Update CTLD.lua

Changed the naming from Get only to Get

and the order is Get, Get and load
Instead of Get and load, and Get only.

Changed the order on Pack and load, Pack and remove, pack only to 
Pack, Pack and load, Pack and remove.

Same goes for Drop and build, Drop only to Drop, Drop and build.

It purely subjective what one would like, so I leave it up to you. If you like it this way or the first version, you decide, then disregard this change.
This commit is contained in:
leka1986 2025-05-03 19:22:59 +02:00 committed by GitHub
parent a6b622ed31
commit 89c3f7310b
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@ -866,7 +866,7 @@ do
-- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack only. it will be a 1 step solution.
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
--
-- ## 2.1 CH-47 Chinook support
--
@ -4461,8 +4461,8 @@ function CTLD:_RefreshF10Menus()
local stock = cargoObj:GetStock()
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory])
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj)
end
end
for _,cargoObj in pairs(self.Cargo_Statics) do
@ -4472,8 +4472,8 @@ function CTLD:_RefreshF10Menus()
local stock = cargoObj:GetStock()
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory])
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj)
end
end
else
@ -4484,8 +4484,8 @@ function CTLD:_RefreshF10Menus()
local stock = cargoObj:GetStock()
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
local mSet = MENU_GROUP:New(_group,txt,cratesmenu)
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj)
end
end
for _,cargoObj in pairs(self.Cargo_Statics) do
@ -4495,8 +4495,9 @@ function CTLD:_RefreshF10Menus()
local stock = cargoObj:GetStock()
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
local mSet = MENU_GROUP:New(_group,txt,cratesmenu)
MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj)
MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj)
end
end
end
@ -4564,9 +4565,9 @@ function CTLD:_RefreshF10Menus()
if self.onestepmenu then
local mPack=MENU_GROUP:New(_group,"Pack crates",topcrates)
MENU_GROUP_COMMAND:New(_group,"Pack",mPack,self._PackCratesNearby,self,_group,_unit)
MENU_GROUP_COMMAND:New(_group,"Pack and Load",mPack,self._PackAndLoad,self,_group,_unit)
MENU_GROUP_COMMAND:New(_group,"Pack and Remove",mPack,self._PackAndRemove,self,_group,_unit)
MENU_GROUP_COMMAND:New(_group,"Pack only",mPack,self._PackCratesNearby,self,_group,_unit)
MENU_GROUP_COMMAND:New(_group, "List crates nearby", topcrates, self._ListCratesNearby, self, _group, _unit)
else
MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
@ -5005,8 +5006,8 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
-- one-step (enhanced) menu
--------------------------------------------------------------------
local mAll=MENU_GROUP:New(Group,"Drop ALL crates",dropCratesMenu)
MENU_GROUP_COMMAND:New(Group,"Drop",mAll,self._UnloadCrates,self,Group,Unit)
MENU_GROUP_COMMAND:New(Group,"Drop and build",mAll,self._DropAndBuild,self,Group,Unit)
MENU_GROUP_COMMAND:New(Group,"Drop only",mAll,self._UnloadCrates,self,Group,Unit)
self.CrateGroupList=self.CrateGroupList or{}
self.CrateGroupList[Unit:GetName()]={}
@ -5027,8 +5028,8 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
local setIndex=#self.CrateGroupList[Unit:GetName()]
local mSet=MENU_GROUP:New(Group,label,dropCratesMenu)
MENU_GROUP_COMMAND:New(Group,"Drop",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
MENU_GROUP_COMMAND:New(Group,"Drop and build",mSet,self._DropSingleAndBuild,self,Group,Unit,setIndex)
MENU_GROUP_COMMAND:New(Group,"Drop only",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
i=i+needed
else
local chunk={}
@ -5094,7 +5095,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
return self
end
-- Drop ONLY the FIRST cargo in that chunk
-- Drop the FIRST cargo in that chunk
local foundCargo = chunk[1]
if not foundCargo then
self:_SendMessage(string.format("No troop cargo at chunk %d!", chunkID), 10, false, Group)
@ -8397,4 +8398,4 @@ end
-------------------------------------------------------------------
-- End Ops.CTLD.lua
-------------------------------------------------------------------
-------------------------------------------------------------------