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FF/MasterD
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0392417189 |
@@ -1953,7 +1953,7 @@ local function refct_from_id(id) -- refct = refct_from_id(CTypeID)
|
||||
unsigned = refct.unsigned,
|
||||
size = bit.band(bit.rshift(ctype.info, 16), 127),
|
||||
}
|
||||
refct.bool, refct.const, refct.volatile, refct.unsigned = nil
|
||||
refct.bool, refct.const, refct.volatile, refct.unsigned = nil, nil, nil, nil
|
||||
end
|
||||
|
||||
if CT[4] then -- Merge sibling attributes onto this type.
|
||||
|
||||
@@ -18,6 +18,8 @@
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--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
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||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.
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|
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@@ -33,6 +33,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- There are basically two classes available to model an A2A defense system.
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|
||||
@@ -19,6 +19,8 @@
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|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
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--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
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--
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-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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|
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@@ -15,6 +15,8 @@
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||||
|
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--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
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--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.
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|
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@@ -17,6 +17,8 @@
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||||
|
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--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The following class is available to model an A2G defense system.
|
||||
--
|
||||
-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) AI_AIR constructor
|
||||
--
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The following class is available to model an AIR defense system.
|
||||
--
|
||||
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.
|
||||
|
||||
@@ -13,12 +13,14 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_ENGAGE
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_SQUADRON
|
||||
--- @type AI_AIR_SQUADRON
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -38,6 +38,8 @@
|
||||
|
||||
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||
--
|
||||
-- 
|
||||
|
||||
@@ -33,8 +33,9 @@
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
-- @extends Core.Fsm#FSM_SET
|
||||
|
||||
|
||||
--- Monitors and manages as many replacement AI groups as there are
|
||||
--- 
|
||||
--
|
||||
-- Monitors and manages as many replacement AI groups as there are
|
||||
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
|
||||
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
||||
--
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
||||
|
||||
@@ -38,6 +38,9 @@
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
|
||||
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||
--
|
||||
-- 
|
||||
|
||||
@@ -9,12 +9,14 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
-- @type AI_CARGO
|
||||
--- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
--- Base class for the dynamic cargo handling capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI vehicle group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI airplane group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
|
||||
--
|
||||
-- The AI_CARGO_AIRPLANE module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The dispatcher concept.
|
||||
--
|
||||
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
|
||||
--- A dynamic cargo transportation capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
|
||||
--- A dynamic cargo handling capability for AI helicopter groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
--
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
|
||||
--- A dynamic cargo transportation capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI helicopter group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
|
||||
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||
--
|
||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||
--
|
||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||
|
||||
@@ -41,6 +41,8 @@
|
||||
|
||||
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
||||
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
||||
-- The purpose of the class is to:
|
||||
@@ -158,7 +160,6 @@ AI_FORMATION.__Enum.Mode = {
|
||||
-- @field #number GroundRadar
|
||||
-- @field #number Ground
|
||||
AI_FORMATION.__Enum.ReportType = {
|
||||
Airborne = "*",
|
||||
Airborne = "A",
|
||||
GroundRadar = "R",
|
||||
Ground = "G",
|
||||
@@ -1222,7 +1223,6 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
||||
local CVI = {
|
||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
||||
y = GH2.y,
|
||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
||||
}
|
||||
|
||||
|
||||
@@ -48,6 +48,8 @@
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -11,6 +11,8 @@ do -- ACT_ACCOUNT
|
||||
|
||||
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## ACT_ACCOUNT state machine:
|
||||
--
|
||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||
@@ -133,7 +135,7 @@ do -- ACT_ACCOUNT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To, Event )
|
||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To )
|
||||
|
||||
self:__NoMore( 1 )
|
||||
end
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
-- ## ACT_ASSIGN state machine:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
|
||||
--
|
||||
-- 
|
||||
-- ## ACT_ASSIST state machine:
|
||||
--
|
||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
-- ## ACT_ROUTE state machine:
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) MOOSE Cargo System.
|
||||
--
|
||||
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
|
||||
|
||||
@@ -22,6 +22,9 @@ do -- CARGO_CRATE
|
||||
-- @type CARGO_CRATE
|
||||
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
||||
|
||||
---
|
||||
-- 
|
||||
--
|
||||
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
||||
--
|
||||
|
||||
@@ -26,6 +26,8 @@ do -- CARGO_GROUP
|
||||
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
||||
|
||||
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
||||
--
|
||||
-- 
|
||||
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
|
||||
--
|
||||
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
|
||||
|
||||
@@ -32,6 +32,8 @@ do -- CARGO_SLINGLOAD
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -30,6 +30,8 @@ do -- CARGO_UNIT
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -974,7 +974,7 @@ do -- Scheduling
|
||||
-- @param #BASE self
|
||||
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @param ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @return #string The Schedule ID of the planned schedule.
|
||||
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
||||
|
||||
|
||||
@@ -872,6 +872,8 @@ end
|
||||
-- @return Wrapper.Group#GROUP The found GROUP.
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
if type(GroupName) ~= "string" or GroupName == "" then return end
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
@@ -1697,7 +1699,7 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if PlayerName then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
self:I(string.format("Player '%s' joined unit '%s' (%s) of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniTypeName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
|
||||
@@ -206,7 +206,7 @@ end
|
||||
function MESSAGE:ToGroup( Group, Settings )
|
||||
self:F( Group.GroupName )
|
||||
|
||||
if Group then
|
||||
if Group and Group:IsAlive() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
@@ -231,7 +231,7 @@ end
|
||||
function MESSAGE:ToUnit( Unit, Settings )
|
||||
self:F( Unit.IdentifiableName )
|
||||
|
||||
if Unit then
|
||||
if Unit and Unit:IsAlive() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
do -- COORDINATE
|
||||
|
||||
---
|
||||
--- Coordinate class
|
||||
-- @type COORDINATE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #number x Component of the 3D vector.
|
||||
@@ -59,6 +59,10 @@ do -- COORDINATE
|
||||
-- * @{#COORDINATE.SmokeOrange}(): To smoke the point in orange.
|
||||
-- * @{#COORDINATE.SmokeWhite}(): To smoke the point in white.
|
||||
-- * @{#COORDINATE.SmokeGreen}(): To smoke the point in green.
|
||||
-- * @{#COORDINATE.SetSmokeOffsetDirection}(): To set an offset point direction for smoke.
|
||||
-- * @{#COORDINATE.SetSmokeOffsetDistance}(): To set an offset point distance for smoke.
|
||||
-- * @{#COORDINATE.SwitchSmokeOffsetOn}(): To set an offset point for smoke to on.
|
||||
-- * @{#COORDINATE.SwitchSmokeOffsetOff}(): To set an offset point for smoke to off.
|
||||
--
|
||||
-- ## 2.2) Flare
|
||||
--
|
||||
@@ -2118,16 +2122,114 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Smokes the point in a color.
|
||||
--- Create colored smoke the point. The smoke we last up to 5 min (DCS limitation) but you can optionally specify a shorter duration or stop it manually.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor
|
||||
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||
function COORDINATE:Smoke( SmokeColor, name )
|
||||
self:F2( { SmokeColor } )
|
||||
self.firename = name or "Smoke-"..math.random(1,100000)
|
||||
-- @param #number SmokeColor Color of smoke, e.g. `SMOKECOLOR.Green` for green smoke.
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @param #string Name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||
-- @param #boolean Offset (Optional) If true, offset the smokle a bit.
|
||||
-- @param #number Direction (Optional) If Offset is true this is the direction of the offset, 1-359 (degrees). Default random.
|
||||
-- @param #number Distance (Optional) If Offset is true this is the distance of the offset in meters. Default random 10-20.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:Smoke( SmokeColor, Duration, Delay, Name, Offset,Direction,Distance)
|
||||
self:F2( { SmokeColor, Name, Duration, Delay, Offset } )
|
||||
|
||||
SmokeColor=SmokeColor or SMOKECOLOR.Green
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, COORDINATE.Smoke, self, SmokeColor, Duration, 0, Name, Direction,Distance)
|
||||
else
|
||||
|
||||
-- Create a name which is used to stop the smoke manually
|
||||
self.firename = Name or "Smoke-"..math.random(1,100000)
|
||||
|
||||
-- Create smoke
|
||||
if Offset or self.SmokeOffset then
|
||||
local Angle = Direction or self:GetSmokeOffsetDirection()
|
||||
local Distance = Distance or self:GetSmokeOffsetDistance()
|
||||
local newpos = self:Translate(Distance,Angle,true,false)
|
||||
local newvec3 = newpos:GetVec3()
|
||||
trigger.action.smoke( newvec3, SmokeColor, self.firename )
|
||||
else
|
||||
trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
|
||||
end
|
||||
|
||||
-- Stop smoke
|
||||
if Duration and Duration>0 then
|
||||
self:ScheduleOnce(Duration, COORDINATE.StopSmoke, self, self.firename )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the offset direction when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number Direction in degrees.
|
||||
function COORDINATE:GetSmokeOffsetDirection()
|
||||
local direction = self.SmokeOffsetDirection or math.random(1,359)
|
||||
return direction
|
||||
end
|
||||
|
||||
--- Set the offset direction when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Direction (Optional) This is the direction of the offset, 1-359 (degrees). Default random.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SetSmokeOffsetDirection(Direction)
|
||||
if self then
|
||||
self.SmokeOffsetDirection = Direction or math.random(1,359)
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffsetDirection = Direction or math.random(1,359)
|
||||
end
|
||||
end
|
||||
|
||||
--- Get the offset distance when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number Distance Distance in meters.
|
||||
function COORDINATE:GetSmokeOffsetDistance()
|
||||
local distance = self.SmokeOffsetDistance or math.random(10,20)
|
||||
return distance
|
||||
end
|
||||
|
||||
--- Set the offset distance when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Distance (Optional) This is the distance of the offset in meters. Default random 10-20.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SetSmokeOffsetDistance(Distance)
|
||||
if self then
|
||||
self.SmokeOffsetDistance = Distance or math.random(10,20)
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffsetDistance = Distance or math.random(10,20)
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the offset on when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SwitchSmokeOffsetOn()
|
||||
if self then
|
||||
self.SmokeOffset = true
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffset = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the offset off when using `COORDINATE:Smoke()`.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SwitchSmokeOffsetOff()
|
||||
if self then
|
||||
self.SmokeOffset = false
|
||||
return self
|
||||
else
|
||||
COORDINATE.SmokeOffset = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops smoking the point in a color.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||
@@ -2137,49 +2239,83 @@ do -- COORDINATE
|
||||
|
||||
--- Smoke the COORDINATE Green.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeGreen()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Green )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeGreen(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Green, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE Red.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeRed()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Red )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeRed(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Red, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE White.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeWhite()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.White )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeWhite(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.White, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE Orange.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeOrange()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Orange )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeOrange(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Orange, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE Blue.
|
||||
-- @param #COORDINATE self
|
||||
function COORDINATE:SmokeBlue()
|
||||
self:F2()
|
||||
self:Smoke( SMOKECOLOR.Blue )
|
||||
-- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
|
||||
-- @param #number Delay (Optional) Delay before the smoke is started in seconds.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:SmokeBlue(Duration, Delay)
|
||||
self:Smoke( SMOKECOLOR.Blue, Duration, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Big smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Utilities.Utils#BIGSMOKEPRESET preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
|
||||
-- @param #number density (Optional) Smoke density. Number in [0,...,1]. Default 0.5.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFire( preset, density, name )
|
||||
self:F2( { preset=preset, density=density } )
|
||||
density=density or 0.5
|
||||
self.firename = name or "Fire-"..math.random(1,10000)
|
||||
trigger.action.effectSmokeBig( self:GetVec3(), preset, density, self.firename )
|
||||
-- @param #number Preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
|
||||
-- @param #number Density (Optional) Smoke density. Number in [0,...,1]. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string Name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFire( Preset, Density, Duration, Delay, Name )
|
||||
self:F2( { preset=Preset, density=Density } )
|
||||
|
||||
Preset=Preset or BIGSMOKEPRESET.SmallSmokeAndFire
|
||||
Density=Density or 0.5
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, COORDINATE.BigSmokeAndFire, self, Preset, Density, Duration, 0, Name)
|
||||
else
|
||||
|
||||
self.firename = Name or "Fire-"..math.random(1,10000)
|
||||
|
||||
trigger.action.effectSmokeBig( self:GetVec3(), Preset, Density, self.firename )
|
||||
|
||||
-- Stop smoke
|
||||
if Duration and Duration>0 then
|
||||
self:ScheduleOnce(Duration, COORDINATE.StopBigSmokeAndFire, self, self.firename )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop big smoke and fire at the coordinate.
|
||||
@@ -2192,82 +2328,98 @@ do -- COORDINATE
|
||||
|
||||
--- Small smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireSmall( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, density, name)
|
||||
-- @param #number Density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string Name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireSmall( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Medium smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireMedium( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireMedium( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Large smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireLarge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireLarge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Huge smoke and fire at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeAndFireHuge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeAndFireHuge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Small smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeSmall( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeSmall( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Medium smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeMedium( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, density, name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeMedium( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Large smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeLarge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, density,name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeLarge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Huge smoke at the coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
|
||||
-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
|
||||
-- @param #number Delay (Optional) Delay before the smoke and fire is started in seconds.
|
||||
-- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
|
||||
function COORDINATE:BigSmokeHuge( density, name )
|
||||
self:F2( { density=density } )
|
||||
density=density or 0.5
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, density,name)
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:BigSmokeHuge( Density, Duration, Delay, Name )
|
||||
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, Density, Duration, Delay, Name)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Flares the point in a color.
|
||||
@@ -2921,8 +3073,10 @@ do -- COORDINATE
|
||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||
|
||||
if type(sunrise) == "string" or type(sunset) == "string" then
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunrise == "N/S" then return true end
|
||||
if sunset == "N/S" then return true end
|
||||
end
|
||||
|
||||
local time=UTILS.ClockToSeconds(clock)
|
||||
|
||||
@@ -2941,6 +3095,11 @@ do -- COORDINATE
|
||||
-- Todays sun set in sec.
|
||||
local sunset=self:GetSunset(true)
|
||||
|
||||
if type(sunrise) == "string" or type(sunset) == "string" then
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunset == "N/S" then return true end
|
||||
end
|
||||
|
||||
-- Seconds passed since midnight.
|
||||
local time=UTILS.SecondsOfToday()
|
||||
|
||||
|
||||
@@ -198,7 +198,7 @@ end -- env
|
||||
|
||||
do -- radio
|
||||
|
||||
---@type radio
|
||||
--@type radio
|
||||
-- @field #radio.modulation modulation
|
||||
|
||||
---
|
||||
|
||||
@@ -141,7 +141,6 @@ FOX = {
|
||||
explosiondist = 200,
|
||||
explosiondist2 = 500,
|
||||
bigmissilemass = 50,
|
||||
destroy = nil,
|
||||
dt50 = 5,
|
||||
dt10 = 1,
|
||||
dt05 = 0.5,
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Mar 2025
|
||||
-- Last Update: May 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -62,7 +62,9 @@
|
||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||
-- @field #boolean SmokeDecoy If true, smoke short range SAM units as decoy if a plane is in firing range.
|
||||
-- @field #number SmokeDecoyColor Color to use, defaults to SMOKECOLOR.White
|
||||
-- @field #number checkcounter Counter for SAM Table refreshes
|
||||
-- @field #number checkcounter Counter for SAM Table refreshes.
|
||||
-- @field #number DLinkCacheTime Seconds after which cached contacts in DLink will decay.
|
||||
-- @field #boolean logsamstatus Log SAM status in dcs.log every cycle if true
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -74,10 +76,9 @@
|
||||
--
|
||||
-- * Moose derived Modular, Automatic and Network capable Targeting and Interception System.
|
||||
-- * Controls a network of SAM sites. Uses detection to switch on the SAM site closest to the enemy.
|
||||
-- * **Automatic mode** (default since 0.8) will set-up your SAM site network automatically for you
|
||||
-- * **Classic mode** behaves like before
|
||||
-- * Leverage evasiveness from SEAD, leverage attack range setting
|
||||
-- * Automatic setup of SHORAD based on groups of the class "short-range"
|
||||
-- * **Automatic mode** (default) will set-up your SAM site network automatically for you.
|
||||
-- * Leverage evasiveness from SEAD, leverage attack range setting.
|
||||
-- * Automatic setup of SHORAD based on groups of the class "short-range".
|
||||
--
|
||||
-- # 0. Base considerations and naming conventions
|
||||
--
|
||||
@@ -133,10 +134,10 @@
|
||||
--
|
||||
-- # 0.1 Set-up in the mission editor
|
||||
--
|
||||
-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.
|
||||
-- Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
|
||||
-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
|
||||
-- Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself.
|
||||
-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one** group per SAM location. SA-15 TOR systems offer a good missile defense.
|
||||
-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one unit ** per group (multiple groups) for the SAM location.
|
||||
-- Else, evasive manoevers might club up all defenders in one place. Red SA-15 TOR systems offer a good missile defense.
|
||||
--
|
||||
-- [optional] Set up your HQ. Can be any group, e.g. a command vehicle.
|
||||
--
|
||||
@@ -188,7 +189,7 @@
|
||||
--
|
||||
-- ## 2.1 Auto mode features
|
||||
--
|
||||
-- ### 2.1.1 You can now add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:
|
||||
-- ### 2.1.1 You can add Accept-, Reject- and Conflict-Zones to your setup, e.g. to consider borders or de-militarized zones:
|
||||
--
|
||||
-- -- Parameters are tables of Core.Zone#ZONE objects!
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
@@ -206,9 +207,6 @@
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- Option to switch off auto mode **before** you start MANTIS (not recommended)
|
||||
-- mybluemantis.automode = false
|
||||
--
|
||||
-- -- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
@@ -221,6 +219,12 @@
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
--
|
||||
-- ### 2.1.6 Shoot & Scoot
|
||||
--
|
||||
-- -- Option to make the (driveable) SHORAD units drive around and shuffle positions
|
||||
-- -- We use a SET_ZONE for that, number of zones to consider defaults to three, Random is true for random coordinates and Formation is e.g. "Vee".
|
||||
-- mybluemantis:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
-- By default, the following settings are active:
|
||||
@@ -243,25 +247,7 @@
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode, not recommended for manual setup]
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs manually. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
|
||||
-- -- now set up MANTIS
|
||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
--
|
||||
-- If you systematically name your SHORAD groups starting with "Blue SHORAD" you'll need exactly **one** SHORAD instance to manage all SHORAD groups.
|
||||
--
|
||||
-- (Optionally) you can remove the link later on with
|
||||
--
|
||||
-- mymantis:RemoveShorad()
|
||||
--
|
||||
-- # 6. Integrated SEAD
|
||||
-- # 5. Integrated SEAD
|
||||
--
|
||||
-- MANTIS is using @{Functional.Sead#SEAD} internally to both detect and evade HARM attacks. No extra efforts needed to set this up!
|
||||
-- Once a HARM attack is detected, MANTIS (via SEAD) will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||
@@ -336,6 +322,8 @@ MANTIS = {
|
||||
SmokeDecoy = false,
|
||||
SmokeDecoyColor = SMOKECOLOR.White,
|
||||
checkcounter = 1,
|
||||
DLinkCacheTime = 120,
|
||||
logsamstatus = false,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@@ -374,7 +362,7 @@ MANTIS.radiusscale[MANTIS.SamType.POINT] = 3
|
||||
MANTIS.SamData = {
|
||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot str" },
|
||||
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
||||
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
||||
@@ -382,7 +370,8 @@ MANTIS.SamData = {
|
||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Point", Radar="Roland" },
|
||||
["Roland"] = { Range=6, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
||||
["Gepard"] = { Range=5, Blindspot=0, Height=4, Type="Point", Radar="Gepard" },
|
||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Strela", Point="true" },
|
||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||
@@ -393,6 +382,7 @@ MANTIS.SamData = {
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
["HEMTT_C-RAM_Phalanx"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
|
||||
["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" },
|
||||
@@ -625,6 +615,7 @@ do
|
||||
self.advAwacs = false
|
||||
end
|
||||
|
||||
self:SetDLinkCacheTime()
|
||||
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("MANTIS %s | ", self.name)
|
||||
@@ -658,6 +649,8 @@ do
|
||||
table.insert(self.ewr_templates,awacs)
|
||||
end
|
||||
|
||||
self.logsamstatus = false
|
||||
|
||||
self:T({self.ewr_templates})
|
||||
|
||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
|
||||
@@ -689,7 +682,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.9.27"
|
||||
self.version="0.9.30"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -1040,6 +1033,16 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set how long INTEL DLINK remembers contacts.
|
||||
-- @param #MANTIS self
|
||||
-- @param #number seconds Remember this many seconds, at least 5 seconds.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:SetDLinkCacheTime(seconds)
|
||||
self.DLinkCacheTime = math.abs(seconds or 120)
|
||||
if self.DLinkCacheTime < 5 then self.DLinkCacheTime = 5 end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set the detection interval
|
||||
-- @param #MANTIS self
|
||||
-- @param #number interval The interval in seconds
|
||||
@@ -1431,7 +1434,9 @@ do
|
||||
--IntelTwo:SetClusterRadius(5000)
|
||||
IntelTwo:Start()
|
||||
|
||||
local IntelDlink = INTEL_DLINK:New({IntelOne,IntelTwo},self.name.." DLINK",22,300)
|
||||
local CacheTime = self.DLinkCacheTime or 120
|
||||
local IntelDlink = INTEL_DLINK:New({IntelOne,IntelTwo},self.name.." DLINK",22,CacheTime)
|
||||
|
||||
IntelDlink:__Start(1)
|
||||
|
||||
self:SetUsingDLink(IntelDlink)
|
||||
@@ -1493,7 +1498,7 @@ do
|
||||
elseif chm then
|
||||
SAMData = self.SamDataCH
|
||||
end
|
||||
--self:T("Looking to auto-match for "..grpname)
|
||||
--self:I("Looking to auto-match for "..grpname)
|
||||
for _,_unit in pairs(units) do
|
||||
local unit = _unit -- Wrapper.Unit#UNIT
|
||||
local type = string.lower(unit:GetTypeName())
|
||||
@@ -1694,7 +1699,9 @@ do
|
||||
local grpname = group:GetName()
|
||||
local grpcoord = group:GetCoordinate()
|
||||
local grprange, grpheight,type,blind = self:_GetSAMRange(grpname)
|
||||
local radaralive = group:IsSAM()
|
||||
-- TODO the below might stop working at some point after some hours, needs testing
|
||||
--local radaralive = group:IsSAM()
|
||||
local radaralive = true
|
||||
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind, type}) -- make the table lighter, as I don't really use the zone here
|
||||
table.insert( SEAD_Grps, grpname )
|
||||
if type == MANTIS.SamType.LONG and radaralive then
|
||||
@@ -1856,7 +1863,7 @@ do
|
||||
end --end alive
|
||||
end --end check
|
||||
end --for loop
|
||||
if self.debug or self.verbose then
|
||||
if self.debug or self.verbose or self.logsamstatus then
|
||||
for _,_status in pairs(self.SamStateTracker) do
|
||||
if _status == "GREEN" then
|
||||
instatusgreen=instatusgreen+1
|
||||
@@ -1877,8 +1884,9 @@ do
|
||||
-- @param #MANTIS self
|
||||
-- @param Functional.Detection#DETECTION_AREAS detection Detection object
|
||||
-- @param #boolean dlink
|
||||
-- @param #boolean reporttolog
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:_Check(detection,dlink)
|
||||
function MANTIS:_Check(detection,dlink,reporttolog)
|
||||
self:T(self.lid .. "Check")
|
||||
--get detected set
|
||||
local detset = detection:GetDetectedItemCoordinates()
|
||||
@@ -1905,7 +1913,8 @@ do
|
||||
local samset = self:_GetSAMTable() -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||
instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxclassic)
|
||||
end
|
||||
if self.debug or self.verbose then
|
||||
|
||||
local function GetReport()
|
||||
local statusreport = REPORT:New("\nMANTIS Status "..self.name)
|
||||
statusreport:Add("+-----------------------------+")
|
||||
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
||||
@@ -1914,7 +1923,15 @@ do
|
||||
statusreport:Add(string.format("+ SHORAD active: %2d",activeshorads))
|
||||
end
|
||||
statusreport:Add("+-----------------------------+")
|
||||
return statusreport
|
||||
end
|
||||
|
||||
if self.debug or self.verbose then
|
||||
local statusreport = GetReport()
|
||||
MESSAGE:New(statusreport:Text(),10):ToAll():ToLog()
|
||||
elseif reporttolog == true then
|
||||
local statusreport = GetReport()
|
||||
MESSAGE:New(statusreport:Text(),10):ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -2022,7 +2039,7 @@ do
|
||||
self:T({From, Event, To})
|
||||
-- check detection
|
||||
if not self.state2flag then
|
||||
self:_Check(self.Detection,self.DLink)
|
||||
self:_Check(self.Detection,self.DLink,self.logsamstatus)
|
||||
end
|
||||
|
||||
local EWRAlive = self:_CheckAnyEWRAlive()
|
||||
|
||||
@@ -53,6 +53,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||
--
|
||||
|
||||
@@ -2102,7 +2102,12 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
result.attackHdg = attackHdg
|
||||
result.attackVel = attackVel
|
||||
result.attackAlt = attackAlt
|
||||
result.date=os and os.date() or "n/a"
|
||||
if os and os.date then
|
||||
result.date=os.date()
|
||||
else
|
||||
self:E(self.lid.."os or os.date() not available")
|
||||
result.date = "n/a"
|
||||
end
|
||||
|
||||
-- Add to table.
|
||||
table.insert( _results, result )
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -2798,7 +2798,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
end
|
||||
_RUNACT = subtitle
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
--alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
-- Runway length.
|
||||
if self.rwylength then
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_\(CVN-73\)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_\(CV-59\)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [Essex Class](https://en.wikipedia.org/wiki/Essex-class_aircraft_carrier) (CV-11) [Magnitude 3 Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_\(R12\)) (R12)
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_\(R05\)) (R05)
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_\(LHA-1\)) (LHA-1)
|
||||
@@ -47,6 +48,7 @@
|
||||
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
|
||||
-- * [T-45C Goshawk](https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/) (VNAO mod) (Player & AI)
|
||||
-- * [FE/A-18E/F/G Superhornet](https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v20-official-thread/) (CJS mod) (Player & AI)
|
||||
-- * [F4U-1D Corsair](https://forum.dcs.world/forum/781-f4u-1d/) (Player & AI)
|
||||
-- * F/A-18C Hornet (AI)
|
||||
-- * F-14A Tomcat (AI)
|
||||
-- * E-2D Hawkeye (AI)
|
||||
@@ -1283,6 +1285,8 @@ AIRBOSS = {
|
||||
-- @field #string RHINOE F/A-18E Superhornet (mod).
|
||||
-- @field #string RHINOF F/A-18F Superhornet (mod).
|
||||
-- @field #string GROWLER FEA-18G Superhornet (mod).
|
||||
-- @field #string CORSAIR F4U-1D Corsair.
|
||||
-- @field #string CORSAIR_CW F4U-1D Corsair Mk.4 (clipped wing).
|
||||
AIRBOSS.AircraftCarrier={
|
||||
AV8B="AV8BNA",
|
||||
HORNET="FA-18C_hornet",
|
||||
@@ -1299,6 +1303,8 @@ AIRBOSS.AircraftCarrier={
|
||||
RHINOE="FA-18E",
|
||||
RHINOF="FA-18F",
|
||||
GROWLER="EA-18G",
|
||||
CORSAIR="F4U-1D",
|
||||
CORSAIR_CW="F4U-1D CW",
|
||||
}
|
||||
|
||||
--- Carrier types.
|
||||
@@ -1310,6 +1316,7 @@ AIRBOSS.AircraftCarrier={
|
||||
-- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module]
|
||||
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
|
||||
-- @field #string VINSON USS Carl Vinson (CVN-70) [Deprecated!]
|
||||
-- @field #string ESSEX Essex class carrier (e.g. USS Yorktown (CV-10)) [Magnitude 3 Carrier Module]
|
||||
-- @field #string HERMES HMS Hermes (R12) [V/STOL Carrier]
|
||||
-- @field #string INVINCIBLE HMS Invincible (R05) [V/STOL Carrier]
|
||||
-- @field #string TARAWA USS Tarawa (LHA-1) [V/STOL Carrier]
|
||||
@@ -1325,6 +1332,7 @@ AIRBOSS.CarrierType = {
|
||||
STENNIS = "Stennis",
|
||||
FORRESTAL = "Forrestal",
|
||||
VINSON = "VINSON",
|
||||
ESSEX = "Essex",
|
||||
HERMES = "HERMES81",
|
||||
INVINCIBLE = "hms_invincible",
|
||||
TARAWA = "LHA_Tarawa",
|
||||
@@ -1747,7 +1755,7 @@ AIRBOSS.MenuF10Root = nil
|
||||
|
||||
--- Airboss class version.
|
||||
-- @field #string version
|
||||
AIRBOSS.version = "1.3.3"
|
||||
AIRBOSS.version = "1.4.0"
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -1912,6 +1920,9 @@ function AIRBOSS:New( carriername, alias )
|
||||
-- Set max section members. Default 2.
|
||||
self:SetMaxSectionSize()
|
||||
|
||||
-- Set max section distance. Default 100 meters.
|
||||
self:SetMaxSectionDistance()
|
||||
|
||||
-- Set max flights per stack. Default is 2.
|
||||
self:SetMaxFlightsPerStack()
|
||||
|
||||
@@ -2010,6 +2021,8 @@ function AIRBOSS:New( carriername, alias )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.VINSON then
|
||||
-- Carl Vinson is legacy now.
|
||||
self:_InitStennis()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.ESSEX then
|
||||
self:_InitEssex()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.HERMES then
|
||||
-- Hermes parameters.
|
||||
self:_InitHermes()
|
||||
@@ -2863,7 +2876,12 @@ end
|
||||
function AIRBOSS:SetGlideslopeErrorThresholds(_max,_min, High, HIGH, Low, LOW)
|
||||
|
||||
--Check if V/STOL Carrier
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or
|
||||
self.carriertype == AIRBOSS.CarrierType.HERMES or
|
||||
self.carriertype == AIRBOSS.CarrierType.TARAWA or
|
||||
self.carriertype == AIRBOSS.CarrierType.AMERICA or
|
||||
self.carriertype == AIRBOSS.CarrierType.JCARLOS or
|
||||
self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- allow a larger GSE for V/STOL operations --Pene Testing
|
||||
self.gle._max=_max or 0.7
|
||||
@@ -2872,8 +2890,8 @@ function AIRBOSS:SetGlideslopeErrorThresholds(_max,_min, High, HIGH, Low, LOW)
|
||||
self.gle._min=_min or -0.5
|
||||
self.gle.Low=Low or -1.2
|
||||
self.gle.LOW=LOW or -1.5
|
||||
-- CVN values
|
||||
else
|
||||
-- CVN values
|
||||
self.gle._max=_max or 0.4
|
||||
self.gle.High=High or 0.8
|
||||
self.gle.HIGH=HIGH or 1.5
|
||||
@@ -3343,6 +3361,22 @@ function AIRBOSS:SetMaxSectionSize( nmax )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum distance up to which section members are allowed (default: 100 meters).
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number dmax Max distance in meters (default 100 m). Minimum is 10 m, maximum is 5000 m.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetMaxSectionDistance( dmax )
|
||||
if dmax then
|
||||
if dmax < 10 then
|
||||
dmax = 10
|
||||
elseif dmax > 5000 then
|
||||
dmax = 5000
|
||||
end
|
||||
end
|
||||
self.maxsectiondistance = dmax or 100
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set max number of flights per stack. All members of a section count as one "flight".
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number nmax Number of max allowed flights per stack. Default is two. Minimum is one, maximum is 4.
|
||||
@@ -4608,6 +4642,51 @@ function AIRBOSS:_InitForrestal()
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for Essec class carriers.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitEssex()
|
||||
|
||||
-- Init Nimitz as default.
|
||||
self:_InitNimitz()
|
||||
|
||||
-- Carrier Parameters.
|
||||
self.carrierparam.sterndist = -126
|
||||
self.carrierparam.deckheight = 19.27 --DCS World\CoreMods\tech\M3 WWII PTO units\Database\Essex_Class_Carrier_1944.lua
|
||||
|
||||
-- Total size of the carrier (approx as rectangle).
|
||||
self.carrierparam.totlength = 268
|
||||
self.carrierparam.totwidthport = 23
|
||||
self.carrierparam.totwidthstarboard = 23
|
||||
|
||||
-- Landing runway.
|
||||
self.carrierparam.rwyangle = 0.0
|
||||
self.carrierparam.rwylength = 265
|
||||
self.carrierparam.rwywidth = 20
|
||||
|
||||
-- Wires.
|
||||
self.carrierparam.wire1 = 21.9
|
||||
self.carrierparam.wire2 = 28.3
|
||||
self.carrierparam.wire3 = 34.7
|
||||
self.carrierparam.wire4 = 41.1
|
||||
self.carrierparam.wire5 = 47.4
|
||||
self.carrierparam.wire6 = 53.7
|
||||
self.carrierparam.wire7 = 59.0
|
||||
|
||||
self.carrierparam.wire8 = 64.1
|
||||
self.carrierparam.wire9 = 72.7
|
||||
self.carrierparam.wire10 = 78.0
|
||||
self.carrierparam.wire11 = 85.5
|
||||
|
||||
self.carrierparam.wire12 = 105.9
|
||||
self.carrierparam.wire13 = 113.3
|
||||
self.carrierparam.wire14 = 121.0
|
||||
self.carrierparam.wire15 = 128.5
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.wire3
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for R12 HMS Hermes carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitHermes()
|
||||
@@ -5311,6 +5390,7 @@ function AIRBOSS:_GetAircraftAoA( playerData )
|
||||
local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
|
||||
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
|
||||
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
|
||||
local corsair = playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR or playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR_CW
|
||||
|
||||
-- Table with AoA values.
|
||||
local aoa = {} -- #AIRBOSS.AircraftAoA
|
||||
@@ -5355,7 +5435,6 @@ function AIRBOSS:_GetAircraftAoA( playerData )
|
||||
aoa.Fast = 8.25 -- =17.5/2
|
||||
aoa.FAST = 8.00 -- =16.5/2
|
||||
elseif harrier then
|
||||
|
||||
-- AV-8B Harrier parameters. Tuning done on the Fast AoA to allow for abeam and ninety at Nozzles 55. Pene testing
|
||||
aoa.SLOW = 16.0
|
||||
aoa.Slow = 13.5
|
||||
@@ -5364,7 +5443,15 @@ function AIRBOSS:_GetAircraftAoA( playerData )
|
||||
aoa.OnSpeedMin = 9.5
|
||||
aoa.Fast = 8.0
|
||||
aoa.FAST = 7.5
|
||||
|
||||
elseif corsair then
|
||||
-- F4U-1D Corsair parameters.
|
||||
aoa.SLOW = 16.0
|
||||
aoa.Slow = 13.5
|
||||
aoa.OnSpeedMax = 12.5
|
||||
aoa.OnSpeed = 10.0
|
||||
aoa.OnSpeedMin = 9.5
|
||||
aoa.Fast = 8.0
|
||||
aoa.FAST = 7.5
|
||||
end
|
||||
|
||||
return aoa
|
||||
@@ -5477,6 +5564,7 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
|
||||
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
|
||||
local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
|
||||
local corsair = playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR or playerData.actype == AIRBOSS.AircraftCarrier.CORSAIR_CW
|
||||
|
||||
-- Return values.
|
||||
local alt
|
||||
@@ -5536,6 +5624,9 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
elseif goshawk then
|
||||
alt = UTILS.FeetToMeters( 800 )
|
||||
speed = UTILS.KnotsToMps( 300 )
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 300 )
|
||||
speed = UTILS.KnotsToMps( 120 )
|
||||
end
|
||||
|
||||
elseif step == AIRBOSS.PatternStep.BREAKENTRY then
|
||||
@@ -5549,6 +5640,9 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
elseif goshawk then
|
||||
alt = UTILS.FeetToMeters( 800 )
|
||||
speed = UTILS.KnotsToMps( 300 )
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 200 )
|
||||
speed = UTILS.KnotsToMps( 110 )
|
||||
end
|
||||
|
||||
elseif step == AIRBOSS.PatternStep.EARLYBREAK then
|
||||
@@ -5557,6 +5651,9 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
alt = UTILS.FeetToMeters( 800 )
|
||||
elseif skyhawk then
|
||||
alt = UTILS.FeetToMeters( 600 )
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 200 )
|
||||
speed = UTILS.KnotsToMps( 100 )
|
||||
end
|
||||
|
||||
elseif step == AIRBOSS.PatternStep.LATEBREAK then
|
||||
@@ -5565,6 +5662,9 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
alt = UTILS.FeetToMeters( 800 )
|
||||
elseif skyhawk then
|
||||
alt = UTILS.FeetToMeters( 600 )
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 150 )
|
||||
speed = UTILS.KnotsToMps( 100 )
|
||||
end
|
||||
|
||||
elseif step == AIRBOSS.PatternStep.ABEAM then
|
||||
@@ -5573,6 +5673,9 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
alt = UTILS.FeetToMeters( 600 )
|
||||
elseif skyhawk then
|
||||
alt = UTILS.FeetToMeters( 500 )
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 150 )
|
||||
speed = UTILS.KnotsToMps( 90 )
|
||||
end
|
||||
|
||||
aoa = aoaac.OnSpeed
|
||||
@@ -5597,6 +5700,9 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
alt = UTILS.FeetToMeters( 500 )
|
||||
elseif harrier then
|
||||
alt = UTILS.FeetToMeters( 425 )
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 90 )
|
||||
speed = UTILS.KnotsToMps( 90 )
|
||||
end
|
||||
|
||||
aoa = aoaac.OnSpeed
|
||||
@@ -5609,6 +5715,8 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
alt = UTILS.FeetToMeters( 430 ) -- Tomcat should be a bit higher as it intercepts the GS a bit higher.
|
||||
elseif skyhawk then
|
||||
alt = UTILS.FeetToMeters( 370 ) -- ?
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 80 )
|
||||
end
|
||||
-- Harrier wont get into wake pos. Runway is not angled and it stays port.
|
||||
|
||||
@@ -5624,6 +5732,8 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
alt = UTILS.FeetToMeters( 300 ) -- ?
|
||||
elseif harrier then
|
||||
alt=UTILS.FeetToMeters(312)-- 300-325 ft
|
||||
elseif corsair then
|
||||
alt = UTILS.FeetToMeters( 80 )
|
||||
end
|
||||
|
||||
aoa = aoaac.OnSpeed
|
||||
@@ -6500,6 +6610,8 @@ function AIRBOSS:_LandAI( flight )
|
||||
Speed = UTILS.KnotsToKmph( 175 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.S3B or flight.actype == AIRBOSS.AircraftCarrier.S3BTANKER then
|
||||
Speed = UTILS.KnotsToKmph( 140 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.CORSAIR or flight.actype == AIRBOSS.AircraftCarrier.CORSAIR_CW then
|
||||
Speed = UTILS.KnotsToKmph( 100 )
|
||||
end
|
||||
|
||||
-- Carrier position.
|
||||
@@ -8722,13 +8834,13 @@ function AIRBOSS:OnEventRemoveUnit( EventData )
|
||||
|
||||
-- Nil checks.
|
||||
if EventData == nil then
|
||||
self:E( self.lid .. "ERROR: EventData=nil in event REMOVEUNIT!" )
|
||||
self:E( EventData )
|
||||
self:T( self.lid .. "ERROR: EventData=nil in event REMOVEUNIT!" )
|
||||
self:T( EventData )
|
||||
return
|
||||
end
|
||||
if EventData.IniUnit == nil then
|
||||
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event REMOVEUNIT!" )
|
||||
self:E( EventData )
|
||||
self:T( self.lid .. "ERROR: EventData.IniUnit=nil in event REMOVEUNIT!" )
|
||||
self:T( EventData )
|
||||
return
|
||||
end
|
||||
|
||||
@@ -10295,6 +10407,9 @@ function AIRBOSS:_GetSternCoord()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.FORRESTAL then
|
||||
-- Forrestal
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7.5, FB + 90, true, true )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.ESSEX then
|
||||
-- Forrestal
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( -1, FB + 90, true, true )
|
||||
else
|
||||
-- Nimitz SC: translate 8 meters starboard wrt Final bearing.
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 9.5, FB + 90, true, true )
|
||||
@@ -17047,7 +17162,7 @@ function AIRBOSS:_RemoveSectionMember( playerData, sectionmember )
|
||||
return false
|
||||
end
|
||||
|
||||
--- Set all flights within 100 meters to be part of my section.
|
||||
--- Set all flights within maxsectiondistance meters to be part of my section (default: 100 meters).
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #string _unitName Name of the player unit.
|
||||
function AIRBOSS:_SetSection( _unitName )
|
||||
@@ -17065,7 +17180,7 @@ function AIRBOSS:_SetSection( _unitName )
|
||||
local mycoord = _unit:GetCoordinate()
|
||||
|
||||
-- Max distance up to which section members are allowed.
|
||||
local dmax = 100
|
||||
local dmax = self.maxsectiondistance
|
||||
|
||||
-- Check if player is in Marshal or pattern queue already.
|
||||
local text
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
---
|
||||
-- Last Update Jan 2025
|
||||
-- Last Update May 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -263,6 +263,7 @@ CSAR = {
|
||||
rescuedpilots = 0,
|
||||
limitmaxdownedpilots = true,
|
||||
maxdownedpilots = 10,
|
||||
useFIFOLimitReplacement = false, -- If true, it will remove the oldest downed pilot when a new one is added, if the limit is reached.
|
||||
allheligroupset = nil,
|
||||
topmenuname = "CSAR",
|
||||
ADFRadioPwr = 1000,
|
||||
@@ -313,7 +314,7 @@ CSAR.AircraftType["CH-47Fbl1"] = 31
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.30"
|
||||
CSAR.version="1.0.33"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -468,7 +469,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- added 1.0.15
|
||||
self.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
|
||||
|
||||
self.ADFRadioPwr = 1000
|
||||
self.ADFRadioPwr = 500
|
||||
|
||||
-- added 1.0.16
|
||||
self.PilotWeight = 80
|
||||
@@ -1145,17 +1146,6 @@ function CSAR:_EventHandler(EventData)
|
||||
return self
|
||||
end
|
||||
|
||||
-- limit no of pilots in the field.
|
||||
if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then
|
||||
self:T("Maxed Downed Pilot!")
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
|
||||
-- might create dual pilots in edge cases
|
||||
|
||||
local wetfeet = false
|
||||
|
||||
local initdcscoord = nil
|
||||
local initcoord = nil
|
||||
@@ -1169,6 +1159,36 @@ function CSAR:_EventHandler(EventData)
|
||||
self:T({initdcscoord})
|
||||
end
|
||||
|
||||
-- Remove downed pilot if already exists to replace with new one.
|
||||
if _event.IniPlayerName then
|
||||
local PilotTable = self.downedPilots --#CSAR.DownedPilot
|
||||
local _foundPilot = nil
|
||||
for _,_pilot in pairs(PilotTable) do
|
||||
if _pilot.player == _event.IniPlayerName and _pilot.alive == true then
|
||||
_foundPilot = _pilot
|
||||
break
|
||||
end
|
||||
end
|
||||
if _foundPilot then
|
||||
self:T("Downed pilot already exists!")
|
||||
_foundPilot.group:Destroy(false)
|
||||
self:_RemoveNameFromDownedPilots(_foundPilot.name)
|
||||
self:_CheckDownedPilotTable()
|
||||
end
|
||||
end
|
||||
|
||||
-- limit no of pilots in the field.
|
||||
if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then
|
||||
self:T("Maxed Downed Pilot!")
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
|
||||
-- might create dual pilots in edge cases
|
||||
|
||||
local wetfeet = false
|
||||
|
||||
--local surface = _unit:GetCoordinate():GetSurfaceType()
|
||||
local surface = initcoord:GetSurfaceType()
|
||||
|
||||
@@ -2116,56 +2136,50 @@ end
|
||||
--- (Internal) Determine distance to closest MASH.
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
||||
-- @return #CSAR self
|
||||
-- @return #number Distance in meters
|
||||
-- @return #string MASH Name as string
|
||||
function CSAR:_GetClosestMASH(_heli)
|
||||
self:T(self.lid .. " _GetClosestMASH")
|
||||
local _mashset = self.mash -- Core.Set#SET_GROUP
|
||||
local _mashes = _mashset:GetSetObjects() -- #table
|
||||
local MashSets = {}
|
||||
--local _mashes = _mashset.Set-- #table
|
||||
table.insert(MashSets,_mashset.Set)
|
||||
table.insert(MashSets,self.zonemashes.Set)
|
||||
table.insert(MashSets,self.staticmashes.Set)
|
||||
local _shortestDistance = -1
|
||||
local _distance = 0
|
||||
local _helicoord = _heli:GetCoordinate()
|
||||
|
||||
local function GetCloseAirbase(coordinate,Coalition,Category)
|
||||
|
||||
local a=coordinate:GetVec3()
|
||||
local distmin=math.huge
|
||||
local airbase=nil
|
||||
for DCSairbaseID, DCSairbase in pairs(world.getAirbases(Coalition)) do
|
||||
local b=DCSairbase:getPoint()
|
||||
|
||||
local c=UTILS.VecSubstract(a,b)
|
||||
local dist=UTILS.VecNorm(c)
|
||||
|
||||
if dist<distmin and (Category==nil or Category==DCSairbase:getDesc().category) then
|
||||
distmin=dist
|
||||
airbase=DCSairbase
|
||||
end
|
||||
|
||||
end
|
||||
return distmin
|
||||
end
|
||||
local MashName = nil
|
||||
|
||||
if self.allowFARPRescue then
|
||||
local position = _heli:GetCoordinate()
|
||||
local afb,distance = position:GetClosestAirbase(nil,self.coalition)
|
||||
_shortestDistance = distance
|
||||
MashName = (afb ~= nil) and afb:GetName() or "Unknown"
|
||||
end
|
||||
|
||||
for _, _mashUnit in pairs(_mashes) do
|
||||
if _mashUnit and _mashUnit:IsAlive() then
|
||||
local _mashcoord = _mashUnit:GetCoordinate()
|
||||
for _,_mashes in pairs(MashSets) do
|
||||
for _, _mashUnit in pairs(_mashes or {}) do
|
||||
local _mashcoord
|
||||
if _mashUnit and (not _mashUnit:IsInstanceOf("ZONE_BASE")) and _mashUnit:IsAlive() then
|
||||
_mashcoord = _mashUnit:GetCoordinate()
|
||||
elseif _mashUnit and _mashUnit:IsInstanceOf("ZONE_BASE") then
|
||||
_mashcoord = _mashUnit:GetCoordinate()
|
||||
end
|
||||
_distance = self:_GetDistance(_helicoord, _mashcoord)
|
||||
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
||||
_shortestDistance = _distance
|
||||
MashName = _mashUnit:GetName() or "Unknown"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if _shortestDistance ~= -1 then
|
||||
return _shortestDistance
|
||||
return _shortestDistance, MashName
|
||||
else
|
||||
return -1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- (Internal) Display onboarded rescued pilots.
|
||||
@@ -2323,9 +2337,9 @@ end
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
|
||||
-- @param #number _freq Frequency to use
|
||||
-- @param #string _name Beacon Name to use
|
||||
-- @param #string BeaconName Beacon Name to use
|
||||
-- @return #CSAR self
|
||||
function CSAR:_AddBeaconToGroup(_group, _freq, _name)
|
||||
function CSAR:_AddBeaconToGroup(_group, _freq, BeaconName)
|
||||
self:T(self.lid .. " _AddBeaconToGroup")
|
||||
if self.CreateRadioBeacons == false then return end
|
||||
local _group = _group
|
||||
@@ -2346,10 +2360,11 @@ function CSAR:_AddBeaconToGroup(_group, _freq, _name)
|
||||
if _radioUnit then
|
||||
local name = _radioUnit:GetName()
|
||||
local Frequency = _freq -- Freq in Hertz
|
||||
local name = _radioUnit:GetName()
|
||||
--local name = _radioUnit:GetName()
|
||||
local Sound = "l10n/DEFAULT/"..self.radioSound
|
||||
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
|
||||
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,_name) -- Beacon in MP only runs for exactly 30secs straight
|
||||
self:I(self.lid..string.format("Added Radio Beacon %d Hertz | Name %s | Position {%d,%d,%d}",Frequency,BeaconName,vec3.x,vec3.y,vec3.z))
|
||||
trigger.action.radioTransmission(Sound, vec3, 0, true, Frequency, self.ADFRadioPwr or 500,BeaconName) -- Beacon in MP only runs for exactly 30secs straight
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2370,9 +2385,13 @@ function CSAR:_RefreshRadioBeacons()
|
||||
local group = pilot.group
|
||||
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
||||
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
|
||||
trigger.action.stopRadioTransmission(bname)
|
||||
--trigger.action.stopRadioTransmission(bname)
|
||||
if group and group:IsAlive() and frequency > 0 then
|
||||
self:_AddBeaconToGroup(group,frequency,bname)
|
||||
--self:_AddBeaconToGroup(group,frequency,bname)
|
||||
else
|
||||
if frequency > 0 then
|
||||
trigger.action.stopRadioTransmission(bname)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2403,6 +2422,21 @@ function CSAR:_ReachedPilotLimit()
|
||||
local islimited = self.limitmaxdownedpilots
|
||||
local count = self:_CountActiveDownedPilots()
|
||||
if islimited and (count >= limit) then
|
||||
if self.useFIFOLimitReplacement then
|
||||
local oldIndex = -1
|
||||
local oldDownedPilot = nil
|
||||
for _index, _downedpilot in pairs(self.downedPilots) do
|
||||
oldIndex = _index
|
||||
oldDownedPilot = _downedpilot
|
||||
break
|
||||
end
|
||||
if oldDownedPilot then
|
||||
oldDownedPilot.group:Destroy(false)
|
||||
oldDownedPilot.alive = false
|
||||
self:_CheckDownedPilotTable()
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@@ -2454,9 +2488,10 @@ function CSAR:onafterStart(From, Event, To)
|
||||
|
||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart()
|
||||
|
||||
local staticmashes = SET_STATIC:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterOnce()
|
||||
local zonemashes = SET_ZONE:New():FilterPrefixes(self.mashprefix):FilterOnce()
|
||||
self.staticmashes = SET_STATIC:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart()
|
||||
self.zonemashes = SET_ZONE:New():FilterPrefixes(self.mashprefix):FilterStart()
|
||||
|
||||
--[[
|
||||
if staticmashes:Count() > 0 then
|
||||
for _,_mash in pairs(staticmashes.Set) do
|
||||
self.mash:AddObject(_mash)
|
||||
@@ -2464,10 +2499,13 @@ function CSAR:onafterStart(From, Event, To)
|
||||
end
|
||||
|
||||
if zonemashes:Count() > 0 then
|
||||
self:T("Adding zones to self.mash SET")
|
||||
for _,_mash in pairs(zonemashes.Set) do
|
||||
self.mash:AddObject(_mash)
|
||||
end
|
||||
self:T("Objects in SET: "..self.mash:Count())
|
||||
end
|
||||
--]]
|
||||
|
||||
if not self.coordinate then
|
||||
local csarhq = self.mash:GetRandom()
|
||||
|
||||
@@ -20,11 +20,12 @@
|
||||
--
|
||||
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)
|
||||
-- ### Repack addition for crates: **Raiden**
|
||||
-- ### Additional cool features: **Lekaa**
|
||||
--
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update April 2025
|
||||
-- Last Update May 2025
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -865,6 +866,7 @@ do
|
||||
-- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook
|
||||
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
|
||||
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
|
||||
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
|
||||
--
|
||||
-- ## 2.1 CH-47 Chinook support
|
||||
--
|
||||
@@ -1412,7 +1414,7 @@ CTLD.FixedWingTypes = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.2.33"
|
||||
CTLD.version="1.3.35"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1591,6 +1593,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self.subcats = {}
|
||||
self.subcatsTroop = {}
|
||||
self.showstockinmenuitems = false
|
||||
self.onestepmenu = false
|
||||
|
||||
-- disallow building in loadzones
|
||||
self.nobuildinloadzones = true
|
||||
@@ -2913,10 +2916,10 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
if drop then
|
||||
text = string.format("Crates for %s have been dropped!",cratename)
|
||||
self:__CratesDropped(1, Group, Unit, droppedcargo)
|
||||
end
|
||||
else
|
||||
self:_SendMessage(text, 10, false, Group)
|
||||
end
|
||||
self:_RefreshLoadCratesMenu(Group, Unit)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -3564,7 +3567,7 @@ end
|
||||
function CTLD:IsFixedWing(Unit)
|
||||
local typename = Unit:GetTypeName() or "none"
|
||||
for _,_name in pairs(self.FixedWingTypes or {}) do
|
||||
if typename == _name or string.find(typename,_name,1,true) then
|
||||
if _name and (typename==_name or string.find(typename,_name,1,true))then
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -3576,7 +3579,10 @@ end
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #boolean Outcome
|
||||
function CTLD:IsHook(Unit)
|
||||
if Unit and string.find(Unit:GetTypeName(),"CH.47") then
|
||||
if not Unit then return false end
|
||||
local typeName = Unit:GetTypeName()
|
||||
if not typeName then return false end
|
||||
if string.find(typeName, "CH.47") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@@ -3766,7 +3772,6 @@ function CTLD:_UnloadCrates(Group, Unit)
|
||||
self:T(self.lid .. " _UnloadCrates")
|
||||
|
||||
if not self.dropcratesanywhere then -- #1570
|
||||
-- check if we are in DROP zone
|
||||
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
|
||||
if not inzone then
|
||||
self:_SendMessage("You are not close enough to a drop zone!", 10, false, Group)
|
||||
@@ -3775,46 +3780,60 @@ function CTLD:_UnloadCrates(Group, Unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Door check
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to drop cargo!", 10, false, Group)
|
||||
if not self.debug then return self end
|
||||
end
|
||||
-- check for hover unload
|
||||
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
||||
local hoverunload = self:IsCorrectHover(Unit)
|
||||
local IsHerc = self:IsFixedWing(Unit)
|
||||
local IsHook = self:IsHook(Unit)
|
||||
if IsHerc and (not IsHook) then
|
||||
-- no hover but airdrop here
|
||||
hoverunload = self:IsCorrectFlightParameters(Unit)
|
||||
end
|
||||
-- check if we\'re landed
|
||||
local grounded = not self:IsUnitInAir(Unit)
|
||||
-- Get what we have loaded
|
||||
local unitname = Unit:GetName()
|
||||
if self.Loaded_Cargo[unitname] and (grounded or hoverunload) then
|
||||
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
||||
-- looking for crate
|
||||
local loadedcargo = self.Loaded_Cargo[unitname] or {}
|
||||
local cargotable = loadedcargo.Cargo
|
||||
local droppedCount = {}
|
||||
local neededMap = {}
|
||||
for _,_cargo in pairs (cargotable) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
local cargo = _cargo
|
||||
local type = cargo:GetType()
|
||||
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||
-- unload crates
|
||||
self:_GetCrates(Group, Unit, cargo, 1, true)
|
||||
cargo:SetWasDropped(true)
|
||||
cargo:SetHasMoved(true)
|
||||
local cname = cargo:GetName() or "Unknown"
|
||||
droppedCount[cname] = (droppedCount[cname] or 0) + 1
|
||||
if not neededMap[cname] then
|
||||
neededMap[cname] = cargo:GetCratesNeeded() or 1
|
||||
end
|
||||
end
|
||||
-- cleanup load list
|
||||
local loaded = {} -- #CTLD.LoadedCargo
|
||||
end
|
||||
for cname,count in pairs(droppedCount) do
|
||||
local needed = neededMap[cname] or 1
|
||||
if needed > 1 then
|
||||
local full = math.floor(count/needed)
|
||||
local left = count % needed
|
||||
if full > 0 and left == 0 then
|
||||
self:_SendMessage(string.format("Dropped %d %s.",full,cname),10,false,Group)
|
||||
elseif full > 0 and left > 0 then
|
||||
self:_SendMessage(string.format("Dropped %d %s(s), with %d leftover crate(s).",full,cname,left),10,false,Group)
|
||||
else
|
||||
self:_SendMessage(string.format("Dropped %d/%d crate(s) of %s.",count,needed,cname),15,false,Group)
|
||||
end
|
||||
else
|
||||
self:_SendMessage(string.format("Dropped %d %s(s).",count,cname),10,false,Group)
|
||||
end
|
||||
end
|
||||
local loaded = {}
|
||||
loaded.Troopsloaded = 0
|
||||
loaded.Cratesloaded = 0
|
||||
loaded.Cargo = {}
|
||||
|
||||
for _,_cargo in pairs (cargotable) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
local cargo = _cargo
|
||||
local type = cargo:GetType()
|
||||
local size = cargo:GetCratesNeeded()
|
||||
if type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS then
|
||||
table.insert(loaded.Cargo,_cargo)
|
||||
@@ -3845,7 +3864,8 @@ end
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @param #boolean Engineering If true build is by an engineering team.
|
||||
function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
-- @param #boolean MultiDrop If true and not engineering or FOB, vary position a bit.
|
||||
function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop)
|
||||
self:T(self.lid .. " _BuildCrates")
|
||||
-- avoid users trying to build from flying Hercs
|
||||
if self:IsFixedWing(Unit) and self.enableFixedWing and not Engineering then
|
||||
@@ -3939,12 +3959,13 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
if build.CanBuild then
|
||||
self:_CleanUpCrates(crates,build,number)
|
||||
if self.buildtime and self.buildtime > 0 then
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate(),MultiDrop)
|
||||
buildtimer:Start(self.buildtime)
|
||||
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
||||
self:__CratesBuildStarted(1,Group,Unit)
|
||||
self:_RefreshDropTroopsMenu(Group,Unit)
|
||||
else
|
||||
self:_BuildObjectFromCrates(Group,Unit,build)
|
||||
self:_BuildObjectFromCrates(Group,Unit,build,false,nil,MultiDrop)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -3983,13 +4004,14 @@ function CTLD:_PackCratesNearby(Group, Unit)
|
||||
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
|
||||
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
|
||||
self:_RefreshLoadCratesMenu(Group,Unit) -- call the refresher to show the crates in the menu
|
||||
return self
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
self:_SendMessage("Nothing to pack at this distance pilot!",10,false,Group)
|
||||
return false
|
||||
end
|
||||
|
||||
--- (Internal) Function to repair nearby vehicles / FOBs
|
||||
@@ -4082,7 +4104,8 @@ end
|
||||
-- @param #CTLD.Buildable Build
|
||||
-- @param #boolean Repair If true this is a repair and not a new build
|
||||
-- @param Core.Point#COORDINATE RepairLocation Location for repair (e.g. where the destroyed unit was)
|
||||
function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
-- @param #boolean MultiDrop if true and not a repair, vary location a bit if not a FOB
|
||||
function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,MultiDrop)
|
||||
self:T(self.lid .. " _BuildObjectFromCrates")
|
||||
-- Spawn-a-crate-content
|
||||
if Group and Group:IsAlive() or (RepairLocation and not Repair) then
|
||||
@@ -4099,7 +4122,7 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
if type(temptable) == "string" then
|
||||
temptable = {temptable}
|
||||
end
|
||||
local zone = nil
|
||||
local zone = nil -- Core.Zone#ZONE_RADIUS
|
||||
if RepairLocation and not Repair then
|
||||
-- timed build
|
||||
zone = ZONE_RADIUS:New(string.format("Build zone-%d",math.random(1,10000)),RepairLocation:GetVec2(),100)
|
||||
@@ -4108,6 +4131,10 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
end
|
||||
--local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
||||
local randomcoord = Build.Coord or zone:GetRandomCoordinate(35):GetVec2()
|
||||
if MultiDrop and (not Repair) and canmove then
|
||||
-- coordinate may be the same, avoid
|
||||
local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
||||
end
|
||||
if Repair then
|
||||
randomcoord = RepairLocation:GetVec2()
|
||||
end
|
||||
@@ -4199,11 +4226,91 @@ function CTLD:_CleanUpCrates(Crates,Build,Number)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Helper - Drop **all** loaded crates nearby and build them.
|
||||
-- @param Wrapper.Group#GROUP Group The calling group
|
||||
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||
function CTLD:_DropAndBuild(Group,Unit)
|
||||
if self.nobuildinloadzones then
|
||||
if self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD) then
|
||||
self:_SendMessage("You cannot build in a loading area, Pilot!",10,false,Group)
|
||||
return self
|
||||
end
|
||||
end
|
||||
self:_UnloadCrates(Group,Unit)
|
||||
timer.scheduleFunction(function() self:_BuildCrates(Group,Unit,false,true) end,{},timer.getTime()+1)
|
||||
end
|
||||
|
||||
--- (Internal) Helper - Drop a **single** crate set and build it.
|
||||
-- @param Wrapper.Group#GROUP Group The calling group
|
||||
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||
-- @param number setIndex Index of the crate-set to drop
|
||||
function CTLD:_DropSingleAndBuild(Group,Unit,setIndex)
|
||||
if self.nobuildinloadzones then
|
||||
if self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD) then
|
||||
self:_SendMessage("You cannot build in a loading area, Pilot!",10,false,Group)
|
||||
return self
|
||||
end
|
||||
end
|
||||
self:_UnloadSingleCrateSet(Group,Unit,setIndex)
|
||||
timer.scheduleFunction(function() self:_BuildCrates(Group,Unit,false) end,{},timer.getTime()+1)
|
||||
end
|
||||
|
||||
--- (Internal) Helper - Pack crates near the unit and load them.
|
||||
-- @param Wrapper.Group#GROUP Group The calling group
|
||||
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||
function CTLD:_PackAndLoad(Group,Unit)
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to load cargo!",10,false,Group)
|
||||
return self
|
||||
end
|
||||
if not self:_PackCratesNearby(Group,Unit) then
|
||||
return self
|
||||
end
|
||||
timer.scheduleFunction(function() self:_LoadCratesNearby(Group,Unit) end,{},timer.getTime()+1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Helper - Pack crates near the unit and then remove them.
|
||||
-- @param Wrapper.Group#GROUP Group The calling group
|
||||
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||
function CTLD:_PackAndRemove(Group,Unit)
|
||||
if not self:_PackCratesNearby(Group,Unit) then
|
||||
return self
|
||||
end
|
||||
timer.scheduleFunction(function() self:_RemoveCratesNearby(Group,Unit) end,{},timer.getTime()+1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Helper - get and load in one step
|
||||
-- @param Wrapper.Group#GROUP Group The calling group
|
||||
-- @param Wrapper.Unit#UNIT Unit The calling unit
|
||||
function CTLD:_GetAndLoad(Group,Unit,cargoObj)
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to load cargo!",10,false,Group)
|
||||
return self
|
||||
end
|
||||
self:_GetCrates(Group,Unit,cargoObj)
|
||||
|
||||
timer.scheduleFunction(function() self:_LoadSingleCrateSet(Group,Unit,cargoObj.Name) end,{},timer.getTime()+1)
|
||||
end
|
||||
|
||||
-- @param Wrapper.Group#GROUP Group The player’s group that triggered the action
|
||||
-- @param Wrapper.Unit#UNIT Unit The unit performing the pack-and-load
|
||||
function CTLD:_GetAllAndLoad(Group,Unit)
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to load cargo!",10,false,Group)
|
||||
return self
|
||||
end
|
||||
|
||||
timer.scheduleFunction(function() self:_LoadCratesNearby(Group,Unit) end,{},timer.getTime()+1)
|
||||
end
|
||||
|
||||
--- (Internal) Housekeeping - Function to refresh F10 menus.
|
||||
-- @param #CTLD self
|
||||
-- @return #CTLD self
|
||||
function CTLD:_RefreshF10Menus()
|
||||
self:T(self.lid .. " _RefreshF10Menus")
|
||||
self.onestepmenu = self.onestepmenu or false -- hybrid toggle (default = false)
|
||||
|
||||
-- 1) Gather all the pilot groups from our Set
|
||||
local PlayerSet = self.PilotGroups
|
||||
@@ -4314,7 +4421,6 @@ function CTLD:_RefreshF10Menus()
|
||||
local menutext = cargoObj.Name
|
||||
if (stock >= 0) and (self.showstockinmenuitems == true) then menutext = menutext.." ["..stock.."]" end
|
||||
MENU_GROUP_COMMAND:New(_group, menutext, troopsmenu, self._LoadTroops, self, _group, _unit, cargoObj)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -4341,11 +4447,66 @@ function CTLD:_RefreshF10Menus()
|
||||
|
||||
-- Build the “Get Crates” sub-menu items
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
|
||||
if self.onestepmenu then
|
||||
if self.usesubcats then
|
||||
local subcatmenus = {}
|
||||
for catName,_ in pairs(self.subcats) do
|
||||
subcatmenus[catName] = MENU_GROUP:New(_group,catName,cratesmenu)
|
||||
end
|
||||
for _,cargoObj in pairs(self.Cargo_Crates) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory])
|
||||
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||
end
|
||||
end
|
||||
for _,cargoObj in pairs(self.Cargo_Statics) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory])
|
||||
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,cargoObj in pairs(self.Cargo_Crates) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
local mSet = MENU_GROUP:New(_group,txt,cratesmenu)
|
||||
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||
end
|
||||
end
|
||||
for _,cargoObj in pairs(self.Cargo_Statics) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
local mSet = MENU_GROUP:New(_group,txt,cratesmenu)
|
||||
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
|
||||
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.usesubcats then
|
||||
local subcatmenus = {}
|
||||
for catName, _ in pairs(self.subcats) do
|
||||
subcatmenus[catName] = MENU_GROUP:New(_group, catName, cratesmenu) -- fixed variable case
|
||||
end
|
||||
for _, cargoObj in pairs(self.Cargo_Crates) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
@@ -4384,6 +4545,7 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local loadCratesMenu=MENU_GROUP:New(_group,"Load Crates",topcrates)
|
||||
_group.MyLoadCratesMenu=loadCratesMenu
|
||||
@@ -4401,8 +4563,16 @@ function CTLD:_RefreshF10Menus()
|
||||
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
||||
MENU_GROUP_COMMAND:New(_group, "Remove crates nearby", removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
||||
|
||||
if self.onestepmenu then
|
||||
local mPack=MENU_GROUP:New(_group,"Pack crates",topcrates)
|
||||
MENU_GROUP_COMMAND:New(_group,"Pack",mPack,self._PackCratesNearby,self,_group,_unit)
|
||||
MENU_GROUP_COMMAND:New(_group,"Pack and Load",mPack,self._PackAndLoad,self,_group,_unit)
|
||||
MENU_GROUP_COMMAND:New(_group,"Pack and Remove",mPack,self._PackAndRemove,self,_group,_unit)
|
||||
MENU_GROUP_COMMAND:New(_group, "List crates nearby", topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||
else
|
||||
MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
MENU_GROUP_COMMAND:New(_group, "List crates nearby", topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||
end
|
||||
|
||||
local uName = _unit:GetName()
|
||||
local loadedData = self.Loaded_Cargo[uName]
|
||||
@@ -4423,8 +4593,6 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------
|
||||
-- Misc sub‐menus
|
||||
-----------------------------------------------------
|
||||
@@ -4482,27 +4650,35 @@ function CTLD:_RefreshLoadCratesMenu(Group, Unit)
|
||||
return
|
||||
end
|
||||
MENU_GROUP_COMMAND:New(Group,"Load ALL",Group.MyLoadCratesMenu,self._LoadCratesNearby,self,Group,Unit)
|
||||
|
||||
local cargoByName={}
|
||||
for _,crate in pairs(nearby) do
|
||||
local cName = crate:GetName()
|
||||
cargoByName[cName] = cargoByName[cName] or {}
|
||||
table.insert(cargoByName[cName], crate)
|
||||
local name=crate:GetName()
|
||||
cargoByName[name]=cargoByName[name] or{}
|
||||
table.insert(cargoByName[name],crate)
|
||||
end
|
||||
|
||||
for cName, cList in pairs(cargoByName) do
|
||||
local needed = cList[1]:GetCratesNeeded() or 1
|
||||
local found = #cList
|
||||
|
||||
local line
|
||||
if found >= needed then
|
||||
line = string.format("Load %s", cName)
|
||||
local lineIndex=1
|
||||
for cName,list in pairs(cargoByName) do
|
||||
local needed=list[1]:GetCratesNeeded() or 1
|
||||
table.sort(list,function(a,b)return a:GetID()<b:GetID() end)
|
||||
local i=1
|
||||
while i<=#list do
|
||||
local left=#list-i+1
|
||||
local label
|
||||
if left>=needed then
|
||||
label=string.format("%d. Load %s",lineIndex,cName)
|
||||
i=i+needed
|
||||
else
|
||||
MENU_GROUP_COMMAND:New(Group, "Rescan?", Group.MyLoadCratesMenu, function() self:_RefreshLoadCratesMenu(Group, Unit) end)
|
||||
line = string.format("Load %s (%d/%d)", cName, found, needed)
|
||||
label=string.format("%d. Load %s (%d/%d)",lineIndex,cName,left,needed)
|
||||
i=#list+1
|
||||
end
|
||||
MENU_GROUP_COMMAND:New(Group, line, Group.MyLoadCratesMenu, self._LoadSingleCrateSet, self, Group, Unit, cName)
|
||||
MENU_GROUP_COMMAND:New(Group,label,Group.MyLoadCratesMenu,self._LoadSingleCrateSet,self,Group,Unit,cName)
|
||||
lineIndex=lineIndex+1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Loads exactly `CratesNeeded` crates for one cargoName in range.
|
||||
@@ -4745,6 +4921,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT Unit The calling unit.
|
||||
-- @return #CTLD self
|
||||
function CTLD:_RefreshDropCratesMenu(Group, Unit)
|
||||
|
||||
if not Group.CTLDTopmenu then return end
|
||||
local topCrates = Group.MyTopCratesMenu
|
||||
if not topCrates then return end
|
||||
@@ -4780,7 +4957,15 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
|
||||
return
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- DEFAULT (“classic”) versus ONE-STEP behaviour
|
||||
----------------------------------------------------------------------
|
||||
if not self.onestepmenu then
|
||||
--------------------------------------------------------------------
|
||||
-- classic menu
|
||||
--------------------------------------------------------------------
|
||||
MENU_GROUP_COMMAND:New(Group,"Drop ALL crates",dropCratesMenu,self._UnloadCrates,self,Group,Unit)
|
||||
|
||||
self.CrateGroupList=self.CrateGroupList or{}
|
||||
self.CrateGroupList[Unit:GetName()]={}
|
||||
|
||||
@@ -4815,6 +5000,52 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
|
||||
lineIndex=lineIndex+1
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
--------------------------------------------------------------------
|
||||
-- one-step (enhanced) menu
|
||||
--------------------------------------------------------------------
|
||||
local mAll=MENU_GROUP:New(Group,"Drop ALL crates",dropCratesMenu)
|
||||
MENU_GROUP_COMMAND:New(Group,"Drop",mAll,self._UnloadCrates,self,Group,Unit)
|
||||
MENU_GROUP_COMMAND:New(Group,"Drop and build",mAll,self._DropAndBuild,self,Group,Unit)
|
||||
|
||||
self.CrateGroupList=self.CrateGroupList or{}
|
||||
self.CrateGroupList[Unit:GetName()]={}
|
||||
|
||||
local lineIndex=1
|
||||
for cName,list in pairs(cargoByName) do
|
||||
local needed=list[1]:GetCratesNeeded() or 1
|
||||
table.sort(list,function(a,b)return a:GetID()<b:GetID()end)
|
||||
local i=1
|
||||
while i<=#list do
|
||||
local left=(#list-i+1)
|
||||
if left>=needed then
|
||||
local chunk={}
|
||||
for n=i,i+needed-1 do
|
||||
table.insert(chunk,list[n])
|
||||
end
|
||||
local label=string.format("%d. %s",lineIndex,cName)
|
||||
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
|
||||
local setIndex=#self.CrateGroupList[Unit:GetName()]
|
||||
local mSet=MENU_GROUP:New(Group,label,dropCratesMenu)
|
||||
MENU_GROUP_COMMAND:New(Group,"Drop",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
|
||||
MENU_GROUP_COMMAND:New(Group,"Drop and build",mSet,self._DropSingleAndBuild,self,Group,Unit,setIndex)
|
||||
i=i+needed
|
||||
else
|
||||
local chunk={}
|
||||
for n=i,#list do
|
||||
table.insert(chunk,list[n])
|
||||
end
|
||||
local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
|
||||
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
|
||||
local setIndex=#self.CrateGroupList[Unit:GetName()]
|
||||
MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
|
||||
i=#list+1
|
||||
end
|
||||
lineIndex=lineIndex+1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Function to unload a single Troop group by ID.
|
||||
@@ -4864,7 +5095,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
|
||||
return self
|
||||
end
|
||||
|
||||
-- Drop ONLY the FIRST cargo in that chunk
|
||||
-- Drop the FIRST cargo in that chunk
|
||||
local foundCargo = chunk[1]
|
||||
if not foundCargo then
|
||||
self:_SendMessage(string.format("No troop cargo at chunk %d!", chunkID), 10, false, Group)
|
||||
@@ -5662,6 +5893,7 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
if Zonetype == CTLD.CargoZoneType.SHIP then
|
||||
self:T("Checking Type Ship: "..zonename)
|
||||
local ZoneUNIT = UNIT:FindByName(zonename)
|
||||
if not ZoneUNIT then return false end
|
||||
zonecoord = ZoneUNIT:GetCoordinate()
|
||||
zoneradius = czone.shiplength
|
||||
zonewidth = czone.shipwidth
|
||||
@@ -5739,16 +5971,23 @@ function CTLD:SmokeZoneNearBy(Unit, Flare)
|
||||
for index,cargozone in pairs(zones[i]) do
|
||||
local CZone = cargozone --#CTLD.CargoZone
|
||||
local zonename = CZone.name
|
||||
local zone = nil
|
||||
local zone = nil -- Core.Zone#ZONE_RADIUS
|
||||
local airbasezone = false
|
||||
if i == 4 then
|
||||
zone = UNIT:FindByName(zonename)
|
||||
else
|
||||
zone = ZONE:FindByName(zonename)
|
||||
if not zone then
|
||||
zone = AIRBASE:FindByName(zonename):GetZone()
|
||||
airbasezone = true
|
||||
end
|
||||
end
|
||||
local zonecoord = zone:GetCoordinate()
|
||||
-- Avoid smoke/flares on runways
|
||||
if (i==1 or 1==3) and airbasezone==true and zone:IsInstanceOf("ZONE_BASE") then
|
||||
zonecoord = zone:GetRandomCoordinate(inner,outer,{land.SurfaceType.LAND})
|
||||
end
|
||||
if zonecoord then
|
||||
local active = CZone.active
|
||||
local color = CZone.color
|
||||
local distance = self:_GetDistance(zonecoord,unitcoord)
|
||||
@@ -5767,6 +6006,7 @@ function CTLD:SmokeZoneNearBy(Unit, Flare)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not smoked then
|
||||
local distance = UTILS.MetersToNM(self.smokedistance)
|
||||
self:_SendMessage(string.format("Negative, need to be closer than %dnm to a zone!",distance), 10, false, Group)
|
||||
@@ -6983,7 +7223,8 @@ end
|
||||
-- right subtype?
|
||||
if Event == subtype and not task:IsDone() then
|
||||
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
||||
--self:T2({Name=Groupname,Property=task:GetProperty("ExtractName")})
|
||||
self:T2({Name=Groupname,Property=task:GetProperty("ExtractName")})
|
||||
if task:GetProperty("ExtractName") then
|
||||
local okaygroup = string.find(Groupname,task:GetProperty("ExtractName"),1,true)
|
||||
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and okaygroup then
|
||||
if task.Clients:HasUniqueID(playername) then
|
||||
@@ -6991,6 +7232,9 @@ end
|
||||
task:__Success(-1)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T({Text="'ExtractName' Property not set",Name=Groupname,Property=task.Type})
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
|
||||
--- Governs multiple missions, the tasking and the reporting.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Command centers govern missions, communicates the task assignments between human players of the coalition, and manages the menu flow.
|
||||
-- It can assign a random task to a player when requested.
|
||||
-- The commandcenter provides the facilitites to communicate between human players online, executing a task.
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
-- The @{#DETECTION_MANAGER} class defines the core functions to report detected objects to groups.
|
||||
-- Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 1.1) DETECTION_MANAGER constructor:
|
||||
-- -----------------------------------
|
||||
-- * @{#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance.
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
|
||||
--- Models goals to be achieved and can contain multiple tasks to be executed to achieve the goals.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- A mission contains multiple tasks and can be of different task types.
|
||||
-- These tasks need to be assigned to human players to be executed.
|
||||
--
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) Tasking from a player perspective.
|
||||
--
|
||||
-- Tasking can be controlled by using the "other" menu in the radio menu of the player group.
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
---
|
||||
-- # TASKINFO class, extends @{Core.Base#BASE}
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
|
||||
--
|
||||
-- # Developer Note
|
||||
|
||||
@@ -20,6 +20,9 @@ do -- TASK_A2A
|
||||
|
||||
--- Defines Air To Air tasks for a @{Core.Set} of Target Units,
|
||||
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The TASK_A2A is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||
--
|
||||
-- * **None**: Start of the process
|
||||
|
||||
@@ -31,6 +31,8 @@ do -- TASK_A2A_DISPATCHER
|
||||
|
||||
--- Orchestrates the dynamic dispatching of tasks upon groups of detected units determined a @{Core.Set} of EWR installation groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The EWR will detect units, will group them, and will dispatch @{Tasking.Task}s to groups. Depending on the type of target detected, different tasks will be dispatched.
|
||||
|
||||
@@ -20,6 +20,9 @@ do -- TASK_A2G
|
||||
|
||||
--- The TASK_A2G class defines Air To Ground tasks for a @{Core.Set} of Target Units,
|
||||
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The TASK_A2G is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||
--
|
||||
-- * **None**: Start of the process
|
||||
|
||||
@@ -34,6 +34,8 @@ do -- TASK_A2G_DISPATCHER
|
||||
|
||||
--- Orchestrates dynamic **A2G Task Dispatching** based on the detection results of a linked @{Functional.Detection} object.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system.
|
||||
-- It provides a truly dynamic battle environment for pilots and ground commanders to engage upon,
|
||||
-- in a true co-operation environment wherein **Multiple Teams** will collaborate in Missions to **achieve a common Mission Goal**.
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## Test Missions:
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
@@ -1176,7 +1178,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
---@param Color Might be SMOKECOLOR.Blue, SMOKECOLOR.Red SMOKECOLOR.Orange, SMOKECOLOR.White or SMOKECOLOR.Green
|
||||
--@param Color Might be SMOKECOLOR.Blue, SMOKECOLOR.Red SMOKECOLOR.Orange, SMOKECOLOR.White or SMOKECOLOR.Green
|
||||
function TASK_CARGO:SetSmokeColor(SmokeColor)
|
||||
-- Makes sure Coloe is set
|
||||
if SmokeColor == nil then
|
||||
|
||||
@@ -76,6 +76,8 @@ do -- TASK_CAPTURE_DISPATCHER
|
||||
|
||||
--- Implements the dynamic dispatching of capture zone tasks.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The **TASK_CAPTURE_DISPATCHER** allows you to setup various tasks for let human
|
||||
-- players capture zones in a co-operation effort.
|
||||
--
|
||||
|
||||
@@ -20,6 +20,8 @@ do -- TASK_ZONE_GOAL
|
||||
|
||||
--- # TASK_ZONE_GOAL class, extends @{Tasking.Task#TASK}
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The TASK_ZONE_GOAL class defines the task to protect or capture a protection zone.
|
||||
-- The TASK_ZONE_GOAL is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses:
|
||||
--
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Please read through the @{Tasking.Task_CARGO} process to understand the mechanisms of tasking and cargo tasking and handling.
|
||||
--
|
||||
-- The cargo will be a downed pilot, which is located somwhere on the battlefield. Use the menus system and facilities to
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
-- The **TASK_CARGO_DISPATCHER** allows you to setup various tasks for let human
|
||||
-- players transport cargo as part of a task.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The cargo dispatcher will implement for you mechanisms to create cargo transportation tasks:
|
||||
--
|
||||
-- * As setup by the mission designer.
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
--- **Tasking** - Models tasks for players to transport cargo.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- **Specific features:**
|
||||
--
|
||||
-- * Creates a task to transport #Cargo.Cargo to and between deployment zones.
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 1) @{Tasking.Task_Manager#TASK_MANAGER} class, extends @{Core.Fsm#FSM}
|
||||
-- ===
|
||||
-- The @{Tasking.Task_Manager#TASK_MANAGER} class defines the core functions to report tasks to groups.
|
||||
|
||||
@@ -12,27 +12,35 @@
|
||||
-- @module Utilities.Utils
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
---
|
||||
--- Smoke color enum `trigger.smokeColor`.
|
||||
-- @type SMOKECOLOR
|
||||
-- @field Green
|
||||
-- @field Red
|
||||
-- @field White
|
||||
-- @field Orange
|
||||
-- @field Blue
|
||||
-- @field #number Green Green smoke (0)
|
||||
-- @field #number Red Red smoke (1)
|
||||
-- @field #number White White smoke (2)
|
||||
-- @field #number Orange Orange smoke (3)
|
||||
-- @field #number Blue Blue smoke (4)
|
||||
|
||||
SMOKECOLOR = trigger.smokeColor -- #SMOKECOLOR
|
||||
|
||||
---
|
||||
--- Flare colur enum `trigger.flareColor`.
|
||||
-- @type FLARECOLOR
|
||||
-- @field Green
|
||||
-- @field Red
|
||||
-- @field White
|
||||
-- @field Yellow
|
||||
-- @field #number Green (0)
|
||||
-- @field #number Red Red flare (1)
|
||||
-- @field #number White White flare (2)
|
||||
-- @field #number Yellow Yellow flare (3)
|
||||
|
||||
FLARECOLOR = trigger.flareColor -- #FLARECOLOR
|
||||
|
||||
--- Big smoke preset enum.
|
||||
-- @type BIGSMOKEPRESET
|
||||
-- @field #number SmallSmokeAndFire Small moke and fire (1)
|
||||
-- @field #number MediumSmokeAndFire Medium smoke and fire (2)
|
||||
-- @field #number LargeSmokeAndFire Large smoke and fire (3)
|
||||
-- @field #number HugeSmokeAndFire Huge smoke and fire (4)
|
||||
-- @field #number SmallSmoke Small smoke (5)
|
||||
-- @field #number MediumSmoke Medium smoke (6)
|
||||
-- @field #number LargeSmoke Large smoke (7)
|
||||
-- @field #number HugeSmoke Huge smoke (8)
|
||||
BIGSMOKEPRESET = {
|
||||
SmallSmokeAndFire=1,
|
||||
MediumSmokeAndFire=2,
|
||||
@@ -351,7 +359,7 @@ end
|
||||
-- @return #string Table as a string.
|
||||
UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function
|
||||
|
||||
lookup_table = {}
|
||||
local lookup_table = {}
|
||||
|
||||
local function _Serialize( tbl )
|
||||
|
||||
@@ -490,7 +498,7 @@ end
|
||||
|
||||
--- Counts the number of elements in a table.
|
||||
-- @param #table T Table to count
|
||||
-- @return #int Number of elements in the table
|
||||
-- @return #number Number of elements in the table
|
||||
function UTILS.TableLength(T)
|
||||
local count = 0
|
||||
for _ in pairs(T or {}) do count = count + 1 end
|
||||
@@ -1906,6 +1914,13 @@ function UTILS.GetReportingName(Typename)
|
||||
|
||||
local typename = string.lower(Typename)
|
||||
|
||||
-- special cases - Shark and Manstay have "A-50" in the name
|
||||
if string.find(typename,"ka-50",1,true) then
|
||||
return "Shark"
|
||||
elseif string.find(typename,"a-50",1,true) then
|
||||
return "Mainstay"
|
||||
end
|
||||
|
||||
for name, value in pairs(ENUMS.ReportingName.NATO) do
|
||||
local svalue = string.lower(value)
|
||||
if string.find(typename,svalue,1,true) then
|
||||
@@ -2137,9 +2152,9 @@ function UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal)
|
||||
local cosH = (cos(zenith) - (sinDec * sin(latitude))) / (cosDec * cos(latitude))
|
||||
|
||||
if rising and cosH > 1 then
|
||||
return "N/S" -- The sun never rises on this location on the specified date
|
||||
return "N/R" -- The sun never rises on this location on the specified date
|
||||
elseif cosH < -1 then
|
||||
return "N/R" -- The sun never sets on this location on the specified date
|
||||
return "N/S" -- The sun never sets on this location on the specified date
|
||||
end
|
||||
|
||||
-- Finish calculating H and convert into hours
|
||||
|
||||
@@ -449,7 +449,6 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Al_Dumayr
|
||||
-- * AIRBASE.Syria.Al_Qusayr
|
||||
-- * AIRBASE.Syria.Aleppo
|
||||
-- * AIRBASE.Syria.Amman
|
||||
-- * AIRBASE.Syria.An_Nasiriyah
|
||||
-- * AIRBASE.Syria.At_Tanf
|
||||
-- * AIRBASE.Syria.Bassel_Al_Assad
|
||||
@@ -511,8 +510,9 @@ AIRBASE.TheChannel = {
|
||||
-- * AIRBASE.Syria.Wujah_Al_Hajar
|
||||
-- * AIRBASE.Syria.Ben_Gurion
|
||||
-- * AIRBASE.Syria.Hatzor
|
||||
-- * AIRBASE.Syria.Palmashim
|
||||
-- * AIRBASE.Syria.Palmachim
|
||||
-- * AIRBASE.Syria.Tel_Nof
|
||||
-- * AIRBASE.Syria.Marka
|
||||
--
|
||||
--@field Syria
|
||||
AIRBASE.Syria={
|
||||
@@ -522,7 +522,6 @@ AIRBASE.Syria={
|
||||
["Al_Dumayr"] = "Al-Dumayr",
|
||||
["Al_Qusayr"] = "Al Qusayr",
|
||||
["Aleppo"] = "Aleppo",
|
||||
["Amman"] = "Amman",
|
||||
["An_Nasiriyah"] = "An Nasiriyah",
|
||||
["At_Tanf"] = "At Tanf",
|
||||
["Bassel_Al_Assad"] = "Bassel Al-Assad",
|
||||
@@ -554,6 +553,7 @@ AIRBASE.Syria={
|
||||
["Kuweires"] = "Kuweires",
|
||||
["Lakatamia"] = "Lakatamia",
|
||||
["Larnaca"] = "Larnaca",
|
||||
["Marka"] = "Marka",
|
||||
["Marj_Ruhayyil"] = "Marj Ruhayyil",
|
||||
["Marj_as_Sultan_North"] = "Marj as Sultan North",
|
||||
["Marj_as_Sultan_South"] = "Marj as Sultan South",
|
||||
@@ -584,7 +584,7 @@ AIRBASE.Syria={
|
||||
["Wujah_Al_Hajar"] = "Wujah Al Hajar",
|
||||
["Ben_Gurion"] = "Ben Gurion",
|
||||
["Hatzor"] = "Hatzor",
|
||||
["Palmashim"] = "Palmashim",
|
||||
["Palmachim"] = "Palmachim",
|
||||
["Tel_Nof"] = "Tel Nof",
|
||||
}
|
||||
|
||||
@@ -689,7 +689,7 @@ AIRBASE.SouthAtlantic={
|
||||
-- * AIRBASE.Sinai.Bilbeis_Air_Base
|
||||
-- * AIRBASE.Sinai.Bir_Hasanah
|
||||
-- * AIRBASE.Sinai.Birma_Air_Base
|
||||
-- * AIRBASE.Sinai.Borj_El_Arab_International_Airport
|
||||
-- * AIRBASE.Sinai.Borg_El_Arab_International_Airport
|
||||
-- * AIRBASE.Sinai.Cairo_International_Airport
|
||||
-- * AIRBASE.Sinai.Cairo_West
|
||||
-- * AIRBASE.Sinai.Difarsuwar_Airfield
|
||||
@@ -737,7 +737,7 @@ AIRBASE.Sinai = {
|
||||
["Bilbeis_Air_Base"] = "Bilbeis Air Base",
|
||||
["Bir_Hasanah"] = "Bir Hasanah",
|
||||
["Birma_Air_Base"] = "Birma Air Base",
|
||||
["Borj_El_Arab_International_Airport"] = "Borj El Arab International Airport",
|
||||
["Borg_El_Arab_International_Airport"] = "Borg El Arab International Airport",
|
||||
["Cairo_International_Airport"] = "Cairo International Airport",
|
||||
["Cairo_West"] = "Cairo West",
|
||||
["Difarsuwar_Airfield"] = "Difarsuwar Airfield",
|
||||
@@ -790,9 +790,14 @@ AIRBASE.Sinai = {
|
||||
-- * AIRBASE.Kola.Vidsel
|
||||
-- * AIRBASE.Kola.Vuojarvi
|
||||
-- * AIRBASE.Kola.Andoya
|
||||
-- * AIRBASE.Kola.Alakourtti
|
||||
-- * AIRBASE.Kola.Alakurtti
|
||||
-- * AIRBASE.Kola.Kittila
|
||||
-- * AIRBASE.Kola.Bardufoss
|
||||
-- * AIRBASE.Kola.Alta
|
||||
-- * AIRBASE.Kola.Sodankyla
|
||||
-- * AIRBASE.Kola.Enontekio
|
||||
-- * AIRBASE.Kola.Evenes
|
||||
-- * AIRBASE.Kola.Hosio
|
||||
--
|
||||
-- @field Kola
|
||||
AIRBASE.Kola = {
|
||||
@@ -815,9 +820,14 @@ AIRBASE.Kola = {
|
||||
["Vidsel"] = "Vidsel",
|
||||
["Vuojarvi"] = "Vuojarvi",
|
||||
["Andoya"] = "Andoya",
|
||||
["Alakourtti"] = "Alakourtti",
|
||||
["Alakurtti"] = "Alakurtti",
|
||||
["Kittila"] = "Kittila",
|
||||
["Bardufoss"] = "Bardufoss",
|
||||
["Alta"] = "Alta",
|
||||
["Sodankyla"] = "Sodankyla",
|
||||
["Enontekio"] = "Enontekio",
|
||||
["Evenes"] = "Evenes",
|
||||
["Hosio"] = "Hosio",
|
||||
}
|
||||
|
||||
--- Airbases of the Afghanistan map
|
||||
@@ -911,10 +921,10 @@ AIRBASE.Iraq = {
|
||||
|
||||
--- Airbases of the Germany Cold War map
|
||||
-- * AIRBASE.GermanyCW.Airracing_Frankfurt
|
||||
-- * AIRBASE.GermanyCW.Airracing_Frankfurt
|
||||
-- * AIRBASE.GermanyCW.Airracing_Koblenz
|
||||
-- * AIRBASE.GermanyCW.Airracing_Luebeck
|
||||
-- * AIRBASE.GermanyCW.Allstedt
|
||||
-- * AIRBASE.GermanyCW.Alt_Daber
|
||||
-- * AIRBASE.GermanyCW.Altes_Lager
|
||||
-- * AIRBASE.GermanyCW.Bad_Duerkheim
|
||||
-- * AIRBASE.GermanyCW.Barth
|
||||
@@ -937,14 +947,13 @@ AIRBASE.Iraq = {
|
||||
-- * AIRBASE.GermanyCW.Fritzlar
|
||||
-- * AIRBASE.GermanyCW.Fulda
|
||||
-- * AIRBASE.GermanyCW.Gardelegen
|
||||
-- * AIRBASE.GermanyCW.Garz
|
||||
-- * AIRBASE.GermanyCW.Gatow
|
||||
-- * AIRBASE.GermanyCW.Gelnhausen
|
||||
-- * AIRBASE.GermanyCW.Giebelstadt
|
||||
-- * AIRBASE.GermanyCW.Glindbruchkippe
|
||||
-- * AIRBASE.GermanyCW.Gross_Doelln
|
||||
-- * AIRBASE.GermanyCW.Gross_Mohrdorf
|
||||
-- * AIRBASE.GermanyCW.Grosse_Wiese
|
||||
-- * AIRBASE.GermanyCW.Gaerz
|
||||
-- * AIRBASE.GermanyCW.Guetersloh
|
||||
-- * AIRBASE.GermanyCW.H_FRG_01
|
||||
-- * AIRBASE.GermanyCW.H_FRG_02
|
||||
@@ -1016,10 +1025,11 @@ AIRBASE.Iraq = {
|
||||
-- * AIRBASE.GermanyCW.H_GDR_31
|
||||
-- * AIRBASE.GermanyCW.H_GDR_32
|
||||
-- * AIRBASE.GermanyCW.H_GDR_33
|
||||
-- * AIRBASE.GermanyCW.H_GDR_34
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_01
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_02
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_04
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_06
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_09
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_11
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_12
|
||||
-- * AIRBASE.GermanyCW.H_Med_FRG_13
|
||||
@@ -1067,9 +1077,9 @@ AIRBASE.Iraq = {
|
||||
-- * AIRBASE.GermanyCW.Koethen
|
||||
-- * AIRBASE.GermanyCW.Laage
|
||||
-- * AIRBASE.GermanyCW.Langenselbold
|
||||
-- * AIRBASE.GermanyCW.Laerz
|
||||
-- * AIRBASE.GermanyCW.Leipzig_Halle
|
||||
-- * AIRBASE.GermanyCW.Leipzig_Mockau
|
||||
-- * AIRBASE.GermanyCW.Laerz
|
||||
-- * AIRBASE.GermanyCW.Luebeck
|
||||
-- * AIRBASE.GermanyCW.Lueneburg
|
||||
-- * AIRBASE.GermanyCW.Mahlwinkel
|
||||
@@ -1087,14 +1097,15 @@ AIRBASE.Iraq = {
|
||||
-- * AIRBASE.GermanyCW.Pottschutthoehe
|
||||
-- * AIRBASE.GermanyCW.Ramstein
|
||||
-- * AIRBASE.GermanyCW.Rinteln
|
||||
-- * AIRBASE.GermanyCW.Schweinfurt
|
||||
-- * AIRBASE.GermanyCW.Schoenefeld
|
||||
-- * AIRBASE.GermanyCW.Schweinfurt
|
||||
-- * AIRBASE.GermanyCW.Sembach
|
||||
-- * AIRBASE.GermanyCW.Spangdahlem
|
||||
-- * AIRBASE.GermanyCW.Sperenberg
|
||||
-- * AIRBASE.GermanyCW.Stendal
|
||||
-- * AIRBASE.GermanyCW.Tegel
|
||||
-- * AIRBASE.GermanyCW.Tempelhof
|
||||
-- * AIRBASE.GermanyCW.Templin
|
||||
-- * AIRBASE.GermanyCW.Tutow
|
||||
-- * AIRBASE.GermanyCW.Uelzen
|
||||
-- * AIRBASE.GermanyCW.Uetersen
|
||||
@@ -1106,6 +1117,7 @@ AIRBASE.Iraq = {
|
||||
-- * AIRBASE.GermanyCW.Weser_Wuemme
|
||||
-- * AIRBASE.GermanyCW.Wiesbaden
|
||||
-- * AIRBASE.GermanyCW.Wismar
|
||||
-- * AIRBASE.GermanyCW.Wittstock
|
||||
-- * AIRBASE.GermanyCW.Worms
|
||||
-- * AIRBASE.GermanyCW.Wunstorf
|
||||
-- * AIRBASE.GermanyCW.Zerbst
|
||||
@@ -1117,7 +1129,6 @@ AIRBASE.GermanyCW = {
|
||||
["Airracing_Koblenz"] = "Airracing Koblenz",
|
||||
["Airracing_Luebeck"] = "Airracing Lubeck",
|
||||
["Allstedt"] = "Allstedt",
|
||||
["Alt_Daber"] = "Alt Daber",
|
||||
["Altes_Lager"] = "Altes Lager",
|
||||
["Bad_Duerkheim"] = "Bad Durkheim",
|
||||
["Barth"] = "Barth",
|
||||
@@ -1140,14 +1151,13 @@ AIRBASE.GermanyCW = {
|
||||
["Fritzlar"] = "Fritzlar",
|
||||
["Fulda"] = "Fulda",
|
||||
["Gardelegen"] = "Gardelegen",
|
||||
["Garz"] = "Garz",
|
||||
["Gatow"] = "Gatow",
|
||||
["Gelnhausen"] = "Gelnhausen",
|
||||
["Giebelstadt"] = "Giebelstadt",
|
||||
["Glindbruchkippe_"] = "Glindbruchkippe ",
|
||||
["Gross_Doelln"] = "Gross Dolln",
|
||||
["Glindbruchkippe"] = "Glindbruchkippe ",
|
||||
["Gross_Mohrdorf"] = "Gross Mohrdorf",
|
||||
["Grosse_Wiese"] = "Grosse Wiese",
|
||||
["Gaerz"] = "Garz",
|
||||
["Guetersloh"] = "Gutersloh",
|
||||
["H_FRG_01"] = "H FRG 01",
|
||||
["H_FRG_02"] = "H FRG 02",
|
||||
@@ -1219,10 +1229,11 @@ AIRBASE.GermanyCW = {
|
||||
["H_GDR_31"] = "H GDR 31",
|
||||
["H_GDR_32"] = "H GDR 32",
|
||||
["H_GDR_33"] = "H GDR 33",
|
||||
["H_GDR_34"] = "H GDR 34",
|
||||
["H_Med_FRG_01"] = "H Med FRG 01",
|
||||
["H_Med_FRG_02"] = "H Med FRG 02",
|
||||
["H_Med_FRG_04"] = "H Med FRG 04",
|
||||
["H_Med_FRG_06"] = "H Med FRG 06",
|
||||
["H_Med_FRG_09"] = "H Med FRG 09",
|
||||
["H_Med_FRG_11"] = "H Med FRG 11",
|
||||
["H_Med_FRG_12"] = "H Med FRG 12",
|
||||
["H_Med_FRG_13"] = "H Med FRG 13",
|
||||
@@ -1270,9 +1281,9 @@ AIRBASE.GermanyCW = {
|
||||
["Koethen"] = "Kothen",
|
||||
["Laage"] = "Laage",
|
||||
["Langenselbold"] = "Langenselbold",
|
||||
["Laerz"] = "Larz",
|
||||
["Leipzig_Halle"] = "Leipzig Halle",
|
||||
["Leipzig_Mockau"] = "Leipzig Mockau",
|
||||
["Laerz"] = "Larz",
|
||||
["Luebeck"] = "Lubeck",
|
||||
["Lueneburg"] = "Luneburg",
|
||||
["Mahlwinkel"] = "Mahlwinkel",
|
||||
@@ -1290,14 +1301,15 @@ AIRBASE.GermanyCW = {
|
||||
["Pottschutthoehe"] = "Pottschutthohe",
|
||||
["Ramstein"] = "Ramstein",
|
||||
["Rinteln"] = "Rinteln",
|
||||
["Schweinfurt"] = "Schweinfurt",
|
||||
["Schoenefeld"] = "Schonefeld",
|
||||
["Schweinfurt"] = "Schweinfurt",
|
||||
["Sembach"] = "Sembach",
|
||||
["Spangdahlem"] = "Spangdahlem",
|
||||
["Sperenberg"] = "Sperenberg",
|
||||
["Stendal"] = "Stendal",
|
||||
["Tegel"] = "Tegel",
|
||||
["Tempelhof"] = "Tempelhof",
|
||||
["Templin"] = "Templin",
|
||||
["Tutow"] = "Tutow",
|
||||
["Uelzen"] = "Uelzen",
|
||||
["Uetersen"] = "Uetersen",
|
||||
@@ -1309,6 +1321,7 @@ AIRBASE.GermanyCW = {
|
||||
["Weser_Wuemme"] = "Weser Wumme",
|
||||
["Wiesbaden"] = "Wiesbaden",
|
||||
["Wismar"] = "Wismar",
|
||||
["Wittstock"] = "Wittstock",
|
||||
["Worms"] = "Worms",
|
||||
["Wunstorf"] = "Wunstorf",
|
||||
["Zerbst"] = "Zerbst",
|
||||
@@ -2581,7 +2594,7 @@ function AIRBASE:_InitRunways(IncludeInverse)
|
||||
runway.name=string.format("%02d", tonumber(namefromheading))
|
||||
else
|
||||
runway.name=string.format("%02d", tonumber(name))
|
||||
self:I("RunwayName: "..runway.name)
|
||||
--self:I("RunwayName: "..runway.name)
|
||||
end
|
||||
|
||||
--runway.name=string.format("%02d", tonumber(name))
|
||||
|
||||
@@ -912,15 +912,18 @@ function GROUP:GetVelocityVec3()
|
||||
|
||||
if DCSGroup and DCSGroup:isExist() then
|
||||
local GroupUnits = DCSGroup:getUnits()
|
||||
local GroupCount = #GroupUnits
|
||||
local GroupCount = 0
|
||||
|
||||
local VelocityVec3 = { x = 0, y = 0, z = 0 }
|
||||
|
||||
for _, DCSUnit in pairs( GroupUnits ) do
|
||||
if DCSUnit:isExist() and DCSUnit:isActive() then
|
||||
local UnitVelocityVec3 = DCSUnit:getVelocity()
|
||||
VelocityVec3.x = VelocityVec3.x + UnitVelocityVec3.x
|
||||
VelocityVec3.y = VelocityVec3.y + UnitVelocityVec3.y
|
||||
VelocityVec3.z = VelocityVec3.z + UnitVelocityVec3.z
|
||||
GroupCount = GroupCount + 1
|
||||
end
|
||||
end
|
||||
|
||||
VelocityVec3.x = VelocityVec3.x / GroupCount
|
||||
@@ -1754,6 +1757,7 @@ function GROUP:GetMaxVelocity()
|
||||
|
||||
for Index, UnitData in pairs( DCSGroup:getUnits() ) do
|
||||
|
||||
if UnitData:isExist() and UnitData:isActive() then
|
||||
local UnitVelocityVec3 = UnitData:getVelocity()
|
||||
local UnitVelocity = math.abs( UnitVelocityVec3.x ) + math.abs( UnitVelocityVec3.y ) + math.abs( UnitVelocityVec3.z )
|
||||
|
||||
@@ -1761,6 +1765,7 @@ function GROUP:GetMaxVelocity()
|
||||
GroupVelocityMax = UnitVelocity
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return GroupVelocityMax
|
||||
end
|
||||
|
||||
@@ -897,7 +897,7 @@ function UNIT:GetAmmunition()
|
||||
nAPshells = nAPshells + Nammo
|
||||
end
|
||||
|
||||
if ammotable[w].desc.typeName and string.find(ammotable[w].desc.typeName, "_HE", 1, true) then
|
||||
if ammotable[w].desc.typeName and (string.find(ammotable[w].desc.typeName, "_HE", 1, true) or string.find(ammotable[w].desc.typeName, "HESH", 1, true)) then
|
||||
nHEshells = nHEshells + Nammo
|
||||
end
|
||||
|
||||
@@ -1107,7 +1107,6 @@ function UNIT:GetUnits()
|
||||
|
||||
if DCSUnit then
|
||||
Units[1] = UNIT:Find(DCSUnit)
|
||||
- self:T3(Units)
|
||||
return Units
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user