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2 Commits

Author SHA1 Message Date
Frank
ffc72a53ff Merge branch 'develop' into FF/OpsStuff 2023-12-05 21:02:24 +01:00
Frank
375f12dc26 Merge branch 'develop' into FF/OpsStuff 2023-12-04 22:20:41 +01:00
186 changed files with 8749 additions and 21036 deletions

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@@ -57,7 +57,6 @@ jobs:
- name: Update apt-get (needed for act docker image) - name: Update apt-get (needed for act docker image)
run: | run: |
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-get -qq update sudo apt-get -qq update
- name: Install tree - name: Install tree

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@@ -5,8 +5,6 @@ on:
branches: branches:
- master - master
- develop - develop
- Apple/Develop
paths: paths:
- 'Moose Setup/**/*.lua' - 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua' - 'Moose Development/**/*.lua'
@@ -49,7 +47,6 @@ jobs:
- name: Update apt-get (needed for act docker image) - name: Update apt-get (needed for act docker image)
run: | run: |
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-get -qq update sudo apt-get -qq update
- name: Install tree - name: Install tree
@@ -98,6 +95,10 @@ jobs:
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict) export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic" lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Run LuaCheck # Run LuaCheck
######################################################################### #########################################################################
@@ -107,10 +108,6 @@ jobs:
run: | run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose" luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Push to MOOSE_INCLUDE # Push to MOOSE_INCLUDE
######################################################################### #########################################################################

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@@ -33,7 +33,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v3
- name: Setup Ruby - name: Setup Ruby
uses: ruby/setup-ruby@v1 uses: ruby/setup-ruby@v1
with: with:
@@ -43,7 +43,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Setup Pages - name: Setup Pages
id: pages id: pages
uses: actions/configure-pages@v4 uses: actions/configure-pages@v3
- name: Build with Jekyll - name: Build with Jekyll
# Outputs to the './_site' directory by default # Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}" run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
@@ -52,7 +52,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Upload artifact - name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default # Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v3 uses: actions/upload-pages-artifact@v1
with: with:
path: docs/_site/ path: docs/_site/
@@ -66,13 +66,13 @@ jobs:
steps: steps:
- name: Deploy to GitHub Pages - name: Deploy to GitHub Pages
id: deployment id: deployment
uses: actions/deploy-pages@v4 uses: actions/deploy-pages@v1
check: check:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: deploy needs: deploy
steps: steps:
- name: Setup Node - name: Setup Node
uses: actions/setup-node@v4 uses: actions/setup-node@v3
- run: npm install linkinator - run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter - run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter

3
.gitignore vendored
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@@ -228,9 +228,6 @@ pip-log.txt
#Goodsync #Goodsync
_gsdata_/ _gsdata_/
# PyCharm
.idea
#GITHUB #GITHUB
Moose Test Missions/MOOSE_Test_Template.miz Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json Moose Development/Moose/.vscode/launch.json

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@@ -1,17 +1,7 @@
{ {
"Lua.workspace.preloadFileSize": 10000, "Lua.workspace.preloadFileSize": 1000,
"Lua.diagnostics.disable": [ "Lua.diagnostics.disable": [
"undefined-doc-name", "undefined-doc-name"
"duplicate-set-field",
"trailing-space",
"need-check-nil",
"ambiguity-1",
"undefined-doc-param",
"redundant-parameter",
"param-type-mismatch",
"deprecated",
"undefined-global",
"lowercase-global"
], ],
"Lua.diagnostics.globals": [ "Lua.diagnostics.globals": [
"BASE", "BASE",

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@@ -11,7 +11,7 @@
-- @module AI.AI_A2A_Cap -- @module AI.AI_A2A_Cap
-- @image AI_Combat_Air_Patrol.JPG -- @image AI_Combat_Air_Patrol.JPG
-- @type AI_A2A_CAP --- @type AI_A2A_CAP
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL -- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE -- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE

View File

@@ -23,7 +23,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- --
-- === -- ===
-- --
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius. -- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
-- **The Engage Radius is defined for ALL squadrons which are operational.** -- **The Engage Radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
-- --
-- In this example an Engage Radius is set to various values. -- In this example an Engage Radius is set to various values.
-- --
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
-- --
-- In these examples, the Gci Radius is set to various values: -- In these examples, the Gci Radius is set to various values:
-- --
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. -- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. -- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
-- --
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test) -- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
-- --
-- In this example a border is set for the CCCP A2A dispatcher: -- In this example a border is set for the CCCP A2A dispatcher:
-- --
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
-- --
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.** -- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target. -- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase. -- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 ) self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } ) self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
-- Add the CAP to the EWR network. -- Add the CAP to the EWR network.
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
Intercept.EngageCeilingAltitude = EngageCeilingAltitude Intercept.EngageCeilingAltitude = EngageCeilingAltitude
Intercept.EngageAltType = EngageAltType Intercept.EngageAltType = EngageAltType
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
--- Set squadron GCI. --- Set squadron GCI.
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced. -- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
if AttackerCount > DefenderCount then if AttackerCount > DefenderCount then
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:") --self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
if AIFriendly then if AIFriendly then
local classname = AIFriendly.ClassName or "No Class Name" local classname = AIFriendly.ClassName or "No Class Name"
local unitname = AIFriendly.IdentifiableName or "No Unit Name" local unitname = AIFriendly.IdentifiableName or "No Unit Name"
--self:T("Class Name: " .. classname) --self:I("Class Name: " .. classname)
--self:T("Unit Name: " .. unitname) --self:I("Unit Name: " .. unitname)
--self:T({AIFriendly}) --self:I({AIFriendly})
end end
local Friendly = nil local Friendly = nil
if AIFriendly and AIFriendly:IsAlive() then if AIFriendly and AIFriendly:IsAlive() then
--self:T("AIFriendly alive, getting GROUP") --self:I("AIFriendly alive, getting GROUP")
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
end end
@@ -3257,8 +3257,7 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- AI_A2A_Fsm:onafterHome --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action ) function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
if Defender and Defender:IsAlive() then if Defender and Defender:IsAlive() then
self:F( { "CAP Home", Defender:GetName() } ) self:F( { "CAP Home", Defender:GetName() } )
@@ -3506,8 +3505,7 @@ do -- AI_A2A_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
--- function Fsm:onafterLostControl --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterLostControl( Defender, From, Event, To ) function Fsm:onafterLostControl( Defender, From, Event, To )
self:F( { "GCI LostControl", Defender:GetName() } ) self:F( { "GCI LostControl", Defender:GetName() } )
self:GetParent( self ).onafterHome( self, Defender, From, Event, To ) self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
@@ -3520,8 +3518,7 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- function Fsm:onafterHome --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F( { "GCI Home", DefenderGroup:GetName() } ) self:F( { "GCI Home", DefenderGroup:GetName() } )
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3952,7 +3949,7 @@ end
do do
-- @type AI_A2A_GCICAP --- @type AI_A2A_GCICAP
-- @extends #AI_A2A_DISPATCHER -- @extends #AI_A2A_DISPATCHER
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses. --- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
@@ -3962,7 +3959,7 @@ do
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- --
-- === -- ===
-- --
@@ -4322,23 +4319,23 @@ do
-- Setup squadrons -- Setup squadrons
self:T( { Airbases = AirbaseNames } ) self:I( { Airbases = AirbaseNames } )
self:T( "Defining Templates for Airbases ..." ) self:I( "Defining Templates for Airbases ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
local AirbaseCoord = Airbase:GetCoordinate() local AirbaseCoord = Airbase:GetCoordinate()
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 ) local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
local Templates = nil local Templates = nil
self:T( { Airbase = AirbaseName } ) self:I( { Airbase = AirbaseName } )
for TemplateID, Template in pairs( self.Templates:GetSet() ) do for TemplateID, Template in pairs( self.Templates:GetSet() ) do
local Template = Template -- Wrapper.Group#GROUP local Template = Template -- Wrapper.Group#GROUP
local TemplateCoord = Template:GetCoordinate() local TemplateCoord = Template:GetCoordinate()
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
Templates = Templates or {} Templates = Templates or {}
table.insert( Templates, Template:GetName() ) table.insert( Templates, Template:GetName() )
self:T( { Template = Template:GetName() } ) self:I( { Template = Template:GetName() } )
end end
end end
if Templates then if Templates then
@@ -4354,13 +4351,13 @@ do
self.CAPTemplates:FilterPrefixes( CapPrefixes ) self.CAPTemplates:FilterPrefixes( CapPrefixes )
self.CAPTemplates:FilterOnce() self.CAPTemplates:FilterOnce()
self:T( "Setting up CAP ..." ) self:I( "Setting up CAP ..." )
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate ) local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
-- Now find the closest airbase from the ZONE (start or center) -- Now find the closest airbase from the ZONE (start or center)
local AirbaseDistance = 99999999 local AirbaseDistance = 99999999
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
self:T( { CAPZoneGroup = CAPID } ) self:I( { CAPZoneGroup = CAPID } )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
@@ -4368,7 +4365,7 @@ do
local Squadron = self.DefenderSquadrons[AirbaseName] local Squadron = self.DefenderSquadrons[AirbaseName]
if Squadron then if Squadron then
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() ) local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
self:T( { AirbaseDistance = Distance } ) self:I( { AirbaseDistance = Distance } )
if Distance < AirbaseDistance then if Distance < AirbaseDistance then
AirbaseDistance = Distance AirbaseDistance = Distance
AirbaseClosest = Airbase AirbaseClosest = Airbase
@@ -4376,7 +4373,7 @@ do
end end
end end
if AirbaseClosest then if AirbaseClosest then
self:T( { CAPAirbase = AirbaseClosest:GetName() } ) self:I( { CAPAirbase = AirbaseClosest:GetName() } )
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" ) self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 ) self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
end end
@@ -4384,14 +4381,14 @@ do
-- Setup GCI. -- Setup GCI.
-- GCI is setup for all Squadrons. -- GCI is setup for all Squadrons.
self:T( "Setting up GCI ..." ) self:I( "Setting up GCI ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
local Squadron = self.DefenderSquadrons[AirbaseName] local Squadron = self.DefenderSquadrons[AirbaseName]
self:F( { Airbase = AirbaseName } ) self:F( { Airbase = AirbaseName } )
if Squadron then if Squadron then
self:T( { GCIAirbase = AirbaseName } ) self:I( { GCIAirbase = AirbaseName } )
self:SetSquadronGci( AirbaseName, 800, 1200 ) self:SetSquadronGci( AirbaseName, 800, 1200 )
end end
end end

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@@ -13,8 +13,8 @@
-- @type AI_A2A_GCI --- @type AI_A2A_GCI
-- @extends AI.AI_A2A#AI_A2A -- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
@@ -39,8 +39,6 @@
-- --
-- ## 2. AI_A2A_GCI is a FSM -- ## 2. AI_A2A_GCI is a FSM
-- --
-- ![Process](..\Presentations\AI_GCI\Dia2.JPG)
--
-- ### 2.1 AI_A2A_GCI States -- ### 2.1 AI_A2A_GCI States
-- --
-- * **None** ( Group ): The process is not started yet. -- * **None** ( Group ): The process is not started yet.

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@@ -10,8 +10,8 @@
-- @image AI_Air_Patrolling.JPG -- @image AI_Air_Patrolling.JPG
-- @type AI_A2A_PATROL --- @type AI_A2A_PATROL
-- @extends AI.AI_A2A#AI_A2A -- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}. --- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
-- --

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@@ -11,8 +11,9 @@
-- @module AI.AI_A2G_BAI -- @module AI.AI_A2G_BAI
-- @image AI_Air_To_Ground_Engage.JPG -- @image AI_Air_To_Ground_Engage.JPG
-- @type AI_A2G_BAI --- @type AI_A2G_BAI
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends. -- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
-- --
@@ -46,7 +47,7 @@ AI_A2G_BAI = {
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup ) local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType ) local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) local self = BASE:Inherit( self, AI_Air_Engage )

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@@ -11,8 +11,9 @@
-- @module AI.AI_A2G_CAS -- @module AI.AI_A2G_CAS
-- @image AI_Air_To_Ground_Engage.JPG -- @image AI_Air_To_Ground_Engage.JPG
-- @type AI_A2G_CAS --- @type AI_A2G_CAS
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends. -- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
-- --
@@ -46,7 +47,7 @@ AI_A2G_CAS = {
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup ) local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType ) local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) local self = BASE:Inherit( self, AI_Air_Engage )

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@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher) -- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
-- --
-- === -- ===
-- --
@@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseCoordinates -- @type AI_A2G_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name. -- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates --- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_A2G_DISPATCHER.DefenseCoordinates = {} AI_A2G_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases. --- Enumerator for spawns at airbases.
-- @type AI_A2G_DISPATCHER.Takeoff -- @type AI_A2G_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff --- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defines Landing location. --- Defines Landing location.
@@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseQueue -- @type AI_A2G_DISPATCHER.DefenseQueue
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ... -- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue --- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
AI_A2G_DISPATCHER.DefenseQueue = {} AI_A2G_DISPATCHER.DefenseQueue = {}
--- Defense approach types. --- Defense approach types.
@@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:onafterStart( From, Event, To ) function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To ) self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron ) self:ResourcePark( DefenderSquadron )
end end
self:T( "Parked resources for squadron " .. DefenderSquadron.Name ) self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
end end
end end
@@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron ) function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData ) function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData ) function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName ) self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventLand( EventData ) function AI_A2G_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" ) self:F( "Landed" )
@@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
return return
end end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData ) function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit local DefenderUnit = EventData.IniUnit
@@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
end end
end end
end end
@@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
do -- Manage the defensive behaviour do -- Manage the defensive behaviour
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses. -- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses. -- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate ) function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
@@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityLow() function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05 self.DefenseReactivity = 0.05
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium() function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15 self.DefenseReactivity = 0.15
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh() function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5 self.DefenseReactivity = 0.5
end end
@@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**. -- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
-- 2. the **distance to any defense reference point**. -- 2. the **distance to any defense reference point**.
-- --
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or, -- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed. -- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
-- --
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons, -- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
-- **the Defense Radius is defined for ALL squadrons which are operational.** -- **the Defense Radius is defined for ALL squadrons which are operational.**
-- --
-- @param #AI_A2G_DISPATCHER self -- @param #AI_A2G_DISPATCHER self
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase. -- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
-- @return #AI_A2G_DISPATCHER -- @return #AI_A2G_DISPATCHER
-- @usage -- @usage
-- --
@@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
-- --
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius ) function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
self.DefenseRadius = DefenseRadius or 40000 self.DefenseRadius = DefenseRadius or 100000
self.Detection:SetAcceptRange( self.DefenseRadius ) self.Detection:SetAcceptRange( self.DefenseRadius )
@@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param #string SquadronName The squadron name. -- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps. -- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage -- @usage
@@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
Sead.EngageAltType = EngageAltType Sead.EngageAltType = EngageAltType
Sead.Defend = true Sead.Defend = true
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
Cas.EngageAltType = EngageAltType Cas.EngageAltType = EngageAltType
Cas.Defend = true Cas.Defend = true
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
Bai.EngageAltType = EngageAltType Bai.EngageAltType = EngageAltType
Bai.Defend = true Bai.Defend = true
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size ) function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName() local DefenderName = Defender:GetName()
@@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender ) function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName() local DefenderName = Defender:GetName()
@@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To ) function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"LostControl", DefenderGroup:GetName()}) self:F({"LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Home", DefenderGroup:GetName()}) self:F({"Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3894,15 +3894,11 @@ do -- AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup ) local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
if Squadron then if Squadron then
local FirstUnit = AttackSetUnit:GetRandomSurely() local FirstUnit = AttackSetUnit:GetFirst()
if FirstUnit then
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
if self.SetSendPlayerMessages then if self.SetSendPlayerMessages then
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup ) Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
end end
else
return
end
end end
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit ) self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
end end
@@ -3937,7 +3933,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To ) function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"Defender LostControl", DefenderGroup:GetName()}) self:F({"Defender LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3954,7 +3950,7 @@ do -- AI_A2G_DISPATCHER
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Defender Home", DefenderGroup:GetName()}) self:F({"Defender Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -4788,5 +4784,4 @@ end
Squadron.ResourceCount = Squadron.ResourceCount - Amount Squadron.ResourceCount = Squadron.ResourceCount - Amount
end end
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount}) self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
end end

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@@ -13,8 +13,9 @@
-- @type AI_A2G_SEAD --- @type AI_A2G_SEAD
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL -- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.

View File

@@ -9,8 +9,7 @@
-- @module AI.AI_Air -- @module AI.AI_Air
-- @image MOOSE.JPG -- @image MOOSE.JPG
--- --- @type AI_AIR
-- @type AI_AIR
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}. --- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
@@ -265,7 +264,7 @@ function AI_AIR:New( AIGroup )
return self return self
end end
-- @param Wrapper.Group#GROUP self --- @param Wrapper.Group#GROUP self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function GROUP:OnEventTakeoff( EventData, Fsm ) function GROUP:OnEventTakeoff( EventData, Fsm )
Fsm:Takeoff() Fsm:Takeoff()
@@ -447,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
end end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onbeforeStatus() function AI_AIR:onbeforeStatus()
return self.CheckStatus return self.CheckStatus
end end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onafterStatus() function AI_AIR:onafterStatus()
if self.Controllable and self.Controllable:IsAlive() then if self.Controllable and self.Controllable:IsAlive() then
@@ -466,7 +465,7 @@ function AI_AIR:onafterStatus()
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() ) local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
if DistanceFromHomeBase > self.DisengageRadius then if DistanceFromHomeBase > self.DisengageRadius then
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" ) self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
self:Hold( 300 ) self:Hold( 300 )
RTB = false RTB = false
end end
@@ -490,10 +489,10 @@ function AI_AIR:onafterStatus()
if Fuel < self.FuelThresholdPercentage then if Fuel < self.FuelThresholdPercentage then
if self.TankerName then if self.TankerName then
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" ) self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
self:Refuel() self:Refuel()
else else
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" ) self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
local OldAIControllable = self.Controllable local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed ) local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -519,7 +518,7 @@ function AI_AIR:onafterStatus()
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue. -- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage. -- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" ) self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
self:Damaged() self:Damaged()
RTB = true RTB = true
self:SetStatusOff() self:SetStatusOff()
@@ -537,7 +536,7 @@ function AI_AIR:onafterStatus()
if Damage ~= InitialLife then if Damage ~= InitialLife then
self:Damaged() self:Damaged()
else else
self:T( self.Controllable:GetName() .. " control lost! " ) self:I( self.Controllable:GetName() .. " control lost! " )
self:LostControl() self:LostControl()
end end
@@ -561,7 +560,7 @@ function AI_AIR:onafterStatus()
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBRoute( AIGroup, Fsm ) function AI_AIR.RTBRoute( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } ) AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
@@ -572,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBHold( AIGroup, Fsm ) function AI_AIR.RTBHold( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } ) AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
@@ -599,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRTB( AIGroup, From, Event, To ) function AI_AIR:onafterRTB( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
@@ -618,10 +617,7 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
--- Calculate the target route point. --- Calculate the target route point.
local FromCoord = AIGroup:GetCoordinate() local FromCoord = AIGroup:GetCoordinate()
if not FromCoord then return end
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!) local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
local ToTargetVec3 = ToTargetCoord:GetVec3() local ToTargetVec3 = ToTargetCoord:GetVec3()
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 ) local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
@@ -642,13 +638,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
local ToAirbaseCoord = ToTargetCoord2 local ToAirbaseCoord = ToTargetCoord2
if Distance < 5000 then if Distance < 5000 then
self:T( "RTB and near the airbase!" ) self:I( "RTB and near the airbase!" )
self:Home() self:Home()
return return
end end
if not AIGroup:InAir() == true then if not AIGroup:InAir() == true then
self:T( "Not anymore in the air, considered Home." ) self:I( "Not anymore in the air, considered Home." )
self:Home() self:Home()
return return
end end
@@ -690,12 +686,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHome( AIGroup, From, Event, To ) function AI_AIR:onafterHome( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" ) self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
end end
@@ -704,17 +700,15 @@ end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime ) function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" ) self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
local Coordinate = AIGroup:GetCoordinate() local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
if Coordinate == nil then return end
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) ) local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self ) local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
@@ -728,17 +722,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.Resume( AIGroup, Fsm ) function AI_AIR.Resume( AIGroup, Fsm )
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } ) AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
if AIGroup:IsAlive() then if AIGroup:IsAlive() then
Fsm:__RTB( Fsm.TaskDelay ) Fsm:__RTB( Fsm.TaskDelay )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRefuel( AIGroup, From, Event, To ) function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
@@ -750,7 +744,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName ) self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
local RefuelRoute = {} local RefuelRoute = {}
@@ -804,13 +798,13 @@ end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onafterDead() function AI_AIR:onafterDead()
self:SetStatusOff() self:SetStatusOff()
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnCrash( EventData ) function AI_AIR:OnCrash( EventData )
@@ -821,7 +815,7 @@ function AI_AIR:OnCrash( EventData )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnEjection( EventData ) function AI_AIR:OnEjection( EventData )
@@ -830,7 +824,7 @@ function AI_AIR:OnEjection( EventData )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnPilotDead( EventData ) function AI_AIR:OnPilotDead( EventData )

View File

@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
-- --
-- === -- ===
-- --
@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseCoordinates -- @type AI_AIR_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name. -- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates --- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_AIR_DISPATCHER.DefenseCoordinates = {} AI_AIR_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases --- Enumerator for spawns at airbases
-- @type AI_AIR_DISPATCHER.Takeoff -- @type AI_AIR_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff --- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defnes Landing location. --- Defnes Landing location.
@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseQueue -- @type AI_AIR_DISPATCHER.DefenseQueue
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ... -- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue --- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
AI_AIR_DISPATCHER.DefenseQueue = {} AI_AIR_DISPATCHER.DefenseQueue = {}
--- Defense approach types --- Defense approach types
@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:onafterStart( From, Event, To ) function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To ) self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron ) self:ResourcePark( DefenderSquadron )
end end
self:T( "Parked resources for squadron " .. DefenderSquadron.Name ) self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
end end
end end
@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron ) function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData ) function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData ) function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName ) self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventLand( EventData ) function AI_AIR_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" ) self:F( "Landed" )
@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
return return
end end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
end end
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData ) function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit local DefenderUnit = EventData.IniUnit
@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
end end
end end
end end
do -- Manage the defensive behaviour do -- Manage the defensive behaviour
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses. -- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses. -- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate ) function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityLow() function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05 self.DefenseReactivity = 0.05
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium() function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15 self.DefenseReactivity = 0.15
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh() function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5 self.DefenseReactivity = 0.5
end end
@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param #string SquadronName The squadron name. -- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps. -- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage -- @usage
@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
-- TODO: Need to model the resources in a squadron. -- TODO: Need to model the resources in a squadron.
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron -- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size ) function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron -- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender ) function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Wrapper.Group#GROUP Defender -- @param Wrapper.Group#GROUP Defender
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron. -- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender ) function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )

View File

@@ -13,8 +13,8 @@
-- @type AI_AIR_ENGAGE --- @type AI_AIR_ENGAGE
-- @extends AI.AI_AIR#AI_AIR -- @extends AI.AI_Air#AI_AIR
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
@@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM. -- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
--self:SetDetectionOff() --self:SetDetectionOff()
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM. -- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
end end
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_ENGAGE:OnEventDead( EventData ) function AI_AIR_ENGAGE:OnEventDead( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )
@@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
end end
-- @param Wrapper.Group#GROUP AIControllable --- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit ) function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName()))) Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit ) Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
@@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM. -- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked. -- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit ) function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } ) self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
local DefenderGroupName = DefenderGroup:GetName() local DefenderGroupName = DefenderGroup:GetName()
@@ -426,13 +426,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
local DefenderCoord = DefenderGroup:GetPointVec3() local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3() local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
if TargetCoord == nil then
self:Return()
return
end
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord ) local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
@@ -441,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes! -- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
if TargetDistance <= EngageDistance * 9 then if TargetDistance <= EngageDistance * 9 then
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000)) --self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
self:__Engage( 0.1, AttackSetUnit ) self:__Engage( 0.1, AttackSetUnit )
else else
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000)) --self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
local EngageRoute = {} local EngageRoute = {}
local AttackTasks = {} local AttackTasks = {}
@@ -478,16 +472,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
end end
else else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling! -- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:T( DefenderGroupName .. ": No targets found -> Going RTB") self:I( DefenderGroupName .. ": No targets found -> Going RTB")
self:Return() self:Return()
end end
end end
-- @param Wrapper.Group#GROUP AIControllable --- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit ) function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName()))) Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
local delay=Fsm.TaskDelay or 0.1 local delay=Fsm.TaskDelay or 0.1
@@ -496,7 +490,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM. -- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -522,7 +516,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local DefenderCoord = DefenderGroup:GetPointVec3() local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3() local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
if not TargetCoord then if not TargetCoord then
self:Return() self:Return()
return return
@@ -553,12 +547,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
if #AttackUnitTasks == 0 then if #AttackUnitTasks == 0 then
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB") self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
self:Return() self:Return()
return return
else else
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance)) local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
self:T(text) self:I(text)
DefenderGroup:OptionROEOpenFire() DefenderGroup:OptionROEOpenFire()
DefenderGroup:OptionROTEvadeFire() DefenderGroup:OptionROTEvadeFire()
DefenderGroup:OptionKeepWeaponsOnThreat() DefenderGroup:OptionKeepWeaponsOnThreat()
@@ -575,13 +569,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
end end
else else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling! -- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:T( DefenderGroupName .. ": No targets found -> returning.") self:I( DefenderGroupName .. ": No targets found -> returning.")
self:Return() self:Return()
return return
end end
end end
-- @param Wrapper.Group#GROUP AIEngage --- @param Wrapper.Group#GROUP AIEngage
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm ) function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
AIEngage:F( { "Resume:", AIEngage:GetName() } ) AIEngage:F( { "Resume:", AIEngage:GetName() } )

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Air_Patrol -- @module AI.AI_Air_Patrol
-- @image AI_Air_To_Ground_Patrol.JPG -- @image AI_Air_To_Ground_Patrol.JPG
-- @type AI_AIR_PATROL --- @type AI_AIR_PATROL
-- @extends AI.AI_Air#AI_AIR -- @extends AI.AI_Air#AI_AIR
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} --- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}

View File

@@ -13,7 +13,7 @@
-- @type AI_AIR_SQUADRON --- @type AI_AIR_SQUADRON
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
-- @return #AI_AIR_SQUADRON -- @return #AI_AIR_SQUADRON
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount ) function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } ) self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
-- --
-- === -- ===
-- --
@@ -408,7 +408,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
self:SetDetectionDeactivated() -- When not engaging, set the detection off. self:SetDetectionDeactivated() -- When not engaging, set the detection off.
end end
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable --- @param Wrapper.Controllable#CONTROLLABLE AIControllable
function _NewEngageRoute( AIControllable ) function _NewEngageRoute( AIControllable )
AIControllable:T( "NewEngageRoute" ) AIControllable:T( "NewEngageRoute" )
@@ -417,7 +417,7 @@ function _NewEngageRoute( AIControllable )
end end
-- @param #AI_BAI_ZONE self --- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -429,7 +429,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
end end
end end
-- @param #AI_BAI_ZONE self --- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -478,7 +478,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
end end
-- @param #AI_BAI_ZONE self --- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -488,7 +488,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 ) self:__Route( 1 )
end end
-- @param #AI_BAI_ZONE self --- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
end end
-- @param #AI_BAI_ZONE self --- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -623,7 +623,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
end end
-- @param #AI_BAI_ZONE self --- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -637,7 +637,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end end
-- @param #AI_BAI_ZONE self --- @param #AI_BAI_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_BAI_ZONE:OnEventDead( EventData ) function AI_BAI_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
-- --
-- === -- ===
-- --
@@ -27,7 +27,7 @@
-- @module AI.AI_Balancer -- @module AI.AI_Balancer
-- @image AI_Balancing.JPG -- @image AI_Balancing.JPG
-- @type AI_BALANCER --- @type AI_BALANCER
-- @field Core.Set#SET_CLIENT SetClient -- @field Core.Set#SET_CLIENT SetClient
-- @field Core.Spawn#SPAWN SpawnAI -- @field Core.Spawn#SPAWN SpawnAI
-- @field Wrapper.Group#GROUP Test -- @field Wrapper.Group#GROUP Test
@@ -168,8 +168,7 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
self.ReturnThresholdRange = ReturnThresholdRange self.ReturnThresholdRange = ReturnThresholdRange
end end
--- AI_BALANCER:onenterSpawning --- @param #AI_BALANCER self
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param #string ClientName -- @param #string ClientName
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
@@ -191,8 +190,7 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
end end
end end
--- AI_BALANCER:onenterDestroying --- @param #AI_BALANCER self
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup ) function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
@@ -235,16 +233,15 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
end end
--- AI_BALANCER:onenterMonitoring
-- @param #AI_BALANCER self --- @param #AI_BALANCER self
function AI_BALANCER:onenterMonitoring( SetGroup ) function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( { self.SetClient:Count() } ) self:T2( { self.SetClient:Count() } )
--self.SetClient:Flush() --self.SetClient:Flush()
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- SetClient:ForEachClient --- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
self:T3(Client.ClientName) self:T3(Client.ClientName)
@@ -267,8 +264,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( RangeZone ) self:T2( RangeZone )
_DATABASE:ForEachPlayerUnit( _DATABASE:ForEachPlayerUnit(
--- Nameless function --- @param Wrapper.Unit#UNIT RangeTestUnit
-- @param Wrapper.Unit#UNIT RangeTestUnit
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange ) function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } ) self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
if RangeTestUnit:IsInZone( RangeZone ) == true then if RangeTestUnit:IsInZone( RangeZone ) == true then
@@ -280,8 +276,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
end end
end, end,
--- Nameless function --- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function( RangeZone, AIGroup, PlayerInRange ) function( RangeZone, AIGroup, PlayerInRange )
if PlayerInRange.Value == false then if PlayerInRange.Value == false then
@@ -312,3 +307,6 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:__Monitor( 10 ) self:__Monitor( 10 )
end end

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
-- --
-- === -- ===
-- --
@@ -31,7 +31,7 @@
-- @module AI.AI_CAP -- @module AI.AI_CAP
-- @image AI_Combat_Air_Patrol.JPG -- @image AI_Combat_Air_Patrol.JPG
-- @type AI_CAP_ZONE --- @type AI_CAP_ZONE
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling. -- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed. -- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
-- @extends AI.AI_Patrol#AI_PATROL_ZONE -- @extends AI.AI_Patrol#AI_PATROL_ZONE
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
end end
-- @param AI.AI_CAP#AI_CAP_ZONE --- @param AI.AI_CAP#AI_CAP_ZONE
-- @param Wrapper.Group#GROUP EngageGroup -- @param Wrapper.Group#GROUP EngageGroup
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm ) function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
end end
end end
-- @param #AI_CAP_ZONE self --- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
end end
end end
-- @param #AI_CAP_ZONE self --- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
end end
end end
-- @param #AI_CAP_ZONE self --- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 ) self:__Route( 1 )
end end
-- @param #AI_CAP_ZONE self --- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
end end
end end
-- @param #AI_CAP_ZONE self --- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
self:SetDetectionOff() self:SetDetectionOff()
end end
-- @param #AI_CAP_ZONE self --- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end end
end end
-- @param #AI_CAP_ZONE self --- @param #AI_CAP_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_CAP_ZONE:OnEventDead( EventData ) function AI_CAP_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
-- --
-- === -- ===
-- --
@@ -363,7 +363,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
self:SetDetectionDeactivated() -- When not engaging, set the detection off. self:SetDetectionDeactivated() -- When not engaging, set the detection off.
end end
-- @param AI.AI_CAS#AI_CAS_ZONE --- @param AI.AI_CAS#AI_CAS_ZONE
-- @param Wrapper.Group#GROUP EngageGroup -- @param Wrapper.Group#GROUP EngageGroup
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm ) function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
@@ -375,7 +375,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
end end
-- @param #AI_CAS_ZONE self --- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -387,7 +387,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
end end
end end
-- @param #AI_CAS_ZONE self --- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -420,7 +420,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
end end
-- @param #AI_CAS_ZONE self --- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -430,7 +430,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 ) self:__Route( 1 )
end end
-- @param #AI_CAS_ZONE self --- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -530,7 +530,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
end end
-- @param #AI_CAS_ZONE self --- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -541,7 +541,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
end end
-- @param #AI_CAS_ZONE self --- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM. -- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -555,7 +555,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end end
-- @param #AI_CAS_ZONE self --- @param #AI_CAS_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_CAS_ZONE:OnEventDead( EventData ) function AI_CAS_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo -- @module AI.AI_Cargo
-- @image Cargo.JPG -- @image Cargo.JPG
-- @type AI_CARGO --- @type AI_CARGO
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
local IsEmpty = CarrierUnit:IsCargoEmpty() local IsEmpty = CarrierUnit:IsCargoEmpty()
self:T({ IsEmpty = IsEmpty }) self:I({ IsEmpty = IsEmpty })
if not IsEmpty then if not IsEmpty then
AllUnloaded = false AllUnloaded = false
break break

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_APC -- @module AI.AI_Cargo_APC
-- @image AI_Cargo_Dispatching_For_APC.JPG -- @image AI_Cargo_Dispatching_For_APC.JPG
-- @type AI_CARGO_APC --- @type AI_CARGO_APC
-- @extends AI.AI_Cargo#AI_CARGO -- @extends AI.AI_Cargo#AI_CARGO

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Airplane -- @module AI.AI_Cargo_Airplane
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG -- @image AI_Cargo_Dispatching_For_Airplanes.JPG
-- @type AI_CARGO_AIRPLANE --- @type AI_CARGO_AIRPLANE
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE

View File

@@ -18,7 +18,7 @@
-- --
-- Test missions can be located on the main GITHUB site. -- Test missions can be located on the main GITHUB site.
-- --
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher) -- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
-- --
-- === -- ===
-- --
@@ -116,7 +116,7 @@
-- @image AI_Cargo_Dispatcher.JPG -- @image AI_Cargo_Dispatcher.JPG
-- @type AI_CARGO_DISPATCHER --- @type AI_CARGO_DISPATCHER
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo. -- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects. -- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere. -- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
@@ -572,7 +572,7 @@
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup. -- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone. -- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
-- --
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command. -- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
-- --
-- === -- ===
-- --
@@ -583,12 +583,10 @@ AI_CARGO_DISPATCHER = {
PickupCargo = {} PickupCargo = {}
} }
--- List of AI_Cargo --- @field #list
-- @field #list
AI_CARGO_DISPATCHER.AI_Cargo = {} AI_CARGO_DISPATCHER.AI_Cargo = {}
--- List of PickupCargo --- @field #list
-- @field #list
AI_CARGO_DISPATCHER.PickupCargo = {} AI_CARGO_DISPATCHER.PickupCargo = {}
@@ -1161,7 +1159,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
else else
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.", local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName())) tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
self:T(text) self:I(text)
end end
end end
end end

View File

@@ -30,7 +30,7 @@
-- @module AI.AI_Cargo_Dispatcher_APC -- @module AI.AI_Cargo_Dispatcher_APC
-- @image AI_Cargo_Dispatching_For_APC.JPG -- @image AI_Cargo_Dispatching_For_APC.JPG
-- @type AI_CARGO_DISPATCHER_APC --- @type AI_CARGO_DISPATCHER_APC
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER -- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER

View File

@@ -24,7 +24,7 @@
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG -- @image AI_Cargo_Dispatching_For_Airplanes.JPG
-- @type AI_CARGO_DISPATCHER_AIRPLANE --- @type AI_CARGO_DISPATCHER_AIRPLANE
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER -- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER

View File

@@ -25,7 +25,7 @@
-- @module AI.AI_Cargo_Dispatcher_Helicopter -- @module AI.AI_Cargo_Dispatcher_Helicopter
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG -- @image AI_Cargo_Dispatching_For_Helicopters.JPG
-- @type AI_CARGO_DISPATCHER_HELICOPTER --- @type AI_CARGO_DISPATCHER_HELICOPTER
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER -- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER

View File

@@ -23,7 +23,7 @@
-- @module AI.AI_Cargo_Dispatcher_Ship -- @module AI.AI_Cargo_Dispatcher_Ship
-- @image AI_Cargo_Dispatcher.JPG -- @image AI_Cargo_Dispatcher.JPG
-- @type AI_CARGO_DISPATCHER_SHIP --- @type AI_CARGO_DISPATCHER_SHIP
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER -- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart() -- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart() -- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse....... -- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects() -- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
-- --
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane ) -- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
-- AICargoDispatcherShip:Start() -- AICargoDispatcherShip:Start()

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Helicopter -- @module AI.AI_Cargo_Helicopter
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG -- @image AI_Cargo_Dispatching_For_Helicopters.JPG
-- @type AI_CARGO_HELICOPTER --- @type AI_CARGO_HELICOPTER
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
return self return self
end end
-- @param #AI_CARGO_HELICOPTER self --- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter -- @param Wrapper.Group#GROUP Helicopter
-- @param From -- @param From
-- @param Event -- @param Event
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
end end
-- @param #AI_CARGO_HELICOPTER self --- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter -- @param Wrapper.Group#GROUP Helicopter
-- @param From -- @param From
-- @param Event -- @param Event
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
end end
-- @param #AI_CARGO_HELICOPTER self --- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter -- @param Wrapper.Group#GROUP Helicopter
-- @param From -- @param From
-- @param Event -- @param Event

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Ship -- @module AI.AI_Cargo_Ship
-- @image AI_Cargo_Dispatcher.JPG -- @image AI_Cargo_Dispatcher.JPG
-- @type AI_CARGO_SHIP --- @type AI_CARGO_SHIP
-- @extends AI.AI_Cargo#AI_CARGO -- @extends AI.AI_Cargo#AI_CARGO
--- Brings a dynamic cargo handling capability for an AI naval group. --- Brings a dynamic cargo handling capability for an AI naval group.

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- --
-- === -- ===
-- --
@@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
if MenuFormation then if MenuFormation then
local Arguments = MenuFormation.Arguments local Arguments = MenuFormation.Arguments
--self:T({Arguments=unpack(Arguments)}) --self:I({Arguments=unpack(Arguments)})
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu ) local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation, local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
function ( self, Formation, ... ) function ( self, Formation, ... )

View File

@@ -15,7 +15,7 @@
-- @image MOOSE.JPG -- @image MOOSE.JPG
-- @type AI_ESCORT_DISPATCHER --- @type AI_ESCORT_DISPATCHER
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
ClassName = "AI_ESCORT_DISPATCHER", ClassName = "AI_ESCORT_DISPATCHER",
} }
-- @field #list --- @field #list
AI_ESCORT_DISPATCHER.AI_Escorts = {} AI_ESCORT_DISPATCHER.AI_Escorts = {}
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
end end
-- @param #AI_ESCORT_DISPATCHER self --- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventExit( EventData ) function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
local PlayerGroup = EventData.IniGroup local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit local PlayerUnit = EventData.IniUnit
self:T({EscortAirbase= self.EscortAirbase } ) self:I({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } ) self:I({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup}) self:I({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()}) self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )}) self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then if self.CarrierSet:FindGroup( PlayerGroupName ) then
if self.AI_Escorts[PlayerGroupName] then if self.AI_Escorts[PlayerGroupName] then
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
end end
-- @param #AI_ESCORT_DISPATCHER self --- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData ) function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
local PlayerGroup = EventData.IniGroup local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit local PlayerUnit = EventData.IniUnit
self:T({EscortAirbase= self.EscortAirbase } ) self:I({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } ) self:I({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup}) self:I({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()}) self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )}) self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then if self.CarrierSet:FindGroup( PlayerGroupName ) then
if not self.AI_Escorts[PlayerGroupName] then if not self.AI_Escorts[PlayerGroupName] then
local LeaderUnit = PlayerUnit local LeaderUnit = PlayerUnit
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot ) local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
self:T({EscortGroup = EscortGroup}) self:I({EscortGroup = EscortGroup})
self:ScheduleOnce( 1, self:ScheduleOnce( 1,
function( EscortGroup ) function( EscortGroup )

View File

@@ -15,7 +15,7 @@
-- @image MOOSE.JPG -- @image MOOSE.JPG
-- @type AI_ESCORT_DISPATCHER_REQUEST --- @type AI_ESCORT_DISPATCHER_REQUEST
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
ClassName = "AI_ESCORT_DISPATCHER_REQUEST", ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
} }
-- @field #list --- @field #list
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {} AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
end end
-- @param #AI_ESCORT_DISPATCHER_REQUEST self --- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData ) function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
end end
-- @param #AI_ESCORT_DISPATCHER_REQUEST self --- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData ) function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- --
-- === -- ===
-- --
@@ -136,12 +136,12 @@
-- --
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint. -- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission. -- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- ### Authors: **FlightControl** -- ### Authors: **FlightControl**
@@ -153,7 +153,7 @@
-- @type AI_ESCORT_REQUEST --- @type AI_ESCORT_REQUEST
-- @extends AI.AI_Escort#AI_ESCORT -- @extends AI.AI_Escort#AI_ESCORT
--- AI_ESCORT_REQUEST class --- AI_ESCORT_REQUEST class
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
return self return self
end end
-- @param #AI_ESCORT_REQUEST self --- @param #AI_ESCORT_REQUEST self
function AI_ESCORT_REQUEST:SpawnEscort() function AI_ESCORT_REQUEST:SpawnEscort()
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot ) local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
self:_InitEscortMenus( EscortGroup ) self:_InitEscortMenus( EscortGroup )
self:_InitEscortRoute( EscortGroup ) self:_InitEscortRoute( EscortGroup )
-- @param #AI_ESCORT self --- @param #AI_ESCORT self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function EscortGroup:OnEventDeadOrCrash( EventData ) function EscortGroup:OnEventDeadOrCrash( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
end end
-- @param #AI_ESCORT_REQUEST self --- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet -- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet ) function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
end end
-- @param #AI_ESCORT_REQUEST self --- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet -- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet ) function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
self:F() self:F()
EscortGroupSet:ForEachGroup( EscortGroupSet:ForEachGroup(
-- @param Core.Group#GROUP EscortGroup --- @param Wrapper.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
EscortGroup:WayPointInitialize() EscortGroup:WayPointInitialize()

View File

@@ -7,13 +7,13 @@
-- * Assign a group leader that will guide the large formation path. -- * Assign a group leader that will guide the large formation path.
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation) -- ===
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz) --
-- * **Guides:** None -- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
@@ -34,8 +34,8 @@
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class. -- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field #number FollowDistance The current follow distance. -- @field #number FollowDistance The current follow distance.
-- @field #boolean ReportTargets If true, nearby targets are reported. -- @field #boolean ReportTargets If true, nearby targets are reported.
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup. -- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup. -- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
-- @field #number dtFollow Time step between position updates. -- @field #number dtFollow Time step between position updates.
@@ -92,12 +92,12 @@
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" ) -- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 ) -- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
-- LargeFormation:__Start( 1 ) -- LargeFormation:__Start( 1 )
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_FORMATION -- @field #AI_FORMATION
AI_FORMATION = { AI_FORMATION = {
ClassName = "AI_FORMATION", ClassName = "AI_FORMATION",
@@ -117,7 +117,7 @@ AI_FORMATION = {
AI_FORMATION.__Enum = {} AI_FORMATION.__Enum = {}
-- @type AI_FORMATION.__Enum.Formation --- @type AI_FORMATION.__Enum.Formation
-- @field #number None -- @field #number None
-- @field #number Line -- @field #number Line
-- @field #number Trail -- @field #number Trail
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
Box = 10, Box = 10,
} }
-- @type AI_FORMATION.__Enum.Mode --- @type AI_FORMATION.__Enum.Mode
-- @field #number Mission -- @field #number Mission
-- @field #number Formation -- @field #number Formation
AI_FORMATION.__Enum.Mode = { AI_FORMATION.__Enum.Mode = {
@@ -152,13 +152,13 @@ AI_FORMATION.__Enum.Mode = {
Reconnaissance = "R", Reconnaissance = "R",
} }
-- @type AI_FORMATION.__Enum.ReportType --- @type AI_FORMATION.__Enum.ReportType
-- @field #number All -- @field #number All
-- @field #number Airborne -- @field #number Airborne
-- @field #number GroundRadar -- @field #number GroundRadar
-- @field #number Ground -- @field #number Ground
AI_FORMATION.__Enum.ReportType = { AI_FORMATION.__Enum.ReportType = {
All = "*", Airborne = "*",
Airborne = "A", Airborne = "A",
GroundRadar = "R", GroundRadar = "R",
Ground = "G", Ground = "G",
@@ -996,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
else else
self.FollowGroupSet:ForSomeGroupAlive( self.FollowGroupSet:ForSomeGroupAlive(
-- @param Core.Group#GROUP EscortGroup --- @param Wrapper.Group#GROUP EscortGroup
function( FollowGroup ) function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) ) FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
@@ -1020,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
else else
self.FollowGroupSet:ForSomeGroupAlive( self.FollowGroupSet:ForSomeGroupAlive(
-- @param Core.Group#GROUP EscortGroup --- @param Wrapper.Group#GROUP EscortGroup
function( FollowGroup ) function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) ) FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
@@ -1044,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
else else
self.FollowGroupSet:ForSomeGroupAlive( self.FollowGroupSet:ForSomeGroupAlive(
-- @param Core.Group#GROUP EscortGroup --- @param Wrapper.Group#GROUP EscortGroup
function( FollowGroup ) function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) ) FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
@@ -1222,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
local CVI = { local CVI = {
x = CV2.x + CS * 10 * math.sin(Ca), x = CV2.x + CS * 10 * math.sin(Ca),
y = GH2.y + Inclination, -- + FollowFormation.y, y = GH2.y + Inclination, -- + FollowFormation.y,
--y = GH2.y, y = GH2.y,
z = CV2.z + CS * 10 * math.cos(Ca), z = CV2.z + CS * 10 * math.cos(Ca),
} }

View File

@@ -16,7 +16,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
-- --
-- === -- ===
-- --
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+ --- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To ) function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
return self.DetectOn and self.DetectActivated return self.DetectOn and self.DetectActivated
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable --- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To ) function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
local Detected = false local Detected = false
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
end end
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable --- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- This static method is called from the route path within the last task at the last waypoint of the Controllable. -- This static method is called from the route path within the last task at the last waypoint of the Controllable.
-- Note that this method is required, as triggers the next route when patrolling for the Controllable. -- Note that this method is required, as triggers the next route when patrolling for the Controllable.
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable ) function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onbeforeStatus() function AI_PATROL_ZONE:onbeforeStatus()
return self.CheckStatus return self.CheckStatus
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterStatus() function AI_PATROL_ZONE:onafterStatus()
self:F2() self:F2()
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
local Fuel = self.Controllable:GetFuelMin() local Fuel = self.Controllable:GetFuelMin()
if Fuel < self.PatrolFuelThresholdPercentage then if Fuel < self.PatrolFuelThresholdPercentage then
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" ) self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
local OldAIControllable = self.Controllable local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed ) local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
-- TODO: Check GROUP damage function. -- TODO: Check GROUP damage function.
local Damage = self.Controllable:GetLife() local Damage = self.Controllable:GetLife()
if Damage <= self.PatrolDamageThreshold then if Damage <= self.PatrolDamageThreshold then
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" ) self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
RTB = true RTB = true
end end
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterRTB() function AI_PATROL_ZONE:onafterRTB()
self:F2() self:F2()
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterDead() function AI_PATROL_ZONE:onafterDead()
self:SetDetectionOff() self:SetDetectionOff()
self:SetStatusOff() self:SetStatusOff()
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnCrash( EventData ) function AI_PATROL_ZONE:OnCrash( EventData )
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnEjection( EventData ) function AI_PATROL_ZONE:OnEjection( EventData )
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnPilotDead( EventData ) function AI_PATROL_ZONE:OnPilotDead( EventData )

View File

@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
--- DCS Events --- DCS Events
-- @param #ACT_ACCOUNT_DEADS self --- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:OnEventHit( EventData ) function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
self:T( { "EventDead", EventData } ) self:T( { "EventDead", EventData } )
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
end end
end end
-- @param #ACT_ACCOUNT_DEADS self --- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData ) function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
self:T( { "EventDead", EventData } ) self:T( { "EventDead", EventData } )
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
--- DCS Events --- DCS Events
-- @param #ACT_ACCOUNT_DEADS self --- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData ) function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
self:T( { "EventDead", EventData } ) self:T( { "EventDead", EventData } )

View File

@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To ) function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
self.TargetSetUnit:ForEachUnit( self.TargetSetUnit:ForEachUnit(
-- @param Wrapper.Unit#UNIT SmokeUnit --- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit ) function( SmokeUnit )
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
SCHEDULER:New( self, SCHEDULER:New( self,

View File

@@ -370,7 +370,7 @@ CARGOS = {}
do -- CARGO do -- CARGO
-- @type CARGO --- @type CARGO
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers. -- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo. -- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
@@ -433,7 +433,7 @@ do -- CARGO
Reported = {}, Reported = {},
} }
-- @type CARGO.CargoObjects --- @type CARGO.CargoObjects
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo. -- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
--- CARGO Constructor. This class is an abstract class and should not be instantiated. --- CARGO Constructor. This class is an abstract class and should not be instantiated.
@@ -447,7 +447,7 @@ do -- CARGO
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1 function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:SetStartState( "UnLoaded" ) self:SetStartState( "UnLoaded" )
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" ) self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
@@ -711,7 +711,7 @@ do -- CARGO
-- @param #CARGO self -- @param #CARGO self
-- @return #CARGO -- @return #CARGO
function CARGO:Spawn( PointVec2 ) function CARGO:Spawn( PointVec2 )
self:T() self:F()
end end
@@ -812,7 +812,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the CargoGroup is within the loading radius. -- @return #boolean true if the CargoGroup is within the loading radius.
function CARGO:IsInLoadRadius( Coordinate ) function CARGO:IsInLoadRadius( Coordinate )
self:T( { Coordinate, LoadRadius = self.LoadRadius } ) self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -832,7 +832,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo can report itself. -- @return #boolean true if the Cargo can report itself.
function CARGO:IsInReportRadius( Coordinate ) function CARGO:IsInReportRadius( Coordinate )
self:T( { Coordinate } ) self:F( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -853,23 +853,23 @@ do -- CARGO
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision). -- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean -- @return #boolean
function CARGO:IsNear( Coordinate, NearRadius ) function CARGO:IsNear( Coordinate, NearRadius )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
if self.CargoObject:IsAlive() then if self.CargoObject:IsAlive() then
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() ) --local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
--self:T( { CargoObjectName = self.CargoObject:GetName() } ) --self:F( { CargoObjectName = self.CargoObject:GetName() } )
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } ) --self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:T( { PointVec2 = PointVec2:GetVec2() } ) --self:F( { PointVec2 = PointVec2:GetVec2() } )
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() ) local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } ) --self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
if Distance <= NearRadius then if Distance <= NearRadius then
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
return true return true
end end
end end
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
return false return false
end end
@@ -878,12 +878,12 @@ do -- CARGO
-- @param Core.Zone#ZONE_BASE Zone -- @param Core.Zone#ZONE_BASE Zone
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone. -- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
function CARGO:IsInZone( Zone ) function CARGO:IsInZone( Zone )
--self:T( { Zone } ) --self:F( { Zone } )
if self:IsLoaded() then if self:IsLoaded() then
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
else else
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } ) --self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
if self.CargoObject:GetSize() ~= 0 then if self.CargoObject:GetSize() ~= 0 then
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
else else
@@ -1034,7 +1034,7 @@ end -- CARGO
do -- CARGO_REPRESENTABLE do -- CARGO_REPRESENTABLE
-- @type CARGO_REPRESENTABLE --- @type CARGO_REPRESENTABLE
-- @extends #CARGO -- @extends #CARGO
-- @field test -- @field test
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
-- Inherit CARGO. -- Inherit CARGO.
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
self:T( { Type, Name, LoadRadius, NearRadius } ) self:F( { Type, Name, LoadRadius, NearRadius } )
-- Descriptors. -- Descriptors.
local Desc=CargoObject:GetDesc() local Desc=CargoObject:GetDesc()
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
function CARGO_REPRESENTABLE:Destroy() function CARGO_REPRESENTABLE:Destroy()
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects. -- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
self:T( { CargoName = self:GetName() } ) self:F( { CargoName = self:GetName() } )
--_EVENTDISPATCHER:CreateEventDeleteCargo( self ) --_EVENTDISPATCHER:CreateEventDeleteCargo( self )
return self return self
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
CoordinateZone:Scan( { Object.Category.UNIT } ) CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit ) local NearUnit = UNIT:Find( DCSUnit )
self:T({NearUnit=NearUnit}) self:F({NearUnit=NearUnit})
local NearUnitCoalition = NearUnit:GetCoalition() local NearUnitCoalition = NearUnit:GetCoalition()
local CargoCoalition = self:GetCoalition() local CargoCoalition = self:GetCoalition()
if NearUnitCoalition == CargoCoalition then if NearUnitCoalition == CargoCoalition then
local Attributes = NearUnit:GetDesc() local Attributes = NearUnit:GetDesc()
self:T({Desc=Attributes}) self:F({Desc=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then if NearUnit:HasAttribute( "Trucks" ) then
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup ) MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
break break
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
do -- CARGO_REPORTABLE do -- CARGO_REPORTABLE
-- @type CARGO_REPORTABLE --- @type CARGO_REPORTABLE
-- @extends #CARGO -- @extends #CARGO
CARGO_REPORTABLE = { CARGO_REPORTABLE = {
ClassName = "CARGO_REPORTABLE" ClassName = "CARGO_REPORTABLE"
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
-- @return #CARGO_REPORTABLE -- @return #CARGO_REPORTABLE
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
return self return self
end end
@@ -1178,7 +1178,7 @@ end
do -- CARGO_PACKAGE do -- CARGO_PACKAGE
-- @type CARGO_PACKAGE --- @type CARGO_PACKAGE
-- @extends #CARGO_REPRESENTABLE -- @extends #CARGO_REPRESENTABLE
CARGO_PACKAGE = { CARGO_PACKAGE = {
ClassName = "CARGO_PACKAGE" ClassName = "CARGO_PACKAGE"
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
-- @return #CARGO_PACKAGE -- @return #CARGO_PACKAGE
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( CargoCarrier ) self:T( CargoCarrier )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1213,7 +1213,7 @@ end
-- @param #number BoardDistance -- @param #number BoardDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:T() self:F()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1246,7 +1246,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @return #boolean -- @return #boolean
function CARGO_PACKAGE:IsNear( CargoCarrier ) function CARGO_PACKAGE:IsNear( CargoCarrier )
self:T() self:F()
local CargoCarrierPoint = CargoCarrier:GetCoordinate() local CargoCarrierPoint = CargoCarrier:GetCoordinate()
@@ -1271,7 +1271,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:T() self:F()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle ) self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
@@ -1292,7 +1292,7 @@ end
-- @param #number Radius -- @param #number Radius
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle ) function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
self:T() self:F()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1331,7 +1331,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number Speed -- @param #number Speed
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed ) function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
self:T() self:F()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__UnLoad( 1, CargoCarrier, Speed ) self:__UnLoad( 1, CargoCarrier, Speed )
@@ -1350,7 +1350,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle ) function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
self:T() self:F()
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1378,7 +1378,7 @@ end
-- @param #number Distance -- @param #number Distance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle ) function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
self:T() self:F()
local StartPointVec2 = self.CargoCarrier:GetPointVec2() local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.

View File

@@ -59,7 +59,7 @@ do -- CARGO_CRATE
-- @return #CARGO_CRATE -- @return #CARGO_CRATE
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
self:T( { Type, Name, NearRadius } ) self:F( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
@@ -78,7 +78,7 @@ do -- CARGO_CRATE
return self return self
end end
-- @param #CARGO_CRATE self --- @param #CARGO_CRATE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function CARGO_CRATE:OnEventCargoDead( EventData ) function CARGO_CRATE:OnEventCargoDead( EventData )
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
--self:T( { ToPointVec2, From, Event, To } ) --self:F( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
--self:T( { From, Event, To, CargoCarrier } ) --self:F( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_CRATE:IsInReportRadius( Coordinate ) function CARGO_CRATE:IsInReportRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } ) --self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Crate is within the loading radius. -- @return #boolean true if the Cargo Crate is within the loading radius.
function CARGO_CRATE:IsInLoadRadius( Coordinate ) function CARGO_CRATE:IsInLoadRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.NearRadius } ) --self:F( { Coordinate, LoadRadius = self.NearRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_CRATE:GetCoordinate() function CARGO_CRATE:GetCoordinate()
--self:T() --self:F()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_CRATE:RouteTo( Coordinate ) function CARGO_CRATE:RouteTo( Coordinate )
self:T( {Coordinate = Coordinate } ) self:F( {Coordinate = Coordinate } )
end end
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius ) function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
self:T( {NearRadius = NearRadius } ) self:F( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:Respawn() function CARGO_CRATE:Respawn()
self:T( { "Respawning crate " .. self:GetName() } ) self:F( { "Respawning crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:onafterReset() function CARGO_CRATE:onafterReset()
self:T( { "Reset crate " .. self:GetName() } ) self:F( { "Reset crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -64,7 +64,7 @@ do -- CARGO_GROUP
-- Inherit CAROG_REPORTABLE -- Inherit CAROG_REPORTABLE
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
self:T( { Type, Name, LoadRadius } ) self:F( { Type, Name, LoadRadius } )
self.CargoSet = SET_CARGO:New() self.CargoSet = SET_CARGO:New()
self.CargoGroup = CargoGroup self.CargoGroup = CargoGroup
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Respawn() function CARGO_GROUP:Respawn()
self:T( { "Respawning" } ) self:F( { "Respawning" } )
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
local Cargo = CargoData -- Cargo.Cargo#CARGO local Cargo = CargoData -- Cargo.Cargo#CARGO
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Regroup() function CARGO_GROUP:Regroup()
self:T("Regroup") self:F("Regroup")
if self.Grouped == false then if self.Grouped == false then
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } ) self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
if CargoUnit:IsUnLoaded() then if CargoUnit:IsUnLoaded() then
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
-- Then we register the new group in the database -- Then we register the new group in the database
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID ) self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
self:T( { "Regroup", GroupTemplate } ) self:F( { "Regroup", GroupTemplate } )
-- Now we spawn the new group based on the template created. -- Now we spawn the new group based on the template created.
self.CargoObject = _DATABASE:Spawn( GroupTemplate ) self.CargoObject = _DATABASE:Spawn( GroupTemplate )
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData ) function CARGO_GROUP:OnEventCargoDead( EventData )
self:T(EventData) self:E(EventData)
local Destroyed = false local Destroyed = false
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
if Destroyed then if Destroyed then
self:Destroyed() self:Destroyed()
self:T( { "Cargo group destroyed" } ) self:E( { "Cargo group destroyed" } )
end end
end end
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } ) self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
NearRadius = NearRadius or self.NearRadius NearRadius = NearRadius or self.NearRadius
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2 -- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach( self.CargoSet:ForEach(
function( Cargo, ... ) function( Cargo, ... )
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } ) self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
CargoGroup:OptionAlarmStateGreen() CargoGroup:OptionAlarmStateGreen()
Cargo:__Board( 1, CargoCarrier, NearRadius, ... ) Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... ) function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
--self:T( { From, Event, To, CargoCarrier, ...} ) --self:F( { From, Event, To, CargoCarrier, ...} )
if From == "UnLoaded" then if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier. -- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
--self:T( { CargoCarrier.UnitName, From, Event, To } ) --self:F( { CargoCarrier.UnitName, From, Event, To } )
local Boarded = true local Boarded = true
local Cancelled = false local Cancelled = false
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
if not Boarded then if not Boarded then
self:__Boarding( -5, CargoCarrier, NearRadius, ... ) self:__Boarding( -5, CargoCarrier, NearRadius, ... )
else else
self:T("Group Cargo is loaded") self:F("Group Cargo is loaded")
self:__Load( 1, CargoCarrier, ... ) self:__Load( 1, CargoCarrier, ... )
end end
else else
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
self:T( {From, Event, To, ToPointVec2, NearRadius } ) self:F( {From, Event, To, ToPointVec2, NearRadius } )
NearRadius = NearRadius or 25 NearRadius = NearRadius or 25
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
--self:T( { From, Event, To, ToPointVec2, NearRadius } ) --self:F( { From, Event, To, ToPointVec2, NearRadius } )
--local NearRadius = NearRadius or 25 --local NearRadius = NearRadius or 25
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... ) function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
--self:T( { From, Event, To, ToPointVec2 } ) --self:F( { From, Event, To, ToPointVec2 } )
if From == "Loaded" then if From == "Loaded" then
@@ -598,7 +598,7 @@ do -- CARGO_GROUP
end end
--- Get the underlying GROUP object from the CARGO_GROUP. --- Get the amount of cargo units in the group.
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
-- @return #CARGO_GROUP -- @return #CARGO_GROUP
function CARGO_GROUP:GetGroup( Cargo ) function CARGO_GROUP:GetGroup( Cargo )
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_GROUP:RouteTo( Coordinate ) function CARGO_GROUP:RouteTo( Coordinate )
--self:T( {Coordinate = Coordinate } ) --self:F( {Coordinate = Coordinate } )
-- For each Cargo within the CargoSet, route each object to the Coordinate -- For each Cargo within the CargoSet, route each object to the Coordinate
self.CargoSet:ForEach( self.CargoSet:ForEach(
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
-- @param #number NearRadius -- @param #number NearRadius
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier. -- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius ) function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
self:T( {NearRadius = NearRadius } ) self:F( {NearRadius = NearRadius } )
for _, Cargo in pairs( self.CargoSet:GetSet() ) do for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsAlive() then if Cargo:IsAlive() then
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
self:T( "Near" ) self:F( "Near" )
return true return true
end end
end end
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Group is within the load radius. -- @return #boolean true if the Cargo Group is within the load radius.
function CARGO_GROUP:IsInLoadRadius( Coordinate ) function CARGO_GROUP:IsInLoadRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
return false return false
end end
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } ) self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
if Distance <= self.LoadRadius then if Distance <= self.LoadRadius then
return true return true
else else
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Group is within the report radius. -- @return #boolean true if the Cargo Group is within the report radius.
function CARGO_GROUP:IsInReportRadius( Coordinate ) function CARGO_GROUP:IsInReportRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
if Cargo then if Cargo then
self:T( { Cargo } ) self:F( { Cargo } )
local Distance = 0 local Distance = 0
if Cargo:IsUnLoaded() then if Cargo:IsUnLoaded() then
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() ) Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone -- @return #boolean **true** if the first element of the CargoGroup is in the Zone
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone. -- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
function CARGO_GROUP:IsInZone( Zone ) function CARGO_GROUP:IsInZone( Zone )
--self:T( { Zone } ) --self:F( { Zone } )
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO

View File

@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
-- @return #CARGO_SLINGLOAD -- @return #CARGO_SLINGLOAD
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
self:T( { Type, Name, NearRadius } ) self:F( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic self.CargoObject = CargoStatic
@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
end end
-- @param #CARGO_SLINGLOAD self --- @param #CARGO_SLINGLOAD self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function CARGO_SLINGLOAD:OnEventCargoDead( EventData ) function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate ) function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } ) --self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Slingload is within the loading radius. -- @return #boolean true if the Cargo Slingload is within the loading radius.
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate ) function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_SLINGLOAD:GetCoordinate() function CARGO_SLINGLOAD:GetCoordinate()
--self:T() --self:F()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_SLINGLOAD:RouteTo( Coordinate ) function CARGO_SLINGLOAD:RouteTo( Coordinate )
--self:T( {Coordinate = Coordinate } ) --self:F( {Coordinate = Coordinate } )
end end
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius ) function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
--self:T( {NearRadius = NearRadius } ) --self:F( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:Respawn() function CARGO_SLINGLOAD:Respawn()
--self:T( { "Respawning slingload " .. self:GetName() } ) --self:F( { "Respawning slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:onafterReset() function CARGO_SLINGLOAD:onafterReset()
--self:T( { "Reset slingload " .. self:GetName() } ) --self:F( { "Reset slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -75,7 +75,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m. -- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 60 local Speed = 60
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
else else
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading ) self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
end end
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } ) self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil self.CargoCarrier = nil
local Points = {} local Points = {}
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:T( { ToPointVec2, From, Event, To } ) self:F( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
-- @param Wrapper.Group#GROUP CargoCarrier -- @param Wrapper.Group#GROUP CargoCarrier
-- @param #number NearRadius -- @param #number NearRadius
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } ) self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
local MaxSpeed = Desc.speedMaxOffRoad local MaxSpeed = Desc.speedMaxOffRoad
local TypeName = Desc.typeName local TypeName = Desc.typeName
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
-- A cargo unit can only be boarded if it is not dead -- A cargo unit can only be boarded if it is not dead
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
-- @param Wrapper.Client#CLIENT CargoCarrier -- @param Wrapper.Client#CLIENT CargoCarrier
-- @param #number NearRadius Default 25 m. -- @param #number NearRadius Default 25 m.
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } ) self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:T( { IsAlive=self.CargoObject:IsAlive() } ) self:F( { IsAlive=self.CargoObject:IsAlive() } )
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
local Angle = 180 local Angle = 180
local Distance = 0 local Distance = 0
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2() local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) ) self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
end end
else else
self:T("Something is wrong") self:E("Something is wrong")
end end
end end
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
self:T( { From, Event, To, CargoCarrier } ) self:F( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects). -- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
if self.CargoObject then if self.CargoObject then

View File

@@ -26,7 +26,7 @@
-- @module Core.Base -- @module Core.Base
-- @image Core_Base.JPG -- @image Core_Base.JPG
local _TraceOnOff = false -- default to no tracing local _TraceOnOff = true
local _TraceLevel = 1 local _TraceLevel = 1
local _TraceAll = false local _TraceAll = false
local _TraceClass = {} local _TraceClass = {}
@@ -741,31 +741,7 @@ do -- Event Handling
-- @function [parent=#BASE] OnEventPlayerEnterAircraft -- @function [parent=#BASE] OnEventPlayerEnterAircraft
-- @param #BASE self -- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure. -- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventNewDynamicCargo
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a dynamic cargo crate is removed.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
end end
--- Creation of a Birth Event. --- Creation of a Birth Event.
@@ -886,62 +862,6 @@ end
world.onEvent(Event) world.onEvent(Event)
end end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- The main event handling function... This function captures all events generated for the class. --- The main event handling function... This function captures all events generated for the class.
-- @param #BASE self -- @param #BASE self
@@ -1224,28 +1144,6 @@ function BASE:TraceClassMethod( Class, Method )
self:I( "Tracing method " .. Method .. " of class " .. Class ) self:I( "Tracing method " .. Method .. " of class " .. Class )
end end
--- (Internal) Serialize arguments
-- @param #BASE self
-- @param #table Arguments
-- @return #string Text
function BASE:_Serialize(Arguments)
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
text = string.gsub(text,"(\n+)","")
text = string.gsub(text,"%(%(","%(")
text = string.gsub(text,"%)%)","%)")
text = string.gsub(text,"(%s+)"," ")
return text
end
----- (Internal) Serialize arguments
---- @param #BASE self
---- @param #table Arguments
---- @return #string Text
--function BASE:_Serialize(Arguments)
-- local text=UTILS.BasicSerialize(Arguments)
-- return text
--end
--- Trace a function call. This function is private. --- Trace a function call. This function is private.
-- @param #BASE self -- @param #BASE self
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
@@ -1270,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
end end
@@ -1280,7 +1178,7 @@ end
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
function BASE:F( Arguments ) function BASE:F( Arguments )
if BASE.Debug and _TraceOnOff == true then if BASE.Debug and _TraceOnOff then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" ) local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" ) local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1295,7 +1193,7 @@ end
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
function BASE:F2( Arguments ) function BASE:F2( Arguments )
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then if BASE.Debug and _TraceOnOff then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" ) local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" ) local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1310,7 +1208,7 @@ end
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
function BASE:F3( Arguments ) function BASE:F3( Arguments )
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then if BASE.Debug and _TraceOnOff then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" ) local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" ) local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1344,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
end end
@@ -1354,7 +1252,7 @@ end
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
function BASE:T( Arguments ) function BASE:T( Arguments )
if BASE.Debug and _TraceOnOff == true then if BASE.Debug and _TraceOnOff then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" ) local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" ) local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1369,7 +1267,7 @@ end
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
function BASE:T2( Arguments ) function BASE:T2( Arguments )
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then if BASE.Debug and _TraceOnOff then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" ) local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" ) local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1384,7 +1282,7 @@ end
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
function BASE:T3( Arguments ) function BASE:T3( Arguments )
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then if BASE.Debug and _TraceOnOff then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" ) local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" ) local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1416,7 +1314,7 @@ function BASE:E( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
@@ -1443,8 +1341,39 @@ function BASE:I( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) ) env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
--- old stuff
-- function BASE:_Destructor()
-- --self:E("_Destructor")
--
-- --self:EventRemoveAll()
-- end
-- THIS IS WHY WE NEED LUA 5.2 ...
-- function BASE:_SetDestructor()
--
-- -- TODO: Okay, this is really technical...
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
--
-- local proxy = newproxy(true)
-- local proxyMeta = getmetatable(proxy)
--
-- proxyMeta.__gc = function ()
-- env.info("In __gc for " .. self:GetClassNameAndID() )
-- if self._Destructor then
-- self:_Destructor()
-- end
-- end
--
-- -- keep the userdata from newproxy reachable until the object
-- -- table is about to be garbage-collected - then the __gc hook
-- -- will be invoked and the destructor called
-- rawset( self, '__proxy', proxy )
--
-- end

View File

@@ -8,10 +8,6 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky -- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
-- --
-- @module Core.Beacon -- @module Core.Beacon
@@ -38,13 +34,11 @@
-- @type BEACON -- @type BEACON
-- @field #string ClassName Name of the class "BEACON". -- @field #string ClassName Name of the class "BEACON".
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities. -- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
-- @field #number UniqueName Counter to make the unique naming work.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
BEACON = { BEACON = {
ClassName = "BEACON", ClassName = "BEACON",
Positionable = nil, Positionable = nil,
name = nil, name = nil,
UniqueName = 0,
} }
--- Beacon types supported by DCS. --- Beacon types supported by DCS.
@@ -292,7 +286,6 @@ end
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon -- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration) function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
self:F({TACANChannel, Message, Bearing, BeaconDuration}) self:F({TACANChannel, Message, Bearing, BeaconDuration})
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
local IsValid = true local IsValid = true
@@ -386,9 +379,7 @@ end
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration) function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
self:F({FileName, Frequency, Modulation, Power, BeaconDuration}) self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
local IsValid = false local IsValid = false
Modulation = Modulation or radio.modulation.AM
-- Check the filename -- Check the filename
if type(FileName) == "string" then if type(FileName) == "string" then
if FileName:find(".ogg") or FileName:find(".wav") then if FileName:find(".ogg") or FileName:find(".wav") then
@@ -399,7 +390,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
end end
end end
if not IsValid then if not IsValid then
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName}) self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
end end
-- Check the Frequency -- Check the Frequency
@@ -425,9 +416,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
if IsValid then if IsValid then
self:T2({"Activating Beacon on ", Frequency, Modulation}) self:T2({"Activating Beacon on ", Frequency, Modulation})
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID -- Note that this is looped. I have to give this transmission a unique name, I use the class ID
BEACON.UniqueName = BEACON.UniqueName + 1 trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
SCHEDULER:New( nil, SCHEDULER:New( nil,
@@ -435,8 +424,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
self:StopRadioBeacon() self:StopRadioBeacon()
end, {}, BeaconDuration) end, {}, BeaconDuration)
end end
end end
return self
end end
--- Stops the Radio Beacon --- Stops the Radio Beacon
@@ -445,7 +433,7 @@ end
function BEACON:StopRadioBeacon() function BEACON:StopRadioBeacon()
self:F() self:F()
-- The unique name of the transmission is the class ID -- The unique name of the transmission is the class ID
trigger.action.stopRadioTransmission(self.BeaconName) trigger.action.stopRadioTransmission(tostring(self.ID))
return self return self
end end

View File

@@ -20,7 +20,7 @@
-- --
-- @module Core.ClientMenu -- @module Core.ClientMenu
-- @image Core_Menu.JPG -- @image Core_Menu.JPG
-- last change: May 2024 -- last change: Oct 2023
-- TODO -- TODO
---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------
@@ -51,7 +51,6 @@
-- @field #boolean Generic -- @field #boolean Generic
-- @field #boolean debug -- @field #boolean debug
-- @field #CLIENTMENUMANAGER Controller -- @field #CLIENTMENUMANAGER Controller
-- @field #active boolean
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- ---
@@ -59,7 +58,7 @@
CLIENTMENU = { CLIENTMENU = {
ClassName = "CLIENTMENUE", ClassName = "CLIENTMENUE",
lid = "", lid = "",
version = "0.1.2", version = "0.1.1",
name = nil, name = nil,
path = nil, path = nil,
group = nil, group = nil,
@@ -71,7 +70,6 @@ CLIENTMENU = {
debug = false, debug = false,
Controller = nil, Controller = nil,
groupname = nil, groupname = nil,
active = false,
} }
--- ---
@@ -80,7 +78,7 @@ CLIENTMENU_ID = 0
--- Create an new CLIENTMENU object. --- Create an new CLIENTMENU object.
-- @param #CLIENTMENU self -- @param #CLIENTMENU self
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry. -- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
-- @param #string Text Text of the F10 menu entry. -- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry. -- @param #CLIENTMENU Parent The parent menu entry.
-- @param #string Function (optional) Function to call when the entry is used. -- @param #string Function (optional) Function to call when the entry is used.
@@ -116,7 +114,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
if self.Functionargs and self.debug then if self.Functionargs and self.debug then
self:T({"Functionargs",self.Functionargs}) self:T({"Functionargs",self.Functionargs})
end end
if not self.Generic and self.active == false then if not self.Generic then
if Function ~= nil then if Function ~= nil then
local ErrorHandler = function( errmsg ) local ErrorHandler = function( errmsg )
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg ) env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
@@ -135,10 +133,8 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
end end
end end
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler) self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
self.active = true
else else
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath) self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
self.active = true
end end
else else
if self.parentpath then if self.parentpath then
@@ -204,7 +200,6 @@ function CLIENTMENU:RemoveF10()
if not status then if not status then
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname)) self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
end end
self.active = false
end end
return self return self
end end
@@ -329,22 +324,6 @@ end
-- --
-- Many functions can either change the tree for one client or for all clients. -- Many functions can either change the tree for one client or for all clients.
-- --
-- ## Conceptual remarks
--
-- There's a couple of things to fully understand:
--
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
-- (yet) visible to any client
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
-- A) in the manager with ":NewEntry()" which initially
-- adds it to the shadow menu **only**
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
-- 3) Pushing only works for alive clients.
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
--
-- ## Create a base reference tree and send to all clients -- ## Create a base reference tree and send to all clients
-- --
-- local clientset = SET_CLIENT:New():FilterStart() -- local clientset = SET_CLIENT:New():FilterStart()
@@ -417,7 +396,7 @@ end
CLIENTMENUMANAGER = { CLIENTMENUMANAGER = {
ClassName = "CLIENTMENUMANAGER", ClassName = "CLIENTMENUMANAGER",
lid = "", lid = "",
version = "0.1.6", version = "0.1.4",
name = nil, name = nil,
clientset = nil, clientset = nil,
menutree = {}, menutree = {},
@@ -513,7 +492,7 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
return self return self
end end
--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s). --- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @return #CLIENTMENUMANAGER self -- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:InitAutoPropagation() function CLIENTMENUMANAGER:InitAutoPropagation()
@@ -528,7 +507,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
return self return self
end end
--- Create a new entry in the **generic** structure. --- Create a new entry in the generic structure.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @param #string Text Text of the F10 menu entry. -- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry. -- @param #CLIENTMENU Parent The parent menu entry.
@@ -681,7 +660,6 @@ end
function CLIENTMENUMANAGER:Propagate(Client) function CLIENTMENUMANAGER:Propagate(Client)
self:T(self.lid.."Propagate") self:T(self.lid.."Propagate")
--self:I(UTILS.PrintTableToLog(Client,1)) --self:I(UTILS.PrintTableToLog(Client,1))
local knownunits = {} -- track so we can ID multi seated
local Set = self.clientset.Set local Set = self.clientset.Set
if Client then if Client then
Set = {Client} Set = {Client}
@@ -690,42 +668,34 @@ function CLIENTMENUMANAGER:Propagate(Client)
for _,_client in pairs(Set) do for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then if client and client:IsAlive() then
local playerunit = client:GetName()
--local playergroup = client:GetGroup()
local playername = client:GetPlayerName() or "none" local playername = client:GetPlayerName() or "none"
if not knownunits[playerunit] then if not self.playertree[playername] then
knownunits[playerunit] = true self.playertree[playername] = {}
else end
self:I("Player in multi seat unit: "..playername) for level,branch in pairs (self.menutree) do
break -- multi seat already build self:T("Building branch:" .. level)
end for _,leaf in pairs(branch) do
if not self.playertree[playername] then self:T("Building leaf:" .. leaf)
self.playertree[playername] = {} local entry = self:FindEntryByUUID(leaf)
end if entry then
for level,branch in pairs (self.menutree) do self:T("Found generic entry:" .. entry.UUID)
self:T("Building branch:" .. level) local parent = nil
for _,leaf in pairs(branch) do if entry.Parent and entry.Parent.UUID then
self:T("Building leaf:" .. leaf) parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
local entry = self:FindEntryByUUID(leaf) end
if entry then self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
self:T("Found generic entry:" .. entry.UUID) self.playertree[playername][entry.UUID].Once = entry.Once
local parent = nil else
if entry.Parent and entry.Parent.UUID then self:T("NO generic entry for:" .. leaf)
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID) end
end end
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
self.playertree[playername][entry.UUID].Once = entry.Once
else
self:T("NO generic entry for:" .. leaf)
end
end end
end
end end
end end
return self return self
end end
--- Push a single previously created entry into the F10 menu structure of all clients. --- Push a single previously created entry into the menu structure of all clients.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to add. -- @param #CLIENTMENU Entry The entry to add.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. -- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
@@ -733,21 +703,13 @@ end
function CLIENTMENUMANAGER:AddEntry(Entry,Client) function CLIENTMENUMANAGER:AddEntry(Entry,Client)
self:T(self.lid.."AddEntry") self:T(self.lid.."AddEntry")
local Set = self.clientset.Set local Set = self.clientset.Set
local knownunits = {}
if Client then if Client then
Set = {Client} Set = {Client}
end end
for _,_client in pairs(Set) do for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then if client and client:IsAlive() then
local playername = client:GetPlayerName() or "None" local playername = client:GetPlayerName()
local unitname = client:GetName()
if not knownunits[unitname] then
knownunits[unitname] = true
else
self:I("Player in multi seat unit: "..playername)
break
end
if Entry then if Entry then
self:T("Adding generic entry:" .. Entry.UUID) self:T("Adding generic entry:" .. Entry.UUID)
local parent = nil local parent = nil

View File

@@ -20,7 +20,6 @@
-- * Manage database of hits to units and statics. -- * Manage database of hits to units and statics.
-- * Manage database of destroys of units and statics. -- * Manage database of destroys of units and statics.
-- * Manage database of @{Core.Zone#ZONE_BASE} objects. -- * Manage database of @{Core.Zone#ZONE_BASE} objects.
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
-- --
-- === -- ===
-- --
@@ -38,9 +37,6 @@
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID. -- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
-- @field #table CLIENTS Clients. -- @field #table CLIENTS Clients.
-- @field #table STORAGES DCS warehouse storages. -- @field #table STORAGES DCS warehouse storages.
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator. --- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -56,7 +52,6 @@
-- * PLAYERS -- * PLAYERS
-- * CARGOS -- * CARGOS
-- * STORAGES (DCS warehouses) -- * STORAGES (DCS warehouses)
-- * DYNAMICCARGO
-- --
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor. -- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
-- --
@@ -98,9 +93,6 @@ DATABASE = {
OPSZONES = {}, OPSZONES = {},
PATHLINES = {}, PATHLINES = {},
STORAGES = {}, STORAGES = {},
STNS={},
SADL={},
DYNAMICCARGO={},
} }
local _DATABASECoalition = local _DATABASECoalition =
@@ -139,7 +131,7 @@ function DATABASE:New()
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM --self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
self:HandleEvent( EVENTS.Hit, self.AccountHits ) self:HandleEvent( EVENTS.Hit, self.AccountHits )
self:HandleEvent( EVENTS.NewCargo ) self:HandleEvent( EVENTS.NewCargo )
self:HandleEvent( EVENTS.DeleteCargo ) self:HandleEvent( EVENTS.DeleteCargo )
@@ -147,8 +139,6 @@ function DATABASE:New()
self:HandleEvent( EVENTS.DeleteZone ) self:HandleEvent( EVENTS.DeleteZone )
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event. --self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit ) self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
-- DCS 2.9.7 Moose own dynamic cargo events
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
self:_RegisterTemplates() self:_RegisterTemplates()
self:_RegisterGroupsAndUnits() self:_RegisterGroupsAndUnits()
@@ -176,30 +166,24 @@ end
--- Adds a Unit based on the Unit Name in the DATABASE. --- Adds a Unit based on the Unit Name in the DATABASE.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string DCSUnitName Unit name. -- @param #string DCSUnitName Unit name.
-- @param #boolean force
-- @return Wrapper.Unit#UNIT The added unit. -- @return Wrapper.Unit#UNIT The added unit.
function DATABASE:AddUnit( DCSUnitName, force ) function DATABASE:AddUnit( DCSUnitName )
local DCSunitName = DCSUnitName if not self.UNITS[DCSUnitName] then
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
if not self.UNITS[DCSunitName] or force == true then
-- Debug info. -- Debug info.
self:T( { "Add UNIT:", DCSunitName } ) self:T( { "Add UNIT:", DCSUnitName } )
-- Register unit -- Register unit
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName) self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
end end
return self.UNITS[DCSunitName] return self.UNITS[DCSUnitName]
end end
--- Deletes a Unit from the DATABASE based on the Unit Name. --- Deletes a Unit from the DATABASE based on the Unit Name.
-- @param #DATABASE self -- @param #DATABASE self
function DATABASE:DeleteUnit( DCSUnitName ) function DATABASE:DeleteUnit( DCSUnitName )
self:T("DeleteUnit "..tostring(DCSUnitName))
self.UNITS[DCSUnitName] = nil self.UNITS[DCSUnitName] = nil
end end
@@ -234,34 +218,6 @@ function DATABASE:FindStatic( StaticName )
return StaticFound return StaticFound
end end
--- Add a DynamicCargo to the database.
-- @param #DATABASE self
-- @param #string Name Name of the dynamic cargo.
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
function DATABASE:AddDynamicCargo( Name )
if not self.DYNAMICCARGO[Name] then
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
return self.DYNAMICCARGO[Name]
end
return nil
end
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
-- @param #DATABASE self
-- @param #string DynamicCargoName
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
function DATABASE:FindDynamicCargo( DynamicCargoName )
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
return StaticFound
end
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
-- @param #DATABASE self
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
self.DYNAMICCARGO[DynamicCargoName] = nil
return self
end
--- Adds a Airbase based on the Airbase Name in the DATABASE. --- Adds a Airbase based on the Airbase Name in the DATABASE.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase. -- @param #string AirbaseName The name of the airbase.
@@ -493,10 +449,10 @@ do -- Zones and Pathlines
-- Loop over layers. -- Loop over layers.
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
-- Loop over objects in layers. -- Loop over objects in layers.
for objectID, objectData in pairs(layerData.objects or {}) do for objectID, objectData in pairs(layerData.objects or {}) do
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice) -- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
@@ -532,32 +488,10 @@ do -- Zones and Pathlines
-- Create new polygon zone. -- Create new polygon zone.
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points) local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
--Zone.DrawID = objectID
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
Zone:SetFillColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -598,26 +532,7 @@ do -- Zones and Pathlines
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -841,7 +756,7 @@ end -- cargo
--- Finds a CLIENT based on the ClientName. --- Finds a CLIENT based on the ClientName.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string ClientName - Note this is the UNIT name of the client! -- @param #string ClientName
-- @return Wrapper.Client#CLIENT The found CLIENT. -- @return Wrapper.Client#CLIENT The found CLIENT.
function DATABASE:FindClient( ClientName ) function DATABASE:FindClient( ClientName )
@@ -853,19 +768,14 @@ end
--- Adds a CLIENT based on the ClientName in the DATABASE. --- Adds a CLIENT based on the ClientName in the DATABASE.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string ClientName Name of the Client unit. -- @param #string ClientName Name of the Client unit.
-- @param #boolean Force (optional) Force registration of client.
-- @return Wrapper.Client#CLIENT The client object. -- @return Wrapper.Client#CLIENT The client object.
function DATABASE:AddClient( ClientName, Force ) function DATABASE:AddClient( ClientName )
local DCSUnitName = ClientName if not self.CLIENTS[ClientName] then
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
if not self.CLIENTS[DCSUnitName] or Force == true then
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
end end
return self.CLIENTS[DCSUnitName] return self.CLIENTS[ClientName]
end end
@@ -876,25 +786,15 @@ end
function DATABASE:FindGroup( GroupName ) function DATABASE:FindGroup( GroupName )
local GroupFound = self.GROUPS[GroupName] local GroupFound = self.GROUPS[GroupName]
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
-- see if the group exists in the API, maybe a dynamic slot
self:_RegisterDynamicGroup(GroupName)
return self.GROUPS[GroupName]
end
return GroupFound return GroupFound
end end
--- Adds a GROUP based on the GroupName in the DATABASE. --- Adds a GROUP based on the GroupName in the DATABASE.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string GroupName function DATABASE:AddGroup( GroupName )
-- @param #boolean force
-- @return Wrapper.Group#GROUP The Group
function DATABASE:AddGroup( GroupName, force )
if not self.GROUPS[GroupName] or force == true then if not self.GROUPS[GroupName] then
self:T( { "Add GROUP:", GroupName } ) self:T( { "Add GROUP:", GroupName } )
self.GROUPS[GroupName] = GROUP:Register( GroupName ) self.GROUPS[GroupName] = GROUP:Register( GroupName )
end end
@@ -905,11 +805,9 @@ end
--- Adds a player based on the Player Name in the DATABASE. --- Adds a player based on the Player Name in the DATABASE.
-- @param #DATABASE self -- @param #DATABASE self
function DATABASE:AddPlayer( UnitName, PlayerName ) function DATABASE:AddPlayer( UnitName, PlayerName )
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
if PlayerName then if PlayerName then
self:I( { "Add player for unit:", UnitName, PlayerName } ) self:T( { "Add player for unit:", UnitName, PlayerName } )
self.PLAYERS[PlayerName] = UnitName self.PLAYERS[PlayerName] = UnitName
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName ) self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName self.PLAYERSJOINED[PlayerName] = PlayerName
@@ -917,21 +815,6 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
end end
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
-- @param #DATABASE self
-- @return #string PlayerName
-- @return Wrapper.Unit#UNIT PlayerUnit
function DATABASE:_FindPlayerNameByUnitName(UnitName)
if UnitName then
for playername,unitname in pairs(self.PLAYERS) do
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
return playername, self.PLAYERUNITS[playername]
end
end
end
return nil
end
--- Deletes a player from the DATABASE based on the Player Name. --- Deletes a player from the DATABASE based on the Player Name.
-- @param #DATABASE self -- @param #DATABASE self
function DATABASE:DeletePlayer( UnitName, PlayerName ) function DATABASE:DeletePlayer( UnitName, PlayerName )
@@ -1004,7 +887,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.CountryID = nil SpawnTemplate.CountryID = nil
SpawnTemplate.CategoryID = nil SpawnTemplate.CategoryID = nil
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name ) self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:T3( SpawnTemplate ) self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate ) coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@@ -1081,7 +964,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
self.Templates.Groups[GroupTemplateName].CountryID = CountryID self.Templates.Groups[GroupTemplateName].CountryID = CountryID
local UnitNames = {} local UnitNames = {}
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
@@ -1105,31 +988,10 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end end
if UnitTemplate.AddPropAircraft then
if UnitTemplate.AddPropAircraft.STN_L16 then
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
if stn == nil or stn < 1 then
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
else
self.STNS[stn] = UnitTemplate.name
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
end
end
if UnitTemplate.AddPropAircraft.SADL_TN then
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
if sadl == nil or sadl < 1 then
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
else
self.SADL[sadl] = UnitTemplate.name
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
end
end
end
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
end end
-- Debug info. -- Debug info.
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName, self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID, Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
@@ -1140,92 +1002,15 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
) )
end end
--- Get next (consecutive) free STN as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSTN(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.STNS[first] == unitname then return octal end
local nextoctal = 77777
local found = false
if 32767-first < 10 then
first = 0
end
for i=first+1,32767 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.STNS[i] = unitname
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.STNS) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.STNS = nil
self.STNS = NewSTNS
end
return nextoctal
end
--- Get next (consecutive) free SADL as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSADL(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.SADL[first] == unitname then return octal end
local nextoctal = 7777
local found = false
if 4095-first < 10 then
first = 0
end
for i=first+1,4095 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.SADL[i] = unitname
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.SADL) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.SADL = nil
self.SADL = NewSTNS
end
return nextoctal
end
--- Get group template. --- Get group template.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string GroupName Group name. -- @param #string GroupName Group name.
-- @return #table Group template table. -- @return #table Group template table.
function DATABASE:GetGroupTemplate( GroupName ) function DATABASE:GetGroupTemplate( GroupName )
local GroupTemplate=nil local GroupTemplate = self.Templates.Groups[GroupName].Template
if self.Templates.Groups[GroupName] then GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
GroupTemplate = self.Templates.Groups[GroupName].Template GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
end
return GroupTemplate return GroupTemplate
end end
@@ -1270,43 +1055,6 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
return self return self
end end
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
-- @param #DATABASE self
-- @param #string Name Name of the static.
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
-- @param #number Mass Mass of the static. Defaults to 0.
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
-- @return #table Static template table.
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
local StaticTemplate = {}
StaticTemplate.name = Name or "None"
StaticTemplate.units = { [1] = {
name = Name,
resourcePayload = {
["weapons"] = {},
["aircrafts"] = {},
["gasoline"] = 0,
["diesel"] = 0,
["methanol_mixture"] = 0,
["jet_fuel"] = 0,
},
["mass"] = Mass or 0,
["category"] = "Cargos",
["canCargo"] = true,
["type"] = Typename or "container_cargo",
["rate"] = 100,
["y"] = 0,
["x"] = 0,
["heading"] = 0,
}}
StaticTemplate.CategoryID = "static"
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
StaticTemplate.CountryID = Country or country.id.GERMANY
--UTILS.PrintTableToLog(StaticTemplate)
return StaticTemplate
end
--- Get static group template. --- Get static group template.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string StaticName Name of the static. -- @param #string StaticName Name of the static.
@@ -1380,11 +1128,7 @@ end
-- @param #string ClientName Name of the Client. -- @param #string ClientName Name of the Client.
-- @return #number Coalition ID. -- @return #number Coalition ID.
function DATABASE:GetCoalitionFromClientTemplate( ClientName ) function DATABASE:GetCoalitionFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then return self.Templates.ClientsByName[ClientName].CoalitionID
return self.Templates.ClientsByName[ClientName].CoalitionID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end end
--- Get category ID from client name. --- Get category ID from client name.
@@ -1392,11 +1136,7 @@ end
-- @param #string ClientName Name of the Client. -- @param #string ClientName Name of the Client.
-- @return #number Category ID. -- @return #number Category ID.
function DATABASE:GetCategoryFromClientTemplate( ClientName ) function DATABASE:GetCategoryFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then return self.Templates.ClientsByName[ClientName].CategoryID
return self.Templates.ClientsByName[ClientName].CategoryID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end end
--- Get country ID from client name. --- Get country ID from client name.
@@ -1404,11 +1144,7 @@ end
-- @param #string ClientName Name of the Client. -- @param #string ClientName Name of the Client.
-- @return #number Country ID. -- @return #number Country ID.
function DATABASE:GetCountryFromClientTemplate( ClientName ) function DATABASE:GetCountryFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then return self.Templates.ClientsByName[ClientName].CountryID
return self.Templates.ClientsByName[ClientName].CountryID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end end
--- Airbase --- Airbase
@@ -1454,36 +1190,6 @@ function DATABASE:_RegisterPlayers()
return self return self
end end
--- Private method that registers a single dynamic slot Group and Units within in the mission.
-- @param #DATABASE self
-- @return #DATABASE self
function DATABASE:_RegisterDynamicGroup(Groupname)
local DCSGroup = Group.getByName(Groupname)
if DCSGroup and DCSGroup:isExist() then
-- Group name.
local DCSGroupName = DCSGroup:getName()
-- Add group.
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
self:AddGroup( DCSGroupName, true )
-- Loop over units in group.
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
-- Get unit name.
local DCSUnitName = DCSUnit:getName()
-- Add unit.
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
self:AddUnit( tostring(DCSUnitName), true )
end
else
self:E({"Group does not exist: ", DCSGroup})
end
return self
end
--- Private method that registers all Groups and Units within in the mission. --- Private method that registers all Groups and Units within in the mission.
-- @param #DATABASE self -- @param #DATABASE self
@@ -1596,17 +1302,9 @@ function DATABASE:_RegisterAirbase(airbase)
-- Unique ID. -- Unique ID.
local airbaseUID=airbase:GetID(true) local airbaseUID=airbase:GetID(true)
local typename = airbase:GetTypeName()
local category = airbase.category
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
category = Airbase.Category.HELIPAD
end
-- Debug output. -- Debug output.
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal) local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
for _,terminalType in pairs(AIRBASE.TerminalType) do for _,terminalType in pairs(AIRBASE.TerminalType) do
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType]) text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
@@ -1627,7 +1325,7 @@ end
-- @param #DATABASE self -- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event -- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnBirth( Event ) function DATABASE:_EventOnBirth( Event )
self:T( { Event } ) self:F( { Event } )
if Event.IniDCSUnit then if Event.IniDCSUnit then
@@ -1635,17 +1333,7 @@ function DATABASE:_EventOnBirth( Event )
-- Add static object to DB. -- Add static object to DB.
self:AddStatic( Event.IniDCSUnitName ) self:AddStatic( Event.IniDCSUnitName )
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
-- Add dynamic cargo object to DB
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
self:CreateEventNewDynamicCargo( cargo )
else else
if Event.IniObjectCategory == Object.Category.UNIT then if Event.IniObjectCategory == Object.Category.UNIT then
@@ -1666,9 +1354,9 @@ function DATABASE:_EventOnBirth( Event )
end end
if Event.IniObjectCategory == Object.Category.UNIT then if Event.IniObjectCategory == Object.Category.UNIT then
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName ) Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
-- Client -- Client
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
@@ -1684,10 +1372,10 @@ function DATABASE:_EventOnBirth( Event )
-- Debug info. -- Debug info.
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName))) self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
-- Add client in case it does not exist already. -- Add client in case it does not exist already.
if client == nil or (client and client:CountPlayers() == 0) then if not client then
client=self:AddClient(Event.IniDCSUnitName, true) client=self:AddClient(Event.IniDCSUnitName)
end end
-- Add player. -- Add player.
@@ -1697,19 +1385,14 @@ function DATABASE:_EventOnBirth( Event )
if not self.PLAYERS[PlayerName] then if not self.PLAYERS[PlayerName] then
self:AddPlayer( Event.IniUnitName, PlayerName ) self:AddPlayer( Event.IniUnitName, PlayerName )
end end
local function SetPlayerSettings(self,PlayerName,IniUnit) -- Player settings.
-- Player settings. local Settings = SETTINGS:Set( PlayerName )
local Settings = SETTINGS:Set( PlayerName ) Settings:SetPlayerMenu(Event.IniUnit)
--Settings:SetPlayerMenu(Event.IniUnit)
Settings:SetPlayerMenu(IniUnit) -- Create an event.
-- Create an event. self:CreateEventPlayerEnterAircraft(Event.IniUnit)
self:CreateEventPlayerEnterAircraft(IniUnit)
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
end
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
end end
end end
@@ -1723,6 +1406,7 @@ end
-- @param #DATABASE self -- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event -- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnDeadOrCrash( Event ) function DATABASE:_EventOnDeadOrCrash( Event )
if Event.IniDCSUnit then if Event.IniDCSUnit then
local name=Event.IniDCSUnitName local name=Event.IniDCSUnitName
@@ -1730,7 +1414,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
if Event.IniObjectCategory == 3 then if Event.IniObjectCategory == 3 then
--- ---
-- STATICS -- STATICS
--- ---
if self.STATICS[Event.IniDCSUnitName] then if self.STATICS[Event.IniDCSUnitName] then
@@ -1740,7 +1424,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
--- ---
-- Maybe a UNIT? -- Maybe a UNIT?
--- ---
-- Delete unit. -- Delete unit.
if self.UNITS[Event.IniDCSUnitName] then if self.UNITS[Event.IniDCSUnitName] then
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName)) self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
@@ -1763,8 +1447,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
-- Delete unit. -- Delete unit.
if self.UNITS[Event.IniDCSUnitName] then if self.UNITS[Event.IniDCSUnitName] then
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName) self:DeleteUnit(Event.IniDCSUnitName)
--self:DeleteUnit(Event.IniDCSUnitName)
end end
-- Remove client players. -- Remove client players.
@@ -1831,15 +1514,6 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
end end
end end
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnDynamicCargoRemoved( Event )
self:T( { Event } )
if Event.IniDynamicCargoName then
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
end
end
--- Handles the OnPlayerLeaveUnit event to clean the active players table. --- Handles the OnPlayerLeaveUnit event to clean the active players table.
-- @param #DATABASE self -- @param #DATABASE self
@@ -1863,7 +1537,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
if Event.IniObjectCategory == 1 then if Event.IniObjectCategory == 1 then
-- Try to get the player name. This can be buggy for multicrew aircraft! -- Try to get the player name. This can be buggy for multicrew aircraft!
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName) local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
if PlayerName then if PlayerName then
@@ -1881,7 +1555,6 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
if client then if client then
client:RemovePlayer(PlayerName) client:RemovePlayer(PlayerName)
--self.PLAYERSETTINGS[PlayerName] = nil
end end
end end
@@ -2179,7 +1852,7 @@ end
--- Add a flight control to the data base. --- Add a flight control to the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol -- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
function DATABASE:AddFlightControl(flightcontrol) function DATABASE:AddFlightControl(flightcontrol)
self:F2( { flightcontrol } ) self:F2( { flightcontrol } )
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
@@ -2188,7 +1861,7 @@ end
--- Get a flight control object from the data base. --- Get a flight control object from the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string airbasename Name of the associated airbase. -- @param #string airbasename Name of the associated airbase.
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s -- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
function DATABASE:GetFlightControl(airbasename) function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename] return self.FLIGHTCONTROLS[airbasename]
end end
@@ -2260,7 +1933,7 @@ function DATABASE:_RegisterTemplates()
for group_num, Template in pairs(obj_type_data.group) do for group_num, Template in pairs(obj_type_data.group) do
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID) self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
else else

View File

@@ -194,11 +194,6 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005 world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006 world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007 world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
-- dynamic cargo
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
--- The different types of events supported by MOOSE. --- The different types of events supported by MOOSE.
@@ -266,29 +261,17 @@ EVENTS = {
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1, SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1, WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1, WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
-- Added with DCS 2.9.x -- Added with DCS 2.9.0
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1, UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1, UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1, MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1, MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1, MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1, MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1, PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1, PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
-- dynamic cargo
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
} }
--- The Event structure --- The Event structure
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event: -- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
-- --
@@ -344,9 +327,6 @@ EVENTS = {
-- --
-- @field Core.Zone#ZONE Zone The zone object. -- @field Core.Zone#ZONE Zone The zone object.
-- @field #string ZoneName The name of the zone. -- @field #string ZoneName The name of the zone.
--
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
@@ -666,24 +646,24 @@ local _EVENTMETA = {
Text = "S_EVENT_WEAPON_DROP" Text = "S_EVENT_WEAPON_DROP"
}, },
-- DCS 2.9 -- DCS 2.9
--[EVENTS.UnitTaskTimeout] = { [EVENTS.UnitTaskTimeout] = {
-- Order = 1, Order = 1,
-- Side = "I", Side = "I",
-- Event = "OnEventUnitTaskTimeout", Event = "OnEventUnitTaskTimeout",
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT " Text = "S_EVENT_UNIT_TASK_TIMEOUT "
--}, },
[EVENTS.UnitTaskStage] = { [EVENTS.UnitTaskStage] = {
Order = 1, Order = 1,
Side = "I", Side = "I",
Event = "OnEventUnitTaskStage", Event = "OnEventUnitTaskStage",
Text = "S_EVENT_UNIT_TASK_STAGE " Text = "S_EVENT_UNIT_TASK_STAGE "
}, },
--[EVENTS.MacSubtaskScore] = { [EVENTS.MacSubtaskScore] = {
-- Order = 1, Order = 1,
--Side = "I", Side = "I",
--Event = "OnEventMacSubtaskScore", Event = "OnEventMacSubtaskScore",
--Text = "S_EVENT_MAC_SUBTASK_SCORE" Text = "S_EVENT_MAC_SUBTASK_SCORE"
--}, },
[EVENTS.MacExtraScore] = { [EVENTS.MacExtraScore] = {
Order = 1, Order = 1,
Side = "I", Side = "I",
@@ -702,76 +682,20 @@ local _EVENTMETA = {
Event = "OnEventMissionWinner", Event = "OnEventMissionWinner",
Text = "S_EVENT_MISSION_WINNER" Text = "S_EVENT_MISSION_WINNER"
}, },
[EVENTS.RunwayTakeoff] = { [EVENTS.PostponedTakeoff] = {
Order = 1, Order = 1,
Side = "I", Side = "I",
Event = "OnEventRunwayTakeoff", Event = "OnEventPostponedTakeoff",
Text = "S_EVENT_RUNWAY_TAKEOFF" Text = "S_EVENT_POSTPONED_TAKEOFF"
}, },
[EVENTS.RunwayTouch] = { [EVENTS.PostponedLand] = {
Order = 1, Order = 1,
Side = "I", Side = "I",
Event = "OnEventRunwayTouch", Event = "OnEventPostponedLand",
Text = "S_EVENT_RUNWAY_TOUCH" Text = "S_EVENT_POSTPONED_LAND"
},
[EVENTS.MacLMSRestart] = {
Order = 1,
Side = "I",
Event = "OnEventMacLMSRestart",
Text = "S_EVENT_MAC_LMS_RESTART"
},
[EVENTS.SimulationFreeze] = {
Order = 1,
Side = "I",
Event = "OnEventSimulationFreeze",
Text = "S_EVENT_SIMULATION_FREEZE"
},
[EVENTS.SimulationUnfreeze] = {
Order = 1,
Side = "I",
Event = "OnEventSimulationUnfreeze",
Text = "S_EVENT_SIMULATION_UNFREEZE"
},
[EVENTS.HumanAircraftRepairStart] = {
Order = 1,
Side = "I",
Event = "OnEventHumanAircraftRepairStart",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
},
[EVENTS.HumanAircraftRepairFinish] = {
Order = 1,
Side = "I",
Event = "OnEventHumanAircraftRepairFinish",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
},
-- dynamic cargo
[EVENTS.NewDynamicCargo] = {
Order = 1,
Side = "I",
Event = "OnEventNewDynamicCargo",
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
},
[EVENTS.DynamicCargoLoaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoLoaded",
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
},
[EVENTS.DynamicCargoUnloaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoUnloaded",
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
},
[EVENTS.DynamicCargoRemoved] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoRemoved",
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
}, },
} }
--- The Events structure --- The Events structure
-- @type EVENT.Events -- @type EVENT.Events
-- @field #number IniUnit -- @field #number IniUnit
@@ -1184,63 +1108,7 @@ do -- Event Creation
world.onEvent( Event ) world.onEvent( Event )
end end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
end end
--- Main event function. --- Main event function.
@@ -1355,13 +1223,7 @@ function EVENT:onEvent( Event )
Event.IniDCSUnit = Event.initiator Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName() Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName Event.IniUnitName = Event.IniDCSUnitName
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
Event.IniDynamicCargoName = Event.IniUnitName
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
else
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
end
Event.IniCoalition = Event.IniDCSUnit:getCoalition() Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniCategory = Event.IniDCSUnit:getDesc().category Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName() Event.IniTypeName = Event.IniDCSUnit:getTypeName()
@@ -1439,7 +1301,7 @@ function EVENT:onEvent( Event )
-- STATIC -- STATIC
--- ---
Event.TgtDCSUnit = Event.target Event.TgtDCSUnit = Event.target
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K) if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName() Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
-- Workaround for borked target info on cruise missiles -- Workaround for borked target info on cruise missiles
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
@@ -1482,15 +1344,15 @@ function EVENT:onEvent( Event )
end end
-- Weapon. -- Weapon.
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then if Event.weapon then
Event.Weapon = Event.weapon Event.Weapon = Event.weapon
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon" Event.WeaponName = Event.Weapon:getTypeName()
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit! Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName() Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName() --Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition() Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName() Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget() --Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
end end
@@ -1516,7 +1378,6 @@ function EVENT:onEvent( Event )
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos) Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
Event.MarkText=Event.text Event.MarkText=Event.text
Event.MarkCoalition=Event.coalition Event.MarkCoalition=Event.coalition
Event.IniCoalition=Event.coalition
Event.MarkGroupID = Event.groupID Event.MarkGroupID = Event.groupID
end end
@@ -1525,15 +1386,6 @@ function EVENT:onEvent( Event )
Event.Cargo = Event.cargo Event.Cargo = Event.cargo
Event.CargoName = Event.cargo.Name Event.CargoName = Event.cargo.Name
end end
-- Dynamic cargo Object
if Event.dynamiccargo then
Event.IniDynamicCargo = Event.dynamiccargo
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
end
end
-- Zone object. -- Zone object.
if Event.zone then if Event.zone then

View File

@@ -79,7 +79,7 @@
do -- FSM do -- FSM
-- @type FSM --- @type FSM
-- @field #string ClassName Name of the class. -- @field #string ClassName Name of the class.
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler. -- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
-- @field #table options Options. -- @field #table options Options.
@@ -249,7 +249,7 @@ do -- FSM
-- --
-- ### Linear Transition Example -- ### Linear Transition Example
-- --
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation) -- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
-- --
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare. -- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build. -- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
@@ -949,7 +949,7 @@ end
do -- FSM_CONTROLLABLE do -- FSM_CONTROLLABLE
-- @type FSM_CONTROLLABLE --- @type FSM_CONTROLLABLE
-- @field Wrapper.Controllable#CONTROLLABLE Controllable -- @field Wrapper.Controllable#CONTROLLABLE Controllable
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -1082,7 +1082,7 @@ end
do -- FSM_PROCESS do -- FSM_PROCESS
-- @type FSM_PROCESS --- @type FSM_PROCESS
-- @field Tasking.Task#TASK Task -- @field Tasking.Task#TASK Task
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE

View File

@@ -24,7 +24,7 @@
do -- Goal do -- Goal
-- @type GOAL --- @type GOAL
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized. --- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
@@ -71,10 +71,10 @@ do -- Goal
ClassName = "GOAL", ClassName = "GOAL",
} }
-- @field #table GOAL.Players --- @field #table GOAL.Players
GOAL.Players = {} GOAL.Players = {}
-- @field #number GOAL.TotalContributions --- @field #number GOAL.TotalContributions
GOAL.TotalContributions = 0 GOAL.TotalContributions = 0
--- GOAL Constructor. --- GOAL Constructor.
@@ -145,7 +145,7 @@ do -- Goal
self.TotalContributions = self.TotalContributions + 1 self.TotalContributions = self.TotalContributions + 1
end end
-- @param #GOAL self --- @param #GOAL self
-- @param #number Player contribution. -- @param #number Player contribution.
function GOAL:GetPlayerContribution( PlayerName ) function GOAL:GetPlayerContribution( PlayerName )
return self.Players[PlayerName] or 0 return self.Players[PlayerName] or 0

View File

@@ -17,7 +17,7 @@
-- ### Author: **Applevangelist** -- ### Author: **Applevangelist**
-- --
-- Date: 5 May 2021 -- Date: 5 May 2021
-- Last Update: Mar 2023 -- Last Update: Feb 2023
-- --
-- === -- ===
--- ---
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
ClassName = "MARKEROPS", ClassName = "MARKEROPS",
Tag = "mytag", Tag = "mytag",
Keywords = {}, Keywords = {},
version = "0.1.3", version = "0.1.1",
debug = false, debug = false,
Casesensitive = true, Casesensitive = true,
} }
@@ -114,8 +114,6 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map. --- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged -- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
@@ -126,8 +124,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker -- @param #number idx DCS Marker ID
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map. --- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted -- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
@@ -136,7 +133,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Event The Event called -- @param #string Event The Event called
-- @param #string To The To state -- @param #string To The To state
--- "Stop" trigger. Used to stop the function an unhandle events --- "Stop" trigger. Used to stop the function an unhandle events
-- @function [parent=#MARKEROPS_BASE] Stop -- @function [parent=#MARKEROPS_BASE] Stop
end end
@@ -158,30 +155,29 @@ function MARKEROPS_BASE:OnEventMark(Event)
local text = tostring(Event.text) local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll() local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end end
local coalition = Event.MarkCoalition
-- decision -- decision
if Event.id==world.event.S_EVENT_MARK_ADDED then if Event.id==world.event.S_EVENT_MARK_ADDED then
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
-- Handle event -- Handle event
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition) self:MarkAdded(Eventtext,matchtable,coord)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
-- Handle event. -- Handle event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition) self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
-- Hande event. -- Hande event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
@@ -234,10 +230,8 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber) function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end
@@ -248,10 +242,8 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber) function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end

File diff suppressed because it is too large Load Diff

View File

@@ -177,22 +177,40 @@ end
-- --
-- -- Send the 2 messages created with the @{New} method to the Client Group. -- -- Send the 2 messages created with the @{New} method to the Client Group.
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1. -- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
-- Client = CLIENT:FindByName("NameOfClientUnit") -- ClientGroup = Group.getByName( "ClientGroup" )
-- --
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client ) -- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client ) -- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
-- or -- or
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client ) -- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client ) -- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
-- or -- or
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score") -- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score") -- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
-- MessageClient1:ToClient( Client ) -- MessageClient1:ToClient( ClientGroup )
-- MessageClient2:ToClient( Client ) -- MessageClient2:ToClient( ClientGroup )
-- --
function MESSAGE:ToClient( Client, Settings ) function MESSAGE:ToClient( Client, Settings )
self:F( Client ) self:F( Client )
self:ToUnit(Client,Settings)
if Client and Client:GetClientGroupID() then
if self.MessageType then
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
local Unit = Client:GetClient()
if self.MessageDuration ~= 0 then
local ClientGroupID = Client:GetClientGroupID()
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
end
end
return self return self
end end
@@ -239,7 +257,6 @@ function MESSAGE:ToUnit( Unit, Settings )
if self.MessageDuration ~= 0 then if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration ) self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
local ID = Unit:GetID()
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen ) trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
end end
end end
@@ -288,11 +305,11 @@ end
-- @usage -- @usage
-- --
-- -- Send a message created with the @{New} method to the BLUE coalition. -- -- Send a message created with the @{New} method to the BLUE coalition.
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue() -- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
-- or -- or
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue() -- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
-- or -- or
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty") -- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageBLUE:ToBlue() -- MessageBLUE:ToBlue()
-- --
function MESSAGE:ToBlue() function MESSAGE:ToBlue()
@@ -309,11 +326,11 @@ end
-- @usage -- @usage
-- --
-- -- Send a message created with the @{New} method to the RED coalition. -- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed() -- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- or -- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed() -- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- or -- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty") -- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED:ToRed() -- MessageRED:ToRed()
-- --
function MESSAGE:ToRed() function MESSAGE:ToRed()
@@ -332,11 +349,11 @@ end
-- @usage -- @usage
-- --
-- -- Send a message created with the @{New} method to the RED coalition. -- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED ) -- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- or -- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED ) -- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- or -- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty") -- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED:ToCoalition( coalition.side.RED ) -- MessageRED:ToCoalition( coalition.side.RED )
-- --
function MESSAGE:ToCoalition( CoalitionSide, Settings ) function MESSAGE:ToCoalition( CoalitionSide, Settings )
@@ -351,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
if CoalitionSide then if CoalitionSide then
if self.MessageDuration ~= 0 then if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration ) self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen ) trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end end
end end
@@ -378,36 +395,29 @@ end
--- Sends a MESSAGE to all players. --- Sends a MESSAGE to all players.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param Core.Settings#Settings Settings (Optional) Settings for message display. -- @param Core.Settings#Settings Settings (Optional) Settings for message display.
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`). -- @return #MESSAGE
-- @return #MESSAGE self
-- @usage -- @usage
-- --
-- -- Send a message created to all players. -- -- Send a message created to all players.
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll() -- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- or -- or
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll() -- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- or -- or
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission") -- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
-- MessageAll:ToAll() -- MessageAll:ToAll()
-- --
function MESSAGE:ToAll( Settings, Delay ) function MESSAGE:ToAll( Settings )
self:F() self:F()
if Delay and Delay>0 then if self.MessageType then
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0) local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
else self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
if self.MessageType then if self.MessageDuration ~= 0 then
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
self.MessageDuration = Settings:GetMessageTime( self.MessageType ) trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
self.MessageCategory = "" -- self.MessageType .. ": "
end
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end
end end
return self return self
@@ -449,14 +459,14 @@ end
_MESSAGESRS = {} _MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting. -- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting. -- @param #number Port Port number of SRS, defaults to 5002.
-- @param #string PathToCredentials (optional) Path to credentials file for Google. -- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies. -- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. -- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting. -- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting. -- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server! -- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL. -- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest). -- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
@@ -470,51 +480,45 @@ _MESSAGESRS = {}
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS() -- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
-- --
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate) function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" _MESSAGESRS.frequency = Frequency
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243 _MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM _MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
_MESSAGESRS.coordinate = Coordinate _MESSAGESRS.coordinate = Coordinate
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
if Coordinate then
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
end
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
_MESSAGESRS.MSRS:SetCulture(Culture) _MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture or "en-GB"
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
_MESSAGESRS.MSRS:SetGender(Gender) _MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender or "female"
if PathToCredentials then _MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials) _MESSAGESRS.google = PathToCredentials
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
end _MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.label = Label or "MESSAGE"
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.port = Port or 5002
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE" _MESSAGESRS.volume = Volume or 1
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
_MESSAGESRS.port = Port or MSRS.port or 5002
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
_MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume) _MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda _MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label) _MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
end end
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Sends a message via SRS.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
@@ -542,7 +546,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
_MESSAGESRS.MSRS:SetCoordinate(coordinate) _MESSAGESRS.MSRS:SetCoordinate(coordinate)
end end
local category = string.gsub(self.MessageCategory,":","") local category = string.gsub(self.MessageCategory,":","")
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate) _MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
end end
return self return self
end end

View File

@@ -73,7 +73,7 @@ PATHLINE = {
--- PATHLINE class version. --- PATHLINE class version.
-- @field #string version -- @field #string version
PATHLINE.version="0.1.1" PATHLINE.version="0.1.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -237,14 +237,13 @@ end
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often. --- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
-- @param #PATHLINE self -- @param #PATHLINE self
-- @return <Core.Point#COORDINATE> List of COORDINATES points. -- @return <Core.Point#COORDINATE> List of COORDINATES points.
function PATHLINE:GetCoordinates() function PATHLINE:GetCoordinats()
local vecs={} local vecs={}
for _,_point in pairs(self.points) do for _,_point in pairs(self.points) do
local point=_point --#PATHLINE.Point local point=_point --#PATHLINE.Point
local coord=COORDINATE:NewFromVec3(point.vec3) local coord=COORDINATE:NewFromVec3(point.vec3)
table.insert(vecs,coord)
end end
return vecs return vecs
@@ -263,7 +262,7 @@ function PATHLINE:GetPointFromIndex(n)
local point=nil --#PATHLINE.Point local point=nil --#PATHLINE.Point
if n>=1 and n<=N then if n>=1 and n<=N then
point=self.points[n] point=self.point[n]
else else
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n))) self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
end end
@@ -368,4 +367,4 @@ end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@@ -24,9 +24,8 @@
do -- COORDINATE do -- COORDINATE
--- --- @type COORDINATE
-- @type COORDINATE
-- @field #string ClassName Name of the class -- @field #string ClassName Name of the class
-- @field #number x Component of the 3D vector. -- @field #number x Component of the 3D vector.
-- @field #number y Component of the 3D vector. -- @field #number y Component of the 3D vector.
@@ -181,7 +180,7 @@ do -- COORDINATE
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance. -- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text. -- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS. -- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text. -- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text. -- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text. -- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text. -- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
@@ -702,9 +701,8 @@ do -- COORDINATE
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}. -- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters. -- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
function COORDINATE:DistanceFromPointVec2( PointVec2Reference ) function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
self:F2( PointVec2Reference ) self:F2( PointVec2Reference )
if not PointVec2Reference then return math.huge end
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5 local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
self:T2( Distance ) self:T2( Distance )
@@ -2233,7 +2231,7 @@ do -- COORDINATE
-- local MarkGroup = GROUP:FindByName( "AttackGroup" ) -- local MarkGroup = GROUP:FindByName( "AttackGroup" )
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup ) -- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
-- <<< logic >>> -- <<< logic >>>
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed -- RemoveMark( MarkID ) -- The mark is now removed
function COORDINATE:RemoveMark( MarkID ) function COORDINATE:RemoveMark( MarkID )
trigger.action.removeMark( MarkID ) trigger.action.removeMark( MarkID )
end end
@@ -2457,18 +2455,15 @@ do -- COORDINATE
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793 -- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID) local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do for _,vec in pairs(vecs) do
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec)) s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
end end
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4]) s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4]) if Text and Text~="" then
s=s..string.format("%d,", LineType or 1) s=s..string.format(", \"%s\"", Text)
s=s..string.format("%s", tostring(ReadOnly))
if Text and type(Text)=="string" and string.len(Text)>0 then
s=s..string.format(", \"%s\"", tostring(Text))
end end
s=s..")" s=s..")"
-- Execute string command -- Execute string command
local success=UTILS.DoString(s) local success=UTILS.DoString(s)
@@ -2556,7 +2551,7 @@ do -- COORDINATE
Offset=Offset or 2 Offset=Offset or 2
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate. -- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
local FromVec3 = self:GetVec3() local FromVec3 = self:GetVec3()
FromVec3.y = FromVec3.y + Offset FromVec3.y = FromVec3.y + Offset
@@ -2669,9 +2664,9 @@ do -- COORDINATE
local date=UTILS.GetDCSMissionDate() local date=UTILS.GetDCSMissionDate()
-- Debug output. -- Debug output.
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tonumber(sunrise) or "0", Tdiff)) --self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
if InSeconds or type(sunrise) == "string" then if InSeconds then
return sunrise return sunrise
else else
return UTILS.SecondsToClock(sunrise, true) return UTILS.SecondsToClock(sunrise, true)
@@ -2747,10 +2742,7 @@ do -- COORDINATE
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff) local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff) local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
if sunrise == "N/R" then return false end
if sunrise == "N/S" then return true end
local time=UTILS.ClockToSeconds(clock) local time=UTILS.ClockToSeconds(clock)
-- Check if time is between sunrise and sunset. -- Check if time is between sunrise and sunset.
@@ -2837,9 +2829,9 @@ do -- COORDINATE
local date=UTILS.GetDCSMissionDate() local date=UTILS.GetDCSMissionDate()
-- Debug output. -- Debug output.
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tostring(sunrise) or "0", Tdiff)) --self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
if InSeconds or type(sunrise) == "string" then if InSeconds then
return sunrise return sunrise
else else
return UTILS.SecondsToClock(sunrise, true) return UTILS.SecondsToClock(sunrise, true)
@@ -2960,10 +2952,10 @@ do -- COORDINATE
end end
-- corrected Track to be direction of travel of bogey (self in this case) -- corrected Track to be direction of travel of bogey (self in this case)
local track = "Maneuver" local track = "Maneuver"
if self.Heading then if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North" track = UTILS.BearingToCardinal(self.Heading) or "North"
end end
if rangeNM > 3 then if rangeNM > 3 then
@@ -3075,18 +3067,6 @@ do -- COORDINATE
return coord.LOtoLL( self:GetVec3() ) return coord.LOtoLL( self:GetVec3() )
end end
--- Get Latitude & Longitude text.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
-- @return #string LLText
function COORDINATE:ToStringLL( Settings )
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
local lat, lon = coord.LOtoLL( self:GetVec3() )
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
end
--- Provides a Lat Lon string in Degree Minute Second format. --- Provides a Lat Lon string in Degree Minute Second format.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object. -- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -3120,50 +3100,6 @@ do -- COORDINATE
local MGRS = coord.LLtoMGRS( lat, lon ) local MGRS = coord.LLtoMGRS( lat, lon )
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy ) return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
end end
--- Provides a COORDINATE from an MGRS String
-- @param #COORDINATE self
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
-- @return #COORDINATE self
function COORDINATE:NewFromMGRSString( MGRSString )
local myparts = UTILS.Split(MGRSString," ")
local northing = tostring(myparts[5]) or ""
local easting = tostring(myparts[4]) or ""
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
local MGRS = {
UTMZone = myparts[2],
MGRSDigraph = myparts[3],
Easting = easting,
Northing = northing,
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a COORDINATE from an MGRS Coordinate
-- @param #COORDINATE self
-- @param #string UTMZone UTM Zone, e.g. "37T"
-- @param #string MGRSDigraph Digraph, e.g. "DK"
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
-- @return #COORDINATE self
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
local MGRS = {
UTMZone = UTMZone,
MGRSDigraph = MGRSDigraph,
Easting = tostring(Easting),
Northing = tostring(Northing),
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a coordinate string of the point, based on a coordinate format system: --- Provides a coordinate string of the point, based on a coordinate format system:
-- * Uses default settings in COORDINATE. -- * Uses default settings in COORDINATE.
@@ -3414,7 +3350,7 @@ do -- COORDINATE
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter) -- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters) -- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
-- @return #boolean IsSteep If true, area is steep -- @return #boolen IsSteep If true, area is steep
-- @return #number MaxElevation Elevation in meters measured over 100m -- @return #number MaxElevation Elevation in meters measured over 100m
function COORDINATE:IsInSteepArea(Radius,Minelevation) function COORDINATE:IsInSteepArea(Radius,Minelevation)
local steep = false local steep = false
@@ -3446,7 +3382,7 @@ do -- COORDINATE
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter) -- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters) -- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
-- @return #boolean IsFlat If true, area is flat -- @return #boolen IsFlat If true, area is flat
-- @return #number MaxElevation Elevation in meters measured over 100m -- @return #number MaxElevation Elevation in meters measured over 100m
function COORDINATE:IsInFlatArea(Radius,Minelevation) function COORDINATE:IsInFlatArea(Radius,Minelevation)
local steep, elev = self:IsInSteepArea(Radius,Minelevation) local steep, elev = self:IsInSteepArea(Radius,Minelevation)
@@ -3677,7 +3613,7 @@ end
do -- POINT_VEC2 do -- POINT_VEC2
-- @type POINT_VEC2 --- @type POINT_VEC2
-- @field DCS#Distance x The x coordinate in meters. -- @field DCS#Distance x The x coordinate in meters.
-- @field DCS#Distance y the y coordinate in meters. -- @field DCS#Distance y the y coordinate in meters.
-- @extends Core.Point#COORDINATE -- @extends Core.Point#COORDINATE

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@@ -15,8 +15,7 @@
-- @module Core.Report -- @module Core.Report
-- @image Core_Report.JPG -- @image Core_Report.JPG
--- --- @type REPORT
-- @type REPORT
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Provides a handy means to create messages and reports. --- Provides a handy means to create messages and reports.

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@@ -1,4 +1,4 @@
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules. --- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
-- --
-- === -- ===
-- --

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@@ -14,13 +14,17 @@
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler) -- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
-- --
-- === -- ===
-- --
-- # YouTube Channel -- # YouTube Channel
-- --
-- ### None -- ### [SCHEDULER YouTube Channel (none)]()
-- --
-- === -- ===
-- --

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@@ -29,9 +29,7 @@
-- @module Core.Settings -- @module Core.Settings
-- @image Core_Settings.JPG -- @image Core_Settings.JPG
--- @type SETTINGS
---
-- @type SETTINGS
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework. --- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
@@ -220,8 +218,7 @@ SETTINGS = {
SETTINGS.__Enum = {} SETTINGS.__Enum = {}
--- --- @type SETTINGS.__Enum.Era
-- @type SETTINGS.__Enum.Era
-- @field #number WWII -- @field #number WWII
-- @field #number Korea -- @field #number Korea
-- @field #number Cold -- @field #number Cold
@@ -494,7 +491,7 @@ do -- SETTINGS
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS()) return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
end end
-- @param #SETTINGS self --- @param #SETTINGS self
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus. -- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
-- @param #table RootMenu Root menu table -- @param #table RootMenu Root menu table
-- @return #SETTINGS -- @return #SETTINGS
@@ -740,8 +737,8 @@ do -- SETTINGS
if _SETTINGS.ShowPlayerMenu == true then if _SETTINGS.ShowPlayerMenu == true then
local PlayerGroup = PlayerUnit:GetGroup() local PlayerGroup = PlayerUnit:GetGroup()
local PlayerName = PlayerUnit:GetPlayerName() or "None" local PlayerName = PlayerUnit:GetPlayerName()
--local PlayerNames = PlayerGroup:GetPlayerNames() local PlayerNames = PlayerGroup:GetPlayerNames()
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' ) local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
@@ -948,49 +945,49 @@ do -- SETTINGS
return self return self
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem ) function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
self.A2GSystem = A2GSystem self.A2GSystem = A2GSystem
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll() MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu ) self:SetSystemMenu( MenuGroup, RootMenu )
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem ) function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
self.A2ASystem = A2ASystem self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll() MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu ) self:SetSystemMenu( MenuGroup, RootMenu )
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy ) function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll() MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu ) self:SetSystemMenu( MenuGroup, RootMenu )
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy ) function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll() MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu ) self:SetSystemMenu( MenuGroup, RootMenu )
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW ) function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
self.Metric = MW self.Metric = MW
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll() MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu ) self:SetSystemMenu( MenuGroup, RootMenu )
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime ) function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime ) self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll() MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
end end
do do
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem ) function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
--BASE:E( {PlayerUnit:GetName(), A2GSystem } ) --BASE:E( {PlayerUnit:GetName(), A2GSystem } )
self.A2GSystem = A2GSystem self.A2GSystem = A2GSystem
@@ -1001,7 +998,7 @@ do -- SETTINGS
end end
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem ) function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
self.A2ASystem = A2ASystem self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup ) MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1011,7 +1008,7 @@ do -- SETTINGS
end end
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy ) function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup ) MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1021,7 +1018,7 @@ do -- SETTINGS
end end
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy ) function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup ) MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1031,7 +1028,7 @@ do -- SETTINGS
end end
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW ) function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
self.Metric = MW self.Metric = MW
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup ) MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1041,7 +1038,7 @@ do -- SETTINGS
end end
end end
-- @param #SETTINGS self --- @param #SETTINGS self
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime ) function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime ) self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup ) MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )

File diff suppressed because it is too large Load Diff

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@@ -1,36 +1,36 @@
--- **Core** - Spawn statics. --- **Core** - Spawn statics.
-- --
-- === -- ===
-- --
-- ## Features: -- ## Features:
-- --
-- * Spawn new statics from a static already defined in the mission editor. -- * Spawn new statics from a static already defined in the mission editor.
-- * Spawn new statics from a given template. -- * Spawn new statics from a given template.
-- * Spawn new statics from a given type. -- * Spawn new statics from a given type.
-- * Spawn with a custom heading and location. -- * Spawn with a custom heading and location.
-- * Spawn within a zone. -- * Spawn within a zone.
-- * Spawn statics linked to units, .e.g on aircraft carriers. -- * Spawn statics linked to units, .e.g on aircraft carriers.
-- --
-- === -- ===
-- --
-- # Demo Missions -- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
-- --
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic) --
--
--
-- === -- ===
-- --
-- # YouTube Channel -- # YouTube Channel
-- --
-- ## No videos yet! -- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: **funkyfranky** -- ### Contributions: **funkyfranky**
-- --
-- === -- ===
-- --
-- @module Core.SpawnStatic -- @module Core.SpawnStatic
-- @image Core_Spawnstatic.JPG -- @image Core_Spawnstatic.JPG
@@ -58,37 +58,37 @@
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission. --- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
-- --
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc), -- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
-- and "copy" these properties to create a new static object and place it at the desired coordinate. -- and "copy" these properties to create a new static object and place it at the desired coordinate.
-- --
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method. -- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time: -- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
-- --
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**. -- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
-- --
-- # SPAWNSTATIC Constructors -- # SPAWNSTATIC Constructors
-- --
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this. -- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
-- --
-- ## Use another Static -- ## Use another Static
-- --
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized -- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
-- from the static. -- from the static.
-- --
-- ## From a Template -- ## From a Template
-- --
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template. -- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
-- --
-- ## From a Type -- ## From a Type
-- --
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values -- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map. -- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
-- --
-- # Setting Parameters -- # Setting Parameters
-- --
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command! -- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
-- --
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground. -- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static. -- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this. -- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
@@ -99,17 +99,17 @@
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier. -- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
-- --
-- # Spawning the Statics -- # Spawning the Statics
-- --
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters -- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
-- such as position and heading. -- such as position and heading.
-- --
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
-- --
-- @field #SPAWNSTATIC SPAWNSTATIC -- @field #SPAWNSTATIC SPAWNSTATIC
-- --
SPAWNSTATIC = { SPAWNSTATIC = {
ClassName = "SPAWNSTATIC", ClassName = "SPAWNSTATIC",
SpawnIndex = 0, SpawnIndex = 0,
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID) function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName) local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
if TemplateStatic then if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplateName self.SpawnTemplatePrefix = SpawnTemplateName
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1]) self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
@@ -166,11 +166,11 @@ end
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID) function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate) self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
self.SpawnTemplatePrefix = SpawnTemplate.name self.SpawnTemplatePrefix = SpawnTemplate.name
self.CountryID = CountryID or country.id.USA self.CountryID = CountryID or country.id.USA
return self return self
end end
@@ -189,69 +189,13 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
self.InitStaticCategory=StaticCategory self.InitStaticCategory=StaticCategory
self.CountryID=CountryID or country.id.USA self.CountryID=CountryID or country.id.USA
self.SpawnTemplatePrefix=self.InitStaticType self.SpawnTemplatePrefix=self.InitStaticType
self.TemplateStaticUnit = {}
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0) self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
self.InitStaticHeading=0 self.InitStaticHeading=0
return self return self
end end
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
-- NOTE that you have to init many other parameters as the resources.
-- @param #SPAWNSTATIC self
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
if not self.TemplateStaticUnit.resourcePayload then
self.TemplateStaticUnit.resourcePayload = {
["weapons"] = {},
["aircrafts"] = {},
["gasoline"] = 0,
["diesel"] = 0,
["methanol_mixture"] = 0,
["jet_fuel"] = 0,
}
end
self:InitCargo(true)
self:InitCargoMass(CombinedWeight or 1)
return self
end
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
-- @param #SPAWNSTATIC self
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
-- @param #number Amount of tons (liquids) or number (everything else) to add.
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
if not self.TemplateStaticUnit.resourcePayload then
self:_InitResourceTable(CombinedWeight)
end
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
self.TemplateStaticUnit.resourcePayload[Name] = Amount
else
self.TemplateStaticUnit.resourcePayload[Type] = {
[Name] = {
["amount"] = Amount,
}
}
end
UTILS.PrintTableToLog(self.TemplateStaticUnit)
return self
end
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
-- Handy if you spawn from cargo statics which have resources already set.
-- @param #SPAWNSTATIC self
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:ResetCargoResources()
self.TemplateStaticUnit.resourcePayload = nil
self:_InitResourceTable()
return self
end
--- Initialize heading of the spawned static. --- Initialize heading of the spawned static.
-- @param #SPAWNSTATIC self -- @param #SPAWNSTATIC self
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned. -- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
@@ -347,7 +291,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
return self return self
end end
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc. --- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
-- @param #SPAWNSTATIC self -- @param #SPAWNSTATIC self
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name. -- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
-- @return #SPAWNSTATIC self -- @return #SPAWNSTATIC self
@@ -373,25 +317,6 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
return self return self
end end
--- Allows to place a CallFunction hook when a new static spawns.
-- The provided method will be called when a new group is spawned, including its given parameters.
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
-- @param #SPAWNSTATIC self
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
self:F( "OnSpawnStatic" )
self.SpawnFunctionHook = SpawnCallBackFunction
self.SpawnFunctionArguments = {}
if arg then
self.SpawnFunctionArguments = arg
end
return self
end
--- Spawn a new STATIC object. --- Spawn a new STATIC object.
-- @param #SPAWNSTATIC self -- @param #SPAWNSTATIC self
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template. -- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
@@ -402,13 +327,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID) return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
end end
--- Creates a new @{Wrapper.Static} from a POINT_VEC2. --- Creates a new @{Wrapper.Static} from a POINT_VEC2.
@@ -422,7 +347,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()} local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
local Coordinate=COORDINATE:NewFromVec2(vec2) local Coordinate=COORDINATE:NewFromVec2(vec2)
return self:SpawnFromCoordinate(Coordinate, Heading, NewName) return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
end end
@@ -437,11 +362,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
-- Set up coordinate. -- Set up coordinate.
self.InitStaticCoordinate=Coordinate self.InitStaticCoordinate=Coordinate
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
@@ -460,7 +385,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
-- Spawn the new static at the center of the zone. -- Spawn the new static at the center of the zone.
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName ) local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
return Static return Static
end end
@@ -474,45 +399,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template=Template or {} Template=Template or {}
local CountryID=CountryID or self.CountryID local CountryID=CountryID or self.CountryID
if self.InitStaticType then if self.InitStaticType then
Template.type=self.InitStaticType Template.type=self.InitStaticType
end end
if self.InitStaticCategory then if self.InitStaticCategory then
Template.category=self.InitStaticCategory Template.category=self.InitStaticCategory
end end
if self.InitStaticCoordinate then if self.InitStaticCoordinate then
Template.x = self.InitStaticCoordinate.x Template.x = self.InitStaticCoordinate.x
Template.y = self.InitStaticCoordinate.z Template.y = self.InitStaticCoordinate.z
Template.alt = self.InitStaticCoordinate.y Template.alt = self.InitStaticCoordinate.y
end end
if self.InitStaticHeading then if self.InitStaticHeading then
Template.heading = math.rad(self.InitStaticHeading) Template.heading = math.rad(self.InitStaticHeading)
end end
if self.InitStaticShape then if self.InitStaticShape then
Template.shape_name=self.InitStaticShape Template.shape_name=self.InitStaticShape
end end
if self.InitStaticLivery then if self.InitStaticLivery then
Template.livery_id=self.InitStaticLivery Template.livery_id=self.InitStaticLivery
end end
if self.InitStaticDead~=nil then if self.InitStaticDead~=nil then
Template.dead=self.InitStaticDead Template.dead=self.InitStaticDead
end end
if self.InitStaticCargo~=nil then if self.InitStaticCargo~=nil then
Template.canCargo=self.InitStaticCargo Template.canCargo=self.InitStaticCargo
end end
if self.InitStaticCargoMass~=nil then if self.InitStaticCargoMass~=nil then
Template.mass=self.InitStaticCargoMass Template.mass=self.InitStaticCargoMass
end end
if self.InitLinkUnit then if self.InitLinkUnit then
Template.linkUnit=self.InitLinkUnit:GetID() Template.linkUnit=self.InitLinkUnit:GetID()
Template.linkOffset=true Template.linkOffset=true
@@ -521,49 +446,49 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template.offsets.x=self.InitOffsetX Template.offsets.x=self.InitOffsetX
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0 Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
end end
if self.InitFarp then if self.InitFarp then
Template.heliport_callsign_id = self.InitFarpCallsignID Template.heliport_callsign_id = self.InitFarpCallsignID
Template.heliport_frequency = self.InitFarpFreq Template.heliport_frequency = self.InitFarpFreq
Template.heliport_modulation = self.InitFarpModu Template.heliport_modulation = self.InitFarpModu
Template.unitId=nil Template.unitId=nil
end end
-- Increase spawn index counter. -- Increase spawn index counter.
self.SpawnIndex = self.SpawnIndex + 1 self.SpawnIndex = self.SpawnIndex + 1
-- Name of the spawned static. -- Name of the spawned static.
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex) Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
-- Add and register the new static. -- Add and register the new static.
local mystatic=_DATABASE:AddStatic(Template.name) local mystatic=_DATABASE:AddStatic(Template.name)
-- Debug output. -- Debug output.
self:T(Template) self:T(Template)
-- Add static to the game. -- Add static to the game.
local Static=nil --DCS#StaticObject local Static=nil --DCS#StaticObject
if self.InitFarp then if self.InitFarp then
local TemplateGroup={} local TemplateGroup={}
TemplateGroup.units={} TemplateGroup.units={}
TemplateGroup.units[1]=Template TemplateGroup.units[1]=Template
TemplateGroup.visible=true TemplateGroup.visible=true
TemplateGroup.hidden=false TemplateGroup.hidden=false
TemplateGroup.x=Template.x TemplateGroup.x=Template.x
TemplateGroup.y=Template.y TemplateGroup.y=Template.y
TemplateGroup.name=Template.name TemplateGroup.name=Template.name
self:T("Spawning FARP") self:T("Spawning FARP")
self:T({Template=Template}) self:T({Template=Template})
self:T({TemplateGroup=TemplateGroup}) self:T({TemplateGroup=TemplateGroup})
-- ED's dirty way to spawn FARPS. -- ED's dirty way to spawn FARPS.
Static=coalition.addGroup(CountryID, -1, TemplateGroup) Static=coalition.addGroup(CountryID, -1, TemplateGroup)
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned! -- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
-- We create such an event. The airbase is registered in Core.Event -- We create such an event. The airbase is registered in Core.Event
local Event = { local Event = {
id = EVENTS.Birth, id = EVENTS.Birth,
@@ -574,16 +499,10 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
world.onEvent(Event) world.onEvent(Event)
else else
self:T("Spawning Static") self:T("Spawning Static")
self:T2({Template=Template}) self:T2({Template=Template})
Static=coalition.addStaticObject(CountryID, Template) Static=coalition.addStaticObject(CountryID, Template)
end end
-- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
end
return mystatic return mystatic
end end

View File

@@ -18,7 +18,7 @@
do -- UserFlag do -- UserFlag
-- @type USERFLAG --- @type USERFLAG
-- @field #string ClassName Name of the class -- @field #string ClassName Name of the class
-- @field #string UserFlagName Name of the flag. -- @field #string UserFlagName Name of the flag.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -58,7 +58,7 @@ do -- UserFlag
--- Set the userflag to a given Number. --- Set the userflag to a given Number.
-- @param #USERFLAG self -- @param #USERFLAG self
-- @param #number Number The number value to set the flag to. -- @param #number Number The number value to be checked if it is the same as the userflag.
-- @param #number Delay Delay in seconds, before the flag is set. -- @param #number Delay Delay in seconds, before the flag is set.
-- @return #USERFLAG The userflag instance. -- @return #USERFLAG The userflag instance.
-- @usage -- @usage
@@ -104,4 +104,4 @@ do -- UserFlag
end end
end end

View File

@@ -20,7 +20,7 @@
do -- Velocity do -- Velocity
-- @type VELOCITY --- @type VELOCITY
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -127,7 +127,7 @@ end
do -- VELOCITY_POSITIONABLE do -- VELOCITY_POSITIONABLE
-- @type VELOCITY_POSITIONABLE --- @type VELOCITY_POSITIONABLE
-- @extends Core.Base#BASE -- @extends Core.Base#BASE

File diff suppressed because it is too large Load Diff

View File

@@ -2,8 +2,7 @@
-- @module Core.Zone_Detection -- @module Core.Zone_Detection
-- @image MOOSE.JPG -- @image MOOSE.JPG
--- --- @type ZONE_DETECTION
-- @type ZONE_DETECTION
-- @field DCS#Vec2 Vec2 The current location of the zone. -- @field DCS#Vec2 Vec2 The current location of the zone.
-- @field DCS#Distance Radius The radius of the zone. -- @field DCS#Distance Radius The radius of the zone.
-- @extends #ZONE_BASE -- @extends #ZONE_BASE

View File

@@ -25,68 +25,38 @@ do -- world
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world) --- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
-- @type world.event -- @type world.event
-- @field S_EVENT_INVALID = 0 -- @field S_EVENT_INVALID
-- @field S_EVENT_SHOT = 1 -- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
-- @field S_EVENT_HIT = 2 -- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
-- @field S_EVENT_TAKEOFF = 3 -- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
-- @field S_EVENT_LAND = 4 -- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
-- @field S_EVENT_CRASH = 5 -- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
-- @field S_EVENT_EJECTION = 6 -- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
-- @field S_EVENT_REFUELING = 7 -- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
-- @field S_EVENT_DEAD = 8 -- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
-- @field S_EVENT_PILOT_DEAD = 9 -- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
-- @field S_EVENT_BASE_CAPTURED = 10 -- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
-- @field S_EVENT_MISSION_START = 11 -- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
-- @field S_EVENT_MISSION_END = 12 -- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
-- @field S_EVENT_TOOK_CONTROL = 13 -- @field S_EVENT_TOOK_CONTROL
-- @field S_EVENT_REFUELING_STOP = 14 -- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
-- @field S_EVENT_BIRTH = 15 -- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
-- @field S_EVENT_HUMAN_FAILURE = 16 -- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
-- @field S_EVENT_DETAILED_FAILURE = 17 -- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
-- @field S_EVENT_ENGINE_STARTUP = 18 -- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
-- @field S_EVENT_ENGINE_SHUTDOWN = 19 -- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20 -- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21 -- @field S_EVENT_PLAYER_COMMENT
-- @field S_EVENT_PLAYER_COMMENT = 22 -- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
-- @field S_EVENT_SHOOTING_START = 23 -- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
-- @field S_EVENT_SHOOTING_END = 24 -- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
-- @field S_EVENT_MARK_ADDED = 25 -- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
-- @field S_EVENT_MARK_CHANGE = 26 -- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
-- @field S_EVENT_MARK_REMOVED = 27 -- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
-- @field S_EVENT_KILL = 28 -- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
-- @field S_EVENT_SCORE = 29 -- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
-- @field S_EVENT_UNIT_LOST = 30 -- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31 -- @field S_EVENT_MAX
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
-- @field S_EVENT_WEAPON_ADD = 34
-- @field S_EVENT_TRIGGER_ZONE = 35
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
-- @field S_EVENT_BDA = 37 -- battle damage assessment
-- @field S_EVENT_AI_ABORT_MISSION = 38
-- @field S_EVENT_DAYNIGHT = 39
-- @field S_EVENT_FLIGHT_TIME = 40
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
-- @field S_EVENT_EMERGENCY_LANDING = 43
-- @field S_EVENT_UNIT_CREATE_TASK = 44
-- @field S_EVENT_UNIT_DELETE_TASK = 45
-- @field S_EVENT_SIMULATION_START = 46
-- @field S_EVENT_WEAPON_REARM = 47
-- @field S_EVENT_WEAPON_DROP = 48
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
-- @field S_EVENT_UNIT_TASK_STAGE = 50
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
-- @field S_EVENT_MISSION_RESTART= 52
-- @field S_EVENT_MISSION_WINNER = 53
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
-- @field S_EVENT_RUNWAY_TOUCH= 55
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
-- @field S_EVENT_SIMULATION_FREEZE = 57
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
-- @field S_EVENT_MAX = 61
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events. --- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
-- @type world.BirthPlace -- @type world.BirthPlace
@@ -1695,7 +1665,6 @@ do -- AI
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE} -- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
-- @field ENGAGE_AIR_WEAPONS -- @field ENGAGE_AIR_WEAPONS
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION -- @field AC_ENGAGEMENT_RANGE_RESTRICTION
-- @field EVASION_OF_ARM
--- ---
-- @type AI.Option.Ground.mid -- Moose added -- @type AI.Option.Ground.mid -- Moose added

View File

@@ -16,9 +16,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics).
-- --
-- === -- ===
-- --
-- ### Author: **Applevangelist** -- ### Author: **Applevangelist**
@@ -527,7 +527,7 @@ end
--- [User] Switch sound output on and use SRS output for sound files. --- [User] Switch sound output on and use SRS output for sound files.
-- @param #AICSAR self -- @param #AICSAR self
-- @param #boolean OnOff Switch on (true) or off (false). -- @param #boolean OnOff Switch on (true) or off (false).
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" -- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
-- @param #number Frequency Defaults to 243 (guard) -- @param #number Frequency Defaults to 243 (guard)
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM -- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor. -- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
@@ -538,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
self.SRSRadio = OnOff and true self.SRSRadio = OnOff and true
self.SRSTTSRadio = false self.SRSTTSRadio = false
self.SRSFrequency = Frequency or 243 self.SRSFrequency = Frequency or 243
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or "c:\\"
self.SRS:SetLabel("ACSR") self.SRS:SetLabel("ACSR")
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRSModulation = Modulation or radio.modulation.AM self.SRSModulation = Modulation or radio.modulation.AM
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
self.SRSSoundPath = SoundPath or soundpath self.SRSSoundPath = SoundPath or soundpath
self.SRSPort = Port or MSRS.port or 5002 self.SRSPort = Port or 5002
if OnOff then if OnOff then
self.SRS = MSRS:New(Path,Frequency,Modulation) self.SRS = MSRS:New(Path,Frequency,Modulation)
self.SRS:SetPort(self.SRSPort) self.SRS:SetPort(self.SRSPort)
@@ -570,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRSTTSRadio = OnOff and true self.SRSTTSRadio = OnOff and true
self.SRSRadio = false self.SRSRadio = false
self.SRSFrequency = Frequency or 243 self.SRSFrequency = Frequency or 243
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSModulation = Modulation or radio.modulation.AM self.SRSModulation = Modulation or radio.modulation.AM
self.SRSPort = Port or MSRS.port or 5002 self.SRSPort = Port or 5002
if OnOff then if OnOff then
self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation) self.SRS = MSRS:New(Path,Frequency,Modulation,1)
self.SRS:SetPort(self.SRSPort) self.SRS:SetPort(self.SRSPort)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel("ACSR") self.SRS:SetLabel("ACSR")
@@ -582,8 +582,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRS:SetCulture(Culture) self.SRS:SetCulture(Culture)
self.SRS:SetGender(Gender) self.SRS:SetGender(Gender)
if GoogleCredentials then if GoogleCredentials then
self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials) self.SRS:SetGoogle(GoogleCredentials)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
self.SRSGoogle = true self.SRSGoogle = true
end end
self.SRSQ = MSRSQUEUE:New(self.alias) self.SRSQ = MSRSQUEUE:New(self.alias)
@@ -601,16 +600,14 @@ end
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender) function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetPilotTTSVoice") self:T(self.lid .. "SetPilotTTSVoice")
self.SRSPilotVoice = true self.SRSPilotVoice = true
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation) self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
self.SRSPilot:SetCoalition(self.coalition) self.SRSPilot:SetCoalition(self.coalition)
self.SRSPilot:SetVoice(Voice) self.SRSPilot:SetVoice(Voice)
self.SRSPilot:SetCulture(Culture or "en-US") self.SRSPilot:SetCulture(Culture or "en-US")
self.SRSPilot:SetGender(Gender or "male") self.SRSPilot:SetGender(Gender or "male")
self.SRSPilot:SetLabel("PILOT") self.SRSPilot:SetLabel("PILOT")
if self.SRSGoogle then if self.SRS.google then
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions self.SRSPilot:SetGoogle(self.SRS.google)
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
end end
return self return self
end end
@@ -625,16 +622,14 @@ end
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender) function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetOperatorTTSVoice") self:T(self.lid .. "SetOperatorTTSVoice")
self.SRSOperatorVoice = true self.SRSOperatorVoice = true
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation) self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
self.SRSOperator:SetCoalition(self.coalition) self.SRSOperator:SetCoalition(self.coalition)
self.SRSOperator:SetVoice(Voice) self.SRSOperator:SetVoice(Voice)
self.SRSOperator:SetCulture(Culture or "en-GB") self.SRSOperator:SetCulture(Culture or "en-GB")
self.SRSOperator:SetGender(Gender or "female") self.SRSOperator:SetGender(Gender or "female")
self.SRSOperator:SetLabel("RESCUE") self.SRSPilot:SetLabel("RESCUE")
if self.SRSGoogle then if self.SRS.google then
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions self.SRSOperator:SetGoogle(self.SRS.google)
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
end end
return self return self
end end

View File

@@ -10,7 +10,9 @@
-- --
-- === -- ===
-- --
-- ## Missions: None -- ## Missions:
--
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
-- --
-- === -- ===
-- --
@@ -697,8 +699,7 @@ end
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor() function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
self:I("_AirbaseMonitor") self:I("_AirbaseMonitor")
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- Nameless function --- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
if Client:IsAlive() then if Client:IsAlive() then

View File

@@ -8,7 +8,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck) -- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
-- --
-- === -- ===
-- --
@@ -20,7 +20,7 @@
-- Last update: July 2023 -- Last update: July 2023
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **AMMOTRUCK** class, extends Core.Fsm#FSM --- **AMMOTRUCK** class, extends Core.FSM#FSM
-- @type AMMOTRUCK -- @type AMMOTRUCK
-- @field #string ClassName Class Name -- @field #string ClassName Class Name
-- @field #string lid Lid for log entries -- @field #string lid Lid for log entries
@@ -41,7 +41,7 @@
-- @field #number waitingtime Max waiting time in seconds -- @field #number waitingtime Max waiting time in seconds
-- @field #boolean routeonroad Route truck on road if true (default) -- @field #boolean routeonroad Route truck on road if true (default)
-- @field #number reloads Number of reloads a single truck can do before he must return home -- @field #number reloads Number of reloads a single truck can do before he must return home
-- @extends Core.Fsm#FSM -- @extends Core.FSM#FSM
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC --- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
-- --
@@ -77,7 +77,7 @@
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute -- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads -- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch) -- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited -- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
-- --
-- ## 3 FSM Events to shape mission -- ## 3 FSM Events to shape mission
-- --

View File

@@ -45,7 +45,6 @@
-- @field #table currentMove Holds the current commanded move, if there is one assigned. -- @field #table currentMove Holds the current commanded move, if there is one assigned.
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group. -- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
-- @field #number Nshells0 Initial amount of shells of the whole group. -- @field #number Nshells0 Initial amount of shells of the whole group.
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
-- @field #number Nrockets0 Initial amount of rockets of the whole group. -- @field #number Nrockets0 Initial amount of rockets of the whole group.
-- @field #number Nmissiles0 Initial amount of missiles of the whole group. -- @field #number Nmissiles0 Initial amount of missiles of the whole group.
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0. -- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
@@ -416,7 +415,7 @@
-- arty set, battery "Paladin Alpha", rearming place -- arty set, battery "Paladin Alpha", rearming place
-- --
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type -- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939" -- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor. -- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
-- --
-- ## Transporting -- ## Transporting
@@ -454,7 +453,7 @@
-- -- Creat a new ARTY object from a Paladin group. -- -- Creat a new ARTY object from a Paladin group.
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin")) -- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
-- --
-- -- Define a rearming group. This is a Transport M939 truck. -- -- Define a rearming group. This is a Transport M818 truck.
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck")) -- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
-- --
-- -- Set the max firing range. A Paladin unit has a range of 20 km. -- -- Set the max firing range. A Paladin unit has a range of 20 km.
@@ -695,7 +694,7 @@ ARTY.db={
--- Arty script version. --- Arty script version.
-- @field #string version -- @field #string version
ARTY.version="1.3.1" ARTY.version="1.3.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -708,7 +707,7 @@ ARTY.version="1.3.1"
-- DONE: Add user defined rearm weapon types. -- DONE: Add user defined rearm weapon types.
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function> -- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
-- DONE: Make ARTY move to rearming position. -- DONE: Make ARTY move to rearming position.
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!> -- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
-- DONE: Check if ARTY group is still alive. -- DONE: Check if ARTY group is still alive.
-- DONE: Handle dead events. -- DONE: Handle dead events.
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example. -- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
@@ -1533,7 +1532,7 @@ end
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group. --- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
-- @param #ARTY self -- @param #ARTY self
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used. -- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
-- @return self -- @return self
function ARTY:SetRearmingGroup(group) function ARTY:SetRearmingGroup(group)
self:F({group=group}) self:F({group=group})
@@ -1888,7 +1887,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
MESSAGE:New(text, 5):ToAllIf(self.Debug) MESSAGE:New(text, 5):ToAllIf(self.Debug)
-- Get Ammo. -- Get Ammo.
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug) self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
-- Init nuclear explosion parameters if they were not set by user. -- Init nuclear explosion parameters if they were not set by user.
if self.nukerange==nil then if self.nukerange==nil then
@@ -2094,7 +2093,7 @@ function ARTY:_StatusReport(display)
end end
-- Get Ammo. -- Get Ammo.
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo() local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local Nnukes=self.Nukes local Nnukes=self.Nukes
local Nillu=self.Nillu local Nillu=self.Nillu
local Nsmoke=self.Nsmoke local Nsmoke=self.Nsmoke
@@ -2107,7 +2106,7 @@ function ARTY:_StatusReport(display)
text=text..string.format("Clock = %s\n", Clock) text=text..string.format("Clock = %s\n", Clock)
text=text..string.format("FSM state = %s\n", self:GetState()) text=text..string.format("FSM state = %s\n", self:GetState())
text=text..string.format("Total ammo count = %d\n", Nammo) text=text..string.format("Total ammo count = %d\n", Nammo)
text=text..string.format("Number of shells = %d\n", Narty) text=text..string.format("Number of shells = %d\n", Nshells)
text=text..string.format("Number of rockets = %d\n", Nrockets) text=text..string.format("Number of rockets = %d\n", Nrockets)
text=text..string.format("Number of missiles = %d\n", Nmissiles) text=text..string.format("Number of missiles = %d\n", Nmissiles)
text=text..string.format("Number of nukes = %d\n", Nnukes) text=text..string.format("Number of nukes = %d\n", Nnukes)
@@ -2294,19 +2293,19 @@ function ARTY:OnEventShot(EventData)
end end
-- Get current ammo. -- Get current ammo.
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo() local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
-- Decrease available nukes because we just fired one. -- Decrease available nukes because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
self.Nukes=self.Nukes-1 self.Nukes=self.Nukes-1
end end
-- Decrease available illumination shells because we just fired one. -- Decrease available illuminatin shells because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
self.Nillu=self.Nillu-1 self.Nillu=self.Nillu-1
end end
-- Decrease available smoke shells because we just fired one. -- Decrease available illuminatin shells because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
self.Nsmoke=self.Nsmoke-1 self.Nsmoke=self.Nsmoke-1
end end
@@ -2324,7 +2323,7 @@ function ARTY:OnEventShot(EventData)
-- Weapon type name for current target. -- Weapon type name for current target.
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype) local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles)) self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype)) self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
-- Default switches for cease fire and relocation. -- Default switches for cease fire and relocation.
@@ -2772,7 +2771,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
self:_EventFromTo("onafterStatus", Event, From, To) self:_EventFromTo("onafterStatus", Event, From, To)
-- Get ammo. -- Get ammo.
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo() local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
-- We have a cargo group ==> check if group was loaded into a carrier. -- We have a cargo group ==> check if group was loaded into a carrier.
if self.iscargo and self.cargogroup then if self.iscargo and self.cargogroup then
@@ -2789,7 +2788,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
-- FSM state. -- FSM state.
local fsmstate=self:GetState() local fsmstate=self:GetState()
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles)) self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
if self.Controllable and self.Controllable:IsAlive() then if self.Controllable and self.Controllable:IsAlive() then
@@ -2872,19 +2871,20 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
if self.currentTarget then if self.currentTarget then
self:CeaseFire(self.currentTarget) self:CeaseFire(self.currentTarget)
end end
if self:is("CombatReady") then -- Open fire on timed target.
-- Open fire on timed target. self:OpenFire(_timedTarget)
self:OpenFire(_timedTarget)
end
elseif _normalTarget then elseif _normalTarget then
if self:is("CombatReady") then -- Open fire on normal target.
-- Open fire on normal target. self:OpenFire(_normalTarget)
self:OpenFire(_normalTarget)
end
end end
-- Get ammo.
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
-- Check if we have a target in the queue for which weapons are still available. -- Check if we have a target in the queue for which weapons are still available.
local gotsome=false local gotsome=false
if #self.targets>0 then if #self.targets>0 then
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
local range=Controllable:GetCoordinate():Get2DDistance(target.coord) local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
-- Get ammo. -- Get ammo.
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo() local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local nfire=Narty local nfire=Nammo
local _type="shots" local _type="shots"
if target.weapontype==ARTY.WeaponType.Auto then if target.weapontype==ARTY.WeaponType.Auto then
nfire=Narty nfire=Nammo
_type="shots" _type="shots"
elseif target.weapontype==ARTY.WeaponType.Cannon then elseif target.weapontype==ARTY.WeaponType.Cannon then
nfire=Narty nfire=Nshells
_type="shells" _type="shells"
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
nfire=self.Nukes nfire=self.Nukes
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
self:F2() self:F2()
-- Get current ammo. -- Get current ammo.
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo() local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
-- Number of units still alive. -- Number of units still alive.
local units=self.Controllable:GetUnits() local units=self.Controllable:GetUnits()
@@ -3546,7 +3546,7 @@ end
-- @param #string To To state. -- @param #string To To state.
function ARTY:onafterRespawn(Controllable, From, Event, To) function ARTY:onafterRespawn(Controllable, From, Event, To)
self:_EventFromTo("onafterRespawn", Event, From, To) self:_EventFromTo("onafterRespawn", Event, From, To)
self:I("Respawning arty group")
local group=self.Controllable --Wrapper.Group#GROUP local group=self.Controllable --Wrapper.Group#GROUP
-- Respawn group. -- Respawn group.
@@ -3603,11 +3603,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
weapontype=ARTY.WeaponType.Cannon weapontype=ARTY.WeaponType.Cannon
end end
if group:HasTask() then
group:ClearTasks()
end
-- Set ROE to weapon free. -- Set ROE to weapon free.
group:OptionROEOpenFire() group:OptionROEOpenFire()
@@ -3618,7 +3614,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype) local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
-- Execute task. -- Execute task.
group:SetTask(fire,1) group:SetTask(fire)
end end
--- Set task for attacking a group. --- Set task for attacking a group.
@@ -3635,11 +3631,7 @@ function ARTY:_AttackGroup(target)
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
weapontype=ARTY.WeaponType.Cannon weapontype=ARTY.WeaponType.Cannon
end end
if group:HasTask() then
group:ClearTasks()
end
-- Set ROE to weapon free. -- Set ROE to weapon free.
group:OptionROEOpenFire() group:OptionROEOpenFire()
@@ -3650,7 +3642,7 @@ function ARTY:_AttackGroup(target)
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1) local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
-- Execute task. -- Execute task.
group:SetTask(fire,1) group:SetTask(fire)
end end
@@ -3717,6 +3709,51 @@ function ARTY:_NuclearBlast(_coord)
ignite(_fires) ignite(_fires)
end end
--[[
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
-- Scan for Scenery objects.
ZoneNuke:Scan(Object.Category.SCENERY)
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
local scenery={}
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
for SceneryName, SceneryObject in pairs(SceneryData) do
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
-- Position of the scenery object.
local spos=SceneryObject:GetCoordinate()
-- Distance from group to impact point.
local distance= spos:Get2DDistance(_coord)
-- Place markers on every possible scenery object.
if self.Debug then
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
self:T2(SUPPRESSION.id..text)
end
-- Add to table.
table.insert(scenery, {object=SceneryObject, distance=distance})
--SceneryObject:Destroy()
end
end
-- Sort scenery wrt to distance from impact point.
-- local _sort = function(a,b) return a.distance < b.distance end
-- table.sort(scenery,_sort)
-- for _,object in pairs(scenery) do
-- local sobject=object -- Wrapper.Scenery#SCENERY
-- sobject:Destroy()
-- end
]]
end end
--- Route group to a certain point. --- Route group to a certain point.
@@ -3878,7 +3915,6 @@ end
-- @return #number Number of shells the group has left. -- @return #number Number of shells the group has left.
-- @return #number Number of rockets the group has left. -- @return #number Number of rockets the group has left.
-- @return #number Number of missiles the group has left. -- @return #number Number of missiles the group has left.
-- @return #number Number of artillery shells the group has left.
function ARTY:GetAmmo(display) function ARTY:GetAmmo(display)
self:F3({display=display}) self:F3({display=display})
@@ -3892,7 +3928,6 @@ function ARTY:GetAmmo(display)
local nshells=0 local nshells=0
local nrockets=0 local nrockets=0
local nmissiles=0 local nmissiles=0
local nartyshells=0
-- Get all units. -- Get all units.
local units=self.Controllable:GetUnits() local units=self.Controllable:GetUnits()
@@ -3995,8 +4030,7 @@ function ARTY:GetAmmo(display)
-- Add up all shells. -- Add up all shells.
nshells=nshells+Nammo nshells=nshells+Nammo
local _,_,_,_,_,shells = unit:GetAmmunition()
nartyshells=nartyshells+shells
-- Debug info. -- Debug info.
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName) text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
@@ -4042,7 +4076,7 @@ function ARTY:GetAmmo(display)
-- Total amount of ammunition. -- Total amount of ammunition.
nammo=nshells+nrockets+nmissiles nammo=nshells+nrockets+nmissiles
return nammo, nshells, nrockets, nmissiles, nartyshells return nammo, nshells, nrockets, nmissiles
end end
--- Returns a name of a missile category. --- Returns a name of a missile category.
@@ -4793,10 +4827,7 @@ function ARTY:_CheckShootingStarted()
-- Check if we waited long enough and no shot was fired. -- Check if we waited long enough and no shot was fired.
--if dt > self.WaitForShotTime and self.Nshots==0 then --if dt > self.WaitForShotTime and self.Nshots==0 then
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
-- Debug info. -- Debug info.
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name)) self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
@@ -4858,7 +4889,7 @@ end
function ARTY:_CheckOutOfAmmo(targets) function ARTY:_CheckOutOfAmmo(targets)
-- Get current ammo. -- Get current ammo.
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo() local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
-- Special weapon type requested ==> Check if corresponding ammo is empty. -- Special weapon type requested ==> Check if corresponding ammo is empty.
local _partlyoutofammo=false local _partlyoutofammo=false
@@ -4870,7 +4901,7 @@ function ARTY:_CheckOutOfAmmo(targets)
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name)) self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
_partlyoutofammo=true _partlyoutofammo=true
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name)) self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
_partlyoutofammo=true _partlyoutofammo=true
@@ -4914,14 +4945,14 @@ end
function ARTY:_CheckWeaponTypeAvailable(target) function ARTY:_CheckWeaponTypeAvailable(target)
-- Get current ammo of group. -- Get current ammo of group.
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo() local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
-- Check if enough ammo is there for the selected weapon type. -- Check if enough ammo is there for the selected weapon type.
local nfire=Nammo local nfire=Nammo
if target.weapontype==ARTY.WeaponType.Auto then if target.weapontype==ARTY.WeaponType.Auto then
nfire=Nammo nfire=Nammo
elseif target.weapontype==ARTY.WeaponType.Cannon then elseif target.weapontype==ARTY.WeaponType.Cannon then
nfire=Narty nfire=Nshells
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
nfire=self.Nukes nfire=self.Nukes
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then elseif target.weapontype==ARTY.WeaponType.IlluminationShells then

View File

@@ -5,11 +5,11 @@
-- **AUOTLASE** - Autolase targets in the field. -- **AUOTLASE** - Autolase targets in the field.
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Missions:
-- --
-- None yet. -- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/)
-- --
-- === -- ===
-- --
-- **Main Features:** -- **Main Features:**
@@ -74,7 +74,7 @@
-- @image Designation.JPG -- @image Designation.JPG
-- --
-- Date: 24 Oct 2021 -- Date: 24 Oct 2021
-- Last Update: May 2024 -- Last Update: Oct 2023
-- --
--- Class AUTOLASE --- Class AUTOLASE
-- @type AUTOLASE -- @type AUTOLASE
@@ -87,8 +87,6 @@
-- @field Core.Set#SET_GROUP RecceSet -- @field Core.Set#SET_GROUP RecceSet
-- @field #table LaserCodes -- @field #table LaserCodes
-- @field #table playermenus -- @field #table playermenus
-- @field #boolean smokemenu
-- @field #boolean threatmenu
-- @extends Ops.Intel#INTEL -- @extends Ops.Intel#INTEL
--- ---
@@ -99,7 +97,6 @@ AUTOLASE = {
verbose = 0, verbose = 0,
alias = "", alias = "",
debug = false, debug = false,
smokemenu = true,
} }
--- Laser spot info --- Laser spot info
@@ -118,7 +115,7 @@ AUTOLASE = {
--- AUTOLASE class version. --- AUTOLASE class version.
-- @field #string version -- @field #string version
AUTOLASE.version = "0.1.25" AUTOLASE.version = "0.1.22"
------------------------------------------------------------------- -------------------------------------------------------------------
-- Begin Functional.Autolase.lua -- Begin Functional.Autolase.lua
@@ -205,8 +202,6 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self.blacklistattributes = {} self.blacklistattributes = {}
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
self.playermenus = {} self.playermenus = {}
self.smokemenu = true
self.threatmenu = true
-- Set some string id for output to DCS.log file. -- Set some string id for output to DCS.log file.
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown") self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
@@ -325,51 +320,37 @@ end
function AUTOLASE:SetPilotMenu() function AUTOLASE:SetPilotMenu()
if self.usepilotset then if self.usepilotset then
local pilottable = self.pilotset:GetSetObjects() or {} local pilottable = self.pilotset:GetSetObjects() or {}
local grouptable = {}
for _,_unit in pairs (pilottable) do for _,_unit in pairs (pilottable) do
local Unit = _unit -- Wrapper.Unit#UNIT local Unit = _unit -- Wrapper.Unit#UNIT
if Unit and Unit:IsAlive() then if Unit and Unit:IsAlive() then
local Group = Unit:GetGroup() local Group = Unit:GetGroup()
local GroupName = Group:GetName() or "none"
local unitname = Unit:GetName() local unitname = Unit:GetName()
if not grouptable[GroupName] == true then if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil) self.playermenus[unitname] = lasetopm
self.playermenus[unitname] = lasetopm local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit) local smoke = (self.smoketargets == true) and "off" or "on"
if self.smokemenu then local smoketext = string.format("Switch smoke targets to %s",smoke)
local smoke = (self.smoketargets == true) and "off" or "on" local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
local smoketext = string.format("Switch smoke targets to %s",smoke) for _,_grp in pairs(self.RecceSet.Set) do
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets)) local grp = _grp -- Wrapper.Group#GROUP
end -- smokement local unit = grp:GetUnit(1)
if self.threatmenu then --local name = grp:GetName()
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm) if unit and unit:IsAlive() then
for i=0,10,2 do local name = unit:GetName()
local text = "Threatlevel "..tostring(i) local mname = string.gsub(name,".%d+.%d+$","")
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i) local code = self:GetLaserCode(name)
end -- threatlevel local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
end -- threatmenu for _,_code in pairs(self.LaserCodes) do
for _,_grp in pairs(self.RecceSet.Set) do local text = tostring(_code)
local grp = _grp -- Wrapper.Group#GROUP if _code == code then text = text.."(*)" end
local unit = grp:GetUnit(1) local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
--local name = grp:GetName() end
if unit and unit:IsAlive() then end
local name = unit:GetName() end
local mname = string.gsub(name,".%d+.%d+$","")
local code = self:GetLaserCode(name)
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
for _,_code in pairs(self.LaserCodes) do
local text = tostring(_code)
if _code == code then text = text.."(*)" end
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
end -- Codes
end -- unit alive
end -- Recceset
grouptable[GroupName] = true
end -- grouptable[GroupName]
--lasemenu:Refresh() --lasemenu:Refresh()
end -- unit alive end
end -- pilot loop end
else else
if not self.NoMenus then if not self.NoMenus then
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self) self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
@@ -462,7 +443,7 @@ end
-- @param #string Gender (Optional) Defaults to "male" -- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US" -- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002 -- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
@@ -470,18 +451,18 @@ end
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey) function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
if OnOff then if OnOff then
self.useSRS = true self.useSRS = true
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSFreq = Frequency or 271 self.SRSFreq = Frequency or 271
self.SRSMod = Modulation or radio.modulation.AM self.SRSMod = Modulation or radio.modulation.AM
self.Gender = Gender or MSRS.gender or "male" self.Gender = Gender or "male"
self.Culture = Culture or MSRS.culture or "en-US" self.Culture = Culture or "en-US"
self.Port = Port or MSRS.port or 5002 self.Port = Port or 5002
self.Voice = Voice self.Voice = Voice
self.PathToGoogleKey = PathToGoogleKey self.PathToGoogleKey = PathToGoogleKey
self.Volume = Volume or 1.0 self.Volume = Volume or 1.0
self.Label = Label self.Label = Label
-- set up SRS -- set up SRS
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod) self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel(self.MenuName or self.Name) self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender) self.SRS:SetGender(self.Gender)
@@ -489,10 +470,8 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
self.SRS:SetPort(self.Port) self.SRS:SetPort(self.Port)
self.SRS:SetVoice(self.Voice) self.SRS:SetVoice(self.Voice)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetVolume(self.Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey) self.SRS:SetGoogle(self.PathToGoogleKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end end
self.SRSQueue = MSRSQUEUE:New(self.alias) self.SRSQueue = MSRSQUEUE:New(self.alias)
else else
@@ -600,38 +579,6 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
return self return self
end end
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableSmokeMenu()
self.smokemenu = true
return self
end
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableSmokeMenu()
self.smokemenu = false
return self
end
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableThreatLevelMenu()
self.threatmenu = true
return self
end
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableThreatLevelMenu()
self.threatmenu = false
return self
end
--- (Internal) Function to calculate line of sight. --- (Internal) Function to calculate line of sight.
-- @param #AUTOLASE self -- @param #AUTOLASE self
-- @param Wrapper.Unit#UNIT Unit -- @param Wrapper.Unit#UNIT Unit
@@ -759,7 +706,6 @@ function AUTOLASE:ShowStatus(Group,Unit)
report:Add(string.format("Recce %s has code %d",name,code)) report:Add(string.format("Recce %s has code %d",name,code))
end end
end end
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
local lines = 0 local lines = 0
for _ind,_entry in pairs(self.CurrentLasing) do for _ind,_entry in pairs(self.CurrentLasing) do
local entry = _entry -- #AUTOLASE.LaserSpot local entry = _entry -- #AUTOLASE.LaserSpot
@@ -944,12 +890,12 @@ function AUTOLASE:onafterMonitor(From, Event, To)
self:SetPilotMenu() self:SetPilotMenu()
local detecteditems = self.Contacts or {} -- #table of Ops.Intel#INTEL.Contact local detecteditems = self.Contacts or {} -- #table of Ops.Intelligence#INTEL.Contact
local groupsbythreat = {} local groupsbythreat = {}
local report = REPORT:New("Detections") local report = REPORT:New("Detections")
local lines = 0 local lines = 0
for _,_contact in pairs(detecteditems) do for _,_contact in pairs(detecteditems) do
local contact = _contact -- Ops.Intel#INTEL.Contact local contact = _contact -- Ops.Intelligence#INTEL.Contact
local grp = contact.group local grp = contact.group
local coord = contact.position local coord = contact.position
local reccename = contact.recce or "none" local reccename = contact.recce or "none"

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp) -- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
-- --
-- === -- ===
-- --
@@ -52,13 +52,11 @@
-- @module Functional.CleanUp -- @module Functional.CleanUp
-- @image CleanUp_Airbases.JPG -- @image CleanUp_Airbases.JPG
--- --- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases. -- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- --- @type CLEANUP_AIRBASE
-- @type CLEANUP_AIRBASE
-- @extends #CLEANUP_AIRBASE.__ -- @extends #CLEANUP_AIRBASE.__
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat. --- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
@@ -95,7 +93,7 @@ CLEANUP_AIRBASE = {
-- @field #CLEANUP_AIRBASE.__ -- @field #CLEANUP_AIRBASE.__
CLEANUP_AIRBASE.__ = {} CLEANUP_AIRBASE.__ = {}
-- @field #CLEANUP_AIRBASE.__.Airbases --- @field #CLEANUP_AIRBASE.__.Airbases
CLEANUP_AIRBASE.__.Airbases = {} CLEANUP_AIRBASE.__.Airbases = {}
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names. --- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
@@ -242,8 +240,7 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
end end
end end
--- --- @param #CLEANUP_AIRBASE self
-- @param #CLEANUP_AIRBASE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function CLEANUP_AIRBASE.__:OnEventBirth( EventData ) function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
self:F( { EventData } ) self:F( { EventData } )

View File

@@ -1,687 +0,0 @@
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
--
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
--
-- ===
--
-- ## Features:
--
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
-- * Trigger functions when the client spawns and despawns
-- * Create multiple client instances without overwriting event handlers between instances
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
-- * Easily manage clients spawned in dynamic slots
--
-- ====
--
-- ### Author: **Statua**
--
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
--
-- ====
-- @module Functional.ClientWatch
-- @image clientwatch.jpg
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- CLIENTWATCH class
-- @type CLIENTWATCH
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
-- @field #string lid String for DCS log file.
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
-- @extends Core.Fsm#FSM_CONTROLLABLE
--- Manage and track client slots easily to add your own client-based menus and modules to.
--
-- ## Creating a new instance
--
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
-- **This will not work if the client aircraft is alive!**
--
-- ### Examples
--
-- -- Create an instance with a Wrapper.Client#CLIENT object
-- local heliClient = CLIENT:FindByName('Rotary1-1')
-- local clientInstance = CLIENTWATCH:New(heliClient)
--
-- -- Create an instance with part of the unit name in the Mission Editor
-- local clientInstance = CLIENTWATCH:New("Rotary")
--
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
--
-- ## Applying functions and methods to client aircraft when they spawn
--
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
--
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
--
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
--
-- ### Examples
--
-- -- Create an instance with a client unit prefix and send them a message when they spawn
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
-- end
--
-- ## Using event callbacks
--
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
--
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
--
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
--
-- ### Examples
--
-- -- Show a message to player when they take damage from a weapon
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
-- local typeShooter = EventData.IniTypeName
-- local nameWeapon = EventData.weapon_name
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
-- end
-- end
--
-- @field #CLIENTWATCH
CLIENTWATCH = {}
CLIENTWATCH.ClassName = "CLIENTWATCH"
CLIENTWATCH.Debug = false
CLIENTWATCH.DebugEventData = false
CLIENTWATCH.lid = nil
-- @type CLIENTWATCHTools
-- @field #table Unit Wrapper.UNIT of the cient object
-- @field #table Group Wrapper.GROUP of the cient object
-- @field #table Client Wrapper.CLIENT of the cient object
-- @field #string PlayerName Name of the player controlling the client object
-- @field #string UnitName Name of the unit that is the client object
-- @field #string GroupName Name of the group the client object belongs to
CLIENTWATCHTools = {}
--- CLIENTWATCH version
-- @field #string version
CLIENTWATCH.version="1.0.1"
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
-- @param #CLIENTWATCH self
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
-- @param #table Put strings in a table to use multiple prefixes for the above method.
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
-- @param #nil Leave blank to activate for ALL CLIENTS
-- @return #CLIENTWATCH self
function CLIENTWATCH:New(client)
--Init FSM
local self=BASE:Inherit(self, FSM:New())
self:SetStartState( "Idle" )
self:AddTransition( "*", "Spawn", "*" )
self.FilterCoalition = nil
self.FilterCategory = nil
--- User function for OnAfter "Spawn" event.
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
-- @param #CLIENTWATCH self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
-- @param #table eventdata Data from EVENTS.Birth.
--Set up spawn tracking
if not client then
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
elseif type(client) == "table" or type(client) == "string" then
if type(client) == "table" then
--CLIENT TABLE
if client.ClassName == "CLIENT" then
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
self.ClientName = client:GetName()
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.ClientName == eventdata.IniUnitName then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
--STRING TABLE
else
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
local tableValid = true
for _,entry in pairs(client) do
if type(entry) ~= "string" then
tableValid = false
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
return nil
end
end
if tableValid then
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
for _,entry in pairs(client) do
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
break
end
end
end
end
end
end
else
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
--SOLO STRING
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
end
else
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
return nil
end
return self
end
--- Filter out all clients not belonging to the provided coalition
-- @param #CLIENTWATCH self
-- @param #number Coalition number (1 = red, 2 = blue)
-- @param #string Coalition string ('red' or 'blue')
function CLIENTWATCH:FilterByCoalition(value)
if value == 1 or value == "red" then
self.FilterCoalition = 1
else
self.FilterCoalition = 2
end
return self
end
--- Filter out all clients that are not of the given category
-- @param #CLIENTWATCH self
-- @param #number Category number (0 = airplane, 1 = helicopter)
-- @param #string Category string ('airplane' or 'helicopter')
function CLIENTWATCH:FilterByCategory(value)
if value == 1 or value == "helicopter" then
self.FilterCategory = 1
else
self.FilterCategory = 0
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Internal function for creating a new client on birth. Do not use!!!.
-- @param #CLIENTWATCHTools self
-- @param #EVENTS.Birth EventData
-- @return #CLIENTWATCHTools self
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
--Init FSM
local self=BASE:Inherit(self, FSM:New())
self:SetStartState( "Alive" )
self:AddTransition( "Alive", "Despawn", "Dead" )
self.Unit = eventdata.IniUnit
self.Group = self.Unit:GetGroup()
self.Client = self.Unit:GetClient()
self.PlayerName = self.Unit:GetPlayerName()
self.UnitName = self.Unit:GetName()
self.GroupName = self.Group:GetName()
--Event events
self:AddTransition( "*", "Hit", "*" )
self:AddTransition( "*", "Kill", "*" )
self:AddTransition( "*", "Score", "*" )
self:AddTransition( "*", "Shot", "*" )
self:AddTransition( "*", "ShootingStart", "*" )
self:AddTransition( "*", "ShootingEnd", "*" )
self:AddTransition( "*", "Land", "*" )
self:AddTransition( "*", "Takeoff", "*" )
self:AddTransition( "*", "RunwayTakeoff", "*" )
self:AddTransition( "*", "RunwayTouch", "*" )
self:AddTransition( "*", "Refueling", "*" )
self:AddTransition( "*", "RefuelingStop", "*" )
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
self:AddTransition( "*", "Crash", "*" )
self:AddTransition( "*", "Dead", "*" )
self:AddTransition( "*", "PilotDead", "*" )
self:AddTransition( "*", "UnitLost", "*" )
self:AddTransition( "*", "Ejection", "*" )
self:AddTransition( "*", "HumanFailure", "*" )
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
self:AddTransition( "*", "EngineShutdown", "*" )
self:AddTransition( "*", "EngineStartup", "*" )
self:AddTransition( "*", "WeaponAdd", "*" )
self:AddTransition( "*", "WeaponDrop", "*" )
self:AddTransition( "*", "WeaponRearm", "*" )
--Event Handlers
self:HandleEvent( EVENTS.Hit )
self:HandleEvent( EVENTS.Kill )
self:HandleEvent( EVENTS.Score )
self:HandleEvent( EVENTS.Shot )
self:HandleEvent( EVENTS.ShootingStart )
self:HandleEvent( EVENTS.ShootingEnd )
self:HandleEvent( EVENTS.Land )
self:HandleEvent( EVENTS.Takeoff )
self:HandleEvent( EVENTS.RunwayTakeoff )
self:HandleEvent( EVENTS.RunwayTouch )
self:HandleEvent( EVENTS.Refueling )
self:HandleEvent( EVENTS.RefuelingStop )
self:HandleEvent( EVENTS.PlayerLeaveUnit )
self:HandleEvent( EVENTS.Crash )
self:HandleEvent( EVENTS.Dead )
self:HandleEvent( EVENTS.PilotDead )
self:HandleEvent( EVENTS.UnitLost )
self:HandleEvent( EVENTS.Ejection )
self:HandleEvent( EVENTS.HumanFailure )
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
self:HandleEvent( EVENTS.EngineShutdown )
self:HandleEvent( EVENTS.EngineStartup )
self:HandleEvent( EVENTS.WeaponAdd )
self:HandleEvent( EVENTS.WeaponDrop )
self:HandleEvent( EVENTS.WeaponRearm )
function self:OnEventHit(EventData)
if EventData.TgtUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Hit(EventData)
end
end
function self:OnEventKill(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Kill(EventData)
end
end
function self:OnEventScore(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Score(EventData)
end
end
function self:OnEventShot(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Shot(EventData)
end
end
function self:OnEventShootingStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingStart(EventData)
end
end
function self:OnEventShootingEnd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingEnd(EventData)
end
end
function self:OnEventLand(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Land(EventData)
end
end
function self:OnEventTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Takeoff(EventData)
end
end
function self:OnEventRunwayTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTakeoff(EventData)
end
end
function self:OnEventRunwayTouch(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTouch(EventData)
end
end
function self:OnEventRefueling(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Refueling(EventData)
end
end
function self:OnEventRefuelingStop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RefuelingStop(EventData)
end
end
function self:OnEventPlayerLeaveUnit(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PlayerLeaveUnit(EventData)
self._deadRoutine()
end
end
function self:OnEventCrash(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Crash(EventData)
self._deadRoutine()
end
end
function self:OnEventDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Dead(EventData)
self._deadRoutine()
end
end
function self:OnEventPilotDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PilotDead(EventData)
self._deadRoutine()
end
end
function self:OnEventUnitLost(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:UnitLost(EventData)
self._deadRoutine()
end
end
function self:OnEventEjection(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Ejection(EventData)
self._deadRoutine()
end
end
function self:OnEventHumanFailure(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanFailure(EventData)
if not self.Unit:IsAlive() then
self._deadRoutine()
end
end
end
function self:OnEventHumanAircraftRepairFinish(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairFinish(EventData)
end
end
function self:OnEventHumanAircraftRepairStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairStart(EventData)
end
end
function self:OnEventEngineShutdown(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineShutdown(EventData)
end
end
function self:OnEventEngineStartup(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineStartup(EventData)
end
end
function self:OnEventWeaponAdd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponAdd(EventData)
end
end
function self:OnEventWeaponDrop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponDrop(EventData)
end
end
function self:OnEventWeaponRearm(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponRearm(EventData)
end
end
--Fallback timer
self.FallbackTimer = TIMER:New(function()
if not self.Unit:IsAlive() then
if clientWatchDebug then
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self._deadRoutine()
end
end)
self.FallbackTimer:Start(5,5)
--Stop event handlers and trigger Despawn
function self._deadRoutine()
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
self:UnHandleEvent( EVENTS.Hit )
self:UnHandleEvent( EVENTS.Kill )
self:UnHandleEvent( EVENTS.Score )
self:UnHandleEvent( EVENTS.Shot )
self:UnHandleEvent( EVENTS.ShootingStart )
self:UnHandleEvent( EVENTS.ShootingEnd )
self:UnHandleEvent( EVENTS.Land )
self:UnHandleEvent( EVENTS.Takeoff )
self:UnHandleEvent( EVENTS.RunwayTakeoff )
self:UnHandleEvent( EVENTS.RunwayTouch )
self:UnHandleEvent( EVENTS.Refueling )
self:UnHandleEvent( EVENTS.RefuelingStop )
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
self:UnHandleEvent( EVENTS.Crash )
self:UnHandleEvent( EVENTS.Dead )
self:UnHandleEvent( EVENTS.PilotDead )
self:UnHandleEvent( EVENTS.UnitLost )
self:UnHandleEvent( EVENTS.Ejection )
self:UnHandleEvent( EVENTS.HumanFailure )
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
self:UnHandleEvent( EVENTS.EngineShutdown )
self:UnHandleEvent( EVENTS.EngineStartup )
self:UnHandleEvent( EVENTS.WeaponAdd )
self:UnHandleEvent( EVENTS.WeaponDrop )
self:UnHandleEvent( EVENTS.WeaponRearm )
self.FallbackTimer:Stop()
self:Despawn()
end
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
return self
end

View File

@@ -15,12 +15,10 @@
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ## Missions:
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate) -- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
-- * **YouTube videos:** None --
-- * **Guides:** None
--
-- === -- ===
-- --
-- Targets detected by recce will be communicated to a group of attacking players. -- Targets detected by recce will be communicated to a group of attacking players.
@@ -184,7 +182,7 @@
do -- DESIGNATE do -- DESIGNATE
-- @type DESIGNATE --- @type DESIGNATE
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
--- Manage the designation of detected targets. --- Manage the designation of detected targets.
@@ -525,7 +523,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashStatusMenu[AttackGroup] = FlashMenu self.FlashStatusMenu[AttackGroup] = FlashMenu
end end
@@ -554,7 +552,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
end end
@@ -826,7 +824,7 @@ do -- DESIGNATE
-- This Detection is obsolete, remove from the designate scope -- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil self.Designating[DesignateIndex] = nil
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
if AttackGroup:IsAlive() == true then if AttackGroup:IsAlive() == true then
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " ) local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
@@ -903,7 +901,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP GroupReport --- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
@@ -1060,7 +1058,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP GroupReport --- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup ) self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
@@ -1198,7 +1196,7 @@ do -- DESIGNATE
--local ReportTypes = REPORT:New() --local ReportTypes = REPORT:New()
--local ReportLaserCodes = REPORT:New() --local ReportLaserCodes = REPORT:New()
--TargetSetUnit:Flush( self ) TargetSetUnit:Flush( self )
--self:F( { Recces = self.Recces } ) --self:F( { Recces = self.Recces } )
for TargetUnit, RecceData in pairs( self.Recces ) do for TargetUnit, RecceData in pairs( self.Recces ) do
@@ -1229,12 +1227,10 @@ do -- DESIGNATE
end end
end end
if TargetSetUnit == nil then return end
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
-- @param Wrapper.Unit#UNIT SmokeUnit --- @param Wrapper.Unit#UNIT SmokeUnit
function( TargetUnit ) function( TargetUnit )
self:F( { TargetUnit = TargetUnit:GetName() } ) self:F( { TargetUnit = TargetUnit:GetName() } )
@@ -1255,7 +1251,7 @@ do -- DESIGNATE
local RecceUnit = UnitData -- Wrapper.Unit#UNIT local RecceUnit = UnitData -- Wrapper.Unit#UNIT
local RecceUnitDesc = RecceUnit:GetDesc() local RecceUnitDesc = RecceUnit:GetDesc()
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x --self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
if RecceUnit:IsLasing() == false then if RecceUnit:IsLasing() == false then
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } ) --self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
@@ -1277,10 +1273,9 @@ do -- DESIGNATE
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration ) local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
local AttackSet = self.AttackSet local AttackSet = self.AttackSet
local DesignateName = self.DesignateName local DesignateName = self.DesignateName
local typename = TargetUnit:GetTypeName()
function Spot:OnAfterDestroyed( From, Event, To ) function Spot:OnAfterDestroyed( From, Event, To )
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.", self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
5, AttackSet, self.DesignateName ) 5, AttackSet, self.DesignateName )
end end
@@ -1288,7 +1283,7 @@ do -- DESIGNATE
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function. -- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
MarkingCount = MarkingCount + 1 MarkingCount = MarkingCount + 1
local TargetUnitType = TargetUnit:GetTypeName() local TargetUnitType = TargetUnit:GetTypeName()
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.", RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
10, self.AttackSet, DesignateName ) 10, self.AttackSet, DesignateName )
if not MarkedTypes[TargetUnitType] then if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true MarkedTypes[TargetUnitType] = true
@@ -1395,7 +1390,7 @@ do -- DESIGNATE
local MarkedCount = 0 local MarkedCount = 0
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
-- @param Wrapper.Unit#UNIT SmokeUnit --- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit ) function( SmokeUnit )
if MarkedCount < self.MaximumMarkings then if MarkedCount < self.MaximumMarkings then
@@ -1460,10 +1455,9 @@ do -- DESIGNATE
-- @param #DESIGNATE self -- @param #DESIGNATE self
-- @return #DESIGNATE -- @return #DESIGNATE
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index ) function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
if self.Designating[Index] ~= nil then
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" ) self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu() self:SetDesignateMenu()
end
end end
--- DoneIlluminating --- DoneIlluminating
@@ -1476,3 +1470,5 @@ do -- DESIGNATE
end end
end end

View File

@@ -15,7 +15,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection) -- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
-- --
-- === -- ===
-- --
@@ -38,9 +38,8 @@
-- @image Detection.JPG -- @image Detection.JPG
do -- DETECTION_BASE do -- DETECTION_BASE
--- --- @type DETECTION_BASE
-- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role. -- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected. -- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects. -- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
@@ -92,11 +91,6 @@ do -- DETECTION_BASE
-- --
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } ) -- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
-- --
--
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
--
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
--
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list -- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
-- --
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later -- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
@@ -274,13 +268,11 @@ do -- DETECTION_BASE
DetectedItems = {}, DetectedItems = {},
DetectedItemsByIndex = {}, DetectedItemsByIndex = {},
} }
--- --- @type DETECTION_BASE.DetectedObjects
-- @type DETECTION_BASE.DetectedObjects
-- @list <#DETECTION_BASE.DetectedObject> -- @list <#DETECTION_BASE.DetectedObject>
--- --- @type DETECTION_BASE.DetectedObject
-- @type DETECTION_BASE.DetectedObject
-- @field #string Name -- @field #string Name
-- @field #boolean IsVisible -- @field #boolean IsVisible
-- @field #boolean KnowType -- @field #boolean KnowType
@@ -291,9 +283,8 @@ do -- DETECTION_BASE
-- @field #number LastTime -- @field #number LastTime
-- @field #boolean LastPos -- @field #boolean LastPos
-- @field #number LastVelocity -- @field #number LastVelocity
--- --- @type DETECTION_BASE.DetectedItems
-- @type DETECTION_BASE.DetectedItems
-- @list <#DETECTION_BASE.DetectedItem> -- @list <#DETECTION_BASE.DetectedItem>
--- Detected item data structure. --- Detected item data structure.
@@ -531,7 +522,7 @@ do -- DETECTION_BASE
do -- State Transition Handling do -- State Transition Handling
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -539,13 +530,13 @@ do -- DETECTION_BASE
self:__Detect( 1 ) self:__Detect( 1 )
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
function DETECTION_BASE:onafterDetect( From, Event, To ) function DETECTION_BASE:onafterDetect( From, Event, To )
local DetectDelay = 0.15 local DetectDelay = 0.1
self.DetectionCount = 0 self.DetectionCount = 0
self.DetectionRun = 0 self.DetectionRun = 0
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
@@ -579,7 +570,7 @@ do -- DETECTION_BASE
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #number The amount of alive recce. -- @param #number The amount of alive recce.
function DETECTION_BASE:CountAliveRecce() function DETECTION_BASE:CountAliveRecce()
@@ -587,7 +578,7 @@ do -- DETECTION_BASE
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... ) function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg ) self:F2( arg )
@@ -595,9 +586,8 @@ do -- DETECTION_BASE
return self return self
end end
--- --- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -605,7 +595,7 @@ do -- DETECTION_BASE
-- @param #number DetectionTimeStamp Time stamp of detection event. -- @param #number DetectionTimeStamp Time stamp of detection event.
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp ) function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
self:T( { DetectedObjects = self.DetectedObjects } ) -- self:F( { DetectedObjects = self.DetectedObjects } )
self.DetectionRun = self.DetectionRun + 1 self.DetectionRun = self.DetectionRun + 1
@@ -613,14 +603,14 @@ do -- DETECTION_BASE
if Detection and Detection:IsAlive() then if Detection and Detection:IsAlive() then
self:T( { "DetectionGroup is Alive", Detection:GetName() } ) -- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
local DetectionGroupName = Detection:GetName() local DetectionGroupName = Detection:GetName()
local DetectionUnit = Detection:GetFirstUnitAlive() local DetectionUnit = Detection:GetUnit( 1 )
local DetectedUnits = {} local DetectedUnits = {}
local DetectedTargets = DetectionUnit:GetDetectedTargets( local DetectedTargets = Detection:GetDetectedTargets(
self.DetectVisual, self.DetectVisual,
self.DetectOptical, self.DetectOptical,
self.DetectRadar, self.DetectRadar,
@@ -629,24 +619,22 @@ do -- DETECTION_BASE
self.DetectDLINK self.DetectDLINK
) )
--self:T( { DetectedTargets = DetectedTargets } ) self:F( { DetectedTargets = DetectedTargets } )
--self:T(UTILS.PrintTableToLog(DetectedTargets))
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
local DetectedObject = Detection.object -- DCS#Object local DetectedObject = Detection.object -- DCS#Object
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
local DetectedObjectName = DetectedObject:getName() local DetectedObjectName = DetectedObject:getName()
if not self.DetectedObjects[DetectedObjectName] then if not self.DetectedObjects[DetectedObjectName] then
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {} self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
self.DetectedObjects[DetectedObjectName].Object = DetectedObject self.DetectedObjects[DetectedObjectName].Object = DetectedObject
end end
end end
end end
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
local DetectedObject = DetectedObjectData.Object local DetectedObject = DetectedObjectData.Object
@@ -724,31 +712,6 @@ do -- DETECTION_BASE
end end
end end
-- Calculate radar blur probability
if self.RadarBlur then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
local unit = UNIT:FindByName(DetectedObjectName)
if unit and unit:IsAlive() then
local AGL = unit:GetAltitude(true)
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
end
end
-- Calculate additional probabilities -- Calculate additional probabilities
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
@@ -1048,24 +1011,7 @@ do -- DETECTION_BASE
return self return self
end end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #DETECTION_BASE self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #DETECTION_BASE self
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
end end
do do
@@ -1408,7 +1354,7 @@ do -- DETECTION_BASE
} }
} }
-- @param DCS#Unit FoundDCSUnit --- @param DCS#Unit FoundDCSUnit
-- @param Wrapper.Group#GROUP ReportGroup -- @param Wrapper.Group#GROUP ReportGroup
-- @param Core.Set#SET_GROUP ReportSetGroup -- @param Core.Set#SET_GROUP ReportSetGroup
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData ) local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
@@ -1473,7 +1419,7 @@ do -- DETECTION_BASE
DetectedItem.PlayersNearBy = nil DetectedItem.PlayersNearBy = nil
_DATABASE:ForEachPlayer( _DATABASE:ForEachPlayer(
-- @param Wrapper.Unit#UNIT PlayerUnit --- @param Wrapper.Unit#UNIT PlayerUnit
function( PlayerUnitName ) function( PlayerUnitName )
local PlayerUnit = UNIT:FindByName( PlayerUnitName ) local PlayerUnit = UNIT:FindByName( PlayerUnitName )
@@ -2029,9 +1975,8 @@ do -- DETECTION_BASE
end end
do -- DETECTION_UNITS do -- DETECTION_UNITS
--- --- @type DETECTION_UNITS
-- @type DETECTION_UNITS
-- @field DCS#Distance DetectionRange The range till which targets are detected. -- @field DCS#Distance DetectionRange The range till which targets are detected.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -2286,9 +2231,8 @@ do -- DETECTION_UNITS
end end
do -- DETECTION_TYPES do -- DETECTION_TYPES
--- --- @type DETECTION_TYPES
-- @type DETECTION_TYPES
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
--- Will detect units within the battle zone. --- Will detect units within the battle zone.
@@ -2490,9 +2434,8 @@ do -- DETECTION_TYPES
end end
do -- DETECTION_AREAS do -- DETECTION_AREAS
--- --- @type DETECTION_AREAS
-- @type DETECTION_AREAS
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target. -- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange. -- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -3018,7 +2961,7 @@ do -- DETECTION_AREAS
-- DetectedSet:Flush( self ) -- DetectedSet:Flush( self )
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit ) function( DetectedUnit )
if DetectedUnit:IsAlive() then if DetectedUnit:IsAlive() then
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() ) -- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )

View File

@@ -4,7 +4,7 @@
do -- DETECTION_ZONES do -- DETECTION_ZONES
-- @type DETECTION_ZONES --- @type DETECTION_ZONES
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target. -- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange. -- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
return self return self
end end
-- @param #DETECTION_ZONES self --- @param #DETECTION_ZONES self
-- @param #number The amount of alive recce. -- @param #number The amount of alive recce.
function DETECTION_ZONES:CountAliveRecce() function DETECTION_ZONES:CountAliveRecce()
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
end end
-- @param #DETECTION_ZONES self --- @param #DETECTION_ZONES self
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... ) function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg ) self:F2( arg )
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
--DetectedSet:Flush( self ) --DetectedSet:Flush( self )
DetectedSet:ForEachUnit( DetectedSet:ForEachUnit(
-- @param Wrapper.Unit#UNIT DetectedUnit --- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit ) function( DetectedUnit )
if DetectedUnit:IsAlive() then if DetectedUnit:IsAlive() then
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() ) --self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
end end
-- @param #DETECTION_ZONES self --- @param #DETECTION_ZONES self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.

View File

@@ -16,13 +16,11 @@
-- * Escort tactical situation reporting. -- * Escort tactical situation reporting.
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ## Missions:
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- * **YouTube videos:** None --
-- * **Guides:** None
--
-- === -- ===
-- --
-- Allows you to interact with escorting AI on your flight and take the lead. -- Allows you to interact with escorting AI on your flight and take the lead.

File diff suppressed because it is too large Load Diff

View File

@@ -13,7 +13,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis) -- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
-- --
-- === -- ===
-- --
@@ -22,7 +22,7 @@
-- @module Functional.Mantis -- @module Functional.Mantis
-- @image Functional.Mantis.jpg -- @image Functional.Mantis.jpg
-- --
-- Last Update: July 2024 -- Last Update: Nov 2023
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE --- **MANTIS** class, extends Core.Base#BASE
@@ -58,8 +58,6 @@
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled -- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range -- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius. -- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -96,7 +94,7 @@
-- Known SAM types at the time of writing are: -- Known SAM types at the time of writing are:
-- --
-- * Avenger -- * Avenger
-- * Chaparral -- * Chaparrel
-- * Hawk -- * Hawk
-- * Linebacker -- * Linebacker
-- * NASAMS -- * NASAMS
@@ -189,34 +187,29 @@
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when -- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of -- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted. -- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones) -- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
-- --
-- --
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target: -- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
-- --
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively -- -- parameters are numbers. Defaults are 1,2,2,6 respectively
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic) -- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
-- --
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range" -- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
-- --
-- ### 2.1.4 Advanced features -- ### 2.1.4 Advanced features
-- --
-- -- switch off auto mode **before** you start MANTIS. -- -- switch off auto mode **before** you start MANTIS.
-- mybluemantis.automode = false -- `mybluemantis.automode = false`
-- --
-- -- switch off auto shorad **before** you start MANTIS. -- -- switch off auto shorad **before** you start MANTIS.
-- mybluemantis.autoshorad = false -- `mybluemantis.autoshorad = false`
-- --
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below. -- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
-- -- also see engagerange below. -- -- also see engagerange below.
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1 -- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2 -- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3 -- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
--
-- ### 2.1.5 Friendlies check in firing range
--
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
-- mybluemantis.checkforfriendlies = true
-- --
-- # 3. Default settings [both modes unless stated otherwise] -- # 3. Default settings [both modes unless stated otherwise]
-- --
@@ -240,7 +233,7 @@
-- --
-- Use this option if you want to make use of or allow advanced SEAD tactics. -- Use this option if you want to make use of or allow advanced SEAD tactics.
-- --
-- # 5. Integrate SHORAD [classic mode, not necessary in automode] -- # 5. Integrate SHORAD [classic mode]
-- --
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in -- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so: -- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
@@ -328,7 +321,6 @@ MANTIS = {
automode = true, automode = true,
autoshorad = true, autoshorad = true,
ShoradGroupSet = nil, ShoradGroupSet = nil,
checkforfriendlies = false,
} }
--- Advanced state enumerator --- Advanced state enumerator
@@ -355,17 +347,17 @@ MANTIS.SamType = {
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
-- @field #string Radar Radar typename on unit level (used as key) -- @field #string Radar Radar typename on unit level (used as key)
MANTIS.SamData = { MANTIS.SamData = {
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km ["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B ["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" }, ["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" }, ["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" }, ["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" }, ["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" }, ["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" }, ["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"}, ["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" }, ["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" }, ["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" }, ["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" }, ["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
@@ -373,7 +365,7 @@ MANTIS.SamData = {
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" }, ["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" }, ["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
-- units from HDS Mod, multi launcher options is tricky -- units from HDS Mod, multi launcher options is tricky
@@ -384,7 +376,7 @@ MANTIS.SamData = {
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }, ["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" }, ["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" }, ["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
} }
--- SAM data HDS --- SAM data HDS
@@ -510,8 +502,7 @@ do
-- DONE: Treat Awacs separately, since they might be >80km off site -- DONE: Treat Awacs separately, since they might be >80km off site
-- DONE: Allow tables of prefixes for the setup -- DONE: Allow tables of prefixes for the setup
-- DONE: Auto-Mode with range setups for various known SAM types. -- DONE: Auto-Mode with range setups for various known SAM types.
self.name = name or "mymantis"
self.SAM_Templates_Prefix = samprefix or "Red SAM" self.SAM_Templates_Prefix = samprefix or "Red SAM"
self.EWR_Templates_Prefix = ewrprefix or "Red EWR" self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
self.HQ_Template_CC = hq or nil self.HQ_Template_CC = hq or nil
@@ -640,7 +631,7 @@ do
-- TODO Version -- TODO Version
-- @field #string version -- @field #string version
self.version="0.8.18" self.version="0.8.15"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version)) self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions --- --- FSM Functions ---
@@ -1158,7 +1149,7 @@ do
--self:T(self.lid.." Relocating HQ") --self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ" local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll() --local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true) _hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
end end
--relocate EWR --relocate EWR
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach -- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
@@ -1172,7 +1163,7 @@ do
local text = self.lid.." Relocating EWR ".._grp:GetName() local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end if self.verbose then self:I(text) end
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true) _grp:RelocateGroundRandomInRadius(20,500,true,true)
end end
end end
end end
@@ -1231,10 +1222,10 @@ do
function MANTIS:_PreFilterHeight(height) function MANTIS:_PreFilterHeight(height)
self:T(self.lid.."_PreFilterHeight") self:T(self.lid.."_PreFilterHeight")
local set = {} local set = {}
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local detectedgroups = dlink:GetContactTable() local detectedgroups = dlink:GetContactTable()
for _,_contact in pairs(detectedgroups) do for _,_contact in pairs(detectedgroups) do
local contact = _contact -- Ops.Intel#INTEL.Contact local contact = _contact -- Ops.Intelligence#INTEL.Contact
local grp = contact.group -- Wrapper.Group#GROUP local grp = contact.group -- Wrapper.Group#GROUP
if grp:IsAlive() then if grp:IsAlive() then
if grp:GetHeight(true) < height then if grp:GetHeight(true) < height then
@@ -1264,10 +1255,6 @@ do
-- DEBUG -- DEBUG
set = self:_PreFilterHeight(height) set = self:_PreFilterHeight(height)
end end
local friendlyset -- Core.Set#SET_GROUP
if self.checkforfriendlies == true then
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
end
for _,_coord in pairs (set) do for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check local coord = _coord -- get current coord to check
-- output for cross-check -- output for cross-check
@@ -1292,16 +1279,8 @@ do
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
self:T(self.lid..text) self:T(self.lid..text)
end end
-- friendlies around?
local nofriendlies = true
if self.checkforfriendlies == true then
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
if closestfriend and distance and distance < rad then
nofriendlies = false
end
end
-- end output to cross-check -- end output to cross-check
if targetdistance <= rad and zonecheck == true and nofriendlies == true then if targetdistance <= rad and zonecheck then
return true, targetdistance return true, targetdistance
end end
end end
@@ -1798,7 +1777,7 @@ do
-- @return #MANTIS self -- @return #MANTIS self
function MANTIS:_CheckDLinkState() function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState") self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local TS = timer.getAbsTime() local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false self.DLink = false

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer) -- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
-- --
-- === -- ===
-- --

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring) -- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
-- --
-- === -- ===
-- --
@@ -78,8 +78,7 @@
-- ### Authors: **FlightControl** -- ### Authors: **FlightControl**
-- --
-- ### Contributions: -- ### Contributions:
-- --
-- * **Applevangelist**: Additional functionality, fixes.
-- * **Wingthor (TAW)**: Testing & Advice. -- * **Wingthor (TAW)**: Testing & Advice.
-- * **Dutch-Baron (TAW)**: Testing & Advice. -- * **Dutch-Baron (TAW)**: Testing & Advice.
-- * **Whisper**: Testing and Advice. -- * **Whisper**: Testing and Advice.
@@ -117,13 +116,11 @@
-- Special targets can be set that will give extra scores to the players when these are destroyed. -- Special targets can be set that will give extra scores to the players when these are destroyed.
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s. -- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s. -- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}. -- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
-- --
-- local Scoring = SCORING:New( "Scoring File" ) -- local Scoring = SCORING:New( "Scoring File" )
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 ) -- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 ) -- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
-- Scoring:AddScoreSetGroup( GroupSet, 100)
-- --
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed. -- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over. -- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
@@ -229,7 +226,7 @@ SCORING = {
ClassID = 0, ClassID = 0,
Players = {}, Players = {},
AutoSave = true, AutoSave = true,
version = "1.18.4" version = "1.17.1"
} }
local _SCORINGCoalition = { local _SCORINGCoalition = {
@@ -248,15 +245,13 @@ local _SCORINGCategory = {
--- Creates a new SCORING object to administer the scoring achieved by players. --- Creates a new SCORING object to administer the scoring achieved by players.
-- @param #SCORING self -- @param #SCORING self
-- @param #string GameName The name of the game. This name is also logged in the CSV score file. -- @param #string GameName The name of the game. This name is also logged in the CSV score file.
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
-- @return #SCORING self -- @return #SCORING self
-- @usage -- @usage
-- --
-- -- Define a new scoring object for the mission Gori Valley. -- -- Define a new scoring object for the mission Gori Valley.
-- ScoringObject = SCORING:New( "Gori Valley" ) -- ScoringObject = SCORING:New( "Gori Valley" )
-- --
function SCORING:New( GameName, SavePath, AutoSave ) function SCORING:New( GameName )
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
@@ -281,15 +276,9 @@ function SCORING:New( GameName, SavePath, AutoSave )
self:SetMessagesZone( true ) self:SetMessagesZone( true )
-- Scales -- Scales
self:SetScaleDestroyScore( 10 ) self:SetScaleDestroyScore( 10 )
self:SetScaleDestroyPenalty( 30 ) self:SetScaleDestroyPenalty( 30 )
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Making this configurable to anyone can enable this anyway if they want
self:SetScoreIncrementOnHit(0)
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked). -- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
self:SetFratricide( self.ScaleDestroyPenalty * 3 ) self:SetFratricide( self.ScaleDestroyPenalty * 3 )
self.penaltyonfratricide = true self.penaltyonfratricide = true
@@ -319,8 +308,7 @@ function SCORING:New( GameName, SavePath, AutoSave )
end ) end )
-- Create the CSV file. -- Create the CSV file.
self.AutoSavePath = SavePath self.AutoSave = true
self.AutoSave = AutoSave or true
self:OpenCSV( GameName ) self:OpenCSV( GameName )
return self return self
@@ -434,31 +422,6 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
return self return self
end end
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
-- @param #SCORING self
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
-- @param #number Score The Score value.
-- @return #SCORING
function SCORING:AddScoreSetGroup(Set, Score)
local set = Set:GetSetObjects()
for _,_group in pairs (set) do
if _group and _group:IsAlive() then
self:AddScoreGroup(_group,Score)
end
end
local function AddScore(group)
self:AddScoreGroup(group,Score)
end
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
AddScore(Object)
end
return self
end
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone. --- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced! -- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
-- This allows for a dynamic destruction zone evolution within your mission. -- This allows for a dynamic destruction zone evolution within your mission.
@@ -504,16 +467,6 @@ function SCORING:SetMessagesHit( OnOff )
return self return self
end end
--- Configure to increment score after a target has been hit.
-- @param #SCORING self
-- @param #number score amount of point to inclement score on each hit
-- @return #SCORING
function SCORING:SetScoreIncrementOnHit( score )
self.ScoreIncrementOnHit = score
return self
end
--- If to send messages after a target has been hit. --- If to send messages after a target has been hit.
-- @param #SCORING self -- @param #SCORING self
-- @return #boolean -- @return #boolean
@@ -932,7 +885,6 @@ function SCORING:OnEventBirth( Event )
Event.IniUnit.BirthTime = timer.getTime() Event.IniUnit.BirthTime = timer.getTime()
if PlayerName then if PlayerName then
self:_AddPlayerFromUnit( Event.IniUnit ) self:_AddPlayerFromUnit( Event.IniUnit )
self.Players[PlayerName].PlayerKills = 0
self:SetScoringMenu( Event.IniGroup ) self:SetScoringMenu( Event.IniGroup )
end end
end end
@@ -1061,11 +1013,11 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
PlayerHit.ThreatType = "Unknown" PlayerHit.ThreatType = "Unknown"
end end
@@ -1073,7 +1025,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
end end
-- Only grant hit scores if there was more than one second between the last hit. -- Only grant hit scores if there was more than one second between the last hit.
if timer.getTime() - PlayerHit.TimeStamp > 1 then if timer.getTime() - PlayerHit.TimeStamp > 1 then
PlayerHit.TimeStamp = timer.getTime() PlayerHit.TimeStamp = timer.getTime()
@@ -1108,8 +1060,10 @@ function SCORING:_EventOnHit( Event )
end end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
Player.Score = Player.Score + self.ScoreIncrementOnHit -- Hitting a target multiple times before destoying it should not result in a higger score
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ... if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
@@ -1172,9 +1126,9 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
@@ -1209,8 +1163,10 @@ function SCORING:_EventOnHit( Event )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) :ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
Player.Score = Player.Score + self.ScoreIncrementOnHit -- Hitting a target multiple times before destoying it should not result in a higger score
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty, "Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
@@ -1318,18 +1274,13 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1 TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
self:OnKillPvP(PlayerName, TargetPlayerName, true)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1352,19 +1303,12 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Score = TargetDestroy.Score + ThreatScore TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1 TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
if Player.PlayerKills ~= nil then
Player.PlayerKills = Player.PlayerKills + 1
else
Player.PlayerKills = 1
end
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1842,11 +1786,10 @@ end
function SCORING:OpenCSV( ScoringCSV ) function SCORING:OpenCSV( ScoringCSV )
self:F( ScoringCSV ) self:F( ScoringCSV )
if lfs and io and os and self.AutoSave == true then if lfs and io and os and self.AutoSave then
if ScoringCSV then if ScoringCSV then
self.ScoringCSV = ScoringCSV self.ScoringCSV = ScoringCSV
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]] local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
self.CSVFile, self.err = io.open( fdir, "w+" ) self.CSVFile, self.err = io.open( fdir, "w+" )
if not self.CSVFile then if not self.CSVFile then
@@ -1964,26 +1907,3 @@ function SCORING:SwitchAutoSave(OnOff)
self.AutoSave = OnOff self.AutoSave = OnOff
return self return self
end end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetPlayerName The name of the killed player
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetUnitName the name of the killed unit
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end

View File

@@ -13,13 +13,13 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead) -- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
-- --
-- === -- ===
-- --
-- ### Authors: **applevangelist**, **FlightControl** -- ### Authors: **FlightControl**, **applevangelist**
-- --
-- Last Update: Dec 2023 -- Last Update: Oct 2023
-- --
-- === -- ===
-- --
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*") self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*") self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.6") self:I("*** SEAD - Started Version 0.4.5")
return self return self
end end
@@ -320,6 +320,9 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
end end
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce() local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
local tgtcoord = targetzone:GetRandomPointVec2()
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtgrp = seadset:GetRandom() local tgtgrp = seadset:GetRandom()
local _targetgroup = nil local _targetgroup = nil
local _targetgroupname = "none" local _targetgroupname = "none"
@@ -398,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
grp:EnableEmission(false) grp:EnableEmission(false)
end end
grp:OptionAlarmStateGreen() -- needed else we cannot move around grp:OptionAlarmStateGreen() -- needed else we cannot move around
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true) grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
if self.UseCallBack then if self.UseCallBack then
local object = self.CallBack local object = self.CallBack
object:SeadSuppressionStart(grp,name,attacker) object:SeadSuppressionStart(grp,name,attacker)

View File

@@ -11,7 +11,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad) -- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
-- --
-- === -- ===
-- --

File diff suppressed because it is too large Load Diff

View File

@@ -1,591 +0,0 @@
--- **Functional** - TIRESIAS - manages AI behaviour.
--
-- ===
--
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
--
-- ## Features:
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ===
--
-- ## Missions:
--
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
--
-- ===
--
-- ### Author : **applevangelist **
--
-- @module Functional.Tiresias
-- @image Functional.Tiresias.jpg
--
-- Last Update: Dec 2023
-------------------------------------------------------------------------
--- **TIRESIAS** class, extends Core.Base#BASE
-- @type TIRESIAS
-- @field #string ClassName
-- @field #booelan debug
-- @field #string version
-- @field #number Interval
-- @field Core.Set#SET_GROUP GroundSet
-- @field #number Coalition
-- @field Core.Set#SET_GROUP VehicleSet
-- @field Core.Set#SET_GROUP AAASet
-- @field Core.Set#SET_GROUP SAMSet
-- @field Core.Set#SET_GROUP ExceptionSet
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
-- @field #number AAARange
-- @field #number HeloSwitchRange
-- @field #number PlaneSwitchRange
-- @field Core.Set#SET_GROUP FlightSet
-- @field #boolean SwitchAAA
-- @extends Core.Fsm#FSM
---
-- @type TIRESIAS.Data
-- @field #string type
-- @field #number range
-- @field #boolean invisible
-- @field #boolean AIOff
-- @field #boolean exception
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
--
-- ===
--
-- ## TIRESIAS Concept
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ## Setup
--
-- Setup is a one-liner:
--
-- local blinder = TIRESIAS:New()
--
-- Optionally you can set up exceptions, e.g. for convoys driving around
--
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
-- local blinder = TIRESIAS:New()
-- blinder:AddExceptionSet(exceptionset)
--
-- Options
--
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
--
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
--
-- @field #TIRESIAS
TIRESIAS = {
ClassName = "TIRESIAS",
debug = false,
version = "0.0.5",
Interval = 20,
GroundSet = nil,
VehicleSet = nil,
AAASet = nil,
SAMSet = nil,
ExceptionSet = nil,
AAARange = 60, -- 60%
HeloSwitchRange = 10, -- NM
PlaneSwitchRange = 25, -- NM
SwitchAAA = true,
}
--- [USER] Create a new Tiresias object and start it up.
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:New()
-- Inherit everything from FSM class.
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
--- FSM Functions ---
-- Start State.
self:SetStartState("Stopped")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
self.ExceptionSet = SET_GROUP:New():Clear(false)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
self.lid = string.format("TIRESIAS %s | ",self.version)
self:I(self.lid.."Managing ground groups!")
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] Stop
-- @param #TIRESIAS self
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] __Stop
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] Start
-- @param #TIRESIAS self
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] __Start
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
self:__Start(1)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- Helper Functions
--
-------------------------------------------------------------------------------------------------------------
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
-- @param #TIRESIAS self
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
-- @return #TIRESIAS self
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
self.HeloSwitchRange = HeloMiles or 10
self.PlaneSwitchRange = PlaneMiles or 25
return self
end
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
-- @param #TIRESIAS self
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
-- @return #TIRESIAS self
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
self.AAARange = FiringRange or 60
self.SwitchAAA = (SwitchAAA == false) and false or true
return self
end
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
-- @param #TIRESIAS self
-- @param Core.Set#SET_GROUP Set to add to the exception list.
-- @return #TIRESIAS self
function TIRESIAS:AddExceptionSet(Set)
self:T(self.lid.."AddExceptionSet")
local exceptions = self.ExceptionSet
Set:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
exceptions:AddGroup(grp,true)
end
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
end
)
return self
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Init Groups
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:_InitGroups()
self:T(self.lid.."_InitGroups")
-- Set all groups invisible/motionless
local EngageRange = self.AAARange
local SwitchAAA = self.SwitchAAA
--- AAA
self.AAASet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:OptionEngageRange(EngageRange)
grp:SetCommandInvisible(true)
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
end
grp.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
grp.Tiresias.AIOff = true
end
end
end
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- Vehicles
self.VehicleSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetAIOff()
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp:SetAIOff()
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- SAM
self.SAMSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
return self
end
--- [INTERNAL] Event handler function
-- @param #TIRESIAS self
-- @param Core.Event#EVENTDATA EventData
-- @return #TIRESIAS self
function TIRESIAS:_EventHandler(EventData)
self:T(string.format("%s Event = %d",self.lid, EventData.id))
local event = EventData -- Core.Event#EVENTDATA
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
--local _coalition = event.IniCoalition
--if _coalition ~= self.Coalition then
-- return --ignore!
--end
local unitname = event.IniUnitName or "none"
local _unit = event.IniUnit
local _group = event.IniGroup
if _group and _group:IsAlive() then
local radius = self.PlaneSwitchRange
if _group:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_group,radius)
end
end
return self
end
--- [INTERNAL] Switch Groups Behaviour
-- @param #TIRESIAS self
-- @param Wrapper.Group#GROUP group
-- @param #number radius Radius in NM
-- @return #TIRESIAS self
function TIRESIAS:_SwitchOnGroups(group,radius)
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
local count = ground:CountAlive()
if self.debug then
local text = string.format("There are %d groups around this plane or helo!",count)
self:I(text)
end
local SwitchAAA = self.SwitchAAA
if ground:CountAlive() > 0 then
ground:ForEachGroupAlive(
function(grp)
local name = grp:GetName()
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
if grp.Tiresias.invisible == true then
grp:SetCommandInvisible(false)
grp.Tiresias.invisible = false
end
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp.Tiresias.AIOff = false
end
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp:EnableEmission(true)
grp.Tiresias.AIOff = false
end
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
else
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
end
end
)
end
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- FSM Functions
--
-------------------------------------------------------------------------------------------------------------
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStart(From, Event, To)
self:T({From, Event, To})
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
local EngageRange = self.AAARange
local ExceptionSet = self.ExceptionSet
if self.ExceptionSet then
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
Object:SetAIOn()
Object:SetCommandInvisible(false)
Object:EnableEmission(true)
end
end
local OGS = OpsGroupSet:GetAliveSet()
for _,_OG in pairs(OGS or {}) do
local OG = _OG -- Ops.OpsGroup#OPSGROUP
local grp = OG:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
local grp = Object:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
end
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object:SetAIOff()
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
end
local SwitchAAA = self.SwitchAAA
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
Object:OptionEngageRange(EngageRange)
Object:SetCommandInvisible(true)
if SwitchAAA then
Object:SetAIOff()
Object:EnableEmission(false)
end
Object.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
end
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
end
self.VehicleSet = VehicleSet
self.AAASet = AAASet
self.SAMSet = SAMSet
self.OpsGroupSet = OpsGroupSet
self:_InitGroups()
self:__Status(1)
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onbeforeStatus(From, Event, To)
self:T({From, Event, To})
if self:GetState() == "Stopped" then
return false
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStatus(From, Event, To)
self:T({From, Event, To})
if self.debug then
local count = self.VehicleSet:CountAlive()
local AAAcount = self.AAASet:CountAlive()
local SAMcount = self.SAMSet:CountAlive()
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
self:I(text)
end
self:_InitGroups()
if self.FlightSet:CountAlive() > 0 then
local Set = self.FlightSet:GetAliveSet()
for _,_plane in pairs(Set) do
local plane = _plane -- Wrapper.Group#GROUP
local radius = self.PlaneSwitchRange
if plane:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_plane,radius)
end
end
if self:GetState() ~= "Stopped" then
self:__Status(self.Interval)
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStop(From, Event, To)
self:T({From, Event, To})
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- End
--
-------------------------------------------------------------------------------------------------------------

View File

@@ -87,7 +87,7 @@
-- @field #number respawndelay Delay before respawn in seconds. -- @field #number respawndelay Delay before respawn in seconds.
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed. -- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour). -- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse. -- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Have your assets at the right place at the right time - or not! --- Have your assets at the right place at the right time - or not!
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
-- @field #boolean arrived If true, asset arrived at its destination. -- @field #boolean arrived If true, asset arrived at its destination.
-- --
-- @field #number damage Damage of asset group in percent. -- @field #number damage Damage of asset group in percent.
-- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset. -- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object. -- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to. -- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
-- @field Ops.Legion#LEGION legion The legion this asset belonts to. -- @field Ops.Legion#LEGION legion The legion this asset belonts to.
@@ -3414,7 +3414,7 @@ end
-- FSM states -- FSM states
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue. --- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
@@ -3595,7 +3595,6 @@ function WAREHOUSE:onafterStatus(From, Event, To)
local Trepair=self:GetRunwayRepairtime() local Trepair=self:GetRunwayRepairtime()
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair)) self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
if Trepair==0 then if Trepair==0 then
self.runwaydestroyed = nil
self:RunwayRepaired() self:RunwayRepaired()
end end
end end
@@ -5393,8 +5392,7 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=timer.getAbsTime() self.runwaydestroyed=timer.getAbsTime()
return self
end end
--- On after "RunwayRepaired" event. --- On after "RunwayRepaired" event.
@@ -5409,8 +5407,7 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=nil self.runwaydestroyed=nil
return self
end end
@@ -6732,7 +6729,7 @@ end
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died. -- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated. -- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request) function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
--self:F(self.lid.."FF unit dead "..deadunit:GetName()) self:F(self.lid.."FF unit dead "..deadunit:GetName())
-- Find opsgroup. -- Find opsgroup.
local opsgroup=_DATABASE:FindOpsGroup(deadgroup) local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
@@ -7946,12 +7943,10 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
local clients=_DATABASE.CLIENTS local clients=_DATABASE.CLIENTS
for clientname, client in pairs(clients) do for clientname, client in pairs(clients) do
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname) local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
if template then local units=template.units
local units=template.units for i,unit in pairs(units) do
for i,unit in pairs(units) do local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
local coord=COORDINATE:New(unit.x, unit.alt, unit.y) coords[unit.name]=coord
coords[unit.name]=coord
end
end end
end end
end end

View File

@@ -12,7 +12,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition) -- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
-- --
-- === -- ===
-- --
@@ -48,7 +48,7 @@
do -- ZONE_CAPTURE_COALITION do -- ZONE_CAPTURE_COALITION
-- @type ZONE_CAPTURE_COALITION --- @type ZONE_CAPTURE_COALITION
-- @field #string ClassName Name of the class. -- @field #string ClassName Name of the class.
-- @field #number MarkBlue ID of blue F10 mark. -- @field #number MarkBlue ID of blue F10 mark.
-- @field #number MarkRed ID of red F10 mark. -- @field #number MarkRed ID of red F10 mark.
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
-- The mission designer can use these values to alter the logic. -- The mission designer can use these values to alter the logic.
-- For example: -- For example:
-- --
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self -- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To ) -- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= "Empty" then -- if From ~= "Empty" then
-- -- Display a message -- -- Display a message
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
-- --
-- ## Example Event Handler. -- ## Example Event Handler.
-- --
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self -- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To ) -- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= To then -- if From ~= To then
-- local Coalition = self:GetCoalition() -- local Coalition = self:GetCoalition()
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
-- Depending on the zone ownership, different messages are sent. -- Depending on the zone ownership, different messages are sent.
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`. -- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
-- --
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self -- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To ) -- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= To then -- if From ~= To then
-- local Coalition = self:GetCoalition() -- local Coalition = self:GetCoalition()
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
-- Next is the Event Handler when the **Empty** state transition is triggered. -- Next is the Event Handler when the **Empty** state transition is triggered.
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`. -- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
-- --
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self -- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterEmpty() -- function ZoneCaptureCoalition:OnEnterEmpty()
-- self:Smoke( SMOKECOLOR.Green ) -- self:Smoke( SMOKECOLOR.Green )
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) -- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
-- The next Event Handlers speak for itself. -- The next Event Handlers speak for itself.
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition. -- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
-- --
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self -- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterAttacked() -- function ZoneCaptureCoalition:OnEnterAttacked()
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White ) -- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
-- local Coalition = self:GetCoalition() -- local Coalition = self:GetCoalition()
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
-- When the zone is Captured, we send some victory or loss messages to the correct coalition. -- When the zone is Captured, we send some victory or loss messages to the correct coalition.
-- And we add some score. -- And we add some score.
-- --
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self -- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterCaptured() -- function ZoneCaptureCoalition:OnEnterCaptured()
-- local Coalition = self:GetCoalition() -- local Coalition = self:GetCoalition()
-- self:E({Coalition = Coalition}) -- self:E({Coalition = Coalition})
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
-- --
-- @usage -- @usage
-- -- For example, one could stop the monitoring when the zone was captured! -- -- For example, one could stop the monitoring when the zone was captured!
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self -- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterCaptured() -- function ZoneCaptureCoalition:OnEnterCaptured()
-- local Coalition = self:GetCoalition() -- local Coalition = self:GetCoalition()
-- self:E({Coalition = Coalition}) -- self:E({Coalition = Coalition})

View File

@@ -17,7 +17,7 @@
do -- Zone do -- Zone
-- @type ZONE_GOAL --- @type ZONE_GOAL
-- @field #string ClassName Name of the class. -- @field #string ClassName Name of the class.
-- @field Core.Goal#GOAL Goal The goal object. -- @field Core.Goal#GOAL Goal The goal object.
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered. -- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
@@ -178,7 +178,7 @@ do -- Zone
end end
-- @param #ZONE_GOAL self --- @param #ZONE_GOAL self
-- @param Core.Event#EVENTDATA EventData Event data table. -- @param Core.Event#EVENTDATA EventData Event data table.
function ZONE_GOAL:__Destroyed( EventData ) function ZONE_GOAL:__Destroyed( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )

View File

@@ -21,7 +21,7 @@
do -- ZoneGoal do -- ZoneGoal
-- @type ZONE_GOAL_CARGO --- @type ZONE_GOAL_CARGO
-- @extends Functional.ZoneGoal#ZONE_GOAL -- @extends Functional.ZoneGoal#ZONE_GOAL
@@ -55,7 +55,7 @@ do -- ZoneGoal
ClassName = "ZONE_GOAL_CARGO", ClassName = "ZONE_GOAL_CARGO",
} }
-- @field #table ZONE_GOAL_CARGO.States --- @field #table ZONE_GOAL_CARGO.States
ZONE_GOAL_CARGO.States = {} ZONE_GOAL_CARGO.States = {}
--- ZONE_GOAL_CARGO Constructor. --- ZONE_GOAL_CARGO Constructor.

View File

@@ -16,7 +16,7 @@
do -- ZoneGoal do -- ZoneGoal
-- @type ZONE_GOAL_COALITION --- @type ZONE_GOAL_COALITION
-- @field #string ClassName Name of the Class. -- @field #string ClassName Name of the Class.
-- @field #number Coalition The current coalition ID of the zone owner. -- @field #number Coalition The current coalition ID of the zone owner.
-- @field #number PreviousCoalition The previous owner of the zone. -- @field #number PreviousCoalition The previous owner of the zone.
@@ -48,7 +48,7 @@ do -- ZoneGoal
ObjectCategories = nil, ObjectCategories = nil,
} }
-- @field #table ZONE_GOAL_COALITION.States --- @field #table ZONE_GOAL_COALITION.States
ZONE_GOAL_COALITION.States = {} ZONE_GOAL_COALITION.States = {}
--- ZONE_GOAL_COALITION Constructor. --- ZONE_GOAL_COALITION Constructor.

View File

@@ -1,191 +1,180 @@
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' ) __Moose.Include( 'Scripts/Moose/Core/Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' ) __Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' ) __Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' ) __Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' ) __Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' ) __Moose.Include( 'Scripts/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' ) __Moose.Include( 'Scripts/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' ) __Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' ) __Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' ) __Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' ) __Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' ) __Moose.Include( 'Scripts/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' ) __Moose.Include( 'Scripts/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' ) __Moose.Include( 'Scripts/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' ) __Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' ) __Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AICSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AmmoTruck.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua')
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' ) __Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' ) __Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' ) __Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/AirWing.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ArmyGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Auftrag.lua' ) __Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Awacs.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Brigade.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Chief.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Cohort.lua' ) __Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Commander.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Fleet.lua' ) __Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightControl.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Flotilla.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Intelligence.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Legion.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/NavyGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Operation.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsTransport.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsZone.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Platoon.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerTask.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerRecce.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Squadron.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Target.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' ) __Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' ) __Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' ) __Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' ) __Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' ) __Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' ) __Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' ) __Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' ) __Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' ) __Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' ) __Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' ) __Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' ) __Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' ) __Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' ) __Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' ) __Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' ) __Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' ) __Moose.Include( 'Scripts/Moose/Globals.lua' )

View File

@@ -1,7 +1,9 @@
__Moose.Include( 'Utilities\\Enums.lua' ) __Moose.Include( 'Utilities\\Enums.lua' )
__Moose.Include( 'Utilities\\Routines.lua' )
__Moose.Include( 'Utilities\\Utils.lua' ) __Moose.Include( 'Utilities\\Utils.lua' )
__Moose.Include( 'Utilities\\Profiler.lua' ) __Moose.Include( 'Utilities\\Profiler.lua' )
--__Moose.Include( 'Utilities\\STTS.lua' ) __Moose.Include( 'Utilities\\Templates.lua' )
__Moose.Include( 'Utilities\\STTS.lua' )
__Moose.Include( 'Utilities\\FiFo.lua' ) __Moose.Include( 'Utilities\\FiFo.lua' )
__Moose.Include( 'Utilities\\Socket.lua' ) __Moose.Include( 'Utilities\\Socket.lua' )
@@ -15,11 +17,11 @@ __Moose.Include( 'Core\\Event.lua' )
__Moose.Include( 'Core\\Settings.lua' ) __Moose.Include( 'Core\\Settings.lua' )
__Moose.Include( 'Core\\Menu.lua' ) __Moose.Include( 'Core\\Menu.lua' )
__Moose.Include( 'Core\\Zone.lua' ) __Moose.Include( 'Core\\Zone.lua' )
__Moose.Include( 'Core\\Velocity.lua' ) __Moose.Include( 'Core\\Zone_Detection.lua' )
__Moose.Include( 'Core\\Database.lua' ) __Moose.Include( 'Core\\Database.lua' )
__Moose.Include( 'Core\\Set.lua' ) __Moose.Include( 'Core\\Set.lua' )
__Moose.Include( 'Core\\Point.lua' ) __Moose.Include( 'Core\\Point.lua' )
__Moose.Include( 'Core\\Pathline.lua' ) __Moose.Include( 'Core\\Velocity.lua' )
__Moose.Include( 'Core\\Message.lua' ) __Moose.Include( 'Core\\Message.lua' )
__Moose.Include( 'Core\\Fsm.lua' ) __Moose.Include( 'Core\\Fsm.lua' )
__Moose.Include( 'Core\\Spawn.lua' ) __Moose.Include( 'Core\\Spawn.lua' )
@@ -44,10 +46,6 @@ __Moose.Include( 'Wrapper\\Static.lua' )
__Moose.Include( 'Wrapper\\Airbase.lua' ) __Moose.Include( 'Wrapper\\Airbase.lua' )
__Moose.Include( 'Wrapper\\Scenery.lua' ) __Moose.Include( 'Wrapper\\Scenery.lua' )
__Moose.Include( 'Wrapper\\Marker.lua' ) __Moose.Include( 'Wrapper\\Marker.lua' )
__Moose.Include( 'Wrapper\\Net.lua' )
__Moose.Include( 'Wrapper\\Weapon.lua' )
__Moose.Include( 'Wrapper\\Storage.lua' )
__Moose.Include( 'Wrapper\\DynamicCargo.lua' )
__Moose.Include( 'Cargo\\Cargo.lua' ) __Moose.Include( 'Cargo\\Cargo.lua' )
__Moose.Include( 'Cargo\\CargoUnit.lua' ) __Moose.Include( 'Cargo\\CargoUnit.lua' )
@@ -79,10 +77,6 @@ __Moose.Include( 'Functional\\Mantis.lua' )
__Moose.Include( 'Functional\\Shorad.lua' ) __Moose.Include( 'Functional\\Shorad.lua' )
__Moose.Include( 'Functional\\Autolase.lua' ) __Moose.Include( 'Functional\\Autolase.lua' )
__Moose.Include( 'Functional\\AICSAR.lua' ) __Moose.Include( 'Functional\\AICSAR.lua' )
__Moose.Include( 'Functional\\AmmoTruck.lua' )
__Moose.Include( 'Functional\\Tiresias.lua' )
__Moose.Include( 'Functional\\Stratego.lua' )
__Moose.Include( 'Functional\\ClientWatch.lua' )
__Moose.Include( 'Ops\\Airboss.lua' ) __Moose.Include( 'Ops\\Airboss.lua' )
__Moose.Include( 'Ops\\RecoveryTanker.lua' ) __Moose.Include( 'Ops\\RecoveryTanker.lua' )
@@ -113,9 +107,6 @@ __Moose.Include( 'Ops\\Awacs.lua' )
__Moose.Include( 'Ops\\PlayerTask.lua' ) __Moose.Include( 'Ops\\PlayerTask.lua' )
__Moose.Include( 'Ops\\Operation.lua' ) __Moose.Include( 'Ops\\Operation.lua' )
__Moose.Include( 'Ops\\FlightControl.lua' ) __Moose.Include( 'Ops\\FlightControl.lua' )
__Moose.Include( 'Ops\\PlayerRecce.lua' )
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
__Moose.Include( 'Ops\\EasyA2G.lua' )
__Moose.Include( 'AI\\AI_Balancer.lua' ) __Moose.Include( 'AI\\AI_Balancer.lua' )
__Moose.Include( 'AI\\AI_Air.lua' ) __Moose.Include( 'AI\\AI_Air.lua' )

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Airwing). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airwing).
-- --
-- === -- ===
-- --
@@ -56,8 +56,6 @@
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding. -- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag. -- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also. -- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
-- @field #number capOptionVaryStartTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
-- @field #number capOptionVaryEndTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
-- --
-- @extends Ops.Legion#LEGION -- @extends Ops.Legion#LEGION
@@ -134,8 +132,6 @@ AIRWING = {
markpoints = false, markpoints = false,
capOptionPatrolRaceTrack = false, capOptionPatrolRaceTrack = false,
capFormation = nil, capFormation = nil,
capOptionVaryStartTime = nil,
capOptionVaryEndTime = nil,
} }
--- Payload data. --- Payload data.
@@ -187,7 +183,7 @@ AIRWING = {
--- AIRWING class version. --- AIRWING class version.
-- @field #string version -- @field #string version
AIRWING.version="0.9.5" AIRWING.version="0.9.4"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -725,17 +721,6 @@ function AIRWING:SetCapCloseRaceTrack(OnOff)
return self return self
end end
--- Set CAP mission start to vary randomly between Start end End seconds.
-- @param #AIRWING self
-- @param #number Start
-- @param #number End
-- @return #AIRWING self
function AIRWING:SetCapStartTimeVariation(Start, End)
self.capOptionVaryStartTime = Start or 5
self.capOptionVaryEndTime = End or 60
return self
end
--- Set number of TANKER flights with Boom constantly in the air. --- Set number of TANKER flights with Boom constantly in the air.
-- @param #AIRWING self -- @param #AIRWING self
-- @param #number Nboom Number of flights. Default 1. -- @param #number Nboom Number of flights. Default 1.
@@ -1041,9 +1026,6 @@ function AIRWING:onafterStatus(From, Event, To)
-- Check Recon missions. -- Check Recon missions.
self:CheckRECON() self:CheckRECON()
-- Display tactival overview.
self:_TacticalOverview()
---------------- ----------------
-- Transport --- -- Transport ---
@@ -1183,14 +1165,6 @@ function AIRWING:CheckCAP()
end end
if self.capOptionVaryStartTime then
local ClockStart = math.random(self.capOptionVaryStartTime, self.capOptionVaryEndTime)
missionCAP:SetTime(ClockStart)
end
missionCAP.patroldata=patrol missionCAP.patroldata=patrol
patrol.noccupied=patrol.noccupied+1 patrol.noccupied=patrol.noccupied+1
@@ -1424,9 +1398,9 @@ function AIRWING:GetTankerForFlight(flightgroup)
return nil return nil
end end
--- Add the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)". --- Add the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
-- @param #AIRWING self -- @param #AIRWING self
-- @param Ops.AWACS#AWACS ConnectecdAwacs -- @param Ops.Awacs#AWACS ConnectecdAwacs
-- @return #AIRWING self -- @return #AIRWING self
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs) function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown") self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
@@ -1435,7 +1409,7 @@ function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
return self return self
end end
--- Remove the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)". --- Remove the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
-- @param #AIRWING self -- @param #AIRWING self
-- @return #AIRWING self -- @return #AIRWING self
function AIRWING:RemoveUsingOpsAwacs() function AIRWING:RemoveUsingOpsAwacs()

View File

@@ -70,7 +70,7 @@
-- --
-- ## Example Missions -- ## Example Missions
-- --
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss). -- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
-- They contain the latest development Moose.lua file. -- They contain the latest development Moose.lua file.
-- --
-- ## IMPORTANT -- ## IMPORTANT
@@ -255,7 +255,6 @@
-- @field #boolean skipperUturn U-turn on/off via menu. -- @field #boolean skipperUturn U-turn on/off via menu.
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries. -- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
-- @field #number skipperTime Recovery time in min for manual recovery. -- @field #number skipperTime Recovery time in min for manual recovery.
-- @field #boolean intowindold If true, use old into wind calculation.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Be the boss! --- Be the boss!
@@ -2725,18 +2724,6 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
return self return self
end end
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
-- @param #AIRBOSS self
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
-- @return #AIRBOSS self
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
if SwitchOn==nil then
SwitchOn=true
end
self.intowindold=SwitchOn
return self
end
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack. --- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit. -- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
@@ -3075,7 +3062,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
-- SRS -- SRS
local Frequency = self.AirbossRadio.frequency local Frequency = self.AirbossRadio.frequency
local Modulation = self.AirbossRadio.modulation local Modulation = self.AirbossRadio.modulation
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend) self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
self.SRS:SetCoalition(self:GetCoalition()) self.SRS:SetCoalition(self:GetCoalition())
self.SRS:SetCoordinate(self:GetCoordinate()) self.SRS:SetCoordinate(self:GetCoordinate())
self.SRS:SetCulture(Culture or "en-US") self.SRS:SetCulture(Culture or "en-US")
@@ -3085,11 +3072,9 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
self.SRS:SetPort(Port or 5002) self.SRS:SetPort(Port or 5002)
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS") self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
self.SRS:SetCoordinate(self.carrier:GetCoordinate()) self.SRS:SetCoordinate(self.carrier:GetCoordinate())
self.SRS:SetVolume(Volume or 1)
--self.SRS:SetModulations(Modulations) --self.SRS:SetModulations(Modulations)
if GoogleCreds then if GoogleCreds then
self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds) self.SRS:SetGoogle(GoogleCreds)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end end
if Voice then if Voice then
self.SRS:SetVoice(Voice) self.SRS:SetVoice(Voice)
@@ -3623,7 +3608,6 @@ function AIRBOSS:onafterStart( From, Event, To )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft ) self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
self:HandleEvent( EVENTS.MissionEnd ) self:HandleEvent( EVENTS.MissionEnd )
self:HandleEvent( EVENTS.RemoveUnit ) self:HandleEvent( EVENTS.RemoveUnit )
self:HandleEvent( EVENTS.UnitLost, self.OnEventRemoveUnit )
-- self.StatusScheduler=SCHEDULER:New(self) -- self.StatusScheduler=SCHEDULER:New(self)
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5) -- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
@@ -3656,12 +3640,6 @@ function AIRBOSS:onafterStatus( From, Event, To )
local pos = self:GetCoordinate() local pos = self:GetCoordinate()
local speed = self.carrier:GetVelocityKNOTS() local speed = self.carrier:GetVelocityKNOTS()
-- Update magnetic variation if we can get it from DCS.
if require then
self.magvar=pos:GetMagneticDeclination()
--env.info(string.format("FF magvar=%.1f", self.magvar))
end
-- Check water is ahead. -- Check water is ahead.
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg)) local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
@@ -5221,7 +5199,6 @@ function AIRBOSS:_InitVoiceOvers()
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 }, TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 }, HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 }, VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 }, BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 }, BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 }, GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
@@ -6496,7 +6473,7 @@ function AIRBOSS:_LandAI( flight )
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
Speed = UTILS.KnotsToKmph( 200 ) Speed = UTILS.KnotsToKmph( 200 )
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
Speed = UTILS.KnotsToKmph( 150 ) Speed = UTILS.KnotsToKmph( 150 )
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
Speed = UTILS.KnotsToKmph( 175 ) Speed = UTILS.KnotsToKmph( 175 )
@@ -8235,7 +8212,7 @@ function AIRBOSS:OnEventBirth( EventData )
self:E( EventData ) self:E( EventData )
return return
end end
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then if EventData.IniUnit == nil then
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" ) self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
self:E( EventData ) self:E( EventData )
return return
@@ -9776,7 +9753,7 @@ function AIRBOSS:_Groove( playerData )
local glideslopeError = groovedata.GSE local glideslopeError = groovedata.GSE
local AoA = groovedata.AoA local AoA = groovedata.AoA
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then
-- Start time in groove -- Start time in groove
playerData.TIG0 = timer.getTime() playerData.TIG0 = timer.getTime()
@@ -11220,7 +11197,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
end end
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw ) text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 ) text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() ) local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
-- Get player velocity in km/h. -- Get player velocity in km/h.
local vplayer = playerData.unit:GetVelocityKMH() local vplayer = playerData.unit:GetVelocityKMH()
-- Get carrier velocity in km/h. -- Get carrier velocity in km/h.
@@ -11497,7 +11474,7 @@ end
--- Get wind direction and speed at carrier position. --- Get wind direction and speed at carrier position.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number alt Altitude ASL in meters. Default 18 m. -- @param #number alt Altitude ASL in meters. Default 15 m.
-- @param #boolean magnetic Direction including magnetic declination. -- @param #boolean magnetic Direction including magnetic declination.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
-- @return #number Direction the wind is blowing **from** in degrees. -- @return #number Direction the wind is blowing **from** in degrees.
@@ -11569,31 +11546,10 @@ end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned. -- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck. function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
if self.intowindold then
--env.info("FF use OLD into wind")
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
else
--env.info("FF use NEW into wind")
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
end
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
local function adjustDegreesForWindSpeed(windSpeed) local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0 local degreesAdjustment = 0
@@ -11650,13 +11606,7 @@ function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
intowind = intowind + 360 intowind = intowind + 360
end end
-- Wind speed. return intowind
--local _, vwind = self:GetWind()
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
return intowind, vtot
end end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
@@ -11667,7 +11617,7 @@ end
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck. -- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord ) function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
-- Default offset angle. -- Default offset angle.
local Offset=self.carrierparam.rwyangle or 0 local Offset=self.carrierparam.rwyangle or 0
@@ -12171,18 +12121,16 @@ function AIRBOSS:_LSOgrade( playerData )
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC ) local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR ) local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
-- VTOL approach, which is graded differently (currently only Harrier).
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
-- Put everything together. -- Put everything together.
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
-- Count number of minor/small nS, normal nN and major/large deviations nL. -- Count number of minor, normal and major deviations.
local N=nXX+nIM+nIC+nAR local N=nXX+nIM+nIC+nAR
local Nv=nXX+nIM
local nL=count(G, '_')/2 local nL=count(G, '_')/2
local nS=count(G, '%(') local nS=count(G, '%(')
local nN=N-nS-nL local nN=N-nS-nL
local nNv=Nv-nS-nL
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn. -- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
local Tgroove=playerData.Tgroove local Tgroove=playerData.Tgroove
@@ -12198,64 +12146,34 @@ function AIRBOSS:_LSOgrade( playerData )
G = "Unicorn" G = "Unicorn"
else else
if vtol then -- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation. -- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
grade="OK"
points=4.0
elseif nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
-- Normal laning part at the beginning
local Gb = GXX .. " " .. GIM
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
local N=nXX+nIM
local nL=count(Gb, '_')/2
local nS=count(Gb, '%(')
local nN=N-nS-nL
-- VTOL part of the landing
local Gv = GIC .. " " .. GAR
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
local Nv=nIC+nAR
local nLv=count(Gv, '_')/2
local nSv=count(Gv, '%(')
local nNv=Nv-nSv-nLv
if nL>0 or nLv>1 then
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
-- In other words, we allow one larger deviation at IC+AR
grade="--"
points=2.0
elseif nN>0 or nNv>1 or nLv==1 then
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
else
-- This is a normal (non-VTOL) landing.
if nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections ==> "Okay pass" 4.0 points.
grade="OK"
points=4.0
end
end
end end
-- Replace" )"( and "__" -- Replace" )"( and "__"
@@ -14328,8 +14246,6 @@ function AIRBOSS:_GetACNickname( actype )
nickname = "Harrier" nickname = "Harrier"
elseif actype == AIRBOSS.AircraftCarrier.E2D then elseif actype == AIRBOSS.AircraftCarrier.E2D then
nickname = "Hawkeye" nickname = "Hawkeye"
elseif actype == AIRBOSS.AircraftCarrier.C2A then
nickname = "Greyhound"
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
nickname = "Tomcat" nickname = "Tomcat"
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
@@ -14367,56 +14283,33 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
-- Debug text. -- Debug text.
local text = string.format( "Onboard numbers of group %s:", groupname ) local text = string.format( "Onboard numbers of group %s:", groupname )
local template=group:GetTemplate() -- Units of template group.
local units = group:GetTemplate().units
-- Get numbers.
local numbers = {} local numbers = {}
if template then for _, unit in pairs( units ) do
-- Units of template group. -- Onboard number and unit name.
local units = template.units local n = tostring( unit.onboard_num )
local name = unit.name
local skill = unit.skill or "Unknown"
-- Get numbers. -- Debug text.
for _, unit in pairs( units ) do text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
-- Onboard number and unit name.
local n = tostring( unit.onboard_num )
local name = unit.name
local skill = unit.skill or "Unknown"
-- Debug text.
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
if playeronly and skill == "Client" or skill == "Player" then
-- There can be only one player in the group, so we skip everything else.
return n
end
-- Table entry.
numbers[name] = n
end
-- Debug info.
self:T2( self.lid .. text )
else
if playeronly then
return 101
else
local units=group:GetUnits()
for i,_unit in pairs(units) do
local name=_unit:GetName()
numbers[name]=100+i
end
if playeronly and skill == "Client" or skill == "Player" then
-- There can be only one player in the group, so we skip everything else.
return n
end end
-- Table entry.
numbers[name] = n
end end
-- Debug info.
self:T2( self.lid .. text )
return numbers return numbers
end end
@@ -14680,7 +14573,7 @@ function AIRBOSS:_GetPlayerUnitAndName( _unitName )
-- Get DCS unit from its name. -- Get DCS unit from its name.
local DCSunit = Unit.getByName( _unitName ) local DCSunit = Unit.getByName( _unitName )
if DCSunit and DCSunit.getPlayerName then if DCSunit then
-- Get player name if any. -- Get player name if any.
local playername = DCSunit:getPlayerName() local playername = DCSunit:getPlayerName()
@@ -15064,7 +14957,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
self.PilotRadio.gender = Gender or "male" self.PilotRadio.gender = Gender or "male"
self.PilotRadio.culture = Culture or "en-US" self.PilotRadio.culture = Culture or "en-US"
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then if (not Voice) and self.SRS and self.SRS.google then
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
end end
@@ -15651,7 +15544,7 @@ function AIRBOSS:_Number2Sound( playerData, sender, number, delay )
end end
-- Split string into characters. -- Split string into characters.
local numbers = _split( tostring(number) ) local numbers = _split( number )
local wait = 0 local wait = 0
for i = 1, #numbers do for i = 1, #numbers do
@@ -15713,13 +15606,8 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
Sender = "PilotCall" Sender = "PilotCall"
end end
if Sender=="" then
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
return
end
-- Split string into characters. -- Split string into characters.
local numbers = _split( tostring(number) ) local numbers = _split( number )
local wait = 0 local wait = 0
for i = 1, #numbers do for i = 1, #numbers do
@@ -18087,7 +17975,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
self:_GetZoneArcIn( case ):FlareZone( FLARECOLOR.White, 45 ) self:_GetZoneArcIn( case ):FlareZone( FLARECOLOR.White, 45 )
text = text .. "\n* arc turn in with WHITE flares" text = text .. "\n* arc turn in with WHITE flares"
self:_GetZoneArcOut( case ):FlareZone( FLARECOLOR.White, 45 ) self:_GetZoneArcOut( case ):FlareZone( FLARECOLOR.White, 45 )
text = text .. "\n* arc turn out with WHITE flares" text = text .. "\n* arc trun out with WHITE flares"
end end
end end
@@ -18139,7 +18027,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
self:_GetZoneArcIn( case ):SmokeZone( SMOKECOLOR.Blue, 45 ) self:_GetZoneArcIn( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
text = text .. "\n* arc turn in with BLUE smoke" text = text .. "\n* arc turn in with BLUE smoke"
self:_GetZoneArcOut( case ):SmokeZone( SMOKECOLOR.Blue, 45 ) self:_GetZoneArcOut( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
text = text .. "\n* arc turn out with BLUE smoke" text = text .. "\n* arc trun out with BLUE smoke"
end end
end end

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