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Author SHA1 Message Date
Applevangelist
bd054b26c0 Merge remote-tracking branch 'origin/master' into develop 2025-07-29 12:05:29 +02:00
Applevangelist
f094716b73 CTLD - Added option for Vehicle Formation when going to a MOVE zone. 2025-07-29 12:04:41 +02:00
Applevangelist
b3100d2f5e Merge remote-tracking branch 'origin/master' into develop 2025-07-29 10:03:34 +02:00
Applevangelist
4b1888a34d CSAR - Allow also the initial down message to be suppressed 2025-07-29 10:02:22 +02:00
Applevangelist
f4cd214823 #TIRESIAS - Avoid creating SET_GROUPs all the time for player objects, cached now 2025-07-27 19:24:43 +02:00
Applevangelist
b9be3aa7f8 xx 2025-07-27 14:50:45 +02:00
Thomas
bb6db2b7f8 Merge pull request #2352 from FlightControl-Master/master
Merge from Master
2025-07-27 14:16:07 +02:00
Thomas
fd2dacaefb Merge pull request #2351 from shaji-Dev/master
[ADDED] `UTILS.LoadMission` and `UTILS.SetMissionBriefing`
2025-07-27 14:15:16 +02:00
smiki
cc60e85901 [ADDED] UTILS.LoadMission and UTILS.SetMissionBriefing 2025-07-27 13:18:56 +02:00
4 changed files with 908 additions and 854 deletions

View File

@@ -33,7 +33,7 @@
-- - @module Functional.Tiresias
-- - @image Functional.Tiresias.jpg
--- Last Update: Dec 2023 (Optimized July 2025)
--- Last Update: July 2025
--- **TIRESIAS** class, extends Core.Base#BASE
-- @type TIRESIAS
@@ -55,6 +55,7 @@
-- @field #boolean SwitchAAA
-- @field #string lid
-- @field #table _cached_zones
-- @field #table _cached_groupsets
-- @extends Core.Fsm#FSM
---
@@ -104,7 +105,7 @@
TIRESIAS = {
ClassName = "TIRESIAS",
debug = true,
version = " 0.0.6-OPT" ,
version = " 0.0.7-OPT" ,
Interval = 20,
GroundSet = nil,
VehicleSet = nil,
@@ -116,6 +117,7 @@ TIRESIAS = {
PlaneSwitchRange = 25, -- NM
SwitchAAA = true,
_cached_zones = {}, -- Cache for zone objects
_cached_groupsets = {}, -- Cache for group_set objects
}
---
@@ -418,6 +420,7 @@ function TIRESIAS:_SwitchOnGroups(group, radius)
local group_name = group:GetName()
local cache_key = group_name .. " _" .. radius
local zone = self._cached_zones[cache_key]
local ground = self._cached_groupsets[cache_key]
if not zone then
zone = ZONE_GROUP:New(" Zone-" .. group_name, group, UTILS.NMToMeters(radius))
@@ -427,7 +430,13 @@ function TIRESIAS:_SwitchOnGroups(group, radius)
zone:UpdateFromGroup(group)
end
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
if not ground then
ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
self._cached_groupsets[cache_key] = ground
else
ground:FilterZones({zone},true):FilterOnce()
end
local count = ground:CountAlive()
if self.debug then

File diff suppressed because it is too large Load Diff

View File

@@ -867,6 +867,7 @@ do
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
-- my_ctld.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- When a group moves to a MOVE zone, then it takes this formation. Can be a table of formations, which are then randomly chosen. Defaults to "Vee".
--
-- ## 2.1 CH-47 Chinook support
--
@@ -1294,6 +1295,7 @@ CTLD = {
LoadedGroupsTable = {},
keeploadtable = true,
allowCATransport = false,
VehicleMoveFormation = AI.Task.VehicleFormation.VEE,
}
------------------------------
@@ -1414,7 +1416,7 @@ CTLD.FixedWingTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.3.36"
CTLD.version="1.3.37"
--- Instantiate a new CTLD.
-- @param #CTLD self
@@ -1554,6 +1556,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
self.movetroopsdistance = 5000
self.troopdropzoneradius = 100
self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
-- added support Hercules Mod
self.enableHercules = false -- deprecated
self.enableFixedWing = false
@@ -4197,6 +4201,17 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
return self
end
--- (Internal) Function to get a vehicle formation for a moving group
-- @param #CTLD self
-- @return #string Formation
function CTLD:_GetVehicleFormation()
local VehicleMoveFormation = self.VehicleMoveFormation or AI.Task.VehicleFormation.VEE
if type(self.VehicleMoveFormation)=="table" then
VehicleMoveFormation = self.VehicleMoveFormation[math.random(1,#self.VehicleMoveFormation)]
end
return VehicleMoveFormation
end
--- (Internal) Function to move group to WP zone.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group The Group to move.
@@ -4211,18 +4226,20 @@ function CTLD:_MoveGroupToZone(Group)
-- yes, we can ;)
local groupname = Group:GetName()
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
local coordinate = zonecoord:GetVec2()
local formation = self:_GetVehicleFormation()
--local coordinate = zonecoord:GetVec2()
Group:SetAIOn()
Group:OptionAlarmStateAuto()
Group:OptionDisperseOnAttack(30)
Group:OptionROEOpenFirePossible()
Group:RouteToVec2(coordinate,5)
Group:OptionROEOpenFireWeaponFree()
Group:RouteGroundTo(zonecoord,5,formation)
end
return self
end
--- (Internal) Housekeeping - Cleanup crates when build
-- @param #CTLD self
--
-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
-- @param #CTLD.Buildable Build Table build object.
-- @param #number Number Number of objects in Crates (found) to limit search.
@@ -7134,6 +7151,16 @@ end
local filepath = self.filepath
self:__Save(interval,filepath,filename)
end
if type(self.VehicleMoveFormation) == "table" then
local Formations = {}
for _,_formation in pairs(self.VehicleMoveFormation) do
table.insert(Formations,_formation)
end
self.VehicleMoveFormation = nil
self.VehicleMoveFormation = Formations
end
return self
end

View File

@@ -4620,6 +4620,24 @@ function UTILS.ShowPicture(FileName, Duration, ClearView, StartDelay, Horizontal
net.dostring_in("mission", string.format("a_out_picture(getValueResourceByKey(\"%s\"), %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", FileName, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
end
--- Load a mission file. This will replace the current mission with the one given carrying along the online clients.
-- @param #string FileName Mission filename
function UTILS.LoadMission(FileName)
net.dostring_in("mission", string.format("a_load_mission(\"%s\")", FileName))
end
--- Set the mission briefing for a coalition.
-- @param #number Coalition Briefing coalition ID, can be coalition.side.BLUE, coalition.side.RED or coalition.side.NEUTRAL
-- @param #string Text Briefing text, can contain newlines, will be converted formatted properly for DCS
-- @param #string Picture Picture filename, can be a file in the DEFAULT folder inside the .miz
function UTILS.SetMissionBriefing(Coalition, Text, Picture)
Text = Text or ""
Text = Text:gsub("\n", "\\n")
Picture = Picture or ""
local coalName = string.lower(UTILS.GetCoalitionName(Coalition))
net.dostring_in("mission", string.format("a_set_briefing(\"%s\", getValueResourceByKey(\"%s\"), \"%s\")", coalName, Picture, Text))
end
--- Show a helper gate at a DCS#Vec3 position
-- @param DCS#Vec3 pos The position
-- @param number heading Heading in degrees, can be 0..359 degrees