mirror of
https://github.com/FlightControl-Master/MOOSE.git
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2 Commits
2.9.9
...
FF/OpsStuf
| Author | SHA1 | Date | |
|---|---|---|---|
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ffc72a53ff | ||
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375f12dc26 |
1
.github/workflows/build-docs.yml
vendored
1
.github/workflows/build-docs.yml
vendored
@@ -57,7 +57,6 @@ jobs:
|
|||||||
|
|
||||||
- name: Update apt-get (needed for act docker image)
|
- name: Update apt-get (needed for act docker image)
|
||||||
run: |
|
run: |
|
||||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
|
||||||
sudo apt-get -qq update
|
sudo apt-get -qq update
|
||||||
|
|
||||||
- name: Install tree
|
- name: Install tree
|
||||||
|
|||||||
11
.github/workflows/build-includes.yml
vendored
11
.github/workflows/build-includes.yml
vendored
@@ -5,8 +5,6 @@ on:
|
|||||||
branches:
|
branches:
|
||||||
- master
|
- master
|
||||||
- develop
|
- develop
|
||||||
- Apple/Develop
|
|
||||||
|
|
||||||
paths:
|
paths:
|
||||||
- 'Moose Setup/**/*.lua'
|
- 'Moose Setup/**/*.lua'
|
||||||
- 'Moose Development/**/*.lua'
|
- 'Moose Development/**/*.lua'
|
||||||
@@ -49,7 +47,6 @@ jobs:
|
|||||||
|
|
||||||
- name: Update apt-get (needed for act docker image)
|
- name: Update apt-get (needed for act docker image)
|
||||||
run: |
|
run: |
|
||||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
|
||||||
sudo apt-get -qq update
|
sudo apt-get -qq update
|
||||||
|
|
||||||
- name: Install tree
|
- name: Install tree
|
||||||
@@ -98,6 +95,10 @@ jobs:
|
|||||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||||
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
||||||
|
|
||||||
|
- name: Run LuaSrcDiet
|
||||||
|
run: |
|
||||||
|
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||||
|
|
||||||
#########################################################################
|
#########################################################################
|
||||||
# Run LuaCheck
|
# Run LuaCheck
|
||||||
#########################################################################
|
#########################################################################
|
||||||
@@ -107,10 +108,6 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
||||||
|
|
||||||
- name: Run LuaSrcDiet
|
|
||||||
run: |
|
|
||||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
|
||||||
|
|
||||||
#########################################################################
|
#########################################################################
|
||||||
# Push to MOOSE_INCLUDE
|
# Push to MOOSE_INCLUDE
|
||||||
#########################################################################
|
#########################################################################
|
||||||
|
|||||||
10
.github/workflows/gh-pages.yml
vendored
10
.github/workflows/gh-pages.yml
vendored
@@ -33,7 +33,7 @@ jobs:
|
|||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v3
|
||||||
- name: Setup Ruby
|
- name: Setup Ruby
|
||||||
uses: ruby/setup-ruby@v1
|
uses: ruby/setup-ruby@v1
|
||||||
with:
|
with:
|
||||||
@@ -43,7 +43,7 @@ jobs:
|
|||||||
working-directory: docs/
|
working-directory: docs/
|
||||||
- name: Setup Pages
|
- name: Setup Pages
|
||||||
id: pages
|
id: pages
|
||||||
uses: actions/configure-pages@v4
|
uses: actions/configure-pages@v3
|
||||||
- name: Build with Jekyll
|
- name: Build with Jekyll
|
||||||
# Outputs to the './_site' directory by default
|
# Outputs to the './_site' directory by default
|
||||||
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
||||||
@@ -52,7 +52,7 @@ jobs:
|
|||||||
working-directory: docs/
|
working-directory: docs/
|
||||||
- name: Upload artifact
|
- name: Upload artifact
|
||||||
# Automatically uploads an artifact from the './_site' directory by default
|
# Automatically uploads an artifact from the './_site' directory by default
|
||||||
uses: actions/upload-pages-artifact@v3
|
uses: actions/upload-pages-artifact@v1
|
||||||
with:
|
with:
|
||||||
path: docs/_site/
|
path: docs/_site/
|
||||||
|
|
||||||
@@ -66,13 +66,13 @@ jobs:
|
|||||||
steps:
|
steps:
|
||||||
- name: Deploy to GitHub Pages
|
- name: Deploy to GitHub Pages
|
||||||
id: deployment
|
id: deployment
|
||||||
uses: actions/deploy-pages@v4
|
uses: actions/deploy-pages@v1
|
||||||
|
|
||||||
check:
|
check:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
needs: deploy
|
needs: deploy
|
||||||
steps:
|
steps:
|
||||||
- name: Setup Node
|
- name: Setup Node
|
||||||
uses: actions/setup-node@v4
|
uses: actions/setup-node@v3
|
||||||
- run: npm install linkinator
|
- run: npm install linkinator
|
||||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
||||||
|
|||||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -228,9 +228,6 @@ pip-log.txt
|
|||||||
#Goodsync
|
#Goodsync
|
||||||
_gsdata_/
|
_gsdata_/
|
||||||
|
|
||||||
# PyCharm
|
|
||||||
.idea
|
|
||||||
|
|
||||||
#GITHUB
|
#GITHUB
|
||||||
Moose Test Missions/MOOSE_Test_Template.miz
|
Moose Test Missions/MOOSE_Test_Template.miz
|
||||||
Moose Development/Moose/.vscode/launch.json
|
Moose Development/Moose/.vscode/launch.json
|
||||||
|
|||||||
14
Moose Development/Moose/.vscode/settings.json
vendored
14
Moose Development/Moose/.vscode/settings.json
vendored
@@ -1,17 +1,7 @@
|
|||||||
{
|
{
|
||||||
"Lua.workspace.preloadFileSize": 10000,
|
"Lua.workspace.preloadFileSize": 1000,
|
||||||
"Lua.diagnostics.disable": [
|
"Lua.diagnostics.disable": [
|
||||||
"undefined-doc-name",
|
"undefined-doc-name"
|
||||||
"duplicate-set-field",
|
|
||||||
"trailing-space",
|
|
||||||
"need-check-nil",
|
|
||||||
"ambiguity-1",
|
|
||||||
"undefined-doc-param",
|
|
||||||
"redundant-parameter",
|
|
||||||
"param-type-mismatch",
|
|
||||||
"deprecated",
|
|
||||||
"undefined-global",
|
|
||||||
"lowercase-global"
|
|
||||||
],
|
],
|
||||||
"Lua.diagnostics.globals": [
|
"Lua.diagnostics.globals": [
|
||||||
"BASE",
|
"BASE",
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
-- @module AI.AI_A2A_Cap
|
-- @module AI.AI_A2A_Cap
|
||||||
-- @image AI_Combat_Air_Patrol.JPG
|
-- @image AI_Combat_Air_Patrol.JPG
|
||||||
|
|
||||||
-- @type AI_A2A_CAP
|
--- @type AI_A2A_CAP
|
||||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||||
--
|
--
|
||||||
-- In this example an Engage Radius is set to various values.
|
-- In this example an Engage Radius is set to various values.
|
||||||
--
|
--
|
||||||
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||||
--
|
--
|
||||||
-- In these examples, the Gci Radius is set to various values:
|
-- In these examples, the Gci Radius is set to various values:
|
||||||
--
|
--
|
||||||
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
|
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
|
||||||
--
|
--
|
||||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||||
--
|
--
|
||||||
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
|
|||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:T( "Captured " .. AirbaseName )
|
self:I( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||||
--
|
--
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||||
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||||
--
|
--
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||||
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
||||||
|
|
||||||
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||||
|
|
||||||
-- Add the CAP to the EWR network.
|
-- Add the CAP to the EWR network.
|
||||||
|
|
||||||
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
||||||
Intercept.EngageAltType = EngageAltType
|
Intercept.EngageAltType = EngageAltType
|
||||||
|
|
||||||
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set squadron GCI.
|
--- Set squadron GCI.
|
||||||
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
|
|||||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||||
if AttackerCount > DefenderCount then
|
if AttackerCount > DefenderCount then
|
||||||
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||||
if AIFriendly then
|
if AIFriendly then
|
||||||
local classname = AIFriendly.ClassName or "No Class Name"
|
local classname = AIFriendly.ClassName or "No Class Name"
|
||||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||||
--self:T("Class Name: " .. classname)
|
--self:I("Class Name: " .. classname)
|
||||||
--self:T("Unit Name: " .. unitname)
|
--self:I("Unit Name: " .. unitname)
|
||||||
--self:T({AIFriendly})
|
--self:I({AIFriendly})
|
||||||
end
|
end
|
||||||
local Friendly = nil
|
local Friendly = nil
|
||||||
if AIFriendly and AIFriendly:IsAlive() then
|
if AIFriendly and AIFriendly:IsAlive() then
|
||||||
--self:T("AIFriendly alive, getting GROUP")
|
--self:I("AIFriendly alive, getting GROUP")
|
||||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -3257,8 +3257,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_A2A_Fsm:onafterHome
|
--- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
|
||||||
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
||||||
if Defender and Defender:IsAlive() then
|
if Defender and Defender:IsAlive() then
|
||||||
self:F( { "CAP Home", Defender:GetName() } )
|
self:F( { "CAP Home", Defender:GetName() } )
|
||||||
@@ -3506,8 +3505,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- function Fsm:onafterLostControl
|
--- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
|
||||||
function Fsm:onafterLostControl( Defender, From, Event, To )
|
function Fsm:onafterLostControl( Defender, From, Event, To )
|
||||||
self:F( { "GCI LostControl", Defender:GetName() } )
|
self:F( { "GCI LostControl", Defender:GetName() } )
|
||||||
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
||||||
@@ -3520,8 +3518,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- function Fsm:onafterHome
|
--- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
|
||||||
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
||||||
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3952,7 +3949,7 @@ end
|
|||||||
|
|
||||||
do
|
do
|
||||||
|
|
||||||
-- @type AI_A2A_GCICAP
|
--- @type AI_A2A_GCICAP
|
||||||
-- @extends #AI_A2A_DISPATCHER
|
-- @extends #AI_A2A_DISPATCHER
|
||||||
|
|
||||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||||
@@ -3962,7 +3959,7 @@ do
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -4322,23 +4319,23 @@ do
|
|||||||
|
|
||||||
-- Setup squadrons
|
-- Setup squadrons
|
||||||
|
|
||||||
self:T( { Airbases = AirbaseNames } )
|
self:I( { Airbases = AirbaseNames } )
|
||||||
|
|
||||||
self:T( "Defining Templates for Airbases ..." )
|
self:I( "Defining Templates for Airbases ..." )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
local AirbaseCoord = Airbase:GetCoordinate()
|
local AirbaseCoord = Airbase:GetCoordinate()
|
||||||
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||||
local Templates = nil
|
local Templates = nil
|
||||||
self:T( { Airbase = AirbaseName } )
|
self:I( { Airbase = AirbaseName } )
|
||||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||||
local Template = Template -- Wrapper.Group#GROUP
|
local Template = Template -- Wrapper.Group#GROUP
|
||||||
local TemplateCoord = Template:GetCoordinate()
|
local TemplateCoord = Template:GetCoordinate()
|
||||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||||
Templates = Templates or {}
|
Templates = Templates or {}
|
||||||
table.insert( Templates, Template:GetName() )
|
table.insert( Templates, Template:GetName() )
|
||||||
self:T( { Template = Template:GetName() } )
|
self:I( { Template = Template:GetName() } )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if Templates then
|
if Templates then
|
||||||
@@ -4354,13 +4351,13 @@ do
|
|||||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||||
self.CAPTemplates:FilterOnce()
|
self.CAPTemplates:FilterOnce()
|
||||||
|
|
||||||
self:T( "Setting up CAP ..." )
|
self:I( "Setting up CAP ..." )
|
||||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||||
-- Now find the closest airbase from the ZONE (start or center)
|
-- Now find the closest airbase from the ZONE (start or center)
|
||||||
local AirbaseDistance = 99999999
|
local AirbaseDistance = 99999999
|
||||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||||
self:T( { CAPZoneGroup = CAPID } )
|
self:I( { CAPZoneGroup = CAPID } )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
@@ -4368,7 +4365,7 @@ do
|
|||||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||||
if Squadron then
|
if Squadron then
|
||||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||||
self:T( { AirbaseDistance = Distance } )
|
self:I( { AirbaseDistance = Distance } )
|
||||||
if Distance < AirbaseDistance then
|
if Distance < AirbaseDistance then
|
||||||
AirbaseDistance = Distance
|
AirbaseDistance = Distance
|
||||||
AirbaseClosest = Airbase
|
AirbaseClosest = Airbase
|
||||||
@@ -4376,7 +4373,7 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if AirbaseClosest then
|
if AirbaseClosest then
|
||||||
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||||
end
|
end
|
||||||
@@ -4384,14 +4381,14 @@ do
|
|||||||
|
|
||||||
-- Setup GCI.
|
-- Setup GCI.
|
||||||
-- GCI is setup for all Squadrons.
|
-- GCI is setup for all Squadrons.
|
||||||
self:T( "Setting up GCI ..." )
|
self:I( "Setting up GCI ..." )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||||
self:F( { Airbase = AirbaseName } )
|
self:F( { Airbase = AirbaseName } )
|
||||||
if Squadron then
|
if Squadron then
|
||||||
self:T( { GCIAirbase = AirbaseName } )
|
self:I( { GCIAirbase = AirbaseName } )
|
||||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -13,8 +13,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_A2A_GCI
|
--- @type AI_A2A_GCI
|
||||||
-- @extends AI.AI_A2A#AI_A2A
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
@@ -39,8 +39,6 @@
|
|||||||
--
|
--
|
||||||
-- ## 2. AI_A2A_GCI is a FSM
|
-- ## 2. AI_A2A_GCI is a FSM
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- ### 2.1 AI_A2A_GCI States
|
-- ### 2.1 AI_A2A_GCI States
|
||||||
--
|
--
|
||||||
-- * **None** ( Group ): The process is not started yet.
|
-- * **None** ( Group ): The process is not started yet.
|
||||||
|
|||||||
@@ -10,8 +10,8 @@
|
|||||||
-- @image AI_Air_Patrolling.JPG
|
-- @image AI_Air_Patrolling.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_A2A_PATROL
|
--- @type AI_A2A_PATROL
|
||||||
-- @extends AI.AI_A2A#AI_A2A
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
|
||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -11,8 +11,9 @@
|
|||||||
-- @module AI.AI_A2G_BAI
|
-- @module AI.AI_A2G_BAI
|
||||||
-- @image AI_Air_To_Ground_Engage.JPG
|
-- @image AI_Air_To_Ground_Engage.JPG
|
||||||
|
|
||||||
-- @type AI_A2G_BAI
|
--- @type AI_A2G_BAI
|
||||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
@@ -46,7 +47,7 @@ AI_A2G_BAI = {
|
|||||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
|
|
||||||
local AI_Air = AI_AIR:New( AIGroup )
|
local AI_Air = AI_AIR:New( AIGroup )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,9 @@
|
|||||||
-- @module AI.AI_A2G_CAS
|
-- @module AI.AI_A2G_CAS
|
||||||
-- @image AI_Air_To_Ground_Engage.JPG
|
-- @image AI_Air_To_Ground_Engage.JPG
|
||||||
|
|
||||||
-- @type AI_A2G_CAS
|
--- @type AI_A2G_CAS
|
||||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
@@ -46,7 +47,7 @@ AI_A2G_CAS = {
|
|||||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
|
|
||||||
local AI_Air = AI_AIR:New( AIGroup )
|
local AI_Air = AI_AIR:New( AIGroup )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
|
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||||
|
|
||||||
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||||
|
|
||||||
--- Enumerator for spawns at airbases.
|
--- Enumerator for spawns at airbases.
|
||||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||||
|
|
||||||
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||||
|
|
||||||
--- Defines Landing location.
|
--- Defines Landing location.
|
||||||
@@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||||
|
|
||||||
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types.
|
--- Defense approach types.
|
||||||
@@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||||
|
|
||||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||||
@@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||||
self:ResourcePark( DefenderSquadron )
|
self:ResourcePark( DefenderSquadron )
|
||||||
end
|
end
|
||||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||||
@@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:T( "Captured " .. AirbaseName )
|
self:I( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||||
self:F( "Landed" )
|
self:F( "Landed" )
|
||||||
@@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||||
@@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||||
local DefenderUnit = EventData.IniUnit
|
local DefenderUnit = EventData.IniUnit
|
||||||
@@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
do -- Manage the defensive behaviour
|
do -- Manage the defensive behaviour
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||||
@@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||||
self.DefenseReactivity = 0.05
|
self.DefenseReactivity = 0.05
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||||
self.DefenseReactivity = 0.15
|
self.DefenseReactivity = 0.15
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||||
self.DefenseReactivity = 0.5
|
self.DefenseReactivity = 0.5
|
||||||
end
|
end
|
||||||
@@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||||
-- 2. the **distance to any defense reference point**.
|
-- 2. the **distance to any defense reference point**.
|
||||||
--
|
--
|
||||||
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||||
--
|
--
|
||||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||||
-- @return #AI_A2G_DISPATCHER
|
-- @return #AI_A2G_DISPATCHER
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
@@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||||
|
|
||||||
self.DefenseRadius = DefenseRadius or 40000
|
self.DefenseRadius = DefenseRadius or 100000
|
||||||
|
|
||||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||||
|
|
||||||
@@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||||
-- @usage
|
-- @usage
|
||||||
@@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Sead.EngageAltType = EngageAltType
|
Sead.EngageAltType = EngageAltType
|
||||||
Sead.Defend = true
|
Sead.Defend = true
|
||||||
|
|
||||||
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||||
|
|
||||||
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Cas.EngageAltType = EngageAltType
|
Cas.EngageAltType = EngageAltType
|
||||||
Cas.Defend = true
|
Cas.Defend = true
|
||||||
|
|
||||||
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||||
|
|
||||||
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Bai.EngageAltType = EngageAltType
|
Bai.EngageAltType = EngageAltType
|
||||||
Bai.Defend = true
|
Bai.Defend = true
|
||||||
|
|
||||||
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||||
|
|
||||||
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
local DefenderName = Defender:GetName()
|
local DefenderName = Defender:GetName()
|
||||||
@@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
local DefenderName = Defender:GetName()
|
local DefenderName = Defender:GetName()
|
||||||
@@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||||
self:F({"LostControl", DefenderGroup:GetName()})
|
self:F({"LostControl", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F({"Home", DefenderGroup:GetName()})
|
self:F({"Home", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3894,15 +3894,11 @@ do -- AI_A2G_DISPATCHER
|
|||||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||||
|
|
||||||
if Squadron then
|
if Squadron then
|
||||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
local FirstUnit = AttackSetUnit:GetFirst()
|
||||||
if FirstUnit then
|
|
||||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||||
if self.SetSendPlayerMessages then
|
if self.SetSendPlayerMessages then
|
||||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||||
end
|
end
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||||
end
|
end
|
||||||
@@ -3937,7 +3933,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3954,7 +3950,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
--- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -4788,5 +4784,4 @@ end
|
|||||||
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
||||||
end
|
end
|
||||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -13,8 +13,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_A2G_SEAD
|
--- @type AI_A2G_SEAD
|
||||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||||
|
|||||||
@@ -9,8 +9,7 @@
|
|||||||
-- @module AI.AI_Air
|
-- @module AI.AI_Air
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
---
|
--- @type AI_AIR
|
||||||
-- @type AI_AIR
|
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||||
@@ -265,7 +264,7 @@ function AI_AIR:New( AIGroup )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP self
|
--- @param Wrapper.Group#GROUP self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||||
Fsm:Takeoff()
|
Fsm:Takeoff()
|
||||||
@@ -447,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
function AI_AIR:onbeforeStatus()
|
function AI_AIR:onbeforeStatus()
|
||||||
|
|
||||||
return self.CheckStatus
|
return self.CheckStatus
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
function AI_AIR:onafterStatus()
|
function AI_AIR:onafterStatus()
|
||||||
|
|
||||||
if self.Controllable and self.Controllable:IsAlive() then
|
if self.Controllable and self.Controllable:IsAlive() then
|
||||||
@@ -466,7 +465,7 @@ function AI_AIR:onafterStatus()
|
|||||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||||
|
|
||||||
if DistanceFromHomeBase > self.DisengageRadius then
|
if DistanceFromHomeBase > self.DisengageRadius then
|
||||||
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||||
self:Hold( 300 )
|
self:Hold( 300 )
|
||||||
RTB = false
|
RTB = false
|
||||||
end
|
end
|
||||||
@@ -490,10 +489,10 @@ function AI_AIR:onafterStatus()
|
|||||||
if Fuel < self.FuelThresholdPercentage then
|
if Fuel < self.FuelThresholdPercentage then
|
||||||
|
|
||||||
if self.TankerName then
|
if self.TankerName then
|
||||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||||
self:Refuel()
|
self:Refuel()
|
||||||
else
|
else
|
||||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||||
local OldAIControllable = self.Controllable
|
local OldAIControllable = self.Controllable
|
||||||
|
|
||||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
@@ -519,7 +518,7 @@ function AI_AIR:onafterStatus()
|
|||||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||||
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||||
self:Damaged()
|
self:Damaged()
|
||||||
RTB = true
|
RTB = true
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
@@ -537,7 +536,7 @@ function AI_AIR:onafterStatus()
|
|||||||
if Damage ~= InitialLife then
|
if Damage ~= InitialLife then
|
||||||
self:Damaged()
|
self:Damaged()
|
||||||
else
|
else
|
||||||
self:T( self.Controllable:GetName() .. " control lost! " )
|
self:I( self.Controllable:GetName() .. " control lost! " )
|
||||||
|
|
||||||
self:LostControl()
|
self:LostControl()
|
||||||
end
|
end
|
||||||
@@ -561,7 +560,7 @@ function AI_AIR:onafterStatus()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
--- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||||
@@ -572,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
--- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||||
@@ -599,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
@@ -618,10 +617,7 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
--- Calculate the target route point.
|
--- Calculate the target route point.
|
||||||
|
|
||||||
local FromCoord = AIGroup:GetCoordinate()
|
local FromCoord = AIGroup:GetCoordinate()
|
||||||
if not FromCoord then return end
|
|
||||||
|
|
||||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||||
|
|
||||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||||
@@ -642,13 +638,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
local ToAirbaseCoord = ToTargetCoord2
|
local ToAirbaseCoord = ToTargetCoord2
|
||||||
|
|
||||||
if Distance < 5000 then
|
if Distance < 5000 then
|
||||||
self:T( "RTB and near the airbase!" )
|
self:I( "RTB and near the airbase!" )
|
||||||
self:Home()
|
self:Home()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if not AIGroup:InAir() == true then
|
if not AIGroup:InAir() == true then
|
||||||
self:T( "Not anymore in the air, considered Home." )
|
self:I( "Not anymore in the air, considered Home." )
|
||||||
self:Home()
|
self:Home()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -690,12 +686,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
|
|
||||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
end
|
end
|
||||||
@@ -704,17 +700,15 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
|
|
||||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
local Coordinate = AIGroup:GetCoordinate()
|
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
if Coordinate == nil then return end
|
|
||||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
|
||||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||||
|
|
||||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||||
@@ -728,17 +722,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
--- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.Resume( AIGroup, Fsm )
|
function AI_AIR.Resume( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||||
if AIGroup:IsAlive() then
|
if AIGroup:IsAlive() then
|
||||||
Fsm:__RTB( Fsm.TaskDelay )
|
Fsm:__RTB( Fsm.TaskDelay )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
@@ -750,7 +744,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
|||||||
|
|
||||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||||
|
|
||||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||||
|
|
||||||
local RefuelRoute = {}
|
local RefuelRoute = {}
|
||||||
|
|
||||||
@@ -804,13 +798,13 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
function AI_AIR:onafterDead()
|
function AI_AIR:onafterDead()
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnCrash( EventData )
|
function AI_AIR:OnCrash( EventData )
|
||||||
|
|
||||||
@@ -821,7 +815,7 @@ function AI_AIR:OnCrash( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnEjection( EventData )
|
function AI_AIR:OnEjection( EventData )
|
||||||
|
|
||||||
@@ -830,7 +824,7 @@ function AI_AIR:OnEjection( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR self
|
--- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnPilotDead( EventData )
|
function AI_AIR:OnPilotDead( EventData )
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||||
|
|
||||||
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||||
|
|
||||||
--- Enumerator for spawns at airbases
|
--- Enumerator for spawns at airbases
|
||||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||||
|
|
||||||
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||||
|
|
||||||
--- Defnes Landing location.
|
--- Defnes Landing location.
|
||||||
@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||||
|
|
||||||
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types
|
--- Defense approach types
|
||||||
@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||||
|
|
||||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||||
@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||||
self:ResourcePark( DefenderSquadron )
|
self:ResourcePark( DefenderSquadron )
|
||||||
end
|
end
|
||||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||||
@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:T( "Captured " .. AirbaseName )
|
self:I( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||||
self:F( "Landed" )
|
self:F( "Landed" )
|
||||||
@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||||
@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||||
local DefenderUnit = EventData.IniUnit
|
local DefenderUnit = EventData.IniUnit
|
||||||
@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron )
|
self:ResourcePark( Squadron, Defender )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- Manage the defensive behaviour
|
do -- Manage the defensive behaviour
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||||
self.DefenseReactivity = 0.05
|
self.DefenseReactivity = 0.05
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||||
self.DefenseReactivity = 0.15
|
self.DefenseReactivity = 0.15
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||||
self.DefenseReactivity = 0.5
|
self.DefenseReactivity = 0.5
|
||||||
end
|
end
|
||||||
@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||||
-- @usage
|
-- @usage
|
||||||
@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
|
|
||||||
-- TODO: Need to model the resources in a squadron.
|
-- TODO: Need to model the resources in a squadron.
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
--- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Wrapper.Group#GROUP Defender
|
-- @param Wrapper.Group#GROUP Defender
|
||||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||||
|
|||||||
@@ -13,8 +13,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_AIR_ENGAGE
|
--- @type AI_AIR_ENGAGE
|
||||||
-- @extends AI.AI_AIR#AI_AIR
|
-- @extends AI.AI_Air#AI_AIR
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
@@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
|||||||
--self:SetDetectionOff()
|
--self:SetDetectionOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
@@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIControllable
|
--- @param Wrapper.Group#GROUP AIControllable
|
||||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||||
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||||
@@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||||
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||||
|
|
||||||
local DefenderGroupName = DefenderGroup:GetName()
|
local DefenderGroupName = DefenderGroup:GetName()
|
||||||
|
|
||||||
@@ -426,13 +426,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||||
|
|
||||||
if TargetCoord == nil then
|
|
||||||
self:Return()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||||
@@ -441,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||||
if TargetDistance <= EngageDistance * 9 then
|
if TargetDistance <= EngageDistance * 9 then
|
||||||
|
|
||||||
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||||
self:__Engage( 0.1, AttackSetUnit )
|
self:__Engage( 0.1, AttackSetUnit )
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||||
|
|
||||||
local EngageRoute = {}
|
local EngageRoute = {}
|
||||||
local AttackTasks = {}
|
local AttackTasks = {}
|
||||||
@@ -478,16 +472,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||||
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||||
self:Return()
|
self:Return()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIControllable
|
--- @param Wrapper.Group#GROUP AIControllable
|
||||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||||
|
|
||||||
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
local delay=Fsm.TaskDelay or 0.1
|
local delay=Fsm.TaskDelay or 0.1
|
||||||
@@ -496,7 +490,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_AIR_ENGAGE self
|
--- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -522,7 +516,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||||
if not TargetCoord then
|
if not TargetCoord then
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
@@ -553,12 +547,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||||
|
|
||||||
if #AttackUnitTasks == 0 then
|
if #AttackUnitTasks == 0 then
|
||||||
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||||
self:T(text)
|
self:I(text)
|
||||||
DefenderGroup:OptionROEOpenFire()
|
DefenderGroup:OptionROEOpenFire()
|
||||||
DefenderGroup:OptionROTEvadeFire()
|
DefenderGroup:OptionROTEvadeFire()
|
||||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||||
@@ -575,13 +569,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||||
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AIEngage
|
--- @param Wrapper.Group#GROUP AIEngage
|
||||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||||
|
|
||||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Air_Patrol
|
-- @module AI.AI_Air_Patrol
|
||||||
-- @image AI_Air_To_Ground_Patrol.JPG
|
-- @image AI_Air_To_Ground_Patrol.JPG
|
||||||
|
|
||||||
-- @type AI_AIR_PATROL
|
--- @type AI_AIR_PATROL
|
||||||
-- @extends AI.AI_Air#AI_AIR
|
-- @extends AI.AI_Air#AI_AIR
|
||||||
|
|
||||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_AIR_SQUADRON
|
--- @type AI_AIR_SQUADRON
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
|
|||||||
-- @return #AI_AIR_SQUADRON
|
-- @return #AI_AIR_SQUADRON
|
||||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||||
|
|
||||||
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||||
|
|
||||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -408,7 +408,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||||
function _NewEngageRoute( AIControllable )
|
function _NewEngageRoute( AIControllable )
|
||||||
|
|
||||||
AIControllable:T( "NewEngageRoute" )
|
AIControllable:T( "NewEngageRoute" )
|
||||||
@@ -417,7 +417,7 @@ function _NewEngageRoute( AIControllable )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -429,7 +429,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -478,7 +478,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -488,7 +488,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
|
|||||||
self:__Route( 1 )
|
self:__Route( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -623,7 +623,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -637,7 +637,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_BAI_ZONE self
|
--- @param #AI_BAI_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_BAI_ZONE:OnEventDead( EventData )
|
function AI_BAI_ZONE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -27,7 +27,7 @@
|
|||||||
-- @module AI.AI_Balancer
|
-- @module AI.AI_Balancer
|
||||||
-- @image AI_Balancing.JPG
|
-- @image AI_Balancing.JPG
|
||||||
|
|
||||||
-- @type AI_BALANCER
|
--- @type AI_BALANCER
|
||||||
-- @field Core.Set#SET_CLIENT SetClient
|
-- @field Core.Set#SET_CLIENT SetClient
|
||||||
-- @field Core.Spawn#SPAWN SpawnAI
|
-- @field Core.Spawn#SPAWN SpawnAI
|
||||||
-- @field Wrapper.Group#GROUP Test
|
-- @field Wrapper.Group#GROUP Test
|
||||||
@@ -168,8 +168,7 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
|
|||||||
self.ReturnThresholdRange = ReturnThresholdRange
|
self.ReturnThresholdRange = ReturnThresholdRange
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_BALANCER:onenterSpawning
|
--- @param #AI_BALANCER self
|
||||||
-- @param #AI_BALANCER self
|
|
||||||
-- @param Core.Set#SET_GROUP SetGroup
|
-- @param Core.Set#SET_GROUP SetGroup
|
||||||
-- @param #string ClientName
|
-- @param #string ClientName
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
@@ -191,8 +190,7 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_BALANCER:onenterDestroying
|
--- @param #AI_BALANCER self
|
||||||
-- @param #AI_BALANCER self
|
|
||||||
-- @param Core.Set#SET_GROUP SetGroup
|
-- @param Core.Set#SET_GROUP SetGroup
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||||
@@ -235,16 +233,15 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- AI_BALANCER:onenterMonitoring
|
|
||||||
-- @param #AI_BALANCER self
|
--- @param #AI_BALANCER self
|
||||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||||
|
|
||||||
self:T2( { self.SetClient:Count() } )
|
self:T2( { self.SetClient:Count() } )
|
||||||
--self.SetClient:Flush()
|
--self.SetClient:Flush()
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- SetClient:ForEachClient
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
|
||||||
function( Client )
|
function( Client )
|
||||||
self:T3(Client.ClientName)
|
self:T3(Client.ClientName)
|
||||||
|
|
||||||
@@ -267,8 +264,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
self:T2( RangeZone )
|
self:T2( RangeZone )
|
||||||
|
|
||||||
_DATABASE:ForEachPlayerUnit(
|
_DATABASE:ForEachPlayerUnit(
|
||||||
--- Nameless function
|
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||||
-- @param Wrapper.Unit#UNIT RangeTestUnit
|
|
||||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||||
@@ -280,8 +276,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
--- Nameless function
|
--- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||||
-- @param Core.Zone#ZONE_RADIUS RangeZone
|
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function( RangeZone, AIGroup, PlayerInRange )
|
function( RangeZone, AIGroup, PlayerInRange )
|
||||||
if PlayerInRange.Value == false then
|
if PlayerInRange.Value == false then
|
||||||
@@ -312,3 +307,6 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
|
|
||||||
self:__Monitor( 10 )
|
self:__Monitor( 10 )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
-- @module AI.AI_CAP
|
-- @module AI.AI_CAP
|
||||||
-- @image AI_Combat_Air_Patrol.JPG
|
-- @image AI_Combat_Air_Patrol.JPG
|
||||||
|
|
||||||
-- @type AI_CAP_ZONE
|
--- @type AI_CAP_ZONE
|
||||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
|
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
|
||||||
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
|
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
|
||||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||||
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param AI.AI_CAP#AI_CAP_ZONE
|
--- @param AI.AI_CAP#AI_CAP_ZONE
|
||||||
-- @param Wrapper.Group#GROUP EngageGroup
|
-- @param Wrapper.Group#GROUP EngageGroup
|
||||||
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||||
|
|
||||||
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
|
|||||||
self:__Route( 1 )
|
self:__Route( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
|||||||
self:SetDetectionOff()
|
self:SetDetectionOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAP_ZONE self
|
--- @param #AI_CAP_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_CAP_ZONE:OnEventDead( EventData )
|
function AI_CAP_ZONE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -363,7 +363,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param AI.AI_CAS#AI_CAS_ZONE
|
--- @param AI.AI_CAS#AI_CAS_ZONE
|
||||||
-- @param Wrapper.Group#GROUP EngageGroup
|
-- @param Wrapper.Group#GROUP EngageGroup
|
||||||
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||||
|
|
||||||
@@ -375,7 +375,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -387,7 +387,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -420,7 +420,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -430,7 +430,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
|
|||||||
self:__Route( 1 )
|
self:__Route( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -530,7 +530,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -541,7 +541,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@@ -555,7 +555,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CAS_ZONE self
|
--- @param #AI_CAS_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_CAS_ZONE:OnEventDead( EventData )
|
function AI_CAS_ZONE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Cargo
|
-- @module AI.AI_Cargo
|
||||||
-- @image Cargo.JPG
|
-- @image Cargo.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO
|
--- @type AI_CARGO
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|
||||||
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
|||||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||||
self:T({ IsEmpty = IsEmpty })
|
self:I({ IsEmpty = IsEmpty })
|
||||||
if not IsEmpty then
|
if not IsEmpty then
|
||||||
AllUnloaded = false
|
AllUnloaded = false
|
||||||
break
|
break
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Cargo_APC
|
-- @module AI.AI_Cargo_APC
|
||||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_APC
|
--- @type AI_CARGO_APC
|
||||||
-- @extends AI.AI_Cargo#AI_CARGO
|
-- @extends AI.AI_Cargo#AI_CARGO
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Cargo_Airplane
|
-- @module AI.AI_Cargo_Airplane
|
||||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_AIRPLANE
|
--- @type AI_CARGO_AIRPLANE
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
--
|
--
|
||||||
-- Test missions can be located on the main GITHUB site.
|
-- Test missions can be located on the main GITHUB site.
|
||||||
--
|
--
|
||||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
|
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -116,7 +116,7 @@
|
|||||||
-- @image AI_Cargo_Dispatcher.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER
|
--- @type AI_CARGO_DISPATCHER
|
||||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||||
@@ -572,7 +572,7 @@
|
|||||||
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
|
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
|
||||||
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
|
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
|
||||||
--
|
--
|
||||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -583,12 +583,10 @@ AI_CARGO_DISPATCHER = {
|
|||||||
PickupCargo = {}
|
PickupCargo = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
--- List of AI_Cargo
|
--- @field #list
|
||||||
-- @field #list
|
|
||||||
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
||||||
|
|
||||||
--- List of PickupCargo
|
--- @field #list
|
||||||
-- @field #list
|
|
||||||
AI_CARGO_DISPATCHER.PickupCargo = {}
|
AI_CARGO_DISPATCHER.PickupCargo = {}
|
||||||
|
|
||||||
|
|
||||||
@@ -1161,7 +1159,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
|||||||
else
|
else
|
||||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||||
self:T(text)
|
self:I(text)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -30,7 +30,7 @@
|
|||||||
-- @module AI.AI_Cargo_Dispatcher_APC
|
-- @module AI.AI_Cargo_Dispatcher_APC
|
||||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_APC
|
--- @type AI_CARGO_DISPATCHER_APC
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_AIRPLANE
|
--- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
||||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_HELICOPTER
|
--- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||||
-- @image AI_Cargo_Dispatcher.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_DISPATCHER_SHIP
|
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|
||||||
|
|
||||||
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
|
|||||||
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
||||||
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
||||||
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
||||||
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
|
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
|
||||||
--
|
--
|
||||||
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
||||||
-- AICargoDispatcherShip:Start()
|
-- AICargoDispatcherShip:Start()
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Cargo_Helicopter
|
-- @module AI.AI_Cargo_Helicopter
|
||||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_HELICOPTER
|
--- @type AI_CARGO_HELICOPTER
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|
||||||
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
-- @param Wrapper.Group#GROUP Helicopter
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
-- @param Wrapper.Group#GROUP Helicopter
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
-- @param Wrapper.Group#GROUP Helicopter
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Cargo_Ship
|
-- @module AI.AI_Cargo_Ship
|
||||||
-- @image AI_Cargo_Dispatcher.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
-- @type AI_CARGO_SHIP
|
--- @type AI_CARGO_SHIP
|
||||||
-- @extends AI.AI_Cargo#AI_CARGO
|
-- @extends AI.AI_Cargo#AI_CARGO
|
||||||
|
|
||||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
|||||||
|
|
||||||
if MenuFormation then
|
if MenuFormation then
|
||||||
local Arguments = MenuFormation.Arguments
|
local Arguments = MenuFormation.Arguments
|
||||||
--self:T({Arguments=unpack(Arguments)})
|
--self:I({Arguments=unpack(Arguments)})
|
||||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||||
function ( self, Formation, ... )
|
function ( self, Formation, ... )
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_ESCORT_DISPATCHER
|
--- @type AI_ESCORT_DISPATCHER
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
|
||||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
|
|||||||
ClassName = "AI_ESCORT_DISPATCHER",
|
ClassName = "AI_ESCORT_DISPATCHER",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #list
|
--- @field #list
|
||||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||||
|
|
||||||
|
|
||||||
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER self
|
--- @param #AI_ESCORT_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||||
|
|
||||||
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
|||||||
local PlayerGroup = EventData.IniGroup
|
local PlayerGroup = EventData.IniGroup
|
||||||
local PlayerUnit = EventData.IniUnit
|
local PlayerUnit = EventData.IniUnit
|
||||||
|
|
||||||
self:T({EscortAirbase= self.EscortAirbase } )
|
self:I({EscortAirbase= self.EscortAirbase } )
|
||||||
self:T({PlayerGroupName = PlayerGroupName } )
|
self:I({PlayerGroupName = PlayerGroupName } )
|
||||||
self:T({PlayerGroup = PlayerGroup})
|
self:I({PlayerGroup = PlayerGroup})
|
||||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||||
|
|
||||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||||
if self.AI_Escorts[PlayerGroupName] then
|
if self.AI_Escorts[PlayerGroupName] then
|
||||||
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER self
|
--- @param #AI_ESCORT_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||||
|
|
||||||
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
|||||||
local PlayerGroup = EventData.IniGroup
|
local PlayerGroup = EventData.IniGroup
|
||||||
local PlayerUnit = EventData.IniUnit
|
local PlayerUnit = EventData.IniUnit
|
||||||
|
|
||||||
self:T({EscortAirbase= self.EscortAirbase } )
|
self:I({EscortAirbase= self.EscortAirbase } )
|
||||||
self:T({PlayerGroupName = PlayerGroupName } )
|
self:I({PlayerGroupName = PlayerGroupName } )
|
||||||
self:T({PlayerGroup = PlayerGroup})
|
self:I({PlayerGroup = PlayerGroup})
|
||||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||||
|
|
||||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||||
if not self.AI_Escorts[PlayerGroupName] then
|
if not self.AI_Escorts[PlayerGroupName] then
|
||||||
local LeaderUnit = PlayerUnit
|
local LeaderUnit = PlayerUnit
|
||||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||||
self:T({EscortGroup = EscortGroup})
|
self:I({EscortGroup = EscortGroup})
|
||||||
|
|
||||||
self:ScheduleOnce( 1,
|
self:ScheduleOnce( 1,
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_ESCORT_DISPATCHER_REQUEST
|
--- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
|
||||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
|
|||||||
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #list
|
--- @field #list
|
||||||
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
||||||
|
|
||||||
|
|
||||||
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||||
|
|
||||||
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
||||||
|
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -136,12 +136,12 @@
|
|||||||
--
|
--
|
||||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**
|
-- ### Authors: **FlightControl**
|
||||||
@@ -153,7 +153,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- @type AI_ESCORT_REQUEST
|
--- @type AI_ESCORT_REQUEST
|
||||||
-- @extends AI.AI_Escort#AI_ESCORT
|
-- @extends AI.AI_Escort#AI_ESCORT
|
||||||
|
|
||||||
--- AI_ESCORT_REQUEST class
|
--- AI_ESCORT_REQUEST class
|
||||||
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_REQUEST self
|
--- @param #AI_ESCORT_REQUEST self
|
||||||
function AI_ESCORT_REQUEST:SpawnEscort()
|
function AI_ESCORT_REQUEST:SpawnEscort()
|
||||||
|
|
||||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||||
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
|||||||
self:_InitEscortMenus( EscortGroup )
|
self:_InitEscortMenus( EscortGroup )
|
||||||
self:_InitEscortRoute( EscortGroup )
|
self:_InitEscortRoute( EscortGroup )
|
||||||
|
|
||||||
-- @param #AI_ESCORT self
|
--- @param #AI_ESCORT self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_REQUEST self
|
--- @param #AI_ESCORT_REQUEST self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||||
|
|
||||||
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_ESCORT_REQUEST self
|
--- @param #AI_ESCORT_REQUEST self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||||
|
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
EscortGroup:WayPointInitialize()
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
|
|||||||
@@ -7,13 +7,13 @@
|
|||||||
-- * Assign a group leader that will guide the large formation path.
|
-- * Assign a group leader that will guide the large formation path.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Additional Material:
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
|
||||||
--
|
--
|
||||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
|
-- ===
|
||||||
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
--
|
||||||
-- * **Guides:** None
|
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
@@ -34,8 +34,8 @@
|
|||||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||||
-- @field #number FollowDistance The current follow distance.
|
-- @field #number FollowDistance The current follow distance.
|
||||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||||
-- @field #number dtFollow Time step between position updates.
|
-- @field #number dtFollow Time step between position updates.
|
||||||
|
|
||||||
|
|
||||||
@@ -92,12 +92,12 @@
|
|||||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||||
-- LargeFormation:__Start( 1 )
|
-- LargeFormation:__Start( 1 )
|
||||||
--
|
--
|
||||||
-- # Developer Note
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
-- Therefore, this class is considered to be deprecated
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
-- @field #AI_FORMATION
|
-- @field #AI_FORMATION
|
||||||
AI_FORMATION = {
|
AI_FORMATION = {
|
||||||
ClassName = "AI_FORMATION",
|
ClassName = "AI_FORMATION",
|
||||||
@@ -117,7 +117,7 @@ AI_FORMATION = {
|
|||||||
|
|
||||||
AI_FORMATION.__Enum = {}
|
AI_FORMATION.__Enum = {}
|
||||||
|
|
||||||
-- @type AI_FORMATION.__Enum.Formation
|
--- @type AI_FORMATION.__Enum.Formation
|
||||||
-- @field #number None
|
-- @field #number None
|
||||||
-- @field #number Line
|
-- @field #number Line
|
||||||
-- @field #number Trail
|
-- @field #number Trail
|
||||||
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
|
|||||||
Box = 10,
|
Box = 10,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @type AI_FORMATION.__Enum.Mode
|
--- @type AI_FORMATION.__Enum.Mode
|
||||||
-- @field #number Mission
|
-- @field #number Mission
|
||||||
-- @field #number Formation
|
-- @field #number Formation
|
||||||
AI_FORMATION.__Enum.Mode = {
|
AI_FORMATION.__Enum.Mode = {
|
||||||
@@ -152,13 +152,13 @@ AI_FORMATION.__Enum.Mode = {
|
|||||||
Reconnaissance = "R",
|
Reconnaissance = "R",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @type AI_FORMATION.__Enum.ReportType
|
--- @type AI_FORMATION.__Enum.ReportType
|
||||||
-- @field #number All
|
-- @field #number All
|
||||||
-- @field #number Airborne
|
-- @field #number Airborne
|
||||||
-- @field #number GroundRadar
|
-- @field #number GroundRadar
|
||||||
-- @field #number Ground
|
-- @field #number Ground
|
||||||
AI_FORMATION.__Enum.ReportType = {
|
AI_FORMATION.__Enum.ReportType = {
|
||||||
All = "*",
|
Airborne = "*",
|
||||||
Airborne = "A",
|
Airborne = "A",
|
||||||
GroundRadar = "R",
|
GroundRadar = "R",
|
||||||
Ground = "G",
|
Ground = "G",
|
||||||
@@ -996,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||||
@@ -1020,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||||
@@ -1044,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
-- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||||
@@ -1222,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
|||||||
local CVI = {
|
local CVI = {
|
||||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
x = CV2.x + CS * 10 * math.sin(Ca),
|
||||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
y = GH2.y + Inclination, -- + FollowFormation.y,
|
||||||
--y = GH2.y,
|
y = GH2.y,
|
||||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
z = CV2.z + CS * 10 * math.cos(Ca),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||||
|
|
||||||
return self.DetectOn and self.DetectActivated
|
return self.DetectOn and self.DetectActivated
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||||
|
|
||||||
local Detected = false
|
local Detected = false
|
||||||
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||||
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onbeforeStatus()
|
function AI_PATROL_ZONE:onbeforeStatus()
|
||||||
|
|
||||||
return self.CheckStatus
|
return self.CheckStatus
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterStatus()
|
function AI_PATROL_ZONE:onafterStatus()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
|
|
||||||
local Fuel = self.Controllable:GetFuelMin()
|
local Fuel = self.Controllable:GetFuelMin()
|
||||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||||
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||||
local OldAIControllable = self.Controllable
|
local OldAIControllable = self.Controllable
|
||||||
|
|
||||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
-- TODO: Check GROUP damage function.
|
-- TODO: Check GROUP damage function.
|
||||||
local Damage = self.Controllable:GetLife()
|
local Damage = self.Controllable:GetLife()
|
||||||
if Damage <= self.PatrolDamageThreshold then
|
if Damage <= self.PatrolDamageThreshold then
|
||||||
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||||
RTB = true
|
RTB = true
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterRTB()
|
function AI_PATROL_ZONE:onafterRTB()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterDead()
|
function AI_PATROL_ZONE:onafterDead()
|
||||||
self:SetDetectionOff()
|
self:SetDetectionOff()
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||||
|
|
||||||
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||||
|
|
||||||
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #AI_PATROL_ZONE self
|
--- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||||
|
|
||||||
|
|||||||
@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
|
|||||||
|
|
||||||
--- DCS Events
|
--- DCS Events
|
||||||
|
|
||||||
-- @param #ACT_ACCOUNT_DEADS self
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
||||||
self:T( { "EventDead", EventData } )
|
self:T( { "EventDead", EventData } )
|
||||||
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #ACT_ACCOUNT_DEADS self
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
||||||
self:T( { "EventDead", EventData } )
|
self:T( { "EventDead", EventData } )
|
||||||
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
|
|||||||
|
|
||||||
--- DCS Events
|
--- DCS Events
|
||||||
|
|
||||||
-- @param #ACT_ACCOUNT_DEADS self
|
--- @param #ACT_ACCOUNT_DEADS self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
||||||
self:T( { "EventDead", EventData } )
|
self:T( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
|
|||||||
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
||||||
|
|
||||||
self.TargetSetUnit:ForEachUnit(
|
self.TargetSetUnit:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||||
function( SmokeUnit )
|
function( SmokeUnit )
|
||||||
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
||||||
SCHEDULER:New( self,
|
SCHEDULER:New( self,
|
||||||
|
|||||||
@@ -370,7 +370,7 @@ CARGOS = {}
|
|||||||
|
|
||||||
do -- CARGO
|
do -- CARGO
|
||||||
|
|
||||||
-- @type CARGO
|
--- @type CARGO
|
||||||
-- @extends Core.Fsm#FSM_PROCESS
|
-- @extends Core.Fsm#FSM_PROCESS
|
||||||
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
||||||
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
||||||
@@ -433,7 +433,7 @@ do -- CARGO
|
|||||||
Reported = {},
|
Reported = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @type CARGO.CargoObjects
|
--- @type CARGO.CargoObjects
|
||||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||||
|
|
||||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||||
@@ -447,7 +447,7 @@ do -- CARGO
|
|||||||
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
||||||
|
|
||||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
self:SetStartState( "UnLoaded" )
|
self:SetStartState( "UnLoaded" )
|
||||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||||
@@ -711,7 +711,7 @@ do -- CARGO
|
|||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @return #CARGO
|
-- @return #CARGO
|
||||||
function CARGO:Spawn( PointVec2 )
|
function CARGO:Spawn( PointVec2 )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -812,7 +812,7 @@ do -- CARGO
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the CargoGroup is within the loading radius.
|
-- @return #boolean true if the CargoGroup is within the loading radius.
|
||||||
function CARGO:IsInLoadRadius( Coordinate )
|
function CARGO:IsInLoadRadius( Coordinate )
|
||||||
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -832,7 +832,7 @@ do -- CARGO
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo can report itself.
|
-- @return #boolean true if the Cargo can report itself.
|
||||||
function CARGO:IsInReportRadius( Coordinate )
|
function CARGO:IsInReportRadius( Coordinate )
|
||||||
self:T( { Coordinate } )
|
self:F( { Coordinate } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -853,23 +853,23 @@ do -- CARGO
|
|||||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function CARGO:IsNear( Coordinate, NearRadius )
|
function CARGO:IsNear( Coordinate, NearRadius )
|
||||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||||
|
|
||||||
if self.CargoObject:IsAlive() then
|
if self.CargoObject:IsAlive() then
|
||||||
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||||
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
|
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||||
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||||
--self:T( { PointVec2 = PointVec2:GetVec2() } )
|
--self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||||
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
||||||
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||||
|
|
||||||
if Distance <= NearRadius then
|
if Distance <= NearRadius then
|
||||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -878,12 +878,12 @@ do -- CARGO
|
|||||||
-- @param Core.Zone#ZONE_BASE Zone
|
-- @param Core.Zone#ZONE_BASE Zone
|
||||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||||
function CARGO:IsInZone( Zone )
|
function CARGO:IsInZone( Zone )
|
||||||
--self:T( { Zone } )
|
--self:F( { Zone } )
|
||||||
|
|
||||||
if self:IsLoaded() then
|
if self:IsLoaded() then
|
||||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||||
else
|
else
|
||||||
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||||
if self.CargoObject:GetSize() ~= 0 then
|
if self.CargoObject:GetSize() ~= 0 then
|
||||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||||
else
|
else
|
||||||
@@ -1034,7 +1034,7 @@ end -- CARGO
|
|||||||
|
|
||||||
do -- CARGO_REPRESENTABLE
|
do -- CARGO_REPRESENTABLE
|
||||||
|
|
||||||
-- @type CARGO_REPRESENTABLE
|
--- @type CARGO_REPRESENTABLE
|
||||||
-- @extends #CARGO
|
-- @extends #CARGO
|
||||||
-- @field test
|
-- @field test
|
||||||
|
|
||||||
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
|
|||||||
|
|
||||||
-- Inherit CARGO.
|
-- Inherit CARGO.
|
||||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||||
self:T( { Type, Name, LoadRadius, NearRadius } )
|
self:F( { Type, Name, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
-- Descriptors.
|
-- Descriptors.
|
||||||
local Desc=CargoObject:GetDesc()
|
local Desc=CargoObject:GetDesc()
|
||||||
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
|
|||||||
function CARGO_REPRESENTABLE:Destroy()
|
function CARGO_REPRESENTABLE:Destroy()
|
||||||
|
|
||||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||||
self:T( { CargoName = self:GetName() } )
|
self:F( { CargoName = self:GetName() } )
|
||||||
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
|
|||||||
CoordinateZone:Scan( { Object.Category.UNIT } )
|
CoordinateZone:Scan( { Object.Category.UNIT } )
|
||||||
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
||||||
local NearUnit = UNIT:Find( DCSUnit )
|
local NearUnit = UNIT:Find( DCSUnit )
|
||||||
self:T({NearUnit=NearUnit})
|
self:F({NearUnit=NearUnit})
|
||||||
local NearUnitCoalition = NearUnit:GetCoalition()
|
local NearUnitCoalition = NearUnit:GetCoalition()
|
||||||
local CargoCoalition = self:GetCoalition()
|
local CargoCoalition = self:GetCoalition()
|
||||||
if NearUnitCoalition == CargoCoalition then
|
if NearUnitCoalition == CargoCoalition then
|
||||||
local Attributes = NearUnit:GetDesc()
|
local Attributes = NearUnit:GetDesc()
|
||||||
self:T({Desc=Attributes})
|
self:F({Desc=Attributes})
|
||||||
if NearUnit:HasAttribute( "Trucks" ) then
|
if NearUnit:HasAttribute( "Trucks" ) then
|
||||||
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
||||||
break
|
break
|
||||||
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
|
|||||||
|
|
||||||
do -- CARGO_REPORTABLE
|
do -- CARGO_REPORTABLE
|
||||||
|
|
||||||
-- @type CARGO_REPORTABLE
|
--- @type CARGO_REPORTABLE
|
||||||
-- @extends #CARGO
|
-- @extends #CARGO
|
||||||
CARGO_REPORTABLE = {
|
CARGO_REPORTABLE = {
|
||||||
ClassName = "CARGO_REPORTABLE"
|
ClassName = "CARGO_REPORTABLE"
|
||||||
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
|
|||||||
-- @return #CARGO_REPORTABLE
|
-- @return #CARGO_REPORTABLE
|
||||||
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
||||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1178,7 +1178,7 @@ end
|
|||||||
|
|
||||||
do -- CARGO_PACKAGE
|
do -- CARGO_PACKAGE
|
||||||
|
|
||||||
-- @type CARGO_PACKAGE
|
--- @type CARGO_PACKAGE
|
||||||
-- @extends #CARGO_REPRESENTABLE
|
-- @extends #CARGO_REPRESENTABLE
|
||||||
CARGO_PACKAGE = {
|
CARGO_PACKAGE = {
|
||||||
ClassName = "CARGO_PACKAGE"
|
ClassName = "CARGO_PACKAGE"
|
||||||
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
|
|||||||
-- @return #CARGO_PACKAGE
|
-- @return #CARGO_PACKAGE
|
||||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
self:T( CargoCarrier )
|
self:T( CargoCarrier )
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
@@ -1213,7 +1213,7 @@ end
|
|||||||
-- @param #number BoardDistance
|
-- @param #number BoardDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
self.CargoInAir = self.CargoCarrier:InAir()
|
self.CargoInAir = self.CargoCarrier:InAir()
|
||||||
|
|
||||||
@@ -1246,7 +1246,7 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
||||||
|
|
||||||
@@ -1271,7 +1271,7 @@ end
|
|||||||
-- @param #number LoadDistance
|
-- @param #number LoadDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
if self:IsNear( CargoCarrier ) then
|
if self:IsNear( CargoCarrier ) then
|
||||||
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
||||||
@@ -1292,7 +1292,7 @@ end
|
|||||||
-- @param #number Radius
|
-- @param #number Radius
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
self.CargoInAir = self.CargoCarrier:InAir()
|
self.CargoInAir = self.CargoCarrier:InAir()
|
||||||
|
|
||||||
@@ -1331,7 +1331,7 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number Speed
|
-- @param #number Speed
|
||||||
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
if self:IsNear( CargoCarrier ) then
|
if self:IsNear( CargoCarrier ) then
|
||||||
self:__UnLoad( 1, CargoCarrier, Speed )
|
self:__UnLoad( 1, CargoCarrier, Speed )
|
||||||
@@ -1350,7 +1350,7 @@ end
|
|||||||
-- @param #number LoadDistance
|
-- @param #number LoadDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
@@ -1378,7 +1378,7 @@ end
|
|||||||
-- @param #number Distance
|
-- @param #number Distance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
||||||
self:T()
|
self:F()
|
||||||
|
|
||||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return #CARGO_CRATE
|
-- @return #CARGO_CRATE
|
||||||
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
||||||
self:T( { Type, Name, NearRadius } )
|
self:F( { Type, Name, NearRadius } )
|
||||||
|
|
||||||
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
||||||
|
|
||||||
@@ -78,7 +78,7 @@ do -- CARGO_CRATE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #CARGO_CRATE self
|
--- @param #CARGO_CRATE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CARGO_CRATE:OnEventCargoDead( EventData )
|
function CARGO_CRATE:OnEventCargoDead( EventData )
|
||||||
|
|
||||||
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#POINT_VEC2
|
-- @param Core.Point#POINT_VEC2
|
||||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||||
--self:T( { ToPointVec2, From, Event, To } )
|
--self:F( { ToPointVec2, From, Event, To } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||||
--self:T( { From, Event, To, CargoCarrier } )
|
--self:F( { From, Event, To, CargoCarrier } )
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||||
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
||||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param Core.Point#Coordinate Coordinate
|
-- @param Core.Point#Coordinate Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
||||||
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
||||||
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
|
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||||
function CARGO_CRATE:GetCoordinate()
|
function CARGO_CRATE:GetCoordinate()
|
||||||
--self:T()
|
--self:F()
|
||||||
|
|
||||||
return self.CargoObject:GetCoordinate()
|
return self.CargoObject:GetCoordinate()
|
||||||
end
|
end
|
||||||
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_CRATE:RouteTo( Coordinate )
|
function CARGO_CRATE:RouteTo( Coordinate )
|
||||||
self:T( {Coordinate = Coordinate } )
|
self:F( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return #boolean The Cargo is near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier.
|
||||||
-- @return #nil The Cargo is not near to the Carrier.
|
-- @return #nil The Cargo is not near to the Carrier.
|
||||||
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
||||||
self:T( {NearRadius = NearRadius } )
|
self:F( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||||
end
|
end
|
||||||
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
function CARGO_CRATE:Respawn()
|
function CARGO_CRATE:Respawn()
|
||||||
|
|
||||||
self:T( { "Respawning crate " .. self:GetName() } )
|
self:F( { "Respawning crate " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
function CARGO_CRATE:onafterReset()
|
function CARGO_CRATE:onafterReset()
|
||||||
|
|
||||||
self:T( { "Reset crate " .. self:GetName() } )
|
self:F( { "Reset crate " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
|
|||||||
@@ -64,7 +64,7 @@ do -- CARGO_GROUP
|
|||||||
|
|
||||||
-- Inherit CAROG_REPORTABLE
|
-- Inherit CAROG_REPORTABLE
|
||||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||||
self:T( { Type, Name, LoadRadius } )
|
self:F( { Type, Name, LoadRadius } )
|
||||||
|
|
||||||
self.CargoSet = SET_CARGO:New()
|
self.CargoSet = SET_CARGO:New()
|
||||||
self.CargoGroup = CargoGroup
|
self.CargoGroup = CargoGroup
|
||||||
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
function CARGO_GROUP:Respawn()
|
function CARGO_GROUP:Respawn()
|
||||||
|
|
||||||
self:T( { "Respawning" } )
|
self:F( { "Respawning" } )
|
||||||
|
|
||||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||||
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
||||||
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
function CARGO_GROUP:Regroup()
|
function CARGO_GROUP:Regroup()
|
||||||
|
|
||||||
self:T("Regroup")
|
self:F("Regroup")
|
||||||
|
|
||||||
if self.Grouped == false then
|
if self.Grouped == false then
|
||||||
|
|
||||||
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
|
|||||||
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
||||||
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
||||||
|
|
||||||
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||||
|
|
||||||
if CargoUnit:IsUnLoaded() then
|
if CargoUnit:IsUnLoaded() then
|
||||||
|
|
||||||
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
|
|||||||
-- Then we register the new group in the database
|
-- Then we register the new group in the database
|
||||||
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
||||||
|
|
||||||
self:T( { "Regroup", GroupTemplate } )
|
self:F( { "Regroup", GroupTemplate } )
|
||||||
|
|
||||||
-- Now we spawn the new group based on the template created.
|
-- Now we spawn the new group based on the template created.
|
||||||
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
||||||
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||||
|
|
||||||
self:T(EventData)
|
self:E(EventData)
|
||||||
|
|
||||||
local Destroyed = false
|
local Destroyed = false
|
||||||
|
|
||||||
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
|
|||||||
|
|
||||||
if Destroyed then
|
if Destroyed then
|
||||||
self:Destroyed()
|
self:Destroyed()
|
||||||
self:T( { "Cargo group destroyed" } )
|
self:E( { "Cargo group destroyed" } )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||||
|
|
||||||
NearRadius = NearRadius or self.NearRadius
|
NearRadius = NearRadius or self.NearRadius
|
||||||
|
|
||||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||||
self.CargoSet:ForEach(
|
self.CargoSet:ForEach(
|
||||||
function( Cargo, ... )
|
function( Cargo, ... )
|
||||||
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||||
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
||||||
CargoGroup:OptionAlarmStateGreen()
|
CargoGroup:OptionAlarmStateGreen()
|
||||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||||
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
||||||
--self:T( { From, Event, To, CargoCarrier, ...} )
|
--self:F( { From, Event, To, CargoCarrier, ...} )
|
||||||
|
|
||||||
if From == "UnLoaded" then
|
if From == "UnLoaded" then
|
||||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||||
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
--self:T( { CargoCarrier.UnitName, From, Event, To } )
|
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||||
|
|
||||||
local Boarded = true
|
local Boarded = true
|
||||||
local Cancelled = false
|
local Cancelled = false
|
||||||
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
|
|||||||
if not Boarded then
|
if not Boarded then
|
||||||
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
||||||
else
|
else
|
||||||
self:T("Group Cargo is loaded")
|
self:F("Group Cargo is loaded")
|
||||||
self:__Load( 1, CargoCarrier, ... )
|
self:__Load( 1, CargoCarrier, ... )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
NearRadius = NearRadius or 25
|
NearRadius = NearRadius or 25
|
||||||
|
|
||||||
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
--local NearRadius = NearRadius or 25
|
--local NearRadius = NearRadius or 25
|
||||||
|
|
||||||
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||||
--self:T( { From, Event, To, ToPointVec2 } )
|
--self:F( { From, Event, To, ToPointVec2 } )
|
||||||
|
|
||||||
if From == "Loaded" then
|
if From == "Loaded" then
|
||||||
|
|
||||||
@@ -598,7 +598,7 @@ do -- CARGO_GROUP
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Get the underlying GROUP object from the CARGO_GROUP.
|
--- Get the amount of cargo units in the group.
|
||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
-- @return #CARGO_GROUP
|
-- @return #CARGO_GROUP
|
||||||
function CARGO_GROUP:GetGroup( Cargo )
|
function CARGO_GROUP:GetGroup( Cargo )
|
||||||
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_GROUP:RouteTo( Coordinate )
|
function CARGO_GROUP:RouteTo( Coordinate )
|
||||||
--self:T( {Coordinate = Coordinate } )
|
--self:F( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||||
self.CargoSet:ForEach(
|
self.CargoSet:ForEach(
|
||||||
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
|
|||||||
-- @param #number NearRadius
|
-- @param #number NearRadius
|
||||||
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
||||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||||
self:T( {NearRadius = NearRadius } )
|
self:F( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
||||||
if Cargo:IsAlive() then
|
if Cargo:IsAlive() then
|
||||||
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
||||||
self:T( "Near" )
|
self:F( "Near" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||||
--self:T( { Coordinate } )
|
--self:F( { Coordinate } )
|
||||||
|
|
||||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||||
if Distance <= self.LoadRadius then
|
if Distance <= self.LoadRadius then
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#Coordinate Coordinate
|
-- @param Core.Point#Coordinate Coordinate
|
||||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||||
--self:T( { Coordinate } )
|
--self:F( { Coordinate } )
|
||||||
|
|
||||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
if Cargo then
|
if Cargo then
|
||||||
self:T( { Cargo } )
|
self:F( { Cargo } )
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if Cargo:IsUnLoaded() then
|
if Cargo:IsUnLoaded() then
|
||||||
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
||||||
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
|
|||||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||||
function CARGO_GROUP:IsInZone( Zone )
|
function CARGO_GROUP:IsInZone( Zone )
|
||||||
--self:T( { Zone } )
|
--self:F( { Zone } )
|
||||||
|
|
||||||
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return #CARGO_SLINGLOAD
|
-- @return #CARGO_SLINGLOAD
|
||||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||||
self:T( { Type, Name, NearRadius } )
|
self:F( { Type, Name, NearRadius } )
|
||||||
|
|
||||||
self.CargoObject = CargoStatic
|
self.CargoObject = CargoStatic
|
||||||
|
|
||||||
@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- @param #CARGO_SLINGLOAD self
|
--- @param #CARGO_SLINGLOAD self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
||||||
|
|
||||||
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||||
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
||||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||||
--self:T( { Coordinate } )
|
--self:F( { Coordinate } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||||
function CARGO_SLINGLOAD:GetCoordinate()
|
function CARGO_SLINGLOAD:GetCoordinate()
|
||||||
--self:T()
|
--self:F()
|
||||||
|
|
||||||
return self.CargoObject:GetCoordinate()
|
return self.CargoObject:GetCoordinate()
|
||||||
end
|
end
|
||||||
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
||||||
--self:T( {Coordinate = Coordinate } )
|
--self:F( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return #boolean The Cargo is near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier.
|
||||||
-- @return #nil The Cargo is not near to the Carrier.
|
-- @return #nil The Cargo is not near to the Carrier.
|
||||||
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
||||||
--self:T( {NearRadius = NearRadius } )
|
--self:F( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||||
end
|
end
|
||||||
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
function CARGO_SLINGLOAD:Respawn()
|
function CARGO_SLINGLOAD:Respawn()
|
||||||
|
|
||||||
--self:T( { "Respawning slingload " .. self:GetName() } )
|
--self:F( { "Respawning slingload " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
function CARGO_SLINGLOAD:onafterReset()
|
function CARGO_SLINGLOAD:onafterReset()
|
||||||
|
|
||||||
--self:T( { "Reset slingload " .. self:GetName() } )
|
--self:F( { "Reset slingload " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 60
|
local Speed = 60
|
||||||
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
|
|||||||
else
|
else
|
||||||
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
||||||
end
|
end
|
||||||
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||||
self.CargoCarrier = nil
|
self.CargoCarrier = nil
|
||||||
|
|
||||||
local Points = {}
|
local Points = {}
|
||||||
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
self.CargoInAir = self.CargoObject:InAir()
|
self.CargoInAir = self.CargoObject:InAir()
|
||||||
|
|
||||||
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#POINT_VEC2
|
-- @param Core.Point#POINT_VEC2
|
||||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||||
self:T( { ToPointVec2, From, Event, To } )
|
self:F( { ToPointVec2, From, Event, To } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Wrapper.Group#GROUP CargoCarrier
|
-- @param Wrapper.Group#GROUP CargoCarrier
|
||||||
-- @param #number NearRadius
|
-- @param #number NearRadius
|
||||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||||
|
|
||||||
self.CargoInAir = self.CargoObject:InAir()
|
self.CargoInAir = self.CargoObject:InAir()
|
||||||
|
|
||||||
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
|
|||||||
local MaxSpeed = Desc.speedMaxOffRoad
|
local MaxSpeed = Desc.speedMaxOffRoad
|
||||||
local TypeName = Desc.typeName
|
local TypeName = Desc.typeName
|
||||||
|
|
||||||
--self:T({Unit=self.CargoObject:GetName()})
|
--self:F({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
-- A cargo unit can only be boarded if it is not dead
|
-- A cargo unit can only be boarded if it is not dead
|
||||||
|
|
||||||
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
|
|||||||
-- @param Wrapper.Client#CLIENT CargoCarrier
|
-- @param Wrapper.Client#CLIENT CargoCarrier
|
||||||
-- @param #number NearRadius Default 25 m.
|
-- @param #number NearRadius Default 25 m.
|
||||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||||
|
|
||||||
self:T( { IsAlive=self.CargoObject:IsAlive() } )
|
self:F( { IsAlive=self.CargoObject:IsAlive() } )
|
||||||
|
|
||||||
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
||||||
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
||||||
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
|
|||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
|
|
||||||
--self:T({Unit=self.CargoObject:GetName()})
|
--self:F({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||||
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
|
|||||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self:T("Something is wrong")
|
self:E("Something is wrong")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||||
self:T( { From, Event, To, CargoCarrier } )
|
self:F( { From, Event, To, CargoCarrier } )
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
--self:T({Unit=self.CargoObject:GetName()})
|
--self:F({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
||||||
if self.CargoObject then
|
if self.CargoObject then
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
-- @module Core.Base
|
-- @module Core.Base
|
||||||
-- @image Core_Base.JPG
|
-- @image Core_Base.JPG
|
||||||
|
|
||||||
local _TraceOnOff = false -- default to no tracing
|
local _TraceOnOff = true
|
||||||
local _TraceLevel = 1
|
local _TraceLevel = 1
|
||||||
local _TraceAll = false
|
local _TraceAll = false
|
||||||
local _TraceClass = {}
|
local _TraceClass = {}
|
||||||
@@ -741,31 +741,7 @@ do -- Event Handling
|
|||||||
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||||
|
|
||||||
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventNewDynamicCargo
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
--- Occurs when a dynamic cargo crate is removed.
|
|
||||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
|
||||||
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creation of a Birth Event.
|
--- Creation of a Birth Event.
|
||||||
@@ -886,62 +862,6 @@ end
|
|||||||
|
|
||||||
world.onEvent(Event)
|
world.onEvent(Event)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.NewDynamicCargo,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoLoaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoUnloaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoRemoved,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- The main event handling function... This function captures all events generated for the class.
|
--- The main event handling function... This function captures all events generated for the class.
|
||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
@@ -1224,28 +1144,6 @@ function BASE:TraceClassMethod( Class, Method )
|
|||||||
self:I( "Tracing method " .. Method .. " of class " .. Class )
|
self:I( "Tracing method " .. Method .. " of class " .. Class )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Serialize arguments
|
|
||||||
-- @param #BASE self
|
|
||||||
-- @param #table Arguments
|
|
||||||
-- @return #string Text
|
|
||||||
function BASE:_Serialize(Arguments)
|
|
||||||
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
|
|
||||||
text = string.gsub(text,"(\n+)","")
|
|
||||||
text = string.gsub(text,"%(%(","%(")
|
|
||||||
text = string.gsub(text,"%)%)","%)")
|
|
||||||
text = string.gsub(text,"(%s+)"," ")
|
|
||||||
return text
|
|
||||||
end
|
|
||||||
|
|
||||||
----- (Internal) Serialize arguments
|
|
||||||
---- @param #BASE self
|
|
||||||
---- @param #table Arguments
|
|
||||||
---- @return #string Text
|
|
||||||
--function BASE:_Serialize(Arguments)
|
|
||||||
-- local text=UTILS.BasicSerialize(Arguments)
|
|
||||||
-- return text
|
|
||||||
--end
|
|
||||||
|
|
||||||
--- Trace a function call. This function is private.
|
--- Trace a function call. This function is private.
|
||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
@@ -1270,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
|||||||
if DebugInfoFrom then
|
if DebugInfoFrom then
|
||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1280,7 +1178,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F( Arguments )
|
function BASE:F( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1295,7 +1193,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F2( Arguments )
|
function BASE:F2( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1310,7 +1208,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F3( Arguments )
|
function BASE:F3( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1344,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
|||||||
if DebugInfoFrom then
|
if DebugInfoFrom then
|
||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1354,7 +1252,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T( Arguments )
|
function BASE:T( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1369,7 +1267,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T2( Arguments )
|
function BASE:T2( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1384,7 +1282,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T3( Arguments )
|
function BASE:T3( Arguments )
|
||||||
|
|
||||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
if BASE.Debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@@ -1416,7 +1314,7 @@ function BASE:E( Arguments )
|
|||||||
|
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
else
|
else
|
||||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1443,8 +1341,39 @@ function BASE:I( Arguments )
|
|||||||
|
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
else
|
else
|
||||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
|
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- old stuff
|
||||||
|
|
||||||
|
-- function BASE:_Destructor()
|
||||||
|
-- --self:E("_Destructor")
|
||||||
|
--
|
||||||
|
-- --self:EventRemoveAll()
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- THIS IS WHY WE NEED LUA 5.2 ...
|
||||||
|
-- function BASE:_SetDestructor()
|
||||||
|
--
|
||||||
|
-- -- TODO: Okay, this is really technical...
|
||||||
|
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
|
||||||
|
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
|
||||||
|
--
|
||||||
|
-- local proxy = newproxy(true)
|
||||||
|
-- local proxyMeta = getmetatable(proxy)
|
||||||
|
--
|
||||||
|
-- proxyMeta.__gc = function ()
|
||||||
|
-- env.info("In __gc for " .. self:GetClassNameAndID() )
|
||||||
|
-- if self._Destructor then
|
||||||
|
-- self:_Destructor()
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- -- keep the userdata from newproxy reachable until the object
|
||||||
|
-- -- table is about to be garbage-collected - then the __gc hook
|
||||||
|
-- -- will be invoked and the destructor called
|
||||||
|
-- rawset( self, '__proxy', proxy )
|
||||||
|
--
|
||||||
|
-- end
|
||||||
|
|||||||
@@ -8,10 +8,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||||
--
|
--
|
||||||
-- @module Core.Beacon
|
-- @module Core.Beacon
|
||||||
@@ -38,13 +34,11 @@
|
|||||||
-- @type BEACON
|
-- @type BEACON
|
||||||
-- @field #string ClassName Name of the class "BEACON".
|
-- @field #string ClassName Name of the class "BEACON".
|
||||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
||||||
-- @field #number UniqueName Counter to make the unique naming work.
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
BEACON = {
|
BEACON = {
|
||||||
ClassName = "BEACON",
|
ClassName = "BEACON",
|
||||||
Positionable = nil,
|
Positionable = nil,
|
||||||
name = nil,
|
name = nil,
|
||||||
UniqueName = 0,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Beacon types supported by DCS.
|
--- Beacon types supported by DCS.
|
||||||
@@ -292,7 +286,6 @@ end
|
|||||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
||||||
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||||
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
|
|
||||||
|
|
||||||
local IsValid = true
|
local IsValid = true
|
||||||
|
|
||||||
@@ -386,9 +379,7 @@ end
|
|||||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||||
local IsValid = false
|
local IsValid = false
|
||||||
|
|
||||||
Modulation = Modulation or radio.modulation.AM
|
|
||||||
|
|
||||||
-- Check the filename
|
-- Check the filename
|
||||||
if type(FileName) == "string" then
|
if type(FileName) == "string" then
|
||||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||||
@@ -399,7 +390,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not IsValid then
|
if not IsValid then
|
||||||
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
|
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check the Frequency
|
-- Check the Frequency
|
||||||
@@ -425,9 +416,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
|||||||
if IsValid then
|
if IsValid then
|
||||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||||
BEACON.UniqueName = BEACON.UniqueName + 1
|
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||||
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
|
|
||||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
|
|
||||||
|
|
||||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||||
SCHEDULER:New( nil,
|
SCHEDULER:New( nil,
|
||||||
@@ -435,8 +424,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
|||||||
self:StopRadioBeacon()
|
self:StopRadioBeacon()
|
||||||
end, {}, BeaconDuration)
|
end, {}, BeaconDuration)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Stops the Radio Beacon
|
--- Stops the Radio Beacon
|
||||||
@@ -445,7 +433,7 @@ end
|
|||||||
function BEACON:StopRadioBeacon()
|
function BEACON:StopRadioBeacon()
|
||||||
self:F()
|
self:F()
|
||||||
-- The unique name of the transmission is the class ID
|
-- The unique name of the transmission is the class ID
|
||||||
trigger.action.stopRadioTransmission(self.BeaconName)
|
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
--
|
--
|
||||||
-- @module Core.ClientMenu
|
-- @module Core.ClientMenu
|
||||||
-- @image Core_Menu.JPG
|
-- @image Core_Menu.JPG
|
||||||
-- last change: May 2024
|
-- last change: Oct 2023
|
||||||
|
|
||||||
-- TODO
|
-- TODO
|
||||||
----------------------------------------------------------------------------------------------------------------
|
----------------------------------------------------------------------------------------------------------------
|
||||||
@@ -51,7 +51,6 @@
|
|||||||
-- @field #boolean Generic
|
-- @field #boolean Generic
|
||||||
-- @field #boolean debug
|
-- @field #boolean debug
|
||||||
-- @field #CLIENTMENUMANAGER Controller
|
-- @field #CLIENTMENUMANAGER Controller
|
||||||
-- @field #active boolean
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -59,7 +58,7 @@
|
|||||||
CLIENTMENU = {
|
CLIENTMENU = {
|
||||||
ClassName = "CLIENTMENUE",
|
ClassName = "CLIENTMENUE",
|
||||||
lid = "",
|
lid = "",
|
||||||
version = "0.1.2",
|
version = "0.1.1",
|
||||||
name = nil,
|
name = nil,
|
||||||
path = nil,
|
path = nil,
|
||||||
group = nil,
|
group = nil,
|
||||||
@@ -71,7 +70,6 @@ CLIENTMENU = {
|
|||||||
debug = false,
|
debug = false,
|
||||||
Controller = nil,
|
Controller = nil,
|
||||||
groupname = nil,
|
groupname = nil,
|
||||||
active = false,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -80,7 +78,7 @@ CLIENTMENU_ID = 0
|
|||||||
|
|
||||||
--- Create an new CLIENTMENU object.
|
--- Create an new CLIENTMENU object.
|
||||||
-- @param #CLIENTMENU self
|
-- @param #CLIENTMENU self
|
||||||
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry.
|
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
|
||||||
-- @param #string Text Text of the F10 menu entry.
|
-- @param #string Text Text of the F10 menu entry.
|
||||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||||
-- @param #string Function (optional) Function to call when the entry is used.
|
-- @param #string Function (optional) Function to call when the entry is used.
|
||||||
@@ -116,7 +114,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
|||||||
if self.Functionargs and self.debug then
|
if self.Functionargs and self.debug then
|
||||||
self:T({"Functionargs",self.Functionargs})
|
self:T({"Functionargs",self.Functionargs})
|
||||||
end
|
end
|
||||||
if not self.Generic and self.active == false then
|
if not self.Generic then
|
||||||
if Function ~= nil then
|
if Function ~= nil then
|
||||||
local ErrorHandler = function( errmsg )
|
local ErrorHandler = function( errmsg )
|
||||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||||
@@ -135,10 +133,8 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||||
self.active = true
|
|
||||||
else
|
else
|
||||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||||
self.active = true
|
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if self.parentpath then
|
if self.parentpath then
|
||||||
@@ -204,7 +200,6 @@ function CLIENTMENU:RemoveF10()
|
|||||||
if not status then
|
if not status then
|
||||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||||
end
|
end
|
||||||
self.active = false
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -329,22 +324,6 @@ end
|
|||||||
--
|
--
|
||||||
-- Many functions can either change the tree for one client or for all clients.
|
-- Many functions can either change the tree for one client or for all clients.
|
||||||
--
|
--
|
||||||
-- ## Conceptual remarks
|
|
||||||
--
|
|
||||||
-- There's a couple of things to fully understand:
|
|
||||||
--
|
|
||||||
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
|
|
||||||
-- (yet) visible to any client
|
|
||||||
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
|
|
||||||
-- A) in the manager with ":NewEntry()" which initially
|
|
||||||
-- adds it to the shadow menu **only**
|
|
||||||
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
|
|
||||||
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
|
|
||||||
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
|
|
||||||
-- 3) Pushing only works for alive clients.
|
|
||||||
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
|
|
||||||
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
|
|
||||||
--
|
|
||||||
-- ## Create a base reference tree and send to all clients
|
-- ## Create a base reference tree and send to all clients
|
||||||
--
|
--
|
||||||
-- local clientset = SET_CLIENT:New():FilterStart()
|
-- local clientset = SET_CLIENT:New():FilterStart()
|
||||||
@@ -417,7 +396,7 @@ end
|
|||||||
CLIENTMENUMANAGER = {
|
CLIENTMENUMANAGER = {
|
||||||
ClassName = "CLIENTMENUMANAGER",
|
ClassName = "CLIENTMENUMANAGER",
|
||||||
lid = "",
|
lid = "",
|
||||||
version = "0.1.6",
|
version = "0.1.4",
|
||||||
name = nil,
|
name = nil,
|
||||||
clientset = nil,
|
clientset = nil,
|
||||||
menutree = {},
|
menutree = {},
|
||||||
@@ -513,7 +492,7 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s).
|
--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
|
||||||
-- @param #CLIENTMENUMANAGER self
|
-- @param #CLIENTMENUMANAGER self
|
||||||
-- @return #CLIENTMENUMANAGER self
|
-- @return #CLIENTMENUMANAGER self
|
||||||
function CLIENTMENUMANAGER:InitAutoPropagation()
|
function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||||
@@ -528,7 +507,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Create a new entry in the **generic** structure.
|
--- Create a new entry in the generic structure.
|
||||||
-- @param #CLIENTMENUMANAGER self
|
-- @param #CLIENTMENUMANAGER self
|
||||||
-- @param #string Text Text of the F10 menu entry.
|
-- @param #string Text Text of the F10 menu entry.
|
||||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||||
@@ -681,7 +660,6 @@ end
|
|||||||
function CLIENTMENUMANAGER:Propagate(Client)
|
function CLIENTMENUMANAGER:Propagate(Client)
|
||||||
self:T(self.lid.."Propagate")
|
self:T(self.lid.."Propagate")
|
||||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||||
local knownunits = {} -- track so we can ID multi seated
|
|
||||||
local Set = self.clientset.Set
|
local Set = self.clientset.Set
|
||||||
if Client then
|
if Client then
|
||||||
Set = {Client}
|
Set = {Client}
|
||||||
@@ -690,42 +668,34 @@ function CLIENTMENUMANAGER:Propagate(Client)
|
|||||||
for _,_client in pairs(Set) do
|
for _,_client in pairs(Set) do
|
||||||
local client = _client -- Wrapper.Client#CLIENT
|
local client = _client -- Wrapper.Client#CLIENT
|
||||||
if client and client:IsAlive() then
|
if client and client:IsAlive() then
|
||||||
local playerunit = client:GetName()
|
|
||||||
--local playergroup = client:GetGroup()
|
|
||||||
local playername = client:GetPlayerName() or "none"
|
local playername = client:GetPlayerName() or "none"
|
||||||
if not knownunits[playerunit] then
|
if not self.playertree[playername] then
|
||||||
knownunits[playerunit] = true
|
self.playertree[playername] = {}
|
||||||
else
|
end
|
||||||
self:I("Player in multi seat unit: "..playername)
|
for level,branch in pairs (self.menutree) do
|
||||||
break -- multi seat already build
|
self:T("Building branch:" .. level)
|
||||||
end
|
for _,leaf in pairs(branch) do
|
||||||
if not self.playertree[playername] then
|
self:T("Building leaf:" .. leaf)
|
||||||
self.playertree[playername] = {}
|
local entry = self:FindEntryByUUID(leaf)
|
||||||
end
|
if entry then
|
||||||
for level,branch in pairs (self.menutree) do
|
self:T("Found generic entry:" .. entry.UUID)
|
||||||
self:T("Building branch:" .. level)
|
local parent = nil
|
||||||
for _,leaf in pairs(branch) do
|
if entry.Parent and entry.Parent.UUID then
|
||||||
self:T("Building leaf:" .. leaf)
|
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||||
local entry = self:FindEntryByUUID(leaf)
|
end
|
||||||
if entry then
|
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||||
self:T("Found generic entry:" .. entry.UUID)
|
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||||
local parent = nil
|
else
|
||||||
if entry.Parent and entry.Parent.UUID then
|
self:T("NO generic entry for:" .. leaf)
|
||||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
end
|
||||||
end
|
end
|
||||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
|
||||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
|
||||||
else
|
|
||||||
self:T("NO generic entry for:" .. leaf)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Push a single previously created entry into the F10 menu structure of all clients.
|
--- Push a single previously created entry into the menu structure of all clients.
|
||||||
-- @param #CLIENTMENUMANAGER self
|
-- @param #CLIENTMENUMANAGER self
|
||||||
-- @param #CLIENTMENU Entry The entry to add.
|
-- @param #CLIENTMENU Entry The entry to add.
|
||||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||||
@@ -733,21 +703,13 @@ end
|
|||||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||||
self:T(self.lid.."AddEntry")
|
self:T(self.lid.."AddEntry")
|
||||||
local Set = self.clientset.Set
|
local Set = self.clientset.Set
|
||||||
local knownunits = {}
|
|
||||||
if Client then
|
if Client then
|
||||||
Set = {Client}
|
Set = {Client}
|
||||||
end
|
end
|
||||||
for _,_client in pairs(Set) do
|
for _,_client in pairs(Set) do
|
||||||
local client = _client -- Wrapper.Client#CLIENT
|
local client = _client -- Wrapper.Client#CLIENT
|
||||||
if client and client:IsAlive() then
|
if client and client:IsAlive() then
|
||||||
local playername = client:GetPlayerName() or "None"
|
local playername = client:GetPlayerName()
|
||||||
local unitname = client:GetName()
|
|
||||||
if not knownunits[unitname] then
|
|
||||||
knownunits[unitname] = true
|
|
||||||
else
|
|
||||||
self:I("Player in multi seat unit: "..playername)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
if Entry then
|
if Entry then
|
||||||
self:T("Adding generic entry:" .. Entry.UUID)
|
self:T("Adding generic entry:" .. Entry.UUID)
|
||||||
local parent = nil
|
local parent = nil
|
||||||
|
|||||||
@@ -20,7 +20,6 @@
|
|||||||
-- * Manage database of hits to units and statics.
|
-- * Manage database of hits to units and statics.
|
||||||
-- * Manage database of destroys of units and statics.
|
-- * Manage database of destroys of units and statics.
|
||||||
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
||||||
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -38,9 +37,6 @@
|
|||||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||||
-- @field #table CLIENTS Clients.
|
-- @field #table CLIENTS Clients.
|
||||||
-- @field #table STORAGES DCS warehouse storages.
|
-- @field #table STORAGES DCS warehouse storages.
|
||||||
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
|
|
||||||
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
|
|
||||||
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||||
@@ -56,7 +52,6 @@
|
|||||||
-- * PLAYERS
|
-- * PLAYERS
|
||||||
-- * CARGOS
|
-- * CARGOS
|
||||||
-- * STORAGES (DCS warehouses)
|
-- * STORAGES (DCS warehouses)
|
||||||
-- * DYNAMICCARGO
|
|
||||||
--
|
--
|
||||||
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||||
--
|
--
|
||||||
@@ -98,9 +93,6 @@ DATABASE = {
|
|||||||
OPSZONES = {},
|
OPSZONES = {},
|
||||||
PATHLINES = {},
|
PATHLINES = {},
|
||||||
STORAGES = {},
|
STORAGES = {},
|
||||||
STNS={},
|
|
||||||
SADL={},
|
|
||||||
DYNAMICCARGO={},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local _DATABASECoalition =
|
local _DATABASECoalition =
|
||||||
@@ -139,7 +131,7 @@ function DATABASE:New()
|
|||||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
||||||
self:HandleEvent( EVENTS.NewCargo )
|
self:HandleEvent( EVENTS.NewCargo )
|
||||||
self:HandleEvent( EVENTS.DeleteCargo )
|
self:HandleEvent( EVENTS.DeleteCargo )
|
||||||
@@ -147,8 +139,6 @@ function DATABASE:New()
|
|||||||
self:HandleEvent( EVENTS.DeleteZone )
|
self:HandleEvent( EVENTS.DeleteZone )
|
||||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
||||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||||
-- DCS 2.9.7 Moose own dynamic cargo events
|
|
||||||
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
|
|
||||||
|
|
||||||
self:_RegisterTemplates()
|
self:_RegisterTemplates()
|
||||||
self:_RegisterGroupsAndUnits()
|
self:_RegisterGroupsAndUnits()
|
||||||
@@ -176,30 +166,24 @@ end
|
|||||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string DCSUnitName Unit name.
|
-- @param #string DCSUnitName Unit name.
|
||||||
-- @param #boolean force
|
|
||||||
-- @return Wrapper.Unit#UNIT The added unit.
|
-- @return Wrapper.Unit#UNIT The added unit.
|
||||||
function DATABASE:AddUnit( DCSUnitName, force )
|
function DATABASE:AddUnit( DCSUnitName )
|
||||||
|
|
||||||
local DCSunitName = DCSUnitName
|
if not self.UNITS[DCSUnitName] then
|
||||||
|
|
||||||
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
|
|
||||||
|
|
||||||
if not self.UNITS[DCSunitName] or force == true then
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:T( { "Add UNIT:", DCSunitName } )
|
self:T( { "Add UNIT:", DCSUnitName } )
|
||||||
|
|
||||||
-- Register unit
|
-- Register unit
|
||||||
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
|
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self.UNITS[DCSunitName]
|
return self.UNITS[DCSUnitName]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
function DATABASE:DeleteUnit( DCSUnitName )
|
function DATABASE:DeleteUnit( DCSUnitName )
|
||||||
self:T("DeleteUnit "..tostring(DCSUnitName))
|
|
||||||
self.UNITS[DCSUnitName] = nil
|
self.UNITS[DCSUnitName] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -234,34 +218,6 @@ function DATABASE:FindStatic( StaticName )
|
|||||||
return StaticFound
|
return StaticFound
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add a DynamicCargo to the database.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string Name Name of the dynamic cargo.
|
|
||||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
|
|
||||||
function DATABASE:AddDynamicCargo( Name )
|
|
||||||
if not self.DYNAMICCARGO[Name] then
|
|
||||||
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
|
|
||||||
return self.DYNAMICCARGO[Name]
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string DynamicCargoName
|
|
||||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
|
|
||||||
function DATABASE:FindDynamicCargo( DynamicCargoName )
|
|
||||||
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
|
|
||||||
return StaticFound
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
|
|
||||||
self.DYNAMICCARGO[DynamicCargoName] = nil
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string AirbaseName The name of the airbase.
|
-- @param #string AirbaseName The name of the airbase.
|
||||||
@@ -493,10 +449,10 @@ do -- Zones and Pathlines
|
|||||||
|
|
||||||
-- Loop over layers.
|
-- Loop over layers.
|
||||||
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
|
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
|
||||||
|
|
||||||
-- Loop over objects in layers.
|
-- Loop over objects in layers.
|
||||||
for objectID, objectData in pairs(layerData.objects or {}) do
|
for objectID, objectData in pairs(layerData.objects or {}) do
|
||||||
|
|
||||||
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||||
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
|
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
|
||||||
|
|
||||||
@@ -532,32 +488,10 @@ do -- Zones and Pathlines
|
|||||||
|
|
||||||
-- Create new polygon zone.
|
-- Create new polygon zone.
|
||||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||||
|
|
||||||
--Zone.DrawID = objectID
|
|
||||||
|
|
||||||
-- Set color.
|
-- Set color.
|
||||||
Zone:SetColor({1, 0, 0}, 0.15)
|
Zone:SetColor({1, 0, 0}, 0.15)
|
||||||
Zone:SetFillColor({1, 0, 0}, 0.15)
|
|
||||||
|
|
||||||
if objectData.colorString then
|
|
||||||
-- eg colorString = 0xff0000ff
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
if objectData.fillColorString then
|
|
||||||
-- eg fillColorString = 0xff00004b
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetFillColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Store in DB.
|
-- Store in DB.
|
||||||
self.ZONENAMES[ZoneName] = ZoneName
|
self.ZONENAMES[ZoneName] = ZoneName
|
||||||
|
|
||||||
@@ -598,26 +532,7 @@ do -- Zones and Pathlines
|
|||||||
|
|
||||||
-- Set color.
|
-- Set color.
|
||||||
Zone:SetColor({1, 0, 0}, 0.15)
|
Zone:SetColor({1, 0, 0}, 0.15)
|
||||||
|
|
||||||
if objectData.colorString then
|
|
||||||
-- eg colorString = 0xff0000ff
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
if objectData.fillColorString then
|
|
||||||
-- eg fillColorString = 0xff00004b
|
|
||||||
local color = string.gsub(objectData.colorString,"^0x","")
|
|
||||||
local r = tonumber(string.sub(color,1,2),16)/255
|
|
||||||
local g = tonumber(string.sub(color,3,4),16)/255
|
|
||||||
local b = tonumber(string.sub(color,5,6),16)/255
|
|
||||||
local a = tonumber(string.sub(color,7,8),16)/255
|
|
||||||
Zone:SetFillColor({r, g, b}, a)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Store in DB.
|
-- Store in DB.
|
||||||
self.ZONENAMES[ZoneName] = ZoneName
|
self.ZONENAMES[ZoneName] = ZoneName
|
||||||
|
|
||||||
@@ -841,7 +756,7 @@ end -- cargo
|
|||||||
|
|
||||||
--- Finds a CLIENT based on the ClientName.
|
--- Finds a CLIENT based on the ClientName.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string ClientName - Note this is the UNIT name of the client!
|
-- @param #string ClientName
|
||||||
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
||||||
function DATABASE:FindClient( ClientName )
|
function DATABASE:FindClient( ClientName )
|
||||||
|
|
||||||
@@ -853,19 +768,14 @@ end
|
|||||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string ClientName Name of the Client unit.
|
-- @param #string ClientName Name of the Client unit.
|
||||||
-- @param #boolean Force (optional) Force registration of client.
|
|
||||||
-- @return Wrapper.Client#CLIENT The client object.
|
-- @return Wrapper.Client#CLIENT The client object.
|
||||||
function DATABASE:AddClient( ClientName, Force )
|
function DATABASE:AddClient( ClientName )
|
||||||
|
|
||||||
local DCSUnitName = ClientName
|
if not self.CLIENTS[ClientName] then
|
||||||
|
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||||
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
|
|
||||||
|
|
||||||
if not self.CLIENTS[DCSUnitName] or Force == true then
|
|
||||||
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return self.CLIENTS[DCSUnitName]
|
return self.CLIENTS[ClientName]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -876,25 +786,15 @@ end
|
|||||||
function DATABASE:FindGroup( GroupName )
|
function DATABASE:FindGroup( GroupName )
|
||||||
|
|
||||||
local GroupFound = self.GROUPS[GroupName]
|
local GroupFound = self.GROUPS[GroupName]
|
||||||
|
|
||||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
|
||||||
-- see if the group exists in the API, maybe a dynamic slot
|
|
||||||
self:_RegisterDynamicGroup(GroupName)
|
|
||||||
return self.GROUPS[GroupName]
|
|
||||||
end
|
|
||||||
|
|
||||||
return GroupFound
|
return GroupFound
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Adds a GROUP based on the GroupName in the DATABASE.
|
--- Adds a GROUP based on the GroupName in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string GroupName
|
function DATABASE:AddGroup( GroupName )
|
||||||
-- @param #boolean force
|
|
||||||
-- @return Wrapper.Group#GROUP The Group
|
|
||||||
function DATABASE:AddGroup( GroupName, force )
|
|
||||||
|
|
||||||
if not self.GROUPS[GroupName] or force == true then
|
if not self.GROUPS[GroupName] then
|
||||||
self:T( { "Add GROUP:", GroupName } )
|
self:T( { "Add GROUP:", GroupName } )
|
||||||
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
||||||
end
|
end
|
||||||
@@ -905,11 +805,9 @@ end
|
|||||||
--- Adds a player based on the Player Name in the DATABASE.
|
--- Adds a player based on the Player Name in the DATABASE.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
function DATABASE:AddPlayer( UnitName, PlayerName )
|
function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||||
|
|
||||||
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
|
|
||||||
|
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
self:I( { "Add player for unit:", UnitName, PlayerName } )
|
self:T( { "Add player for unit:", UnitName, PlayerName } )
|
||||||
self.PLAYERS[PlayerName] = UnitName
|
self.PLAYERS[PlayerName] = UnitName
|
||||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||||
@@ -917,21 +815,6 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @return #string PlayerName
|
|
||||||
-- @return Wrapper.Unit#UNIT PlayerUnit
|
|
||||||
function DATABASE:_FindPlayerNameByUnitName(UnitName)
|
|
||||||
if UnitName then
|
|
||||||
for playername,unitname in pairs(self.PLAYERS) do
|
|
||||||
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
|
|
||||||
return playername, self.PLAYERUNITS[playername]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Deletes a player from the DATABASE based on the Player Name.
|
--- Deletes a player from the DATABASE based on the Player Name.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
function DATABASE:DeletePlayer( UnitName, PlayerName )
|
function DATABASE:DeletePlayer( UnitName, PlayerName )
|
||||||
@@ -1004,7 +887,7 @@ function DATABASE:Spawn( SpawnTemplate )
|
|||||||
SpawnTemplate.CountryID = nil
|
SpawnTemplate.CountryID = nil
|
||||||
SpawnTemplate.CategoryID = nil
|
SpawnTemplate.CategoryID = nil
|
||||||
|
|
||||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name )
|
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
|
||||||
|
|
||||||
self:T3( SpawnTemplate )
|
self:T3( SpawnTemplate )
|
||||||
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
|
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
|
||||||
@@ -1081,7 +964,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
|||||||
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
|
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
|
||||||
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
|
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
|
||||||
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
|
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
|
||||||
|
|
||||||
local UnitNames = {}
|
local UnitNames = {}
|
||||||
|
|
||||||
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
|
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
|
||||||
@@ -1105,31 +988,10 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
|||||||
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
|
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
|
||||||
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
||||||
end
|
end
|
||||||
|
|
||||||
if UnitTemplate.AddPropAircraft then
|
|
||||||
if UnitTemplate.AddPropAircraft.STN_L16 then
|
|
||||||
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
|
|
||||||
if stn == nil or stn < 1 then
|
|
||||||
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
|
||||||
else
|
|
||||||
self.STNS[stn] = UnitTemplate.name
|
|
||||||
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
|
||||||
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
|
|
||||||
if sadl == nil or sadl < 1 then
|
|
||||||
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
|
||||||
else
|
|
||||||
self.SADL[sadl] = UnitTemplate.name
|
|
||||||
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
|
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
|
||||||
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
|
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
|
||||||
@@ -1140,92 +1002,15 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
|||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get next (consecutive) free STN as octal number.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #number octal Starting octal.
|
|
||||||
-- @param #string unitname Name of the associated unit.
|
|
||||||
-- @return #number Octal
|
|
||||||
function DATABASE:GetNextSTN(octal,unitname)
|
|
||||||
local first = UTILS.OctalToDecimal(octal) or 0
|
|
||||||
if self.STNS[first] == unitname then return octal end
|
|
||||||
local nextoctal = 77777
|
|
||||||
local found = false
|
|
||||||
if 32767-first < 10 then
|
|
||||||
first = 0
|
|
||||||
end
|
|
||||||
for i=first+1,32767 do
|
|
||||||
if self.STNS[i] == nil then
|
|
||||||
found = true
|
|
||||||
nextoctal = UTILS.DecimalToOctal(i)
|
|
||||||
self.STNS[i] = unitname
|
|
||||||
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not found then
|
|
||||||
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
|
|
||||||
-- cleanup
|
|
||||||
local NewSTNS = {}
|
|
||||||
for _id,_name in pairs(self.STNS) do
|
|
||||||
if self.UNITS[_name] ~= nil then
|
|
||||||
NewSTNS[_id] = _name
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.STNS = nil
|
|
||||||
self.STNS = NewSTNS
|
|
||||||
end
|
|
||||||
return nextoctal
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get next (consecutive) free SADL as octal number.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #number octal Starting octal.
|
|
||||||
-- @param #string unitname Name of the associated unit.
|
|
||||||
-- @return #number Octal
|
|
||||||
function DATABASE:GetNextSADL(octal,unitname)
|
|
||||||
local first = UTILS.OctalToDecimal(octal) or 0
|
|
||||||
if self.SADL[first] == unitname then return octal end
|
|
||||||
local nextoctal = 7777
|
|
||||||
local found = false
|
|
||||||
if 4095-first < 10 then
|
|
||||||
first = 0
|
|
||||||
end
|
|
||||||
for i=first+1,4095 do
|
|
||||||
if self.STNS[i] == nil then
|
|
||||||
found = true
|
|
||||||
nextoctal = UTILS.DecimalToOctal(i)
|
|
||||||
self.SADL[i] = unitname
|
|
||||||
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not found then
|
|
||||||
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
|
|
||||||
-- cleanup
|
|
||||||
local NewSTNS = {}
|
|
||||||
for _id,_name in pairs(self.SADL) do
|
|
||||||
if self.UNITS[_name] ~= nil then
|
|
||||||
NewSTNS[_id] = _name
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.SADL = nil
|
|
||||||
self.SADL = NewSTNS
|
|
||||||
end
|
|
||||||
return nextoctal
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get group template.
|
--- Get group template.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string GroupName Group name.
|
-- @param #string GroupName Group name.
|
||||||
-- @return #table Group template table.
|
-- @return #table Group template table.
|
||||||
function DATABASE:GetGroupTemplate( GroupName )
|
function DATABASE:GetGroupTemplate( GroupName )
|
||||||
local GroupTemplate=nil
|
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||||
if self.Templates.Groups[GroupName] then
|
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||||
GroupTemplate = self.Templates.Groups[GroupName].Template
|
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
|
||||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
|
||||||
end
|
|
||||||
return GroupTemplate
|
return GroupTemplate
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1270,43 +1055,6 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param #string Name Name of the static.
|
|
||||||
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
|
|
||||||
-- @param #number Mass Mass of the static. Defaults to 0.
|
|
||||||
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
|
|
||||||
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
|
|
||||||
-- @return #table Static template table.
|
|
||||||
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
|
|
||||||
local StaticTemplate = {}
|
|
||||||
StaticTemplate.name = Name or "None"
|
|
||||||
StaticTemplate.units = { [1] = {
|
|
||||||
name = Name,
|
|
||||||
resourcePayload = {
|
|
||||||
["weapons"] = {},
|
|
||||||
["aircrafts"] = {},
|
|
||||||
["gasoline"] = 0,
|
|
||||||
["diesel"] = 0,
|
|
||||||
["methanol_mixture"] = 0,
|
|
||||||
["jet_fuel"] = 0,
|
|
||||||
},
|
|
||||||
["mass"] = Mass or 0,
|
|
||||||
["category"] = "Cargos",
|
|
||||||
["canCargo"] = true,
|
|
||||||
["type"] = Typename or "container_cargo",
|
|
||||||
["rate"] = 100,
|
|
||||||
["y"] = 0,
|
|
||||||
["x"] = 0,
|
|
||||||
["heading"] = 0,
|
|
||||||
}}
|
|
||||||
StaticTemplate.CategoryID = "static"
|
|
||||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
|
||||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
|
||||||
--UTILS.PrintTableToLog(StaticTemplate)
|
|
||||||
return StaticTemplate
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get static group template.
|
--- Get static group template.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string StaticName Name of the static.
|
-- @param #string StaticName Name of the static.
|
||||||
@@ -1380,11 +1128,7 @@ end
|
|||||||
-- @param #string ClientName Name of the Client.
|
-- @param #string ClientName Name of the Client.
|
||||||
-- @return #number Coalition ID.
|
-- @return #number Coalition ID.
|
||||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||||
if self.Templates.ClientsByName[ClientName] then
|
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
|
||||||
end
|
|
||||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get category ID from client name.
|
--- Get category ID from client name.
|
||||||
@@ -1392,11 +1136,7 @@ end
|
|||||||
-- @param #string ClientName Name of the Client.
|
-- @param #string ClientName Name of the Client.
|
||||||
-- @return #number Category ID.
|
-- @return #number Category ID.
|
||||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||||
if self.Templates.ClientsByName[ClientName] then
|
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
|
||||||
end
|
|
||||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get country ID from client name.
|
--- Get country ID from client name.
|
||||||
@@ -1404,11 +1144,7 @@ end
|
|||||||
-- @param #string ClientName Name of the Client.
|
-- @param #string ClientName Name of the Client.
|
||||||
-- @return #number Country ID.
|
-- @return #number Country ID.
|
||||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||||
if self.Templates.ClientsByName[ClientName] then
|
return self.Templates.ClientsByName[ClientName].CountryID
|
||||||
return self.Templates.ClientsByName[ClientName].CountryID
|
|
||||||
end
|
|
||||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Airbase
|
--- Airbase
|
||||||
@@ -1454,36 +1190,6 @@ function DATABASE:_RegisterPlayers()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Private method that registers a single dynamic slot Group and Units within in the mission.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @return #DATABASE self
|
|
||||||
function DATABASE:_RegisterDynamicGroup(Groupname)
|
|
||||||
local DCSGroup = Group.getByName(Groupname)
|
|
||||||
if DCSGroup and DCSGroup:isExist() then
|
|
||||||
|
|
||||||
-- Group name.
|
|
||||||
local DCSGroupName = DCSGroup:getName()
|
|
||||||
|
|
||||||
-- Add group.
|
|
||||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
|
||||||
self:AddGroup( DCSGroupName, true )
|
|
||||||
|
|
||||||
-- Loop over units in group.
|
|
||||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
|
||||||
|
|
||||||
-- Get unit name.
|
|
||||||
local DCSUnitName = DCSUnit:getName()
|
|
||||||
|
|
||||||
-- Add unit.
|
|
||||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
|
||||||
self:AddUnit( tostring(DCSUnitName), true )
|
|
||||||
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self:E({"Group does not exist: ", DCSGroup})
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Private method that registers all Groups and Units within in the mission.
|
--- Private method that registers all Groups and Units within in the mission.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
@@ -1596,17 +1302,9 @@ function DATABASE:_RegisterAirbase(airbase)
|
|||||||
|
|
||||||
-- Unique ID.
|
-- Unique ID.
|
||||||
local airbaseUID=airbase:GetID(true)
|
local airbaseUID=airbase:GetID(true)
|
||||||
|
|
||||||
local typename = airbase:GetTypeName()
|
|
||||||
|
|
||||||
local category = airbase.category
|
|
||||||
|
|
||||||
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
|
|
||||||
category = Airbase.Category.HELIPAD
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||||
@@ -1627,7 +1325,7 @@ end
|
|||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function DATABASE:_EventOnBirth( Event )
|
function DATABASE:_EventOnBirth( Event )
|
||||||
self:T( { Event } )
|
self:F( { Event } )
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
|
|
||||||
@@ -1635,17 +1333,7 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
|
|
||||||
-- Add static object to DB.
|
-- Add static object to DB.
|
||||||
self:AddStatic( Event.IniDCSUnitName )
|
self:AddStatic( Event.IniDCSUnitName )
|
||||||
|
|
||||||
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
|
||||||
|
|
||||||
-- Add dynamic cargo object to DB
|
|
||||||
|
|
||||||
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
|
|
||||||
|
|
||||||
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
|
|
||||||
|
|
||||||
self:CreateEventNewDynamicCargo( cargo )
|
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||||
@@ -1666,9 +1354,9 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
end
|
end
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||||
|
|
||||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
|
||||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||||
|
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||||
|
|
||||||
-- Client
|
-- Client
|
||||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||||
@@ -1684,10 +1372,10 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||||
|
|
||||||
-- Add client in case it does not exist already.
|
-- Add client in case it does not exist already.
|
||||||
if client == nil or (client and client:CountPlayers() == 0) then
|
if not client then
|
||||||
client=self:AddClient(Event.IniDCSUnitName, true)
|
client=self:AddClient(Event.IniDCSUnitName)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Add player.
|
-- Add player.
|
||||||
@@ -1697,19 +1385,14 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
if not self.PLAYERS[PlayerName] then
|
if not self.PLAYERS[PlayerName] then
|
||||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SetPlayerSettings(self,PlayerName,IniUnit)
|
-- Player settings.
|
||||||
-- Player settings.
|
local Settings = SETTINGS:Set( PlayerName )
|
||||||
local Settings = SETTINGS:Set( PlayerName )
|
Settings:SetPlayerMenu(Event.IniUnit)
|
||||||
--Settings:SetPlayerMenu(Event.IniUnit)
|
|
||||||
Settings:SetPlayerMenu(IniUnit)
|
-- Create an event.
|
||||||
-- Create an event.
|
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||||
self:CreateEventPlayerEnterAircraft(IniUnit)
|
|
||||||
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
|
||||||
end
|
|
||||||
|
|
||||||
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1723,6 +1406,7 @@ end
|
|||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
|
|
||||||
local name=Event.IniDCSUnitName
|
local name=Event.IniDCSUnitName
|
||||||
@@ -1730,7 +1414,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
|||||||
if Event.IniObjectCategory == 3 then
|
if Event.IniObjectCategory == 3 then
|
||||||
|
|
||||||
---
|
---
|
||||||
-- STATICS
|
-- STATICS
|
||||||
---
|
---
|
||||||
|
|
||||||
if self.STATICS[Event.IniDCSUnitName] then
|
if self.STATICS[Event.IniDCSUnitName] then
|
||||||
@@ -1740,7 +1424,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
|||||||
---
|
---
|
||||||
-- Maybe a UNIT?
|
-- Maybe a UNIT?
|
||||||
---
|
---
|
||||||
|
|
||||||
-- Delete unit.
|
-- Delete unit.
|
||||||
if self.UNITS[Event.IniDCSUnitName] then
|
if self.UNITS[Event.IniDCSUnitName] then
|
||||||
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
||||||
@@ -1763,8 +1447,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
|||||||
|
|
||||||
-- Delete unit.
|
-- Delete unit.
|
||||||
if self.UNITS[Event.IniDCSUnitName] then
|
if self.UNITS[Event.IniDCSUnitName] then
|
||||||
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
|
self:DeleteUnit(Event.IniDCSUnitName)
|
||||||
--self:DeleteUnit(Event.IniDCSUnitName)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Remove client players.
|
-- Remove client players.
|
||||||
@@ -1831,15 +1514,6 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
|
|
||||||
-- @param #DATABASE self
|
|
||||||
-- @param Core.Event#EVENTDATA Event
|
|
||||||
function DATABASE:_EventOnDynamicCargoRemoved( Event )
|
|
||||||
self:T( { Event } )
|
|
||||||
if Event.IniDynamicCargoName then
|
|
||||||
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
@@ -1863,7 +1537,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
|||||||
if Event.IniObjectCategory == 1 then
|
if Event.IniObjectCategory == 1 then
|
||||||
|
|
||||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||||
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||||
|
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
|
|
||||||
@@ -1881,7 +1555,6 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
|||||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||||
if client then
|
if client then
|
||||||
client:RemovePlayer(PlayerName)
|
client:RemovePlayer(PlayerName)
|
||||||
--self.PLAYERSETTINGS[PlayerName] = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -2179,7 +1852,7 @@ end
|
|||||||
|
|
||||||
--- Add a flight control to the data base.
|
--- Add a flight control to the data base.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
|
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
|
||||||
function DATABASE:AddFlightControl(flightcontrol)
|
function DATABASE:AddFlightControl(flightcontrol)
|
||||||
self:F2( { flightcontrol } )
|
self:F2( { flightcontrol } )
|
||||||
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
||||||
@@ -2188,7 +1861,7 @@ end
|
|||||||
--- Get a flight control object from the data base.
|
--- Get a flight control object from the data base.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string airbasename Name of the associated airbase.
|
-- @param #string airbasename Name of the associated airbase.
|
||||||
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||||
function DATABASE:GetFlightControl(airbasename)
|
function DATABASE:GetFlightControl(airbasename)
|
||||||
return self.FLIGHTCONTROLS[airbasename]
|
return self.FLIGHTCONTROLS[airbasename]
|
||||||
end
|
end
|
||||||
@@ -2260,7 +1933,7 @@ function DATABASE:_RegisterTemplates()
|
|||||||
for group_num, Template in pairs(obj_type_data.group) do
|
for group_num, Template in pairs(obj_type_data.group) do
|
||||||
|
|
||||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||||
|
|
||||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -194,11 +194,6 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
|
|||||||
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||||
-- dynamic cargo
|
|
||||||
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
|
|
||||||
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
|
|
||||||
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
|
|
||||||
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
|
|
||||||
|
|
||||||
|
|
||||||
--- The different types of events supported by MOOSE.
|
--- The different types of events supported by MOOSE.
|
||||||
@@ -266,29 +261,17 @@ EVENTS = {
|
|||||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||||
-- Added with DCS 2.9.x
|
-- Added with DCS 2.9.0
|
||||||
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||||
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
|
|
||||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||||
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||||
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
|
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||||
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
|
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||||
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
|
|
||||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
|
||||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
|
||||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
|
||||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
|
||||||
-- dynamic cargo
|
|
||||||
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
|
|
||||||
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
|
|
||||||
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
|
|
||||||
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
--- The Event structure
|
--- The Event structure
|
||||||
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
||||||
--
|
--
|
||||||
@@ -344,9 +327,6 @@ EVENTS = {
|
|||||||
--
|
--
|
||||||
-- @field Core.Zone#ZONE Zone The zone object.
|
-- @field Core.Zone#ZONE Zone The zone object.
|
||||||
-- @field #string ZoneName The name of the zone.
|
-- @field #string ZoneName The name of the zone.
|
||||||
--
|
|
||||||
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
|
|
||||||
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -666,24 +646,24 @@ local _EVENTMETA = {
|
|||||||
Text = "S_EVENT_WEAPON_DROP"
|
Text = "S_EVENT_WEAPON_DROP"
|
||||||
},
|
},
|
||||||
-- DCS 2.9
|
-- DCS 2.9
|
||||||
--[EVENTS.UnitTaskTimeout] = {
|
[EVENTS.UnitTaskTimeout] = {
|
||||||
-- Order = 1,
|
Order = 1,
|
||||||
-- Side = "I",
|
Side = "I",
|
||||||
-- Event = "OnEventUnitTaskTimeout",
|
Event = "OnEventUnitTaskTimeout",
|
||||||
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||||
--},
|
},
|
||||||
[EVENTS.UnitTaskStage] = {
|
[EVENTS.UnitTaskStage] = {
|
||||||
Order = 1,
|
Order = 1,
|
||||||
Side = "I",
|
Side = "I",
|
||||||
Event = "OnEventUnitTaskStage",
|
Event = "OnEventUnitTaskStage",
|
||||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||||
},
|
},
|
||||||
--[EVENTS.MacSubtaskScore] = {
|
[EVENTS.MacSubtaskScore] = {
|
||||||
-- Order = 1,
|
Order = 1,
|
||||||
--Side = "I",
|
Side = "I",
|
||||||
--Event = "OnEventMacSubtaskScore",
|
Event = "OnEventMacSubtaskScore",
|
||||||
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||||
--},
|
},
|
||||||
[EVENTS.MacExtraScore] = {
|
[EVENTS.MacExtraScore] = {
|
||||||
Order = 1,
|
Order = 1,
|
||||||
Side = "I",
|
Side = "I",
|
||||||
@@ -702,76 +682,20 @@ local _EVENTMETA = {
|
|||||||
Event = "OnEventMissionWinner",
|
Event = "OnEventMissionWinner",
|
||||||
Text = "S_EVENT_MISSION_WINNER"
|
Text = "S_EVENT_MISSION_WINNER"
|
||||||
},
|
},
|
||||||
[EVENTS.RunwayTakeoff] = {
|
[EVENTS.PostponedTakeoff] = {
|
||||||
Order = 1,
|
Order = 1,
|
||||||
Side = "I",
|
Side = "I",
|
||||||
Event = "OnEventRunwayTakeoff",
|
Event = "OnEventPostponedTakeoff",
|
||||||
Text = "S_EVENT_RUNWAY_TAKEOFF"
|
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||||
},
|
},
|
||||||
[EVENTS.RunwayTouch] = {
|
[EVENTS.PostponedLand] = {
|
||||||
Order = 1,
|
Order = 1,
|
||||||
Side = "I",
|
Side = "I",
|
||||||
Event = "OnEventRunwayTouch",
|
Event = "OnEventPostponedLand",
|
||||||
Text = "S_EVENT_RUNWAY_TOUCH"
|
Text = "S_EVENT_POSTPONED_LAND"
|
||||||
},
|
|
||||||
[EVENTS.MacLMSRestart] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventMacLMSRestart",
|
|
||||||
Text = "S_EVENT_MAC_LMS_RESTART"
|
|
||||||
},
|
|
||||||
[EVENTS.SimulationFreeze] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventSimulationFreeze",
|
|
||||||
Text = "S_EVENT_SIMULATION_FREEZE"
|
|
||||||
},
|
|
||||||
[EVENTS.SimulationUnfreeze] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventSimulationUnfreeze",
|
|
||||||
Text = "S_EVENT_SIMULATION_UNFREEZE"
|
|
||||||
},
|
|
||||||
[EVENTS.HumanAircraftRepairStart] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventHumanAircraftRepairStart",
|
|
||||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
|
|
||||||
},
|
|
||||||
[EVENTS.HumanAircraftRepairFinish] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventHumanAircraftRepairFinish",
|
|
||||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
|
||||||
},
|
|
||||||
-- dynamic cargo
|
|
||||||
[EVENTS.NewDynamicCargo] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventNewDynamicCargo",
|
|
||||||
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
|
|
||||||
},
|
|
||||||
[EVENTS.DynamicCargoLoaded] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventDynamicCargoLoaded",
|
|
||||||
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
|
|
||||||
},
|
|
||||||
[EVENTS.DynamicCargoUnloaded] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventDynamicCargoUnloaded",
|
|
||||||
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
|
|
||||||
},
|
|
||||||
[EVENTS.DynamicCargoRemoved] = {
|
|
||||||
Order = 1,
|
|
||||||
Side = "I",
|
|
||||||
Event = "OnEventDynamicCargoRemoved",
|
|
||||||
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
--- The Events structure
|
--- The Events structure
|
||||||
-- @type EVENT.Events
|
-- @type EVENT.Events
|
||||||
-- @field #number IniUnit
|
-- @field #number IniUnit
|
||||||
@@ -1184,63 +1108,7 @@ do -- Event Creation
|
|||||||
|
|
||||||
world.onEvent( Event )
|
world.onEvent( Event )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.NewDynamicCargo,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoLoaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoUnloaded,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
|
||||||
-- @param #EVENT self
|
|
||||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
|
||||||
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
|
|
||||||
self:F({DynamicCargo})
|
|
||||||
local Event = {
|
|
||||||
id = EVENTS.DynamicCargoRemoved,
|
|
||||||
time = timer.getTime(),
|
|
||||||
dynamiccargo = DynamicCargo,
|
|
||||||
initiator = DynamicCargo:GetDCSObject(),
|
|
||||||
}
|
|
||||||
world.onEvent( Event )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Main event function.
|
--- Main event function.
|
||||||
@@ -1355,13 +1223,7 @@ function EVENT:onEvent( Event )
|
|||||||
Event.IniDCSUnit = Event.initiator
|
Event.IniDCSUnit = Event.initiator
|
||||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||||
Event.IniUnitName = Event.IniDCSUnitName
|
Event.IniUnitName = Event.IniDCSUnitName
|
||||||
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||||
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
|
|
||||||
Event.IniDynamicCargoName = Event.IniUnitName
|
|
||||||
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
|
|
||||||
else
|
|
||||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
|
||||||
end
|
|
||||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||||
@@ -1439,7 +1301,7 @@ function EVENT:onEvent( Event )
|
|||||||
-- STATIC
|
-- STATIC
|
||||||
---
|
---
|
||||||
Event.TgtDCSUnit = Event.target
|
Event.TgtDCSUnit = Event.target
|
||||||
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
|
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||||
-- Workaround for borked target info on cruise missiles
|
-- Workaround for borked target info on cruise missiles
|
||||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||||
@@ -1482,15 +1344,15 @@ function EVENT:onEvent( Event )
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Weapon.
|
-- Weapon.
|
||||||
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
|
if Event.weapon then
|
||||||
Event.Weapon = Event.weapon
|
Event.Weapon = Event.weapon
|
||||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
Event.WeaponName = Event.Weapon:getTypeName()
|
||||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
|
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
|
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
|
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1516,7 +1378,6 @@ function EVENT:onEvent( Event )
|
|||||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||||
Event.MarkText=Event.text
|
Event.MarkText=Event.text
|
||||||
Event.MarkCoalition=Event.coalition
|
Event.MarkCoalition=Event.coalition
|
||||||
Event.IniCoalition=Event.coalition
|
|
||||||
Event.MarkGroupID = Event.groupID
|
Event.MarkGroupID = Event.groupID
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1525,15 +1386,6 @@ function EVENT:onEvent( Event )
|
|||||||
Event.Cargo = Event.cargo
|
Event.Cargo = Event.cargo
|
||||||
Event.CargoName = Event.cargo.Name
|
Event.CargoName = Event.cargo.Name
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Dynamic cargo Object
|
|
||||||
if Event.dynamiccargo then
|
|
||||||
Event.IniDynamicCargo = Event.dynamiccargo
|
|
||||||
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
|
|
||||||
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
|
|
||||||
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Zone object.
|
-- Zone object.
|
||||||
if Event.zone then
|
if Event.zone then
|
||||||
|
|||||||
@@ -79,7 +79,7 @@
|
|||||||
|
|
||||||
do -- FSM
|
do -- FSM
|
||||||
|
|
||||||
-- @type FSM
|
--- @type FSM
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
||||||
-- @field #table options Options.
|
-- @field #table options Options.
|
||||||
@@ -249,7 +249,7 @@ do -- FSM
|
|||||||
--
|
--
|
||||||
-- ### Linear Transition Example
|
-- ### Linear Transition Example
|
||||||
--
|
--
|
||||||
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
|
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||||
--
|
--
|
||||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||||
@@ -949,7 +949,7 @@ end
|
|||||||
|
|
||||||
do -- FSM_CONTROLLABLE
|
do -- FSM_CONTROLLABLE
|
||||||
|
|
||||||
-- @type FSM_CONTROLLABLE
|
--- @type FSM_CONTROLLABLE
|
||||||
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
@@ -1082,7 +1082,7 @@ end
|
|||||||
|
|
||||||
do -- FSM_PROCESS
|
do -- FSM_PROCESS
|
||||||
|
|
||||||
-- @type FSM_PROCESS
|
--- @type FSM_PROCESS
|
||||||
-- @field Tasking.Task#TASK Task
|
-- @field Tasking.Task#TASK Task
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
|
|
||||||
do -- Goal
|
do -- Goal
|
||||||
|
|
||||||
-- @type GOAL
|
--- @type GOAL
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
||||||
@@ -71,10 +71,10 @@ do -- Goal
|
|||||||
ClassName = "GOAL",
|
ClassName = "GOAL",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #table GOAL.Players
|
--- @field #table GOAL.Players
|
||||||
GOAL.Players = {}
|
GOAL.Players = {}
|
||||||
|
|
||||||
-- @field #number GOAL.TotalContributions
|
--- @field #number GOAL.TotalContributions
|
||||||
GOAL.TotalContributions = 0
|
GOAL.TotalContributions = 0
|
||||||
|
|
||||||
--- GOAL Constructor.
|
--- GOAL Constructor.
|
||||||
@@ -145,7 +145,7 @@ do -- Goal
|
|||||||
self.TotalContributions = self.TotalContributions + 1
|
self.TotalContributions = self.TotalContributions + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #GOAL self
|
--- @param #GOAL self
|
||||||
-- @param #number Player contribution.
|
-- @param #number Player contribution.
|
||||||
function GOAL:GetPlayerContribution( PlayerName )
|
function GOAL:GetPlayerContribution( PlayerName )
|
||||||
return self.Players[PlayerName] or 0
|
return self.Players[PlayerName] or 0
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
-- ### Author: **Applevangelist**
|
-- ### Author: **Applevangelist**
|
||||||
--
|
--
|
||||||
-- Date: 5 May 2021
|
-- Date: 5 May 2021
|
||||||
-- Last Update: Mar 2023
|
-- Last Update: Feb 2023
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
---
|
---
|
||||||
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
|||||||
ClassName = "MARKEROPS",
|
ClassName = "MARKEROPS",
|
||||||
Tag = "mytag",
|
Tag = "mytag",
|
||||||
Keywords = {},
|
Keywords = {},
|
||||||
version = "0.1.3",
|
version = "0.1.1",
|
||||||
debug = false,
|
debug = false,
|
||||||
Casesensitive = true,
|
Casesensitive = true,
|
||||||
}
|
}
|
||||||
@@ -114,8 +114,6 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
|||||||
-- @param #string Text The text on the marker
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
-- @param #number MarkerID Id of this marker
|
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
|
||||||
|
|
||||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||||
@@ -126,8 +124,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
|||||||
-- @param #string Text The text on the marker
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
-- @param #number MarkerID Id of this marker
|
-- @param #number idx DCS Marker ID
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
|
||||||
|
|
||||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||||
@@ -136,7 +133,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
|||||||
-- @param #string Event The Event called
|
-- @param #string Event The Event called
|
||||||
-- @param #string To The To state
|
-- @param #string To The To state
|
||||||
|
|
||||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||||
-- @function [parent=#MARKEROPS_BASE] Stop
|
-- @function [parent=#MARKEROPS_BASE] Stop
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -158,30 +155,29 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
|||||||
local text = tostring(Event.text)
|
local text = tostring(Event.text)
|
||||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||||
end
|
end
|
||||||
local coalition = Event.MarkCoalition
|
|
||||||
-- decision
|
-- decision
|
||||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||||
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos})
|
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
|
||||||
-- Handle event
|
-- Handle event
|
||||||
local Eventtext = tostring(Event.text)
|
local Eventtext = tostring(Event.text)
|
||||||
if Eventtext~=nil then
|
if Eventtext~=nil then
|
||||||
if self:_MatchTag(Eventtext) then
|
if self:_MatchTag(Eventtext) then
|
||||||
local matchtable = self:_MatchKeywords(Eventtext)
|
local matchtable = self:_MatchKeywords(Eventtext)
|
||||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
|
self:MarkAdded(Eventtext,matchtable,coord)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos})
|
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
|
||||||
-- Handle event.
|
-- Handle event.
|
||||||
local Eventtext = tostring(Event.text)
|
local Eventtext = tostring(Event.text)
|
||||||
if Eventtext~=nil then
|
if Eventtext~=nil then
|
||||||
if self:_MatchTag(Eventtext) then
|
if self:_MatchTag(Eventtext) then
|
||||||
local matchtable = self:_MatchKeywords(Eventtext)
|
local matchtable = self:_MatchKeywords(Eventtext)
|
||||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
|
self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos})
|
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
|
||||||
-- Hande event.
|
-- Hande event.
|
||||||
local Eventtext = tostring(Event.text)
|
local Eventtext = tostring(Event.text)
|
||||||
if Eventtext~=nil then
|
if Eventtext~=nil then
|
||||||
@@ -234,10 +230,8 @@ end
|
|||||||
-- @param #string To The To state
|
-- @param #string To The To state
|
||||||
-- @param #string Text The text on the marker
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param #number MarkerID Id of this marker
|
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
|
||||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -248,10 +242,8 @@ end
|
|||||||
-- @param #string To The To state
|
-- @param #string To The To state
|
||||||
-- @param #string Text The text on the marker
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param #number MarkerID Id of this marker
|
|
||||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
|
||||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -177,22 +177,40 @@ end
|
|||||||
--
|
--
|
||||||
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
||||||
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||||
-- Client = CLIENT:FindByName("NameOfClientUnit")
|
-- ClientGroup = Group.getByName( "ClientGroup" )
|
||||||
--
|
--
|
||||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
|
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
|
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
|
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
|
||||||
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
|
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
|
||||||
-- or
|
-- or
|
||||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
|
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
|
||||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
|
||||||
-- MessageClient1:ToClient( Client )
|
-- MessageClient1:ToClient( ClientGroup )
|
||||||
-- MessageClient2:ToClient( Client )
|
-- MessageClient2:ToClient( ClientGroup )
|
||||||
--
|
--
|
||||||
function MESSAGE:ToClient( Client, Settings )
|
function MESSAGE:ToClient( Client, Settings )
|
||||||
self:F( Client )
|
self:F( Client )
|
||||||
self:ToUnit(Client,Settings)
|
|
||||||
|
if Client and Client:GetClientGroupID() then
|
||||||
|
|
||||||
|
if self.MessageType then
|
||||||
|
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
|
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||||
|
end
|
||||||
|
|
||||||
|
local Unit = Client:GetClient()
|
||||||
|
|
||||||
|
if self.MessageDuration ~= 0 then
|
||||||
|
local ClientGroupID = Client:GetClientGroupID()
|
||||||
|
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||||
|
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||||
|
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -239,7 +257,6 @@ function MESSAGE:ToUnit( Unit, Settings )
|
|||||||
|
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||||
local ID = Unit:GetID()
|
|
||||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -288,11 +305,11 @@ end
|
|||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
||||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
|
||||||
-- or
|
-- or
|
||||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||||
-- MessageBLUE:ToBlue()
|
-- MessageBLUE:ToBlue()
|
||||||
--
|
--
|
||||||
function MESSAGE:ToBlue()
|
function MESSAGE:ToBlue()
|
||||||
@@ -309,11 +326,11 @@ end
|
|||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||||
-- or
|
-- or
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||||
-- MessageRED:ToRed()
|
-- MessageRED:ToRed()
|
||||||
--
|
--
|
||||||
function MESSAGE:ToRed()
|
function MESSAGE:ToRed()
|
||||||
@@ -332,11 +349,11 @@ end
|
|||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||||
-- or
|
-- or
|
||||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||||
-- MessageRED:ToCoalition( coalition.side.RED )
|
-- MessageRED:ToCoalition( coalition.side.RED )
|
||||||
--
|
--
|
||||||
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||||
@@ -351,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
|||||||
if CoalitionSide then
|
if CoalitionSide then
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -378,36 +395,29 @@ end
|
|||||||
--- Sends a MESSAGE to all players.
|
--- Sends a MESSAGE to all players.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||||
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
-- @return #MESSAGE
|
||||||
-- @return #MESSAGE self
|
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created to all players.
|
-- -- Send a message created to all players.
|
||||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||||
-- or
|
-- or
|
||||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||||
-- or
|
-- or
|
||||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
|
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||||
-- MessageAll:ToAll()
|
-- MessageAll:ToAll()
|
||||||
--
|
--
|
||||||
function MESSAGE:ToAll( Settings, Delay )
|
function MESSAGE:ToAll( Settings )
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
if Delay and Delay>0 then
|
if self.MessageType then
|
||||||
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
else
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
|
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||||
|
end
|
||||||
|
|
||||||
if self.MessageType then
|
if self.MessageDuration ~= 0 then
|
||||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.MessageDuration ~= 0 then
|
|
||||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
|
||||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -449,14 +459,14 @@ end
|
|||||||
|
|
||||||
_MESSAGESRS = {}
|
_MESSAGESRS = {}
|
||||||
|
|
||||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
|
||||||
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
|
||||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
-- @param #number Port Port number of SRS, defaults to 5002.
|
||||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
|
||||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
|
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
|
||||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
|
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
|
||||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||||
@@ -470,51 +480,45 @@ _MESSAGESRS = {}
|
|||||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||||
--
|
--
|
||||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||||
|
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
|
||||||
|
|
||||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
_MESSAGESRS.frequency = Frequency
|
||||||
|
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
|
||||||
|
|
||||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
|
||||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
|
||||||
|
|
||||||
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
|
|
||||||
|
|
||||||
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
|
|
||||||
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
|
|
||||||
|
|
||||||
_MESSAGESRS.coordinate = Coordinate
|
_MESSAGESRS.coordinate = Coordinate
|
||||||
|
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||||
|
|
||||||
if Coordinate then
|
|
||||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
|
||||||
end
|
|
||||||
|
|
||||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
|
||||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||||
|
_MESSAGESRS.Culture = Culture or "en-GB"
|
||||||
|
|
||||||
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
|
|
||||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||||
|
_MESSAGESRS.Gender = Gender or "female"
|
||||||
|
|
||||||
if PathToCredentials then
|
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
|
||||||
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
|
_MESSAGESRS.google = PathToCredentials
|
||||||
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||||
|
_MESSAGESRS.label = Label or "MESSAGE"
|
||||||
|
|
||||||
|
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||||
|
_MESSAGESRS.port = Port or 5002
|
||||||
|
|
||||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
_MESSAGESRS.volume = Volume or 1
|
||||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
|
|
||||||
|
|
||||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
|
||||||
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
|
|
||||||
|
|
||||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
|
||||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||||
|
|
||||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||||
|
|
||||||
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
|
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
|
||||||
|
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
|
||||||
|
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
|
||||||
|
|
||||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
|
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
--- Sends a message via SRS.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
@@ -542,7 +546,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
|
|||||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||||
end
|
end
|
||||||
local category = string.gsub(self.MessageCategory,":","")
|
local category = string.gsub(self.MessageCategory,":","")
|
||||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -73,7 +73,7 @@ PATHLINE = {
|
|||||||
|
|
||||||
--- PATHLINE class version.
|
--- PATHLINE class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
PATHLINE.version="0.1.1"
|
PATHLINE.version="0.1.0"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- TODO list
|
-- TODO list
|
||||||
@@ -237,14 +237,13 @@ end
|
|||||||
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
||||||
-- @param #PATHLINE self
|
-- @param #PATHLINE self
|
||||||
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
||||||
function PATHLINE:GetCoordinates()
|
function PATHLINE:GetCoordinats()
|
||||||
|
|
||||||
local vecs={}
|
local vecs={}
|
||||||
|
|
||||||
for _,_point in pairs(self.points) do
|
for _,_point in pairs(self.points) do
|
||||||
local point=_point --#PATHLINE.Point
|
local point=_point --#PATHLINE.Point
|
||||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||||
table.insert(vecs,coord)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return vecs
|
return vecs
|
||||||
@@ -263,7 +262,7 @@ function PATHLINE:GetPointFromIndex(n)
|
|||||||
local point=nil --#PATHLINE.Point
|
local point=nil --#PATHLINE.Point
|
||||||
|
|
||||||
if n>=1 and n<=N then
|
if n>=1 and n<=N then
|
||||||
point=self.points[n]
|
point=self.point[n]
|
||||||
else
|
else
|
||||||
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
||||||
end
|
end
|
||||||
@@ -368,4 +367,4 @@ end
|
|||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
@@ -24,9 +24,8 @@
|
|||||||
|
|
||||||
|
|
||||||
do -- COORDINATE
|
do -- COORDINATE
|
||||||
|
|
||||||
---
|
--- @type COORDINATE
|
||||||
-- @type COORDINATE
|
|
||||||
-- @field #string ClassName Name of the class
|
-- @field #string ClassName Name of the class
|
||||||
-- @field #number x Component of the 3D vector.
|
-- @field #number x Component of the 3D vector.
|
||||||
-- @field #number y Component of the 3D vector.
|
-- @field #number y Component of the 3D vector.
|
||||||
@@ -181,7 +180,7 @@ do -- COORDINATE
|
|||||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||||
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
||||||
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
||||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
|
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
|
||||||
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
||||||
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
||||||
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
||||||
@@ -702,9 +701,8 @@ do -- COORDINATE
|
|||||||
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
|
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
|
||||||
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
|
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
|
||||||
function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
|
function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
|
||||||
self:F2( PointVec2Reference )
|
self:F2( PointVec2Reference )
|
||||||
if not PointVec2Reference then return math.huge end
|
|
||||||
|
|
||||||
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
|
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
|
||||||
|
|
||||||
self:T2( Distance )
|
self:T2( Distance )
|
||||||
@@ -2233,7 +2231,7 @@ do -- COORDINATE
|
|||||||
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
|
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
|
||||||
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
|
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
|
||||||
-- <<< logic >>>
|
-- <<< logic >>>
|
||||||
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
|
-- RemoveMark( MarkID ) -- The mark is now removed
|
||||||
function COORDINATE:RemoveMark( MarkID )
|
function COORDINATE:RemoveMark( MarkID )
|
||||||
trigger.action.removeMark( MarkID )
|
trigger.action.removeMark( MarkID )
|
||||||
end
|
end
|
||||||
@@ -2457,18 +2455,15 @@ do -- COORDINATE
|
|||||||
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
|
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
|
||||||
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
|
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
|
||||||
for _,vec in pairs(vecs) do
|
for _,vec in pairs(vecs) do
|
||||||
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||||
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
|
|
||||||
end
|
end
|
||||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
|
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
|
||||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
|
if Text and Text~="" then
|
||||||
s=s..string.format("%d,", LineType or 1)
|
s=s..string.format(", \"%s\"", Text)
|
||||||
s=s..string.format("%s", tostring(ReadOnly))
|
|
||||||
if Text and type(Text)=="string" and string.len(Text)>0 then
|
|
||||||
s=s..string.format(", \"%s\"", tostring(Text))
|
|
||||||
end
|
end
|
||||||
s=s..")"
|
s=s..")"
|
||||||
|
|
||||||
|
|
||||||
-- Execute string command
|
-- Execute string command
|
||||||
local success=UTILS.DoString(s)
|
local success=UTILS.DoString(s)
|
||||||
|
|
||||||
@@ -2556,7 +2551,7 @@ do -- COORDINATE
|
|||||||
|
|
||||||
Offset=Offset or 2
|
Offset=Offset or 2
|
||||||
|
|
||||||
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
|
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
|
||||||
local FromVec3 = self:GetVec3()
|
local FromVec3 = self:GetVec3()
|
||||||
FromVec3.y = FromVec3.y + Offset
|
FromVec3.y = FromVec3.y + Offset
|
||||||
|
|
||||||
@@ -2669,9 +2664,9 @@ do -- COORDINATE
|
|||||||
local date=UTILS.GetDCSMissionDate()
|
local date=UTILS.GetDCSMissionDate()
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tonumber(sunrise) or "0", Tdiff))
|
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||||
|
|
||||||
if InSeconds or type(sunrise) == "string" then
|
if InSeconds then
|
||||||
return sunrise
|
return sunrise
|
||||||
else
|
else
|
||||||
return UTILS.SecondsToClock(sunrise, true)
|
return UTILS.SecondsToClock(sunrise, true)
|
||||||
@@ -2747,10 +2742,7 @@ do -- COORDINATE
|
|||||||
|
|
||||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||||
|
|
||||||
if sunrise == "N/R" then return false end
|
|
||||||
if sunrise == "N/S" then return true end
|
|
||||||
|
|
||||||
local time=UTILS.ClockToSeconds(clock)
|
local time=UTILS.ClockToSeconds(clock)
|
||||||
|
|
||||||
-- Check if time is between sunrise and sunset.
|
-- Check if time is between sunrise and sunset.
|
||||||
@@ -2837,9 +2829,9 @@ do -- COORDINATE
|
|||||||
local date=UTILS.GetDCSMissionDate()
|
local date=UTILS.GetDCSMissionDate()
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tostring(sunrise) or "0", Tdiff))
|
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||||
|
|
||||||
if InSeconds or type(sunrise) == "string" then
|
if InSeconds then
|
||||||
return sunrise
|
return sunrise
|
||||||
else
|
else
|
||||||
return UTILS.SecondsToClock(sunrise, true)
|
return UTILS.SecondsToClock(sunrise, true)
|
||||||
@@ -2960,10 +2952,10 @@ do -- COORDINATE
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- corrected Track to be direction of travel of bogey (self in this case)
|
-- corrected Track to be direction of travel of bogey (self in this case)
|
||||||
local track = "Maneuver"
|
local track = "Maneuver"
|
||||||
|
|
||||||
if self.Heading then
|
if self.Heading then
|
||||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||||
end
|
end
|
||||||
|
|
||||||
if rangeNM > 3 then
|
if rangeNM > 3 then
|
||||||
@@ -3075,18 +3067,6 @@ do -- COORDINATE
|
|||||||
return coord.LOtoLL( self:GetVec3() )
|
return coord.LOtoLL( self:GetVec3() )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get Latitude & Longitude text.
|
|
||||||
-- @param #COORDINATE self
|
|
||||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
|
||||||
-- @return #string LLText
|
|
||||||
function COORDINATE:ToStringLL( Settings )
|
|
||||||
|
|
||||||
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
|
|
||||||
local lat, lon = coord.LOtoLL( self:GetVec3() )
|
|
||||||
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Provides a Lat Lon string in Degree Minute Second format.
|
--- Provides a Lat Lon string in Degree Minute Second format.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||||
@@ -3120,50 +3100,6 @@ do -- COORDINATE
|
|||||||
local MGRS = coord.LLtoMGRS( lat, lon )
|
local MGRS = coord.LLtoMGRS( lat, lon )
|
||||||
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Provides a COORDINATE from an MGRS String
|
|
||||||
-- @param #COORDINATE self
|
|
||||||
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
|
|
||||||
-- @return #COORDINATE self
|
|
||||||
function COORDINATE:NewFromMGRSString( MGRSString )
|
|
||||||
local myparts = UTILS.Split(MGRSString," ")
|
|
||||||
local northing = tostring(myparts[5]) or ""
|
|
||||||
local easting = tostring(myparts[4]) or ""
|
|
||||||
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
|
|
||||||
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
|
|
||||||
local MGRS = {
|
|
||||||
UTMZone = myparts[2],
|
|
||||||
MGRSDigraph = myparts[3],
|
|
||||||
Easting = easting,
|
|
||||||
Northing = northing,
|
|
||||||
}
|
|
||||||
local lat, lon = coord.MGRStoLL(MGRS)
|
|
||||||
local point = coord.LLtoLO(lat, lon, 0)
|
|
||||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
|
||||||
return coord
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Provides a COORDINATE from an MGRS Coordinate
|
|
||||||
-- @param #COORDINATE self
|
|
||||||
-- @param #string UTMZone UTM Zone, e.g. "37T"
|
|
||||||
-- @param #string MGRSDigraph Digraph, e.g. "DK"
|
|
||||||
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
|
|
||||||
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
|
|
||||||
-- @return #COORDINATE self
|
|
||||||
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
|
|
||||||
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
|
|
||||||
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
|
|
||||||
local MGRS = {
|
|
||||||
UTMZone = UTMZone,
|
|
||||||
MGRSDigraph = MGRSDigraph,
|
|
||||||
Easting = tostring(Easting),
|
|
||||||
Northing = tostring(Northing),
|
|
||||||
}
|
|
||||||
local lat, lon = coord.MGRStoLL(MGRS)
|
|
||||||
local point = coord.LLtoLO(lat, lon, 0)
|
|
||||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
|
||||||
return coord
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Provides a coordinate string of the point, based on a coordinate format system:
|
--- Provides a coordinate string of the point, based on a coordinate format system:
|
||||||
-- * Uses default settings in COORDINATE.
|
-- * Uses default settings in COORDINATE.
|
||||||
@@ -3414,7 +3350,7 @@ do -- COORDINATE
|
|||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||||
-- @return #boolean IsSteep If true, area is steep
|
-- @return #boolen IsSteep If true, area is steep
|
||||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||||
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
||||||
local steep = false
|
local steep = false
|
||||||
@@ -3446,7 +3382,7 @@ do -- COORDINATE
|
|||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||||
-- @return #boolean IsFlat If true, area is flat
|
-- @return #boolen IsFlat If true, area is flat
|
||||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||||
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
||||||
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
||||||
@@ -3677,7 +3613,7 @@ end
|
|||||||
|
|
||||||
do -- POINT_VEC2
|
do -- POINT_VEC2
|
||||||
|
|
||||||
-- @type POINT_VEC2
|
--- @type POINT_VEC2
|
||||||
-- @field DCS#Distance x The x coordinate in meters.
|
-- @field DCS#Distance x The x coordinate in meters.
|
||||||
-- @field DCS#Distance y the y coordinate in meters.
|
-- @field DCS#Distance y the y coordinate in meters.
|
||||||
-- @extends Core.Point#COORDINATE
|
-- @extends Core.Point#COORDINATE
|
||||||
|
|||||||
@@ -15,8 +15,7 @@
|
|||||||
-- @module Core.Report
|
-- @module Core.Report
|
||||||
-- @image Core_Report.JPG
|
-- @image Core_Report.JPG
|
||||||
|
|
||||||
---
|
--- @type REPORT
|
||||||
-- @type REPORT
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Provides a handy means to create messages and reports.
|
--- Provides a handy means to create messages and reports.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -14,13 +14,17 @@
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
|
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||||
|
--
|
||||||
|
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||||
|
--
|
||||||
|
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # YouTube Channel
|
-- # YouTube Channel
|
||||||
--
|
--
|
||||||
-- ### None
|
-- ### [SCHEDULER YouTube Channel (none)]()
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -29,9 +29,7 @@
|
|||||||
-- @module Core.Settings
|
-- @module Core.Settings
|
||||||
-- @image Core_Settings.JPG
|
-- @image Core_Settings.JPG
|
||||||
|
|
||||||
|
--- @type SETTINGS
|
||||||
---
|
|
||||||
-- @type SETTINGS
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||||
@@ -220,8 +218,7 @@ SETTINGS = {
|
|||||||
|
|
||||||
SETTINGS.__Enum = {}
|
SETTINGS.__Enum = {}
|
||||||
|
|
||||||
---
|
--- @type SETTINGS.__Enum.Era
|
||||||
-- @type SETTINGS.__Enum.Era
|
|
||||||
-- @field #number WWII
|
-- @field #number WWII
|
||||||
-- @field #number Korea
|
-- @field #number Korea
|
||||||
-- @field #number Cold
|
-- @field #number Cold
|
||||||
@@ -494,7 +491,7 @@ do -- SETTINGS
|
|||||||
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
||||||
-- @param #table RootMenu Root menu table
|
-- @param #table RootMenu Root menu table
|
||||||
-- @return #SETTINGS
|
-- @return #SETTINGS
|
||||||
@@ -740,8 +737,8 @@ do -- SETTINGS
|
|||||||
if _SETTINGS.ShowPlayerMenu == true then
|
if _SETTINGS.ShowPlayerMenu == true then
|
||||||
|
|
||||||
local PlayerGroup = PlayerUnit:GetGroup()
|
local PlayerGroup = PlayerUnit:GetGroup()
|
||||||
local PlayerName = PlayerUnit:GetPlayerName() or "None"
|
local PlayerName = PlayerUnit:GetPlayerName()
|
||||||
--local PlayerNames = PlayerGroup:GetPlayerNames()
|
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||||
|
|
||||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||||
|
|
||||||
@@ -948,49 +945,49 @@ do -- SETTINGS
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
||||||
self.A2GSystem = A2GSystem
|
self.A2GSystem = A2GSystem
|
||||||
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
||||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
||||||
self.A2ASystem = A2ASystem
|
self.A2ASystem = A2ASystem
|
||||||
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
||||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
||||||
self.LL_Accuracy = LL_Accuracy
|
self.LL_Accuracy = LL_Accuracy
|
||||||
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
||||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
||||||
self.MGRS_Accuracy = MGRS_Accuracy
|
self.MGRS_Accuracy = MGRS_Accuracy
|
||||||
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
||||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
||||||
self.Metric = MW
|
self.Metric = MW
|
||||||
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
||||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
||||||
self:SetMessageTime( MessageType, MessageTime )
|
self:SetMessageTime( MessageType, MessageTime )
|
||||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
do
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||||
self.A2GSystem = A2GSystem
|
self.A2GSystem = A2GSystem
|
||||||
@@ -1001,7 +998,7 @@ do -- SETTINGS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
||||||
self.A2ASystem = A2ASystem
|
self.A2ASystem = A2ASystem
|
||||||
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||||
@@ -1011,7 +1008,7 @@ do -- SETTINGS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
||||||
self.LL_Accuracy = LL_Accuracy
|
self.LL_Accuracy = LL_Accuracy
|
||||||
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||||
@@ -1021,7 +1018,7 @@ do -- SETTINGS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
||||||
self.MGRS_Accuracy = MGRS_Accuracy
|
self.MGRS_Accuracy = MGRS_Accuracy
|
||||||
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||||
@@ -1031,7 +1028,7 @@ do -- SETTINGS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
||||||
self.Metric = MW
|
self.Metric = MW
|
||||||
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||||
@@ -1041,7 +1038,7 @@ do -- SETTINGS
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
||||||
self:SetMessageTime( MessageType, MessageTime )
|
self:SetMessageTime( MessageType, MessageTime )
|
||||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,36 +1,36 @@
|
|||||||
--- **Core** - Spawn statics.
|
--- **Core** - Spawn statics.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Features:
|
-- ## Features:
|
||||||
--
|
--
|
||||||
-- * Spawn new statics from a static already defined in the mission editor.
|
-- * Spawn new statics from a static already defined in the mission editor.
|
||||||
-- * Spawn new statics from a given template.
|
-- * Spawn new statics from a given template.
|
||||||
-- * Spawn new statics from a given type.
|
-- * Spawn new statics from a given type.
|
||||||
-- * Spawn with a custom heading and location.
|
-- * Spawn with a custom heading and location.
|
||||||
-- * Spawn within a zone.
|
-- * Spawn within a zone.
|
||||||
-- * Spawn statics linked to units, .e.g on aircraft carriers.
|
-- * Spawn statics linked to units, .e.g on aircraft carriers.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
|
--
|
||||||
|
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
|
||||||
--
|
--
|
||||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
|
--
|
||||||
--
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # YouTube Channel
|
-- # YouTube Channel
|
||||||
--
|
--
|
||||||
-- ## No videos yet!
|
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions: **funkyfranky**
|
-- ### Contributions: **funkyfranky**
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Core.SpawnStatic
|
-- @module Core.SpawnStatic
|
||||||
-- @image Core_Spawnstatic.JPG
|
-- @image Core_Spawnstatic.JPG
|
||||||
|
|
||||||
@@ -58,37 +58,37 @@
|
|||||||
|
|
||||||
|
|
||||||
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
|
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
|
||||||
--
|
--
|
||||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||||
-- and "copy" these properties to create a new static object and place it at the desired coordinate.
|
-- and "copy" these properties to create a new static object and place it at the desired coordinate.
|
||||||
--
|
--
|
||||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||||
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
|
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
|
||||||
--
|
--
|
||||||
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
|
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
|
||||||
--
|
--
|
||||||
-- # SPAWNSTATIC Constructors
|
-- # SPAWNSTATIC Constructors
|
||||||
--
|
--
|
||||||
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
|
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
|
||||||
--
|
--
|
||||||
-- ## Use another Static
|
-- ## Use another Static
|
||||||
--
|
--
|
||||||
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
|
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
|
||||||
-- from the static.
|
-- from the static.
|
||||||
--
|
--
|
||||||
-- ## From a Template
|
-- ## From a Template
|
||||||
--
|
--
|
||||||
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
|
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
|
||||||
--
|
--
|
||||||
-- ## From a Type
|
-- ## From a Type
|
||||||
--
|
--
|
||||||
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
|
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
|
||||||
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
|
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
|
||||||
--
|
--
|
||||||
-- # Setting Parameters
|
-- # Setting Parameters
|
||||||
--
|
--
|
||||||
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
|
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
|
||||||
--
|
--
|
||||||
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
|
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
|
||||||
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
|
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
|
||||||
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
|
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
|
||||||
@@ -99,17 +99,17 @@
|
|||||||
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
|
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
|
||||||
--
|
--
|
||||||
-- # Spawning the Statics
|
-- # Spawning the Statics
|
||||||
--
|
--
|
||||||
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
|
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
|
||||||
-- such as position and heading.
|
-- such as position and heading.
|
||||||
--
|
--
|
||||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||||
--
|
--
|
||||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||||
--
|
--
|
||||||
SPAWNSTATIC = {
|
SPAWNSTATIC = {
|
||||||
ClassName = "SPAWNSTATIC",
|
ClassName = "SPAWNSTATIC",
|
||||||
SpawnIndex = 0,
|
SpawnIndex = 0,
|
||||||
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
|
|||||||
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||||
|
|
||||||
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
|
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
|
||||||
|
|
||||||
if TemplateStatic then
|
if TemplateStatic then
|
||||||
self.SpawnTemplatePrefix = SpawnTemplateName
|
self.SpawnTemplatePrefix = SpawnTemplateName
|
||||||
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
|
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
|
||||||
@@ -166,11 +166,11 @@ end
|
|||||||
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
|
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
|
||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||||
|
|
||||||
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
|
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
|
||||||
self.SpawnTemplatePrefix = SpawnTemplate.name
|
self.SpawnTemplatePrefix = SpawnTemplate.name
|
||||||
self.CountryID = CountryID or country.id.USA
|
self.CountryID = CountryID or country.id.USA
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -189,69 +189,13 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
|||||||
self.InitStaticCategory=StaticCategory
|
self.InitStaticCategory=StaticCategory
|
||||||
self.CountryID=CountryID or country.id.USA
|
self.CountryID=CountryID or country.id.USA
|
||||||
self.SpawnTemplatePrefix=self.InitStaticType
|
self.SpawnTemplatePrefix=self.InitStaticType
|
||||||
self.TemplateStaticUnit = {}
|
|
||||||
|
|
||||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||||
self.InitStaticHeading=0
|
self.InitStaticHeading=0
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
|
||||||
-- NOTE that you have to init many other parameters as the resources.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
|
||||||
if not self.TemplateStaticUnit.resourcePayload then
|
|
||||||
self.TemplateStaticUnit.resourcePayload = {
|
|
||||||
["weapons"] = {},
|
|
||||||
["aircrafts"] = {},
|
|
||||||
["gasoline"] = 0,
|
|
||||||
["diesel"] = 0,
|
|
||||||
["methanol_mixture"] = 0,
|
|
||||||
["jet_fuel"] = 0,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
self:InitCargo(true)
|
|
||||||
self:InitCargoMass(CombinedWeight or 1)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
|
||||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
|
||||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
|
||||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
|
||||||
if not self.TemplateStaticUnit.resourcePayload then
|
|
||||||
self:_InitResourceTable(CombinedWeight)
|
|
||||||
end
|
|
||||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
|
||||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
|
||||||
else
|
|
||||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
|
||||||
[Name] = {
|
|
||||||
["amount"] = Amount,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
end
|
|
||||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
|
||||||
-- Handy if you spawn from cargo statics which have resources already set.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:ResetCargoResources()
|
|
||||||
self.TemplateStaticUnit.resourcePayload = nil
|
|
||||||
self:_InitResourceTable()
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Initialize heading of the spawned static.
|
--- Initialize heading of the spawned static.
|
||||||
-- @param #SPAWNSTATIC self
|
-- @param #SPAWNSTATIC self
|
||||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||||
@@ -347,7 +291,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||||
-- @param #SPAWNSTATIC self
|
-- @param #SPAWNSTATIC self
|
||||||
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
|
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
|
||||||
-- @return #SPAWNSTATIC self
|
-- @return #SPAWNSTATIC self
|
||||||
@@ -373,25 +317,6 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Allows to place a CallFunction hook when a new static spawns.
|
|
||||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
|
||||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
|
||||||
-- @param #SPAWNSTATIC self
|
|
||||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
|
||||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
|
||||||
-- @return #SPAWNSTATIC self
|
|
||||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
|
||||||
self:F( "OnSpawnStatic" )
|
|
||||||
|
|
||||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
|
||||||
self.SpawnFunctionArguments = {}
|
|
||||||
if arg then
|
|
||||||
self.SpawnFunctionArguments = arg
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Spawn a new STATIC object.
|
--- Spawn a new STATIC object.
|
||||||
-- @param #SPAWNSTATIC self
|
-- @param #SPAWNSTATIC self
|
||||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||||
@@ -402,13 +327,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
|
|||||||
if Heading then
|
if Heading then
|
||||||
self.InitStaticHeading=Heading
|
self.InitStaticHeading=Heading
|
||||||
end
|
end
|
||||||
|
|
||||||
if NewName then
|
if NewName then
|
||||||
self.InitStaticName=NewName
|
self.InitStaticName=NewName
|
||||||
end
|
end
|
||||||
|
|
||||||
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
|
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||||
@@ -422,7 +347,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
|
|||||||
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
|
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
|
||||||
|
|
||||||
local Coordinate=COORDINATE:NewFromVec2(vec2)
|
local Coordinate=COORDINATE:NewFromVec2(vec2)
|
||||||
|
|
||||||
return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -437,11 +362,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
|||||||
|
|
||||||
-- Set up coordinate.
|
-- Set up coordinate.
|
||||||
self.InitStaticCoordinate=Coordinate
|
self.InitStaticCoordinate=Coordinate
|
||||||
|
|
||||||
if Heading then
|
if Heading then
|
||||||
self.InitStaticHeading=Heading
|
self.InitStaticHeading=Heading
|
||||||
end
|
end
|
||||||
|
|
||||||
if NewName then
|
if NewName then
|
||||||
self.InitStaticName=NewName
|
self.InitStaticName=NewName
|
||||||
end
|
end
|
||||||
@@ -460,7 +385,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
|||||||
|
|
||||||
-- Spawn the new static at the center of the zone.
|
-- Spawn the new static at the center of the zone.
|
||||||
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||||
|
|
||||||
return Static
|
return Static
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -474,45 +399,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
|||||||
Template=Template or {}
|
Template=Template or {}
|
||||||
|
|
||||||
local CountryID=CountryID or self.CountryID
|
local CountryID=CountryID or self.CountryID
|
||||||
|
|
||||||
if self.InitStaticType then
|
if self.InitStaticType then
|
||||||
Template.type=self.InitStaticType
|
Template.type=self.InitStaticType
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticCategory then
|
if self.InitStaticCategory then
|
||||||
Template.category=self.InitStaticCategory
|
Template.category=self.InitStaticCategory
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticCoordinate then
|
if self.InitStaticCoordinate then
|
||||||
Template.x = self.InitStaticCoordinate.x
|
Template.x = self.InitStaticCoordinate.x
|
||||||
Template.y = self.InitStaticCoordinate.z
|
Template.y = self.InitStaticCoordinate.z
|
||||||
Template.alt = self.InitStaticCoordinate.y
|
Template.alt = self.InitStaticCoordinate.y
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticHeading then
|
if self.InitStaticHeading then
|
||||||
Template.heading = math.rad(self.InitStaticHeading)
|
Template.heading = math.rad(self.InitStaticHeading)
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticShape then
|
if self.InitStaticShape then
|
||||||
Template.shape_name=self.InitStaticShape
|
Template.shape_name=self.InitStaticShape
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticLivery then
|
if self.InitStaticLivery then
|
||||||
Template.livery_id=self.InitStaticLivery
|
Template.livery_id=self.InitStaticLivery
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticDead~=nil then
|
if self.InitStaticDead~=nil then
|
||||||
Template.dead=self.InitStaticDead
|
Template.dead=self.InitStaticDead
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticCargo~=nil then
|
if self.InitStaticCargo~=nil then
|
||||||
Template.canCargo=self.InitStaticCargo
|
Template.canCargo=self.InitStaticCargo
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitStaticCargoMass~=nil then
|
if self.InitStaticCargoMass~=nil then
|
||||||
Template.mass=self.InitStaticCargoMass
|
Template.mass=self.InitStaticCargoMass
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitLinkUnit then
|
if self.InitLinkUnit then
|
||||||
Template.linkUnit=self.InitLinkUnit:GetID()
|
Template.linkUnit=self.InitLinkUnit:GetID()
|
||||||
Template.linkOffset=true
|
Template.linkOffset=true
|
||||||
@@ -521,49 +446,49 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
|||||||
Template.offsets.x=self.InitOffsetX
|
Template.offsets.x=self.InitOffsetX
|
||||||
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
|
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.InitFarp then
|
if self.InitFarp then
|
||||||
Template.heliport_callsign_id = self.InitFarpCallsignID
|
Template.heliport_callsign_id = self.InitFarpCallsignID
|
||||||
Template.heliport_frequency = self.InitFarpFreq
|
Template.heliport_frequency = self.InitFarpFreq
|
||||||
Template.heliport_modulation = self.InitFarpModu
|
Template.heliport_modulation = self.InitFarpModu
|
||||||
Template.unitId=nil
|
Template.unitId=nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Increase spawn index counter.
|
-- Increase spawn index counter.
|
||||||
self.SpawnIndex = self.SpawnIndex + 1
|
self.SpawnIndex = self.SpawnIndex + 1
|
||||||
|
|
||||||
-- Name of the spawned static.
|
-- Name of the spawned static.
|
||||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||||
|
|
||||||
-- Add and register the new static.
|
-- Add and register the new static.
|
||||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
self:T(Template)
|
self:T(Template)
|
||||||
|
|
||||||
-- Add static to the game.
|
-- Add static to the game.
|
||||||
local Static=nil --DCS#StaticObject
|
local Static=nil --DCS#StaticObject
|
||||||
|
|
||||||
if self.InitFarp then
|
if self.InitFarp then
|
||||||
|
|
||||||
local TemplateGroup={}
|
local TemplateGroup={}
|
||||||
TemplateGroup.units={}
|
TemplateGroup.units={}
|
||||||
TemplateGroup.units[1]=Template
|
TemplateGroup.units[1]=Template
|
||||||
|
|
||||||
TemplateGroup.visible=true
|
TemplateGroup.visible=true
|
||||||
TemplateGroup.hidden=false
|
TemplateGroup.hidden=false
|
||||||
TemplateGroup.x=Template.x
|
TemplateGroup.x=Template.x
|
||||||
TemplateGroup.y=Template.y
|
TemplateGroup.y=Template.y
|
||||||
TemplateGroup.name=Template.name
|
TemplateGroup.name=Template.name
|
||||||
|
|
||||||
self:T("Spawning FARP")
|
self:T("Spawning FARP")
|
||||||
self:T({Template=Template})
|
self:T({Template=Template})
|
||||||
self:T({TemplateGroup=TemplateGroup})
|
self:T({TemplateGroup=TemplateGroup})
|
||||||
|
|
||||||
-- ED's dirty way to spawn FARPS.
|
-- ED's dirty way to spawn FARPS.
|
||||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||||
|
|
||||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
|
||||||
-- We create such an event. The airbase is registered in Core.Event
|
-- We create such an event. The airbase is registered in Core.Event
|
||||||
local Event = {
|
local Event = {
|
||||||
id = EVENTS.Birth,
|
id = EVENTS.Birth,
|
||||||
@@ -574,16 +499,10 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
|||||||
world.onEvent(Event)
|
world.onEvent(Event)
|
||||||
|
|
||||||
else
|
else
|
||||||
self:T("Spawning Static")
|
self:T("Spawning Static")
|
||||||
self:T2({Template=Template})
|
self:T2({Template=Template})
|
||||||
Static=coalition.addStaticObject(CountryID, Template)
|
Static=coalition.addStaticObject(CountryID, Template)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- If there is a SpawnFunction hook defined, call it.
|
|
||||||
if self.SpawnFunctionHook then
|
|
||||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
|
||||||
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
|
|
||||||
end
|
|
||||||
|
|
||||||
return mystatic
|
return mystatic
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
do -- UserFlag
|
do -- UserFlag
|
||||||
|
|
||||||
-- @type USERFLAG
|
--- @type USERFLAG
|
||||||
-- @field #string ClassName Name of the class
|
-- @field #string ClassName Name of the class
|
||||||
-- @field #string UserFlagName Name of the flag.
|
-- @field #string UserFlagName Name of the flag.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
@@ -58,7 +58,7 @@ do -- UserFlag
|
|||||||
|
|
||||||
--- Set the userflag to a given Number.
|
--- Set the userflag to a given Number.
|
||||||
-- @param #USERFLAG self
|
-- @param #USERFLAG self
|
||||||
-- @param #number Number The number value to set the flag to.
|
-- @param #number Number The number value to be checked if it is the same as the userflag.
|
||||||
-- @param #number Delay Delay in seconds, before the flag is set.
|
-- @param #number Delay Delay in seconds, before the flag is set.
|
||||||
-- @return #USERFLAG The userflag instance.
|
-- @return #USERFLAG The userflag instance.
|
||||||
-- @usage
|
-- @usage
|
||||||
@@ -104,4 +104,4 @@ do -- UserFlag
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
do -- Velocity
|
do -- Velocity
|
||||||
|
|
||||||
-- @type VELOCITY
|
--- @type VELOCITY
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -127,7 +127,7 @@ end
|
|||||||
|
|
||||||
do -- VELOCITY_POSITIONABLE
|
do -- VELOCITY_POSITIONABLE
|
||||||
|
|
||||||
-- @type VELOCITY_POSITIONABLE
|
--- @type VELOCITY_POSITIONABLE
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -2,8 +2,7 @@
|
|||||||
-- @module Core.Zone_Detection
|
-- @module Core.Zone_Detection
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
---
|
--- @type ZONE_DETECTION
|
||||||
-- @type ZONE_DETECTION
|
|
||||||
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
||||||
-- @field DCS#Distance Radius The radius of the zone.
|
-- @field DCS#Distance Radius The radius of the zone.
|
||||||
-- @extends #ZONE_BASE
|
-- @extends #ZONE_BASE
|
||||||
|
|||||||
@@ -25,68 +25,38 @@ do -- world
|
|||||||
|
|
||||||
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||||
-- @type world.event
|
-- @type world.event
|
||||||
-- @field S_EVENT_INVALID = 0
|
-- @field S_EVENT_INVALID
|
||||||
-- @field S_EVENT_SHOT = 1
|
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
|
||||||
-- @field S_EVENT_HIT = 2
|
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
|
||||||
-- @field S_EVENT_TAKEOFF = 3
|
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
|
||||||
-- @field S_EVENT_LAND = 4
|
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
|
||||||
-- @field S_EVENT_CRASH = 5
|
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
|
||||||
-- @field S_EVENT_EJECTION = 6
|
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
|
||||||
-- @field S_EVENT_REFUELING = 7
|
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
|
||||||
-- @field S_EVENT_DEAD = 8
|
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
|
||||||
-- @field S_EVENT_PILOT_DEAD = 9
|
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
|
||||||
-- @field S_EVENT_BASE_CAPTURED = 10
|
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
|
||||||
-- @field S_EVENT_MISSION_START = 11
|
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
|
||||||
-- @field S_EVENT_MISSION_END = 12
|
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
|
||||||
-- @field S_EVENT_TOOK_CONTROL = 13
|
-- @field S_EVENT_TOOK_CONTROL
|
||||||
-- @field S_EVENT_REFUELING_STOP = 14
|
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
|
||||||
-- @field S_EVENT_BIRTH = 15
|
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
|
||||||
-- @field S_EVENT_HUMAN_FAILURE = 16
|
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
|
||||||
-- @field S_EVENT_DETAILED_FAILURE = 17
|
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
|
||||||
-- @field S_EVENT_ENGINE_STARTUP = 18
|
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
|
||||||
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
|
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
|
||||||
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
|
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
|
||||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
|
-- @field S_EVENT_PLAYER_COMMENT
|
||||||
-- @field S_EVENT_PLAYER_COMMENT = 22
|
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
|
||||||
-- @field S_EVENT_SHOOTING_START = 23
|
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
|
||||||
-- @field S_EVENT_SHOOTING_END = 24
|
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
|
||||||
-- @field S_EVENT_MARK_ADDED = 25
|
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
|
||||||
-- @field S_EVENT_MARK_CHANGE = 26
|
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
|
||||||
-- @field S_EVENT_MARK_REMOVED = 27
|
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
|
||||||
-- @field S_EVENT_KILL = 28
|
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
|
||||||
-- @field S_EVENT_SCORE = 29
|
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
|
||||||
-- @field S_EVENT_UNIT_LOST = 30
|
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
|
||||||
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
|
-- @field S_EVENT_MAX
|
||||||
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
|
|
||||||
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
|
|
||||||
-- @field S_EVENT_WEAPON_ADD = 34
|
|
||||||
-- @field S_EVENT_TRIGGER_ZONE = 35
|
|
||||||
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
|
|
||||||
-- @field S_EVENT_BDA = 37 -- battle damage assessment
|
|
||||||
-- @field S_EVENT_AI_ABORT_MISSION = 38
|
|
||||||
-- @field S_EVENT_DAYNIGHT = 39
|
|
||||||
-- @field S_EVENT_FLIGHT_TIME = 40
|
|
||||||
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
|
|
||||||
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
|
|
||||||
-- @field S_EVENT_EMERGENCY_LANDING = 43
|
|
||||||
-- @field S_EVENT_UNIT_CREATE_TASK = 44
|
|
||||||
-- @field S_EVENT_UNIT_DELETE_TASK = 45
|
|
||||||
-- @field S_EVENT_SIMULATION_START = 46
|
|
||||||
-- @field S_EVENT_WEAPON_REARM = 47
|
|
||||||
-- @field S_EVENT_WEAPON_DROP = 48
|
|
||||||
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
|
|
||||||
-- @field S_EVENT_UNIT_TASK_STAGE = 50
|
|
||||||
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
|
|
||||||
-- @field S_EVENT_MISSION_RESTART= 52
|
|
||||||
-- @field S_EVENT_MISSION_WINNER = 53
|
|
||||||
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
|
|
||||||
-- @field S_EVENT_RUNWAY_TOUCH= 55
|
|
||||||
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
|
|
||||||
-- @field S_EVENT_SIMULATION_FREEZE = 57
|
|
||||||
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
|
|
||||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
|
|
||||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
|
|
||||||
-- @field S_EVENT_MAX = 61
|
|
||||||
|
|
||||||
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||||
-- @type world.BirthPlace
|
-- @type world.BirthPlace
|
||||||
@@ -1695,7 +1665,6 @@ do -- AI
|
|||||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||||
-- @field ENGAGE_AIR_WEAPONS
|
-- @field ENGAGE_AIR_WEAPONS
|
||||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||||
-- @field EVASION_OF_ARM
|
|
||||||
|
|
||||||
---
|
---
|
||||||
-- @type AI.Option.Ground.mid -- Moose added
|
-- @type AI.Option.Ground.mid -- Moose added
|
||||||
|
|||||||
@@ -16,9 +16,9 @@
|
|||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Example Missions:
|
-- ## Example Missions:
|
||||||
--
|
--
|
||||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR).
|
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics).
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **Applevangelist**
|
-- ### Author: **Applevangelist**
|
||||||
@@ -527,7 +527,7 @@ end
|
|||||||
--- [User] Switch sound output on and use SRS output for sound files.
|
--- [User] Switch sound output on and use SRS output for sound files.
|
||||||
-- @param #AICSAR self
|
-- @param #AICSAR self
|
||||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||||
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||||
-- @param #number Frequency Defaults to 243 (guard)
|
-- @param #number Frequency Defaults to 243 (guard)
|
||||||
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
||||||
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
||||||
@@ -538,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
|
|||||||
self.SRSRadio = OnOff and true
|
self.SRSRadio = OnOff and true
|
||||||
self.SRSTTSRadio = false
|
self.SRSTTSRadio = false
|
||||||
self.SRSFrequency = Frequency or 243
|
self.SRSFrequency = Frequency or 243
|
||||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
self.SRSPath = Path or "c:\\"
|
||||||
self.SRS:SetLabel("ACSR")
|
self.SRS:SetLabel("ACSR")
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRSModulation = Modulation or radio.modulation.AM
|
self.SRSModulation = Modulation or radio.modulation.AM
|
||||||
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
|
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
|
||||||
self.SRSSoundPath = SoundPath or soundpath
|
self.SRSSoundPath = SoundPath or soundpath
|
||||||
self.SRSPort = Port or MSRS.port or 5002
|
self.SRSPort = Port or 5002
|
||||||
if OnOff then
|
if OnOff then
|
||||||
self.SRS = MSRS:New(Path,Frequency,Modulation)
|
self.SRS = MSRS:New(Path,Frequency,Modulation)
|
||||||
self.SRS:SetPort(self.SRSPort)
|
self.SRS:SetPort(self.SRSPort)
|
||||||
@@ -570,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
|||||||
self.SRSTTSRadio = OnOff and true
|
self.SRSTTSRadio = OnOff and true
|
||||||
self.SRSRadio = false
|
self.SRSRadio = false
|
||||||
self.SRSFrequency = Frequency or 243
|
self.SRSFrequency = Frequency or 243
|
||||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||||
self.SRSModulation = Modulation or radio.modulation.AM
|
self.SRSModulation = Modulation or radio.modulation.AM
|
||||||
self.SRSPort = Port or MSRS.port or 5002
|
self.SRSPort = Port or 5002
|
||||||
if OnOff then
|
if OnOff then
|
||||||
self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation)
|
self.SRS = MSRS:New(Path,Frequency,Modulation,1)
|
||||||
self.SRS:SetPort(self.SRSPort)
|
self.SRS:SetPort(self.SRSPort)
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRS:SetLabel("ACSR")
|
self.SRS:SetLabel("ACSR")
|
||||||
@@ -582,8 +582,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
|||||||
self.SRS:SetCulture(Culture)
|
self.SRS:SetCulture(Culture)
|
||||||
self.SRS:SetGender(Gender)
|
self.SRS:SetGender(Gender)
|
||||||
if GoogleCredentials then
|
if GoogleCredentials then
|
||||||
self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials)
|
self.SRS:SetGoogle(GoogleCredentials)
|
||||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
self.SRSGoogle = true
|
self.SRSGoogle = true
|
||||||
end
|
end
|
||||||
self.SRSQ = MSRSQUEUE:New(self.alias)
|
self.SRSQ = MSRSQUEUE:New(self.alias)
|
||||||
@@ -601,16 +600,14 @@ end
|
|||||||
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
|
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
|
||||||
self:T(self.lid .. "SetPilotTTSVoice")
|
self:T(self.lid .. "SetPilotTTSVoice")
|
||||||
self.SRSPilotVoice = true
|
self.SRSPilotVoice = true
|
||||||
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||||
self.SRSPilot:SetCoalition(self.coalition)
|
self.SRSPilot:SetCoalition(self.coalition)
|
||||||
self.SRSPilot:SetVoice(Voice)
|
self.SRSPilot:SetVoice(Voice)
|
||||||
self.SRSPilot:SetCulture(Culture or "en-US")
|
self.SRSPilot:SetCulture(Culture or "en-US")
|
||||||
self.SRSPilot:SetGender(Gender or "male")
|
self.SRSPilot:SetGender(Gender or "male")
|
||||||
self.SRSPilot:SetLabel("PILOT")
|
self.SRSPilot:SetLabel("PILOT")
|
||||||
if self.SRSGoogle then
|
if self.SRS.google then
|
||||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
self.SRSPilot:SetGoogle(self.SRS.google)
|
||||||
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
|
||||||
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -625,16 +622,14 @@ end
|
|||||||
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
|
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
|
||||||
self:T(self.lid .. "SetOperatorTTSVoice")
|
self:T(self.lid .. "SetOperatorTTSVoice")
|
||||||
self.SRSOperatorVoice = true
|
self.SRSOperatorVoice = true
|
||||||
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||||
self.SRSOperator:SetCoalition(self.coalition)
|
self.SRSOperator:SetCoalition(self.coalition)
|
||||||
self.SRSOperator:SetVoice(Voice)
|
self.SRSOperator:SetVoice(Voice)
|
||||||
self.SRSOperator:SetCulture(Culture or "en-GB")
|
self.SRSOperator:SetCulture(Culture or "en-GB")
|
||||||
self.SRSOperator:SetGender(Gender or "female")
|
self.SRSOperator:SetGender(Gender or "female")
|
||||||
self.SRSOperator:SetLabel("RESCUE")
|
self.SRSPilot:SetLabel("RESCUE")
|
||||||
if self.SRSGoogle then
|
if self.SRS.google then
|
||||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
self.SRSOperator:SetGoogle(self.SRS.google)
|
||||||
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
|
||||||
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -10,7 +10,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions: None
|
-- ## Missions:
|
||||||
|
--
|
||||||
|
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -697,8 +699,7 @@ end
|
|||||||
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||||
self:I("_AirbaseMonitor")
|
self:I("_AirbaseMonitor")
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- Nameless function
|
--- @param Wrapper.Client#CLIENT Client
|
||||||
-- @param Wrapper.Client#CLIENT Client
|
|
||||||
function( Client )
|
function( Client )
|
||||||
|
|
||||||
if Client:IsAlive() then
|
if Client:IsAlive() then
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck)
|
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
-- Last update: July 2023
|
-- Last update: July 2023
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **AMMOTRUCK** class, extends Core.Fsm#FSM
|
--- **AMMOTRUCK** class, extends Core.FSM#FSM
|
||||||
-- @type AMMOTRUCK
|
-- @type AMMOTRUCK
|
||||||
-- @field #string ClassName Class Name
|
-- @field #string ClassName Class Name
|
||||||
-- @field #string lid Lid for log entries
|
-- @field #string lid Lid for log entries
|
||||||
@@ -41,7 +41,7 @@
|
|||||||
-- @field #number waitingtime Max waiting time in seconds
|
-- @field #number waitingtime Max waiting time in seconds
|
||||||
-- @field #boolean routeonroad Route truck on road if true (default)
|
-- @field #boolean routeonroad Route truck on road if true (default)
|
||||||
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.FSM#FSM
|
||||||
|
|
||||||
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
||||||
--
|
--
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
||||||
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
||||||
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
||||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||||
--
|
--
|
||||||
-- ## 3 FSM Events to shape mission
|
-- ## 3 FSM Events to shape mission
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -45,7 +45,6 @@
|
|||||||
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
||||||
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
||||||
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
||||||
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
|
|
||||||
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
||||||
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
||||||
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
||||||
@@ -416,7 +415,7 @@
|
|||||||
-- arty set, battery "Paladin Alpha", rearming place
|
-- arty set, battery "Paladin Alpha", rearming place
|
||||||
--
|
--
|
||||||
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
||||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
|
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
|
||||||
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
||||||
--
|
--
|
||||||
-- ## Transporting
|
-- ## Transporting
|
||||||
@@ -454,7 +453,7 @@
|
|||||||
-- -- Creat a new ARTY object from a Paladin group.
|
-- -- Creat a new ARTY object from a Paladin group.
|
||||||
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
||||||
--
|
--
|
||||||
-- -- Define a rearming group. This is a Transport M939 truck.
|
-- -- Define a rearming group. This is a Transport M818 truck.
|
||||||
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
||||||
--
|
--
|
||||||
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
||||||
@@ -695,7 +694,7 @@ ARTY.db={
|
|||||||
|
|
||||||
--- Arty script version.
|
--- Arty script version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
ARTY.version="1.3.1"
|
ARTY.version="1.3.0"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -708,7 +707,7 @@ ARTY.version="1.3.1"
|
|||||||
-- DONE: Add user defined rearm weapon types.
|
-- DONE: Add user defined rearm weapon types.
|
||||||
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
||||||
-- DONE: Make ARTY move to rearming position.
|
-- DONE: Make ARTY move to rearming position.
|
||||||
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
|
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
|
||||||
-- DONE: Check if ARTY group is still alive.
|
-- DONE: Check if ARTY group is still alive.
|
||||||
-- DONE: Handle dead events.
|
-- DONE: Handle dead events.
|
||||||
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
||||||
@@ -1533,7 +1532,7 @@ end
|
|||||||
|
|
||||||
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
||||||
-- @param #ARTY self
|
-- @param #ARTY self
|
||||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
|
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||||
-- @return self
|
-- @return self
|
||||||
function ARTY:SetRearmingGroup(group)
|
function ARTY:SetRearmingGroup(group)
|
||||||
self:F({group=group})
|
self:F({group=group})
|
||||||
@@ -1888,7 +1887,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
|||||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||||
|
|
||||||
-- Get Ammo.
|
-- Get Ammo.
|
||||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
|
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
|
||||||
|
|
||||||
-- Init nuclear explosion parameters if they were not set by user.
|
-- Init nuclear explosion parameters if they were not set by user.
|
||||||
if self.nukerange==nil then
|
if self.nukerange==nil then
|
||||||
@@ -2094,7 +2093,7 @@ function ARTY:_StatusReport(display)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Get Ammo.
|
-- Get Ammo.
|
||||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||||
local Nnukes=self.Nukes
|
local Nnukes=self.Nukes
|
||||||
local Nillu=self.Nillu
|
local Nillu=self.Nillu
|
||||||
local Nsmoke=self.Nsmoke
|
local Nsmoke=self.Nsmoke
|
||||||
@@ -2107,7 +2106,7 @@ function ARTY:_StatusReport(display)
|
|||||||
text=text..string.format("Clock = %s\n", Clock)
|
text=text..string.format("Clock = %s\n", Clock)
|
||||||
text=text..string.format("FSM state = %s\n", self:GetState())
|
text=text..string.format("FSM state = %s\n", self:GetState())
|
||||||
text=text..string.format("Total ammo count = %d\n", Nammo)
|
text=text..string.format("Total ammo count = %d\n", Nammo)
|
||||||
text=text..string.format("Number of shells = %d\n", Narty)
|
text=text..string.format("Number of shells = %d\n", Nshells)
|
||||||
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
||||||
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
||||||
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
||||||
@@ -2294,19 +2293,19 @@ function ARTY:OnEventShot(EventData)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Get current ammo.
|
-- Get current ammo.
|
||||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Decrease available nukes because we just fired one.
|
-- Decrease available nukes because we just fired one.
|
||||||
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||||
self.Nukes=self.Nukes-1
|
self.Nukes=self.Nukes-1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Decrease available illumination shells because we just fired one.
|
-- Decrease available illuminatin shells because we just fired one.
|
||||||
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||||
self.Nillu=self.Nillu-1
|
self.Nillu=self.Nillu-1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Decrease available smoke shells because we just fired one.
|
-- Decrease available illuminatin shells because we just fired one.
|
||||||
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
||||||
self.Nsmoke=self.Nsmoke-1
|
self.Nsmoke=self.Nsmoke-1
|
||||||
end
|
end
|
||||||
@@ -2324,7 +2323,7 @@ function ARTY:OnEventShot(EventData)
|
|||||||
|
|
||||||
-- Weapon type name for current target.
|
-- Weapon type name for current target.
|
||||||
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
||||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
|
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
|
||||||
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
||||||
|
|
||||||
-- Default switches for cease fire and relocation.
|
-- Default switches for cease fire and relocation.
|
||||||
@@ -2772,7 +2771,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
|||||||
self:_EventFromTo("onafterStatus", Event, From, To)
|
self:_EventFromTo("onafterStatus", Event, From, To)
|
||||||
|
|
||||||
-- Get ammo.
|
-- Get ammo.
|
||||||
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
|
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- We have a cargo group ==> check if group was loaded into a carrier.
|
-- We have a cargo group ==> check if group was loaded into a carrier.
|
||||||
if self.iscargo and self.cargogroup then
|
if self.iscargo and self.cargogroup then
|
||||||
@@ -2789,7 +2788,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
|||||||
|
|
||||||
-- FSM state.
|
-- FSM state.
|
||||||
local fsmstate=self:GetState()
|
local fsmstate=self:GetState()
|
||||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||||
|
|
||||||
if self.Controllable and self.Controllable:IsAlive() then
|
if self.Controllable and self.Controllable:IsAlive() then
|
||||||
|
|
||||||
@@ -2872,19 +2871,20 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
|||||||
if self.currentTarget then
|
if self.currentTarget then
|
||||||
self:CeaseFire(self.currentTarget)
|
self:CeaseFire(self.currentTarget)
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:is("CombatReady") then
|
-- Open fire on timed target.
|
||||||
-- Open fire on timed target.
|
self:OpenFire(_timedTarget)
|
||||||
self:OpenFire(_timedTarget)
|
|
||||||
end
|
|
||||||
elseif _normalTarget then
|
elseif _normalTarget then
|
||||||
|
|
||||||
if self:is("CombatReady") then
|
-- Open fire on normal target.
|
||||||
-- Open fire on normal target.
|
self:OpenFire(_normalTarget)
|
||||||
self:OpenFire(_normalTarget)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Get ammo.
|
||||||
|
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Check if we have a target in the queue for which weapons are still available.
|
-- Check if we have a target in the queue for which weapons are still available.
|
||||||
local gotsome=false
|
local gotsome=false
|
||||||
if #self.targets>0 then
|
if #self.targets>0 then
|
||||||
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
|||||||
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
||||||
|
|
||||||
-- Get ammo.
|
-- Get ammo.
|
||||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||||
local nfire=Narty
|
local nfire=Nammo
|
||||||
local _type="shots"
|
local _type="shots"
|
||||||
if target.weapontype==ARTY.WeaponType.Auto then
|
if target.weapontype==ARTY.WeaponType.Auto then
|
||||||
nfire=Narty
|
nfire=Nammo
|
||||||
_type="shots"
|
_type="shots"
|
||||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||||
nfire=Narty
|
nfire=Nshells
|
||||||
_type="shells"
|
_type="shells"
|
||||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||||
nfire=self.Nukes
|
nfire=self.Nukes
|
||||||
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
|
|||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
-- Get current ammo.
|
-- Get current ammo.
|
||||||
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
|
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Number of units still alive.
|
-- Number of units still alive.
|
||||||
local units=self.Controllable:GetUnits()
|
local units=self.Controllable:GetUnits()
|
||||||
@@ -3546,7 +3546,7 @@ end
|
|||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||||
self:I("Respawning arty group")
|
|
||||||
local group=self.Controllable --Wrapper.Group#GROUP
|
local group=self.Controllable --Wrapper.Group#GROUP
|
||||||
|
|
||||||
-- Respawn group.
|
-- Respawn group.
|
||||||
@@ -3603,11 +3603,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
|||||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||||
weapontype=ARTY.WeaponType.Cannon
|
weapontype=ARTY.WeaponType.Cannon
|
||||||
end
|
end
|
||||||
|
|
||||||
if group:HasTask() then
|
|
||||||
group:ClearTasks()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set ROE to weapon free.
|
-- Set ROE to weapon free.
|
||||||
group:OptionROEOpenFire()
|
group:OptionROEOpenFire()
|
||||||
|
|
||||||
@@ -3618,7 +3614,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
|||||||
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
||||||
|
|
||||||
-- Execute task.
|
-- Execute task.
|
||||||
group:SetTask(fire,1)
|
group:SetTask(fire)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set task for attacking a group.
|
--- Set task for attacking a group.
|
||||||
@@ -3635,11 +3631,7 @@ function ARTY:_AttackGroup(target)
|
|||||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||||
weapontype=ARTY.WeaponType.Cannon
|
weapontype=ARTY.WeaponType.Cannon
|
||||||
end
|
end
|
||||||
|
|
||||||
if group:HasTask() then
|
|
||||||
group:ClearTasks()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set ROE to weapon free.
|
-- Set ROE to weapon free.
|
||||||
group:OptionROEOpenFire()
|
group:OptionROEOpenFire()
|
||||||
|
|
||||||
@@ -3650,7 +3642,7 @@ function ARTY:_AttackGroup(target)
|
|||||||
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
||||||
|
|
||||||
-- Execute task.
|
-- Execute task.
|
||||||
group:SetTask(fire,1)
|
group:SetTask(fire)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -3717,6 +3709,51 @@ function ARTY:_NuclearBlast(_coord)
|
|||||||
ignite(_fires)
|
ignite(_fires)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
|
||||||
|
|
||||||
|
-- Scan for Scenery objects.
|
||||||
|
ZoneNuke:Scan(Object.Category.SCENERY)
|
||||||
|
|
||||||
|
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
|
||||||
|
local scenery={}
|
||||||
|
|
||||||
|
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
|
||||||
|
for SceneryName, SceneryObject in pairs(SceneryData) do
|
||||||
|
|
||||||
|
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
|
||||||
|
|
||||||
|
-- Position of the scenery object.
|
||||||
|
local spos=SceneryObject:GetCoordinate()
|
||||||
|
|
||||||
|
-- Distance from group to impact point.
|
||||||
|
local distance= spos:Get2DDistance(_coord)
|
||||||
|
|
||||||
|
-- Place markers on every possible scenery object.
|
||||||
|
if self.Debug then
|
||||||
|
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
|
||||||
|
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
|
||||||
|
self:T2(SUPPRESSION.id..text)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add to table.
|
||||||
|
table.insert(scenery, {object=SceneryObject, distance=distance})
|
||||||
|
|
||||||
|
--SceneryObject:Destroy()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Sort scenery wrt to distance from impact point.
|
||||||
|
-- local _sort = function(a,b) return a.distance < b.distance end
|
||||||
|
-- table.sort(scenery,_sort)
|
||||||
|
|
||||||
|
-- for _,object in pairs(scenery) do
|
||||||
|
-- local sobject=object -- Wrapper.Scenery#SCENERY
|
||||||
|
-- sobject:Destroy()
|
||||||
|
-- end
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Route group to a certain point.
|
--- Route group to a certain point.
|
||||||
@@ -3878,7 +3915,6 @@ end
|
|||||||
-- @return #number Number of shells the group has left.
|
-- @return #number Number of shells the group has left.
|
||||||
-- @return #number Number of rockets the group has left.
|
-- @return #number Number of rockets the group has left.
|
||||||
-- @return #number Number of missiles the group has left.
|
-- @return #number Number of missiles the group has left.
|
||||||
-- @return #number Number of artillery shells the group has left.
|
|
||||||
function ARTY:GetAmmo(display)
|
function ARTY:GetAmmo(display)
|
||||||
self:F3({display=display})
|
self:F3({display=display})
|
||||||
|
|
||||||
@@ -3892,7 +3928,6 @@ function ARTY:GetAmmo(display)
|
|||||||
local nshells=0
|
local nshells=0
|
||||||
local nrockets=0
|
local nrockets=0
|
||||||
local nmissiles=0
|
local nmissiles=0
|
||||||
local nartyshells=0
|
|
||||||
|
|
||||||
-- Get all units.
|
-- Get all units.
|
||||||
local units=self.Controllable:GetUnits()
|
local units=self.Controllable:GetUnits()
|
||||||
@@ -3995,8 +4030,7 @@ function ARTY:GetAmmo(display)
|
|||||||
|
|
||||||
-- Add up all shells.
|
-- Add up all shells.
|
||||||
nshells=nshells+Nammo
|
nshells=nshells+Nammo
|
||||||
local _,_,_,_,_,shells = unit:GetAmmunition()
|
|
||||||
nartyshells=nartyshells+shells
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||||
|
|
||||||
@@ -4042,7 +4076,7 @@ function ARTY:GetAmmo(display)
|
|||||||
-- Total amount of ammunition.
|
-- Total amount of ammunition.
|
||||||
nammo=nshells+nrockets+nmissiles
|
nammo=nshells+nrockets+nmissiles
|
||||||
|
|
||||||
return nammo, nshells, nrockets, nmissiles, nartyshells
|
return nammo, nshells, nrockets, nmissiles
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns a name of a missile category.
|
--- Returns a name of a missile category.
|
||||||
@@ -4793,10 +4827,7 @@ function ARTY:_CheckShootingStarted()
|
|||||||
|
|
||||||
-- Check if we waited long enough and no shot was fired.
|
-- Check if we waited long enough and no shot was fired.
|
||||||
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
||||||
|
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||||
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
|
|
||||||
|
|
||||||
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
|
||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
||||||
@@ -4858,7 +4889,7 @@ end
|
|||||||
function ARTY:_CheckOutOfAmmo(targets)
|
function ARTY:_CheckOutOfAmmo(targets)
|
||||||
|
|
||||||
-- Get current ammo.
|
-- Get current ammo.
|
||||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
||||||
local _partlyoutofammo=false
|
local _partlyoutofammo=false
|
||||||
@@ -4870,7 +4901,7 @@ function ARTY:_CheckOutOfAmmo(targets)
|
|||||||
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
||||||
_partlyoutofammo=true
|
_partlyoutofammo=true
|
||||||
|
|
||||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
|
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
|
||||||
|
|
||||||
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
||||||
_partlyoutofammo=true
|
_partlyoutofammo=true
|
||||||
@@ -4914,14 +4945,14 @@ end
|
|||||||
function ARTY:_CheckWeaponTypeAvailable(target)
|
function ARTY:_CheckWeaponTypeAvailable(target)
|
||||||
|
|
||||||
-- Get current ammo of group.
|
-- Get current ammo of group.
|
||||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||||
|
|
||||||
-- Check if enough ammo is there for the selected weapon type.
|
-- Check if enough ammo is there for the selected weapon type.
|
||||||
local nfire=Nammo
|
local nfire=Nammo
|
||||||
if target.weapontype==ARTY.WeaponType.Auto then
|
if target.weapontype==ARTY.WeaponType.Auto then
|
||||||
nfire=Nammo
|
nfire=Nammo
|
||||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||||
nfire=Narty
|
nfire=Nshells
|
||||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||||
nfire=self.Nukes
|
nfire=self.Nukes
|
||||||
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||||
|
|||||||
@@ -5,11 +5,11 @@
|
|||||||
-- **AUOTLASE** - Autolase targets in the field.
|
-- **AUOTLASE** - Autolase targets in the field.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- None yet.
|
-- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- **Main Features:**
|
-- **Main Features:**
|
||||||
@@ -74,7 +74,7 @@
|
|||||||
-- @image Designation.JPG
|
-- @image Designation.JPG
|
||||||
--
|
--
|
||||||
-- Date: 24 Oct 2021
|
-- Date: 24 Oct 2021
|
||||||
-- Last Update: May 2024
|
-- Last Update: Oct 2023
|
||||||
--
|
--
|
||||||
--- Class AUTOLASE
|
--- Class AUTOLASE
|
||||||
-- @type AUTOLASE
|
-- @type AUTOLASE
|
||||||
@@ -87,8 +87,6 @@
|
|||||||
-- @field Core.Set#SET_GROUP RecceSet
|
-- @field Core.Set#SET_GROUP RecceSet
|
||||||
-- @field #table LaserCodes
|
-- @field #table LaserCodes
|
||||||
-- @field #table playermenus
|
-- @field #table playermenus
|
||||||
-- @field #boolean smokemenu
|
|
||||||
-- @field #boolean threatmenu
|
|
||||||
-- @extends Ops.Intel#INTEL
|
-- @extends Ops.Intel#INTEL
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -99,7 +97,6 @@ AUTOLASE = {
|
|||||||
verbose = 0,
|
verbose = 0,
|
||||||
alias = "",
|
alias = "",
|
||||||
debug = false,
|
debug = false,
|
||||||
smokemenu = true,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Laser spot info
|
--- Laser spot info
|
||||||
@@ -118,7 +115,7 @@ AUTOLASE = {
|
|||||||
|
|
||||||
--- AUTOLASE class version.
|
--- AUTOLASE class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
AUTOLASE.version = "0.1.25"
|
AUTOLASE.version = "0.1.22"
|
||||||
|
|
||||||
-------------------------------------------------------------------
|
-------------------------------------------------------------------
|
||||||
-- Begin Functional.Autolase.lua
|
-- Begin Functional.Autolase.lua
|
||||||
@@ -205,8 +202,6 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
|||||||
self.blacklistattributes = {}
|
self.blacklistattributes = {}
|
||||||
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
||||||
self.playermenus = {}
|
self.playermenus = {}
|
||||||
self.smokemenu = true
|
|
||||||
self.threatmenu = true
|
|
||||||
|
|
||||||
-- Set some string id for output to DCS.log file.
|
-- Set some string id for output to DCS.log file.
|
||||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||||
@@ -325,51 +320,37 @@ end
|
|||||||
function AUTOLASE:SetPilotMenu()
|
function AUTOLASE:SetPilotMenu()
|
||||||
if self.usepilotset then
|
if self.usepilotset then
|
||||||
local pilottable = self.pilotset:GetSetObjects() or {}
|
local pilottable = self.pilotset:GetSetObjects() or {}
|
||||||
local grouptable = {}
|
|
||||||
for _,_unit in pairs (pilottable) do
|
for _,_unit in pairs (pilottable) do
|
||||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||||
if Unit and Unit:IsAlive() then
|
if Unit and Unit:IsAlive() then
|
||||||
local Group = Unit:GetGroup()
|
local Group = Unit:GetGroup()
|
||||||
local GroupName = Group:GetName() or "none"
|
|
||||||
local unitname = Unit:GetName()
|
local unitname = Unit:GetName()
|
||||||
if not grouptable[GroupName] == true then
|
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
|
||||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus
|
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
self.playermenus[unitname] = lasetopm
|
||||||
self.playermenus[unitname] = lasetopm
|
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||||
if self.smokemenu then
|
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
for _,_grp in pairs(self.RecceSet.Set) do
|
||||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
local grp = _grp -- Wrapper.Group#GROUP
|
||||||
end -- smokement
|
local unit = grp:GetUnit(1)
|
||||||
if self.threatmenu then
|
--local name = grp:GetName()
|
||||||
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm)
|
if unit and unit:IsAlive() then
|
||||||
for i=0,10,2 do
|
local name = unit:GetName()
|
||||||
local text = "Threatlevel "..tostring(i)
|
local mname = string.gsub(name,".%d+.%d+$","")
|
||||||
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i)
|
local code = self:GetLaserCode(name)
|
||||||
end -- threatlevel
|
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||||
end -- threatmenu
|
for _,_code in pairs(self.LaserCodes) do
|
||||||
for _,_grp in pairs(self.RecceSet.Set) do
|
local text = tostring(_code)
|
||||||
local grp = _grp -- Wrapper.Group#GROUP
|
if _code == code then text = text.."(*)" end
|
||||||
local unit = grp:GetUnit(1)
|
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||||
--local name = grp:GetName()
|
end
|
||||||
if unit and unit:IsAlive() then
|
end
|
||||||
local name = unit:GetName()
|
end
|
||||||
local mname = string.gsub(name,".%d+.%d+$","")
|
|
||||||
local code = self:GetLaserCode(name)
|
|
||||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
|
||||||
for _,_code in pairs(self.LaserCodes) do
|
|
||||||
local text = tostring(_code)
|
|
||||||
if _code == code then text = text.."(*)" end
|
|
||||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
|
||||||
end -- Codes
|
|
||||||
end -- unit alive
|
|
||||||
end -- Recceset
|
|
||||||
grouptable[GroupName] = true
|
|
||||||
end -- grouptable[GroupName]
|
|
||||||
--lasemenu:Refresh()
|
--lasemenu:Refresh()
|
||||||
end -- unit alive
|
end
|
||||||
end -- pilot loop
|
end
|
||||||
else
|
else
|
||||||
if not self.NoMenus then
|
if not self.NoMenus then
|
||||||
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
|
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
|
||||||
@@ -462,7 +443,7 @@ end
|
|||||||
-- @param #string Gender (Optional) Defaults to "male"
|
-- @param #string Gender (Optional) Defaults to "male"
|
||||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||||
-- @param #number Port (Optional) Defaults to 5002
|
-- @param #number Port (Optional) Defaults to 5002
|
||||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||||
@@ -470,18 +451,18 @@ end
|
|||||||
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||||
if OnOff then
|
if OnOff then
|
||||||
self.useSRS = true
|
self.useSRS = true
|
||||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||||
self.SRSFreq = Frequency or 271
|
self.SRSFreq = Frequency or 271
|
||||||
self.SRSMod = Modulation or radio.modulation.AM
|
self.SRSMod = Modulation or radio.modulation.AM
|
||||||
self.Gender = Gender or MSRS.gender or "male"
|
self.Gender = Gender or "male"
|
||||||
self.Culture = Culture or MSRS.culture or "en-US"
|
self.Culture = Culture or "en-US"
|
||||||
self.Port = Port or MSRS.port or 5002
|
self.Port = Port or 5002
|
||||||
self.Voice = Voice
|
self.Voice = Voice
|
||||||
self.PathToGoogleKey = PathToGoogleKey
|
self.PathToGoogleKey = PathToGoogleKey
|
||||||
self.Volume = Volume or 1.0
|
self.Volume = Volume or 1.0
|
||||||
self.Label = Label
|
self.Label = Label
|
||||||
-- set up SRS
|
-- set up SRS
|
||||||
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod)
|
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume)
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||||
self.SRS:SetGender(self.Gender)
|
self.SRS:SetGender(self.Gender)
|
||||||
@@ -489,10 +470,8 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
|
|||||||
self.SRS:SetPort(self.Port)
|
self.SRS:SetPort(self.Port)
|
||||||
self.SRS:SetVoice(self.Voice)
|
self.SRS:SetVoice(self.Voice)
|
||||||
self.SRS:SetCoalition(self.coalition)
|
self.SRS:SetCoalition(self.coalition)
|
||||||
self.SRS:SetVolume(self.Volume)
|
|
||||||
if self.PathToGoogleKey then
|
if self.PathToGoogleKey then
|
||||||
self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
self.SRSQueue = MSRSQUEUE:New(self.alias)
|
self.SRSQueue = MSRSQUEUE:New(self.alias)
|
||||||
else
|
else
|
||||||
@@ -600,38 +579,6 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:EnableSmokeMenu()
|
|
||||||
self.smokemenu = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:DisableSmokeMenu()
|
|
||||||
self.smokemenu = false
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:EnableThreatLevelMenu()
|
|
||||||
self.threatmenu = true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
|
|
||||||
-- @param #AUTOLASE self
|
|
||||||
-- @return #AUTOLASE self
|
|
||||||
function AUTOLASE:DisableThreatLevelMenu()
|
|
||||||
self.threatmenu = false
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- (Internal) Function to calculate line of sight.
|
--- (Internal) Function to calculate line of sight.
|
||||||
-- @param #AUTOLASE self
|
-- @param #AUTOLASE self
|
||||||
-- @param Wrapper.Unit#UNIT Unit
|
-- @param Wrapper.Unit#UNIT Unit
|
||||||
@@ -759,7 +706,6 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
|||||||
report:Add(string.format("Recce %s has code %d",name,code))
|
report:Add(string.format("Recce %s has code %d",name,code))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
|
|
||||||
local lines = 0
|
local lines = 0
|
||||||
for _ind,_entry in pairs(self.CurrentLasing) do
|
for _ind,_entry in pairs(self.CurrentLasing) do
|
||||||
local entry = _entry -- #AUTOLASE.LaserSpot
|
local entry = _entry -- #AUTOLASE.LaserSpot
|
||||||
@@ -944,12 +890,12 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
|||||||
|
|
||||||
self:SetPilotMenu()
|
self:SetPilotMenu()
|
||||||
|
|
||||||
local detecteditems = self.Contacts or {} -- #table of Ops.Intel#INTEL.Contact
|
local detecteditems = self.Contacts or {} -- #table of Ops.Intelligence#INTEL.Contact
|
||||||
local groupsbythreat = {}
|
local groupsbythreat = {}
|
||||||
local report = REPORT:New("Detections")
|
local report = REPORT:New("Detections")
|
||||||
local lines = 0
|
local lines = 0
|
||||||
for _,_contact in pairs(detecteditems) do
|
for _,_contact in pairs(detecteditems) do
|
||||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||||
local grp = contact.group
|
local grp = contact.group
|
||||||
local coord = contact.position
|
local coord = contact.position
|
||||||
local reccename = contact.recce or "none"
|
local reccename = contact.recce or "none"
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
|
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -52,13 +52,11 @@
|
|||||||
-- @module Functional.CleanUp
|
-- @module Functional.CleanUp
|
||||||
-- @image CleanUp_Airbases.JPG
|
-- @image CleanUp_Airbases.JPG
|
||||||
|
|
||||||
---
|
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||||
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
|
||||||
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
---
|
--- @type CLEANUP_AIRBASE
|
||||||
-- @type CLEANUP_AIRBASE
|
|
||||||
-- @extends #CLEANUP_AIRBASE.__
|
-- @extends #CLEANUP_AIRBASE.__
|
||||||
|
|
||||||
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
||||||
@@ -95,7 +93,7 @@ CLEANUP_AIRBASE = {
|
|||||||
-- @field #CLEANUP_AIRBASE.__
|
-- @field #CLEANUP_AIRBASE.__
|
||||||
CLEANUP_AIRBASE.__ = {}
|
CLEANUP_AIRBASE.__ = {}
|
||||||
|
|
||||||
-- @field #CLEANUP_AIRBASE.__.Airbases
|
--- @field #CLEANUP_AIRBASE.__.Airbases
|
||||||
CLEANUP_AIRBASE.__.Airbases = {}
|
CLEANUP_AIRBASE.__.Airbases = {}
|
||||||
|
|
||||||
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
||||||
@@ -242,8 +240,7 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
--- @param #CLEANUP_AIRBASE self
|
||||||
-- @param #CLEANUP_AIRBASE self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
||||||
self:F( { EventData } )
|
self:F( { EventData } )
|
||||||
|
|||||||
@@ -1,687 +0,0 @@
|
|||||||
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
|
|
||||||
--
|
|
||||||
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ## Features:
|
|
||||||
--
|
|
||||||
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
|
|
||||||
-- * Trigger functions when the client spawns and despawns
|
|
||||||
-- * Create multiple client instances without overwriting event handlers between instances
|
|
||||||
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
|
|
||||||
-- * Easily manage clients spawned in dynamic slots
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
--
|
|
||||||
-- ### Author: **Statua**
|
|
||||||
--
|
|
||||||
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
|
|
||||||
--
|
|
||||||
-- ====
|
|
||||||
-- @module Functional.ClientWatch
|
|
||||||
-- @image clientwatch.jpg
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
--- CLIENTWATCH class
|
|
||||||
-- @type CLIENTWATCH
|
|
||||||
-- @field #string ClassName Name of the class.
|
|
||||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
|
||||||
-- @field #string lid String for DCS log file.
|
|
||||||
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
|
|
||||||
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
|
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
|
||||||
|
|
||||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
|
||||||
--
|
|
||||||
-- ## Creating a new instance
|
|
||||||
--
|
|
||||||
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
|
|
||||||
-- **This will not work if the client aircraft is alive!**
|
|
||||||
--
|
|
||||||
-- ### Examples
|
|
||||||
--
|
|
||||||
-- -- Create an instance with a Wrapper.Client#CLIENT object
|
|
||||||
-- local heliClient = CLIENT:FindByName('Rotary1-1')
|
|
||||||
-- local clientInstance = CLIENTWATCH:New(heliClient)
|
|
||||||
--
|
|
||||||
-- -- Create an instance with part of the unit name in the Mission Editor
|
|
||||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
|
||||||
--
|
|
||||||
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
|
|
||||||
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
|
|
||||||
--
|
|
||||||
-- ## Applying functions and methods to client aircraft when they spawn
|
|
||||||
--
|
|
||||||
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
|
|
||||||
--
|
|
||||||
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
|
|
||||||
--
|
|
||||||
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
|
|
||||||
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
|
|
||||||
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
|
|
||||||
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
|
|
||||||
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
|
|
||||||
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
|
|
||||||
--
|
|
||||||
-- ### Examples
|
|
||||||
--
|
|
||||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
|
||||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
|
||||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
|
||||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
|
||||||
-- end
|
|
||||||
--
|
|
||||||
-- ## Using event callbacks
|
|
||||||
--
|
|
||||||
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
|
|
||||||
--
|
|
||||||
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
|
|
||||||
--
|
|
||||||
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
|
|
||||||
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
|
|
||||||
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
|
|
||||||
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
|
|
||||||
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
|
|
||||||
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
|
|
||||||
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
|
|
||||||
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
|
|
||||||
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
|
|
||||||
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
|
|
||||||
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
|
|
||||||
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
|
|
||||||
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
|
|
||||||
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
|
|
||||||
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
|
|
||||||
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
|
|
||||||
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
|
|
||||||
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
|
|
||||||
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
|
|
||||||
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
|
|
||||||
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
|
|
||||||
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
|
|
||||||
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
|
|
||||||
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
|
|
||||||
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
|
|
||||||
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
|
|
||||||
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
|
|
||||||
--
|
|
||||||
-- ### Examples
|
|
||||||
--
|
|
||||||
-- -- Show a message to player when they take damage from a weapon
|
|
||||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
|
||||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
|
||||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
|
||||||
-- local typeShooter = EventData.IniTypeName
|
|
||||||
-- local nameWeapon = EventData.weapon_name
|
|
||||||
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
--
|
|
||||||
-- @field #CLIENTWATCH
|
|
||||||
CLIENTWATCH = {}
|
|
||||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
|
||||||
CLIENTWATCH.Debug = false
|
|
||||||
CLIENTWATCH.DebugEventData = false
|
|
||||||
CLIENTWATCH.lid = nil
|
|
||||||
|
|
||||||
-- @type CLIENTWATCHTools
|
|
||||||
-- @field #table Unit Wrapper.UNIT of the cient object
|
|
||||||
-- @field #table Group Wrapper.GROUP of the cient object
|
|
||||||
-- @field #table Client Wrapper.CLIENT of the cient object
|
|
||||||
-- @field #string PlayerName Name of the player controlling the client object
|
|
||||||
-- @field #string UnitName Name of the unit that is the client object
|
|
||||||
-- @field #string GroupName Name of the group the client object belongs to
|
|
||||||
CLIENTWATCHTools = {}
|
|
||||||
|
|
||||||
--- CLIENTWATCH version
|
|
||||||
-- @field #string version
|
|
||||||
CLIENTWATCH.version="1.0.1"
|
|
||||||
|
|
||||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
|
|
||||||
-- @param #table Put strings in a table to use multiple prefixes for the above method.
|
|
||||||
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
|
|
||||||
-- @param #nil Leave blank to activate for ALL CLIENTS
|
|
||||||
-- @return #CLIENTWATCH self
|
|
||||||
function CLIENTWATCH:New(client)
|
|
||||||
--Init FSM
|
|
||||||
local self=BASE:Inherit(self, FSM:New())
|
|
||||||
self:SetStartState( "Idle" )
|
|
||||||
self:AddTransition( "*", "Spawn", "*" )
|
|
||||||
|
|
||||||
self.FilterCoalition = nil
|
|
||||||
self.FilterCategory = nil
|
|
||||||
|
|
||||||
--- User function for OnAfter "Spawn" event.
|
|
||||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To To state.
|
|
||||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
|
||||||
-- @param #table eventdata Data from EVENTS.Birth.
|
|
||||||
|
|
||||||
--Set up spawn tracking
|
|
||||||
if not client then
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif type(client) == "table" or type(client) == "string" then
|
|
||||||
if type(client) == "table" then
|
|
||||||
|
|
||||||
--CLIENT TABLE
|
|
||||||
if client.ClassName == "CLIENT" then
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
|
|
||||||
self.ClientName = client:GetName()
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if self.ClientName == eventdata.IniUnitName then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--STRING TABLE
|
|
||||||
else
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
|
|
||||||
local tableValid = true
|
|
||||||
for _,entry in pairs(client) do
|
|
||||||
if type(entry) ~= "string" then
|
|
||||||
tableValid = false
|
|
||||||
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if tableValid then
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
for _,entry in pairs(client) do
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
|
|
||||||
|
|
||||||
--SOLO STRING
|
|
||||||
self:HandleEvent(EVENTS.Birth)
|
|
||||||
function self:OnEventBirth(eventdata)
|
|
||||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
|
||||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
|
||||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
|
||||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
|
||||||
if self.Debug then
|
|
||||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
|
||||||
end
|
|
||||||
local clientWatchDebug = self.Debug
|
|
||||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
self:Spawn(clientObject,eventdata)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Filter out all clients not belonging to the provided coalition
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param #number Coalition number (1 = red, 2 = blue)
|
|
||||||
-- @param #string Coalition string ('red' or 'blue')
|
|
||||||
function CLIENTWATCH:FilterByCoalition(value)
|
|
||||||
if value == 1 or value == "red" then
|
|
||||||
self.FilterCoalition = 1
|
|
||||||
else
|
|
||||||
self.FilterCoalition = 2
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Filter out all clients that are not of the given category
|
|
||||||
-- @param #CLIENTWATCH self
|
|
||||||
-- @param #number Category number (0 = airplane, 1 = helicopter)
|
|
||||||
-- @param #string Category string ('airplane' or 'helicopter')
|
|
||||||
function CLIENTWATCH:FilterByCategory(value)
|
|
||||||
if value == 1 or value == "helicopter" then
|
|
||||||
self.FilterCategory = 1
|
|
||||||
else
|
|
||||||
self.FilterCategory = 0
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
|
||||||
-- @param #CLIENTWATCHTools self
|
|
||||||
-- @param #EVENTS.Birth EventData
|
|
||||||
-- @return #CLIENTWATCHTools self
|
|
||||||
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
|
||||||
--Init FSM
|
|
||||||
local self=BASE:Inherit(self, FSM:New())
|
|
||||||
self:SetStartState( "Alive" )
|
|
||||||
self:AddTransition( "Alive", "Despawn", "Dead" )
|
|
||||||
|
|
||||||
self.Unit = eventdata.IniUnit
|
|
||||||
self.Group = self.Unit:GetGroup()
|
|
||||||
self.Client = self.Unit:GetClient()
|
|
||||||
self.PlayerName = self.Unit:GetPlayerName()
|
|
||||||
self.UnitName = self.Unit:GetName()
|
|
||||||
self.GroupName = self.Group:GetName()
|
|
||||||
|
|
||||||
--Event events
|
|
||||||
self:AddTransition( "*", "Hit", "*" )
|
|
||||||
self:AddTransition( "*", "Kill", "*" )
|
|
||||||
self:AddTransition( "*", "Score", "*" )
|
|
||||||
self:AddTransition( "*", "Shot", "*" )
|
|
||||||
self:AddTransition( "*", "ShootingStart", "*" )
|
|
||||||
self:AddTransition( "*", "ShootingEnd", "*" )
|
|
||||||
self:AddTransition( "*", "Land", "*" )
|
|
||||||
self:AddTransition( "*", "Takeoff", "*" )
|
|
||||||
self:AddTransition( "*", "RunwayTakeoff", "*" )
|
|
||||||
self:AddTransition( "*", "RunwayTouch", "*" )
|
|
||||||
self:AddTransition( "*", "Refueling", "*" )
|
|
||||||
self:AddTransition( "*", "RefuelingStop", "*" )
|
|
||||||
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
|
|
||||||
self:AddTransition( "*", "Crash", "*" )
|
|
||||||
self:AddTransition( "*", "Dead", "*" )
|
|
||||||
self:AddTransition( "*", "PilotDead", "*" )
|
|
||||||
self:AddTransition( "*", "UnitLost", "*" )
|
|
||||||
self:AddTransition( "*", "Ejection", "*" )
|
|
||||||
self:AddTransition( "*", "HumanFailure", "*" )
|
|
||||||
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
|
|
||||||
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
|
|
||||||
self:AddTransition( "*", "EngineShutdown", "*" )
|
|
||||||
self:AddTransition( "*", "EngineStartup", "*" )
|
|
||||||
self:AddTransition( "*", "WeaponAdd", "*" )
|
|
||||||
self:AddTransition( "*", "WeaponDrop", "*" )
|
|
||||||
self:AddTransition( "*", "WeaponRearm", "*" )
|
|
||||||
|
|
||||||
--Event Handlers
|
|
||||||
self:HandleEvent( EVENTS.Hit )
|
|
||||||
self:HandleEvent( EVENTS.Kill )
|
|
||||||
self:HandleEvent( EVENTS.Score )
|
|
||||||
self:HandleEvent( EVENTS.Shot )
|
|
||||||
self:HandleEvent( EVENTS.ShootingStart )
|
|
||||||
self:HandleEvent( EVENTS.ShootingEnd )
|
|
||||||
self:HandleEvent( EVENTS.Land )
|
|
||||||
self:HandleEvent( EVENTS.Takeoff )
|
|
||||||
self:HandleEvent( EVENTS.RunwayTakeoff )
|
|
||||||
self:HandleEvent( EVENTS.RunwayTouch )
|
|
||||||
self:HandleEvent( EVENTS.Refueling )
|
|
||||||
self:HandleEvent( EVENTS.RefuelingStop )
|
|
||||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
|
|
||||||
self:HandleEvent( EVENTS.Crash )
|
|
||||||
self:HandleEvent( EVENTS.Dead )
|
|
||||||
self:HandleEvent( EVENTS.PilotDead )
|
|
||||||
self:HandleEvent( EVENTS.UnitLost )
|
|
||||||
self:HandleEvent( EVENTS.Ejection )
|
|
||||||
self:HandleEvent( EVENTS.HumanFailure )
|
|
||||||
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
|
|
||||||
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
|
|
||||||
self:HandleEvent( EVENTS.EngineShutdown )
|
|
||||||
self:HandleEvent( EVENTS.EngineStartup )
|
|
||||||
self:HandleEvent( EVENTS.WeaponAdd )
|
|
||||||
self:HandleEvent( EVENTS.WeaponDrop )
|
|
||||||
self:HandleEvent( EVENTS.WeaponRearm )
|
|
||||||
|
|
||||||
function self:OnEventHit(EventData)
|
|
||||||
if EventData.TgtUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Hit(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventKill(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Kill(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventScore(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Score(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventShot(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Shot(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventShootingStart(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:ShootingStart(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventShootingEnd(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:ShootingEnd(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventLand(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Land(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventTakeoff(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Takeoff(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRunwayTakeoff(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:RunwayTakeoff(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRunwayTouch(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:RunwayTouch(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRefueling(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Refueling(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventRefuelingStop(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:RefuelingStop(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventPlayerLeaveUnit(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:PlayerLeaveUnit(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventCrash(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Crash(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventDead(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Dead(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventPilotDead(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:PilotDead(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventUnitLost(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:UnitLost(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventEjection(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:Ejection(EventData)
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventHumanFailure(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:HumanFailure(EventData)
|
|
||||||
if not self.Unit:IsAlive() then
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:HumanAircraftRepairFinish(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:HumanAircraftRepairStart(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventEngineShutdown(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:EngineShutdown(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventEngineStartup(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:EngineStartup(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventWeaponAdd(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:WeaponAdd(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventWeaponDrop(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:WeaponDrop(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function self:OnEventWeaponRearm(EventData)
|
|
||||||
if EventData.IniUnitName == self.UnitName then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
|
|
||||||
end
|
|
||||||
self:WeaponRearm(EventData)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--Fallback timer
|
|
||||||
self.FallbackTimer = TIMER:New(function()
|
|
||||||
if not self.Unit:IsAlive() then
|
|
||||||
if clientWatchDebug then
|
|
||||||
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
|
||||||
end
|
|
||||||
self._deadRoutine()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
self.FallbackTimer:Start(5,5)
|
|
||||||
|
|
||||||
--Stop event handlers and trigger Despawn
|
|
||||||
function self._deadRoutine()
|
|
||||||
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
|
|
||||||
self:UnHandleEvent( EVENTS.Hit )
|
|
||||||
self:UnHandleEvent( EVENTS.Kill )
|
|
||||||
self:UnHandleEvent( EVENTS.Score )
|
|
||||||
self:UnHandleEvent( EVENTS.Shot )
|
|
||||||
self:UnHandleEvent( EVENTS.ShootingStart )
|
|
||||||
self:UnHandleEvent( EVENTS.ShootingEnd )
|
|
||||||
self:UnHandleEvent( EVENTS.Land )
|
|
||||||
self:UnHandleEvent( EVENTS.Takeoff )
|
|
||||||
self:UnHandleEvent( EVENTS.RunwayTakeoff )
|
|
||||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
|
||||||
self:UnHandleEvent( EVENTS.Refueling )
|
|
||||||
self:UnHandleEvent( EVENTS.RefuelingStop )
|
|
||||||
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
|
|
||||||
self:UnHandleEvent( EVENTS.Crash )
|
|
||||||
self:UnHandleEvent( EVENTS.Dead )
|
|
||||||
self:UnHandleEvent( EVENTS.PilotDead )
|
|
||||||
self:UnHandleEvent( EVENTS.UnitLost )
|
|
||||||
self:UnHandleEvent( EVENTS.Ejection )
|
|
||||||
self:UnHandleEvent( EVENTS.HumanFailure )
|
|
||||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
|
|
||||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
|
|
||||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
|
||||||
self:UnHandleEvent( EVENTS.EngineStartup )
|
|
||||||
self:UnHandleEvent( EVENTS.WeaponAdd )
|
|
||||||
self:UnHandleEvent( EVENTS.WeaponDrop )
|
|
||||||
self:UnHandleEvent( EVENTS.WeaponRearm )
|
|
||||||
self.FallbackTimer:Stop()
|
|
||||||
self:Despawn()
|
|
||||||
end
|
|
||||||
|
|
||||||
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
@@ -15,12 +15,10 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Additional Material:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
|
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
|
||||||
-- * **YouTube videos:** None
|
--
|
||||||
-- * **Guides:** None
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- Targets detected by recce will be communicated to a group of attacking players.
|
-- Targets detected by recce will be communicated to a group of attacking players.
|
||||||
@@ -184,7 +182,7 @@
|
|||||||
|
|
||||||
do -- DESIGNATE
|
do -- DESIGNATE
|
||||||
|
|
||||||
-- @type DESIGNATE
|
--- @type DESIGNATE
|
||||||
-- @extends Core.Fsm#FSM_PROCESS
|
-- @extends Core.Fsm#FSM_PROCESS
|
||||||
|
|
||||||
--- Manage the designation of detected targets.
|
--- Manage the designation of detected targets.
|
||||||
@@ -525,7 +523,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup
|
--- @param Wrapper.Group#GROUP AttackGroup
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||||
end
|
end
|
||||||
@@ -554,7 +552,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup
|
--- @param Wrapper.Group#GROUP AttackGroup
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||||
end
|
end
|
||||||
@@ -826,7 +824,7 @@ do -- DESIGNATE
|
|||||||
-- This Detection is obsolete, remove from the designate scope
|
-- This Detection is obsolete, remove from the designate scope
|
||||||
self.Designating[DesignateIndex] = nil
|
self.Designating[DesignateIndex] = nil
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
-- @param Wrapper.Group#GROUP AttackGroup
|
--- @param Wrapper.Group#GROUP AttackGroup
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
if AttackGroup:IsAlive() == true then
|
if AttackGroup:IsAlive() == true then
|
||||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||||
@@ -903,7 +901,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP GroupReport
|
--- @param Wrapper.Group#GROUP GroupReport
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
|
|
||||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||||
@@ -1060,7 +1058,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
self.AttackSet:ForEachGroupAlive(
|
self.AttackSet:ForEachGroupAlive(
|
||||||
|
|
||||||
-- @param Wrapper.Group#GROUP GroupReport
|
--- @param Wrapper.Group#GROUP GroupReport
|
||||||
function( AttackGroup )
|
function( AttackGroup )
|
||||||
|
|
||||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||||
@@ -1198,7 +1196,7 @@ do -- DESIGNATE
|
|||||||
--local ReportTypes = REPORT:New()
|
--local ReportTypes = REPORT:New()
|
||||||
--local ReportLaserCodes = REPORT:New()
|
--local ReportLaserCodes = REPORT:New()
|
||||||
|
|
||||||
--TargetSetUnit:Flush( self )
|
TargetSetUnit:Flush( self )
|
||||||
|
|
||||||
--self:F( { Recces = self.Recces } )
|
--self:F( { Recces = self.Recces } )
|
||||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||||
@@ -1229,12 +1227,10 @@ do -- DESIGNATE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if TargetSetUnit == nil then return end
|
|
||||||
|
|
||||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||||
|
|
||||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||||
function( TargetUnit )
|
function( TargetUnit )
|
||||||
|
|
||||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||||
@@ -1255,7 +1251,7 @@ do -- DESIGNATE
|
|||||||
|
|
||||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||||
|
|
||||||
if RecceUnit:IsLasing() == false then
|
if RecceUnit:IsLasing() == false then
|
||||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||||
@@ -1277,10 +1273,9 @@ do -- DESIGNATE
|
|||||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||||
local AttackSet = self.AttackSet
|
local AttackSet = self.AttackSet
|
||||||
local DesignateName = self.DesignateName
|
local DesignateName = self.DesignateName
|
||||||
local typename = TargetUnit:GetTypeName()
|
|
||||||
|
|
||||||
function Spot:OnAfterDestroyed( From, Event, To )
|
function Spot:OnAfterDestroyed( From, Event, To )
|
||||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||||
5, AttackSet, self.DesignateName )
|
5, AttackSet, self.DesignateName )
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1288,7 +1283,7 @@ do -- DESIGNATE
|
|||||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||||
MarkingCount = MarkingCount + 1
|
MarkingCount = MarkingCount + 1
|
||||||
local TargetUnitType = TargetUnit:GetTypeName()
|
local TargetUnitType = TargetUnit:GetTypeName()
|
||||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||||
10, self.AttackSet, DesignateName )
|
10, self.AttackSet, DesignateName )
|
||||||
if not MarkedTypes[TargetUnitType] then
|
if not MarkedTypes[TargetUnitType] then
|
||||||
MarkedTypes[TargetUnitType] = true
|
MarkedTypes[TargetUnitType] = true
|
||||||
@@ -1395,7 +1390,7 @@ do -- DESIGNATE
|
|||||||
local MarkedCount = 0
|
local MarkedCount = 0
|
||||||
|
|
||||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||||
function( SmokeUnit )
|
function( SmokeUnit )
|
||||||
|
|
||||||
if MarkedCount < self.MaximumMarkings then
|
if MarkedCount < self.MaximumMarkings then
|
||||||
@@ -1460,10 +1455,9 @@ do -- DESIGNATE
|
|||||||
-- @param #DESIGNATE self
|
-- @param #DESIGNATE self
|
||||||
-- @return #DESIGNATE
|
-- @return #DESIGNATE
|
||||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||||
if self.Designating[Index] ~= nil then
|
|
||||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||||
self:SetDesignateMenu()
|
self:SetDesignateMenu()
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- DoneIlluminating
|
--- DoneIlluminating
|
||||||
@@ -1476,3 +1470,5 @@ do -- DESIGNATE
|
|||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
|
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -38,9 +38,8 @@
|
|||||||
-- @image Detection.JPG
|
-- @image Detection.JPG
|
||||||
|
|
||||||
do -- DETECTION_BASE
|
do -- DETECTION_BASE
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE
|
||||||
-- @type DETECTION_BASE
|
|
||||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||||
@@ -92,11 +91,6 @@ do -- DETECTION_BASE
|
|||||||
--
|
--
|
||||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||||
--
|
--
|
||||||
--
|
|
||||||
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
|
|
||||||
--
|
|
||||||
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
|
|
||||||
--
|
|
||||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||||
--
|
--
|
||||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||||
@@ -274,13 +268,11 @@ do -- DETECTION_BASE
|
|||||||
DetectedItems = {},
|
DetectedItems = {},
|
||||||
DetectedItemsByIndex = {},
|
DetectedItemsByIndex = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE.DetectedObjects
|
||||||
-- @type DETECTION_BASE.DetectedObjects
|
|
||||||
-- @list <#DETECTION_BASE.DetectedObject>
|
-- @list <#DETECTION_BASE.DetectedObject>
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE.DetectedObject
|
||||||
-- @type DETECTION_BASE.DetectedObject
|
|
||||||
-- @field #string Name
|
-- @field #string Name
|
||||||
-- @field #boolean IsVisible
|
-- @field #boolean IsVisible
|
||||||
-- @field #boolean KnowType
|
-- @field #boolean KnowType
|
||||||
@@ -291,9 +283,8 @@ do -- DETECTION_BASE
|
|||||||
-- @field #number LastTime
|
-- @field #number LastTime
|
||||||
-- @field #boolean LastPos
|
-- @field #boolean LastPos
|
||||||
-- @field #number LastVelocity
|
-- @field #number LastVelocity
|
||||||
|
|
||||||
---
|
--- @type DETECTION_BASE.DetectedItems
|
||||||
-- @type DETECTION_BASE.DetectedItems
|
|
||||||
-- @list <#DETECTION_BASE.DetectedItem>
|
-- @list <#DETECTION_BASE.DetectedItem>
|
||||||
|
|
||||||
--- Detected item data structure.
|
--- Detected item data structure.
|
||||||
@@ -531,7 +522,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
do -- State Transition Handling
|
do -- State Transition Handling
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
@@ -539,13 +530,13 @@ do -- DETECTION_BASE
|
|||||||
self:__Detect( 1 )
|
self:__Detect( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||||
|
|
||||||
local DetectDelay = 0.15
|
local DetectDelay = 0.1
|
||||||
self.DetectionCount = 0
|
self.DetectionCount = 0
|
||||||
self.DetectionRun = 0
|
self.DetectionRun = 0
|
||||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||||
@@ -579,7 +570,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #number The amount of alive recce.
|
-- @param #number The amount of alive recce.
|
||||||
function DETECTION_BASE:CountAliveRecce()
|
function DETECTION_BASE:CountAliveRecce()
|
||||||
|
|
||||||
@@ -587,7 +578,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_BASE self
|
--- @param #DETECTION_BASE self
|
||||||
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
||||||
self:F2( arg )
|
self:F2( arg )
|
||||||
|
|
||||||
@@ -595,9 +586,8 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
--- @param #DETECTION_BASE self
|
||||||
-- @param #DETECTION_BASE self
|
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
@@ -605,7 +595,7 @@ do -- DETECTION_BASE
|
|||||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||||
|
|
||||||
self:T( { DetectedObjects = self.DetectedObjects } )
|
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||||
|
|
||||||
self.DetectionRun = self.DetectionRun + 1
|
self.DetectionRun = self.DetectionRun + 1
|
||||||
|
|
||||||
@@ -613,14 +603,14 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
if Detection and Detection:IsAlive() then
|
if Detection and Detection:IsAlive() then
|
||||||
|
|
||||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||||
|
|
||||||
local DetectionGroupName = Detection:GetName()
|
local DetectionGroupName = Detection:GetName()
|
||||||
local DetectionUnit = Detection:GetFirstUnitAlive()
|
local DetectionUnit = Detection:GetUnit( 1 )
|
||||||
|
|
||||||
local DetectedUnits = {}
|
local DetectedUnits = {}
|
||||||
|
|
||||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
local DetectedTargets = Detection:GetDetectedTargets(
|
||||||
self.DetectVisual,
|
self.DetectVisual,
|
||||||
self.DetectOptical,
|
self.DetectOptical,
|
||||||
self.DetectRadar,
|
self.DetectRadar,
|
||||||
@@ -629,24 +619,22 @@ do -- DETECTION_BASE
|
|||||||
self.DetectDLINK
|
self.DetectDLINK
|
||||||
)
|
)
|
||||||
|
|
||||||
--self:T( { DetectedTargets = DetectedTargets } )
|
self:F( { DetectedTargets = DetectedTargets } )
|
||||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
|
||||||
|
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||||
|
|
||||||
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
|
|
||||||
local DetectedObject = Detection.object -- DCS#Object
|
local DetectedObject = Detection.object -- DCS#Object
|
||||||
|
|
||||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
||||||
local DetectedObjectName = DetectedObject:getName()
|
local DetectedObjectName = DetectedObject:getName()
|
||||||
if not self.DetectedObjects[DetectedObjectName] then
|
if not self.DetectedObjects[DetectedObjectName] then
|
||||||
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
|
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
|
||||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||||
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
|
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
|
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||||
|
|
||||||
local DetectedObject = DetectedObjectData.Object
|
local DetectedObject = DetectedObjectData.Object
|
||||||
|
|
||||||
@@ -724,31 +712,6 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Calculate radar blur probability
|
|
||||||
|
|
||||||
if self.RadarBlur then
|
|
||||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
|
||||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
|
||||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
|
||||||
local dist = math.floor(Distance)
|
|
||||||
if dist <= self.RadarBlurClosing then
|
|
||||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
|
||||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
|
||||||
end
|
|
||||||
local fheight = math.floor(math.random(1,10000)/100)
|
|
||||||
local fblur = math.floor(math.random(1,10000)/100)
|
|
||||||
local unit = UNIT:FindByName(DetectedObjectName)
|
|
||||||
if unit and unit:IsAlive() then
|
|
||||||
local AGL = unit:GetAltitude(true)
|
|
||||||
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
if fblur > thresblur then DetectionAccepted = false end
|
|
||||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
|
||||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Calculate additional probabilities
|
-- Calculate additional probabilities
|
||||||
|
|
||||||
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
||||||
@@ -1048,24 +1011,7 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
|
||||||
-- @param #DETECTION_BASE self
|
|
||||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
|
||||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
|
||||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
|
||||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
|
||||||
-- @return #DETECTION_BASE self
|
|
||||||
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
|
||||||
self.RadarBlur = true
|
|
||||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
|
||||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
|
||||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
|
||||||
self.RadarBlurClosing = closing or 20 -- 20km
|
|
||||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
do
|
||||||
@@ -1408,7 +1354,7 @@ do -- DETECTION_BASE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @param DCS#Unit FoundDCSUnit
|
--- @param DCS#Unit FoundDCSUnit
|
||||||
-- @param Wrapper.Group#GROUP ReportGroup
|
-- @param Wrapper.Group#GROUP ReportGroup
|
||||||
-- @param Core.Set#SET_GROUP ReportSetGroup
|
-- @param Core.Set#SET_GROUP ReportSetGroup
|
||||||
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
||||||
@@ -1473,7 +1419,7 @@ do -- DETECTION_BASE
|
|||||||
DetectedItem.PlayersNearBy = nil
|
DetectedItem.PlayersNearBy = nil
|
||||||
|
|
||||||
_DATABASE:ForEachPlayer(
|
_DATABASE:ForEachPlayer(
|
||||||
-- @param Wrapper.Unit#UNIT PlayerUnit
|
--- @param Wrapper.Unit#UNIT PlayerUnit
|
||||||
function( PlayerUnitName )
|
function( PlayerUnitName )
|
||||||
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
||||||
|
|
||||||
@@ -2029,9 +1975,8 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
|
|
||||||
do -- DETECTION_UNITS
|
do -- DETECTION_UNITS
|
||||||
|
|
||||||
---
|
--- @type DETECTION_UNITS
|
||||||
-- @type DETECTION_UNITS
|
|
||||||
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
|
|
||||||
@@ -2286,9 +2231,8 @@ do -- DETECTION_UNITS
|
|||||||
end
|
end
|
||||||
|
|
||||||
do -- DETECTION_TYPES
|
do -- DETECTION_TYPES
|
||||||
|
|
||||||
---
|
--- @type DETECTION_TYPES
|
||||||
-- @type DETECTION_TYPES
|
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
|
|
||||||
--- Will detect units within the battle zone.
|
--- Will detect units within the battle zone.
|
||||||
@@ -2490,9 +2434,8 @@ do -- DETECTION_TYPES
|
|||||||
end
|
end
|
||||||
|
|
||||||
do -- DETECTION_AREAS
|
do -- DETECTION_AREAS
|
||||||
|
|
||||||
---
|
--- @type DETECTION_AREAS
|
||||||
-- @type DETECTION_AREAS
|
|
||||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
@@ -3018,7 +2961,7 @@ do -- DETECTION_AREAS
|
|||||||
|
|
||||||
-- DetectedSet:Flush( self )
|
-- DetectedSet:Flush( self )
|
||||||
|
|
||||||
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
|
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit )
|
function( DetectedUnit )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
do -- DETECTION_ZONES
|
do -- DETECTION_ZONES
|
||||||
|
|
||||||
-- @type DETECTION_ZONES
|
--- @type DETECTION_ZONES
|
||||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_ZONES self
|
--- @param #DETECTION_ZONES self
|
||||||
-- @param #number The amount of alive recce.
|
-- @param #number The amount of alive recce.
|
||||||
function DETECTION_ZONES:CountAliveRecce()
|
function DETECTION_ZONES:CountAliveRecce()
|
||||||
|
|
||||||
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_ZONES self
|
--- @param #DETECTION_ZONES self
|
||||||
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
||||||
self:F2( arg )
|
self:F2( arg )
|
||||||
|
|
||||||
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
|
|||||||
--DetectedSet:Flush( self )
|
--DetectedSet:Flush( self )
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit )
|
function( DetectedUnit )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||||
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #DETECTION_ZONES self
|
--- @param #DETECTION_ZONES self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
|
|||||||
@@ -16,13 +16,11 @@
|
|||||||
-- * Escort tactical situation reporting.
|
-- * Escort tactical situation reporting.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Additional Material:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||||
-- * **YouTube videos:** None
|
--
|
||||||
-- * **Guides:** None
|
|
||||||
--
|
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -13,7 +13,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
|
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -22,7 +22,7 @@
|
|||||||
-- @module Functional.Mantis
|
-- @module Functional.Mantis
|
||||||
-- @image Functional.Mantis.jpg
|
-- @image Functional.Mantis.jpg
|
||||||
--
|
--
|
||||||
-- Last Update: July 2024
|
-- Last Update: Nov 2023
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **MANTIS** class, extends Core.Base#BASE
|
--- **MANTIS** class, extends Core.Base#BASE
|
||||||
@@ -58,8 +58,6 @@
|
|||||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
|
||||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -96,7 +94,7 @@
|
|||||||
-- Known SAM types at the time of writing are:
|
-- Known SAM types at the time of writing are:
|
||||||
--
|
--
|
||||||
-- * Avenger
|
-- * Avenger
|
||||||
-- * Chaparral
|
-- * Chaparrel
|
||||||
-- * Hawk
|
-- * Hawk
|
||||||
-- * Linebacker
|
-- * Linebacker
|
||||||
-- * NASAMS
|
-- * NASAMS
|
||||||
@@ -189,34 +187,29 @@
|
|||||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||||
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
||||||
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||||
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
|
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
||||||
--
|
--
|
||||||
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
||||||
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
|
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
|
||||||
--
|
--
|
||||||
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
||||||
--
|
--
|
||||||
-- ### 2.1.4 Advanced features
|
-- ### 2.1.4 Advanced features
|
||||||
--
|
--
|
||||||
-- -- switch off auto mode **before** you start MANTIS.
|
-- -- switch off auto mode **before** you start MANTIS.
|
||||||
-- mybluemantis.automode = false
|
-- `mybluemantis.automode = false`
|
||||||
--
|
--
|
||||||
-- -- switch off auto shorad **before** you start MANTIS.
|
-- -- switch off auto shorad **before** you start MANTIS.
|
||||||
-- mybluemantis.autoshorad = false
|
-- `mybluemantis.autoshorad = false`
|
||||||
--
|
--
|
||||||
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||||
-- -- also see engagerange below.
|
-- -- also see engagerange below.
|
||||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
|
||||||
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
|
||||||
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
|
||||||
--
|
|
||||||
-- ### 2.1.5 Friendlies check in firing range
|
|
||||||
--
|
|
||||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
|
||||||
-- mybluemantis.checkforfriendlies = true
|
|
||||||
--
|
--
|
||||||
-- # 3. Default settings [both modes unless stated otherwise]
|
-- # 3. Default settings [both modes unless stated otherwise]
|
||||||
--
|
--
|
||||||
@@ -240,7 +233,7 @@
|
|||||||
--
|
--
|
||||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||||
--
|
--
|
||||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode]
|
-- # 5. Integrate SHORAD [classic mode]
|
||||||
--
|
--
|
||||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||||
@@ -328,7 +321,6 @@ MANTIS = {
|
|||||||
automode = true,
|
automode = true,
|
||||||
autoshorad = true,
|
autoshorad = true,
|
||||||
ShoradGroupSet = nil,
|
ShoradGroupSet = nil,
|
||||||
checkforfriendlies = false,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Advanced state enumerator
|
--- Advanced state enumerator
|
||||||
@@ -355,17 +347,17 @@ MANTIS.SamType = {
|
|||||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||||
-- @field #string Radar Radar typename on unit level (used as key)
|
-- @field #string Radar Radar typename on unit level (used as key)
|
||||||
MANTIS.SamData = {
|
MANTIS.SamData = {
|
||||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
|
||||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
|
["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
|
||||||
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||||
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
||||||
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
||||||
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
|
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
|
||||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
|
||||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||||
@@ -373,7 +365,7 @@ MANTIS.SamData = {
|
|||||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
||||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||||
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
||||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
||||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||||
-- units from HDS Mod, multi launcher options is tricky
|
-- units from HDS Mod, multi launcher options is tricky
|
||||||
@@ -384,7 +376,7 @@ MANTIS.SamData = {
|
|||||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||||
}
|
}
|
||||||
|
|
||||||
--- SAM data HDS
|
--- SAM data HDS
|
||||||
@@ -510,8 +502,7 @@ do
|
|||||||
-- DONE: Treat Awacs separately, since they might be >80km off site
|
-- DONE: Treat Awacs separately, since they might be >80km off site
|
||||||
-- DONE: Allow tables of prefixes for the setup
|
-- DONE: Allow tables of prefixes for the setup
|
||||||
-- DONE: Auto-Mode with range setups for various known SAM types.
|
-- DONE: Auto-Mode with range setups for various known SAM types.
|
||||||
|
|
||||||
self.name = name or "mymantis"
|
|
||||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||||
self.HQ_Template_CC = hq or nil
|
self.HQ_Template_CC = hq or nil
|
||||||
@@ -640,7 +631,7 @@ do
|
|||||||
|
|
||||||
-- TODO Version
|
-- TODO Version
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
self.version="0.8.18"
|
self.version="0.8.15"
|
||||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||||
|
|
||||||
--- FSM Functions ---
|
--- FSM Functions ---
|
||||||
@@ -1158,7 +1149,7 @@ do
|
|||||||
--self:T(self.lid.." Relocating HQ")
|
--self:T(self.lid.." Relocating HQ")
|
||||||
local text = self.lid.." Relocating HQ"
|
local text = self.lid.." Relocating HQ"
|
||||||
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
||||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||||
end
|
end
|
||||||
--relocate EWR
|
--relocate EWR
|
||||||
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
||||||
@@ -1172,7 +1163,7 @@ do
|
|||||||
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
||||||
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||||
if self.verbose then self:I(text) end
|
if self.verbose then self:I(text) end
|
||||||
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
_grp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1231,10 +1222,10 @@ do
|
|||||||
function MANTIS:_PreFilterHeight(height)
|
function MANTIS:_PreFilterHeight(height)
|
||||||
self:T(self.lid.."_PreFilterHeight")
|
self:T(self.lid.."_PreFilterHeight")
|
||||||
local set = {}
|
local set = {}
|
||||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||||
local detectedgroups = dlink:GetContactTable()
|
local detectedgroups = dlink:GetContactTable()
|
||||||
for _,_contact in pairs(detectedgroups) do
|
for _,_contact in pairs(detectedgroups) do
|
||||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||||
local grp = contact.group -- Wrapper.Group#GROUP
|
local grp = contact.group -- Wrapper.Group#GROUP
|
||||||
if grp:IsAlive() then
|
if grp:IsAlive() then
|
||||||
if grp:GetHeight(true) < height then
|
if grp:GetHeight(true) < height then
|
||||||
@@ -1264,10 +1255,6 @@ do
|
|||||||
-- DEBUG
|
-- DEBUG
|
||||||
set = self:_PreFilterHeight(height)
|
set = self:_PreFilterHeight(height)
|
||||||
end
|
end
|
||||||
local friendlyset -- Core.Set#SET_GROUP
|
|
||||||
if self.checkforfriendlies == true then
|
|
||||||
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
|
|
||||||
end
|
|
||||||
for _,_coord in pairs (set) do
|
for _,_coord in pairs (set) do
|
||||||
local coord = _coord -- get current coord to check
|
local coord = _coord -- get current coord to check
|
||||||
-- output for cross-check
|
-- output for cross-check
|
||||||
@@ -1292,16 +1279,8 @@ do
|
|||||||
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
||||||
self:T(self.lid..text)
|
self:T(self.lid..text)
|
||||||
end
|
end
|
||||||
-- friendlies around?
|
|
||||||
local nofriendlies = true
|
|
||||||
if self.checkforfriendlies == true then
|
|
||||||
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
|
|
||||||
if closestfriend and distance and distance < rad then
|
|
||||||
nofriendlies = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- end output to cross-check
|
-- end output to cross-check
|
||||||
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
|
if targetdistance <= rad and zonecheck then
|
||||||
return true, targetdistance
|
return true, targetdistance
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1798,7 +1777,7 @@ do
|
|||||||
-- @return #MANTIS self
|
-- @return #MANTIS self
|
||||||
function MANTIS:_CheckDLinkState()
|
function MANTIS:_CheckDLinkState()
|
||||||
self:T(self.lid .. "_CheckDLinkState")
|
self:T(self.lid .. "_CheckDLinkState")
|
||||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||||
local TS = timer.getAbsTime()
|
local TS = timer.getAbsTime()
|
||||||
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
|
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
|
||||||
self.DLink = false
|
self.DLink = false
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
|
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
|
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -78,8 +78,7 @@
|
|||||||
-- ### Authors: **FlightControl**
|
-- ### Authors: **FlightControl**
|
||||||
--
|
--
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **Applevangelist**: Additional functionality, fixes.
|
|
||||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||||
-- * **Whisper**: Testing and Advice.
|
-- * **Whisper**: Testing and Advice.
|
||||||
@@ -117,13 +116,11 @@
|
|||||||
-- Special targets can be set that will give extra scores to the players when these are destroyed.
|
-- Special targets can be set that will give extra scores to the players when these are destroyed.
|
||||||
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
|
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
|
||||||
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
|
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
|
||||||
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}.
|
-- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
|
||||||
--
|
--
|
||||||
-- local Scoring = SCORING:New( "Scoring File" )
|
-- local Scoring = SCORING:New( "Scoring File" )
|
||||||
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
|
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
|
||||||
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
|
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
|
||||||
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
|
|
||||||
-- Scoring:AddScoreSetGroup( GroupSet, 100)
|
|
||||||
--
|
--
|
||||||
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
|
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
|
||||||
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
|
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
|
||||||
@@ -229,7 +226,7 @@ SCORING = {
|
|||||||
ClassID = 0,
|
ClassID = 0,
|
||||||
Players = {},
|
Players = {},
|
||||||
AutoSave = true,
|
AutoSave = true,
|
||||||
version = "1.18.4"
|
version = "1.17.1"
|
||||||
}
|
}
|
||||||
|
|
||||||
local _SCORINGCoalition = {
|
local _SCORINGCoalition = {
|
||||||
@@ -248,15 +245,13 @@ local _SCORINGCategory = {
|
|||||||
--- Creates a new SCORING object to administer the scoring achieved by players.
|
--- Creates a new SCORING object to administer the scoring achieved by players.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
|
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
|
||||||
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
|
|
||||||
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
|
|
||||||
-- @return #SCORING self
|
-- @return #SCORING self
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Define a new scoring object for the mission Gori Valley.
|
-- -- Define a new scoring object for the mission Gori Valley.
|
||||||
-- ScoringObject = SCORING:New( "Gori Valley" )
|
-- ScoringObject = SCORING:New( "Gori Valley" )
|
||||||
--
|
--
|
||||||
function SCORING:New( GameName, SavePath, AutoSave )
|
function SCORING:New( GameName )
|
||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
|
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
|
||||||
@@ -281,15 +276,9 @@ function SCORING:New( GameName, SavePath, AutoSave )
|
|||||||
self:SetMessagesZone( true )
|
self:SetMessagesZone( true )
|
||||||
|
|
||||||
-- Scales
|
-- Scales
|
||||||
|
|
||||||
self:SetScaleDestroyScore( 10 )
|
self:SetScaleDestroyScore( 10 )
|
||||||
self:SetScaleDestroyPenalty( 30 )
|
self:SetScaleDestroyPenalty( 30 )
|
||||||
|
|
||||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
|
||||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
|
||||||
-- Making this configurable to anyone can enable this anyway if they want
|
|
||||||
self:SetScoreIncrementOnHit(0)
|
|
||||||
|
|
||||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||||
self.penaltyonfratricide = true
|
self.penaltyonfratricide = true
|
||||||
@@ -319,8 +308,7 @@ function SCORING:New( GameName, SavePath, AutoSave )
|
|||||||
end )
|
end )
|
||||||
|
|
||||||
-- Create the CSV file.
|
-- Create the CSV file.
|
||||||
self.AutoSavePath = SavePath
|
self.AutoSave = true
|
||||||
self.AutoSave = AutoSave or true
|
|
||||||
self:OpenCSV( GameName )
|
self:OpenCSV( GameName )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -434,31 +422,6 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
|
|
||||||
-- @param #number Score The Score value.
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:AddScoreSetGroup(Set, Score)
|
|
||||||
local set = Set:GetSetObjects()
|
|
||||||
|
|
||||||
for _,_group in pairs (set) do
|
|
||||||
if _group and _group:IsAlive() then
|
|
||||||
self:AddScoreGroup(_group,Score)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function AddScore(group)
|
|
||||||
self:AddScoreGroup(group,Score)
|
|
||||||
end
|
|
||||||
|
|
||||||
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
AddScore(Object)
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
||||||
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
||||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||||
@@ -504,16 +467,6 @@ function SCORING:SetMessagesHit( OnOff )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Configure to increment score after a target has been hit.
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param #number score amount of point to inclement score on each hit
|
|
||||||
-- @return #SCORING
|
|
||||||
function SCORING:SetScoreIncrementOnHit( score )
|
|
||||||
|
|
||||||
self.ScoreIncrementOnHit = score
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- If to send messages after a target has been hit.
|
--- If to send messages after a target has been hit.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
@@ -932,7 +885,6 @@ function SCORING:OnEventBirth( Event )
|
|||||||
Event.IniUnit.BirthTime = timer.getTime()
|
Event.IniUnit.BirthTime = timer.getTime()
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
self:_AddPlayerFromUnit( Event.IniUnit )
|
self:_AddPlayerFromUnit( Event.IniUnit )
|
||||||
self.Players[PlayerName].PlayerKills = 0
|
|
||||||
self:SetScoringMenu( Event.IniGroup )
|
self:SetScoringMenu( Event.IniGroup )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1061,11 +1013,11 @@ function SCORING:_EventOnHit( Event )
|
|||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||||
if PlayerHit.UNIT.ThreatType == nil then
|
if PlayerHit.UNIT.ThreatType == nil then
|
||||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||||
-- if this fails for some reason, set a good default value
|
-- if this fails for some reason, set a good default value
|
||||||
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
|
if PlayerHit.ThreatType == nil then
|
||||||
PlayerHit.ThreatLevel = 1
|
PlayerHit.ThreatLevel = 1
|
||||||
PlayerHit.ThreatType = "Unknown"
|
PlayerHit.ThreatType = "Unknown"
|
||||||
end
|
end
|
||||||
@@ -1073,7 +1025,7 @@ function SCORING:_EventOnHit( Event )
|
|||||||
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||||
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Only grant hit scores if there was more than one second between the last hit.
|
-- Only grant hit scores if there was more than one second between the last hit.
|
||||||
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
||||||
PlayerHit.TimeStamp = timer.getTime()
|
PlayerHit.TimeStamp = timer.getTime()
|
||||||
@@ -1108,8 +1060,10 @@ function SCORING:_EventOnHit( Event )
|
|||||||
end
|
end
|
||||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
else
|
else
|
||||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||||
|
-- Player.Score = Player.Score + 1
|
||||||
|
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||||
@@ -1172,9 +1126,9 @@ function SCORING:_EventOnHit( Event )
|
|||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||||
if PlayerHit.UNIT.ThreatType == nil then
|
if PlayerHit.UNIT.ThreatType == nil then
|
||||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||||
-- if this fails for some reason, set a good default value
|
-- if this fails for some reason, set a good default value
|
||||||
if PlayerHit.ThreatType == nil then
|
if PlayerHit.ThreatType == nil then
|
||||||
PlayerHit.ThreatLevel = 1
|
PlayerHit.ThreatLevel = 1
|
||||||
@@ -1209,8 +1163,10 @@ function SCORING:_EventOnHit( Event )
|
|||||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
else
|
else
|
||||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||||
|
-- Player.Score = Player.Score + 1
|
||||||
|
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||||
@@ -1318,18 +1274,13 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||||
|
|
||||||
|
|
||||||
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
|
||||||
|
|
||||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||||
self:OnKillPvP(PlayerName, TargetPlayerName, true)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
else
|
else
|
||||||
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
@@ -1352,19 +1303,12 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||||
if Player.PlayerKills ~= nil then
|
|
||||||
Player.PlayerKills = Player.PlayerKills + 1
|
|
||||||
else
|
|
||||||
Player.PlayerKills = 1
|
|
||||||
end
|
|
||||||
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
else
|
else
|
||||||
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
@@ -1842,11 +1786,10 @@ end
|
|||||||
function SCORING:OpenCSV( ScoringCSV )
|
function SCORING:OpenCSV( ScoringCSV )
|
||||||
self:F( ScoringCSV )
|
self:F( ScoringCSV )
|
||||||
|
|
||||||
if lfs and io and os and self.AutoSave == true then
|
if lfs and io and os and self.AutoSave then
|
||||||
if ScoringCSV then
|
if ScoringCSV then
|
||||||
self.ScoringCSV = ScoringCSV
|
self.ScoringCSV = ScoringCSV
|
||||||
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
|
local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||||
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
|
||||||
|
|
||||||
self.CSVFile, self.err = io.open( fdir, "w+" )
|
self.CSVFile, self.err = io.open( fdir, "w+" )
|
||||||
if not self.CSVFile then
|
if not self.CSVFile then
|
||||||
@@ -1964,26 +1907,3 @@ function SCORING:SwitchAutoSave(OnOff)
|
|||||||
self.AutoSave = OnOff
|
self.AutoSave = OnOff
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Handles the event when one player kill another player
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param #string PlayerName The attacking player
|
|
||||||
-- @param #string TargetPlayerName The name of the killed player
|
|
||||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
|
||||||
-- @param #number TargetThreatLevel Threat level of the target
|
|
||||||
-- @param #number PlayerThreatLevel Threat level of the player
|
|
||||||
-- @param #number Score The score based on both threat levels
|
|
||||||
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
|
||||||
|
|
||||||
end
|
|
||||||
--- Handles the event when one player kill another player
|
|
||||||
-- @param #SCORING self
|
|
||||||
-- @param #string PlayerName The attacking player
|
|
||||||
-- @param #string TargetUnitName the name of the killed unit
|
|
||||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
|
||||||
-- @param #number TargetThreatLevel Threat level of the target
|
|
||||||
-- @param #number PlayerThreatLevel Threat level of the player
|
|
||||||
-- @param #number Score The score based on both threat levels
|
|
||||||
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -13,13 +13,13 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
|
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **applevangelist**, **FlightControl**
|
-- ### Authors: **FlightControl**, **applevangelist**
|
||||||
--
|
--
|
||||||
-- Last Update: Dec 2023
|
-- Last Update: Oct 2023
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
|||||||
self:AddTransition("*", "ManageEvasion", "*")
|
self:AddTransition("*", "ManageEvasion", "*")
|
||||||
self:AddTransition("*", "CalculateHitZone", "*")
|
self:AddTransition("*", "CalculateHitZone", "*")
|
||||||
|
|
||||||
self:I("*** SEAD - Started Version 0.4.6")
|
self:I("*** SEAD - Started Version 0.4.5")
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -320,6 +320,9 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
|
|||||||
end
|
end
|
||||||
|
|
||||||
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
||||||
|
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||||
|
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
|
||||||
|
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
local tgtgrp = seadset:GetRandom()
|
local tgtgrp = seadset:GetRandom()
|
||||||
local _targetgroup = nil
|
local _targetgroup = nil
|
||||||
local _targetgroupname = "none"
|
local _targetgroupname = "none"
|
||||||
@@ -398,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
grp:EnableEmission(false)
|
grp:EnableEmission(false)
|
||||||
end
|
end
|
||||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
|
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||||
if self.UseCallBack then
|
if self.UseCallBack then
|
||||||
local object = self.CallBack
|
local object = self.CallBack
|
||||||
object:SeadSuppressionStart(grp,name,attacker)
|
object:SeadSuppressionStart(grp,name,attacker)
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
|
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,591 +0,0 @@
|
|||||||
--- **Functional** - TIRESIAS - manages AI behaviour.
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
|
|
||||||
--
|
|
||||||
-- ## Features:
|
|
||||||
--
|
|
||||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
|
||||||
-- * Does not affect ships to keep the Navy guys happy.
|
|
||||||
-- * Does not affect OpsGroup type groups.
|
|
||||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
|
||||||
-- * Exceptions can be defined to keep certain actions going.
|
|
||||||
-- * Works coalition-independent in the back
|
|
||||||
-- * Easy setup.
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ## Missions:
|
|
||||||
--
|
|
||||||
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Author : **applevangelist **
|
|
||||||
--
|
|
||||||
-- @module Functional.Tiresias
|
|
||||||
-- @image Functional.Tiresias.jpg
|
|
||||||
--
|
|
||||||
-- Last Update: Dec 2023
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
|
||||||
--- **TIRESIAS** class, extends Core.Base#BASE
|
|
||||||
-- @type TIRESIAS
|
|
||||||
-- @field #string ClassName
|
|
||||||
-- @field #booelan debug
|
|
||||||
-- @field #string version
|
|
||||||
-- @field #number Interval
|
|
||||||
-- @field Core.Set#SET_GROUP GroundSet
|
|
||||||
-- @field #number Coalition
|
|
||||||
-- @field Core.Set#SET_GROUP VehicleSet
|
|
||||||
-- @field Core.Set#SET_GROUP AAASet
|
|
||||||
-- @field Core.Set#SET_GROUP SAMSet
|
|
||||||
-- @field Core.Set#SET_GROUP ExceptionSet
|
|
||||||
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
|
|
||||||
-- @field #number AAARange
|
|
||||||
-- @field #number HeloSwitchRange
|
|
||||||
-- @field #number PlaneSwitchRange
|
|
||||||
-- @field Core.Set#SET_GROUP FlightSet
|
|
||||||
-- @field #boolean SwitchAAA
|
|
||||||
-- @extends Core.Fsm#FSM
|
|
||||||
|
|
||||||
---
|
|
||||||
-- @type TIRESIAS.Data
|
|
||||||
-- @field #string type
|
|
||||||
-- @field #number range
|
|
||||||
-- @field #boolean invisible
|
|
||||||
-- @field #boolean AIOff
|
|
||||||
-- @field #boolean exception
|
|
||||||
|
|
||||||
|
|
||||||
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ## TIRESIAS Concept
|
|
||||||
--
|
|
||||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
|
||||||
-- * Does not affect ships to keep the Navy guys happy.
|
|
||||||
-- * Does not affect OpsGroup type groups.
|
|
||||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
|
||||||
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
|
|
||||||
-- * Works coalition-independent in the back
|
|
||||||
-- * Easy setup.
|
|
||||||
--
|
|
||||||
-- ## Setup
|
|
||||||
--
|
|
||||||
-- Setup is a one-liner:
|
|
||||||
--
|
|
||||||
-- local blinder = TIRESIAS:New()
|
|
||||||
--
|
|
||||||
-- Optionally you can set up exceptions, e.g. for convoys driving around
|
|
||||||
--
|
|
||||||
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
|
|
||||||
-- local blinder = TIRESIAS:New()
|
|
||||||
-- blinder:AddExceptionSet(exceptionset)
|
|
||||||
--
|
|
||||||
-- Options
|
|
||||||
--
|
|
||||||
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
|
|
||||||
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
|
|
||||||
--
|
|
||||||
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
|
|
||||||
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
|
|
||||||
--
|
|
||||||
-- @field #TIRESIAS
|
|
||||||
TIRESIAS = {
|
|
||||||
ClassName = "TIRESIAS",
|
|
||||||
debug = false,
|
|
||||||
version = "0.0.5",
|
|
||||||
Interval = 20,
|
|
||||||
GroundSet = nil,
|
|
||||||
VehicleSet = nil,
|
|
||||||
AAASet = nil,
|
|
||||||
SAMSet = nil,
|
|
||||||
ExceptionSet = nil,
|
|
||||||
AAARange = 60, -- 60%
|
|
||||||
HeloSwitchRange = 10, -- NM
|
|
||||||
PlaneSwitchRange = 25, -- NM
|
|
||||||
SwitchAAA = true,
|
|
||||||
}
|
|
||||||
|
|
||||||
--- [USER] Create a new Tiresias object and start it up.
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:New()
|
|
||||||
|
|
||||||
-- Inherit everything from FSM class.
|
|
||||||
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
|
|
||||||
|
|
||||||
--- FSM Functions ---
|
|
||||||
|
|
||||||
-- Start State.
|
|
||||||
self:SetStartState("Stopped")
|
|
||||||
|
|
||||||
-- Add FSM transitions.
|
|
||||||
-- From State --> Event --> To State
|
|
||||||
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
|
|
||||||
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
|
|
||||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
|
||||||
|
|
||||||
self.ExceptionSet = SET_GROUP:New():Clear(false)
|
|
||||||
|
|
||||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
|
||||||
|
|
||||||
self.lid = string.format("TIRESIAS %s | ",self.version)
|
|
||||||
|
|
||||||
self:I(self.lid.."Managing ground groups!")
|
|
||||||
|
|
||||||
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
|
|
||||||
-- @function [parent=#TIRESIAS] Stop
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
|
|
||||||
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
|
|
||||||
-- @function [parent=#TIRESIAS] __Stop
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #number delay Delay in seconds.
|
|
||||||
|
|
||||||
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
|
||||||
-- @function [parent=#TIRESIAS] Start
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
|
|
||||||
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
|
||||||
-- @function [parent=#TIRESIAS] __Start
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #number delay Delay in seconds.
|
|
||||||
|
|
||||||
self:__Start(1)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------
|
|
||||||
--
|
|
||||||
-- Helper Functions
|
|
||||||
--
|
|
||||||
-------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
|
|
||||||
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
|
|
||||||
self.HeloSwitchRange = HeloMiles or 10
|
|
||||||
self.PlaneSwitchRange = PlaneMiles or 25
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
|
|
||||||
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
|
|
||||||
self.AAARange = FiringRange or 60
|
|
||||||
self.SwitchAAA = (SwitchAAA == false) and false or true
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param Core.Set#SET_GROUP Set to add to the exception list.
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:AddExceptionSet(Set)
|
|
||||||
self:T(self.lid.."AddExceptionSet")
|
|
||||||
local exceptions = self.ExceptionSet
|
|
||||||
Set:ForEachGroupAlive(
|
|
||||||
function(grp)
|
|
||||||
if not grp.Tiresias then
|
|
||||||
grp.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "Exception",
|
|
||||||
exception = true,
|
|
||||||
}
|
|
||||||
exceptions:AddGroup(grp,true)
|
|
||||||
end
|
|
||||||
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
|
|
||||||
end
|
|
||||||
)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] Filter Function
|
|
||||||
-- @param Wrapper.Group#GROUP Group
|
|
||||||
-- @return #boolean isin
|
|
||||||
function TIRESIAS._FilterNotAAA(Group)
|
|
||||||
local grp = Group -- Wrapper.Group#GROUP
|
|
||||||
local isaaa = grp:IsAAA()
|
|
||||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
|
||||||
return false -- remove from SET
|
|
||||||
else
|
|
||||||
return true -- keep in SET
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] Filter Function
|
|
||||||
-- @param Wrapper.Group#GROUP Group
|
|
||||||
-- @return #boolean isin
|
|
||||||
function TIRESIAS._FilterNotSAM(Group)
|
|
||||||
local grp = Group -- Wrapper.Group#GROUP
|
|
||||||
local issam = grp:IsSAM()
|
|
||||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
|
||||||
return false -- remove from SET
|
|
||||||
else
|
|
||||||
return true -- keep in SET
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] Filter Function
|
|
||||||
-- @param Wrapper.Group#GROUP Group
|
|
||||||
-- @return #boolean isin
|
|
||||||
function TIRESIAS._FilterAAA(Group)
|
|
||||||
local grp = Group -- Wrapper.Group#GROUP
|
|
||||||
local isaaa = grp:IsAAA()
|
|
||||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
|
||||||
return true -- remove from SET
|
|
||||||
else
|
|
||||||
return false -- keep in SET
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] Filter Function
|
|
||||||
-- @param Wrapper.Group#GROUP Group
|
|
||||||
-- @return #boolean isin
|
|
||||||
function TIRESIAS._FilterSAM(Group)
|
|
||||||
local grp = Group -- Wrapper.Group#GROUP
|
|
||||||
local issam = grp:IsSAM()
|
|
||||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
|
||||||
return true -- remove from SET
|
|
||||||
else
|
|
||||||
return false -- keep in SET
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] Init Groups
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:_InitGroups()
|
|
||||||
self:T(self.lid.."_InitGroups")
|
|
||||||
-- Set all groups invisible/motionless
|
|
||||||
local EngageRange = self.AAARange
|
|
||||||
local SwitchAAA = self.SwitchAAA
|
|
||||||
--- AAA
|
|
||||||
self.AAASet:ForEachGroupAlive(
|
|
||||||
function(grp)
|
|
||||||
if not grp.Tiresias then
|
|
||||||
grp:OptionEngageRange(EngageRange)
|
|
||||||
grp:SetCommandInvisible(true)
|
|
||||||
if SwitchAAA then
|
|
||||||
grp:SetAIOff()
|
|
||||||
grp:EnableEmission(false)
|
|
||||||
end
|
|
||||||
grp.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "AAA",
|
|
||||||
invisible = true,
|
|
||||||
range = EngageRange,
|
|
||||||
exception = false,
|
|
||||||
AIOff = SwitchAAA,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
|
||||||
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
|
||||||
grp:SetCommandInvisible(true)
|
|
||||||
grp.Tiresias.invisible = true
|
|
||||||
if SwitchAAA then
|
|
||||||
grp:SetAIOff()
|
|
||||||
grp:EnableEmission(false)
|
|
||||||
grp.Tiresias.AIOff = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
|
||||||
end
|
|
||||||
)
|
|
||||||
--- Vehicles
|
|
||||||
self.VehicleSet:ForEachGroupAlive(
|
|
||||||
function(grp)
|
|
||||||
if not grp.Tiresias then
|
|
||||||
grp:SetAIOff()
|
|
||||||
grp:SetCommandInvisible(true)
|
|
||||||
grp.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "Vehicle",
|
|
||||||
invisible = true,
|
|
||||||
AIOff = true,
|
|
||||||
exception = false,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
|
||||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
|
||||||
grp:SetCommandInvisible(true)
|
|
||||||
grp:SetAIOff()
|
|
||||||
grp.Tiresias.invisible = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
|
||||||
end
|
|
||||||
)
|
|
||||||
--- SAM
|
|
||||||
self.SAMSet:ForEachGroupAlive(
|
|
||||||
function(grp)
|
|
||||||
if not grp.Tiresias then
|
|
||||||
grp:SetCommandInvisible(true)
|
|
||||||
grp.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "SAM",
|
|
||||||
invisible = true,
|
|
||||||
exception = false,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
|
||||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
|
||||||
grp:SetCommandInvisible(true)
|
|
||||||
grp.Tiresias.invisible = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
|
||||||
end
|
|
||||||
)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] Event handler function
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:_EventHandler(EventData)
|
|
||||||
self:T(string.format("%s Event = %d",self.lid, EventData.id))
|
|
||||||
local event = EventData -- Core.Event#EVENTDATA
|
|
||||||
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
|
||||||
--local _coalition = event.IniCoalition
|
|
||||||
--if _coalition ~= self.Coalition then
|
|
||||||
-- return --ignore!
|
|
||||||
--end
|
|
||||||
local unitname = event.IniUnitName or "none"
|
|
||||||
local _unit = event.IniUnit
|
|
||||||
local _group = event.IniGroup
|
|
||||||
if _group and _group:IsAlive() then
|
|
||||||
local radius = self.PlaneSwitchRange
|
|
||||||
if _group:IsHelicopter() then
|
|
||||||
radius = self.HeloSwitchRange
|
|
||||||
end
|
|
||||||
self:_SwitchOnGroups(_group,radius)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] Switch Groups Behaviour
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param Wrapper.Group#GROUP group
|
|
||||||
-- @param #number radius Radius in NM
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:_SwitchOnGroups(group,radius)
|
|
||||||
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
|
|
||||||
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
|
|
||||||
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
|
||||||
local count = ground:CountAlive()
|
|
||||||
if self.debug then
|
|
||||||
local text = string.format("There are %d groups around this plane or helo!",count)
|
|
||||||
self:I(text)
|
|
||||||
end
|
|
||||||
local SwitchAAA = self.SwitchAAA
|
|
||||||
if ground:CountAlive() > 0 then
|
|
||||||
ground:ForEachGroupAlive(
|
|
||||||
function(grp)
|
|
||||||
local name = grp:GetName()
|
|
||||||
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
|
||||||
if grp.Tiresias.invisible == true then
|
|
||||||
grp:SetCommandInvisible(false)
|
|
||||||
grp.Tiresias.invisible = false
|
|
||||||
end
|
|
||||||
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
|
||||||
grp:SetAIOn()
|
|
||||||
grp.Tiresias.AIOff = false
|
|
||||||
end
|
|
||||||
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
|
||||||
grp:SetAIOn()
|
|
||||||
grp:EnableEmission(true)
|
|
||||||
grp.Tiresias.AIOff = false
|
|
||||||
end
|
|
||||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
|
||||||
else
|
|
||||||
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
)
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------
|
|
||||||
--
|
|
||||||
-- FSM Functions
|
|
||||||
--
|
|
||||||
-------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
--- [INTERNAL] FSM Function
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:onafterStart(From, Event, To)
|
|
||||||
self:T({From, Event, To})
|
|
||||||
|
|
||||||
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
|
|
||||||
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
|
|
||||||
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
|
|
||||||
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
|
|
||||||
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
|
|
||||||
|
|
||||||
local EngageRange = self.AAARange
|
|
||||||
|
|
||||||
local ExceptionSet = self.ExceptionSet
|
|
||||||
if self.ExceptionSet then
|
|
||||||
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
|
|
||||||
if Object and Object:IsAlive() then
|
|
||||||
Object.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "Exception",
|
|
||||||
exception = true,
|
|
||||||
}
|
|
||||||
Object:SetAIOn()
|
|
||||||
Object:SetCommandInvisible(false)
|
|
||||||
Object:EnableEmission(true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local OGS = OpsGroupSet:GetAliveSet()
|
|
||||||
for _,_OG in pairs(OGS or {}) do
|
|
||||||
local OG = _OG -- Ops.OpsGroup#OPSGROUP
|
|
||||||
local grp = OG:GetGroup()
|
|
||||||
ExceptionSet:AddGroup(grp,true)
|
|
||||||
end
|
|
||||||
|
|
||||||
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
local grp = Object:GetGroup()
|
|
||||||
ExceptionSet:AddGroup(grp,true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
|
|
||||||
if Object and Object:IsAlive() then
|
|
||||||
Object:SetAIOff()
|
|
||||||
Object:SetCommandInvisible(true)
|
|
||||||
Object.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "Vehicle",
|
|
||||||
invisible = true,
|
|
||||||
AIOff = true,
|
|
||||||
exception = false,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local SwitchAAA = self.SwitchAAA
|
|
||||||
|
|
||||||
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
if Object and Object:IsAlive() then
|
|
||||||
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
|
|
||||||
Object:OptionEngageRange(EngageRange)
|
|
||||||
Object:SetCommandInvisible(true)
|
|
||||||
if SwitchAAA then
|
|
||||||
Object:SetAIOff()
|
|
||||||
Object:EnableEmission(false)
|
|
||||||
end
|
|
||||||
Object.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "AAA",
|
|
||||||
invisible = true,
|
|
||||||
range = EngageRange,
|
|
||||||
exception = false,
|
|
||||||
AIOff = SwitchAAA,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
|
||||||
if Object and Object:IsAlive() then
|
|
||||||
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
|
|
||||||
Object:SetCommandInvisible(true)
|
|
||||||
Object.Tiresias = { -- #TIRESIAS.Data
|
|
||||||
type = "SAM",
|
|
||||||
invisible = true,
|
|
||||||
exception = false,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.VehicleSet = VehicleSet
|
|
||||||
self.AAASet = AAASet
|
|
||||||
self.SAMSet = SAMSet
|
|
||||||
self.OpsGroupSet = OpsGroupSet
|
|
||||||
|
|
||||||
self:_InitGroups()
|
|
||||||
|
|
||||||
self:__Status(1)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] FSM Function
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:onbeforeStatus(From, Event, To)
|
|
||||||
self:T({From, Event, To})
|
|
||||||
if self:GetState() == "Stopped" then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] FSM Function
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:onafterStatus(From, Event, To)
|
|
||||||
self:T({From, Event, To})
|
|
||||||
if self.debug then
|
|
||||||
local count = self.VehicleSet:CountAlive()
|
|
||||||
local AAAcount = self.AAASet:CountAlive()
|
|
||||||
local SAMcount = self.SAMSet:CountAlive()
|
|
||||||
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
|
|
||||||
self:I(text)
|
|
||||||
end
|
|
||||||
self:_InitGroups()
|
|
||||||
if self.FlightSet:CountAlive() > 0 then
|
|
||||||
local Set = self.FlightSet:GetAliveSet()
|
|
||||||
for _,_plane in pairs(Set) do
|
|
||||||
local plane = _plane -- Wrapper.Group#GROUP
|
|
||||||
local radius = self.PlaneSwitchRange
|
|
||||||
if plane:IsHelicopter() then
|
|
||||||
radius = self.HeloSwitchRange
|
|
||||||
end
|
|
||||||
self:_SwitchOnGroups(_plane,radius)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self:GetState() ~= "Stopped" then
|
|
||||||
self:__Status(self.Interval)
|
|
||||||
end
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- [INTERNAL] FSM Function
|
|
||||||
-- @param #TIRESIAS self
|
|
||||||
-- @param #string From
|
|
||||||
-- @param #string Event
|
|
||||||
-- @param #string To
|
|
||||||
-- @return #TIRESIAS self
|
|
||||||
function TIRESIAS:onafterStop(From, Event, To)
|
|
||||||
self:T({From, Event, To})
|
|
||||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------
|
|
||||||
--
|
|
||||||
-- End
|
|
||||||
--
|
|
||||||
-------------------------------------------------------------------------------------------------------------
|
|
||||||
@@ -87,7 +87,7 @@
|
|||||||
-- @field #number respawndelay Delay before respawn in seconds.
|
-- @field #number respawndelay Delay before respawn in seconds.
|
||||||
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
||||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||||
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- Have your assets at the right place at the right time - or not!
|
--- Have your assets at the right place at the right time - or not!
|
||||||
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
|
|||||||
-- @field #boolean arrived If true, asset arrived at its destination.
|
-- @field #boolean arrived If true, asset arrived at its destination.
|
||||||
--
|
--
|
||||||
-- @field #number damage Damage of asset group in percent.
|
-- @field #number damage Damage of asset group in percent.
|
||||||
-- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset.
|
-- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
|
||||||
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
|
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
|
||||||
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
|
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
|
||||||
-- @field Ops.Legion#LEGION legion The legion this asset belonts to.
|
-- @field Ops.Legion#LEGION legion The legion this asset belonts to.
|
||||||
@@ -3414,7 +3414,7 @@ end
|
|||||||
-- FSM states
|
-- FSM states
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue.
|
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
||||||
-- @param #WAREHOUSE self
|
-- @param #WAREHOUSE self
|
||||||
-- @param #string From From state.
|
-- @param #string From From state.
|
||||||
-- @param #string Event Event.
|
-- @param #string Event Event.
|
||||||
@@ -3595,7 +3595,6 @@ function WAREHOUSE:onafterStatus(From, Event, To)
|
|||||||
local Trepair=self:GetRunwayRepairtime()
|
local Trepair=self:GetRunwayRepairtime()
|
||||||
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
|
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
|
||||||
if Trepair==0 then
|
if Trepair==0 then
|
||||||
self.runwaydestroyed = nil
|
|
||||||
self:RunwayRepaired()
|
self:RunwayRepaired()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -5393,8 +5392,7 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
|
|||||||
self:_InfoMessage(text)
|
self:_InfoMessage(text)
|
||||||
|
|
||||||
self.runwaydestroyed=timer.getAbsTime()
|
self.runwaydestroyed=timer.getAbsTime()
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- On after "RunwayRepaired" event.
|
--- On after "RunwayRepaired" event.
|
||||||
@@ -5409,8 +5407,7 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
|
|||||||
self:_InfoMessage(text)
|
self:_InfoMessage(text)
|
||||||
|
|
||||||
self.runwaydestroyed=nil
|
self.runwaydestroyed=nil
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -6732,7 +6729,7 @@ end
|
|||||||
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
|
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
|
||||||
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
|
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
|
||||||
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
||||||
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||||
|
|
||||||
-- Find opsgroup.
|
-- Find opsgroup.
|
||||||
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
|
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
|
||||||
@@ -7946,12 +7943,10 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
|||||||
local clients=_DATABASE.CLIENTS
|
local clients=_DATABASE.CLIENTS
|
||||||
for clientname, client in pairs(clients) do
|
for clientname, client in pairs(clients) do
|
||||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||||
if template then
|
local units=template.units
|
||||||
local units=template.units
|
for i,unit in pairs(units) do
|
||||||
for i,unit in pairs(units) do
|
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
coords[unit.name]=coord
|
||||||
coords[unit.name]=coord
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
|
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -48,7 +48,7 @@
|
|||||||
|
|
||||||
do -- ZONE_CAPTURE_COALITION
|
do -- ZONE_CAPTURE_COALITION
|
||||||
|
|
||||||
-- @type ZONE_CAPTURE_COALITION
|
--- @type ZONE_CAPTURE_COALITION
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
-- @field #number MarkBlue ID of blue F10 mark.
|
-- @field #number MarkBlue ID of blue F10 mark.
|
||||||
-- @field #number MarkRed ID of red F10 mark.
|
-- @field #number MarkRed ID of red F10 mark.
|
||||||
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
-- The mission designer can use these values to alter the logic.
|
-- The mission designer can use these values to alter the logic.
|
||||||
-- For example:
|
-- For example:
|
||||||
--
|
--
|
||||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||||
-- if From ~= "Empty" then
|
-- if From ~= "Empty" then
|
||||||
-- -- Display a message
|
-- -- Display a message
|
||||||
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
--
|
--
|
||||||
-- ## Example Event Handler.
|
-- ## Example Event Handler.
|
||||||
--
|
--
|
||||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||||
-- if From ~= To then
|
-- if From ~= To then
|
||||||
-- local Coalition = self:GetCoalition()
|
-- local Coalition = self:GetCoalition()
|
||||||
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
-- Depending on the zone ownership, different messages are sent.
|
-- Depending on the zone ownership, different messages are sent.
|
||||||
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
|
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
|
||||||
--
|
--
|
||||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||||
-- if From ~= To then
|
-- if From ~= To then
|
||||||
-- local Coalition = self:GetCoalition()
|
-- local Coalition = self:GetCoalition()
|
||||||
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
-- Next is the Event Handler when the **Empty** state transition is triggered.
|
-- Next is the Event Handler when the **Empty** state transition is triggered.
|
||||||
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
|
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
|
||||||
--
|
--
|
||||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||||
-- function ZoneCaptureCoalition:OnEnterEmpty()
|
-- function ZoneCaptureCoalition:OnEnterEmpty()
|
||||||
-- self:Smoke( SMOKECOLOR.Green )
|
-- self:Smoke( SMOKECOLOR.Green )
|
||||||
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
|
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
|
||||||
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
-- The next Event Handlers speak for itself.
|
-- The next Event Handlers speak for itself.
|
||||||
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
|
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
|
||||||
--
|
--
|
||||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||||
-- function ZoneCaptureCoalition:OnEnterAttacked()
|
-- function ZoneCaptureCoalition:OnEnterAttacked()
|
||||||
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
|
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
|
||||||
-- local Coalition = self:GetCoalition()
|
-- local Coalition = self:GetCoalition()
|
||||||
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
|
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
|
||||||
-- And we add some score.
|
-- And we add some score.
|
||||||
--
|
--
|
||||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||||
-- local Coalition = self:GetCoalition()
|
-- local Coalition = self:GetCoalition()
|
||||||
-- self:E({Coalition = Coalition})
|
-- self:E({Coalition = Coalition})
|
||||||
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
--
|
--
|
||||||
-- @usage
|
-- @usage
|
||||||
-- -- For example, one could stop the monitoring when the zone was captured!
|
-- -- For example, one could stop the monitoring when the zone was captured!
|
||||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||||
-- local Coalition = self:GetCoalition()
|
-- local Coalition = self:GetCoalition()
|
||||||
-- self:E({Coalition = Coalition})
|
-- self:E({Coalition = Coalition})
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
|
|
||||||
do -- Zone
|
do -- Zone
|
||||||
|
|
||||||
-- @type ZONE_GOAL
|
--- @type ZONE_GOAL
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
-- @field Core.Goal#GOAL Goal The goal object.
|
-- @field Core.Goal#GOAL Goal The goal object.
|
||||||
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
|
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
|
||||||
@@ -178,7 +178,7 @@ do -- Zone
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- @param #ZONE_GOAL self
|
--- @param #ZONE_GOAL self
|
||||||
-- @param Core.Event#EVENTDATA EventData Event data table.
|
-- @param Core.Event#EVENTDATA EventData Event data table.
|
||||||
function ZONE_GOAL:__Destroyed( EventData )
|
function ZONE_GOAL:__Destroyed( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
do -- ZoneGoal
|
do -- ZoneGoal
|
||||||
|
|
||||||
-- @type ZONE_GOAL_CARGO
|
--- @type ZONE_GOAL_CARGO
|
||||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
||||||
|
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ do -- ZoneGoal
|
|||||||
ClassName = "ZONE_GOAL_CARGO",
|
ClassName = "ZONE_GOAL_CARGO",
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #table ZONE_GOAL_CARGO.States
|
--- @field #table ZONE_GOAL_CARGO.States
|
||||||
ZONE_GOAL_CARGO.States = {}
|
ZONE_GOAL_CARGO.States = {}
|
||||||
|
|
||||||
--- ZONE_GOAL_CARGO Constructor.
|
--- ZONE_GOAL_CARGO Constructor.
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
|
|
||||||
do -- ZoneGoal
|
do -- ZoneGoal
|
||||||
|
|
||||||
-- @type ZONE_GOAL_COALITION
|
--- @type ZONE_GOAL_COALITION
|
||||||
-- @field #string ClassName Name of the Class.
|
-- @field #string ClassName Name of the Class.
|
||||||
-- @field #number Coalition The current coalition ID of the zone owner.
|
-- @field #number Coalition The current coalition ID of the zone owner.
|
||||||
-- @field #number PreviousCoalition The previous owner of the zone.
|
-- @field #number PreviousCoalition The previous owner of the zone.
|
||||||
@@ -48,7 +48,7 @@ do -- ZoneGoal
|
|||||||
ObjectCategories = nil,
|
ObjectCategories = nil,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- @field #table ZONE_GOAL_COALITION.States
|
--- @field #table ZONE_GOAL_COALITION.States
|
||||||
ZONE_GOAL_COALITION.States = {}
|
ZONE_GOAL_COALITION.States = {}
|
||||||
|
|
||||||
--- ZONE_GOAL_COALITION Constructor.
|
--- ZONE_GOAL_COALITION Constructor.
|
||||||
|
|||||||
@@ -1,191 +1,180 @@
|
|||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
||||||
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
|
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
|
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
|
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
|
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
|
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
|
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
|
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
|
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
|
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AICSAR.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AmmoTruck.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua')
|
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/AirWing.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ArmyGroup.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Auftrag.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Awacs.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Brigade.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Chief.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Cohort.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Commander.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Fleet.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightControl.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightGroup.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Flotilla.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Intelligence.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Legion.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/NavyGroup.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Operation.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsGroup.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsTransport.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsZone.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Platoon.lua' )
|
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerTask.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerRecce.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Squadron.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Target.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/EasyGCICAP.lua' )
|
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
|
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' )
|
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' )
|
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' )
|
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' )
|
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
|
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
|
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
|
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
|
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
__Moose.Include( 'Scripts/Moose/Globals.lua' )
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
__Moose.Include( 'Utilities\\Enums.lua' )
|
__Moose.Include( 'Utilities\\Enums.lua' )
|
||||||
|
__Moose.Include( 'Utilities\\Routines.lua' )
|
||||||
__Moose.Include( 'Utilities\\Utils.lua' )
|
__Moose.Include( 'Utilities\\Utils.lua' )
|
||||||
__Moose.Include( 'Utilities\\Profiler.lua' )
|
__Moose.Include( 'Utilities\\Profiler.lua' )
|
||||||
--__Moose.Include( 'Utilities\\STTS.lua' )
|
__Moose.Include( 'Utilities\\Templates.lua' )
|
||||||
|
__Moose.Include( 'Utilities\\STTS.lua' )
|
||||||
__Moose.Include( 'Utilities\\FiFo.lua' )
|
__Moose.Include( 'Utilities\\FiFo.lua' )
|
||||||
__Moose.Include( 'Utilities\\Socket.lua' )
|
__Moose.Include( 'Utilities\\Socket.lua' )
|
||||||
|
|
||||||
@@ -15,11 +17,11 @@ __Moose.Include( 'Core\\Event.lua' )
|
|||||||
__Moose.Include( 'Core\\Settings.lua' )
|
__Moose.Include( 'Core\\Settings.lua' )
|
||||||
__Moose.Include( 'Core\\Menu.lua' )
|
__Moose.Include( 'Core\\Menu.lua' )
|
||||||
__Moose.Include( 'Core\\Zone.lua' )
|
__Moose.Include( 'Core\\Zone.lua' )
|
||||||
__Moose.Include( 'Core\\Velocity.lua' )
|
__Moose.Include( 'Core\\Zone_Detection.lua' )
|
||||||
__Moose.Include( 'Core\\Database.lua' )
|
__Moose.Include( 'Core\\Database.lua' )
|
||||||
__Moose.Include( 'Core\\Set.lua' )
|
__Moose.Include( 'Core\\Set.lua' )
|
||||||
__Moose.Include( 'Core\\Point.lua' )
|
__Moose.Include( 'Core\\Point.lua' )
|
||||||
__Moose.Include( 'Core\\Pathline.lua' )
|
__Moose.Include( 'Core\\Velocity.lua' )
|
||||||
__Moose.Include( 'Core\\Message.lua' )
|
__Moose.Include( 'Core\\Message.lua' )
|
||||||
__Moose.Include( 'Core\\Fsm.lua' )
|
__Moose.Include( 'Core\\Fsm.lua' )
|
||||||
__Moose.Include( 'Core\\Spawn.lua' )
|
__Moose.Include( 'Core\\Spawn.lua' )
|
||||||
@@ -44,10 +46,6 @@ __Moose.Include( 'Wrapper\\Static.lua' )
|
|||||||
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
||||||
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
||||||
__Moose.Include( 'Wrapper\\Marker.lua' )
|
__Moose.Include( 'Wrapper\\Marker.lua' )
|
||||||
__Moose.Include( 'Wrapper\\Net.lua' )
|
|
||||||
__Moose.Include( 'Wrapper\\Weapon.lua' )
|
|
||||||
__Moose.Include( 'Wrapper\\Storage.lua' )
|
|
||||||
__Moose.Include( 'Wrapper\\DynamicCargo.lua' )
|
|
||||||
|
|
||||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||||
@@ -79,10 +77,6 @@ __Moose.Include( 'Functional\\Mantis.lua' )
|
|||||||
__Moose.Include( 'Functional\\Shorad.lua' )
|
__Moose.Include( 'Functional\\Shorad.lua' )
|
||||||
__Moose.Include( 'Functional\\Autolase.lua' )
|
__Moose.Include( 'Functional\\Autolase.lua' )
|
||||||
__Moose.Include( 'Functional\\AICSAR.lua' )
|
__Moose.Include( 'Functional\\AICSAR.lua' )
|
||||||
__Moose.Include( 'Functional\\AmmoTruck.lua' )
|
|
||||||
__Moose.Include( 'Functional\\Tiresias.lua' )
|
|
||||||
__Moose.Include( 'Functional\\Stratego.lua' )
|
|
||||||
__Moose.Include( 'Functional\\ClientWatch.lua' )
|
|
||||||
|
|
||||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||||
@@ -113,9 +107,6 @@ __Moose.Include( 'Ops\\Awacs.lua' )
|
|||||||
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
||||||
__Moose.Include( 'Ops\\Operation.lua' )
|
__Moose.Include( 'Ops\\Operation.lua' )
|
||||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
|
||||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
|
||||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
|
||||||
|
|
||||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Example Missions:
|
-- ## Example Missions:
|
||||||
--
|
--
|
||||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Airwing).
|
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airwing).
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -56,8 +56,6 @@
|
|||||||
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
|
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
|
||||||
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
|
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
|
||||||
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
|
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
|
||||||
-- @field #number capOptionVaryStartTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
|
|
||||||
-- @field #number capOptionVaryEndTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
|
|
||||||
--
|
--
|
||||||
-- @extends Ops.Legion#LEGION
|
-- @extends Ops.Legion#LEGION
|
||||||
|
|
||||||
@@ -134,8 +132,6 @@ AIRWING = {
|
|||||||
markpoints = false,
|
markpoints = false,
|
||||||
capOptionPatrolRaceTrack = false,
|
capOptionPatrolRaceTrack = false,
|
||||||
capFormation = nil,
|
capFormation = nil,
|
||||||
capOptionVaryStartTime = nil,
|
|
||||||
capOptionVaryEndTime = nil,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Payload data.
|
--- Payload data.
|
||||||
@@ -187,7 +183,7 @@ AIRWING = {
|
|||||||
|
|
||||||
--- AIRWING class version.
|
--- AIRWING class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
AIRWING.version="0.9.5"
|
AIRWING.version="0.9.4"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@@ -725,17 +721,6 @@ function AIRWING:SetCapCloseRaceTrack(OnOff)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set CAP mission start to vary randomly between Start end End seconds.
|
|
||||||
-- @param #AIRWING self
|
|
||||||
-- @param #number Start
|
|
||||||
-- @param #number End
|
|
||||||
-- @return #AIRWING self
|
|
||||||
function AIRWING:SetCapStartTimeVariation(Start, End)
|
|
||||||
self.capOptionVaryStartTime = Start or 5
|
|
||||||
self.capOptionVaryEndTime = End or 60
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Set number of TANKER flights with Boom constantly in the air.
|
--- Set number of TANKER flights with Boom constantly in the air.
|
||||||
-- @param #AIRWING self
|
-- @param #AIRWING self
|
||||||
-- @param #number Nboom Number of flights. Default 1.
|
-- @param #number Nboom Number of flights. Default 1.
|
||||||
@@ -1041,9 +1026,6 @@ function AIRWING:onafterStatus(From, Event, To)
|
|||||||
|
|
||||||
-- Check Recon missions.
|
-- Check Recon missions.
|
||||||
self:CheckRECON()
|
self:CheckRECON()
|
||||||
|
|
||||||
-- Display tactival overview.
|
|
||||||
self:_TacticalOverview()
|
|
||||||
|
|
||||||
----------------
|
----------------
|
||||||
-- Transport ---
|
-- Transport ---
|
||||||
@@ -1183,14 +1165,6 @@ function AIRWING:CheckCAP()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.capOptionVaryStartTime then
|
|
||||||
|
|
||||||
local ClockStart = math.random(self.capOptionVaryStartTime, self.capOptionVaryEndTime)
|
|
||||||
|
|
||||||
missionCAP:SetTime(ClockStart)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
missionCAP.patroldata=patrol
|
missionCAP.patroldata=patrol
|
||||||
|
|
||||||
patrol.noccupied=patrol.noccupied+1
|
patrol.noccupied=patrol.noccupied+1
|
||||||
@@ -1424,9 +1398,9 @@ function AIRWING:GetTankerForFlight(flightgroup)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
--- Add the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||||
-- @param #AIRWING self
|
-- @param #AIRWING self
|
||||||
-- @param Ops.AWACS#AWACS ConnectecdAwacs
|
-- @param Ops.Awacs#AWACS ConnectecdAwacs
|
||||||
-- @return #AIRWING self
|
-- @return #AIRWING self
|
||||||
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
||||||
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
|
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
|
||||||
@@ -1435,7 +1409,7 @@ function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Remove the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
--- Remove the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||||
-- @param #AIRWING self
|
-- @param #AIRWING self
|
||||||
-- @return #AIRWING self
|
-- @return #AIRWING self
|
||||||
function AIRWING:RemoveUsingOpsAwacs()
|
function AIRWING:RemoveUsingOpsAwacs()
|
||||||
|
|||||||
@@ -70,7 +70,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Example Missions
|
-- ## Example Missions
|
||||||
--
|
--
|
||||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss).
|
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
|
||||||
-- They contain the latest development Moose.lua file.
|
-- They contain the latest development Moose.lua file.
|
||||||
--
|
--
|
||||||
-- ## IMPORTANT
|
-- ## IMPORTANT
|
||||||
@@ -255,7 +255,6 @@
|
|||||||
-- @field #boolean skipperUturn U-turn on/off via menu.
|
-- @field #boolean skipperUturn U-turn on/off via menu.
|
||||||
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
|
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
|
||||||
-- @field #number skipperTime Recovery time in min for manual recovery.
|
-- @field #number skipperTime Recovery time in min for manual recovery.
|
||||||
-- @field #boolean intowindold If true, use old into wind calculation.
|
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- Be the boss!
|
--- Be the boss!
|
||||||
@@ -2725,18 +2724,6 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
|
|
||||||
-- @param #AIRBOSS self
|
|
||||||
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
|
|
||||||
-- @return #AIRBOSS self
|
|
||||||
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
|
|
||||||
if SwitchOn==nil then
|
|
||||||
SwitchOn=true
|
|
||||||
end
|
|
||||||
self.intowindold=SwitchOn
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
|
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
|
||||||
-- @param #AIRBOSS self
|
-- @param #AIRBOSS self
|
||||||
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
|
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
|
||||||
@@ -3075,7 +3062,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
|||||||
-- SRS
|
-- SRS
|
||||||
local Frequency = self.AirbossRadio.frequency
|
local Frequency = self.AirbossRadio.frequency
|
||||||
local Modulation = self.AirbossRadio.modulation
|
local Modulation = self.AirbossRadio.modulation
|
||||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend)
|
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
|
||||||
self.SRS:SetCoalition(self:GetCoalition())
|
self.SRS:SetCoalition(self:GetCoalition())
|
||||||
self.SRS:SetCoordinate(self:GetCoordinate())
|
self.SRS:SetCoordinate(self:GetCoordinate())
|
||||||
self.SRS:SetCulture(Culture or "en-US")
|
self.SRS:SetCulture(Culture or "en-US")
|
||||||
@@ -3085,11 +3072,9 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
|||||||
self.SRS:SetPort(Port or 5002)
|
self.SRS:SetPort(Port or 5002)
|
||||||
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
||||||
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
||||||
self.SRS:SetVolume(Volume or 1)
|
|
||||||
--self.SRS:SetModulations(Modulations)
|
--self.SRS:SetModulations(Modulations)
|
||||||
if GoogleCreds then
|
if GoogleCreds then
|
||||||
self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds)
|
self.SRS:SetGoogle(GoogleCreds)
|
||||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
|
||||||
end
|
end
|
||||||
if Voice then
|
if Voice then
|
||||||
self.SRS:SetVoice(Voice)
|
self.SRS:SetVoice(Voice)
|
||||||
@@ -3623,7 +3608,6 @@ function AIRBOSS:onafterStart( From, Event, To )
|
|||||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
|
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
|
||||||
self:HandleEvent( EVENTS.MissionEnd )
|
self:HandleEvent( EVENTS.MissionEnd )
|
||||||
self:HandleEvent( EVENTS.RemoveUnit )
|
self:HandleEvent( EVENTS.RemoveUnit )
|
||||||
self:HandleEvent( EVENTS.UnitLost, self.OnEventRemoveUnit )
|
|
||||||
|
|
||||||
-- self.StatusScheduler=SCHEDULER:New(self)
|
-- self.StatusScheduler=SCHEDULER:New(self)
|
||||||
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
|
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
|
||||||
@@ -3656,12 +3640,6 @@ function AIRBOSS:onafterStatus( From, Event, To )
|
|||||||
local pos = self:GetCoordinate()
|
local pos = self:GetCoordinate()
|
||||||
local speed = self.carrier:GetVelocityKNOTS()
|
local speed = self.carrier:GetVelocityKNOTS()
|
||||||
|
|
||||||
-- Update magnetic variation if we can get it from DCS.
|
|
||||||
if require then
|
|
||||||
self.magvar=pos:GetMagneticDeclination()
|
|
||||||
--env.info(string.format("FF magvar=%.1f", self.magvar))
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check water is ahead.
|
-- Check water is ahead.
|
||||||
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
|
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
|
||||||
|
|
||||||
@@ -5221,7 +5199,6 @@ function AIRBOSS:_InitVoiceOvers()
|
|||||||
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
|
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
|
||||||
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
|
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
|
||||||
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||||
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
|
||||||
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
|
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
|
||||||
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
|
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
|
||||||
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
|
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
|
||||||
@@ -6496,7 +6473,7 @@ function AIRBOSS:_LandAI( flight )
|
|||||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||||
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||||
Speed = UTILS.KnotsToKmph( 200 )
|
Speed = UTILS.KnotsToKmph( 200 )
|
||||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
|
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
|
||||||
Speed = UTILS.KnotsToKmph( 150 )
|
Speed = UTILS.KnotsToKmph( 150 )
|
||||||
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
|
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||||
Speed = UTILS.KnotsToKmph( 175 )
|
Speed = UTILS.KnotsToKmph( 175 )
|
||||||
@@ -8235,7 +8212,7 @@ function AIRBOSS:OnEventBirth( EventData )
|
|||||||
self:E( EventData )
|
self:E( EventData )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then
|
if EventData.IniUnit == nil then
|
||||||
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
|
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
|
||||||
self:E( EventData )
|
self:E( EventData )
|
||||||
return
|
return
|
||||||
@@ -9776,7 +9753,7 @@ function AIRBOSS:_Groove( playerData )
|
|||||||
local glideslopeError = groovedata.GSE
|
local glideslopeError = groovedata.GSE
|
||||||
local AoA = groovedata.AoA
|
local AoA = groovedata.AoA
|
||||||
|
|
||||||
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
||||||
|
|
||||||
-- Start time in groove
|
-- Start time in groove
|
||||||
playerData.TIG0 = timer.getTime()
|
playerData.TIG0 = timer.getTime()
|
||||||
@@ -11220,7 +11197,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
|
|||||||
end
|
end
|
||||||
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
|
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
|
||||||
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
|
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
|
||||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() )
|
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
|
||||||
-- Get player velocity in km/h.
|
-- Get player velocity in km/h.
|
||||||
local vplayer = playerData.unit:GetVelocityKMH()
|
local vplayer = playerData.unit:GetVelocityKMH()
|
||||||
-- Get carrier velocity in km/h.
|
-- Get carrier velocity in km/h.
|
||||||
@@ -11497,7 +11474,7 @@ end
|
|||||||
|
|
||||||
--- Get wind direction and speed at carrier position.
|
--- Get wind direction and speed at carrier position.
|
||||||
-- @param #AIRBOSS self
|
-- @param #AIRBOSS self
|
||||||
-- @param #number alt Altitude ASL in meters. Default 18 m.
|
-- @param #number alt Altitude ASL in meters. Default 15 m.
|
||||||
-- @param #boolean magnetic Direction including magnetic declination.
|
-- @param #boolean magnetic Direction including magnetic declination.
|
||||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
||||||
-- @return #number Direction the wind is blowing **from** in degrees.
|
-- @return #number Direction the wind is blowing **from** in degrees.
|
||||||
@@ -11569,31 +11546,10 @@ end
|
|||||||
|
|
||||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||||
-- @param #AIRBOSS self
|
-- @param #AIRBOSS self
|
||||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
|
||||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||||
-- @return #number Carrier heading in degrees.
|
-- @return #number Carrier heading in degrees.
|
||||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||||
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
|
|
||||||
|
|
||||||
if self.intowindold then
|
|
||||||
--env.info("FF use OLD into wind")
|
|
||||||
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
|
|
||||||
else
|
|
||||||
--env.info("FF use NEW into wind")
|
|
||||||
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
|
||||||
-- @param #AIRBOSS self
|
|
||||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
|
||||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
|
||||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
|
||||||
-- @return #number Carrier heading in degrees.
|
|
||||||
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
|
||||||
|
|
||||||
local function adjustDegreesForWindSpeed(windSpeed)
|
local function adjustDegreesForWindSpeed(windSpeed)
|
||||||
local degreesAdjustment = 0
|
local degreesAdjustment = 0
|
||||||
@@ -11650,13 +11606,7 @@ function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
|||||||
intowind = intowind + 360
|
intowind = intowind + 360
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Wind speed.
|
return intowind
|
||||||
--local _, vwind = self:GetWind()
|
|
||||||
|
|
||||||
-- Speed of carrier in m/s but at least 4 knots.
|
|
||||||
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
|
|
||||||
|
|
||||||
return intowind, vtot
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||||
@@ -11667,7 +11617,7 @@ end
|
|||||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||||
-- @return #number Carrier heading in degrees.
|
-- @return #number Carrier heading in degrees.
|
||||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||||
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
|
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
|
||||||
|
|
||||||
-- Default offset angle.
|
-- Default offset angle.
|
||||||
local Offset=self.carrierparam.rwyangle or 0
|
local Offset=self.carrierparam.rwyangle or 0
|
||||||
@@ -12171,18 +12121,16 @@ function AIRBOSS:_LSOgrade( playerData )
|
|||||||
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
|
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
|
||||||
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
|
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
|
||||||
|
|
||||||
-- VTOL approach, which is graded differently (currently only Harrier).
|
|
||||||
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
|
|
||||||
|
|
||||||
-- Put everything together.
|
-- Put everything together.
|
||||||
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
||||||
|
|
||||||
-- Count number of minor/small nS, normal nN and major/large deviations nL.
|
-- Count number of minor, normal and major deviations.
|
||||||
local N=nXX+nIM+nIC+nAR
|
local N=nXX+nIM+nIC+nAR
|
||||||
|
local Nv=nXX+nIM
|
||||||
local nL=count(G, '_')/2
|
local nL=count(G, '_')/2
|
||||||
local nS=count(G, '%(')
|
local nS=count(G, '%(')
|
||||||
local nN=N-nS-nL
|
local nN=N-nS-nL
|
||||||
|
local nNv=Nv-nS-nL
|
||||||
|
|
||||||
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
||||||
local Tgroove=playerData.Tgroove
|
local Tgroove=playerData.Tgroove
|
||||||
@@ -12198,64 +12146,34 @@ function AIRBOSS:_LSOgrade( playerData )
|
|||||||
G = "Unicorn"
|
G = "Unicorn"
|
||||||
else
|
else
|
||||||
|
|
||||||
if vtol then
|
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||||
|
|
||||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
|
||||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||||
|
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||||
|
-- Larger deviations ==> "No grade" 2.0 points.
|
||||||
|
grade="--"
|
||||||
|
points=2.0
|
||||||
|
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||||
|
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||||
|
grade="(OK)"
|
||||||
|
points=3.0
|
||||||
|
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||||
|
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
|
||||||
|
grade="OK"
|
||||||
|
points=4.0
|
||||||
|
elseif nL > 0 then
|
||||||
|
-- Larger deviations ==> "No grade" 2.0 points.
|
||||||
|
grade="--"
|
||||||
|
points=2.0
|
||||||
|
elseif nN> 0 then
|
||||||
|
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||||
|
grade="(OK)"
|
||||||
|
points=3.0
|
||||||
|
else
|
||||||
|
-- Only minor corrections
|
||||||
|
grade="OK"
|
||||||
|
points=4.0
|
||||||
|
end
|
||||||
|
|
||||||
-- Normal laning part at the beginning
|
|
||||||
local Gb = GXX .. " " .. GIM
|
|
||||||
|
|
||||||
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
|
|
||||||
local N=nXX+nIM
|
|
||||||
local nL=count(Gb, '_')/2
|
|
||||||
local nS=count(Gb, '%(')
|
|
||||||
local nN=N-nS-nL
|
|
||||||
|
|
||||||
|
|
||||||
-- VTOL part of the landing
|
|
||||||
local Gv = GIC .. " " .. GAR
|
|
||||||
|
|
||||||
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
|
|
||||||
local Nv=nIC+nAR
|
|
||||||
local nLv=count(Gv, '_')/2
|
|
||||||
local nSv=count(Gv, '%(')
|
|
||||||
local nNv=Nv-nSv-nLv
|
|
||||||
|
|
||||||
if nL>0 or nLv>1 then
|
|
||||||
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
|
|
||||||
-- In other words, we allow one larger deviation at IC+AR
|
|
||||||
grade="--"
|
|
||||||
points=2.0
|
|
||||||
elseif nN>0 or nNv>1 or nLv==1 then
|
|
||||||
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
|
|
||||||
grade="(OK)"
|
|
||||||
points=3.0
|
|
||||||
else
|
|
||||||
-- Only minor corrections
|
|
||||||
grade="OK"
|
|
||||||
points=4.0
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
-- This is a normal (non-VTOL) landing.
|
|
||||||
|
|
||||||
if nL > 0 then
|
|
||||||
-- Larger deviations ==> "No grade" 2.0 points.
|
|
||||||
grade="--"
|
|
||||||
points=2.0
|
|
||||||
elseif nN> 0 then
|
|
||||||
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
|
||||||
grade="(OK)"
|
|
||||||
points=3.0
|
|
||||||
else
|
|
||||||
-- Only minor corrections ==> "Okay pass" 4.0 points.
|
|
||||||
grade="OK"
|
|
||||||
points=4.0
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Replace" )"( and "__"
|
-- Replace" )"( and "__"
|
||||||
@@ -14328,8 +14246,6 @@ function AIRBOSS:_GetACNickname( actype )
|
|||||||
nickname = "Harrier"
|
nickname = "Harrier"
|
||||||
elseif actype == AIRBOSS.AircraftCarrier.E2D then
|
elseif actype == AIRBOSS.AircraftCarrier.E2D then
|
||||||
nickname = "Hawkeye"
|
nickname = "Hawkeye"
|
||||||
elseif actype == AIRBOSS.AircraftCarrier.C2A then
|
|
||||||
nickname = "Greyhound"
|
|
||||||
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
|
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
|
||||||
nickname = "Tomcat"
|
nickname = "Tomcat"
|
||||||
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||||
@@ -14367,56 +14283,33 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
|
|||||||
-- Debug text.
|
-- Debug text.
|
||||||
local text = string.format( "Onboard numbers of group %s:", groupname )
|
local text = string.format( "Onboard numbers of group %s:", groupname )
|
||||||
|
|
||||||
local template=group:GetTemplate()
|
-- Units of template group.
|
||||||
|
local units = group:GetTemplate().units
|
||||||
|
|
||||||
|
-- Get numbers.
|
||||||
local numbers = {}
|
local numbers = {}
|
||||||
if template then
|
for _, unit in pairs( units ) do
|
||||||
|
|
||||||
-- Units of template group.
|
-- Onboard number and unit name.
|
||||||
local units = template.units
|
local n = tostring( unit.onboard_num )
|
||||||
|
local name = unit.name
|
||||||
|
local skill = unit.skill or "Unknown"
|
||||||
|
|
||||||
-- Get numbers.
|
-- Debug text.
|
||||||
for _, unit in pairs( units ) do
|
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||||
|
|
||||||
-- Onboard number and unit name.
|
|
||||||
local n = tostring( unit.onboard_num )
|
|
||||||
local name = unit.name
|
|
||||||
local skill = unit.skill or "Unknown"
|
|
||||||
|
|
||||||
-- Debug text.
|
|
||||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
|
||||||
|
|
||||||
if playeronly and skill == "Client" or skill == "Player" then
|
|
||||||
-- There can be only one player in the group, so we skip everything else.
|
|
||||||
return n
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Table entry.
|
|
||||||
numbers[name] = n
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Debug info.
|
|
||||||
self:T2( self.lid .. text )
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
if playeronly then
|
|
||||||
return 101
|
|
||||||
else
|
|
||||||
|
|
||||||
local units=group:GetUnits()
|
|
||||||
|
|
||||||
for i,_unit in pairs(units) do
|
|
||||||
local name=_unit:GetName()
|
|
||||||
|
|
||||||
numbers[name]=100+i
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
if playeronly and skill == "Client" or skill == "Player" then
|
||||||
|
-- There can be only one player in the group, so we skip everything else.
|
||||||
|
return n
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Table entry.
|
||||||
|
numbers[name] = n
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Debug info.
|
||||||
|
self:T2( self.lid .. text )
|
||||||
|
|
||||||
return numbers
|
return numbers
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -14680,7 +14573,7 @@ function AIRBOSS:_GetPlayerUnitAndName( _unitName )
|
|||||||
-- Get DCS unit from its name.
|
-- Get DCS unit from its name.
|
||||||
local DCSunit = Unit.getByName( _unitName )
|
local DCSunit = Unit.getByName( _unitName )
|
||||||
|
|
||||||
if DCSunit and DCSunit.getPlayerName then
|
if DCSunit then
|
||||||
|
|
||||||
-- Get player name if any.
|
-- Get player name if any.
|
||||||
local playername = DCSunit:getPlayerName()
|
local playername = DCSunit:getPlayerName()
|
||||||
@@ -15064,7 +14957,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
|
|||||||
self.PilotRadio.gender = Gender or "male"
|
self.PilotRadio.gender = Gender or "male"
|
||||||
self.PilotRadio.culture = Culture or "en-US"
|
self.PilotRadio.culture = Culture or "en-US"
|
||||||
|
|
||||||
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
if (not Voice) and self.SRS and self.SRS.google then
|
||||||
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
|
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -15651,7 +15544,7 @@ function AIRBOSS:_Number2Sound( playerData, sender, number, delay )
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Split string into characters.
|
-- Split string into characters.
|
||||||
local numbers = _split( tostring(number) )
|
local numbers = _split( number )
|
||||||
|
|
||||||
local wait = 0
|
local wait = 0
|
||||||
for i = 1, #numbers do
|
for i = 1, #numbers do
|
||||||
@@ -15713,13 +15606,8 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
|
|||||||
Sender = "PilotCall"
|
Sender = "PilotCall"
|
||||||
end
|
end
|
||||||
|
|
||||||
if Sender=="" then
|
|
||||||
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Split string into characters.
|
-- Split string into characters.
|
||||||
local numbers = _split( tostring(number) )
|
local numbers = _split( number )
|
||||||
|
|
||||||
local wait = 0
|
local wait = 0
|
||||||
for i = 1, #numbers do
|
for i = 1, #numbers do
|
||||||
@@ -18087,7 +17975,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
|||||||
self:_GetZoneArcIn( case ):FlareZone( FLARECOLOR.White, 45 )
|
self:_GetZoneArcIn( case ):FlareZone( FLARECOLOR.White, 45 )
|
||||||
text = text .. "\n* arc turn in with WHITE flares"
|
text = text .. "\n* arc turn in with WHITE flares"
|
||||||
self:_GetZoneArcOut( case ):FlareZone( FLARECOLOR.White, 45 )
|
self:_GetZoneArcOut( case ):FlareZone( FLARECOLOR.White, 45 )
|
||||||
text = text .. "\n* arc turn out with WHITE flares"
|
text = text .. "\n* arc trun out with WHITE flares"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -18139,7 +18027,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
|||||||
self:_GetZoneArcIn( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
self:_GetZoneArcIn( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
||||||
text = text .. "\n* arc turn in with BLUE smoke"
|
text = text .. "\n* arc turn in with BLUE smoke"
|
||||||
self:_GetZoneArcOut( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
self:_GetZoneArcOut( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
||||||
text = text .. "\n* arc turn out with BLUE smoke"
|
text = text .. "\n* arc trun out with BLUE smoke"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user