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10
.vs/VSWorkspaceState.json
Normal file
10
.vs/VSWorkspaceState.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"ExpandedNodes": [
|
||||
"",
|
||||
"\\Moose Development",
|
||||
"\\Moose Development\\Moose",
|
||||
"\\Moose Development\\Moose\\Ops"
|
||||
],
|
||||
"SelectedNode": "\\Moose Development\\Moose\\Ops\\Airboss.lua",
|
||||
"PreviewInSolutionExplorer": false
|
||||
}
|
||||
BIN
.vs/slnx.sqlite
Normal file
BIN
.vs/slnx.sqlite
Normal file
Binary file not shown.
@@ -2971,7 +2971,20 @@ do -- AI_A2A_DISPATCHER
|
||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||
if AttackerCount > DefenderCount then
|
||||
local Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
if AIFriendly then
|
||||
local classname = AIFriendly.ClassName or "No Class Name"
|
||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||
--self:I("Class Name: " .. classname)
|
||||
--self:I("Unit Name: " .. unitname)
|
||||
--self:I({AIFriendly})
|
||||
end
|
||||
local Friendly = nil
|
||||
if AIFriendly and AIFriendly:IsAlive() then
|
||||
--self:I("AIFriendly alive, getting GROUP")
|
||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
end
|
||||
|
||||
if Friendly and Friendly:IsAlive() then
|
||||
-- Ok, so we have a friendly near the potential target.
|
||||
-- Now we need to check if the AIGroup has a Task.
|
||||
@@ -3570,7 +3583,7 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
|
||||
--- Assigns A2G AI Tasks in relation to the detected items.
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_DISPATCHER:Order( DetectedItem )
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||||
|
||||
local detection = self.Detection -- Functional.Detection#DETECTION_AREAS
|
||||
|
||||
@@ -731,13 +731,14 @@ end
|
||||
-- @param #BASE self
|
||||
-- @param DCS#Time EventTime The time stamp of the event.
|
||||
-- @param DCS#Object Initiator The initiating object of the event.
|
||||
function BASE:CreateEventCrash( EventTime, Initiator )
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||||
function BASE:CreateEventCrash( EventTime, Initiator, IniObjectCategory )
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||||
self:F( { EventTime, Initiator } )
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||||
|
||||
local Event = {
|
||||
id = world.event.S_EVENT_CRASH,
|
||||
time = EventTime,
|
||||
initiator = Initiator,
|
||||
IniObjectCategory = IniObjectCategory,
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
|
||||
@@ -757,7 +757,9 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
|
||||
local StaticTemplate = UTILS.DeepCopy( StaticTemplate )
|
||||
|
||||
local StaticTemplateName = env.getValueDictByKey( StaticTemplate.name )
|
||||
local StaticTemplateGroupName = env.getValueDictByKey( StaticTemplate.name )
|
||||
|
||||
local StaticTemplateName=StaticTemplate.units[1].name
|
||||
|
||||
self.Templates.Statics[StaticTemplateName] = self.Templates.Statics[StaticTemplateName] or {}
|
||||
|
||||
@@ -765,7 +767,7 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
StaticTemplate.CoalitionID = CoalitionID
|
||||
StaticTemplate.CountryID = CountryID
|
||||
|
||||
self.Templates.Statics[StaticTemplateName].StaticName = StaticTemplateName
|
||||
self.Templates.Statics[StaticTemplateName].StaticName = StaticTemplateGroupName
|
||||
self.Templates.Statics[StaticTemplateName].GroupTemplate = StaticTemplate
|
||||
self.Templates.Statics[StaticTemplateName].UnitTemplate = StaticTemplate.units[1]
|
||||
self.Templates.Statics[StaticTemplateName].CategoryID = CategoryID
|
||||
|
||||
@@ -131,8 +131,6 @@
|
||||
-- * Weapon data: Certain events populate weapon information.
|
||||
-- * Place data: Certain events populate place information.
|
||||
--
|
||||
-- Example code snippet:
|
||||
--
|
||||
-- --- This function is an Event Handling function that will be called when Tank1 is Dead.
|
||||
-- -- EventData is an EVENTDATA structure.
|
||||
-- -- We use the EventData.IniUnit to smoke the tank Green.
|
||||
@@ -143,6 +141,7 @@
|
||||
-- EventData.IniUnit:SmokeGreen()
|
||||
-- end
|
||||
--
|
||||
--
|
||||
-- Find below an overview which events populate which information categories:
|
||||
--
|
||||
-- 
|
||||
@@ -152,7 +151,6 @@
|
||||
-- In case a STATIC object is involved, the documentation indicates which fields will and won't not be populated.
|
||||
-- The fields **IniObjectCategory** and **TgtObjectCategory** contain the indicator which **kind of object is involved** in the event.
|
||||
-- You can use the enumerator **Object.Category.UNIT** and **Object.Category.STATIC** to check on IniObjectCategory and TgtObjectCategory.
|
||||
--
|
||||
-- Example code snippet:
|
||||
--
|
||||
-- if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
@@ -174,6 +172,7 @@
|
||||
-- @module Core.Event
|
||||
-- @image Core_Event.JPG
|
||||
|
||||
|
||||
--- @type EVENT
|
||||
-- @field #EVENT.Events Events
|
||||
-- @extends Core.Base#BASE
|
||||
@@ -195,6 +194,7 @@ world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
-- Use this structure to subscribe to events using the @{Core.Base#BASE.HandleEvent}() method.
|
||||
-- @type EVENTS
|
||||
@@ -227,13 +227,13 @@ EVENTS = {
|
||||
MarkChange = world.event.S_EVENT_MARK_CHANGE,
|
||||
MarkRemoved = world.event.S_EVENT_MARK_REMOVED,
|
||||
-- Moose Events
|
||||
NewCargo = world.event.S_EVENT_NEW_CARGO,
|
||||
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
|
||||
NewZone = world.event.S_EVENT_NEW_ZONE,
|
||||
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
|
||||
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
|
||||
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
|
||||
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
|
||||
NewCargo = world.event.S_EVENT_NEW_CARGO,
|
||||
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
|
||||
NewZone = world.event.S_EVENT_NEW_ZONE,
|
||||
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
|
||||
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
|
||||
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
|
||||
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
|
||||
PlayerEnterAircraft = world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT,
|
||||
-- Added with DCS 2.5.6
|
||||
DetailedFailure = world.event.S_EVENT_DETAILED_FAILURE or -1, --We set this to -1 for backward compatibility to DCS 2.5.5 and earlier
|
||||
@@ -304,6 +304,8 @@ EVENTS = {
|
||||
-- @field Core.ZONE#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
|
||||
|
||||
|
||||
local _EVENTMETA = {
|
||||
[world.event.S_EVENT_SHOT] = {
|
||||
Order = 1,
|
||||
@@ -560,6 +562,7 @@ local _EVENTMETA = {
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@@ -573,11 +576,12 @@ function EVENT:New()
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
-- Add world event handler.
|
||||
self.EventHandler = world.addEventHandler( self )
|
||||
self.EventHandler = world.addEventHandler(self)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Initializes the Events structure for the event.
|
||||
-- @param #EVENT self
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
@@ -591,7 +595,7 @@ function EVENT:Init( EventID, EventClass )
|
||||
self.Events[EventID] = {}
|
||||
end
|
||||
|
||||
-- Each event has a sub-table of EventClasses, ordered by EventPriority.
|
||||
-- Each event has a subtable of EventClasses, ordered by EventPriority.
|
||||
local EventPriority = EventClass:GetEventPriority()
|
||||
|
||||
if not self.Events[EventID][EventPriority] then
|
||||
@@ -599,7 +603,7 @@ function EVENT:Init( EventID, EventClass )
|
||||
end
|
||||
|
||||
if not self.Events[EventID][EventPriority][EventClass] then
|
||||
self.Events[EventID][EventPriority][EventClass] = {}
|
||||
self.Events[EventID][EventPriority][EventClass] = {}
|
||||
end
|
||||
|
||||
return self.Events[EventID][EventPriority][EventClass]
|
||||
@@ -610,7 +614,7 @@ end
|
||||
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
-- @return #EVENT self
|
||||
function EVENT:RemoveEvent( EventClass, EventID )
|
||||
function EVENT:RemoveEvent( EventClass, EventID )
|
||||
|
||||
-- Debug info.
|
||||
self:F2( { "Removing subscription for class: ", EventClass:GetClassNameAndID() } )
|
||||
@@ -634,7 +638,7 @@ end
|
||||
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
-- @return #EVENT.Events
|
||||
function EVENT:Reset( EventObject ) -- R2.1
|
||||
function EVENT:Reset( EventObject ) --R2.1
|
||||
|
||||
self:F( { "Resetting subscriptions for class: ", EventObject:GetClassNameAndID() } )
|
||||
|
||||
@@ -653,11 +657,12 @@ function EVENT:Reset( EventObject ) -- R2.1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Clears all event subscriptions for a @{Core.Base#BASE} derived object.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.Base#BASE EventClass The self class object for which the events are removed.
|
||||
-- @return #EVENT self
|
||||
function EVENT:RemoveAll( EventClass )
|
||||
function EVENT:RemoveAll(EventClass)
|
||||
|
||||
local EventClassName = EventClass:GetClassNameAndID()
|
||||
|
||||
@@ -671,6 +676,8 @@ function EVENT:RemoveAll( EventClass )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Create an OnDead event handler for a group
|
||||
-- @param #EVENT self
|
||||
-- @param #table EventTemplate
|
||||
@@ -702,6 +709,7 @@ function EVENT:OnEventGeneric( EventFunction, EventClass, EventID )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set a new listener for an `S_EVENT_X` event for a UNIT.
|
||||
-- @param #EVENT self
|
||||
-- @param #string UnitName The name of the UNIT.
|
||||
@@ -789,6 +797,7 @@ do -- OnDead
|
||||
|
||||
end
|
||||
|
||||
|
||||
do -- OnLand
|
||||
|
||||
--- Create an OnLand event handler for a group
|
||||
@@ -855,7 +864,7 @@ do -- Event Creation
|
||||
id = EVENTS.NewCargo,
|
||||
time = timer.getTime(),
|
||||
cargo = Cargo,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -870,7 +879,7 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteCargo,
|
||||
time = timer.getTime(),
|
||||
cargo = Cargo,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -885,7 +894,7 @@ do -- Event Creation
|
||||
id = EVENTS.NewZone,
|
||||
time = timer.getTime(),
|
||||
zone = Zone,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -900,7 +909,7 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteZone,
|
||||
time = timer.getTime(),
|
||||
zone = Zone,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -915,11 +924,12 @@ do -- Event Creation
|
||||
id = EVENTS.NewZoneGoal,
|
||||
time = timer.getTime(),
|
||||
ZoneGoal = ZoneGoal,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a ZoneGoal Deletion Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
@@ -930,11 +940,12 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteZoneGoal,
|
||||
time = timer.getTime(),
|
||||
ZoneGoal = ZoneGoal,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a S_EVENT_PLAYER_ENTER_UNIT Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit.
|
||||
@@ -944,8 +955,8 @@ do -- Event Creation
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterUnit,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject(),
|
||||
}
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -959,8 +970,8 @@ do -- Event Creation
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterAircraft,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject(),
|
||||
}
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@@ -972,24 +983,25 @@ end
|
||||
-- @param #EVENTDATA Event Event data table.
|
||||
function EVENT:onEvent( Event )
|
||||
|
||||
--- Function to handle errors.
|
||||
local ErrorHandler = function( errmsg )
|
||||
|
||||
env.info( "Error in SCHEDULER function:" .. errmsg )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( debug.traceback() )
|
||||
end
|
||||
|
||||
return errmsg
|
||||
end
|
||||
|
||||
|
||||
-- Get event meta data.
|
||||
local EventMeta = _EVENTMETA[Event.id]
|
||||
|
||||
-- Check if this is a known event?
|
||||
if EventMeta then
|
||||
|
||||
if self and self.Events and self.Events[Event.id] and self.MissionEnd == false and (Event.initiator ~= nil or (Event.initiator == nil and Event.id ~= EVENTS.PlayerLeaveUnit)) then
|
||||
if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.id~=EVENTS.PlayerLeaveUnit)) then
|
||||
|
||||
-- Check if mission has ended.
|
||||
if Event.id and Event.id == EVENTS.MissionEnd then
|
||||
self.MissionEnd = true
|
||||
end
|
||||
@@ -997,50 +1009,27 @@ function EVENT:onEvent( Event )
|
||||
if Event.initiator then
|
||||
|
||||
Event.IniObjectCategory = Event.initiator:getCategory()
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
|
||||
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
|
||||
if not Event.IniUnit then
|
||||
-- Unit can be a CLIENT. Most likely this will be the case ...
|
||||
Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
|
||||
end
|
||||
Event.IniDCSGroupName = ""
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
-- if Event.IniGroup then
|
||||
Event.IniGroupName = Event.IniDCSGroupName
|
||||
-- end
|
||||
end
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
|
||||
if Event.id == 31 then
|
||||
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- Static
|
||||
---
|
||||
if Event.id==31 then
|
||||
-- Event.initiator is a Static object representing the pilot. But getName() errors due to DCS bug.
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
local ID = Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( ID ) )
|
||||
local ID=Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format("Ejected Pilot ID %s", tostring(ID))
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniCoalition = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniTypeName = "Ejected Pilot"
|
||||
elseif Event.id == 33 then -- ejection seat discarded
|
||||
elseif Event.id == 33 then -- ejection seat discarded
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
local ID = Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format( "Ejection Seat ID %s", tostring( ID ) )
|
||||
local ID=Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format("Ejection Seat ID %s", tostring(ID))
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniCoalition = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniTypeName = "Ejection Seat"
|
||||
else
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
@@ -1051,9 +1040,47 @@ function EVENT:onEvent( Event )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
-- Dead events of units can be delayed and the initiator changed to a static.
|
||||
-- Take care of that.
|
||||
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
|
||||
if Unit then
|
||||
Event.IniObjectCategory = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- Unit
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
|
||||
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
|
||||
|
||||
if not Event.IniUnit then
|
||||
-- Unit can be a CLIENT. Most likely this will be the case ...
|
||||
Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
|
||||
end
|
||||
|
||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.IniGroupName = Event.IniDCSGroupName
|
||||
end
|
||||
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.CARGO then
|
||||
---
|
||||
-- Cargo
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
@@ -1064,19 +1091,26 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- Scenery
|
||||
---
|
||||
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" -- TODO: Bug fix for 2.1!
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.BASE then
|
||||
---
|
||||
-- Base Object
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = AIRBASE:FindByName( Event.IniDCSUnitName )
|
||||
Event.IniUnit = AIRBASE:FindByName(Event.IniDCSUnitName)
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
@@ -1084,7 +1118,12 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
if Event.target then
|
||||
|
||||
---
|
||||
-- TARGET
|
||||
---
|
||||
|
||||
-- Target category.
|
||||
Event.TgtObjectCategory = Event.target:getCategory()
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.UNIT then
|
||||
@@ -1097,9 +1136,7 @@ function EVENT:onEvent( Event )
|
||||
if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
|
||||
Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()
|
||||
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
-- if Event.TgtGroup then
|
||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||
-- end
|
||||
end
|
||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
@@ -1118,18 +1155,18 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
else
|
||||
Event.TgtDCSUnitName = string.format( "No target object for Event ID %s", tostring( Event.id ) )
|
||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = nil
|
||||
Event.TgtCoalition = 0
|
||||
Event.TgtCategory = 0
|
||||
if Event.id == 6 then
|
||||
Event.TgtTypeName = "Ejected Pilot"
|
||||
Event.TgtDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( Event.IniDCSUnitName ) )
|
||||
Event.TgtDCSUnitName = string.format("Ejected Pilot ID %s", tostring(Event.IniDCSUnitName))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
elseif Event.id == 33 then
|
||||
Event.TgtTypeName = "Ejection Seat"
|
||||
Event.TgtDCSUnitName = string.format( "Ejection Seat ID %s", tostring( Event.IniDCSUnitName ) )
|
||||
Event.TgtDCSUnitName = string.format("Ejection Seat ID %s", tostring(Event.IniDCSUnitName))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
else
|
||||
Event.TgtTypeName = "Static"
|
||||
@@ -1147,6 +1184,7 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
@@ -1155,49 +1193,48 @@ function EVENT:onEvent( Event )
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
-- Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
-- Place should be given for takeoff and landing events as well as base captured. It should be a DCS airbase.
|
||||
if Event.place then
|
||||
if Event.id == EVENTS.LandingAfterEjection then
|
||||
if Event.id==EVENTS.LandingAfterEjection then
|
||||
-- Place is here the UNIT of which the pilot ejected.
|
||||
-- local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
|
||||
--local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
|
||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||
-- Event.Place=UNIT:Find(Event.place)
|
||||
--Event.Place=UNIT:Find(Event.place)
|
||||
else
|
||||
Event.Place = AIRBASE:Find( Event.place )
|
||||
Event.PlaceName = Event.Place:GetName()
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
end
|
||||
|
||||
-- Mark points.
|
||||
if Event.idx then
|
||||
Event.MarkID = Event.idx
|
||||
Event.MarkVec3 = Event.pos
|
||||
Event.MarkCoordinate = COORDINATE:NewFromVec3( Event.pos )
|
||||
Event.MarkText = Event.text
|
||||
Event.MarkCoalition = Event.coalition
|
||||
Event.MarkID=Event.idx
|
||||
Event.MarkVec3=Event.pos
|
||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||
Event.MarkText=Event.text
|
||||
Event.MarkCoalition=Event.coalition
|
||||
Event.MarkGroupID = Event.groupID
|
||||
end
|
||||
|
||||
-- Cargo object.
|
||||
if Event.cargo then
|
||||
Event.Cargo = Event.cargo
|
||||
Event.CargoName = Event.cargo.Name
|
||||
end
|
||||
|
||||
-- Zone object.
|
||||
if Event.zone then
|
||||
Event.Zone = Event.zone
|
||||
Event.ZoneName = Event.zone.ZoneName
|
||||
end
|
||||
|
||||
-- Priority order.
|
||||
local PriorityOrder = EventMeta.Order
|
||||
local PriorityBegin = PriorityOrder == -1 and 5 or 1
|
||||
local PriorityEnd = PriorityOrder == -1 and 1 or 5
|
||||
|
||||
if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
self:F( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
|
||||
end
|
||||
local PriorityEnd = PriorityOrder == -1 and 1 or 5
|
||||
|
||||
for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do
|
||||
|
||||
@@ -1206,12 +1243,12 @@ function EVENT:onEvent( Event )
|
||||
-- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called.
|
||||
for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
|
||||
|
||||
-- if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
--if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
-- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
|
||||
-- end
|
||||
--end
|
||||
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
Event.IniGroup = Event.IniGroup or GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.TgtGroup = Event.TgtGroup or GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
|
||||
-- If the EventData is for a UNIT, the call directly the EventClass EventFunction for that UNIT.
|
||||
if EventData.EventUnit then
|
||||
@@ -1221,39 +1258,35 @@ function EVENT:onEvent( Event )
|
||||
Event.id == EVENTS.PlayerEnterUnit or
|
||||
Event.id == EVENTS.Crash or
|
||||
Event.id == EVENTS.Dead or
|
||||
Event.id == EVENTS.RemoveUnit then
|
||||
Event.id == EVENTS.RemoveUnit or
|
||||
Event.id == EVENTS.UnitLost then
|
||||
|
||||
local UnitName = EventClass:GetName()
|
||||
|
||||
if (EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName) or
|
||||
(EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName) then
|
||||
|
||||
if ( EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName ) or
|
||||
( EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName ) then
|
||||
|
||||
-- First test if a EventFunction is Set, otherwise search for the default function
|
||||
if EventData.EventFunction then
|
||||
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -1271,48 +1304,43 @@ function EVENT:onEvent( Event )
|
||||
Event.id == EVENTS.PlayerEnterUnit or
|
||||
Event.id == EVENTS.Crash or
|
||||
Event.id == EVENTS.Dead or
|
||||
Event.id == EVENTS.RemoveUnit then
|
||||
Event.id == EVENTS.RemoveUnit or
|
||||
Event.id == EVENTS.UnitLost then
|
||||
|
||||
-- We can get the name of the EventClass, which is now always a GROUP object.
|
||||
local GroupName = EventClass:GetName()
|
||||
|
||||
if (EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName) or
|
||||
(EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName) then
|
||||
if ( EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName ) or
|
||||
( EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName ) then
|
||||
|
||||
-- First test if a EventFunction is Set, otherwise search for the default function
|
||||
if EventData.EventFunction then
|
||||
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F( { "Calling " .. EventMeta.Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- The EventClass is not alive anymore, we remove it from the EventHandlers...
|
||||
-- self:RemoveEvent( EventClass, Event.id )
|
||||
--self:RemoveEvent( EventClass, Event.id )
|
||||
end
|
||||
else
|
||||
|
||||
|
||||
-- If the EventData is not bound to a specific unit, then call the EventClass EventFunction.
|
||||
-- Note that here the EventFunction will need to implement and determine the logic for the relevant source- or target unit, or weapon.
|
||||
if not EventData.EventUnit then
|
||||
@@ -1321,28 +1349,25 @@ function EVENT:onEvent( Event )
|
||||
if EventData.EventFunction then
|
||||
|
||||
-- There is an EventFunction defined, so call the EventFunction.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F2( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F2( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall( function()
|
||||
local Result, Value = EventFunction( EventClass, Event )
|
||||
return Result, Value
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
local Result, Value = EventFunction( EventClass, Event )
|
||||
return Result, Value
|
||||
end, ErrorHandler )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1365,7 +1390,7 @@ function EVENT:onEvent( Event )
|
||||
self:T( { EventMeta.Text, Event } )
|
||||
end
|
||||
else
|
||||
self:E( string.format( "WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring( Event.id ) ) )
|
||||
self:E(string.format("WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring(Event.id)))
|
||||
end
|
||||
|
||||
Event = nil
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,6 +10,8 @@
|
||||
-- * Send message to all players.
|
||||
-- * Send messages to a coalition.
|
||||
-- * Send messages to a specific group.
|
||||
-- * Send messages to a specific unit or client.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -35,6 +37,7 @@
|
||||
--
|
||||
-- * To a @{Client} using @{#MESSAGE.ToClient}().
|
||||
-- * To a @{Wrapper.Group} using @{#MESSAGE.ToGroup}()
|
||||
-- * To a @{Wrapper.Unit} using @{#MESSAGE.ToUnit}()
|
||||
-- * To a coalition using @{#MESSAGE.ToCoalition}().
|
||||
-- * To the red coalition using @{#MESSAGE.ToRed}().
|
||||
-- * To the blue coalition using @{#MESSAGE.ToBlue}().
|
||||
@@ -194,18 +197,21 @@ function MESSAGE:ToClient( Client, Settings )
|
||||
if Client and Client:GetClientGroupID() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or (Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
|
||||
local Unit = Client:GetClient()
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -232,6 +238,31 @@ function MESSAGE:ToGroup( Group, Settings )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a MESSAGE to a Unit.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Wrapper.Unit#UNIT Unit to which the message is displayed.
|
||||
-- @return #MESSAGE Message object.
|
||||
function MESSAGE:ToUnit( Unit, Settings )
|
||||
self:F( Unit.IdentifiableName )
|
||||
|
||||
if Unit then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a MESSAGE to the Blue coalition.
|
||||
-- @param #MESSAGE self
|
||||
-- @return #MESSAGE
|
||||
|
||||
@@ -194,7 +194,12 @@ do -- COORDINATE
|
||||
-- ## 9) Coordinate text generation
|
||||
--
|
||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutude & Longutude text.
|
||||
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
||||
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
||||
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
||||
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
||||
--
|
||||
-- ## 10) Drawings on F10 map
|
||||
--
|
||||
@@ -912,7 +917,7 @@ do -- COORDINATE
|
||||
-- The text will reflect the temperature like this:
|
||||
--
|
||||
-- - For Russian and European aircraft using the metric system - Degrees Celcius (°C)
|
||||
-- - For American aircraft we link to the imperial system - Degrees Farenheit (°F)
|
||||
-- - For American aircraft we link to the imperial system - Degrees Fahrenheit (°F)
|
||||
--
|
||||
-- A text containing a pressure will look like this:
|
||||
--
|
||||
@@ -932,7 +937,7 @@ do -- COORDINATE
|
||||
if Settings:IsMetric() then
|
||||
return string.format( " %-2.2f °C", DegreesCelcius )
|
||||
else
|
||||
return string.format( " %-2.2f °F", UTILS.CelciusToFarenheit( DegreesCelcius ) )
|
||||
return string.format( " %-2.2f °F", UTILS.CelsiusToFahrenheit( DegreesCelcius ) )
|
||||
end
|
||||
else
|
||||
return " no temperature"
|
||||
@@ -1112,25 +1117,28 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Distance The distance in meters.
|
||||
-- @param Core.Settings#SETTINGS Settings
|
||||
-- @param #string Language (optional) "EN" or "RU"
|
||||
-- @param #number Precision (optional) round to this many decimal places
|
||||
-- @return #string The distance text expressed in the units of measurement.
|
||||
function COORDINATE:GetDistanceText( Distance, Settings, Language )
|
||||
function COORDINATE:GetDistanceText( Distance, Settings, Language, Precision )
|
||||
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
local Language = Language or "EN"
|
||||
|
||||
local Precision = Precision or 0
|
||||
|
||||
local DistanceText
|
||||
|
||||
if Settings:IsMetric() then
|
||||
if Language == "EN" then
|
||||
DistanceText = " for " .. UTILS.Round( Distance / 1000, 2 ) .. " km"
|
||||
DistanceText = " for " .. UTILS.Round( Distance / 1000, Precision ) .. " km"
|
||||
elseif Language == "RU" then
|
||||
DistanceText = " за " .. UTILS.Round( Distance / 1000, 2 ) .. " километров"
|
||||
DistanceText = " за " .. UTILS.Round( Distance / 1000, Precision ) .. " километров"
|
||||
end
|
||||
else
|
||||
if Language == "EN" then
|
||||
DistanceText = " for " .. UTILS.Round( UTILS.MetersToNM( Distance ), 2 ) .. " miles"
|
||||
DistanceText = " for " .. UTILS.Round( UTILS.MetersToNM( Distance ), Precision ) .. " miles"
|
||||
elseif Language == "RU" then
|
||||
DistanceText = " за " .. UTILS.Round( UTILS.MetersToNM( Distance ), 2 ) .. " миль"
|
||||
DistanceText = " за " .. UTILS.Round( UTILS.MetersToNM( Distance ), Precision ) .. " миль"
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1208,7 +1216,7 @@ do -- COORDINATE
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
|
||||
local BearingText = self:GetBearingText( AngleRadians, 0, Settings, Language )
|
||||
local DistanceText = self:GetDistanceText( Distance, Settings, Language )
|
||||
local DistanceText = self:GetDistanceText( Distance, Settings, Language, 0 )
|
||||
|
||||
local BRText = BearingText .. DistanceText
|
||||
|
||||
@@ -1226,7 +1234,7 @@ do -- COORDINATE
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
|
||||
local BearingText = self:GetBearingText( AngleRadians, 0, Settings, Language )
|
||||
local DistanceText = self:GetDistanceText( Distance, Settings, Language )
|
||||
local DistanceText = self:GetDistanceText( Distance, Settings, Language, 0 )
|
||||
local AltitudeText = self:GetAltitudeText( Settings, Language )
|
||||
|
||||
local BRAText = BearingText .. DistanceText .. AltitudeText -- When the POINT is a VEC2, there will be no altitude shown.
|
||||
@@ -2164,14 +2172,21 @@ do -- COORDINATE
|
||||
if ReadOnly==nil then
|
||||
ReadOnly=false
|
||||
end
|
||||
|
||||
local vec3=self:GetVec3()
|
||||
|
||||
Radius=Radius or 1000
|
||||
|
||||
Coalition=Coalition or -1
|
||||
|
||||
Color=Color or {1,0,0}
|
||||
Color[4]=Alpha or 1.0
|
||||
|
||||
LineType=LineType or 1
|
||||
FillColor=FillColor or Color
|
||||
|
||||
FillColor=FillColor or UTILS.DeepCopy(Color)
|
||||
FillColor[4]=FillAlpha or 0.15
|
||||
|
||||
trigger.action.circleToAll(Coalition, MarkID, vec3, Radius, Color, FillColor, LineType, ReadOnly, Text or "")
|
||||
return MarkID
|
||||
end
|
||||
@@ -2196,13 +2211,19 @@ do -- COORDINATE
|
||||
if ReadOnly==nil then
|
||||
ReadOnly=false
|
||||
end
|
||||
|
||||
local vec3=Endpoint:GetVec3()
|
||||
|
||||
Coalition=Coalition or -1
|
||||
|
||||
Color=Color or {1,0,0}
|
||||
Color[4]=Alpha or 1.0
|
||||
|
||||
LineType=LineType or 1
|
||||
FillColor=FillColor or Color
|
||||
|
||||
FillColor=FillColor or UTILS.DeepCopy(Color)
|
||||
FillColor[4]=FillAlpha or 0.15
|
||||
|
||||
trigger.action.rectToAll(Coalition, MarkID, self:GetVec3(), vec3, Color, FillColor, LineType, ReadOnly, Text or "")
|
||||
return MarkID
|
||||
end
|
||||
@@ -2226,17 +2247,23 @@ do -- COORDINATE
|
||||
if ReadOnly==nil then
|
||||
ReadOnly=false
|
||||
end
|
||||
|
||||
local point1=self:GetVec3()
|
||||
local point2=Coord2:GetVec3()
|
||||
local point3=Coord3:GetVec3()
|
||||
local point4=Coord4:GetVec3()
|
||||
|
||||
Coalition=Coalition or -1
|
||||
|
||||
Color=Color or {1,0,0}
|
||||
Color[4]=Alpha or 1.0
|
||||
|
||||
LineType=LineType or 1
|
||||
FillColor=FillColor or Color
|
||||
|
||||
FillColor=FillColor or UTILS.DeepCopy(Color)
|
||||
FillColor[4]=FillAlpha or 0.15
|
||||
trigger.action.quadToAll(Coalition, MarkID, self:GetVec3(), point2, point3, point4, Color, FillColor, LineType, ReadOnly, Text or "")
|
||||
|
||||
trigger.action.quadToAll(Coalition, MarkID, point1, point2, point3, point4, Color, FillColor, LineType, ReadOnly, Text or "")
|
||||
return MarkID
|
||||
end
|
||||
|
||||
@@ -2320,11 +2347,15 @@ do -- COORDINATE
|
||||
ReadOnly=false
|
||||
end
|
||||
Coalition=Coalition or -1
|
||||
|
||||
Color=Color or {1,0,0}
|
||||
Color[4]=Alpha or 1.0
|
||||
FillColor=FillColor or Color
|
||||
|
||||
FillColor=FillColor or UTILS.DeepCopy(Color)
|
||||
FillColor[4]=FillAlpha or 0.3
|
||||
|
||||
FontSize=FontSize or 14
|
||||
|
||||
trigger.action.textToAll(Coalition, MarkID, self:GetVec3(), Color, FillColor, FontSize, ReadOnly, Text or "Hello World")
|
||||
return MarkID
|
||||
end
|
||||
@@ -2346,13 +2377,19 @@ do -- COORDINATE
|
||||
if ReadOnly==nil then
|
||||
ReadOnly=false
|
||||
end
|
||||
|
||||
local vec3=Endpoint:GetVec3()
|
||||
|
||||
Coalition=Coalition or -1
|
||||
|
||||
Color=Color or {1,0,0}
|
||||
Color[4]=Alpha or 1.0
|
||||
|
||||
LineType=LineType or 1
|
||||
FillColor=FillColor or Color
|
||||
|
||||
FillColor=FillColor or UTILS.DeepCopy(Color)
|
||||
FillColor[4]=FillAlpha or 0.15
|
||||
|
||||
--trigger.action.textToAll(Coalition, MarkID, self:GetVec3(), Color, FillColor, FontSize, ReadOnly, Text or "Hello World")
|
||||
trigger.action.arrowToAll(Coalition, MarkID, vec3, self:GetVec3(), Color, FillColor, LineType, ReadOnly, Text or "")
|
||||
return MarkID
|
||||
@@ -2727,7 +2764,53 @@ do -- COORDINATE
|
||||
local Altitude = self:GetAltitudeText()
|
||||
return "BRA, " .. self:GetBRAText( AngleRadians, Distance, Settings, Language )
|
||||
end
|
||||
|
||||
--- Create a BRAA NATO call string to this COORDINATE from the FromCOORDINATE. Note - BRA delivered if no aspect can be obtained and "Merged" if range < 3nm
|
||||
-- @param #COORDINATE self
|
||||
-- @param #COORDINATE FromCoordinate The coordinate to measure the distance and the bearing from.
|
||||
-- @param #boolean Bogey Add "Bogey" at the end if true (not yet declared hostile or friendly)
|
||||
-- @param #boolean Spades Add "Spades" at the end if true (no IFF/VID ID yet known)
|
||||
-- @return #string The BRAA text.
|
||||
function COORDINATE:ToStringBRAANATO(FromCoordinate,Bogey,Spades)
|
||||
|
||||
-- Thanks to @Pikey
|
||||
local BRAANATO = "Merged."
|
||||
|
||||
local currentCoord = FromCoordinate
|
||||
local DirectionVec3 = FromCoordinate:GetDirectionVec3( self )
|
||||
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||
|
||||
local bearing = UTILS.Round( UTILS.ToDegree( AngleRadians ),0 )
|
||||
|
||||
local rangeMetres = self:Get2DDistance(currentCoord)
|
||||
local rangeNM = UTILS.Round( UTILS.MetersToNM(rangeMetres), 0)
|
||||
|
||||
local aspect = self:ToStringAspect(currentCoord)
|
||||
|
||||
local alt = UTILS.Round(UTILS.MetersToFeet(self.y)/1000,0)--*1000
|
||||
|
||||
local track = UTILS.BearingToCardinal(bearing) or "North"
|
||||
|
||||
if rangeNM > 3 then
|
||||
if aspect == "" then
|
||||
BRAANATO = string.format("BRA, %03d, %d miles, Angels %d, Track %s",bearing, rangeNM, alt, track)
|
||||
else
|
||||
BRAANATO = string.format("BRAA, %03d, %d miles, Angels %d, %s, Track %s",bearing, rangeNM, alt, aspect, track)
|
||||
end
|
||||
if Bogey and Spades then
|
||||
BRAANATO = BRAANATO..", Bogey, Spades."
|
||||
elseif Bogey then
|
||||
BRAANATO = BRAANATO..", Bogey."
|
||||
elseif Spades then
|
||||
BRAANATO = BRAANATO..", Spades."
|
||||
else
|
||||
BRAANATO = BRAANATO.."."
|
||||
end
|
||||
end
|
||||
|
||||
return BRAANATO
|
||||
end
|
||||
|
||||
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#coalition.side Coalition The coalition.
|
||||
|
||||
@@ -201,7 +201,7 @@ do -- SET_BASE
|
||||
self:F2( { ObjectName = ObjectName } )
|
||||
|
||||
local TriggerEvent = true
|
||||
if NoTriggerEvent == false then
|
||||
if NoTriggerEvent then
|
||||
TriggerEvent = false
|
||||
end
|
||||
|
||||
@@ -1004,7 +1004,7 @@ do -- SET_GROUP
|
||||
|
||||
--- Gets the Set.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP self
|
||||
-- @return #table Table of objects
|
||||
function SET_GROUP:GetAliveSet()
|
||||
self:F2()
|
||||
|
||||
@@ -1064,12 +1064,17 @@ do -- SET_GROUP
|
||||
function SET_GROUP:AddGroup( group )
|
||||
|
||||
self:Add( group:GetName(), group )
|
||||
|
||||
-- I set the default cargo bay weight limit each time a new group is added to the set.
|
||||
for UnitID, UnitData in pairs( group:GetUnits() ) do
|
||||
UnitData:SetCargoBayWeightLimit()
|
||||
|
||||
if not DontSetCargoBayLimit then
|
||||
-- I set the default cargo bay weight limit each time a new group is added to the set.
|
||||
-- TODO Why is this here in the first place?
|
||||
for UnitID, UnitData in pairs( group:GetUnits() ) do
|
||||
if UnitData and UnitData:IsAlive() then
|
||||
UnitData:SetCargoBayWeightLimit()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -2827,21 +2827,40 @@ end
|
||||
-- The method will search for a #-mark, and will return the text before the #-mark.
|
||||
-- It will return nil of no prefix was found.
|
||||
-- @param #SPAWN self
|
||||
-- @param DCS#UNIT DCSUnit The @{DCSUnit} to be searched.
|
||||
-- @return #string The prefix
|
||||
-- @return #nil Nothing found
|
||||
-- @param Wrapper.Group#GROUP SpawnGroup The GROUP object.
|
||||
-- @return #string The prefix or #nil if nothing was found.
|
||||
function SPAWN:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
|
||||
local GroupName = SpawnGroup:GetName()
|
||||
|
||||
if GroupName then
|
||||
local SpawnPrefix = string.match( GroupName, ".*#" )
|
||||
if SpawnPrefix then
|
||||
SpawnPrefix = SpawnPrefix:sub( 1, -2 )
|
||||
end
|
||||
|
||||
local SpawnPrefix=self:_GetPrefixFromGroupName(GroupName)
|
||||
|
||||
return SpawnPrefix
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Return the prefix of a spawned group.
|
||||
-- The method will search for a `#`-mark, and will return the text before the `#`-mark. It will return nil of no prefix was found.
|
||||
-- @param #SPAWN self
|
||||
-- @param #string SpawnGroupName The name of the spawned group.
|
||||
-- @return #string The prefix or #nil if nothing was found.
|
||||
function SPAWN:_GetPrefixFromGroupName(SpawnGroupName)
|
||||
|
||||
if SpawnGroupName then
|
||||
|
||||
local SpawnPrefix=string.match(SpawnGroupName, ".*#")
|
||||
|
||||
if SpawnPrefix then
|
||||
SpawnPrefix = SpawnPrefix:sub(1, -2)
|
||||
end
|
||||
|
||||
return SpawnPrefix
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -3235,24 +3254,27 @@ function SPAWN:_OnBirth( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- Obscolete
|
||||
-- @todo Need to delete this... _DATABASE does this now ...
|
||||
|
||||
--- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function SPAWN:_OnDeadOrCrash( EventData )
|
||||
self:F( self.SpawnTemplatePrefix )
|
||||
|
||||
local SpawnGroup = EventData.IniGroup
|
||||
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
|
||||
local unit=UNIT:FindByName(EventData.IniUnitName)
|
||||
|
||||
if unit then
|
||||
|
||||
local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
|
||||
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Dead event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or (self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix) then
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -46,14 +46,14 @@
|
||||
-- @field #number InitOffsetAngle Link offset angle in degrees.
|
||||
-- @field #number InitStaticHeading Heading of the static.
|
||||
-- @field #string InitStaticLivery Livery for aircraft.
|
||||
-- @field #string InitStaticShape Shape of teh static.
|
||||
-- @field #string InitStaticShape Shape of the static.
|
||||
-- @field #string InitStaticType Type of the static.
|
||||
-- @field #string InitStaticCategory Categrory of the static.
|
||||
-- @field #string InitStaticName Name of the static.
|
||||
-- @field Core.Point#COORDINATE InitStaticCoordinate Coordinate where to spawn the static.
|
||||
-- @field #boolean InitDead Set static to be dead if true.
|
||||
-- @field #boolean InitCargo If true, static can act as cargo.
|
||||
-- @field #number InitCargoMass Mass of cargo in kg.
|
||||
-- @field #boolean InitStaticDead Set static to be dead if true.
|
||||
-- @field #boolean InitStaticCargo If true, static can act as cargo.
|
||||
-- @field #number InitStaticCargoMass Mass of cargo in kg.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -260,7 +260,7 @@ end
|
||||
-- @param #number Mass Mass of the cargo in kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCargoMass(Mass)
|
||||
self.InitCargoMass=Mass
|
||||
self.InitStaticCargoMass=Mass
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -269,7 +269,16 @@ end
|
||||
-- @param #boolean IsCargo If true, this static can act as cargo.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCargo(IsCargo)
|
||||
self.InitCargo=IsCargo
|
||||
self.InitStaticCargo=IsCargo
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize as dead.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #boolean IsCargo If true, this static is dead.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitDead(IsDead)
|
||||
self.InitStaticDead=IsDead
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -417,16 +426,16 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template.livery_id=self.InitStaticLivery
|
||||
end
|
||||
|
||||
if self.InitDead~=nil then
|
||||
Template.dead=self.InitDead
|
||||
if self.InitStaticDead~=nil then
|
||||
Template.dead=self.InitStaticDead
|
||||
end
|
||||
|
||||
if self.InitCargo~=nil then
|
||||
Template.canCargo=self.InitCargo
|
||||
if self.InitStaticCargo~=nil then
|
||||
Template.canCargo=self.InitStaticCargo
|
||||
end
|
||||
|
||||
if self.InitCargoMass~=nil then
|
||||
Template.mass=self.InitCargoMass
|
||||
if self.InitStaticCargoMass~=nil then
|
||||
Template.mass=self.InitStaticCargoMass
|
||||
end
|
||||
|
||||
if self.InitLinkUnit then
|
||||
@@ -479,6 +488,8 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
else
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -487,8 +487,10 @@ do -- Object
|
||||
-- @field UNIT
|
||||
-- @field WEAPON
|
||||
-- @field STATIC
|
||||
-- @field SCENERY
|
||||
-- @field BASE
|
||||
-- @field SCENERY
|
||||
-- @field CARGO
|
||||
|
||||
|
||||
--- @type Object.Desc
|
||||
-- @extends #Desc
|
||||
|
||||
@@ -2755,7 +2755,7 @@ function RANGE:_DisplayRangeWeather( _unitname )
|
||||
local tW = string.format( "%.1f m/s", Ws )
|
||||
local tP = string.format( "%.1f mmHg", P * hPa2mmHg )
|
||||
if settings:IsImperial() then
|
||||
-- tT=string.format("%d°F", UTILS.CelciusToFarenheit(T))
|
||||
-- tT=string.format("%d°F", UTILS.CelsiusToFahrenheit(T))
|
||||
tW = string.format( "%.1f knots", UTILS.MpsToKnots( Ws ) )
|
||||
tP = string.format( "%.2f inHg", P * hPa2inHg )
|
||||
end
|
||||
@@ -3004,7 +3004,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
Straferesult.rangename = self.rangename
|
||||
|
||||
-- Save trap sheet.
|
||||
if playerData.targeton and self.targetsheet then
|
||||
if playerData and playerData.targeton and self.targetsheet then
|
||||
self:_SaveTargetSheet( _playername, result )
|
||||
end
|
||||
-- RangeBoss edit for strafe data saved to file
|
||||
@@ -3524,7 +3524,7 @@ function RANGE:_TargetsheetOnOff( _unitname )
|
||||
playerData.targeton = not playerData.targeton
|
||||
|
||||
-- Inform player.
|
||||
if playerData.targeton == true then
|
||||
if playerData and playerData.targeton == true then
|
||||
text = string.format( "roger, your targetsheets are now SAVED." )
|
||||
else
|
||||
text = string.format( "affirm, your targetsheets are NOT SAVED." )
|
||||
|
||||
@@ -4,6 +4,7 @@ __Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||
|
||||
@@ -32,9 +32,11 @@
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12)) (R12) [**WIP**]
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [**WIP**]
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [**WIP**]
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) [**WIP**]
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02)) (L02) [**WIP**]
|
||||
--
|
||||
-- **Supported Aircraft:**
|
||||
--
|
||||
@@ -51,9 +53,9 @@
|
||||
--
|
||||
-- At the moment, optimized parameters are available for the F/A-18C Hornet (Lot 20) and A-4E community mod as aircraft and the USS John C. Stennis as carrier.
|
||||
--
|
||||
-- The AV-8B Harrier, the USS Tarawa, USS America, HMAS Canberra and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
|
||||
-- The AV-8B Harrier, HMS Hermes, the USS Tarawa, USS America, HMAS Canberra, and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
|
||||
-- no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier.
|
||||
-- However, the two Case II/III pattern are very similar so this is not a big drawback.
|
||||
-- However, if no offset is used for the holding radial this provides a very close representation of the V/STOL Case III, allowing for an approach to over the deck and a vertical landing.
|
||||
--
|
||||
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
|
||||
--
|
||||
@@ -113,10 +115,11 @@
|
||||
-- * [Harrier Ship Landing Mission with Auto LSO!](https://www.youtube.com/watch?v=lqmVvpunk2c)
|
||||
-- * [Updated Airboss V/STOL Features USS Tarawa](https://youtu.be/K7I4pU6j718)
|
||||
-- * [Harrier Practice pattern USS America](https://youtu.be/99NigITYmcI)
|
||||
-- * [Harrier CASE III TACAN Approach USS Tarawa](https://www.youtube.com/watch?v=bTgJXZ9Mhdc&t=1s)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- ### Author: **funkyfranky** LHA and LHD V/STOL additions by **Pene**
|
||||
-- ### Special Thanks To **Bankler**
|
||||
-- For his great [Recovery Trainer](https://forums.eagle.ru/showthread.php?t=221412) mission and script!
|
||||
-- His work was the initial inspiration for this class. Also note that this implementation uses some routines for determining the player position in Case I recoveries he developed.
|
||||
@@ -1260,7 +1263,7 @@ AIRBOSS = {
|
||||
|
||||
--- Aircraft types capable of landing on carrier (human+AI).
|
||||
-- @type AIRBOSS.AircraftCarrier
|
||||
-- @field #string AV8B AV-8B Night Harrier. Works only with the USS Tarawa, USS America and Juan Carlos I.
|
||||
-- @field #string AV8B AV-8B Night Harrier. Works only with the HMS Hermes, USS Tarawa, USS America, and Juan Carlos I.
|
||||
-- @field #string A4EC A-4E Community mod.
|
||||
-- @field #string HORNET F/A-18C Lot 20 Hornet by Eagle Dynamics.
|
||||
-- @field #string F14A F-14A by Heatblur.
|
||||
@@ -1296,6 +1299,7 @@ AIRBOSS.AircraftCarrier={
|
||||
-- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module]
|
||||
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
|
||||
-- @field #string VINSON USS Carl Vinson (CVN-70) [Obsolete]
|
||||
-- @field #string HERMES HMS Hermes (R12) [V/STOL Carrier]
|
||||
-- @field #string TARAWA USS Tarawa (LHA-1) [V/STOL Carrier]
|
||||
-- @field #string AMERICA USS America (LHA-6) [V/STOL Carrier]
|
||||
-- @field #string JCARLOS Juan Carlos I (L61) [V/STOL Carrier]
|
||||
@@ -1309,6 +1313,7 @@ AIRBOSS.CarrierType = {
|
||||
STENNIS = "Stennis",
|
||||
FORRESTAL = "Forrestal",
|
||||
VINSON = "VINSON",
|
||||
HERMES = "HERMES81",
|
||||
TARAWA = "LHA_Tarawa",
|
||||
AMERICA = "USS America LHA-6",
|
||||
JCARLOS = "L61",
|
||||
@@ -1980,6 +1985,9 @@ function AIRBOSS:New( carriername, alias )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.VINSON then
|
||||
-- TODO: Carl Vinson parameters.
|
||||
self:_InitStennis()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.HERMES then
|
||||
-- Hermes parameters.
|
||||
self:_InitHermes()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
-- Tarawa parameters.
|
||||
self:_InitTarawa()
|
||||
@@ -2082,7 +2090,7 @@ function AIRBOSS:New( carriername, alias )
|
||||
-- cL:FlareYellow()
|
||||
|
||||
-- Carrier specific.
|
||||
if self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.JCARLOS or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.HERMES or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.JCARLOS or self.carrier:GetTypeName() ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Flare wires.
|
||||
local w1 = stern:Translate( self.carrierparam.wire1, FB, true )
|
||||
@@ -2811,13 +2819,29 @@ end
|
||||
-- @param #number Low
|
||||
-- @param #number LOW
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetGlideslopeErrorThresholds( _max, _min, High, HIGH, Low, LOW )
|
||||
self.gle._max = _max or 0.4
|
||||
self.gle.High = High or 0.8
|
||||
self.gle.HIGH = HIGH or 1.5
|
||||
self.gle._min = _min or -0.3
|
||||
self.gle.Low = Low or -0.6
|
||||
self.gle.LOW = LOW or -0.9
|
||||
|
||||
function AIRBOSS:SetGlideslopeErrorThresholds(_max,_min, High, HIGH, Low, LOW)
|
||||
|
||||
--Check if V/STOL Carrier
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- allow a larger GSE for V/STOL operations --Pene Testing
|
||||
self.gle._max=_max or 0.7
|
||||
self.gle.High=High or 1.4
|
||||
self.gle.HIGH=HIGH or 1.9
|
||||
self.gle._min=_min or -0.5
|
||||
self.gle.Low=Low or -1.2
|
||||
self.gle.LOW=LOW or -1.5
|
||||
-- CVN values
|
||||
else
|
||||
self.gle._max=_max or 0.4
|
||||
self.gle.High=High or 0.8
|
||||
self.gle.HIGH=HIGH or 1.5
|
||||
self.gle._min=_min or -0.3
|
||||
self.gle.Low=Low or -0.6
|
||||
self.gle.LOW=LOW or -0.9
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2832,15 +2856,33 @@ end
|
||||
-- @param #number RightMed
|
||||
-- @param #number RIGHT
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetLineupErrorThresholds( _max, _min, Left, LeftMed, LEFT, Right, RightMed, RIGHT )
|
||||
self.lue._max = _max or 0.5
|
||||
self.lue._min = _min or -0.5
|
||||
self.lue.Left = Left or -1.0
|
||||
self.lue.LeftMed = LeftMed or -2.0
|
||||
self.lue.LEFT = LEFT or -3.0
|
||||
self.lue.Right = Right or 1.0
|
||||
self.lue.RightMed = RightMed or 2.0
|
||||
self.lue.RIGHT = RIGHT or 3.0
|
||||
|
||||
function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LeftMed, LEFT, Right, RightMed, RIGHT)
|
||||
|
||||
--Check if V/STOL Carrier -- Pene testing
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- V/STOL Values -- allow a larger LUE for V/STOL operations
|
||||
self.lue._max=_max or 1.8
|
||||
self.lue._min=_min or -1.8
|
||||
self.lue.Left=Left or -2.8
|
||||
self.lue.LeftMed=LeftMed or -3.8
|
||||
self.lue.LEFT=LEFT or -4.5
|
||||
self.lue.Right=Right or 2.8
|
||||
self.lue.RightMed=RightMed or 3.8
|
||||
self.lue.RIGHT=RIGHT or 4.5
|
||||
-- CVN Values
|
||||
else
|
||||
self.lue._max=_max or 0.5
|
||||
self.lue._min=_min or -0.5
|
||||
self.lue.Left=Left or -1.0
|
||||
self.lue.LeftMed=LeftMed or -2.0
|
||||
self.lue.LEFT=LEFT or -3.0
|
||||
self.lue.Right=Right or 1.0
|
||||
self.lue.RightMed=RightMed or 2.0
|
||||
self.lue.RIGHT=RIGHT or 3.0
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -4384,6 +4426,46 @@ function AIRBOSS:_InitForrestal()
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for R12 HMS Hermes carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitHermes()
|
||||
|
||||
-- Init Stennis as default.
|
||||
self:_InitStennis()
|
||||
|
||||
-- Carrier Parameters.
|
||||
self.carrierparam.sterndist = -105
|
||||
self.carrierparam.deckheight = 12 -- From model viewer WL0.
|
||||
|
||||
-- Total size of the carrier (approx as rectangle).
|
||||
self.carrierparam.totlength = 228.19
|
||||
self.carrierparam.totwidthport = 20.5
|
||||
self.carrierparam.totwidthstarboard = 24.5
|
||||
|
||||
-- Landing runway.
|
||||
self.carrierparam.rwyangle = 0
|
||||
self.carrierparam.rwylength = 215
|
||||
self.carrierparam.rwywidth = 13
|
||||
|
||||
-- Wires.
|
||||
self.carrierparam.wire1 = nil
|
||||
self.carrierparam.wire2 = nil
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
self.BreakLate.Xmax = UTILS.NMToMeters( 5 ) -- Not more than 5 NM in front of the boat. Enough for late breaks?
|
||||
self.BreakLate.Zmin = -UTILS.NMToMeters( 0.25 ) -- Not more than 0.25 NM port.
|
||||
self.BreakLate.Zmax = UTILS.NMToMeters( 0.5 ) -- Not more than 0.5 NM starboard.
|
||||
self.BreakLate.LimitXmin = 0 -- Check and next step 0.8 NM port and in front of boat.
|
||||
self.BreakLate.LimitXmax = nil
|
||||
self.BreakLate.LimitZmin = -UTILS.NMToMeters( 0.5 ) -- 926 m port, closer than the stennis as abeam is 0.8-1.0 rather than 1.2
|
||||
self.BreakLate.LimitZmax = nil
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for LHA-1 Tarawa carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitTarawa()
|
||||
@@ -5007,14 +5089,16 @@ function AIRBOSS:_GetAircraftAoA( playerData )
|
||||
aoa.Fast = 8.25 -- =17.5/2
|
||||
aoa.FAST = 8.00 -- =16.5/2
|
||||
elseif harrier then
|
||||
-- AV-8B Harrier parameters. Tuning done on the Fast AoA to allow for abeam and ninety at Nozzles 60 - 73.
|
||||
aoa.SLOW = 14.0
|
||||
aoa.Slow = 13.0
|
||||
aoa.OnSpeedMax = 12.0
|
||||
aoa.OnSpeed = 11.0
|
||||
aoa.OnSpeedMin = 10.0
|
||||
aoa.Fast = 8.0
|
||||
aoa.FAST = 7.5
|
||||
|
||||
-- AV-8B Harrier parameters. Tuning done on the Fast AoA to allow for abeam and ninety at Nozzles 55. Pene testing
|
||||
aoa.SLOW = 16.0
|
||||
aoa.Slow = 13.5
|
||||
aoa.OnSpeedMax = 12.5
|
||||
aoa.OnSpeed = 10.0
|
||||
aoa.OnSpeedMin = 9.5
|
||||
aoa.Fast = 8.0
|
||||
aoa.FAST = 7.5
|
||||
|
||||
end
|
||||
|
||||
return aoa
|
||||
@@ -5273,8 +5357,8 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
elseif skyhawk then
|
||||
alt = UTILS.FeetToMeters( 300 ) -- ?
|
||||
elseif harrier then
|
||||
-- 300-325 ft
|
||||
alt = UTILS.FeetToMeters( 300 ) -- Need to verify
|
||||
alt=UTILS.FeetToMeters(312)-- 300-325 ft
|
||||
|
||||
end
|
||||
|
||||
aoa = aoaac.OnSpeed
|
||||
@@ -6209,7 +6293,7 @@ function AIRBOSS:_GetMarshalAltitude( stack, case )
|
||||
p2 = Carrier:Translate( UTILS.NMToMeters( 1.5 ), hdg )
|
||||
|
||||
-- Tarawa,LHA,LHD Delta patterns.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Pattern is directly overhead the carrier.
|
||||
p1 = Carrier:Translate( UTILS.NMToMeters( 1.0 ), hdg + 90 )
|
||||
@@ -8048,7 +8132,7 @@ function AIRBOSS:OnEventLand( EventData )
|
||||
self:T( self.lid .. text )
|
||||
|
||||
-- Check carrier type.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Power "Idle".
|
||||
self:RadioTransmission( self.LSORadio, self.LSOCall.IDLE, false, 1, nil, true )
|
||||
@@ -8083,7 +8167,7 @@ function AIRBOSS:OnEventLand( EventData )
|
||||
-- AI unit landed --
|
||||
--------------------
|
||||
|
||||
if self.carriertype ~= AIRBOSS.CarrierType.TARAWA or self.carriertype ~= AIRBOSS.CarrierType.AMERICA or self.carriertype ~= AIRBOSS.CarrierType.JCARLOS or self.carriertype ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype ~= AIRBOSS.CarrierType.HERMES or self.carriertype ~= AIRBOSS.CarrierType.TARAWA or self.carriertype ~= AIRBOSS.CarrierType.AMERICA or self.carriertype ~= AIRBOSS.CarrierType.JCARLOS or self.carriertype ~= AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Coordinate at landing event
|
||||
local coord = EventData.IniUnit:GetCoordinate()
|
||||
@@ -9121,7 +9205,7 @@ function AIRBOSS:_CheckForLongDownwind( playerData )
|
||||
local limit = UTILS.NMToMeters( -1.6 )
|
||||
|
||||
-- For the tarawa, other LHA and LHD we give a bit more space.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
limit = UTILS.NMToMeters( -2.0 )
|
||||
end
|
||||
|
||||
@@ -9208,7 +9292,7 @@ function AIRBOSS:_Ninety( playerData )
|
||||
self:_PlayerHint( playerData )
|
||||
|
||||
-- Next step: wake.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Harrier has no wake stop. It stays port of the boat.
|
||||
self:_SetPlayerStep( playerData, AIRBOSS.PatternStep.FINAL )
|
||||
else
|
||||
@@ -9464,8 +9548,9 @@ function AIRBOSS:_Groove( playerData )
|
||||
-- Speed difference.
|
||||
local dv = math.abs( vplayer - vcarrier )
|
||||
|
||||
-- Stable when speed difference < 20 km/h.
|
||||
local stable = dv < 20
|
||||
|
||||
-- Stable when speed difference < 30 km/h.(16 Kts)Pene Testing
|
||||
local stable=dv<30
|
||||
|
||||
-- Check if player is inside the zone.
|
||||
if playerData.unit:IsInZone( ZoneALS ) and stable then
|
||||
@@ -9497,8 +9582,8 @@ function AIRBOSS:_Groove( playerData )
|
||||
-- Speed difference.
|
||||
local dv = math.abs( vplayer - vcarrier )
|
||||
|
||||
-- Stable when v<10 km/h.
|
||||
local stable = dv < 10
|
||||
-- Stable when v<15 km/h.
|
||||
local stable=dv<15
|
||||
|
||||
-- Radio Transmission "Stabilized" once the aircraft has been cleared to cross and is over the Landing Spot and stable.
|
||||
if playerData.unit:IsInZone( ZoneLS ) and stable and playerData.stable == true then
|
||||
@@ -9537,25 +9622,26 @@ function AIRBOSS:_Groove( playerData )
|
||||
-- Nothing else necessary.
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)
|
||||
|
||||
-- if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Get groove time
|
||||
-- local vSlow=groovedata.time
|
||||
-- If too slow wave off.
|
||||
-- if vSlow >75 then
|
||||
|
||||
-- LSO Wave off!
|
||||
-- self:RadioTransmission(self.LSORadio, self.LSOCall.WAVEOFF, nil, nil, nil, true)
|
||||
-- playerData.Tlso=timer.getTime()
|
||||
|
||||
-- Player was waved Off
|
||||
-- playerData.waveoff=true
|
||||
-- return
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
|
||||
-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)--- Need to think more about this.
|
||||
|
||||
--if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Get groove time
|
||||
--local vSlow=groovedata.time
|
||||
-- If too slow wave off.
|
||||
--if vSlow >75 then
|
||||
|
||||
-- LSO Wave off!
|
||||
--self:RadioTransmission(self.LSORadio, self.LSOCall.WAVEOFF, nil, nil, nil, true)
|
||||
--playerData.Tlso=timer.getTime()
|
||||
|
||||
-- Player was waved Off
|
||||
--playerData.waveoff=true
|
||||
--return
|
||||
--end
|
||||
--end
|
||||
|
||||
-- Groovedata step.
|
||||
groovedata.Step = playerData.step
|
||||
@@ -9726,8 +9812,8 @@ function AIRBOSS:_CheckWaveOff( glideslopeError, lineupError, AoA, playerData )
|
||||
-- For the harrier, we allow a bit more room.
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
glMax = 2.6
|
||||
glMin = -2.0
|
||||
luAbs = 4.1 -- Testing Pene (WIP) needs feedback to tighten up tolerences.
|
||||
glMin = -2.2 -- Testing, @Engines may be just dragging it in on Hermes, or the carrier parameters need adjusting.
|
||||
luAbs = 4.1 -- Testing Pene.
|
||||
|
||||
end
|
||||
|
||||
@@ -9893,17 +9979,23 @@ function AIRBOSS:_GetSternCoord()
|
||||
local hdg = self.carrier:GetHeading()
|
||||
|
||||
-- Final bearing (true).
|
||||
local FB = self:GetFinalBearing()
|
||||
local FB=self:GetFinalBearing()
|
||||
local case=self.case
|
||||
|
||||
-- Stern coordinate (sterndist<0). Also translate 10 meters starboard wrt Final bearing.
|
||||
self.sterncoord:UpdateFromCoordinate( self:GetCoordinate() )
|
||||
-- local stern=self:GetCoordinate()
|
||||
|
||||
-- Stern coordinate (sterndist<0).
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Tarawa: Translate 8 meters port.
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 8, FB - 90, true, true )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.STENNIS then
|
||||
-- Stern coordinate (sterndist<0). --Pene testing Case III
|
||||
if self.carriertype==AIRBOSS.CarrierType.HERMES or self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
if case==3 then
|
||||
-- CASE III V/STOL translation Due over deck approach if needed.
|
||||
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
|
||||
elseif case==2 or case==1 then
|
||||
-- V/Stol: Translate 8 meters port.
|
||||
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
|
||||
end
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
|
||||
-- Stennis: translate 7 meters starboard wrt Final bearing.
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.FORRESTAL then
|
||||
@@ -10536,7 +10628,8 @@ function AIRBOSS:_GetZoneRunwayBox()
|
||||
return self.zoneRunwaybox
|
||||
end
|
||||
|
||||
--- Get zone of primary abeam landing position of USS Tarawa, USS America and Juan Carlos. Box length 50 meters and width 30 meters.
|
||||
--- Get zone of primary abeam landing position of HMS Hermes, USS Tarawa, USS America and Juan Carlos. Box length 50 meters and width 30 meters.
|
||||
|
||||
--- Allow for Clear to land call from LSO approaching abeam the landing spot if stable as per NATOPS 00-80T
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Core.Zone#ZONE_POLYGON Zone surrounding landing runway.
|
||||
@@ -10548,9 +10641,9 @@ function AIRBOSS:_GetZoneAbeamLandingSpot()
|
||||
-- Current carrier heading.
|
||||
local FB = self:GetFinalBearing( false )
|
||||
|
||||
-- Coordinate array.
|
||||
local p = {}
|
||||
|
||||
-- Coordinate array. Pene Testing extended Abeam landing spot V/STOL.
|
||||
local p={}
|
||||
|
||||
-- Points.
|
||||
p[1] = S:Translate( 15, FB ):Translate( 15, FB + 90 ) -- Top-Right
|
||||
p[2] = S:Translate( -45, FB ):Translate( 15, FB + 90 ) -- Bottom-Right
|
||||
@@ -10640,7 +10733,7 @@ function AIRBOSS:_GetZoneHolding( case, stack )
|
||||
self.zoneHolding = ZONE_RADIUS:New( "CASE I Holding Zone", Post:GetVec2(), self.marshalradius )
|
||||
|
||||
-- Delta pattern.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
self.zoneHolding = ZONE_RADIUS:New( "CASE I Holding Zone", self.carrier:GetVec2(), UTILS.NMToMeters( 5 ) )
|
||||
end
|
||||
|
||||
@@ -10692,7 +10785,7 @@ function AIRBOSS:_GetZoneCommence( case, stack )
|
||||
-- Three position
|
||||
local Three = self:GetCoordinate():Translate( D, hdg + 275 )
|
||||
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
local Dx = UTILS.NMToMeters( 2.25 )
|
||||
|
||||
@@ -10983,7 +11076,7 @@ function AIRBOSS:_GetAltCarrier( unit )
|
||||
return h
|
||||
end
|
||||
|
||||
--- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa and America we take the abeam landing spot 120 ft abeam the 7.5 position, for the Juan Carlos I it is 120 ft and abeam the 5 position.
|
||||
--- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa, Canberrra, Juan Carlos and America we take the abeam landing spot 120 ft above and 21 ft abeam the 7.5 position, for the Juan Carlos I and HMS Hermes it is 120 ft above and 21 ft abeam the 5 position. For CASE III it is 120ft directly above the landing spot.
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Core.Point#COORDINATE Optimal landing coordinate.
|
||||
function AIRBOSS:_GetOptLandingCoordinate()
|
||||
@@ -10993,45 +11086,28 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
|
||||
-- Stern coordinate.
|
||||
-- local stern=self:_GetSternCoord()
|
||||
|
||||
-- Final bearing.
|
||||
local FB = self:GetFinalBearing( false )
|
||||
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
local FB=self:GetFinalBearing(false)
|
||||
local case=self.case
|
||||
-- set Case III V/STOL abeam landing spot over deck -- Pene Testing
|
||||
if self.carriertype==AIRBOSS.CarrierType.HERMES or self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
if case==3 then
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate())
|
||||
-- Altitude 120ft -- is this corect for Case III?
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
|
||||
elseif case==2 or case==1 then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.AMERICA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt. To allow adjustments to match different deck configurations.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.JCARLOS then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetLandingSpotCoordinate() ):Translate( 35, FB - 90, true, true )
|
||||
-- stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude( UTILS.FeetToMeters( 120 ) )
|
||||
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Ideally we want to land between 2nd and 3rd wire.
|
||||
@@ -11059,7 +11135,14 @@ function AIRBOSS:_GetLandingSpotCoordinate()
|
||||
-- Stern coordinate.
|
||||
-- local stern=self:_GetSternCoord()
|
||||
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
if self.carriertype==AIRBOSS.CarrierType.HERMES then
|
||||
|
||||
-- Landing 100 ft abeam, 100 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
-- Primary landing spot 5
|
||||
self.landingspotcoord:Translate( 69, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg = self:GetHeading()
|
||||
@@ -11649,15 +11732,17 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
||||
|
||||
-- Count number of minor, normal and major deviations.
|
||||
local N = nXX + nIM + nIC + nAR
|
||||
local nL = count( G, '_' ) / 2
|
||||
local nS = count( G, '%(' )
|
||||
local nN = N - nS - nL
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 65-70 for V/STOL unicorn.
|
||||
local Tgroove = playerData.Tgroove
|
||||
local TgrooveUnicorn = Tgroove and (Tgroove >= 15.0 and Tgroove <= 18.99) or false
|
||||
local TgrooveVstolUnicorn = Tgroove and (Tgroove >= 60.0 and Tgroove <= 65.0) and playerData.actype == AIRBOSS.AircraftCarrier.AV8B or false
|
||||
local N=nXX+nIM+nIC+nAR
|
||||
local Nv=nXX+nIM
|
||||
local nL=count(G, '_')/2
|
||||
local nS=count(G, '%(')
|
||||
local nN=N-nS-nL
|
||||
local nNv=Nv-nS-nL
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
||||
local Tgroove=playerData.Tgroove
|
||||
local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
|
||||
local TgrooveVstolUnicorn=Tgroove and (Tgroove>=60.0 and Tgroove<=65.0)and playerData.actype==AIRBOSS.AircraftCarrier.AV8B or false
|
||||
|
||||
local grade
|
||||
local points
|
||||
@@ -11668,29 +11753,33 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
G = "Unicorn"
|
||||
else
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe. (WIP requires feedback)
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 3 and playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade = "--"
|
||||
points = 2.0
|
||||
elseif nN > 2 and playerData.actype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade = "(OK)"
|
||||
points = 3.0
|
||||
elseif nL > 0 then
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
|
||||
grade="OK"
|
||||
points=4.0
|
||||
elseif nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade = "--"
|
||||
points = 2.0
|
||||
elseif nN > 0 then
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade = "(OK)"
|
||||
points = 3.0
|
||||
else
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade = "OK"
|
||||
points = 4.0
|
||||
end
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -11994,7 +12083,7 @@ function AIRBOSS:_GS( step, n )
|
||||
if n == -1 then
|
||||
gp = AIRBOSS.GroovePos.IC
|
||||
elseif n == 1 then
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
gp = AIRBOSS.GroovePos.AL
|
||||
else
|
||||
gp = AIRBOSS.GroovePos.IW
|
||||
@@ -13873,7 +13962,7 @@ function AIRBOSS:_IsCarrierAircraft( unit )
|
||||
|
||||
-- Special case for Harrier which can only land on Tarawa, LHA and LHD.
|
||||
if aircrafttype == AIRBOSS.AircraftCarrier.AV8B then
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@@ -13881,7 +13970,7 @@ function AIRBOSS:_IsCarrierAircraft( unit )
|
||||
end
|
||||
|
||||
-- Also only Harriers can land on the Tarawa, LHA and LHD.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if aircrafttype ~= AIRBOSS.AircraftCarrier.AV8B then
|
||||
return false
|
||||
end
|
||||
@@ -17238,7 +17327,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
||||
end
|
||||
|
||||
-- Tarawa, LHA and LHD landing spots.
|
||||
if self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
text = text .. "\n* abeam landing stop with RED flares"
|
||||
-- Abeam landing spot zone.
|
||||
local ALSPT = self:_GetZoneAbeamLandingSpot()
|
||||
|
||||
@@ -124,6 +124,7 @@
|
||||
-- self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
-- self.SRSchannel = 300 -- radio channel
|
||||
-- self.SRSModulation = radio.modulation.AM -- modulation
|
||||
-- self.SRSport = 5002 -- and SRS port
|
||||
-- --
|
||||
-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
|
||||
-- self.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
||||
@@ -254,11 +255,12 @@ CSAR.AircraftType["Mi-8MT"] = 12
|
||||
CSAR.AircraftType["Mi-24P"] = 8
|
||||
CSAR.AircraftType["Mi-24V"] = 8
|
||||
CSAR.AircraftType["Bell-47"] = 2
|
||||
CSAR.AircraftType["UH-60L"] = 10
|
||||
CSAR.AircraftType["UH-60L"] = 10
|
||||
CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.4c"
|
||||
CSAR.version="1.0.4e"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -412,6 +414,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your server(!)
|
||||
self.SRSchannel = 300 -- radio channel
|
||||
self.SRSModulation = radio.modulation.AM -- modulation
|
||||
self.SRSport = 5002 -- port
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
@@ -1522,6 +1525,7 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
local modulation = self.SRSModulation
|
||||
local channel = self.SRSchannel
|
||||
local msrs = MSRS:New(path,channel,modulation)
|
||||
msrs:SetPort(self.SRSport)
|
||||
msrs:PlaySoundText(srstext, 2)
|
||||
end
|
||||
return self
|
||||
|
||||
@@ -28,7 +28,7 @@ do
|
||||
|
||||
------------------------------------------------------
|
||||
--- **CTLD_ENGINEERING** class, extends Core.Base#BASE
|
||||
--- @type CTLD_ENGINEERING
|
||||
-- @type CTLD_ENGINEERING
|
||||
-- @field #string ClassName
|
||||
-- @field #string lid
|
||||
-- @field #string Name
|
||||
@@ -870,8 +870,12 @@ do
|
||||
--
|
||||
-- ## 5. Support for Hercules mod by Anubis
|
||||
--
|
||||
-- Basic support for the Hercules mod By Anubis has been build into CTLD. Currently this does **not** cover objects and troops which can
|
||||
-- be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but you cannot use them in functions scripted with this class.
|
||||
-- Basic support for the Hercules mod By Anubis has been build into CTLD - that is you can load/drop/build the same objects as the helicopters.
|
||||
-- To also cover objects and troops which can be loaded from the groud crew Rearm/Refuel menu, you need to use @{#CTLD_HERCULES.New}() and link
|
||||
-- this object to your CTLD setup. In this case, do **not** use the `Hercules_Cargo.lua` or `Hercules_Cargo_CTLD.lua` which are part of the mod
|
||||
-- in your mission!
|
||||
--
|
||||
-- ### 5.1 Create an own CTLD instance and allow the usage of the Hercules mod:
|
||||
--
|
||||
-- local my_ctld = CTLD:New(coalition.side.BLUE,{"Helicargo", "Hercules"},"Lufttransportbrigade I")
|
||||
--
|
||||
@@ -882,10 +886,33 @@ do
|
||||
-- my_ctld.HercMaxAngels = 2000 -- for troop/cargo drop via chute in meters, ca 6000 ft
|
||||
-- my_ctld.HercMaxSpeed = 77 -- 77mps or 270kph or 150kn
|
||||
--
|
||||
-- Hint: you can **only** airdrop from the Hercules if you are "in parameters", i.e. at or below `HercMaxSpeed` and in the AGL bracket between
|
||||
-- `HercMinAngels` and `HercMaxAngels`!
|
||||
--
|
||||
-- Also, the following options need to be set to `true`:
|
||||
--
|
||||
-- my_ctld.useprefix = true -- this is true by default and MUST BE ON.
|
||||
--
|
||||
-- ### 5.2 Integrate Hercules ground crew loadable objects
|
||||
--
|
||||
-- Add ground crew loadable objects to your CTLD instance like so, where `my_ctld` is the previously created CTLD instance:
|
||||
--
|
||||
-- local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
|
||||
--
|
||||
-- You also need:
|
||||
--
|
||||
-- * A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
|
||||
-- * Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
|
||||
--
|
||||
-- There's a **quick check output in the `dcs.log`** which tells you what's there and what not.
|
||||
-- E.g.:
|
||||
-- ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
|
||||
-- ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
|
||||
-- ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
|
||||
-- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
|
||||
--
|
||||
-- Expected template names are the ones in the rounded brackets.
|
||||
--
|
||||
-- Standard transport capabilities as per the real Hercules are:
|
||||
--
|
||||
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64}, -- 19t cargo, 64 paratroopers
|
||||
@@ -924,7 +951,6 @@ CTLD = {
|
||||
FreeUHFFrequencies = {}, -- Table of UHF
|
||||
FreeFMFrequencies = {}, -- Table of FM
|
||||
CargoCounter = 0,
|
||||
wpZones = {},
|
||||
Cargo_Troops = {}, -- generic troops objects
|
||||
Cargo_Crates = {}, -- generic crate objects
|
||||
Loaded_Cargo = {}, -- cargo aboard units
|
||||
@@ -1017,6 +1043,7 @@ CTLD.UnitTypes = {
|
||||
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
|
||||
--Actually it's longer, but the center coord is off-center of the model.
|
||||
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
}
|
||||
|
||||
--- CTLD class version.
|
||||
@@ -1822,6 +1849,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
|
||||
local drop = drop or false
|
||||
local ship = nil
|
||||
local width = 20
|
||||
local distance = nil
|
||||
local zone = nil
|
||||
if not drop then
|
||||
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
|
||||
if not inzone then
|
||||
@@ -2686,6 +2715,8 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
local required = Crate:GetCratesNeeded()
|
||||
local template = Crate:GetTemplates()
|
||||
local ctype = Crate:GetType()
|
||||
local ccoord = Crate:GetPositionable():GetCoordinate() -- Core.Point#COORDINATE
|
||||
--local testmarker = ccoord:MarkToAll("Crate found",true,"Build Position")
|
||||
if not buildables[name] then
|
||||
local object = {} -- #CTLD.Buildable
|
||||
object.Name = name
|
||||
@@ -2694,6 +2725,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
object.Template = template
|
||||
object.CanBuild = false
|
||||
object.Type = ctype -- #CTLD_CARGO.Enum
|
||||
object.Coord = ccoord:GetVec2()
|
||||
buildables[name] = object
|
||||
foundbuilds = true
|
||||
else
|
||||
@@ -2855,7 +2887,8 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
temptable = {temptable}
|
||||
end
|
||||
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,100)
|
||||
local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
||||
--local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
||||
local randomcoord = Build.Coord or zone:GetRandomCoordinate(35):GetVec2()
|
||||
if Repair then
|
||||
randomcoord = RepairLocation:GetVec2()
|
||||
end
|
||||
@@ -2864,7 +2897,7 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
if canmove then
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,20,2)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
:InitDelayOff()
|
||||
:SpawnFromVec2(randomcoord)
|
||||
else -- don't random position of e.g. SAM units build as FOB
|
||||
@@ -3786,8 +3819,8 @@ end
|
||||
local ucoord = Unit:GetCoordinate()
|
||||
local gheight = ucoord:GetLandHeight()
|
||||
local aheight = uheight - gheight -- height above ground
|
||||
local maxh = self.HercMinAngels-- 1500m
|
||||
local minh = self.HercMaxAngels -- 5000m
|
||||
local minh = self.HercMinAngels-- 1500m
|
||||
local maxh = self.HercMaxAngels -- 5000m
|
||||
local maxspeed = self.HercMaxSpeed -- 77 mps
|
||||
-- DONE: TEST - Speed test for Herc, should not be above 280kph/150kn
|
||||
local kmspeed = uspeed * 3.6
|
||||
@@ -3815,7 +3848,7 @@ end
|
||||
else
|
||||
local minheight = UTILS.MetersToFeet(self.minimumHoverHeight)
|
||||
local maxheight = UTILS.MetersToFeet(self.maximumHoverHeight)
|
||||
text = string.format("Hover parameters (autoload/drop):\n - Min height %dm \n - Max height %dm \n - Max speed 6fts \n - In parameter: %s", minheight, maxheight, htxt)
|
||||
text = string.format("Hover parameters (autoload/drop):\n - Min height %dft \n - Max height %dft \n - Max speed 6ftps \n - In parameter: %s", minheight, maxheight, htxt)
|
||||
end
|
||||
self:_SendMessage(text, 10, false, Group)
|
||||
return self
|
||||
@@ -5096,7 +5129,7 @@ function CTLD_HERCULES:Cargo_SpawnObjects(Cargo_Drop_initiator,Cargo_Drop_Direct
|
||||
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 5)
|
||||
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10)
|
||||
else
|
||||
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
|
||||
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
|
||||
end
|
||||
else
|
||||
if all_cargo_gets_destroyed == true or Cargo_over_water == true then
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
-- @field Core.Point#COORDINATE coordinate Coordinate from where the transmission is send.
|
||||
-- @field #string path Path to the SRS exe. This includes the final slash "/".
|
||||
-- @field #string google Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".
|
||||
-- @field #string Label Label showing up on the SRS radio overlay. Default is "ROBOT". No spaces allowed.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *It is a very sad thing that nowadays there is so little useless information.* - Oscar Wilde
|
||||
@@ -106,6 +107,10 @@
|
||||
--
|
||||
-- Use @{#MSRS.SetCoordinate} to define the origin from where the transmission is broadcasted.
|
||||
--
|
||||
-- ## Set SRS Port
|
||||
--
|
||||
-- Use @{#MSRS.SetPort} to define the SRS port. Defaults to 5002.
|
||||
--
|
||||
-- @field #MSRS
|
||||
MSRS = {
|
||||
ClassName = "MSRS",
|
||||
@@ -121,11 +126,12 @@ MSRS = {
|
||||
volume = 1,
|
||||
speed = 1,
|
||||
coordinate = nil,
|
||||
Label = "ROBOT",
|
||||
}
|
||||
|
||||
--- MSRS class version.
|
||||
-- @field #string version
|
||||
MSRS.version="0.0.3"
|
||||
MSRS.version="0.0.4"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -160,6 +166,7 @@ function MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self:SetModulations(Modulation)
|
||||
self:SetGender()
|
||||
self:SetCoalition()
|
||||
self:SetLabel()
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -202,12 +209,29 @@ function MSRS:GetPath()
|
||||
return self.path
|
||||
end
|
||||
|
||||
--- Set label.
|
||||
-- @param #MSRS self
|
||||
-- @param #number Label. Default "ROBOT"
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetLabel(Label)
|
||||
self.Label=Label or "ROBOT"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get label.
|
||||
-- @param #MSRS self
|
||||
-- @return #number Label.
|
||||
function MSRS:GetLabel()
|
||||
return self.Label
|
||||
end
|
||||
|
||||
--- Set port.
|
||||
-- @param #MSRS self
|
||||
-- @param #number Port Port. Default 5002.
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetPort(Port)
|
||||
self.port=Port or 5002
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get port.
|
||||
@@ -223,6 +247,7 @@ end
|
||||
-- @return #MSRS self
|
||||
function MSRS:SetCoalition(Coalition)
|
||||
self.coalition=Coalition or 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get coalition.
|
||||
@@ -391,7 +416,7 @@ function MSRS:PlaySoundFile(Soundfile, Delay)
|
||||
local command=self:_GetCommand()
|
||||
|
||||
-- Append file.
|
||||
command=command.." --file="..tostring(soundfile)
|
||||
command=command..' --file="'..tostring(soundfile)..'"'
|
||||
|
||||
self:_ExecCommand(command)
|
||||
|
||||
@@ -634,8 +659,9 @@ end
|
||||
-- @param #number volume Volume.
|
||||
-- @param #number speed Speed.
|
||||
-- @param #number port Port.
|
||||
-- @param #string label Label, defaults to "ROBOT" (displayed sender name in the radio overlay of SRS) - No spaces allowed!
|
||||
-- @return #string Command.
|
||||
function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, speed, port)
|
||||
function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, speed, port,label)
|
||||
|
||||
local path=self:GetPath() or STTS.DIRECTORY
|
||||
local exe=STTS.EXECUTABLE or "DCS-SR-ExternalAudio.exe"
|
||||
@@ -648,6 +674,7 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
volume=volume or self.volume
|
||||
speed=speed or self.speed
|
||||
port=port or self.port
|
||||
label=label or self.Label
|
||||
|
||||
-- Replace modulation
|
||||
modus=modus:gsub("0", "AM")
|
||||
@@ -657,12 +684,12 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
--local command=string.format("%s --freqs=%s --modulations=%s --coalition=%d --port=%d --volume=%.2f --speed=%d", exe, freqs, modus, coal, port, volume, speed)
|
||||
|
||||
-- Command from orig STTS script. Works better for some unknown reason!
|
||||
local command=string.format("start /min \"\" /d \"%s\" /b \"%s\" -f %s -m %s -c %s -p %s -n \"%s\" -h", path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
--local command=string.format("start /min \"\" /d \"%s\" /b \"%s\" -f %s -m %s -c %s -p %s -n \"%s\" -h", path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
|
||||
--local command=string.format('start /b "" /d "%s" "%s" -f %s -m %s -c %s -p %s -n "%s" > bla.txt', path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
|
||||
-- Command.
|
||||
local command=string.format('%s/%s -f %s -m %s -c %s -p %s -n "%s"', path, exe, freqs, modus, coal, port, "ROBOT")
|
||||
local command=string.format('"%s\\%s" -f %s -m %s -c %s -p %s -n "%s"', path, exe, freqs, modus, coal, port, label)
|
||||
|
||||
-- Set voice or gender/culture.
|
||||
if voice then
|
||||
@@ -671,7 +698,7 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
else
|
||||
-- Add gender.
|
||||
if gender and gender~="female" then
|
||||
command=command..string.format(" --gender=%s", tostring(gender))
|
||||
command=command..string.format(" -g %s", tostring(gender))
|
||||
end
|
||||
-- Add culture.
|
||||
if culture and culture~="en-GB" then
|
||||
|
||||
@@ -183,13 +183,17 @@ do -- Sound File
|
||||
|
||||
--- Set path, where the sound file is located.
|
||||
-- @param #SOUNDFILE self
|
||||
-- @param #string Path Path to the directory, where the sound file is located.
|
||||
-- @param #string Path Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetPath(Path)
|
||||
|
||||
-- Init path.
|
||||
self.path=Path or "l10n/DEFAULT/"
|
||||
|
||||
|
||||
if not Path and self.useSRS then -- use path to mission temp dir
|
||||
self.path = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT"
|
||||
end
|
||||
|
||||
-- Remove (back)slashes.
|
||||
local nmax=1000 ; local n=1
|
||||
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
|
||||
|
||||
@@ -40,7 +40,7 @@ do -- UserSound
|
||||
-- @param #USERSOUND self
|
||||
-- @param #string UserSoundFileName The filename of the usersound.
|
||||
-- @return #USERSOUND
|
||||
function USERSOUND:New( UserSoundFileName ) --R2.3
|
||||
function USERSOUND:New( UserSoundFileName )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #USERSOUND
|
||||
|
||||
@@ -58,7 +58,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:SetFileName( "BlueVictoryLoud.ogg" ) -- Set the BlueVictory to change the file name to play a louder sound.
|
||||
--
|
||||
function USERSOUND:SetFileName( UserSoundFileName ) --R2.3
|
||||
function USERSOUND:SetFileName( UserSoundFileName )
|
||||
|
||||
self.UserSoundFileName = UserSoundFileName
|
||||
|
||||
@@ -75,7 +75,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToAll() -- Play the sound that Blue has won.
|
||||
--
|
||||
function USERSOUND:ToAll() --R2.3
|
||||
function USERSOUND:ToAll()
|
||||
|
||||
trigger.action.outSound( self.UserSoundFileName )
|
||||
|
||||
@@ -91,7 +91,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToCoalition( coalition.side.BLUE ) -- Play the sound that Blue has won to the blue coalition.
|
||||
--
|
||||
function USERSOUND:ToCoalition( Coalition ) --R2.3
|
||||
function USERSOUND:ToCoalition( Coalition )
|
||||
|
||||
trigger.action.outSoundForCoalition(Coalition, self.UserSoundFileName )
|
||||
|
||||
@@ -107,7 +107,7 @@ do -- UserSound
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToCountry( country.id.USA ) -- Play the sound that Blue has won to the USA country.
|
||||
--
|
||||
function USERSOUND:ToCountry( Country ) --R2.3
|
||||
function USERSOUND:ToCountry( Country )
|
||||
|
||||
trigger.action.outSoundForCountry( Country, self.UserSoundFileName )
|
||||
|
||||
@@ -123,9 +123,9 @@ do -- UserSound
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- local PlayerGroup = GROUP:FindByName( "PlayerGroup" ) -- Search for the active group named "PlayerGroup", that contains a human player.
|
||||
-- BlueVictory:ToGroup( PlayerGroup ) -- Play the sound that Blue has won to the player group.
|
||||
-- BlueVictory:ToGroup( PlayerGroup ) -- Play the victory sound to the player group.
|
||||
--
|
||||
function USERSOUND:ToGroup( Group, Delay ) --R2.3
|
||||
function USERSOUND:ToGroup( Group, Delay )
|
||||
|
||||
Delay=Delay or 0
|
||||
if Delay>0 then
|
||||
@@ -136,5 +136,27 @@ do -- UserSound
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Play the usersound to the given @{Wrapper.Unit}.
|
||||
-- @param #USERSOUND self
|
||||
-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
|
||||
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- local PlayerUnit = UNIT:FindByName( "PlayerUnit" ) -- Search for the active group named "PlayerUnit", a human player.
|
||||
-- BlueVictory:ToUnit( PlayerUnit ) -- Play the victory sound to the player unit.
|
||||
--
|
||||
function USERSOUND:ToUnit( Unit, Delay )
|
||||
|
||||
Delay=Delay or 0
|
||||
if Delay>0 then
|
||||
SCHEDULER:New(nil, USERSOUND.ToUnit,{self, Unit}, Delay)
|
||||
else
|
||||
trigger.action.outSoundForUnit( Unit:GetID(), self.UserSoundFileName )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1,18 +1,18 @@
|
||||
--- **Utilities** Enumerators.
|
||||
--
|
||||
--
|
||||
-- An enumerator is a variable that holds a constant value. Enumerators are very useful because they make the code easier to read and to change in general.
|
||||
--
|
||||
--
|
||||
-- For example, instead of using the same value at multiple different places in your code, you should use a variable set to that value.
|
||||
-- If, for whatever reason, the value needs to be changed, you only have to change the variable once and do not have to search through you code and reset
|
||||
-- every value by hand.
|
||||
--
|
||||
--
|
||||
-- Another big advantage is that the LDT intellisense "knows" the enumerators. So you can use the autocompletion feature and do not have to keep all the
|
||||
-- values in your head or look them up in the docs.
|
||||
--
|
||||
-- values in your head or look them up in the docs.
|
||||
--
|
||||
-- DCS itself provides a lot of enumerators for various things. See [Enumerators](https://wiki.hoggitworld.com/view/Category:Enumerators) on Hoggit.
|
||||
--
|
||||
--
|
||||
-- Other Moose classes also have enumerators. For example, the AIRBASE class has enumerators for airbase names.
|
||||
--
|
||||
--
|
||||
-- @module ENUMS
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
-- @type ENUMS
|
||||
|
||||
--- Because ENUMS are just better practice.
|
||||
--
|
||||
--
|
||||
-- The ENUMS class adds some handy variables, which help you to make your code better and more general.
|
||||
--
|
||||
-- @field #ENUMS
|
||||
@@ -30,16 +30,16 @@ ENUMS = {}
|
||||
-- @type ENUMS.ROE
|
||||
-- @field #number WeaponFree AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
|
||||
-- @field #number OpenFireWeaponFree AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.
|
||||
-- @field #number OpenFire AI will engage only targets specified in its tasking.
|
||||
-- @field #number OpenFire AI will engage only targets specified in its taskings.
|
||||
-- @field #number ReturnFire AI will only engage threats that shoot first.
|
||||
-- @field #number WeaponHold AI will hold fire under all circumstances.
|
||||
ENUMS.ROE = {
|
||||
WeaponFree = 0,
|
||||
OpenFireWeaponFree = 1,
|
||||
OpenFire = 2,
|
||||
ReturnFire = 3,
|
||||
WeaponHold = 4,
|
||||
}
|
||||
WeaponFree=0,
|
||||
OpenFireWeaponFree=1,
|
||||
OpenFire=2,
|
||||
ReturnFire=3,
|
||||
WeaponHold=4,
|
||||
}
|
||||
|
||||
--- Reaction On Threat.
|
||||
-- @type ENUMS.ROT
|
||||
@@ -49,11 +49,11 @@ ENUMS.ROE = {
|
||||
-- @field #number BypassAndEscape AI will attempt to avoid enemy threat zones all together. This includes attempting to fly above or around threats.
|
||||
-- @field #number AllowAbortMission If a threat is deemed severe enough the AI will abort its mission and return to base.
|
||||
ENUMS.ROT = {
|
||||
NoReaction = 0,
|
||||
PassiveDefense = 1,
|
||||
EvadeFire = 2,
|
||||
BypassAndEscape = 3,
|
||||
AllowAbortMission = 4,
|
||||
NoReaction=0,
|
||||
PassiveDefense=1,
|
||||
EvadeFire=2,
|
||||
BypassAndEscape=3,
|
||||
AllowAbortMission=4,
|
||||
}
|
||||
|
||||
--- Alarm state.
|
||||
@@ -62,12 +62,12 @@ ENUMS.ROT = {
|
||||
-- @field #number Green Group is not combat ready. Sensors are stowed if possible.
|
||||
-- @field #number Red Group is combat ready and actively searching for targets. Some groups like infantry will not move in this state.
|
||||
ENUMS.AlarmState = {
|
||||
Auto = 0,
|
||||
Green = 1,
|
||||
Red = 2,
|
||||
Auto=0,
|
||||
Green=1,
|
||||
Red=2,
|
||||
}
|
||||
|
||||
--- Weapon types. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerator on Hoggit wiki.
|
||||
--- Weapon types. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerotor on hoggit wiki.
|
||||
-- @type ENUMS.WeaponFlag
|
||||
ENUMS.WeaponFlag={
|
||||
-- Bombs
|
||||
@@ -111,7 +111,7 @@ ENUMS.WeaponFlag={
|
||||
--
|
||||
-- Bombs
|
||||
GuidedBomb = 14, -- (LGB + TvGB + SNSGB)
|
||||
AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispenser + CandleBomb + ParachuteBomb)
|
||||
AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
|
||||
AnyBomb = 2147485694, -- (GuidedBomb + AnyUnguidedBomb)
|
||||
--- Rockets
|
||||
AnyRocket = 30720, -- LightRocket + MarkerRocket + CandleRocket + HeavyRocket
|
||||
@@ -123,9 +123,11 @@ ENUMS.WeaponFlag={
|
||||
--- Air-To-Air Missiles
|
||||
AnyAAM = 264241152, -- IR_AAM + SAR_AAM + AR_AAM + SRAAM + MRAAM + LRAAM
|
||||
AnyAutonomousMissile = 36012032, -- IR_AAM + AntiRadarMissile + AntiShipMissile + FireAndForgetASM + CruiseMissile
|
||||
AnyMissile = 268402688, -- AnyASM + AnyAAM
|
||||
AnyMissile = 268402688, -- AnyASM + AnyAAM
|
||||
--- Guns
|
||||
Cannons = 805306368, -- GUN_POD + BuiltInCannon
|
||||
--- Torpedo
|
||||
Torpedo = 4294967296,
|
||||
---
|
||||
-- Even More Genral
|
||||
Auto = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
|
||||
@@ -133,9 +135,96 @@ ENUMS.WeaponFlag={
|
||||
AnyAG = 2956984318, -- Any Air-To-Ground Weapon
|
||||
AnyAA = 264241152, -- Any Air-To-Air Weapon
|
||||
AnyUnguided = 2952822768, -- Any Unguided Weapon
|
||||
AnyGuided = 268402702, -- Any Guided Weapon
|
||||
AnyGuided = 268402702, -- Any Guided Weapon
|
||||
}
|
||||
|
||||
--- Weapon types by category. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerator on hoggit wiki.
|
||||
-- @type ENUMS.WeaponType
|
||||
-- @field #table Bomb Bombs.
|
||||
-- @field #table Rocket Rocket.
|
||||
-- @field #table Gun Guns.
|
||||
-- @field #table Missile Missiles.
|
||||
-- @field #table AAM Air-to-Air missiles.
|
||||
-- @field #table Torpedo Torpedos.
|
||||
-- @field #table Any Combinations.
|
||||
ENUMS.WeaponType={}
|
||||
ENUMS.WeaponType.Bomb={
|
||||
-- Bombs
|
||||
LGB = 2,
|
||||
TvGB = 4,
|
||||
SNSGB = 8,
|
||||
HEBomb = 16,
|
||||
Penetrator = 32,
|
||||
NapalmBomb = 64,
|
||||
FAEBomb = 128,
|
||||
ClusterBomb = 256,
|
||||
Dispencer = 512,
|
||||
CandleBomb = 1024,
|
||||
ParachuteBomb = 2147483648,
|
||||
-- Combinations
|
||||
GuidedBomb = 14, -- (LGB + TvGB + SNSGB)
|
||||
AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
|
||||
AnyBomb = 2147485694, -- (GuidedBomb + AnyUnguidedBomb)
|
||||
}
|
||||
ENUMS.WeaponType.Rocket={
|
||||
-- Rockets
|
||||
LightRocket = 2048,
|
||||
MarkerRocket = 4096,
|
||||
CandleRocket = 8192,
|
||||
HeavyRocket = 16384,
|
||||
-- Combinations
|
||||
AnyRocket = 30720, -- LightRocket + MarkerRocket + CandleRocket + HeavyRocket
|
||||
}
|
||||
ENUMS.WeaponType.Gun={
|
||||
-- Guns
|
||||
GunPod = 268435456,
|
||||
BuiltInCannon = 536870912,
|
||||
-- Combinations
|
||||
Cannons = 805306368, -- GUN_POD + BuiltInCannon
|
||||
}
|
||||
ENUMS.WeaponType.Missile={
|
||||
-- Missiles
|
||||
AntiRadarMissile = 32768,
|
||||
AntiShipMissile = 65536,
|
||||
AntiTankMissile = 131072,
|
||||
FireAndForgetASM = 262144,
|
||||
LaserASM = 524288,
|
||||
TeleASM = 1048576,
|
||||
CruiseMissile = 2097152,
|
||||
AntiRadarMissile2 = 1073741824,
|
||||
-- Combinations
|
||||
GuidedASM = 1572864, -- (LaserASM + TeleASM)
|
||||
TacticalASM = 1835008, -- (GuidedASM + FireAndForgetASM)
|
||||
AnyASM = 4161536, -- (AntiRadarMissile + AntiShipMissile + AntiTankMissile + FireAndForgetASM + GuidedASM + CruiseMissile)
|
||||
AnyASM2 = 1077903360, -- 4161536+1073741824,
|
||||
AnyAutonomousMissile = 36012032, -- IR_AAM + AntiRadarMissile + AntiShipMissile + FireAndForgetASM + CruiseMissile
|
||||
AnyMissile = 268402688, -- AnyASM + AnyAAM
|
||||
}
|
||||
ENUMS.WeaponType.AAM={
|
||||
-- Air-To-Air Missiles
|
||||
SRAM = 4194304,
|
||||
MRAAM = 8388608,
|
||||
LRAAM = 16777216,
|
||||
IR_AAM = 33554432,
|
||||
SAR_AAM = 67108864,
|
||||
AR_AAM = 134217728,
|
||||
-- Combinations
|
||||
AnyAAM = 264241152, -- IR_AAM + SAR_AAM + AR_AAM + SRAAM + MRAAM + LRAAM
|
||||
}
|
||||
ENUMS.WeaponType.Torpedo={
|
||||
-- Torpedo
|
||||
Torpedo = 4294967296,
|
||||
}
|
||||
ENUMS.WeaponType.Any={
|
||||
-- General combinations
|
||||
Weapon = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
|
||||
AG = 2956984318, -- Any Air-To-Ground Weapon
|
||||
AA = 264241152, -- Any Air-To-Air Weapon
|
||||
Unguided = 2952822768, -- Any Unguided Weapon
|
||||
Guided = 268402702, -- Any Guided Weapon
|
||||
}
|
||||
|
||||
|
||||
--- Mission tasks.
|
||||
-- @type ENUMS.MissionTask
|
||||
-- @field #string NOTHING No special task. Group can perform the minimal tasks: Orbit, Refuelling, Follow and Aerobatics.
|
||||
@@ -173,7 +262,7 @@ ENUMS.MissionTask={
|
||||
TRANSPORT="Transport",
|
||||
}
|
||||
|
||||
--- Formations (new). See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on Hoggit wiki.
|
||||
--- Formations (new). See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
|
||||
-- @type ENUMS.Formation
|
||||
ENUMS.Formation={}
|
||||
ENUMS.Formation.FixedWing={}
|
||||
@@ -216,23 +305,23 @@ ENUMS.Formation.FixedWing.FighterVic.Close = 917505
|
||||
ENUMS.Formation.FixedWing.FighterVic.Open = 917506
|
||||
ENUMS.Formation.RotaryWing={}
|
||||
ENUMS.Formation.RotaryWing.Column={}
|
||||
ENUMS.Formation.RotaryWing.Column.D70 = 720896
|
||||
ENUMS.Formation.RotaryWing.Column.D70=720896
|
||||
ENUMS.Formation.RotaryWing.Wedge={}
|
||||
ENUMS.Formation.RotaryWing.Wedge.D70 = 8
|
||||
ENUMS.Formation.RotaryWing.Wedge.D70=8
|
||||
ENUMS.Formation.RotaryWing.FrontRight={}
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D300 = 655361
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D600 = 655362
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D300=655361
|
||||
ENUMS.Formation.RotaryWing.FrontRight.D600=655362
|
||||
ENUMS.Formation.RotaryWing.FrontLeft={}
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D300 = 655617
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D600 = 655618
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D300=655617
|
||||
ENUMS.Formation.RotaryWing.FrontLeft.D600=655618
|
||||
ENUMS.Formation.RotaryWing.EchelonRight={}
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D70 = 589825
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D300 = 589826
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D600 = 589827
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D70 =589825
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D300=589826
|
||||
ENUMS.Formation.RotaryWing.EchelonRight.D600=589827
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft={}
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D70 = 590081
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D300 = 590082
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D600 = 590083
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D70 =590081
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D300=590082
|
||||
ENUMS.Formation.RotaryWing.EchelonLeft.D600=590083
|
||||
ENUMS.Formation.Vehicle={}
|
||||
ENUMS.Formation.Vehicle.Vee="Vee"
|
||||
ENUMS.Formation.Vehicle.EchelonRight="EchelonR"
|
||||
@@ -244,34 +333,34 @@ ENUMS.Formation.Vehicle.Cone="Cone"
|
||||
ENUMS.Formation.Vehicle.Diamond="Diamond"
|
||||
|
||||
--- Formations (old). The old format is a simplified version of the new formation enums, which allow more sophisticated settings.
|
||||
-- See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on Hoggit wiki.
|
||||
-- See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
|
||||
-- @type ENUMS.FormationOld
|
||||
ENUMS.FormationOld={}
|
||||
ENUMS.FormationOld.FixedWing={}
|
||||
ENUMS.FormationOld.FixedWing.LineAbreast = 1
|
||||
ENUMS.FormationOld.FixedWing.Trail = 2
|
||||
ENUMS.FormationOld.FixedWing.Wedge = 3
|
||||
ENUMS.FormationOld.FixedWing.EchelonRight = 4
|
||||
ENUMS.FormationOld.FixedWing.EchelonLeft = 5
|
||||
ENUMS.FormationOld.FixedWing.FingerFour = 6
|
||||
ENUMS.FormationOld.FixedWing.SpreadFour = 7
|
||||
ENUMS.FormationOld.FixedWing.BomberElement = 12
|
||||
ENUMS.FormationOld.FixedWing.BomberElementHeight = 13
|
||||
ENUMS.FormationOld.FixedWing.FighterVic = 14
|
||||
ENUMS.FormationOld.FixedWing.LineAbreast=1
|
||||
ENUMS.FormationOld.FixedWing.Trail=2
|
||||
ENUMS.FormationOld.FixedWing.Wedge=3
|
||||
ENUMS.FormationOld.FixedWing.EchelonRight=4
|
||||
ENUMS.FormationOld.FixedWing.EchelonLeft=5
|
||||
ENUMS.FormationOld.FixedWing.FingerFour=6
|
||||
ENUMS.FormationOld.FixedWing.SpreadFour=7
|
||||
ENUMS.FormationOld.FixedWing.BomberElement=12
|
||||
ENUMS.FormationOld.FixedWing.BomberElementHeight=13
|
||||
ENUMS.FormationOld.FixedWing.FighterVic=14
|
||||
ENUMS.FormationOld.RotaryWing={}
|
||||
ENUMS.FormationOld.RotaryWing.Wedge = 8
|
||||
ENUMS.FormationOld.RotaryWing.Echelon = 9
|
||||
ENUMS.FormationOld.RotaryWing.Front = 10
|
||||
ENUMS.FormationOld.RotaryWing.Column = 11
|
||||
ENUMS.FormationOld.RotaryWing.Wedge=8
|
||||
ENUMS.FormationOld.RotaryWing.Echelon=9
|
||||
ENUMS.FormationOld.RotaryWing.Front=10
|
||||
ENUMS.FormationOld.RotaryWing.Column=11
|
||||
|
||||
|
||||
--- Morse Code. See the [Wikipedia](https://en.wikipedia.org/wiki/Morse_code).
|
||||
--
|
||||
--
|
||||
-- * Short pulse "*"
|
||||
-- * Long pulse "-"
|
||||
--
|
||||
--
|
||||
-- Pulses are separated by a blank character " ".
|
||||
--
|
||||
--
|
||||
-- @type ENUMS.Morse
|
||||
ENUMS.Morse={}
|
||||
ENUMS.Morse.A="* -"
|
||||
@@ -313,9 +402,9 @@ ENUMS.Morse.N0="- - - - -"
|
||||
ENUMS.Morse[" "]=" "
|
||||
|
||||
--- ISO (639-1) 2-letter Language Codes. See the [Wikipedia](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes).
|
||||
--
|
||||
--
|
||||
-- @type ENUMS.ISOLang
|
||||
ENUMS.ISOLang =
|
||||
ENUMS.ISOLang =
|
||||
{
|
||||
Arabic = 'AR',
|
||||
Chinese = 'ZH',
|
||||
@@ -329,7 +418,7 @@ ENUMS.ISOLang =
|
||||
}
|
||||
|
||||
--- Phonetic Alphabet (NATO). See the [Wikipedia](https://en.wikipedia.org/wiki/NATO_phonetic_alphabet).
|
||||
--
|
||||
--
|
||||
-- @type ENUMS.Phonetic
|
||||
ENUMS.Phonetic =
|
||||
{
|
||||
@@ -359,4 +448,114 @@ ENUMS.Phonetic =
|
||||
X = 'Xray',
|
||||
Y = 'Yankee',
|
||||
Z = 'Zulu',
|
||||
}
|
||||
}
|
||||
|
||||
--- Reporting Names (NATO). See the [Wikipedia](https://en.wikipedia.org/wiki/List_of_NATO_reporting_names_for_fighter_aircraft).
|
||||
-- DCS known aircraft types
|
||||
--
|
||||
-- @type ENUMS.ReportingName
|
||||
ENUMS.ReportingName =
|
||||
{
|
||||
NATO = {
|
||||
-- Fighters
|
||||
Dragon = "JF-17", -- China, correctly Fierce Dragon, Thunder for PAC
|
||||
Fagot = "MiG-15",
|
||||
Farmer = "MiG-19", -- Shenyang J-6 and Mikoyan-Gurevich MiG-19
|
||||
Felon = "Su-57",
|
||||
Fencer = "Su-24",
|
||||
Fishbed = "MiG-21",
|
||||
Fitter = "Su-17", -- Sukhoi Su-7 and Su-17/Su-20/Su-22
|
||||
Flogger = "MiG-23", --and MiG-27
|
||||
Flogger_D = "MiG-27", --and MiG-23
|
||||
Flagon = "Su-15",
|
||||
Foxbat = "MiG-25",
|
||||
Fulcrum = "MiG-29",
|
||||
Foxhound = "MiG-31",
|
||||
Flanker = "Su-27", -- Sukhoi Su-27/Su-30/Su-33/Su-35/Su-37 and Shenyang J-11/J-15/J-16
|
||||
Flanker_C = "Su-30",
|
||||
Flanker_E = "Su-35",
|
||||
Flanker_F = "Su-37",
|
||||
Flanker_L = "J-11A",
|
||||
Firebird = "J-10",
|
||||
Sea_Flanker = "Su-33",
|
||||
Fullback = "Su-34", -- also Su-32
|
||||
Frogfoot = "Su-25",
|
||||
Tomcat = "F-14", -- Iran
|
||||
Mirage = "Mirage", -- various non-NATO
|
||||
Codling = "Yak-40",
|
||||
Maya = "L-39",
|
||||
-- Fighters US/NATO
|
||||
Warthog = "A-10",
|
||||
--Mosquito = "A-20",
|
||||
Skyhawk = "A-4E",
|
||||
Viggen = "AJS37",
|
||||
Harrier = "AV-8B",
|
||||
Spirit = "B-2",
|
||||
Aviojet = "C-101",
|
||||
Nighthawk = "F-117A",
|
||||
Eagle = "F-15C",
|
||||
Mudhen = "F-15E",
|
||||
Viper = "F-16",
|
||||
Phantom = "F-4E",
|
||||
Tiger = "F-5", -- was thinking to name this MiG-25 ;)
|
||||
Sabre = "F-86",
|
||||
Hornet = "A-18", -- avoiding the slash
|
||||
Hawk = "Hawk",
|
||||
Albatros = "L-39",
|
||||
Goshawk = "T-45",
|
||||
Starfighter = "F-104",
|
||||
Tornado = "Tornado",
|
||||
-- Transport / Bomber / Others
|
||||
Atlas = "A400",
|
||||
Lancer = "B1-B",
|
||||
Stratofortress = "B-52H",
|
||||
Hercules = "C-130",
|
||||
Super_Hercules = "Hercules",
|
||||
Globemaster = "C-17",
|
||||
Greyhound = "C-2A",
|
||||
Galaxy = "C-5",
|
||||
Hawkeye = "E-2D",
|
||||
Sentry = "E-3A",
|
||||
Stratotanker = "KC-135",
|
||||
Extender = "KC-10",
|
||||
Orion = "P-3C",
|
||||
Viking = "S-3B",
|
||||
Osprey = "V-22",
|
||||
-- Bomber Rus
|
||||
Badger = "H6-J",
|
||||
Bear_J = "Tu-142", -- also Tu-95
|
||||
Bear = "Tu-95", -- also Tu-142
|
||||
Blinder = "Tu-22",
|
||||
Blackjack = "Tu-160",
|
||||
-- AIC / Transport / Other
|
||||
Clank = "An-30",
|
||||
Curl = "An-26",
|
||||
Candid = "IL-76",
|
||||
Midas = "IL-78",
|
||||
Mainstay = "A-50",
|
||||
Mainring = "KJ-2000", -- A-50 China
|
||||
Yak = "Yak-52",
|
||||
-- Helos
|
||||
Helix = "Ka-27",
|
||||
Shark = "Ka-50",
|
||||
Hind = "Mi-24",
|
||||
Halo = "Mi-26",
|
||||
Hip = "Mi-8",
|
||||
Havoc = "Mi-28",
|
||||
Gazelle = "SA342",
|
||||
-- Helos US
|
||||
Huey = "UH-1H",
|
||||
Cobra = "AH-1",
|
||||
Apache = "AH-64",
|
||||
Chinook = "CH-47",
|
||||
Sea_Stallion = "CH-53",
|
||||
Kiowa = "OH-58",
|
||||
Seahawk = "SH-60",
|
||||
Blackhawk = "UH-60",
|
||||
Sea_King = "S-61",
|
||||
-- Drones
|
||||
UCAV = "WingLoong",
|
||||
Reaper = "MQ-9",
|
||||
Predator = "MQ-1A",
|
||||
}
|
||||
}
|
||||
|
||||
773
Moose Development/Moose/Utilities/FiFo.lua
Normal file
773
Moose Development/Moose/Utilities/FiFo.lua
Normal file
@@ -0,0 +1,773 @@
|
||||
--- **UTILS** - ClassicFiFo Stack.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Main Features:
|
||||
--
|
||||
-- * Build a simple multi-purpose FiFo (First-In, First-Out) stack for generic data.
|
||||
-- * [Wikipedia](https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @module Utils.FiFo
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
-- Date: April 2022
|
||||
|
||||
do
|
||||
--- FIFO class.
|
||||
-- @type FIFO
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string version Version of FiFo
|
||||
-- @field #number counter
|
||||
-- @field #number pointer
|
||||
-- @field #table stackbypointer
|
||||
-- @field #table stackbyid
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @type FIFO.IDEntry
|
||||
-- @field #number pointer
|
||||
-- @field #table data
|
||||
-- @field #table uniqueID
|
||||
|
||||
---
|
||||
-- @field #FIFO
|
||||
FIFO = {
|
||||
ClassName = "FIFO",
|
||||
lid = "",
|
||||
version = "0.0.5",
|
||||
counter = 0,
|
||||
pointer = 0,
|
||||
stackbypointer = {},
|
||||
stackbyid = {}
|
||||
}
|
||||
|
||||
--- Instantiate a new FIFO Stack
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:New()
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New())
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
self.uniquecounter = 0
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("%s (%s) | ", "FiFo", self.version)
|
||||
self:T(self.lid .."Created.")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Empty FIFO Stack
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:Clear()
|
||||
self:T(self.lid.."Clear")
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.stackbypointer = nil
|
||||
self.stackbyid = nil
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
self.uniquecounter = 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Push Object to Stack
|
||||
-- @param #FIFO self
|
||||
-- @param #table Object
|
||||
-- @param #string UniqueID (optional) - will default to current pointer + 1. Note - if you intend to use `FIFO:GetIDStackSorted()` keep the UniqueID numerical!
|
||||
-- @return #FIFO self
|
||||
function FIFO:Push(Object,UniqueID)
|
||||
self:T(self.lid.."Push")
|
||||
self:T({Object,UniqueID})
|
||||
self.pointer = self.pointer + 1
|
||||
self.counter = self.counter + 1
|
||||
local uniID = UniqueID
|
||||
if not UniqueID then
|
||||
self.uniquecounter = self.uniquecounter + 1
|
||||
uniID = self.uniquecounter
|
||||
end
|
||||
self.stackbyid[uniID] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
self.stackbypointer[self.pointer] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Pull Object from Stack
|
||||
-- @param #FIFO self
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function FIFO:Pull()
|
||||
self:T(self.lid.."Pull")
|
||||
if self.counter == 0 then return nil end
|
||||
--local object = self.stackbypointer[self.pointer].data
|
||||
--self.stackbypointer[self.pointer] = nil
|
||||
local object = self.stackbypointer[1].data
|
||||
self.stackbypointer[1] = nil
|
||||
self.counter = self.counter - 1
|
||||
--self.pointer = self.pointer - 1
|
||||
self:Flatten()
|
||||
return object
|
||||
end
|
||||
|
||||
--- FIFO Pull Object from Stack by Pointer
|
||||
-- @param #FIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function FIFO:PullByPointer(Pointer)
|
||||
self:T(self.lid.."PullByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #FIFO.IDEntry
|
||||
self.stackbypointer[Pointer] = nil
|
||||
if object then self.stackbyid[object.uniqueID] = nil end
|
||||
self.counter = self.counter - 1
|
||||
self:Flatten()
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- FIFO Read, not Pull, Object from Stack by Pointer
|
||||
-- @param #FIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty or pointer does not exist
|
||||
function FIFO:ReadByPointer(Pointer)
|
||||
self:T(self.lid.."ReadByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 or not Pointer or not self.stackbypointer[Pointer] then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #FIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Read, not Pull, Object from Stack by UniqueID
|
||||
-- @param #FIFO self
|
||||
-- @param #number UniqueID
|
||||
-- @return #table Object data or nil if stack is empty or ID does not exist
|
||||
function FIFO:ReadByID(UniqueID)
|
||||
self:T(self.lid.."ReadByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 or not UniqueID or not self.stackbyid[UniqueID] then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #FIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Pull Object from Stack by UniqueID
|
||||
-- @param #FIFO self
|
||||
-- @param #tableUniqueID
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function FIFO:PullByID(UniqueID)
|
||||
self:T(self.lid.."PullByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #FIFO.IDEntry
|
||||
--self.stackbyid[UniqueID] = nil
|
||||
if object then
|
||||
return self:PullByPointer(object.pointer)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Housekeeping
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:Flatten()
|
||||
self:T(self.lid.."Flatten")
|
||||
-- rebuild stacks
|
||||
local pointerstack = {}
|
||||
local idstack = {}
|
||||
local counter = 0
|
||||
for _ID,_entry in pairs(self.stackbypointer) do
|
||||
counter = counter + 1
|
||||
pointerstack[counter] = { pointer = counter, data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
for _ID,_entry in pairs(pointerstack) do
|
||||
idstack[_entry.uniqueID] = { pointer = _entry.pointer , data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
self.stackbypointer = nil
|
||||
self.stackbypointer = pointerstack
|
||||
self.stackbyid = nil
|
||||
self.stackbyid = idstack
|
||||
self.counter = counter
|
||||
self.pointer = counter
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Check Stack is empty
|
||||
-- @param #FIFO self
|
||||
-- @return #boolean empty
|
||||
function FIFO:IsEmpty()
|
||||
self:T(self.lid.."IsEmpty")
|
||||
return self.counter == 0 and true or false
|
||||
end
|
||||
|
||||
--- FIFO Get stack size
|
||||
-- @param #FIFO self
|
||||
-- @return #number size
|
||||
function FIFO:GetSize()
|
||||
self:T(self.lid.."GetSize")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- FIFO Get stack size
|
||||
-- @param #FIFO self
|
||||
-- @return #number size
|
||||
function FIFO:Count()
|
||||
self:T(self.lid.."Count")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- FIFO Check Stack is NOT empty
|
||||
-- @param #FIFO self
|
||||
-- @return #boolean notempty
|
||||
function FIFO:IsNotEmpty()
|
||||
self:T(self.lid.."IsNotEmpty")
|
||||
return not self:IsEmpty()
|
||||
end
|
||||
|
||||
--- FIFO Get the data stack by pointer
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table of #FIFO.IDEntry entries
|
||||
function FIFO:GetPointerStack()
|
||||
self:T(self.lid.."GetPointerStack")
|
||||
return self.stackbypointer
|
||||
end
|
||||
|
||||
--- FIFO Check if a certain UniqeID exists
|
||||
-- @param #FIFO self
|
||||
-- @return #boolean exists
|
||||
function FIFO:HasUniqueID(UniqueID)
|
||||
self:T(self.lid.."HasUniqueID")
|
||||
if self.stackbyid[UniqueID] ~= nil then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- FIFO Get the data stack by UniqueID
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table of #FIFO.IDEntry entries
|
||||
function FIFO:GetIDStack()
|
||||
self:T(self.lid.."GetIDStack")
|
||||
return self.stackbyid
|
||||
end
|
||||
|
||||
--- FIFO Get table of UniqueIDs sorted smallest to largest
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table with index [1] to [n] of UniqueID entries
|
||||
function FIFO:GetIDStackSorted()
|
||||
self:T(self.lid.."GetIDStackSorted")
|
||||
|
||||
local stack = self:GetIDStack()
|
||||
local idstack = {}
|
||||
for _id,_entry in pairs(stack) do
|
||||
idstack[#idstack+1] = _id
|
||||
|
||||
self:T({"pre",_id})
|
||||
end
|
||||
|
||||
local function sortID(a, b)
|
||||
return a < b
|
||||
end
|
||||
|
||||
table.sort(idstack)
|
||||
|
||||
return idstack
|
||||
end
|
||||
|
||||
--- FIFO Get table of data entries
|
||||
-- @param #FIFO self
|
||||
-- @return #table Raw table indexed [1] to [n] of object entries - might be empty!
|
||||
function FIFO:GetDataTable()
|
||||
self:T(self.lid.."GetDataTable")
|
||||
local datatable = {}
|
||||
for _,_entry in pairs(self.stackbypointer) do
|
||||
datatable[#datatable+1] = _entry.data
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- FIFO Get sorted table of data entries by UniqueIDs (must be numerical UniqueIDs only!)
|
||||
-- @param #FIFO self
|
||||
-- @return #table Table indexed [1] to [n] of sorted object entries - might be empty!
|
||||
function FIFO:GetSortedDataTable()
|
||||
self:T(self.lid.."GetSortedDataTable")
|
||||
local datatable = {}
|
||||
local idtablesorted = self:GetIDStackSorted()
|
||||
for _,_entry in pairs(idtablesorted) do
|
||||
datatable[#datatable+1] = self:ReadByID(_entry)
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- Iterate the FIFO and call an iterator function for the given FIFO data, providing the object for each element of the stack and optional parameters.
|
||||
-- @param #FIFO self
|
||||
-- @param #function IteratorFunction The function that will be called.
|
||||
-- @param #table Arg (Optional) Further Arguments of the IteratorFunction.
|
||||
-- @param #function Function (Optional) A function returning a #boolean true/false. Only if true, the IteratorFunction is called.
|
||||
-- @param #table FunctionArguments (Optional) Function arguments.
|
||||
-- @return #FIFO self
|
||||
function FIFO:ForEach( IteratorFunction, Arg, Function, FunctionArguments )
|
||||
self:T(self.lid.."ForEach")
|
||||
|
||||
local Set = self:GetPointerStack() or {}
|
||||
Arg = Arg or {}
|
||||
|
||||
local function CoRoutine()
|
||||
local Count = 0
|
||||
for ObjectID, ObjectData in pairs( Set ) do
|
||||
local Object = ObjectData.data
|
||||
self:T( {Object} )
|
||||
if Function then
|
||||
if Function( unpack( FunctionArguments or {} ), Object ) == true then
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
else
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
Count = Count + 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = CoRoutine
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = co()
|
||||
self:T( { status, res } )
|
||||
|
||||
if status == false then
|
||||
error( res )
|
||||
end
|
||||
if res == false then
|
||||
return true -- resume next time the loop
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
Schedule()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- FIFO Print stacks to dcs.log
|
||||
-- @param #FIFO self
|
||||
-- @return #FIFO self
|
||||
function FIFO:Flush()
|
||||
self:T(self.lid.."FiFo Flush")
|
||||
self:I("FIFO Flushing Stack by Pointer")
|
||||
for _id,_data in pairs (self.stackbypointer) do
|
||||
local data = _data -- #FIFO.IDEntry
|
||||
self:I(string.format("Pointer: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("FIFO Flushing Stack by ID")
|
||||
for _id,_data in pairs (self.stackbyid) do
|
||||
local data = _data -- #FIFO.IDEntry
|
||||
self:I(string.format("ID: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("Counter = " .. self.counter)
|
||||
self:I("Pointer = ".. self.pointer)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- End FIFO
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- LIFO
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
do
|
||||
--- **UTILS** - LiFo Stack.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Build a simple multi-purpose LiFo (Last-In, First-Out) stack for generic data.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
|
||||
--- LIFO class.
|
||||
-- @type LIFO
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string version Version of LiFo
|
||||
-- @field #number counter
|
||||
-- @field #number pointer
|
||||
-- @field #table stackbypointer
|
||||
-- @field #table stackbyid
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @type LIFO.IDEntry
|
||||
-- @field #number pointer
|
||||
-- @field #table data
|
||||
-- @field #table uniqueID
|
||||
|
||||
---
|
||||
-- @field #LIFO
|
||||
LIFO = {
|
||||
ClassName = "LIFO",
|
||||
lid = "",
|
||||
version = "0.0.5",
|
||||
counter = 0,
|
||||
pointer = 0,
|
||||
stackbypointer = {},
|
||||
stackbyid = {}
|
||||
}
|
||||
|
||||
--- Instantiate a new LIFO Stack
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:New()
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New())
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.uniquecounter = 0
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("%s (%s) | ", "LiFo", self.version)
|
||||
self:T(self.lid .."Created.")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Empty LIFO Stack
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:Clear()
|
||||
self:T(self.lid.."Clear")
|
||||
self.pointer = 0
|
||||
self.counter = 0
|
||||
self.stackbypointer = nil
|
||||
self.stackbyid = nil
|
||||
self.stackbypointer = {}
|
||||
self.stackbyid = {}
|
||||
self.uniquecounter = 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Push Object to Stack
|
||||
-- @param #LIFO self
|
||||
-- @param #table Object
|
||||
-- @param #string UniqueID (optional) - will default to current pointer + 1
|
||||
-- @return #LIFO self
|
||||
function LIFO:Push(Object,UniqueID)
|
||||
self:T(self.lid.."Push")
|
||||
self:T({Object,UniqueID})
|
||||
self.pointer = self.pointer + 1
|
||||
self.counter = self.counter + 1
|
||||
local uniID = UniqueID
|
||||
if not UniqueID then
|
||||
self.uniquecounter = self.uniquecounter + 1
|
||||
uniID = self.uniquecounter
|
||||
end
|
||||
self.stackbyid[uniID] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
self.stackbypointer[self.pointer] = { pointer = self.pointer, data = Object, uniqueID = uniID }
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Pull Object from Stack
|
||||
-- @param #LIFO self
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function LIFO:Pull()
|
||||
self:T(self.lid.."Pull")
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbypointer[self.pointer].data
|
||||
self.stackbypointer[self.pointer] = nil
|
||||
--local object = self.stackbypointer[1].data
|
||||
--self.stackbypointer[1] = nil
|
||||
self.counter = self.counter - 1
|
||||
self.pointer = self.pointer - 1
|
||||
self:Flatten()
|
||||
return object
|
||||
end
|
||||
|
||||
--- LIFO Pull Object from Stack by Pointer
|
||||
-- @param #LIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function LIFO:PullByPointer(Pointer)
|
||||
self:T(self.lid.."PullByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #FIFO.IDEntry
|
||||
self.stackbypointer[Pointer] = nil
|
||||
if object then self.stackbyid[object.uniqueID] = nil end
|
||||
self.counter = self.counter - 1
|
||||
self:Flatten()
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Read, not Pull, Object from Stack by Pointer
|
||||
-- @param #LIFO self
|
||||
-- @param #number Pointer
|
||||
-- @return #table Object or nil if stack is empty or pointer does not exist
|
||||
function LIFO:ReadByPointer(Pointer)
|
||||
self:T(self.lid.."ReadByPointer " .. tostring(Pointer))
|
||||
if self.counter == 0 or not Pointer or not self.stackbypointer[Pointer] then return nil end
|
||||
local object = self.stackbypointer[Pointer] -- #LIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Read, not Pull, Object from Stack by UniqueID
|
||||
-- @param #LIFO self
|
||||
-- @param #number UniqueID
|
||||
-- @return #table Object or nil if stack is empty or ID does not exist
|
||||
function LIFO:ReadByID(UniqueID)
|
||||
self:T(self.lid.."ReadByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 or not UniqueID or not self.stackbyid[UniqueID] then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #LIFO.IDEntry
|
||||
if object then
|
||||
return object.data
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Pull Object from Stack by UniqueID
|
||||
-- @param #LIFO self
|
||||
-- @param #tableUniqueID
|
||||
-- @return #table Object or nil if stack is empty
|
||||
function LIFO:PullByID(UniqueID)
|
||||
self:T(self.lid.."PullByID " .. tostring(UniqueID))
|
||||
if self.counter == 0 then return nil end
|
||||
local object = self.stackbyid[UniqueID] -- #LIFO.IDEntry
|
||||
--self.stackbyid[UniqueID] = nil
|
||||
if object then
|
||||
return self:PullByPointer(object.pointer)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- LIFO Housekeeping
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:Flatten()
|
||||
self:T(self.lid.."Flatten")
|
||||
-- rebuild stacks
|
||||
local pointerstack = {}
|
||||
local idstack = {}
|
||||
local counter = 0
|
||||
for _ID,_entry in pairs(self.stackbypointer) do
|
||||
counter = counter + 1
|
||||
pointerstack[counter] = { pointer = counter, data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
for _ID,_entry in pairs(pointerstack) do
|
||||
idstack[_entry.uniqueID] = { pointer = _entry.pointer , data = _entry.data, uniqueID = _entry.uniqueID}
|
||||
end
|
||||
self.stackbypointer = nil
|
||||
self.stackbypointer = pointerstack
|
||||
self.stackbyid = nil
|
||||
self.stackbyid = idstack
|
||||
self.counter = counter
|
||||
self.pointer = counter
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Check Stack is empty
|
||||
-- @param #LIFO self
|
||||
-- @return #boolean empty
|
||||
function LIFO:IsEmpty()
|
||||
self:T(self.lid.."IsEmpty")
|
||||
return self.counter == 0 and true or false
|
||||
end
|
||||
|
||||
--- LIFO Get stack size
|
||||
-- @param #LIFO self
|
||||
-- @return #number size
|
||||
function LIFO:GetSize()
|
||||
self:T(self.lid.."GetSize")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- LIFO Get stack size
|
||||
-- @param #LIFO self
|
||||
-- @return #number size
|
||||
function LIFO:Count()
|
||||
self:T(self.lid.."Count")
|
||||
return self.counter
|
||||
end
|
||||
|
||||
--- LIFO Check Stack is NOT empty
|
||||
-- @param #LIFO self
|
||||
-- @return #boolean notempty
|
||||
function LIFO:IsNotEmpty()
|
||||
self:T(self.lid.."IsNotEmpty")
|
||||
return not self:IsEmpty()
|
||||
end
|
||||
|
||||
--- LIFO Get the data stack by pointer
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table of #LIFO.IDEntry entries
|
||||
function LIFO:GetPointerStack()
|
||||
self:T(self.lid.."GetPointerStack")
|
||||
return self.stackbypointer
|
||||
end
|
||||
|
||||
--- LIFO Get the data stack by UniqueID
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table of #LIFO.IDEntry entries
|
||||
function LIFO:GetIDStack()
|
||||
self:T(self.lid.."GetIDStack")
|
||||
return self.stackbyid
|
||||
end
|
||||
|
||||
--- LIFO Get table of UniqueIDs sorted smallest to largest
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table of #LIFO.IDEntry entries
|
||||
function LIFO:GetIDStackSorted()
|
||||
self:T(self.lid.."GetIDStackSorted")
|
||||
|
||||
local stack = self:GetIDStack()
|
||||
local idstack = {}
|
||||
for _id,_entry in pairs(stack) do
|
||||
idstack[#idstack+1] = _id
|
||||
|
||||
self:T({"pre",_id})
|
||||
end
|
||||
|
||||
local function sortID(a, b)
|
||||
return a < b
|
||||
end
|
||||
|
||||
table.sort(idstack)
|
||||
|
||||
return idstack
|
||||
end
|
||||
|
||||
--- LIFO Check if a certain UniqeID exists
|
||||
-- @param #LIFO self
|
||||
-- @return #boolean exists
|
||||
function LIFO:HasUniqueID(UniqueID)
|
||||
self:T(self.lid.."HasUniqueID")
|
||||
return self.stackbyid[UniqueID] and true or false
|
||||
end
|
||||
|
||||
--- LIFO Print stacks to dcs.log
|
||||
-- @param #LIFO self
|
||||
-- @return #LIFO self
|
||||
function LIFO:Flush()
|
||||
self:T(self.lid.."FiFo Flush")
|
||||
self:I("LIFO Flushing Stack by Pointer")
|
||||
for _id,_data in pairs (self.stackbypointer) do
|
||||
local data = _data -- #LIFO.IDEntry
|
||||
self:I(string.format("Pointer: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("LIFO Flushing Stack by ID")
|
||||
for _id,_data in pairs (self.stackbyid) do
|
||||
local data = _data -- #LIFO.IDEntry
|
||||
self:I(string.format("ID: %s | Entry: Number = %s Data = %s UniqueID = %s",tostring(_id),tostring(data.pointer),tostring(data.data),tostring(data.uniqueID)))
|
||||
end
|
||||
self:I("Counter = " .. self.counter)
|
||||
self:I("Pointer = ".. self.pointer)
|
||||
return self
|
||||
end
|
||||
|
||||
--- LIFO Get table of data entries
|
||||
-- @param #LIFO self
|
||||
-- @return #table Raw table indexed [1] to [n] of object entries - might be empty!
|
||||
function LIFO:GetDataTable()
|
||||
self:T(self.lid.."GetDataTable")
|
||||
local datatable = {}
|
||||
for _,_entry in pairs(self.stackbypointer) do
|
||||
datatable[#datatable+1] = _entry.data
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- LIFO Get sorted table of data entries by UniqueIDs (must be numerical UniqueIDs only!)
|
||||
-- @param #LIFO self
|
||||
-- @return #table Table indexed [1] to [n] of sorted object entries - might be empty!
|
||||
function LIFO:GetSortedDataTable()
|
||||
self:T(self.lid.."GetSortedDataTable")
|
||||
local datatable = {}
|
||||
local idtablesorted = self:GetIDStackSorted()
|
||||
for _,_entry in pairs(idtablesorted) do
|
||||
datatable[#datatable+1] = self:ReadByID(_entry)
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- Iterate the LIFO and call an iterator function for the given LIFO data, providing the object for each element of the stack and optional parameters.
|
||||
-- @param #LIFO self
|
||||
-- @param #function IteratorFunction The function that will be called.
|
||||
-- @param #table Arg (Optional) Further Arguments of the IteratorFunction.
|
||||
-- @param #function Function (Optional) A function returning a #boolean true/false. Only if true, the IteratorFunction is called.
|
||||
-- @param #table FunctionArguments (Optional) Function arguments.
|
||||
-- @return #LIFO self
|
||||
function LIFO:ForEach( IteratorFunction, Arg, Function, FunctionArguments )
|
||||
self:T(self.lid.."ForEach")
|
||||
|
||||
local Set = self:GetPointerStack() or {}
|
||||
Arg = Arg or {}
|
||||
|
||||
local function CoRoutine()
|
||||
local Count = 0
|
||||
for ObjectID, ObjectData in pairs( Set ) do
|
||||
local Object = ObjectData.data
|
||||
self:T( {Object} )
|
||||
if Function then
|
||||
if Function( unpack( FunctionArguments or {} ), Object ) == true then
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
else
|
||||
IteratorFunction( Object, unpack( Arg ) )
|
||||
end
|
||||
Count = Count + 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = CoRoutine
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = co()
|
||||
self:T( { status, res } )
|
||||
|
||||
if status == false then
|
||||
error( res )
|
||||
end
|
||||
if res == false then
|
||||
return true -- resume next time the loop
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
Schedule()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- End LIFO
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
@@ -315,7 +315,10 @@ AIRBASE.PersianGulf = {
|
||||
-- * AIRBASE.TheChannel.Lympne
|
||||
-- * AIRBASE.TheChannel.Detling
|
||||
-- * AIRBASE.TheChannel.High_Halden
|
||||
--
|
||||
-- * AIRBASE.TheChannel.Biggin_Hill
|
||||
-- * AIRBASE.TheChannel.Eastchurch
|
||||
-- * AIRBASE.TheChannel.Headcorn
|
||||
--
|
||||
-- @field TheChannel
|
||||
AIRBASE.TheChannel = {
|
||||
["Abbeville_Drucat"] = "Abbeville Drucat",
|
||||
@@ -327,6 +330,9 @@ AIRBASE.TheChannel = {
|
||||
["Lympne"] = "Lympne",
|
||||
["Detling"] = "Detling",
|
||||
["High_Halden"] = "High Halden",
|
||||
["Biggin_Hill"] = "Biggin Hill",
|
||||
["Eastchurch"] = "Eastchurch",
|
||||
["Headcorn"] = "Headcorn",
|
||||
}
|
||||
|
||||
--- Airbases of the Syria map:
|
||||
@@ -345,7 +351,6 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Wujah_Al_Hajar
|
||||
-- * AIRBASE.Syria.Al_Dumayr
|
||||
-- * AIRBASE.Syria.Gazipasa
|
||||
-- * AIRBASE.Syria.Ru_Convoy_4
|
||||
-- * AIRBASE.Syria.Hatay
|
||||
-- * AIRBASE.Syria.Nicosia
|
||||
-- * AIRBASE.Syria.Pinarbashi
|
||||
@@ -363,7 +368,6 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Akrotiri
|
||||
-- * AIRBASE.Syria.Naqoura
|
||||
-- * AIRBASE.Syria.Gaziantep
|
||||
-- * AIRBASE.Syria.CVN_71
|
||||
-- * AIRBASE.Syria.Sayqal
|
||||
-- * AIRBASE.Syria.Tiyas
|
||||
-- * AIRBASE.Syria.Shayrat
|
||||
@@ -384,61 +388,82 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Beirut_Rafic_Hariri
|
||||
-- * AIRBASE.Syria.An_Nasiriyah
|
||||
-- * AIRBASE.Syria.Abu_al_Duhur
|
||||
-- * AIRBASE.Syria.At_Tanf
|
||||
-- * AIRBASE.Syria.H3
|
||||
-- * AIRBASE.Syria.H3_Northwest
|
||||
-- * AIRBASE.Syria.H3_Southwest
|
||||
-- * AIRBASE.Syria.Kharab_Ishk
|
||||
-- * AIRBASE.Syria.Raj_al_Issa_East
|
||||
-- * AIRBASE.Syria.Raj_al_Issa_West
|
||||
-- * AIRBASE.Syria.Ruwayshid
|
||||
-- * AIRBASE.Syria.Sanliurfa
|
||||
-- * AIRBASE.Syria.Tal_Siman
|
||||
--
|
||||
-- @field Syria
|
||||
AIRBASE.Syria = {
|
||||
["Kuweires"] = "Kuweires",
|
||||
["Marj_Ruhayyil"] = "Marj Ruhayyil",
|
||||
["Kiryat_Shmona"] = "Kiryat Shmona",
|
||||
["Marj_as_Sultan_North"] = "Marj as Sultan North",
|
||||
["Eyn_Shemer"] = "Eyn Shemer",
|
||||
["Incirlik"] = "Incirlik",
|
||||
["Damascus"] = "Damascus",
|
||||
["Bassel_Al_Assad"] = "Bassel Al-Assad",
|
||||
["Rosh_Pina"] = "Rosh Pina",
|
||||
["Aleppo"] = "Aleppo",
|
||||
["Al_Qusayr"] = "Al Qusayr",
|
||||
["Wujah_Al_Hajar"] = "Wujah Al Hajar",
|
||||
["Al_Dumayr"] = "Al-Dumayr",
|
||||
["Gazipasa"] = "Gazipasa",
|
||||
["Ru_Convoy_4"] = "Ru Convoy-4",
|
||||
["Hatay"] = "Hatay",
|
||||
["Nicosia"] = "Nicosia",
|
||||
["Pinarbashi"] = "Pinarbashi",
|
||||
["Paphos"] = "Paphos",
|
||||
["Kingsfield"] = "Kingsfield",
|
||||
["Thalah"] = "Tha'lah",
|
||||
["Haifa"] = "Haifa",
|
||||
["Khalkhalah"] = "Khalkhalah",
|
||||
["Megiddo"] = "Megiddo",
|
||||
["Lakatamia"] = "Lakatamia",
|
||||
["Rayak"] = "Rayak",
|
||||
["Larnaca"] = "Larnaca",
|
||||
["Mezzeh"] = "Mezzeh",
|
||||
["Gecitkale"] = "Gecitkale",
|
||||
["Akrotiri"] = "Akrotiri",
|
||||
["Naqoura"] = "Naqoura",
|
||||
["Gaziantep"] = "Gaziantep",
|
||||
["Sayqal"] = "Sayqal",
|
||||
["Tiyas"] = "Tiyas",
|
||||
["Shayrat"] = "Shayrat",
|
||||
["Taftanaz"] = "Taftanaz",
|
||||
["H4"] = "H4",
|
||||
["King_Hussein_Air_College"] = "King Hussein Air College",
|
||||
["Rene_Mouawad"] = "Rene Mouawad",
|
||||
["Jirah"] = "Jirah",
|
||||
["Ramat_David"] = "Ramat David",
|
||||
["Qabr_as_Sitt"] = "Qabr as Sitt",
|
||||
["Minakh"] = "Minakh",
|
||||
["Adana_Sakirpasa"] = "Adana Sakirpasa",
|
||||
["Palmyra"] = "Palmyra",
|
||||
["Hama"] = "Hama",
|
||||
["Ercan"] = "Ercan",
|
||||
["Marj_as_Sultan_South"] = "Marj as Sultan South",
|
||||
["Tabqa"] = "Tabqa",
|
||||
["Beirut_Rafic_Hariri"] = "Beirut-Rafic Hariri",
|
||||
["An_Nasiriyah"] = "An Nasiriyah",
|
||||
["Abu_al_Duhur"] = "Abu al-Duhur",
|
||||
--@field Syria
|
||||
AIRBASE.Syria={
|
||||
["Kuweires"]="Kuweires",
|
||||
["Marj_Ruhayyil"]="Marj Ruhayyil",
|
||||
["Kiryat_Shmona"]="Kiryat Shmona",
|
||||
["Marj_as_Sultan_North"]="Marj as Sultan North",
|
||||
["Eyn_Shemer"]="Eyn Shemer",
|
||||
["Incirlik"]="Incirlik",
|
||||
["Damascus"]="Damascus",
|
||||
["Bassel_Al_Assad"]="Bassel Al-Assad",
|
||||
["Rosh_Pina"]="Rosh Pina",
|
||||
["Aleppo"]="Aleppo",
|
||||
["Al_Qusayr"]="Al Qusayr",
|
||||
["Wujah_Al_Hajar"]="Wujah Al Hajar",
|
||||
["Al_Dumayr"]="Al-Dumayr",
|
||||
["Gazipasa"]="Gazipasa",
|
||||
-- ["Ru_Convoy_4"]="Ru Convoy-4",
|
||||
["Hatay"]="Hatay",
|
||||
["Nicosia"]="Nicosia",
|
||||
["Pinarbashi"]="Pinarbashi",
|
||||
["Paphos"]="Paphos",
|
||||
["Kingsfield"]="Kingsfield",
|
||||
["Thalah"]="Tha'lah",
|
||||
["Haifa"]="Haifa",
|
||||
["Khalkhalah"]="Khalkhalah",
|
||||
["Megiddo"]="Megiddo",
|
||||
["Lakatamia"]="Lakatamia",
|
||||
["Rayak"]="Rayak",
|
||||
["Larnaca"]="Larnaca",
|
||||
["Mezzeh"]="Mezzeh",
|
||||
["Gecitkale"]="Gecitkale",
|
||||
["Akrotiri"]="Akrotiri",
|
||||
["Naqoura"]="Naqoura",
|
||||
["Gaziantep"]="Gaziantep",
|
||||
["Sayqal"]="Sayqal",
|
||||
["Tiyas"]="Tiyas",
|
||||
["Shayrat"]="Shayrat",
|
||||
["Taftanaz"]="Taftanaz",
|
||||
["H4"]="H4",
|
||||
["King_Hussein_Air_College"]="King Hussein Air College",
|
||||
["Rene_Mouawad"]="Rene Mouawad",
|
||||
["Jirah"]="Jirah",
|
||||
["Ramat_David"]="Ramat David",
|
||||
["Qabr_as_Sitt"]="Qabr as Sitt",
|
||||
["Minakh"]="Minakh",
|
||||
["Adana_Sakirpasa"]="Adana Sakirpasa",
|
||||
["Palmyra"]="Palmyra",
|
||||
["Hama"]="Hama",
|
||||
["Ercan"]="Ercan",
|
||||
["Marj_as_Sultan_South"]="Marj as Sultan South",
|
||||
["Tabqa"]="Tabqa",
|
||||
["Beirut_Rafic_Hariri"]="Beirut-Rafic Hariri",
|
||||
["An_Nasiriyah"]="An Nasiriyah",
|
||||
["Abu_al_Duhur"]="Abu al-Duhur",
|
||||
["At_Tanf"]="At Tanf",
|
||||
["H3"]="H3",
|
||||
["H3_Northwest"]="H3 Northwest",
|
||||
["H3_Southwest"]="H3 Southwest",
|
||||
["Kharab_Ishk"]="Kharab Ishk",
|
||||
["Raj_al_Issa_East"]="Raj al Issa East",
|
||||
["Raj_al_Issa_West"]="Raj al Issa West",
|
||||
["Ruwayshid"]="Ruwayshid",
|
||||
["Sanliurfa"]="Sanliurfa",
|
||||
["Tal_Siman"]="Tal Siman",
|
||||
["Deir_ez-Zor"] = "Deir ez-Zor",
|
||||
}
|
||||
|
||||
--- Airbases of the Mariana Islands map:
|
||||
|
||||
@@ -3770,3 +3770,44 @@ function POSITIONABLE:IsSubmarine()
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Sets the controlled group to go at the specified speed in meters per second.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Speed Speed in meters per second.
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetSpeed(Speed, Keep)
|
||||
self:F2( { self.ControllableName } )
|
||||
-- Set default if not specified.
|
||||
local speed = Speed or 5
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
if Controller then
|
||||
Controller:setSpeed(speed, Keep)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Sets the controlled aircraft group to fly at the specified altitude in meters.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Altitude Altitude in meters.
|
||||
-- @param #boolean Keep (Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.
|
||||
-- @param #string AltType (Optional) Specifies the altitude type used. If nil, the altitude type of the current waypoint will be used. Accepted values are "BARO" and "RADIO".
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetAltitude(Altitude, Keep, AltType)
|
||||
self:F2( { self.ControllableName } )
|
||||
-- Set default if not specified.
|
||||
local altitude = Altitude or 1000
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
if Controller then
|
||||
if self:IsAir() then
|
||||
Controller:setAltitude(altitude, Keep, AltType)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -384,7 +384,7 @@ end
|
||||
-- So all event listeners will catch the destroy event of this group for each unit in the group.
|
||||
-- To raise these events, provide the `GenerateEvent` parameter.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
|
||||
-- @param #boolean GenerateEvent If true, a crash [AIR] or dead [GROUND] event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
|
||||
-- @param #number delay Delay in seconds before despawning the group.
|
||||
-- @usage
|
||||
-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
|
||||
@@ -622,7 +622,7 @@ function GROUP:GetUnits()
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local DCSUnits = DCSGroup:getUnits()
|
||||
local DCSUnits = DCSGroup:getUnits() or {}
|
||||
local Units = {}
|
||||
for Index, UnitData in pairs( DCSUnits ) do
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
@@ -680,6 +680,30 @@ function GROUP:GetUnit( UnitNumber )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Check if an (air) group is a client or player slot. Information is retrieved from the group template.
|
||||
-- @param #GROUP self
|
||||
-- @return #boolean If true, group is associated with a client or player slot.
|
||||
function GROUP:IsPlayer()
|
||||
|
||||
-- Get group.
|
||||
-- local group=self:GetGroup()
|
||||
|
||||
-- Units of template group.
|
||||
local units=self:GetTemplate().units
|
||||
|
||||
-- Get numbers.
|
||||
for _,unit in pairs(units) do
|
||||
|
||||
-- Check if unit name matach and skill is Client or Player.
|
||||
if unit.name==self:GetName() and (unit.skill=="Client" or unit.skill=="Player") then
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns the DCS Unit with number UnitNumber.
|
||||
-- If the underlying DCS Unit does not exist, the method will return nil. .
|
||||
-- @param #GROUP self
|
||||
@@ -765,8 +789,7 @@ end
|
||||
|
||||
--- Returns the average velocity Vec3 vector.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @return DCS#Vec3 The velocity Vec3 vector
|
||||
-- @return #nil The GROUP is not existing or alive.
|
||||
-- @return DCS#Vec3 The velocity Vec3 vector or `#nil` if the GROUP is not existing or alive.
|
||||
function GROUP:GetVelocityVec3()
|
||||
self:F2( self.GroupName )
|
||||
|
||||
@@ -797,11 +820,19 @@ function GROUP:GetVelocityVec3()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the average group altitude in meters.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param #boolean FromGround Measure from the ground or from sea level (ASL). Provide **true** for measuring from the ground (AGL). **false** or **nil** if you measure from sea level.
|
||||
-- @return #number The altitude of the group or nil if is not existing or alive.
|
||||
function GROUP:GetAltitude(FromGround)
|
||||
self:F2( self.GroupName )
|
||||
return self:GetHeight(FromGround)
|
||||
end
|
||||
|
||||
--- Returns the average group height in meters.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param #boolean FromGround Measure from the ground or from sea level. Provide **true** for measuring from the ground. **false** or **nil** if you measure from sea level.
|
||||
-- @return DCS#Vec3 The height of the group or nil if is not existing or alive.
|
||||
-- @param #boolean FromGround Measure from the ground or from sea level (ASL). Provide **true** for measuring from the ground (AGL). **false** or **nil** if you measure from sea level.
|
||||
-- @return #number The height of the group or nil if is not existing or alive.
|
||||
function GROUP:GetHeight( FromGround )
|
||||
self:F2( self.GroupName )
|
||||
|
||||
@@ -901,6 +932,24 @@ function GROUP:GetTypeName()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIRPLANE] Get the NATO reporting name (platform, e.g. "Flanker") of a GROUP (note - first unit the group). "Bogey" if not found. Currently airplanes only!
|
||||
--@param #GROUP self
|
||||
--@return #string NatoReportingName or "Bogey" if unknown.
|
||||
function GROUP:GetNatoReportingName()
|
||||
self:F2( self.GroupName )
|
||||
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local GroupTypeName = DCSGroup:getUnit(1):getTypeName()
|
||||
self:T3( GroupTypeName )
|
||||
return UTILS.GetReportingName(GroupTypeName)
|
||||
end
|
||||
|
||||
return "Bogey"
|
||||
|
||||
end
|
||||
|
||||
--- Gets the player name of the group.
|
||||
-- @param #GROUP self
|
||||
-- @return #string The player name of the group.
|
||||
@@ -994,24 +1043,32 @@ end
|
||||
-- @return Core.Point#COORDINATE The COORDINATE of the GROUP.
|
||||
function GROUP:GetCoordinate()
|
||||
|
||||
local FirstUnit = self:GetUnit(1)
|
||||
local Units = self:GetUnits() or {}
|
||||
|
||||
if FirstUnit then
|
||||
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
|
||||
return FirstUnitCoordinate
|
||||
for _,_unit in pairs(Units) do
|
||||
local FirstUnit = _unit -- Wrapper.Unit#UNIT
|
||||
|
||||
if FirstUnit then
|
||||
|
||||
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
|
||||
|
||||
if FirstUnitCoordinate then
|
||||
local Heading = self:GetHeading()
|
||||
FirstUnitCoordinate.Heading = Heading
|
||||
return FirstUnitCoordinate
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
BASE:E( { "Cannot GetCoordinate", Group = self, Alive = self:IsAlive() } )
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Returns a random @{DCS#Vec3} vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.
|
||||
-- @param #GROUP self
|
||||
-- @param #number Radius
|
||||
-- @return DCS#Vec3 The random 3D point vector around the first UNIT of the GROUP.
|
||||
-- @return #nil The GROUP is invalid or empty
|
||||
-- @param #number Radius Radius in meters.
|
||||
-- @return DCS#Vec3 The random 3D point vector around the first UNIT of the GROUP or #nil The GROUP is invalid or empty.
|
||||
-- @usage
|
||||
-- -- If Radius is ignored, returns the DCS#Vec3 of first UNIT of the GROUP
|
||||
function GROUP:GetRandomVec3(Radius)
|
||||
@@ -1032,8 +1089,7 @@ end
|
||||
|
||||
--- Returns the mean heading of every UNIT in the GROUP in degrees
|
||||
-- @param #GROUP self
|
||||
-- @return #number mean heading of the GROUP
|
||||
-- @return #nil The first UNIT is not existing or alive.
|
||||
-- @return #number Mean heading of the GROUP in degrees or #nil The first UNIT is not existing or alive.
|
||||
function GROUP:GetHeading()
|
||||
self:F2(self.GroupName)
|
||||
|
||||
@@ -1061,8 +1117,8 @@ end
|
||||
--- Return the fuel state and unit reference for the unit with the least
|
||||
-- amount of fuel in the group.
|
||||
-- @param #GROUP self
|
||||
-- @return #number The fuel state of the unit with the least amount of fuel
|
||||
-- @return #Unit reference to #Unit object for further processing
|
||||
-- @return #number The fuel state of the unit with the least amount of fuel.
|
||||
-- @return Wrapper.Unit#UNIT reference to #Unit object for further processing.
|
||||
function GROUP:GetFuelMin()
|
||||
self:F3(self.ControllableName)
|
||||
|
||||
@@ -1181,13 +1237,14 @@ function GROUP:IsInZone( Zone )
|
||||
for UnitID, UnitData in pairs(self:GetUnits()) do
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
|
||||
-- Get 2D vector. That's all we need for the zone check.
|
||||
local vec2=Unit:GetVec2()
|
||||
local vec2 = nil
|
||||
if Unit then
|
||||
-- Get 2D vector. That's all we need for the zone check.
|
||||
vec2=Unit:GetVec2()
|
||||
end
|
||||
|
||||
if Zone:IsVec2InZone(vec2) then
|
||||
if vec2 and Zone:IsVec2InZone(vec2) then
|
||||
return true -- At least one unit is in the zone. That is enough.
|
||||
else
|
||||
-- This one is not but another could be.
|
||||
end
|
||||
|
||||
end
|
||||
@@ -2609,6 +2666,7 @@ function GROUP:GetSkill()
|
||||
return skill
|
||||
end
|
||||
|
||||
|
||||
--- Get the unit in the group with the highest threat level, which is still alive.
|
||||
-- @param #GROUP self
|
||||
-- @return Wrapper.Unit#UNIT The most dangerous unit in the group.
|
||||
|
||||
@@ -382,7 +382,8 @@ function POSITIONABLE:GetCoordinate()
|
||||
local PositionableVec3 = self:GetVec3()
|
||||
|
||||
local coord = COORDINATE:NewFromVec3( PositionableVec3 )
|
||||
|
||||
local heading = self:GetHeading()
|
||||
coord.Heading = heading
|
||||
-- Return a new coordinate object.
|
||||
return coord
|
||||
|
||||
@@ -1176,6 +1177,30 @@ function POSITIONABLE:MessageToClient( Message, Duration, Client, Name )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to a @{Wrapper.Unit}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param #string Message The message text
|
||||
-- @param DCS#Duration Duration The duration of the message.
|
||||
-- @param Wrapper.Unit#UNIT MessageUnit The UNIT object receiving the message.
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToUnit( Message, Duration, MessageUnit, Name )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if DCSObject:isExist() then
|
||||
if MessageUnit:IsAlive() then
|
||||
self:GetMessage( Message, Duration, Name ):ToUnit( MessageUnit )
|
||||
else
|
||||
BASE:E( { "Message not sent to Unit; Unit is not alive...", Message = Message, MessageUnit = MessageUnit } )
|
||||
end
|
||||
else
|
||||
BASE:E( { "Message not sent to Unit; Positionable is not alive ...", Message = Message, Positionable = self, MessageUnit = MessageUnit } )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Send a message to a @{Wrapper.Group}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
@@ -1249,6 +1274,30 @@ function POSITIONABLE:MessageToSetGroup( Message, Duration, MessageSetGroup, Nam
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to a @{Core.Set#SET_UNIT}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @param #string Message The message text
|
||||
-- @param DCS#Duration Duration The duration of the message.
|
||||
-- @param Core.Set#SET_UNIT MessageSetUnit The SET_UNIT collection receiving the message.
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToSetUnit( Message, Duration, MessageSetUnit, Name )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if DCSObject:isExist() then
|
||||
MessageSetUnit:ForEachUnit(
|
||||
function( MessageGroup )
|
||||
self:GetMessage( Message, Duration, Name ):ToUnit( MessageGroup )
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Send a message to the players in the @{Wrapper.Group}.
|
||||
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
||||
-- @param #POSITIONABLE self
|
||||
|
||||
@@ -1,46 +1,52 @@
|
||||
--- **Wrapper** -- STATIC wraps the DCS StaticObject class.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
--
|
||||
--
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- @module Wrapper.Static
|
||||
-- @image Wrapper_Static.JPG
|
||||
|
||||
|
||||
--- @type STATIC
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- Wrapper class to handle Static objects.
|
||||
--
|
||||
--
|
||||
-- Note that Statics are almost the same as Units, but they don't have a controller.
|
||||
-- The @{Wrapper.Static#STATIC} class is a wrapper class to handle the DCS Static objects:
|
||||
--
|
||||
--
|
||||
-- * Wraps the DCS Static objects.
|
||||
-- * Support all DCS Static APIs.
|
||||
-- * Enhance with Static specific APIs not in the DCS API set.
|
||||
--
|
||||
--
|
||||
-- ## STATIC reference methods
|
||||
--
|
||||
--
|
||||
-- For each DCS Static will have a STATIC wrapper object (instance) within the _@{DATABASE} object.
|
||||
-- This is done at the beginning of the mission (when the mission starts).
|
||||
--
|
||||
--
|
||||
-- The STATIC class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
|
||||
-- using the Static Name.
|
||||
--
|
||||
--
|
||||
-- Another thing to know is that STATIC objects do not "contain" the DCS Static object.
|
||||
-- The STATIc methods will reference the DCS Static object by name when it is needed during API execution.
|
||||
-- If the DCS Static object does not exist or is nil, the STATIC methods will return nil and log an exception in the DCS.log file.
|
||||
--
|
||||
--
|
||||
-- The STATIc class provides the following functions to retrieve quickly the relevant STATIC instance:
|
||||
--
|
||||
--
|
||||
-- * @{#STATIC.FindByName}(): Find a STATIC instance from the _DATABASE object using a DCS Static name.
|
||||
--
|
||||
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
|
||||
--
|
||||
--
|
||||
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
|
||||
--
|
||||
-- @field #STATIC
|
||||
STATIC = { ClassName = "STATIC" }
|
||||
STATIC = {
|
||||
ClassName = "STATIC",
|
||||
}
|
||||
|
||||
|
||||
--- Register a static object.
|
||||
-- @param #STATIC self
|
||||
@@ -52,6 +58,7 @@ function STATIC:Register( StaticName )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Finds a STATIC from the _DATABASE using a DCSStatic object.
|
||||
-- @param #STATIC self
|
||||
-- @param DCS#StaticObject DCSStatic An existing DCS Static object reference.
|
||||
@@ -76,13 +83,13 @@ function STATIC:FindByName( StaticName, RaiseError )
|
||||
|
||||
-- Set static name.
|
||||
self.StaticName = StaticName
|
||||
|
||||
|
||||
if StaticFound then
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
if RaiseError == nil or RaiseError == true then
|
||||
error( "STATIC not found for: " .. StaticName )
|
||||
|
||||
if RaiseError == nil or RaiseError == true then
|
||||
error( "STATIC not found for: " .. StaticName )
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -90,39 +97,38 @@ end
|
||||
|
||||
--- Destroys the STATIC.
|
||||
-- @param #STATIC self
|
||||
-- @param #boolean GenerateEvent (Optional) true to generate a crash or dead event, false to not generate any event. `nil` (default) creates a remove event.
|
||||
-- @return #nil The DCS StaticObject is not existing or alive.
|
||||
--
|
||||
-- @param #boolean GenerateEvent (Optional) true if you want to generate a crash or dead event for the static.
|
||||
-- @return #nil The DCS StaticObject is not existing or alive.
|
||||
-- @usage
|
||||
-- -- Air static example: destroy the static Helicopter and generate a S_EVENT_CRASH.
|
||||
-- Helicopter = STATIC:FindByName( "Helicopter" )
|
||||
-- Helicopter:Destroy( true )
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- Ground static example: destroy the static Tank and generate a S_EVENT_DEAD.
|
||||
-- Tanks = UNIT:FindByName( "Tank" )
|
||||
-- Tanks:Destroy( true )
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- Ship static example: destroy the Ship silently.
|
||||
-- Ship = STATIC:FindByName( "Ship" )
|
||||
-- Ship:Destroy()
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- Destroy without event generation example.
|
||||
-- Ship = STATIC:FindByName( "Boat" )
|
||||
-- Ship:Destroy( false ) -- Don't generate any event upon destruction.
|
||||
--
|
||||
-- Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
--
|
||||
function STATIC:Destroy( GenerateEvent )
|
||||
self:F2( self.ObjectName )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
|
||||
|
||||
if DCSObject then
|
||||
|
||||
|
||||
local StaticName = DCSObject:getName()
|
||||
self:F( { StaticName = StaticName } )
|
||||
|
||||
|
||||
if GenerateEvent and GenerateEvent == true then
|
||||
if self:IsAir() then
|
||||
self:CreateEventCrash( timer.getTime(), DCSObject )
|
||||
@@ -134,7 +140,7 @@ function STATIC:Destroy( GenerateEvent )
|
||||
else
|
||||
self:CreateEventRemoveUnit( timer.getTime(), DCSObject )
|
||||
end
|
||||
|
||||
|
||||
DCSObject:destroy()
|
||||
return true
|
||||
end
|
||||
@@ -142,16 +148,17 @@ function STATIC:Destroy( GenerateEvent )
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get DCS object of static of static.
|
||||
-- @param #STATIC self
|
||||
-- @return DCS static object
|
||||
function STATIC:GetDCSObject()
|
||||
local DCSStatic = StaticObject.getByName( self.StaticName )
|
||||
|
||||
|
||||
if DCSStatic then
|
||||
return DCSStatic
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -163,7 +170,7 @@ function STATIC:GetUnits()
|
||||
local DCSStatic = self:GetDCSObject()
|
||||
|
||||
local Statics = {}
|
||||
|
||||
|
||||
if DCSStatic then
|
||||
Statics[1] = STATIC:Find( DCSStatic )
|
||||
self:T3( Statics )
|
||||
@@ -173,6 +180,7 @@ function STATIC:GetUnits()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get threat level of static.
|
||||
-- @param #STATIC self
|
||||
-- @return #number Threat level 1.
|
||||
@@ -186,62 +194,65 @@ end
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
|
||||
-- @param #number Heading The heading of the static respawn in degrees. Default is 0 deg.
|
||||
-- @param #number Delay Delay in seconds before the static is spawned.
|
||||
function STATIC:SpawnAt( Coordinate, Heading, Delay )
|
||||
function STATIC:SpawnAt(Coordinate, Heading, Delay)
|
||||
|
||||
Heading = Heading or 0
|
||||
Heading=Heading or 0
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.SpawnAt, { self, Coordinate, Heading }, Delay )
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.SpawnAt, {self, Coordinate, Heading}, Delay)
|
||||
else
|
||||
|
||||
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName )
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName)
|
||||
|
||||
SpawnStatic:SpawnFromPointVec2( Coordinate, Heading, self.StaticName )
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Respawn the @{Wrapper.Unit} at the same location with the same properties.
|
||||
-- This is useful to respawn a cargo after it has been destroyed.
|
||||
-- @param #STATIC self
|
||||
-- @param DCS#country.id CountryID (Optional) The country ID used for spawning the new static. Default is same as currently.
|
||||
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default now.
|
||||
function STATIC:ReSpawn( CountryID, Delay )
|
||||
function STATIC:ReSpawn(CountryID, Delay)
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.ReSpawn, { self, CountryID }, Delay )
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.ReSpawn, {self, CountryID}, Delay)
|
||||
else
|
||||
|
||||
CountryID = CountryID or self:GetCountry()
|
||||
|
||||
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, CountryID )
|
||||
|
||||
SpawnStatic:Spawn( nil, self.StaticName )
|
||||
CountryID=CountryID or self:GetCountry()
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID)
|
||||
|
||||
SpawnStatic:Spawn(nil, self.StaticName)
|
||||
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Respawn the @{Wrapper.Unit} at a defined Coordinate with an optional heading.
|
||||
-- @param #STATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
|
||||
-- @param #number Heading (Optional) The heading of the static respawn in degrees. Default is the current heading.
|
||||
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default is now.
|
||||
function STATIC:ReSpawnAt( Coordinate, Heading, Delay )
|
||||
-- @param #number Heading (Optional) The heading of the static respawn in degrees. Default the current heading.
|
||||
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default now.
|
||||
function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
|
||||
|
||||
-- Heading=Heading or 0
|
||||
--Heading=Heading or 0
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.ReSpawnAt, { self, Coordinate, Heading }, Delay )
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.ReSpawnAt, {self, Coordinate, Heading}, Delay)
|
||||
else
|
||||
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, self:GetCountry() )
|
||||
|
||||
SpawnStatic:SpawnFromCoordinate( Coordinate, Heading, self.StaticName )
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry())
|
||||
|
||||
SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName)
|
||||
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -88,8 +88,9 @@
|
||||
--
|
||||
-- @field #UNIT UNIT
|
||||
UNIT = {
|
||||
ClassName="UNIT",
|
||||
UnitName=nil,
|
||||
ClassName="UNIT",
|
||||
UnitName=nil,
|
||||
GroupName=nil,
|
||||
}
|
||||
|
||||
|
||||
@@ -102,7 +103,7 @@ UNIT = {
|
||||
|
||||
|
||||
-- Registration.
|
||||
|
||||
|
||||
--- Create a new UNIT from DCSUnit.
|
||||
-- @param #UNIT self
|
||||
-- @param #string UnitName The name of the DCS unit.
|
||||
@@ -110,11 +111,17 @@ UNIT = {
|
||||
function UNIT:Register( UnitName )
|
||||
|
||||
-- Inherit CONTROLLABLE.
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) )
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) ) --#UNIT
|
||||
|
||||
-- Set unit name.
|
||||
self.UnitName = UnitName
|
||||
|
||||
local unit=Unit.getByName(self.UnitName)
|
||||
|
||||
if unit then
|
||||
self.GroupName=unit:getGroup():getName()
|
||||
end
|
||||
|
||||
-- Set event prio.
|
||||
self:SetEventPriority( 3 )
|
||||
|
||||
@@ -168,6 +175,9 @@ function UNIT:GetDCSObject()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Respawn the @{Wrapper.Unit} using a (tweaked) template of the parent Group.
|
||||
--
|
||||
-- This function will:
|
||||
@@ -260,6 +270,8 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
_DATABASE:Spawn( SpawnGroupTemplate )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns if the unit is activated.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean `true` if Unit is activated. `nil` The DCS Unit is not existing or alive.
|
||||
@@ -296,6 +308,8 @@ function UNIT:IsAlive()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns the Unit's callsign - the localized string.
|
||||
-- @param #UNIT self
|
||||
-- @return #string The Callsign of the Unit.
|
||||
@@ -401,6 +415,17 @@ function UNIT:GetClient()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIRPLANE] Get the NATO reporting name of a UNIT. Currently airplanes only!
|
||||
--@param #UNIT self
|
||||
--@return #string NatoReportingName or "Bogey" if unknown.
|
||||
function UNIT:GetNatoReportingName()
|
||||
|
||||
local typename = self:GetTypeName()
|
||||
return UTILS.GetReportingName(typename)
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Returns the unit's number in the group.
|
||||
-- The number is the same number the unit has in ME.
|
||||
-- It may not be changed during the mission.
|
||||
@@ -517,6 +542,63 @@ function UNIT:IsTanker()
|
||||
return tanker, system
|
||||
end
|
||||
|
||||
--- Check if the unit can supply ammo. Currently, we have
|
||||
--
|
||||
-- * M 818
|
||||
-- * Ural-375
|
||||
-- * ZIL-135
|
||||
--
|
||||
-- This list needs to be extended, if DCS adds other units capable of supplying ammo.
|
||||
--
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean If `true`, unit can supply ammo.
|
||||
function UNIT:IsAmmoSupply()
|
||||
|
||||
-- Type name is the only thing we can check. There is no attribute (Sep. 2021) which would tell us.
|
||||
local typename=self:GetTypeName()
|
||||
|
||||
if typename=="M 818" then
|
||||
-- Blue ammo truck.
|
||||
return true
|
||||
elseif typename=="Ural-375" then
|
||||
-- Red ammo truck.
|
||||
return true
|
||||
elseif typename=="ZIL-135" then
|
||||
-- Red ammo truck. Checked that it can also provide ammo.
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if the unit can supply fuel. Currently, we have
|
||||
--
|
||||
-- * M978 HEMTT Tanker
|
||||
-- * ATMZ-5
|
||||
-- * ATMZ-10
|
||||
-- * ATZ-5
|
||||
--
|
||||
-- This list needs to be extended, if DCS adds other units capable of supplying fuel.
|
||||
--
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean If `true`, unit can supply fuel.
|
||||
function UNIT:IsFuelSupply()
|
||||
|
||||
-- Type name is the only thing we can check. There is no attribute (Sep. 2021) which would tell us.
|
||||
local typename=self:GetTypeName()
|
||||
|
||||
if typename=="M978 HEMTT Tanker" then
|
||||
return true
|
||||
elseif typename=="ATMZ-5" then
|
||||
return true
|
||||
elseif typename=="ATMZ-10" then
|
||||
return true
|
||||
elseif typename=="ATZ-5" then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns the unit's group if it exist and nil otherwise.
|
||||
-- @param Wrapper.Unit#UNIT self
|
||||
@@ -544,14 +626,14 @@ end
|
||||
-- @return #string The name of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:GetPrefix()
|
||||
self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
||||
self:T3( UnitPrefix )
|
||||
return UnitPrefix
|
||||
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
||||
self:T3( UnitPrefix )
|
||||
return UnitPrefix
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -676,8 +758,6 @@ function UNIT:GetAmmunition()
|
||||
return nammo, nshells, nrockets, nbombs, nmissiles
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns the unit sensors.
|
||||
-- @param #UNIT self
|
||||
-- @return DCS#Unit.Sensors Table of sensors.
|
||||
@@ -954,6 +1034,7 @@ end
|
||||
-- @return #string Some text.
|
||||
function UNIT:GetThreatLevel()
|
||||
|
||||
|
||||
local ThreatLevel = 0
|
||||
local ThreatText = ""
|
||||
|
||||
@@ -979,6 +1060,7 @@ function UNIT:GetThreatLevel()
|
||||
"LR SAMs"
|
||||
}
|
||||
|
||||
|
||||
if Attributes["LR SAM"] then ThreatLevel = 10
|
||||
elseif Attributes["MR SAM"] then ThreatLevel = 9
|
||||
elseif Attributes["SR SAM"] and
|
||||
@@ -992,7 +1074,7 @@ function UNIT:GetThreatLevel()
|
||||
elseif ( Attributes["Tanks"] or Attributes["IFV"] ) and
|
||||
not Attributes["ATGM"] then ThreatLevel = 3
|
||||
elseif Attributes["Old Tanks"] or Attributes["APC"] or Attributes["Artillery"] then ThreatLevel = 2
|
||||
elseif Attributes["Infantry"] then ThreatLevel = 1
|
||||
elseif Attributes["Infantry"] or Attributes["EWR"] then ThreatLevel = 1
|
||||
end
|
||||
|
||||
ThreatText = ThreatLevels[ThreatLevel+1]
|
||||
@@ -1014,6 +1096,7 @@ function UNIT:GetThreatLevel()
|
||||
"Fighter"
|
||||
}
|
||||
|
||||
|
||||
if Attributes["Fighters"] then ThreatLevel = 10
|
||||
elseif Attributes["Multirole fighters"] then ThreatLevel = 9
|
||||
elseif Attributes["Battleplanes"] then ThreatLevel = 8
|
||||
@@ -1111,26 +1194,32 @@ end
|
||||
-- @return true If the other DCS Unit is within the radius of the 2D point of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitVec3 = self:GetVec3()
|
||||
local AwaitUnitVec3 = AwaitUnit:GetVec3()
|
||||
local UnitVec3 = self:GetVec3()
|
||||
local AwaitUnitVec3 = AwaitUnit:GetVec3()
|
||||
|
||||
if (((UnitVec3.x - AwaitUnitVec3.x)^2 + (UnitVec3.z - AwaitUnitVec3.z)^2)^0.5 <= Radius) then
|
||||
self:T3( "true" )
|
||||
return true
|
||||
else
|
||||
self:T3( "false" )
|
||||
return false
|
||||
end
|
||||
if (((UnitVec3.x - AwaitUnitVec3.x)^2 + (UnitVec3.z - AwaitUnitVec3.z)^2)^0.5 <= Radius) then
|
||||
self:T3( "true" )
|
||||
return true
|
||||
else
|
||||
self:T3( "false" )
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Returns if the unit is a friendly unit.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean IsFriendly evaluation result.
|
||||
|
||||
@@ -5,6 +5,7 @@ Utilities/Enums.lua
|
||||
Utilities/Profiler.lua
|
||||
Utilities/Templates.lua
|
||||
Utilities/STTS.lua
|
||||
Utilities/FiFo.lua
|
||||
|
||||
Core/Base.lua
|
||||
Core/Beacon.lua
|
||||
|
||||
Reference in New Issue
Block a user