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1
.github/workflows/build-docs.yml
vendored
1
.github/workflows/build-docs.yml
vendored
@@ -57,7 +57,6 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
|
||||
2
.github/workflows/build-includes.yml
vendored
2
.github/workflows/build-includes.yml
vendored
@@ -110,7 +110,7 @@ jobs:
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
|
||||
#########################################################################
|
||||
# Push to MOOSE_INCLUDE
|
||||
#########################################################################
|
||||
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -28,13 +28,6 @@ local.properties
|
||||
.buildpath
|
||||
|
||||
|
||||
#####################
|
||||
## Visual Studio Code
|
||||
#####################
|
||||
*.code-workspace
|
||||
.vscode/
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
14
Moose Development/Moose/.vscode/settings.json
vendored
14
Moose Development/Moose/.vscode/settings.json
vendored
@@ -1,17 +1,7 @@
|
||||
{
|
||||
"Lua.workspace.preloadFileSize": 10000,
|
||||
"Lua.workspace.preloadFileSize": 1000,
|
||||
"Lua.diagnostics.disable": [
|
||||
"undefined-doc-name",
|
||||
"duplicate-set-field",
|
||||
"trailing-space",
|
||||
"need-check-nil",
|
||||
"ambiguity-1",
|
||||
"undefined-doc-param",
|
||||
"redundant-parameter",
|
||||
"param-type-mismatch",
|
||||
"deprecated",
|
||||
"undefined-global",
|
||||
"lowercase-global"
|
||||
"undefined-doc-name"
|
||||
],
|
||||
"Lua.diagnostics.globals": [
|
||||
"BASE",
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
-- @module AI.AI_A2A_Cap
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
-- @type AI_A2A_CAP
|
||||
--- @type AI_A2A_CAP
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
--- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -39,8 +39,6 @@
|
||||
--
|
||||
-- ## 2. AI_A2A_GCI is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1 AI_A2A_GCI States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
-- @image AI_Air_Patrolling.JPG
|
||||
|
||||
|
||||
-- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
--- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
-- @module AI.AI_A2G_BAI
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
-- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
--- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -46,7 +47,7 @@ AI_A2G_BAI = {
|
||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
-- @module AI.AI_A2G_CAS
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
-- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
--- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -46,7 +47,7 @@ AI_A2G_CAS = {
|
||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -13,8 +13,9 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||
--- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Air_Patrol
|
||||
-- @image AI_Air_To_Ground_Patrol.JPG
|
||||
|
||||
-- @type AI_AIR_PATROL
|
||||
--- @type AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
|
||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||
|
||||
@@ -408,7 +408,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
function _NewEngageRoute( AIControllable )
|
||||
|
||||
AIControllable:T( "NewEngageRoute" )
|
||||
@@ -417,7 +417,7 @@ function _NewEngageRoute( AIControllable )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_BAI_ZONE self
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -429,7 +429,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_BAI_ZONE self
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -478,7 +478,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_BAI_ZONE self
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -488,7 +488,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
-- @param #AI_BAI_ZONE self
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_BAI_ZONE self
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -623,7 +623,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_BAI_ZONE self
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -637,7 +637,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_BAI_ZONE self
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_BAI_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
-- @module AI.AI_Balancer
|
||||
-- @image AI_Balancing.JPG
|
||||
|
||||
-- @type AI_BALANCER
|
||||
--- @type AI_BALANCER
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @field Core.Spawn#SPAWN SpawnAI
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @module AI.AI_CAP
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
-- @type AI_CAP_ZONE
|
||||
--- @type AI_CAP_ZONE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
|
||||
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
--- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_CAP_ZONE self
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_CAP_ZONE self
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_CAP_ZONE self
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
-- @param #AI_CAP_ZONE self
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_CAP_ZONE self
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
self:SetDetectionOff()
|
||||
end
|
||||
|
||||
-- @param #AI_CAP_ZONE self
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_CAP_ZONE self
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAP_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -363,7 +363,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
-- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
--- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -375,7 +375,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_CAS_ZONE self
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -387,7 +387,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_CAS_ZONE self
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -420,7 +420,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_CAS_ZONE self
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -430,7 +430,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
-- @param #AI_CAS_ZONE self
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -530,7 +530,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_CAS_ZONE self
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -541,7 +541,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_CAS_ZONE self
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -555,7 +555,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_CAS_ZONE self
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
-- @type AI_CARGO_APC
|
||||
--- @type AI_CARGO_APC
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Airplane
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
-- @type AI_CARGO_AIRPLANE
|
||||
--- @type AI_CARGO_AIRPLANE
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
-- @type AI_CARGO_DISPATCHER_APC
|
||||
--- @type AI_CARGO_DISPATCHER_APC
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
|
||||
-- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
--- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
-- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
--- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
-- @type AI_CARGO_DISPATCHER_SHIP
|
||||
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
|
||||
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
||||
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
||||
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
||||
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
|
||||
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
|
||||
--
|
||||
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
||||
-- AICargoDispatcherShip:Start()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
-- @type AI_CARGO_HELICOPTER
|
||||
--- @type AI_CARGO_HELICOPTER
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
|
||||
return self
|
||||
end
|
||||
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
-- @type AI_CARGO_SHIP
|
||||
--- @type AI_CARGO_SHIP
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
-- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
--- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
||||
}
|
||||
|
||||
-- @field #list
|
||||
--- @field #list
|
||||
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
||||
|
||||
|
||||
@@ -136,12 +136,12 @@
|
||||
--
|
||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_ESCORT_REQUEST
|
||||
--- @type AI_ESCORT_REQUEST
|
||||
-- @extends AI.AI_Escort#AI_ESCORT
|
||||
|
||||
--- AI_ESCORT_REQUEST class
|
||||
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
|
||||
return self
|
||||
end
|
||||
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
self:_InitEscortMenus( EscortGroup )
|
||||
self:_InitEscortRoute( EscortGroup )
|
||||
|
||||
-- @param #AI_ESCORT self
|
||||
--- @param #AI_ESCORT self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@
|
||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field #number FollowDistance The current follow distance.
|
||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field #number dtFollow Time step between position updates.
|
||||
|
||||
|
||||
@@ -92,12 +92,12 @@
|
||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
-- LargeFormation:__Start( 1 )
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_FORMATION
|
||||
AI_FORMATION = {
|
||||
ClassName = "AI_FORMATION",
|
||||
@@ -117,7 +117,7 @@ AI_FORMATION = {
|
||||
|
||||
AI_FORMATION.__Enum = {}
|
||||
|
||||
-- @type AI_FORMATION.__Enum.Formation
|
||||
--- @type AI_FORMATION.__Enum.Formation
|
||||
-- @field #number None
|
||||
-- @field #number Line
|
||||
-- @field #number Trail
|
||||
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
|
||||
Box = 10,
|
||||
}
|
||||
|
||||
-- @type AI_FORMATION.__Enum.Mode
|
||||
--- @type AI_FORMATION.__Enum.Mode
|
||||
-- @field #number Mission
|
||||
-- @field #number Formation
|
||||
AI_FORMATION.__Enum.Mode = {
|
||||
@@ -152,13 +152,13 @@ AI_FORMATION.__Enum.Mode = {
|
||||
Reconnaissance = "R",
|
||||
}
|
||||
|
||||
-- @type AI_FORMATION.__Enum.ReportType
|
||||
--- @type AI_FORMATION.__Enum.ReportType
|
||||
-- @field #number All
|
||||
-- @field #number Airborne
|
||||
-- @field #number GroundRadar
|
||||
-- @field #number Ground
|
||||
AI_FORMATION.__Enum.ReportType = {
|
||||
All = "*",
|
||||
Airborne = "*",
|
||||
Airborne = "A",
|
||||
GroundRadar = "R",
|
||||
Ground = "G",
|
||||
@@ -996,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
@@ -1020,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
@@ -1044,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
@@ -1222,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
||||
local CVI = {
|
||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
||||
--y = GH2.y,
|
||||
y = GH2.y,
|
||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
||||
}
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
|
||||
@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
|
||||
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
||||
|
||||
self.TargetSetUnit:ForEachUnit(
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
||||
SCHEDULER:New( self,
|
||||
|
||||
@@ -78,7 +78,7 @@ do -- CARGO_CRATE
|
||||
return self
|
||||
end
|
||||
|
||||
-- @param #CARGO_CRATE self
|
||||
--- @param #CARGO_CRATE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_CRATE:OnEventCargoDead( EventData )
|
||||
|
||||
|
||||
@@ -598,7 +598,7 @@ do -- CARGO_GROUP
|
||||
end
|
||||
|
||||
|
||||
--- Get the underlying GROUP object from the CARGO_GROUP.
|
||||
--- Get the amount of cargo units in the group.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:GetGroup( Cargo )
|
||||
|
||||
@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
|
||||
end
|
||||
|
||||
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
--- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
||||
|
||||
|
||||
@@ -34,11 +34,12 @@ local _TraceClassMethod = {}
|
||||
|
||||
local _ClassID = 0
|
||||
|
||||
---
|
||||
--- Base class of everything
|
||||
-- @type BASE
|
||||
-- @field ClassName The name of the class.
|
||||
-- @field ClassID The ID number of the class.
|
||||
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field #string ClassName The name of the class.
|
||||
-- @field #number ClassID The ID number of the class.
|
||||
-- @field #string ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER Scheduler The scheduler object.
|
||||
|
||||
--- BASE class
|
||||
--
|
||||
@@ -210,14 +211,6 @@ BASE._ = {
|
||||
Schedules = {}, --- Contains the Schedulers Active
|
||||
}
|
||||
|
||||
--- The Formation Class
|
||||
-- @type FORMATION
|
||||
-- @field Cone A cone formation.
|
||||
FORMATION = {
|
||||
Cone = "Cone",
|
||||
Vee = "Vee",
|
||||
}
|
||||
|
||||
--- BASE constructor.
|
||||
--
|
||||
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
|
||||
@@ -1416,7 +1409,7 @@ function BASE:E( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments) ) )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1443,7 +1436,7 @@ function BASE:I( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments)) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -1,920 +0,0 @@
|
||||
--- **Core** - Client Menu Management.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * For complex, non-static menu structures
|
||||
-- * Lightweigt implementation as alternative to MENU
|
||||
-- * Separation of menu tree creation from menu on the clients's side
|
||||
-- * Works with a SET_CLIENT set of clients
|
||||
-- * Allow manipulation of the shadow tree in various ways
|
||||
-- * Push to all or only one client
|
||||
-- * Change entries' menu text
|
||||
-- * Option to make an entry usable once only across all clients
|
||||
-- * Auto appends GROUP and CLIENT objects to menu calls
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: May 2024
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- CLIENTMENU
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
---
|
||||
-- @type CLIENTMENU
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string name Name
|
||||
-- @field #string groupname Group name
|
||||
-- @field #table path
|
||||
-- @field #table parentpath
|
||||
-- @field #CLIENTMENU Parent
|
||||
-- @field Wrapper.Client#CLIENT client
|
||||
-- @field #number GroupID Group ID
|
||||
-- @field #number ID Entry ID
|
||||
-- @field Wrapper.Group#GROUP group
|
||||
-- @field #string UUID Unique ID based on path+name
|
||||
-- @field #string Function
|
||||
-- @field #table Functionargs
|
||||
-- @field #table Children
|
||||
-- @field #boolean Once
|
||||
-- @field #boolean Generic
|
||||
-- @field #boolean debug
|
||||
-- @field #CLIENTMENUMANAGER Controller
|
||||
-- @field #active boolean
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @field #CLIENTMENU
|
||||
CLIENTMENU = {
|
||||
ClassName = "CLIENTMENUE",
|
||||
lid = "",
|
||||
version = "0.1.2",
|
||||
name = nil,
|
||||
path = nil,
|
||||
group = nil,
|
||||
client = nil,
|
||||
GroupID = nil,
|
||||
Children = {},
|
||||
Once = false,
|
||||
Generic = false,
|
||||
debug = false,
|
||||
Controller = nil,
|
||||
groupname = nil,
|
||||
active = false,
|
||||
}
|
||||
|
||||
---
|
||||
-- @field #CLIENTMENU_ID
|
||||
CLIENTMENU_ID = 0
|
||||
|
||||
--- Create an new CLIENTMENU object.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry.
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
-- @param #string Function (optional) Function to call when the entry is used.
|
||||
-- @param ... (optional) Arguments for the Function, comma separated
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENU
|
||||
CLIENTMENU_ID = CLIENTMENU_ID + 1
|
||||
self.ID = CLIENTMENU_ID
|
||||
if Client then
|
||||
self.group = Client:GetGroup()
|
||||
self.client = Client
|
||||
self.GroupID = self.group:GetID()
|
||||
self.groupname = self.group:GetName() or "Unknown Groupname"
|
||||
else
|
||||
self.Generic = true
|
||||
end
|
||||
self.name = Text or "unknown entry"
|
||||
if Parent then
|
||||
if Parent:IsInstanceOf("MENU_BASE") then
|
||||
self.parentpath = Parent.MenuPath
|
||||
else
|
||||
self.parentpath = Parent:GetPath()
|
||||
Parent:AddChild(self)
|
||||
end
|
||||
end
|
||||
self.Parent = Parent
|
||||
self.Function = Function
|
||||
self.Functionargs = arg or {}
|
||||
table.insert(self.Functionargs,self.group)
|
||||
table.insert(self.Functionargs,self.client)
|
||||
if self.Functionargs and self.debug then
|
||||
self:T({"Functionargs",self.Functionargs})
|
||||
end
|
||||
if not self.Generic and self.active == false then
|
||||
if Function ~= nil then
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( BASE.Debug.traceback() )
|
||||
end
|
||||
return errmsg
|
||||
end
|
||||
self.CallHandler = function()
|
||||
local function MenuFunction()
|
||||
return self.Function( unpack( self.Functionargs ) )
|
||||
end
|
||||
local Status, Result = xpcall( MenuFunction, ErrorHandler)
|
||||
if self.Once == true then
|
||||
self:Clear()
|
||||
end
|
||||
end
|
||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||
self.active = true
|
||||
else
|
||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||
self.active = true
|
||||
end
|
||||
else
|
||||
if self.parentpath then
|
||||
self.path = UTILS.DeepCopy(self.parentpath)
|
||||
else
|
||||
self.path = {}
|
||||
end
|
||||
self.path[#self.path+1] = Text
|
||||
end
|
||||
self.UUID = table.concat(self.path,";")
|
||||
self:T({self.UUID})
|
||||
self.Once = false
|
||||
-- Log id.
|
||||
self.lid=string.format("CLIENTMENU %s | %s | ", self.ID, self.name)
|
||||
self:T(self.lid.."Created")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a UUID
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Parent The parent object if any
|
||||
-- @param #string Text The menu entry text
|
||||
-- @return #string UUID
|
||||
function CLIENTMENU:CreateUUID(Parent,Text)
|
||||
local path = {}
|
||||
if Parent and Parent.path then
|
||||
path = Parent.path
|
||||
end
|
||||
path[#path+1] = Text
|
||||
local UUID = table.concat(path,";")
|
||||
return UUID
|
||||
end
|
||||
|
||||
--- Set the CLIENTMENUMANAGER for this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENUMANAGER Controller The controlling object.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:SetController(Controller)
|
||||
self.Controller = Controller
|
||||
return self
|
||||
end
|
||||
|
||||
--- The entry will be deleted after being used used - for menu entries with functions only.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:SetOnce()
|
||||
self:T(self.lid.."SetOnce")
|
||||
self.Once = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry from the F10 menu.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveF10()
|
||||
self:T(self.lid.."RemoveF10")
|
||||
if self.GroupID then
|
||||
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
|
||||
local function RemoveFunction()
|
||||
return missionCommands.removeItemForGroup(self.GroupID , self.path )
|
||||
end
|
||||
local status, err = pcall(RemoveFunction)
|
||||
if not status then
|
||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||
end
|
||||
self.active = false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the menu path table.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #table Path
|
||||
function CLIENTMENU:GetPath()
|
||||
self:T(self.lid.."GetPath")
|
||||
return self.path
|
||||
end
|
||||
|
||||
--- Get the UUID.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #string UUID
|
||||
function CLIENTMENU:GetUUID()
|
||||
self:T(self.lid.."GetUUID")
|
||||
return self.UUID
|
||||
end
|
||||
|
||||
--- Link a child entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Child The entry to link as a child.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:AddChild(Child)
|
||||
self:T(self.lid.."AddChild "..Child.ID)
|
||||
table.insert(self.Children,Child.ID,Child)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove a child entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Child The entry to remove from the children.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveChild(Child)
|
||||
self:T(self.lid.."RemoveChild "..Child.ID)
|
||||
table.remove(self.Children,Child.ID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all subentries (children) from this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveSubEntries()
|
||||
self:T(self.lid.."RemoveSubEntries")
|
||||
self:T({self.Children})
|
||||
for _id,_entry in pairs(self.Children) do
|
||||
self:T("Removing ".._id)
|
||||
if _entry then
|
||||
_entry:RemoveSubEntries()
|
||||
_entry:RemoveF10()
|
||||
if _entry.Parent then
|
||||
_entry.Parent:RemoveChild(self)
|
||||
end
|
||||
--if self.Controller then
|
||||
--self.Controller:_RemoveByID(_entry.ID)
|
||||
--end
|
||||
--_entry = nil
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove this entry and all subentries (children) from this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:Clear()
|
||||
self:T(self.lid.."Clear")
|
||||
for _id,_entry in pairs(self.Children) do
|
||||
if _entry then
|
||||
_entry:RemoveSubEntries()
|
||||
_entry = nil
|
||||
end
|
||||
end
|
||||
self:RemoveF10()
|
||||
if self.Parent then
|
||||
self.Parent:RemoveChild(self)
|
||||
end
|
||||
--if self.Controller then
|
||||
--self.Controller:_RemoveByID(self.ID)
|
||||
--end
|
||||
return self
|
||||
end
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- CLIENTMENUMANAGER
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
--- Class CLIENTMENUMANAGER
|
||||
-- @type CLIENTMENUMANAGER
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string name Name
|
||||
-- @field Core.Set#SET_CLIENT clientset The set of clients this menu manager is for
|
||||
-- @field #table flattree
|
||||
-- @field #table rootentries
|
||||
-- @field #table menutree
|
||||
-- @field #number entrycount
|
||||
-- @field #boolean debug
|
||||
-- @field #table PlayerMenu
|
||||
-- @field #number Coalition
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## CLIENTMENU and CLIENTMENUMANAGER
|
||||
--
|
||||
-- Manage menu structures for a SET_CLIENT of clients.
|
||||
--
|
||||
-- ## Concept
|
||||
--
|
||||
-- Separate creation of a menu tree structure from pushing it to each client. Create a shadow "reference" menu structure tree for your client pilot's in a mission.
|
||||
-- This can then be propagated to all clients. Manipulate the entries in the structure with removing, clearing or changing single entries, create replacement sub-structures
|
||||
-- for entries etc, push to one or all clients.
|
||||
--
|
||||
-- Many functions can either change the tree for one client or for all clients.
|
||||
--
|
||||
-- ## Conceptual remarks
|
||||
--
|
||||
-- There's a couple of things to fully understand:
|
||||
--
|
||||
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
|
||||
-- (yet) visible to any client
|
||||
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
|
||||
-- A) in the manager with ":NewEntry()" which initially
|
||||
-- adds it to the shadow menu **only**
|
||||
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
|
||||
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
|
||||
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
|
||||
-- 3) Pushing only works for alive clients.
|
||||
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
|
||||
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
|
||||
--
|
||||
-- ## Create a base reference tree and send to all clients
|
||||
--
|
||||
-- local clientset = SET_CLIENT:New():FilterStart()
|
||||
--
|
||||
-- local menumgr = CLIENTMENUMANAGER:New(clientset,"Dayshift")
|
||||
-- local mymenu = menumgr:NewEntry("Top")
|
||||
-- local mymenu_lv1a = menumgr:NewEntry("Level 1 a",mymenu)
|
||||
-- local mymenu_lv1b = menumgr:NewEntry("Level 1 b",mymenu)
|
||||
-- -- next one is a command menu entry, which can only be used once
|
||||
-- local mymenu_lv1c = menumgr:NewEntry("Action Level 1 c",mymenu, testfunction, "testtext"):SetOnce()
|
||||
--
|
||||
-- local mymenu_lv2a = menumgr:NewEntry("Go here",mymenu_lv1a)
|
||||
-- local mymenu_lv2b = menumgr:NewEntry("Level 2 ab",mymenu_lv1a)
|
||||
-- local mymenu_lv2c = menumgr:NewEntry("Level 2 ac",mymenu_lv1a)
|
||||
--
|
||||
-- local mymenu_lv2ba = menumgr:NewEntry("Level 2 ba",mymenu_lv1b)
|
||||
-- local mymenu_lv2bb = menumgr:NewEntry("Level 2 bb",mymenu_lv1b)
|
||||
-- local mymenu_lv2bc = menumgr:NewEntry("Level 2 bc",mymenu_lv1b)
|
||||
--
|
||||
-- local mymenu_lv3a = menumgr:NewEntry("Level 3 aaa",mymenu_lv2a)
|
||||
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
|
||||
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
|
||||
--
|
||||
-- menumgr:Propagate() -- propagate **once** to all clients in the SET_CLIENT
|
||||
--
|
||||
-- ## Remove a single entry's subtree
|
||||
--
|
||||
-- menumgr:RemoveSubEntries(mymenu_lv3a)
|
||||
--
|
||||
-- ## Remove a single entry and also it's subtree
|
||||
--
|
||||
-- menumgr:DeleteEntry(mymenu_lv3a)
|
||||
--
|
||||
-- ## Add a single entry
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("BAI",mymenu_lv1b)
|
||||
--
|
||||
-- menumgr:AddEntry(baimenu)
|
||||
--
|
||||
-- ## Add an entry with a function
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, Argument1, Argument1)
|
||||
--
|
||||
-- Now, the class will **automatically append the call with GROUP and CLIENT objects**, as this is can only be done when pushing the entry to the clients. So, the actual function implementation needs to look like this:
|
||||
--
|
||||
-- function TestFunction( Argument1, Argument2, Group, Client)
|
||||
--
|
||||
-- **Caveat is**, that you need to ensure your arguments are not **nil** or **false**, as LUA will optimize those away. You would end up having Group and Client in wrong places in the function call. Hence,
|
||||
-- if you need/ want to send **nil** or **false**, send a place holder instead and ensure your function can handle this, e.g.
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, "nil", Argument1)
|
||||
--
|
||||
-- ## Change the text of a leaf entry in the menu tree
|
||||
--
|
||||
-- menumgr:ChangeEntryTextForAll(mymenu_lv1b,"Attack")
|
||||
--
|
||||
-- ## Reset a single clients menu tree
|
||||
--
|
||||
-- menumgr:ResetMenu(client)
|
||||
--
|
||||
-- ## Reset all and clear the reference tree
|
||||
--
|
||||
-- menumgr:ResetMenuComplete()
|
||||
--
|
||||
-- ## Set to auto-propagate for CLIENTs joining the SET_CLIENT **after** the script is loaded - handy if you have a single menu tree.
|
||||
--
|
||||
-- menumgr:InitAutoPropagation()
|
||||
--
|
||||
-- @field #CLIENTMENUMANAGER
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.6",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
flattree = {},
|
||||
playertree = {},
|
||||
entrycount = 0,
|
||||
rootentries = {},
|
||||
debug = true,
|
||||
PlayerMenu = {},
|
||||
Coalition = nil,
|
||||
}
|
||||
|
||||
--- Create a new ClientManager instance.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
|
||||
-- @param #string Alias The name of this manager.
|
||||
-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
|
||||
self.clientset = ClientSet
|
||||
self.PlayerMenu = {}
|
||||
self.name = Alias or "Nightshift"
|
||||
self.Coalition = Coalition or coalition.side.BLUE
|
||||
-- Log id.
|
||||
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
|
||||
if self.debug then
|
||||
self:I(self.lid.."Created")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Event handling
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
|
||||
local Client = _DATABASE:FindClient( EventData.IniUnitName )
|
||||
if Client then
|
||||
self:ResetMenu(Client)
|
||||
end
|
||||
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
|
||||
if EventData.IniPlayerName and EventData.IniGroup then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
|
||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
||||
return self
|
||||
end
|
||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
||||
local player = _DATABASE:FindClient( EventData.IniUnitName )
|
||||
self:Propagate(player)
|
||||
end
|
||||
elseif EventData.id == EVENTS.PlayerEnterUnit then
|
||||
-- special for CA slots
|
||||
local grp = GROUP:FindByName(EventData.IniGroupName)
|
||||
if grp:IsGround() then
|
||||
self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
|
||||
local IsPlayer = EventData.IniDCSUnit:getPlayerName()
|
||||
if IsPlayer then
|
||||
|
||||
local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
|
||||
|
||||
client=_DATABASE:AddClient(EventData.IniDCSUnitName)
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(EventData.IniPlayerName)
|
||||
|
||||
-- Add player.
|
||||
if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
|
||||
_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( EventData.IniPlayerName )
|
||||
Settings:SetPlayerMenu(EventData.IniUnit)
|
||||
end
|
||||
--local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
self:Propagate(client)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s).
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
-- Player Events
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:SetEventPriority(5)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new entry in the **generic** structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
-- @param #string Function (optional) Function to call when the entry is used.
|
||||
-- @param ... (optional) Arguments for the Function, comma separated.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:NewEntry(Text,Parent,Function,...)
|
||||
self:T(self.lid.."NewEntry "..Text or "None")
|
||||
self.entrycount = self.entrycount + 1
|
||||
local entry = CLIENTMENU:NewEntry(nil,Text,Parent,Function,unpack(arg))
|
||||
if not Parent then
|
||||
self.rootentries[self.entrycount] = entry
|
||||
end
|
||||
local depth = #entry.path
|
||||
if not self.menutree[depth] then self.menutree[depth] = {} end
|
||||
table.insert(self.menutree[depth],entry.UUID)
|
||||
self.flattree[entry.UUID] = entry
|
||||
return entry
|
||||
end
|
||||
|
||||
--- Check matching entry in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string UUID UUID of the menu entry.
|
||||
-- @return #boolean Exists
|
||||
function CLIENTMENUMANAGER:EntryUUIDExists(UUID)
|
||||
local exists = self.flattree[UUID] and true or false
|
||||
return exists
|
||||
end
|
||||
|
||||
--- Find matching entry in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string UUID UUID of the menu entry.
|
||||
-- @return #CLIENTMENU Entry The #CLIENTMENU object found or nil.
|
||||
function CLIENTMENUMANAGER:FindEntryByUUID(UUID)
|
||||
self:T(self.lid.."FindEntryByUUID "..UUID or "None")
|
||||
local entry = nil
|
||||
for _gid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Entry and Entry.UUID == UUID then
|
||||
entry = Entry
|
||||
end
|
||||
end
|
||||
return entry
|
||||
end
|
||||
|
||||
--- Find matching entries by text in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text or partial text of the menu entry to find.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
|
||||
self:T(self.lid.."FindUUIDsByText "..Text or "None")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.name,Text,1,true) and string.find(Entry.UUID,Parent.UUID,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
else
|
||||
if Entry and string.find(Entry.name,Text,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure by the menu text.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text or partial text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByText(Text,Parent)
|
||||
self:T(self.lid.."FindEntriesByText "..Text or "None")
|
||||
local matches, objects, number = self:FindUUIDsByText(Text, Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Find matching entries under a parent in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
|
||||
self:T(self.lid.."FindUUIDsByParent")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.UUID,Parent.UUID,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure under a parent.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByParent(Parent)
|
||||
self:T(self.lid.."FindEntriesByParent")
|
||||
local matches, objects, number = self:FindUUIDsByParent(Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Alter the text of a leaf entry in the generic structure and push to one specific client's F10 menu.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The menu entry.
|
||||
-- @param #string Text New Text of the F10 menu entry.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) The client for whom to alter the entry, if nil done for all clients.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ChangeEntryText(Entry, Text, Client)
|
||||
self:T(self.lid.."ChangeEntryText "..Text or "None")
|
||||
local newentry = CLIENTMENU:NewEntry(nil,Text,Entry.Parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self:DeleteF10Entry(Entry,Client)
|
||||
self:DeleteGenericEntry(Entry)
|
||||
if not Entry.Parent then
|
||||
self.rootentries[self.entrycount] = newentry
|
||||
end
|
||||
local depth = #newentry.path
|
||||
if not self.menutree[depth] then self.menutree[depth] = {} end
|
||||
table.insert(self.menutree[depth],newentry.UUID)
|
||||
self.flattree[newentry.UUID] = newentry
|
||||
self:AddEntry(newentry,Client)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Push the complete menu structure to each of the clients in the set - refresh the menu tree of the clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, propagate only for this client.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||
local knownunits = {} -- track so we can ID multi seated
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
self:ResetMenu(Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playerunit = client:GetName()
|
||||
--local playergroup = client:GetGroup()
|
||||
local playername = client:GetPlayerName() or "none"
|
||||
if not knownunits[playerunit] then
|
||||
knownunits[playerunit] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break -- multi seat already build
|
||||
end
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Push a single previously created entry into the F10 menu structure of all clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to add.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
self:T(self.lid.."AddEntry")
|
||||
local Set = self.clientset.Set
|
||||
local knownunits = {}
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName() or "None"
|
||||
local unitname = client:GetName()
|
||||
if not knownunits[unitname] then
|
||||
knownunits[unitname] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break
|
||||
end
|
||||
if Entry then
|
||||
self:T("Adding generic entry:" .. Entry.UUID)
|
||||
local parent = nil
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
if Entry.Parent and Entry.Parent.UUID then
|
||||
parent = self.playertree[playername][Entry.Parent.UUID] or self:FindEntryByUUID(Entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][Entry.UUID] = CLIENTMENU:NewEntry(client,Entry.name,parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self.playertree[playername][Entry.UUID].Once = Entry.Once
|
||||
else
|
||||
self:T("NO generic entry given")
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from the client's F10 menus, leaving the generic structure untouched.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, remove only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenu(Client)
|
||||
self:T(self.lid.."ResetMenu")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry,Client)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from all clients' F10 menus, and **delete** the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenuComplete()
|
||||
self:T(self.lid.."ResetMenuComplete")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry)
|
||||
end
|
||||
end
|
||||
self.playertree = nil
|
||||
self.playertree = {}
|
||||
self.rootentries = nil
|
||||
self.rootentries = {}
|
||||
self.menutree = nil
|
||||
self.menutree = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
|
||||
self:T(self.lid.."DeleteF10Entry")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
if centry then
|
||||
--self:I("Match for "..Entry.UUID)
|
||||
centry:Clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
|
||||
self:T(self.lid.."DeleteGenericEntry")
|
||||
|
||||
if Entry.Children and #Entry.Children > 0 then
|
||||
self:RemoveGenericSubEntries(Entry)
|
||||
end
|
||||
|
||||
local depth = #Entry.path
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
--self:I("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid,1,true) or _uuid == uuid then
|
||||
--self:I("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
|
||||
self:T(self.lid.."RemoveGenericSubEntries")
|
||||
|
||||
local depth = #Entry.path + 1
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
self:T("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid,1,true) then
|
||||
self:T("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Remove all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveF10SubEntries(Entry,Client)
|
||||
self:T(self.lid.."RemoveSubEntries")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
centry:RemoveSubEntries()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End ClientMenu
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -211,10 +211,9 @@ function DATABASE:AddStatic( DCSStaticName )
|
||||
|
||||
if not self.STATICS[DCSStaticName] then
|
||||
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
return nil
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
|
||||
@@ -224,12 +223,11 @@ function DATABASE:DeleteStatic( DCSStaticName )
|
||||
self.STATICS[DCSStaticName] = nil
|
||||
end
|
||||
|
||||
--- Finds a STATIC based on the StaticName.
|
||||
--- Finds a STATIC based on the Static Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName
|
||||
-- @param #string StaticName Name of the static object.
|
||||
-- @return Wrapper.Static#STATIC The found STATIC.
|
||||
function DATABASE:FindStatic( StaticName )
|
||||
|
||||
local StaticFound = self.STATICS[StaticName]
|
||||
return StaticFound
|
||||
end
|
||||
@@ -241,9 +239,8 @@ end
|
||||
function DATABASE:AddDynamicCargo( Name )
|
||||
if not self.DYNAMICCARGO[Name] then
|
||||
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
|
||||
return self.DYNAMICCARGO[Name]
|
||||
end
|
||||
return nil
|
||||
return self.DYNAMICCARGO[Name]
|
||||
end
|
||||
|
||||
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
|
||||
@@ -1582,12 +1579,29 @@ end
|
||||
-- @param DCS#Airbase airbase Airbase.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
|
||||
local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
|
||||
local countHSyria = 0
|
||||
|
||||
if airbase then
|
||||
|
||||
-- Get the airbase name.
|
||||
local DCSAirbaseName = airbase:getName()
|
||||
|
||||
|
||||
-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
|
||||
if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
|
||||
--[[
|
||||
local p = airbase:getPosition().p
|
||||
local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
|
||||
self:I("Airbase on Syria map named H @ "..mgrs)
|
||||
countHSyria = countHSyria + 1
|
||||
if countHSyria > 1 then return self end
|
||||
--]]
|
||||
return self
|
||||
elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
|
||||
countHSyria = countHSyria + 1
|
||||
end
|
||||
|
||||
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
|
||||
local airbaseID=airbase:getID()
|
||||
|
||||
|
||||
@@ -1329,6 +1329,7 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||
Event.IniGroupName=Event.IniDCSGroupName --At least set the group name because group might not exist any more
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
@@ -1371,7 +1372,7 @@ function EVENT:onEvent( Event )
|
||||
-- Scenery
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit.getName and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000)
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
@@ -1473,11 +1474,13 @@ function EVENT:onEvent( Event )
|
||||
-- SCENERY
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit.getName and Event.TgtDCSUnit.getName() or nil
|
||||
if Event.TgtDCSUnitName~=nil then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
do -- FSM
|
||||
|
||||
-- @type FSM
|
||||
--- @type FSM
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
||||
-- @field #table options Options.
|
||||
@@ -949,7 +949,7 @@ end
|
||||
|
||||
do -- FSM_CONTROLLABLE
|
||||
|
||||
-- @type FSM_CONTROLLABLE
|
||||
--- @type FSM_CONTROLLABLE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
@@ -1082,7 +1082,7 @@ end
|
||||
|
||||
do -- FSM_PROCESS
|
||||
|
||||
-- @type FSM_PROCESS
|
||||
--- @type FSM_PROCESS
|
||||
-- @field Tasking.Task#TASK Task
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
do -- Goal
|
||||
|
||||
-- @type GOAL
|
||||
--- @type GOAL
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
||||
@@ -71,10 +71,10 @@ do -- Goal
|
||||
ClassName = "GOAL",
|
||||
}
|
||||
|
||||
-- @field #table GOAL.Players
|
||||
--- @field #table GOAL.Players
|
||||
GOAL.Players = {}
|
||||
|
||||
-- @field #number GOAL.TotalContributions
|
||||
--- @field #number GOAL.TotalContributions
|
||||
GOAL.TotalContributions = 0
|
||||
|
||||
--- GOAL Constructor.
|
||||
@@ -145,7 +145,7 @@ do -- Goal
|
||||
self.TotalContributions = self.TotalContributions + 1
|
||||
end
|
||||
|
||||
-- @param #GOAL self
|
||||
--- @param #GOAL self
|
||||
-- @param #number Player contribution.
|
||||
function GOAL:GetPlayerContribution( PlayerName )
|
||||
return self.Players[PlayerName] or 0
|
||||
|
||||
@@ -108,26 +108,30 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table.
|
||||
|
||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table
|
||||
|
||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||
@@ -167,7 +171,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
@@ -177,7 +181,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
|
||||
@@ -75,35 +75,37 @@ MESSAGE.Type = {
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #string Text is the text of the Message.
|
||||
-- @param #number Duration Duration in seconds how long the message text is shown.
|
||||
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
||||
-- @return #MESSAGE
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
--
|
||||
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
|
||||
function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( { MessageText, MessageDuration, MessageCategory } )
|
||||
|
||||
self:F( { Text, Duration, Category } )
|
||||
|
||||
self.MessageType = nil
|
||||
|
||||
-- When no MessageCategory is given, we don't show it as a title...
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
if MessageCategory:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = MessageCategory .. ": "
|
||||
if Category and Category ~= "" then
|
||||
if Category:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = Category .. ": "
|
||||
else
|
||||
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
|
||||
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
|
||||
end
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
@@ -114,9 +116,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen
|
||||
self.ClearScreen = ClearScreen
|
||||
end
|
||||
|
||||
self.MessageDuration = MessageDuration or 5
|
||||
self.MessageDuration = Duration or 5
|
||||
self.MessageTime = timer.getTime()
|
||||
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
|
||||
self.MessageSent = false
|
||||
self.MessageGroup = false
|
||||
|
||||
@@ -15,8 +15,7 @@
|
||||
-- @module Core.Report
|
||||
-- @image Core_Report.JPG
|
||||
|
||||
---
|
||||
-- @type REPORT
|
||||
--- @type REPORT
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Provides a handy means to create messages and reports.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -1709,7 +1709,7 @@ do
|
||||
|
||||
--- Iterate the SET_GROUP and return true if all the @{Wrapper.Group#GROUP} are completely in the @{Core.Zone#ZONE}
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #boolean true if all the @{Wrapper.Group#GROUP} are completely in the @{Core.Zone#ZONE}, false otherwise
|
||||
-- @usage
|
||||
-- local MyZone = ZONE:New("Zone1")
|
||||
@@ -1756,7 +1756,7 @@ do
|
||||
|
||||
--- Iterate the SET_GROUP and return true if at least one of the @{Wrapper.Group#GROUP} is completely inside the @{Core.Zone#ZONE}
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #boolean true if at least one of the @{Wrapper.Group#GROUP} is completely inside the @{Core.Zone#ZONE}, false otherwise.
|
||||
-- @usage
|
||||
-- local MyZone = ZONE:New("Zone1")
|
||||
@@ -1781,7 +1781,7 @@ do
|
||||
|
||||
--- Iterate the SET_GROUP and return true if at least one @{#UNIT} of one @{Wrapper.Group#GROUP} of the @{#SET_GROUP} is in @{Core.Zone}
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #boolean true if at least one of the @{Wrapper.Group#GROUP} is partly or completely inside the @{Core.Zone#ZONE}, false otherwise.
|
||||
-- @usage
|
||||
-- local MyZone = ZONE:New("Zone1")
|
||||
@@ -1807,7 +1807,7 @@ do
|
||||
--- Iterate the SET_GROUP and return true if at least one @{Wrapper.Group#GROUP} of the @{#SET_GROUP} is partly in @{Core.Zone}.
|
||||
-- Will return false if a @{Wrapper.Group#GROUP} is fully in the @{Core.Zone}
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #boolean true if at least one of the @{Wrapper.Group#GROUP} is partly or completely inside the @{Core.Zone#ZONE}, false otherwise.
|
||||
-- @usage
|
||||
-- local MyZone = ZONE:New("Zone1")
|
||||
@@ -1842,7 +1842,7 @@ do
|
||||
-- This could also be achieved with `not SET_GROUP:AnyPartlyInZone(Zone)`, but it's easier for the
|
||||
-- mission designer to add a dedicated method
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #boolean true if no @{Wrapper.Group#GROUP} is inside the @{Core.Zone#ZONE} in any way, false otherwise.
|
||||
-- @usage
|
||||
-- local MyZone = ZONE:New("Zone1")
|
||||
@@ -1869,7 +1869,7 @@ do
|
||||
-- That could easily be done with SET_GROUP:ForEachGroupCompletelyInZone(), but this function
|
||||
-- provides an easy to use shortcut...
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #number the number of GROUPs completely in the Zone
|
||||
-- @usage
|
||||
-- local MyZone = ZONE:New("Zone1")
|
||||
@@ -1891,7 +1891,7 @@ do
|
||||
|
||||
--- Iterate the SET_GROUP and count how many UNITs are completely in the Zone
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #number the number of GROUPs completely in the Zone
|
||||
-- @usage
|
||||
-- local MyZone = ZONE:New("Zone1")
|
||||
@@ -2706,7 +2706,7 @@ do -- SET_UNIT
|
||||
|
||||
--- Check if no element of the SET_UNIT is in the Zone.
|
||||
-- @param #SET_UNIT self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #boolean
|
||||
function SET_UNIT:IsNotInZone( Zone )
|
||||
|
||||
@@ -3746,7 +3746,7 @@ do -- SET_STATIC
|
||||
|
||||
--- Check if no element of the SET_STATIC is in the Zone.
|
||||
-- @param #SET_STATIC self
|
||||
-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
|
||||
-- @param Core.Zone#ZONE Zone The Zone to be tested for.
|
||||
-- @return #boolean
|
||||
function SET_STATIC:IsNotInZone( Zone )
|
||||
|
||||
@@ -7936,22 +7936,31 @@ do -- SET_OPSGROUP
|
||||
--- Handles the OnBirth event for the Set.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
function SET_OPSGROUP:_EventOnBirth( Event )
|
||||
function SET_OPSGROUP:_EventOnBirth(Event)
|
||||
--self:F3( { Event } )
|
||||
|
||||
if Event.IniDCSUnit and Event.IniDCSGroup then
|
||||
local DCSgroup=Event.IniDCSGroup --DCS#Group
|
||||
local DCSgroup = Event.IniDCSGroup --DCS#Group
|
||||
|
||||
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
|
||||
|
||||
local groupname, group = self:AddInDatabase( Event )
|
||||
|
||||
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
|
||||
if group and self:IsIncludeObject( group ) then
|
||||
self:Add( groupname, group )
|
||||
end
|
||||
-- group:CountAliveUnits() alternative as this fails for Respawn/Teleport
|
||||
local CountAliveActive = 0
|
||||
for index, data in pairs(DCSgroup:getUnits()) do
|
||||
if data:isExist() and data:isActive() then
|
||||
CountAliveActive = CountAliveActive + 1
|
||||
end
|
||||
end
|
||||
|
||||
if DCSgroup:getInitialSize() == DCSgroup:getSize() then
|
||||
|
||||
local groupname, group = self:AddInDatabase(Event)
|
||||
|
||||
-- group:CountAliveUnits() alternative
|
||||
if group and CountAliveActive == DCSgroup:getInitialSize() then
|
||||
if group and self:IsIncludeObject(group) then
|
||||
self:Add(groupname, group)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -8355,14 +8364,17 @@ do -- SET_SCENERY
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
|
||||
function SET_SCENERY:GetCoordinate()
|
||||
|
||||
--[[
|
||||
local Coordinate = COORDINATE:New({0,0,0})
|
||||
|
||||
|
||||
local Item = self:GetRandomSurely()
|
||||
|
||||
if Item then
|
||||
Coordinate:GetCoordinate()
|
||||
end
|
||||
--]]
|
||||
|
||||
local Coordinate = self:GetFirst():GetCoordinate()
|
||||
|
||||
local x1 = Coordinate.x
|
||||
local x2 = Coordinate.x
|
||||
|
||||
@@ -3956,12 +3956,17 @@ end
|
||||
-- @return #number count
|
||||
function SPAWN:_CountAliveUnits()
|
||||
local count = 0
|
||||
--self:I("self.SpawnAliasPrefix="..tostring(self.SpawnAliasPrefix).." | self.SpawnTemplatePrefix="..tostring(self.SpawnTemplatePrefix))
|
||||
if self.SpawnAliasPrefix then
|
||||
if not self.SpawnAliasPrefixEscaped then self.SpawnAliasPrefixEscaped = string.gsub(self.SpawnAliasPrefix,"[%p%s]",".") end
|
||||
--self:I("self.SpawnAliasPrefixEscaped="..tostring(self.SpawnAliasPrefixEscaped))
|
||||
local SpawnAliasPrefix = self.SpawnAliasPrefixEscaped
|
||||
local agroups = GROUP:FindAllByMatching(SpawnAliasPrefix)
|
||||
for _,_grp in pairs(agroups) do
|
||||
--self:I("Group Name = " .. _grp:GetName())
|
||||
local game = self:_GetPrefixFromGroupName(_grp.GroupName)
|
||||
--self:I("Game = "..game)
|
||||
--self:I("Count = ".._grp:CountAliveUnits())
|
||||
if game and game == self.SpawnAliasPrefix then
|
||||
count = count + _grp:CountAliveUnits()
|
||||
end
|
||||
@@ -3977,15 +3982,16 @@ function SPAWN:_CountAliveUnits()
|
||||
end
|
||||
end
|
||||
end
|
||||
return count
|
||||
self.AliveUnits = count
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function SPAWN:_OnDeadOrCrash( EventData )
|
||||
--self:T2( "Dead or crash event ID "..tostring(EventData.id or 0))
|
||||
--self:T2( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
|
||||
--self:I( "Dead or crash event ID "..tostring(EventData.id or 0))
|
||||
--self:I( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
|
||||
|
||||
--if EventData.id == EVENTS.Dead then return end
|
||||
|
||||
@@ -3997,11 +4003,12 @@ function SPAWN:_OnDeadOrCrash( EventData )
|
||||
local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
|
||||
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
--self:T2(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
|
||||
--self:I(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then
|
||||
--self:I( { "Dead event: " .. EventPrefix } )
|
||||
--self.AliveUnits = self.AliveUnits - 1
|
||||
self.AliveUnits = self:_CountAliveUnits()
|
||||
--self:I( { "Dead event: " .. EventPrefix } )
|
||||
--self.AliveUnits = self.AliveUnits - 1
|
||||
self:ScheduleOnce(1,self._CountAliveUnits,self)
|
||||
--self.AliveUnits = self:_CountAliveUnits()
|
||||
--self:I( "New Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -535,12 +535,6 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- Name of the spawned static.
|
||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- Debug output.
|
||||
self:T(Template)
|
||||
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
@@ -577,12 +571,28 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
|
||||
if Static then
|
||||
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
|
||||
--[[
|
||||
local static=StaticObject.getByName(Static:getName())
|
||||
if static then
|
||||
env.info(string.format("FF got static from StaticObject.getByName"))
|
||||
else
|
||||
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
|
||||
end ]]
|
||||
else
|
||||
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
|
||||
end
|
||||
end
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
return mystatic
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
do -- UserFlag
|
||||
|
||||
-- @type USERFLAG
|
||||
--- @type USERFLAG
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string UserFlagName Name of the flag.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
do -- Velocity
|
||||
|
||||
-- @type VELOCITY
|
||||
--- @type VELOCITY
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ end
|
||||
|
||||
do -- VELOCITY_POSITIONABLE
|
||||
|
||||
-- @type VELOCITY_POSITIONABLE
|
||||
--- @type VELOCITY_POSITIONABLE
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@ ZONE_BASE = {
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:New( ZoneName )
|
||||
local self = BASE:Inherit( self, FSM:New() )
|
||||
--self:F( ZoneName )
|
||||
self:F( ZoneName )
|
||||
|
||||
self.ZoneName = ZoneName
|
||||
|
||||
@@ -157,7 +157,7 @@ end
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #string The name of the zone.
|
||||
function ZONE_BASE:GetName()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
return self.ZoneName
|
||||
end
|
||||
@@ -167,7 +167,7 @@ end
|
||||
-- @param #string ZoneName The name of the zone.
|
||||
-- @return #ZONE_BASE
|
||||
function ZONE_BASE:SetName( ZoneName )
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
self.ZoneName = ZoneName
|
||||
end
|
||||
@@ -177,7 +177,7 @@ end
|
||||
-- @param DCS#Vec2 Vec2 The Vec2 to test.
|
||||
-- @return #boolean true if the Vec2 is within the zone.
|
||||
function ZONE_BASE:IsVec2InZone( Vec2 )
|
||||
--self:F2( Vec2 )
|
||||
self:F2( Vec2 )
|
||||
|
||||
return false
|
||||
end
|
||||
@@ -232,13 +232,13 @@ end
|
||||
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
|
||||
-- @return Core.Point#POINT_VEC2 The PointVec2 of the zone.
|
||||
function ZONE_BASE:GetPointVec2()
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
local Vec2 = self:GetVec2()
|
||||
|
||||
local PointVec2 = POINT_VEC2:NewFromVec2( Vec2 )
|
||||
|
||||
--self:T2( { PointVec2 } )
|
||||
self:T2( { PointVec2 } )
|
||||
|
||||
return PointVec2
|
||||
end
|
||||
@@ -248,7 +248,7 @@ end
|
||||
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
|
||||
-- @return DCS#Vec3 The Vec3 of the zone.
|
||||
function ZONE_BASE:GetVec3( Height )
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
Height = Height or 0
|
||||
|
||||
@@ -256,7 +256,7 @@ function ZONE_BASE:GetVec3( Height )
|
||||
|
||||
local Vec3 = { x = Vec2.x, y = Height and Height or land.getHeight( self:GetVec2() ), z = Vec2.y }
|
||||
|
||||
--self:T2( { Vec3 } )
|
||||
self:T2( { Vec3 } )
|
||||
|
||||
return Vec3
|
||||
end
|
||||
@@ -266,13 +266,13 @@ end
|
||||
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
|
||||
-- @return Core.Point#POINT_VEC3 The PointVec3 of the zone.
|
||||
function ZONE_BASE:GetPointVec3( Height )
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
local Vec3 = self:GetVec3( Height )
|
||||
|
||||
local PointVec3 = POINT_VEC3:NewFromVec3( Vec3 )
|
||||
|
||||
--self:T2( { PointVec3 } )
|
||||
self:T2( { PointVec3 } )
|
||||
|
||||
return PointVec3
|
||||
end
|
||||
@@ -282,7 +282,7 @@ end
|
||||
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
|
||||
-- @return Core.Point#COORDINATE The Coordinate of the zone.
|
||||
function ZONE_BASE:GetCoordinate( Height ) --R2.1
|
||||
--self:F2(self.ZoneName)
|
||||
self:F2(self.ZoneName)
|
||||
|
||||
local Vec3 = self:GetVec3( Height )
|
||||
|
||||
@@ -363,7 +363,7 @@ end
|
||||
--- Bound the zone boundaries with a tires.
|
||||
-- @param #ZONE_BASE self
|
||||
function ZONE_BASE:BoundZone()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
end
|
||||
|
||||
--- Set draw coalition of zone.
|
||||
@@ -510,7 +510,7 @@ end
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor The smoke color.
|
||||
function ZONE_BASE:SmokeZone( SmokeColor )
|
||||
--self:F2( SmokeColor )
|
||||
self:F2( SmokeColor )
|
||||
|
||||
end
|
||||
|
||||
@@ -519,7 +519,7 @@ end
|
||||
-- @param #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:SetZoneProbability( ZoneProbability )
|
||||
--self:F( { self:GetName(), ZoneProbability = ZoneProbability } )
|
||||
self:F( { self:GetName(), ZoneProbability = ZoneProbability } )
|
||||
|
||||
self.ZoneProbability = ZoneProbability or 1
|
||||
return self
|
||||
@@ -529,7 +529,7 @@ end
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #number A value between 0 and 1. 0 = 0% and 1 = 100% probability.
|
||||
function ZONE_BASE:GetZoneProbability()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
return self.ZoneProbability
|
||||
end
|
||||
@@ -560,7 +560,7 @@ end
|
||||
-- -- The result should be that Zone1 would be more probable selected than Zone2.
|
||||
--
|
||||
function ZONE_BASE:GetZoneMaybe()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
local Randomization = math.random()
|
||||
if Randomization <= self.ZoneProbability then
|
||||
@@ -791,7 +791,7 @@ function ZONE_RADIUS:New( ZoneName, Vec2, Radius, DoNotRegisterZone )
|
||||
|
||||
-- Inherit ZONE_BASE.
|
||||
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) ) -- #ZONE_RADIUS
|
||||
--self:F( { ZoneName, Vec2, Radius } )
|
||||
self:F( { ZoneName, Vec2, Radius } )
|
||||
|
||||
self.Radius = Radius
|
||||
self.Vec2 = Vec2
|
||||
@@ -947,7 +947,7 @@ end
|
||||
-- @param #number AddOffSet (optional) The angle to be added for the smoking start position.
|
||||
-- @return #ZONE_RADIUS self
|
||||
function ZONE_RADIUS:SmokeZone( SmokeColor, Points, AddHeight, AngleOffset )
|
||||
--self:F2( SmokeColor )
|
||||
self:F2( SmokeColor )
|
||||
|
||||
local Point = {}
|
||||
local Vec2 = self:GetVec2()
|
||||
@@ -978,7 +978,7 @@ end
|
||||
-- @param #number AddHeight (optional) The height to be added for the smoke.
|
||||
-- @return #ZONE_RADIUS self
|
||||
function ZONE_RADIUS:FlareZone( FlareColor, Points, Azimuth, AddHeight )
|
||||
--self:F2( { FlareColor, Azimuth } )
|
||||
self:F2( { FlareColor, Azimuth } )
|
||||
|
||||
local Point = {}
|
||||
local Vec2 = self:GetVec2()
|
||||
@@ -1004,9 +1004,9 @@ end
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @return DCS#Distance The radius of the zone.
|
||||
function ZONE_RADIUS:GetRadius()
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
--self:T2( { self.Radius } )
|
||||
self:T2( { self.Radius } )
|
||||
|
||||
return self.Radius
|
||||
end
|
||||
@@ -1016,10 +1016,10 @@ end
|
||||
-- @param DCS#Distance Radius The radius of the zone.
|
||||
-- @return DCS#Distance The radius of the zone.
|
||||
function ZONE_RADIUS:SetRadius( Radius )
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
self.Radius = Radius
|
||||
--self:T2( { self.Radius } )
|
||||
self:T2( { self.Radius } )
|
||||
|
||||
return self.Radius
|
||||
end
|
||||
@@ -1028,9 +1028,9 @@ end
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @return DCS#Vec2 The location of the zone.
|
||||
function ZONE_RADIUS:GetVec2()
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
--self:T2( { self.Vec2 } )
|
||||
self:T2( { self.Vec2 } )
|
||||
|
||||
return self.Vec2
|
||||
end
|
||||
@@ -1040,11 +1040,11 @@ end
|
||||
-- @param DCS#Vec2 Vec2 The new location of the zone.
|
||||
-- @return DCS#Vec2 The new location of the zone.
|
||||
function ZONE_RADIUS:SetVec2( Vec2 )
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
self.Vec2 = Vec2
|
||||
|
||||
--self:T2( { self.Vec2 } )
|
||||
self:T2( { self.Vec2 } )
|
||||
|
||||
return self.Vec2
|
||||
end
|
||||
@@ -1054,14 +1054,14 @@ end
|
||||
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
|
||||
-- @return DCS#Vec3 The point of the zone.
|
||||
function ZONE_RADIUS:GetVec3( Height )
|
||||
--self:F2( { self.ZoneName, Height } )
|
||||
self:F2( { self.ZoneName, Height } )
|
||||
|
||||
Height = Height or 0
|
||||
local Vec2 = self:GetVec2()
|
||||
|
||||
local Vec3 = { x = Vec2.x, y = land.getHeight( self:GetVec2() ) + Height, z = Vec2.y }
|
||||
|
||||
--self:T2( { Vec3 } )
|
||||
self:T2( { Vec3 } )
|
||||
|
||||
return Vec3
|
||||
end
|
||||
@@ -1138,7 +1138,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
self.ScanData.Units[ZoneObject] = ZoneObject
|
||||
|
||||
--self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
|
||||
self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1149,7 +1149,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
|
||||
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( tostring(SceneryName), ZoneObject)
|
||||
table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName] )
|
||||
--self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
|
||||
self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1409,7 +1409,7 @@ function ZONE_RADIUS:SearchZone( EvaluateFunction, ObjectCategories )
|
||||
local ZoneCoord = self:GetCoordinate()
|
||||
local ZoneRadius = self:GetRadius()
|
||||
|
||||
--self:F({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
|
||||
self:F({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
|
||||
|
||||
local SphereSearch = {
|
||||
id = world.VolumeType.SPHERE,
|
||||
@@ -1436,7 +1436,7 @@ end
|
||||
-- @param DCS#Vec2 Vec2 The location to test.
|
||||
-- @return #boolean true if the location is within the zone.
|
||||
function ZONE_RADIUS:IsVec2InZone( Vec2 )
|
||||
--self:F2( Vec2 )
|
||||
self:F2( Vec2 )
|
||||
|
||||
if not Vec2 then return false end
|
||||
|
||||
@@ -1456,7 +1456,7 @@ end
|
||||
-- @param DCS#Vec3 Vec3 The point to test.
|
||||
-- @return #boolean true if the point is within the zone.
|
||||
function ZONE_RADIUS:IsVec3InZone( Vec3 )
|
||||
--self:F2( Vec3 )
|
||||
self:F2( Vec3 )
|
||||
if not Vec3 then return false end
|
||||
local InZone = self:IsVec2InZone( { x = Vec3.x, y = Vec3.z } )
|
||||
|
||||
@@ -1521,11 +1521,11 @@ end
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
-- @return Core.Point#POINT_VEC2 The @{Core.Point#POINT_VEC2} object reflecting the random 3D location within the zone.
|
||||
function ZONE_RADIUS:GetRandomPointVec2( inner, outer )
|
||||
--self:F( self.ZoneName, inner, outer )
|
||||
self:F( self.ZoneName, inner, outer )
|
||||
|
||||
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2( inner, outer ) )
|
||||
|
||||
--self:T3( { PointVec2 } )
|
||||
self:T3( { PointVec2 } )
|
||||
|
||||
return PointVec2
|
||||
end
|
||||
@@ -1536,11 +1536,11 @@ end
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
-- @return DCS#Vec3 The random location within the zone.
|
||||
function ZONE_RADIUS:GetRandomVec3( inner, outer )
|
||||
--self:F( self.ZoneName, inner, outer )
|
||||
self:F( self.ZoneName, inner, outer )
|
||||
|
||||
local Vec2 = self:GetRandomVec2( inner, outer )
|
||||
|
||||
--self:T3( { x = Vec2.x, y = self.y, z = Vec2.y } )
|
||||
self:T3( { x = Vec2.x, y = self.y, z = Vec2.y } )
|
||||
|
||||
return { x = Vec2.x, y = self.y, z = Vec2.y }
|
||||
end
|
||||
@@ -1552,11 +1552,11 @@ end
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
-- @return Core.Point#POINT_VEC3 The @{Core.Point#POINT_VEC3} object reflecting the random 3D location within the zone.
|
||||
function ZONE_RADIUS:GetRandomPointVec3( inner, outer )
|
||||
--self:F( self.ZoneName, inner, outer )
|
||||
self:F( self.ZoneName, inner, outer )
|
||||
|
||||
local PointVec3 = POINT_VEC3:NewFromVec2( self:GetRandomVec2( inner, outer ) )
|
||||
|
||||
--self:T3( { PointVec3 } )
|
||||
self:T3( { PointVec3 } )
|
||||
|
||||
return PointVec3
|
||||
end
|
||||
@@ -1685,7 +1685,7 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
|
||||
|
||||
T1=timer.getTime()
|
||||
|
||||
--self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
|
||||
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
|
||||
|
||||
if found then return rcoord else return nil end
|
||||
|
||||
@@ -1754,7 +1754,7 @@ function ZONE:New( ZoneName )
|
||||
|
||||
-- Create a new ZONE_RADIUS.
|
||||
local self=BASE:Inherit( self, ZONE_RADIUS:New(ZoneName, {x=Zone.point.x, y=Zone.point.z}, Zone.radius, true))
|
||||
--self:F(ZoneName)
|
||||
self:F(ZoneName)
|
||||
|
||||
-- Color of zone.
|
||||
self.Color={1, 0, 0, 0.15}
|
||||
@@ -1824,7 +1824,7 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
|
||||
self.relative_to_unit = Offset.relative_to_unit or false
|
||||
end
|
||||
|
||||
--self:F( { ZoneName, ZoneUNIT:GetVec2(), Radius } )
|
||||
self:F( { ZoneName, ZoneUNIT:GetVec2(), Radius } )
|
||||
|
||||
self.ZoneUNIT = ZoneUNIT
|
||||
self.LastVec2 = ZoneUNIT:GetVec2()
|
||||
@@ -1840,7 +1840,7 @@ end
|
||||
-- @param #ZONE_UNIT self
|
||||
-- @return DCS#Vec2 The location of the zone based on the @{Wrapper.Unit#UNIT}location and the offset, if any.
|
||||
function ZONE_UNIT:GetVec2()
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
local ZoneVec2 = self.ZoneUNIT:GetVec2()
|
||||
if ZoneVec2 then
|
||||
@@ -1873,7 +1873,7 @@ function ZONE_UNIT:GetVec2()
|
||||
return self.LastVec2
|
||||
end
|
||||
|
||||
--self:T2( { ZoneVec2 } )
|
||||
self:T2( { ZoneVec2 } )
|
||||
|
||||
return nil
|
||||
end
|
||||
@@ -1882,7 +1882,7 @@ end
|
||||
-- @param #ZONE_UNIT self
|
||||
-- @return DCS#Vec2 The random location within the zone.
|
||||
function ZONE_UNIT:GetRandomVec2()
|
||||
--self:F( self.ZoneName )
|
||||
self:F( self.ZoneName )
|
||||
|
||||
local RandomVec2 = {}
|
||||
--local Vec2 = self.ZoneUNIT:GetVec2() -- FF: This does not take care of the new offset feature!
|
||||
@@ -1896,7 +1896,7 @@ function ZONE_UNIT:GetRandomVec2()
|
||||
RandomVec2.x = Vec2.x + math.cos( angle ) * math.random() * self:GetRadius();
|
||||
RandomVec2.y = Vec2.y + math.sin( angle ) * math.random() * self:GetRadius();
|
||||
|
||||
--self:T( { RandomVec2 } )
|
||||
self:T( { RandomVec2 } )
|
||||
|
||||
return RandomVec2
|
||||
end
|
||||
@@ -1906,7 +1906,7 @@ end
|
||||
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
|
||||
-- @return DCS#Vec3 The point of the zone.
|
||||
function ZONE_UNIT:GetVec3( Height )
|
||||
--self:F2( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
Height = Height or 0
|
||||
|
||||
@@ -1914,7 +1914,7 @@ function ZONE_UNIT:GetVec3( Height )
|
||||
|
||||
local Vec3 = { x = Vec2.x, y = land.getHeight( self:GetVec2() ) + Height, z = Vec2.y }
|
||||
|
||||
--self:T2( { Vec3 } )
|
||||
self:T2( { Vec3 } )
|
||||
|
||||
return Vec3
|
||||
end
|
||||
@@ -1940,7 +1940,7 @@ ZONE_GROUP = {
|
||||
-- @return #ZONE_GROUP self
|
||||
function ZONE_GROUP:New( ZoneName, ZoneGROUP, Radius )
|
||||
local self = BASE:Inherit( self, ZONE_RADIUS:New( ZoneName, ZoneGROUP:GetVec2(), Radius, true ) )
|
||||
--self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
|
||||
self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
|
||||
|
||||
self._.ZoneGROUP = ZoneGROUP
|
||||
self._.ZoneVec2Cache = self._.ZoneGROUP:GetVec2()
|
||||
@@ -1956,7 +1956,7 @@ end
|
||||
-- @param #ZONE_GROUP self
|
||||
-- @return DCS#Vec2 The location of the zone based on the @{Wrapper.Group} location.
|
||||
function ZONE_GROUP:GetVec2()
|
||||
--self:F( self.ZoneName )
|
||||
self:F( self.ZoneName )
|
||||
|
||||
local ZoneVec2 = nil
|
||||
|
||||
@@ -1967,7 +1967,7 @@ function ZONE_GROUP:GetVec2()
|
||||
ZoneVec2 = self._.ZoneVec2Cache
|
||||
end
|
||||
|
||||
--self:T( { ZoneVec2 } )
|
||||
self:T( { ZoneVec2 } )
|
||||
|
||||
return ZoneVec2
|
||||
end
|
||||
@@ -1976,7 +1976,7 @@ end
|
||||
-- @param #ZONE_GROUP self
|
||||
-- @return DCS#Vec2 The random location of the zone based on the @{Wrapper.Group} location.
|
||||
function ZONE_GROUP:GetRandomVec2()
|
||||
--self:F( self.ZoneName )
|
||||
self:F( self.ZoneName )
|
||||
|
||||
local Point = {}
|
||||
local Vec2 = self._.ZoneGROUP:GetVec2()
|
||||
@@ -1985,7 +1985,7 @@ function ZONE_GROUP:GetRandomVec2()
|
||||
Point.x = Vec2.x + math.cos( angle ) * math.random() * self:GetRadius();
|
||||
Point.y = Vec2.y + math.sin( angle ) * math.random() * self:GetRadius();
|
||||
|
||||
--self:T( { Point } )
|
||||
self:T( { Point } )
|
||||
|
||||
return Point
|
||||
end
|
||||
@@ -1996,11 +1996,11 @@ end
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
-- @return Core.Point#POINT_VEC2 The @{Core.Point#POINT_VEC2} object reflecting the random 3D location within the zone.
|
||||
function ZONE_GROUP:GetRandomPointVec2( inner, outer )
|
||||
--self:F( self.ZoneName, inner, outer )
|
||||
self:F( self.ZoneName, inner, outer )
|
||||
|
||||
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2() )
|
||||
|
||||
--self:T3( { PointVec2 } )
|
||||
self:T3( { PointVec2 } )
|
||||
|
||||
return PointVec2
|
||||
end
|
||||
@@ -2183,7 +2183,7 @@ function ZONE_POLYGON_BASE:New( ZoneName, PointsArray )
|
||||
|
||||
-- Inherit ZONE_BASE.
|
||||
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) )
|
||||
--self:F( { ZoneName, PointsArray } )
|
||||
self:F( { ZoneName, PointsArray } )
|
||||
|
||||
if PointsArray then
|
||||
|
||||
@@ -2351,7 +2351,7 @@ end
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return DCS#Vec2 The location of the zone based on the @{Wrapper.Group} location.
|
||||
function ZONE_POLYGON_BASE:GetVec2()
|
||||
--self:F( self.ZoneName )
|
||||
self:F( self.ZoneName )
|
||||
|
||||
local Bounds = self:GetBoundingSquare()
|
||||
|
||||
@@ -2434,9 +2434,9 @@ end
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return #ZONE_POLYGON_BASE self
|
||||
function ZONE_POLYGON_BASE:Flush()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
--self:F( { Polygon = self.ZoneName, Coordinates = self._.Polygon } )
|
||||
self:F( { Polygon = self.ZoneName, Coordinates = self._.Polygon } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2455,7 +2455,7 @@ function ZONE_POLYGON_BASE:BoundZone( UnBound )
|
||||
j = #self._.Polygon
|
||||
|
||||
while i <= #self._.Polygon do
|
||||
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
|
||||
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
|
||||
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
|
||||
@@ -2707,7 +2707,7 @@ end
|
||||
-- @param #number Segments (Optional) Number of segments within boundary line. Default 10.
|
||||
-- @return #ZONE_POLYGON_BASE self
|
||||
function ZONE_POLYGON_BASE:SmokeZone( SmokeColor, Segments )
|
||||
--self:F2( SmokeColor )
|
||||
self:F2( SmokeColor )
|
||||
|
||||
Segments=Segments or 10
|
||||
|
||||
@@ -2715,7 +2715,7 @@ function ZONE_POLYGON_BASE:SmokeZone( SmokeColor, Segments )
|
||||
local j=#self._.Polygon
|
||||
|
||||
while i <= #self._.Polygon do
|
||||
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
|
||||
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
|
||||
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
|
||||
@@ -2740,7 +2740,7 @@ end
|
||||
-- @param #number AddHeight (optional) The height to be added for the smoke.
|
||||
-- @return #ZONE_POLYGON_BASE self
|
||||
function ZONE_POLYGON_BASE:FlareZone( FlareColor, Segments, Azimuth, AddHeight )
|
||||
--self:F2(FlareColor)
|
||||
self:F2(FlareColor)
|
||||
|
||||
Segments=Segments or 10
|
||||
|
||||
@@ -2750,7 +2750,7 @@ function ZONE_POLYGON_BASE:FlareZone( FlareColor, Segments, Azimuth, AddHeight )
|
||||
local j=#self._.Polygon
|
||||
|
||||
while i <= #self._.Polygon do
|
||||
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
|
||||
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
|
||||
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
|
||||
@@ -2773,7 +2773,7 @@ end
|
||||
-- @param DCS#Vec2 Vec2 The location to test.
|
||||
-- @return #boolean true if the location is within the zone.
|
||||
function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 )
|
||||
--self:F2( Vec2 )
|
||||
self:F2( Vec2 )
|
||||
if not Vec2 then return false end
|
||||
local Next
|
||||
local Prev
|
||||
@@ -2783,18 +2783,18 @@ function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 )
|
||||
Prev = #self._.Polygon
|
||||
|
||||
while Next <= #self._.Polygon do
|
||||
--self:T( { Next, Prev, self._.Polygon[Next], self._.Polygon[Prev] } )
|
||||
self:T( { Next, Prev, self._.Polygon[Next], self._.Polygon[Prev] } )
|
||||
if ( ( ( self._.Polygon[Next].y > Vec2.y ) ~= ( self._.Polygon[Prev].y > Vec2.y ) ) and
|
||||
( Vec2.x < ( self._.Polygon[Prev].x - self._.Polygon[Next].x ) * ( Vec2.y - self._.Polygon[Next].y ) / ( self._.Polygon[Prev].y - self._.Polygon[Next].y ) + self._.Polygon[Next].x )
|
||||
) then
|
||||
InPolygon = not InPolygon
|
||||
end
|
||||
--self:T2( { InPolygon = InPolygon } )
|
||||
self:T2( { InPolygon = InPolygon } )
|
||||
Prev = Next
|
||||
Next = Next + 1
|
||||
end
|
||||
|
||||
--self:T( { InPolygon = InPolygon } )
|
||||
self:T( { InPolygon = InPolygon } )
|
||||
return InPolygon
|
||||
end
|
||||
|
||||
@@ -2803,7 +2803,7 @@ end
|
||||
-- @param DCS#Vec3 Vec3 The point to test.
|
||||
-- @return #boolean true if the point is within the zone.
|
||||
function ZONE_POLYGON_BASE:IsVec3InZone( Vec3 )
|
||||
--self:F2( Vec3 )
|
||||
self:F2( Vec3 )
|
||||
|
||||
if not Vec3 then return false end
|
||||
|
||||
@@ -2838,11 +2838,11 @@ end
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return @{Core.Point#POINT_VEC2}
|
||||
function ZONE_POLYGON_BASE:GetRandomPointVec2()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2() )
|
||||
|
||||
--self:T2( PointVec2 )
|
||||
self:T2( PointVec2 )
|
||||
|
||||
return PointVec2
|
||||
end
|
||||
@@ -2851,11 +2851,11 @@ end
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return @{Core.Point#POINT_VEC3}
|
||||
function ZONE_POLYGON_BASE:GetRandomPointVec3()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
local PointVec3 = POINT_VEC3:NewFromVec2( self:GetRandomVec2() )
|
||||
|
||||
--self:T2( PointVec3 )
|
||||
self:T2( PointVec3 )
|
||||
|
||||
return PointVec3
|
||||
end
|
||||
@@ -2865,11 +2865,11 @@ end
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return Core.Point#COORDINATE
|
||||
function ZONE_POLYGON_BASE:GetRandomCoordinate()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
local Coordinate = COORDINATE:NewFromVec2( self:GetRandomVec2() )
|
||||
|
||||
--self:T2( Coordinate )
|
||||
self:T2( Coordinate )
|
||||
|
||||
return Coordinate
|
||||
end
|
||||
@@ -2886,7 +2886,7 @@ function ZONE_POLYGON_BASE:GetBoundingSquare()
|
||||
local y2 = self._.Polygon[1].y
|
||||
|
||||
for i = 2, #self._.Polygon do
|
||||
--self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
|
||||
self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
|
||||
x1 = ( x1 > self._.Polygon[i].x ) and self._.Polygon[i].x or x1
|
||||
x2 = ( x2 < self._.Polygon[i].x ) and self._.Polygon[i].x or x2
|
||||
y1 = ( y1 > self._.Polygon[i].y ) and self._.Polygon[i].y or y1
|
||||
@@ -2909,7 +2909,7 @@ function ZONE_POLYGON_BASE:GetBoundingVec2()
|
||||
local y2 = self._.Polygon[1].y
|
||||
|
||||
for i = 2, #self._.Polygon do
|
||||
--self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
|
||||
self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
|
||||
x1 = ( x1 > self._.Polygon[i].x ) and self._.Polygon[i].x or x1
|
||||
x2 = ( x2 < self._.Polygon[i].x ) and self._.Polygon[i].x or x2
|
||||
y1 = ( y1 > self._.Polygon[i].y ) and self._.Polygon[i].y or y1
|
||||
@@ -2948,7 +2948,7 @@ function ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, C
|
||||
Limit = #self._.Polygon
|
||||
end
|
||||
while i <= #self._.Polygon do
|
||||
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
|
||||
if j ~= Limit then
|
||||
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
|
||||
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
|
||||
@@ -3019,7 +3019,7 @@ function ZONE_POLYGON:New( ZoneName, ZoneGroup )
|
||||
local GroupPoints = ZoneGroup:GetTaskRoute()
|
||||
|
||||
local self = BASE:Inherit( self, ZONE_POLYGON_BASE:New( ZoneName, GroupPoints ) )
|
||||
--self:F( { ZoneName, ZoneGroup, self._.Polygon } )
|
||||
self:F( { ZoneName, ZoneGroup, self._.Polygon } )
|
||||
|
||||
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
|
||||
_EVENTDISPATCHER:CreateEventNewZone( self )
|
||||
@@ -3035,7 +3035,7 @@ end
|
||||
function ZONE_POLYGON:NewFromPointsArray( ZoneName, PointsArray )
|
||||
|
||||
local self = BASE:Inherit( self, ZONE_POLYGON_BASE:New( ZoneName, PointsArray ) )
|
||||
--self:F( { ZoneName, self._.Polygon } )
|
||||
self:F( { ZoneName, self._.Polygon } )
|
||||
|
||||
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
|
||||
_EVENTDISPATCHER:CreateEventNewZone( self )
|
||||
@@ -3055,7 +3055,7 @@ function ZONE_POLYGON:NewFromGroupName( GroupName )
|
||||
local GroupPoints = ZoneGroup:GetTaskRoute()
|
||||
|
||||
local self = BASE:Inherit( self, ZONE_POLYGON_BASE:New( GroupName, GroupPoints ) )
|
||||
--self:F( { GroupName, ZoneGroup, self._.Polygon } )
|
||||
self:F( { GroupName, ZoneGroup, self._.Polygon } )
|
||||
|
||||
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
|
||||
_EVENTDISPATCHER:CreateEventNewZone( self )
|
||||
@@ -3221,7 +3221,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
self.ScanData.Units[ZoneObject] = ZoneObject
|
||||
|
||||
--self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
|
||||
self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3232,7 +3232,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
|
||||
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
|
||||
table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName])
|
||||
--self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
|
||||
self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -3573,7 +3573,7 @@ do -- ZONE_ELASTIC
|
||||
function ZONE_ELASTIC:Update(Delay, Draw)
|
||||
|
||||
-- Debug info.
|
||||
--self:T(string.format("Updating ZONE_ELASTIC %s", tostring(self.ZoneName)))
|
||||
self:T(string.format("Updating ZONE_ELASTIC %s", tostring(self.ZoneName)))
|
||||
|
||||
-- Copy all points.
|
||||
local points=UTILS.DeepCopy(self.points or {})
|
||||
@@ -3987,7 +3987,7 @@ do -- ZONE_AIRBASE
|
||||
-- @param #ZONE_AIRBASE self
|
||||
-- @return DCS#Vec2 The location of the zone based on the AIRBASE location.
|
||||
function ZONE_AIRBASE:GetVec2()
|
||||
--self:F( self.ZoneName )
|
||||
self:F( self.ZoneName )
|
||||
|
||||
local ZoneVec2 = nil
|
||||
|
||||
@@ -3998,7 +3998,7 @@ do -- ZONE_AIRBASE
|
||||
ZoneVec2 = self._.ZoneVec2Cache
|
||||
end
|
||||
|
||||
--self:T( { ZoneVec2 } )
|
||||
self:T( { ZoneVec2 } )
|
||||
|
||||
return ZoneVec2
|
||||
end
|
||||
@@ -4009,11 +4009,11 @@ do -- ZONE_AIRBASE
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
-- @return Core.Point#POINT_VEC2 The @{Core.Point#POINT_VEC2} object reflecting the random 3D location within the zone.
|
||||
function ZONE_AIRBASE:GetRandomPointVec2( inner, outer )
|
||||
--self:F( self.ZoneName, inner, outer )
|
||||
self:F( self.ZoneName, inner, outer )
|
||||
|
||||
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2() )
|
||||
|
||||
--self:T3( { PointVec2 } )
|
||||
self:T3( { PointVec2 } )
|
||||
|
||||
return PointVec2
|
||||
end
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
-- @module Core.Zone_Detection
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
---
|
||||
-- @type ZONE_DETECTION
|
||||
--- @type ZONE_DETECTION
|
||||
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
||||
-- @field DCS#Distance Radius The radius of the zone.
|
||||
-- @extends #ZONE_BASE
|
||||
|
||||
@@ -14,6 +14,7 @@ do -- world
|
||||
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
|
||||
-- @field #world.weather weather Weather functions for fog etc.
|
||||
|
||||
--- The world singleton contains functions centered around two different but extremely useful functions.
|
||||
-- * Events and event handlers are all governed within world.
|
||||
@@ -132,6 +133,36 @@ do -- world
|
||||
-- @function [parent=#world] getAirbases
|
||||
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
|
||||
-- @return #table Table of DCS airbase objects.
|
||||
|
||||
|
||||
--- Weather functions.
|
||||
-- @type world.weather
|
||||
|
||||
--- Fog animation data structure.
|
||||
-- @type world.FogAnimation
|
||||
-- @field #number time
|
||||
-- @field #number visibility
|
||||
-- @field #number thickness
|
||||
|
||||
--- Returns the current fog thickness.
|
||||
-- @function [parent=#world.weather] getFogThickness Returns the fog thickness.
|
||||
-- @return #number Fog thickness in meters. If there is no fog, zero is returned.
|
||||
|
||||
--- Sets the fog thickness instantly. Any current fog animation is discarded.
|
||||
-- @function [parent=#world.weather] setFogThickness
|
||||
-- @param #number thickness Fog thickness in meters. Set to zero to disable fog.
|
||||
|
||||
--- Returns the current fog visibility distance.
|
||||
-- @function [parent=#world.weather] getFogVisibilityDistance Returns the current maximum visibility distance in meters. Returns zero if fog is not present.
|
||||
|
||||
--- Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. Any current fog animation is discarded. Set zero to disable the fog.
|
||||
-- @function [parent=#world.weather] setFogVisibilityDistance
|
||||
-- @param #number visibility Max fog visibility in meters. Set to zero to disable fog.
|
||||
|
||||
--- Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment.
|
||||
-- Time must be increasing. Previous animation is always discarded despite the data being correct.
|
||||
-- @function [parent=#world.weather] setFogAnimation
|
||||
-- @param #world.FogAnimation animation List of fog animations
|
||||
|
||||
end -- world
|
||||
|
||||
@@ -407,7 +438,7 @@ do -- coalition
|
||||
-- @param #table groupData Group data table.
|
||||
-- @return DCS#Group The spawned Group object.
|
||||
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
|
||||
-- @function [parent=#coalition] addStaticObject
|
||||
-- @param #number countryId Id of the country.
|
||||
-- @param #table groupData Group data table.
|
||||
@@ -420,6 +451,7 @@ end -- coalition
|
||||
|
||||
do -- Types
|
||||
|
||||
--- Descriptors.
|
||||
-- @type Desc
|
||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||
-- @field #number massEmpty Empty mass in kg.
|
||||
@@ -1013,14 +1045,16 @@ do -- Spot
|
||||
end -- Spot
|
||||
|
||||
do -- Controller
|
||||
|
||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--
|
||||
-- This class has 2 types of functions:
|
||||
--
|
||||
-- * Tasks
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
--
|
||||
-- @type Controller
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
|
||||
--- Enables and disables the controller.
|
||||
-- Note: Now it works only for ground / naval groups!
|
||||
@@ -1079,18 +1113,18 @@ do -- Controller
|
||||
|
||||
-- Detection
|
||||
|
||||
--- Enum contains identifiers of surface types.
|
||||
--- Enum containing detection types.
|
||||
-- @type Controller.Detection
|
||||
-- @field VISUAL
|
||||
-- @field OPTIC
|
||||
-- @field RADAR
|
||||
-- @field IRST
|
||||
-- @field RWR
|
||||
-- @field DLINK
|
||||
-- @field #number VISUAL Visual detection. Numeric value 1.
|
||||
-- @field #number OPTIC Optical detection. Numeric value 2.
|
||||
-- @field #number RADAR Radar detection. Numeric value 4.
|
||||
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
|
||||
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
|
||||
-- @field #number DLINK Data link detection. Numeric value 32.
|
||||
|
||||
--- Detected target.
|
||||
-- @type DetectedTarget
|
||||
-- @field Wrapper.Object#Object object The target
|
||||
-- @type Controller.DetectedTarget
|
||||
-- @field DCS#Object object The target
|
||||
-- @field #boolean visible The target is visible
|
||||
-- @field #boolean type The target type is known
|
||||
-- @field #boolean distance Distance to the target is known
|
||||
@@ -1103,9 +1137,9 @@ do -- Controller
|
||||
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
||||
-- @return #boolean detected True if the target is detected.
|
||||
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
||||
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
||||
|
||||
@@ -1131,6 +1165,7 @@ end -- Controller
|
||||
|
||||
do -- Unit
|
||||
|
||||
--- Unit.
|
||||
-- @type Unit
|
||||
-- @extends #CoalitionObject
|
||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -18,7 +18,7 @@
|
||||
-- ### Author: FlightControl - Framework Design & Programming
|
||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||
-- @date August 2022
|
||||
-- Last Update Nov 2023
|
||||
-- Last Update Oct 2024
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -721,14 +721,18 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
if NotInRunwayZone then
|
||||
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
Velocity:ToString() , 20, "ATC" )
|
||||
Client:SetState( self, "Taxi", true )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
end
|
||||
|
||||
-- TODO: GetVelocityKMH function usage
|
||||
@@ -737,7 +741,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsAboveRunway = Client:IsAboveRunway()
|
||||
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
|
||||
|
||||
if IsOnGround then
|
||||
if IsOnGround and not Taxi then
|
||||
local Speeding = false
|
||||
if AirbaseMeta.MaximumKickSpeed then
|
||||
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
|
||||
@@ -749,15 +753,17 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
end
|
||||
end
|
||||
if Speeding == true then
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
" has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
--MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
-- " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--Client:Destroy()
|
||||
Client:SetState( self, "Speeding", true )
|
||||
local SpeedingWarnings = Client:GetState( self, "Warnings" )
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
Client:Message( "Warning " .. SpeedingWarnings .. "/3! Airbase traffic rule violation! Slow down now! Your speed is " ..
|
||||
Velocity:ToString(), 5, "ATC" )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if IsOnGround then
|
||||
|
||||
local Speeding = false
|
||||
@@ -1035,23 +1041,23 @@ end
|
||||
-- The following airbases are monitored at the Nevada region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.Nevada.Beatty_Airport`
|
||||
-- * `AIRBASE.Nevada.Boulder_City_Airport`
|
||||
-- * `AIRBASE.Nevada.Creech_AFB`
|
||||
-- * `AIRBASE.Nevada.Beatty`
|
||||
-- * `AIRBASE.Nevada.Boulder_City`
|
||||
-- * `AIRBASE.Nevada.Creech`
|
||||
-- * `AIRBASE.Nevada.Echo_Bay`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake_AFB`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive_Airport`
|
||||
-- * `AIRBASE.Nevada.Jean_Airport`
|
||||
-- * `AIRBASE.Nevada.Laughlin_Airport`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive`
|
||||
-- * `AIRBASE.Nevada.Jean`
|
||||
-- * `AIRBASE.Nevada.Laughlin`
|
||||
-- * `AIRBASE.Nevada.Lincoln_County`
|
||||
-- * `AIRBASE.Nevada.McCarran_International_Airport`
|
||||
-- * `AIRBASE.Nevada.McCarran_International`
|
||||
-- * `AIRBASE.Nevada.Mesquite`
|
||||
-- * `AIRBASE.Nevada.Mina_Airport`
|
||||
-- * `AIRBASE.Nevada.Nellis_AFB`
|
||||
-- * `AIRBASE.Nevada.Mina`
|
||||
-- * `AIRBASE.Nevada.Nellis`
|
||||
-- * `AIRBASE.Nevada.North_Las_Vegas`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Airport`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range_Airfield`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa`
|
||||
-- * `AIRBASE.Nevada.Tonopah`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1088,10 +1094,10 @@ end
|
||||
--
|
||||
-- -- Monitor specific airbases.
|
||||
-- ATC_Ground = ATC_GROUND_NEVADA:New(
|
||||
-- { AIRBASE.Nevada.Laughlin_Airport,
|
||||
-- { AIRBASE.Nevada.Laughlin,
|
||||
-- AIRBASE.Nevada.Lincoln_County,
|
||||
-- AIRBASE.Nevada.North_Las_Vegas,
|
||||
-- AIRBASE.Nevada.McCarran_International_Airport
|
||||
-- AIRBASE.Nevada.McCarran_International
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1330,33 +1336,33 @@ end
|
||||
-- The following airbases are monitored at the PersianGulf region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AB`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
|
||||
-- * `AIRBASE.PersianGulf.Dubai_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Havadarya`
|
||||
-- * `AIRBASE.PersianGulf.Kerman_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kerman`
|
||||
-- * `AIRBASE.PersianGulf.Khasab`
|
||||
-- * `AIRBASE.PersianGulf.Lar_Airbase`
|
||||
-- * `AIRBASE.PersianGulf.Lar`
|
||||
-- * `AIRBASE.PersianGulf.Qeshm_Island`
|
||||
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
|
||||
-- * `AIRBASE.PersianGulf.Sirri_Island`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask_airfield`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kish_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen`
|
||||
-- * `AIRBASE.PersianGulf.Kish_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1391,8 +1397,8 @@ end
|
||||
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
|
||||
--
|
||||
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
|
||||
-- { AIRBASE.PersianGulf.Kerman_Airport,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AB
|
||||
-- { AIRBASE.PersianGulf.Kerman,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AFB
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
|
||||
@@ -1,806 +0,0 @@
|
||||
--- **Functional** -- Send a truck to supply artillery groups.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- **AMMOTRUCK** - Send a truck to supply artillery groups.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author : **applevangelist**
|
||||
--
|
||||
-- @module Functional.AmmoTruck
|
||||
-- @image Artillery.JPG
|
||||
--
|
||||
-- Last update: July 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **AMMOTRUCK** class, extends Core.Fsm#FSM
|
||||
-- @type AMMOTRUCK
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string alias Alias name
|
||||
-- @field #boolean debug Debug flag
|
||||
-- @field #table trucklist List of (alive) #AMMOTRUCK.data trucks
|
||||
-- @field #table targetlist List of (alive) #AMMOTRUCK.data artillery
|
||||
-- @field #number coalition Coalition this is for
|
||||
-- @field Core.Set#SET_GROUP truckset SET of trucks
|
||||
-- @field Core.Set#SET_GROUP targetset SET of artillery
|
||||
-- @field #table remunitionqueue List of (alive) #AMMOTRUCK.data artillery to be reloaded
|
||||
-- @field #table waitingtargets List of (alive) #AMMOTRUCK.data artillery waiting
|
||||
-- @field #number ammothreshold Threshold (min) ammo before sending a truck
|
||||
-- @field #number remunidist Max distance trucks will go
|
||||
-- @field #number monitor Monitor interval in seconds
|
||||
-- @field #number unloadtime Unload time in seconds
|
||||
-- @field #number waitingtime Max waiting time in seconds
|
||||
-- @field #boolean routeonroad Route truck on road if true (default)
|
||||
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
||||
--
|
||||
-- Simple Class to re-arm your artillery with trucks.
|
||||
--
|
||||
-- #AMMOTRUCK
|
||||
--
|
||||
-- * Controls a SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition.
|
||||
--
|
||||
-- ## 1 The AMMOTRUCK concept
|
||||
--
|
||||
-- A SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition. They will be based on a
|
||||
-- homebase and drive from there to the artillery groups and then back home.
|
||||
-- Trucks are the **only known in-game mechanic** to re-arm artillery and other units in DCS. Working units are e.g.: M-939 (blue), Ural-375 and ZIL-135 (both red).
|
||||
--
|
||||
-- ## 2 Set-up
|
||||
--
|
||||
-- Define a set of trucks and a set of artillery:
|
||||
--
|
||||
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
|
||||
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
|
||||
--
|
||||
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
|
||||
--
|
||||
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
|
||||
--
|
||||
-- ## 2 Options and their default values
|
||||
--
|
||||
-- ammotruck.ammothreshold = 5 -- send a truck when down to this many rounds
|
||||
-- ammotruck.remunidist = 20000 -- 20km - send trucks max this far from home
|
||||
-- ammotruck.unloadtime = 600 -- 10 minutes - min time to unload ammunition
|
||||
-- ammotruck.waitingtime = 1800 -- 30 mintes - wait max this long until remunition is done
|
||||
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
||||
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
||||
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
--
|
||||
-- ## 3 FSM Events to shape mission
|
||||
--
|
||||
-- Truck has been sent off:
|
||||
--
|
||||
-- function ammotruck:OnAfterRouteTruck(From, Event, To, Truckdata, Aridata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck has arrived:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckArrived(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is unloading:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckUnloading(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is returning home:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckReturning(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is arrived at home:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckHome(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- @field #AMMOTRUCK
|
||||
AMMOTRUCK = {
|
||||
ClassName = "AMMOTRUCK",
|
||||
lid = "",
|
||||
version = "0.0.12",
|
||||
alias = "",
|
||||
debug = false,
|
||||
trucklist = {},
|
||||
targetlist = {},
|
||||
coalition = nil,
|
||||
truckset = nil,
|
||||
targetset = nil,
|
||||
remunitionqueue = {},
|
||||
waitingtargets = {},
|
||||
ammothreshold = 5,
|
||||
remunidist = 20000,
|
||||
monitor = -60,
|
||||
unloadtime = 600,
|
||||
waitingtime = 1800,
|
||||
routeonroad = true,
|
||||
reloads = 5,
|
||||
}
|
||||
|
||||
---
|
||||
-- @type AMMOTRUCK.State
|
||||
AMMOTRUCK.State = {
|
||||
IDLE = "idle",
|
||||
DRIVING = "driving",
|
||||
ARRIVED = "arrived",
|
||||
UNLOADING = "unloading",
|
||||
RETURNING = "returning",
|
||||
WAITING = "waiting",
|
||||
RELOADING = "reloading",
|
||||
OUTOFAMMO = "outofammo",
|
||||
REQUESTED = "requested",
|
||||
}
|
||||
|
||||
---
|
||||
--@type AMMOTRUCK.data
|
||||
--@field Wrapper.Group#GROUP group
|
||||
--@field #string name
|
||||
--@field #AMMOTRUCK.State statusquo
|
||||
--@field #number timestamp
|
||||
--@field #number ammo
|
||||
--@field Core.Point#COORDINATE coordinate
|
||||
--@field #string targetname
|
||||
--@field Wrapper.Group#GROUP targetgroup
|
||||
--@field Core.Point#COORDINATE targetcoordinate
|
||||
--@field #number reloads
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param Core.Set#SET_GROUP Truckset Set of truck groups
|
||||
-- @param Core.Set#SET_GROUP Targetset Set of artillery groups
|
||||
-- @param #number Coalition Coalition
|
||||
-- @param #string Alias Alias Name
|
||||
-- @param Core.Zone#ZONE Homezone Home, return zone for trucks
|
||||
-- @return #AMMOTRUCK self
|
||||
-- @usage
|
||||
-- Define a set of trucks and a set of artillery:
|
||||
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
|
||||
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
|
||||
--
|
||||
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
|
||||
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
|
||||
function AMMOTRUCK:New(Truckset,Targetset,Coalition,Alias,Homezone)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #AMMOTRUCK
|
||||
|
||||
self.truckset = Truckset -- Core.Set#SET_GROUP
|
||||
self.targetset = Targetset -- Core.Set#SET_GROUP
|
||||
self.coalition = Coalition -- #number
|
||||
self.alias = Alias -- #string
|
||||
self.debug = false
|
||||
self.remunitionqueue = {}
|
||||
self.trucklist = {}
|
||||
self.targetlist = {}
|
||||
self.ammothreshold = 5
|
||||
self.remunidist = 20000
|
||||
self.homezone = Homezone -- Core.Zone#ZONE
|
||||
self.waitingtime = 1800
|
||||
self.usearmygroup = false
|
||||
self.hasarmygroup = false
|
||||
|
||||
-- Log id.
|
||||
self.lid=string.format("AMMOTRUCK %s | %s | ", self.version, self.alias)
|
||||
|
||||
self:SetStartState("Stopped")
|
||||
self:AddTransition("Stopped", "Start", "Running")
|
||||
self:AddTransition("*", "Monitor", "*")
|
||||
self:AddTransition("*", "RouteTruck", "*")
|
||||
self:AddTransition("*", "TruckArrived", "*")
|
||||
self:AddTransition("*", "TruckUnloading", "*")
|
||||
self:AddTransition("*", "TruckReturning", "*")
|
||||
self:AddTransition("*", "TruckHome", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped")
|
||||
|
||||
self:__Start(math.random(5,10))
|
||||
|
||||
self:I(self.lid .. "Started")
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the AMMOTRUCK and all its event handlers.
|
||||
-- @function [parent=#AMMOTRUCK] Stop
|
||||
-- @param #AMMOTRUCK self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the AMMOTRUCK and all its event handlers.
|
||||
-- @function [parent=#AMMOTRUCK] __Stop
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- On after "RouteTruck" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
-- @param #AMMOTRUCK.data Artillery
|
||||
|
||||
--- On after "TruckUnloading" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckUnloading
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "TruckReturning" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckReturning
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "RouteTruck" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "TruckHome" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckHome
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckDrivingTrucks(dataset)
|
||||
self:T(self.lid .. " CheckDrivingTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see if we arrived at destination
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local tgtcoord = truck.targetcoordinate
|
||||
local dist = coord:Get2DDistance(tgtcoord)
|
||||
if dist <= 150 then
|
||||
-- arrived
|
||||
truck.statusquo = AMMOTRUCK.State.ARRIVED
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
truck.coordinate = coord
|
||||
self:__TruckArrived(1,truck)
|
||||
end
|
||||
-- still driving?
|
||||
local Tnow = timer.getAbsTime()
|
||||
if Tnow - truck.timestamp > 30 then
|
||||
local group = truck.group
|
||||
if self.usearmygroup then
|
||||
group = truck.group:GetGroup()
|
||||
end
|
||||
local currspeed = group:GetVelocityKMH()
|
||||
if truck.lastspeed then
|
||||
if truck.lastspeed == 0 and currspeed == 0 then
|
||||
self:T(truck.group:GetName().." Is not moving!")
|
||||
-- try and move it
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
if self.routeonroad then
|
||||
group:RouteGroundOnRoad(truck.targetcoordinate,30,2,"Vee")
|
||||
else
|
||||
group:RouteGroundTo(truck.targetcoordinate,30,"Vee",2)
|
||||
end
|
||||
end
|
||||
truck.lastspeed = currspeed
|
||||
else
|
||||
truck.lastspeed = currspeed
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
end
|
||||
self:I({truck=truck.group:GetName(),currspeed=currspeed,lastspeed=truck.lastspeed})
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:GetAmmoStatus(Group)
|
||||
local ammotot, shells, rockets, bombs, missiles, narti = Group:GetAmmunition()
|
||||
return rockets+missiles+narti
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckWaitingTargets(dataset)
|
||||
self:T(self.lid .. " CheckWaitingTargets")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see how long we're waiting - maybe ammo truck is dead?
|
||||
local Tnow = timer.getAbsTime()
|
||||
local Tdiff = Tnow - truck.timestamp
|
||||
if Tdiff > self.waitingtime then
|
||||
local hasammo = self:GetAmmoStatus(truck.group)
|
||||
if hasammo <= self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
else
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckReturningTrucks(dataset)
|
||||
self:T(self.lid .. " CheckReturningTrucks")
|
||||
local data = dataset
|
||||
local tgtcoord = self.homezone:GetCoordinate()
|
||||
local radius = self.homezone:GetRadius()
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see if we arrived at destination
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local dist = coord:Get2DDistance(tgtcoord)
|
||||
self:T({name=truck.name,radius=radius,distance=dist})
|
||||
if dist <= radius then
|
||||
-- arrived
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
truck.coordinate = coord
|
||||
truck.reloads = self.reloads or 5
|
||||
self:__TruckHome(1,truck)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Artillery group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTarget(name)
|
||||
self:T(self.lid .. " FindTarget")
|
||||
local data = nil
|
||||
local dataset = self.targetlist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Truck group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTruck(name)
|
||||
self:T(self.lid .. " FindTruck")
|
||||
local data = nil
|
||||
local dataset = self.trucklist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckArrivedTrucks(dataset)
|
||||
self:T(self.lid .. " CheckArrivedTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- set to unloading
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
truck.statusquo = AMMOTRUCK.State.UNLOADING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckUnloading(2,truck)
|
||||
-- set target to reloading
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.RELOADING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckUnloadingTrucks(dataset)
|
||||
self:T(self.lid .. " CheckUnloadingTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- check timestamp
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
local Tnow = timer.getAbsTime()
|
||||
local Tpassed = Tnow - truck.timestamp
|
||||
local hasammo = self:GetAmmoStatus(truck.targetgroup)
|
||||
if Tpassed > self.unloadtime and hasammo > self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.RETURNING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckReturning(2,truck)
|
||||
-- set target to reloaded
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.IDLE
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTargetsAlive()
|
||||
self:T(self.lid .. " CheckTargetsAlive")
|
||||
local arilist = self.targetlist
|
||||
for _,_ari in pairs(arilist) do
|
||||
local ari = _ari -- #AMMOTRUCK.data
|
||||
if ari.group and ari.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- ari dead
|
||||
self.targetlist[ari.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local aritable = self.targetset:GetSetObjects() --#table
|
||||
for _,_ari in pairs(aritable) do
|
||||
local ari = _ari -- Wrapper.Group#GROUP
|
||||
if ari and ari:IsAlive() and not self.targetlist[ari:GetName()] then
|
||||
local name = ari:GetName()
|
||||
local newari = {} -- #AMMOTRUCK.data
|
||||
newari.name = name
|
||||
newari.group = ari
|
||||
newari.statusquo = AMMOTRUCK.State.IDLE
|
||||
newari.timestamp = timer.getAbsTime()
|
||||
newari.coordinate = ari:GetCoordinate()
|
||||
local hasammo = self:GetAmmoStatus(ari)
|
||||
--newari.ammo = ari:GetAmmunition()
|
||||
newari.ammo = hasammo
|
||||
self.targetlist[name] = newari
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTrucksAlive()
|
||||
self:T(self.lid .. " CheckTrucksAlive")
|
||||
local trucklist = self.trucklist
|
||||
for _,_truck in pairs(trucklist) do
|
||||
local truck = _truck -- #AMMOTRUCK.data
|
||||
if truck.group and truck.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- truck dead
|
||||
local tgtname = truck.targetname
|
||||
local targetdata = self:FindTarget(tgtname) -- #AMMOTRUCK.data
|
||||
if targetdata then
|
||||
if targetdata.statusquo ~= AMMOTRUCK.State.IDLE then
|
||||
targetdata.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
self.trucklist[truck.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local trucktable = self.truckset:GetSetObjects() --#table
|
||||
for _,_truck in pairs(trucktable) do
|
||||
local truck = _truck -- Wrapper.Group#GROUP
|
||||
if truck and truck:IsAlive() and not self.trucklist[truck:GetName()] then
|
||||
local name = truck:GetName()
|
||||
local newtruck = {} -- #AMMOTRUCK.data
|
||||
newtruck.name = name
|
||||
newtruck.group = truck
|
||||
if self.hasarmygroup then
|
||||
-- is (not) already ARMYGROUP?
|
||||
if truck.ClassName and truck.ClassName == "GROUP" then
|
||||
local trucker = ARMYGROUP:New(truck)
|
||||
trucker:Activate()
|
||||
newtruck.group = trucker
|
||||
end
|
||||
end
|
||||
newtruck.statusquo = AMMOTRUCK.State.IDLE
|
||||
newtruck.timestamp = timer.getAbsTime()
|
||||
newtruck.coordinate = truck:GetCoordinate()
|
||||
newtruck.reloads = self.reloads or 5
|
||||
self.trucklist[name] = newtruck
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if ARMYGROUP and self.usearmygroup then
|
||||
self.hasarmygroup = true
|
||||
else
|
||||
self.hasarmygroup = false
|
||||
end
|
||||
if self.debug then
|
||||
BASE:TraceOn()
|
||||
BASE:TraceClass("AMMOTRUCK")
|
||||
end
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
self:__Monitor(-30)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterMonitor(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
-- update ammo state
|
||||
local remunition = false
|
||||
local remunitionqueue = {}
|
||||
local waitingtargets = {}
|
||||
for _,_ari in pairs(self.targetlist) do
|
||||
local data = _ari -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
data.ammo = self:GetAmmoStatus(data.group)
|
||||
data.timestamp = timer.getAbsTime()
|
||||
local text = string.format("Ari %s | Ammo %d | State %s",data.name,data.ammo,data.statusquo)
|
||||
self:T(text)
|
||||
if data.ammo <= self.ammothreshold and (data.statusquo == AMMOTRUCK.State.IDLE or data.statusquo == AMMOTRUCK.State.OUTOFAMMO) then
|
||||
-- add to remu queue
|
||||
data.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
remunitionqueue[#remunitionqueue+1] = data
|
||||
remunition = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.WAITING then
|
||||
waitingtargets[#waitingtargets+1] = data
|
||||
end
|
||||
else
|
||||
self.targetlist[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- sort trucks in buckets
|
||||
local idletrucks = {}
|
||||
local drivingtrucks = {}
|
||||
local unloadingtrucks = {}
|
||||
local arrivedtrucks = {}
|
||||
local returningtrucks = {}
|
||||
local found = false
|
||||
for _,_truckdata in pairs(self.trucklist) do
|
||||
local data = _truckdata -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
-- check state
|
||||
local text = string.format("Truck %s | State %s",data.name,data.statusquo)
|
||||
self:T(text)
|
||||
if data.statusquo == AMMOTRUCK.State.IDLE then
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.DRIVING then
|
||||
drivingtrucks[#drivingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.ARRIVED then
|
||||
arrivedtrucks[#arrivedtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.UNLOADING then
|
||||
unloadingtrucks[#unloadingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.RETURNING then
|
||||
returningtrucks[#returningtrucks+1] = data
|
||||
if data.reloads > 0 or data.reloads == -1 then
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
end
|
||||
end
|
||||
else
|
||||
self.truckset[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- see if we can/need route one
|
||||
local n=0
|
||||
if found and remunition then
|
||||
-- match
|
||||
--local match = false
|
||||
for _,_truckdata in pairs(idletrucks) do
|
||||
local truckdata = _truckdata -- #AMMOTRUCK.data
|
||||
local truckcoord = truckdata.group:GetCoordinate() -- Core.Point#COORDINATE
|
||||
for _,_aridata in pairs(remunitionqueue) do
|
||||
local aridata = _aridata -- #AMMOTRUCK.data
|
||||
local aricoord = aridata.coordinate
|
||||
local distance = truckcoord:Get2DDistance(aricoord)
|
||||
if distance <= self.remunidist and aridata.statusquo == AMMOTRUCK.State.OUTOFAMMO and n <= #idletrucks then
|
||||
n = n + 1
|
||||
aridata.statusquo = AMMOTRUCK.State.REQUESTED
|
||||
self:__RouteTruck(n*5,truckdata,aridata)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check driving trucks
|
||||
if #drivingtrucks > 0 then
|
||||
self:CheckDrivingTrucks(drivingtrucks)
|
||||
end
|
||||
|
||||
-- check arrived trucks
|
||||
if #arrivedtrucks > 0 then
|
||||
self:CheckArrivedTrucks(arrivedtrucks)
|
||||
end
|
||||
|
||||
-- check unloading trucks
|
||||
if #unloadingtrucks > 0 then
|
||||
self:CheckUnloadingTrucks(unloadingtrucks)
|
||||
end
|
||||
|
||||
-- check returningtrucks trucks
|
||||
if #returningtrucks > 0 then
|
||||
self:CheckReturningTrucks(returningtrucks)
|
||||
end
|
||||
|
||||
-- check waiting targets
|
||||
if #waitingtargets > 0 then
|
||||
self:CheckWaitingTargets(waitingtargets)
|
||||
end
|
||||
|
||||
self:__Monitor(self.monitor)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @param #AMMOTRUCK.data Aridata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterRouteTruck(From, Event, To, Truckdata, Aridata)
|
||||
self:T({From, Event, To, Truckdata.name, Aridata.name})
|
||||
local truckdata = Truckdata -- #AMMOTRUCK.data
|
||||
local aridata = Aridata -- #AMMOTRUCK.data
|
||||
local tgtgrp = aridata.group
|
||||
local tgtzone = ZONE_GROUP:New(aridata.name,tgtgrp,30)
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate(15)
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30)
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30)
|
||||
end
|
||||
truckdata.statusquo = AMMOTRUCK.State.DRIVING
|
||||
truckdata.targetgroup = tgtgrp
|
||||
truckdata.targetname = aridata.name
|
||||
truckdata.targetcoordinate = tgtcoord
|
||||
aridata.statusquo = AMMOTRUCK.State.WAITING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckUnloading(From, Event, To, Truckdata)
|
||||
local m = MESSAGE:New("Truck "..Truckdata.name.." unloading!",15,"AmmoTruck"):ToCoalitionIf(self.coalition,self.debug)
|
||||
local truck = Truckdata -- Functional.AmmoTruck#AMMOTRUCK.data
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local heading = truck.group:GetHeading()
|
||||
heading = heading < 180 and (360-heading) or (heading - 180)
|
||||
local cid = self.coalition == coalition.side.BLUE and country.id.USA or country.id.RUSSIA
|
||||
cid = self.coalition == coalition.side.NEUTRAL and country.id.UN_PEACEKEEPERS or cid
|
||||
|
||||
local ammo = {}
|
||||
for i=1,5 do
|
||||
ammo[i] = SPAWNSTATIC:NewFromType("ammo_cargo","Cargos",cid)
|
||||
:InitCoordinate(coord:Translate((15+((i-1)*4)),heading))
|
||||
:Spawn(0,"AmmoCrate-"..math.random(1,10000))
|
||||
end
|
||||
|
||||
local function destroyammo(ammo)
|
||||
for _,_crate in pairs(ammo) do
|
||||
_crate:Destroy(false)
|
||||
end
|
||||
end
|
||||
|
||||
local scheduler = SCHEDULER:New(nil,destroyammo,{ammo},self.waitingtime)
|
||||
|
||||
-- one reload less
|
||||
if truck.reloads ~= -1 then
|
||||
truck.reloads = truck.reloads - 1
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckReturning(From, Event, To, Truck)
|
||||
self:T({From, Event, To, Truck.name})
|
||||
-- route home
|
||||
local truckdata = Truck -- #AMMOTRUCK.data
|
||||
local tgtzone = self.homezone
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate()
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30,1,"Cone")
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30,"Cone",1)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
@@ -2301,12 +2301,12 @@ function ARTY:OnEventShot(EventData)
|
||||
self.Nukes=self.Nukes-1
|
||||
end
|
||||
|
||||
-- Decrease available illumination shells because we just fired one.
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
self.Nillu=self.Nillu-1
|
||||
end
|
||||
|
||||
-- Decrease available smoke shells because we just fired one.
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
||||
self.Nsmoke=self.Nsmoke-1
|
||||
end
|
||||
@@ -3717,6 +3717,51 @@ function ARTY:_NuclearBlast(_coord)
|
||||
ignite(_fires)
|
||||
end
|
||||
|
||||
--[[
|
||||
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
|
||||
|
||||
-- Scan for Scenery objects.
|
||||
ZoneNuke:Scan(Object.Category.SCENERY)
|
||||
|
||||
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
|
||||
local scenery={}
|
||||
|
||||
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
|
||||
for SceneryName, SceneryObject in pairs(SceneryData) do
|
||||
|
||||
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
|
||||
|
||||
-- Position of the scenery object.
|
||||
local spos=SceneryObject:GetCoordinate()
|
||||
|
||||
-- Distance from group to impact point.
|
||||
local distance= spos:Get2DDistance(_coord)
|
||||
|
||||
-- Place markers on every possible scenery object.
|
||||
if self.Debug then
|
||||
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
|
||||
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
|
||||
self:T2(SUPPRESSION.id..text)
|
||||
end
|
||||
|
||||
-- Add to table.
|
||||
table.insert(scenery, {object=SceneryObject, distance=distance})
|
||||
|
||||
--SceneryObject:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort scenery wrt to distance from impact point.
|
||||
-- local _sort = function(a,b) return a.distance < b.distance end
|
||||
-- table.sort(scenery,_sort)
|
||||
|
||||
-- for _,object in pairs(scenery) do
|
||||
-- local sobject=object -- Wrapper.Scenery#SCENERY
|
||||
-- sobject:Destroy()
|
||||
-- end
|
||||
|
||||
]]
|
||||
|
||||
end
|
||||
|
||||
--- Route group to a certain point.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52,13 +52,11 @@
|
||||
-- @module Functional.CleanUp
|
||||
-- @image CleanUp_Airbases.JPG
|
||||
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE
|
||||
--- @type CLEANUP_AIRBASE
|
||||
-- @extends #CLEANUP_AIRBASE.__
|
||||
|
||||
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
||||
@@ -95,7 +93,7 @@ CLEANUP_AIRBASE = {
|
||||
-- @field #CLEANUP_AIRBASE.__
|
||||
CLEANUP_AIRBASE.__ = {}
|
||||
|
||||
-- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
--- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
CLEANUP_AIRBASE.__.Airbases = {}
|
||||
|
||||
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
||||
@@ -242,8 +240,7 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #CLEANUP_AIRBASE self
|
||||
--- @param #CLEANUP_AIRBASE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
||||
self:F( { EventData } )
|
||||
|
||||
@@ -652,7 +652,7 @@ do -- DETECTION_BASE
|
||||
|
||||
if DetectedObject:isExist() then
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
DetectedObject,
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
do -- DETECTION_ZONES
|
||||
|
||||
-- @type DETECTION_ZONES
|
||||
--- @type DETECTION_ZONES
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
|
||||
return self
|
||||
end
|
||||
|
||||
-- @param #DETECTION_ZONES self
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_ZONES:CountAliveRecce()
|
||||
|
||||
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
-- @param #DETECTION_ZONES self
|
||||
--- @param #DETECTION_ZONES self
|
||||
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
|
||||
--DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
-- @param #DETECTION_ZONES self
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
@@ -141,7 +141,7 @@ FOX = {
|
||||
explosiondist = 200,
|
||||
explosiondist2 = 500,
|
||||
bigmissilemass = 50,
|
||||
--destroy = nil,
|
||||
destroy = nil,
|
||||
dt50 = 5,
|
||||
dt10 = 1,
|
||||
dt05 = 0.5,
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: July 2024
|
||||
-- Last Update: Sep 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -439,27 +439,50 @@ MANTIS.SamDataSMA = {
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
MANTIS.SamDataCH = {
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CHM"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CHM"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CHM"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CHM"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CHM"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CHM"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CHM"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CHM"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CHM"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
["PGZ-95 CHM"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_PGZ95" },
|
||||
["LD-3000 CHM"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="CH_LD3000_stationary" },
|
||||
["LD-3000M CHM"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="CH_LD3000" },
|
||||
["FlaRakRad CHM"] = { Range=8, Blindspot=1.5, Height=6, Type="Short", Radar="HQ17A" },
|
||||
["IRIS-T SLM CHM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
|
||||
["M903PAC2KAT1 CHM"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="CH_MIM104_M903_PAC2_KAT1" },
|
||||
["Skynex CHM"] = { Range=3.5, Blindspot=0, Height=3.5, Type="Short", Radar="CH_SkynexHX" },
|
||||
["Skyshield CHM"] = { Range=3.5, Blindspot=0, Height=3.5, Type="Short", Radar="CH_Skyshield_Gun" },
|
||||
["WieselOzelot CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_Wiesel2Ozelot" },
|
||||
["BukM3-9M317M CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317M" },
|
||||
["BukM3-9M317MA CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317MA" },
|
||||
["SkySabre CHM"] = { Range=30, Blindspot=0.5, Height=10, Type="Medium", Radar="CH_SkySabreLN" },
|
||||
["Stormer CHM"] = { Range=7.5, Blindspot=0.3, Height=7, Type="Short", Radar="CH_StormerHVM" },
|
||||
["THAAD CHM"] = { Range=200, Blindspot=40, Height=150, Type="Long", Radar="CH_THAAD_M1120" },
|
||||
["USInfantryFIM92K CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_USInfantry_FIM92" },
|
||||
["RBS98M CHM"] = { Range=20, Blindspot=0, Height=8, Type="Short", Radar="RBS-98" },
|
||||
["RBS70 CHM"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-70" },
|
||||
["RBS90 CHM"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-90" },
|
||||
["RBS103A CHM"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103A" },
|
||||
["RBS103B CHM"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_Rb103B" },
|
||||
["RBS103AM CHM"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" },
|
||||
["RBS103BM CHM"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_HX_Rb103B" },
|
||||
["Lvkv9040M CHM"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" },
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -640,7 +663,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.18"
|
||||
self.version="0.8.20"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -1396,7 +1419,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMDataFromUnits(grpname,mod,sma,chm)
|
||||
self:T(self.lid.."_GetSAMRangeFromUnits")
|
||||
self:T(self.lid.."_GetSAMDataFromUnits")
|
||||
local found = false
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
@@ -1449,7 +1472,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMRange(grpname)
|
||||
self:T(self.lid.."_GetSAMRange")
|
||||
self:T(self.lid.."_GetSAMRange for "..tostring(grpname))
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
local type = MANTIS.SamType.MEDIUM
|
||||
@@ -1466,9 +1489,9 @@ do
|
||||
elseif string.find(grpname,"CHM",1,true) then
|
||||
CHMod = true
|
||||
end
|
||||
if self.automode then
|
||||
--if self.automode then
|
||||
for idx,entry in pairs(self.SamData) do
|
||||
--self:I("ID = " .. idx)
|
||||
self:T("ID = " .. idx)
|
||||
if string.find(grpname,idx,1,true) then
|
||||
local _entry = entry -- #MANTIS.SamData
|
||||
type = _entry.Type
|
||||
@@ -1476,18 +1499,21 @@ do
|
||||
range = _entry.Range * 1000 * radiusscale -- max firing range
|
||||
height = _entry.Height * 1000 -- max firing height
|
||||
blind = _entry.Blindspot
|
||||
--self:I("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
self:T("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
--end
|
||||
-- secondary filter if not found
|
||||
if (not found and self.automode) or HDSmod or SMAMod or CHMod then
|
||||
if (not found) or HDSmod or SMAMod or CHMod then
|
||||
range, height, type = self:_GetSAMDataFromUnits(grpname,HDSmod,SMAMod,CHMod)
|
||||
elseif not found then
|
||||
self:E(self.lid .. string.format("*****Could not match radar data for %s! Will default to midrange values!",grpname))
|
||||
end
|
||||
if string.find(grpname,"SHORAD",1,true) then
|
||||
type = MANTIS.SamType.SHORT -- force short on match
|
||||
end
|
||||
return range, height, type, blind
|
||||
end
|
||||
|
||||
@@ -1651,6 +1677,10 @@ do
|
||||
function MANTIS:_CheckLoop(samset,detset,dlink,limit)
|
||||
self:T(self.lid .. "CheckLoop " .. #detset .. " Coordinates")
|
||||
local switchedon = 0
|
||||
local statusreport = REPORT:New("\nMANTIS Status")
|
||||
local instatusred = 0
|
||||
local instatusgreen = 0
|
||||
local SEADactive = 0
|
||||
for _,_data in pairs (samset) do
|
||||
local samcoordinate = _data[2]
|
||||
local name = _data[1]
|
||||
@@ -1673,7 +1703,7 @@ do
|
||||
elseif (not self.UseEmOnOff) and switchedon < limit then
|
||||
samgroup:OptionAlarmStateRed()
|
||||
switchedon = switchedon + 1
|
||||
switch = true
|
||||
switch = true
|
||||
end
|
||||
if self.SamStateTracker[name] ~= "RED" and switch then
|
||||
self:__RedState(1,samgroup)
|
||||
@@ -1691,7 +1721,7 @@ do
|
||||
-- debug output
|
||||
if (self.debug or self.verbose) and switch then
|
||||
local text = string.format("SAM %s in alarm state RED!", name)
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
@@ -1709,12 +1739,26 @@ do
|
||||
end
|
||||
if self.debug or self.verbose then
|
||||
local text = string.format("SAM %s in alarm state GREEN!", name)
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
end --end check
|
||||
end --for for loop
|
||||
end --end check
|
||||
end --for loop
|
||||
if self.debug then
|
||||
for _,_status in pairs(self.SamStateTracker) do
|
||||
if _status == "GREEN" then
|
||||
instatusgreen=instatusgreen+1
|
||||
elseif _status == "RED" then
|
||||
instatusred=instatusred+1
|
||||
end
|
||||
end
|
||||
statusreport:Add("+-----------------------------+")
|
||||
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
||||
statusreport:Add(string.format("+ SAM in GREEN State: %2d",instatusgreen))
|
||||
statusreport:Add("+-----------------------------+")
|
||||
MESSAGE:New(statusreport:Text(),10,nil,true):ToAll():ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1828,7 +1872,7 @@ do
|
||||
end
|
||||
--]]
|
||||
if self.autoshorad then
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD",self.name.."-SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD","SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad:SetDefenseLimits(80,95)
|
||||
self.ShoradLink = true
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2987,7 +2987,7 @@ function RANGE:_DisplayBombTargets( _unitname )
|
||||
end
|
||||
end
|
||||
|
||||
self:_DisplayMessageToGroup( _unit, _text, 120, true, true, _multiplayer )
|
||||
self:_DisplayMessageToGroup( _unit, _text, 150, true, true, _multiplayer )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3453,10 +3453,10 @@ function RANGE:_AddF10Commands( _unitName )
|
||||
-- Range menu
|
||||
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
|
||||
|
||||
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
|
||||
local _infoPath = MENU_GROUP:New( group, "Range Info", _rangePath )
|
||||
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
|
||||
|
||||
-- F10/On the Range/<Range Name>/My Settings/
|
||||
local _mysmokePath = MENU_GROUP:New( group, "Smoke Color", _settingsPath )
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: Dec 2023
|
||||
-- Last Update: Oct 2024
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -28,6 +28,16 @@
|
||||
|
||||
---
|
||||
-- @type SEAD
|
||||
-- @field #string ClassName The Class Name.
|
||||
-- @field #table TargetSkill Table of target skills.
|
||||
-- @field #table SEADGroupPrefixes Table of SEAD prefixes.
|
||||
-- @field #table SuppressedGroups Table of currently suppressed groups.
|
||||
-- @field #number EngagementRange Engagement Range.
|
||||
-- @field #number Padding Padding in seconds.
|
||||
-- @field #function CallBack Callback function for suppression plans.
|
||||
-- @field #boolean UseCallBack Switch for callback function to be used.
|
||||
-- @field #boolean debug Debug switch.
|
||||
-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||
@@ -56,10 +66,11 @@ SEAD = {
|
||||
SEADGroupPrefixes = {},
|
||||
SuppressedGroups = {},
|
||||
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
|
||||
Padding = 10,
|
||||
Padding = 15,
|
||||
CallBack = nil,
|
||||
UseCallBack = false,
|
||||
debug = false,
|
||||
WeaponTrack = false,
|
||||
}
|
||||
|
||||
--- Missile enumerators
|
||||
@@ -144,7 +155,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.6")
|
||||
self:I("*** SEAD - Started Version 0.4.8")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -371,7 +382,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
reach = wpndata[1] * 1.1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
if Weapon then
|
||||
if Weapon and Weapon:GetSpeed() > 0 then
|
||||
wpnspeed = Weapon:GetSpeed()
|
||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||
end
|
||||
@@ -452,22 +463,30 @@ end
|
||||
-- @return #SEAD self
|
||||
function SEAD:HandleEventShot( EventData )
|
||||
self:T( { EventData.id } )
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon)
|
||||
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
--self:T({ SEADWeapon })
|
||||
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName or "None" -- return weapon type
|
||||
|
||||
if self:_CheckHarms(SEADWeaponName) then
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
|
||||
if not SEADPlane then return self end -- case IniUnit is empty
|
||||
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon) -- Wrapper.Weapon#WEAPON
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
|
||||
self:T( '*** SEAD - Weapon Match' )
|
||||
if self.WeaponTrack == true then
|
||||
WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
|
||||
WeaponWrapper:StartTrack(0.1)
|
||||
WeaponWrapper:StopTrack(30)
|
||||
end
|
||||
local _targetskill = "Random"
|
||||
local _targetgroupname = "none"
|
||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||
@@ -520,7 +539,7 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,2,WeaponWrapper)
|
||||
else
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,591 +0,0 @@
|
||||
--- **Functional** - TIRESIAS - manages AI behaviour.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
||||
-- * Does not affect ships to keep the Navy guys happy.
|
||||
-- * Does not affect OpsGroup type groups.
|
||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
||||
-- * Exceptions can be defined to keep certain actions going.
|
||||
-- * Works coalition-independent in the back
|
||||
-- * Easy setup.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author : **applevangelist **
|
||||
--
|
||||
-- @module Functional.Tiresias
|
||||
-- @image Functional.Tiresias.jpg
|
||||
--
|
||||
-- Last Update: Dec 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **TIRESIAS** class, extends Core.Base#BASE
|
||||
-- @type TIRESIAS
|
||||
-- @field #string ClassName
|
||||
-- @field #booelan debug
|
||||
-- @field #string version
|
||||
-- @field #number Interval
|
||||
-- @field Core.Set#SET_GROUP GroundSet
|
||||
-- @field #number Coalition
|
||||
-- @field Core.Set#SET_GROUP VehicleSet
|
||||
-- @field Core.Set#SET_GROUP AAASet
|
||||
-- @field Core.Set#SET_GROUP SAMSet
|
||||
-- @field Core.Set#SET_GROUP ExceptionSet
|
||||
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
|
||||
-- @field #number AAARange
|
||||
-- @field #number HeloSwitchRange
|
||||
-- @field #number PlaneSwitchRange
|
||||
-- @field Core.Set#SET_GROUP FlightSet
|
||||
-- @field #boolean SwitchAAA
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
-- @type TIRESIAS.Data
|
||||
-- @field #string type
|
||||
-- @field #number range
|
||||
-- @field #boolean invisible
|
||||
-- @field #boolean AIOff
|
||||
-- @field #boolean exception
|
||||
|
||||
|
||||
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## TIRESIAS Concept
|
||||
--
|
||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
||||
-- * Does not affect ships to keep the Navy guys happy.
|
||||
-- * Does not affect OpsGroup type groups.
|
||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
||||
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
|
||||
-- * Works coalition-independent in the back
|
||||
-- * Easy setup.
|
||||
--
|
||||
-- ## Setup
|
||||
--
|
||||
-- Setup is a one-liner:
|
||||
--
|
||||
-- local blinder = TIRESIAS:New()
|
||||
--
|
||||
-- Optionally you can set up exceptions, e.g. for convoys driving around
|
||||
--
|
||||
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
|
||||
-- local blinder = TIRESIAS:New()
|
||||
-- blinder:AddExceptionSet(exceptionset)
|
||||
--
|
||||
-- Options
|
||||
--
|
||||
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
|
||||
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
|
||||
--
|
||||
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
|
||||
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
|
||||
--
|
||||
-- @field #TIRESIAS
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = false,
|
||||
version = "0.0.5",
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
AAASet = nil,
|
||||
SAMSet = nil,
|
||||
ExceptionSet = nil,
|
||||
AAARange = 60, -- 60%
|
||||
HeloSwitchRange = 10, -- NM
|
||||
PlaneSwitchRange = 25, -- NM
|
||||
SwitchAAA = true,
|
||||
}
|
||||
|
||||
--- [USER] Create a new Tiresias object and start it up.
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:New()
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
|
||||
|
||||
--- FSM Functions ---
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
|
||||
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
self.ExceptionSet = SET_GROUP:New():Clear(false)
|
||||
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
|
||||
self.lid = string.format("TIRESIAS %s | ",self.version)
|
||||
|
||||
self:I(self.lid.."Managing ground groups!")
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
|
||||
-- @function [parent=#TIRESIAS] Stop
|
||||
-- @param #TIRESIAS self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
|
||||
-- @function [parent=#TIRESIAS] __Stop
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
||||
-- @function [parent=#TIRESIAS] Start
|
||||
-- @param #TIRESIAS self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
||||
-- @function [parent=#TIRESIAS] __Start
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
self:__Start(1)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- Helper Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
|
||||
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
|
||||
self.HeloSwitchRange = HeloMiles or 10
|
||||
self.PlaneSwitchRange = PlaneMiles or 25
|
||||
return self
|
||||
end
|
||||
|
||||
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
|
||||
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
|
||||
self.AAARange = FiringRange or 60
|
||||
self.SwitchAAA = (SwitchAAA == false) and false or true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Set#SET_GROUP Set to add to the exception list.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:AddExceptionSet(Set)
|
||||
self:T(self.lid.."AddExceptionSet")
|
||||
local exceptions = self.ExceptionSet
|
||||
Set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Exception",
|
||||
exception = true,
|
||||
}
|
||||
exceptions:AddGroup(grp,true)
|
||||
end
|
||||
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
return true -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
return true -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Init Groups
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_InitGroups()
|
||||
self:T(self.lid.."_InitGroups")
|
||||
-- Set all groups invisible/motionless
|
||||
local EngageRange = self.AAARange
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
--- AAA
|
||||
self.AAASet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:OptionEngageRange(EngageRange)
|
||||
grp:SetCommandInvisible(true)
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "AAA",
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
grp.Tiresias.AIOff = true
|
||||
end
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- Vehicles
|
||||
self.VehicleSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetAIOff()
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Vehicle",
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp:SetAIOff()
|
||||
grp.Tiresias.invisible = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- SAM
|
||||
self.SAMSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "SAM",
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Event handler function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_EventHandler(EventData)
|
||||
self:T(string.format("%s Event = %d",self.lid, EventData.id))
|
||||
local event = EventData -- Core.Event#EVENTDATA
|
||||
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
||||
--local _coalition = event.IniCoalition
|
||||
--if _coalition ~= self.Coalition then
|
||||
-- return --ignore!
|
||||
--end
|
||||
local unitname = event.IniUnitName or "none"
|
||||
local _unit = event.IniUnit
|
||||
local _group = event.IniGroup
|
||||
if _group and _group:IsAlive() then
|
||||
local radius = self.PlaneSwitchRange
|
||||
if _group:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
self:_SwitchOnGroups(_group,radius)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Switch Groups Behaviour
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Wrapper.Group#GROUP group
|
||||
-- @param #number radius Radius in NM
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
|
||||
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
|
||||
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
||||
local count = ground:CountAlive()
|
||||
if self.debug then
|
||||
local text = string.format("There are %d groups around this plane or helo!",count)
|
||||
self:I(text)
|
||||
end
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
if ground:CountAlive() > 0 then
|
||||
ground:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local name = grp:GetName()
|
||||
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
if grp.Tiresias.invisible == true then
|
||||
grp:SetCommandInvisible(false)
|
||||
grp.Tiresias.invisible = false
|
||||
end
|
||||
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp.Tiresias.AIOff = false
|
||||
end
|
||||
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp:EnableEmission(true)
|
||||
grp.Tiresias.AIOff = false
|
||||
end
|
||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
else
|
||||
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- FSM Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
|
||||
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
|
||||
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
|
||||
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
|
||||
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
|
||||
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
|
||||
|
||||
local EngageRange = self.AAARange
|
||||
|
||||
local ExceptionSet = self.ExceptionSet
|
||||
if self.ExceptionSet then
|
||||
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Exception",
|
||||
exception = true,
|
||||
}
|
||||
Object:SetAIOn()
|
||||
Object:SetCommandInvisible(false)
|
||||
Object:EnableEmission(true)
|
||||
end
|
||||
end
|
||||
|
||||
local OGS = OpsGroupSet:GetAliveSet()
|
||||
for _,_OG in pairs(OGS or {}) do
|
||||
local OG = _OG -- Ops.OpsGroup#OPSGROUP
|
||||
local grp = OG:GetGroup()
|
||||
ExceptionSet:AddGroup(grp,true)
|
||||
end
|
||||
|
||||
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
local grp = Object:GetGroup()
|
||||
ExceptionSet:AddGroup(grp,true)
|
||||
end
|
||||
end
|
||||
|
||||
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object:SetAIOff()
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Vehicle",
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
|
||||
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
|
||||
Object:OptionEngageRange(EngageRange)
|
||||
Object:SetCommandInvisible(true)
|
||||
if SwitchAAA then
|
||||
Object:SetAIOff()
|
||||
Object:EnableEmission(false)
|
||||
end
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "AAA",
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "SAM",
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
self.VehicleSet = VehicleSet
|
||||
self.AAASet = AAASet
|
||||
self.SAMSet = SAMSet
|
||||
self.OpsGroupSet = OpsGroupSet
|
||||
|
||||
self:_InitGroups()
|
||||
|
||||
self:__Status(1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onbeforeStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self:GetState() == "Stopped" then
|
||||
return false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self.debug then
|
||||
local count = self.VehicleSet:CountAlive()
|
||||
local AAAcount = self.AAASet:CountAlive()
|
||||
local SAMcount = self.SAMSet:CountAlive()
|
||||
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
|
||||
self:I(text)
|
||||
end
|
||||
self:_InitGroups()
|
||||
if self.FlightSet:CountAlive() > 0 then
|
||||
local Set = self.FlightSet:GetAliveSet()
|
||||
for _,_plane in pairs(Set) do
|
||||
local plane = _plane -- Wrapper.Group#GROUP
|
||||
local radius = self.PlaneSwitchRange
|
||||
if plane:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
self:_SwitchOnGroups(_plane,radius)
|
||||
end
|
||||
end
|
||||
if self:GetState() ~= "Stopped" then
|
||||
self:__Status(self.Interval)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
@@ -8433,12 +8433,14 @@ function WAREHOUSE:_GetAttribute(group)
|
||||
local attribute=WAREHOUSE.Attribute.OTHER_UNKNOWN --#WAREHOUSE.Attribute
|
||||
|
||||
if group then
|
||||
|
||||
local groupCat=group:GetCategory()
|
||||
|
||||
-----------
|
||||
--- Air ---
|
||||
-----------
|
||||
-- Planes
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes") and groupCat==Group.Category.AIRPLANE
|
||||
local awacs=group:HasAttribute("AWACS")
|
||||
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
|
||||
local bomber=group:HasAttribute("Strategic bombers")
|
||||
@@ -8593,7 +8595,6 @@ end
|
||||
-- @param #WAREHOUSE.Queueitem qitem Item of queue to be removed.
|
||||
-- @param #table queue The queue from which the item should be deleted.
|
||||
function WAREHOUSE:_DeleteQueueItem(qitem, queue)
|
||||
self:F({qitem=qitem, queue=queue})
|
||||
|
||||
for i=1,#queue do
|
||||
local _item=queue[i] --#WAREHOUSE.Queueitem
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
-- @type ZONE_CAPTURE_COALITION
|
||||
--- @type ZONE_CAPTURE_COALITION
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number MarkBlue ID of blue F10 mark.
|
||||
-- @field #number MarkRed ID of red F10 mark.
|
||||
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The mission designer can use these values to alter the logic.
|
||||
-- For example:
|
||||
--
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= "Empty" then
|
||||
-- -- Display a message
|
||||
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- ## Example Event Handler.
|
||||
--
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Depending on the zone ownership, different messages are sent.
|
||||
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
|
||||
--
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Next is the Event Handler when the **Empty** state transition is triggered.
|
||||
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
|
||||
--
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterEmpty()
|
||||
-- self:Smoke( SMOKECOLOR.Green )
|
||||
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
|
||||
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The next Event Handlers speak for itself.
|
||||
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
|
||||
--
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterAttacked()
|
||||
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
|
||||
-- And we add some score.
|
||||
--
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- @usage
|
||||
-- -- For example, one could stop the monitoring when the zone was captured!
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
do -- Zone
|
||||
|
||||
-- @type ZONE_GOAL
|
||||
--- @type ZONE_GOAL
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Goal#GOAL Goal The goal object.
|
||||
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
|
||||
@@ -178,7 +178,7 @@ do -- Zone
|
||||
|
||||
end
|
||||
|
||||
-- @param #ZONE_GOAL self
|
||||
--- @param #ZONE_GOAL self
|
||||
-- @param Core.Event#EVENTDATA EventData Event data table.
|
||||
function ZONE_GOAL:__Destroyed( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
-- @type ZONE_GOAL_CARGO
|
||||
--- @type ZONE_GOAL_CARGO
|
||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ do -- ZoneGoal
|
||||
ClassName = "ZONE_GOAL_CARGO",
|
||||
}
|
||||
|
||||
-- @field #table ZONE_GOAL_CARGO.States
|
||||
--- @field #table ZONE_GOAL_CARGO.States
|
||||
ZONE_GOAL_CARGO.States = {}
|
||||
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Functional (WIP)** - Base class modeling processes to achieve goals involving coalition zones.
|
||||
--- **Functional** - Base class that models processes to achieve goals involving a Zone for a Coalition.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
-- @type ZONE_GOAL_COALITION
|
||||
--- @type ZONE_GOAL_COALITION
|
||||
-- @field #string ClassName Name of the Class.
|
||||
-- @field #number Coalition The current coalition ID of the zone owner.
|
||||
-- @field #number PreviousCoalition The previous owner of the zone.
|
||||
@@ -48,7 +48,7 @@ do -- ZoneGoal
|
||||
ObjectCategories = nil,
|
||||
}
|
||||
|
||||
-- @field #table ZONE_GOAL_COALITION.States
|
||||
--- @field #table ZONE_GOAL_COALITION.States
|
||||
ZONE_GOAL_COALITION.States = {}
|
||||
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
|
||||
@@ -2,7 +2,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
@@ -33,7 +33,6 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
@@ -79,13 +78,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua')
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
@@ -93,31 +86,6 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/AirWing.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ArmyGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Auftrag.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Awacs.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Brigade.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Chief.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Cohort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Commander.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Fleet.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightControl.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Flotilla.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Intelligence.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Legion.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/NavyGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Operation.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsTransport.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsZone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Platoon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerTask.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerRecce.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Squadron.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Target.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/EasyGCICAP.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
|
||||
|
||||
@@ -1,181 +0,0 @@
|
||||
__Moose.Include( 'Utilities\\Enums.lua' )
|
||||
__Moose.Include( 'Utilities\\Utils.lua' )
|
||||
__Moose.Include( 'Utilities\\Profiler.lua' )
|
||||
--__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
__Moose.Include( 'Utilities\\FiFo.lua' )
|
||||
__Moose.Include( 'Utilities\\Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Core\\Base.lua' )
|
||||
__Moose.Include( 'Core\\Beacon.lua' )
|
||||
__Moose.Include( 'Core\\UserFlag.lua' )
|
||||
__Moose.Include( 'Core\\Report.lua' )
|
||||
__Moose.Include( 'Core\\Scheduler.lua' )
|
||||
__Moose.Include( 'Core\\ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Core\\Event.lua' )
|
||||
__Moose.Include( 'Core\\Settings.lua' )
|
||||
__Moose.Include( 'Core\\Menu.lua' )
|
||||
__Moose.Include( 'Core\\Zone.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Database.lua' )
|
||||
__Moose.Include( 'Core\\Set.lua' )
|
||||
__Moose.Include( 'Core\\Point.lua' )
|
||||
__Moose.Include( 'Core\\Pathline.lua' )
|
||||
__Moose.Include( 'Core\\Message.lua' )
|
||||
__Moose.Include( 'Core\\Fsm.lua' )
|
||||
__Moose.Include( 'Core\\Spawn.lua' )
|
||||
__Moose.Include( 'Core\\SpawnStatic.lua' )
|
||||
__Moose.Include( 'Core\\Timer.lua' )
|
||||
__Moose.Include( 'Core\\Goal.lua' )
|
||||
__Moose.Include( 'Core\\Spot.lua' )
|
||||
__Moose.Include( 'Core\\Astar.lua' )
|
||||
__Moose.Include( 'Core\\MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Core\\TextAndSound.lua' )
|
||||
__Moose.Include( 'Core\\Condition.lua' )
|
||||
__Moose.Include( 'Core\\ClientMenu.lua' )
|
||||
|
||||
__Moose.Include( 'Wrapper\\Object.lua' )
|
||||
__Moose.Include( 'Wrapper\\Identifiable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Positionable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Controllable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Group.lua' )
|
||||
__Moose.Include( 'Wrapper\\Unit.lua' )
|
||||
__Moose.Include( 'Wrapper\\Client.lua' )
|
||||
__Moose.Include( 'Wrapper\\Static.lua' )
|
||||
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
||||
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
||||
__Moose.Include( 'Wrapper\\Marker.lua' )
|
||||
__Moose.Include( 'Wrapper\\Net.lua' )
|
||||
__Moose.Include( 'Wrapper\\Weapon.lua' )
|
||||
__Moose.Include( 'Wrapper\\Storage.lua' )
|
||||
__Moose.Include( 'Wrapper\\DynamicCargo.lua' )
|
||||
|
||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoSlingload.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoCrate.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Functional\\Scoring.lua' )
|
||||
__Moose.Include( 'Functional\\CleanUp.lua' )
|
||||
__Moose.Include( 'Functional\\Movement.lua' )
|
||||
__Moose.Include( 'Functional\\Sead.lua' )
|
||||
__Moose.Include( 'Functional\\Escort.lua' )
|
||||
__Moose.Include( 'Functional\\MissileTrainer.lua' )
|
||||
__Moose.Include( 'Functional\\ATC_Ground.lua' )
|
||||
__Moose.Include( 'Functional\\Detection.lua' )
|
||||
__Moose.Include( 'Functional\\DetectionZones.lua' )
|
||||
__Moose.Include( 'Functional\\Designate.lua' )
|
||||
__Moose.Include( 'Functional\\RAT.lua' )
|
||||
__Moose.Include( 'Functional\\Range.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneGoal.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Functional\\Artillery.lua' )
|
||||
__Moose.Include( 'Functional\\Suppression.lua' )
|
||||
__Moose.Include( 'Functional\\PseudoATC.lua' )
|
||||
__Moose.Include( 'Functional\\Warehouse.lua' )
|
||||
__Moose.Include( 'Functional\\Fox.lua' )
|
||||
__Moose.Include( 'Functional\\Mantis.lua' )
|
||||
__Moose.Include( 'Functional\\Shorad.lua' )
|
||||
__Moose.Include( 'Functional\\Autolase.lua' )
|
||||
__Moose.Include( 'Functional\\AICSAR.lua' )
|
||||
__Moose.Include( 'Functional\\AmmoTruck.lua' )
|
||||
__Moose.Include( 'Functional\\Tiresias.lua' )
|
||||
__Moose.Include( 'Functional\\Stratego.lua' )
|
||||
__Moose.Include( 'Functional\\ClientWatch.lua' )
|
||||
|
||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Ops\\RescueHelo.lua' )
|
||||
__Moose.Include( 'Ops\\ATIS.lua' )
|
||||
__Moose.Include( 'Ops\\Auftrag.lua' )
|
||||
__Moose.Include( 'Ops\\Target.lua' )
|
||||
__Moose.Include( 'Ops\\OpsGroup.lua' )
|
||||
__Moose.Include( 'Ops\\FlightGroup.lua' )
|
||||
__Moose.Include( 'Ops\\NavyGroup.lua' )
|
||||
__Moose.Include( 'Ops\\ArmyGroup.lua' )
|
||||
__Moose.Include( 'Ops\\Cohort.lua' )
|
||||
__Moose.Include( 'Ops\\Squadron.lua' )
|
||||
__Moose.Include( 'Ops\\Platoon.lua' )
|
||||
__Moose.Include( 'Ops\\Legion.lua' )
|
||||
__Moose.Include( 'Ops\\AirWing.lua' )
|
||||
__Moose.Include( 'Ops\\Brigade.lua' )
|
||||
__Moose.Include( 'Ops\\Intelligence.lua' )
|
||||
__Moose.Include( 'Ops\\Commander.lua' )
|
||||
__Moose.Include( 'Ops\\OpsTransport.lua' )
|
||||
__Moose.Include( 'Ops\\CSAR.lua' )
|
||||
__Moose.Include( 'Ops\\CTLD.lua' )
|
||||
__Moose.Include( 'Ops\\OpsZone.lua' )
|
||||
__Moose.Include( 'Ops\\Chief.lua' )
|
||||
__Moose.Include( 'Ops\\Flotilla.lua' )
|
||||
__Moose.Include( 'Ops\\Fleet.lua' )
|
||||
__Moose.Include( 'Ops\\Awacs.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
||||
__Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air_Engage.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Cap.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Gci.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_BAI.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cap.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cas.lua' )
|
||||
__Moose.Include( 'AI\\AI_Bai.lua' )
|
||||
__Moose.Include( 'AI\\AI_Formation.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Request.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_APC.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Ship.lua' )
|
||||
|
||||
__Moose.Include( 'Actions\\Act_Assign.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Route.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Account.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Sound\\UserSound.lua' )
|
||||
__Moose.Include( 'Sound\\SoundOutput.lua' )
|
||||
__Moose.Include( 'Sound\\Radio.lua' )
|
||||
__Moose.Include( 'Sound\\RadioQueue.lua' )
|
||||
__Moose.Include( 'Sound\\RadioSpeech.lua' )
|
||||
__Moose.Include( 'Sound\\SRS.lua' )
|
||||
|
||||
__Moose.Include( 'Tasking\\CommandCenter.lua' )
|
||||
__Moose.Include( 'Tasking\\Mission.lua' )
|
||||
__Moose.Include( 'Tasking\\Task.lua' )
|
||||
__Moose.Include( 'Tasking\\TaskInfo.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Manager.lua' )
|
||||
__Moose.Include( 'Tasking\\DetectionManager.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2G.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2A.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Globals.lua' )
|
||||
@@ -291,7 +291,7 @@
|
||||
-- ## Nevada: Nellis AFB
|
||||
--
|
||||
-- -- ATIS Nellis AFB on 270.10 MHz AM.
|
||||
-- atisNellis=ATIS:New(AIRBASE.Nevada.Nellis_AFB, 270.1)
|
||||
-- atisNellis=ATIS:New(AIRBASE.Nevada.Nellis, 270.1)
|
||||
-- atisNellis:SetRadioRelayUnitName("Radio Relay Nellis")
|
||||
-- atisNellis:SetActiveRunway("21L")
|
||||
-- atisNellis:SetTowerFrequencies({327.000, 132.550})
|
||||
@@ -302,7 +302,7 @@
|
||||
-- ## Persian Gulf: Abu Dhabi International Airport
|
||||
--
|
||||
-- -- ATIS Abu Dhabi International on 125.1 MHz AM.
|
||||
-- atisAbuDhabi=ATIS:New(AIRBASE.PersianGulf.Abu_Dhabi_International_Airport, 125.1)
|
||||
-- atisAbuDhabi=ATIS:New(AIRBASE.PersianGulf.Abu_Dhabi_Intl, 125.1)
|
||||
-- atisAbuDhabi:SetRadioRelayUnitName("Radio Relay Abu Dhabi International Airport")
|
||||
-- atisAbuDhabi:SetMetricUnits()
|
||||
-- atisAbuDhabi:SetActiveRunway("L")
|
||||
@@ -498,6 +498,9 @@ ATIS.Alphabet = {
|
||||
-- @field #number Syria +5° (East).
|
||||
-- @field #number MarianaIslands +2° (East).
|
||||
-- @field #number SinaiMap +5° (East).
|
||||
-- @field #number Kola +15° (East).
|
||||
-- @field #number Afghanistan +3° (East).
|
||||
-- @field #number Iraq +4.4° (East).
|
||||
ATIS.RunwayM2T = {
|
||||
Caucasus = 0,
|
||||
Nevada = 12,
|
||||
@@ -508,6 +511,9 @@ ATIS.RunwayM2T = {
|
||||
MarianaIslands = 2,
|
||||
Falklands = 12,
|
||||
SinaiMap = 5,
|
||||
Kola = 15,
|
||||
Afghanistan = 3,
|
||||
Iraq=4.4
|
||||
}
|
||||
|
||||
--- Whether ICAO phraseology is used for ATIS broadcasts.
|
||||
@@ -521,6 +527,9 @@ ATIS.RunwayM2T = {
|
||||
-- @field #boolean MarianaIslands true.
|
||||
-- @field #boolean Falklands true.
|
||||
-- @field #boolean SinaiMap true.
|
||||
-- @field #boolean Kola true.
|
||||
-- @field #boolean Afghanistan true.
|
||||
-- @field #boolean Iraq true.
|
||||
ATIS.ICAOPhraseology = {
|
||||
Caucasus = true,
|
||||
Nevada = false,
|
||||
@@ -531,6 +540,9 @@ ATIS.ICAOPhraseology = {
|
||||
MarianaIslands = true,
|
||||
Falklands = true,
|
||||
SinaiMap = true,
|
||||
Kola = true,
|
||||
Afghanistan = true,
|
||||
Iraq = true,
|
||||
}
|
||||
|
||||
--- Nav point data.
|
||||
@@ -619,83 +631,83 @@ ATIS.ICAOPhraseology = {
|
||||
-- @field #ATIS.Soundfile TACANChannel
|
||||
-- @field #ATIS.Soundfile VORFrequency
|
||||
ATIS.Sound = {
|
||||
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.99 },
|
||||
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 0.99 },
|
||||
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 0.99 },
|
||||
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 3.00 },
|
||||
Airport = { filename = "Airport.ogg", duration = 0.66 },
|
||||
Altimeter = { filename = "Altimeter.ogg", duration = 0.68 },
|
||||
At = { filename = "At.ogg", duration = 0.41 },
|
||||
CloudBase = { filename = "CloudBase.ogg", duration = 0.82 },
|
||||
CloudCeiling = { filename = "CloudCeiling.ogg", duration = 0.61 },
|
||||
CloudsBroken = { filename = "CloudsBroken.ogg", duration = 1.07 },
|
||||
CloudsFew = { filename = "CloudsFew.ogg", duration = 0.99 },
|
||||
CloudsNo = { filename = "CloudsNo.ogg", duration = 1.01 },
|
||||
CloudsNotAvailable = { filename = "CloudsNotAvailable.ogg", duration = 2.35 },
|
||||
CloudsOvercast = { filename = "CloudsOvercast.ogg", duration = 0.83 },
|
||||
CloudsScattered = { filename = "CloudsScattered.ogg", duration = 1.18 },
|
||||
Decimal = { filename = "Decimal.ogg", duration = 0.54 },
|
||||
DegreesCelsius = { filename = "DegreesCelsius.ogg", duration = 1.27 },
|
||||
DegreesFahrenheit = { filename = "DegreesFahrenheit.ogg", duration = 1.23 },
|
||||
DewPoint = { filename = "DewPoint.ogg", duration = 0.65 },
|
||||
Dust = { filename = "Dust.ogg", duration = 0.54 },
|
||||
Elevation = { filename = "Elevation.ogg", duration = 0.78 },
|
||||
EndOfInformation = { filename = "EndOfInformation.ogg", duration = 1.15 },
|
||||
Feet = { filename = "Feet.ogg", duration = 0.45 },
|
||||
Fog = { filename = "Fog.ogg", duration = 0.47 },
|
||||
Gusting = { filename = "Gusting.ogg", duration = 0.55 },
|
||||
HectoPascal = { filename = "HectoPascal.ogg", duration = 1.15 },
|
||||
Hundred = { filename = "Hundred.ogg", duration = 0.47 },
|
||||
InchesOfMercury = { filename = "InchesOfMercury.ogg", duration = 1.16 },
|
||||
Information = { filename = "Information.ogg", duration = 0.85 },
|
||||
Kilometers = { filename = "Kilometers.ogg", duration = 0.78 },
|
||||
Knots = { filename = "Knots.ogg", duration = 0.59 },
|
||||
Left = { filename = "Left.ogg", duration = 0.54 },
|
||||
MegaHertz = { filename = "MegaHertz.ogg", duration = 0.87 },
|
||||
Meters = { filename = "Meters.ogg", duration = 0.59 },
|
||||
MetersPerSecond = { filename = "MetersPerSecond.ogg", duration = 1.14 },
|
||||
Miles = { filename = "Miles.ogg", duration = 0.60 },
|
||||
MillimetersOfMercury = { filename = "MillimetersOfMercury.ogg", duration = 1.53 },
|
||||
Minus = { filename = "Minus.ogg", duration = 0.64 },
|
||||
N0 = { filename = "N-0.ogg", duration = 0.55 },
|
||||
N1 = { filename = "N-1.ogg", duration = 0.41 },
|
||||
N2 = { filename = "N-2.ogg", duration = 0.37 },
|
||||
N3 = { filename = "N-3.ogg", duration = 0.41 },
|
||||
N4 = { filename = "N-4.ogg", duration = 0.37 },
|
||||
N5 = { filename = "N-5.ogg", duration = 0.43 },
|
||||
N6 = { filename = "N-6.ogg", duration = 0.55 },
|
||||
N7 = { filename = "N-7.ogg", duration = 0.43 },
|
||||
N8 = { filename = "N-8.ogg", duration = 0.38 },
|
||||
N9 = { filename = "N-9.ogg", duration = 0.55 },
|
||||
NauticalMiles = { filename = "NauticalMiles.ogg", duration = 1.04 },
|
||||
None = { filename = "None.ogg", duration = 0.43 },
|
||||
QFE = { filename = "QFE.ogg", duration = 0.63 },
|
||||
QNH = { filename = "QNH.ogg", duration = 0.71 },
|
||||
Rain = { filename = "Rain.ogg", duration = 0.41 },
|
||||
Right = { filename = "Right.ogg", duration = 0.44 },
|
||||
Snow = { filename = "Snow.ogg", duration = 0.48 },
|
||||
SnowStorm = { filename = "SnowStorm.ogg", duration = 0.82 },
|
||||
StatuteMiles = { filename = "StatuteMiles.ogg", duration = 1.15 },
|
||||
SunriseAt = { filename = "SunriseAt.ogg", duration = 0.92 },
|
||||
SunsetAt = { filename = "SunsetAt.ogg", duration = 0.95 },
|
||||
Temperature = { filename = "Temperature.ogg", duration = 0.64 },
|
||||
Thousand = { filename = "Thousand.ogg", duration = 0.55 },
|
||||
ThunderStorm = { filename = "ThunderStorm.ogg", duration = 0.81 },
|
||||
TimeLocal = { filename = "TimeLocal.ogg", duration = 0.90 },
|
||||
TimeZulu = { filename = "TimeZulu.ogg", duration = 0.86 },
|
||||
TowerFrequency = { filename = "TowerFrequency.ogg", duration = 1.19 },
|
||||
Visibilty = { filename = "Visibility.ogg", duration = 0.79 },
|
||||
WeatherPhenomena = { filename = "WeatherPhenomena.ogg", duration = 1.07 },
|
||||
WindFrom = { filename = "WindFrom.ogg", duration = 0.60 },
|
||||
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.85 },
|
||||
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 1.50 },
|
||||
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 1.38 },
|
||||
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 2.98 },
|
||||
Airport = { filename = "Airport.ogg", duration = 0.55 },
|
||||
Altimeter = { filename = "Altimeter.ogg", duration = 0.91 },
|
||||
At = { filename = "At.ogg", duration = 0.32 },
|
||||
CloudBase = { filename = "CloudBase.ogg", duration = 0.69 },
|
||||
CloudCeiling = { filename = "CloudCeiling.ogg", duration = 0.53 },
|
||||
CloudsBroken = { filename = "CloudsBroken.ogg", duration = 0.81 },
|
||||
CloudsFew = { filename = "CloudsFew.ogg", duration = 0.74 },
|
||||
CloudsNo = { filename = "CloudsNo.ogg", duration = 0.69},
|
||||
CloudsNotAvailable = { filename = "CloudsNotAvailable.ogg", duration = 2.64 },
|
||||
CloudsOvercast = { filename = "CloudsOvercast.ogg", duration = 0.82 },
|
||||
CloudsScattered = { filename = "CloudsScattered.ogg", duration = 0.89 },
|
||||
Decimal = { filename = "Decimal.ogg", duration = 0.71 },
|
||||
DegreesCelsius = { filename = "DegreesCelsius.ogg", duration = 1.08 },
|
||||
DegreesFahrenheit = { filename = "DegreesFahrenheit.ogg", duration = 1.07 },
|
||||
DewPoint = { filename = "DewPoint.ogg", duration = 0.59 },
|
||||
Dust = { filename = "Dust.ogg", duration = 0.37 },
|
||||
Elevation = { filename = "Elevation.ogg", duration = 0.92 },
|
||||
EndOfInformation = { filename = "EndOfInformation.ogg", duration = 1.24 },
|
||||
Feet = { filename = "Feet.ogg", duration = 0.34 },
|
||||
Fog = { filename = "Fog.ogg", duration = 0.41 },
|
||||
Gusting = { filename = "Gusting.ogg", duration = 0.58 },
|
||||
HectoPascal = { filename = "HectoPascal.ogg", duration = 0.92 },
|
||||
Hundred = { filename = "Hundred.ogg", duration = 0.53 },
|
||||
ILSFrequency = { filename = "ILSFrequency.ogg", duration = 1.30 },
|
||||
InnerNDBFrequency = { filename = "InnerNDBFrequency.ogg", duration = 1.56 },
|
||||
OuterNDBFrequency = { filename = "OuterNDBFrequency.ogg", duration = 1.59 },
|
||||
RunwayLength = { filename = "RunwayLength.ogg", duration = 0.91 },
|
||||
VORFrequency = { filename = "VORFrequency.ogg", duration = 1.38 },
|
||||
TACANChannel = { filename = "TACANChannel.ogg", duration = 0.88 },
|
||||
PRMGChannel = { filename = "PRMGChannel.ogg", duration = 1.18 },
|
||||
RSBNChannel = { filename = "RSBNChannel.ogg", duration = 1.14 },
|
||||
Zulu = { filename = "Zulu.ogg", duration = 0.62 },
|
||||
InchesOfMercury = { filename = "InchesOfMercury.ogg", duration = 1.26 },
|
||||
Information = { filename = "Information.ogg", duration = 0.99 },
|
||||
InnerNDBFrequency = { filename = "InnerNDBFrequency.ogg", duration = 1.69 },
|
||||
Kilometers = { filename = "Kilometers.ogg", duration = 0.93 },
|
||||
Knots = { filename = "Knots.ogg", duration = 0.46 },
|
||||
Left = { filename = "Left.ogg", duration = 0.41 },
|
||||
MegaHertz = { filename = "MegaHertz.ogg", duration = 0.83 },
|
||||
Meters = { filename = "Meters.ogg", duration = 0.55 },
|
||||
MetersPerSecond = { filename = "MetersPerSecond.ogg", duration = 1.03 },
|
||||
Miles = { filename = "Miles.ogg", duration = 0.44 },
|
||||
MillimetersOfMercury = { filename = "MillimetersOfMercury.ogg", duration = 1.59 },
|
||||
Minus = { filename = "Minus.ogg", duration = 0.55 },
|
||||
N0 = { filename = "N-0.ogg", duration = 0.52 },
|
||||
N1 = { filename = "N-1.ogg", duration = 0.35 },
|
||||
N2 = { filename = "N-2.ogg", duration = 0.41 },
|
||||
N3 = { filename = "N-3.ogg", duration = 0.34 },
|
||||
N4 = { filename = "N-4.ogg", duration = 0.37 },
|
||||
N5 = { filename = "N-5.ogg", duration = 0.40 },
|
||||
N6 = { filename = "N-6.ogg", duration = 0.46 },
|
||||
N7 = { filename = "N-7.ogg", duration = 0.52 },
|
||||
N8 = { filename = "N-8.ogg", duration = 0.36 },
|
||||
N9 = { filename = "N-9.ogg", duration = 0.51 },
|
||||
NauticalMiles = { filename = "NauticalMiles.ogg", duration = 0.93 },
|
||||
None = { filename = "None.ogg", duration = 0.33 },
|
||||
OuterNDBFrequency = { filename = "OuterNDBFrequency.ogg", duration = 1.70 },
|
||||
PRMGChannel = { filename = "PRMGChannel.ogg", duration = 1.27 },
|
||||
QFE = { filename = "QFE.ogg", duration = 0.90 },
|
||||
QNH = { filename = "QNH.ogg", duration = 0.94 },
|
||||
Rain = { filename = "Rain.ogg", duration = 0.35 },
|
||||
Right = { filename = "Right.ogg", duration = 0.31 },
|
||||
RSBNChannel = { filename = "RSBNChannel.ogg", duration = 1.26 },
|
||||
RunwayLength = { filename = "RunwayLength.ogg", duration = 0.81 },
|
||||
Snow = { filename = "Snow.ogg", duration = 0.40 },
|
||||
SnowStorm = { filename = "SnowStorm.ogg", duration = 0.73 },
|
||||
StatuteMiles = { filename = "StatuteMiles.ogg", duration = 0.90 },
|
||||
SunriseAt = { filename = "SunriseAt.ogg", duration = 0.82 },
|
||||
SunsetAt = { filename = "SunsetAt.ogg", duration = 0.87 },
|
||||
TACANChannel = { filename = "TACANChannel.ogg", duration = 0.81 },
|
||||
Temperature = { filename = "Temperature.ogg", duration = 0.70 },
|
||||
Thousand = { filename = "Thousand.ogg", duration = 0.58 },
|
||||
ThunderStorm = { filename = "ThunderStorm.ogg", duration = 0.79 },
|
||||
TimeLocal = { filename = "TimeLocal.ogg", duration = 0.83 },
|
||||
TimeZulu = { filename = "TimeZulu.ogg", duration = 0.83 },
|
||||
TowerFrequency = { filename = "TowerFrequency.ogg", duration = 1.05 },
|
||||
Visibilty = { filename = "Visibility.ogg", duration = 1.16 },
|
||||
VORFrequency = { filename = "VORFrequency.ogg", duration = 1.28 },
|
||||
WeatherPhenomena = { filename = "WeatherPhenomena.ogg", duration = 1.09 },
|
||||
WindFrom = { filename = "WindFrom.ogg", duration = 0.63 },
|
||||
Zulu = { filename = "Zulu.ogg", duration = 0.51 },
|
||||
}
|
||||
|
||||
---
|
||||
@@ -954,7 +966,7 @@ _ATIS = {}
|
||||
|
||||
--- ATIS class version.
|
||||
-- @field #string version
|
||||
ATIS.version = "1.0.0"
|
||||
ATIS.version = "1.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -2080,34 +2092,32 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
---------------
|
||||
|
||||
-- Get mission weather info. Most of this is static.
|
||||
local clouds, visibility, turbulence, fog, dust, static = self:GetMissionWeather()
|
||||
|
||||
-- Check that fog is actually "thick" enough to reach the airport. If an airport is in the mountains, fog might not affect it as it is measured from sea level.
|
||||
if fog and fog.thickness < height + 25 then
|
||||
fog = nil
|
||||
end
|
||||
|
||||
-- Dust only up to 1500 ft = 457 m ASL.
|
||||
if dust and height + 25 > UTILS.FeetToMeters( 1500 ) then
|
||||
dust = nil
|
||||
end
|
||||
local clouds, visibility, turbulence, dustdens, static = self:GetMissionWeather()
|
||||
|
||||
local dust=false
|
||||
local fog=false
|
||||
|
||||
------------------
|
||||
--- Visibility ---
|
||||
------------------
|
||||
|
||||
-- Get min visibility.
|
||||
local visibilitymin = visibility
|
||||
|
||||
if fog then
|
||||
if fog.visibility < visibilitymin then
|
||||
visibilitymin = fog.visibility
|
||||
if dustdens then
|
||||
|
||||
-- Dust only up to 1500 ft = 457 m ASL.
|
||||
if UTILS.FeetToMeters( 1500 )> height+25 then
|
||||
dust=true
|
||||
visibility=math.min(visibility, dustdens)
|
||||
end
|
||||
end
|
||||
|
||||
if dust then
|
||||
if dust < visibilitymin then
|
||||
visibilitymin = dust
|
||||
|
||||
else -- As of DCS 2.9.10.3948 (December 2024), fog and dust are mutually exclusive!
|
||||
|
||||
-- Get current fog visibility and thickness
|
||||
local fvis=world.weather.getFogVisibilityDistance()
|
||||
local fheight=world.weather.getFogThickness()
|
||||
|
||||
if fvis>0 and fheight>height+25 then
|
||||
fog=true
|
||||
visibility=math.min(visibility, fvis)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2115,7 +2125,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
if self.metric then
|
||||
-- Visibility in km.
|
||||
local reportedviz = UTILS.Round( visibilitymin / 1000 )
|
||||
local reportedviz = UTILS.Round( visibility / 1000 )
|
||||
-- max reported visibility 9999 m
|
||||
if reportedviz > 10 then
|
||||
reportedviz = 10
|
||||
@@ -2123,7 +2133,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
VISIBILITY = string.format( "%d", reportedviz )
|
||||
else
|
||||
-- max reported visibility 10 NM
|
||||
local reportedviz = UTILS.Round( UTILS.MetersToSM( visibilitymin ) )
|
||||
local reportedviz = UTILS.Round( UTILS.MetersToSM( visibility ) )
|
||||
if reportedviz > 10 then
|
||||
reportedviz = 10
|
||||
end
|
||||
@@ -3350,28 +3360,13 @@ function ATIS:GetMissionWeather()
|
||||
dust = weather.dust_density
|
||||
end
|
||||
|
||||
-- Fog
|
||||
--[[
|
||||
["enable_fog"] = false,
|
||||
["fog"] =
|
||||
{
|
||||
["thickness"] = 0,
|
||||
["visibility"] = 25,
|
||||
}, -- end of ["fog"]
|
||||
]]
|
||||
local fog = nil
|
||||
if weather.enable_fog == true then
|
||||
fog = weather.fog
|
||||
end
|
||||
|
||||
self:T( "FF weather:" )
|
||||
self:T( { clouds = clouds } )
|
||||
self:T( { visibility = visibility } )
|
||||
self:T( { turbulence = turbulence } )
|
||||
self:T( { fog = fog } )
|
||||
self:T( { dust = dust } )
|
||||
self:T( { static = static } )
|
||||
return clouds, visibility, turbulence, fog, dust, static
|
||||
return clouds, visibility, turbulence, dust, static
|
||||
end
|
||||
|
||||
--- Get thousands of a number.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3088,8 +3088,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
self.SRS:SetVolume(Volume or 1)
|
||||
--self.SRS:SetModulations(Modulations)
|
||||
if GoogleCreds then
|
||||
self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
self.SRS:SetGoogle(GoogleCreds)
|
||||
end
|
||||
if Voice then
|
||||
self.SRS:SetVoice(Voice)
|
||||
@@ -3615,7 +3614,7 @@ function AIRBOSS:onafterStart( From, Event, To )
|
||||
|
||||
-- Handle events.
|
||||
self:HandleEvent( EVENTS.Birth )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
@@ -3623,7 +3622,6 @@ function AIRBOSS:onafterStart( From, Event, To )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
|
||||
self:HandleEvent( EVENTS.MissionEnd )
|
||||
self:HandleEvent( EVENTS.RemoveUnit )
|
||||
self:HandleEvent( EVENTS.UnitLost, self.OnEventRemoveUnit )
|
||||
|
||||
-- self.StatusScheduler=SCHEDULER:New(self)
|
||||
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
|
||||
@@ -4381,7 +4379,7 @@ function AIRBOSS:onafterStop( From, Event, To )
|
||||
|
||||
-- Unhandle events.
|
||||
self:UnHandleEvent( EVENTS.Birth )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
@@ -8291,7 +8289,7 @@ end
|
||||
--- Airboss event handler for event land.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AIRBOSS:OnEventLand( EventData )
|
||||
function AIRBOSS:OnEventRunwayTouch( EventData )
|
||||
self:F3( { eventland = EventData } )
|
||||
|
||||
-- Nil checks.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,624 +0,0 @@
|
||||
--- **Ops** - Brigade Warehouse.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage platoons
|
||||
-- * Carry out ARTY and PATROLZONE missions (AUFTRAG)
|
||||
-- * Define rearming zones
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Brigade).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Ops.Brigade
|
||||
-- @image OPS_Brigade_.png
|
||||
|
||||
|
||||
--- BRIGADE class.
|
||||
-- @type BRIGADE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.SupplyZone`.
|
||||
-- @field #table refuellingZones Refuelling zones. Each element is of type `#BRIGADE.SupplyZone`.
|
||||
-- @field Core.Set#SET_ZONE retreatZones Retreat zone set.
|
||||
-- @extends Ops.Legion#LEGION
|
||||
|
||||
--- *I am not afraid of an Army of lions lead by a sheep; I am afraid of sheep lead by a lion* -- Alexander the Great
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The BRIGADE Concept
|
||||
--
|
||||
-- A BRIGADE consists of one or multiple PLATOONs. These platoons "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
--
|
||||
-- @field #BRIGADE
|
||||
BRIGADE = {
|
||||
ClassName = "BRIGADE",
|
||||
verbose = 0,
|
||||
rearmingZones = {},
|
||||
refuellingZones = {},
|
||||
}
|
||||
|
||||
--- Supply Zone.
|
||||
-- @type BRIGADE.SupplyZone
|
||||
-- @field Core.Zone#ZONE zone The zone.
|
||||
-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo or fuel.
|
||||
-- @field #boolean markerOn If `true`, marker is on.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
|
||||
--- BRIGADE class version.
|
||||
-- @field #string version
|
||||
BRIGADE.version="0.1.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Spawn when hosting warehouse is a ship or oil rig or gas platform.
|
||||
-- TODO: Rearming zones.
|
||||
-- TODO: Retreat zones.
|
||||
-- DONE: Add weapon range.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new BRIGADE class object.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string WarehouseName Name of the warehouse STATIC or UNIT object representing the warehouse.
|
||||
-- @param #string BrigadeName Name of the brigade.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:New(WarehouseName, BrigadeName)
|
||||
|
||||
-- Inherit everything from LEGION class.
|
||||
local self=BASE:Inherit(self, LEGION:New(WarehouseName, BrigadeName)) -- #BRIGADE
|
||||
|
||||
-- Nil check.
|
||||
if not self then
|
||||
BASE:E(string.format("ERROR: Could not find warehouse %s!", WarehouseName))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("BRIGADE %s | ", self.alias)
|
||||
|
||||
-- Defaults
|
||||
self:SetRetreatZones()
|
||||
|
||||
-- Turn ship into NAVYGROUP.
|
||||
if self:IsShip() then
|
||||
local wh=self.warehouse --Wrapper.Unit#UNIT
|
||||
local group=wh:GetGroup()
|
||||
self.warehouseOpsGroup=NAVYGROUP:New(group) --Ops.NavyGroup#NAVYGROUP
|
||||
self.warehouseOpsElement=self.warehouseOpsGroup:GetElementByName(wh:GetName())
|
||||
end
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "ArmyOnMission", "*") -- An ARMYGROUP was send on a Mission (AUFTRAG).
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the BRIGADE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#BRIGADE] Start
|
||||
-- @param #BRIGADE self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the BRIGADE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#BRIGADE] __Start
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the BRIGADE and all its event handlers.
|
||||
-- @param #BRIGADE self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the BRIGADE and all its event handlers.
|
||||
-- @function [parent=#BRIGADE] __Stop
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "ArmyOnMission".
|
||||
-- @function [parent=#BRIGADE] ArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- Triggers the FSM event "ArmyOnMission" after a delay.
|
||||
-- @function [parent=#BRIGADE] __ArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- On after "ArmyOnMission" event.
|
||||
-- @function [parent=#BRIGADE] OnAfterArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a platoon to the brigade.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddPlatoon(Platoon)
|
||||
|
||||
-- Add platoon to brigade.
|
||||
table.insert(self.cohorts, Platoon)
|
||||
|
||||
-- Add assets to platoon.
|
||||
self:AddAssetToPlatoon(Platoon, Platoon.Ngroups)
|
||||
|
||||
-- Set brigade of platoon.
|
||||
Platoon:SetBrigade(self)
|
||||
|
||||
-- Start platoon.
|
||||
if Platoon:IsStopped() then
|
||||
Platoon:Start()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add asset group(s) to platoon.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
|
||||
-- @param #number Nassets Number of asset groups to add.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddAssetToPlatoon(Platoon, Nassets)
|
||||
|
||||
if Platoon then
|
||||
|
||||
-- Get the template group of the platoon.
|
||||
local Group=GROUP:FindByName(Platoon.templatename)
|
||||
|
||||
if Group then
|
||||
|
||||
-- Debug text.
|
||||
local text=string.format("Adding asset %s to platoon %s", Group:GetName(), Platoon.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Add assets to airwing warehouse.
|
||||
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Platoon.skill, Platoon.livery, Platoon.name)
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Group does not exist!")
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Platoon does not exit!")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Define a set of retreat zones.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Set#SET_ZONE RetreatZoneSet Set of retreat zones.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:SetRetreatZones(RetreatZoneSet)
|
||||
self.retreatZones=RetreatZoneSet or SET_ZONE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a retreat zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RetreatZone Retreat zone.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddRetreatZone(RetreatZone)
|
||||
self.retreatZones:AddZone(RetreatZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get retreat zones.
|
||||
-- @param #BRIGADE self
|
||||
-- @return Core.Set#SET_ZONE Set of retreat zones.
|
||||
function BRIGADE:GetRetreatZones()
|
||||
return self.retreatZones
|
||||
end
|
||||
|
||||
--- Add a rearming zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RearmingZone Rearming zone.
|
||||
-- @return #BRIGADE.SupplyZone The rearming zone data.
|
||||
function BRIGADE:AddRearmingZone(RearmingZone)
|
||||
|
||||
local rearmingzone={} --#BRIGADE.SupplyZone
|
||||
|
||||
rearmingzone.zone=RearmingZone
|
||||
rearmingzone.mission=nil
|
||||
rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Rearming Zone"):ToCoalition(self:GetCoalition())
|
||||
|
||||
table.insert(self.rearmingZones, rearmingzone)
|
||||
|
||||
return rearmingzone
|
||||
end
|
||||
|
||||
|
||||
--- Add a refuelling zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RefuellingZone Refuelling zone.
|
||||
-- @return #BRIGADE.SupplyZone The refuelling zone data.
|
||||
function BRIGADE:AddRefuellingZone(RefuellingZone)
|
||||
|
||||
local supplyzone={} --#BRIGADE.SupplyZone
|
||||
|
||||
supplyzone.zone=RefuellingZone
|
||||
supplyzone.mission=nil
|
||||
supplyzone.marker=MARKER:New(supplyzone.zone:GetCoordinate(), "Refuelling Zone"):ToCoalition(self:GetCoalition())
|
||||
|
||||
table.insert(self.refuellingZones, supplyzone)
|
||||
|
||||
return supplyzone
|
||||
end
|
||||
|
||||
|
||||
--- Get platoon by name.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string PlatoonName Name of the platoon.
|
||||
-- @return Ops.Platoon#PLATOON The Platoon object.
|
||||
function BRIGADE:GetPlatoon(PlatoonName)
|
||||
local platoon=self:_GetCohort(PlatoonName)
|
||||
return platoon
|
||||
end
|
||||
|
||||
--- Get platoon of an asset.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
|
||||
-- @return Ops.Platoon#PLATOON The platoon object.
|
||||
function BRIGADE:GetPlatoonOfAsset(Asset)
|
||||
local platoon=self:GetPlatoon(Asset.squadname)
|
||||
return platoon
|
||||
end
|
||||
|
||||
--- Remove asset from platoon.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
|
||||
function BRIGADE:RemoveAssetFromPlatoon(Asset)
|
||||
local platoon=self:GetPlatoonOfAsset(Asset)
|
||||
if platoon then
|
||||
platoon:DelAsset(Asset)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- [ GROUND ] Function to load back an asset in the field that has been filed before.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string Templatename e.g."1 PzDv LogRg I\_AID-976" - that's the alias (name) of an platoon spawned as `"platoon - alias"_AID-"asset-ID"`
|
||||
-- @param Core.Point#COORDINATE Position where to spawn the platoon
|
||||
-- @return #BRIGADE self
|
||||
-- @usage
|
||||
-- Prerequisites:
|
||||
-- Save the assets spawned by BRIGADE/CHIEF regularly (~every 5 mins) into a file, e.g. like this:
|
||||
--
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- local BlueSaveOps = SET_OPSGROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterOnce()
|
||||
-- UTILS.SaveSetOfOpsGroups(BlueSaveOps,Path,BlueOpsFilename)
|
||||
--
|
||||
-- where Path and Filename are strings, as chosen by you.
|
||||
-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
|
||||
-- platoon data to arrive in brigade, so make this an action after ~20 seconds, e.g. like so:
|
||||
--
|
||||
-- function LoadBackAssets()
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
|
||||
-- local loadback = UTILS.LoadSetOfOpsGroups(Path,BlueOpsFilename,false)
|
||||
-- for _,_platoondata in pairs (loadback) do
|
||||
-- local groupname = _platoondata.groupname -- #string
|
||||
-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE
|
||||
-- Your_Brigade:LoadBackAssetInPosition(groupname,coordinate)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- local AssetLoader = TIMER:New(LoadBackAssets)
|
||||
-- AssetLoader:Start(20)
|
||||
--
|
||||
-- The assets loaded back into the mission will be considered for AUFTRAG type missions from CHIEF and BRIGADE.
|
||||
function BRIGADE:LoadBackAssetInPosition(Templatename,Position)
|
||||
self:T(self.lid .. "LoadBackAssetInPosition: " .. tostring(Templatename))
|
||||
|
||||
-- get Platoon alias from Templatename
|
||||
local nametbl = UTILS.Split(Templatename,"_")
|
||||
|
||||
local name = nametbl[1]
|
||||
|
||||
self:T(string.format("*** Target Platoon = %s ***",name))
|
||||
|
||||
-- find a matching asset table from BRIGADE
|
||||
local cohorts = self.cohorts or {}
|
||||
local thisasset = nil --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local found = false
|
||||
|
||||
for _,_cohort in pairs(cohorts) do
|
||||
local asset = _cohort:GetName()
|
||||
self:T(string.format("*** Looking at Platoon = %s ***",asset))
|
||||
if asset == name then
|
||||
self:T("**** Found Platoon ****")
|
||||
local cohassets = _cohort.assets or {}
|
||||
for _,_zug in pairs (cohassets) do
|
||||
local zug = _zug -- Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
if zug.assignment == name and zug.requested == false then
|
||||
self:T("**** Found Asset ****")
|
||||
found = true
|
||||
thisasset = zug --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if found then
|
||||
|
||||
-- prep asset
|
||||
thisasset.rid = thisasset.uid
|
||||
thisasset.requested = false
|
||||
thisasset.score=100
|
||||
thisasset.missionTask="CAS"
|
||||
thisasset.spawned = true
|
||||
local template = thisasset.templatename
|
||||
local alias = thisasset.spawngroupname
|
||||
|
||||
-- Spawn group
|
||||
local spawnasset = SPAWN:NewWithAlias(template,alias)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(Position)
|
||||
|
||||
-- build a new self request
|
||||
local request = {} --Functional.Warehouse#WAREHOUSE.Pendingitem
|
||||
request.assignment = name
|
||||
request.warehouse = self
|
||||
request.assets = {thisasset}
|
||||
request.ntransporthome = 0
|
||||
request.ndelivered = 0
|
||||
request.ntransport = 0
|
||||
request.cargoattribute = thisasset.attribute
|
||||
request.category = thisasset.category
|
||||
request.cargoassets = {thisasset}
|
||||
request.assetdesc = WAREHOUSE.Descriptor.ASSETLIST
|
||||
request.cargocategory = thisasset.category
|
||||
request.toself = true
|
||||
request.transporttype = WAREHOUSE.TransportType.SELFPROPELLED
|
||||
request.assetproblem = {}
|
||||
request.born = true
|
||||
request.prio = 50
|
||||
request.uid = thisasset.uid
|
||||
request.airbase = nil
|
||||
request.timestamp = timer.getAbsTime()
|
||||
request.assetdescval = {thisasset}
|
||||
request.nasset = 1
|
||||
request.cargogroupset = SET_GROUP:New()
|
||||
request.cargogroupset:AddGroup(spawnasset)
|
||||
request.iscargo = true
|
||||
|
||||
-- Call Brigade self
|
||||
self:__AssetSpawned(2, spawnasset, thisasset, request)
|
||||
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start BRIGADE FSM.
|
||||
-- @param #BRIGADE self
|
||||
function BRIGADE:onafterStart(From, Event, To)
|
||||
|
||||
-- Start parent Warehouse.
|
||||
self:GetParent(self, BRIGADE).onafterStart(self, From, Event, To)
|
||||
|
||||
-- Info.
|
||||
self:I(self.lid..string.format("Starting BRIGADE v%s", BRIGADE.version))
|
||||
|
||||
end
|
||||
|
||||
--- Update status.
|
||||
-- @param #BRIGADE self
|
||||
function BRIGADE:onafterStatus(From, Event, To)
|
||||
|
||||
-- Status of parent Warehouse.
|
||||
self:GetParent(self).onafterStatus(self, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
----------------
|
||||
-- Transport ---
|
||||
----------------
|
||||
|
||||
self:CheckTransportQueue()
|
||||
|
||||
--------------
|
||||
-- Mission ---
|
||||
--------------
|
||||
|
||||
-- Check if any missions should be cancelled.
|
||||
self:CheckMissionQueue()
|
||||
|
||||
---------------------
|
||||
-- Rearming Zones ---
|
||||
---------------------
|
||||
|
||||
for _,_rearmingzone in pairs(self.rearmingZones) do
|
||||
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
|
||||
if (not rearmingzone.mission) or rearmingzone.mission:IsOver() then
|
||||
rearmingzone.mission=AUFTRAG:NewAMMOSUPPLY(rearmingzone.zone)
|
||||
self:AddMission(rearmingzone.mission)
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------
|
||||
-- Refuelling Zones ---
|
||||
-----------------------
|
||||
|
||||
-- Check refuelling zones.
|
||||
for _,_supplyzone in pairs(self.refuellingZones) do
|
||||
local supplyzone=_supplyzone --#BRIGADE.SupplyZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not supplyzone.mission) or supplyzone.mission:IsOver() then
|
||||
supplyzone.mission=AUFTRAG:NewFUELSUPPLY(supplyzone.zone)
|
||||
self:AddMission(supplyzone.mission)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-----------
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- Count missions not over yet.
|
||||
local Nmissions=self:CountMissionsInQueue()
|
||||
|
||||
-- Asset count.
|
||||
local Npq, Np, Nq=self:CountAssetsOnMission()
|
||||
|
||||
-- Asset string.
|
||||
local assets=string.format("%d [OnMission: Total=%d, Active=%d, Queued=%d]", self:CountAssets(), Npq, Np, Nq)
|
||||
|
||||
-- Output.
|
||||
local text=string.format("%s: Missions=%d, Platoons=%d, Assets=%s", fsmstate, Nmissions, #self.cohorts, assets)
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
------------------
|
||||
-- Mission Info --
|
||||
------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Missions Total=%d:", #self.missionqueue)
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
|
||||
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.Nassets or 0)
|
||||
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
|
||||
|
||||
text=text..string.format("\n[%d] %s %s: Status=%s, Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mission.status, prio, assets, target)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- Transport Info --
|
||||
--------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Transports Total=%d:", #self.transportqueue)
|
||||
for i,_transport in pairs(self.transportqueue) do
|
||||
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
||||
|
||||
local prio=string.format("%d/%s", transport.prio, tostring(transport.importance)) ; if transport.urgent then prio=prio.." (!)" end
|
||||
local carriers=string.format("Ncargo=%d/%d, Ncarriers=%d", transport.Ncargo, transport.Ndelivered, transport.Ncarrier)
|
||||
|
||||
text=text..string.format("\n[%d] UID=%d: Status=%s, Prio=%s, Cargo: %s", i, transport.uid, transport:GetState(), prio, carriers)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Platoon Info --
|
||||
-------------------
|
||||
if self.verbose>=3 then
|
||||
local text="Platoons:"
|
||||
for i,_platoon in pairs(self.cohorts) do
|
||||
local platoon=_platoon --Ops.Platoon#PLATOON
|
||||
|
||||
local callsign=platoon.callsignName and UTILS.GetCallsignName(platoon.callsignName) or "N/A"
|
||||
local modex=platoon.modex and platoon.modex or -1
|
||||
local skill=platoon.skill and tostring(platoon.skill) or "N/A"
|
||||
|
||||
-- Platoon text.
|
||||
text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", platoon.name, platoon:GetState(), platoon.aircrafttype, platoon:CountAssets(true), #platoon.assets, callsign, modex, skill)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Rearming Info --
|
||||
-------------------
|
||||
if self.verbose>=4 then
|
||||
local text="Rearming Zones:"
|
||||
for i,_rearmingzone in pairs(self.rearmingZones) do
|
||||
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", rearmingzone.zone:GetName(), rearmingzone.mission:GetState(), rearmingzone.mission:CountOpsGroups())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
---------------------
|
||||
-- Refuelling Info --
|
||||
---------------------
|
||||
if self.verbose>=4 then
|
||||
local text="Refuelling Zones:"
|
||||
for i,_refuellingzone in pairs(self.refuellingZones) do
|
||||
local refuellingzone=_refuellingzone --#BRIGADE.SupplyZone
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", refuellingzone.zone:GetName(), refuellingzone.mission:GetState(), refuellingzone.mission:CountOpsGroups())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
----------------
|
||||
-- Asset Info --
|
||||
----------------
|
||||
if self.verbose>=5 then
|
||||
local text="Assets in stock:"
|
||||
for i,_asset in pairs(self.stock) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "ArmyOnMission".
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup Ops army group on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
||||
function BRIGADE:onafterArmyOnMission(From, Event, To, ArmyGroup, Mission)
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", ArmyGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -308,7 +308,7 @@ CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
CSAR.AircraftType["MH-60R"] = 10
|
||||
CSAR.AircraftType["OH-6A"] = 2
|
||||
CSAR.AircraftType["OH-58D"] = 2
|
||||
CSAR.AircraftType["OH58D"] = 2
|
||||
CSAR.AircraftType["CH-47Fbl1"] = 31
|
||||
|
||||
--- CSAR class version.
|
||||
@@ -841,9 +841,9 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
local BeaconName
|
||||
|
||||
if _playerName then
|
||||
BeaconName = _unitName..math.random(1,10000)
|
||||
elseif _unitName then
|
||||
BeaconName = _playerName..math.random(1,10000)
|
||||
elseif _unitName then
|
||||
BeaconName = _unitName..math.random(1,10000)
|
||||
else
|
||||
BeaconName = "Ghost-1-1"..math.random(1,10000)
|
||||
end
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update Sep 2024
|
||||
-- Last Update Dec 2024
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -836,6 +836,9 @@ do
|
||||
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
|
||||
-- my_ctld.TroopUnloadDistGround = 5 -- If hovering, spawn dropped troops this far away in meters from the helo
|
||||
-- my_ctld.TroopUnloadDistHover = 1.5 -- If grounded, spawn dropped troops this far away in meters from the helo
|
||||
-- my_ctld.TroopUnloadDistGroundHerc = 25 -- On the ground, unload troops this far behind the Hercules
|
||||
-- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook
|
||||
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
|
||||
--
|
||||
-- ## 2.1 CH-47 Chinook support
|
||||
--
|
||||
@@ -895,7 +898,7 @@ do
|
||||
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
-- ["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
-- ["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
-- ["OH58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
-- ["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
|
||||
--
|
||||
-- ### 2.2.2 Activate and deactivate zones
|
||||
@@ -1233,6 +1236,9 @@ CTLD = {
|
||||
DynamicCargo = {},
|
||||
ChinookTroopCircleRadius = 5,
|
||||
TroopUnloadDistGround = 5,
|
||||
TroopUnloadDistGroundHerc = 25,
|
||||
TroopUnloadDistGroundHook = 15,
|
||||
TroopUnloadDistHoverHook = 5,
|
||||
TroopUnloadDistHover = 1.5,
|
||||
UserSetGroup = nil,
|
||||
}
|
||||
@@ -1272,6 +1278,12 @@ CTLD.RadioModulation = {
|
||||
FM = 1,
|
||||
}
|
||||
|
||||
--- Loaded Cargo
|
||||
-- @type CTLD.LoadedCargo
|
||||
-- @field #number Troopsloaded
|
||||
-- @field #number Cratesloaded
|
||||
-- @field #table Cargo Table of #CTLD_CARGO objects
|
||||
|
||||
--- Zone Info.
|
||||
-- @type CTLD.CargoZone
|
||||
-- @field #string name Name of Zone.
|
||||
@@ -1333,13 +1345,13 @@ CTLD.UnitTypeCapabilities = {
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
["OH58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 10800},
|
||||
}
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.1.16"
|
||||
CTLD.version="1.1.20"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -2425,6 +2437,7 @@ end
|
||||
local nearestGroup = nil
|
||||
local nearestGroupIndex = -1
|
||||
local nearestDistance = 10000000
|
||||
local maxdistance = 0
|
||||
local nearestList = {}
|
||||
local distancekeys = {}
|
||||
local extractdistance = self.CrateDistance * self.ExtractFactor
|
||||
@@ -2436,8 +2449,14 @@ end
|
||||
nearestGroup = v
|
||||
nearestGroupIndex = k
|
||||
nearestDistance = distance
|
||||
if math.floor(distance) > maxdistance then maxdistance = math.floor(distance) end
|
||||
if nearestList[math.floor(distance)] then
|
||||
distance = maxdistance+1
|
||||
maxdistance = distance
|
||||
end
|
||||
table.insert(nearestList, math.floor(distance), v)
|
||||
distancekeys[#distancekeys+1] = math.floor(distance)
|
||||
--self:I(string.format("Adding group %s distance %dm",nearestGroup:GetName(),distance))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2490,7 +2509,7 @@ end
|
||||
nearestGroup.ExtractTime = timer.getTime()
|
||||
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
|
||||
self:T({cargotype=loadcargotype})
|
||||
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
|
||||
local running = math.floor(nearestDistance / 4)+20 -- time run to helo plus boarding
|
||||
loaded.Troopsloaded = loaded.Troopsloaded + troopsize
|
||||
table.insert(loaded.Cargo,loadcargotype)
|
||||
self.Loaded_Cargo[unitname] = loaded
|
||||
@@ -2505,26 +2524,32 @@ end
|
||||
local Angle = math.floor((heading+160)%360)
|
||||
Point = coord:Translate(8,Angle):GetVec2()
|
||||
if Point then
|
||||
nearestGroup:RouteToVec2(Point,4)
|
||||
nearestGroup:RouteToVec2(Point,5)
|
||||
end
|
||||
end
|
||||
-- clean up:
|
||||
if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then
|
||||
local hassecondaries = false
|
||||
if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then
|
||||
for _,_key in pairs (Cargotype.Templates) do
|
||||
table.insert(secondarygroups,_key)
|
||||
hassecondaries = true
|
||||
end
|
||||
end
|
||||
nearestGroup:Destroy(false,running)
|
||||
local destroytimer = math.random(10,20)
|
||||
--self:I("Destroying Group "..nearestGroup:GetName().." in "..destroytimer.." seconds!")
|
||||
nearestGroup:Destroy(false,destroytimer)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- clean up secondary groups
|
||||
for _,_name in pairs(secondarygroups) do
|
||||
for _,_group in pairs(nearestList) do
|
||||
if _group and _group:IsAlive() then
|
||||
local groupname = string.match(_group:GetName(), "(.+)-(.+)$")
|
||||
if _name == groupname then
|
||||
_group:Destroy(false,15)
|
||||
if hassecondaries == true then
|
||||
for _,_name in pairs(secondarygroups) do
|
||||
for _,_group in pairs(nearestList) do
|
||||
if _group and _group:IsAlive() then
|
||||
local groupname = string.match(_group:GetName(), "(.+)-(.+)$")
|
||||
if _name == groupname then
|
||||
_group:Destroy(false,15)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -3408,8 +3433,8 @@ function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
|
||||
local template = _DATABASE:GetGroupTemplate(Template)
|
||||
--UTILS.PrintTableToLog(template)
|
||||
local numbertroops = #template.units
|
||||
local slightshift = math.abs(math.random(0,200)/100)
|
||||
local newcenter = Coordinate:Translate(Radius+slightshift,((Heading+270)%360))
|
||||
local slightshift = math.abs(math.random(1,500)/100)
|
||||
local newcenter = Coordinate:Translate(Radius+slightshift,((Heading+270+math.random(1,10))%360))
|
||||
for i=1,360,math.floor(360/numbertroops) do
|
||||
local phead = ((Heading+270+i)%360)
|
||||
local post = newcenter:Translate(Radius,phead)
|
||||
@@ -3484,7 +3509,15 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
randomcoord = Group:GetCoordinate()
|
||||
-- slightly left from us
|
||||
local Angle = (heading+270)%360
|
||||
if IsHerc or IsHook then Angle = (heading+180)%360 end
|
||||
local offset = hoverunload and self.TroopUnloadDistHover or self.TroopUnloadDistGround
|
||||
if IsHerc then offset = self.TroopUnloadDistGroundHerc or 25 end
|
||||
if IsHook then
|
||||
offset = self.TroopUnloadDistGroundHook or 15
|
||||
if self.TroopUnloadDistHoverHook then
|
||||
offset = self.TroopUnloadDistHoverHook or 5
|
||||
end
|
||||
end
|
||||
randomcoord:Translate(offset,Angle,nil,true)
|
||||
end
|
||||
local tempcount = 0
|
||||
@@ -3494,7 +3527,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
self.TroopCounter = self.TroopCounter + 1
|
||||
tempcount = tempcount+1
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
local rad = 2.5+tempcount
|
||||
local rad = 2.5+(tempcount*2)
|
||||
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
@@ -4269,7 +4302,7 @@ end
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
-- @param #string UnitTypes Unit type names (optional). If set, only these unit types can pick up the cargo, e.g. "UH-1H" or {"UH-1H","OH-58D"}.
|
||||
-- @param #string UnitTypes Unit type names (optional). If set, only these unit types can pick up the cargo, e.g. "UH-1H" or {"UH-1H","OH58D"}.
|
||||
-- @param #string Category Static category name (optional). If set, spawn cargo crate with an alternate category type, e.g. "Cargos".
|
||||
-- @param #string TypeName Static type name (optional). If set, spawn cargo crate with an alternate type shape, e.g. "iso_container".
|
||||
-- @param #string ShapeName Static shape name (optional). If set, spawn cargo crate with an alternate type sub-shape, e.g. "iso_container_cargo".
|
||||
@@ -4353,7 +4386,7 @@ end
|
||||
-- @param #string SubCategory Name of the sub-category (optional).
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
-- @param #string UnitTypes Unit type names (optional). If set, only these unit types can pick up the cargo, e.g. "UH-1H" or {"UH-1H","OH-58D"}
|
||||
-- @param #string UnitTypes Unit type names (optional). If set, only these unit types can pick up the cargo, e.g. "UH-1H" or {"UH-1H","OH58D"}
|
||||
-- @param #string Category Static category name (optional). If set, spawn cargo crate with an alternate category type, e.g. "Cargos".
|
||||
-- @param #string TypeName Static type name (optional). If set, spawn cargo crate with an alternate type shape, e.g. "iso_container".
|
||||
-- @param #string ShapeName Static shape name (optional). If set, spawn cargo crate with an alternate type sub-shape, e.g. "iso_container_cargo".
|
||||
@@ -5356,6 +5389,27 @@ end
|
||||
return Stock
|
||||
end
|
||||
|
||||
--- User - Query the cargo loaded from a specific unit
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit The (client) unit to query.
|
||||
-- @return #number Troopsloaded
|
||||
-- @return #number Cratesloaded
|
||||
-- @return #table Cargo Table of #CTLD_CARGO objects
|
||||
function CTLD:GetLoadedCargo(Unit)
|
||||
local Troops = 0
|
||||
local Crates = 0
|
||||
local Cargo = {}
|
||||
if Unit and Unit:IsAlive() then
|
||||
local name = Unit:GetName()
|
||||
if self.Loaded_Cargo[name] then
|
||||
Troops = self.Loaded_Cargo[name].Troopsloaded or 0
|
||||
Crates = self.Loaded_Cargo[name].Cratesloaded or 0
|
||||
Cargo = self.Loaded_Cargo[name].Cargo or {}
|
||||
end
|
||||
end
|
||||
return Troops, Crates, Cargo
|
||||
end
|
||||
|
||||
--- User - function to get a table of statics cargo in stock
|
||||
-- @param #CTLD self
|
||||
-- @return #table Table Table of Stock, indexed by cargo type name
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,428 +0,0 @@
|
||||
--- **Ops** - Fleet Warehouse.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage flotillas
|
||||
-- * Carry out ARTY and PATROLZONE missions (AUFTRAG)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Fleet).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Ops.Fleet
|
||||
-- @image OPS_Fleet.png
|
||||
|
||||
|
||||
--- FLEET class.
|
||||
-- @type FLEET
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field Core.Set#SET_ZONE retreatZones Retreat zone set.
|
||||
-- @field #boolean pathfinding Set pathfinding on for all spawned navy groups.
|
||||
-- @extends Ops.Legion#LEGION
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The FLEET Concept
|
||||
--
|
||||
-- A FLEET consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `FLEET` object can be created with the @{#FLEET.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
|
||||
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
|
||||
--
|
||||
-- myFleet=FLEET:New("myWarehouseName", "1st Fleet")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#FLEET.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#FLEET.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- ## Adding Flotillas
|
||||
--
|
||||
-- Flotillas can be added via the @{#FLEET.AddFlotilla}(`Flotilla`) function. See @{Ops.Flotilla#FLOTILLA} for how to create a flotilla.
|
||||
--
|
||||
-- myFleet:AddFlotilla(FlotillaTiconderoga)
|
||||
-- myFleet:AddFlotilla(FlotillaPerry)
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #FLEET
|
||||
FLEET = {
|
||||
ClassName = "FLEET",
|
||||
verbose = 0,
|
||||
pathfinding = false,
|
||||
}
|
||||
|
||||
--- Supply Zone.
|
||||
-- @type FLEET.SupplyZone
|
||||
-- @field Core.Zone#ZONE zone The zone.
|
||||
-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo or fuel.
|
||||
-- @field #boolean markerOn If `true`, marker is on.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
|
||||
--- FLEET class version.
|
||||
-- @field #string version
|
||||
FLEET.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Add routes?
|
||||
-- DONE: Add weapon range.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FLEET class object.
|
||||
-- @param #FLEET self
|
||||
-- @param #string WarehouseName Name of the warehouse STATIC or UNIT object representing the warehouse.
|
||||
-- @param #string FleetName Name of the fleet.
|
||||
-- @return #FLEET self
|
||||
function FLEET:New(WarehouseName, FleetName)
|
||||
|
||||
-- Inherit everything from LEGION class.
|
||||
local self=BASE:Inherit(self, LEGION:New(WarehouseName, FleetName)) -- #FLEET
|
||||
|
||||
-- Nil check.
|
||||
if not self then
|
||||
BASE:E(string.format("ERROR: Could not find warehouse %s!", WarehouseName))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("FLEET %s | ", self.alias)
|
||||
|
||||
-- Defaults
|
||||
self:SetRetreatZones()
|
||||
|
||||
-- Turn ship into NAVYGROUP.
|
||||
if self:IsShip() then
|
||||
local wh=self.warehouse --Wrapper.Unit#UNIT
|
||||
local group=wh:GetGroup()
|
||||
self.warehouseOpsGroup=NAVYGROUP:New(group) --Ops.NavyGroup#NAVYGROUP
|
||||
self.warehouseOpsElement=self.warehouseOpsGroup:GetElementByName(wh:GetName())
|
||||
end
|
||||
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "NavyOnMission", "*") -- An NAVYGROUP was send on a Mission (AUFTRAG).
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the FLEET. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#FLEET] Start
|
||||
-- @param #FLEET self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the FLEET. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#FLEET] __Start
|
||||
-- @param #FLEET self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the FLEET and all its event handlers.
|
||||
-- @param #FLEET self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the FLEET and all its event handlers.
|
||||
-- @function [parent=#FLEET] __Stop
|
||||
-- @param #FLEET self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "NavyOnMission".
|
||||
-- @function [parent=#FLEET] NavyOnMission
|
||||
-- @param #FLEET self
|
||||
-- @param Ops.NavyGroup#NAVYGROUP ArmyGroup The NAVYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- Triggers the FSM event "NavyOnMission" after a delay.
|
||||
-- @function [parent=#FLEET] __NavyOnMission
|
||||
-- @param #FLEET self
|
||||
-- @param #number delay Delay in seconds.
|
||||
-- @param Ops.NavyGroup#NAVYGROUP ArmyGroup The NAVYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- On after "NavyOnMission" event.
|
||||
-- @function [parent=#FLEET] OnAfterNavyOnMission
|
||||
-- @param #FLEET self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.NavyGroup#NAVYGROUP NavyGroup The NAVYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a flotilla to the fleet.
|
||||
-- @param #FLEET self
|
||||
-- @param Ops.Flotilla#FLOTILLA Flotilla The flotilla object.
|
||||
-- @return #FLEET self
|
||||
function FLEET:AddFlotilla(Flotilla)
|
||||
|
||||
-- Add flotilla to fleet.
|
||||
table.insert(self.cohorts, Flotilla)
|
||||
|
||||
-- Add assets to flotilla.
|
||||
self:AddAssetToFlotilla(Flotilla, Flotilla.Ngroups)
|
||||
|
||||
-- Set fleet of flotilla.
|
||||
Flotilla:SetFleet(self)
|
||||
|
||||
-- Start flotilla.
|
||||
if Flotilla:IsStopped() then
|
||||
Flotilla:Start()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add asset group(s) to flotilla.
|
||||
-- @param #FLEET self
|
||||
-- @param Ops.Flotilla#FLOTILLA Flotilla The flotilla object.
|
||||
-- @param #number Nassets Number of asset groups to add.
|
||||
-- @return #FLEET self
|
||||
function FLEET:AddAssetToFlotilla(Flotilla, Nassets)
|
||||
|
||||
if Flotilla then
|
||||
|
||||
-- Get the template group of the flotilla.
|
||||
local Group=GROUP:FindByName(Flotilla.templatename)
|
||||
|
||||
if Group then
|
||||
|
||||
-- Debug text.
|
||||
local text=string.format("Adding asset %s to flotilla %s", Group:GetName(), Flotilla.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Add assets to airwing warehouse.
|
||||
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Flotilla.skill, Flotilla.livery, Flotilla.name)
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Group does not exist!")
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Flotilla does not exit!")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set pathfinding for all spawned naval groups.
|
||||
-- @param #FLEET self
|
||||
-- @param #boolean Switch If `true`, pathfinding is used.
|
||||
-- @return #FLEET self
|
||||
function FLEET:SetPathfinding(Switch)
|
||||
self.pathfinding=Switch
|
||||
return self
|
||||
end
|
||||
|
||||
--- Define a set of retreat zones.
|
||||
-- @param #FLEET self
|
||||
-- @param Core.Set#SET_ZONE RetreatZoneSet Set of retreat zones.
|
||||
-- @return #FLEET self
|
||||
function FLEET:SetRetreatZones(RetreatZoneSet)
|
||||
self.retreatZones=RetreatZoneSet or SET_ZONE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a retreat zone.
|
||||
-- @param #FLEET self
|
||||
-- @param Core.Zone#ZONE RetreatZone Retreat zone.
|
||||
-- @return #FLEET self
|
||||
function FLEET:AddRetreatZone(RetreatZone)
|
||||
self.retreatZones:AddZone(RetreatZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get retreat zones.
|
||||
-- @param #FLEET self
|
||||
-- @return Core.Set#SET_ZONE Set of retreat zones.
|
||||
function FLEET:GetRetreatZones()
|
||||
return self.retreatZones
|
||||
end
|
||||
|
||||
--- Get flotilla by name.
|
||||
-- @param #FLEET self
|
||||
-- @param #string FlotillaName Name of the flotilla.
|
||||
-- @return Ops.Flotilla#FLOTILLA The Flotilla object.
|
||||
function FLEET:GetFlotilla(FlotillaName)
|
||||
local flotilla=self:_GetCohort(FlotillaName)
|
||||
return flotilla
|
||||
end
|
||||
|
||||
--- Get flotilla of an asset.
|
||||
-- @param #FLEET self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The flotilla asset.
|
||||
-- @return Ops.Flotilla#FLOTILLA The flotilla object.
|
||||
function FLEET:GetFlotillaOfAsset(Asset)
|
||||
local flotilla=self:GetFlotilla(Asset.squadname)
|
||||
return flotilla
|
||||
end
|
||||
|
||||
--- Remove asset from flotilla.
|
||||
-- @param #FLEET self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The flotilla asset.
|
||||
function FLEET:RemoveAssetFromFlotilla(Asset)
|
||||
local flotilla=self:GetFlotillaOfAsset(Asset)
|
||||
if flotilla then
|
||||
flotilla:DelAsset(Asset)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start FLEET FSM.
|
||||
-- @param #FLEET self
|
||||
function FLEET:onafterStart(From, Event, To)
|
||||
|
||||
-- Start parent Warehouse.
|
||||
self:GetParent(self, FLEET).onafterStart(self, From, Event, To)
|
||||
|
||||
-- Info.
|
||||
self:I(self.lid..string.format("Starting FLEET v%s", FLEET.version))
|
||||
|
||||
end
|
||||
|
||||
--- Update status.
|
||||
-- @param #FLEET self
|
||||
function FLEET:onafterStatus(From, Event, To)
|
||||
|
||||
-- Status of parent Warehouse.
|
||||
self:GetParent(self).onafterStatus(self, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
----------------
|
||||
-- Transport ---
|
||||
----------------
|
||||
|
||||
self:CheckTransportQueue()
|
||||
|
||||
--------------
|
||||
-- Mission ---
|
||||
--------------
|
||||
|
||||
-- Check if any missions should be cancelled.
|
||||
self:CheckMissionQueue()
|
||||
|
||||
-----------
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- Count missions not over yet.
|
||||
local Nmissions=self:CountMissionsInQueue()
|
||||
|
||||
-- Asset count.
|
||||
local Npq, Np, Nq=self:CountAssetsOnMission()
|
||||
|
||||
-- Asset string.
|
||||
local assets=string.format("%d [OnMission: Total=%d, Active=%d, Queued=%d]", self:CountAssets(), Npq, Np, Nq)
|
||||
|
||||
-- Output.
|
||||
local text=string.format("%s: Missions=%d, Flotillas=%d, Assets=%s", fsmstate, Nmissions, #self.cohorts, assets)
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
------------------
|
||||
-- Mission Info --
|
||||
------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Missions Total=%d:", #self.missionqueue)
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
|
||||
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.Nassets or 0)
|
||||
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
|
||||
|
||||
text=text..string.format("\n[%d] %s %s: Status=%s, Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mission.status, prio, assets, target)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- Transport Info --
|
||||
--------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Transports Total=%d:", #self.transportqueue)
|
||||
for i,_transport in pairs(self.transportqueue) do
|
||||
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
||||
|
||||
local prio=string.format("%d/%s", transport.prio, tostring(transport.importance)) ; if transport.urgent then prio=prio.." (!)" end
|
||||
local carriers=string.format("Ncargo=%d/%d, Ncarriers=%d", transport.Ncargo, transport.Ndelivered, transport.Ncarrier)
|
||||
|
||||
text=text..string.format("\n[%d] UID=%d: Status=%s, Prio=%s, Cargo: %s", i, transport.uid, transport:GetState(), prio, carriers)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Flotilla Info --
|
||||
-------------------
|
||||
if self.verbose>=3 then
|
||||
local text="Flotillas:"
|
||||
for i,_flotilla in pairs(self.cohorts) do
|
||||
local flotilla=_flotilla --Ops.Flotilla#FLOTILLA
|
||||
|
||||
local callsign=flotilla.callsignName and UTILS.GetCallsignName(flotilla.callsignName) or "N/A"
|
||||
local modex=flotilla.modex and flotilla.modex or -1
|
||||
local skill=flotilla.skill and tostring(flotilla.skill) or "N/A"
|
||||
|
||||
-- Flotilla text.
|
||||
text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", flotilla.name, flotilla:GetState(), flotilla.aircrafttype, flotilla:CountAssets(true), #flotilla.assets, callsign, modex, skill)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "NavyOnMission".
|
||||
-- @param #FLEET self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup Ops army group on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
||||
function FLEET:onafterNavyOnMission(From, Event, To, NavyGroup, Mission)
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", NavyGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,175 +0,0 @@
|
||||
--- **Ops** - Flotilla is a small naval group belonging to a fleet.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Set parameters like livery, skill valid for all flotilla members.
|
||||
-- * Define mission types, this flotilla can perform (see Ops.Auftrag#AUFTRAG).
|
||||
-- * Pause/unpause flotilla operations.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Ops.Flotilla
|
||||
-- @image OPS_Flotilla.png
|
||||
|
||||
|
||||
--- FLOTILLA class.
|
||||
-- @type FLOTILLA
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field Ops.OpsGroup#OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
|
||||
-- @extends Ops.Cohort#COHORT
|
||||
|
||||
--- *No captain can do very wrong if he places his ship alongside that of an enemy.* -- Horation Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The FLOTILLA Concept
|
||||
--
|
||||
-- A FLOTILLA is an essential part of a FLEET.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #FLOTILLA
|
||||
FLOTILLA = {
|
||||
ClassName = "FLOTILLA",
|
||||
verbose = 0,
|
||||
weaponData = {},
|
||||
}
|
||||
|
||||
--- FLOTILLA class version.
|
||||
-- @field #string version
|
||||
FLOTILLA.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FLOTILLA object and start the FSM.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param #string TemplateGroupName Name of the template group.
|
||||
-- @param #number Ngroups Number of asset groups of this flotilla. Default 3.
|
||||
-- @param #string FlotillaName Name of the flotilla. Must be **unique**!
|
||||
-- @return #FLOTILLA self
|
||||
function FLOTILLA:New(TemplateGroupName, Ngroups, FlotillaName)
|
||||
|
||||
-- Inherit everything from COHORT class.
|
||||
local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, FlotillaName)) -- #FLOTILLA
|
||||
|
||||
-- All flotillas get mission type Nothing.
|
||||
self:AddMissionCapability(AUFTRAG.Type.NOTHING, 50)
|
||||
|
||||
-- Is naval.
|
||||
self.isNaval=true
|
||||
|
||||
-- Get initial ammo.
|
||||
self.ammo=self:_CheckAmmo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Flotilla specific user functions.
|
||||
|
||||
--- Set fleet of this flotilla.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param Ops.Fleet#FLEET Fleet The fleet.
|
||||
-- @return #FLOTILLA self
|
||||
function FLOTILLA:SetFleet(Fleet)
|
||||
self.legion=Fleet
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get fleet of this flotilla.
|
||||
-- @param #FLOTILLA self
|
||||
-- @return Ops.Fleet#FLEET The fleet.
|
||||
function FLOTILLA:GetFleet()
|
||||
return self.legion
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Start & Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function FLOTILLA:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting %s v%s %s", self.ClassName, self.version, self.name)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Start the status monitoring.
|
||||
self:__Status(-1)
|
||||
end
|
||||
|
||||
--- On after "Status" event.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function FLOTILLA:onafterStatus(From, Event, To)
|
||||
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
|
||||
local skill=self.skill and tostring(self.skill) or "N/A"
|
||||
|
||||
local NassetsTot=#self.assets
|
||||
local NassetsInS=self:CountAssets(true)
|
||||
local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
|
||||
if self.legion then
|
||||
NassetsQP, NassetsP, NassetsQ=self.legion:CountAssetsOnMission(nil, self)
|
||||
end
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("%s [Type=%s, Call=%s, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
|
||||
fsmstate, self.aircrafttype, callsign, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Weapon data info.
|
||||
if self.verbose>=3 and self.weaponData then
|
||||
local text="Weapon Data:"
|
||||
for bit,_weapondata in pairs(self.weaponData) do
|
||||
local weapondata=_weapondata --Ops.OpsGroup#OPSGROUP.WeaponData
|
||||
text=text..string.format("\n- Bit=%s: Rmin=%.1f km, Rmax=%.1f km", bit, weapondata.RangeMin/1000, weapondata.RangeMax/1000)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-- Check if group has detected any units.
|
||||
self:_CheckAssetStatus()
|
||||
|
||||
end
|
||||
|
||||
if not self:IsStopped() then
|
||||
self:__Status(-60)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,175 +0,0 @@
|
||||
--- **Ops** - Brigade Platoon.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Set parameters like livery, skill valid for all platoon members.
|
||||
-- * Define modex and callsigns.
|
||||
-- * Define mission types, this platoon can perform (see Ops.Auftrag#AUFTRAG).
|
||||
-- * Pause/unpause platoon operations.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Ops.Platoon
|
||||
-- @image OPS_Platoon.png
|
||||
|
||||
|
||||
--- PLATOON class.
|
||||
-- @type PLATOON
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field Ops.OpsGroup#OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
|
||||
-- @extends Ops.Cohort#COHORT
|
||||
|
||||
--- *Some cool cohort quote* -- Known Author
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The PLATOON Concept
|
||||
--
|
||||
-- A PLATOON is essential part of an BRIGADE.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #PLATOON
|
||||
PLATOON = {
|
||||
ClassName = "PLATOON",
|
||||
verbose = 0,
|
||||
weaponData = {},
|
||||
}
|
||||
|
||||
--- PLATOON class version.
|
||||
-- @field #string version
|
||||
PLATOON.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new PLATOON object and start the FSM.
|
||||
-- @param #PLATOON self
|
||||
-- @param #string TemplateGroupName Name of the template group.
|
||||
-- @param #number Ngroups Number of asset groups of this platoon. Default 3.
|
||||
-- @param #string PlatoonName Name of the platoon. Must be **unique**!
|
||||
-- @return #PLATOON self
|
||||
function PLATOON:New(TemplateGroupName, Ngroups, PlatoonName)
|
||||
|
||||
-- Inherit everything from COHORT class.
|
||||
local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, PlatoonName)) -- #PLATOON
|
||||
|
||||
-- All platoons get mission type Nothing.
|
||||
self:AddMissionCapability(AUFTRAG.Type.NOTHING, 50)
|
||||
|
||||
-- Is ground.
|
||||
self.isGround=true
|
||||
|
||||
-- Get ammo.
|
||||
self.ammo=self:_CheckAmmo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Platoon specific user functions.
|
||||
|
||||
--- Set brigade of this platoon.
|
||||
-- @param #PLATOON self
|
||||
-- @param Ops.Brigade#BRIGADE Brigade The brigade.
|
||||
-- @return #PLATOON self
|
||||
function PLATOON:SetBrigade(Brigade)
|
||||
self.legion=Brigade
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get brigade of this platoon.
|
||||
-- @param #PLATOON self
|
||||
-- @return Ops.Brigade#BRIGADE The brigade.
|
||||
function PLATOON:GetBrigade()
|
||||
return self.legion
|
||||
end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Start & Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[
|
||||
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
||||
-- @param #PLATOON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function PLATOON:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting %s v%s %s", self.ClassName, self.version, self.name)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Start the status monitoring.
|
||||
self:__Status(-1)
|
||||
end
|
||||
]]
|
||||
|
||||
--- On after "Status" event.
|
||||
-- @param #PLATOON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function PLATOON:onafterStatus(From, Event, To)
|
||||
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
|
||||
local skill=self.skill and tostring(self.skill) or "N/A"
|
||||
|
||||
local NassetsTot=#self.assets
|
||||
local NassetsInS=self:CountAssets(true)
|
||||
local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
|
||||
if self.legion then
|
||||
NassetsQP, NassetsP, NassetsQ=self.legion:CountAssetsOnMission(nil, self)
|
||||
end
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("%s [Type=%s, Call=%s, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
|
||||
fsmstate, self.aircrafttype, callsign, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Weapon data info.
|
||||
if self.verbose>=3 and self.weaponData then
|
||||
local text="Weapon Data:"
|
||||
for bit,_weapondata in pairs(self.weaponData) do
|
||||
local weapondata=_weapondata --Ops.OpsGroup#OPSGROUP.WeaponData
|
||||
text=text..string.format("\n- Bit=%s: Rmin=%.1f km, Rmax=%.1f km", bit, weapondata.RangeMin/1000, weapondata.RangeMax/1000)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-- Check if group has detected any units.
|
||||
self:_CheckAssetStatus()
|
||||
|
||||
end
|
||||
|
||||
if not self:IsStopped() then
|
||||
self:__Status(-60)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Misc functions.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,324 +0,0 @@
|
||||
--- **Ops** - Airwing Squadron.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Set parameters like livery, skill valid for all squadron members.
|
||||
-- * Define modex and callsigns.
|
||||
-- * Define mission types, this squadron can perform (see Ops.Auftrag#AUFTRAG).
|
||||
-- * Pause/unpause squadron operations.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Ops.Squadron
|
||||
-- @image OPS_Squadron.png
|
||||
|
||||
|
||||
--- SQUADRON class.
|
||||
-- @type SQUADRON
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string name Name of the squadron.
|
||||
-- @field #string templatename Name of the template group.
|
||||
-- @field #string aircrafttype Type of the airframe the squadron is using.
|
||||
-- @field Wrapper.Group#GROUP templategroup Template group.
|
||||
-- @field #number ngrouping User defined number of units in the asset group.
|
||||
-- @field #table assets Squadron assets.
|
||||
-- @field #table missiontypes Capabilities (mission types and performances) of the squadron.
|
||||
-- @field #number fuellow Low fuel threshold.
|
||||
-- @field #boolean fuellowRefuel If `true`, flight tries to refuel at the nearest tanker.
|
||||
-- @field #number maintenancetime Time in seconds needed for maintenance of a returned flight.
|
||||
-- @field #number repairtime Time in seconds for each
|
||||
-- @field #string livery Livery of the squadron.
|
||||
-- @field #number skill Skill of squadron members.
|
||||
-- @field #number modex Modex.
|
||||
-- @field #number modexcounter Counter to incease modex number for assets.
|
||||
-- @field #string callsignName Callsign name.
|
||||
-- @field #number callsigncounter Counter to increase callsign names for new assets.
|
||||
-- @field #number Ngroups Number of asset flight groups this squadron has.
|
||||
-- @field #number engageRange Mission range in meters.
|
||||
-- @field #string attribute Generalized attribute of the squadron template group.
|
||||
-- @field #number tankerSystem For tanker squads, the refuel system used (boom=0 or probpe=1). Default nil.
|
||||
-- @field #number refuelSystem For refuelable squads, the refuel system used (boom=0 or probe=1). Default nil.
|
||||
-- @field #table tacanChannel List of TACAN channels available to the squadron.
|
||||
-- @field #number radioFreq Radio frequency in MHz the squad uses.
|
||||
-- @field #number radioModu Radio modulation the squad uses.
|
||||
-- @field #string takeoffType Take of type.
|
||||
-- @field #table parkingIDs Parking IDs for this squadron.
|
||||
-- @field #boolean despawnAfterLanding Aircraft are despawned after landing.
|
||||
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
|
||||
-- @extends Ops.Cohort#COHORT
|
||||
|
||||
--- *It is unbelievable what a squadron of twelve aircraft did to tip the balance* -- Adolf Galland
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The SQUADRON Concept
|
||||
--
|
||||
-- A SQUADRON is essential part of an @{Ops.Airwing#AIRWING} and consists of **one** type of aircraft.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #SQUADRON
|
||||
SQUADRON = {
|
||||
ClassName = "SQUADRON",
|
||||
verbose = 0,
|
||||
modex = nil,
|
||||
modexcounter = 0,
|
||||
callsignName = nil,
|
||||
callsigncounter= 11,
|
||||
tankerSystem = nil,
|
||||
refuelSystem = nil,
|
||||
}
|
||||
|
||||
--- SQUADRON class version.
|
||||
-- @field #string version
|
||||
SQUADRON.version="0.8.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- DONE: Parking spots for squadrons?
|
||||
-- DONE: Engage radius.
|
||||
-- DONE: Modex.
|
||||
-- DONE: Call signs.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new SQUADRON object and start the FSM.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string TemplateGroupName Name of the template group.
|
||||
-- @param #number Ngroups Number of asset groups of this squadron. Default 3.
|
||||
-- @param #string SquadronName Name of the squadron, e.g. "VFA-37". Must be **unique**!
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:New(TemplateGroupName, Ngroups, SquadronName)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, SquadronName)) -- #SQUADRON
|
||||
|
||||
-- Everyone can ORBIT.
|
||||
self:AddMissionCapability(AUFTRAG.Type.ORBIT)
|
||||
|
||||
-- Is air.
|
||||
self.isAir=true
|
||||
|
||||
-- Refueling system.
|
||||
self.refuelSystem=select(2, self.templategroup:GetUnit(1):IsRefuelable())
|
||||
self.tankerSystem=select(2, self.templategroup:GetUnit(1):IsTanker())
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
-- See COHORT class
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set number of units in groups.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #number nunits Number of units. Must be >=1 and <=4. Default 2.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetGrouping(nunits)
|
||||
self.ngrouping=nunits or 2
|
||||
if self.ngrouping<1 then self.ngrouping=1 end
|
||||
if self.ngrouping>4 then self.ngrouping=4 end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set valid parking spot IDs. Assets of this squad are only allowed to be spawned at these parking spots. **Note** that the IDs are different from the ones displayed in the mission editor!
|
||||
-- @param #SQUADRON self
|
||||
-- @param #table ParkingIDs Table of parking ID numbers or a single `#number`.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetParkingIDs(ParkingIDs)
|
||||
if type(ParkingIDs)~="table" then
|
||||
ParkingIDs={ParkingIDs}
|
||||
end
|
||||
self.parkingIDs=ParkingIDs
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set takeoff type. All assets of this squadron will be spawned with cold (default) or hot engines.
|
||||
-- Spawning on runways is not supported.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string TakeoffType Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffType(TakeoffType)
|
||||
TakeoffType=TakeoffType or "Cold"
|
||||
if TakeoffType:lower()=="hot" then
|
||||
self.takeoffType=COORDINATE.WaypointType.TakeOffParkingHot
|
||||
elseif TakeoffType:lower()=="cold" then
|
||||
self.takeoffType=COORDINATE.WaypointType.TakeOffParking
|
||||
elseif TakeoffType:lower()=="air" then
|
||||
self.takeoffType=COORDINATE.WaypointType.TurningPoint
|
||||
else
|
||||
self.takeoffType=COORDINATE.WaypointType.TakeOffParking
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set takeoff type cold (default). All assets of this squadron will be spawned with engines off (cold).
|
||||
-- @param #SQUADRON self
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffCold()
|
||||
self:SetTakeoffType("Cold")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set takeoff type hot. All assets of this squadron will be spawned with engines on (hot).
|
||||
-- @param #SQUADRON self
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffHot()
|
||||
self:SetTakeoffType("Hot")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set takeoff type air. All assets of this squadron will be spawned in air above the airbase.
|
||||
-- @param #SQUADRON self
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffAir()
|
||||
self:SetTakeoffType("Air")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after landing. Aircraft will be despawned after the landing event.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #boolean Switch If `true` (default), activate despawn after landing.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetDespawnAfterLanding(Switch)
|
||||
if Switch then
|
||||
self.despawnAfterLanding=Switch
|
||||
else
|
||||
self.despawnAfterLanding=true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after holding. Aircraft will be despawned when they arrive at their holding position at the airbase.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #boolean Switch If `true` (default), activate despawn after holding.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetDespawnAfterHolding(Switch)
|
||||
if Switch then
|
||||
self.despawnAfterHolding=Switch
|
||||
else
|
||||
self.despawnAfterHolding=true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set low fuel threshold.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #number LowFuel Low fuel threshold in percent. Default 25.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetFuelLowThreshold(LowFuel)
|
||||
self.fuellow=LowFuel or 25
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if low fuel threshold is reached, flight tries to refuel at the neares tanker.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #boolean switch If true or nil, flight goes for refuelling. If false, turn this off.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetFuelLowRefuel(switch)
|
||||
if switch==false then
|
||||
self.fuellowRefuel=false
|
||||
else
|
||||
self.fuellowRefuel=true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set airwing.
|
||||
-- @param #SQUADRON self
|
||||
-- @param Ops.Airwing#AIRWING Airwing The airwing.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetAirwing(Airwing)
|
||||
self.legion=Airwing
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get airwing.
|
||||
-- @param #SQUADRON self
|
||||
-- @return Ops.Airwing#AIRWING The airwing.
|
||||
function SQUADRON:GetAirwing(Airwing)
|
||||
return self.legion
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Start & Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function SQUADRON:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting SQUADRON", self.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Start the status monitoring.
|
||||
self:__Status(-1)
|
||||
end
|
||||
|
||||
--- On after "Status" event.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function SQUADRON:onafterStatus(From, Event, To)
|
||||
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
|
||||
local modex=self.modex and self.modex or -1
|
||||
local skill=self.skill and tostring(self.skill) or "N/A"
|
||||
|
||||
local NassetsTot=#self.assets
|
||||
local NassetsInS=self:CountAssets(true)
|
||||
local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
|
||||
if self.legion then
|
||||
NassetsQP, NassetsP, NassetsQ=self.legion:CountAssetsOnMission(nil, self)
|
||||
end
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("%s [Type=%s, Call=%s, Modex=%d, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
|
||||
fsmstate, self.aircrafttype, callsign, modex, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Check if group has detected any units.
|
||||
self:_CheckAssetStatus()
|
||||
|
||||
end
|
||||
|
||||
if not self:IsStopped() then
|
||||
self:__Status(-60)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user