@@ -979,6 +1092,7 @@ function UNIT:GetThreatLevel()
|
||||
"LR SAMs"
|
||||
}
|
||||
|
||||
|
||||
if Attributes["LR SAM"] then ThreatLevel = 10
|
||||
elseif Attributes["MR SAM"] then ThreatLevel = 9
|
||||
elseif Attributes["SR SAM"] and
|
||||
@@ -992,7 +1106,7 @@ function UNIT:GetThreatLevel()
|
||||
elseif ( Attributes["Tanks"] or Attributes["IFV"] ) and
|
||||
not Attributes["ATGM"] then ThreatLevel = 3
|
||||
elseif Attributes["Old Tanks"] or Attributes["APC"] or Attributes["Artillery"] then ThreatLevel = 2
|
||||
elseif Attributes["Infantry"] then ThreatLevel = 1
|
||||
elseif Attributes["Infantry"] or Attributes["EWR"] then ThreatLevel = 1
|
||||
end
|
||||
|
||||
ThreatText = ThreatLevels[ThreatLevel+1]
|
||||
@@ -1014,6 +1128,7 @@ function UNIT:GetThreatLevel()
|
||||
"Fighter"
|
||||
}
|
||||
|
||||
|
||||
if Attributes["Fighters"] then ThreatLevel = 10
|
||||
elseif Attributes["Multirole fighters"] then ThreatLevel = 9
|
||||
elseif Attributes["Battleplanes"] then ThreatLevel = 8
|
||||
@@ -1111,26 +1226,32 @@ end
|
||||
-- @return true If the other DCS Unit is within the radius of the 2D point of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitVec3 = self:GetVec3()
|
||||
local AwaitUnitVec3 = AwaitUnit:GetVec3()
|
||||
local UnitVec3 = self:GetVec3()
|
||||
local AwaitUnitVec3 = AwaitUnit:GetVec3()
|
||||
|
||||
if (((UnitVec3.x - AwaitUnitVec3.x)^2 + (UnitVec3.z - AwaitUnitVec3.z)^2)^0.5 <= Radius) then
|
||||
self:T3( "true" )
|
||||
return true
|
||||
else
|
||||
self:T3( "false" )
|
||||
return false
|
||||
end
|
||||
if (((UnitVec3.x - AwaitUnitVec3.x)^2 + (UnitVec3.z - AwaitUnitVec3.z)^2)^0.5 <= Radius) then
|
||||
self:T3( "true" )
|
||||
return true
|
||||
else
|
||||
self:T3( "false" )
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Returns if the unit is a friendly unit.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean IsFriendly evaluation result.
|
||||
|
||||
@@ -5,6 +5,8 @@ Utilities/Enums.lua
|
||||
Utilities/Profiler.lua
|
||||
Utilities/Templates.lua
|
||||
Utilities/STTS.lua
|
||||
Utilities/FiFo.lua
|
||||
Utilities/Socket.lua
|
||||
|
||||
Core/Base.lua
|
||||
Core/Beacon.lua
|
||||
@@ -28,6 +30,10 @@ Core/SpawnStatic.lua
|
||||
Core/Timer.lua
|
||||
Core/Goal.lua
|
||||
Core/Spot.lua
|
||||
Core/MarkerOps_Base.lua
|
||||
Core/Astar.lua
|
||||
Core/Condition.lua
|
||||
Core/TextAndSound.lua
|
||||
|
||||
Wrapper/Object.lua
|
||||
Wrapper/Identifiable.lua
|
||||
|
||||
@@ -61,9 +61,10 @@ Documentation on the MOOSE class hierarchy, usage guides and background informat
|
||||
|
||||
|
||||
|
||||
## [MOOSE Youtube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
|
||||
## [MOOSE Youtube Tutorials](https://youtube.com/playlist?list=PLLkY2GByvtC2ME0Q9wrKRDE6qnXJYV3iT)
|
||||
|
||||
MOOSE has a [broadcast and training channel on YouTube](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg) with various channels that you can watch.
|
||||
Pene has kindly created a [tutorial series for MOOSE](https://youtube.com/playlist?list=PLLkY2GByvtC2ME0Q9wrKRDE6qnXJYV3iT)
|
||||
with various videos that you can watch.
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user