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27 Commits
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044fb66ca0 |
@@ -1301,7 +1301,7 @@ function EVENT:onEvent( Event )
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-- STATIC
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---
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Event.TgtDCSUnit = Event.target
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if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
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if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
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Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
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-- Workaround for borked target info on cruise missiles
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if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
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@@ -2,7 +2,7 @@
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--
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-- ===
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--
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-- ### Features:
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-- ## Features:
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--
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-- * Setup mission sub menus.
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-- * Setup mission command menus.
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@@ -44,7 +44,11 @@
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-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
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--
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-- ===
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---
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--
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-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Menu)
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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-- ### Contributions:
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--
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@@ -166,7 +170,8 @@ function MENU_INDEX:Refresh( Group )
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end
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do -- MENU_BASE
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--- @type MENU_BASE
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---
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-- @type MENU_BASE
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-- @extends Core.Base#BASE
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--- Defines the main MENU class where other MENU classes are derived from.
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-- This is an abstract class, so don't use it.
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@@ -206,6 +211,7 @@ do -- MENU_BASE
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return self
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end
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function MENU_BASE:SetParentMenu( MenuText, Menu )
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if self.ParentMenu then
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self.ParentMenu.Menus = self.ParentMenu.Menus or {}
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@@ -277,8 +283,10 @@ do -- MENU_BASE
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end
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end
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do -- MENU_COMMAND_BASE
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--- @type MENU_COMMAND_BASE
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do
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---
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-- MENU_COMMAND_BASE
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-- @type MENU_COMMAND_BASE
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-- @field #function MenuCallHandler
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-- @extends Core.Menu#MENU_BASE
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@@ -343,8 +351,10 @@ do -- MENU_COMMAND_BASE
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end
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end
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do -- MENU_MISSION
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--- @type MENU_MISSION
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do
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---
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-- MENU_MISSION
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-- @type MENU_MISSION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for a complete mission.
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--
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@@ -509,8 +519,9 @@ do -- MENU_MISSION_COMMAND
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return self
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end
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end
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do -- MENU_COALITION
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--- @type MENU_COALITION
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do
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--- MENU_COALITION
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-- @type MENU_COALITION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for DCS.coalition.
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@@ -635,9 +646,10 @@ do -- MENU_COALITION
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return self
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end
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end
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do -- MENU_COALITION_COMMAND
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do
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--- @type MENU_COALITION_COMMAND
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--- MENU_COALITION_COMMAND
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-- @type MENU_COALITION_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
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@@ -725,8 +737,11 @@ do
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-- So every menu for a client created must be tracked so that program logic accidentally does not create.
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||||
-- the same menus twice during initialization logic.
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-- These menu classes are handling this logic with this variable.
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local _MENUGROUPS = {}
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--- @type MENU_GROUP
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---
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-- @type MENU_GROUP
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-- @extends Core.Menu#MENU_BASE
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||||
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@@ -757,7 +772,7 @@ do
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-- MenuStatus[MenuGroupName]:Remove()
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-- end
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--
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-- --- @param Wrapper.Group#GROUP MenuGroup
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-- -- @param Wrapper.Group#GROUP MenuGroup
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-- local function AddStatusMenu( MenuGroup )
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-- local MenuGroupName = MenuGroup:GetName()
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-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
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@@ -899,8 +914,8 @@ do
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return self
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end
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||||
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||||
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--- @type MENU_GROUP_COMMAND
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---
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-- @type MENU_GROUP_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
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@@ -983,7 +998,8 @@ do
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end
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--- MENU_GROUP_DELAYED
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do
|
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--- @type MENU_GROUP_DELAYED
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---
|
||||
-- @type MENU_GROUP_DELAYED
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-- @extends Core.Menu#MENU_BASE
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||||
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||||
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||||
@@ -1034,6 +1050,7 @@ do
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-- @param #MENU_GROUP_DELAYED self
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-- @return #MENU_GROUP_DELAYED
|
||||
function MENU_GROUP_DELAYED:Set()
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if not self.GroupID then return end
|
||||
do
|
||||
if not self.MenuSet then
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
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||||
@@ -1106,8 +1123,8 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
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||||
--- @type MENU_GROUP_COMMAND_DELAYED
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||||
---
|
||||
-- @type MENU_GROUP_COMMAND_DELAYED
|
||||
-- @extends Core.Menu#MENU_COMMAND_BASE
|
||||
|
||||
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
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||||
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||||
@@ -509,10 +509,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
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||||
end
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||||
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||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
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||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
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||||
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||||
_MESSAGESRS.port = Port or MSRS.port or 5002
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_MESSAGESRS.MSRS:SetPort(Port or 5002)
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_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
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_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
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||||
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||||
@@ -1516,6 +1516,7 @@ do
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||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnDeadOrCrash )
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if self.Filter.Zones then
|
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self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
@@ -3477,7 +3478,7 @@ do -- SET_STATIC
|
||||
|
||||
--- Add STATIC(s) to SET_STATIC.
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #string AddStatic A single STATIC.
|
||||
-- @param Wrapper.Static#STATIC AddStatic A single STATIC.
|
||||
-- @return #SET_STATIC self
|
||||
function SET_STATIC:AddStatic( AddStatic )
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self:F2( AddStatic:GetName() )
|
||||
|
||||
@@ -202,19 +202,19 @@
|
||||
--
|
||||
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
|
||||
--
|
||||
-- *{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
|
||||
-- *{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
|
||||
-- * @{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
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||||
-- * @{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
|
||||
--
|
||||
-- ### Callsigns
|
||||
--
|
||||
-- *{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
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||||
-- *{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
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||||
-- * @{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
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||||
-- * @{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
|
||||
--
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||||
-- ### Speed
|
||||
--
|
||||
-- *{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
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||||
-- *{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
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||||
-- *{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
|
||||
-- * @{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
|
||||
-- * @{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
|
||||
-- * @{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
|
||||
--
|
||||
-- ## SPAWN **Spawn** methods
|
||||
--
|
||||
@@ -292,9 +292,10 @@ SPAWN = {
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type SPAWN.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
-- @field #SPAWN.Takeoff Takeoff
|
||||
-- @field #number Air Take off happens in air.
|
||||
-- @field #number Runway Spawn on runway. Does not work in MP!
|
||||
-- @field #number Hot Spawn at parking with engines on.
|
||||
-- @field #number Cold Spawn at parking with engines off.
|
||||
SPAWN.Takeoff = {
|
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Air = 1,
|
||||
Runway = 2,
|
||||
@@ -619,12 +620,14 @@ end
|
||||
-- and any spaces before and after the resulting name are removed.
|
||||
-- IMPORTANT! This method MUST be the first used after :New !!!
|
||||
-- @param #SPAWN self
|
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-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided to make new unit names.
|
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-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided create new unit names.
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitKeepUnitNames( KeepUnitNames )
|
||||
self:F()
|
||||
|
||||
self.SpawnInitKeepUnitNames = KeepUnitNames or true
|
||||
self.SpawnInitKeepUnitNames = false
|
||||
|
||||
if KeepUnitNames == true then self.SpawnInitKeepUnitNames = true end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1208,11 +1211,12 @@ end
|
||||
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitCallSign(ID,Name,Minor,Major)
|
||||
local Name = Name or "Enfield"
|
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self.SpawnInitCallSign = true
|
||||
self.SpawnInitCallSignID = ID or 1
|
||||
self.SpawnInitCallSignMinor = Minor or 1
|
||||
self.SpawnInitCallSignMajor = Major or 1
|
||||
self.SpawnInitCallSignName = string.lower(Name) or "enfield"
|
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self.SpawnInitCallSignName=string.lower(Name):gsub("^%l", string.upper)
|
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return self
|
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end
|
||||
|
||||
@@ -1608,8 +1612,8 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
numTries = numTries + 1
|
||||
inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
self:I(SpawnZone)
|
||||
--self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
--self:I(SpawnZone)
|
||||
end
|
||||
end
|
||||
if (not inZone) then
|
||||
@@ -3275,7 +3279,7 @@ end
|
||||
--- Get the index from a given group.
|
||||
-- The function will search the name of the group for a #, and will return the number behind the #-mark.
|
||||
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
|
||||
self:F2( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
|
||||
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
|
||||
local Index = tonumber( IndexString )
|
||||
@@ -3287,7 +3291,7 @@ end
|
||||
|
||||
--- Return the last maximum index that can be used.
|
||||
function SPAWN:_GetLastIndex()
|
||||
self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||
|
||||
return self.SpawnMaxGroups
|
||||
end
|
||||
@@ -3436,23 +3440,27 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
|
||||
if self.SpawnInitKeepUnitNames == false then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
|
||||
if not string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
|
||||
end
|
||||
SpawnTemplate.units[UnitID].unitId = nil
|
||||
end
|
||||
else
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local SpawnInitKeepUnitIFF = false
|
||||
if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnInitKeepUnitIFF = true
|
||||
end
|
||||
local SpawnInitKeepUnitIFF = false
|
||||
if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnInitKeepUnitIFF = true
|
||||
end
|
||||
local UnitPrefix, Rest
|
||||
if SpawnInitKeepUnitIFF == false then
|
||||
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
|
||||
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
self:T( { UnitPrefix, Rest } )
|
||||
else
|
||||
UnitPrefix=SpawnTemplate.units[UnitID].name
|
||||
--else
|
||||
--UnitPrefix=SpawnTemplate.units[UnitID].name
|
||||
end
|
||||
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
--SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
|
||||
SpawnTemplate.units[UnitID].unitId = nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3076,9 +3076,25 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
|
||||
-- points for the drawings are saved in local space, so add the object's map x and y coordinates to get
|
||||
-- world space points we can use
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
-- check if we want to skip adding a point
|
||||
local skip = false
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
table.add(points, p)
|
||||
|
||||
-- Check if the same coordinates already exist in the list, skip if they do
|
||||
-- This can happen when drawing a Polygon in Free mode, DCS adds points on
|
||||
-- top of each other that are in the `mission` file, but not visible in the
|
||||
-- Mission Editor
|
||||
for _, pt in pairs(points) do
|
||||
if pt.x == p.x and pt.y == p.y then
|
||||
skip = true
|
||||
end
|
||||
end
|
||||
|
||||
-- if it's a unique point, add it
|
||||
if not skip then
|
||||
table.add(points, p)
|
||||
end
|
||||
end
|
||||
elseif object["polygonMode"] == "rect" then
|
||||
-- the points for a rect are saved as local coordinates with an angle. To get the world space points from this
|
||||
@@ -3096,6 +3112,7 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
|
||||
|
||||
points = {p1, p2, p3, p4}
|
||||
else
|
||||
-- bring the Arrow code over from Shape/Polygon
|
||||
-- something else that might be added in the future
|
||||
end
|
||||
end
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
|
||||
do -- DESIGNATE
|
||||
|
||||
--- @type DESIGNATE
|
||||
-- @type DESIGNATE
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
|
||||
--- Manage the designation of detected targets.
|
||||
@@ -525,7 +525,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||
end
|
||||
@@ -554,7 +554,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||
end
|
||||
@@ -826,7 +826,7 @@ do -- DESIGNATE
|
||||
-- This Detection is obsolete, remove from the designate scope
|
||||
self.Designating[DesignateIndex] = nil
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
if AttackGroup:IsAlive() == true then
|
||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||
@@ -903,7 +903,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||
@@ -1060,7 +1060,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||
@@ -1198,7 +1198,7 @@ do -- DESIGNATE
|
||||
--local ReportTypes = REPORT:New()
|
||||
--local ReportLaserCodes = REPORT:New()
|
||||
|
||||
TargetSetUnit:Flush( self )
|
||||
--TargetSetUnit:Flush( self )
|
||||
|
||||
--self:F( { Recces = self.Recces } )
|
||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||
@@ -1229,10 +1229,12 @@ do -- DESIGNATE
|
||||
end
|
||||
end
|
||||
|
||||
if TargetSetUnit == nil then return end
|
||||
|
||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( TargetUnit )
|
||||
|
||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||
@@ -1253,7 +1255,7 @@ do -- DESIGNATE
|
||||
|
||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
||||
|
||||
if RecceUnit:IsLasing() == false then
|
||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||
@@ -1275,9 +1277,10 @@ do -- DESIGNATE
|
||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||
local AttackSet = self.AttackSet
|
||||
local DesignateName = self.DesignateName
|
||||
local typename = TargetUnit:GetTypeName()
|
||||
|
||||
function Spot:OnAfterDestroyed( From, Event, To )
|
||||
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
||||
5, AttackSet, self.DesignateName )
|
||||
end
|
||||
|
||||
@@ -1285,7 +1288,7 @@ do -- DESIGNATE
|
||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||
MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
10, self.AttackSet, DesignateName )
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
@@ -1392,7 +1395,7 @@ do -- DESIGNATE
|
||||
local MarkedCount = 0
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
|
||||
if MarkedCount < self.MaximumMarkings then
|
||||
@@ -1457,9 +1460,10 @@ do -- DESIGNATE
|
||||
-- @param #DESIGNATE self
|
||||
-- @return #DESIGNATE
|
||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
if self.Designating[Index] ~= nil then
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
end
|
||||
end
|
||||
|
||||
--- DoneIlluminating
|
||||
@@ -1472,5 +1476,3 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -545,7 +545,7 @@ do -- DETECTION_BASE
|
||||
-- @param #string To The To State string.
|
||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||
|
||||
local DetectDelay = 0.1
|
||||
local DetectDelay = 0.15
|
||||
self.DetectionCount = 0
|
||||
self.DetectionRun = 0
|
||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||
@@ -604,7 +604,7 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||
|
||||
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||
self:I( { DetectedObjects = self.DetectedObjects } )
|
||||
|
||||
self.DetectionRun = self.DetectionRun + 1
|
||||
|
||||
@@ -612,14 +612,14 @@ do -- DETECTION_BASE
|
||||
|
||||
if Detection and Detection:IsAlive() then
|
||||
|
||||
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||
self:I( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
local DetectedTargets = Detection:GetDetectedTargets(
|
||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
self.DetectRadar,
|
||||
@@ -628,7 +628,9 @@ do -- DETECTION_BASE
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
self:F( { DetectedTargets = DetectedTargets } )
|
||||
--self:I( { DetectedTargets = DetectedTargets } )
|
||||
--self:I(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
local DetectedObject = Detection.object -- DCS#Object
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Feb 2024
|
||||
-- Last Update: May 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -58,6 +58,7 @@
|
||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -187,29 +188,34 @@
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
||||
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
|
||||
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
|
||||
--
|
||||
--
|
||||
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
||||
--
|
||||
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
||||
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
|
||||
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
|
||||
--
|
||||
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- switch off auto mode **before** you start MANTIS.
|
||||
-- `mybluemantis.automode = false`
|
||||
-- mybluemantis.automode = false
|
||||
--
|
||||
-- -- switch off auto shorad **before** you start MANTIS.
|
||||
-- `mybluemantis.autoshorad = false`
|
||||
-- mybluemantis.autoshorad = false
|
||||
--
|
||||
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
|
||||
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
|
||||
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
|
||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
||||
--
|
||||
-- ### 2.1.5 Friendlies check in firing range
|
||||
--
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
@@ -321,6 +327,7 @@ MANTIS = {
|
||||
automode = true,
|
||||
autoshorad = true,
|
||||
ShoradGroupSet = nil,
|
||||
checkforfriendlies = false,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@@ -503,6 +510,7 @@ do
|
||||
-- DONE: Allow tables of prefixes for the setup
|
||||
-- DONE: Auto-Mode with range setups for various known SAM types.
|
||||
|
||||
self.name = name or "mymantis"
|
||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||
self.HQ_Template_CC = hq or nil
|
||||
@@ -631,7 +639,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.16"
|
||||
self.version="0.8.18"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -1222,10 +1230,10 @@ do
|
||||
function MANTIS:_PreFilterHeight(height)
|
||||
self:T(self.lid.."_PreFilterHeight")
|
||||
local set = {}
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local detectedgroups = dlink:GetContactTable()
|
||||
for _,_contact in pairs(detectedgroups) do
|
||||
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
||||
local grp = contact.group -- Wrapper.Group#GROUP
|
||||
if grp:IsAlive() then
|
||||
if grp:GetHeight(true) < height then
|
||||
@@ -1255,6 +1263,10 @@ do
|
||||
-- DEBUG
|
||||
set = self:_PreFilterHeight(height)
|
||||
end
|
||||
local friendlyset -- Core.Set#SET_GROUP
|
||||
if self.checkforfriendlies == true then
|
||||
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
|
||||
end
|
||||
for _,_coord in pairs (set) do
|
||||
local coord = _coord -- get current coord to check
|
||||
-- output for cross-check
|
||||
@@ -1279,8 +1291,16 @@ do
|
||||
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
-- friendlies around?
|
||||
local nofriendlies = true
|
||||
if self.checkforfriendlies == true then
|
||||
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
|
||||
if closestfriend and distance and distance < rad then
|
||||
nofriendlies = false
|
||||
end
|
||||
end
|
||||
-- end output to cross-check
|
||||
if targetdistance <= rad and zonecheck then
|
||||
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
|
||||
return true, targetdistance
|
||||
end
|
||||
end
|
||||
@@ -1777,7 +1797,7 @@ do
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:_CheckDLinkState()
|
||||
self:T(self.lid .. "_CheckDLinkState")
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local TS = timer.getAbsTime()
|
||||
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
|
||||
self.DLink = false
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
|
||||
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
|
||||
--
|
||||
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
|
||||
-- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
|
||||
@@ -255,6 +255,7 @@
|
||||
-- @field #boolean skipperUturn U-turn on/off via menu.
|
||||
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
|
||||
-- @field #number skipperTime Recovery time in min for manual recovery.
|
||||
-- @field #boolean intowindold If true, use old into wind calculation.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be the boss!
|
||||
@@ -2724,6 +2725,18 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
|
||||
if SwitchOn==nil then
|
||||
SwitchOn=true
|
||||
end
|
||||
self.intowindold=SwitchOn
|
||||
return self
|
||||
end
|
||||
|
||||
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
|
||||
@@ -3641,6 +3654,12 @@ function AIRBOSS:onafterStatus( From, Event, To )
|
||||
local pos = self:GetCoordinate()
|
||||
local speed = self.carrier:GetVelocityKNOTS()
|
||||
|
||||
-- Update magnetic variation if we can get it from DCS.
|
||||
if require then
|
||||
self.magvar=pos:GetMagneticDeclination()
|
||||
--env.info(string.format("FF magvar=%.1f", self.magvar))
|
||||
end
|
||||
|
||||
-- Check water is ahead.
|
||||
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
|
||||
|
||||
@@ -5200,6 +5219,7 @@ function AIRBOSS:_InitVoiceOvers()
|
||||
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
|
||||
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
|
||||
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
|
||||
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
|
||||
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
|
||||
@@ -6474,7 +6494,7 @@ function AIRBOSS:_LandAI( flight )
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
Speed = UTILS.KnotsToKmph( 200 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
Speed = UTILS.KnotsToKmph( 150 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
Speed = UTILS.KnotsToKmph( 175 )
|
||||
@@ -11475,7 +11495,7 @@ end
|
||||
|
||||
--- Get wind direction and speed at carrier position.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number alt Altitude ASL in meters. Default 15 m.
|
||||
-- @param #number alt Altitude ASL in meters. Default 18 m.
|
||||
-- @param #boolean magnetic Direction including magnetic declination.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
||||
-- @return #number Direction the wind is blowing **from** in degrees.
|
||||
@@ -11547,10 +11567,31 @@ end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
|
||||
|
||||
if self.intowindold then
|
||||
--env.info("FF use OLD into wind")
|
||||
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
|
||||
else
|
||||
--env.info("FF use NEW into wind")
|
||||
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
||||
|
||||
local function adjustDegreesForWindSpeed(windSpeed)
|
||||
local degreesAdjustment = 0
|
||||
@@ -11607,7 +11648,13 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
intowind = intowind + 360
|
||||
end
|
||||
|
||||
return intowind
|
||||
-- Wind speed.
|
||||
--local _, vwind = self:GetWind()
|
||||
|
||||
-- Speed of carrier in m/s but at least 4 knots.
|
||||
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
|
||||
|
||||
return intowind, vtot
|
||||
end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
@@ -11618,7 +11665,7 @@ end
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
|
||||
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
|
||||
|
||||
-- Default offset angle.
|
||||
local Offset=self.carrierparam.rwyangle or 0
|
||||
@@ -14279,6 +14326,8 @@ function AIRBOSS:_GetACNickname( actype )
|
||||
nickname = "Harrier"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
nickname = "Hawkeye"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
nickname = "Greyhound"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
nickname = "Tomcat"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
|
||||
@@ -292,10 +292,11 @@ CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
CSAR.AircraftType["MH-60R"] = 10
|
||||
CSAR.AircraftType["OH-6A"] = 2
|
||||
CSAR.AircraftType["OH-58D"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.22"
|
||||
CSAR.version="1.0.24"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -735,7 +736,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
|
||||
:NewWithAlias(template,alias)
|
||||
:InitCoalition(coalition)
|
||||
:InitCountry(country)
|
||||
:InitAIOnOff(pilotcacontrol)
|
||||
--:InitAIOnOff(pilotcacontrol)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(point)
|
||||
|
||||
@@ -1239,10 +1240,24 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _pla
|
||||
if not _nomessage then
|
||||
if _freq ~= 0 then --shagrat
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
else --shagrat CASEVAC msg
|
||||
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("Pickup Zone at %s.", coordtext )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1948,21 +1963,26 @@ end
|
||||
-- @param #string _message Message to display.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _messagetime How long to show.
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
-- @param #boolean ToSRS If true or nil, send to SRS TTS
|
||||
-- @param #boolean ToScreen If true or nil, send to Screen
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
|
||||
self:T(self.lid .. " _DisplayToAllSAR")
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
if self.msrs then
|
||||
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
|
||||
if self.msrs and (ToSRS == true or ToSRS == nil) then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
self:I("Voice = "..voice)
|
||||
self:F("Voice = "..voice)
|
||||
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||
end
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
if ToScreen == true or ToScreen == nil then
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
|
||||
@@ -1250,11 +1250,12 @@ CTLD.UnitTypeCapabilities = {
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
["OH-58D"] = {type="OH-58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
}
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.52"
|
||||
CTLD.version="1.0.54"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -3608,7 +3609,7 @@ function CTLD:_MoveGroupToZone(Group)
|
||||
local groupcoord = Group:GetCoordinate()
|
||||
-- Get closest zone of type
|
||||
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
|
||||
if (distance <= self.movetroopsdistance) and zone then
|
||||
if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
|
||||
-- yes, we can ;)
|
||||
local groupname = Group:GetName()
|
||||
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
|
||||
@@ -4465,10 +4466,9 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
zonewidth = zoneradius
|
||||
end
|
||||
local distance = self:_GetDistance(zonecoord,unitcoord)
|
||||
if zone:IsVec2InZone(unitVec2) and active then
|
||||
self:T("Distance Zone: "..distance)
|
||||
if (zone:IsVec2InZone(unitVec2) or Zonetype == CTLD.CargoZoneType.MOVE) and active == true and maxdist > distance then
|
||||
outcome = true
|
||||
end
|
||||
if maxdist > distance then
|
||||
maxdist = distance
|
||||
zoneret = zone
|
||||
zonenameret = zonename
|
||||
|
||||
@@ -55,6 +55,7 @@ BIGSMOKEPRESET = {
|
||||
-- @field #string MarianaIslands Mariana Islands map.
|
||||
-- @field #string Falklands South Atlantic map.
|
||||
-- @field #string Sinai Sinai map.
|
||||
-- @field #string Kola Kola map.
|
||||
DCSMAP = {
|
||||
Caucasus="Caucasus",
|
||||
NTTR="Nevada",
|
||||
@@ -64,7 +65,8 @@ DCSMAP = {
|
||||
Syria="Syria",
|
||||
MarianaIslands="MarianaIslands",
|
||||
Falklands="Falklands",
|
||||
Sinai="SinaiMap"
|
||||
Sinai="SinaiMap",
|
||||
Kola="Kola"
|
||||
}
|
||||
|
||||
|
||||
@@ -1703,6 +1705,7 @@ end
|
||||
-- * Mariana Islands +2 (East)
|
||||
-- * Falklands +12 (East) - note there's a LOT of deviation across the map, as we're closer to the South Pole
|
||||
-- * Sinai +4.8 (East)
|
||||
-- * Kola +15 (East) - not there is a lot of deviation across the map (-1° to +24°), as we are close to the North pole
|
||||
-- @param #string map (Optional) Map for which the declination is returned. Default is from env.mission.theatre
|
||||
-- @return #number Declination in degrees.
|
||||
function UTILS.GetMagneticDeclination(map)
|
||||
@@ -1729,6 +1732,8 @@ function UTILS.GetMagneticDeclination(map)
|
||||
declination=12
|
||||
elseif map==DCSMAP.Sinai then
|
||||
declination=4.8
|
||||
elseif map==DCSMAP.Kola then
|
||||
declination=15
|
||||
else
|
||||
declination=0
|
||||
end
|
||||
@@ -1946,6 +1951,8 @@ function UTILS.GMTToLocalTimeDifference()
|
||||
return -3 -- Fireland is UTC-3 hours.
|
||||
elseif theatre==DCSMAP.Sinai then
|
||||
return 2 -- Currently map is +2 but should be +3 (DCS bug?)
|
||||
elseif theatre==DCSMAP.Kola then
|
||||
return 3 -- Currently map is +2 but should be +3 (DCS bug?)
|
||||
else
|
||||
BASE:E(string.format("ERROR: Unknown Map %s in UTILS.GMTToLocal function. Returning 0", tostring(theatre)))
|
||||
return 0
|
||||
@@ -2242,6 +2249,11 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
return true
|
||||
end
|
||||
|
||||
if type_name == " OH-58D" and (unit:getDrawArgumentValue(35) > 0 or unit:getDrawArgumentValue(421) == -1) then
|
||||
BASE:T(unit_name .. " cargo door is open")
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
end -- nil
|
||||
@@ -2472,7 +2484,7 @@ function UTILS.SaveToFile(Path,Filename,Data)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Function to save an object to a file
|
||||
--- Function to load an object from a file.
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return #boolean outcome True if reading is possible and successful, else false.
|
||||
@@ -2649,6 +2661,9 @@ function UTILS.SaveSetOfGroups(Set,Path,Filename,Structured)
|
||||
if group and group:IsAlive() then
|
||||
local name = group:GetName()
|
||||
local template = string.gsub(name,"-(.+)$","")
|
||||
if string.find(name,"AID") then
|
||||
template = string.gsub(name,"(.AID.%d+$","")
|
||||
end
|
||||
if string.find(template,"#") then
|
||||
template = string.gsub(name,"#(%d+)$","")
|
||||
end
|
||||
@@ -3881,3 +3896,46 @@ function UTILS.ClockHeadingString(refHdg,tgtHdg)
|
||||
local clockPos = math.ceil((relativeAngle % 360) / 30)
|
||||
return clockPos.." o'clock"
|
||||
end
|
||||
|
||||
--- Get a NATO abbreviated MGRS text for SRS use, optionally with prosody slow tag
|
||||
-- @param #string Text The input string, e.g. "MGRS 4Q FJ 12345 67890"
|
||||
-- @param #boolean Slow Optional - add slow tags
|
||||
-- @return #string Output for (Slow) spelling in SRS TTS e.g. "MGRS;<prosody rate="slow">4;Quebec;Foxtrot;Juliett;1;2;3;4;5;6;7;8;niner;zero;</prosody>"
|
||||
function UTILS.MGRSStringToSRSFriendly(Text,Slow)
|
||||
local Text = string.gsub(Text,"MGRS ","")
|
||||
Text = string.gsub(Text,"%s+","")
|
||||
Text = string.gsub(Text,"([%a%d])","%1;") -- "0;5;1;"
|
||||
Text = string.gsub(Text,"A","Alpha")
|
||||
Text = string.gsub(Text,"B","Bravo")
|
||||
Text = string.gsub(Text,"C","Charlie")
|
||||
Text = string.gsub(Text,"D","Delta")
|
||||
Text = string.gsub(Text,"E","Echo")
|
||||
Text = string.gsub(Text,"F","Foxtrot")
|
||||
Text = string.gsub(Text,"G","Golf")
|
||||
Text = string.gsub(Text,"H","Hotel")
|
||||
Text = string.gsub(Text,"I","India")
|
||||
Text = string.gsub(Text,"J","Juliett")
|
||||
Text = string.gsub(Text,"K","Kilo")
|
||||
Text = string.gsub(Text,"L","Lima")
|
||||
Text = string.gsub(Text,"M","Mike")
|
||||
Text = string.gsub(Text,"N","November")
|
||||
Text = string.gsub(Text,"O","Oscar")
|
||||
Text = string.gsub(Text,"P","Papa")
|
||||
Text = string.gsub(Text,"Q","Quebec")
|
||||
Text = string.gsub(Text,"R","Romeo")
|
||||
Text = string.gsub(Text,"S","Sierra")
|
||||
Text = string.gsub(Text,"T","Tango")
|
||||
Text = string.gsub(Text,"U","Uniform")
|
||||
Text = string.gsub(Text,"V","Victor")
|
||||
Text = string.gsub(Text,"W","Whiskey")
|
||||
Text = string.gsub(Text,"X","Xray")
|
||||
Text = string.gsub(Text,"Y","Yankee")
|
||||
Text = string.gsub(Text,"Z","Zulu")
|
||||
Text = string.gsub(Text,"0","zero")
|
||||
Text = string.gsub(Text,"9","niner")
|
||||
if Slow then
|
||||
Text = '<prosody rate="slow">'..Text..'</prosody>'
|
||||
end
|
||||
Text = "MGRS;"..Text
|
||||
return Text
|
||||
end
|
||||
|
||||
@@ -722,35 +722,35 @@ AIRBASE.Sinai = {
|
||||
|
||||
--- Airbases of the Kola map
|
||||
--
|
||||
-- * AIRBASE.Kola.Banak
|
||||
-- * AIRBASE.Kola.Bas_100
|
||||
-- * AIRBASE.Kola.Bodo
|
||||
-- * AIRBASE.Kola.Jokkmokk
|
||||
-- * AIRBASE.Kola.Kalixfors
|
||||
-- * AIRBASE.Kola.Kemi_Tornio
|
||||
-- * AIRBASE.Kola.Kiruna
|
||||
-- * AIRBASE.Kola.Lakselv
|
||||
-- * AIRBASE.Kola.Monchegorsk
|
||||
-- * AIRBASE.Kola.Murmansk_International
|
||||
-- * AIRBASE.Kola.Olenegorsk
|
||||
-- * AIRBASE.Kola.Olenya
|
||||
-- * AIRBASE.Kola.Rovaniemi
|
||||
-- * AIRBASE.Kola.Severomorsk1
|
||||
-- * AIRBASE.Kola.Severomorsk3
|
||||
-- * AIRBASE.Kola.Severomorsk_1
|
||||
-- * AIRBASE.Kola.Severomorsk_3
|
||||
--
|
||||
-- @field Kola
|
||||
AIRBASE.Kola = {
|
||||
["Banak"] = "Banak",
|
||||
["Bas_100"] = "Bas 100",
|
||||
["Bodo"] = "Bodo",
|
||||
["Jokkmokk"] = "Jokkmokk",
|
||||
["Kalixfors"] = "Kalixfors",
|
||||
["Kemi_Tornio"] = "Kemi Tornio",
|
||||
["Kiruna"] = "Kiruna",
|
||||
["Lakselv"] = "Lakselv",
|
||||
["Monchegorsk"] = "Monchegorsk",
|
||||
["Murmansk_International"] = "Murmansk International",
|
||||
["Olenegorsk"] = "Olenegorsk",
|
||||
["Olenya"] = "Olenya",
|
||||
["Rovaniemi"] = "Rovaniemi",
|
||||
["Severomorsk1"] = "Severomorsk1",
|
||||
["Severomorsk3"] = "Severomorsk3",
|
||||
["Severomorsk_1"] = "Severomorsk-1",
|
||||
["Severomorsk_3"] = "Severomorsk-3",
|
||||
}
|
||||
|
||||
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
|
||||
|
||||
@@ -1207,15 +1207,17 @@ function GROUP:GetCoordinate()
|
||||
-- no luck, try the API way
|
||||
|
||||
local DCSGroup = Group.getByName(self.GroupName)
|
||||
local DCSUnits = DCSGroup:getUnits() or {}
|
||||
for _,_unit in pairs(DCSUnits) do
|
||||
if Object.isExist(_unit) then
|
||||
local position = _unit:getPosition()
|
||||
local point = position.p ~= nil and position.p or _unit:GetPoint()
|
||||
if point then
|
||||
--self:I(point)
|
||||
local coord = COORDINATE:NewFromVec3(point)
|
||||
return coord
|
||||
if DCSGroup then
|
||||
local DCSUnits = DCSGroup:getUnits() or {}
|
||||
for _,_unit in pairs(DCSUnits) do
|
||||
if Object.isExist(_unit) then
|
||||
local position = _unit:getPosition()
|
||||
local point = position.p ~= nil and position.p or _unit:GetPoint()
|
||||
if point then
|
||||
--self:I(point)
|
||||
local coord = COORDINATE:NewFromVec3(point)
|
||||
return coord
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user