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27 Commits
2.9.6 ... 2.9.7

Author SHA1 Message Date
Applevangelist
a6de09a0ca Fixes 2024-06-11 09:03:57 +02:00
Applevangelist
4668132b37 #GROUP small fix 2024-06-09 18:32:10 +02:00
Frank
ceb77e2837 Update Event.lua
- Fixed isExist function does not exist for Kiowa Hellfire as reported by Special K
2024-06-09 17:58:57 +02:00
kaltokri
137f0251fb Fixed error in documentation of UTILS.LoadFromFile 2024-06-09 10:59:58 +02:00
Applevangelist
16dc3860f7 #MANTIS - fix omission to set own name 2024-06-08 11:48:27 +02:00
Applevangelist
333ed629bb Adding Kiowa support in CSAR und CTLD 2024-06-07 16:03:45 +02:00
Mike Young
c87e91d845 Update Set.lua: added handler for EVENTS.PlayerLeaveUnit in SET_GROUP:FilterStart() (#2134)
Ops.CSAR was throwing the following errors constantly when a player would leave the CSAR helo:

GROUP05000.GetDCSObject((ERROR: Could not get DCS group object of group Archer-1 because DCS object could not be found!))

This was because the SET_GROUP FilterStart on allheligroupset was not handling the scenario when a player left w/o a death.
2024-06-01 07:32:20 +02:00
Applevangelist
778ae1b8e5 #MENU - small fix 2024-05-27 17:07:26 +02:00
Applevangelist
6df4fffafd Kola Airbase Names 2024-05-26 12:58:32 +02:00
kaltokri
783e29f189 Fixed link in Func.Range to "476 vFG - Air Weapons Range Objects" 2024-05-21 16:50:33 +02:00
Mike Young
af39a3ae9c Update Message.lua (#2130)
the Label and port were not being pulled from MSRS Config, causing them to default to "MESSAGE" and 5002 when calling the MESSAGE.SetMSRS() function with no params
2024-05-21 06:37:05 +02:00
Niels Vaes
c985d40ca0 Fix when DCS adds duplicate points to the points table of a drawing resulting in wrong triangulation (#2128)
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.

Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`

* Adding Shapes over from old MOOSE branch

* cleanup

* adding HEXtoRGBA

* removing Arrow.lua, it's part of Polygon.lua

* Fix when DCS adds duplicate points to the `points` table of a drawing, resulting in wrong triangulation
2024-05-19 12:46:17 +02:00
Applevangelist
90b588420f #UTILS - Add Kola map to GMT function
#MANTIS - with checkforfriendlies, restrict to airborne ones
2024-05-19 11:32:00 +02:00
kaltokri
3a0d2a5c51 Added link in Core.Menu to the demo missions. 2024-05-18 16:57:28 +02:00
Applevangelist
07a76ced88 #MANTIS - added an option to do a friendly check in firing range before activitaing a SAM 2024-05-16 17:56:14 +02:00
Applevangelist
a3805118a0 #SPAWN - Fix for KeepUnitNames 2024-05-16 09:54:24 +02:00
Frank
2e6957984f Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2024-05-11 09:50:01 +02:00
Frank
433a66d530 Airboss
- Get magnetic variation from DCS if require is available
- Added default magvar for Kola map
2024-05-11 09:49:59 +02:00
Applevangelist
7d3ad15f39 #CTLD - Move troops to active Zones only 2024-05-11 09:37:28 +02:00
Frank
d0728afee7 Update Airboss.lua
- Added C2 Greyhound radio call
2024-05-09 16:57:20 +02:00
Frank
01330bf00c Merge pull request #2125 from FlightControl-Master/FF/MasterDevel
AIRBOSS intowind
2024-05-09 16:01:27 +02:00
Frank
01de638b8e Merge branch 'master' into FF/MasterDevel 2024-05-09 12:54:28 +02:00
Frank
3e8c7ad1df AIRBOSS into wind
- Added option to use the "old" into wind calculation `:SetIntoWindLegacy()`
2024-05-09 12:54:20 +02:00
Frank
22c6a03161 Update Airboss.lua 2024-05-09 11:09:29 +02:00
Applevangelist
dd8b2caa24 #CSAR Nicer TTS output for MGRS coordinates 2024-05-06 19:01:02 +02:00
Frank
1e4cfd473c Update Airboss.lua 2024-05-06 16:11:33 +02:00
Applevangelist
044fb66ca0 SPAWN
* Ensure InitCallSign creates a call sign name with a capital first letter, like "Enfield"
2024-05-04 14:54:20 +02:00
16 changed files with 715 additions and 519 deletions

View File

@@ -1301,7 +1301,7 @@ function EVENT:onEvent( Event )
-- STATIC -- STATIC
--- ---
Event.TgtDCSUnit = Event.target Event.TgtDCSUnit = Event.target
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName() Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
-- Workaround for borked target info on cruise missiles -- Workaround for borked target info on cruise missiles
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then

View File

@@ -2,7 +2,7 @@
-- --
-- === -- ===
-- --
-- ### Features: -- ## Features:
-- --
-- * Setup mission sub menus. -- * Setup mission sub menus.
-- * Setup mission command menus. -- * Setup mission command menus.
@@ -44,7 +44,11 @@
-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs. -- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
-- --
-- === -- ===
--- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Menu)
--
-- ===
--
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions:
-- --
@@ -166,7 +170,8 @@ function MENU_INDEX:Refresh( Group )
end end
do -- MENU_BASE do -- MENU_BASE
--- @type MENU_BASE ---
-- @type MENU_BASE
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Defines the main MENU class where other MENU classes are derived from. --- Defines the main MENU class where other MENU classes are derived from.
-- This is an abstract class, so don't use it. -- This is an abstract class, so don't use it.
@@ -206,6 +211,7 @@ do -- MENU_BASE
return self return self
end end
function MENU_BASE:SetParentMenu( MenuText, Menu ) function MENU_BASE:SetParentMenu( MenuText, Menu )
if self.ParentMenu then if self.ParentMenu then
self.ParentMenu.Menus = self.ParentMenu.Menus or {} self.ParentMenu.Menus = self.ParentMenu.Menus or {}
@@ -277,8 +283,10 @@ do -- MENU_BASE
end end
end end
do -- MENU_COMMAND_BASE do
--- @type MENU_COMMAND_BASE ---
-- MENU_COMMAND_BASE
-- @type MENU_COMMAND_BASE
-- @field #function MenuCallHandler -- @field #function MenuCallHandler
-- @extends Core.Menu#MENU_BASE -- @extends Core.Menu#MENU_BASE
@@ -343,8 +351,10 @@ do -- MENU_COMMAND_BASE
end end
end end
do -- MENU_MISSION do
--- @type MENU_MISSION ---
-- MENU_MISSION
-- @type MENU_MISSION
-- @extends Core.Menu#MENU_BASE -- @extends Core.Menu#MENU_BASE
--- Manages the main menus for a complete mission. --- Manages the main menus for a complete mission.
-- --
@@ -509,8 +519,9 @@ do -- MENU_MISSION_COMMAND
return self return self
end end
end end
do -- MENU_COALITION do
--- @type MENU_COALITION --- MENU_COALITION
-- @type MENU_COALITION
-- @extends Core.Menu#MENU_BASE -- @extends Core.Menu#MENU_BASE
--- Manages the main menus for DCS.coalition. --- Manages the main menus for DCS.coalition.
@@ -635,9 +646,10 @@ do -- MENU_COALITION
return self return self
end end
end end
do -- MENU_COALITION_COMMAND do
--- @type MENU_COALITION_COMMAND --- MENU_COALITION_COMMAND
-- @type MENU_COALITION_COMMAND
-- @extends Core.Menu#MENU_COMMAND_BASE -- @extends Core.Menu#MENU_COMMAND_BASE
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution. --- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
@@ -725,8 +737,11 @@ do
-- So every menu for a client created must be tracked so that program logic accidentally does not create. -- So every menu for a client created must be tracked so that program logic accidentally does not create.
-- the same menus twice during initialization logic. -- the same menus twice during initialization logic.
-- These menu classes are handling this logic with this variable. -- These menu classes are handling this logic with this variable.
local _MENUGROUPS = {} local _MENUGROUPS = {}
--- @type MENU_GROUP
---
-- @type MENU_GROUP
-- @extends Core.Menu#MENU_BASE -- @extends Core.Menu#MENU_BASE
@@ -757,7 +772,7 @@ do
-- MenuStatus[MenuGroupName]:Remove() -- MenuStatus[MenuGroupName]:Remove()
-- end -- end
-- --
-- --- @param Wrapper.Group#GROUP MenuGroup -- -- @param Wrapper.Group#GROUP MenuGroup
-- local function AddStatusMenu( MenuGroup ) -- local function AddStatusMenu( MenuGroup )
-- local MenuGroupName = MenuGroup:GetName() -- local MenuGroupName = MenuGroup:GetName()
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object. -- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
@@ -899,8 +914,8 @@ do
return self return self
end end
---
--- @type MENU_GROUP_COMMAND -- @type MENU_GROUP_COMMAND
-- @extends Core.Menu#MENU_COMMAND_BASE -- @extends Core.Menu#MENU_COMMAND_BASE
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution. --- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
@@ -983,7 +998,8 @@ do
end end
--- MENU_GROUP_DELAYED --- MENU_GROUP_DELAYED
do do
--- @type MENU_GROUP_DELAYED ---
-- @type MENU_GROUP_DELAYED
-- @extends Core.Menu#MENU_BASE -- @extends Core.Menu#MENU_BASE
@@ -1034,6 +1050,7 @@ do
-- @param #MENU_GROUP_DELAYED self -- @param #MENU_GROUP_DELAYED self
-- @return #MENU_GROUP_DELAYED -- @return #MENU_GROUP_DELAYED
function MENU_GROUP_DELAYED:Set() function MENU_GROUP_DELAYED:Set()
if not self.GroupID then return end
do do
if not self.MenuSet then if not self.MenuSet then
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath ) missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
@@ -1106,8 +1123,8 @@ do
return self return self
end end
---
--- @type MENU_GROUP_COMMAND_DELAYED -- @type MENU_GROUP_COMMAND_DELAYED
-- @extends Core.Menu#MENU_COMMAND_BASE -- @extends Core.Menu#MENU_COMMAND_BASE
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution. --- Manages the command menus for coalitions, which allow players to execute functions during mission execution.

View File

@@ -509,10 +509,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
end end
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE" _MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE") _MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
_MESSAGESRS.port = Port or MSRS.port or 5002 _MESSAGESRS.port = Port or MSRS.port or 5002
_MESSAGESRS.MSRS:SetPort(Port or 5002) _MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
_MESSAGESRS.volume = Volume or MSRS.volume or 1 _MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume) _MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)

View File

@@ -1516,6 +1516,7 @@ do
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnDeadOrCrash )
if self.Filter.Zones then if self.Filter.Zones then
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self) self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
local timing = self.ZoneTimerInterval or 30 local timing = self.ZoneTimerInterval or 30
@@ -3477,7 +3478,7 @@ do -- SET_STATIC
--- Add STATIC(s) to SET_STATIC. --- Add STATIC(s) to SET_STATIC.
-- @param #SET_STATIC self -- @param #SET_STATIC self
-- @param #string AddStatic A single STATIC. -- @param Wrapper.Static#STATIC AddStatic A single STATIC.
-- @return #SET_STATIC self -- @return #SET_STATIC self
function SET_STATIC:AddStatic( AddStatic ) function SET_STATIC:AddStatic( AddStatic )
self:F2( AddStatic:GetName() ) self:F2( AddStatic:GetName() )

View File

@@ -202,19 +202,19 @@
-- --
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only) -- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
-- --
-- *{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet. -- * @{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
-- *{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet. -- * @{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
-- --
-- ### Callsigns -- ### Callsigns
-- --
-- *{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn. -- * @{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
-- *{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group. -- * @{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
-- --
-- ### Speed -- ### Speed
-- --
-- *{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second. -- * @{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
-- *{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour. -- * @{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
-- *{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots. -- * @{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
-- --
-- ## SPAWN **Spawn** methods -- ## SPAWN **Spawn** methods
-- --
@@ -292,9 +292,10 @@ SPAWN = {
--- Enumerator for spawns at airbases --- Enumerator for spawns at airbases
-- @type SPAWN.Takeoff -- @type SPAWN.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff -- @field #number Air Take off happens in air.
-- @field #number Runway Spawn on runway. Does not work in MP!
-- @field #SPAWN.Takeoff Takeoff -- @field #number Hot Spawn at parking with engines on.
-- @field #number Cold Spawn at parking with engines off.
SPAWN.Takeoff = { SPAWN.Takeoff = {
Air = 1, Air = 1,
Runway = 2, Runway = 2,
@@ -619,12 +620,14 @@ end
-- and any spaces before and after the resulting name are removed. -- and any spaces before and after the resulting name are removed.
-- IMPORTANT! This method MUST be the first used after :New !!! -- IMPORTANT! This method MUST be the first used after :New !!!
-- @param #SPAWN self -- @param #SPAWN self
-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided to make new unit names. -- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided create new unit names.
-- @return #SPAWN self -- @return #SPAWN self
function SPAWN:InitKeepUnitNames( KeepUnitNames ) function SPAWN:InitKeepUnitNames( KeepUnitNames )
self:F() self:F()
self.SpawnInitKeepUnitNames = KeepUnitNames or true self.SpawnInitKeepUnitNames = false
if KeepUnitNames == true then self.SpawnInitKeepUnitNames = true end
return self return self
end end
@@ -1208,11 +1211,12 @@ end
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1 -- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
-- @return #SPAWN self -- @return #SPAWN self
function SPAWN:InitCallSign(ID,Name,Minor,Major) function SPAWN:InitCallSign(ID,Name,Minor,Major)
local Name = Name or "Enfield"
self.SpawnInitCallSign = true self.SpawnInitCallSign = true
self.SpawnInitCallSignID = ID or 1 self.SpawnInitCallSignID = ID or 1
self.SpawnInitCallSignMinor = Minor or 1 self.SpawnInitCallSignMinor = Minor or 1
self.SpawnInitCallSignMajor = Major or 1 self.SpawnInitCallSignMajor = Major or 1
self.SpawnInitCallSignName = string.lower(Name) or "enfield" self.SpawnInitCallSignName=string.lower(Name):gsub("^%l", string.upper)
return self return self
end end
@@ -1608,8 +1612,8 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius ) RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
numTries = numTries + 1 numTries = numTries + 1
inZone = SpawnZone:IsVec2InZone(RandomVec2) inZone = SpawnZone:IsVec2InZone(RandomVec2)
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!") --self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
self:I(SpawnZone) --self:I(SpawnZone)
end end
end end
if (not inZone) then if (not inZone) then
@@ -3275,7 +3279,7 @@ end
--- Get the index from a given group. --- Get the index from a given group.
-- The function will search the name of the group for a #, and will return the number behind the #-mark. -- The function will search the name of the group for a #, and will return the number behind the #-mark.
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup ) function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
self:F2( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } ) self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 ) local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
local Index = tonumber( IndexString ) local Index = tonumber( IndexString )
@@ -3287,7 +3291,7 @@ end
--- Return the last maximum index that can be used. --- Return the last maximum index that can be used.
function SPAWN:_GetLastIndex() function SPAWN:_GetLastIndex()
self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } ) self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
return self.SpawnMaxGroups return self.SpawnMaxGroups
end end
@@ -3436,7 +3440,9 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
if self.SpawnInitKeepUnitNames == false then if self.SpawnInitKeepUnitNames == false then
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
if not string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID ) SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
end
SpawnTemplate.units[UnitID].unitId = nil SpawnTemplate.units[UnitID].unitId = nil
end end
else else
@@ -3448,11 +3454,13 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
local UnitPrefix, Rest local UnitPrefix, Rest
if SpawnInitKeepUnitIFF == false then if SpawnInitKeepUnitIFF == false then
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" ) UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
self:T( { UnitPrefix, Rest } )
else
UnitPrefix=SpawnTemplate.units[UnitID].name
end
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID ) SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
self:T( { UnitPrefix, Rest } )
--else
--UnitPrefix=SpawnTemplate.units[UnitID].name
end
--SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
SpawnTemplate.units[UnitID].unitId = nil SpawnTemplate.units[UnitID].unitId = nil
end end
end end

View File

@@ -3076,10 +3076,26 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
-- points for the drawings are saved in local space, so add the object's map x and y coordinates to get -- points for the drawings are saved in local space, so add the object's map x and y coordinates to get
-- world space points we can use -- world space points we can use
for _, point in UTILS.spairs(object["points"]) do for _, point in UTILS.spairs(object["points"]) do
-- check if we want to skip adding a point
local skip = false
local p = {x = object["mapX"] + point["x"], local p = {x = object["mapX"] + point["x"],
y = object["mapY"] + point["y"] } y = object["mapY"] + point["y"] }
-- Check if the same coordinates already exist in the list, skip if they do
-- This can happen when drawing a Polygon in Free mode, DCS adds points on
-- top of each other that are in the `mission` file, but not visible in the
-- Mission Editor
for _, pt in pairs(points) do
if pt.x == p.x and pt.y == p.y then
skip = true
end
end
-- if it's a unique point, add it
if not skip then
table.add(points, p) table.add(points, p)
end end
end
elseif object["polygonMode"] == "rect" then elseif object["polygonMode"] == "rect" then
-- the points for a rect are saved as local coordinates with an angle. To get the world space points from this -- the points for a rect are saved as local coordinates with an angle. To get the world space points from this
-- we need to rotate the points around the center of the rects by an angle. UTILS.RotatePointAroundPivot was -- we need to rotate the points around the center of the rects by an angle. UTILS.RotatePointAroundPivot was
@@ -3096,6 +3112,7 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
points = {p1, p2, p3, p4} points = {p1, p2, p3, p4}
else else
-- bring the Arrow code over from Shape/Polygon
-- something else that might be added in the future -- something else that might be added in the future
end end
end end

View File

@@ -184,7 +184,7 @@
do -- DESIGNATE do -- DESIGNATE
--- @type DESIGNATE -- @type DESIGNATE
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
--- Manage the designation of detected targets. --- Manage the designation of detected targets.
@@ -525,7 +525,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup -- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashStatusMenu[AttackGroup] = FlashMenu self.FlashStatusMenu[AttackGroup] = FlashMenu
end end
@@ -554,7 +554,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup -- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
end end
@@ -826,7 +826,7 @@ do -- DESIGNATE
-- This Detection is obsolete, remove from the designate scope -- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil self.Designating[DesignateIndex] = nil
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup -- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
if AttackGroup:IsAlive() == true then if AttackGroup:IsAlive() == true then
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " ) local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
@@ -903,7 +903,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP GroupReport -- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
@@ -1060,7 +1060,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP GroupReport -- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup ) self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
@@ -1198,7 +1198,7 @@ do -- DESIGNATE
--local ReportTypes = REPORT:New() --local ReportTypes = REPORT:New()
--local ReportLaserCodes = REPORT:New() --local ReportLaserCodes = REPORT:New()
TargetSetUnit:Flush( self ) --TargetSetUnit:Flush( self )
--self:F( { Recces = self.Recces } ) --self:F( { Recces = self.Recces } )
for TargetUnit, RecceData in pairs( self.Recces ) do for TargetUnit, RecceData in pairs( self.Recces ) do
@@ -1229,10 +1229,12 @@ do -- DESIGNATE
end end
end end
if TargetSetUnit == nil then return end
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
--- @param Wrapper.Unit#UNIT SmokeUnit -- @param Wrapper.Unit#UNIT SmokeUnit
function( TargetUnit ) function( TargetUnit )
self:F( { TargetUnit = TargetUnit:GetName() } ) self:F( { TargetUnit = TargetUnit:GetName() } )
@@ -1253,7 +1255,7 @@ do -- DESIGNATE
local RecceUnit = UnitData -- Wrapper.Unit#UNIT local RecceUnit = UnitData -- Wrapper.Unit#UNIT
local RecceUnitDesc = RecceUnit:GetDesc() local RecceUnitDesc = RecceUnit:GetDesc()
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } ) --self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
if RecceUnit:IsLasing() == false then if RecceUnit:IsLasing() == false then
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } ) --self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
@@ -1275,9 +1277,10 @@ do -- DESIGNATE
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration ) local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
local AttackSet = self.AttackSet local AttackSet = self.AttackSet
local DesignateName = self.DesignateName local DesignateName = self.DesignateName
local typename = TargetUnit:GetTypeName()
function Spot:OnAfterDestroyed( From, Event, To ) function Spot:OnAfterDestroyed( From, Event, To )
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.", self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
5, AttackSet, self.DesignateName ) 5, AttackSet, self.DesignateName )
end end
@@ -1285,7 +1288,7 @@ do -- DESIGNATE
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function. -- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
MarkingCount = MarkingCount + 1 MarkingCount = MarkingCount + 1
local TargetUnitType = TargetUnit:GetTypeName() local TargetUnitType = TargetUnit:GetTypeName()
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.", RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
10, self.AttackSet, DesignateName ) 10, self.AttackSet, DesignateName )
if not MarkedTypes[TargetUnitType] then if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true MarkedTypes[TargetUnitType] = true
@@ -1392,7 +1395,7 @@ do -- DESIGNATE
local MarkedCount = 0 local MarkedCount = 0
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
--- @param Wrapper.Unit#UNIT SmokeUnit -- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit ) function( SmokeUnit )
if MarkedCount < self.MaximumMarkings then if MarkedCount < self.MaximumMarkings then
@@ -1457,10 +1460,11 @@ do -- DESIGNATE
-- @param #DESIGNATE self -- @param #DESIGNATE self
-- @return #DESIGNATE -- @return #DESIGNATE
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index ) function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
if self.Designating[Index] ~= nil then
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" ) self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu() self:SetDesignateMenu()
end end
end
--- DoneIlluminating --- DoneIlluminating
-- @param #DESIGNATE self -- @param #DESIGNATE self
@@ -1472,5 +1476,3 @@ do -- DESIGNATE
end end
end end

View File

@@ -545,7 +545,7 @@ do -- DETECTION_BASE
-- @param #string To The To State string. -- @param #string To The To State string.
function DETECTION_BASE:onafterDetect( From, Event, To ) function DETECTION_BASE:onafterDetect( From, Event, To )
local DetectDelay = 0.1 local DetectDelay = 0.15
self.DetectionCount = 0 self.DetectionCount = 0
self.DetectionRun = 0 self.DetectionRun = 0
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
@@ -604,7 +604,7 @@ do -- DETECTION_BASE
-- @param #number DetectionTimeStamp Time stamp of detection event. -- @param #number DetectionTimeStamp Time stamp of detection event.
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp ) function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
-- self:F( { DetectedObjects = self.DetectedObjects } ) self:I( { DetectedObjects = self.DetectedObjects } )
self.DetectionRun = self.DetectionRun + 1 self.DetectionRun = self.DetectionRun + 1
@@ -612,14 +612,14 @@ do -- DETECTION_BASE
if Detection and Detection:IsAlive() then if Detection and Detection:IsAlive() then
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } ) self:I( { "DetectionGroup is Alive", Detection:GetName() } )
local DetectionGroupName = Detection:GetName() local DetectionGroupName = Detection:GetName()
local DetectionUnit = Detection:GetUnit( 1 ) local DetectionUnit = Detection:GetUnit( 1 )
local DetectedUnits = {} local DetectedUnits = {}
local DetectedTargets = Detection:GetDetectedTargets( local DetectedTargets = DetectionUnit:GetDetectedTargets(
self.DetectVisual, self.DetectVisual,
self.DetectOptical, self.DetectOptical,
self.DetectRadar, self.DetectRadar,
@@ -628,7 +628,9 @@ do -- DETECTION_BASE
self.DetectDLINK self.DetectDLINK
) )
self:F( { DetectedTargets = DetectedTargets } ) --self:I( { DetectedTargets = DetectedTargets } )
--self:I(UTILS.PrintTableToLog(DetectedTargets))
for DetectionObjectID, Detection in pairs( DetectedTargets ) do for DetectionObjectID, Detection in pairs( DetectedTargets ) do
local DetectedObject = Detection.object -- DCS#Object local DetectedObject = Detection.object -- DCS#Object

View File

@@ -22,7 +22,7 @@
-- @module Functional.Mantis -- @module Functional.Mantis
-- @image Functional.Mantis.jpg -- @image Functional.Mantis.jpg
-- --
-- Last Update: Feb 2024 -- Last Update: May 2024
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE --- **MANTIS** class, extends Core.Base#BASE
@@ -58,6 +58,7 @@
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled -- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range -- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius. -- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -187,29 +188,34 @@
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when -- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of -- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted. -- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)` -- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
-- --
-- --
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target: -- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
-- --
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively -- -- parameters are numbers. Defaults are 1,2,2,6 respectively
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)` -- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
-- --
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range" -- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
-- --
-- ### 2.1.4 Advanced features -- ### 2.1.4 Advanced features
-- --
-- -- switch off auto mode **before** you start MANTIS. -- -- switch off auto mode **before** you start MANTIS.
-- `mybluemantis.automode = false` -- mybluemantis.automode = false
-- --
-- -- switch off auto shorad **before** you start MANTIS. -- -- switch off auto shorad **before** you start MANTIS.
-- `mybluemantis.autoshorad = false` -- mybluemantis.autoshorad = false
-- --
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below. -- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
-- -- also see engagerange below. -- -- also see engagerange below.
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1` -- self.radiusscale[MANTIS.SamType.LONG] = 1.1
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2` -- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3` -- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
--
-- ### 2.1.5 Friendlies check in firing range
--
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
-- mybluemantis.checkforfriendlies = true
-- --
-- # 3. Default settings [both modes unless stated otherwise] -- # 3. Default settings [both modes unless stated otherwise]
-- --
@@ -321,6 +327,7 @@ MANTIS = {
automode = true, automode = true,
autoshorad = true, autoshorad = true,
ShoradGroupSet = nil, ShoradGroupSet = nil,
checkforfriendlies = false,
} }
--- Advanced state enumerator --- Advanced state enumerator
@@ -503,6 +510,7 @@ do
-- DONE: Allow tables of prefixes for the setup -- DONE: Allow tables of prefixes for the setup
-- DONE: Auto-Mode with range setups for various known SAM types. -- DONE: Auto-Mode with range setups for various known SAM types.
self.name = name or "mymantis"
self.SAM_Templates_Prefix = samprefix or "Red SAM" self.SAM_Templates_Prefix = samprefix or "Red SAM"
self.EWR_Templates_Prefix = ewrprefix or "Red EWR" self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
self.HQ_Template_CC = hq or nil self.HQ_Template_CC = hq or nil
@@ -631,7 +639,7 @@ do
-- TODO Version -- TODO Version
-- @field #string version -- @field #string version
self.version="0.8.16" self.version="0.8.18"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version)) self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions --- --- FSM Functions ---
@@ -1222,10 +1230,10 @@ do
function MANTIS:_PreFilterHeight(height) function MANTIS:_PreFilterHeight(height)
self:T(self.lid.."_PreFilterHeight") self:T(self.lid.."_PreFilterHeight")
local set = {} local set = {}
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
local detectedgroups = dlink:GetContactTable() local detectedgroups = dlink:GetContactTable()
for _,_contact in pairs(detectedgroups) do for _,_contact in pairs(detectedgroups) do
local contact = _contact -- Ops.Intelligence#INTEL.Contact local contact = _contact -- Ops.Intel#INTEL.Contact
local grp = contact.group -- Wrapper.Group#GROUP local grp = contact.group -- Wrapper.Group#GROUP
if grp:IsAlive() then if grp:IsAlive() then
if grp:GetHeight(true) < height then if grp:GetHeight(true) < height then
@@ -1255,6 +1263,10 @@ do
-- DEBUG -- DEBUG
set = self:_PreFilterHeight(height) set = self:_PreFilterHeight(height)
end end
local friendlyset -- Core.Set#SET_GROUP
if self.checkforfriendlies == true then
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
end
for _,_coord in pairs (set) do for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check local coord = _coord -- get current coord to check
-- output for cross-check -- output for cross-check
@@ -1279,8 +1291,16 @@ do
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
self:T(self.lid..text) self:T(self.lid..text)
end end
-- friendlies around?
local nofriendlies = true
if self.checkforfriendlies == true then
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
if closestfriend and distance and distance < rad then
nofriendlies = false
end
end
-- end output to cross-check -- end output to cross-check
if targetdistance <= rad and zonecheck then if targetdistance <= rad and zonecheck == true and nofriendlies == true then
return true, targetdistance return true, targetdistance
end end
end end
@@ -1777,7 +1797,7 @@ do
-- @return #MANTIS self -- @return #MANTIS self
function MANTIS:_CheckDLinkState() function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState") self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
local TS = timer.getAbsTime() local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false self.DLink = false

View File

@@ -7,7 +7,7 @@
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated -- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174). -- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
-- --
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class. -- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class.
-- --
-- **Main Features:** -- **Main Features:**
-- --

View File

@@ -255,6 +255,7 @@
-- @field #boolean skipperUturn U-turn on/off via menu. -- @field #boolean skipperUturn U-turn on/off via menu.
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries. -- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
-- @field #number skipperTime Recovery time in min for manual recovery. -- @field #number skipperTime Recovery time in min for manual recovery.
-- @field #boolean intowindold If true, use old into wind calculation.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Be the boss! --- Be the boss!
@@ -2724,6 +2725,18 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
return self return self
end end
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
-- @param #AIRBOSS self
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
-- @return #AIRBOSS self
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
if SwitchOn==nil then
SwitchOn=true
end
self.intowindold=SwitchOn
return self
end
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack. --- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit. -- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
@@ -3641,6 +3654,12 @@ function AIRBOSS:onafterStatus( From, Event, To )
local pos = self:GetCoordinate() local pos = self:GetCoordinate()
local speed = self.carrier:GetVelocityKNOTS() local speed = self.carrier:GetVelocityKNOTS()
-- Update magnetic variation if we can get it from DCS.
if require then
self.magvar=pos:GetMagneticDeclination()
--env.info(string.format("FF magvar=%.1f", self.magvar))
end
-- Check water is ahead. -- Check water is ahead.
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg)) local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
@@ -5200,6 +5219,7 @@ function AIRBOSS:_InitVoiceOvers()
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 }, TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 }, HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 }, VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 }, BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 }, BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 }, GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
@@ -6474,7 +6494,7 @@ function AIRBOSS:_LandAI( flight )
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
Speed = UTILS.KnotsToKmph( 200 ) Speed = UTILS.KnotsToKmph( 200 )
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
Speed = UTILS.KnotsToKmph( 150 ) Speed = UTILS.KnotsToKmph( 150 )
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
Speed = UTILS.KnotsToKmph( 175 ) Speed = UTILS.KnotsToKmph( 175 )
@@ -11475,7 +11495,7 @@ end
--- Get wind direction and speed at carrier position. --- Get wind direction and speed at carrier position.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number alt Altitude ASL in meters. Default 15 m. -- @param #number alt Altitude ASL in meters. Default 18 m.
-- @param #boolean magnetic Direction including magnetic declination. -- @param #boolean magnetic Direction including magnetic declination.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
-- @return #number Direction the wind is blowing **from** in degrees. -- @return #number Direction the wind is blowing **from** in degrees.
@@ -11547,10 +11567,31 @@ end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned. -- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord ) -- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
if self.intowindold then
--env.info("FF use OLD into wind")
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
else
--env.info("FF use NEW into wind")
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
end
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
local function adjustDegreesForWindSpeed(windSpeed) local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0 local degreesAdjustment = 0
@@ -11607,7 +11648,13 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
intowind = intowind + 360 intowind = intowind + 360
end end
return intowind -- Wind speed.
--local _, vwind = self:GetWind()
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
return intowind, vtot
end end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
@@ -11618,7 +11665,7 @@ end
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck. -- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord ) function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
-- Default offset angle. -- Default offset angle.
local Offset=self.carrierparam.rwyangle or 0 local Offset=self.carrierparam.rwyangle or 0
@@ -14279,6 +14326,8 @@ function AIRBOSS:_GetACNickname( actype )
nickname = "Harrier" nickname = "Harrier"
elseif actype == AIRBOSS.AircraftCarrier.E2D then elseif actype == AIRBOSS.AircraftCarrier.E2D then
nickname = "Hawkeye" nickname = "Hawkeye"
elseif actype == AIRBOSS.AircraftCarrier.C2A then
nickname = "Greyhound"
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
nickname = "Tomcat" nickname = "Tomcat"
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then

View File

@@ -292,10 +292,11 @@ CSAR.AircraftType["AH-64D_BLK_II"] = 2
CSAR.AircraftType["Bronco-OV-10A"] = 2 CSAR.AircraftType["Bronco-OV-10A"] = 2
CSAR.AircraftType["MH-60R"] = 10 CSAR.AircraftType["MH-60R"] = 10
CSAR.AircraftType["OH-6A"] = 2 CSAR.AircraftType["OH-6A"] = 2
CSAR.AircraftType["OH-58D"] = 2
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="1.0.22" CSAR.version="1.0.24"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -735,7 +736,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
:NewWithAlias(template,alias) :NewWithAlias(template,alias)
:InitCoalition(coalition) :InitCoalition(coalition)
:InitCountry(country) :InitCountry(country)
:InitAIOnOff(pilotcacontrol) --:InitAIOnOff(pilotcacontrol)
:InitDelayOff() :InitDelayOff()
:SpawnFromCoordinate(point) :SpawnFromCoordinate(point)
@@ -1239,10 +1240,24 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _pla
if not _nomessage then if not _nomessage then
if _freq ~= 0 then --shagrat if _freq ~= 0 then --shagrat
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute' local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
if self.coordtype ~= 2 then --not MGRS
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime) self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
else
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
end
else --shagrat CASEVAC msg else --shagrat CASEVAC msg
local _text = string.format("Pickup Zone at %s.", _coordinatesText ) local _text = string.format("Pickup Zone at %s.", _coordinatesText )
if self.coordtype ~= 2 then --not MGRS
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime) self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
else
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
local _text = string.format("Pickup Zone at %s.", coordtext )
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
end
end end
end end
@@ -1948,23 +1963,28 @@ end
-- @param #string _message Message to display. -- @param #string _message Message to display.
-- @param #number _side Coalition of message. -- @param #number _side Coalition of message.
-- @param #number _messagetime How long to show. -- @param #number _messagetime How long to show.
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime) -- @param #boolean ToSRS If true or nil, send to SRS TTS
-- @param #boolean ToScreen If true or nil, send to Screen
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
self:T(self.lid .. " _DisplayToAllSAR") self:T(self.lid .. " _DisplayToAllSAR")
local messagetime = _messagetime or self.messageTime local messagetime = _messagetime or self.messageTime
if self.msrs then self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
if self.msrs and (ToSRS == true or ToSRS == nil) then
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
end end
self:I("Voice = "..voice) self:F("Voice = "..voice)
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate) self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
end end
if ToScreen == true or ToScreen == nil then
for _, _unitName in pairs(self.csarUnits) do for _, _unitName in pairs(self.csarUnits) do
local _unit = self:_GetSARHeli(_unitName) local _unit = self:_GetSARHeli(_unitName)
if _unit and not self.suppressmessages then if _unit and not self.suppressmessages then
self:_DisplayMessageToSAR(_unit, _message, _messagetime) self:_DisplayMessageToSAR(_unit, _message, _messagetime)
end end
end end
end
return self return self
end end

View File

@@ -1250,11 +1250,12 @@ CTLD.UnitTypeCapabilities = {
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450}, ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550}, ["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
["OH-58D"] = {type="OH-58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
} }
--- CTLD class version. --- CTLD class version.
-- @field #string version -- @field #string version
CTLD.version="1.0.52" CTLD.version="1.0.54"
--- Instantiate a new CTLD. --- Instantiate a new CTLD.
-- @param #CTLD self -- @param #CTLD self
@@ -3608,7 +3609,7 @@ function CTLD:_MoveGroupToZone(Group)
local groupcoord = Group:GetCoordinate() local groupcoord = Group:GetCoordinate()
-- Get closest zone of type -- Get closest zone of type
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE) local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
if (distance <= self.movetroopsdistance) and zone then if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
-- yes, we can ;) -- yes, we can ;)
local groupname = Group:GetName() local groupname = Group:GetName()
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
@@ -4465,10 +4466,9 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
zonewidth = zoneradius zonewidth = zoneradius
end end
local distance = self:_GetDistance(zonecoord,unitcoord) local distance = self:_GetDistance(zonecoord,unitcoord)
if zone:IsVec2InZone(unitVec2) and active then self:T("Distance Zone: "..distance)
if (zone:IsVec2InZone(unitVec2) or Zonetype == CTLD.CargoZoneType.MOVE) and active == true and maxdist > distance then
outcome = true outcome = true
end
if maxdist > distance then
maxdist = distance maxdist = distance
zoneret = zone zoneret = zone
zonenameret = zonename zonenameret = zonename

View File

@@ -55,6 +55,7 @@ BIGSMOKEPRESET = {
-- @field #string MarianaIslands Mariana Islands map. -- @field #string MarianaIslands Mariana Islands map.
-- @field #string Falklands South Atlantic map. -- @field #string Falklands South Atlantic map.
-- @field #string Sinai Sinai map. -- @field #string Sinai Sinai map.
-- @field #string Kola Kola map.
DCSMAP = { DCSMAP = {
Caucasus="Caucasus", Caucasus="Caucasus",
NTTR="Nevada", NTTR="Nevada",
@@ -64,7 +65,8 @@ DCSMAP = {
Syria="Syria", Syria="Syria",
MarianaIslands="MarianaIslands", MarianaIslands="MarianaIslands",
Falklands="Falklands", Falklands="Falklands",
Sinai="SinaiMap" Sinai="SinaiMap",
Kola="Kola"
} }
@@ -1703,6 +1705,7 @@ end
-- * Mariana Islands +2 (East) -- * Mariana Islands +2 (East)
-- * Falklands +12 (East) - note there's a LOT of deviation across the map, as we're closer to the South Pole -- * Falklands +12 (East) - note there's a LOT of deviation across the map, as we're closer to the South Pole
-- * Sinai +4.8 (East) -- * Sinai +4.8 (East)
-- * Kola +15 (East) - not there is a lot of deviation across the map (-1° to +24°), as we are close to the North pole
-- @param #string map (Optional) Map for which the declination is returned. Default is from env.mission.theatre -- @param #string map (Optional) Map for which the declination is returned. Default is from env.mission.theatre
-- @return #number Declination in degrees. -- @return #number Declination in degrees.
function UTILS.GetMagneticDeclination(map) function UTILS.GetMagneticDeclination(map)
@@ -1729,6 +1732,8 @@ function UTILS.GetMagneticDeclination(map)
declination=12 declination=12
elseif map==DCSMAP.Sinai then elseif map==DCSMAP.Sinai then
declination=4.8 declination=4.8
elseif map==DCSMAP.Kola then
declination=15
else else
declination=0 declination=0
end end
@@ -1946,6 +1951,8 @@ function UTILS.GMTToLocalTimeDifference()
return -3 -- Fireland is UTC-3 hours. return -3 -- Fireland is UTC-3 hours.
elseif theatre==DCSMAP.Sinai then elseif theatre==DCSMAP.Sinai then
return 2 -- Currently map is +2 but should be +3 (DCS bug?) return 2 -- Currently map is +2 but should be +3 (DCS bug?)
elseif theatre==DCSMAP.Kola then
return 3 -- Currently map is +2 but should be +3 (DCS bug?)
else else
BASE:E(string.format("ERROR: Unknown Map %s in UTILS.GMTToLocal function. Returning 0", tostring(theatre))) BASE:E(string.format("ERROR: Unknown Map %s in UTILS.GMTToLocal function. Returning 0", tostring(theatre)))
return 0 return 0
@@ -2242,6 +2249,11 @@ function UTILS.IsLoadingDoorOpen( unit_name )
return true return true
end end
if type_name == " OH-58D" and (unit:getDrawArgumentValue(35) > 0 or unit:getDrawArgumentValue(421) == -1) then
BASE:T(unit_name .. " cargo door is open")
return true
end
return false return false
end -- nil end -- nil
@@ -2472,7 +2484,7 @@ function UTILS.SaveToFile(Path,Filename,Data)
return true return true
end end
--- Function to save an object to a file --- Function to load an object from a file.
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems. -- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file. -- @param #string Filename The name of the file.
-- @return #boolean outcome True if reading is possible and successful, else false. -- @return #boolean outcome True if reading is possible and successful, else false.
@@ -2649,6 +2661,9 @@ function UTILS.SaveSetOfGroups(Set,Path,Filename,Structured)
if group and group:IsAlive() then if group and group:IsAlive() then
local name = group:GetName() local name = group:GetName()
local template = string.gsub(name,"-(.+)$","") local template = string.gsub(name,"-(.+)$","")
if string.find(name,"AID") then
template = string.gsub(name,"(.AID.%d+$","")
end
if string.find(template,"#") then if string.find(template,"#") then
template = string.gsub(name,"#(%d+)$","") template = string.gsub(name,"#(%d+)$","")
end end
@@ -3881,3 +3896,46 @@ function UTILS.ClockHeadingString(refHdg,tgtHdg)
local clockPos = math.ceil((relativeAngle % 360) / 30) local clockPos = math.ceil((relativeAngle % 360) / 30)
return clockPos.." o'clock" return clockPos.." o'clock"
end end
--- Get a NATO abbreviated MGRS text for SRS use, optionally with prosody slow tag
-- @param #string Text The input string, e.g. "MGRS 4Q FJ 12345 67890"
-- @param #boolean Slow Optional - add slow tags
-- @return #string Output for (Slow) spelling in SRS TTS e.g. "MGRS;<prosody rate="slow">4;Quebec;Foxtrot;Juliett;1;2;3;4;5;6;7;8;niner;zero;</prosody>"
function UTILS.MGRSStringToSRSFriendly(Text,Slow)
local Text = string.gsub(Text,"MGRS ","")
Text = string.gsub(Text,"%s+","")
Text = string.gsub(Text,"([%a%d])","%1;") -- "0;5;1;"
Text = string.gsub(Text,"A","Alpha")
Text = string.gsub(Text,"B","Bravo")
Text = string.gsub(Text,"C","Charlie")
Text = string.gsub(Text,"D","Delta")
Text = string.gsub(Text,"E","Echo")
Text = string.gsub(Text,"F","Foxtrot")
Text = string.gsub(Text,"G","Golf")
Text = string.gsub(Text,"H","Hotel")
Text = string.gsub(Text,"I","India")
Text = string.gsub(Text,"J","Juliett")
Text = string.gsub(Text,"K","Kilo")
Text = string.gsub(Text,"L","Lima")
Text = string.gsub(Text,"M","Mike")
Text = string.gsub(Text,"N","November")
Text = string.gsub(Text,"O","Oscar")
Text = string.gsub(Text,"P","Papa")
Text = string.gsub(Text,"Q","Quebec")
Text = string.gsub(Text,"R","Romeo")
Text = string.gsub(Text,"S","Sierra")
Text = string.gsub(Text,"T","Tango")
Text = string.gsub(Text,"U","Uniform")
Text = string.gsub(Text,"V","Victor")
Text = string.gsub(Text,"W","Whiskey")
Text = string.gsub(Text,"X","Xray")
Text = string.gsub(Text,"Y","Yankee")
Text = string.gsub(Text,"Z","Zulu")
Text = string.gsub(Text,"0","zero")
Text = string.gsub(Text,"9","niner")
if Slow then
Text = '<prosody rate="slow">'..Text..'</prosody>'
end
Text = "MGRS;"..Text
return Text
end

View File

@@ -722,35 +722,35 @@ AIRBASE.Sinai = {
--- Airbases of the Kola map --- Airbases of the Kola map
-- --
-- * AIRBASE.Kola.Banak
-- * AIRBASE.Kola.Bas_100 -- * AIRBASE.Kola.Bas_100
-- * AIRBASE.Kola.Bodo -- * AIRBASE.Kola.Bodo
-- * AIRBASE.Kola.Jokkmokk -- * AIRBASE.Kola.Jokkmokk
-- * AIRBASE.Kola.Kalixfors -- * AIRBASE.Kola.Kalixfors
-- * AIRBASE.Kola.Kemi_Tornio -- * AIRBASE.Kola.Kemi_Tornio
-- * AIRBASE.Kola.Kiruna -- * AIRBASE.Kola.Kiruna
-- * AIRBASE.Kola.Lakselv
-- * AIRBASE.Kola.Monchegorsk -- * AIRBASE.Kola.Monchegorsk
-- * AIRBASE.Kola.Murmansk_International -- * AIRBASE.Kola.Murmansk_International
-- * AIRBASE.Kola.Olenegorsk -- * AIRBASE.Kola.Olenya
-- * AIRBASE.Kola.Rovaniemi -- * AIRBASE.Kola.Rovaniemi
-- * AIRBASE.Kola.Severomorsk1 -- * AIRBASE.Kola.Severomorsk_1
-- * AIRBASE.Kola.Severomorsk3 -- * AIRBASE.Kola.Severomorsk_3
-- --
-- @field Kola -- @field Kola
AIRBASE.Kola = { AIRBASE.Kola = {
["Banak"] = "Banak",
["Bas_100"] = "Bas 100", ["Bas_100"] = "Bas 100",
["Bodo"] = "Bodo", ["Bodo"] = "Bodo",
["Jokkmokk"] = "Jokkmokk", ["Jokkmokk"] = "Jokkmokk",
["Kalixfors"] = "Kalixfors", ["Kalixfors"] = "Kalixfors",
["Kemi_Tornio"] = "Kemi Tornio", ["Kemi_Tornio"] = "Kemi Tornio",
["Kiruna"] = "Kiruna", ["Kiruna"] = "Kiruna",
["Lakselv"] = "Lakselv",
["Monchegorsk"] = "Monchegorsk", ["Monchegorsk"] = "Monchegorsk",
["Murmansk_International"] = "Murmansk International", ["Murmansk_International"] = "Murmansk International",
["Olenegorsk"] = "Olenegorsk", ["Olenya"] = "Olenya",
["Rovaniemi"] = "Rovaniemi", ["Rovaniemi"] = "Rovaniemi",
["Severomorsk1"] = "Severomorsk1", ["Severomorsk_1"] = "Severomorsk-1",
["Severomorsk3"] = "Severomorsk3", ["Severomorsk_3"] = "Severomorsk-3",
} }
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy". --- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".

View File

@@ -1207,6 +1207,7 @@ function GROUP:GetCoordinate()
-- no luck, try the API way -- no luck, try the API way
local DCSGroup = Group.getByName(self.GroupName) local DCSGroup = Group.getByName(self.GroupName)
if DCSGroup then
local DCSUnits = DCSGroup:getUnits() or {} local DCSUnits = DCSGroup:getUnits() or {}
for _,_unit in pairs(DCSUnits) do for _,_unit in pairs(DCSUnits) do
if Object.isExist(_unit) then if Object.isExist(_unit) then
@@ -1219,6 +1220,7 @@ function GROUP:GetCoordinate()
end end
end end
end end
end
BASE:E( { "Cannot GetCoordinate", Group = self, Alive = self:IsAlive() } ) BASE:E( { "Cannot GetCoordinate", Group = self, Alive = self:IsAlive() } )