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Author SHA1 Message Date
Applevangelist
5260b2b430 And don't forget Fahrenheit 2022-03-26 14:46:52 +01:00
Applevangelist
0213bc7aef Correcting Celcius to Celsius 2022-03-26 14:43:06 +01:00
Applevangelist
ca8b0899d0 docu changes 2022-03-23 07:56:52 +01:00
Applevangelist
a1f5c0ab9b CSAR/CTLD - added type to script 2022-03-22 10:38:20 +01:00
Applevangelist
b0e3f82d27 AIRBASE - added 10 new AB names in Syria 2022-03-18 09:48:50 +01:00
Applevangelist
327ab4766b changed descriptions 2022-03-18 07:59:58 +01:00
Applevangelist
3aee8a49c1 Added CONTROLLABLE SetSpeed() and SetAltitude() 2022-03-18 07:39:48 +01:00
Applevangelist
57de0b7351 docu fixes 2022-03-16 08:45:27 +01:00
9 changed files with 1457 additions and 1284 deletions

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@@ -912,7 +912,7 @@ do -- COORDINATE
-- The text will reflect the temperature like this: -- The text will reflect the temperature like this:
-- --
-- - For Russian and European aircraft using the metric system - Degrees Celcius (°C) -- - For Russian and European aircraft using the metric system - Degrees Celcius (°C)
-- - For American aircraft we link to the imperial system - Degrees Farenheit (°F) -- - For American aircraft we link to the imperial system - Degrees Fahrenheit (°F)
-- --
-- A text containing a pressure will look like this: -- A text containing a pressure will look like this:
-- --
@@ -932,7 +932,7 @@ do -- COORDINATE
if Settings:IsMetric() then if Settings:IsMetric() then
return string.format( " %-2.2f °C", DegreesCelcius ) return string.format( " %-2.2f °C", DegreesCelcius )
else else
return string.format( " %-2.2f °F", UTILS.CelciusToFarenheit( DegreesCelcius ) ) return string.format( " %-2.2f °F", UTILS.CelsiusToFahrenheit( DegreesCelcius ) )
end end
else else
return " no temperature" return " no temperature"

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@@ -2755,7 +2755,7 @@ function RANGE:_DisplayRangeWeather( _unitname )
local tW = string.format( "%.1f m/s", Ws ) local tW = string.format( "%.1f m/s", Ws )
local tP = string.format( "%.1f mmHg", P * hPa2mmHg ) local tP = string.format( "%.1f mmHg", P * hPa2mmHg )
if settings:IsImperial() then if settings:IsImperial() then
-- tT=string.format("%d°F", UTILS.CelciusToFarenheit(T)) -- tT=string.format("%d°F", UTILS.CelsiusToFahrenheit(T))
tW = string.format( "%.1f knots", UTILS.MpsToKnots( Ws ) ) tW = string.format( "%.1f knots", UTILS.MpsToKnots( Ws ) )
tP = string.format( "%.2f inHg", P * hPa2inHg ) tP = string.format( "%.2f inHg", P * hPa2inHg )
end end

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@@ -255,10 +255,11 @@ CSAR.AircraftType["Mi-24P"] = 8
CSAR.AircraftType["Mi-24V"] = 8 CSAR.AircraftType["Mi-24V"] = 8
CSAR.AircraftType["Bell-47"] = 2 CSAR.AircraftType["Bell-47"] = 2
CSAR.AircraftType["UH-60L"] = 10 CSAR.AircraftType["UH-60L"] = 10
CSAR.AircraftType["AH-64D_BLK_II"] = 2
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="1.0.4c" CSAR.version="1.0.4d"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list

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@@ -1017,6 +1017,7 @@ CTLD.UnitTypes = {
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers. ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
--Actually it's longer, but the center coord is off-center of the model. --Actually it's longer, but the center coord is off-center of the model.
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
} }
--- CTLD class version. --- CTLD class version.

File diff suppressed because it is too large Load Diff

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@@ -384,61 +384,81 @@ AIRBASE.TheChannel = {
-- * AIRBASE.Syria.Beirut_Rafic_Hariri -- * AIRBASE.Syria.Beirut_Rafic_Hariri
-- * AIRBASE.Syria.An_Nasiriyah -- * AIRBASE.Syria.An_Nasiriyah
-- * AIRBASE.Syria.Abu_al_Duhur -- * AIRBASE.Syria.Abu_al_Duhur
-- * AIRBASE.Syria.At_Tanf
-- * AIRBASE.Syria.H3
-- * AIRBASE.Syria.H3_Northwest
-- * AIRBASE.Syria.H3_Southwest
-- * AIRBASE.Syria.Kharab_Ishk
-- * AIRBASE.Syria.Raj_al_Issa_East
-- * AIRBASE.Syria.Raj_al_Issa_West
-- * AIRBASE.Syria.Ruwayshid
-- * AIRBASE.Syria.Sanliurfa
-- * AIRBASE.Syria.Tal_Siman
-- --
-- @field Syria --@field Syria
AIRBASE.Syria = { AIRBASE.Syria={
["Kuweires"] = "Kuweires", ["Kuweires"]="Kuweires",
["Marj_Ruhayyil"] = "Marj Ruhayyil", ["Marj_Ruhayyil"]="Marj Ruhayyil",
["Kiryat_Shmona"] = "Kiryat Shmona", ["Kiryat_Shmona"]="Kiryat Shmona",
["Marj_as_Sultan_North"] = "Marj as Sultan North", ["Marj_as_Sultan_North"]="Marj as Sultan North",
["Eyn_Shemer"] = "Eyn Shemer", ["Eyn_Shemer"]="Eyn Shemer",
["Incirlik"] = "Incirlik", ["Incirlik"]="Incirlik",
["Damascus"] = "Damascus", ["Damascus"]="Damascus",
["Bassel_Al_Assad"] = "Bassel Al-Assad", ["Bassel_Al_Assad"]="Bassel Al-Assad",
["Rosh_Pina"] = "Rosh Pina", ["Rosh_Pina"]="Rosh Pina",
["Aleppo"] = "Aleppo", ["Aleppo"]="Aleppo",
["Al_Qusayr"] = "Al Qusayr", ["Al_Qusayr"]="Al Qusayr",
["Wujah_Al_Hajar"] = "Wujah Al Hajar", ["Wujah_Al_Hajar"]="Wujah Al Hajar",
["Al_Dumayr"] = "Al-Dumayr", ["Al_Dumayr"]="Al-Dumayr",
["Gazipasa"] = "Gazipasa", ["Gazipasa"]="Gazipasa",
["Ru_Convoy_4"] = "Ru Convoy-4", ["Ru_Convoy_4"]="Ru Convoy-4",
["Hatay"] = "Hatay", ["Hatay"]="Hatay",
["Nicosia"] = "Nicosia", ["Nicosia"]="Nicosia",
["Pinarbashi"] = "Pinarbashi", ["Pinarbashi"]="Pinarbashi",
["Paphos"] = "Paphos", ["Paphos"]="Paphos",
["Kingsfield"] = "Kingsfield", ["Kingsfield"]="Kingsfield",
["Thalah"] = "Tha'lah", ["Thalah"]="Tha'lah",
["Haifa"] = "Haifa", ["Haifa"]="Haifa",
["Khalkhalah"] = "Khalkhalah", ["Khalkhalah"]="Khalkhalah",
["Megiddo"] = "Megiddo", ["Megiddo"]="Megiddo",
["Lakatamia"] = "Lakatamia", ["Lakatamia"]="Lakatamia",
["Rayak"] = "Rayak", ["Rayak"]="Rayak",
["Larnaca"] = "Larnaca", ["Larnaca"]="Larnaca",
["Mezzeh"] = "Mezzeh", ["Mezzeh"]="Mezzeh",
["Gecitkale"] = "Gecitkale", ["Gecitkale"]="Gecitkale",
["Akrotiri"] = "Akrotiri", ["Akrotiri"]="Akrotiri",
["Naqoura"] = "Naqoura", ["Naqoura"]="Naqoura",
["Gaziantep"] = "Gaziantep", ["Gaziantep"]="Gaziantep",
["Sayqal"] = "Sayqal", ["Sayqal"]="Sayqal",
["Tiyas"] = "Tiyas", ["Tiyas"]="Tiyas",
["Shayrat"] = "Shayrat", ["Shayrat"]="Shayrat",
["Taftanaz"] = "Taftanaz", ["Taftanaz"]="Taftanaz",
["H4"] = "H4", ["H4"]="H4",
["King_Hussein_Air_College"] = "King Hussein Air College", ["King_Hussein_Air_College"]="King Hussein Air College",
["Rene_Mouawad"] = "Rene Mouawad", ["Rene_Mouawad"]="Rene Mouawad",
["Jirah"] = "Jirah", ["Jirah"]="Jirah",
["Ramat_David"] = "Ramat David", ["Ramat_David"]="Ramat David",
["Qabr_as_Sitt"] = "Qabr as Sitt", ["Qabr_as_Sitt"]="Qabr as Sitt",
["Minakh"] = "Minakh", ["Minakh"]="Minakh",
["Adana_Sakirpasa"] = "Adana Sakirpasa", ["Adana_Sakirpasa"]="Adana Sakirpasa",
["Palmyra"] = "Palmyra", ["Palmyra"]="Palmyra",
["Hama"] = "Hama", ["Hama"]="Hama",
["Ercan"] = "Ercan", ["Ercan"]="Ercan",
["Marj_as_Sultan_South"] = "Marj as Sultan South", ["Marj_as_Sultan_South"]="Marj as Sultan South",
["Tabqa"] = "Tabqa", ["Tabqa"]="Tabqa",
["Beirut_Rafic_Hariri"] = "Beirut-Rafic Hariri", ["Beirut_Rafic_Hariri"]="Beirut-Rafic Hariri",
["An_Nasiriyah"] = "An Nasiriyah", ["An_Nasiriyah"]="An Nasiriyah",
["Abu_al_Duhur"] = "Abu al-Duhur", ["Abu_al_Duhur"]="Abu al-Duhur",
["At_Tanf"]="At Tanf",
["H3"]="H3",
["H3_Northwest"]="H3 Northwest",
["H3_Southwest"]="H3 Southwest",
["Kharab_Ishk"]="Kharab Ishk",
["Raj_al_Issa_East"]="Raj al Issa East",
["Raj_al_Issa_West"]="Raj al Issa West",
["Ruwayshid"]="Ruwayshid",
["Sanliurfa"]="Sanliurfa",
["Tal_Siman"]="Tal Siman",
} }
--- Airbases of the Mariana Islands map: --- Airbases of the Mariana Islands map:

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@@ -3770,3 +3770,44 @@ function POSITIONABLE:IsSubmarine()
return nil return nil
end end
--- Sets the controlled group to go at the specified speed in meters per second.
-- @param #CONTROLLABLE self
-- @param #number Speed Speed in meters per second.
-- @param #boolean Keep (Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetSpeed(Speed, Keep)
self:F2( { self.ControllableName } )
-- Set default if not specified.
local speed = Speed or 5
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local Controller = self:_GetController()
if Controller then
Controller:setSpeed(speed, Keep)
end
end
return self
end
--- [AIR] Sets the controlled aircraft group to fly at the specified altitude in meters.
-- @param #CONTROLLABLE self
-- @param #number Altitude Altitude in meters.
-- @param #boolean Keep (Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.
-- @param #string AltType (Optional) Specifies the altitude type used. If nil, the altitude type of the current waypoint will be used. Accepted values are "BARO" and "RADIO".
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetAltitude(Altitude, Keep, AltType)
self:F2( { self.ControllableName } )
-- Set default if not specified.
local altitude = Altitude or 1000
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local Controller = self:_GetController()
if Controller then
if self:IsAir() then
Controller:setAltitude(altitude, Keep, AltType)
end
end
end
return self
end

View File

@@ -1,46 +1,52 @@
--- **Wrapper** -- STATIC wraps the DCS StaticObject class. --- **Wrapper** -- STATIC wraps the DCS StaticObject class.
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- --
-- ### Contributions: **funkyfranky** -- ### Contributions: **funkyfranky**
-- --
-- === -- ===
-- --
-- @module Wrapper.Static -- @module Wrapper.Static
-- @image Wrapper_Static.JPG -- @image Wrapper_Static.JPG
--- @type STATIC --- @type STATIC
-- @extends Wrapper.Positionable#POSITIONABLE -- @extends Wrapper.Positionable#POSITIONABLE
--- Wrapper class to handle Static objects. --- Wrapper class to handle Static objects.
-- --
-- Note that Statics are almost the same as Units, but they don't have a controller. -- Note that Statics are almost the same as Units, but they don't have a controller.
-- The @{Wrapper.Static#STATIC} class is a wrapper class to handle the DCS Static objects: -- The @{Wrapper.Static#STATIC} class is a wrapper class to handle the DCS Static objects:
-- --
-- * Wraps the DCS Static objects. -- * Wraps the DCS Static objects.
-- * Support all DCS Static APIs. -- * Support all DCS Static APIs.
-- * Enhance with Static specific APIs not in the DCS API set. -- * Enhance with Static specific APIs not in the DCS API set.
-- --
-- ## STATIC reference methods -- ## STATIC reference methods
-- --
-- For each DCS Static will have a STATIC wrapper object (instance) within the _@{DATABASE} object. -- For each DCS Static will have a STATIC wrapper object (instance) within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts). -- This is done at the beginning of the mission (when the mission starts).
-- --
-- The STATIC class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference -- The STATIC class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
-- using the Static Name. -- using the Static Name.
-- --
-- Another thing to know is that STATIC objects do not "contain" the DCS Static object. -- Another thing to know is that STATIC objects do not "contain" the DCS Static object.
-- The STATIc methods will reference the DCS Static object by name when it is needed during API execution. -- The STATIc methods will reference the DCS Static object by name when it is needed during API execution.
-- If the DCS Static object does not exist or is nil, the STATIC methods will return nil and log an exception in the DCS.log file. -- If the DCS Static object does not exist or is nil, the STATIC methods will return nil and log an exception in the DCS.log file.
-- --
-- The STATIc class provides the following functions to retrieve quickly the relevant STATIC instance: -- The STATIc class provides the following functions to retrieve quickly the relevant STATIC instance:
-- --
-- * @{#STATIC.FindByName}(): Find a STATIC instance from the _DATABASE object using a DCS Static name. -- * @{#STATIC.FindByName}(): Find a STATIC instance from the _DATABASE object using a DCS Static name.
-- --
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil). -- IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
-- --
-- @field #STATIC -- @field #STATIC
STATIC = { ClassName = "STATIC" } STATIC = {
ClassName = "STATIC",
}
--- Register a static object. --- Register a static object.
-- @param #STATIC self -- @param #STATIC self
@@ -52,6 +58,7 @@ function STATIC:Register( StaticName )
return self return self
end end
--- Finds a STATIC from the _DATABASE using a DCSStatic object. --- Finds a STATIC from the _DATABASE using a DCSStatic object.
-- @param #STATIC self -- @param #STATIC self
-- @param DCS#StaticObject DCSStatic An existing DCS Static object reference. -- @param DCS#StaticObject DCSStatic An existing DCS Static object reference.
@@ -76,13 +83,13 @@ function STATIC:FindByName( StaticName, RaiseError )
-- Set static name. -- Set static name.
self.StaticName = StaticName self.StaticName = StaticName
if StaticFound then if StaticFound then
return StaticFound return StaticFound
end end
if RaiseError == nil or RaiseError == true then if RaiseError == nil or RaiseError == true then
error( "STATIC not found for: " .. StaticName ) error( "STATIC not found for: " .. StaticName )
end end
return nil return nil
@@ -90,39 +97,38 @@ end
--- Destroys the STATIC. --- Destroys the STATIC.
-- @param #STATIC self -- @param #STATIC self
-- @param #boolean GenerateEvent (Optional) true to generate a crash or dead event, false to not generate any event. `nil` (default) creates a remove event. -- @param #boolean GenerateEvent (Optional) true if you want to generate a crash or dead event for the static.
-- @return #nil The DCS StaticObject is not existing or alive. -- @return #nil The DCS StaticObject is not existing or alive.
--
-- @usage -- @usage
-- -- Air static example: destroy the static Helicopter and generate a S_EVENT_CRASH. -- -- Air static example: destroy the static Helicopter and generate a S_EVENT_CRASH.
-- Helicopter = STATIC:FindByName( "Helicopter" ) -- Helicopter = STATIC:FindByName( "Helicopter" )
-- Helicopter:Destroy( true ) -- Helicopter:Destroy( true )
-- --
-- @usage -- @usage
-- -- Ground static example: destroy the static Tank and generate a S_EVENT_DEAD. -- -- Ground static example: destroy the static Tank and generate a S_EVENT_DEAD.
-- Tanks = UNIT:FindByName( "Tank" ) -- Tanks = UNIT:FindByName( "Tank" )
-- Tanks:Destroy( true ) -- Tanks:Destroy( true )
-- --
-- @usage -- @usage
-- -- Ship static example: destroy the Ship silently. -- -- Ship static example: destroy the Ship silently.
-- Ship = STATIC:FindByName( "Ship" ) -- Ship = STATIC:FindByName( "Ship" )
-- Ship:Destroy() -- Ship:Destroy()
-- --
-- @usage -- @usage
-- -- Destroy without event generation example. -- -- Destroy without event generation example.
-- Ship = STATIC:FindByName( "Boat" ) -- Ship = STATIC:FindByName( "Boat" )
-- Ship:Destroy( false ) -- Don't generate any event upon destruction. -- Ship:Destroy( false ) -- Don't generate an event upon destruction.
-- --
function STATIC:Destroy( GenerateEvent ) function STATIC:Destroy( GenerateEvent )
self:F2( self.ObjectName ) self:F2( self.ObjectName )
local DCSObject = self:GetDCSObject() local DCSObject = self:GetDCSObject()
if DCSObject then if DCSObject then
local StaticName = DCSObject:getName() local StaticName = DCSObject:getName()
self:F( { StaticName = StaticName } ) self:F( { StaticName = StaticName } )
if GenerateEvent and GenerateEvent == true then if GenerateEvent and GenerateEvent == true then
if self:IsAir() then if self:IsAir() then
self:CreateEventCrash( timer.getTime(), DCSObject ) self:CreateEventCrash( timer.getTime(), DCSObject )
@@ -134,7 +140,7 @@ function STATIC:Destroy( GenerateEvent )
else else
self:CreateEventRemoveUnit( timer.getTime(), DCSObject ) self:CreateEventRemoveUnit( timer.getTime(), DCSObject )
end end
DCSObject:destroy() DCSObject:destroy()
return true return true
end end
@@ -142,16 +148,17 @@ function STATIC:Destroy( GenerateEvent )
return nil return nil
end end
--- Get DCS object of static of static. --- Get DCS object of static of static.
-- @param #STATIC self -- @param #STATIC self
-- @return DCS static object -- @return DCS static object
function STATIC:GetDCSObject() function STATIC:GetDCSObject()
local DCSStatic = StaticObject.getByName( self.StaticName ) local DCSStatic = StaticObject.getByName( self.StaticName )
if DCSStatic then if DCSStatic then
return DCSStatic return DCSStatic
end end
return nil return nil
end end
@@ -163,7 +170,7 @@ function STATIC:GetUnits()
local DCSStatic = self:GetDCSObject() local DCSStatic = self:GetDCSObject()
local Statics = {} local Statics = {}
if DCSStatic then if DCSStatic then
Statics[1] = STATIC:Find( DCSStatic ) Statics[1] = STATIC:Find( DCSStatic )
self:T3( Statics ) self:T3( Statics )
@@ -173,6 +180,7 @@ function STATIC:GetUnits()
return nil return nil
end end
--- Get threat level of static. --- Get threat level of static.
-- @param #STATIC self -- @param #STATIC self
-- @return #number Threat level 1. -- @return #number Threat level 1.
@@ -186,62 +194,65 @@ end
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static. -- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
-- @param #number Heading The heading of the static respawn in degrees. Default is 0 deg. -- @param #number Heading The heading of the static respawn in degrees. Default is 0 deg.
-- @param #number Delay Delay in seconds before the static is spawned. -- @param #number Delay Delay in seconds before the static is spawned.
function STATIC:SpawnAt( Coordinate, Heading, Delay ) function STATIC:SpawnAt(Coordinate, Heading, Delay)
Heading = Heading or 0 Heading=Heading or 0
if Delay and Delay > 0 then if Delay and Delay>0 then
SCHEDULER:New( nil, self.SpawnAt, { self, Coordinate, Heading }, Delay ) SCHEDULER:New(nil, self.SpawnAt, {self, Coordinate, Heading}, Delay)
else else
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName ) local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName)
SpawnStatic:SpawnFromPointVec2( Coordinate, Heading, self.StaticName ) SpawnStatic:SpawnFromPointVec2( Coordinate, Heading, self.StaticName )
end end
return self return self
end end
--- Respawn the @{Wrapper.Unit} at the same location with the same properties. --- Respawn the @{Wrapper.Unit} at the same location with the same properties.
-- This is useful to respawn a cargo after it has been destroyed. -- This is useful to respawn a cargo after it has been destroyed.
-- @param #STATIC self -- @param #STATIC self
-- @param DCS#country.id CountryID (Optional) The country ID used for spawning the new static. Default is same as currently. -- @param DCS#country.id CountryID (Optional) The country ID used for spawning the new static. Default is same as currently.
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default now. -- @param #number Delay (Optional) Delay in seconds before static is respawned. Default now.
function STATIC:ReSpawn( CountryID, Delay ) function STATIC:ReSpawn(CountryID, Delay)
if Delay and Delay > 0 then if Delay and Delay>0 then
SCHEDULER:New( nil, self.ReSpawn, { self, CountryID }, Delay ) SCHEDULER:New(nil, self.ReSpawn, {self, CountryID}, Delay)
else else
CountryID = CountryID or self:GetCountry() CountryID=CountryID or self:GetCountry()
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, CountryID )
SpawnStatic:Spawn( nil, self.StaticName )
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID)
SpawnStatic:Spawn(nil, self.StaticName)
end end
return self return self
end end
--- Respawn the @{Wrapper.Unit} at a defined Coordinate with an optional heading. --- Respawn the @{Wrapper.Unit} at a defined Coordinate with an optional heading.
-- @param #STATIC self -- @param #STATIC self
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static. -- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
-- @param #number Heading (Optional) The heading of the static respawn in degrees. Default is the current heading. -- @param #number Heading (Optional) The heading of the static respawn in degrees. Default the current heading.
-- @param #number Delay (Optional) Delay in seconds before static is respawned. Default is now. -- @param #number Delay (Optional) Delay in seconds before static is respawned. Default now.
function STATIC:ReSpawnAt( Coordinate, Heading, Delay ) function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
-- Heading=Heading or 0 --Heading=Heading or 0
if Delay and Delay > 0 then if Delay and Delay>0 then
SCHEDULER:New( nil, self.ReSpawnAt, { self, Coordinate, Heading }, Delay ) SCHEDULER:New(nil, self.ReSpawnAt, {self, Coordinate, Heading}, Delay)
else else
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, self:GetCountry() )
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry())
SpawnStatic:SpawnFromCoordinate( Coordinate, Heading, self.StaticName )
SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName)
end end
return self return self
end end