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2 Commits

Author SHA1 Message Date
Frank
ffc72a53ff Merge branch 'develop' into FF/OpsStuff 2023-12-05 21:02:24 +01:00
Frank
375f12dc26 Merge branch 'develop' into FF/OpsStuff 2023-12-04 22:20:41 +01:00
135 changed files with 6754 additions and 14666 deletions

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@@ -57,7 +57,6 @@ jobs:
- name: Update apt-get (needed for act docker image) - name: Update apt-get (needed for act docker image)
run: | run: |
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-get -qq update sudo apt-get -qq update
- name: Install tree - name: Install tree

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@@ -47,7 +47,6 @@ jobs:
- name: Update apt-get (needed for act docker image) - name: Update apt-get (needed for act docker image)
run: | run: |
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-get -qq update sudo apt-get -qq update
- name: Install tree - name: Install tree
@@ -96,6 +95,10 @@ jobs:
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict) export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic" lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Run LuaCheck # Run LuaCheck
######################################################################### #########################################################################
@@ -105,10 +108,6 @@ jobs:
run: | run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose" luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Push to MOOSE_INCLUDE # Push to MOOSE_INCLUDE
######################################################################### #########################################################################

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@@ -33,7 +33,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v3
- name: Setup Ruby - name: Setup Ruby
uses: ruby/setup-ruby@v1 uses: ruby/setup-ruby@v1
with: with:
@@ -43,7 +43,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Setup Pages - name: Setup Pages
id: pages id: pages
uses: actions/configure-pages@v4 uses: actions/configure-pages@v3
- name: Build with Jekyll - name: Build with Jekyll
# Outputs to the './_site' directory by default # Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}" run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
@@ -52,7 +52,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Upload artifact - name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default # Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v3 uses: actions/upload-pages-artifact@v1
with: with:
path: docs/_site/ path: docs/_site/
@@ -66,13 +66,13 @@ jobs:
steps: steps:
- name: Deploy to GitHub Pages - name: Deploy to GitHub Pages
id: deployment id: deployment
uses: actions/deploy-pages@v4 uses: actions/deploy-pages@v1
check: check:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: deploy needs: deploy
steps: steps:
- name: Setup Node - name: Setup Node
uses: actions/setup-node@v4 uses: actions/setup-node@v3
- run: npm install linkinator - run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter - run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter

3
.gitignore vendored
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@@ -228,9 +228,6 @@ pip-log.txt
#Goodsync #Goodsync
_gsdata_/ _gsdata_/
# PyCharm
.idea
#GITHUB #GITHUB
Moose Test Missions/MOOSE_Test_Template.miz Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json Moose Development/Moose/.vscode/launch.json

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@@ -23,7 +23,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- --
-- === -- ===
-- --
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius. -- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
-- **The Engage Radius is defined for ALL squadrons which are operational.** -- **The Engage Radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
-- --
-- In this example an Engage Radius is set to various values. -- In this example an Engage Radius is set to various values.
-- --
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
-- --
-- In these examples, the Gci Radius is set to various values: -- In these examples, the Gci Radius is set to various values:
-- --
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. -- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. -- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
-- --
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test) -- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
-- --
-- In this example a border is set for the CCCP A2A dispatcher: -- In this example a border is set for the CCCP A2A dispatcher:
-- --
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
-- --
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.** -- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target. -- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase. -- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 ) self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } ) self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
-- Add the CAP to the EWR network. -- Add the CAP to the EWR network.
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
Intercept.EngageCeilingAltitude = EngageCeilingAltitude Intercept.EngageCeilingAltitude = EngageCeilingAltitude
Intercept.EngageAltType = EngageAltType Intercept.EngageAltType = EngageAltType
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
--- Set squadron GCI. --- Set squadron GCI.
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced. -- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
if AttackerCount > DefenderCount then if AttackerCount > DefenderCount then
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:") --self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
if AIFriendly then if AIFriendly then
local classname = AIFriendly.ClassName or "No Class Name" local classname = AIFriendly.ClassName or "No Class Name"
local unitname = AIFriendly.IdentifiableName or "No Unit Name" local unitname = AIFriendly.IdentifiableName or "No Unit Name"
--self:T("Class Name: " .. classname) --self:I("Class Name: " .. classname)
--self:T("Unit Name: " .. unitname) --self:I("Unit Name: " .. unitname)
--self:T({AIFriendly}) --self:I({AIFriendly})
end end
local Friendly = nil local Friendly = nil
if AIFriendly and AIFriendly:IsAlive() then if AIFriendly and AIFriendly:IsAlive() then
--self:T("AIFriendly alive, getting GROUP") --self:I("AIFriendly alive, getting GROUP")
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
end end
@@ -3257,8 +3257,7 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- AI_A2A_Fsm:onafterHome --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action ) function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
if Defender and Defender:IsAlive() then if Defender and Defender:IsAlive() then
self:F( { "CAP Home", Defender:GetName() } ) self:F( { "CAP Home", Defender:GetName() } )
@@ -3506,8 +3505,7 @@ do -- AI_A2A_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
--- function Fsm:onafterLostControl --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterLostControl( Defender, From, Event, To ) function Fsm:onafterLostControl( Defender, From, Event, To )
self:F( { "GCI LostControl", Defender:GetName() } ) self:F( { "GCI LostControl", Defender:GetName() } )
self:GetParent( self ).onafterHome( self, Defender, From, Event, To ) self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
@@ -3520,8 +3518,7 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- function Fsm:onafterHome --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F( { "GCI Home", DefenderGroup:GetName() } ) self:F( { "GCI Home", DefenderGroup:GetName() } )
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3952,7 +3949,7 @@ end
do do
-- @type AI_A2A_GCICAP --- @type AI_A2A_GCICAP
-- @extends #AI_A2A_DISPATCHER -- @extends #AI_A2A_DISPATCHER
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses. --- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
@@ -3962,7 +3959,7 @@ do
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- --
-- === -- ===
-- --
@@ -4322,23 +4319,23 @@ do
-- Setup squadrons -- Setup squadrons
self:T( { Airbases = AirbaseNames } ) self:I( { Airbases = AirbaseNames } )
self:T( "Defining Templates for Airbases ..." ) self:I( "Defining Templates for Airbases ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
local AirbaseCoord = Airbase:GetCoordinate() local AirbaseCoord = Airbase:GetCoordinate()
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 ) local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
local Templates = nil local Templates = nil
self:T( { Airbase = AirbaseName } ) self:I( { Airbase = AirbaseName } )
for TemplateID, Template in pairs( self.Templates:GetSet() ) do for TemplateID, Template in pairs( self.Templates:GetSet() ) do
local Template = Template -- Wrapper.Group#GROUP local Template = Template -- Wrapper.Group#GROUP
local TemplateCoord = Template:GetCoordinate() local TemplateCoord = Template:GetCoordinate()
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
Templates = Templates or {} Templates = Templates or {}
table.insert( Templates, Template:GetName() ) table.insert( Templates, Template:GetName() )
self:T( { Template = Template:GetName() } ) self:I( { Template = Template:GetName() } )
end end
end end
if Templates then if Templates then
@@ -4354,13 +4351,13 @@ do
self.CAPTemplates:FilterPrefixes( CapPrefixes ) self.CAPTemplates:FilterPrefixes( CapPrefixes )
self.CAPTemplates:FilterOnce() self.CAPTemplates:FilterOnce()
self:T( "Setting up CAP ..." ) self:I( "Setting up CAP ..." )
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate ) local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
-- Now find the closest airbase from the ZONE (start or center) -- Now find the closest airbase from the ZONE (start or center)
local AirbaseDistance = 99999999 local AirbaseDistance = 99999999
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
self:T( { CAPZoneGroup = CAPID } ) self:I( { CAPZoneGroup = CAPID } )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
@@ -4368,7 +4365,7 @@ do
local Squadron = self.DefenderSquadrons[AirbaseName] local Squadron = self.DefenderSquadrons[AirbaseName]
if Squadron then if Squadron then
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() ) local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
self:T( { AirbaseDistance = Distance } ) self:I( { AirbaseDistance = Distance } )
if Distance < AirbaseDistance then if Distance < AirbaseDistance then
AirbaseDistance = Distance AirbaseDistance = Distance
AirbaseClosest = Airbase AirbaseClosest = Airbase
@@ -4376,7 +4373,7 @@ do
end end
end end
if AirbaseClosest then if AirbaseClosest then
self:T( { CAPAirbase = AirbaseClosest:GetName() } ) self:I( { CAPAirbase = AirbaseClosest:GetName() } )
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" ) self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 ) self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
end end
@@ -4384,14 +4381,14 @@ do
-- Setup GCI. -- Setup GCI.
-- GCI is setup for all Squadrons. -- GCI is setup for all Squadrons.
self:T( "Setting up GCI ..." ) self:I( "Setting up GCI ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
local Squadron = self.DefenderSquadrons[AirbaseName] local Squadron = self.DefenderSquadrons[AirbaseName]
self:F( { Airbase = AirbaseName } ) self:F( { Airbase = AirbaseName } )
if Squadron then if Squadron then
self:T( { GCIAirbase = AirbaseName } ) self:I( { GCIAirbase = AirbaseName } )
self:SetSquadronGci( AirbaseName, 800, 1200 ) self:SetSquadronGci( AirbaseName, 800, 1200 )
end end
end end

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@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher) -- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
-- --
-- === -- ===
-- --
@@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseCoordinates -- @type AI_A2G_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name. -- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates --- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_A2G_DISPATCHER.DefenseCoordinates = {} AI_A2G_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases. --- Enumerator for spawns at airbases.
-- @type AI_A2G_DISPATCHER.Takeoff -- @type AI_A2G_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff --- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defines Landing location. --- Defines Landing location.
@@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseQueue -- @type AI_A2G_DISPATCHER.DefenseQueue
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ... -- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue --- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
AI_A2G_DISPATCHER.DefenseQueue = {} AI_A2G_DISPATCHER.DefenseQueue = {}
--- Defense approach types. --- Defense approach types.
@@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:onafterStart( From, Event, To ) function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To ) self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron ) self:ResourcePark( DefenderSquadron )
end end
self:T( "Parked resources for squadron " .. DefenderSquadron.Name ) self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
end end
end end
@@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron ) function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData ) function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData ) function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName ) self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventLand( EventData ) function AI_A2G_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" ) self:F( "Landed" )
@@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
return return
end end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData ) function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit local DefenderUnit = EventData.IniUnit
@@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
end end
end end
end end
@@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
do -- Manage the defensive behaviour do -- Manage the defensive behaviour
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses. -- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses. -- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate ) function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
@@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityLow() function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05 self.DefenseReactivity = 0.05
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium() function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15 self.DefenseReactivity = 0.15
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh() function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5 self.DefenseReactivity = 0.5
end end
@@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**. -- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
-- 2. the **distance to any defense reference point**. -- 2. the **distance to any defense reference point**.
-- --
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or, -- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed. -- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
-- --
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons, -- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
-- **the Defense Radius is defined for ALL squadrons which are operational.** -- **the Defense Radius is defined for ALL squadrons which are operational.**
-- --
-- @param #AI_A2G_DISPATCHER self -- @param #AI_A2G_DISPATCHER self
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase. -- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
-- @return #AI_A2G_DISPATCHER -- @return #AI_A2G_DISPATCHER
-- @usage -- @usage
-- --
@@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
-- --
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius ) function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
self.DefenseRadius = DefenseRadius or 40000 self.DefenseRadius = DefenseRadius or 100000
self.Detection:SetAcceptRange( self.DefenseRadius ) self.Detection:SetAcceptRange( self.DefenseRadius )
@@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param #string SquadronName The squadron name. -- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps. -- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage -- @usage
@@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
Sead.EngageAltType = EngageAltType Sead.EngageAltType = EngageAltType
Sead.Defend = true Sead.Defend = true
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
Cas.EngageAltType = EngageAltType Cas.EngageAltType = EngageAltType
Cas.Defend = true Cas.Defend = true
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
Bai.EngageAltType = EngageAltType Bai.EngageAltType = EngageAltType
Bai.Defend = true Bai.Defend = true
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size ) function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName() local DefenderName = Defender:GetName()
@@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender ) function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName() local DefenderName = Defender:GetName()
@@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To ) function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"LostControl", DefenderGroup:GetName()}) self:F({"LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Home", DefenderGroup:GetName()}) self:F({"Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3894,7 +3894,7 @@ do -- AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup ) local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
if Squadron then if Squadron then
local FirstUnit = AttackSetUnit:GetRandomSurely() local FirstUnit = AttackSetUnit:GetFirst()
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
if self.SetSendPlayerMessages then if self.SetSendPlayerMessages then
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup ) Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
@@ -3933,7 +3933,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To ) function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"Defender LostControl", DefenderGroup:GetName()}) self:F({"Defender LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3950,7 +3950,7 @@ do -- AI_A2G_DISPATCHER
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Defender Home", DefenderGroup:GetName()}) self:F({"Defender Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Air -- @module AI.AI_Air
-- @image MOOSE.JPG -- @image MOOSE.JPG
-- @type AI_AIR --- @type AI_AIR
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}. --- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
@@ -264,7 +264,7 @@ function AI_AIR:New( AIGroup )
return self return self
end end
-- @param Wrapper.Group#GROUP self --- @param Wrapper.Group#GROUP self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function GROUP:OnEventTakeoff( EventData, Fsm ) function GROUP:OnEventTakeoff( EventData, Fsm )
Fsm:Takeoff() Fsm:Takeoff()
@@ -446,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
end end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onbeforeStatus() function AI_AIR:onbeforeStatus()
return self.CheckStatus return self.CheckStatus
end end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onafterStatus() function AI_AIR:onafterStatus()
if self.Controllable and self.Controllable:IsAlive() then if self.Controllable and self.Controllable:IsAlive() then
@@ -465,7 +465,7 @@ function AI_AIR:onafterStatus()
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() ) local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
if DistanceFromHomeBase > self.DisengageRadius then if DistanceFromHomeBase > self.DisengageRadius then
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" ) self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
self:Hold( 300 ) self:Hold( 300 )
RTB = false RTB = false
end end
@@ -489,10 +489,10 @@ function AI_AIR:onafterStatus()
if Fuel < self.FuelThresholdPercentage then if Fuel < self.FuelThresholdPercentage then
if self.TankerName then if self.TankerName then
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" ) self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
self:Refuel() self:Refuel()
else else
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" ) self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
local OldAIControllable = self.Controllable local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed ) local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -518,7 +518,7 @@ function AI_AIR:onafterStatus()
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue. -- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage. -- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" ) self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
self:Damaged() self:Damaged()
RTB = true RTB = true
self:SetStatusOff() self:SetStatusOff()
@@ -536,7 +536,7 @@ function AI_AIR:onafterStatus()
if Damage ~= InitialLife then if Damage ~= InitialLife then
self:Damaged() self:Damaged()
else else
self:T( self.Controllable:GetName() .. " control lost! " ) self:I( self.Controllable:GetName() .. " control lost! " )
self:LostControl() self:LostControl()
end end
@@ -560,7 +560,7 @@ function AI_AIR:onafterStatus()
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBRoute( AIGroup, Fsm ) function AI_AIR.RTBRoute( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } ) AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
@@ -571,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBHold( AIGroup, Fsm ) function AI_AIR.RTBHold( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } ) AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
@@ -598,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRTB( AIGroup, From, Event, To ) function AI_AIR:onafterRTB( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
@@ -617,10 +617,7 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
--- Calculate the target route point. --- Calculate the target route point.
local FromCoord = AIGroup:GetCoordinate() local FromCoord = AIGroup:GetCoordinate()
if not FromCoord then return end
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!) local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
local ToTargetVec3 = ToTargetCoord:GetVec3() local ToTargetVec3 = ToTargetCoord:GetVec3()
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 ) local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
@@ -641,13 +638,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
local ToAirbaseCoord = ToTargetCoord2 local ToAirbaseCoord = ToTargetCoord2
if Distance < 5000 then if Distance < 5000 then
self:T( "RTB and near the airbase!" ) self:I( "RTB and near the airbase!" )
self:Home() self:Home()
return return
end end
if not AIGroup:InAir() == true then if not AIGroup:InAir() == true then
self:T( "Not anymore in the air, considered Home." ) self:I( "Not anymore in the air, considered Home." )
self:Home() self:Home()
return return
end end
@@ -689,12 +686,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHome( AIGroup, From, Event, To ) function AI_AIR:onafterHome( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" ) self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
end end
@@ -703,17 +700,15 @@ end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime ) function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" ) self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
local Coordinate = AIGroup:GetCoordinate() local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
if Coordinate == nil then return end
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) ) local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self ) local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
@@ -727,17 +722,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.Resume( AIGroup, Fsm ) function AI_AIR.Resume( AIGroup, Fsm )
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } ) AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
if AIGroup:IsAlive() then if AIGroup:IsAlive() then
Fsm:__RTB( Fsm.TaskDelay ) Fsm:__RTB( Fsm.TaskDelay )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRefuel( AIGroup, From, Event, To ) function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
@@ -749,7 +744,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName ) self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
local RefuelRoute = {} local RefuelRoute = {}
@@ -803,13 +798,13 @@ end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onafterDead() function AI_AIR:onafterDead()
self:SetStatusOff() self:SetStatusOff()
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnCrash( EventData ) function AI_AIR:OnCrash( EventData )
@@ -820,7 +815,7 @@ function AI_AIR:OnCrash( EventData )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnEjection( EventData ) function AI_AIR:OnEjection( EventData )
@@ -829,7 +824,7 @@ function AI_AIR:OnEjection( EventData )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnPilotDead( EventData ) function AI_AIR:OnPilotDead( EventData )

View File

@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
-- --
-- === -- ===
-- --
@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseCoordinates -- @type AI_AIR_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name. -- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates --- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_AIR_DISPATCHER.DefenseCoordinates = {} AI_AIR_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases --- Enumerator for spawns at airbases
-- @type AI_AIR_DISPATCHER.Takeoff -- @type AI_AIR_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff --- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defnes Landing location. --- Defnes Landing location.
@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseQueue -- @type AI_AIR_DISPATCHER.DefenseQueue
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ... -- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue --- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
AI_AIR_DISPATCHER.DefenseQueue = {} AI_AIR_DISPATCHER.DefenseQueue = {}
--- Defense approach types --- Defense approach types
@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:onafterStart( From, Event, To ) function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To ) self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron ) self:ResourcePark( DefenderSquadron )
end end
self:T( "Parked resources for squadron " .. DefenderSquadron.Name ) self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
end end
end end
@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron ) function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData ) function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData ) function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName ) self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventLand( EventData ) function AI_AIR_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" ) self:F( "Landed" )
@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
return return
end end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
end end
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData ) function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit local DefenderUnit = EventData.IniUnit
@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
end end
end end
end end
do -- Manage the defensive behaviour do -- Manage the defensive behaviour
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses. -- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses. -- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate ) function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityLow() function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05 self.DefenseReactivity = 0.05
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium() function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15 self.DefenseReactivity = 0.15
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh() function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5 self.DefenseReactivity = 0.5
end end
@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param #string SquadronName The squadron name. -- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps. -- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage -- @usage
@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
-- TODO: Need to model the resources in a squadron. -- TODO: Need to model the resources in a squadron.
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron -- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size ) function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron -- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender ) function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Wrapper.Group#GROUP Defender -- @param Wrapper.Group#GROUP Defender
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron. -- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender ) function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )

View File

@@ -13,8 +13,8 @@
-- @type AI_AIR_ENGAGE --- @type AI_AIR_ENGAGE
-- @extends AI.AI_AIR#AI_AIR -- @extends AI.AI_Air#AI_AIR
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
@@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM. -- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
--self:SetDetectionOff() --self:SetDetectionOff()
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM. -- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
end end
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_ENGAGE:OnEventDead( EventData ) function AI_AIR_ENGAGE:OnEventDead( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )
@@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
end end
-- @param Wrapper.Group#GROUP AIControllable --- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit ) function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName()))) Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit ) Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
@@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM. -- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked. -- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit ) function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } ) self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
local DefenderGroupName = DefenderGroup:GetName() local DefenderGroupName = DefenderGroup:GetName()
@@ -426,13 +426,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
local DefenderCoord = DefenderGroup:GetPointVec3() local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3() local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
if TargetCoord == nil then
self:Return()
return
end
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord ) local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
@@ -441,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes! -- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
if TargetDistance <= EngageDistance * 9 then if TargetDistance <= EngageDistance * 9 then
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000)) --self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
self:__Engage( 0.1, AttackSetUnit ) self:__Engage( 0.1, AttackSetUnit )
else else
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000)) --self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
local EngageRoute = {} local EngageRoute = {}
local AttackTasks = {} local AttackTasks = {}
@@ -478,16 +472,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
end end
else else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling! -- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:T( DefenderGroupName .. ": No targets found -> Going RTB") self:I( DefenderGroupName .. ": No targets found -> Going RTB")
self:Return() self:Return()
end end
end end
-- @param Wrapper.Group#GROUP AIControllable --- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit ) function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName()))) Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
local delay=Fsm.TaskDelay or 0.1 local delay=Fsm.TaskDelay or 0.1
@@ -496,7 +490,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM. -- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -522,7 +516,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local DefenderCoord = DefenderGroup:GetPointVec3() local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3() local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
if not TargetCoord then if not TargetCoord then
self:Return() self:Return()
return return
@@ -553,12 +547,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
if #AttackUnitTasks == 0 then if #AttackUnitTasks == 0 then
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB") self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
self:Return() self:Return()
return return
else else
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance)) local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
self:T(text) self:I(text)
DefenderGroup:OptionROEOpenFire() DefenderGroup:OptionROEOpenFire()
DefenderGroup:OptionROTEvadeFire() DefenderGroup:OptionROTEvadeFire()
DefenderGroup:OptionKeepWeaponsOnThreat() DefenderGroup:OptionKeepWeaponsOnThreat()
@@ -575,13 +569,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
end end
else else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling! -- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:T( DefenderGroupName .. ": No targets found -> returning.") self:I( DefenderGroupName .. ": No targets found -> returning.")
self:Return() self:Return()
return return
end end
end end
-- @param Wrapper.Group#GROUP AIEngage --- @param Wrapper.Group#GROUP AIEngage
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm ) function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
AIEngage:F( { "Resume:", AIEngage:GetName() } ) AIEngage:F( { "Resume:", AIEngage:GetName() } )

View File

@@ -13,7 +13,7 @@
-- @type AI_AIR_SQUADRON --- @type AI_AIR_SQUADRON
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
-- @return #AI_AIR_SQUADRON -- @return #AI_AIR_SQUADRON
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount ) function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } ) self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
-- --
-- === -- ===
-- --

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
-- --
-- === -- ===
-- --
@@ -168,8 +168,7 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
self.ReturnThresholdRange = ReturnThresholdRange self.ReturnThresholdRange = ReturnThresholdRange
end end
--- AI_BALANCER:onenterSpawning --- @param #AI_BALANCER self
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param #string ClientName -- @param #string ClientName
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
@@ -191,8 +190,7 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
end end
end end
--- AI_BALANCER:onenterDestroying --- @param #AI_BALANCER self
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup ) function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
@@ -235,16 +233,15 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
end end
--- AI_BALANCER:onenterMonitoring
-- @param #AI_BALANCER self --- @param #AI_BALANCER self
function AI_BALANCER:onenterMonitoring( SetGroup ) function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( { self.SetClient:Count() } ) self:T2( { self.SetClient:Count() } )
--self.SetClient:Flush() --self.SetClient:Flush()
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- SetClient:ForEachClient --- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
self:T3(Client.ClientName) self:T3(Client.ClientName)
@@ -267,8 +264,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( RangeZone ) self:T2( RangeZone )
_DATABASE:ForEachPlayerUnit( _DATABASE:ForEachPlayerUnit(
--- Nameless function --- @param Wrapper.Unit#UNIT RangeTestUnit
-- @param Wrapper.Unit#UNIT RangeTestUnit
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange ) function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } ) self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
if RangeTestUnit:IsInZone( RangeZone ) == true then if RangeTestUnit:IsInZone( RangeZone ) == true then
@@ -280,8 +276,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
end end
end, end,
--- Nameless function --- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function( RangeZone, AIGroup, PlayerInRange ) function( RangeZone, AIGroup, PlayerInRange )
if PlayerInRange.Value == false then if PlayerInRange.Value == false then
@@ -312,3 +307,6 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:__Monitor( 10 ) self:__Monitor( 10 )
end end

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
-- --
-- === -- ===
-- --

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
-- --
-- === -- ===
-- --

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo -- @module AI.AI_Cargo
-- @image Cargo.JPG -- @image Cargo.JPG
-- @type AI_CARGO --- @type AI_CARGO
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
local IsEmpty = CarrierUnit:IsCargoEmpty() local IsEmpty = CarrierUnit:IsCargoEmpty()
self:T({ IsEmpty = IsEmpty }) self:I({ IsEmpty = IsEmpty })
if not IsEmpty then if not IsEmpty then
AllUnloaded = false AllUnloaded = false
break break

View File

@@ -18,7 +18,7 @@
-- --
-- Test missions can be located on the main GITHUB site. -- Test missions can be located on the main GITHUB site.
-- --
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher) -- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
-- --
-- === -- ===
-- --
@@ -116,7 +116,7 @@
-- @image AI_Cargo_Dispatcher.JPG -- @image AI_Cargo_Dispatcher.JPG
-- @type AI_CARGO_DISPATCHER --- @type AI_CARGO_DISPATCHER
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo. -- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects. -- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere. -- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
@@ -572,7 +572,7 @@
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup. -- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone. -- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
-- --
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command. -- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
-- --
-- === -- ===
-- --
@@ -583,12 +583,10 @@ AI_CARGO_DISPATCHER = {
PickupCargo = {} PickupCargo = {}
} }
--- List of AI_Cargo --- @field #list
-- @field #list
AI_CARGO_DISPATCHER.AI_Cargo = {} AI_CARGO_DISPATCHER.AI_Cargo = {}
--- List of PickupCargo --- @field #list
-- @field #list
AI_CARGO_DISPATCHER.PickupCargo = {} AI_CARGO_DISPATCHER.PickupCargo = {}
@@ -1161,7 +1159,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
else else
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.", local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName())) tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
self:T(text) self:I(text)
end end
end end
end end

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- --
-- === -- ===
-- --
@@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
if MenuFormation then if MenuFormation then
local Arguments = MenuFormation.Arguments local Arguments = MenuFormation.Arguments
--self:T({Arguments=unpack(Arguments)}) --self:I({Arguments=unpack(Arguments)})
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu ) local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation, local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
function ( self, Formation, ... ) function ( self, Formation, ... )

View File

@@ -15,7 +15,7 @@
-- @image MOOSE.JPG -- @image MOOSE.JPG
-- @type AI_ESCORT_DISPATCHER --- @type AI_ESCORT_DISPATCHER
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
ClassName = "AI_ESCORT_DISPATCHER", ClassName = "AI_ESCORT_DISPATCHER",
} }
-- @field #list --- @field #list
AI_ESCORT_DISPATCHER.AI_Escorts = {} AI_ESCORT_DISPATCHER.AI_Escorts = {}
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
end end
-- @param #AI_ESCORT_DISPATCHER self --- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventExit( EventData ) function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
local PlayerGroup = EventData.IniGroup local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit local PlayerUnit = EventData.IniUnit
self:T({EscortAirbase= self.EscortAirbase } ) self:I({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } ) self:I({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup}) self:I({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()}) self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )}) self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then if self.CarrierSet:FindGroup( PlayerGroupName ) then
if self.AI_Escorts[PlayerGroupName] then if self.AI_Escorts[PlayerGroupName] then
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
end end
-- @param #AI_ESCORT_DISPATCHER self --- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData ) function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
local PlayerGroup = EventData.IniGroup local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit local PlayerUnit = EventData.IniUnit
self:T({EscortAirbase= self.EscortAirbase } ) self:I({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } ) self:I({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup}) self:I({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()}) self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )}) self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then if self.CarrierSet:FindGroup( PlayerGroupName ) then
if not self.AI_Escorts[PlayerGroupName] then if not self.AI_Escorts[PlayerGroupName] then
local LeaderUnit = PlayerUnit local LeaderUnit = PlayerUnit
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot ) local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
self:T({EscortGroup = EscortGroup}) self:I({EscortGroup = EscortGroup})
self:ScheduleOnce( 1, self:ScheduleOnce( 1,
function( EscortGroup ) function( EscortGroup )

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- --
-- === -- ===
-- --

View File

@@ -7,13 +7,13 @@
-- * Assign a group leader that will guide the large formation path. -- * Assign a group leader that will guide the large formation path.
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation) -- ===
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz) --
-- * **Guides:** None -- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**

View File

@@ -16,7 +16,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
-- --
-- === -- ===
-- --
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+ --- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To ) function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
return self.DetectOn and self.DetectActivated return self.DetectOn and self.DetectActivated
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable --- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To ) function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
local Detected = false local Detected = false
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
end end
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable --- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- This static method is called from the route path within the last task at the last waypoint of the Controllable. -- This static method is called from the route path within the last task at the last waypoint of the Controllable.
-- Note that this method is required, as triggers the next route when patrolling for the Controllable. -- Note that this method is required, as triggers the next route when patrolling for the Controllable.
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable ) function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onbeforeStatus() function AI_PATROL_ZONE:onbeforeStatus()
return self.CheckStatus return self.CheckStatus
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterStatus() function AI_PATROL_ZONE:onafterStatus()
self:F2() self:F2()
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
local Fuel = self.Controllable:GetFuelMin() local Fuel = self.Controllable:GetFuelMin()
if Fuel < self.PatrolFuelThresholdPercentage then if Fuel < self.PatrolFuelThresholdPercentage then
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" ) self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
local OldAIControllable = self.Controllable local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed ) local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
-- TODO: Check GROUP damage function. -- TODO: Check GROUP damage function.
local Damage = self.Controllable:GetLife() local Damage = self.Controllable:GetLife()
if Damage <= self.PatrolDamageThreshold then if Damage <= self.PatrolDamageThreshold then
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" ) self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
RTB = true RTB = true
end end
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterRTB() function AI_PATROL_ZONE:onafterRTB()
self:F2() self:F2()
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterDead() function AI_PATROL_ZONE:onafterDead()
self:SetDetectionOff() self:SetDetectionOff()
self:SetStatusOff() self:SetStatusOff()
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnCrash( EventData ) function AI_PATROL_ZONE:OnCrash( EventData )
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnEjection( EventData ) function AI_PATROL_ZONE:OnEjection( EventData )
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnPilotDead( EventData ) function AI_PATROL_ZONE:OnPilotDead( EventData )

View File

@@ -370,7 +370,7 @@ CARGOS = {}
do -- CARGO do -- CARGO
-- @type CARGO --- @type CARGO
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers. -- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo. -- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
@@ -433,7 +433,7 @@ do -- CARGO
Reported = {}, Reported = {},
} }
-- @type CARGO.CargoObjects --- @type CARGO.CargoObjects
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo. -- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
--- CARGO Constructor. This class is an abstract class and should not be instantiated. --- CARGO Constructor. This class is an abstract class and should not be instantiated.
@@ -447,7 +447,7 @@ do -- CARGO
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1 function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:SetStartState( "UnLoaded" ) self:SetStartState( "UnLoaded" )
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" ) self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
@@ -711,7 +711,7 @@ do -- CARGO
-- @param #CARGO self -- @param #CARGO self
-- @return #CARGO -- @return #CARGO
function CARGO:Spawn( PointVec2 ) function CARGO:Spawn( PointVec2 )
self:T() self:F()
end end
@@ -812,7 +812,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the CargoGroup is within the loading radius. -- @return #boolean true if the CargoGroup is within the loading radius.
function CARGO:IsInLoadRadius( Coordinate ) function CARGO:IsInLoadRadius( Coordinate )
self:T( { Coordinate, LoadRadius = self.LoadRadius } ) self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -832,7 +832,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo can report itself. -- @return #boolean true if the Cargo can report itself.
function CARGO:IsInReportRadius( Coordinate ) function CARGO:IsInReportRadius( Coordinate )
self:T( { Coordinate } ) self:F( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -853,23 +853,23 @@ do -- CARGO
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision). -- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean -- @return #boolean
function CARGO:IsNear( Coordinate, NearRadius ) function CARGO:IsNear( Coordinate, NearRadius )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
if self.CargoObject:IsAlive() then if self.CargoObject:IsAlive() then
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() ) --local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
--self:T( { CargoObjectName = self.CargoObject:GetName() } ) --self:F( { CargoObjectName = self.CargoObject:GetName() } )
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } ) --self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:T( { PointVec2 = PointVec2:GetVec2() } ) --self:F( { PointVec2 = PointVec2:GetVec2() } )
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() ) local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } ) --self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
if Distance <= NearRadius then if Distance <= NearRadius then
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
return true return true
end end
end end
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
return false return false
end end
@@ -878,12 +878,12 @@ do -- CARGO
-- @param Core.Zone#ZONE_BASE Zone -- @param Core.Zone#ZONE_BASE Zone
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone. -- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
function CARGO:IsInZone( Zone ) function CARGO:IsInZone( Zone )
--self:T( { Zone } ) --self:F( { Zone } )
if self:IsLoaded() then if self:IsLoaded() then
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
else else
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } ) --self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
if self.CargoObject:GetSize() ~= 0 then if self.CargoObject:GetSize() ~= 0 then
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
else else
@@ -1034,7 +1034,7 @@ end -- CARGO
do -- CARGO_REPRESENTABLE do -- CARGO_REPRESENTABLE
-- @type CARGO_REPRESENTABLE --- @type CARGO_REPRESENTABLE
-- @extends #CARGO -- @extends #CARGO
-- @field test -- @field test
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
-- Inherit CARGO. -- Inherit CARGO.
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
self:T( { Type, Name, LoadRadius, NearRadius } ) self:F( { Type, Name, LoadRadius, NearRadius } )
-- Descriptors. -- Descriptors.
local Desc=CargoObject:GetDesc() local Desc=CargoObject:GetDesc()
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
function CARGO_REPRESENTABLE:Destroy() function CARGO_REPRESENTABLE:Destroy()
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects. -- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
self:T( { CargoName = self:GetName() } ) self:F( { CargoName = self:GetName() } )
--_EVENTDISPATCHER:CreateEventDeleteCargo( self ) --_EVENTDISPATCHER:CreateEventDeleteCargo( self )
return self return self
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
CoordinateZone:Scan( { Object.Category.UNIT } ) CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit ) local NearUnit = UNIT:Find( DCSUnit )
self:T({NearUnit=NearUnit}) self:F({NearUnit=NearUnit})
local NearUnitCoalition = NearUnit:GetCoalition() local NearUnitCoalition = NearUnit:GetCoalition()
local CargoCoalition = self:GetCoalition() local CargoCoalition = self:GetCoalition()
if NearUnitCoalition == CargoCoalition then if NearUnitCoalition == CargoCoalition then
local Attributes = NearUnit:GetDesc() local Attributes = NearUnit:GetDesc()
self:T({Desc=Attributes}) self:F({Desc=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then if NearUnit:HasAttribute( "Trucks" ) then
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup ) MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
break break
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
do -- CARGO_REPORTABLE do -- CARGO_REPORTABLE
-- @type CARGO_REPORTABLE --- @type CARGO_REPORTABLE
-- @extends #CARGO -- @extends #CARGO
CARGO_REPORTABLE = { CARGO_REPORTABLE = {
ClassName = "CARGO_REPORTABLE" ClassName = "CARGO_REPORTABLE"
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
-- @return #CARGO_REPORTABLE -- @return #CARGO_REPORTABLE
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
return self return self
end end
@@ -1178,7 +1178,7 @@ end
do -- CARGO_PACKAGE do -- CARGO_PACKAGE
-- @type CARGO_PACKAGE --- @type CARGO_PACKAGE
-- @extends #CARGO_REPRESENTABLE -- @extends #CARGO_REPRESENTABLE
CARGO_PACKAGE = { CARGO_PACKAGE = {
ClassName = "CARGO_PACKAGE" ClassName = "CARGO_PACKAGE"
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
-- @return #CARGO_PACKAGE -- @return #CARGO_PACKAGE
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( CargoCarrier ) self:T( CargoCarrier )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1213,7 +1213,7 @@ end
-- @param #number BoardDistance -- @param #number BoardDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:T() self:F()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1246,7 +1246,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @return #boolean -- @return #boolean
function CARGO_PACKAGE:IsNear( CargoCarrier ) function CARGO_PACKAGE:IsNear( CargoCarrier )
self:T() self:F()
local CargoCarrierPoint = CargoCarrier:GetCoordinate() local CargoCarrierPoint = CargoCarrier:GetCoordinate()
@@ -1271,7 +1271,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:T() self:F()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle ) self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
@@ -1292,7 +1292,7 @@ end
-- @param #number Radius -- @param #number Radius
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle ) function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
self:T() self:F()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1331,7 +1331,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number Speed -- @param #number Speed
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed ) function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
self:T() self:F()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__UnLoad( 1, CargoCarrier, Speed ) self:__UnLoad( 1, CargoCarrier, Speed )
@@ -1350,7 +1350,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle ) function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
self:T() self:F()
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1378,7 +1378,7 @@ end
-- @param #number Distance -- @param #number Distance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle ) function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
self:T() self:F()
local StartPointVec2 = self.CargoCarrier:GetPointVec2() local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.

View File

@@ -59,7 +59,7 @@ do -- CARGO_CRATE
-- @return #CARGO_CRATE -- @return #CARGO_CRATE
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
self:T( { Type, Name, NearRadius } ) self:F( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
--self:T( { ToPointVec2, From, Event, To } ) --self:F( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
--self:T( { From, Event, To, CargoCarrier } ) --self:F( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_CRATE:IsInReportRadius( Coordinate ) function CARGO_CRATE:IsInReportRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } ) --self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Crate is within the loading radius. -- @return #boolean true if the Cargo Crate is within the loading radius.
function CARGO_CRATE:IsInLoadRadius( Coordinate ) function CARGO_CRATE:IsInLoadRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.NearRadius } ) --self:F( { Coordinate, LoadRadius = self.NearRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_CRATE:GetCoordinate() function CARGO_CRATE:GetCoordinate()
--self:T() --self:F()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_CRATE:RouteTo( Coordinate ) function CARGO_CRATE:RouteTo( Coordinate )
self:T( {Coordinate = Coordinate } ) self:F( {Coordinate = Coordinate } )
end end
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius ) function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
self:T( {NearRadius = NearRadius } ) self:F( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:Respawn() function CARGO_CRATE:Respawn()
self:T( { "Respawning crate " .. self:GetName() } ) self:F( { "Respawning crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:onafterReset() function CARGO_CRATE:onafterReset()
self:T( { "Reset crate " .. self:GetName() } ) self:F( { "Reset crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -64,7 +64,7 @@ do -- CARGO_GROUP
-- Inherit CAROG_REPORTABLE -- Inherit CAROG_REPORTABLE
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
self:T( { Type, Name, LoadRadius } ) self:F( { Type, Name, LoadRadius } )
self.CargoSet = SET_CARGO:New() self.CargoSet = SET_CARGO:New()
self.CargoGroup = CargoGroup self.CargoGroup = CargoGroup
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Respawn() function CARGO_GROUP:Respawn()
self:T( { "Respawning" } ) self:F( { "Respawning" } )
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
local Cargo = CargoData -- Cargo.Cargo#CARGO local Cargo = CargoData -- Cargo.Cargo#CARGO
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Regroup() function CARGO_GROUP:Regroup()
self:T("Regroup") self:F("Regroup")
if self.Grouped == false then if self.Grouped == false then
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } ) self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
if CargoUnit:IsUnLoaded() then if CargoUnit:IsUnLoaded() then
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
-- Then we register the new group in the database -- Then we register the new group in the database
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID ) self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
self:T( { "Regroup", GroupTemplate } ) self:F( { "Regroup", GroupTemplate } )
-- Now we spawn the new group based on the template created. -- Now we spawn the new group based on the template created.
self.CargoObject = _DATABASE:Spawn( GroupTemplate ) self.CargoObject = _DATABASE:Spawn( GroupTemplate )
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData ) function CARGO_GROUP:OnEventCargoDead( EventData )
self:T(EventData) self:E(EventData)
local Destroyed = false local Destroyed = false
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
if Destroyed then if Destroyed then
self:Destroyed() self:Destroyed()
self:T( { "Cargo group destroyed" } ) self:E( { "Cargo group destroyed" } )
end end
end end
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } ) self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
NearRadius = NearRadius or self.NearRadius NearRadius = NearRadius or self.NearRadius
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2 -- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach( self.CargoSet:ForEach(
function( Cargo, ... ) function( Cargo, ... )
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } ) self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
CargoGroup:OptionAlarmStateGreen() CargoGroup:OptionAlarmStateGreen()
Cargo:__Board( 1, CargoCarrier, NearRadius, ... ) Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... ) function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
--self:T( { From, Event, To, CargoCarrier, ...} ) --self:F( { From, Event, To, CargoCarrier, ...} )
if From == "UnLoaded" then if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier. -- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
--self:T( { CargoCarrier.UnitName, From, Event, To } ) --self:F( { CargoCarrier.UnitName, From, Event, To } )
local Boarded = true local Boarded = true
local Cancelled = false local Cancelled = false
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
if not Boarded then if not Boarded then
self:__Boarding( -5, CargoCarrier, NearRadius, ... ) self:__Boarding( -5, CargoCarrier, NearRadius, ... )
else else
self:T("Group Cargo is loaded") self:F("Group Cargo is loaded")
self:__Load( 1, CargoCarrier, ... ) self:__Load( 1, CargoCarrier, ... )
end end
else else
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
self:T( {From, Event, To, ToPointVec2, NearRadius } ) self:F( {From, Event, To, ToPointVec2, NearRadius } )
NearRadius = NearRadius or 25 NearRadius = NearRadius or 25
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
--self:T( { From, Event, To, ToPointVec2, NearRadius } ) --self:F( { From, Event, To, ToPointVec2, NearRadius } )
--local NearRadius = NearRadius or 25 --local NearRadius = NearRadius or 25
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... ) function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
--self:T( { From, Event, To, ToPointVec2 } ) --self:F( { From, Event, To, ToPointVec2 } )
if From == "Loaded" then if From == "Loaded" then
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_GROUP:RouteTo( Coordinate ) function CARGO_GROUP:RouteTo( Coordinate )
--self:T( {Coordinate = Coordinate } ) --self:F( {Coordinate = Coordinate } )
-- For each Cargo within the CargoSet, route each object to the Coordinate -- For each Cargo within the CargoSet, route each object to the Coordinate
self.CargoSet:ForEach( self.CargoSet:ForEach(
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
-- @param #number NearRadius -- @param #number NearRadius
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier. -- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius ) function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
self:T( {NearRadius = NearRadius } ) self:F( {NearRadius = NearRadius } )
for _, Cargo in pairs( self.CargoSet:GetSet() ) do for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsAlive() then if Cargo:IsAlive() then
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
self:T( "Near" ) self:F( "Near" )
return true return true
end end
end end
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Group is within the load radius. -- @return #boolean true if the Cargo Group is within the load radius.
function CARGO_GROUP:IsInLoadRadius( Coordinate ) function CARGO_GROUP:IsInLoadRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
return false return false
end end
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } ) self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
if Distance <= self.LoadRadius then if Distance <= self.LoadRadius then
return true return true
else else
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Group is within the report radius. -- @return #boolean true if the Cargo Group is within the report radius.
function CARGO_GROUP:IsInReportRadius( Coordinate ) function CARGO_GROUP:IsInReportRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
if Cargo then if Cargo then
self:T( { Cargo } ) self:F( { Cargo } )
local Distance = 0 local Distance = 0
if Cargo:IsUnLoaded() then if Cargo:IsUnLoaded() then
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() ) Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone -- @return #boolean **true** if the first element of the CargoGroup is in the Zone
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone. -- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
function CARGO_GROUP:IsInZone( Zone ) function CARGO_GROUP:IsInZone( Zone )
--self:T( { Zone } ) --self:F( { Zone } )
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO

View File

@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
-- @return #CARGO_SLINGLOAD -- @return #CARGO_SLINGLOAD
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
self:T( { Type, Name, NearRadius } ) self:F( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic self.CargoObject = CargoStatic
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate ) function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } ) --self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Slingload is within the loading radius. -- @return #boolean true if the Cargo Slingload is within the loading radius.
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate ) function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_SLINGLOAD:GetCoordinate() function CARGO_SLINGLOAD:GetCoordinate()
--self:T() --self:F()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_SLINGLOAD:RouteTo( Coordinate ) function CARGO_SLINGLOAD:RouteTo( Coordinate )
--self:T( {Coordinate = Coordinate } ) --self:F( {Coordinate = Coordinate } )
end end
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius ) function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
--self:T( {NearRadius = NearRadius } ) --self:F( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:Respawn() function CARGO_SLINGLOAD:Respawn()
--self:T( { "Respawning slingload " .. self:GetName() } ) --self:F( { "Respawning slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:onafterReset() function CARGO_SLINGLOAD:onafterReset()
--self:T( { "Reset slingload " .. self:GetName() } ) --self:F( { "Reset slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -75,7 +75,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m. -- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 60 local Speed = 60
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
else else
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading ) self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
end end
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } ) self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil self.CargoCarrier = nil
local Points = {} local Points = {}
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:T( { ToPointVec2, From, Event, To } ) self:F( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
-- @param Wrapper.Group#GROUP CargoCarrier -- @param Wrapper.Group#GROUP CargoCarrier
-- @param #number NearRadius -- @param #number NearRadius
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } ) self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
local MaxSpeed = Desc.speedMaxOffRoad local MaxSpeed = Desc.speedMaxOffRoad
local TypeName = Desc.typeName local TypeName = Desc.typeName
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
-- A cargo unit can only be boarded if it is not dead -- A cargo unit can only be boarded if it is not dead
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
-- @param Wrapper.Client#CLIENT CargoCarrier -- @param Wrapper.Client#CLIENT CargoCarrier
-- @param #number NearRadius Default 25 m. -- @param #number NearRadius Default 25 m.
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } ) self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:T( { IsAlive=self.CargoObject:IsAlive() } ) self:F( { IsAlive=self.CargoObject:IsAlive() } )
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
local Angle = 180 local Angle = 180
local Distance = 0 local Distance = 0
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2() local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) ) self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
end end
else else
self:T("Something is wrong") self:E("Something is wrong")
end end
end end
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
self:T( { From, Event, To, CargoCarrier } ) self:F( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects). -- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
if self.CargoObject then if self.CargoObject then

View File

@@ -1144,28 +1144,6 @@ function BASE:TraceClassMethod( Class, Method )
self:I( "Tracing method " .. Method .. " of class " .. Class ) self:I( "Tracing method " .. Method .. " of class " .. Class )
end end
--- (Internal) Serialize arguments
-- @param #BASE self
-- @param #table Arguments
-- @return #string Text
function BASE:_Serialize(Arguments)
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
text = string.gsub(text,"(\n+)","")
text = string.gsub(text,"%(%(","%(")
text = string.gsub(text,"%)%)","%)")
text = string.gsub(text,"(%s+)"," ")
return text
end
----- (Internal) Serialize arguments
---- @param #BASE self
---- @param #table Arguments
---- @return #string Text
--function BASE:_Serialize(Arguments)
-- local text=UTILS.BasicSerialize(Arguments)
-- return text
--end
--- Trace a function call. This function is private. --- Trace a function call. This function is private.
-- @param #BASE self -- @param #BASE self
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
@@ -1190,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
end end
@@ -1264,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
end end
@@ -1336,7 +1314,7 @@ function BASE:E( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
@@ -1363,8 +1341,39 @@ function BASE:I( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) ) env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
--- old stuff
-- function BASE:_Destructor()
-- --self:E("_Destructor")
--
-- --self:EventRemoveAll()
-- end
-- THIS IS WHY WE NEED LUA 5.2 ...
-- function BASE:_SetDestructor()
--
-- -- TODO: Okay, this is really technical...
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
--
-- local proxy = newproxy(true)
-- local proxyMeta = getmetatable(proxy)
--
-- proxyMeta.__gc = function ()
-- env.info("In __gc for " .. self:GetClassNameAndID() )
-- if self._Destructor then
-- self:_Destructor()
-- end
-- end
--
-- -- keep the userdata from newproxy reachable until the object
-- -- table is about to be garbage-collected - then the __gc hook
-- -- will be invoked and the destructor called
-- rawset( self, '__proxy', proxy )
--
-- end

View File

@@ -8,10 +8,6 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky -- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
-- --
-- @module Core.Beacon -- @module Core.Beacon
@@ -38,13 +34,11 @@
-- @type BEACON -- @type BEACON
-- @field #string ClassName Name of the class "BEACON". -- @field #string ClassName Name of the class "BEACON".
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities. -- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
-- @field #number UniqueName Counter to make the unique naming work.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
BEACON = { BEACON = {
ClassName = "BEACON", ClassName = "BEACON",
Positionable = nil, Positionable = nil,
name = nil, name = nil,
UniqueName = 0,
} }
--- Beacon types supported by DCS. --- Beacon types supported by DCS.
@@ -292,7 +286,6 @@ end
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon -- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration) function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
self:F({TACANChannel, Message, Bearing, BeaconDuration}) self:F({TACANChannel, Message, Bearing, BeaconDuration})
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
local IsValid = true local IsValid = true
@@ -386,9 +379,7 @@ end
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration) function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
self:F({FileName, Frequency, Modulation, Power, BeaconDuration}) self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
local IsValid = false local IsValid = false
Modulation = Modulation or radio.modulation.AM
-- Check the filename -- Check the filename
if type(FileName) == "string" then if type(FileName) == "string" then
if FileName:find(".ogg") or FileName:find(".wav") then if FileName:find(".ogg") or FileName:find(".wav") then
@@ -399,7 +390,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
end end
end end
if not IsValid then if not IsValid then
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName}) self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
end end
-- Check the Frequency -- Check the Frequency
@@ -425,9 +416,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
if IsValid then if IsValid then
self:T2({"Activating Beacon on ", Frequency, Modulation}) self:T2({"Activating Beacon on ", Frequency, Modulation})
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID -- Note that this is looped. I have to give this transmission a unique name, I use the class ID
BEACON.UniqueName = BEACON.UniqueName + 1 trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
SCHEDULER:New( nil, SCHEDULER:New( nil,
@@ -435,8 +424,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
self:StopRadioBeacon() self:StopRadioBeacon()
end, {}, BeaconDuration) end, {}, BeaconDuration)
end end
end end
return self
end end
--- Stops the Radio Beacon --- Stops the Radio Beacon
@@ -445,7 +433,7 @@ end
function BEACON:StopRadioBeacon() function BEACON:StopRadioBeacon()
self:F() self:F()
-- The unique name of the transmission is the class ID -- The unique name of the transmission is the class ID
trigger.action.stopRadioTransmission(self.BeaconName) trigger.action.stopRadioTransmission(tostring(self.ID))
return self return self
end end

View File

@@ -20,7 +20,7 @@
-- --
-- @module Core.ClientMenu -- @module Core.ClientMenu
-- @image Core_Menu.JPG -- @image Core_Menu.JPG
-- last change: May 2024 -- last change: Oct 2023
-- TODO -- TODO
---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------
@@ -51,7 +51,6 @@
-- @field #boolean Generic -- @field #boolean Generic
-- @field #boolean debug -- @field #boolean debug
-- @field #CLIENTMENUMANAGER Controller -- @field #CLIENTMENUMANAGER Controller
-- @field #active boolean
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- ---
@@ -59,7 +58,7 @@
CLIENTMENU = { CLIENTMENU = {
ClassName = "CLIENTMENUE", ClassName = "CLIENTMENUE",
lid = "", lid = "",
version = "0.1.2", version = "0.1.1",
name = nil, name = nil,
path = nil, path = nil,
group = nil, group = nil,
@@ -71,7 +70,6 @@ CLIENTMENU = {
debug = false, debug = false,
Controller = nil, Controller = nil,
groupname = nil, groupname = nil,
active = false,
} }
--- ---
@@ -80,7 +78,7 @@ CLIENTMENU_ID = 0
--- Create an new CLIENTMENU object. --- Create an new CLIENTMENU object.
-- @param #CLIENTMENU self -- @param #CLIENTMENU self
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry. -- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
-- @param #string Text Text of the F10 menu entry. -- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry. -- @param #CLIENTMENU Parent The parent menu entry.
-- @param #string Function (optional) Function to call when the entry is used. -- @param #string Function (optional) Function to call when the entry is used.
@@ -116,7 +114,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
if self.Functionargs and self.debug then if self.Functionargs and self.debug then
self:T({"Functionargs",self.Functionargs}) self:T({"Functionargs",self.Functionargs})
end end
if not self.Generic and self.active == false then if not self.Generic then
if Function ~= nil then if Function ~= nil then
local ErrorHandler = function( errmsg ) local ErrorHandler = function( errmsg )
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg ) env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
@@ -135,10 +133,8 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
end end
end end
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler) self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
self.active = true
else else
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath) self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
self.active = true
end end
else else
if self.parentpath then if self.parentpath then
@@ -204,7 +200,6 @@ function CLIENTMENU:RemoveF10()
if not status then if not status then
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname)) self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
end end
self.active = false
end end
return self return self
end end
@@ -329,22 +324,6 @@ end
-- --
-- Many functions can either change the tree for one client or for all clients. -- Many functions can either change the tree for one client or for all clients.
-- --
-- ## Conceptual remarks
--
-- There's a couple of things to fully understand:
--
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
-- (yet) visible to any client
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
-- A) in the manager with ":NewEntry()" which initially
-- adds it to the shadow menu **only**
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
-- 3) Pushing only works for alive clients.
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
--
-- ## Create a base reference tree and send to all clients -- ## Create a base reference tree and send to all clients
-- --
-- local clientset = SET_CLIENT:New():FilterStart() -- local clientset = SET_CLIENT:New():FilterStart()
@@ -417,7 +396,7 @@ end
CLIENTMENUMANAGER = { CLIENTMENUMANAGER = {
ClassName = "CLIENTMENUMANAGER", ClassName = "CLIENTMENUMANAGER",
lid = "", lid = "",
version = "0.1.5a", version = "0.1.4",
name = nil, name = nil,
clientset = nil, clientset = nil,
menutree = {}, menutree = {},
@@ -513,7 +492,7 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
return self return self
end end
--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s). --- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @return #CLIENTMENUMANAGER self -- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:InitAutoPropagation() function CLIENTMENUMANAGER:InitAutoPropagation()
@@ -528,7 +507,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
return self return self
end end
--- Create a new entry in the **generic** structure. --- Create a new entry in the generic structure.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @param #string Text Text of the F10 menu entry. -- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry. -- @param #CLIENTMENU Parent The parent menu entry.
@@ -681,7 +660,6 @@ end
function CLIENTMENUMANAGER:Propagate(Client) function CLIENTMENUMANAGER:Propagate(Client)
self:T(self.lid.."Propagate") self:T(self.lid.."Propagate")
--self:I(UTILS.PrintTableToLog(Client,1)) --self:I(UTILS.PrintTableToLog(Client,1))
local knownunits = {} -- track so we can ID multi seated
local Set = self.clientset.Set local Set = self.clientset.Set
if Client then if Client then
Set = {Client} Set = {Client}
@@ -690,42 +668,34 @@ function CLIENTMENUMANAGER:Propagate(Client)
for _,_client in pairs(Set) do for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then if client and client:IsAlive() then
local playerunit = client:GetName()
--local playergroup = client:GetGroup()
local playername = client:GetPlayerName() or "none" local playername = client:GetPlayerName() or "none"
if not knownunits[playerunit] then if not self.playertree[playername] then
knownunits[playerunit] = true self.playertree[playername] = {}
else end
self:I("Player in multi seat unit: "..playername) for level,branch in pairs (self.menutree) do
break -- multi seat already build self:T("Building branch:" .. level)
end for _,leaf in pairs(branch) do
if not self.playertree[playername] then self:T("Building leaf:" .. leaf)
self.playertree[playername] = {} local entry = self:FindEntryByUUID(leaf)
end if entry then
for level,branch in pairs (self.menutree) do self:T("Found generic entry:" .. entry.UUID)
self:T("Building branch:" .. level) local parent = nil
for _,leaf in pairs(branch) do if entry.Parent and entry.Parent.UUID then
self:T("Building leaf:" .. leaf) parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
local entry = self:FindEntryByUUID(leaf) end
if entry then self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
self:T("Found generic entry:" .. entry.UUID) self.playertree[playername][entry.UUID].Once = entry.Once
local parent = nil else
if entry.Parent and entry.Parent.UUID then self:T("NO generic entry for:" .. leaf)
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID) end
end end
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
self.playertree[playername][entry.UUID].Once = entry.Once
else
self:T("NO generic entry for:" .. leaf)
end
end end
end
end end
end end
return self return self
end end
--- Push a single previously created entry into the F10 menu structure of all clients. --- Push a single previously created entry into the menu structure of all clients.
-- @param #CLIENTMENUMANAGER self -- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to add. -- @param #CLIENTMENU Entry The entry to add.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. -- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
@@ -733,7 +703,6 @@ end
function CLIENTMENUMANAGER:AddEntry(Entry,Client) function CLIENTMENUMANAGER:AddEntry(Entry,Client)
self:T(self.lid.."AddEntry") self:T(self.lid.."AddEntry")
local Set = self.clientset.Set local Set = self.clientset.Set
local knownunits = {}
if Client then if Client then
Set = {Client} Set = {Client}
end end
@@ -741,13 +710,6 @@ function CLIENTMENUMANAGER:AddEntry(Entry,Client)
local client = _client -- Wrapper.Client#CLIENT local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then if client and client:IsAlive() then
local playername = client:GetPlayerName() local playername = client:GetPlayerName()
local unitname = client:GetName()
if not knownunits[unitname] then
knownunits[unitname] = true
else
self:I("Player in multi seat unit: "..playername)
break
end
if Entry then if Entry then
self:T("Adding generic entry:" .. Entry.UUID) self:T("Adding generic entry:" .. Entry.UUID)
local parent = nil local parent = nil

View File

@@ -37,8 +37,6 @@
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID. -- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
-- @field #table CLIENTS Clients. -- @field #table CLIENTS Clients.
-- @field #table STORAGES DCS warehouse storages. -- @field #table STORAGES DCS warehouse storages.
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator. --- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -95,8 +93,6 @@ DATABASE = {
OPSZONES = {}, OPSZONES = {},
PATHLINES = {}, PATHLINES = {},
STORAGES = {}, STORAGES = {},
STNS={},
SADL={},
} }
local _DATABASECoalition = local _DATABASECoalition =
@@ -453,10 +449,10 @@ do -- Zones and Pathlines
-- Loop over layers. -- Loop over layers.
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
-- Loop over objects in layers. -- Loop over objects in layers.
for objectID, objectData in pairs(layerData.objects or {}) do for objectID, objectData in pairs(layerData.objects or {}) do
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice) -- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
@@ -492,32 +488,10 @@ do -- Zones and Pathlines
-- Create new polygon zone. -- Create new polygon zone.
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points) local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
--Zone.DrawID = objectID
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
Zone:SetFillColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -558,26 +532,7 @@ do -- Zones and Pathlines
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -801,7 +756,7 @@ end -- cargo
--- Finds a CLIENT based on the ClientName. --- Finds a CLIENT based on the ClientName.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string ClientName - Note this is the UNIT name of the client! -- @param #string ClientName
-- @return Wrapper.Client#CLIENT The found CLIENT. -- @return Wrapper.Client#CLIENT The found CLIENT.
function DATABASE:FindClient( ClientName ) function DATABASE:FindClient( ClientName )
@@ -932,7 +887,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.CountryID = nil SpawnTemplate.CountryID = nil
SpawnTemplate.CategoryID = nil SpawnTemplate.CategoryID = nil
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name ) self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:T3( SpawnTemplate ) self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate ) coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@@ -1009,7 +964,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
self.Templates.Groups[GroupTemplateName].CountryID = CountryID self.Templates.Groups[GroupTemplateName].CountryID = CountryID
local UnitNames = {} local UnitNames = {}
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
@@ -1033,31 +988,10 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end end
if UnitTemplate.AddPropAircraft then
if UnitTemplate.AddPropAircraft.STN_L16 then
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
if stn == nil or stn < 1 then
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
else
self.STNS[stn] = UnitTemplate.name
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
end
end
if UnitTemplate.AddPropAircraft.SADL_TN then
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
if sadl == nil or sadl < 1 then
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
else
self.SADL[sadl] = UnitTemplate.name
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
end
end
end
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
end end
-- Debug info. -- Debug info.
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName, self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID, Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
@@ -1068,92 +1002,15 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
) )
end end
--- Get next (consecutive) free STN as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSTN(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.STNS[first] == unitname then return octal end
local nextoctal = 77777
local found = false
if 32767-first < 10 then
first = 0
end
for i=first+1,32767 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.STNS[i] = unitname
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.STNS) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.STNS = nil
self.STNS = NewSTNS
end
return nextoctal
end
--- Get next (consecutive) free SADL as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSADL(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.SADL[first] == unitname then return octal end
local nextoctal = 7777
local found = false
if 4095-first < 10 then
first = 0
end
for i=first+1,4095 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.SADL[i] = unitname
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.SADL) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.SADL = nil
self.SADL = NewSTNS
end
return nextoctal
end
--- Get group template. --- Get group template.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string GroupName Group name. -- @param #string GroupName Group name.
-- @return #table Group template table. -- @return #table Group template table.
function DATABASE:GetGroupTemplate( GroupName ) function DATABASE:GetGroupTemplate( GroupName )
local GroupTemplate=nil local GroupTemplate = self.Templates.Groups[GroupName].Template
if self.Templates.Groups[GroupName] then GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
GroupTemplate = self.Templates.Groups[GroupName].Template GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
end
return GroupTemplate return GroupTemplate
end end
@@ -1445,17 +1302,9 @@ function DATABASE:_RegisterAirbase(airbase)
-- Unique ID. -- Unique ID.
local airbaseUID=airbase:GetID(true) local airbaseUID=airbase:GetID(true)
local typename = airbase:GetTypeName()
local category = airbase.category
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
category = Airbase.Category.HELIPAD
end
-- Debug output. -- Debug output.
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal) local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
for _,terminalType in pairs(AIRBASE.TerminalType) do for _,terminalType in pairs(AIRBASE.TerminalType) do
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType]) text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
@@ -1688,7 +1537,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
if Event.IniObjectCategory == 1 then if Event.IniObjectCategory == 1 then
-- Try to get the player name. This can be buggy for multicrew aircraft! -- Try to get the player name. This can be buggy for multicrew aircraft!
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName) local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
if PlayerName then if PlayerName then
@@ -2003,7 +1852,7 @@ end
--- Add a flight control to the data base. --- Add a flight control to the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol -- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
function DATABASE:AddFlightControl(flightcontrol) function DATABASE:AddFlightControl(flightcontrol)
self:F2( { flightcontrol } ) self:F2( { flightcontrol } )
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
@@ -2012,7 +1861,7 @@ end
--- Get a flight control object from the data base. --- Get a flight control object from the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string airbasename Name of the associated airbase. -- @param #string airbasename Name of the associated airbase.
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s -- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
function DATABASE:GetFlightControl(airbasename) function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename] return self.FLIGHTCONTROLS[airbasename]
end end
@@ -2084,7 +1933,7 @@ function DATABASE:_RegisterTemplates()
for group_num, Template in pairs(obj_type_data.group) do for group_num, Template in pairs(obj_type_data.group) do
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID) self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
else else

View File

@@ -1301,7 +1301,7 @@ function EVENT:onEvent( Event )
-- STATIC -- STATIC
--- ---
Event.TgtDCSUnit = Event.target Event.TgtDCSUnit = Event.target
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K) if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName() Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
-- Workaround for borked target info on cruise missiles -- Workaround for borked target info on cruise missiles
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
@@ -1378,7 +1378,6 @@ function EVENT:onEvent( Event )
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos) Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
Event.MarkText=Event.text Event.MarkText=Event.text
Event.MarkCoalition=Event.coalition Event.MarkCoalition=Event.coalition
Event.IniCoalition=Event.coalition
Event.MarkGroupID = Event.groupID Event.MarkGroupID = Event.groupID
end end

View File

@@ -249,7 +249,7 @@ do -- FSM
-- --
-- ### Linear Transition Example -- ### Linear Transition Example
-- --
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation) -- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
-- --
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare. -- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build. -- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.

View File

@@ -17,7 +17,7 @@
-- ### Author: **Applevangelist** -- ### Author: **Applevangelist**
-- --
-- Date: 5 May 2021 -- Date: 5 May 2021
-- Last Update: Mar 2023 -- Last Update: Feb 2023
-- --
-- === -- ===
--- ---
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
ClassName = "MARKEROPS", ClassName = "MARKEROPS",
Tag = "mytag", Tag = "mytag",
Keywords = {}, Keywords = {},
version = "0.1.3", version = "0.1.1",
debug = false, debug = false,
Casesensitive = true, Casesensitive = true,
} }
@@ -114,8 +114,6 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map. --- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged -- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
@@ -126,8 +124,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker -- @param #number idx DCS Marker ID
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map. --- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted -- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
@@ -136,7 +133,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Event The Event called -- @param #string Event The Event called
-- @param #string To The To state -- @param #string To The To state
--- "Stop" trigger. Used to stop the function an unhandle events --- "Stop" trigger. Used to stop the function an unhandle events
-- @function [parent=#MARKEROPS_BASE] Stop -- @function [parent=#MARKEROPS_BASE] Stop
end end
@@ -158,30 +155,29 @@ function MARKEROPS_BASE:OnEventMark(Event)
local text = tostring(Event.text) local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll() local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end end
local coalition = Event.MarkCoalition
-- decision -- decision
if Event.id==world.event.S_EVENT_MARK_ADDED then if Event.id==world.event.S_EVENT_MARK_ADDED then
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
-- Handle event -- Handle event
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition) self:MarkAdded(Eventtext,matchtable,coord)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
-- Handle event. -- Handle event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition) self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
-- Hande event. -- Hande event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
@@ -234,10 +230,8 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber) function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end
@@ -248,10 +242,8 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber) function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end

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@@ -368,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
if CoalitionSide then if CoalitionSide then
if self.MessageDuration ~= 0 then if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration ) self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen ) trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end end
end end
@@ -395,36 +395,29 @@ end
--- Sends a MESSAGE to all players. --- Sends a MESSAGE to all players.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param Core.Settings#Settings Settings (Optional) Settings for message display. -- @param Core.Settings#Settings Settings (Optional) Settings for message display.
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`). -- @return #MESSAGE
-- @return #MESSAGE self
-- @usage -- @usage
-- --
-- -- Send a message created to all players. -- -- Send a message created to all players.
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll() -- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- or -- or
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll() -- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- or -- or
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ) -- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
-- MessageAll:ToAll() -- MessageAll:ToAll()
-- --
function MESSAGE:ToAll( Settings, Delay ) function MESSAGE:ToAll( Settings )
self:F() self:F()
if Delay and Delay>0 then if self.MessageType then
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0) local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
else self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
if self.MessageType then if self.MessageDuration ~= 0 then
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
self.MessageDuration = Settings:GetMessageTime( self.MessageType ) trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
self.MessageCategory = "" -- self.MessageType .. ": "
end
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end
end end
return self return self
@@ -466,14 +459,14 @@ end
_MESSAGESRS = {} _MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting. -- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting. -- @param #number Port Port number of SRS, defaults to 5002.
-- @param #string PathToCredentials (optional) Path to credentials file for Google. -- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies. -- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. -- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting. -- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting. -- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server! -- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL. -- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest). -- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
@@ -487,51 +480,45 @@ _MESSAGESRS = {}
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS() -- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
-- --
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate) function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" _MESSAGESRS.frequency = Frequency
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243 _MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM _MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
_MESSAGESRS.coordinate = Coordinate _MESSAGESRS.coordinate = Coordinate
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
if Coordinate then
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
end
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
_MESSAGESRS.MSRS:SetCulture(Culture) _MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture or "en-GB"
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
_MESSAGESRS.MSRS:SetGender(Gender) _MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender or "female"
if PathToCredentials then _MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials) _MESSAGESRS.google = PathToCredentials
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
end _MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.label = Label or "MESSAGE"
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.port = Port or 5002
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE" _MESSAGESRS.volume = Volume or 1
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
_MESSAGESRS.port = Port or MSRS.port or 5002
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
_MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume) _MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda _MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label) _MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
end end
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Sends a message via SRS.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
@@ -559,7 +546,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
_MESSAGESRS.MSRS:SetCoordinate(coordinate) _MESSAGESRS.MSRS:SetCoordinate(coordinate)
end end
local category = string.gsub(self.MessageCategory,":","") local category = string.gsub(self.MessageCategory,":","")
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate) _MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
end end
return self return self
end end

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@@ -73,7 +73,7 @@ PATHLINE = {
--- PATHLINE class version. --- PATHLINE class version.
-- @field #string version -- @field #string version
PATHLINE.version="0.1.1" PATHLINE.version="0.1.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -237,14 +237,13 @@ end
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often. --- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
-- @param #PATHLINE self -- @param #PATHLINE self
-- @return <Core.Point#COORDINATE> List of COORDINATES points. -- @return <Core.Point#COORDINATE> List of COORDINATES points.
function PATHLINE:GetCoordinates() function PATHLINE:GetCoordinats()
local vecs={} local vecs={}
for _,_point in pairs(self.points) do for _,_point in pairs(self.points) do
local point=_point --#PATHLINE.Point local point=_point --#PATHLINE.Point
local coord=COORDINATE:NewFromVec3(point.vec3) local coord=COORDINATE:NewFromVec3(point.vec3)
table.insert(vecs,coord)
end end
return vecs return vecs
@@ -263,7 +262,7 @@ function PATHLINE:GetPointFromIndex(n)
local point=nil --#PATHLINE.Point local point=nil --#PATHLINE.Point
if n>=1 and n<=N then if n>=1 and n<=N then
point=self.points[n] point=self.point[n]
else else
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n))) self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
end end
@@ -368,4 +367,4 @@ end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@@ -24,9 +24,8 @@
do -- COORDINATE do -- COORDINATE
--- --- @type COORDINATE
-- @type COORDINATE
-- @field #string ClassName Name of the class -- @field #string ClassName Name of the class
-- @field #number x Component of the 3D vector. -- @field #number x Component of the 3D vector.
-- @field #number y Component of the 3D vector. -- @field #number y Component of the 3D vector.
@@ -181,7 +180,7 @@ do -- COORDINATE
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance. -- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text. -- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS. -- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text. -- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text. -- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text. -- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text. -- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
@@ -702,9 +701,8 @@ do -- COORDINATE
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}. -- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters. -- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
function COORDINATE:DistanceFromPointVec2( PointVec2Reference ) function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
self:F2( PointVec2Reference ) self:F2( PointVec2Reference )
if not PointVec2Reference then return math.huge end
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5 local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
self:T2( Distance ) self:T2( Distance )
@@ -2457,18 +2455,15 @@ do -- COORDINATE
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793 -- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID) local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do for _,vec in pairs(vecs) do
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec)) s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
end end
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4]) s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4]) if Text and Text~="" then
s=s..string.format("%d,", LineType or 1) s=s..string.format(", \"%s\"", Text)
s=s..string.format("%s", tostring(ReadOnly))
if Text and type(Text)=="string" and string.len(Text)>0 then
s=s..string.format(", \"%s\"", tostring(Text))
end end
s=s..")" s=s..")"
-- Execute string command -- Execute string command
local success=UTILS.DoString(s) local success=UTILS.DoString(s)
@@ -2556,7 +2551,7 @@ do -- COORDINATE
Offset=Offset or 2 Offset=Offset or 2
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate. -- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
local FromVec3 = self:GetVec3() local FromVec3 = self:GetVec3()
FromVec3.y = FromVec3.y + Offset FromVec3.y = FromVec3.y + Offset
@@ -2957,10 +2952,10 @@ do -- COORDINATE
end end
-- corrected Track to be direction of travel of bogey (self in this case) -- corrected Track to be direction of travel of bogey (self in this case)
local track = "Maneuver" local track = "Maneuver"
if self.Heading then if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North" track = UTILS.BearingToCardinal(self.Heading) or "North"
end end
if rangeNM > 3 then if rangeNM > 3 then
@@ -3072,18 +3067,6 @@ do -- COORDINATE
return coord.LOtoLL( self:GetVec3() ) return coord.LOtoLL( self:GetVec3() )
end end
--- Get Latitude & Longitude text.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
-- @return #string LLText
function COORDINATE:ToStringLL( Settings )
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
local lat, lon = coord.LOtoLL( self:GetVec3() )
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
end
--- Provides a Lat Lon string in Degree Minute Second format. --- Provides a Lat Lon string in Degree Minute Second format.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object. -- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -3117,50 +3100,6 @@ do -- COORDINATE
local MGRS = coord.LLtoMGRS( lat, lon ) local MGRS = coord.LLtoMGRS( lat, lon )
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy ) return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
end end
--- Provides a COORDINATE from an MGRS String
-- @param #COORDINATE self
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
-- @return #COORDINATE self
function COORDINATE:NewFromMGRSString( MGRSString )
local myparts = UTILS.Split(MGRSString," ")
local northing = tostring(myparts[5]) or ""
local easting = tostring(myparts[4]) or ""
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
local MGRS = {
UTMZone = myparts[2],
MGRSDigraph = myparts[3],
Easting = easting,
Northing = northing,
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a COORDINATE from an MGRS Coordinate
-- @param #COORDINATE self
-- @param #string UTMZone UTM Zone, e.g. "37T"
-- @param #string MGRSDigraph Digraph, e.g. "DK"
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
-- @return #COORDINATE self
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
local MGRS = {
UTMZone = UTMZone,
MGRSDigraph = MGRSDigraph,
Easting = tostring(Easting),
Northing = tostring(Northing),
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a coordinate string of the point, based on a coordinate format system: --- Provides a coordinate string of the point, based on a coordinate format system:
-- * Uses default settings in COORDINATE. -- * Uses default settings in COORDINATE.
@@ -3674,7 +3613,7 @@ end
do -- POINT_VEC2 do -- POINT_VEC2
-- @type POINT_VEC2 --- @type POINT_VEC2
-- @field DCS#Distance x The x coordinate in meters. -- @field DCS#Distance x The x coordinate in meters.
-- @field DCS#Distance y the y coordinate in meters. -- @field DCS#Distance y the y coordinate in meters.
-- @extends Core.Point#COORDINATE -- @extends Core.Point#COORDINATE

View File

@@ -14,13 +14,17 @@
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler) -- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
-- --
-- === -- ===
-- --
-- # YouTube Channel -- # YouTube Channel
-- --
-- ### None -- ### [SCHEDULER YouTube Channel (none)]()
-- --
-- === -- ===
-- --

View File

@@ -146,45 +146,7 @@ do -- SET_BASE
return self return self
end end
--- [Internal] Add a functional filter
-- @param #SET_BASE self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CONTROLLABLE object as first argument.
-- @param ... Condition function arguments, if any.
-- @return #boolean If true, at least one condition is true
function SET_BASE:FilterFunction(ConditionFunction, ...)
local condition={}
condition.func=ConditionFunction
condition.arg={}
if arg then
condition.arg=arg
end
if not self.Filter.Functions then self.Filter.Functions = {} end
table.insert(self.Filter.Functions, condition)
return self
end
--- [Internal] Check if the condition functions returns true.
-- @param #SET_BASE self
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
-- @return #boolean If true, if **all** conditions are true
function SET_BASE:_EvalFilterFunctions(Object)
-- All conditions must be true.
for _,_condition in pairs(self.Filter.Functions or {}) do
local condition=_condition
-- Call function.
if condition.func(Object,unpack(condition.arg)) == false then
return false
end
end
-- No condition was true.
return true
end
--- Clear the Objects in the Set. --- Clear the Objects in the Set.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set. -- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
@@ -455,34 +417,13 @@ do -- SET_BASE
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. --- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @return Core.Base#BASE or nil if none found or the SET is empty! -- @return Core.Base#BASE
function SET_BASE:GetRandom() function SET_BASE:GetRandom()
local tablemax = 0 local tablemax = table.maxn(self.Index)
for _,_ind in pairs(self.Index) do
tablemax = tablemax + 1
end
--local tablemax = table.maxn(self.Index)
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]] local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
self:T3( { RandomItem } ) self:T3( { RandomItem } )
return RandomItem return RandomItem
end end
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
-- @param #SET_BASE self
-- @return Core.Base#BASE or nil if the SET is empty!
function SET_BASE:GetRandomSurely()
local tablemax = 0
local sorted = {}
for _,_obj in pairs(self.Set) do
tablemax = tablemax + 1
sorted[tablemax] = _obj
end
--local tablemax = table.maxn(self.Index)
--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
local RandomItem = sorted[math.random(1,tablemax)]
self:T3( { RandomItem } )
return RandomItem
end
--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes. --- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self -- @param #SET_BASE self
@@ -620,12 +561,10 @@ do -- SET_BASE
return self return self
end end
--- Iterate the SET_BASE while identifying the nearest object in the set from a @{Core.Point#POINT_VEC2}. --- Iterate the SET_BASE while identifying the nearest object from a @{Core.Point#POINT_VEC2}.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#COORDINATE} or @{Core.Point#POINT_VEC2} object (but **not** a simple DCS#Vec2!) from where to evaluate the closest object in the set. -- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest object in the set.
-- @return Core.Base#BASE The closest object. -- @return Core.Base#BASE The closest object.
-- @usage
-- myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ) function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
self:F2( PointVec2 ) self:F2( PointVec2 )
@@ -1022,7 +961,6 @@ do
-- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships. -- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships.
-- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures. -- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures.
-- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}. -- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}.
-- * @{#SET_GROUP.FilterFunction}: Builds the SET_GROUP with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_GROUP, you can start filtering using: -- Once the filter criteria have been set for the SET_GROUP, you can start filtering using:
-- --
@@ -1096,8 +1034,6 @@ do
Countries = nil, Countries = nil,
GroupPrefixes = nil, GroupPrefixes = nil,
Zones = nil, Zones = nil,
Functions = nil,
Alive = nil,
}, },
FilterMeta = { FilterMeta = {
Coalitions = { Coalitions = {
@@ -1205,7 +1141,7 @@ do
if not DontSetCargoBayLimit then if not DontSetCargoBayLimit then
-- I set the default cargo bay weight limit each time a new group is added to the set. -- I set the default cargo bay weight limit each time a new group is added to the set.
-- TODO Why is this here in the first place? -- TODO Why is this here in the first place?
for UnitID, UnitData in pairs( group:GetUnits() or {} ) do for UnitID, UnitData in pairs( group:GetUnits() ) do
if UnitData and UnitData:IsAlive() then if UnitData and UnitData:IsAlive() then
UnitData:SetCargoBayWeightLimit() UnitData:SetCargoBayWeightLimit()
end end
@@ -1311,26 +1247,7 @@ do
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_GROUP] FilterFunction
-- @param #SET_GROUP self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a GROUP object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_GROUP self
-- @usage
-- -- Image you want to exclude a specific GROUP from a SET:
-- local groundset = SET_GROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterFunction(
-- -- The function needs to take a GROUP object as first - and in this case, only - argument.
-- function(grp)
-- local isinclude = true
-- if grp:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of groups of coalitions. --- Builds a set of groups of coalitions.
-- Possible current coalitions are red, blue and neutral. -- Possible current coalitions are red, blue and neutral.
-- @param #SET_GROUP self -- @param #SET_GROUP self
@@ -1471,7 +1388,7 @@ do
end end
--- Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true). --- Builds a set of groups that are only active.
-- Only the groups that are active will be included within the set. -- Only the groups that are active will be included within the set.
-- @param #SET_GROUP self -- @param #SET_GROUP self
-- @param #boolean Active (Optional) Include only active groups to the set. -- @param #boolean Active (Optional) Include only active groups to the set.
@@ -1496,14 +1413,6 @@ do
self.Filter.Active = Active self.Filter.Active = Active
return self return self
end end
--- Build a set of groups that are alive.
-- @param #SET_GROUP self
-- @return #SET_GROUP self
function SET_GROUP:FilterAlive()
self.Filter.Alive = true
return self
end
--- Starts the filtering. --- Starts the filtering.
-- @param #SET_GROUP self -- @param #SET_GROUP self
@@ -1516,7 +1425,6 @@ do
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnDeadOrCrash )
if self.Filter.Zones then if self.Filter.Zones then
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self) self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
local timing = self.ZoneTimerInterval or 30 local timing = self.ZoneTimerInterval or 30
@@ -1588,7 +1496,7 @@ do
function SET_GROUP:AddInDatabase( Event ) function SET_GROUP:AddInDatabase( Event )
self:F3( { Event } ) self:F3( { Event } )
if Event.IniObjectCategory == Object.Category.UNIT then if Event.IniObjectCategory == 1 then
if not self.Database[Event.IniDCSGroupName] then if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName ) self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
self:T3( self.Database[Event.IniDCSGroupName] ) self:T3( self.Database[Event.IniDCSGroupName] )
@@ -2003,16 +1911,7 @@ do
function SET_GROUP:IsIncludeObject( MGroup ) function SET_GROUP:IsIncludeObject( MGroup )
self:F2( MGroup ) self:F2( MGroup )
local MGroupInclude = true local MGroupInclude = true
if self.Filter.Alive == true then
local MGroupAlive = false
self:F( { Active = self.Filter.Active } )
if MGroup and MGroup:IsAlive() then
MGroupAlive = true
end
MGroupInclude = MGroupInclude and MGroupAlive
end
if self.Filter.Active ~= nil then if self.Filter.Active ~= nil then
local MGroupActive = false local MGroupActive = false
self:F( { Active = self.Filter.Active } ) self:F( { Active = self.Filter.Active } )
@@ -2022,7 +1921,7 @@ do
MGroupInclude = MGroupInclude and MGroupActive MGroupInclude = MGroupInclude and MGroupActive
end end
if self.Filter.Coalitions and MGroupInclude then if self.Filter.Coalitions then
local MGroupCoalition = false local MGroupCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } ) self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -2033,7 +1932,7 @@ do
MGroupInclude = MGroupInclude and MGroupCoalition MGroupInclude = MGroupInclude and MGroupCoalition
end end
if self.Filter.Categories and MGroupInclude then if self.Filter.Categories then
local MGroupCategory = false local MGroupCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } ) self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -2044,7 +1943,7 @@ do
MGroupInclude = MGroupInclude and MGroupCategory MGroupInclude = MGroupInclude and MGroupCategory
end end
if self.Filter.Countries and MGroupInclude then if self.Filter.Countries then
local MGroupCountry = false local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MGroup:GetCountry(), CountryName } ) self:T3( { "Country:", MGroup:GetCountry(), CountryName } )
@@ -2055,7 +1954,7 @@ do
MGroupInclude = MGroupInclude and MGroupCountry MGroupInclude = MGroupInclude and MGroupCountry
end end
if self.Filter.GroupPrefixes and MGroupInclude then if self.Filter.GroupPrefixes then
local MGroupPrefix = false local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } ) self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
@@ -2066,7 +1965,7 @@ do
MGroupInclude = MGroupInclude and MGroupPrefix MGroupInclude = MGroupInclude and MGroupPrefix
end end
if self.Filter.Zones and MGroupInclude then if self.Filter.Zones then
local MGroupZone = false local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:T( "Zone:", ZoneName ) --self:T( "Zone:", ZoneName )
@@ -2076,12 +1975,6 @@ do
end end
MGroupInclude = MGroupInclude and MGroupZone MGroupInclude = MGroupInclude and MGroupZone
end end
if self.Filter.Functions and MGroupInclude then
local MGroupFunc = false
MGroupFunc = self:_EvalFilterFunctions(MGroup)
MGroupInclude = MGroupInclude and MGroupFunc
end
self:T2( MGroupInclude ) self:T2( MGroupInclude )
return MGroupInclude return MGroupInclude
@@ -2181,7 +2074,6 @@ do -- SET_UNIT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set! -- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}. -- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_UNIT.FilterFunction}: Builds the SET_UNIT with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using: -- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
-- --
@@ -2260,7 +2152,6 @@ do -- SET_UNIT
Countries = nil, Countries = nil,
UnitPrefixes = nil, UnitPrefixes = nil,
Zones = nil, Zones = nil,
Functions = nil,
}, },
FilterMeta = { FilterMeta = {
Coalitions = { Coalitions = {
@@ -2632,25 +2523,6 @@ do -- SET_UNIT
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_UNIT] FilterFunction
-- @param #SET_UNIT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a UNIT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_UNIT self
-- @usage
-- -- Image you want to exclude a specific UNIT from a SET:
-- local groundset = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(unit)
-- local isinclude = true
-- if unit:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Handles the Database to check on an event (birth) that the Object was added in the Database. --- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event! -- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_UNIT self -- @param #SET_UNIT self
@@ -2660,7 +2532,7 @@ do -- SET_UNIT
function SET_UNIT:AddInDatabase( Event ) function SET_UNIT:AddInDatabase( Event )
self:F3( { Event } ) self:F3( { Event } )
if Event.IniObjectCategory == Object.Category.UNIT then if Event.IniObjectCategory == 1 then
if not self.Database[Event.IniDCSUnitName] then if not self.Database[Event.IniDCSUnitName] then
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName ) self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
self:T3( self.Database[Event.IniDCSUnitName] ) self:T3( self.Database[Event.IniDCSUnitName] )
@@ -2976,50 +2848,59 @@ do -- SET_UNIT
-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units. -- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
function SET_UNIT:GetCoordinate() function SET_UNIT:GetCoordinate()
local function GetSetVec3(units)
-- Init.
local x=0
local y=0
local z=0
local n=0
-- Loop over all units.
for _,unit in pairs(units) do
local vec3=nil --DCS#Vec3
if unit and unit:IsAlive() then
vec3 = unit:GetVec3()
end
if vec3 then
-- Sum up posits.
x=x+vec3.x
y=y+vec3.y
z=z+vec3.z
-- Increase counter.
n=n+1
end
end
if n>0 then
-- Average.
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
return Vec3
end
return nil
end
local Coordinate = nil local Coordinate = nil
local Vec3 = GetSetVec3(self.Set) local unit = self:GetRandom()
if Vec3 then if self:Count() == 1 and unit then
Coordinate = COORDINATE:NewFromVec3(Vec3) return unit:GetCoordinate()
end end
if unit then
if Coordinate then local Coordinate = unit:GetCoordinate()
local heading = self:GetHeading() or 0 --self:F({Coordinate:GetVec3()})
local velocity = self:GetVelocity() or 0
Coordinate:SetHeading( heading )
Coordinate:SetVelocity( velocity ) local x1 = Coordinate.x
self:T(UTILS.PrintTableToLog(Coordinate)) local x2 = Coordinate.x
local y1 = Coordinate.y
local y2 = Coordinate.y
local z1 = Coordinate.z
local z2 = Coordinate.z
local MaxVelocity = 0
local AvgHeading = nil
local MovingCount = 0
for UnitName, UnitData in pairs( self:GetAliveSet() ) do
local Unit = UnitData -- Wrapper.Unit#UNIT
local Coordinate = Unit:GetCoordinate()
x1 = (Coordinate.x < x1) and Coordinate.x or x1
x2 = (Coordinate.x > x2) and Coordinate.x or x2
y1 = (Coordinate.y < y1) and Coordinate.y or y1
y2 = (Coordinate.y > y2) and Coordinate.y or y2
z1 = (Coordinate.y < z1) and Coordinate.z or z1
z2 = (Coordinate.y > z2) and Coordinate.z or z2
local Velocity = Coordinate:GetVelocity()
if Velocity ~= 0 then
MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
local Heading = Coordinate:GetHeading()
AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
MovingCount = MovingCount + 1
end
end
AvgHeading = AvgHeading and (AvgHeading / MovingCount)
Coordinate.x = (x2 - x1) / 2 + x1
Coordinate.y = (y2 - y1) / 2 + y1
Coordinate.z = (z2 - z1) / 2 + z1
Coordinate:SetHeading( AvgHeading )
Coordinate:SetVelocity( MaxVelocity )
self:F( { Coordinate = Coordinate } )
end end
return Coordinate return Coordinate
end end
--- Get the maximum velocity of the SET_UNIT. --- Get the maximum velocity of the SET_UNIT.
@@ -3228,7 +3109,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitActive MUnitInclude = MUnitInclude and MUnitActive
end end
if self.Filter.Coalitions and MUnitInclude then if self.Filter.Coalitions then
local MUnitCoalition = false local MUnitCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } ) self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -3239,7 +3120,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCoalition MUnitInclude = MUnitInclude and MUnitCoalition
end end
if self.Filter.Categories and MUnitInclude then if self.Filter.Categories then
local MUnitCategory = false local MUnitCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } ) self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -3250,7 +3131,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCategory MUnitInclude = MUnitInclude and MUnitCategory
end end
if self.Filter.Types and MUnitInclude then if self.Filter.Types then
local MUnitType = false local MUnitType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } ) self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
@@ -3261,7 +3142,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitType MUnitInclude = MUnitInclude and MUnitType
end end
if self.Filter.Countries and MUnitInclude then if self.Filter.Countries then
local MUnitCountry = false local MUnitCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MUnit:GetCountry(), CountryName } ) self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
@@ -3272,7 +3153,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCountry MUnitInclude = MUnitInclude and MUnitCountry
end end
if self.Filter.UnitPrefixes and MUnitInclude then if self.Filter.UnitPrefixes then
local MUnitPrefix = false local MUnitPrefix = false
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } ) self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
@@ -3283,7 +3164,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitPrefix MUnitInclude = MUnitInclude and MUnitPrefix
end end
if self.Filter.RadarTypes and MUnitInclude then if self.Filter.RadarTypes then
local MUnitRadar = false local MUnitRadar = false
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
self:T3( { "Radar:", RadarType } ) self:T3( { "Radar:", RadarType } )
@@ -3297,7 +3178,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitRadar MUnitInclude = MUnitInclude and MUnitRadar
end end
if self.Filter.SEAD and MUnitInclude then if self.Filter.SEAD then
local MUnitSEAD = false local MUnitSEAD = false
if MUnit:HasSEAD() == true then if MUnit:HasSEAD() == true then
self:T3( "SEAD Found" ) self:T3( "SEAD Found" )
@@ -3307,7 +3188,7 @@ do -- SET_UNIT
end end
end end
if self.Filter.Zones and MUnitInclude then if self.Filter.Zones then
local MGroupZone = false local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName ) self:T3( "Zone:", ZoneName )
@@ -3318,11 +3199,6 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MGroupZone MUnitInclude = MUnitInclude and MGroupZone
end end
if self.Filter.Functions and MUnitInclude then
local MUnitFunc = self:_EvalFilterFunctions(MUnit)
MUnitInclude = MUnitInclude and MUnitFunc
end
self:T2( MUnitInclude ) self:T2( MUnitInclude )
return MUnitInclude return MUnitInclude
end end
@@ -3404,7 +3280,6 @@ do -- SET_STATIC
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. -- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}. -- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_STATIC.FilterFunction}: Builds the SET_STATIC with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using: -- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
-- --
@@ -3478,7 +3353,7 @@ do -- SET_STATIC
--- Add STATIC(s) to SET_STATIC. --- Add STATIC(s) to SET_STATIC.
-- @param #SET_STATIC self -- @param #SET_STATIC self
-- @param Wrapper.Static#STATIC AddStatic A single STATIC. -- @param #string AddStatic A single STATIC.
-- @return #SET_STATIC self -- @return #SET_STATIC self
function SET_STATIC:AddStatic( AddStatic ) function SET_STATIC:AddStatic( AddStatic )
self:F2( AddStatic:GetName() ) self:F2( AddStatic:GetName() )
@@ -3607,25 +3482,7 @@ do -- SET_STATIC
end end
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_STATIC] FilterFunction
-- @param #SET_STATIC self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a STATIC object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_STATIC self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_STATIC:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a STATIC object as first - and in this case, only - argument.
-- function(static)
-- local isinclude = true
-- if static:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of units of defined countries. --- Builds a set of units of defined countries.
-- Possible current countries are those known within DCS world. -- Possible current countries are those known within DCS world.
-- @param #SET_STATIC self -- @param #SET_STATIC self
@@ -4182,7 +4039,6 @@ do -- SET_CLIENT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set! -- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}. -- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
-- * @{#SET_CLIENT.FilterFunction}: Builds the SET_CLIENT with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using: -- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
-- --
@@ -4389,8 +4245,8 @@ do -- SET_CLIENT
return self return self
end end
--- Builds a set of CLIENTs that contain the given string in their **unit/pilot** name and **NOT** the group name! --- Builds a set of CLIENTs that contain the given string in their unit/pilot name.
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string. Pattern matching applies. -- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string.
-- @param #SET_CLIENT self -- @param #SET_CLIENT self
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings. -- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
-- @return #SET_CLIENT self -- @return #SET_CLIENT self
@@ -4537,10 +4393,10 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerEnterUnit(Event) function SET_CLIENT:_EventPlayerEnterUnit(Event)
self:I( "_EventPlayerEnterUnit" ) self:I( "_EventPlayerEnterUnit" )
if Event.IniDCSUnit then if Event.IniDCSUnit then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot entered -- CA Slot entered
local ObjectName, Object = self:AddInDatabase( Event ) local ObjectName, Object = self:AddInDatabase( Event )
self:T( ObjectName, UTILS.PrintTableToLog(Object) ) self:I( ObjectName, UTILS.PrintTableToLog(Object) )
if Object and self:IsIncludeObject( Object ) then if Object and self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object ) self:Add( ObjectName, Object )
end end
@@ -4556,7 +4412,7 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerLeaveUnit(Event) function SET_CLIENT:_EventPlayerLeaveUnit(Event)
self:I( "_EventPlayerLeaveUnit" ) self:I( "_EventPlayerLeaveUnit" )
if Event.IniDCSUnit then if Event.IniDCSUnit then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot left -- CA Slot left
local ObjectName, Object = self:FindInDatabase( Event ) local ObjectName, Object = self:FindInDatabase( Event )
if ObjectName then if ObjectName then
@@ -4685,25 +4541,6 @@ do -- SET_CLIENT
return AliveSet.Set or {} return AliveSet.Set or {}
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_CLIENT] FilterFunction
-- @param #SET_CLIENT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CLIENT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_CLIENT self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_CLIENT:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(client)
-- local isinclude = true
-- if client:GetPlayerName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- ---
-- @param #SET_CLIENT self -- @param #SET_CLIENT self
-- @param Wrapper.Client#CLIENT MClient -- @param Wrapper.Client#CLIENT MClient
@@ -4725,7 +4562,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientActive MClientInclude = MClientInclude and MClientActive
end end
if self.Filter.Coalitions and MClientInclude then if self.Filter.Coalitions then
local MClientCoalition = false local MClientCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName ) local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
@@ -4738,7 +4575,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCoalition MClientInclude = MClientInclude and MClientCoalition
end end
if self.Filter.Categories and MClientInclude then if self.Filter.Categories then
local MClientCategory = false local MClientCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName ) local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
@@ -4751,7 +4588,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCategory MClientInclude = MClientInclude and MClientCategory
end end
if self.Filter.Types and MClientInclude then if self.Filter.Types then
local MClientType = false local MClientType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MClient:GetTypeName(), TypeName } ) self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
@@ -4763,7 +4600,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientType MClientInclude = MClientInclude and MClientType
end end
if self.Filter.Countries and MClientInclude then if self.Filter.Countries then
local MClientCountry = false local MClientCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName ) local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
@@ -4776,7 +4613,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCountry MClientInclude = MClientInclude and MClientCountry
end end
if self.Filter.ClientPrefixes and MClientInclude then if self.Filter.ClientPrefixes then
local MClientPrefix = false local MClientPrefix = false
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } ) self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
@@ -4788,7 +4625,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPrefix MClientInclude = MClientInclude and MClientPrefix
end end
if self.Filter.Zones and MClientInclude then if self.Filter.Zones then
local MClientZone = false local MClientZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName ) self:T3( "Zone:", ZoneName )
@@ -4800,7 +4637,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientZone MClientInclude = MClientInclude and MClientZone
end end
if self.Filter.Playernames and MClientInclude then if self.Filter.Playernames then
local MClientPlayername = false local MClientPlayername = false
local playername = MClient:GetPlayerName() or "Unknown" local playername = MClient:GetPlayerName() or "Unknown"
--self:T(playername) --self:T(playername)
@@ -4813,7 +4650,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPlayername MClientInclude = MClientInclude and MClientPlayername
end end
if self.Filter.Callsigns and MClientInclude then if self.Filter.Callsigns then
local MClientCallsigns = false local MClientCallsigns = false
local callsign = MClient:GetCallsign() local callsign = MClient:GetCallsign()
--self:I(callsign) --self:I(callsign)
@@ -4826,11 +4663,6 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCallsigns MClientInclude = MClientInclude and MClientCallsigns
end end
if self.Filter.Functions and MClientInclude then
local MClientFunc = self:_EvalFilterFunctions(MClient)
MClientInclude = MClientInclude and MClientFunc
end
end end
self:T2( MClientInclude ) self:T2( MClientInclude )
return MClientInclude return MClientInclude
@@ -5424,7 +5256,7 @@ do -- SET_AIRBASE
function SET_AIRBASE:GetRandomAirbase() function SET_AIRBASE:GetRandomAirbase()
local RandomAirbase = self:GetRandom() local RandomAirbase = self:GetRandom()
--self:F( { RandomAirbase = RandomAirbase:GetName() } ) self:F( { RandomAirbase = RandomAirbase:GetName() } )
return RandomAirbase return RandomAirbase
end end
@@ -5590,7 +5422,7 @@ do -- SET_AIRBASE
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
end end
if self.Filter.Categories and MAirbaseInclude then if self.Filter.Categories then
local MAirbaseCategory = false local MAirbaseCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName ) local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
@@ -7856,28 +7688,6 @@ do -- SET_OPSGROUP
return self return self
end end
--- Handles the OnBirth event for the Set.
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data.
function SET_OPSGROUP:_EventOnBirth( Event )
self:F3( { Event } )
if Event.IniDCSUnit and Event.IniDCSGroup then
local DCSgroup=Event.IniDCSGroup --DCS#Group
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
local groupname, group = self:AddInDatabase( Event )
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
if group and self:IsIncludeObject( group ) then
self:Add( groupname, group )
end
end
end
end
end
--- Handles the OnDead or OnCrash event for alive groups set. --- Handles the OnDead or OnCrash event for alive groups set.
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP. -- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
@@ -7898,12 +7708,12 @@ do -- SET_OPSGROUP
--- Handles the Database to check on an event (birth) that the Object was added in the Database. --- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event! -- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data. -- @param Core.Event#EVENTDATA Event
-- @return #string The name of the GROUP. -- @return #string The name of the GROUP
-- @return Wrapper.Group#GROUP The GROUP object. -- @return #table The GROUP
function SET_OPSGROUP:AddInDatabase( Event ) function SET_OPSGROUP:AddInDatabase( Event )
if Event.IniObjectCategory==Object.Category.UNIT then if Event.IniObjectCategory==1 then
if not self.Database[Event.IniDCSGroupName] then if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName ) self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
@@ -7918,8 +7728,8 @@ do -- SET_OPSGROUP
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa! -- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data table. -- @param Core.Event#EVENTDATA Event Event data table.
-- @return #string The name of the GROUP. -- @return #string The name of the GROUP
-- @return Wrapper.Group#GROUP The GROUP object. -- @return #table The GROUP
function SET_OPSGROUP:FindInDatabase(Event) function SET_OPSGROUP:FindInDatabase(Event)
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName] return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
end end
@@ -7958,7 +7768,7 @@ do -- SET_OPSGROUP
end end
-- Filter coalitions. -- Filter coalitions.
if self.Filter.Coalitions and MGroupInclude then if self.Filter.Coalitions then
local MGroupCoalition = false local MGroupCoalition = false
@@ -7972,7 +7782,7 @@ do -- SET_OPSGROUP
end end
-- Filter categories. -- Filter categories.
if self.Filter.Categories and MGroupInclude then if self.Filter.Categories then
local MGroupCategory = false local MGroupCategory = false
@@ -7986,7 +7796,7 @@ do -- SET_OPSGROUP
end end
-- Filter countries. -- Filter countries.
if self.Filter.Countries and MGroupInclude then if self.Filter.Countries then
local MGroupCountry = false local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
if country.id[CountryName] == MGroup:GetCountry() then if country.id[CountryName] == MGroup:GetCountry() then
@@ -7997,12 +7807,12 @@ do -- SET_OPSGROUP
end end
-- Filter "prefixes". -- Filter "prefixes".
if self.Filter.GroupPrefixes and MGroupInclude then if self.Filter.GroupPrefixes then
local MGroupPrefix = false local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! - So we can still match group names with a dash in them if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?!
MGroupPrefix = true MGroupPrefix = true
end end
end end
@@ -8238,7 +8048,7 @@ do -- SET_SCENERY
end end
--- Get a table of alive objects. --- Get a table of alive objects.
-- @param #SET_SCENERY self -- @param #SET_GROUP self
-- @return #table Table of alive objects -- @return #table Table of alive objects
-- @return Core.Set#SET_SCENERY SET of alive objects -- @return Core.Set#SET_SCENERY SET of alive objects
function SET_SCENERY:GetAliveSet() function SET_SCENERY:GetAliveSet()
@@ -8273,15 +8083,9 @@ do -- SET_SCENERY
-- @param #SET_SCENERY self -- @param #SET_SCENERY self
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set. -- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
function SET_SCENERY:GetCoordinate() function SET_SCENERY:GetCoordinate()
local Coordinate = COORDINATE:New({0,0,0}) local Coordinate = self:GetRandom():GetCoordinate()
local Item = self:GetRandomSurely()
if Item then
Coordinate:GetCoordinate()
end
local x1 = Coordinate.x local x1 = Coordinate.x
local x2 = Coordinate.x local x2 = Coordinate.x
local y1 = Coordinate.y local y1 = Coordinate.y
@@ -8418,7 +8222,7 @@ do -- SET_SCENERY
--- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive. --- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive.
-- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120% -- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120%
-- of the last life value if life exceeds life0 ata any point. -- of the last life value if life exceeds life0 ata any point.
-- Thus we will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task. -- Thus will will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
-- @param #SET_SCENERY self -- @param #SET_SCENERY self
-- @return #number LifePoints -- @return #number LifePoints
function SET_SCENERY:GetRelativeLife() function SET_SCENERY:GetRelativeLife()

View File

@@ -30,7 +30,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
-- --
-- === -- ===
-- --
@@ -199,22 +199,6 @@
-- --
-- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed. -- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed.
-- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp. -- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp.
--
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
--
-- * @{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
-- * @{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
--
-- ### Callsigns
--
-- * @{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
-- * @{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
--
-- ### Speed
--
-- * @{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
-- * @{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
-- * @{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
-- --
-- ## SPAWN **Spawn** methods -- ## SPAWN **Spawn** methods
-- --
@@ -292,10 +276,9 @@ SPAWN = {
--- Enumerator for spawns at airbases --- Enumerator for spawns at airbases
-- @type SPAWN.Takeoff -- @type SPAWN.Takeoff
-- @field #number Air Take off happens in air. -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #number Runway Spawn on runway. Does not work in MP!
-- @field #number Hot Spawn at parking with engines on. -- @field #SPAWN.Takeoff Takeoff
-- @field #number Cold Spawn at parking with engines off.
SPAWN.Takeoff = { SPAWN.Takeoff = {
Air = 1, Air = 1,
Runway = 2, Runway = 2,
@@ -537,7 +520,7 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
end end
if SpawnTemplate then if SpawnTemplate then
self.SpawnTemplate = UTILS.DeepCopy(SpawnTemplate) -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!! self.SpawnTemplate = SpawnTemplate -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!!
self.SpawnTemplatePrefix = SpawnTemplatePrefix self.SpawnTemplatePrefix = SpawnTemplatePrefix
self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix
self.SpawnTemplate.name = SpawnTemplatePrefix self.SpawnTemplate.name = SpawnTemplatePrefix
@@ -620,14 +603,12 @@ end
-- and any spaces before and after the resulting name are removed. -- and any spaces before and after the resulting name are removed.
-- IMPORTANT! This method MUST be the first used after :New !!! -- IMPORTANT! This method MUST be the first used after :New !!!
-- @param #SPAWN self -- @param #SPAWN self
-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided create new unit names. -- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided to make new unit names.
-- @return #SPAWN self -- @return #SPAWN self
function SPAWN:InitKeepUnitNames( KeepUnitNames ) function SPAWN:InitKeepUnitNames( KeepUnitNames )
self:F() self:F()
self.SpawnInitKeepUnitNames = false self.SpawnInitKeepUnitNames = KeepUnitNames or true
if KeepUnitNames == true then self.SpawnInitKeepUnitNames = true end
return self return self
end end
@@ -743,7 +724,7 @@ end
-- @param #number Country Country id as number or enumerator: -- @param #number Country Country id as number or enumerator:
-- --
-- * @{DCS#country.id.RUSSIA} -- * @{DCS#country.id.RUSSIA}
-- * @{DCS#country.id.USA} -- * @{DCS#county.id.USA}
-- --
-- @return #SPAWN self -- @return #SPAWN self
function SPAWN:InitCountry( Country ) function SPAWN:InitCountry( Country )
@@ -799,82 +780,6 @@ function SPAWN:InitSkill( Skill )
return self return self
end end
--- [Airplane - F15/16/18/AWACS/B1B/Tanker only] Set the STN Link16 starting number of the Group; each unit of the spawned group will have a consecutive STN set.
-- @param #SPAWN self
-- @param #number Octal The octal number (digits 1..7, max 5 digits, i.e. 1..77777) to set the STN to. Every STN needs to be unique!
-- @return #SPAWN self
function SPAWN:InitSTN(Octal)
self:F( { Octal = Octal } )
self.SpawnInitSTN = Octal or 77777
local num = UTILS.OctalToDecimal(Octal)
if num == nil or num < 1 then
self:E("WARNING - STN "..tostring(Octal).." is not valid!")
return self
end
if _DATABASE.STNS[num] ~= nil then
self:E("WARNING - STN already assigned: "..tostring(Octal).." is used for ".._DATABASE.STNS[Octal])
end
return self
end
--- [Airplane - A10-C II only] Set the SADL TN starting number of the Group; each unit of the spawned group will have a consecutive SADL set.
-- @param #SPAWN self
-- @param #number Octal The octal number (digits 1..7, max 4 digits, i.e. 1..7777) to set the SADL to. Every SADL needs to be unique!
-- @return #SPAWN self
function SPAWN:InitSADL(Octal)
self:F( { Octal = Octal } )
self.SpawnInitSADL = Octal or 7777
local num = UTILS.OctalToDecimal(Octal)
if num == nil or num < 1 then
self:E("WARNING - SADL "..tostring(Octal).." is not valid!")
return self
end
if _DATABASE.SADL[num] ~= nil then
self:E("WARNING - SADL already assigned: "..tostring(Octal).." is used for ".._DATABASE.SADL[Octal])
end
return self
end
--- [Airplane] Set the initial speed on spawning in meters per second. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number MPS The speed in MPS to use.
-- @return #SPAWN self
function SPAWN:InitSpeedMps(MPS)
self:F( { MPS = MPS } )
if MPS == nil or tonumber(MPS)<0 then
MPS=125
end
self.InitSpeed = MPS
return self
end
--- [Airplane] Set the initial speed on spawning in knots. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number Knots The speed in knots to use.
-- @return #SPAWN self
function SPAWN:InitSpeedKnots(Knots)
self:F( { Knots = Knots } )
if Knots == nil or tonumber(Knots)<0 then
Knots=300
end
self.InitSpeed = UTILS.KnotsToMps(Knots)
return self
end
--- [Airplane] Set the initial speed on spawning in kilometers per hour. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number KPH The speed in KPH to use.
-- @return #SPAWN self
function SPAWN:InitSpeedKph(KPH)
self:F( { KPH = KPH } )
if KPH == nil or tonumber(KPH)<0 then
KPH=UTILS.KnotsToKmph(300)
end
self.InitSpeed = UTILS.KmphToMps(KPH)
return self
end
--- Sets the radio communication on or off. Same as checking/unchecking the COMM box in the mission editor. --- Sets the radio communication on or off. Same as checking/unchecking the COMM box in the mission editor.
-- @param #SPAWN self -- @param #SPAWN self
-- @param #number switch If true (or nil), enables the radio communication. If false, disables the radio for the spawned group. -- @param #number switch If true (or nil), enables the radio communication. If false, disables the radio for the spawned group.
@@ -1203,23 +1108,6 @@ function SPAWN:InitRandomizeCallsign()
return self return self
end end
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
-- @param #SPAWN self
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
-- @return #SPAWN self
function SPAWN:InitCallSign(ID,Name,Minor,Major)
local Name = Name or "Enfield"
self.SpawnInitCallSign = true
self.SpawnInitCallSignID = ID or 1
self.SpawnInitCallSignMinor = Minor or 1
self.SpawnInitCallSignMajor = Major or 1
self.SpawnInitCallSignName=string.lower(Name):gsub("^%l", string.upper)
return self
end
--- This method sets a spawn position for the group that is different from the location of the template. --- This method sets a spawn position for the group that is different from the location of the template.
-- @param #SPAWN self -- @param #SPAWN self
-- @param Core.Point#COORDINATE Coordinate The position to spawn from -- @param Core.Point#COORDINATE Coordinate The position to spawn from
@@ -1471,30 +1359,6 @@ do -- Delay methods
end -- Delay methods end -- Delay methods
--- Hide the group on the map view (visible to game master slots!).
-- @param #SPAWN self
-- @return #SPAWN The SPAWN object
function SPAWN:InitHiddenOnMap()
self.SpawnHiddenOnMap = true
return self
end
--- Hide the group on MFDs (visible to game master slots!).
-- @param #SPAWN self
-- @return #SPAWN The SPAWN object
function SPAWN:InitHiddenOnMFD()
self.SpawnHiddenOnMFD = true
return self
end
--- Hide the group on planner (visible to game master slots!).
-- @param #SPAWN self
-- @return #SPAWN The SPAWN object
function SPAWN:InitHiddenOnPlanner()
self.SpawnHiddenOnPlanner = true
return self
end
--- Will spawn a group based on the internal index. --- Will spawn a group based on the internal index.
-- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE. -- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE.
-- @param #SPAWN self -- @param #SPAWN self
@@ -1578,7 +1442,6 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
else else
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
self:T( SpawnTemplate.name ) self:T( SpawnTemplate.name )
if SpawnTemplate then if SpawnTemplate then
@@ -1604,23 +1467,6 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
if self.SpawnRandomizeUnits then if self.SpawnRandomizeUnits then
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius ) local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
if (SpawnZone) then
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
local numTries = 1
while (not inZone) and (numTries < 20) do
if not inZone then
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
numTries = numTries + 1
inZone = SpawnZone:IsVec2InZone(RandomVec2)
--self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
--self:I(SpawnZone)
end
end
if (not inZone) then
self:I("Could not place unit within zone and within radius!")
RandomVec2 = SpawnZone:GetRandomVec2()
end
end
SpawnTemplate.units[UnitID].x = RandomVec2.x SpawnTemplate.units[UnitID].x = RandomVec2.x
SpawnTemplate.units[UnitID].y = RandomVec2.y SpawnTemplate.units[UnitID].y = RandomVec2.y
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y ) self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
@@ -1672,14 +1518,12 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
if not self.SpawnRandomizeUnits then if UnitID > 1 then -- don't rotate position of unit #1
if UnitID > 1 then -- don't rotate position of unit #1 local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1 local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading) SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading) SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
end
end end
-- adjust heading of all units, including unit #1 -- adjust heading of all units, including unit #1
@@ -1768,20 +1612,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
if self.SpawnInitModu then if self.SpawnInitModu then
SpawnTemplate.modulation = self.SpawnInitModu SpawnTemplate.modulation = self.SpawnInitModu
end end
-- hiding options
if self.SpawnHiddenOnPlanner then
SpawnTemplate.hiddenOnPlanner=true
end
if self.SpawnHiddenOnMFD then
SpawnTemplate.hiddenOnMFD=true
end
if self.SpawnHiddenOnMap then
SpawnTemplate.hidden=true
end
-- Set country, coalition and category. -- Set country, coalition and category.
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
@@ -1822,8 +1653,8 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
-- If there is a SpawnFunction hook defined, call it. -- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then if self.SpawnFunctionHook then
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group. -- delay calling this for .1 seconds so that it hopefully comes after the BIRTH event of the group.
self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.3 ) self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.1 )
end end
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats. -- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
-- if self.Repeat then -- if self.Repeat then
@@ -1832,7 +1663,6 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
end end
self.SpawnGroups[self.SpawnIndex].Spawned = true self.SpawnGroups[self.SpawnIndex].Spawned = true
self.SpawnGroups[self.SpawnIndex].Group.TemplateDonor = self.SpawnTemplatePrefix
return self.SpawnGroups[self.SpawnIndex].Group return self.SpawnGroups[self.SpawnIndex].Group
else else
-- self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } ) -- self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } )
@@ -3279,7 +3109,7 @@ end
--- Get the index from a given group. --- Get the index from a given group.
-- The function will search the name of the group for a #, and will return the number behind the #-mark. -- The function will search the name of the group for a #, and will return the number behind the #-mark.
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup ) function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } ) self:F2( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 ) local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
local Index = tonumber( IndexString ) local Index = tonumber( IndexString )
@@ -3291,7 +3121,7 @@ end
--- Return the last maximum index that can be used. --- Return the last maximum index that can be used.
function SPAWN:_GetLastIndex() function SPAWN:_GetLastIndex()
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } ) self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
return self.SpawnMaxGroups return self.SpawnMaxGroups
end end
@@ -3437,30 +3267,18 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end end
end end
end end
if self.SpawnInitKeepUnitNames == false then if self.SpawnInitKeepUnitNames == false then
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
if not string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
end
SpawnTemplate.units[UnitID].unitId = nil SpawnTemplate.units[UnitID].unitId = nil
end end
else else
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local SpawnInitKeepUnitIFF = false local UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc self:T( { UnitPrefix, Rest } )
SpawnInitKeepUnitIFF = true
end SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
local UnitPrefix, Rest
if SpawnInitKeepUnitIFF == false then
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
self:T( { UnitPrefix, Rest } )
--else
--UnitPrefix=SpawnTemplate.units[UnitID].name
end
--SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
SpawnTemplate.units[UnitID].unitId = nil SpawnTemplate.units[UnitID].unitId = nil
end end
end end
@@ -3513,23 +3331,10 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end end
end end
if self.SpawnInitCallSign then
for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign and type( Callsign ) ~= "number" then
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
end
end
end
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign then if Callsign then
if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign if type( Callsign ) ~= "number" then -- blue callsign
-- UTILS.PrintTableToLog(Callsign,1) -- UTILS.PrintTableToLog(Callsign,1)
Callsign[2] = ((SpawnIndex - 1) % 10) + 1 Callsign[2] = ((SpawnIndex - 1) % 10) + 1
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
@@ -3537,70 +3342,46 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
local CallsignLen = CallsignName:len() local CallsignLen = CallsignName:len()
SpawnTemplate.units[UnitID].callsign[2] = UnitID SpawnTemplate.units[UnitID].callsign[2] = UnitID
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3] SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
elseif type( Callsign ) == "number" then else
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
end end
end end
-- Speed
if self.InitSpeed then
SpawnTemplate.units[UnitID].speed = self.InitSpeed
end
-- Link16 -- Link16
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
if AddProps then if AddProps then
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
if self.SpawnInitSTN then -- 4 digit octal with leading 0
local octal = self.SpawnInitSTN if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
if UnitID > 1 then local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
octal = _DATABASE:GetNextSTN(self.SpawnInitSTN,SpawnTemplate.units[UnitID].name) local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
end SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",UTILS.DecimalToOctal(decimal))
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal) else -- ED bug - chars in here
else local STN = math.floor(UTILS.RandomGaussian(4088/2,nil,1000,4088))
-- 5 digit octal with leading 0 STN = STN+UnitID-1
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then local OSTN = UTILS.DecimalToOctal(STN)
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
local num = UTILS.OctalToDecimal(octal)
if _DATABASE.STNS[num] ~= nil or UnitID > 1 then -- STN taken or next unit
octal = _DATABASE:GetNextSTN(octal,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal)
else -- ED bug - chars in here
local OSTN = _DATABASE:GetNextSTN(1,SpawnTemplate.units[UnitID].name)
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
end
end end
end end
-- A10CII -- A10CII
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
-- 4 digit octal with leading 0 -- 3 digit octal with leading 0
if self.SpawnInitSADL then if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
local octal = self.SpawnInitSADL local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
if UnitID > 1 then local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name) SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",UTILS.DecimalToOctal(decimal))
end else -- ED bug - chars in here
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal) local STN = math.floor(UTILS.RandomGaussian(504/2,nil,100,504))
else STN = STN+UnitID-1
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then local OSTN = UTILS.DecimalToOctal(STN)
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
local num = UTILS.OctalToDecimal(octal)
self.SpawnInitSADL = num -- we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
-- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
if _DATABASE.SADL[num] ~= nil or UnitID > 1 then -- SADL taken or next unit
octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal)
else -- ED bug - chars in here
local OSTN = _DATABASE:GetNextSADL(1,SpawnTemplate.units[UnitID].name)
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
end
end end
end end
-- VoiceCallsignNumber -- VoiceCallsignNumber
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber then
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3] SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
end end
-- VoiceCallsignLabel -- VoiceCallsignLabel
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel then
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
local label = "NY" -- Navy One exception local label = "NY" -- Navy One exception
@@ -3781,7 +3562,6 @@ function SPAWN:_RandomizeZones( SpawnIndex )
self:T( { SpawnVec2 = SpawnVec2 } ) self:T( { SpawnVec2 = SpawnVec2 } )
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
self:T( { Route = SpawnTemplate.route } ) self:T( { Route = SpawnTemplate.route } )

View File

@@ -1,36 +1,36 @@
--- **Core** - Spawn statics. --- **Core** - Spawn statics.
-- --
-- === -- ===
-- --
-- ## Features: -- ## Features:
-- --
-- * Spawn new statics from a static already defined in the mission editor. -- * Spawn new statics from a static already defined in the mission editor.
-- * Spawn new statics from a given template. -- * Spawn new statics from a given template.
-- * Spawn new statics from a given type. -- * Spawn new statics from a given type.
-- * Spawn with a custom heading and location. -- * Spawn with a custom heading and location.
-- * Spawn within a zone. -- * Spawn within a zone.
-- * Spawn statics linked to units, .e.g on aircraft carriers. -- * Spawn statics linked to units, .e.g on aircraft carriers.
-- --
-- === -- ===
-- --
-- # Demo Missions -- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
-- --
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic) --
--
--
-- === -- ===
-- --
-- # YouTube Channel -- # YouTube Channel
-- --
-- ## No videos yet! -- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: **funkyfranky** -- ### Contributions: **funkyfranky**
-- --
-- === -- ===
-- --
-- @module Core.SpawnStatic -- @module Core.SpawnStatic
-- @image Core_Spawnstatic.JPG -- @image Core_Spawnstatic.JPG
@@ -58,37 +58,37 @@
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission. --- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
-- --
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc), -- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
-- and "copy" these properties to create a new static object and place it at the desired coordinate. -- and "copy" these properties to create a new static object and place it at the desired coordinate.
-- --
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method. -- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time: -- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
-- --
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**. -- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
-- --
-- # SPAWNSTATIC Constructors -- # SPAWNSTATIC Constructors
-- --
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this. -- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
-- --
-- ## Use another Static -- ## Use another Static
-- --
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized -- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
-- from the static. -- from the static.
-- --
-- ## From a Template -- ## From a Template
-- --
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template. -- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
-- --
-- ## From a Type -- ## From a Type
-- --
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values -- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map. -- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
-- --
-- # Setting Parameters -- # Setting Parameters
-- --
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command! -- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
-- --
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground. -- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static. -- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this. -- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
@@ -99,17 +99,17 @@
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier. -- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
-- --
-- # Spawning the Statics -- # Spawning the Statics
-- --
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters -- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
-- such as position and heading. -- such as position and heading.
-- --
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
-- --
-- @field #SPAWNSTATIC SPAWNSTATIC -- @field #SPAWNSTATIC SPAWNSTATIC
-- --
SPAWNSTATIC = { SPAWNSTATIC = {
ClassName = "SPAWNSTATIC", ClassName = "SPAWNSTATIC",
SpawnIndex = 0, SpawnIndex = 0,
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID) function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName) local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
if TemplateStatic then if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplateName self.SpawnTemplatePrefix = SpawnTemplateName
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1]) self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
@@ -166,11 +166,11 @@ end
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID) function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate) self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
self.SpawnTemplatePrefix = SpawnTemplate.name self.SpawnTemplatePrefix = SpawnTemplate.name
self.CountryID = CountryID or country.id.USA self.CountryID = CountryID or country.id.USA
return self return self
end end
@@ -189,7 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
self.InitStaticCategory=StaticCategory self.InitStaticCategory=StaticCategory
self.CountryID=CountryID or country.id.USA self.CountryID=CountryID or country.id.USA
self.SpawnTemplatePrefix=self.InitStaticType self.SpawnTemplatePrefix=self.InitStaticType
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0) self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
self.InitStaticHeading=0 self.InitStaticHeading=0
@@ -291,7 +291,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
return self return self
end end
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc. --- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
-- @param #SPAWNSTATIC self -- @param #SPAWNSTATIC self
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name. -- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
-- @return #SPAWNSTATIC self -- @return #SPAWNSTATIC self
@@ -327,13 +327,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID) return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
end end
--- Creates a new @{Wrapper.Static} from a POINT_VEC2. --- Creates a new @{Wrapper.Static} from a POINT_VEC2.
@@ -347,7 +347,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()} local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
local Coordinate=COORDINATE:NewFromVec2(vec2) local Coordinate=COORDINATE:NewFromVec2(vec2)
return self:SpawnFromCoordinate(Coordinate, Heading, NewName) return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
end end
@@ -362,11 +362,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
-- Set up coordinate. -- Set up coordinate.
self.InitStaticCoordinate=Coordinate self.InitStaticCoordinate=Coordinate
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
@@ -385,7 +385,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
-- Spawn the new static at the center of the zone. -- Spawn the new static at the center of the zone.
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName ) local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
return Static return Static
end end
@@ -399,45 +399,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template=Template or {} Template=Template or {}
local CountryID=CountryID or self.CountryID local CountryID=CountryID or self.CountryID
if self.InitStaticType then if self.InitStaticType then
Template.type=self.InitStaticType Template.type=self.InitStaticType
end end
if self.InitStaticCategory then if self.InitStaticCategory then
Template.category=self.InitStaticCategory Template.category=self.InitStaticCategory
end end
if self.InitStaticCoordinate then if self.InitStaticCoordinate then
Template.x = self.InitStaticCoordinate.x Template.x = self.InitStaticCoordinate.x
Template.y = self.InitStaticCoordinate.z Template.y = self.InitStaticCoordinate.z
Template.alt = self.InitStaticCoordinate.y Template.alt = self.InitStaticCoordinate.y
end end
if self.InitStaticHeading then if self.InitStaticHeading then
Template.heading = math.rad(self.InitStaticHeading) Template.heading = math.rad(self.InitStaticHeading)
end end
if self.InitStaticShape then if self.InitStaticShape then
Template.shape_name=self.InitStaticShape Template.shape_name=self.InitStaticShape
end end
if self.InitStaticLivery then if self.InitStaticLivery then
Template.livery_id=self.InitStaticLivery Template.livery_id=self.InitStaticLivery
end end
if self.InitStaticDead~=nil then if self.InitStaticDead~=nil then
Template.dead=self.InitStaticDead Template.dead=self.InitStaticDead
end end
if self.InitStaticCargo~=nil then if self.InitStaticCargo~=nil then
Template.canCargo=self.InitStaticCargo Template.canCargo=self.InitStaticCargo
end end
if self.InitStaticCargoMass~=nil then if self.InitStaticCargoMass~=nil then
Template.mass=self.InitStaticCargoMass Template.mass=self.InitStaticCargoMass
end end
if self.InitLinkUnit then if self.InitLinkUnit then
Template.linkUnit=self.InitLinkUnit:GetID() Template.linkUnit=self.InitLinkUnit:GetID()
Template.linkOffset=true Template.linkOffset=true
@@ -446,45 +446,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template.offsets.x=self.InitOffsetX Template.offsets.x=self.InitOffsetX
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0 Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
end end
if self.InitFarp then if self.InitFarp then
Template.heliport_callsign_id = self.InitFarpCallsignID Template.heliport_callsign_id = self.InitFarpCallsignID
Template.heliport_frequency = self.InitFarpFreq Template.heliport_frequency = self.InitFarpFreq
Template.heliport_modulation = self.InitFarpModu Template.heliport_modulation = self.InitFarpModu
Template.unitId=nil Template.unitId=nil
end end
-- Increase spawn index counter. -- Increase spawn index counter.
self.SpawnIndex = self.SpawnIndex + 1 self.SpawnIndex = self.SpawnIndex + 1
-- Name of the spawned static. -- Name of the spawned static.
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex) Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
-- Add and register the new static. -- Add and register the new static.
local mystatic=_DATABASE:AddStatic(Template.name) local mystatic=_DATABASE:AddStatic(Template.name)
-- Debug output. -- Debug output.
self:T(Template) self:T(Template)
-- Add static to the game. -- Add static to the game.
local Static=nil --DCS#StaticObject local Static=nil --DCS#StaticObject
if self.InitFarp then if self.InitFarp then
local TemplateGroup={} local TemplateGroup={}
TemplateGroup.units={} TemplateGroup.units={}
TemplateGroup.units[1]=Template TemplateGroup.units[1]=Template
TemplateGroup.visible=true TemplateGroup.visible=true
TemplateGroup.hidden=false TemplateGroup.hidden=false
TemplateGroup.x=Template.x TemplateGroup.x=Template.x
TemplateGroup.y=Template.y TemplateGroup.y=Template.y
TemplateGroup.name=Template.name TemplateGroup.name=Template.name
self:T("Spawning FARP") self:T("Spawning FARP")
self:T({Template=Template}) self:T({Template=Template})
self:T({TemplateGroup=TemplateGroup}) self:T({TemplateGroup=TemplateGroup})
-- ED's dirty way to spawn FARPS. -- ED's dirty way to spawn FARPS.
Static=coalition.addGroup(CountryID, -1, TemplateGroup) Static=coalition.addGroup(CountryID, -1, TemplateGroup)
@@ -499,10 +499,10 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
world.onEvent(Event) world.onEvent(Event)
else else
self:T("Spawning Static") self:T("Spawning Static")
self:T2({Template=Template}) self:T2({Template=Template})
Static=coalition.addStaticObject(CountryID, Template) Static=coalition.addStaticObject(CountryID, Template)
end end
return mystatic return mystatic
end end

File diff suppressed because it is too large Load Diff

View File

@@ -16,9 +16,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics).
-- --
-- === -- ===
-- --
-- ### Author: **Applevangelist** -- ### Author: **Applevangelist**
@@ -527,7 +527,7 @@ end
--- [User] Switch sound output on and use SRS output for sound files. --- [User] Switch sound output on and use SRS output for sound files.
-- @param #AICSAR self -- @param #AICSAR self
-- @param #boolean OnOff Switch on (true) or off (false). -- @param #boolean OnOff Switch on (true) or off (false).
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" -- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
-- @param #number Frequency Defaults to 243 (guard) -- @param #number Frequency Defaults to 243 (guard)
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM -- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor. -- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
@@ -538,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
self.SRSRadio = OnOff and true self.SRSRadio = OnOff and true
self.SRSTTSRadio = false self.SRSTTSRadio = false
self.SRSFrequency = Frequency or 243 self.SRSFrequency = Frequency or 243
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or "c:\\"
self.SRS:SetLabel("ACSR") self.SRS:SetLabel("ACSR")
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRSModulation = Modulation or radio.modulation.AM self.SRSModulation = Modulation or radio.modulation.AM
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
self.SRSSoundPath = SoundPath or soundpath self.SRSSoundPath = SoundPath or soundpath
self.SRSPort = Port or MSRS.port or 5002 self.SRSPort = Port or 5002
if OnOff then if OnOff then
self.SRS = MSRS:New(Path,Frequency,Modulation) self.SRS = MSRS:New(Path,Frequency,Modulation)
self.SRS:SetPort(self.SRSPort) self.SRS:SetPort(self.SRSPort)
@@ -570,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRSTTSRadio = OnOff and true self.SRSTTSRadio = OnOff and true
self.SRSRadio = false self.SRSRadio = false
self.SRSFrequency = Frequency or 243 self.SRSFrequency = Frequency or 243
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSModulation = Modulation or radio.modulation.AM self.SRSModulation = Modulation or radio.modulation.AM
self.SRSPort = Port or MSRS.port or 5002 self.SRSPort = Port or 5002
if OnOff then if OnOff then
self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation) self.SRS = MSRS:New(Path,Frequency,Modulation,1)
self.SRS:SetPort(self.SRSPort) self.SRS:SetPort(self.SRSPort)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel("ACSR") self.SRS:SetLabel("ACSR")
@@ -582,8 +582,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRS:SetCulture(Culture) self.SRS:SetCulture(Culture)
self.SRS:SetGender(Gender) self.SRS:SetGender(Gender)
if GoogleCredentials then if GoogleCredentials then
self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials) self.SRS:SetGoogle(GoogleCredentials)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
self.SRSGoogle = true self.SRSGoogle = true
end end
self.SRSQ = MSRSQUEUE:New(self.alias) self.SRSQ = MSRSQUEUE:New(self.alias)
@@ -601,16 +600,14 @@ end
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender) function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetPilotTTSVoice") self:T(self.lid .. "SetPilotTTSVoice")
self.SRSPilotVoice = true self.SRSPilotVoice = true
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation) self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
self.SRSPilot:SetCoalition(self.coalition) self.SRSPilot:SetCoalition(self.coalition)
self.SRSPilot:SetVoice(Voice) self.SRSPilot:SetVoice(Voice)
self.SRSPilot:SetCulture(Culture or "en-US") self.SRSPilot:SetCulture(Culture or "en-US")
self.SRSPilot:SetGender(Gender or "male") self.SRSPilot:SetGender(Gender or "male")
self.SRSPilot:SetLabel("PILOT") self.SRSPilot:SetLabel("PILOT")
if self.SRSGoogle then if self.SRS.google then
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions self.SRSPilot:SetGoogle(self.SRS.google)
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
end end
return self return self
end end
@@ -625,16 +622,14 @@ end
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender) function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
self:T(self.lid .. "SetOperatorTTSVoice") self:T(self.lid .. "SetOperatorTTSVoice")
self.SRSOperatorVoice = true self.SRSOperatorVoice = true
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation) self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
self.SRSOperator:SetCoalition(self.coalition) self.SRSOperator:SetCoalition(self.coalition)
self.SRSOperator:SetVoice(Voice) self.SRSOperator:SetVoice(Voice)
self.SRSOperator:SetCulture(Culture or "en-GB") self.SRSOperator:SetCulture(Culture or "en-GB")
self.SRSOperator:SetGender(Gender or "female") self.SRSOperator:SetGender(Gender or "female")
self.SRSOperator:SetLabel("RESCUE") self.SRSPilot:SetLabel("RESCUE")
if self.SRSGoogle then if self.SRS.google then
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions self.SRSOperator:SetGoogle(self.SRS.google)
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
end end
return self return self
end end

View File

@@ -10,7 +10,9 @@
-- --
-- === -- ===
-- --
-- ## Missions: None -- ## Missions:
--
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
-- --
-- === -- ===
-- --
@@ -697,8 +699,7 @@ end
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor() function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
self:I("_AirbaseMonitor") self:I("_AirbaseMonitor")
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- Nameless function --- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
if Client:IsAlive() then if Client:IsAlive() then

View File

@@ -8,7 +8,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck) -- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
-- --
-- === -- ===
-- --
@@ -20,7 +20,7 @@
-- Last update: July 2023 -- Last update: July 2023
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **AMMOTRUCK** class, extends Core.Fsm#FSM --- **AMMOTRUCK** class, extends Core.FSM#FSM
-- @type AMMOTRUCK -- @type AMMOTRUCK
-- @field #string ClassName Class Name -- @field #string ClassName Class Name
-- @field #string lid Lid for log entries -- @field #string lid Lid for log entries
@@ -41,7 +41,7 @@
-- @field #number waitingtime Max waiting time in seconds -- @field #number waitingtime Max waiting time in seconds
-- @field #boolean routeonroad Route truck on road if true (default) -- @field #boolean routeonroad Route truck on road if true (default)
-- @field #number reloads Number of reloads a single truck can do before he must return home -- @field #number reloads Number of reloads a single truck can do before he must return home
-- @extends Core.Fsm#FSM -- @extends Core.FSM#FSM
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC --- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
-- --

View File

@@ -3546,7 +3546,7 @@ end
-- @param #string To To state. -- @param #string To To state.
function ARTY:onafterRespawn(Controllable, From, Event, To) function ARTY:onafterRespawn(Controllable, From, Event, To)
self:_EventFromTo("onafterRespawn", Event, From, To) self:_EventFromTo("onafterRespawn", Event, From, To)
self:I("Respawning arty group")
local group=self.Controllable --Wrapper.Group#GROUP local group=self.Controllable --Wrapper.Group#GROUP
-- Respawn group. -- Respawn group.

View File

@@ -5,11 +5,11 @@
-- **AUOTLASE** - Autolase targets in the field. -- **AUOTLASE** - Autolase targets in the field.
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Missions:
-- --
-- None yet. -- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/)
-- --
-- === -- ===
-- --
-- **Main Features:** -- **Main Features:**
@@ -74,7 +74,7 @@
-- @image Designation.JPG -- @image Designation.JPG
-- --
-- Date: 24 Oct 2021 -- Date: 24 Oct 2021
-- Last Update: May 2024 -- Last Update: Oct 2023
-- --
--- Class AUTOLASE --- Class AUTOLASE
-- @type AUTOLASE -- @type AUTOLASE
@@ -87,8 +87,6 @@
-- @field Core.Set#SET_GROUP RecceSet -- @field Core.Set#SET_GROUP RecceSet
-- @field #table LaserCodes -- @field #table LaserCodes
-- @field #table playermenus -- @field #table playermenus
-- @field #boolean smokemenu
-- @field #boolean threatmenu
-- @extends Ops.Intel#INTEL -- @extends Ops.Intel#INTEL
--- ---
@@ -99,7 +97,6 @@ AUTOLASE = {
verbose = 0, verbose = 0,
alias = "", alias = "",
debug = false, debug = false,
smokemenu = true,
} }
--- Laser spot info --- Laser spot info
@@ -118,7 +115,7 @@ AUTOLASE = {
--- AUTOLASE class version. --- AUTOLASE class version.
-- @field #string version -- @field #string version
AUTOLASE.version = "0.1.25" AUTOLASE.version = "0.1.22"
------------------------------------------------------------------- -------------------------------------------------------------------
-- Begin Functional.Autolase.lua -- Begin Functional.Autolase.lua
@@ -205,8 +202,6 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self.blacklistattributes = {} self.blacklistattributes = {}
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
self.playermenus = {} self.playermenus = {}
self.smokemenu = true
self.threatmenu = true
-- Set some string id for output to DCS.log file. -- Set some string id for output to DCS.log file.
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown") self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
@@ -325,51 +320,37 @@ end
function AUTOLASE:SetPilotMenu() function AUTOLASE:SetPilotMenu()
if self.usepilotset then if self.usepilotset then
local pilottable = self.pilotset:GetSetObjects() or {} local pilottable = self.pilotset:GetSetObjects() or {}
local grouptable = {}
for _,_unit in pairs (pilottable) do for _,_unit in pairs (pilottable) do
local Unit = _unit -- Wrapper.Unit#UNIT local Unit = _unit -- Wrapper.Unit#UNIT
if Unit and Unit:IsAlive() then if Unit and Unit:IsAlive() then
local Group = Unit:GetGroup() local Group = Unit:GetGroup()
local GroupName = Group:GetName() or "none"
local unitname = Unit:GetName() local unitname = Unit:GetName()
if not grouptable[GroupName] == true then if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil) self.playermenus[unitname] = lasetopm
self.playermenus[unitname] = lasetopm local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit) local smoke = (self.smoketargets == true) and "off" or "on"
if self.smokemenu then local smoketext = string.format("Switch smoke targets to %s",smoke)
local smoke = (self.smoketargets == true) and "off" or "on" local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
local smoketext = string.format("Switch smoke targets to %s",smoke) for _,_grp in pairs(self.RecceSet.Set) do
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets)) local grp = _grp -- Wrapper.Group#GROUP
end -- smokement local unit = grp:GetUnit(1)
if self.threatmenu then --local name = grp:GetName()
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm) if unit and unit:IsAlive() then
for i=0,10,2 do local name = unit:GetName()
local text = "Threatlevel "..tostring(i) local mname = string.gsub(name,".%d+.%d+$","")
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i) local code = self:GetLaserCode(name)
end -- threatlevel local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
end -- threatmenu for _,_code in pairs(self.LaserCodes) do
for _,_grp in pairs(self.RecceSet.Set) do local text = tostring(_code)
local grp = _grp -- Wrapper.Group#GROUP if _code == code then text = text.."(*)" end
local unit = grp:GetUnit(1) local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
--local name = grp:GetName() end
if unit and unit:IsAlive() then end
local name = unit:GetName() end
local mname = string.gsub(name,".%d+.%d+$","")
local code = self:GetLaserCode(name)
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
for _,_code in pairs(self.LaserCodes) do
local text = tostring(_code)
if _code == code then text = text.."(*)" end
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
end -- Codes
end -- unit alive
end -- Recceset
grouptable[GroupName] = true
end -- grouptable[GroupName]
--lasemenu:Refresh() --lasemenu:Refresh()
end -- unit alive end
end -- pilot loop end
else else
if not self.NoMenus then if not self.NoMenus then
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self) self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
@@ -462,7 +443,7 @@ end
-- @param #string Gender (Optional) Defaults to "male" -- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US" -- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002 -- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
@@ -470,18 +451,18 @@ end
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey) function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
if OnOff then if OnOff then
self.useSRS = true self.useSRS = true
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSFreq = Frequency or 271 self.SRSFreq = Frequency or 271
self.SRSMod = Modulation or radio.modulation.AM self.SRSMod = Modulation or radio.modulation.AM
self.Gender = Gender or MSRS.gender or "male" self.Gender = Gender or "male"
self.Culture = Culture or MSRS.culture or "en-US" self.Culture = Culture or "en-US"
self.Port = Port or MSRS.port or 5002 self.Port = Port or 5002
self.Voice = Voice self.Voice = Voice
self.PathToGoogleKey = PathToGoogleKey self.PathToGoogleKey = PathToGoogleKey
self.Volume = Volume or 1.0 self.Volume = Volume or 1.0
self.Label = Label self.Label = Label
-- set up SRS -- set up SRS
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod) self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetLabel(self.MenuName or self.Name) self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender) self.SRS:SetGender(self.Gender)
@@ -489,10 +470,8 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
self.SRS:SetPort(self.Port) self.SRS:SetPort(self.Port)
self.SRS:SetVoice(self.Voice) self.SRS:SetVoice(self.Voice)
self.SRS:SetCoalition(self.coalition) self.SRS:SetCoalition(self.coalition)
self.SRS:SetVolume(self.Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey) self.SRS:SetGoogle(self.PathToGoogleKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end end
self.SRSQueue = MSRSQUEUE:New(self.alias) self.SRSQueue = MSRSQUEUE:New(self.alias)
else else
@@ -600,38 +579,6 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
return self return self
end end
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableSmokeMenu()
self.smokemenu = true
return self
end
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableSmokeMenu()
self.smokemenu = false
return self
end
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableThreatLevelMenu()
self.threatmenu = true
return self
end
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableThreatLevelMenu()
self.threatmenu = false
return self
end
--- (Internal) Function to calculate line of sight. --- (Internal) Function to calculate line of sight.
-- @param #AUTOLASE self -- @param #AUTOLASE self
-- @param Wrapper.Unit#UNIT Unit -- @param Wrapper.Unit#UNIT Unit
@@ -759,7 +706,6 @@ function AUTOLASE:ShowStatus(Group,Unit)
report:Add(string.format("Recce %s has code %d",name,code)) report:Add(string.format("Recce %s has code %d",name,code))
end end
end end
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
local lines = 0 local lines = 0
for _ind,_entry in pairs(self.CurrentLasing) do for _ind,_entry in pairs(self.CurrentLasing) do
local entry = _entry -- #AUTOLASE.LaserSpot local entry = _entry -- #AUTOLASE.LaserSpot
@@ -944,12 +890,12 @@ function AUTOLASE:onafterMonitor(From, Event, To)
self:SetPilotMenu() self:SetPilotMenu()
local detecteditems = self.Contacts or {} -- #table of Ops.Intel#INTEL.Contact local detecteditems = self.Contacts or {} -- #table of Ops.Intelligence#INTEL.Contact
local groupsbythreat = {} local groupsbythreat = {}
local report = REPORT:New("Detections") local report = REPORT:New("Detections")
local lines = 0 local lines = 0
for _,_contact in pairs(detecteditems) do for _,_contact in pairs(detecteditems) do
local contact = _contact -- Ops.Intel#INTEL.Contact local contact = _contact -- Ops.Intelligence#INTEL.Contact
local grp = contact.group local grp = contact.group
local coord = contact.position local coord = contact.position
local reccename = contact.recce or "none" local reccename = contact.recce or "none"

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp) -- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
-- --
-- === -- ===
-- --

View File

@@ -15,12 +15,10 @@
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ## Missions:
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate) -- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
-- * **YouTube videos:** None --
-- * **Guides:** None
--
-- === -- ===
-- --
-- Targets detected by recce will be communicated to a group of attacking players. -- Targets detected by recce will be communicated to a group of attacking players.
@@ -184,7 +182,7 @@
do -- DESIGNATE do -- DESIGNATE
-- @type DESIGNATE --- @type DESIGNATE
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
--- Manage the designation of detected targets. --- Manage the designation of detected targets.
@@ -525,7 +523,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashStatusMenu[AttackGroup] = FlashMenu self.FlashStatusMenu[AttackGroup] = FlashMenu
end end
@@ -554,7 +552,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
end end
@@ -826,7 +824,7 @@ do -- DESIGNATE
-- This Detection is obsolete, remove from the designate scope -- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil self.Designating[DesignateIndex] = nil
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
if AttackGroup:IsAlive() == true then if AttackGroup:IsAlive() == true then
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " ) local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
@@ -903,7 +901,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP GroupReport --- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
@@ -1060,7 +1058,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP GroupReport --- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup ) self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
@@ -1198,7 +1196,7 @@ do -- DESIGNATE
--local ReportTypes = REPORT:New() --local ReportTypes = REPORT:New()
--local ReportLaserCodes = REPORT:New() --local ReportLaserCodes = REPORT:New()
--TargetSetUnit:Flush( self ) TargetSetUnit:Flush( self )
--self:F( { Recces = self.Recces } ) --self:F( { Recces = self.Recces } )
for TargetUnit, RecceData in pairs( self.Recces ) do for TargetUnit, RecceData in pairs( self.Recces ) do
@@ -1229,12 +1227,10 @@ do -- DESIGNATE
end end
end end
if TargetSetUnit == nil then return end
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
-- @param Wrapper.Unit#UNIT SmokeUnit --- @param Wrapper.Unit#UNIT SmokeUnit
function( TargetUnit ) function( TargetUnit )
self:F( { TargetUnit = TargetUnit:GetName() } ) self:F( { TargetUnit = TargetUnit:GetName() } )
@@ -1255,7 +1251,7 @@ do -- DESIGNATE
local RecceUnit = UnitData -- Wrapper.Unit#UNIT local RecceUnit = UnitData -- Wrapper.Unit#UNIT
local RecceUnitDesc = RecceUnit:GetDesc() local RecceUnitDesc = RecceUnit:GetDesc()
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x --self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
if RecceUnit:IsLasing() == false then if RecceUnit:IsLasing() == false then
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } ) --self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
@@ -1277,10 +1273,9 @@ do -- DESIGNATE
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration ) local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
local AttackSet = self.AttackSet local AttackSet = self.AttackSet
local DesignateName = self.DesignateName local DesignateName = self.DesignateName
local typename = TargetUnit:GetTypeName()
function Spot:OnAfterDestroyed( From, Event, To ) function Spot:OnAfterDestroyed( From, Event, To )
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.", self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
5, AttackSet, self.DesignateName ) 5, AttackSet, self.DesignateName )
end end
@@ -1288,7 +1283,7 @@ do -- DESIGNATE
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function. -- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
MarkingCount = MarkingCount + 1 MarkingCount = MarkingCount + 1
local TargetUnitType = TargetUnit:GetTypeName() local TargetUnitType = TargetUnit:GetTypeName()
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.", RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
10, self.AttackSet, DesignateName ) 10, self.AttackSet, DesignateName )
if not MarkedTypes[TargetUnitType] then if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true MarkedTypes[TargetUnitType] = true
@@ -1395,7 +1390,7 @@ do -- DESIGNATE
local MarkedCount = 0 local MarkedCount = 0
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
-- @param Wrapper.Unit#UNIT SmokeUnit --- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit ) function( SmokeUnit )
if MarkedCount < self.MaximumMarkings then if MarkedCount < self.MaximumMarkings then
@@ -1460,10 +1455,9 @@ do -- DESIGNATE
-- @param #DESIGNATE self -- @param #DESIGNATE self
-- @return #DESIGNATE -- @return #DESIGNATE
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index ) function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
if self.Designating[Index] ~= nil then
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" ) self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu() self:SetDesignateMenu()
end
end end
--- DoneIlluminating --- DoneIlluminating
@@ -1476,3 +1470,5 @@ do -- DESIGNATE
end end
end end

View File

@@ -15,7 +15,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection) -- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
-- --
-- === -- ===
-- --
@@ -38,9 +38,8 @@
-- @image Detection.JPG -- @image Detection.JPG
do -- DETECTION_BASE do -- DETECTION_BASE
--- --- @type DETECTION_BASE
-- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role. -- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected. -- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects. -- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
@@ -92,11 +91,6 @@ do -- DETECTION_BASE
-- --
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } ) -- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
-- --
--
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
--
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
--
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list -- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
-- --
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later -- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
@@ -274,13 +268,11 @@ do -- DETECTION_BASE
DetectedItems = {}, DetectedItems = {},
DetectedItemsByIndex = {}, DetectedItemsByIndex = {},
} }
--- --- @type DETECTION_BASE.DetectedObjects
-- @type DETECTION_BASE.DetectedObjects
-- @list <#DETECTION_BASE.DetectedObject> -- @list <#DETECTION_BASE.DetectedObject>
--- --- @type DETECTION_BASE.DetectedObject
-- @type DETECTION_BASE.DetectedObject
-- @field #string Name -- @field #string Name
-- @field #boolean IsVisible -- @field #boolean IsVisible
-- @field #boolean KnowType -- @field #boolean KnowType
@@ -291,9 +283,8 @@ do -- DETECTION_BASE
-- @field #number LastTime -- @field #number LastTime
-- @field #boolean LastPos -- @field #boolean LastPos
-- @field #number LastVelocity -- @field #number LastVelocity
--- --- @type DETECTION_BASE.DetectedItems
-- @type DETECTION_BASE.DetectedItems
-- @list <#DETECTION_BASE.DetectedItem> -- @list <#DETECTION_BASE.DetectedItem>
--- Detected item data structure. --- Detected item data structure.
@@ -531,7 +522,7 @@ do -- DETECTION_BASE
do -- State Transition Handling do -- State Transition Handling
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -539,13 +530,13 @@ do -- DETECTION_BASE
self:__Detect( 1 ) self:__Detect( 1 )
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
function DETECTION_BASE:onafterDetect( From, Event, To ) function DETECTION_BASE:onafterDetect( From, Event, To )
local DetectDelay = 0.15 local DetectDelay = 0.1
self.DetectionCount = 0 self.DetectionCount = 0
self.DetectionRun = 0 self.DetectionRun = 0
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
@@ -579,7 +570,7 @@ do -- DETECTION_BASE
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #number The amount of alive recce. -- @param #number The amount of alive recce.
function DETECTION_BASE:CountAliveRecce() function DETECTION_BASE:CountAliveRecce()
@@ -587,7 +578,7 @@ do -- DETECTION_BASE
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... ) function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg ) self:F2( arg )
@@ -596,7 +587,7 @@ do -- DETECTION_BASE
return self return self
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -604,7 +595,7 @@ do -- DETECTION_BASE
-- @param #number DetectionTimeStamp Time stamp of detection event. -- @param #number DetectionTimeStamp Time stamp of detection event.
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp ) function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
self:I( { DetectedObjects = self.DetectedObjects } ) -- self:F( { DetectedObjects = self.DetectedObjects } )
self.DetectionRun = self.DetectionRun + 1 self.DetectionRun = self.DetectionRun + 1
@@ -612,14 +603,14 @@ do -- DETECTION_BASE
if Detection and Detection:IsAlive() then if Detection and Detection:IsAlive() then
self:I( { "DetectionGroup is Alive", Detection:GetName() } ) -- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
local DetectionGroupName = Detection:GetName() local DetectionGroupName = Detection:GetName()
local DetectionUnit = Detection:GetUnit( 1 ) local DetectionUnit = Detection:GetUnit( 1 )
local DetectedUnits = {} local DetectedUnits = {}
local DetectedTargets = DetectionUnit:GetDetectedTargets( local DetectedTargets = Detection:GetDetectedTargets(
self.DetectVisual, self.DetectVisual,
self.DetectOptical, self.DetectOptical,
self.DetectRadar, self.DetectRadar,
@@ -628,10 +619,8 @@ do -- DETECTION_BASE
self.DetectDLINK self.DetectDLINK
) )
--self:I( { DetectedTargets = DetectedTargets } ) self:F( { DetectedTargets = DetectedTargets } )
--self:I(UTILS.PrintTableToLog(DetectedTargets))
for DetectionObjectID, Detection in pairs( DetectedTargets ) do for DetectionObjectID, Detection in pairs( DetectedTargets ) do
local DetectedObject = Detection.object -- DCS#Object local DetectedObject = Detection.object -- DCS#Object
@@ -723,31 +712,6 @@ do -- DETECTION_BASE
end end
end end
-- Calculate radar blur probability
if self.RadarBlur then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
local unit = UNIT:FindByName(DetectedObjectName)
if unit and unit:IsAlive() then
local AGL = unit:GetAltitude(true)
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
end
end
-- Calculate additional probabilities -- Calculate additional probabilities
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
@@ -1047,24 +1011,7 @@ do -- DETECTION_BASE
return self return self
end end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #DETECTION_BASE self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #DETECTION_BASE self
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
end end
do do
@@ -1407,7 +1354,7 @@ do -- DETECTION_BASE
} }
} }
-- @param DCS#Unit FoundDCSUnit --- @param DCS#Unit FoundDCSUnit
-- @param Wrapper.Group#GROUP ReportGroup -- @param Wrapper.Group#GROUP ReportGroup
-- @param Core.Set#SET_GROUP ReportSetGroup -- @param Core.Set#SET_GROUP ReportSetGroup
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData ) local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
@@ -1472,7 +1419,7 @@ do -- DETECTION_BASE
DetectedItem.PlayersNearBy = nil DetectedItem.PlayersNearBy = nil
_DATABASE:ForEachPlayer( _DATABASE:ForEachPlayer(
-- @param Wrapper.Unit#UNIT PlayerUnit --- @param Wrapper.Unit#UNIT PlayerUnit
function( PlayerUnitName ) function( PlayerUnitName )
local PlayerUnit = UNIT:FindByName( PlayerUnitName ) local PlayerUnit = UNIT:FindByName( PlayerUnitName )
@@ -2028,9 +1975,8 @@ do -- DETECTION_BASE
end end
do -- DETECTION_UNITS do -- DETECTION_UNITS
--- --- @type DETECTION_UNITS
-- @type DETECTION_UNITS
-- @field DCS#Distance DetectionRange The range till which targets are detected. -- @field DCS#Distance DetectionRange The range till which targets are detected.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -2285,9 +2231,8 @@ do -- DETECTION_UNITS
end end
do -- DETECTION_TYPES do -- DETECTION_TYPES
--- --- @type DETECTION_TYPES
-- @type DETECTION_TYPES
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
--- Will detect units within the battle zone. --- Will detect units within the battle zone.
@@ -2489,9 +2434,8 @@ do -- DETECTION_TYPES
end end
do -- DETECTION_AREAS do -- DETECTION_AREAS
--- --- @type DETECTION_AREAS
-- @type DETECTION_AREAS
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target. -- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange. -- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -3017,7 +2961,7 @@ do -- DETECTION_AREAS
-- DetectedSet:Flush( self ) -- DetectedSet:Flush( self )
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit ) function( DetectedUnit )
if DetectedUnit:IsAlive() then if DetectedUnit:IsAlive() then
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() ) -- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )

View File

@@ -16,13 +16,11 @@
-- * Escort tactical situation reporting. -- * Escort tactical situation reporting.
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ## Missions:
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- * **YouTube videos:** None --
-- * **Guides:** None
--
-- === -- ===
-- --
-- Allows you to interact with escorting AI on your flight and take the lead. -- Allows you to interact with escorting AI on your flight and take the lead.

File diff suppressed because it is too large Load Diff

View File

@@ -13,7 +13,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis) -- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
-- --
-- === -- ===
-- --
@@ -22,7 +22,7 @@
-- @module Functional.Mantis -- @module Functional.Mantis
-- @image Functional.Mantis.jpg -- @image Functional.Mantis.jpg
-- --
-- Last Update: May 2024 -- Last Update: Nov 2023
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE --- **MANTIS** class, extends Core.Base#BASE
@@ -58,7 +58,6 @@
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled -- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range -- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius. -- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -95,7 +94,7 @@
-- Known SAM types at the time of writing are: -- Known SAM types at the time of writing are:
-- --
-- * Avenger -- * Avenger
-- * Chaparral -- * Chaparrel
-- * Hawk -- * Hawk
-- * Linebacker -- * Linebacker
-- * NASAMS -- * NASAMS
@@ -188,34 +187,29 @@
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when -- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of -- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted. -- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones) -- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
-- --
-- --
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target: -- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
-- --
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively -- -- parameters are numbers. Defaults are 1,2,2,6 respectively
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic) -- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
-- --
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range" -- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
-- --
-- ### 2.1.4 Advanced features -- ### 2.1.4 Advanced features
-- --
-- -- switch off auto mode **before** you start MANTIS. -- -- switch off auto mode **before** you start MANTIS.
-- mybluemantis.automode = false -- `mybluemantis.automode = false`
-- --
-- -- switch off auto shorad **before** you start MANTIS. -- -- switch off auto shorad **before** you start MANTIS.
-- mybluemantis.autoshorad = false -- `mybluemantis.autoshorad = false`
-- --
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below. -- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
-- -- also see engagerange below. -- -- also see engagerange below.
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1 -- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2 -- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3 -- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
--
-- ### 2.1.5 Friendlies check in firing range
--
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
-- mybluemantis.checkforfriendlies = true
-- --
-- # 3. Default settings [both modes unless stated otherwise] -- # 3. Default settings [both modes unless stated otherwise]
-- --
@@ -327,7 +321,6 @@ MANTIS = {
automode = true, automode = true,
autoshorad = true, autoshorad = true,
ShoradGroupSet = nil, ShoradGroupSet = nil,
checkforfriendlies = false,
} }
--- Advanced state enumerator --- Advanced state enumerator
@@ -354,17 +347,17 @@ MANTIS.SamType = {
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
-- @field #string Radar Radar typename on unit level (used as key) -- @field #string Radar Radar typename on unit level (used as key)
MANTIS.SamData = { MANTIS.SamData = {
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km ["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B ["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" }, ["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" }, ["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" }, ["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" }, ["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" }, ["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" }, ["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"}, ["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" }, ["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" }, ["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" }, ["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" }, ["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
@@ -372,7 +365,7 @@ MANTIS.SamData = {
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" }, ["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" }, ["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
-- units from HDS Mod, multi launcher options is tricky -- units from HDS Mod, multi launcher options is tricky
@@ -383,7 +376,7 @@ MANTIS.SamData = {
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }, ["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" }, ["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" }, ["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
} }
--- SAM data HDS --- SAM data HDS
@@ -509,8 +502,7 @@ do
-- DONE: Treat Awacs separately, since they might be >80km off site -- DONE: Treat Awacs separately, since they might be >80km off site
-- DONE: Allow tables of prefixes for the setup -- DONE: Allow tables of prefixes for the setup
-- DONE: Auto-Mode with range setups for various known SAM types. -- DONE: Auto-Mode with range setups for various known SAM types.
self.name = name or "mymantis"
self.SAM_Templates_Prefix = samprefix or "Red SAM" self.SAM_Templates_Prefix = samprefix or "Red SAM"
self.EWR_Templates_Prefix = ewrprefix or "Red EWR" self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
self.HQ_Template_CC = hq or nil self.HQ_Template_CC = hq or nil
@@ -639,7 +631,7 @@ do
-- TODO Version -- TODO Version
-- @field #string version -- @field #string version
self.version="0.8.18" self.version="0.8.15"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version)) self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions --- --- FSM Functions ---
@@ -1157,7 +1149,7 @@ do
--self:T(self.lid.." Relocating HQ") --self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ" local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll() --local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true) _hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
end end
--relocate EWR --relocate EWR
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach -- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
@@ -1171,7 +1163,7 @@ do
local text = self.lid.." Relocating EWR ".._grp:GetName() local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end if self.verbose then self:I(text) end
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true) _grp:RelocateGroundRandomInRadius(20,500,true,true)
end end
end end
end end
@@ -1230,10 +1222,10 @@ do
function MANTIS:_PreFilterHeight(height) function MANTIS:_PreFilterHeight(height)
self:T(self.lid.."_PreFilterHeight") self:T(self.lid.."_PreFilterHeight")
local set = {} local set = {}
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local detectedgroups = dlink:GetContactTable() local detectedgroups = dlink:GetContactTable()
for _,_contact in pairs(detectedgroups) do for _,_contact in pairs(detectedgroups) do
local contact = _contact -- Ops.Intel#INTEL.Contact local contact = _contact -- Ops.Intelligence#INTEL.Contact
local grp = contact.group -- Wrapper.Group#GROUP local grp = contact.group -- Wrapper.Group#GROUP
if grp:IsAlive() then if grp:IsAlive() then
if grp:GetHeight(true) < height then if grp:GetHeight(true) < height then
@@ -1263,10 +1255,6 @@ do
-- DEBUG -- DEBUG
set = self:_PreFilterHeight(height) set = self:_PreFilterHeight(height)
end end
local friendlyset -- Core.Set#SET_GROUP
if self.checkforfriendlies == true then
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
end
for _,_coord in pairs (set) do for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check local coord = _coord -- get current coord to check
-- output for cross-check -- output for cross-check
@@ -1291,16 +1279,8 @@ do
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
self:T(self.lid..text) self:T(self.lid..text)
end end
-- friendlies around?
local nofriendlies = true
if self.checkforfriendlies == true then
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
if closestfriend and distance and distance < rad then
nofriendlies = false
end
end
-- end output to cross-check -- end output to cross-check
if targetdistance <= rad and zonecheck == true and nofriendlies == true then if targetdistance <= rad and zonecheck then
return true, targetdistance return true, targetdistance
end end
end end
@@ -1797,7 +1777,7 @@ do
-- @return #MANTIS self -- @return #MANTIS self
function MANTIS:_CheckDLinkState() function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState") self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local TS = timer.getAbsTime() local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false self.DLink = false

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer) -- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
-- --
-- === -- ===
-- --

File diff suppressed because it is too large Load Diff

View File

@@ -7,7 +7,7 @@
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated -- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174). -- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
-- --
-- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class. -- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
-- --
-- **Main Features:** -- **Main Features:**
-- --
@@ -46,7 +46,7 @@
-- --
-- ### Contributions: FlightControl, Ciribob -- ### Contributions: FlightControl, Ciribob
-- ### SRS Additions: Applevangelist -- ### SRS Additions: Applevangelist
-- --
-- === -- ===
-- @module Functional.Range -- @module Functional.Range
-- @image Range.JPG -- @image Range.JPG
@@ -102,7 +102,7 @@
-- @field #string targetpath Path where to save the target sheets. -- @field #string targetpath Path where to save the target sheets.
-- @field #string targetprefix File prefix for target sheet files. -- @field #string targetprefix File prefix for target sheet files.
-- @field Sound.SRS#MSRS controlmsrs SRS wrapper for range controller. -- @field Sound.SRS#MSRS controlmsrs SRS wrapper for range controller.
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller. -- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor. -- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor. -- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
-- @field #number Coalition Coalition side for the menu, if any. -- @field #number Coalition Coalition side for the menu, if any.
@@ -169,7 +169,7 @@
-- --
-- ## Specifying Coordinates -- ## Specifying Coordinates
-- --
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified -- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
-- coordinate will still be a valid impact point. This can be done via the @{#RANGE.AddBombingTargetCoordinate}(*coord*, *name*, *goodhitrange*) function. -- coordinate will still be a valid impact point. This can be done via the @{#RANGE.AddBombingTargetCoordinate}(*coord*, *name*, *goodhitrange*) function.
-- --
-- # Fine Tuning -- # Fine Tuning
@@ -231,8 +231,8 @@
-- By default, the sound files are placed in the "Range Soundfiles/" folder inside the mission (.miz) file. Another folder can be specified via the @{#RANGE.SetSoundfilesPath}(*path*) function. -- By default, the sound files are placed in the "Range Soundfiles/" folder inside the mission (.miz) file. Another folder can be specified via the @{#RANGE.SetSoundfilesPath}(*path*) function.
-- --
-- ## Voice output via SRS -- ## Voice output via SRS
-- --
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}(). -- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
-- Range control and instructor frequencies and voices can then be set via @{#RANGE.SetSRSRangeControl}() and @{#RANGE.SetSRSRangeInstructor}(). -- Range control and instructor frequencies and voices can then be set via @{#RANGE.SetSRSRangeControl}() and @{#RANGE.SetSRSRangeInstructor}().
-- --
-- # Persistence -- # Persistence
@@ -243,11 +243,11 @@
-- The next time you start the mission, these results are also automatically loaded. -- The next time you start the mission, these results are also automatically loaded.
-- --
-- Strafing results are currently **not** saved. -- Strafing results are currently **not** saved.
-- --
-- # FSM Events -- # FSM Events
-- --
-- This class creates additional events that can be used by mission designers for custom reactions -- This class creates additional events that can be used by mission designers for custom reactions
-- --
-- * `EnterRange` when a player enters a range zone. See @{#RANGE.OnAfterEnterRange} -- * `EnterRange` when a player enters a range zone. See @{#RANGE.OnAfterEnterRange}
-- * `ExitRange` when a player leaves a range zone. See @{#RANGE.OnAfterExitRange} -- * `ExitRange` when a player leaves a range zone. See @{#RANGE.OnAfterExitRange}
-- * `Impact` on impact of a player's weapon on a bombing target. See @{#RANGE.OnAfterImpact} -- * `Impact` on impact of a player's weapon on a bombing target. See @{#RANGE.OnAfterImpact}
@@ -371,7 +371,7 @@ RANGE = {
-- @param #number boxlength Length of strafe pit box in meters. -- @param #number boxlength Length of strafe pit box in meters.
-- @param #number boxwidth Width of strafe pit box in meters. -- @param #number boxwidth Width of strafe pit box in meters.
-- @param #number goodpass Number of hits for a good strafing pit pass. -- @param #number goodpass Number of hits for a good strafing pit pass.
-- @param #number foulline Distance of foul line in meters. -- @param #number foulline Distance of foul line in meters.
RANGE.Defaults = { RANGE.Defaults = {
goodhitrange = 25, goodhitrange = 25,
strafemaxalt = 914, strafemaxalt = 914,
@@ -625,9 +625,9 @@ function RANGE:New( RangeName, Coalition )
-- Get range name. -- Get range name.
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu. -- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
self.rangename = RangeName or "Practice Range" self.rangename = RangeName or "Practice Range"
self.Coalition = Coalition self.Coalition = Coalition
-- Log id. -- Log id.
self.lid = string.format( "RANGE %s | ", self.rangename ) self.lid = string.format( "RANGE %s | ", self.rangename )
@@ -993,9 +993,9 @@ end
-- @param #string Host Host. Default "127.0.0.1". -- @param #string Host Host. Default "127.0.0.1".
-- @return #RANGE self -- @return #RANGE self
function RANGE:SetFunkManOn(Port, Host) function RANGE:SetFunkManOn(Port, Host)
self.funkmanSocket=SOCKET:New(Port, Host) self.funkmanSocket=SOCKET:New(Port, Host)
return self return self
end end
@@ -1200,36 +1200,34 @@ end
-- @param #string PathToSRS Path to SRS directory. -- @param #string PathToSRS Path to SRS directory.
-- @param #number Port SRS port. Default 5002. -- @param #number Port SRS port. Default 5002.
-- @param #number Coalition Coalition side, e.g. `coalition.side.BLUE` or `coalition.side.RED`. Default `coalition.side.BLUE`. -- @param #number Coalition Coalition side, e.g. `coalition.side.BLUE` or `coalition.side.RED`. Default `coalition.side.BLUE`.
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency. -- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
-- @param #number Modulation Modulation to use, defaults to radio.modulation.AM -- @param #number Modulation Modulation to use, defaults to radio.modulation.AM
-- @param #number Volume Volume, between 0.0 and 1.0. Defaults to 1.0 -- @param #number Volume Volume, between 0.0 and 1.0. Defaults to 1.0
-- @param #string PathToGoogleKey Path to Google TTS credentials. -- @param #string PathToGoogleKey Path to Google TTS credentials.
-- @return #RANGE self -- @return #RANGE self
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey) function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
if PathToSRS or MSRS.path then if PathToSRS then
self.useSRS=true self.useSRS=true
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM) self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0)
self.controlmsrs:SetPort(Port or MSRS.port) self.controlmsrs:SetPort(Port)
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE) self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.controlmsrs:SetLabel("RANGEC") self.controlmsrs:SetLabel("RANGEC")
self.controlmsrs:SetVolume(Volume or 1.0)
self.controlsrsQ = MSRSQUEUE:New("CONTROL") self.controlsrsQ = MSRSQUEUE:New("CONTROL")
self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM) self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
self.instructmsrs:SetPort(Port or MSRS.port) self.instructmsrs:SetPort(Port)
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE) self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.instructmsrs:SetLabel("RANGEI") self.instructmsrs:SetLabel("RANGEI")
self.instructmsrs:SetVolume(Volume or 1.0)
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT") self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
if PathToGoogleKey then if PathToGoogleKey then
self.controlmsrs:SetGoogle(PathToGoogleKey) self.controlmsrs:SetGoogle(PathToGoogleKey)
self.instructmsrs:SetGoogle(PathToGoogleKey) self.instructmsrs:SetGoogle(PathToGoogleKey)
end end
else else
self:E(self.lid..string.format("ERROR: No SRS path specified!")) self:E(self.lid..string.format("ERROR: No SRS path specified!"))
end end
@@ -1740,8 +1738,6 @@ end
function RANGE:OnEventBirth( EventData ) function RANGE:OnEventBirth( EventData )
self:F( { eventbirth = EventData } ) self:F( { eventbirth = EventData } )
if not EventData.IniPlayerName then return end
local _unitName = EventData.IniUnitName local _unitName = EventData.IniUnitName
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName ) local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
@@ -1762,7 +1758,7 @@ function RANGE:OnEventBirth( EventData )
-- Reset current strafe status. -- Reset current strafe status.
self.strafeStatus[_uid] = nil self.strafeStatus[_uid] = nil
if self.Coalition then if self.Coalition then
if EventData.IniCoalition == self.Coalition then if EventData.IniCoalition == self.Coalition then
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName ) self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
@@ -1771,7 +1767,7 @@ function RANGE:OnEventBirth( EventData )
-- Add Menu commands after a delay of 0.1 seconds. -- Add Menu commands after a delay of 0.1 seconds.
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName ) self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
end end
-- By default, some bomb impact points and do not flare each hit on target. -- By default, some bomb impact points and do not flare each hit on target.
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb
@@ -1905,21 +1901,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
local _distance = nil local _distance = nil
local _closeCoord = nil --Core.Point#COORDINATE local _closeCoord = nil --Core.Point#COORDINATE
local _hitquality = "POOR" local _hitquality = "POOR"
-- Get callsign. -- Get callsign.
local _callsign = self:_myname( playerData.unitname ) local _callsign = self:_myname( playerData.unitname )
local _playername=playerData.playername local _playername=playerData.playername
local _unit=playerData.unit local _unit=playerData.unit
-- Coordinate of impact point. -- Coordinate of impact point.
local impactcoord = weapon:GetImpactCoordinate() local impactcoord = weapon:GetImpactCoordinate()
-- Check if impact happened in range zone. -- Check if impact happened in range zone.
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord ) local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
-- Smoke impact point of bomb. -- Smoke impact point of bomb.
if playerData.smokebombimpact and insidezone then if playerData.smokebombimpact and insidezone then
if playerData.delaysmoke then if playerData.delaysmoke then
@@ -1928,19 +1924,19 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
impactcoord:Smoke( playerData.smokecolor ) impactcoord:Smoke( playerData.smokecolor )
end end
end end
-- Loop over defined bombing targets. -- Loop over defined bombing targets.
for _, _bombtarget in pairs( self.bombingTargets ) do for _, _bombtarget in pairs( self.bombingTargets ) do
local bombtarget=_bombtarget --#RANGE.BombTarget local bombtarget=_bombtarget --#RANGE.BombTarget
-- Get target coordinate. -- Get target coordinate.
local targetcoord = self:_GetBombTargetCoordinate( _bombtarget ) local targetcoord = self:_GetBombTargetCoordinate( _bombtarget )
if targetcoord then if targetcoord then
-- Distance between bomb and target. -- Distance between bomb and target.
local _temp = impactcoord:Get2DDistance( targetcoord ) local _temp = impactcoord:Get2DDistance( targetcoord )
-- Find closest target to last known position of the bomb. -- Find closest target to last known position of the bomb.
if _distance == nil or _temp < _distance then if _distance == nil or _temp < _distance then
_distance = _temp _distance = _temp
@@ -1957,21 +1953,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
else else
_hitquality = "POOR" _hitquality = "POOR"
end end
end end
end end
end end
-- Count if bomb fell less than ~1 km away from the target. -- Count if bomb fell less than ~1 km away from the target.
if _distance and _distance <= self.scorebombdistance then if _distance and _distance <= self.scorebombdistance then
-- Init bomb player results. -- Init bomb player results.
if not self.bombPlayerResults[_playername] then if not self.bombPlayerResults[_playername] then
self.bombPlayerResults[_playername] = {} self.bombPlayerResults[_playername] = {}
end end
-- Local results. -- Local results.
local _results = self.bombPlayerResults[_playername] local _results = self.bombPlayerResults[_playername]
local result = {} -- #RANGE.BombResult local result = {} -- #RANGE.BombResult
result.command=SOCKET.DataType.BOMBRESULT result.command=SOCKET.DataType.BOMBRESULT
result.name = _closetTarget.name or "unknown" result.name = _closetTarget.name or "unknown"
@@ -1993,24 +1989,24 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
result.attackVel = attackVel result.attackVel = attackVel
result.attackAlt = attackAlt result.attackAlt = attackAlt
result.date=os and os.date() or "n/a" result.date=os and os.date() or "n/a"
-- Add to table. -- Add to table.
table.insert( _results, result ) table.insert( _results, result )
-- Call impact. -- Call impact.
self:Impact( result, playerData ) self:Impact( result, playerData )
elseif insidezone then elseif insidezone then
-- Send message. -- Send message.
-- DONE SRS message -- DONE SRS message
local _message = string.format( "%s, weapon impacted too far from nearest range target (>%.1f km). No score!", _callsign, self.scorebombdistance / 1000 ) local _message = string.format( "%s, weapon impacted too far from nearest range target (>%.1f km). No score!", _callsign, self.scorebombdistance / 1000 )
if self.useSRS then if self.useSRS then
local ttstext = string.format( "%s, weapon impacted too far from nearest range target, mor than %.1f kilometer. No score!", _callsign, self.scorebombdistance / 1000 ) local ttstext = string.format( "%s, weapon impacted too far from nearest range target, mor than %.1f kilometer. No score!", _callsign, self.scorebombdistance / 1000 )
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2) self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
end end
self:_DisplayMessageToGroup( _unit, _message, nil, false ) self:_DisplayMessageToGroup( _unit, _message, nil, false )
if self.rangecontrol then if self.rangecontrol then
-- weapon impacted too far from the nearest target! No Score! -- weapon impacted too far from the nearest target! No Score!
if self.useSRS then if self.useSRS then
@@ -2019,11 +2015,11 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration ) self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
end end
end end
else else
self:T( self.lid .. "Weapon impacted outside range zone." ) self:T( self.lid .. "Weapon impacted outside range zone." )
end end
end end
--- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun). --- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).
@@ -2036,7 +2032,7 @@ function RANGE:OnEventShot( EventData )
if EventData.Weapon == nil or EventData.IniDCSUnit == nil or EventData.IniPlayerName == nil then if EventData.Weapon == nil or EventData.IniDCSUnit == nil or EventData.IniPlayerName == nil then
return return
end end
-- Create weapon object. -- Create weapon object.
local weapon=WEAPON:New(EventData.weapon) local weapon=WEAPON:New(EventData.weapon)
@@ -2048,7 +2044,7 @@ function RANGE:OnEventShot( EventData )
-- Get player unit and name. -- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName ) local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
-- Distance Player-to-Range. Set this to larger value than the threshold. -- Distance Player-to-Range. Set this to larger value than the threshold.
local dPR = self.BombtrackThreshold * 2 local dPR = self.BombtrackThreshold * 2
@@ -2063,16 +2059,16 @@ function RANGE:OnEventShot( EventData )
-- Player data. -- Player data.
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
-- Attack parameters. -- Attack parameters.
local attackHdg=_unit:GetHeading() local attackHdg=_unit:GetHeading()
local attackAlt=_unit:GetHeight() local attackAlt=_unit:GetHeight()
attackAlt = UTILS.MetersToFeet(attackAlt) attackAlt = UTILS.MetersToFeet(attackAlt)
local attackVel=_unit:GetVelocityKNOTS() local attackVel=_unit:GetVelocityKNOTS()
-- Tracking info and init of last bomb position. -- Tracking info and init of last bomb position.
self:T( self.lid .. string.format( "RANGE %s: Tracking %s - %s.", self.rangename, weapon:GetTypeName(), weapon:GetName())) self:T( self.lid .. string.format( "RANGE %s: Tracking %s - %s.", self.rangename, weapon:GetTypeName(), weapon:GetName()))
-- Set callback function on impact. -- Set callback function on impact.
weapon:SetFuncImpact(RANGE._OnImpact, self, playerData, attackHdg, attackAlt, attackVel) weapon:SetFuncImpact(RANGE._OnImpact, self, playerData, attackHdg, attackAlt, attackVel)
@@ -2144,33 +2140,33 @@ end
function RANGE:onafterEnterRange( From, Event, To, player ) function RANGE:onafterEnterRange( From, Event, To, player )
if self.instructor and self.rangecontrol then if self.instructor and self.rangecontrol then
if self.useSRS then if self.useSRS then
local text = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f MHz", self.rangecontrolfreq) local text = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f MHz", self.rangecontrolfreq)
local ttstext = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f mega hertz.", self.rangecontrolfreq) local ttstext = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f mega hertz.", self.rangecontrolfreq)
local group = player.client:GetGroup() local group = player.client:GetGroup()
self.instructsrsQ:NewTransmission(ttstext, nil, self.instructmsrs, nil, 1, {group}, text, 10) self.instructsrsQ:NewTransmission(ttstext, nil, self.instructmsrs, nil, 1, {group}, text, 10)
else else
-- Range control radio frequency split. -- Range control radio frequency split.
local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." ) local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
-- Radio message that player entered the range -- Radio message that player entered the range
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz -- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
self.instructor:Number2Transmission( RF[1] ) self.instructor:Number2Transmission( RF[1] )
if tonumber( RF[2] ) > 0 then if tonumber( RF[2] ) > 0 then
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
self.instructor:Number2Transmission( RF[2] ) self.instructor:Number2Transmission( RF[2] )
end end
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
end end
end end
@@ -2188,11 +2184,11 @@ function RANGE:onafterExitRange( From, Event, To, player )
if self.instructor then if self.instructor then
-- You left the bombing range zone. Have a nice day! -- You left the bombing range zone. Have a nice day!
if self.useSRS then if self.useSRS then
local text = "You left the bombing range zone. " local text = "You left the bombing range zone. "
local r=math.random(5) local r=math.random(2)
if r==1 then if r==1 then
text=text.."Have a nice day!" text=text.."Have a nice day!"
elseif r==2 then elseif r==2 then
@@ -2202,9 +2198,9 @@ function RANGE:onafterExitRange( From, Event, To, player )
elseif r==4 then elseif r==4 then
text=text.."See you in two weeks!" text=text.."See you in two weeks!"
elseif r==5 then elseif r==5 then
text=text.."!" text=text.."!"
end end
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10) self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
else else
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
@@ -2238,7 +2234,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
text = text .. string.format( " %s hit.", result.quality ) text = text .. string.format( " %s hit.", result.quality )
if self.rangecontrol then if self.rangecontrol then
if self.useSRS then if self.useSRS then
local group = player.client:GetGroup() local group = player.client:GetGroup()
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10) self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
@@ -2263,10 +2259,10 @@ function RANGE:onafterImpact( From, Event, To, result, player )
-- Unit. -- Unit.
if player.unitname and not self.useSRS then if player.unitname and not self.useSRS then
-- Get unit. -- Get unit.
local unit = UNIT:FindByName( player.unitname ) local unit = UNIT:FindByName( player.unitname )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( unit, text, nil, true ) self:_DisplayMessageToGroup( unit, text, nil, true )
self:T( self.lid .. text ) self:T( self.lid .. text )
@@ -2276,7 +2272,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
if self.autosave then if self.autosave then
self:Save() self:Save()
end end
-- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot. -- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot.
if self.funkmanSocket then if self.funkmanSocket then
self.funkmanSocket:SendTable(result) self.funkmanSocket:SendTable(result)
@@ -2545,7 +2541,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
local _message = string.format( "My Top %d Strafe Pit Results:\n", self.ndisplayresult ) local _message = string.format( "My Top %d Strafe Pit Results:\n", self.ndisplayresult )
-- Get player results. -- Get player results.
local _results = self.strafePlayerResults[_playername] local _results = self.strafePlayerResults[_playername]
-- Create message. -- Create message.
if _results == nil then if _results == nil then
@@ -2851,7 +2847,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
end end
end end
text = text .. string.format( "Instructor %.3f MHz (Relay=%s)\n", self.instructorfreq, alive ) text = text .. string.format( "Instructor %.3f MHz (Relay=%s)\n", self.instructorfreq, alive )
end end
if self.rangecontrol then if self.rangecontrol then
local alive = "N/A" local alive = "N/A"
if self.rangecontrolrelayname then if self.rangecontrolrelayname then
@@ -3079,10 +3075,10 @@ function RANGE:_CheckInZone( _unitName )
local unitheading = 0 -- RangeBoss local unitheading = 0 -- RangeBoss
if _unit and _playername then if _unit and _playername then
-- Player data. -- Player data.
local playerData=self.PlayerSettings[_playername] -- #RANGE.PlayerData local playerData=self.PlayerSettings[_playername] -- #RANGE.PlayerData
--- Function to check if unit is in zone and facing in the right direction and is below the max alt. --- Function to check if unit is in zone and facing in the right direction and is below the max alt.
local function checkme( targetheading, _zone ) local function checkme( targetheading, _zone )
local zone = _zone -- Core.Zone#ZONE local zone = _zone -- Core.Zone#ZONE
@@ -3096,7 +3092,7 @@ function RANGE:_CheckInZone( _unitName )
if towardspit then if towardspit then
local vec3 = _unit:GetVec3() local vec3 = _unit:GetVec3()
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2 local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
local landheight = land.getHeight( vec2 ) local landheight = land.getHeight( vec2 )
local unitalt = vec3.y - landheight local unitalt = vec3.y - landheight
@@ -3143,7 +3139,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( _unit, _msg, nil, true ) self:_DisplayMessageToGroup( _unit, _msg, nil, true )
if self.rangecontrol then if self.rangecontrol then
if self.useSRS then if self.useSRS then
local group = _unit:GetGroup() local group = _unit:GetGroup()
@@ -3162,9 +3158,9 @@ function RANGE:_CheckInZone( _unitName )
-- Result. -- Result.
local _result = self.strafeStatus[_unitID] --#RANGE.StrafeStatus local _result = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
local _sound = nil -- #RANGE.Soundfile local _sound = nil -- #RANGE.Soundfile
-- Calculate accuracy of run. Number of hits wrt number of rounds fired. -- Calculate accuracy of run. Number of hits wrt number of rounds fired.
local shots = _result.ammo - _ammo local shots = _result.ammo - _ammo
local accur = 0 local accur = 0
@@ -3174,7 +3170,7 @@ function RANGE:_CheckInZone( _unitName )
accur = 100 accur = 100
end end
end end
-- Results text and sound message. -- Results text and sound message.
local resulttext="" local resulttext=""
if _result.pastfoulline == true then -- if _result.pastfoulline == true then --
@@ -3211,7 +3207,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( _unit, _text ) self:_DisplayMessageToGroup( _unit, _text )
-- Strafe result. -- Strafe result.
local result = {} -- #RANGE.StrafeResult local result = {} -- #RANGE.StrafeResult
result.command=SOCKET.DataType.STRAFERESULT result.command=SOCKET.DataType.STRAFERESULT
@@ -3228,14 +3224,14 @@ function RANGE:_CheckInZone( _unitName )
result.rangename = self.rangename result.rangename = self.rangename
result.airframe=playerData.airframe result.airframe=playerData.airframe
result.invalid = _result.pastfoulline result.invalid = _result.pastfoulline
-- Griger Results. -- Griger Results.
self:StrafeResult(playerData, result) self:StrafeResult(playerData, result)
-- Save trap sheet. -- Save trap sheet.
if playerData and playerData.targeton and self.targetsheet then if playerData and playerData.targeton and self.targetsheet then
self:_SaveTargetSheet( _playername, result ) self:_SaveTargetSheet( _playername, result )
end end
-- Voice over. -- Voice over.
if self.rangecontrol then if self.rangecontrol then
@@ -3300,7 +3296,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( _unit, _msg, 10, true ) self:_DisplayMessageToGroup( _unit, _msg, 10, true )
-- Trigger event that player is rolling in. -- Trigger event that player is rolling in.
self:RollingIn(playerData, target) self:RollingIn(playerData, target)
@@ -3436,18 +3432,18 @@ function RANGE:_GetBombTargetCoordinate( target )
local coord = nil -- Core.Point#COORDINATE local coord = nil -- Core.Point#COORDINATE
if target.type == RANGE.TargetType.UNIT then if target.type == RANGE.TargetType.UNIT then
-- Check if alive -- Check if alive
if target.target and target.target:IsAlive() then if target.target and target.target:IsAlive() then
-- Get current position. -- Get current position.
coord = target.target:GetCoordinate() coord = target.target:GetCoordinate()
-- Save as last known position in case target dies. -- Save as last known position in case target dies.
target.coordinate=coord target.coordinate=coord
else else
-- Use stored position. -- Use stored position.
coord = target.coordinate coord = target.coordinate
end end
elseif target.type == RANGE.TargetType.STATIC then elseif target.type == RANGE.TargetType.STATIC then
-- Static targets dont move. -- Static targets dont move.
@@ -3457,11 +3453,11 @@ function RANGE:_GetBombTargetCoordinate( target )
-- Coordinates dont move. -- Coordinates dont move.
coord = target.coordinate coord = target.coordinate
elseif target.type == RANGE.TargetType.SCENERY then elseif target.type == RANGE.TargetType.SCENERY then
-- Coordinates dont move. -- Coordinates dont move.
coord = target.coordinate coord = target.coordinate
else else
self:E( self.lid .. "ERROR: Unknown target type." ) self:E( self.lid .. "ERROR: Unknown target type." )
@@ -3668,7 +3664,7 @@ function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display, _to
local playermessage = self.PlayerSettings[playername].messages local playermessage = self.PlayerSettings[playername].messages
-- Send message to player if messages enabled and not only for the examiner. -- Send message to player if messages enabled and not only for the examiner.
if _gid and (playermessage == true or display) and (not self.examinerexclusive) then if _gid and (playermessage == true or display) and (not self.examinerexclusive) then
if _togroup and _grp then if _togroup and _grp then
local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp) local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp)
@@ -4023,9 +4019,9 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
self:F2( _unitName ) self:F2( _unitName )
if _unitName ~= nil then if _unitName ~= nil then
local multiplayer = false local multiplayer = false
-- Get DCS unit from its name. -- Get DCS unit from its name.
local DCSunit = Unit.getByName( _unitName ) local DCSunit = Unit.getByName( _unitName )
@@ -4064,7 +4060,7 @@ function RANGE:_myname( unitname )
if grp and grp:IsAlive() then if grp and grp:IsAlive() then
pname = grp:GetCustomCallSign(true,true) pname = grp:GetCustomCallSign(true,true)
end end
end end
return pname return pname
end end

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring) -- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
-- --
-- === -- ===
-- --
@@ -78,8 +78,7 @@
-- ### Authors: **FlightControl** -- ### Authors: **FlightControl**
-- --
-- ### Contributions: -- ### Contributions:
-- --
-- * **Applevangelist**: Additional functionality, fixes.
-- * **Wingthor (TAW)**: Testing & Advice. -- * **Wingthor (TAW)**: Testing & Advice.
-- * **Dutch-Baron (TAW)**: Testing & Advice. -- * **Dutch-Baron (TAW)**: Testing & Advice.
-- * **Whisper**: Testing and Advice. -- * **Whisper**: Testing and Advice.
@@ -117,13 +116,11 @@
-- Special targets can be set that will give extra scores to the players when these are destroyed. -- Special targets can be set that will give extra scores to the players when these are destroyed.
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s. -- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s. -- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}. -- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
-- --
-- local Scoring = SCORING:New( "Scoring File" ) -- local Scoring = SCORING:New( "Scoring File" )
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 ) -- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 ) -- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
-- Scoring:AddScoreSetGroup( GroupSet, 100)
-- --
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed. -- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over. -- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
@@ -229,7 +226,7 @@ SCORING = {
ClassID = 0, ClassID = 0,
Players = {}, Players = {},
AutoSave = true, AutoSave = true,
version = "1.18.4" version = "1.17.1"
} }
local _SCORINGCoalition = { local _SCORINGCoalition = {
@@ -248,15 +245,13 @@ local _SCORINGCategory = {
--- Creates a new SCORING object to administer the scoring achieved by players. --- Creates a new SCORING object to administer the scoring achieved by players.
-- @param #SCORING self -- @param #SCORING self
-- @param #string GameName The name of the game. This name is also logged in the CSV score file. -- @param #string GameName The name of the game. This name is also logged in the CSV score file.
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
-- @return #SCORING self -- @return #SCORING self
-- @usage -- @usage
-- --
-- -- Define a new scoring object for the mission Gori Valley. -- -- Define a new scoring object for the mission Gori Valley.
-- ScoringObject = SCORING:New( "Gori Valley" ) -- ScoringObject = SCORING:New( "Gori Valley" )
-- --
function SCORING:New( GameName, SavePath, AutoSave ) function SCORING:New( GameName )
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
@@ -281,15 +276,9 @@ function SCORING:New( GameName, SavePath, AutoSave )
self:SetMessagesZone( true ) self:SetMessagesZone( true )
-- Scales -- Scales
self:SetScaleDestroyScore( 10 ) self:SetScaleDestroyScore( 10 )
self:SetScaleDestroyPenalty( 30 ) self:SetScaleDestroyPenalty( 30 )
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Making this configurable to anyone can enable this anyway if they want
self:SetScoreIncrementOnHit(0)
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked). -- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
self:SetFratricide( self.ScaleDestroyPenalty * 3 ) self:SetFratricide( self.ScaleDestroyPenalty * 3 )
self.penaltyonfratricide = true self.penaltyonfratricide = true
@@ -319,8 +308,7 @@ function SCORING:New( GameName, SavePath, AutoSave )
end ) end )
-- Create the CSV file. -- Create the CSV file.
self.AutoSavePath = SavePath self.AutoSave = true
self.AutoSave = AutoSave or true
self:OpenCSV( GameName ) self:OpenCSV( GameName )
return self return self
@@ -434,31 +422,6 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
return self return self
end end
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
-- @param #SCORING self
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
-- @param #number Score The Score value.
-- @return #SCORING
function SCORING:AddScoreSetGroup(Set, Score)
local set = Set:GetSetObjects()
for _,_group in pairs (set) do
if _group and _group:IsAlive() then
self:AddScoreGroup(_group,Score)
end
end
local function AddScore(group)
self:AddScoreGroup(group,Score)
end
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
AddScore(Object)
end
return self
end
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone. --- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced! -- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
-- This allows for a dynamic destruction zone evolution within your mission. -- This allows for a dynamic destruction zone evolution within your mission.
@@ -504,16 +467,6 @@ function SCORING:SetMessagesHit( OnOff )
return self return self
end end
--- Configure to increment score after a target has been hit.
-- @param #SCORING self
-- @param #number score amount of point to inclement score on each hit
-- @return #SCORING
function SCORING:SetScoreIncrementOnHit( score )
self.ScoreIncrementOnHit = score
return self
end
--- If to send messages after a target has been hit. --- If to send messages after a target has been hit.
-- @param #SCORING self -- @param #SCORING self
-- @return #boolean -- @return #boolean
@@ -932,7 +885,6 @@ function SCORING:OnEventBirth( Event )
Event.IniUnit.BirthTime = timer.getTime() Event.IniUnit.BirthTime = timer.getTime()
if PlayerName then if PlayerName then
self:_AddPlayerFromUnit( Event.IniUnit ) self:_AddPlayerFromUnit( Event.IniUnit )
self.Players[PlayerName].PlayerKills = 0
self:SetScoringMenu( Event.IniGroup ) self:SetScoringMenu( Event.IniGroup )
end end
end end
@@ -1061,11 +1013,11 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
PlayerHit.ThreatType = "Unknown" PlayerHit.ThreatType = "Unknown"
end end
@@ -1073,7 +1025,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
end end
-- Only grant hit scores if there was more than one second between the last hit. -- Only grant hit scores if there was more than one second between the last hit.
if timer.getTime() - PlayerHit.TimeStamp > 1 then if timer.getTime() - PlayerHit.TimeStamp > 1 then
PlayerHit.TimeStamp = timer.getTime() PlayerHit.TimeStamp = timer.getTime()
@@ -1108,8 +1060,10 @@ function SCORING:_EventOnHit( Event )
end end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
Player.Score = Player.Score + self.ScoreIncrementOnHit -- Hitting a target multiple times before destoying it should not result in a higger score
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ... if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
@@ -1172,9 +1126,9 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
@@ -1209,8 +1163,10 @@ function SCORING:_EventOnHit( Event )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) :ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
Player.Score = Player.Score + self.ScoreIncrementOnHit -- Hitting a target multiple times before destoying it should not result in a higger score
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty, "Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
@@ -1318,18 +1274,13 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1 TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
self:OnKillPvP(PlayerName, TargetPlayerName, true)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1352,19 +1303,12 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Score = TargetDestroy.Score + ThreatScore TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1 TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
if Player.PlayerKills ~= nil then
Player.PlayerKills = Player.PlayerKills + 1
else
Player.PlayerKills = 1
end
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1842,11 +1786,10 @@ end
function SCORING:OpenCSV( ScoringCSV ) function SCORING:OpenCSV( ScoringCSV )
self:F( ScoringCSV ) self:F( ScoringCSV )
if lfs and io and os and self.AutoSave == true then if lfs and io and os and self.AutoSave then
if ScoringCSV then if ScoringCSV then
self.ScoringCSV = ScoringCSV self.ScoringCSV = ScoringCSV
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]] local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
self.CSVFile, self.err = io.open( fdir, "w+" ) self.CSVFile, self.err = io.open( fdir, "w+" )
if not self.CSVFile then if not self.CSVFile then
@@ -1964,26 +1907,3 @@ function SCORING:SwitchAutoSave(OnOff)
self.AutoSave = OnOff self.AutoSave = OnOff
return self return self
end end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetPlayerName The name of the killed player
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetUnitName the name of the killed unit
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end

View File

@@ -13,13 +13,13 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead) -- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
-- --
-- === -- ===
-- --
-- ### Authors: **applevangelist**, **FlightControl** -- ### Authors: **FlightControl**, **applevangelist**
-- --
-- Last Update: Dec 2023 -- Last Update: Oct 2023
-- --
-- === -- ===
-- --
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*") self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*") self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.6") self:I("*** SEAD - Started Version 0.4.5")
return self return self
end end
@@ -320,6 +320,9 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
end end
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce() local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
local tgtcoord = targetzone:GetRandomPointVec2()
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtgrp = seadset:GetRandom() local tgtgrp = seadset:GetRandom()
local _targetgroup = nil local _targetgroup = nil
local _targetgroupname = "none" local _targetgroupname = "none"
@@ -398,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
grp:EnableEmission(false) grp:EnableEmission(false)
end end
grp:OptionAlarmStateGreen() -- needed else we cannot move around grp:OptionAlarmStateGreen() -- needed else we cannot move around
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true) grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
if self.UseCallBack then if self.UseCallBack then
local object = self.CallBack local object = self.CallBack
object:SeadSuppressionStart(grp,name,attacker) object:SeadSuppressionStart(grp,name,attacker)

View File

@@ -11,7 +11,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad) -- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
-- --
-- === -- ===
-- --

File diff suppressed because it is too large Load Diff

View File

@@ -1,590 +0,0 @@
--- **Functional** - TIRESIAS - manages AI behaviour.
--
-- ===
--
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
--
-- ## Features:
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ===
--
-- ## Missions:
--
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
--
-- ===
--
-- ### Author : **applevangelist **
--
-- @module Functional.Tiresias
-- @image Functional.Tiresias.jpg
--
-- Last Update: Dec 2023
-------------------------------------------------------------------------
--- **TIRESIAS** class, extends Core.Base#BASE
-- @type TIRESIAS
-- @field #string ClassName
-- @field #booelan debug
-- @field #string version
-- @field #number Interval
-- @field Core.Set#SET_GROUP GroundSet
-- @field #number Coalition
-- @field Core.Set#SET_GROUP VehicleSet
-- @field Core.Set#SET_GROUP AAASet
-- @field Core.Set#SET_GROUP SAMSet
-- @field Core.Set#SET_GROUP ExceptionSet
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
-- @field #number AAARange
-- @field #number HeloSwitchRange
-- @field #number PlaneSwitchRange
-- @field Core.Set#SET_GROUP FlightSet
-- @field #boolean SwitchAAA
-- @extends Core.Fsm#FSM
---
-- @type TIRESIAS.Data
-- @field #string type
-- @field #number range
-- @field #boolean invisible
-- @field #boolean AIOff
-- @field #boolean exception
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
--
-- ===
--
-- ## TIRESIAS Concept
--
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
-- * Does not affect ships to keep the Navy guys happy.
-- * Does not affect OpsGroup type groups.
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
-- * Works coalition-independent in the back
-- * Easy setup.
--
-- ## Setup
--
-- Setup is a one-liner:
--
-- local blinder = TIRESIAS:New()
--
-- Optionally you can set up exceptions, e.g. for convoys driving around
--
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
-- local blinder = TIRESIAS:New()
-- blinder:AddExceptionSet(exceptionset)
--
-- Options
--
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
--
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
--
-- @field #TIRESIAS
TIRESIAS = {
ClassName = "TIRESIAS",
debug = false,
version = "0.0.4",
Interval = 20,
GroundSet = nil,
VehicleSet = nil,
AAASet = nil,
SAMSet = nil,
ExceptionSet = nil,
AAARange = 60, -- 60%
HeloSwitchRange = 10, -- NM
PlaneSwitchRange = 25, -- NM
SwitchAAA = true,
}
--- [USER] Create a new Tiresias object and start it up.
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:New()
-- Inherit everything from FSM class.
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
--- FSM Functions ---
-- Start State.
self:SetStartState("Stopped")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
self.ExceptionSet = SET_GROUP:New():Clear(false)
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
self.lid = string.format("TIRESIAS %s | ",self.version)
self:I(self.lid.."Managing ground groups!")
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] Stop
-- @param #TIRESIAS self
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
-- @function [parent=#TIRESIAS] __Stop
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] Start
-- @param #TIRESIAS self
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
-- @function [parent=#TIRESIAS] __Start
-- @param #TIRESIAS self
-- @param #number delay Delay in seconds.
self:__Start(1)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- Helper Functions
--
-------------------------------------------------------------------------------------------------------------
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
-- @param #TIRESIAS self
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
-- @return #TIRESIAS self
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
self.HeloSwitchRange = HeloMiles or 10
self.PlaneSwitchRange = PlaneMiles or 25
return self
end
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
-- @param #TIRESIAS self
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
-- @return #TIRESIAS self
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
self.AAARange = FiringRange or 60
self.SwitchAAA = (SwitchAAA == false) and false or true
return self
end
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
-- @param #TIRESIAS self
-- @param Core.Set#SET_GROUP Set to add to the exception list.
-- @return #TIRESIAS self
function TIRESIAS:AddExceptionSet(Set)
self:T(self.lid.."AddExceptionSet")
local exceptions = self.ExceptionSet
Set:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
exceptions:AddGroup(grp,true)
end
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
end
)
return self
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterNotSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return false -- remove from SET
else
return true -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterAAA(Group)
local grp = Group -- Wrapper.Group#GROUP
local isaaa = grp:IsAAA()
if isaaa == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Filter Function
-- @param Wrapper.Group#GROUP Group
-- @return #boolean isin
function TIRESIAS._FilterSAM(Group)
local grp = Group -- Wrapper.Group#GROUP
local issam = grp:IsSAM()
if issam == true and grp:IsGround() and not grp:IsShip() then
return true -- remove from SET
else
return false -- keep in SET
end
end
--- [INTERNAL] Init Groups
-- @param #TIRESIAS self
-- @return #TIRESIAS self
function TIRESIAS:_InitGroups()
self:T(self.lid.."_InitGroups")
-- Set all groups invisible/motionless
local EngageRange = self.AAARange
local SwitchAAA = self.SwitchAAA
--- AAA
self.AAASet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:OptionEngageRange(EngageRange)
grp:SetCommandInvisible(true)
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
end
grp.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
if SwitchAAA then
grp:SetAIOff()
grp:EnableEmission(false)
grp.Tiresias.AIOff = true
end
end
end
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- Vehicles
self.VehicleSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetAIOff()
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp:SetAIOff()
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
--- SAM
self.SAMSet:ForEachGroupAlive(
function(grp)
if not grp.Tiresias then
grp:SetCommandInvisible(true)
grp.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
if grp.Tiresias and (not grp.Tiresias.exception == true) then
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
grp:SetCommandInvisible(true)
grp.Tiresias.invisible = true
end
end
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
end
)
return self
end
--- [INTERNAL] Event handler function
-- @param #TIRESIAS self
-- @param Core.Event#EVENTDATA EventData
-- @return #TIRESIAS self
function TIRESIAS:_EventHandler(EventData)
self:T(string.format("%s Event = %d",self.lid, EventData.id))
local event = EventData -- Core.Event#EVENTDATA
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
--local _coalition = event.IniCoalition
--if _coalition ~= self.Coalition then
-- return --ignore!
--end
local unitname = event.IniUnitName or "none"
local _unit = event.IniUnit
local _group = event.IniGroup
if _group and _group:IsAlive() then
local radius = self.PlaneSwitchRange
if _group:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_group,radius)
end
end
return self
end
--- [INTERNAL] Switch Groups Behaviour
-- @param #TIRESIAS self
-- @param Wrapper.Group#GROUP group
-- @param #number radius Radius in NM
-- @return #TIRESIAS self
function TIRESIAS:_SwitchOnGroups(group,radius)
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
local count = ground:CountAlive()
if self.debug then
local text = string.format("There are %d groups around this plane or helo!",count)
self:I(text)
end
local SwitchAAA = self.SwitchAAA
if ground:CountAlive() > 0 then
ground:ForEachGroupAlive(
function(grp)
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
if grp.Tiresias.invisible == true then
grp:SetCommandInvisible(false)
grp.Tiresias.invisible = false
end
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp.Tiresias.AIOff = false
end
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
grp:SetAIOn()
grp:EnableEmission(true)
grp.Tiresias.AIOff = false
end
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
else
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
end
end
)
end
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- FSM Functions
--
-------------------------------------------------------------------------------------------------------------
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStart(From, Event, To)
self:T({From, Event, To})
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
local EngageRange = self.AAARange
local ExceptionSet = self.ExceptionSet
if self.ExceptionSet then
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object.Tiresias = { -- #TIRESIAS.Data
type = "Exception",
exception = true,
}
Object:SetAIOn()
Object:SetCommandInvisible(false)
Object:EnableEmission(true)
end
end
local OGS = OpsGroupSet:GetAliveSet()
for _,_OG in pairs(OGS or {}) do
local OG = _OG -- Ops.OpsGroup#OPSGROUP
local grp = OG:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
local grp = Object:GetGroup()
ExceptionSet:AddGroup(grp,true)
end
end
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
if Object and Object:IsAlive() then
Object:SetAIOff()
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "Vehicle",
invisible = true,
AIOff = true,
exception = false,
}
end
end
local SwitchAAA = self.SwitchAAA
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
Object:OptionEngageRange(EngageRange)
Object:SetCommandInvisible(true)
if SwitchAAA then
Object:SetAIOff()
Object:EnableEmission(false)
end
Object.Tiresias = { -- #TIRESIAS.Data
type = "AAA",
invisible = true,
range = EngageRange,
exception = false,
AIOff = SwitchAAA,
}
end
end
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
if Object and Object:IsAlive() then
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
Object:SetCommandInvisible(true)
Object.Tiresias = { -- #TIRESIAS.Data
type = "SAM",
invisible = true,
exception = false,
}
end
end
self.VehicleSet = VehicleSet
self.AAASet = AAASet
self.SAMSet = SAMSet
self.OpsGroupSet = OpsGroupSet
self:_InitGroups()
self:__Status(1)
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onbeforeStatus(From, Event, To)
self:T({From, Event, To})
if self:GetState() == "Stopped" then
return false
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStatus(From, Event, To)
self:T({From, Event, To})
if self.debug then
local count = self.VehicleSet:CountAlive()
local AAAcount = self.AAASet:CountAlive()
local SAMcount = self.SAMSet:CountAlive()
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
self:I(text)
end
self:_InitGroups()
if self.FlightSet:CountAlive() > 0 then
local Set = self.FlightSet:GetAliveSet()
for _,_plane in pairs(Set) do
local plane = _plane -- Wrapper.Group#GROUP
local radius = self.PlaneSwitchRange
if plane:IsHelicopter() then
radius = self.HeloSwitchRange
end
self:_SwitchOnGroups(_plane,radius)
end
end
if self:GetState() ~= "Stopped" then
self:__Status(self.Interval)
end
return self
end
--- [INTERNAL] FSM Function
-- @param #TIRESIAS self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #TIRESIAS self
function TIRESIAS:onafterStop(From, Event, To)
self:T({From, Event, To})
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
return self
end
-------------------------------------------------------------------------------------------------------------
--
-- End
--
-------------------------------------------------------------------------------------------------------------

View File

@@ -87,7 +87,7 @@
-- @field #number respawndelay Delay before respawn in seconds. -- @field #number respawndelay Delay before respawn in seconds.
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed. -- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour). -- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse. -- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Have your assets at the right place at the right time - or not! --- Have your assets at the right place at the right time - or not!
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
-- @field #boolean arrived If true, asset arrived at its destination. -- @field #boolean arrived If true, asset arrived at its destination.
-- --
-- @field #number damage Damage of asset group in percent. -- @field #number damage Damage of asset group in percent.
-- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset. -- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object. -- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to. -- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
-- @field Ops.Legion#LEGION legion The legion this asset belonts to. -- @field Ops.Legion#LEGION legion The legion this asset belonts to.
@@ -3414,7 +3414,7 @@ end
-- FSM states -- FSM states
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue. --- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
@@ -3595,7 +3595,6 @@ function WAREHOUSE:onafterStatus(From, Event, To)
local Trepair=self:GetRunwayRepairtime() local Trepair=self:GetRunwayRepairtime()
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair)) self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
if Trepair==0 then if Trepair==0 then
self.runwaydestroyed = nil
self:RunwayRepaired() self:RunwayRepaired()
end end
end end
@@ -5393,8 +5392,7 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=timer.getAbsTime() self.runwaydestroyed=timer.getAbsTime()
return self
end end
--- On after "RunwayRepaired" event. --- On after "RunwayRepaired" event.
@@ -5409,8 +5407,7 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=nil self.runwaydestroyed=nil
return self
end end

View File

@@ -12,7 +12,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition) -- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
-- --
-- === -- ===
-- --

View File

@@ -1,189 +1,180 @@
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' ) __Moose.Include( 'Scripts/Moose/Core/Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' ) __Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' ) __Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' ) __Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' ) __Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' ) __Moose.Include( 'Scripts/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' ) __Moose.Include( 'Scripts/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' ) __Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' ) __Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' ) __Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' ) __Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' ) __Moose.Include( 'Scripts/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' ) __Moose.Include( 'Scripts/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' ) __Moose.Include( 'Scripts/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' ) __Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AICSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AmmoTruck.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' ) __Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' ) __Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' ) __Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/AirWing.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ArmyGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Auftrag.lua' ) __Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Awacs.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Brigade.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Chief.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Cohort.lua' ) __Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Commander.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Fleet.lua' ) __Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightControl.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Flotilla.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Intelligence.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Legion.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/NavyGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Operation.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsGroup.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsTransport.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsZone.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Platoon.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerTask.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerRecce.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Squadron.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Target.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' ) __Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' ) __Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' ) __Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' ) __Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' ) __Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' ) __Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' ) __Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' ) __Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' ) __Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' ) __Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' ) __Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' ) __Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' ) __Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' ) __Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' ) __Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' ) __Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' ) __Moose.Include( 'Scripts/Moose/Globals.lua' )

View File

@@ -700,7 +700,7 @@ ATIS.Messages = {
EN = EN =
{ {
HOURS = "hours", HOURS = "hours",
TIME = "Hours", TIME = "hours",
NOCLOUDINFO = "Cloud coverage information not available", NOCLOUDINFO = "Cloud coverage information not available",
OVERCAST = "Overcast", OVERCAST = "Overcast",
BROKEN = "Broken clouds", BROKEN = "Broken clouds",
@@ -890,7 +890,7 @@ _ATIS = {}
--- ATIS class version. --- ATIS class version.
-- @field #string version -- @field #string version
ATIS.version = "1.0.0" ATIS.version = "0.10.4"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -1526,62 +1526,34 @@ function ATIS:MarkRunways( markall )
end end
end end
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.
-- @param #ATIS self -- @param #ATIS self
-- @param #string PathToSRS Path to SRS directory (only necessary if SRS exe backend is used). -- @param #string PathToSRS Path to SRS directory.
-- @param #string Gender Gender: "male" or "female" (default). -- @param #string Gender Gender: "male" or "female" (default).
-- @param #string Culture Culture, e.g. "en-GB" (default). -- @param #string Culture Culture, e.g. "en-GB" (default).
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Port SRS port. Default 5002. -- @param #number Port SRS port. Default 5002.
-- @param #string GoogleKey Path to Google JSON-Key (SRS exe backend) or Google API key (DCS-gRPC backend). -- @param #string GoogleKey Path to Google JSON-Key.
-- @return #ATIS self -- @return #ATIS self
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey) function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
--if PathToSRS or MSRS.path then if PathToSRS or MSRS.path then
self.useSRS=true self.useSRS=true
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
local path = PathToSRS or MSRS.path self.msrs:SetGender(Gender)
local gender = Gender or MSRS.gender self.msrs:SetCulture(Culture)
local culture = Culture or MSRS.culture self.msrs:SetVoice(Voice)
local voice = Voice or MSRS.voice self.msrs:SetPort(Port)
local port = Port or MSRS.port or 5002
self.msrs=MSRS:New(path, self.frequency, self.modulation)
self.msrs:SetGender(gender)
self.msrs:SetCulture(culture)
self.msrs:SetPort(port)
self.msrs:SetCoalition(self:GetCoalition()) self.msrs:SetCoalition(self:GetCoalition())
self.msrs:SetLabel("ATIS") self.msrs:SetLabel("ATIS")
if GoogleKey then self.msrs:SetGoogle(GoogleKey)
self.msrs:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end
-- Pre-configured Google?
if (not GoogleKey) and self.msrs:GetProvider() == MSRS.Provider.GOOGLE then
voice = Voice or MSRS.poptions.gcloud.voice
end
self.msrs:SetVoice(voice)
self.msrs:SetCoordinate(self.airbase:GetCoordinate()) self.msrs:SetCoordinate(self.airbase:GetCoordinate())
self.msrsQ = MSRSQUEUE:New("ATIS") self.msrsQ = MSRSQUEUE:New("ATIS")
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers) self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
if self.dTQueueCheck<=10 then if self.dTQueueCheck<=10 then
self:SetQueueUpdateTime(90) self:SetQueueUpdateTime(90)
end end
--else
--self:E(self.lid..string.format("ERROR: No SRS path specified!"))
--end
return self
end
--- Set an alternative provider to the one set in your MSRS configuration file.
-- @param #ATIS self
-- @param #string Provider The provider to use. Known providers are: `MSRS.Provider.WINDOWS` and `MSRS.Provider.GOOGLE`
-- @return #ATIS self
function ATIS:SetSRSProvider(Provider)
self:T(self.lid.."SetSRSProvider")
if self.msrs then
self.msrs:SetProvider(Provider)
else else
MESSAGE:New(self.lid.."Set up SRS first before trying to change the provider!",30,"ATIS"):ToAll():ToLog() self:E(self.lid..string.format("ERROR: No SRS path specified!"))
end end
return self return self
end end

View File

@@ -10,7 +10,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Airwing). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airwing).
-- --
-- === -- ===
-- --
@@ -56,8 +56,6 @@
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding. -- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag. -- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also. -- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
-- @field #number capOptionVaryStartTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
-- @field #number capOptionVaryEndTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
-- --
-- @extends Ops.Legion#LEGION -- @extends Ops.Legion#LEGION
@@ -134,8 +132,6 @@ AIRWING = {
markpoints = false, markpoints = false,
capOptionPatrolRaceTrack = false, capOptionPatrolRaceTrack = false,
capFormation = nil, capFormation = nil,
capOptionVaryStartTime = nil,
capOptionVaryEndTime = nil,
} }
--- Payload data. --- Payload data.
@@ -187,7 +183,7 @@ AIRWING = {
--- AIRWING class version. --- AIRWING class version.
-- @field #string version -- @field #string version
AIRWING.version="0.9.5" AIRWING.version="0.9.4"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -725,17 +721,6 @@ function AIRWING:SetCapCloseRaceTrack(OnOff)
return self return self
end end
--- Set CAP mission start to vary randomly between Start end End seconds.
-- @param #AIRWING self
-- @param #number Start
-- @param #number End
-- @return #AIRWING self
function AIRWING:SetCapStartTimeVariation(Start, End)
self.capOptionVaryStartTime = Start or 5
self.capOptionVaryEndTime = End or 60
return self
end
--- Set number of TANKER flights with Boom constantly in the air. --- Set number of TANKER flights with Boom constantly in the air.
-- @param #AIRWING self -- @param #AIRWING self
-- @param #number Nboom Number of flights. Default 1. -- @param #number Nboom Number of flights. Default 1.
@@ -1180,14 +1165,6 @@ function AIRWING:CheckCAP()
end end
if self.capOptionVaryStartTime then
local ClockStart = math.random(self.capOptionVaryStartTime, self.capOptionVaryEndTime)
missionCAP:SetTime(ClockStart)
end
missionCAP.patroldata=patrol missionCAP.patroldata=patrol
patrol.noccupied=patrol.noccupied+1 patrol.noccupied=patrol.noccupied+1
@@ -1421,9 +1398,9 @@ function AIRWING:GetTankerForFlight(flightgroup)
return nil return nil
end end
--- Add the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)". --- Add the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
-- @param #AIRWING self -- @param #AIRWING self
-- @param Ops.AWACS#AWACS ConnectecdAwacs -- @param Ops.Awacs#AWACS ConnectecdAwacs
-- @return #AIRWING self -- @return #AIRWING self
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs) function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown") self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
@@ -1432,7 +1409,7 @@ function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
return self return self
end end
--- Remove the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)". --- Remove the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
-- @param #AIRWING self -- @param #AIRWING self
-- @return #AIRWING self -- @return #AIRWING self
function AIRWING:RemoveUsingOpsAwacs() function AIRWING:RemoveUsingOpsAwacs()

View File

@@ -70,7 +70,7 @@
-- --
-- ## Example Missions -- ## Example Missions
-- --
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss). -- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
-- They contain the latest development Moose.lua file. -- They contain the latest development Moose.lua file.
-- --
-- ## IMPORTANT -- ## IMPORTANT
@@ -255,7 +255,6 @@
-- @field #boolean skipperUturn U-turn on/off via menu. -- @field #boolean skipperUturn U-turn on/off via menu.
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries. -- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
-- @field #number skipperTime Recovery time in min for manual recovery. -- @field #number skipperTime Recovery time in min for manual recovery.
-- @field #boolean intowindold If true, use old into wind calculation.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Be the boss! --- Be the boss!
@@ -2725,18 +2724,6 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
return self return self
end end
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
-- @param #AIRBOSS self
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
-- @return #AIRBOSS self
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
if SwitchOn==nil then
SwitchOn=true
end
self.intowindold=SwitchOn
return self
end
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack. --- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit. -- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
@@ -3075,7 +3062,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
-- SRS -- SRS
local Frequency = self.AirbossRadio.frequency local Frequency = self.AirbossRadio.frequency
local Modulation = self.AirbossRadio.modulation local Modulation = self.AirbossRadio.modulation
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend) self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
self.SRS:SetCoalition(self:GetCoalition()) self.SRS:SetCoalition(self:GetCoalition())
self.SRS:SetCoordinate(self:GetCoordinate()) self.SRS:SetCoordinate(self:GetCoordinate())
self.SRS:SetCulture(Culture or "en-US") self.SRS:SetCulture(Culture or "en-US")
@@ -3085,11 +3072,9 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
self.SRS:SetPort(Port or 5002) self.SRS:SetPort(Port or 5002)
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS") self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
self.SRS:SetCoordinate(self.carrier:GetCoordinate()) self.SRS:SetCoordinate(self.carrier:GetCoordinate())
self.SRS:SetVolume(Volume or 1)
--self.SRS:SetModulations(Modulations) --self.SRS:SetModulations(Modulations)
if GoogleCreds then if GoogleCreds then
self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds) self.SRS:SetGoogle(GoogleCreds)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end end
if Voice then if Voice then
self.SRS:SetVoice(Voice) self.SRS:SetVoice(Voice)
@@ -3655,12 +3640,6 @@ function AIRBOSS:onafterStatus( From, Event, To )
local pos = self:GetCoordinate() local pos = self:GetCoordinate()
local speed = self.carrier:GetVelocityKNOTS() local speed = self.carrier:GetVelocityKNOTS()
-- Update magnetic variation if we can get it from DCS.
if require then
self.magvar=pos:GetMagneticDeclination()
--env.info(string.format("FF magvar=%.1f", self.magvar))
end
-- Check water is ahead. -- Check water is ahead.
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg)) local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
@@ -5220,7 +5199,6 @@ function AIRBOSS:_InitVoiceOvers()
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 }, TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 }, HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 }, VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 }, BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 }, BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 }, GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
@@ -6495,7 +6473,7 @@ function AIRBOSS:_LandAI( flight )
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
Speed = UTILS.KnotsToKmph( 200 ) Speed = UTILS.KnotsToKmph( 200 )
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
Speed = UTILS.KnotsToKmph( 150 ) Speed = UTILS.KnotsToKmph( 150 )
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
Speed = UTILS.KnotsToKmph( 175 ) Speed = UTILS.KnotsToKmph( 175 )
@@ -8234,7 +8212,7 @@ function AIRBOSS:OnEventBirth( EventData )
self:E( EventData ) self:E( EventData )
return return
end end
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then if EventData.IniUnit == nil then
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" ) self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
self:E( EventData ) self:E( EventData )
return return
@@ -9775,7 +9753,7 @@ function AIRBOSS:_Groove( playerData )
local glideslopeError = groovedata.GSE local glideslopeError = groovedata.GSE
local AoA = groovedata.AoA local AoA = groovedata.AoA
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then
-- Start time in groove -- Start time in groove
playerData.TIG0 = timer.getTime() playerData.TIG0 = timer.getTime()
@@ -11219,7 +11197,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
end end
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw ) text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 ) text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() ) local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
-- Get player velocity in km/h. -- Get player velocity in km/h.
local vplayer = playerData.unit:GetVelocityKMH() local vplayer = playerData.unit:GetVelocityKMH()
-- Get carrier velocity in km/h. -- Get carrier velocity in km/h.
@@ -11496,7 +11474,7 @@ end
--- Get wind direction and speed at carrier position. --- Get wind direction and speed at carrier position.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number alt Altitude ASL in meters. Default 18 m. -- @param #number alt Altitude ASL in meters. Default 15 m.
-- @param #boolean magnetic Direction including magnetic declination. -- @param #boolean magnetic Direction including magnetic declination.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
-- @return #number Direction the wind is blowing **from** in degrees. -- @return #number Direction the wind is blowing **from** in degrees.
@@ -11568,31 +11546,10 @@ end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned. -- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck. function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
if self.intowindold then
--env.info("FF use OLD into wind")
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
else
--env.info("FF use NEW into wind")
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
end
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
local function adjustDegreesForWindSpeed(windSpeed) local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0 local degreesAdjustment = 0
@@ -11649,13 +11606,7 @@ function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
intowind = intowind + 360 intowind = intowind + 360
end end
-- Wind speed. return intowind
--local _, vwind = self:GetWind()
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
return intowind, vtot
end end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
@@ -11666,7 +11617,7 @@ end
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck. -- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord ) function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
-- Default offset angle. -- Default offset angle.
local Offset=self.carrierparam.rwyangle or 0 local Offset=self.carrierparam.rwyangle or 0
@@ -12170,18 +12121,16 @@ function AIRBOSS:_LSOgrade( playerData )
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC ) local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR ) local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
-- VTOL approach, which is graded differently (currently only Harrier).
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
-- Put everything together. -- Put everything together.
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
-- Count number of minor/small nS, normal nN and major/large deviations nL. -- Count number of minor, normal and major deviations.
local N=nXX+nIM+nIC+nAR local N=nXX+nIM+nIC+nAR
local Nv=nXX+nIM
local nL=count(G, '_')/2 local nL=count(G, '_')/2
local nS=count(G, '%(') local nS=count(G, '%(')
local nN=N-nS-nL local nN=N-nS-nL
local nNv=Nv-nS-nL
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn. -- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
local Tgroove=playerData.Tgroove local Tgroove=playerData.Tgroove
@@ -12197,64 +12146,34 @@ function AIRBOSS:_LSOgrade( playerData )
G = "Unicorn" G = "Unicorn"
else else
if vtol then -- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation. -- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
grade="OK"
points=4.0
elseif nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
-- Normal laning part at the beginning
local Gb = GXX .. " " .. GIM
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
local N=nXX+nIM
local nL=count(Gb, '_')/2
local nS=count(Gb, '%(')
local nN=N-nS-nL
-- VTOL part of the landing
local Gv = GIC .. " " .. GAR
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
local Nv=nIC+nAR
local nLv=count(Gv, '_')/2
local nSv=count(Gv, '%(')
local nNv=Nv-nSv-nLv
if nL>0 or nLv>1 then
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
-- In other words, we allow one larger deviation at IC+AR
grade="--"
points=2.0
elseif nN>0 or nNv>1 or nLv==1 then
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
else
-- This is a normal (non-VTOL) landing.
if nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections ==> "Okay pass" 4.0 points.
grade="OK"
points=4.0
end
end
end end
-- Replace" )"( and "__" -- Replace" )"( and "__"
@@ -14327,8 +14246,6 @@ function AIRBOSS:_GetACNickname( actype )
nickname = "Harrier" nickname = "Harrier"
elseif actype == AIRBOSS.AircraftCarrier.E2D then elseif actype == AIRBOSS.AircraftCarrier.E2D then
nickname = "Hawkeye" nickname = "Hawkeye"
elseif actype == AIRBOSS.AircraftCarrier.C2A then
nickname = "Greyhound"
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
nickname = "Tomcat" nickname = "Tomcat"
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
@@ -14366,56 +14283,33 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
-- Debug text. -- Debug text.
local text = string.format( "Onboard numbers of group %s:", groupname ) local text = string.format( "Onboard numbers of group %s:", groupname )
local template=group:GetTemplate() -- Units of template group.
local units = group:GetTemplate().units
-- Get numbers.
local numbers = {} local numbers = {}
if template then for _, unit in pairs( units ) do
-- Units of template group. -- Onboard number and unit name.
local units = template.units local n = tostring( unit.onboard_num )
local name = unit.name
local skill = unit.skill or "Unknown"
-- Get numbers. -- Debug text.
for _, unit in pairs( units ) do text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
-- Onboard number and unit name.
local n = tostring( unit.onboard_num )
local name = unit.name
local skill = unit.skill or "Unknown"
-- Debug text.
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
if playeronly and skill == "Client" or skill == "Player" then
-- There can be only one player in the group, so we skip everything else.
return n
end
-- Table entry.
numbers[name] = n
end
-- Debug info.
self:T2( self.lid .. text )
else
if playeronly then
return 101
else
local units=group:GetUnits()
for i,_unit in pairs(units) do
local name=_unit:GetName()
numbers[name]=100+i
end
if playeronly and skill == "Client" or skill == "Player" then
-- There can be only one player in the group, so we skip everything else.
return n
end end
-- Table entry.
numbers[name] = n
end end
-- Debug info.
self:T2( self.lid .. text )
return numbers return numbers
end end
@@ -15063,7 +14957,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
self.PilotRadio.gender = Gender or "male" self.PilotRadio.gender = Gender or "male"
self.PilotRadio.culture = Culture or "en-US" self.PilotRadio.culture = Culture or "en-US"
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then if (not Voice) and self.SRS and self.SRS.google then
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
end end
@@ -15712,11 +15606,6 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
Sender = "PilotCall" Sender = "PilotCall"
end end
if Sender=="" then
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
return
end
-- Split string into characters. -- Split string into characters.
local numbers = _split( number ) local numbers = _split( number )

File diff suppressed because it is too large Load Diff

View File

@@ -145,7 +145,7 @@
-- @field #table NassetsLegMax Number of required warehouse assets for each assigned legion. -- @field #table NassetsLegMax Number of required warehouse assets for each assigned legion.
-- @field #table requestID The ID of the queued warehouse request. Necessary to cancel the request if the mission was cancelled before the request is processed. -- @field #table requestID The ID of the queued warehouse request. Necessary to cancel the request if the mission was cancelled before the request is processed.
-- @field #table payloads User specified airwing payloads for this mission. Only these will be considered for the job! -- @field #table payloads User specified airwing payloads for this mission. Only these will be considered for the job!
-- @field Ops.Airwing#AIRWING.PatrolData patroldata Patrol data. -- @field Ops.AirWing#AIRWING.PatrolData patroldata Patrol data.
-- --
-- @field #table specialLegions User specified legions assigned for this mission. Only these will be considered for the job! -- @field #table specialLegions User specified legions assigned for this mission. Only these will be considered for the job!
-- @field #table specialCohorts User specified cohorts assigned for this mission. Only these will be considered for the job! -- @field #table specialCohorts User specified cohorts assigned for this mission. Only these will be considered for the job!
@@ -338,7 +338,7 @@
-- --
-- ## Legion Level -- ## Legion Level
-- --
-- Adding an AUFTRAG to an airwing is done via the @{Ops.Airwing#AIRWING.AddMission} function. See AIRWING docs for further details. -- Adding an AUFTRAG to an airwing is done via the @{Ops.AirWing#AIRWING.AddMission} function. See AIRWING docs for further details.
-- Similarly, an AUFTRAG can be added to a brigade via the @{Ops.Brigade#BRIGADE.AddMission} function. -- Similarly, an AUFTRAG can be added to a brigade via the @{Ops.Brigade#BRIGADE.AddMission} function.
-- --
-- ## Commander Level -- ## Commander Level
@@ -434,7 +434,6 @@ _AUFTRAGSNR=0
-- @field #string ARMORATTACK Armor attack. -- @field #string ARMORATTACK Armor attack.
-- @field #string CASENHANCED Enhanced CAS. -- @field #string CASENHANCED Enhanced CAS.
-- @field #string HOVER Hover. -- @field #string HOVER Hover.
-- @field #string LANDATCOORDINATE Land at coordinate.
-- @field #string GROUNDATTACK Ground attack. -- @field #string GROUNDATTACK Ground attack.
-- @field #string CARGOTRANSPORT Cargo transport. -- @field #string CARGOTRANSPORT Cargo transport.
-- @field #string RELOCATECOHORT Relocate a cohort from one legion to another. -- @field #string RELOCATECOHORT Relocate a cohort from one legion to another.
@@ -481,7 +480,6 @@ AUFTRAG.Type={
ARMORATTACK="Armor Attack", ARMORATTACK="Armor Attack",
CASENHANCED="CAS Enhanced", CASENHANCED="CAS Enhanced",
HOVER="Hover", HOVER="Hover",
LANDATCOORDINATE="Land at Coordinate",
GROUNDATTACK="Ground Attack", GROUNDATTACK="Ground Attack",
CARGOTRANSPORT="Cargo Transport", CARGOTRANSPORT="Cargo Transport",
RELOCATECOHORT="Relocate Cohort", RELOCATECOHORT="Relocate Cohort",
@@ -1054,42 +1052,6 @@ function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
return mission return mission
end end
--- **[AIR ROTARY]** Create an LANDATCOORDINATE mission.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to land.
-- @param #number OuterRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
-- @param #number InnerRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
-- @param #number Time Time in seconds to stay. Default 300 seconds.
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
-- @return #AUFTRAG self
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt)
local mission=AUFTRAG:New(AUFTRAG.Type.LANDATCOORDINATE)
mission:_TargetFromObject(Coordinate)
mission.stayTime = Time or 300
mission.stayAt = Coordinate
self:SetMissionSpeed(Speed or 150)
self:SetMissionAltitude(MissionAlt or 1000)
if OuterRadius then
mission.stayAt = Coordinate:GetRandomCoordinateInRadius(UTILS.FeetToMeters(OuterRadius),UTILS.FeetToMeters(InnerRadius or 0))
end
-- Mission options:
mission.missionFraction=0.9
mission.optionROE=ENUMS.ROE.ReturnFire
mission.optionROT=ENUMS.ROT.PassiveDefense
mission.categories={AUFTRAG.Category.HELICOPTER}
mission.DCStask=mission:GetDCSMissionTask()
return mission
end
--- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track. --- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track.
-- @param #AUFTRAG self -- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Where to start the race track. -- @param Core.Point#COORDINATE Coordinate Where to start the race track.
@@ -3734,7 +3696,7 @@ end
--- Add a required payload for this mission. Only these payloads will be used for this mission. If they are not available, the mission cannot start. Only available for use with an AIRWING. --- Add a required payload for this mission. Only these payloads will be used for this mission. If they are not available, the mission cannot start. Only available for use with an AIRWING.
-- @param #AUFTRAG self -- @param #AUFTRAG self
-- @param Ops.Airwing#AIRWING.Payload Payload Required payload. -- @param Ops.AirWing#AIRWING.Payload Payload Required payload.
-- @return #AUFTRAG self -- @return #AUFTRAG self
function AUFTRAG:AddRequiredPayload(Payload) function AUFTRAG:AddRequiredPayload(Payload)
@@ -6481,19 +6443,7 @@ function AUFTRAG:GetDCSMissionTask()
param.missionAltitude = self.missionAltitude param.missionAltitude = self.missionAltitude
DCStask.params=param DCStask.params=param
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.LANDATCOORDINATE then
---------------------
-- LANDATCOORDINATE Mission
---------------------
local DCStask={}
local Vec2 = self.stayAt:GetVec2()
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime)
table.insert(DCStasks, DCStask) table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then

View File

@@ -7,9 +7,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Awacs/). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Awacs/).
-- --
-- ## Videos: -- ## Videos:
-- --
-- Demo videos can be found on [Youtube](https://www.youtube.com/watch?v=ocdy8QzTNN4&list=PLFxp425SeXnq-oS0DSjam1HtddywH8i_k) -- Demo videos can be found on [Youtube](https://www.youtube.com/watch?v=ocdy8QzTNN4&list=PLFxp425SeXnq-oS0DSjam1HtddywH8i_k)
@@ -17,7 +17,7 @@
-- === -- ===
-- --
-- ### Author: **applevangelist** -- ### Author: **applevangelist**
-- @date Last Update Jan 2024 -- @date Last Update Nov 2023
-- @module Ops.AWACS -- @module Ops.AWACS
-- @image OPS_AWACS.jpg -- @image OPS_AWACS.jpg
@@ -36,7 +36,7 @@ do
-- @field #number Frequency -- @field #number Frequency
-- @field #number Modulation -- @field #number Modulation
-- @field Wrapper.Airbase#AIRBASE Airbase -- @field Wrapper.Airbase#AIRBASE Airbase
-- @field Ops.Airwing#AIRWING AirWing -- @field Ops.AirWing#AIRWING AirWing
-- @field #number AwacsAngels -- @field #number AwacsAngels
-- @field Core.Zone#ZONE OrbitZone -- @field Core.Zone#ZONE OrbitZone
-- @field #number CallSign -- @field #number CallSign
@@ -121,7 +121,6 @@ do
-- @field #number TacticalIncrFreq -- @field #number TacticalIncrFreq
-- @field #number TacticalModulation -- @field #number TacticalModulation
-- @field #number TacticalInterval -- @field #number TacticalInterval
-- @field Core.Set#SET_GROUP DetectionSet
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -159,10 +158,10 @@ do
-- --
-- ## 3 Airwing(s) -- ## 3 Airwing(s)
-- --
-- The AWACS plane, the optional escort planes, and the AI CAP planes work based on the @{Ops.Airwing} class. Read and understand the manual for this class in -- The AWACS plane, the optional escort planes, and the AI CAP planes work based on the @{Ops.AirWing} class. Read and understand the manual for this class in
-- order to set everything up correctly. You will at least need one Squadron containing the AWACS plane itself. -- order to set everything up correctly. You will at least need one Squadron containing the AWACS plane itself.
-- --
-- Set up the Airwing -- Set up the AirWing
-- --
-- local AwacsAW = AIRWING:New("AirForce WH-1","AirForce One") -- local AwacsAW = AIRWING:New("AirForce WH-1","AirForce One")
-- AwacsAW:SetMarker(false) -- AwacsAW:SetMarker(false)
@@ -226,7 +225,7 @@ do
-- --
-- ## 5 Set up AWACS -- ## 5 Set up AWACS
-- --
-- -- Set up AWACS called "AWACS North". It will use the AwacsAW Airwing set up above and be of the "blue" coalition. Homebase is Kutaisi. -- -- Set up AWACS called "AWACS North". It will use the AwacsAW AirWing set up above and be of the "blue" coalition. Homebase is Kutaisi.
-- -- The AWACS Orbit Zone is a round zone set in the mission editor named "Awacs Orbit", the FEZ is a Polygon-Zone called "Rock" we have also -- -- The AWACS Orbit Zone is a round zone set in the mission editor named "Awacs Orbit", the FEZ is a Polygon-Zone called "Rock" we have also
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock". -- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. -- -- The CAP station zone is called "Fremont". We will be on 255 AM.
@@ -248,7 +247,7 @@ do
-- --
-- ### 5.1 Alternative - Set up as GCI (no AWACS plane needed) Theater Air Control System (TACS) -- ### 5.1 Alternative - Set up as GCI (no AWACS plane needed) Theater Air Control System (TACS)
-- --
-- -- Set up as TACS called "GCI Senaki". It will use the AwacsAW Airwing set up above and be of the "blue" coalition. Homebase is Senaki. -- -- Set up as TACS called "GCI Senaki". It will use the AwacsAW AirWing set up above and be of the "blue" coalition. Homebase is Senaki.
-- -- No need to set the AWACS Orbit Zone; the FEZ is still a Polygon-Zone called "Rock" we have also -- -- No need to set the AWACS Orbit Zone; the FEZ is still a Polygon-Zone called "Rock" we have also
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock". -- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement -- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement
@@ -508,7 +507,7 @@ do
-- @field #AWACS -- @field #AWACS
AWACS = { AWACS = {
ClassName = "AWACS", -- #string ClassName = "AWACS", -- #string
version = "0.2.64", -- #string version = "0.2.59", -- #string
lid = "", -- #string lid = "", -- #string
coalition = coalition.side.BLUE, -- #number coalition = coalition.side.BLUE, -- #number
coalitiontxt = "blue", -- #string coalitiontxt = "blue", -- #string
@@ -604,7 +603,6 @@ AWACS = {
TacticalIncrFreq = 0.5, TacticalIncrFreq = 0.5,
TacticalModulation = radio.modulation.AM, TacticalModulation = radio.modulation.AM,
TacticalInterval = 120, TacticalInterval = 120,
DetectionSet = nil,
} }
--- ---
@@ -852,8 +850,8 @@ AWACS.Messages = {
--- Contact Data --- Contact Data
-- @type AWACS.ManagedContact -- @type AWACS.ManagedContact
-- @field #number CID -- @field #number CID
-- @field Ops.Intel#INTEL.Contact Contact -- @field Ops.Intelligence#INTEL.Contact Contact
-- @field Ops.Intel#INTEL.Cluster Cluster -- @field Ops.Intelligence#INTEL.Cluster Cluster
-- @field #string IFF -- ID'ed or not (yet) -- @field #string IFF -- ID'ed or not (yet)
-- @field Ops.Target#TARGET Target -- @field Ops.Target#TARGET Target
-- @field #number LinkedTask --> TID -- @field #number LinkedTask --> TID
@@ -902,8 +900,8 @@ AWACS.TaskStatus = {
-- @field #AWACS.TaskStatus Status -- @field #AWACS.TaskStatus Status
-- @field #AWACS.TaskDescription ToDo -- @field #AWACS.TaskDescription ToDo
-- @field #string ScreenText Long descrition -- @field #string ScreenText Long descrition
-- @field Ops.Intel#INTEL.Contact Contact -- @field Ops.Intelligence#INTEL.Contact Contact
-- @field Ops.Intel#INTEL.Cluster Cluster -- @field Ops.Intelligence#INTEL.Cluster Cluster
-- @field #number CurrentAuftrag -- @field #number CurrentAuftrag
-- @field #number RequestedTimestamp -- @field #number RequestedTimestamp
@@ -956,7 +954,7 @@ AWACS.TaskStatus = {
-- DONE - Shift Change, Change on asset RTB or dead or mission done (done for AWACS and Escorts) -- DONE - Shift Change, Change on asset RTB or dead or mission done (done for AWACS and Escorts)
-- DONE - TripWire - WIP - Threat (35nm), Meld (45nm, on mission), Merged (<3nm) -- DONE - TripWire - WIP - Threat (35nm), Meld (45nm, on mission), Merged (<3nm)
-- --
-- DONE - Escorts via Airwing not staying on -- DONE - Escorts via AirWing not staying on
-- DONE - Borders for INTEL. Optional, i.e. land based defense within borders -- DONE - Borders for INTEL. Optional, i.e. land based defense within borders
-- DONE - Use AO as Anchor of Bulls, AO as default -- DONE - Use AO as Anchor of Bulls, AO as default
-- DONE - SRS TTS output -- DONE - SRS TTS output
@@ -984,7 +982,7 @@ AWACS.TaskStatus = {
--- Set up a new AI AWACS. --- Set up a new AI AWACS.
-- @param #AWACS self -- @param #AWACS self
-- @param #string Name Name of this AWACS for the radio menu. -- @param #string Name Name of this AWACS for the radio menu.
-- @param #string AirWing The core Ops.Airwing#AIRWING managing the AWACS, Escort and (optionally) AI CAP planes for us. -- @param #string AirWing The core Ops.AirWing#AIRWING managing the AWACS, Escort and (optionally) AI CAP planes for us.
-- @param #number Coalition Coalition, e.g. coalition.side.BLUE. Can also be passed as "blue", "red" or "neutral". -- @param #number Coalition Coalition, e.g. coalition.side.BLUE. Can also be passed as "blue", "red" or "neutral".
-- @param #string AirbaseName Name of the home airbase. -- @param #string AirbaseName Name of the home airbase.
-- @param #string AwacsOrbit Name of the round, mission editor created zone where this AWACS orbits. -- @param #string AwacsOrbit Name of the round, mission editor created zone where this AWACS orbits.
@@ -1024,7 +1022,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
-- base setup -- base setup
self.Name = Name -- #string self.Name = Name -- #string
self.AirWing = AirWing -- Ops.Airwing#AIRWING object self.AirWing = AirWing -- Ops.AirWing#AIRWING object
AirWing:SetUsingOpsAwacs(self) AirWing:SetUsingOpsAwacs(self)
@@ -1032,7 +1030,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self.CAPAirwings:Push(AirWing,1) self.CAPAirwings:Push(AirWing,1)
self.AwacsFG = nil self.AwacsFG = nil
--self.AwacsPayload = PayLoad -- Ops.Airwing#AIRWING.Payload --self.AwacsPayload = PayLoad -- Ops.AirWing#AIRWING.Payload
--self.ModernEra = true -- use of EPLRS --self.ModernEra = true -- use of EPLRS
self.RadarBlur = 15 -- +/-15% detection precision i.e. 85-115 reported group size self.RadarBlur = 15 -- +/-15% detection precision i.e. 85-115 reported group size
if type(OpsZone) == "string" then if type(OpsZone) == "string" then
@@ -1384,7 +1382,7 @@ end
-- Functions -- Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically. You **need** to set up SRS first before using this! --- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically.
-- @param #AWACS self -- @param #AWACS self
-- @param #number BaseFreq Base Frequency to use, defaults to 130. -- @param #number BaseFreq Base Frequency to use, defaults to 130.
-- @param #number Increase Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc. -- @param #number Increase Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.
@@ -1394,10 +1392,6 @@ end
-- @return #AWACS self -- @return #AWACS self
function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number) function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
self:T(self.lid.."SetTacticalRadios") self:T(self.lid.."SetTacticalRadios")
if not self.AwacsSRS then
MESSAGE:New("AWACS: Setup SRS in your code BEFORE trying to add tac radios please!",30,"ERROR",true):ToLog():ToAll()
return self
end
self.TacticalMenu = true self.TacticalMenu = true
self.TacticalBaseFreq = BaseFreq or 130 self.TacticalBaseFreq = BaseFreq or 130
self.TacticalIncrFreq = Increase or 0.5 self.TacticalIncrFreq = Increase or 0.5
@@ -1411,18 +1405,15 @@ function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
self.TacticalFrequencies[freq] = freq self.TacticalFrequencies[freq] = freq
end end
if self.AwacsSRS then if self.AwacsSRS then
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Backend) self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Volume)
self.TacticalSRS:SetCoalition(self.coalition) self.TacticalSRS:SetCoalition(self.coalition)
self.TacticalSRS:SetGender(self.Gender) self.TacticalSRS:SetGender(self.Gender)
self.TacticalSRS:SetCulture(self.Culture) self.TacticalSRS:SetCulture(self.Culture)
self.TacticalSRS:SetVoice(self.Voice) self.TacticalSRS:SetVoice(self.Voice)
self.TacticalSRS:SetPort(self.Port) self.TacticalSRS:SetPort(self.Port)
self.TacticalSRS:SetLabel("AWACS") self.TacticalSRS:SetLabel("AWACS")
self.TacticalSRS:SetVolume(self.Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
--self.TacticalSRS:SetGoogle(self.PathToGoogleKey) self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
self.TacticalSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
self.TacticalSRS:SetProvider(MSRS.Provider.GOOGLE)
end end
self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS") self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS")
end end
@@ -2078,50 +2069,38 @@ function AWACS:AddGroupToDetection(Group)
return self return self
end end
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details
-- @param #AWACS self -- @param #AWACS self
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
-- @param #string Gender Defaults to "male" -- @param #string Gender Defaults to "male"
-- @param #string Culture Defaults to "en-US" -- @param #string Culture Defaults to "en-US"
-- @param #number Port Defaults to 5002 -- @param #number Port Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here. -- @param #string PathToGoogleKey Path to your google key if you want to use google TTS
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
-- @param #string Backend (Optional) Your MSRS Backend if different from your config file settings, e.g. MSRS.Backend.SRSEXE or MSRS.Backend.GRPC
-- @return #AWACS self -- @return #AWACS self
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Backend) function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
self:T(self.lid.."SetSRS") self:T(self.lid.."SetSRS")
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.Gender = Gender or MSRS.gender or "male" self.Gender = Gender or "male"
self.Culture = Culture or MSRS.culture or "en-US" self.Culture = Culture or "en-US"
self.Port = Port or MSRS.port or 5002 self.Port = Port or 5002
self.Voice = Voice or MSRS.voice self.Voice = Voice
self.PathToGoogleKey = PathToGoogleKey self.PathToGoogleKey = PathToGoogleKey
self.AccessKey = AccessKey
self.Volume = Volume or 1.0 self.Volume = Volume or 1.0
self.Backend = Backend or MSRS.backend
BASE:I({backend = self.Backend}) self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation,self.Volume)
self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation,self.Backend)
self.AwacsSRS:SetCoalition(self.coalition) self.AwacsSRS:SetCoalition(self.coalition)
self.AwacsSRS:SetGender(self.Gender) self.AwacsSRS:SetGender(self.Gender)
self.AwacsSRS:SetCulture(self.Culture) self.AwacsSRS:SetCulture(self.Culture)
self.AwacsSRS:SetVoice(self.Voice)
self.AwacsSRS:SetPort(self.Port) self.AwacsSRS:SetPort(self.Port)
self.AwacsSRS:SetLabel("AWACS") self.AwacsSRS:SetLabel("AWACS")
self.AwacsSRS:SetVolume(Volume)
if self.PathToGoogleKey then if self.PathToGoogleKey then
--self.AwacsSRS:SetGoogle(self.PathToGoogleKey) self.AwacsSRS:SetGoogle(self.PathToGoogleKey)
self.AwacsSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
self.AwacsSRS:SetProvider(MSRS.Provider.GOOGLE)
end end
-- Pre-configured Google?
if (not PathToGoogleKey) and self.AwacsSRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
self.Voice = Voice or MSRS.poptions.gcloud.voice
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
end
self.AwacsSRS:SetVoice(self.Voice)
return self return self
end end
@@ -2469,7 +2448,7 @@ function AWACS:_UpdateContactFromCluster(CID)
local function GetFirstAliveContact(table) local function GetFirstAliveContact(table)
for _,_contact in pairs (table) do for _,_contact in pairs (table) do
local contact = _contact -- Ops.Intel#INTEL.Contact local contact = _contact -- Ops.Intelligence#INTEL.Contact
if contact and contact.group and contact.group:IsAlive() then if contact and contact.group and contact.group:IsAlive() then
return contact return contact
end end
@@ -2505,22 +2484,13 @@ function AWACS:_CheckMerges()
local cpos = contact.Cluster.coordinate or contact.Contact.position or contact.Contact.group:GetCoordinate() local cpos = contact.Cluster.coordinate or contact.Contact.position or contact.Contact.group:GetCoordinate()
local dist = ppos:Get2DDistance(cpos) local dist = ppos:Get2DDistance(cpos)
local distnm = UTILS.Round(UTILS.MetersToNM(dist),0) local distnm = UTILS.Round(UTILS.MetersToNM(dist),0)
if (pilot.IsPlayer or self.debug) and distnm <= 5 then --and ((not contact.MergeCallDone) or (timer.getTime() - contact.MergeCallDone > 30)) then if (pilot.IsPlayer or self.debug) and distnm <= 5 and not contact.MergeCallDone then
--local label = contact.EngagementTag or "" local label = contact.EngagementTag or ""
--if not contact.MergeCallDone or not string.find(label,pcallsign) then if not contact.MergeCallDone or not string.find(label,pcallsign) then
self:T(self.lid.."Merged") self:T(self.lid.."Merged")
self:_MergedCall(_id) self:_MergedCall(_id)
--contact.MergeCallDone = true contact.MergeCallDone = true
--end end
end
if (pilot.IsPlayer or self.debug) and distnm >5 and distnm <= self.ThreatDistance then
self:_ThreatRangeCall(_id,Contact)
end
if (pilot.IsPlayer or self.debug) and distnm > self.ThreatDistance and distnm <= self.MeldDistance then
self:_MeldRangeCall(_id,Contact)
end
if (pilot.IsPlayer or self.debug) and distnm > self.MeldDistance and distnm <= self.TacDistance then
self:_TACRangeCall(_id,Contact)
end end
end end
) )
@@ -2965,7 +2935,7 @@ function AWACS:_Picture(Group,IsGeneral)
if not self.intel then if not self.intel then
-- no intel yet! -- no intel yet!
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale) local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
text = string.format(picclean,gcallsign,self.callsigntxt) text = string.format(picclean,self.callsigntxt, gcallsign)
textScreen = text textScreen = text
self:_NewRadioEntry(text,text,GID,false,true,true,false) self:_NewRadioEntry(text,text,GID,false,true,true,false)
@@ -3018,9 +2988,6 @@ function AWACS:_Picture(Group,IsGeneral)
if clustersAO == 0 and clustersEWR == 0 then if clustersAO == 0 and clustersEWR == 0 then
-- clean -- clean
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
text = string.format(picclean,gcallsign,self.callsigntxt)
textScreen = text
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false) self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
else else
@@ -3114,7 +3081,7 @@ function AWACS:_BogeyDope(Group,Tactical)
local clean = self.gettext:GetEntry("CLEAN",self.locale) local clean = self.gettext:GetEntry("CLEAN",self.locale)
text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt) text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
self:_NewRadioEntry(text,text,GID,Outcome,Outcome,true,false,true,Tactical) self:_NewRadioEntry(text,textScreen,GID,Outcome,Outcome,true,false,true,Tactical)
else else
@@ -3156,13 +3123,9 @@ end
function AWACS:_ShowAwacsInfo(Group) function AWACS:_ShowAwacsInfo(Group)
self:T(self.lid.."_ShowAwacsInfo") self:T(self.lid.."_ShowAwacsInfo")
local report = REPORT:New("Info") local report = REPORT:New("Info")
local STN = self.STN
report:Add("====================") report:Add("====================")
report:Add(string.format("AWACS %s",self.callsigntxt)) report:Add(string.format("AWACS %s",self.callsigntxt))
report:Add(string.format("Radio: %.3f %s",self.Frequency,UTILS.GetModulationName(self.Modulation))) report:Add(string.format("Radio: %.3f %s",self.Frequency,UTILS.GetModulationName(self.Modulation)))
if STN then
report:Add(string.format("Link-16 STN: %s",STN))
end
report:Add(string.format("Bulls Alias: %s",self.AOName)) report:Add(string.format("Bulls Alias: %s",self.AOName))
report:Add(string.format("Coordinate: %s",self.AOCoordinate:ToStringLLDDM())) report:Add(string.format("Coordinate: %s",self.AOCoordinate:ToStringLLDDM()))
report:Add("====================") report:Add("====================")
@@ -3700,7 +3663,7 @@ function AWACS:_CheckInAI(FlightGroup,Group,AuftragsNr)
CAPVoice = self.CapVoices[math.floor(math.random(1,10))] CAPVoice = self.CapVoices[math.floor(math.random(1,10))]
end end
FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT",1) FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT")
local checkai = self.gettext:GetEntry("CHECKINAI",self.locale) local checkai = self.gettext:GetEntry("CHECKINAI",self.locale)
text = string.format(checkai,self.callsigntxt, managedgroup.CallSign, self.CAPTimeOnStation, self.AOName) text = string.format(checkai,self.callsigntxt, managedgroup.CallSign, self.CAPTimeOnStation, self.AOName)
@@ -4279,7 +4242,7 @@ function AWACS:_StartIntel(awacs)
intel:__Start(5) intel:__Start(5)
self.intel = intel -- Ops.Intel#INTEL self.intel = intel -- Ops.Intelligence#INTEL
return self return self
end end
@@ -4439,8 +4402,8 @@ end
-- @param #table Object Object for Ops.Target#TARGET assignment -- @param #table Object Object for Ops.Target#TARGET assignment
-- @param #AWACS.TaskStatus TaskStatus Status of this task -- @param #AWACS.TaskStatus TaskStatus Status of this task
-- @param Ops.Auftrag#AUFTRAG Auftrag The Auftrag for this task if any -- @param Ops.Auftrag#AUFTRAG Auftrag The Auftrag for this task if any
-- @param Ops.Intel#INTEL.Cluster Cluster Intel Cluster for this task -- @param Ops.Intelligence#INTEL.Cluster Cluster Intel Cluster for this task
-- @param Ops.Intel#INTEL.Contact Contact Intel Contact for this task -- @param Ops.Intelligence#INTEL.Contact Contact Intel Contact for this task
-- @return #number TID Task ID created -- @return #number TID Task ID created
function AWACS:_CreateTaskForGroup(GroupID,Description,ScreenText,Object,TaskStatus,Auftrag,Cluster,Contact) function AWACS:_CreateTaskForGroup(GroupID,Description,ScreenText,Object,TaskStatus,Auftrag,Cluster,Contact)
self:T(self.lid.."_CreateTaskForGroup "..GroupID .." Description: "..Description) self:T(self.lid.."_CreateTaskForGroup "..GroupID .." Description: "..Description)
@@ -4639,7 +4602,7 @@ function AWACS:_CheckTaskQueue()
-- Check ranges for TAC and MELD -- Check ranges for TAC and MELD
-- postions relative to CAP position -- postions relative to CAP position
--[[
local targetgrp = entry.Contact.group local targetgrp = entry.Contact.group
local position = entry.Contact.position or entry.Cluster.coordinate local position = entry.Contact.position or entry.Cluster.coordinate
if targetgrp and targetgrp:IsAlive() and managedgroup then if targetgrp and targetgrp:IsAlive() and managedgroup then
@@ -4664,7 +4627,6 @@ function AWACS:_CheckTaskQueue()
end end
end end
end end
--]]
local auftrag = entry.Auftrag -- Ops.Auftrag#AUFTRAG local auftrag = entry.Auftrag -- Ops.Auftrag#AUFTRAG
local auftragstatus = "Not Known" local auftragstatus = "Not Known"
@@ -4863,7 +4825,6 @@ function AWACS:_CheckTaskQueue()
elseif entry.Status == AWACS.TaskStatus.ASSIGNED then elseif entry.Status == AWACS.TaskStatus.ASSIGNED then
self:T("Open Tasks VID ASSIGNED for GroupID "..entry.AssignedGroupID) self:T("Open Tasks VID ASSIGNED for GroupID "..entry.AssignedGroupID)
-- check TAC/MELD ranges -- check TAC/MELD ranges
--[[
local targetgrp = entry.Contact.group local targetgrp = entry.Contact.group
local position = entry.Contact.position or entry.Cluster.coordinate local position = entry.Contact.position or entry.Cluster.coordinate
if targetgrp and targetgrp:IsAlive() and managedgroup then if targetgrp and targetgrp:IsAlive() and managedgroup then
@@ -4888,7 +4849,6 @@ function AWACS:_CheckTaskQueue()
end end
end end
end end
--]]
elseif entry.Status == AWACS.TaskStatus.SUCCESS then elseif entry.Status == AWACS.TaskStatus.SUCCESS then
self:T("Open Tasks VID success for GroupID "..entry.AssignedGroupID) self:T("Open Tasks VID success for GroupID "..entry.AssignedGroupID)
-- outcomes - player ID'd -- outcomes - player ID'd
@@ -5000,7 +4960,7 @@ end
--- [User] Add another AirWing for AI CAP Flights under management --- [User] Add another AirWing for AI CAP Flights under management
-- @param #AWACS self -- @param #AWACS self
-- @param Ops.Airwing#AIRWING AirWing The AirWing to (also) obtain CAP flights from -- @param Ops.AirWing#AIRWING AirWing The AirWing to (also) obtain CAP flights from
-- @param Core.Zone#ZONE_RADIUS Zone (optional) This AirWing has it's own station zone, AI CAP will be send there -- @param Core.Zone#ZONE_RADIUS Zone (optional) This AirWing has it's own station zone, AI CAP will be send there
-- @return #AWACS self -- @return #AWACS self
function AWACS:AddCAPAirWing(AirWing,Zone) function AWACS:AddCAPAirWing(AirWing,Zone)
@@ -5085,7 +5045,7 @@ function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,Repo
end end
local cluster = Contact.Cluster local cluster = Contact.Cluster
local intel = self.intel -- Ops.Intel#INTEL local intel = self.intel -- Ops.Intelligence#INTEL
local size = self.intel:ClusterCountUnits(cluster) local size = self.intel:ClusterCountUnits(cluster)
local threatsize, threatsizetext = self:_GetBlurredSize(size) local threatsize, threatsizetext = self:_GetBlurredSize(size)
@@ -5487,10 +5447,9 @@ function AWACS:_TACRangeCall(GID,Contact)
if not Contact then return self end if not Contact then return self end
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local contact = Contact.Contact -- Ops.Intel#INTEL.Contact local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact
local contacttag = Contact.TargetGroupNaming local contacttag = Contact.TargetGroupNaming
local name = managedgroup.GroupName if contact and not Contact.TACCallDone then
if contact then --and not Contact.TACCallDone then
local position = contact.position -- Core.Point#COORDINATE local position = contact.position -- Core.Point#COORDINATE
if position then if position then
local distance = position:Get2DDistance(managedgroup.Group:GetCoordinate()) local distance = position:Get2DDistance(managedgroup.Group:GetCoordinate())
@@ -5498,18 +5457,8 @@ function AWACS:_TACRangeCall(GID,Contact)
local grptxt = self.gettext:GetEntry("GROUP",self.locale) local grptxt = self.gettext:GetEntry("GROUP",self.locale)
local miles = self.gettext:GetEntry("MILES",self.locale) local miles = self.gettext:GetEntry("MILES",self.locale)
local text = string.format("%s. %s. %s %s, %d %s.",self.callsigntxt,pilotcallsign,contacttag,grptxt,distance,miles) local text = string.format("%s. %s. %s %s, %d %s.",self.callsigntxt,pilotcallsign,contacttag,grptxt,distance,miles)
if not self.TacticalSubscribers[name] then self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,false,AWACS.TaskStatus.EXECUTING) self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,false,AWACS.TaskStatus.EXECUTING)
if GID and GID ~= 0 then
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
end end
end end
return self return self
@@ -5527,10 +5476,9 @@ function AWACS:_MeldRangeCall(GID,Contact)
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local flightpos = managedgroup.Group:GetCoordinate() local flightpos = managedgroup.Group:GetCoordinate()
local contact = Contact.Contact -- Ops.Intel#INTEL.Contact local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact
local contacttag = Contact.TargetGroupNaming or "Bogey" local contacttag = Contact.TargetGroupNaming
local name = managedgroup.GroupName if contact and not Contact.MeldCallDone then
if contact then --and not Contact.MeldCallDone then
local position = contact.position -- Core.Point#COORDINATE local position = contact.position -- Core.Point#COORDINATE
if position then if position then
local BRATExt = "" local BRATExt = ""
@@ -5541,19 +5489,8 @@ function AWACS:_MeldRangeCall(GID,Contact)
end end
local grptxt = self.gettext:GetEntry("GROUP",self.locale) local grptxt = self.gettext:GetEntry("GROUP",self.locale)
local text = string.format("%s. %s. %s %s, %s",self.callsigntxt,pilotcallsign,contacttag,grptxt,BRATExt) local text = string.format("%s. %s. %s %s, %s",self.callsigntxt,pilotcallsign,contacttag,grptxt,BRATExt)
if not self.TacticalSubscribers[name] then self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,true,AWACS.TaskStatus.EXECUTING) self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,true,AWACS.TaskStatus.EXECUTING)
if GID and GID ~= 0 then
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
end end
end end
return self return self
@@ -5569,10 +5506,8 @@ function AWACS:_ThreatRangeCall(GID,Contact)
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
local flightpos = managedgroup.Group:GetCoordinate() or managedgroup.LastKnownPosition local flightpos = managedgroup.Group:GetCoordinate() or managedgroup.LastKnownPosition
local contact = Contact.Contact -- Ops.Intel#INTEL.Contact local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact
local contacttag = Contact.TargetGroupNaming or "Bogey" local contacttag = Contact.TargetGroupNaming
local name = managedgroup.GroupName
local IsSub = self.TacticalSubscribers[name] and true or false
if contact then if contact then
local position = contact.position or contact.group:GetCoordinate() -- Core.Point#COORDINATE local position = contact.position or contact.group:GetCoordinate() -- Core.Point#COORDINATE
if position then if position then
@@ -5585,18 +5520,7 @@ function AWACS:_ThreatRangeCall(GID,Contact)
local grptxt = self.gettext:GetEntry("GROUP",self.locale) local grptxt = self.gettext:GetEntry("GROUP",self.locale)
local thrt = self.gettext:GetEntry("THREAT",self.locale) local thrt = self.gettext:GetEntry("THREAT",self.locale)
local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt) local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt)
if IsSub == false then self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
if GID and GID ~= 0 then
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end
end
end
end end
end end
return self return self
@@ -5612,17 +5536,11 @@ function AWACS:_MergedCall(GID)
local pilotcallsign = self:_GetCallSign(nil,GID) local pilotcallsign = self:_GetCallSign(nil,GID)
local merge = self.gettext:GetEntry("MERGED",self.locale) local merge = self.gettext:GetEntry("MERGED",self.locale)
local text = string.format("%s. %s. %s.",self.callsigntxt,pilotcallsign,merge) local text = string.format("%s. %s. %s.",self.callsigntxt,pilotcallsign,merge)
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
local name
if managedgroup then
name = managedgroup.GroupName or "none"
end
if not self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end
if GID and GID ~= 0 then if GID and GID ~= 0 then
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
local name = managedgroup.GroupName
if self.TacticalSubscribers[name] then if self.TacticalSubscribers[name] then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true) self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
end end
@@ -5896,7 +5814,7 @@ function AWACS:onafterStart(From, Event, To)
if not self.GCI then if not self.GCI then
-- set up the AWACS and let it orbit -- set up the AWACS and let it orbit
local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING local AwacsAW = self.AirWing -- Ops.AirWing#AIRWING
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg) local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600 local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
mission:SetTime(nil,timeonstation) mission:SetTime(nil,timeonstation)
@@ -6017,10 +5935,6 @@ function AWACS:_CheckAwacsStatus()
local awacs = nil -- Wrapper.Group#GROUP local awacs = nil -- Wrapper.Group#GROUP
if self.AwacsFG then if self.AwacsFG then
awacs = self.AwacsFG:GetGroup() -- Wrapper.Group#GROUP awacs = self.AwacsFG:GetGroup() -- Wrapper.Group#GROUP
local unit = awacs:GetUnit(1)
if unit then
self.STN = tostring(unit:GetSTN())
end
end end
local monitoringdata = self.MonitoringData -- #AWACS.MonitoringData local monitoringdata = self.MonitoringData -- #AWACS.MonitoringData
@@ -6494,7 +6408,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intel#INTEL.Cluster Cluster -- @param Ops.Intelligence#INTEL.Cluster Cluster
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterNewCluster(From,Event,To,Cluster) function AWACS:onafterNewCluster(From,Event,To,Cluster)
self:T({From, Event, To, Cluster.index}) self:T({From, Event, To, Cluster.index})
@@ -6506,7 +6420,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
local function GetFirstAliveContact(table) local function GetFirstAliveContact(table)
for _,_contact in pairs (table) do for _,_contact in pairs (table) do
local contact = _contact -- Ops.Intel#INTEL.Contact local contact = _contact -- Ops.Intelligence#INTEL.Contact
if contact and contact.group and contact.group:IsAlive() then if contact and contact.group and contact.group:IsAlive() then
return contact, contact.group return contact, contact.group
end end
@@ -6514,7 +6428,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
return nil return nil
end end
local Contact, Group = GetFirstAliveContact(ContactTable) -- Ops.Intel#INTEL.Contact local Contact, Group = GetFirstAliveContact(ContactTable) -- Ops.Intelligence#INTEL.Contact
if not Contact then return self end if not Contact then return self end
@@ -6525,7 +6439,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
local targetset = SET_GROUP:New() local targetset = SET_GROUP:New()
-- SET for TARGET -- SET for TARGET
for _,_grp in pairs(ContactTable) do for _,_grp in pairs(ContactTable) do
local grp = _grp -- Ops.Intel#INTEL.Contact local grp = _grp -- Ops.Intelligence#INTEL.Contact
targetset:AddGroup(grp.group, true) targetset:AddGroup(grp.group, true)
end end
local managedcontact = {} -- #AWACS.ManagedContact local managedcontact = {} -- #AWACS.ManagedContact
@@ -6587,7 +6501,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intel#INTEL.Contact Contact -- @param Ops.Intelligence#INTEL.Contact Contact
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterNewContact(From,Event,To,Contact) function AWACS:onafterNewContact(From,Event,To,Contact)
self:T({From, Event, To, Contact}) self:T({From, Event, To, Contact})
@@ -6616,7 +6530,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intel#INTEL.Contact Contact -- @param Ops.Intelligence#INTEL.Contact Contact
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterLostContact(From,Event,To,Contact) function AWACS:onafterLostContact(From,Event,To,Contact)
self:T({From, Event, To, Contact}) self:T({From, Event, To, Contact})
@@ -6628,7 +6542,7 @@ end
-- @param #string From -- @param #string From
-- @param #string Event -- @param #string Event
-- @param #string To -- @param #string To
-- @param Ops.Intel#INTEL.Cluster Cluster -- @param Ops.Intelligence#INTEL.Cluster Cluster
-- @param Ops.Auftrag#AUFTRAG Mission -- @param Ops.Auftrag#AUFTRAG Mission
-- @return #AWACS self -- @return #AWACS self
function AWACS:onafterLostCluster(From,Event,To,Cluster,Mission) function AWACS:onafterLostCluster(From,Event,To,Cluster,Mission)
@@ -6681,7 +6595,7 @@ function AWACS:onafterCheckTacticalQueue(From,Event,To)
if self.PathToGoogleKey then if self.PathToGoogleKey then
gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext) gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext)
end end
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation) self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation,nil,nil,nil,nil,nil)
self:T(RadioEntry.TextTTS) self:T(RadioEntry.TextTTS)
@@ -6700,7 +6614,7 @@ function AWACS:onafterCheckTacticalQueue(From,Event,To)
end -- end while end -- end while
if not self:Is("Stopped") then if self:Is("Running") then
self:__CheckTacticalQueue(-self.TacticalInterval) self:__CheckTacticalQueue(-self.TacticalInterval)
end end
return self return self
@@ -6829,7 +6743,7 @@ function AWACS:onafterAwacsShiftChange(From,Event,To)
self.AwacsTimeStamp = timer.getTime() self.AwacsTimeStamp = timer.getTime()
-- set up the AWACS and let it orbit -- set up the AWACS and let it orbit
local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING local AwacsAW = self.AirWing -- Ops.AirWing#AIRWING
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg) local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
self.CatchAllMissions[#self.CatchAllMissions+1] = mission self.CatchAllMissions[#self.CatchAllMissions+1] = mission
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600 local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600

View File

@@ -10,7 +10,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Brigade). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Brigade).
-- --
-- === -- ===
-- --
@@ -313,8 +313,8 @@ end
-- --
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path -- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename -- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
-- local BlueSaveOps = SET_OPSGROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterOnce() -- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce()
-- UTILS.SaveSetOfOpsGroups(BlueSaveOps,Path,BlueOpsFilename) -- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename)
-- --
-- where Path and Filename are strings, as chosen by you. -- where Path and Filename are strings, as chosen by you.
-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the -- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
@@ -324,7 +324,7 @@ end
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path -- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename -- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then -- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
-- local loadback = UTILS.LoadSetOfOpsGroups(Path,BlueOpsFilename,false) -- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false)
-- for _,_platoondata in pairs (loadback) do -- for _,_platoondata in pairs (loadback) do
-- local groupname = _platoondata.groupname -- #string -- local groupname = _platoondata.groupname -- #string
-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE -- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE

View File

@@ -16,7 +16,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR) -- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
-- --
-- === -- ===
-- --
@@ -30,8 +30,8 @@
-- @module Ops.CSAR -- @module Ops.CSAR
-- @image OPS_CSAR.jpg -- @image OPS_CSAR.jpg
--- -- Date: May 2023
-- Last Update April 2024 -- Last: Update Oct 2024
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM --- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -290,13 +290,10 @@ CSAR.AircraftType["Bell-47"] = 2
CSAR.AircraftType["UH-60L"] = 10 CSAR.AircraftType["UH-60L"] = 10
CSAR.AircraftType["AH-64D_BLK_II"] = 2 CSAR.AircraftType["AH-64D_BLK_II"] = 2
CSAR.AircraftType["Bronco-OV-10A"] = 2 CSAR.AircraftType["Bronco-OV-10A"] = 2
CSAR.AircraftType["MH-60R"] = 10
CSAR.AircraftType["OH-6A"] = 2
CSAR.AircraftType["OH58D"] = 2
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="1.0.24" CSAR.version="1.0.18"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -465,7 +462,7 @@ function CSAR:New(Coalition, Template, Alias)
self.SRSModulation = radio.modulation.AM -- modulation self.SRSModulation = radio.modulation.AM -- modulation
self.SRSport = 5002 -- port self.SRSport = 5002 -- port
self.SRSCulture = "en-GB" self.SRSCulture = "en-GB"
self.SRSVoice = MSRS.Voices.Google.Standard.en_GB_Standard_B self.SRSVoice = nil
self.SRSGPathToCredentials = nil self.SRSGPathToCredentials = nil
self.SRSVolume = 1.0 -- volume 0.0 to 1.0 self.SRSVolume = 1.0 -- volume 0.0 to 1.0
self.SRSGender = "male" -- male or female self.SRSGender = "male" -- male or female
@@ -539,7 +536,6 @@ function CSAR:New(Coalition, Template, Alias)
-- @param #number Frequency Beacon frequency in kHz. -- @param #number Frequency Beacon frequency in kHz.
-- @param #string Leadername Name of the #UNIT of the downed pilot. -- @param #string Leadername Name of the #UNIT of the downed pilot.
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype. -- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
-- @param #string Playername Player name if any given. Might be nil!
--- On After "Aproach" event. Heli close to downed Pilot. --- On After "Aproach" event. Heli close to downed Pilot.
-- @function [parent=#CSAR] OnAfterApproach -- @function [parent=#CSAR] OnAfterApproach
@@ -736,7 +732,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
:NewWithAlias(template,alias) :NewWithAlias(template,alias)
:InitCoalition(coalition) :InitCoalition(coalition)
:InitCountry(country) :InitCountry(country)
--:InitAIOnOff(pilotcacontrol) :InitAIOnOff(pilotcacontrol)
:InitDelayOff() :InitDelayOff()
:SpawnFromCoordinate(point) :SpawnFromCoordinate(point)
@@ -846,7 +842,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet) self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc. self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
return self return self
end end
@@ -1192,7 +1188,7 @@ function CSAR:_EventHandler(EventData)
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
self:__Landed(2,_event.IniUnitName, _place) self:__Landed(2,_event.IniUnitName, _place)
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true,true) self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
else else
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition())) self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
end end
@@ -1228,8 +1224,7 @@ end
-- @param #string _GroupName Name of the Group -- @param #string _GroupName Name of the Group
-- @param #number _freq Beacon frequency. -- @param #number _freq Beacon frequency.
-- @param #boolean _nomessage Send message true or false. -- @param #boolean _nomessage Send message true or false.
-- @param #string _playername Name of the downed pilot if any function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
self:T(self.lid .. " _InitSARForPilot") self:T(self.lid .. " _InitSARForPilot")
local _leader = _downedGroup:GetUnit(1) local _leader = _downedGroup:GetUnit(1)
local _groupName = _GroupName local _groupName = _GroupName
@@ -1240,24 +1235,10 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _pla
if not _nomessage then if not _nomessage then
if _freq ~= 0 then --shagrat if _freq ~= 0 then --shagrat
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute' local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
if self.coordtype ~= 2 then --not MGRS self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
else
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
end
else --shagrat CASEVAC msg else --shagrat CASEVAC msg
local _text = string.format("Pickup Zone at %s.", _coordinatesText ) local _text = string.format("Pickup Zone at %s.", _coordinatesText )
if self.coordtype ~= 2 then --not MGRS self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
else
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
local _text = string.format("Pickup Zone at %s.", coordtext )
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
end
end end
end end
@@ -1266,7 +1247,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _pla
end end
-- trigger FSM event -- trigger FSM event
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername) self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
return self return self
end end
@@ -1545,7 +1526,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
local _reset = true local _reset = true
if (_distance < 500) then if (_distance < 500) then
self:T(self.lid .. "[Pickup Debug] Helo closer than 500m: ".._lookupKeyHeli)
if self.heliCloseMessage[_lookupKeyHeli] == nil then if self.heliCloseMessage[_lookupKeyHeli] == nil then
if self.autosmoke == true then if self.autosmoke == true then
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true) self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
@@ -1554,16 +1535,14 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
end end
self.heliCloseMessage[_lookupKeyHeli] = true self.heliCloseMessage[_lookupKeyHeli] = true
end end
self:T(self.lid .. "[Pickup Debug] Checking landed vs Hover for ".._lookupKeyHeli)
-- have we landed close enough? -- have we landed close enough?
if not _heliUnit:InAir() then if not _heliUnit:InAir() then
self:T(self.lid .. "[Pickup Debug] Helo landed: ".._lookupKeyHeli)
if self.pilotRuntoExtractPoint == true then if self.pilotRuntoExtractPoint == true then
if (_distance < self.extractDistance) then if (_distance < self.extractDistance) then
local _time = self.landedStatus[_lookupKeyHeli] local _time = self.landedStatus[_lookupKeyHeli]
self:T(self.lid .. "[Pickup Debug] Check pilot running or arrived ".._lookupKeyHeli)
if _time == nil then if _time == nil then
self:T(self.lid .. "[Pickup Debug] Pilot running not arrived yet ".._lookupKeyHeli)
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 ) self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
_time = self.landedStatus[_lookupKeyHeli] _time = self.landedStatus[_lookupKeyHeli]
_woundedGroup:OptionAlarmStateGreen() _woundedGroup:OptionAlarmStateGreen()
@@ -1574,15 +1553,11 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
self.landedStatus[_lookupKeyHeli] = _time self.landedStatus[_lookupKeyHeli] = _time
end end
--if _time <= 0 or _distance < self.loadDistance then --if _time <= 0 or _distance < self.loadDistance then
self:T(self.lid .. "[Pickup Debug] Pilot close enough? ".._lookupKeyHeli)
if _distance < self.loadDistance + 5 or _distance <= 13 then if _distance < self.loadDistance + 5 or _distance <= 13 then
self:T(self.lid .. "[Pickup Debug] Pilot close enough - YES ".._lookupKeyHeli)
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true) self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
return false return false
else else
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
self.landedStatus[_lookupKeyHeli] = nil self.landedStatus[_lookupKeyHeli] = nil
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName) self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
return true return true
@@ -1590,32 +1565,28 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
end end
end end
else else
self:T(self.lid .. "[Pickup Debug] Helo landed, pilot NOT set to run to helo ".._lookupKeyHeli)
if (_distance < self.loadDistance) then if (_distance < self.loadDistance) then
self:T(self.lid .. "[Pickup Debug] Helo close enough, door check ".._lookupKeyHeli)
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true) self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
return false return false
else else
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName) self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
return true return true
end end
end end
end end
else else
self:T(self.lid .. "[Pickup Debug] Helo hovering".._lookupKeyHeli)
local _unitsInHelicopter = self:_PilotsOnboard(_heliName) local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()] local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
if _maxUnits == nil then if _maxUnits == nil then
_maxUnits = self.max_units _maxUnits = self.max_units
end end
self:T(self.lid .. "[Pickup Debug] Check capacity and close enough for winching ".._lookupKeyHeli)
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
-- DONE - make variable -- DONE - make variable
if _distance < self.rescuehoverdistance then if _distance < self.rescuehoverdistance then
self:T(self.lid .. "[Pickup Debug] Helo hovering close enough ".._lookupKeyHeli)
--check height! --check height!
local leaderheight = _woundedLeader:GetHeight() local leaderheight = _woundedLeader:GetHeight()
if leaderheight < 0 then leaderheight = 0 end if leaderheight < 0 then leaderheight = 0 end
@@ -1623,7 +1594,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
-- DONE - make variable -- DONE - make variable
if _height <= self.rescuehoverheight then if _height <= self.rescuehoverheight then
self:T(self.lid .. "[Pickup Debug] Helo hovering low enough ".._lookupKeyHeli)
local _time = self.hoverStatus[_lookupKeyHeli] local _time = self.hoverStatus[_lookupKeyHeli]
if _time == nil then if _time == nil then
@@ -1633,28 +1604,22 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
_time = self.hoverStatus[_lookupKeyHeli] - 10 _time = self.hoverStatus[_lookupKeyHeli] - 10
self.hoverStatus[_lookupKeyHeli] = _time self.hoverStatus[_lookupKeyHeli] = _time
end end
self:T(self.lid .. "[Pickup Debug] Check hover timer ".._lookupKeyHeli)
if _time > 0 then if _time > 0 then
self:T(self.lid .. "[Pickup Debug] Helo hovering not long enough ".._lookupKeyHeli)
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true) self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
else else
self:T(self.lid .. "[Pickup Debug] Helo hovering long enough - door check ".._lookupKeyHeli)
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true) self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
return false return false
else else
self.hoverStatus[_lookupKeyHeli] = nil self.hoverStatus[_lookupKeyHeli] = nil
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName) self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
self:T(self.lid .. "[Pickup Debug] Pilot picked up ".._lookupKeyHeli)
return true return true
end end
end end
_reset = false _reset = false
else else
self:T(self.lid .. "[Pickup Debug] Helo hovering too high ".._lookupKeyHeli)
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true) self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
self:T(self.lid .. "[Pickup Debug] Hovering too high, try again next loop ".._lookupKeyHeli)
return false return false
end end
end end
@@ -1679,8 +1644,7 @@ end
-- @param #string heliname Heli name -- @param #string heliname Heli name
-- @param #string groupname Group name -- @param #string groupname Group name
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP -- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
-- @param #boolean noreschedule If true, do not try to reschedule this is distances are not ok (coming from landing event) function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
self:T(self.lid .. " _ScheduledSARFlight") self:T(self.lid .. " _ScheduledSARFlight")
self:T({heliname,groupname}) self:T({heliname,groupname})
local _heliUnit = self:_GetSARHeli(heliname) local _heliUnit = self:_GetSARHeli(heliname)
@@ -1700,29 +1664,20 @@ function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
local _dist = self:_GetClosestMASH(_heliUnit) local _dist = self:_GetClosestMASH(_heliUnit)
if _dist == -1 then if _dist == -1 then
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance can not be determined!") return
return
end end
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance km: "..math.floor(_dist/1000))
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
self:T(self.lid.."[Drop off debug] Distance ok, door check")
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true) self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
self:T(self.lid.."[Drop off debug] Door closed, try again next loop")
else else
self:T(self.lid.."[Drop off debug] Rescued!")
self:_RescuePilots(_heliUnit) self:_RescuePilots(_heliUnit)
return return
end end
end end
--queue up --queue up
if not noreschedule then self:__Returning(-5,heliname,_woundedGroupName, isairport)
self:__Returning(5,heliname,_woundedGroupName, isairport)
self:ScheduleOnce(5,self._ScheduledSARFlight,self,heliname,groupname, isairport, noreschedule)
end
return self return self
end end
@@ -1794,7 +1749,7 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
_text = string.gsub(_text,"nm"," nautical miles") _text = string.gsub(_text,"nm"," nautical miles")
--self.msrs:SetVoice(self.SRSVoice) --self.msrs:SetVoice(self.SRSVoice)
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1) --self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
--self:I("Voice = "..self.SRSVoice) self:I("Voice = "..self.SRSVoice)
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord) self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
end end
return self return self
@@ -1961,28 +1916,23 @@ end
--- (Internal) Display info to all SAR groups. --- (Internal) Display info to all SAR groups.
-- @param #CSAR self -- @param #CSAR self
-- @param #string _message Message to display. -- @param #string _message Message to display.
-- @param #number _side Coalition of message. -- @param #number _side Coalition of message.
-- @param #number _messagetime How long to show. -- @param #number _messagetime How long to show.
-- @param #boolean ToSRS If true or nil, send to SRS TTS function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
-- @param #boolean ToScreen If true or nil, send to Screen
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
self:T(self.lid .. " _DisplayToAllSAR") self:T(self.lid .. " _DisplayToAllSAR")
local messagetime = _messagetime or self.messageTime local messagetime = _messagetime or self.messageTime
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen}) if self.msrs then
if self.msrs and (ToSRS == true or ToSRS == nil) then
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then if self.msrs.google == nil then
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
end end
self:F("Voice = "..voice) self:I("Voice = "..voice)
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate) self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
end end
if ToScreen == true or ToScreen == nil then for _, _unitName in pairs(self.csarUnits) do
for _, _unitName in pairs(self.csarUnits) do local _unit = self:_GetSARHeli(_unitName)
local _unit = self:_GetSARHeli(_unitName) if _unit and not self.suppressmessages then
if _unit and not self.suppressmessages then self:_DisplayMessageToSAR(_unit, _message, _messagetime)
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
end
end end
end end
return self return self
@@ -2028,7 +1978,7 @@ end
--- (Internal) Determine distance to closest MASH. --- (Internal) Determine distance to closest MASH.
-- @param #CSAR self -- @param #CSAR self
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT -- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
-- @return #CSAR self -- @retunr
function CSAR:_GetClosestMASH(_heli) function CSAR:_GetClosestMASH(_heli)
self:T(self.lid .. " _GetClosestMASH") self:T(self.lid .. " _GetClosestMASH")
local _mashset = self.mash -- Core.Set#SET_GROUP local _mashset = self.mash -- Core.Set#SET_GROUP
@@ -2266,7 +2216,7 @@ function CSAR:_RefreshRadioBeacons()
if self:_CountActiveDownedPilots() > 0 then if self:_CountActiveDownedPilots() > 0 then
local PilotTable = self.downedPilots local PilotTable = self.downedPilots
for _,_pilot in pairs (PilotTable) do for _,_pilot in pairs (PilotTable) do
self:T({_pilot.name}) self:T({_pilot})
local pilot = _pilot -- #CSAR.DownedPilot local pilot = _pilot -- #CSAR.DownedPilot
local group = pilot.group local group = pilot.group
local frequency = pilot.frequency or 0 -- thanks to @Thrud local frequency = pilot.frequency or 0 -- thanks to @Thrud
@@ -2360,8 +2310,7 @@ function CSAR:onafterStart(From, Event, To)
self.msrs:SetVoice(self.SRSVoice) self.msrs:SetVoice(self.SRSVoice)
self.msrs:SetGender(self.SRSGender) self.msrs:SetGender(self.SRSGender)
if self.SRSGPathToCredentials then if self.SRSGPathToCredentials then
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials) self.msrs:SetGoogle(self.SRSGPathToCredentials)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end end
self.msrs:SetVolume(self.SRSVolume) self.msrs:SetVolume(self.SRSVolume)
self.msrs:SetLabel("CSAR") self.msrs:SetLabel("CSAR")
@@ -2548,7 +2497,7 @@ end
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land). -- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort) function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
self:T({From, Event, To, Heliname, Woundedgroupname}) self:T({From, Event, To, Heliname, Woundedgroupname})
--self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort) self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
return self return self
end end
@@ -2593,9 +2542,8 @@ end
-- @param #number Frequency Beacon frequency in kHz. -- @param #number Frequency Beacon frequency in kHz.
-- @param #string Leadername Name of the #UNIT of the downed pilot. -- @param #string Leadername Name of the #UNIT of the downed pilot.
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype. -- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
-- @param #string Playername Player name if any given. Might be nil! function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText)
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername) self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText})
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
return self return self
end end

View File

@@ -8,7 +8,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD) -- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CTLD)
-- --
-- === -- ===
-- --
@@ -24,7 +24,7 @@
-- @module Ops.CTLD -- @module Ops.CTLD
-- @image OPS_CTLD.jpg -- @image OPS_CTLD.jpg
-- Last Update April 2024 -- Last Update November 2023
do do
@@ -44,8 +44,6 @@ do
-- @field #number PerCrateMass Mass in kg. -- @field #number PerCrateMass Mass in kg.
-- @field #number Stock Number of builds available, -1 for unlimited. -- @field #number Stock Number of builds available, -1 for unlimited.
-- @field #string Subcategory Sub-category name. -- @field #string Subcategory Sub-category name.
-- @field #boolean DontShowInMenu Show this item in menu or not.
-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- ---
@@ -64,8 +62,6 @@ CTLD_CARGO = {
PerCrateMass = 0, PerCrateMass = 0,
Stock = nil, Stock = nil,
Mark = nil, Mark = nil,
DontShowInMenu = false,
Location = nil,
} }
--- Define cargo types. --- Define cargo types.
@@ -101,10 +97,8 @@ CTLD_CARGO = {
-- @param #number PerCrateMass Mass in kg -- @param #number PerCrateMass Mass in kg
-- @param #number Stock Number of builds available, nil for unlimited -- @param #number Stock Number of builds available, nil for unlimited
-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load. -- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
-- @param #boolean DontShowInMenu Show this item in menu or not (default: false == show it).
-- @param Core.Zone#ZONE Location (optional) Where the cargo is available (one location only).
-- @return #CTLD_CARGO self -- @return #CTLD_CARGO self
function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory, DontShowInMenu, Location) function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory)
-- Inherit everything from BASE class. -- Inherit everything from BASE class.
local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO
self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped}) self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
@@ -121,20 +115,8 @@ CTLD_CARGO = {
self.Stock = Stock or nil --#number self.Stock = Stock or nil --#number
self.Mark = nil self.Mark = nil
self.Subcategory = Subcategory or "Other" self.Subcategory = Subcategory or "Other"
self.DontShowInMenu = DontShowInMenu or false
if type(Location) == "string" then
Location = ZONE:New(Location)
end
self.Location = Location
return self return self
end end
--- Query Location.
-- @param #CTLD_CARGO self
-- @return Core.Zone#ZONE location or `nil` if not set
function CTLD_CARGO:GetLocation()
return self.Location
end
--- Query ID. --- Query ID.
-- @param #CTLD_CARGO self -- @param #CTLD_CARGO self
@@ -674,8 +656,6 @@ do
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775) -- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock. -- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10) -- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
-- -- additionally, you can limit **where** the stock is available (one location only!) - this one is available in a zone called "Vehicle Store".
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10,nil,nil,"Vehicle Store")
-- --
-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build: -- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4) -- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
@@ -777,9 +757,6 @@ do
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000},
-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500},
-- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200},
-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
-- --
-- ### 2.1.2 Activate and deactivate zones -- ### 2.1.2 Activate and deactivate zones
-- --
@@ -1245,17 +1222,13 @@ CTLD.UnitTypeCapabilities = {
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers. ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
--Actually it's longer, but the center coord is off-center of the model. --Actually it's longer, but the center coord is off-center of the model.
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450}, ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
["OH58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
} }
--- CTLD class version. --- CTLD class version.
-- @field #string version -- @field #string version
CTLD.version="1.0.54" CTLD.version="1.0.43"
--- Instantiate a new CTLD. --- Instantiate a new CTLD.
-- @param #CTLD self -- @param #CTLD self
@@ -1460,7 +1433,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
--- Pseudo Functions --- --- Pseudo Functions ---
------------------------ ------------------------
--- Triggers the FSM event "Start". Starts the CTLD. Initializes parameters and starts event handlers. --- Triggers the FSM event "Start". Starts the CTLD. Initializes parameters and starts event handlers.
-- @function [parent=#CTLD] Start -- @function [parent=#CTLD] Start
-- @param #CTLD self -- @param #CTLD self
@@ -1470,7 +1443,6 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- @param #number delay Delay in seconds. -- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers. --- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers.
-- @function [parent=#CTLD] Stop
-- @param #CTLD self -- @param #CTLD self
--- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers. --- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers.
@@ -1771,7 +1743,7 @@ end
function CTLD:_GenerateUHFrequencies() function CTLD:_GenerateUHFrequencies()
self:T(self.lid .. " _GenerateUHFrequencies") self:T(self.lid .. " _GenerateUHFrequencies")
self.FreeUHFFrequencies = {} self.FreeUHFFrequencies = {}
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies(243,320) self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies()
return self return self
end end
@@ -2242,9 +2214,7 @@ end
local extractdistance = self.CrateDistance * self.ExtractFactor local extractdistance = self.CrateDistance * self.ExtractFactor
for k,v in pairs(self.DroppedTroops) do for k,v in pairs(self.DroppedTroops) do
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord) local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
local TNow = timer.getTime() if distance <= extractdistance and distance ~= -1 then
local vtime = v.ExtractTime or TNow-310
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
nearestGroup = v nearestGroup = v
nearestGroupIndex = k nearestGroupIndex = k
nearestDistance = distance nearestDistance = distance
@@ -2264,7 +2234,7 @@ end
local secondarygroups = {} local secondarygroups = {}
for i=1,#distancekeys do for i=1,#distancekeys do
local nearestGroup = nearestList[distancekeys[i]] -- Wrapper.Group#GROUP local nearestGroup = nearestList[distancekeys[i]]
-- find matching cargo type -- find matching cargo type
local groupType = string.match(nearestGroup:GetName(), "(.+)-(.+)$") local groupType = string.match(nearestGroup:GetName(), "(.+)-(.+)$")
local Cargotype = nil local Cargotype = nil
@@ -2295,38 +2265,25 @@ end
end end
if troopsize + numberonboard > trooplimit then if troopsize + numberonboard > trooplimit then
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group) self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
nearestGroup.ExtractTime = 0
--return self --return self
else else
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
nearestGroup.ExtractTime = timer.getTime()
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass) local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
self:T({cargotype=loadcargotype}) self:T({cargotype=loadcargotype})
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
loaded.Troopsloaded = loaded.Troopsloaded + troopsize loaded.Troopsloaded = loaded.Troopsloaded + troopsize
table.insert(loaded.Cargo,loadcargotype) table.insert(loaded.Cargo,loadcargotype)
self.Loaded_Cargo[unitname] = loaded self.Loaded_Cargo[unitname] = loaded
self:ScheduleOnce(running,self._SendMessage,self,"Troops boarded!", 10, false, Group) self:_SendMessage("Troops boarded!", 10, false, Group)
self:_SendMessage("Troops boarding!", 10, false, Group)
self:_UpdateUnitCargoMass(Unit) self:_UpdateUnitCargoMass(Unit)
self:__TroopsExtracted(running,Group, Unit, nearestGroup) self:__TroopsExtracted(1,Group, Unit, nearestGroup)
local coord = Unit:GetCoordinate() or Group:GetCoordinate() -- Core.Point#COORDINATE
local Point
if coord then
local heading = unit:GetHeading() or 0
local Angle = math.floor((heading+160)%360)
Point = coord:Translate(8,Angle):GetVec2()
if Point then
nearestGroup:RouteToVec2(Point,4)
end
end
-- clean up: -- clean up:
if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then
for _,_key in pairs (Cargotype.Templates) do for _,_key in pairs (Cargotype.Templates) do
table.insert(secondarygroups,_key) table.insert(secondarygroups,_key)
end end
end end
nearestGroup:Destroy(false,running) nearestGroup:Destroy(false)
end end
end end
end end
@@ -2336,7 +2293,7 @@ end
if _group and _group:IsAlive() then if _group and _group:IsAlive() then
local groupname = string.match(_group:GetName(), "(.+)-(.+)$") local groupname = string.match(_group:GetName(), "(.+)-(.+)$")
if _name == groupname then if _name == groupname then
_group:Destroy(false,15) _group:Destroy(false)
end end
end end
end end
@@ -2392,21 +2349,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group) self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
if not self.debug then return self end if not self.debug then return self end
end end
-- Check cargo location if available
local location = Cargo:GetLocation()
if location then
local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
if unitcoord then
if not location:IsCoordinateInZone(unitcoord) then
-- no we're not at the right spot
self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
if not self.debug then return self end
end
end
end
-- avoid crate spam -- avoid crate spam
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
local canloadcratesno = capabilities.cratelimit local canloadcratesno = capabilities.cratelimit
@@ -2511,13 +2454,11 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat) realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
table.insert(droppedcargo,realcargo) table.insert(droppedcargo,realcargo)
else else
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat) realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
Cargo:RemoveStock()
end end
table.insert(self.Spawned_Cargo, realcargo) table.insert(self.Spawned_Cargo, realcargo)
end end
if not (drop or pack) then
Cargo:RemoveStock()
end
local text = string.format("Crates for %s have been positioned near you!",cratename) local text = string.format("Crates for %s have been positioned near you!",cratename)
if drop then if drop then
text = string.format("Crates for %s have been dropped!",cratename) text = string.format("Crates for %s have been dropped!",cratename)
@@ -3069,36 +3010,6 @@ function CTLD:IsHercules(Unit)
end end
end end
--- (Internal) Function to set troops positions of a template to a nice circle
-- @param #CTLD self
-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
-- @param #number Radius Radius to be used
-- @param #number Heading Heading starting with
-- @param #string Template The group template name
-- @return #table Positions The positions table
function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
local Positions = {}
local template = _DATABASE:GetGroupTemplate(Template)
--UTILS.PrintTableToLog(template)
local numbertroops = #template.units
local slightshift = math.abs(math.random(0,200)/100)
local newcenter = Coordinate:Translate(Radius+slightshift,((Heading+270)%360))
for i=1,360,math.floor(360/numbertroops) do
local phead = ((Heading+270+i)%360)
local post = newcenter:Translate(Radius,phead)
local pos1 = post:GetVec2()
local p1t = {
x = pos1.x,
y = pos1.y,
heading = phead,
}
table.insert(Positions,p1t)
end
--UTILS.PrintTableToLog(Positions)
return Positions
end
--- (Internal) Function to unload troops from heli. --- (Internal) Function to unload troops from heli.
-- @param #CTLD self -- @param #CTLD self
-- @param Wrapper.Group#GROUP Group -- @param Wrapper.Group#GROUP Group
@@ -3150,29 +3061,14 @@ function CTLD:_UnloadTroops(Group, Unit)
zoneradius = Unit:GetVelocityMPS() or 100 zoneradius = Unit:GetVelocityMPS() or 100
end end
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor) local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2() local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2()
local heading = Group:GetHeading() or 0
-- Spawn troops left from us, closer when hovering, further off when landed
if hoverunload or grounded then
randomcoord = Group:GetCoordinate()
-- slightly left from us
local Angle = (heading+270)%360
local offset = hoverunload and 1.5 or 5
randomcoord:Translate(offset,Angle,nil,true)
end
local tempcount = 0
for _,_template in pairs(temptable) do for _,_template in pairs(temptable) do
self.TroopCounter = self.TroopCounter + 1 self.TroopCounter = self.TroopCounter + 1
tempcount = tempcount+1
local alias = string.format("%s-%d", _template, math.random(1,100000)) local alias = string.format("%s-%d", _template, math.random(1,100000))
local rad = 2.5+tempcount
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias) self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
--:InitRandomizeUnits(true,20,2) :InitRandomizeUnits(true,20,2)
--:InitHeading(heading)
:InitDelayOff() :InitDelayOff()
:InitSetUnitAbsolutePositions(Positions) :SpawnFromVec2(randomcoord)
:SpawnFromVec2(randomcoord:GetVec2())
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type) self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
end -- template loop end -- template loop
cargo:SetWasDropped(true) cargo:SetWasDropped(true)
@@ -3609,7 +3505,7 @@ function CTLD:_MoveGroupToZone(Group)
local groupcoord = Group:GetCoordinate() local groupcoord = Group:GetCoordinate()
-- Get closest zone of type -- Get closest zone of type
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE) local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then if (distance <= self.movetroopsdistance) and zone then
-- yes, we can ;) -- yes, we can ;)
local groupname = Group:GetName() local groupname = Group:GetName()
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
@@ -3757,20 +3653,14 @@ function CTLD:_RefreshF10Menus()
for _,_entry in pairs(self.Cargo_Troops) do for _,_entry in pairs(self.Cargo_Troops) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local subcat = entry.Subcategory local subcat = entry.Subcategory
local noshow = entry.DontShowInMenu menucount = menucount + 1
if not noshow then menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,subcatmenus[subcat],self._LoadTroops, self, _group, _unit, entry)
menucount = menucount + 1
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,subcatmenus[subcat],self._LoadTroops, self, _group, _unit, entry)
end
end end
else else
for _,_entry in pairs(self.Cargo_Troops) do for _,_entry in pairs(self.Cargo_Troops) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local noshow = entry.DontShowInMenu menucount = menucount + 1
if not noshow then menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,troopsmenu,self._LoadTroops, self, _group, _unit, entry)
menucount = menucount + 1
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,troopsmenu,self._LoadTroops, self, _group, _unit, entry)
end
end end
end end
local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh() local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh()
@@ -3781,7 +3671,6 @@ function CTLD:_RefreshF10Menus()
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit) local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates) local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit) local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
if self.usesubcats then if self.usesubcats then
local subcatmenus = {} local subcatmenus = {}
@@ -3791,61 +3680,33 @@ function CTLD:_RefreshF10Menus()
for _,_entry in pairs(self.Cargo_Crates) do for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local subcat = entry.Subcategory local subcat = entry.Subcategory
local noshow = entry.DontShowInMenu menucount = menucount + 1
local zone = entry.Location local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if not noshow then menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
end
end end
for _,_entry in pairs(self.Cargo_Statics) do for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local subcat = entry.Subcategory local subcat = entry.Subcategory
local noshow = entry.DontShowInMenu menucount = menucount + 1
local zone = entry.Location local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if not noshow then menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
end
end end
else else
for _,_entry in pairs(self.Cargo_Crates) do for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local noshow = entry.DontShowInMenu menucount = menucount + 1
local zone = entry.Location local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if not noshow then menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
end end
for _,_entry in pairs(self.Cargo_Statics) do for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local noshow = entry.DontShowInMenu menucount = menucount + 1
local zone = entry.Location local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if not noshow then menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
if zone then
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
end
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
end end
end end
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit) listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
local removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit) listmenu = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",topcrates, self._RemoveCratesNearby, self, _group, _unit)
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit) local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
if not self.nobuildmenu then if not self.nobuildmenu then
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit) local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
@@ -3918,11 +3779,9 @@ end
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put. -- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
-- @param #number NoCrates Number of crates needed to build this cargo. -- @param #number NoCrates Number of crates needed to build this cargo.
-- @param #number PerCrateMass Mass in kg of each crate -- @param #number PerCrateMass Mass in kg of each crate
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited. -- @param #number Stock Number of groups in stock. Nil for unlimited.
-- @param #string SubCategory Name of sub-category (optional). -- @param #string SubCategory Name of sub-category (optional).
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu. function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory)
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
self:T(self.lid .. " AddCratesCargo") self:T(self.lid .. " AddCratesCargo")
if not self:_CheckTemplates(Templates) then if not self:_CheckTemplates(Templates) then
self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" ) self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
@@ -3930,7 +3789,7 @@ function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,Sub
end end
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
-- Crates are not directly loadable -- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location) local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
table.insert(self.Cargo_Crates,cargo) table.insert(self.Cargo_Crates,cargo)
return self return self
end end
@@ -3941,15 +3800,13 @@ end
-- @param #number Mass Mass in kg of each static in kg, e.g. 100. -- @param #number Mass Mass in kg of each static in kg, e.g. 100.
-- @param #number Stock Number of groups in stock. Nil for unlimited. -- @param #number Stock Number of groups in stock. Nil for unlimited.
-- @param #string SubCategory Name of sub-category (optional). -- @param #string SubCategory Name of sub-category (optional).
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu. function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory)
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
self:T(self.lid .. " AddStaticsCargo") self:T(self.lid .. " AddStaticsCargo")
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
local type = CTLD_CARGO.Enum.STATIC local type = CTLD_CARGO.Enum.STATIC
local template = STATIC:FindByName(Name,true):GetTypeName() local template = STATIC:FindByName(Name,true):GetTypeName()
-- Crates are not directly loadable -- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location) local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory)
table.insert(self.Cargo_Statics,cargo) table.insert(self.Cargo_Statics,cargo)
return self return self
end end
@@ -3979,9 +3836,7 @@ end
-- @param #number PerCrateMass Mass in kg of each crate -- @param #number PerCrateMass Mass in kg of each crate
-- @param #number Stock Number of groups in stock. Nil for unlimited. -- @param #number Stock Number of groups in stock. Nil for unlimited.
-- @param #string SubCategory Name of the sub-category (optional). -- @param #string SubCategory Name of the sub-category (optional).
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu. function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory)
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
self:T(self.lid .. " AddCratesRepair") self:T(self.lid .. " AddCratesRepair")
if not self:_CheckTemplates(Template) then if not self:_CheckTemplates(Template) then
self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" ) self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" )
@@ -3989,7 +3844,7 @@ function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,Su
end end
self.CargoCounter = self.CargoCounter + 1 self.CargoCounter = self.CargoCounter + 1
-- Crates are not directly loadable -- Crates are not directly loadable
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location) local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
table.insert(self.Cargo_Crates,cargo) table.insert(self.Cargo_Crates,cargo)
return self return self
end end
@@ -4466,9 +4321,10 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
zonewidth = zoneradius zonewidth = zoneradius
end end
local distance = self:_GetDistance(zonecoord,unitcoord) local distance = self:_GetDistance(zonecoord,unitcoord)
self:T("Distance Zone: "..distance) if zone:IsVec2InZone(unitVec2) and active then
if (zone:IsVec2InZone(unitVec2) or Zonetype == CTLD.CargoZoneType.MOVE) and active == true and maxdist > distance then
outcome = true outcome = true
end
if maxdist > distance then
maxdist = distance maxdist = distance
zoneret = zone zoneret = zone
zonenameret = zonename zonenameret = zonename
@@ -5453,19 +5309,19 @@ end
return self return self
end end
--- (Internal) FSM Function onbeforeTroopsExtracted. --- (Internal) FSM Function onbeforeTroopsExtracted.
-- @param #CTLD self -- @param #CTLD self
-- @param #string From State. -- @param #string From State.
-- @param #string Event Trigger. -- @param #string Event Trigger.
-- @param #string To State. -- @param #string To State.
-- @param Wrapper.Group#GROUP Group Group Object. -- @param Wrapper.Group#GROUP Group Group Object.
-- @param Wrapper.Unit#UNIT Unit Unit Object. -- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object. -- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
-- @return #CTLD self -- @return #CTLD self
function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops) function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
self:T({From, Event, To}) self:T({From, Event, To})
return self return self
end end
--- (Internal) FSM Function onbeforeTroopsDeployed. --- (Internal) FSM Function onbeforeTroopsDeployed.

View File

@@ -34,7 +34,7 @@
-- @field Ops.Commander#COMMANDER commander Commander of assigned legions. -- @field Ops.Commander#COMMANDER commander Commander of assigned legions.
-- @field #number Nsuccess Number of successful missions. -- @field #number Nsuccess Number of successful missions.
-- @field #number Nfailure Number of failed mission. -- @field #number Nfailure Number of failed mission.
-- @extends Ops.Intel#INTEL -- @extends Ops.Intelligence#INTEL
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower --- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
-- --
@@ -126,7 +126,7 @@
-- When the chief detects a valid target, he will launch a certain number of selected assets. Only whole groups from SQUADRONs, PLATOONs or FLOTILLAs can be selected. -- When the chief detects a valid target, he will launch a certain number of selected assets. Only whole groups from SQUADRONs, PLATOONs or FLOTILLAs can be selected.
-- In other words, it is not possible to specify the abount of individual *units*. -- In other words, it is not possible to specify the abount of individual *units*.
-- --
-- By default, one group is selected for any detected target. This can, however, be customized with the @{#CHIEF.SetResponseOnTarget}() function. The number of min and max -- By default, one group is selected for any detected target. This can, however, be customized with the @{CHIEF.SetResponseOnTarget}() function. The number of min and max
-- asset groups can be specified depending on threatlevel, category, mission type, number of units, defcon and strategy. -- asset groups can be specified depending on threatlevel, category, mission type, number of units, defcon and strategy.
-- --
-- For example: -- For example:
@@ -311,7 +311,7 @@ CHIEF.Strategy = {
--- Resource list. --- Resource list.
-- @type CHIEF.Resources -- @type CHIEF.Resources
-- @field #CHIEF.Resource List of resources. -- @field <#CHIEF.Resource> List of resources.
--- Resource. --- Resource.
-- @type CHIEF.Resource -- @type CHIEF.Resource
@@ -1078,13 +1078,6 @@ function CHIEF:SetStrategy(Strategy)
return self return self
end end
--- Get current strategy.
-- @param #CHIEF self
-- @return #string Strategy.
function CHIEF:GetStrategy()
return self.strategy
end
--- Get defence condition. --- Get defence condition.
-- @param #CHIEF self -- @param #CHIEF self
-- @param #string Current Defence condition. See @{#CHIEF.DEFCON}, e.g. `CHIEF.DEFCON.RED`. -- @param #string Current Defence condition. See @{#CHIEF.DEFCON}, e.g. `CHIEF.DEFCON.RED`.
@@ -1103,7 +1096,7 @@ end
--- Add an AIRWING to the chief's commander. --- Add an AIRWING to the chief's commander.
-- @param #CHIEF self -- @param #CHIEF self
-- @param Ops.Airwing#AIRWING Airwing The airwing to add. -- @param Ops.AirWing#AIRWING Airwing The airwing to add.
-- @return #CHIEF self -- @return #CHIEF self
function CHIEF:AddAirwing(Airwing) function CHIEF:AddAirwing(Airwing)
@@ -1463,11 +1456,11 @@ end
--- Add a CAP zone. Flights will engage detected targets inside this zone. --- Add a CAP zone. Flights will engage detected targets inside this zone.
-- @param #CHIEF self -- @param #CHIEF self
-- @param Core.Zone#ZONE Zone CAP Zone. Has to be a circular zone. -- @param Core.Zone#ZONE Zone CAP Zone. Has to be a circular zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
function CHIEF:AddCapZone(Zone, Altitude, Speed, Heading, Leg) function CHIEF:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
-- Hand over to commander. -- Hand over to commander.
@@ -1479,11 +1472,11 @@ end
--- Add a GCI CAP. --- Add a GCI CAP.
-- @param #CHIEF self -- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits. -- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
function CHIEF:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg) function CHIEF:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
-- Hand over to commander. -- Hand over to commander.
@@ -1506,11 +1499,11 @@ end
--- Add an AWACS zone. --- Add an AWACS zone.
-- @param #CHIEF self -- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone. -- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data. -- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data.
function CHIEF:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg) function CHIEF:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
-- Hand over to commander. -- Hand over to commander.
@@ -1533,12 +1526,12 @@ end
--- Add a refuelling tanker zone. --- Add a refuelling tanker zone.
-- @param #CHIEF self -- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone. -- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @param #number RefuelSystem Refuelling system. -- @param #number RefuelSystem Refuelling system.
-- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data. -- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data.
function CHIEF:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem) function CHIEF:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
-- Hand over to commander. -- Hand over to commander.
@@ -1792,7 +1785,7 @@ function CHIEF:onafterStatus(From, Event, To)
-- Clean up missions where the contact was lost. -- Clean up missions where the contact was lost.
for _,_contact in pairs(self.ContactsLost) do for _,_contact in pairs(self.ContactsLost) do
local contact=_contact --Ops.Intel#INTEL.Contact local contact=_contact --Ops.Intelligence#INTEL.Contact
if contact.mission and contact.mission:IsNotOver() then if contact.mission and contact.mission:IsNotOver() then
@@ -1820,7 +1813,7 @@ function CHIEF:onafterStatus(From, Event, To)
-- Create TARGETs for all new contacts. -- Create TARGETs for all new contacts.
self.Nborder=0 ; self.Nconflict=0 ; self.Nattack=0 self.Nborder=0 ; self.Nconflict=0 ; self.Nattack=0
for _,_contact in pairs(self.Contacts) do for _,_contact in pairs(self.Contacts) do
local contact=_contact --Ops.Intel#INTEL.Contact local contact=_contact --Ops.Intelligence#INTEL.Contact
local group=contact.group --Wrapper.Group#GROUP local group=contact.group --Wrapper.Group#GROUP
-- Check if contact inside of our borders. -- Check if contact inside of our borders.
@@ -1971,7 +1964,7 @@ function CHIEF:onafterStatus(From, Event, To)
if self.verbose>=2 and #self.Contacts>0 then if self.verbose>=2 and #self.Contacts>0 then
local text="Contacts:" local text="Contacts:"
for i,_contact in pairs(self.Contacts) do for i,_contact in pairs(self.Contacts) do
local contact=_contact --Ops.Intel#INTEL.Contact local contact=_contact --Ops.Intelligence#INTEL.Contact
local mtext="N/A" local mtext="N/A"
if contact.mission then if contact.mission then

View File

@@ -505,9 +505,6 @@ end
function COHORT:SetCallsign(Callsign, Index) function COHORT:SetCallsign(Callsign, Index)
self.callsignName=Callsign self.callsignName=Callsign
self.callsignIndex=Index self.callsignIndex=Index
self.callsign={}
self.callsign.NumberSquad=Callsign
self.callsign.NumberGroup=Index
return self return self
end end

View File

@@ -140,7 +140,7 @@ COMMANDER = {
--- COMMANDER class version. --- COMMANDER class version.
-- @field #string version -- @field #string version
COMMANDER.version="0.1.4" COMMANDER.version="0.1.3"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -420,7 +420,7 @@ end
--- Add an AIRWING to the commander. --- Add an AIRWING to the commander.
-- @param #COMMANDER self -- @param #COMMANDER self
-- @param Ops.Airwing#AIRWING Airwing The airwing to add. -- @param Ops.AirWing#AIRWING Airwing The airwing to add.
-- @return #COMMANDER self -- @return #COMMANDER self
function COMMANDER:AddAirwing(Airwing) function COMMANDER:AddAirwing(Airwing)
@@ -663,20 +663,19 @@ end
--- Add a CAP zone. --- Add a CAP zone.
-- @param #COMMANDER self -- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone CapZone Zone. -- @param Core.Zone#ZONE Zone CapZone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg) function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
patrolzone.zone=Zone patrolzone.zone=Zone
patrolzone.altitude=Altitude or 12000 patrolzone.altitude=Altitude or 12000
patrolzone.heading=Heading or 270 patrolzone.heading=Heading or 270
--patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude) patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
patrolzone.speed=Speed or 350
patrolzone.leg=Leg or 30 patrolzone.leg=Leg or 30
patrolzone.mission=nil patrolzone.mission=nil
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "CAP Zone"):ToCoalition(self:GetCoalition()) --patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "CAP Zone"):ToCoalition(self:GetCoalition())
@@ -689,20 +688,19 @@ end
--- Add a GCICAP zone. --- Add a GCICAP zone.
-- @param #COMMANDER self -- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone CapZone Zone. -- @param Core.Zone#ZONE Zone CapZone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data. -- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg) function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
patrolzone.zone=Zone patrolzone.zone=Zone
patrolzone.altitude=Altitude or 12000 patrolzone.altitude=Altitude or 12000
patrolzone.heading=Heading or 270 patrolzone.heading=Heading or 270
--patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude) patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
patrolzone.speed=Speed or 350
patrolzone.leg=Leg or 30 patrolzone.leg=Leg or 30
patrolzone.mission=nil patrolzone.mission=nil
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "GCICAP Zone"):ToCoalition(self:GetCoalition()) --patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "GCICAP Zone"):ToCoalition(self:GetCoalition())
@@ -717,7 +715,7 @@ end
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits. -- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveGciCapZone(Zone) function COMMANDER:RemoveGciCapZone(Zone)
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
patrolzone.zone=Zone patrolzone.zone=Zone
for i,_patrolzone in pairs(self.gcicapZones) do for i,_patrolzone in pairs(self.gcicapZones) do
@@ -735,21 +733,19 @@ end
--- Add an AWACS zone. --- Add an AWACS zone.
-- @param #COMMANDER self -- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone. -- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data. -- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data.
function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg) function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
awacszone.zone=Zone awacszone.zone=Zone
awacszone.altitude=Altitude or 12000 awacszone.altitude=Altitude or 12000
awacszone.heading=Heading or 270 awacszone.heading=Heading or 270
--awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude) awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude)
awacszone.speed=Speed or 350
awacszone.speed=Speed or 350
awacszone.leg=Leg or 30 awacszone.leg=Leg or 30
awacszone.mission=nil awacszone.mission=nil
--awacszone.marker=MARKER:New(awacszone.zone:GetCoordinate(), "AWACS Zone"):ToCoalition(self:GetCoalition()) --awacszone.marker=MARKER:New(awacszone.zone:GetCoordinate(), "AWACS Zone"):ToCoalition(self:GetCoalition())
@@ -764,7 +760,7 @@ end
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits. -- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveAwacsZone(Zone) function COMMANDER:RemoveAwacsZone(Zone)
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
awacszone.zone=Zone awacszone.zone=Zone
for i,_awacszone in pairs(self.awacsZones) do for i,_awacszone in pairs(self.awacsZones) do
@@ -782,21 +778,20 @@ end
--- Add a refuelling tanker zone. --- Add a refuelling tanker zone.
-- @param #COMMANDER self -- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone. -- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet. -- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts. -- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West). -- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM. -- @param #number Leg Length of race-track in NM. Default 30 NM.
-- @param #number RefuelSystem Refuelling system. -- @param #number RefuelSystem Refuelling system.
-- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data. -- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data.
function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem) function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
local tankerzone={} --Ops.Airwing#AIRWING.TankerZone local tankerzone={} --Ops.AirWing#AIRWING.TankerZone
tankerzone.zone=Zone tankerzone.zone=Zone
tankerzone.altitude=Altitude or 12000 tankerzone.altitude=Altitude or 12000
tankerzone.heading=Heading or 270 tankerzone.heading=Heading or 270
--tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude) -- speed translation to alt will be done by AUFTRAG anyhow tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude)
tankerzone.speed = Speed or 350
tankerzone.leg=Leg or 30 tankerzone.leg=Leg or 30
tankerzone.refuelsystem=RefuelSystem tankerzone.refuelsystem=RefuelSystem
tankerzone.mission=nil tankerzone.mission=nil
@@ -812,7 +807,7 @@ end
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits. -- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
function COMMANDER:RemoveTankerZone(Zone) function COMMANDER:RemoveTankerZone(Zone)
local tankerzone={} --Ops.Airwing#AIRWING.PatrolZone local tankerzone={} --Ops.AirWing#AIRWING.PatrolZone
tankerzone.zone=Zone tankerzone.zone=Zone
for i,_tankerzone in pairs(self.tankerZones) do for i,_tankerzone in pairs(self.tankerZones) do
@@ -1002,7 +997,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check CAP zones. -- Check CAP zones.
for _,_patrolzone in pairs(self.capZones) do for _,_patrolzone in pairs(self.capZones) do
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not patrolzone.mission) or patrolzone.mission:IsOver() then if (not patrolzone.mission) or patrolzone.mission:IsOver() then
local Coordinate=patrolzone.zone:GetCoordinate() local Coordinate=patrolzone.zone:GetCoordinate()
@@ -1013,7 +1008,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check GCICAP zones. -- Check GCICAP zones.
for _,_patrolzone in pairs(self.gcicapZones) do for _,_patrolzone in pairs(self.gcicapZones) do
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not patrolzone.mission) or patrolzone.mission:IsOver() then if (not patrolzone.mission) or patrolzone.mission:IsOver() then
local Coordinate=patrolzone.zone:GetCoordinate() local Coordinate=patrolzone.zone:GetCoordinate()
@@ -1024,7 +1019,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check AWACS zones. -- Check AWACS zones.
for _,_awacszone in pairs(self.awacsZones) do for _,_awacszone in pairs(self.awacsZones) do
local awacszone=_awacszone --Ops.Airwing#AIRWING.Patrol local awacszone=_awacszone --Ops.AirWing#AIRWING.Patrol
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not awacszone.mission) or awacszone.mission:IsOver() then if (not awacszone.mission) or awacszone.mission:IsOver() then
local Coordinate=awacszone.zone:GetCoordinate() local Coordinate=awacszone.zone:GetCoordinate()
@@ -1035,7 +1030,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- Check Tanker zones. -- Check Tanker zones.
for _,_tankerzone in pairs(self.tankerZones) do for _,_tankerzone in pairs(self.tankerZones) do
local tankerzone=_tankerzone --Ops.Airwing#AIRWING.TankerZone local tankerzone=_tankerzone --Ops.AirWing#AIRWING.TankerZone
-- Check if mission is nil or over. -- Check if mission is nil or over.
if (not tankerzone.mission) or tankerzone.mission:IsOver() then if (not tankerzone.mission) or tankerzone.mission:IsOver() then
local Coordinate=tankerzone.zone:GetCoordinate() local Coordinate=tankerzone.zone:GetCoordinate()

View File

@@ -41,12 +41,13 @@
-- @field #number coalition -- @field #number coalition
-- @field #string alias -- @field #string alias
-- @field #table wings -- @field #table wings
-- @field Ops.Intel#INTEL Intel -- @field Ops.Intelligence#INTEL Intel
-- @field #number resurrection -- @field #number resurrection
-- @field #number capspeed -- @field #number capspeed
-- @field #number capalt -- @field #number capalt
-- @field #number capdir -- @field #number capdir
-- @field #number capleg -- @field #number capleg
-- @field #number capgrouping
-- @field #number maxinterceptsize -- @field #number maxinterceptsize
-- @field #number missionrange -- @field #number missionrange
-- @field #number noaltert5 -- @field #number noaltert5
@@ -64,7 +65,6 @@
-- @field #boolean Monitor -- @field #boolean Monitor
-- @field #boolean TankerInvisible -- @field #boolean TankerInvisible
-- @field #number CapFormation -- @field #number CapFormation
-- @field #table ReadyFlightGroups
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown. --- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
@@ -141,14 +141,14 @@
-- -- **Note** If you need different tanker types, i.e. Boom and Drogue, set them up at different AirWings! -- -- **Note** If you need different tanker types, i.e. Boom and Drogue, set them up at different AirWings!
-- -- Add a tanker point -- -- Add a tanker point
-- mywing:AddPatrolPointTanker(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone Tanker"):GetCoordinate(),20000,280,270,50) -- mywing:AddPatrolPointTanker(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone Tanker"):GetCoordinate(),20000,280,270,50)
-- -- Add a tanker squad - Radio 251 AM, TACAN 51Y -- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y
-- mywing:AddTankerSquadron("Blue Tanker","Tanker Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.EXCELLENT,602,nil,251,radio.modulation.AM,51) -- mywing:AddTankerSquadron("Blue Tanker","Tanker Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.EXCELLENT,602,nil,251,radio.modulation.AM,51)
-- --
-- ### Add an AWACS (optional) -- ### Add an AWACS (optional)
-- --
-- -- Add an AWACS point -- -- Add an AWACS point
-- mywing:AddPatrolPointAwacs(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone AWACS"):GetCoordinate(),25000,300,270,50) -- mywing:AddPatrolPointAwacs(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone AWACS"):GetCoordinate(),25000,300,270,50)
-- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y -- -- Add a tanker squad - Radio 251 AM, TACAN 51Y
-- mywing:AddAWACSSquadron("Blue AWACS","AWACS Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.AVERAGE,702,nil,271,radio.modulation.AM) -- mywing:AddAWACSSquadron("Blue AWACS","AWACS Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.AVERAGE,702,nil,271,radio.modulation.AM)
-- --
-- # Fine-Tuning -- # Fine-Tuning
@@ -190,6 +190,7 @@ EASYGCICAP = {
capalt = 25000, capalt = 25000,
capdir = 45, capdir = 45,
capleg = 15, capleg = 15,
capgrouping = 2,
maxinterceptsize = 2, maxinterceptsize = 2,
missionrange = 100, missionrange = 100,
noaltert5 = 4, noaltert5 = 4,
@@ -208,7 +209,6 @@ EASYGCICAP = {
Monitor = false, Monitor = false,
TankerInvisible = true, TankerInvisible = true,
CapFormation = nil, CapFormation = nil,
ReadyFlightGroups = {},
} }
--- Internal Squadron data type --- Internal Squadron data type
@@ -244,7 +244,7 @@ EASYGCICAP = {
--- EASYGCICAP class version. --- EASYGCICAP class version.
-- @field #string version -- @field #string version
EASYGCICAP.version="0.1.10" EASYGCICAP.version="0.0.9"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -258,10 +258,10 @@ EASYGCICAP.version="0.1.10"
--- Create a new GCICAP Manager --- Create a new GCICAP Manager
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #string Alias A Name for this GCICAP -- @param #string Alias
-- @param #string AirbaseName Name of the Home Airbase -- @param #string AirbaseName
-- @param #string Coalition Coalition, e.g. "blue" or "red" -- @param #string Coalition
-- @param #string EWRName (Partial) group name of the EWR system of the coalition, e.g. "Red EWR" -- @param #string EWRName
-- @return #EASYGCICAP self -- @return #EASYGCICAP self
function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName) function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
-- Inherit everything from FSM class. -- Inherit everything from FSM class.
@@ -321,7 +321,6 @@ end
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group -- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
-- @return #EASYGCICAP self -- @return #EASYGCICAP self
function EASYGCICAP:SetCAPFormation(Formation) function EASYGCICAP:SetCAPFormation(Formation)
self:T(self.lid.."SetCAPFormation")
self.CapFormation = Formation self.CapFormation = Formation
return self return self
end end
@@ -429,7 +428,7 @@ end
--- Set default number of airframes standing by for intercept tasks (visible on the airfield) --- Set default number of airframes standing by for intercept tasks (visible on the airfield)
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #number Airframes defaults to 2 -- @param #number Airframes defaults to 2
-- @return #EASYGCICAP self -- @return #EASYGCICAP selfAirframes
function EASYGCICAP:SetDefaultNumberAlter5Standby(Airframes) function EASYGCICAP:SetDefaultNumberAlter5Standby(Airframes)
self:T(self.lid.."SetDefaultNumberAlter5Standby") self:T(self.lid.."SetDefaultNumberAlter5Standby")
self.noaltert5 = math.abs(Airframes) or 2 self.noaltert5 = math.abs(Airframes) or 2
@@ -439,36 +438,13 @@ end
--- Set default engage range for intruders detected by CAP flights in NM. --- Set default engage range for intruders detected by CAP flights in NM.
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #number Range defaults to 50NM -- @param #number Range defaults to 50NM
-- @return #EASYGCICAP self -- @return #EASYGCICAP selfAirframes
function EASYGCICAP:SetDefaultEngageRange(Range) function EASYGCICAP:SetDefaultEngageRange(Range)
self:T(self.lid.."SetDefaultNumberAlter5Standby") self:T(self.lid.."SetDefaultNumberAlter5Standby")
self.engagerange = Range or 50 self.engagerange = Range or 50
return self return self
end end
--- Set default overhead for intercept calculations
-- @param #EASYGCICAP self
-- @param #number Overhead The overhead to use.
-- @return #EASYGCICAP self
-- @usage Either a CAP Plane or a newly spawned GCI plane will take care of intruders. Standard overhead is 0.75, i.e. a group of 3 intrudes will
-- be managed by 2 planes from the assigned AirWing. There is an maximum missions limitation per AirWing, so we do not spam the skies.
function EASYGCICAP:SetDefaultOverhead(Overhead)
self:T(self.lid.."SetDefaultOverhead")
self.overhead = Overhead or 0.75
return self
end
--- Set CAP mission start to vary randomly between Start end End seconds.
-- @param #EASYGCICAP self
-- @param #number Start
-- @param #number End
-- @return #EASYGCICAP self
function EASYGCICAP:SetCapStartTimeVariation(Start, End)
self.capOptionVaryStartTime = Start or 5
self.capOptionVaryEndTime = End or 60
return self
end
--- Add an AirWing to the manager --- Add an AirWing to the manager
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @param #string Airbasename -- @param #string Airbasename
@@ -515,18 +491,13 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
-- Create Airwing -- Create Airwing
local CAP_Wing = AIRWING:New(Airbasename,Alias) local CAP_Wing = AIRWING:New(Airbasename,Alias)
CAP_Wing:SetVerbosityLevel(0) CAP_Wing:SetVerbosityLevel(3)
CAP_Wing:SetReportOff() CAP_Wing:SetReportOff()
CAP_Wing:SetMarker(false) CAP_Wing:SetMarker(false)
CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename)) CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename))
CAP_Wing:SetRespawnAfterDestroyed() CAP_Wing:SetRespawnAfterDestroyed()
CAP_Wing:SetNumberCAP(self.capgrouping) CAP_Wing:SetNumberCAP(self.capgrouping)
CAP_Wing:SetCapCloseRaceTrack(true) CAP_Wing:SetCapCloseRaceTrack(true)
if self.capOptionVaryStartTime then
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
end
if CapFormation then if CapFormation then
CAP_Wing:SetCAPFormation(CapFormation) CAP_Wing:SetCAPFormation(CapFormation)
end end
@@ -557,7 +528,6 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
flightgroup:SetDespawnAfterHolding() flightgroup:SetDespawnAfterHolding()
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename)) flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
flightgroup:GetGroup():CommandEPLRS(true,5) flightgroup:GetGroup():CommandEPLRS(true,5)
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
flightgroup:SetDetection(true) flightgroup:SetDetection(true)
flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet) flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet)
@@ -578,7 +548,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
flightgroup:SetFuelLowRTB(true) flightgroup:SetFuelLowRTB(true)
Intel:AddAgent(flightgroup) Intel:AddAgent(flightgroup)
function flightgroup:OnAfterHolding(From,Event,To) function flightgroup:OnAfterHolding(From,Event,To)
self:Despawn(1,true) self:ClearToLand(5)
end end
end end
@@ -702,7 +672,7 @@ function EASYGCICAP:_SetTankerPatrolPoints()
self:T(self.lid.."_SetTankerPatrolPoints") self:T(self.lid.."_SetTankerPatrolPoints")
for _,_data in pairs(self.ManagedTK) do for _,_data in pairs(self.ManagedTK) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -721,7 +691,7 @@ function EASYGCICAP:_SetAwacsPatrolPoints()
self:T(self.lid.."_SetAwacsPatrolPoints") self:T(self.lid.."_SetAwacsPatrolPoints")
for _,_data in pairs(self.ManagedEWR) do for _,_data in pairs(self.ManagedEWR) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -740,7 +710,7 @@ function EASYGCICAP:_SetCAPPatrolPoints()
self:T(self.lid.."_SetCAPPatrolPoints") self:T(self.lid.."_SetCAPPatrolPoints")
for _,_data in pairs(self.ManagedCP) do for _,_data in pairs(self.ManagedCP) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -759,7 +729,7 @@ function EASYGCICAP:_SetReconPatrolPoints()
self:T(self.lid.."_SetReconPatrolPoints") self:T(self.lid.."_SetReconPatrolPoints")
for _,_data in pairs(self.ManagedREC) do for _,_data in pairs(self.ManagedREC) do
local data = _data --#EASYGCICAP.CapPoint local data = _data --#EASYGCICAP.CapPoint
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
local Coordinate = data.Coordinate local Coordinate = data.Coordinate
local Altitude = data.Altitude local Altitude = data.Altitude
local Speed = data.Speed local Speed = data.Speed
@@ -947,7 +917,7 @@ function EASYGCICAP:_AddSquadron(TemplateName, SquadName, AirbaseName, AirFrames
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE) Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
Squadron_One:SetMissionRange(self.missionrange) Squadron_One:SetMissionRange(self.missionrange)
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.CAP, AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.PATROLRACETRACK, AUFTRAG.Type.ALERT5},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.CAP, AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.PATROLRACETRACK, AUFTRAG.Type.ALERT5},75)
@@ -978,7 +948,7 @@ function EASYGCICAP:_AddReconSquadron(TemplateName, SquadName, AirbaseName, AirF
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE) Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
Squadron_One:SetMissionRange(self.missionrange) Squadron_One:SetMissionRange(self.missionrange)
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.RECON},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.RECON},75)
@@ -1014,7 +984,7 @@ function EASYGCICAP:_AddTankerSquadron(TemplateName, SquadName, AirbaseName, Air
Squadron_One:SetRadio(Frequency,Modulation) Squadron_One:SetRadio(Frequency,Modulation)
Squadron_One:AddTacanChannel(TACAN,TACAN) Squadron_One:AddTacanChannel(TACAN,TACAN)
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.TANKER},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.TANKER},75)
@@ -1047,7 +1017,7 @@ function EASYGCICAP:_AddAWACSSquadron(TemplateName, SquadName, AirbaseName, AirF
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE) Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
Squadron_One:SetMissionRange(self.missionrange) Squadron_One:SetMissionRange(self.missionrange)
Squadron_One:SetRadio(Frequency,Modulation) Squadron_One:SetRadio(Frequency,Modulation)
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
wing:AddSquadron(Squadron_One) wing:AddSquadron(Squadron_One)
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.AWACS},75) wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.AWACS},75)
@@ -1075,172 +1045,6 @@ function EASYGCICAP:AddRejectZone(Zone)
return self return self
end end
--- (Internal) Try to assign the intercept to a FlightGroup already in air and ready.
-- @param #EASYGCICAP self
-- @param #table ReadyFlightGroups ReadyFlightGroups
-- @param Ops.Auftrag#AUFTRAG InterceptAuftrag The Auftrag
-- @param Wrapper.Group#GROUP Group The Target
-- @param #number WingSize Calculated number of Flights
-- @return #boolean assigned
-- @return #number leftover
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
self:I("_TryAssignIntercept for size "..WingSize or 1)
local assigned = false
local wingsize = WingSize or 1
local mindist = 0
local disttable = {}
if Group and Group:IsAlive() then
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
for _name,_FG in pairs(ReadyFlightGroups or {}) do
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
local fcoord = FG:GetCoordinate()
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
disttable[#disttable+1] = { FG=FG, dist=dist}
if dist>mindist then mindist=dist end
end
local function sortDistance(a, b)
return a.dist < b.dist
end
table.sort(disttable, sortDistance)
for _,_entry in ipairs(disttable) do
local FG = _entry.FG -- Ops.FlightGroup#FLIGHTGROUP
FG:AddMission(InterceptAuftrag)
local cm = FG:GetMissionCurrent()
if cm then cm:Cancel() end
wingsize = wingsize - 1
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
if wingsize == 0 then
assigned = true
break
end
end
end
return assigned, wingsize
end
--- Add a zone to the rejected zones set.
-- @param #EASYGCICAP self
-- @param Ops.Intel#INTEL.Cluster Cluster
-- @return #EASYGCICAP self
function EASYGCICAP:_AssignIntercept(Cluster)
-- Here, we'll decide if we need to launch an intercepting flight, and from where
local overhead = self.overhead
local capspeed = self.capspeed + 100
local capalt = self.capalt
local maxsize = self.maxinterceptsize
local repeatsonfailure = self.repeatsonfailure
local wings = self.wings
local ctlpts = self.ManagedCP
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
local nogozoneset = self.NoGoZoneSet
local ReadyFlightGroups = self.ReadyFlightGroups
-- Aircraft?
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
-- Threatlevel 0..10
local contact = self.Intel:GetHighestThreatContact(Cluster)
local name = contact.groupname --#string
local threat = contact.threatlevel --#number
local position = self.Intel:CalcClusterFuturePosition(Cluster,300)
-- calculate closest zone
local bestdistance = 2000*1000 -- 2000km
local targetairwing = nil -- Ops.Airwing#AIRWING
local targetawname = "" -- #string
local clustersize = self.Intel:ClusterCountUnits(Cluster) or 1
local wingsize = math.abs(overhead * (clustersize+1))
if wingsize > maxsize then wingsize = maxsize end
-- existing mission, and if so - done?
local retrymission = true
if Cluster.mission and (not Cluster.mission:IsOver()) then
retrymission = false
end
if (retrymission) and (wingsize >= 1) then
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
for _,_data in pairs (wings) do
local airwing = _data[1] -- Ops.Airwing#AIRWING
local zone = _data[2] -- Core.Zone#ZONE
local zonecoord = zone:GetCoordinate()
local name = _data[3] -- #string
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing
targetawname = name
end
end
for _,_data in pairs (ctlpts) do
--local airwing = _data[1] -- Ops.Airwing#AIRWING
--local zone = _data[2] -- Core.Zone#ZONE
--local zonecoord = zone:GetCoordinate()
--local name = _data[3] -- #string
local data = _data -- #EASYGCICAP.CapPoint
local name = data.AirbaseName
local zonecoord = data.Coordinate
local airwing = wings[name][1]
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing -- Ops.Airwing#AIRWING
targetawname = name
end
end
local text = string.format("Closest Airwing is %s", targetawname)
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
-- Do we have a matching airwing?
if targetairwing then
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
-- Enough airframes on mission already?
self:T(self.lid.." Assets on Mission "..AssetCount)
if AssetCount <= MaxAliveMissions then
local repeats = repeatsonfailure
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
:SetMissionRange(150)
:SetPriority(1,true,1)
--:SetRequiredAssets(wingsize)
:SetRepeatOnFailure(repeats)
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
:SetMissionAltitude(capalt)
if nogozoneset:Count() > 0 then
InterceptAuftrag:AddConditionSuccess(
function(group,zoneset)
local success = false
if group and group:IsAlive() then
local coord = group:GetCoordinate()
if coord and zoneset:IsCoordinateInZone(coord) then
success = true
end
end
return success
end,
contact.group,
nogozoneset
)
end
local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
if not assigned then
InterceptAuftrag:SetRequiredAssets(rest)
targetairwing:AddMission(InterceptAuftrag)
end
Cluster.mission = InterceptAuftrag
end
else
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
end
end
end
--- (Internal) Start detection. --- (Internal) Start detection.
-- @param #EASYGCICAP self -- @param #EASYGCICAP self
-- @return #EASYGCICAP self -- @return #EASYGCICAP self
@@ -1264,16 +1068,131 @@ function EASYGCICAP:_StartIntel()
BlueIntel.debug = true BlueIntel.debug = true
end end
local function AssignCluster(Cluster) -- Here, we'll decide if we need to launch an intercepting flight, and from where
self:_AssignIntercept(Cluster)
end local overhead = self.overhead
local capspeed = self.capspeed + 100
local capalt = self.capalt
local maxsize = self.maxinterceptsize
local repeatsonfailure = self.repeatsonfailure
local wings = self.wings
local ctlpts = self.ManagedCP
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
local nogozoneset = self.NoGoZoneSet
function BlueIntel:OnAfterNewCluster(From,Event,To,Cluster) function BlueIntel:OnAfterNewCluster(From,Event,To,Cluster)
AssignCluster(Cluster) -- Aircraft?
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
-- Threatlevel 0..10
local contact = self:GetHighestThreatContact(Cluster)
local name = contact.groupname --#string
local threat = contact.threatlevel --#number
local position = self:CalcClusterFuturePosition(Cluster,300)
-- calculate closest zone
local bestdistance = 2000*1000 -- 2000km
local targetairwing = nil -- Ops.AirWing#AIRWING
local targetawname = "" -- #string
local clustersize = self:ClusterCountUnits(Cluster) or 1
local wingsize = math.abs(overhead * (clustersize+1))
if wingsize > maxsize then wingsize = maxsize end
-- existing mission, and if so - done?
local retrymission = true
if Cluster.mission and (not Cluster.mission:IsOver()) then
retrymission = false
end
if (retrymission) and (wingsize >= 1) then
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
for _,_data in pairs (wings) do
local airwing = _data[1] -- Ops.AirWing#AIRWING
local zone = _data[2] -- Core.Zone#ZONE
local zonecoord = zone:GetCoordinate()
local name = _data[3] -- #string
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing
targetawname = name
end
end
for _,_data in pairs (ctlpts) do
--local airwing = _data[1] -- Ops.AirWing#AIRWING
--local zone = _data[2] -- Core.Zone#ZONE
--local zonecoord = zone:GetCoordinate()
--local name = _data[3] -- #string
local data = _data -- #EASYGCICAP.CapPoint
local name = data.AirbaseName
local zonecoord = data.Coordinate
local airwing = wings[name][1]
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
bestdistance = distance
targetairwing = airwing -- Ops.AirWing#AIRWING
targetawname = name
end
end
local text = string.format("Closest Airwing is %s", targetawname)
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
-- Do we have a matching airwing?
if targetairwing then
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
--[[
local Assets = targetairwing:GetAssetsOnMission(AUFTRAG.Type.GCICAP)
for _,_asset in pairs(Assets) do
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
local fg = asset.flightgroup
local name = asset.spawngroupname
local mission = fg:GetMissionCurrent()
local mtype = mission.type
local distance = position:Get3DDistance(fg:GetCoordinate()) or 1000*1000
distance = distance / 1000
local text = string.format("FlightGroup %s on mission %s with distance %d km",name,mtype,distance)
local m = MESSAGE:New(text,15,"GCICAP"):ToAllIf(self.debug):ToLog()
end
--]]
-- Enough airframes on mission already?
self:T(self.lid.." Assets on Mission "..AssetCount)
if AssetCount <= MaxAliveMissions then
local repeats = repeatsonfailure
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
:SetMissionRange(150)
:SetPriority(1,true,1)
:SetRequiredAssets(wingsize)
:SetRepeatOnFailure(repeats)
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
:SetMissionAltitude(capalt)
if nogozoneset:Count() > 0 then
InterceptAuftrag:AddConditionSuccess(
function(group,zoneset)
local success = false
if group and group:IsAlive() then
local coord = group:GetCoordinate()
if coord and zoneset:IsCoordinateInZone(coord) then
success = true
end
end
return success
end,
contact.group,
nogozoneset
)
end
targetairwing:AddMission(InterceptAuftrag)
Cluster.mission = InterceptAuftrag
end
else
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
end
end
end end
self.Intel = BlueIntel
self.Intel = BlueIntel return self
return self
end end
------------------------------------------------------------------------- -------------------------------------------------------------------------
@@ -1347,24 +1266,6 @@ function EASYGCICAP:onafterStatus(From,Event,To)
tankermission = tankermission + _wing[1]:CountMissionsInQueue({AUFTRAG.Type.TANKER}) tankermission = tankermission + _wing[1]:CountMissionsInQueue({AUFTRAG.Type.TANKER})
assets = assets + count assets = assets + count
instock = instock + count2 instock = instock + count2
local assetsonmission = _wing[1]:GetAssetsOnMission({AUFTRAG.Type.GCICAP,AUFTRAG.Type.PATROLRACETRACK})
-- update ready groups
self.ReadyFlightGroups = nil
self.ReadyFlightGroups = {}
for _,_asset in pairs(assetsonmission or {}) do
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
local FG = asset.flightgroup -- Ops.FlightGroup#FLIGHTGROUP
if FG then
local name = FG:GetName()
local engage = FG:IsEngaging()
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
if ready then
self.ReadyFlightGroups[name] = FG
end
end
end
end end
if self.Monitor then if self.Monitor then
local threatcount = #self.Intel.Clusters or 0 local threatcount = #self.Intel.Clusters or 0

View File

@@ -9,7 +9,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Fleet). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Fleet).
-- --
-- === -- ===
-- --

View File

@@ -12,7 +12,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions: None -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20FlightControl).
-- --
-- === -- ===
-- --
@@ -62,8 +62,6 @@
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour). -- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field #boolean markerParking If `true`, occupied parking spots are marked. -- @field #boolean markerParking If `true`, occupied parking spots are marked.
-- @field #boolean nosubs If `true`, SRS TTS is without subtitles. -- @field #boolean nosubs If `true`, SRS TTS is without subtitles.
-- @field #number Nplayers Number of human players. Updated at each StatusUpdate call.
-- @field #boolean radioOnlyIfPlayers Activate to limit transmissions only if players are active at the airbase.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active. --- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active.
@@ -209,9 +207,9 @@
-- landing is `21L`. -- landing is `21L`.
-- --
-- By default, the runways for landing and takeoff are determined from the wind direction as described above. For cases where this gives wrong results, you can set the active runways manually. This is -- By default, the runways for landing and takeoff are determined from the wind direction as described above. For cases where this gives wrong results, you can set the active runways manually. This is
-- done via @{Wrapper.Airbase#AIRBASE} class. -- done via @{Wrappper.Airbase#AIRBASE} class.
-- --
-- More specifically, you can use the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set -- More specifically, you can use the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set
-- the runway for takeoff. -- the runway for takeoff.
-- --
-- ## Example for Nellis AFB -- ## Example for Nellis AFB
@@ -225,7 +223,7 @@
-- --
-- # DCS ATC -- # DCS ATC
-- --
-- You can disable the DCS ATC with the @{Wrapper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive. -- You can disable the DCS ATC with the @{Wrappper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive.
-- --
-- --
-- # Examples -- # Examples
@@ -274,7 +272,6 @@ FLIGHTCONTROL = {
holdingpatterns = {}, holdingpatterns = {},
hpcounter = 0, hpcounter = 0,
nosubs = false, nosubs = false,
Nplayers = 0,
} }
--- Holding point. Contains holding stacks. --- Holding point. Contains holding stacks.
@@ -332,7 +329,7 @@ FLIGHTCONTROL.FlightStatus={
--- FlightControl class version. --- FlightControl class version.
-- @field #string version -- @field #string version
FLIGHTCONTROL.version="0.7.7" FLIGHTCONTROL.version="0.7.5"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -414,39 +411,26 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
self:SetRunwayRepairtime() self:SetRunwayRepairtime()
self.nosubs = false self.nosubs = false
-- Set SRS Port
self:SetSRSPort(Port or 5002)
-- Set Callsign Options -- Set Callsign Options
self:SetCallSignOptions(true,true) self:SetCallSignOptions(true,true)
-- Init msrs queue. -- Init msrs queue.
self.msrsqueue=MSRSQUEUE:New(self.alias) self.msrsqueue=MSRSQUEUE:New(self.alias)
-- Set that transmission is only if alive players on the server.
self:SetTransmitOnlyWithPlayers(true)
-- Init msrs bases
local path = PathToSRS or MSRS.path
local port = Port or MSRS.port or 5002
-- Set SRS Port
self:SetSRSPort(port)
-- SRS for Tower. -- SRS for Tower.
self.msrsTower=MSRS:New(path, Frequency, Modulation) self.msrsTower=MSRS:New(PathToSRS, Frequency, Modulation)
self.msrsTower:SetPort(port) self.msrsTower:SetPort(self.Port)
if GoogleKey then self.msrsTower:SetGoogle(GoogleKey)
self.msrsTower:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrsTower:SetProvider(MSRS.Provider.GOOGLE)
end
self.msrsTower:SetCoordinate(self:GetCoordinate()) self.msrsTower:SetCoordinate(self:GetCoordinate())
self:SetSRSTower() self:SetSRSTower()
-- SRS for Pilot. -- SRS for Pilot.
self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation) self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation)
self.msrsPilot:SetPort(self.Port) self.msrsPilot:SetPort(self.Port)
if GoogleKey then self.msrsPilot:SetGoogle(GoogleKey)
self.msrsPilot:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrsPilot:SetProvider(MSRS.Provider.GOOGLE)
end
self.msrsTower:SetCoordinate(self:GetCoordinate()) self.msrsTower:SetCoordinate(self:GetCoordinate())
self:SetSRSPilot() self:SetSRSPilot()
@@ -577,31 +561,6 @@ function FLIGHTCONTROL:SetVerbosity(VerbosityLevel)
return self return self
end end
--- Limit radio transmissions only if human players are registered at the airbase.
-- This can be used to reduce TTS messages on heavy missions.
-- @param #FLIGHTCONTROL self
-- @param #boolean Switch If `true` or `nil` no transmission if there are no players. Use `false` enable TTS with no players.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetRadioOnlyIfPlayers(Switch)
if Switch==nil or Switch==true then
self.radioOnlyIfPlayers=true
else
self.radioOnlyIfPlayers=false
end
return self
end
--- Set whether to only transmit TTS messages if there are players on the server.
-- @param #FLIGHTCONTROL self
-- @param #boolean Switch If `true`, only send TTS messages if there are alive Players. If `false` or `nil`, transmission are done also if no players are on the server.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetTransmitOnlyWithPlayers(Switch)
self.msrsqueue:SetTransmitOnlyWithPlayers(Switch)
return self
end
--- Set subtitles to appear on SRS TTS messages. --- Set subtitles to appear on SRS TTS messages.
-- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL self
-- @return #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self
@@ -674,6 +633,7 @@ function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Labe
msrs:SetVoice(Voice) msrs:SetVoice(Voice)
msrs:SetVolume(Volume) msrs:SetVolume(Volume)
msrs:SetLabel(Label) msrs:SetLabel(Label)
msrs:SetGoogle(PathToGoogleCredentials)
msrs:SetCoalition(self:GetCoalition()) msrs:SetCoalition(self:GetCoalition())
msrs:SetPort(Port or self.Port or 5002) msrs:SetPort(Port or self.Port or 5002)
end end
@@ -688,11 +648,12 @@ end
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices). -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices).
-- @param #number Volume Volume. Default 1.0. -- @param #number Volume Volume. Default 1.0.
-- @param #string Label Name under which SRS transmits. Default `self.alias`. -- @param #string Label Name under which SRS transmits. Default `self.alias`.
-- @param #string PathToGoogleCredentials Path to google credentials json file.
-- @return #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label) function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
if self.msrsTower then if self.msrsTower then
self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias) self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias, PathToGoogleCredentials)
end end
return self return self
@@ -705,11 +666,12 @@ end
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Volume Volume. Default 1.0. -- @param #number Volume Volume. Default 1.0.
-- @param #string Label Name under which SRS transmits. Default "Pilot". -- @param #string Label Name under which SRS transmits. Default "Pilot".
-- @param #string PathToGoogleCredentials Path to google credentials json file.
-- @return #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label) function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
if self.msrsPilot then if self.msrsPilot then
self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot") self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot", PathToGoogleCredentials)
end end
return self return self
@@ -914,7 +876,7 @@ end
--- Set ATIS. --- Set ATIS.
-- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL self
-- @param Ops.ATIS#ATIS Atis ATIS. -- @param Ops.Atis#ATIS Atis ATIS.
-- @return #FLIGHTCONTROL self -- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetATIS(Atis) function FLIGHTCONTROL:SetATIS(Atis)
self.atis=Atis self.atis=Atis
@@ -1094,10 +1056,9 @@ function FLIGHTCONTROL:onafterStatusUpdate()
-- Check if runway was repaired. -- Check if runway was repaired.
if self:IsRunwayOperational()==false then if self:IsRunwayOperational()==false then
local Trepair=self:GetRunwayRepairtime() local Trepair=self:GetRunwayRepairtime()
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
if Trepair==0 then if Trepair==0 then
self:RunwayRepaired() self:RunwayRepaired()
else
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
end end
end end
@@ -1867,7 +1828,7 @@ function FLIGHTCONTROL:_GetNextFightParking()
local text="Parking flights:" local text="Parking flights:"
for i,_flight in pairs(Qparking) do for i,_flight in pairs(Qparking) do
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, tostring(flight.actype), flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime()) text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, flight.actype, flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime())
end end
self:I(self.lid..text) self:I(self.lid..text)
end end
@@ -2163,7 +2124,7 @@ function FLIGHTCONTROL:_InitParkingSpots()
local isalive=unit:IsAlive() local isalive=unit:IsAlive()
self:T2(self.lid..string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive))) --env.info(string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive)))
if isalive then if isalive then
@@ -4113,15 +4074,6 @@ function FLIGHTCONTROL:_CheckFlights()
end end
end end
-- Count number of players
self.Nplayers=0
for _,_flight in pairs(self.flights) do
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
if not flight.isAI then
self.Nplayers=self.Nplayers+1
end
end
-- Check speeding. -- Check speeding.
if self.speedLimitTaxi then if self.speedLimitTaxi then
@@ -4354,11 +4306,6 @@ end
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec. -- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay) function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay)
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
self:T(self.lid.."No players ==> skipping TOWER radio transmission")
return
end
-- Spoken text. -- Spoken text.
local text=self:_GetTextForSpeech(Text) local text=self:_GetTextForSpeech(Text)
@@ -4390,12 +4337,6 @@ end
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec. -- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay) function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
self:T(self.lid.."No players ==> skipping PILOT radio transmission")
return
end
-- Get player data. -- Get player data.
local playerData=Flight:_GetPlayerData() local playerData=Flight:_GetPlayerData()
@@ -4483,11 +4424,14 @@ end
-- Misc Functions -- Misc Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [INTERNAL] Add parking guard in front of a parking aircraft - delayed for MP. --- Add parking guard in front of a parking aircraft.
-- @param #FLIGHTCONTROL self -- @param #FLIGHTCONTROL self
-- @param Wrapper.Unit#UNIT unit The aircraft. -- @param Wrapper.Unit#UNIT unit The aircraft.
function FLIGHTCONTROL:_SpawnParkingGuard(unit) function FLIGHTCONTROL:SpawnParkingGuard(unit)
-- Position of the unit.
if unit and self.parkingGuard then
-- Position of the unit.
local coordinate=unit:GetCoordinate() local coordinate=unit:GetCoordinate()
-- Parking spot. -- Parking spot.
@@ -4534,17 +4478,6 @@ function FLIGHTCONTROL:_SpawnParkingGuard(unit)
else else
self:E(self.lid.."ERROR: Parking Guard already exists!") self:E(self.lid.."ERROR: Parking Guard already exists!")
end end
end
--- Add parking guard in front of a parking aircraft.
-- @param #FLIGHTCONTROL self
-- @param Wrapper.Unit#UNIT unit The aircraft.
function FLIGHTCONTROL:SpawnParkingGuard(unit)
if unit and self.parkingGuard then
-- Schedule delay so in MP we get the heading of the client's plane
self:ScheduleOnce(1,FLIGHTCONTROL._SpawnParkingGuard,self,unit)
end end

View File

@@ -18,7 +18,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Flightgroup). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Flightgroup).
-- --
-- === -- ===
-- --
@@ -44,7 +44,7 @@
-- @field #boolean fuelcritical Fuel critical switch. -- @field #boolean fuelcritical Fuel critical switch.
-- @field #number fuelcriticalthresh Critical fuel threshold in percent. -- @field #number fuelcriticalthresh Critical fuel threshold in percent.
-- @field #boolean fuelcriticalrtb RTB on critical fuel switch. -- @field #boolean fuelcriticalrtb RTB on critical fuel switch.
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol The flightcontrol handling this group. -- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol The flightcontrol handling this group.
-- @field Ops.Airboss#AIRBOSS airboss The airboss handling this group. -- @field Ops.Airboss#AIRBOSS airboss The airboss handling this group.
-- @field Core.UserFlag#USERFLAG flaghold Flag for holding. -- @field Core.UserFlag#USERFLAG flaghold Flag for holding.
-- @field #number Tholding Abs. mission time stamp when the group reached the holding point. -- @field #number Tholding Abs. mission time stamp when the group reached the holding point.
@@ -54,12 +54,11 @@
-- @field #boolean despawnAfterLanding If `true`, group is despawned after landed at an airbase. -- @field #boolean despawnAfterLanding If `true`, group is despawned after landed at an airbase.
-- @field #boolean despawnAfterHolding If `true`, group is despawned after reaching the holding point. -- @field #boolean despawnAfterHolding If `true`, group is despawned after reaching the holding point.
-- @field #number RTBRecallCount Number that counts RTB calls. -- @field #number RTBRecallCount Number that counts RTB calls.
-- @field OPS.FlightControl#FLIGHTCONTROL.HoldingStack stack Holding stack. -- @field Ops.FlightControl#FLIGHTCONTROL.HoldingStack stack Holding stack.
-- @field #boolean isReadyTO Flight is ready for takeoff. This is for FLIGHTCONTROL. -- @field #boolean isReadyTO Flight is ready for takeoff. This is for FLIGHTCONTROL.
-- @field #boolean prohibitAB Disallow (true) or allow (false) AI to use the afterburner. -- @field #boolean prohibitAB Disallow (true) or allow (false) AI to use the afterburner.
-- @field #boolean jettisonEmptyTanks Allow (true) or disallow (false) AI to jettison empty fuel tanks. -- @field #boolean jettisonEmptyTanks Allow (true) or disallow (false) AI to jettison empty fuel tanks.
-- @field #boolean jettisonWeapons Allow (true) or disallow (false) AI to jettison weapons if in danger. -- @field #boolean jettisonWeapons Allow (true) or disallow (false) AI to jettison weapons if in danger.
-- @field #number holdtime Time [s] flight is holding before going on final. Set to nil for indefinitely.
-- --
-- @extends Ops.OpsGroup#OPSGROUP -- @extends Ops.OpsGroup#OPSGROUP
@@ -274,7 +273,6 @@ function FLIGHTGROUP:New(group)
-- Holding flag. -- Holding flag.
self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname)) self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
self.flaghold:Set(0) self.flaghold:Set(0)
self.holdtime=2*60
-- Add FSM transitions. -- Add FSM transitions.
-- From State --> Event --> To State -- From State --> Event --> To State
@@ -697,7 +695,7 @@ end
--- Get airwing the flight group belongs to. --- Get airwing the flight group belongs to.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @return Ops.Airwing#AIRWING The AIRWING object (if any). -- @return Ops.AirWing#AIRWING The AIRWING object (if any).
function FLIGHTGROUP:GetAirwing() function FLIGHTGROUP:GetAirwing()
return self.legion return self.legion
end end
@@ -788,7 +786,6 @@ function FLIGHTGROUP:SetReadyForTakeoff(ReadyTO, Delay)
if Delay and Delay>0 then if Delay and Delay>0 then
self:ScheduleOnce(Delay, FLIGHTGROUP.SetReadyForTakeoff, self, ReadyTO, 0) self:ScheduleOnce(Delay, FLIGHTGROUP.SetReadyForTakeoff, self, ReadyTO, 0)
else else
self:T(self.lid.."Set Ready for Takeoff switch for flightcontrol")
self.isReadyTO=ReadyTO self.isReadyTO=ReadyTO
end end
return self return self
@@ -796,7 +793,7 @@ end
--- Set the FLIGHTCONTROL controlling this flight group. --- Set the FLIGHTCONTROL controlling this flight group.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object. -- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object.
-- @return #FLIGHTGROUP self -- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetFlightControl(flightcontrol) function FLIGHTGROUP:SetFlightControl(flightcontrol)
@@ -825,7 +822,7 @@ end
--- Get the FLIGHTCONTROL controlling this flight group. --- Get the FLIGHTCONTROL controlling this flight group.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object. -- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.
function FLIGHTGROUP:GetFlightControl() function FLIGHTGROUP:GetFlightControl()
return self.flightcontrol return self.flightcontrol
end end
@@ -1257,12 +1254,9 @@ function FLIGHTGROUP:Status()
-- Check ammo status. -- Check ammo status.
self:_CheckAmmoStatus() self:_CheckAmmoStatus()
-- Check damage. -- Check damage.
self:_CheckDamage() self:_CheckDamage()
-- Check if stuck while taxiing.
self:_CheckStuck()
-- Get current mission (if any). -- Get current mission (if any).
local mission=self:GetMissionCurrent() local mission=self:GetMissionCurrent()
@@ -1630,9 +1624,6 @@ function FLIGHTGROUP:Status()
if not mission then if not mission then
self.Twaiting=nil self.Twaiting=nil
self.dTwait=nil self.dTwait=nil
-- Check if group is done.
-- TODO: Not sure why I introduced this here.
self:_CheckGroupDone() self:_CheckGroupDone()
end end
@@ -2106,7 +2097,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
-- Debug info. -- Debug info.
if self.verbose>=1 then if self.verbose>=1 then
local text=string.format("Initialized Flight Group %s:\n", self.groupname) local text=string.format("Initialized Flight Group %s:\n", self.groupname)
text=text..string.format("Unit type = %s\n", tostring(self.actype)) text=text..string.format("Unit type = %s\n", self.actype)
text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax)) text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax))
text=text..string.format("Range max = %.1f km\n", self.rangemax/1000) text=text..string.format("Range max = %.1f km\n", self.rangemax/1000)
text=text..string.format("Ceiling = %.1f feet\n", UTILS.MetersToFeet(self.ceiling)) text=text..string.format("Ceiling = %.1f feet\n", UTILS.MetersToFeet(self.ceiling))
@@ -2145,10 +2136,6 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
self.isDestroyed=false self.isDestroyed=false
if self.isAI then if self.isAI then
-- TODO: Could be that element is spawned UNCONTROLLED.
-- In that case, the commands are not yet used.
-- This should be shifted to something like after ACTIVATED
-- Set ROE. -- Set ROE.
self:SwitchROE(self.option.ROE) self:SwitchROE(self.option.ROE)
@@ -2188,7 +2175,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
-- TODO: make this input. -- TODO: make this input.
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, self.jettisonWeapons) self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, self.jettisonWeapons)
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, self.prohibitAB) -- Does not seem to work. AI still used the after burner. self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, self.prohibitAB) -- Does not seem to work. AI still used the after burner.
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false) self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
self:GetGroup():SetOption(AI.Option.Air.id.JETT_TANKS_IF_EMPTY, self.jettisonEmptyTanks) self:GetGroup():SetOption(AI.Option.Air.id.JETT_TANKS_IF_EMPTY, self.jettisonEmptyTanks)
--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH) --self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
@@ -2346,8 +2333,7 @@ function FLIGHTGROUP:onafterCruise(From, Event, To)
-- CLIENT -- CLIENT
--- ---
-- Had this commented out (forgot why, probably because it was not necessary) but re-enabling it because of carrier launch. --self:_UpdateMenu(0.1)
self:_UpdateMenu(0.1)
end end
@@ -2750,7 +2736,6 @@ function FLIGHTGROUP:onafterOutOfMissilesAA(From, Event, To)
if self.outofAAMrtb then if self.outofAAMrtb then
-- Back to destination or home. -- Back to destination or home.
local airbase=self.destbase or self.homebase local airbase=self.destbase or self.homebase
self:T(self.lid.."Calling RTB in onafterOutOfMissilesAA")
self:__RTB(-5, airbase) self:__RTB(-5, airbase)
end end
end end
@@ -2765,7 +2750,6 @@ function FLIGHTGROUP:onafterOutOfMissilesAG(From, Event, To)
if self.outofAGMrtb then if self.outofAGMrtb then
-- Back to destination or home. -- Back to destination or home.
local airbase=self.destbase or self.homebase local airbase=self.destbase or self.homebase
self:T(self.lid.."Calling RTB in onafterOutOfMissilesAG")
self:__RTB(-5, airbase) self:__RTB(-5, airbase)
end end
end end
@@ -2804,11 +2788,6 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
self:T(self.lid.."Engaging! Group NOT done...") self:T(self.lid.."Engaging! Group NOT done...")
return return
end end
-- Check if group is going for fuel.
if self:IsGoing4Fuel() then
self:T(self.lid.."Going for FUEL! Group NOT done...")
return
end
-- Number of tasks remaining. -- Number of tasks remaining.
local nTasks=self:CountRemainingTasks() local nTasks=self:CountRemainingTasks()
@@ -2860,8 +2839,8 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
-- Number of remaining tasks/missions? -- Number of remaining tasks/missions?
if nTasks==0 and nMissions==0 and nTransports==0 then if nTasks==0 and nMissions==0 and nTransports==0 then
local destbase=self.destbase or self.homebase --Wrapper.Airbase#AIRBASE local destbase=self.destbase or self.homebase
local destzone=self.destzone or self.homezone --Wrapper.Airbase#AIRBASE local destzone=self.destzone or self.homezone
-- Send flight to destination. -- Send flight to destination.
if waittime then if waittime then
@@ -2872,11 +2851,8 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports AND parking at destination airbase ==> Arrived!") self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports AND parking at destination airbase ==> Arrived!")
self:Arrived() self:Arrived()
else else
-- Only send RTB if current base is not yet the destination self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
if self.currbase==nil or self.currbase.AirbaseName~=destbase.AirbaseName then self:__RTB(-0.1, destbase)
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
self:__RTB(-0.1, destbase)
end
end end
elseif destzone then elseif destzone then
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTZ!") self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTZ!")
@@ -3004,7 +2980,6 @@ function FLIGHTGROUP:onbeforeRTB(From, Event, To, airbase, SpeedTo, SpeedHold)
end end
if Tsuspend and not allowed then if Tsuspend and not allowed then
self:T(self.lid.."Calling RTB in onbeforeRTB")
self:__RTB(Tsuspend, airbase, SpeedTo, SpeedHold) self:__RTB(Tsuspend, airbase, SpeedTo, SpeedHold)
end end
@@ -3222,7 +3197,7 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
self.flaghold:Set(0) self.flaghold:Set(0)
-- Set holding time. -- Set holding time.
local holdtime=self.holdtime local holdtime=2*60
if fc or self.airboss then if fc or self.airboss then
holdtime=nil holdtime=nil
end end
@@ -3255,22 +3230,13 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
local TaskFinal = self.group:TaskFunction("FLIGHTGROUP._OnFinal", self) local TaskFinal = self.group:TaskFunction("FLIGHTGROUP._OnFinal", self)
-- Final approach waypoint. -- Final approach waypoint.
local rheading local papp=airbase:GetCoordinate():Translate(x1, runway.heading-180):SetAltitude(h1)
if runway then
rheading = runway.heading-180
else
-- AB HeloBase w/o runway eg Naqoura
local wind = airbase:GetCoordinate():GetWind()
rheading = -wind
end
local papp=airbase:GetCoordinate():Translate(x1, rheading):SetAltitude(h1)
wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {TaskFinal}, "Final Approach") wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {TaskFinal}, "Final Approach")
-- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach. -- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach.
local pland=airbase:GetCoordinate():Translate(x2, rheading):SetAltitude(h2) local pland=airbase:GetCoordinate():Translate(x2, runway.heading-180):SetAltitude(h2)
wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing") wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing")
elseif airbase:IsShip() or airbase:IsHelipad() then elseif airbase:IsShip() or airbase:IsHelipad() then
--- ---
@@ -3385,8 +3351,8 @@ function FLIGHTGROUP:onafterWait(From, Event, To, Duration, Altitude, Speed)
-- Set time stamp. -- Set time stamp.
self.Twaiting=timer.getAbsTime() self.Twaiting=timer.getAbsTime()
-- Max waiting time in seconds. -- Max waiting
self.dTwait=Duration self.dTwait=Duration
end end
@@ -3424,9 +3390,6 @@ function FLIGHTGROUP:onafterRefuel(From, Event, To, Coordinate)
local wp9=Coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, "Refuel") local wp9=Coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, "Refuel")
self:Route({wp0, wp9}, 1) self:Route({wp0, wp9}, 1)
-- Set RTB on Bingo option. Currently DCS does not execute the refueling task if RTB_ON_BINGO is set to "NO RTB ON BINGO"
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, true)
end end
@@ -3440,9 +3403,6 @@ function FLIGHTGROUP:onafterRefueled(From, Event, To)
-- Debug message. -- Debug message.
local text=string.format("Flight group finished refuelling") local text=string.format("Flight group finished refuelling")
self:T(self.lid..text) self:T(self.lid..text)
-- Set RTB on Bingo option to "NO RTB ON BINGO"
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
-- Check if flight is done. -- Check if flight is done.
self:_CheckGroupDone(1) self:_CheckGroupDone(1)
@@ -3691,7 +3651,6 @@ function FLIGHTGROUP:onafterFuelLow(From, Event, To)
-- Send back to airbase. -- Send back to airbase.
if airbase and self.fuellowrtb then if airbase and self.fuellowrtb then
self:T(self.lid.."Calling RTB in onafterFuelLow")
self:RTB(airbase) self:RTB(airbase)
--TODO: RTZ --TODO: RTZ
end end
@@ -3716,7 +3675,6 @@ function FLIGHTGROUP:onafterFuelCritical(From, Event, To)
local airbase=self.destbase or self.homebase local airbase=self.destbase or self.homebase
if airbase and self.fuelcriticalrtb and not self:IsGoing4Fuel() then if airbase and self.fuelcriticalrtb and not self:IsGoing4Fuel() then
self:T(self.lid.."Calling RTB in onafterFuelCritical")
self:RTB(airbase) self:RTB(airbase)
--TODO: RTZ --TODO: RTZ
end end
@@ -3831,11 +3789,10 @@ function FLIGHTGROUP:_InitGroup(Template)
self.speedMax=group:GetSpeedMax() self.speedMax=group:GetSpeedMax()
-- Is group mobile? -- Is group mobile?
if self.speedMax and self.speedMax>3.6 then if self.speedMax>3.6 then
self.isMobile=true self.isMobile=true
else else
self.isMobile=false self.isMobile=false
self.speedMax = 0
end end
-- Cruise speed limit 380 kts for fixed and 110 knots for rotary wings. -- Cruise speed limit 380 kts for fixed and 110 knots for rotary wings.
@@ -4864,87 +4821,6 @@ function FLIGHTGROUP:_GetTerminal(_attribute, _category)
return _terminal return _terminal
end end
--- Check if group got stuck. This overwrites the OPSGROUP function.
-- Here we only check if stuck whilst taxiing.
-- @param #FLIGHTGROUP self
-- @param #boolean Despawn If `true`, despawn group if stuck.
-- @return #number Time in seconds the group got stuck or nil if not stuck.
function FLIGHTGROUP:_CheckStuck(Despawn)
-- Cases we are not stuck.
if not self:IsTaxiing() then
return nil
end
-- Current time.
local Tnow=timer.getTime()
-- Expected speed in m/s.
local ExpectedSpeed=5
-- Current speed in m/s.
local speed=self:GetVelocity()
-- Check speed.
if speed<0.1 then
if ExpectedSpeed>0 and not self.stuckTimestamp then
self:T2(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected", speed, ExpectedSpeed))
self.stuckTimestamp=Tnow
self.stuckVec3=self:GetVec3()
end
else
-- Moving (again).
self.stuckTimestamp=nil
end
local holdtime=nil
-- Somehow we are not moving...
if self.stuckTimestamp then
-- Time we are holding.
holdtime=Tnow-self.stuckTimestamp
-- Trigger stuck event.
self:Stuck(holdtime)
if holdtime>=5*60 and holdtime<15*60 then
-- Debug warning.
self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
elseif holdtime>=15*60 then
-- Debug warning.
self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
-- Look for a current mission and cancel it as we do not seem to be able to perform it.
local mission=self:GetMissionCurrent()
if mission then
self:T(self.lid..string.format("WARNING: Cancelling mission %s [%s] due to being stuck", mission:GetName(), mission:GetType()))
self:MissionCancel(mission)
end
if self.stuckDespawn then
if self.legion then
self:T(self.lid..string.format("Asset is returned to its legion after being stuck!"))
self:ReturnToLegion()
else
self:T(self.lid..string.format("Despawning group after being stuck!"))
self:Despawn()
end
end
end
end
return holdtime
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- OPTION FUNCTIONS -- OPTION FUNCTIONS
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -4985,7 +4861,7 @@ function FLIGHTGROUP:_UpdateMenu(delay)
-- Get all FLIGHTCONTROLS -- Get all FLIGHTCONTROLS
local fc={} local fc={}
for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do
local flightcontrol=_flightcontrol --OPS.FlightControl#FLIGHTCONTROL local flightcontrol=_flightcontrol --Ops.FlightControl#FLIGHTCONTROL
-- Get coord of airbase. -- Get coord of airbase.
local coord=flightcontrol:GetCoordinate() local coord=flightcontrol:GetCoordinate()

View File

@@ -26,7 +26,6 @@
-- @field #table filterCategoryGroup Filter for group categories. -- @field #table filterCategoryGroup Filter for group categories.
-- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered. -- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered.
-- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones. -- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
-- @field Core.Set#SET_ZONE conflictzoneset Set of conflict zones. Contacts in these zones are considered, even if they are not in accept zones or if they are in reject zones.
-- @field #table Contacts Table of detected items. -- @field #table Contacts Table of detected items.
-- @field #table ContactsLost Table of lost detected items. -- @field #table ContactsLost Table of lost detected items.
-- @field #table ContactsUnknown Table of new detected items. -- @field #table ContactsUnknown Table of new detected items.
@@ -160,12 +159,13 @@ INTEL.Ctype={
--- INTEL class version. --- INTEL class version.
-- @field #string version -- @field #string version
INTEL.version="0.3.6" INTEL.version="0.3.5"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Make forget times user input. Currently these are hard coded.
-- TODO: Add min cluster size. Only create new clusters if they have a certain group size. -- TODO: Add min cluster size. Only create new clusters if they have a certain group size.
-- TODO: process detected set asynchroniously for better performance. -- TODO: process detected set asynchroniously for better performance.
-- DONE: Add statics. -- DONE: Add statics.
@@ -266,7 +266,6 @@ function INTEL:New(DetectionSet, Coalition, Alias)
self:SetForgetTime() self:SetForgetTime()
self:SetAcceptZones() self:SetAcceptZones()
self:SetRejectZones() self:SetRejectZones()
self:SetConflictZones()
------------------------ ------------------------
--- Pseudo Functions --- --- Pseudo Functions ---
@@ -417,7 +416,7 @@ function INTEL:RemoveAcceptZone(AcceptZone)
end end
--- Set reject zones. Contacts detected in this/these zone(s) are rejected and not reported by the detection. --- Set reject zones. Contacts detected in this/these zone(s) are rejected and not reported by the detection.
-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected. -- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
-- @param #INTEL self -- @param #INTEL self
-- @param Core.Set#SET_ZONE RejectZoneSet Set of reject zone(s). -- @param Core.Set#SET_ZONE RejectZoneSet Set of reject zone(s).
-- @return #INTEL self -- @return #INTEL self
@@ -427,7 +426,7 @@ function INTEL:SetRejectZones(RejectZoneSet)
end end
--- Add a reject zone. Contacts detected in this zone are rejected and not reported by the detection. --- Add a reject zone. Contacts detected in this zone are rejected and not reported by the detection.
-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected. -- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
-- @param #INTEL self -- @param #INTEL self
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set. -- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
-- @return #INTEL self -- @return #INTEL self
@@ -445,36 +444,6 @@ function INTEL:RemoveRejectZone(RejectZone)
return self return self
end end
--- Set conflict zones. Contacts detected in this/these zone(s) are reported by the detection.
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
-- @param #INTEL self
-- @param Core.Set#SET_ZONE ConflictZoneSet Set of conflict zone(s).
-- @return #INTEL self
function INTEL:SetConflictZones(ConflictZoneSet)
self.conflictzoneset=ConflictZoneSet or SET_ZONE:New()
return self
end
--- Add a conflict zone. Contacts detected in this zone are conflicted and not reported by the detection.
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
-- @param #INTEL self
-- @param Core.Zone#ZONE ConflictZone Add a zone to the conflict zone set.
-- @return #INTEL self
function INTEL:AddConflictZone(ConflictZone)
self.conflictzoneset:AddZone(ConflictZone)
return self
end
--- Remove a conflict zone from the conflict zone set.
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
-- @param #INTEL self
-- @param Core.Zone#ZONE ConflictZone Remove a zone from the conflict zone set.
-- @return #INTEL self
function INTEL:RemoveConflictZone(ConflictZone)
self.conflictzoneset:Remove(ConflictZone:GetName(), true)
return self
end
--- **OBSOLETE, will be removed in next version!** Set forget contacts time interval. --- **OBSOLETE, will be removed in next version!** Set forget contacts time interval.
-- Previously known contacts that are not detected any more, are "lost" after this time. -- Previously known contacts that are not detected any more, are "lost" after this time.
-- This avoids fast oscillations between a contact being detected and undetected. -- This avoids fast oscillations between a contact being detected and undetected.
@@ -512,33 +481,6 @@ function INTEL:SetFilterCategory(Categories)
return self return self
end end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #INTEL self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #INTEL self
function INTEL:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
--- Set the accept range in kilometers from each of the recce. Only object closer than this range will be detected.
-- @param #INTEL self
-- @param #number Range Range in kilometers
-- @return #INTEL self
function INTEL:SetAcceptRange(Range)
self.RadarAcceptRange = true
self.RadarAcceptRangeKilometers = Range or 75
return self
end
--- Filter group categories. Valid categories are: --- Filter group categories. Valid categories are:
-- --
-- * Group.Category.AIRPLANE -- * Group.Category.AIRPLANE
@@ -578,7 +520,7 @@ function INTEL:AddAgent(AgentGroup)
end end
-- Add to detection set. -- Add to detection set.
self.detectionset:AddGroup(AgentGroup,true) self.detectionset:AddGroup(AgentGroup)
return self return self
end end
@@ -838,19 +780,7 @@ function INTEL:UpdateIntel()
local remove={} local remove={}
for unitname,_unit in pairs(DetectedUnits) do for unitname,_unit in pairs(DetectedUnits) do
local unit=_unit --Wrapper.Unit#UNIT local unit=_unit --Wrapper.Unit#UNIT
local inconflictzone=false
-- Check if unit is in any of the conflict zones.
if self.conflictzoneset:Count()>0 then
for _,_zone in pairs(self.conflictzoneset.Set) do
local zone=_zone --Core.Zone#ZONE
if unit:IsInZone(zone) then
inconflictzone=true
break
end
end
end
-- Check if unit is in any of the accept zones. -- Check if unit is in any of the accept zones.
if self.acceptzoneset:Count()>0 then if self.acceptzoneset:Count()>0 then
local inzone=false local inzone=false
@@ -863,7 +793,7 @@ function INTEL:UpdateIntel()
end end
-- Unit is not in accept zone ==> remove! -- Unit is not in accept zone ==> remove!
if (not inzone) and (not inconflictzone) then if not inzone then
table.insert(remove, unitname) table.insert(remove, unitname)
end end
end end
@@ -880,7 +810,7 @@ function INTEL:UpdateIntel()
end end
-- Unit is inside a reject zone ==> remove! -- Unit is inside a reject zone ==> remove!
if inzone and (not inconflictzone) then if inzone then
table.insert(remove, unitname) table.insert(remove, unitname)
end end
end end
@@ -1106,8 +1036,8 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
return self return self
end end
--- (Internal) Return the detected target groups of the controllable as a @{Core.Set#SET_GROUP}. --- (Internal) Return the detected target groups of the controllable as a @{SET_GROUP}.
-- The optional parameters specify the detection methods that can be applied. -- The optional parametes specify the detection methods that can be applied.
-- If no detection method is given, the detection will use all the available methods by default. -- If no detection method is given, the detection will use all the available methods by default.
-- @param #INTEL self -- @param #INTEL self
-- @param Wrapper.Unit#UNIT Unit The unit detecting. -- @param Wrapper.Unit#UNIT Unit The unit detecting.
@@ -1123,7 +1053,6 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
-- Get detected DCS units. -- Get detected DCS units.
local reccename = Unit:GetName() local reccename = Unit:GetName()
local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK) local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
for DetectionObjectID, Detection in pairs(detectedtargets or {}) do for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
@@ -1142,47 +1071,11 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
if status then if status then
local unit=UNIT:FindByName(name) local unit=UNIT:FindByName(name)
if unit and unit:IsAlive() then if unit and unit:IsAlive() then
local DetectionAccepted = true DetectedUnits[name]=unit
RecceDetecting[name]=reccename
if self.RadarAcceptRange then self:T(string.format("Unit %s detect by %s", name, reccename))
local reccecoord = Unit:GetCoordinate()
local coord = unit:GetCoordinate()
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
if dist > self.RadarAcceptRangeKilometers then DetectionAccepted = false end
end
if self.RadarBlur then
local reccecoord = Unit:GetCoordinate()
local coord = unit:GetCoordinate()
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
local AGL = unit:GetAltitude(true)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
--local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
if self.debug or self.verbose > 1 then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
MESSAGE:New("Unit "..name.." is at "..math.floor(AGL).."m. Distance "..math.floor(dist).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
end
end
if DetectionAccepted then
DetectedUnits[name]=unit
RecceDetecting[name]=reccename
self:T(string.format("Unit %s detect by %s", name, reccename))
end
else else
if self.detectStatics then if self.detectStatics then
local static=STATIC:FindByName(name, false) local static=STATIC:FindByName(name, false)
@@ -1200,6 +1093,7 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
end end
end end
end end
end end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -2272,7 +2166,7 @@ function INTEL:GetHighestThreatContact(Cluster)
for _,_contact in pairs(Cluster.Contacts) do for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --Ops.Intel#INTEL.Contact local contact=_contact --Ops.Intelligence#INTEL.Contact
if contact.threatlevel>threatlevel then if contact.threatlevel>threatlevel then
threatlevel=contact.threatlevel threatlevel=contact.threatlevel
@@ -2312,8 +2206,8 @@ end
-- @field #string alias Alias name for logging. -- @field #string alias Alias name for logging.
-- @field #number cachetime Number of seconds to keep an object. -- @field #number cachetime Number of seconds to keep an object.
-- @field #number interval Number of seconds between collection runs. -- @field #number interval Number of seconds between collection runs.
-- @field #table contacts Table of Ops.Intel#INTEL.Contact contacts. -- @field #table contacts Table of Ops.Intelligence#INTEL.Contact contacts.
-- @field #table clusters Table of Ops.Intel#INTEL.Cluster clusters. -- @field #table clusters Table of Ops.Intelligence#INTEL.Cluster clusters.
-- @field #table contactcoords Table of contacts' Core.Point#COORDINATE objects. -- @field #table contactcoords Table of contacts' Core.Point#COORDINATE objects.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@@ -2337,7 +2231,7 @@ INTEL_DLINK.version = "0.0.1"
--- Function to instantiate a new object --- Function to instantiate a new object
-- @param #INTEL_DLINK self -- @param #INTEL_DLINK self
-- @param #table Intels Table of Ops.Intel#INTEL objects. -- @param #table Intels Table of Ops.Intelligence#INTEL objects.
-- @param #string Alias (optional) Name of this instance. Default "SPECTRE" -- @param #string Alias (optional) Name of this instance. Default "SPECTRE"
-- @param #number Interval (optional) When to query #INTEL objects for detected items (default 20 seconds). -- @param #number Interval (optional) When to query #INTEL objects for detected items (default 20 seconds).
-- @param #number Cachetime (optional) How long to cache detected items (default 300 seconds). -- @param #number Cachetime (optional) How long to cache detected items (default 300 seconds).
@@ -2449,7 +2343,7 @@ end
--- Function to add an #INTEL object to the aggregator --- Function to add an #INTEL object to the aggregator
-- @param #INTEL_DLINK self -- @param #INTEL_DLINK self
-- @param Ops.Intel#INTEL Intel the #INTEL object to add -- @param Ops.Intelligence#INTEL Intel the #INTEL object to add
-- @return #INTEL_DLINK self -- @return #INTEL_DLINK self
function INTEL_DLINK:AddIntel(Intel) function INTEL_DLINK:AddIntel(Intel)
self:T(self.lid .. "AddIntel") self:T(self.lid .. "AddIntel")

View File

@@ -2265,7 +2265,7 @@ function LEGION:RecruitAssetsForMission(Mission)
end end
end end
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight or 0)) self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight))
end end
@@ -2745,7 +2745,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end end
-- Now we have a long list with assets. -- Now we have a long list with assets.
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false, TotalWeight) LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false)
-- Get payloads for air assets. -- Get payloads for air assets.
@@ -2770,7 +2770,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end end
-- Now find the best asset for the given payloads. -- Now find the best asset for the given payloads.
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true, TotalWeight) LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true)
-- Number of assets. At most NreqMax. -- Number of assets. At most NreqMax.
local Nassets=math.min(#Assets, NreqMax) local Nassets=math.min(#Assets, NreqMax)
@@ -3114,9 +3114,8 @@ end
-- @param #string MissionType Mission type for which the best assets are desired. -- @param #string MissionType Mission type for which the best assets are desired.
-- @param DCS#Vec2 TargetVec2 Target 2D vector. -- @param DCS#Vec2 TargetVec2 Target 2D vector.
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached. -- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
-- @param #number TotalWeight The total weight of the cargo to be transported, if applicable.
-- @return #number Mission score. -- @return #number Mission score.
function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight) function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload)
-- Mission score. -- Mission score.
local score=0 local score=0
@@ -3190,14 +3189,14 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then
score=score+25 score=score+25
elseif currmission.type==AUFTRAG.Type.NOTHING then elseif currmission.type==AUFTRAG.Type.NOTHING then
score=score+30 score=score+25
end end
end end
if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then
-- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc. -- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc.
-- We better take a fresh asset. Sometimes spawned assets do something else, which is difficult to check. -- We better take a fresh asset. Sometimes spawned assets to something else, which is difficult to check.
score=score-10 score=score-10
else else
-- Combat mission. -- Combat mission.
@@ -3210,18 +3209,8 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
-- TRANSPORT specific. -- TRANSPORT specific.
if MissionType==AUFTRAG.Type.OPSTRANSPORT then if MissionType==AUFTRAG.Type.OPSTRANSPORT then
if TotalWeight then -- Add 1 score point for each 10 kg of cargo bay.
-- Add 1 score point for each 10 kg of cargo bay capacity up to the total cargo weight, score=score+UTILS.Round(asset.cargobaymax/10, 0)
-- and then subtract 1 score point for each excess 10kg of cargo bay capacity.
if asset.cargobaymax < TotalWeight then
score=score+UTILS.Round(asset.cargobaymax/10, 0)
else
score=score+UTILS.Round(TotalWeight/10, 0)
end
else
-- Add 1 score point for each 10 kg of cargo bay.
score=score+UTILS.Round(asset.cargobaymax/10, 0)
end
end end
-- TODO: This could be vastly improved. Need to gather ideas during testing. -- TODO: This could be vastly improved. Need to gather ideas during testing.
@@ -3242,15 +3231,14 @@ end
-- @param #string MissionType Mission type. -- @param #string MissionType Mission type.
-- @param DCS#Vec2 TargetVec2 Target position as 2D vector. -- @param DCS#Vec2 TargetVec2 Target position as 2D vector.
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached. -- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
-- @param #number TotalWeight The total weight of the cargo to be transported, if applicable. function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload)
function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload, TotalWeight)
-- Calculate the mission score of all assets. -- Calculate the mission score of all assets.
for _,_asset in pairs(assets) do for _,_asset in pairs(assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Calculate the asset score. -- Calculate the asset score.
asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight) asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload)
if IncludePayload then if IncludePayload then

View File

@@ -20,9 +20,9 @@
-- === -- ===
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Navygroup) -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Navygroup)
-- --
-- === -- ===
-- --
-- ### Author: **funkyfranky** -- ### Author: **funkyfranky**
@@ -1800,11 +1800,10 @@ function NAVYGROUP:_InitGroup(Template)
self.speedMax=self.group:GetSpeedMax() self.speedMax=self.group:GetSpeedMax()
-- Is group mobile? -- Is group mobile?
if self.speedMax and self.speedMax>3.6 then if self.speedMax>3.6 then
self.isMobile=true self.isMobile=true
else else
self.isMobile=false self.isMobile=false
self.speedMax = 0
end end
-- Cruise speed: 70% of max speed. -- Cruise speed: 70% of max speed.

View File

@@ -11,7 +11,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Operation). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
-- --
-- === -- ===
-- --

View File

@@ -100,7 +100,7 @@
-- --
-- @field #OPSGROUP.Radio radio Current radio settings. -- @field #OPSGROUP.Radio radio Current radio settings.
-- @field #OPSGROUP.Radio radioDefault Default radio settings. -- @field #OPSGROUP.Radio radioDefault Default radio settings.
-- @field Sound.Radio#RADIOQUEUE radioQueue Radio queue. -- @field Core.RadioQueue#RADIOQUEUE radioQueue Radio queue.
-- --
-- @field #OPSGROUP.Beacon tacan Current TACAN settings. -- @field #OPSGROUP.Beacon tacan Current TACAN settings.
-- @field #OPSGROUP.Beacon tacanDefault Default TACAN settings. -- @field #OPSGROUP.Beacon tacanDefault Default TACAN settings.
@@ -117,10 +117,6 @@
-- @field #string callsignAlias Callsign alias. -- @field #string callsignAlias Callsign alias.
-- --
-- @field #OPSGROUP.Spot spot Laser and IR spot. -- @field #OPSGROUP.Spot spot Laser and IR spot.
--
-- @field DCS#Vec3 stuckVec3 Position where the group got stuck.
-- @field #number stuckTimestamp Time stamp [sec], when the group got stuck.
-- @field #boolean stuckDespawn If `true`, group gets despawned after beeing stuck for a certain time.
-- --
-- @field #OPSGROUP.Ammo ammo Initial ammount of ammo. -- @field #OPSGROUP.Ammo ammo Initial ammount of ammo.
-- @field #OPSGROUP.WeaponData weaponData Weapon data table with key=BitType. -- @field #OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
@@ -512,7 +508,7 @@ OPSGROUP.CargoStatus={
--- OpsGroup version. --- OpsGroup version.
-- @field #string version -- @field #string version
OPSGROUP.version="1.0.1" OPSGROUP.version="1.0.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -539,7 +535,7 @@ OPSGROUP.version="1.0.1"
-- @param Wrapper.Group#GROUP group The GROUP object. Can also be given by its group name as `#string`. -- @param Wrapper.Group#GROUP group The GROUP object. Can also be given by its group name as `#string`.
-- @return #OPSGROUP self -- @return #OPSGROUP self
function OPSGROUP:New(group) function OPSGROUP:New(group)
-- Inherit everything from FSM class. -- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #OPSGROUP local self=BASE:Inherit(self, FSM:New()) -- #OPSGROUP
@@ -558,15 +554,10 @@ function OPSGROUP:New(group)
-- Check if group exists. -- Check if group exists.
if self.group then if self.group then
if not self:IsExist() then if not self:IsExist() then
self:E(self.lid.."ERROR: GROUP does not exist! Returning nil") self:T(self.lid.."ERROR: GROUP does not exist! Returning nil")
return nil return nil
end end
end end
if UTILS.IsInstanceOf(group,"OPSGROUP") then
self:E(self.lid.."ERROR: GROUP is already an OPSGROUP: "..tostring(self.groupname).."!")
return group
end
-- Set the template. -- Set the template.
self:_SetTemplate() self:_SetTemplate()
@@ -600,34 +591,33 @@ function OPSGROUP:New(group)
if units then if units then
local masterunit=units[1] --Wrapper.Unit#UNIT local masterunit=units[1] --Wrapper.Unit#UNIT
if masterunit then -- Get Descriptors.
-- Get Descriptors. self.descriptors=masterunit:GetDesc()
self.descriptors=masterunit:GetDesc()
-- Set type name.
-- Set type name. self.actype=masterunit:GetTypeName()
self.actype=masterunit:GetTypeName()
-- Is this a submarine.
-- Is this a submarine. self.isSubmarine=masterunit:HasAttribute("Submarines")
self.isSubmarine=masterunit:HasAttribute("Submarines")
-- Has this a datalink?
-- Has this a datalink? self.isEPLRS=masterunit:HasAttribute("Datalink")
self.isEPLRS=masterunit:HasAttribute("Datalink")
if self:IsFlightgroup() then
if self:IsFlightgroup() then
self.rangemax=self.descriptors.range and self.descriptors.range*1000 or 500*1000
self.rangemax=self.descriptors.range and self.descriptors.range*1000 or 500*1000
self.ceiling=self.descriptors.Hmax
self.ceiling=self.descriptors.Hmax
self.tankertype=select(2, masterunit:IsTanker())
self.tankertype=select(2, masterunit:IsTanker()) self.refueltype=select(2, masterunit:IsRefuelable())
self.refueltype=select(2, masterunit:IsRefuelable())
--env.info("DCS Unit BOOM_AND_RECEPTACLE="..tostring(Unit.RefuelingSystem.BOOM_AND_RECEPTACLE))
--env.info("DCS Unit BOOM_AND_RECEPTACLE="..tostring(Unit.RefuelingSystem.BOOM_AND_RECEPTACLE)) --env.info("DCS Unit PROBE_AND_DROGUE="..tostring(Unit.RefuelingSystem.PROBE_AND_DROGUE))
--env.info("DCS Unit PROBE_AND_DROGUE="..tostring(Unit.RefuelingSystem.PROBE_AND_DROGUE))
end
end end
end end
-- Init set of detected units. -- Init set of detected units.
@@ -680,11 +670,10 @@ function OPSGROUP:New(group)
self:AddTransition("*", "UpdateRoute", "*") -- Update route of group. self:AddTransition("*", "UpdateRoute", "*") -- Update route of group.
self:AddTransition("*", "PassingWaypoint", "*") -- Group passed a waypoint. self:AddTransition("*", "PassingWaypoint", "*") -- Group passed a waypoint.
self:AddTransition("*", "PassedFinalWaypoint", "*") -- Group passed the waypoint. self:AddTransition("*", "PassedFinalWaypoint", "*") -- Group passed the waypoint.
self:AddTransition("*", "GotoWaypoint", "*") -- Group switches to a specific waypoint. self:AddTransition("*", "GotoWaypoint", "*") -- Group switches to a specific waypoint.
self:AddTransition("*", "Wait", "*") -- Group will wait for further orders. self:AddTransition("*", "Wait", "*") -- Group will wait for further orders.
self:AddTransition("*", "Stuck", "*") -- Group got stuck.
self:AddTransition("*", "DetectedUnit", "*") -- Unit was detected (again) in this detection cycle. self:AddTransition("*", "DetectedUnit", "*") -- Unit was detected (again) in this detection cycle.
self:AddTransition("*", "DetectedUnitNew", "*") -- Add a newly detected unit to the detected units set. self:AddTransition("*", "DetectedUnitNew", "*") -- Add a newly detected unit to the detected units set.
@@ -1894,7 +1883,7 @@ end
--- Get current velocity of the group. --- Get current velocity of the group.
-- @param #OPSGROUP self -- @param #OPSGROUP self
-- @param #string UnitName (Optional) Get velocity of a specific unit of the group. Default is from the first existing unit in the group. -- @param #string UnitName (Optional) Get heading of a specific unit of the group. Default is from the first existing unit in the group.
-- @return #number Velocity in m/s. -- @return #number Velocity in m/s.
function OPSGROUP:GetVelocity(UnitName) function OPSGROUP:GetVelocity(UnitName)
@@ -2210,8 +2199,6 @@ function OPSGROUP:Destroy(Delay)
if Delay and Delay>0 then if Delay and Delay>0 then
self:ScheduleOnce(Delay, OPSGROUP.Destroy, self, 0) self:ScheduleOnce(Delay, OPSGROUP.Destroy, self, 0)
else else
self:T(self.lid.."Destroying group!")
-- Get all units. -- Get all units.
local units=self:GetDCSUnits() local units=self:GetDCSUnits()
@@ -2329,17 +2316,14 @@ end
-- @return #OPSGROUP self -- @return #OPSGROUP self
function OPSGROUP:SetSRS(PathToSRS, Gender, Culture, Voice, Port, PathToGoogleKey, Label, Volume) function OPSGROUP:SetSRS(PathToSRS, Gender, Culture, Voice, Port, PathToGoogleKey, Label, Volume)
self.useSRS=true self.useSRS=true
local path = PathToSRS or MSRS.path self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
local port = Port or MSRS.port
self.msrs=MSRS:New(path, self.frequency, self.modulation)
self.msrs:SetGender(Gender) self.msrs:SetGender(Gender)
self.msrs:SetCulture(Culture) self.msrs:SetCulture(Culture)
self.msrs:SetVoice(Voice) self.msrs:SetVoice(Voice)
self.msrs:SetPort(port) self.msrs:SetPort(Port)
self.msrs:SetLabel(Label) self.msrs:SetLabel(Label)
if PathToGoogleKey then if PathToGoogleKey then
self.msrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey) self.msrs:SetGoogle(PathToGoogleKey)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end end
self.msrs:SetCoalition(self:GetCoalition()) self.msrs:SetCoalition(self:GetCoalition())
self.msrs:SetVolume(Volume) self.msrs:SetVolume(Volume)
@@ -6684,7 +6668,6 @@ function OPSGROUP:onafterPassingWaypoint(From, Event, To, Waypoint)
local wpnext=self:GetWaypointNext() local wpnext=self:GetWaypointNext()
if wpnext then if wpnext then
self.speedWp=wpnext.speed self.speedWp=wpnext.speed
self:T(self.lid..string.format("Expected/waypoint speed=%.1f m/s", self.speedWp))
end end
end end
@@ -7194,7 +7177,7 @@ function OPSGROUP:SetLaserTarget(Target)
-- Scenery as target. Treat it like a coordinate. Set offset to 1 meter above ground. -- Scenery as target. Treat it like a coordinate. Set offset to 1 meter above ground.
self.spot.TargetType=0 self.spot.TargetType=0
self.spot.offsetTarget={x=0, y=3, z=0} self.spot.offsetTarget={x=0, y=1, z=0}
elseif Target:IsInstanceOf("POSITIONABLE") then elseif Target:IsInstanceOf("POSITIONABLE") then
@@ -11400,7 +11383,6 @@ function OPSGROUP:_InitWaypoints(WpIndexMin, WpIndexMax)
-- Expected speed to the first waypoint. -- Expected speed to the first waypoint.
if i<=2 then if i<=2 then
self.speedWp=wp.speed self.speedWp=wp.speed
self:T(self.lid..string.format("Expected/waypoint speed=%.1f m/s", self.speedWp))
end end
-- Speed in knots. -- Speed in knots.
@@ -12033,7 +12015,7 @@ function OPSGROUP:GetEPLRS()
return self.option.EPLRS or self.optionDefault.EPLRS return self.option.EPLRS or self.optionDefault.EPLRS
end end
--- Set the default emission state for the group. --- Set the default EPLRS for the group.
-- @param #OPSGROUP self -- @param #OPSGROUP self
-- @param #boolean OnOffSwitch If `true`, EPLRS is on by default. If `false` default EPLRS setting is off. If `nil`, default is on if group has EPLRS and off if it does not have a datalink. -- @param #boolean OnOffSwitch If `true`, EPLRS is on by default. If `false` default EPLRS setting is off. If `nil`, default is on if group has EPLRS and off if it does not have a datalink.
-- @return #OPSGROUP self -- @return #OPSGROUP self
@@ -12042,7 +12024,7 @@ function OPSGROUP:SetDefaultEmission(OnOffSwitch)
if OnOffSwitch==nil then if OnOffSwitch==nil then
self.optionDefault.Emission=true self.optionDefault.Emission=true
else else
self.optionDefault.Emission=OnOffSwitch self.optionDefault.EPLRS=OnOffSwitch
end end
return self return self

View File

@@ -12,7 +12,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Transport). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Transport).
-- --
-- === -- ===
-- --
@@ -605,16 +605,6 @@ function OPSTRANSPORT:AddCargoGroups(GroupSet, TransportZoneCombo, DisembarkActi
self:AddCargoGroups(group, TransportZoneCombo, DisembarkActivation) self:AddCargoGroups(group, TransportZoneCombo, DisembarkActivation)
end end
-- Use FSM function to keep the SET up-to-date. Note that it overwrites the user FMS function, which cannot be used any more now.
local groupset=GroupSet --Core.Set#SET_OPSGROUP
function groupset.OnAfterAdded(groupset, From, Event, To, ObjectName, Object)
self:T(self.lid..string.format("Adding Cargo Group %s", tostring(ObjectName)))
self:AddCargoGroups(Object, TransportZoneCombo, DisembarkActivation, DisembarkZone, DisembarkCarriers)
end
end end
-- Debug info. -- Debug info.

View File

@@ -97,7 +97,7 @@ OPSZONE.ZoneType={
--- OPSZONE class version. --- OPSZONE class version.
-- @field #string version -- @field #string version
OPSZONE.version="0.6.1" OPSZONE.version="0.6.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@@ -1277,7 +1277,7 @@ function OPSZONE:EvaluateZone()
if Nblu>0 then if Nblu>0 then
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then if not self:IsAttacked() then
self:Attacked(coalition.side.BLUE) self:Attacked(coalition.side.BLUE)
end end
@@ -1329,7 +1329,7 @@ function OPSZONE:EvaluateZone()
if Nred>0 then if Nred>0 then
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then if not self:IsAttacked() then
-- Red is attacking blue zone. -- Red is attacking blue zone.
self:Attacked(coalition.side.RED) self:Attacked(coalition.side.RED)
end end

View File

@@ -79,7 +79,6 @@
-- @field Utilities.FiFo#FIFO TargetCache -- @field Utilities.FiFo#FIFO TargetCache
-- @field #boolean smokeownposition -- @field #boolean smokeownposition
-- @field #table SmokeOwn -- @field #table SmokeOwn
-- @field #boolean smokeaveragetargetpos
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- ---
@@ -105,7 +104,7 @@ PLAYERRECCE = {
ClassName = "PLAYERRECCE", ClassName = "PLAYERRECCE",
verbose = true, verbose = true,
lid = nil, lid = nil,
version = "0.1.23", version = "0.0.22",
ViewZone = {}, ViewZone = {},
ViewZoneVisual = {}, ViewZoneVisual = {},
ViewZoneLaser = {}, ViewZoneLaser = {},
@@ -131,9 +130,8 @@ PLAYERRECCE = {
ReferencePoint = nil, ReferencePoint = nil,
TForget = 600, TForget = 600,
TargetCache = nil, TargetCache = nil,
smokeownposition = false, smokeownposition = true,
SmokeOwn = {}, SmokeOwn = {},
smokeaveragetargetpos = false,
} }
--- ---
@@ -1111,8 +1109,9 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
self:T(self.lid.."_SmokeTargets") self:T(self.lid.."_SmokeTargets")
local cameraset = self:_GetTargetSet(client,true) -- Core.Set#SET_UNIT local cameraset = self:_GetTargetSet(client,true) -- Core.Set#SET_UNIT
local visualset = self:_GetTargetSet(client,false) -- Core.Set#SET_UNIT local visualset = self:_GetTargetSet(client,false) -- Core.Set#SET_UNIT
cameraset:AddSet(visualset)
if cameraset:CountAlive() > 0 or visualset:CountAlive() > 0 then if cameraset:CountAlive() > 0 then
self:__TargetsSmoked(-1,client,playername,cameraset) self:__TargetsSmoked(-1,client,playername,cameraset)
else else
return self return self
@@ -1127,31 +1126,29 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
-- laser targer gets extra smoke -- laser targer gets extra smoke
if laser and laser.Target and laser.Target:IsAlive() then if laser and laser.Target and laser.Target:IsAlive() then
laser.Target:GetCoordinate():Smoke(lasersmoke) laser.Target:GetCoordinate():Smoke(lasersmoke)
end if cameraset:IsInSet(laser.Target) then
cameraset:Remove(laser.Target:GetName(),true)
local coord = visualset:GetCoordinate()
if coord and self.smokeaveragetargetpos then
coord:SetAtLandheight()
coord:Smoke(medsmoke)
else
-- smoke everything
for _,_unit in pairs(visualset.Set) do
local unit = _unit --Wrapper.Unit#UNIT
if unit and unit:IsAlive() then
local coord = unit:GetCoordinate()
local threat = unit:GetThreatLevel()
if coord then
local color = lowsmoke
if threat > 7 then
color = highsmoke
elseif threat > 2 then
color = medsmoke
end
coord:Smoke(color)
end
end
end end
end end
local coordinate = nil
local setthreat = 0
-- smoke everything else
if cameraset:CountAlive() > 1 then
local coordinate = cameraset:GetCoordinate()
local setthreat = cameraset:CalculateThreatLevelA2G()
end
if coordinate then
local color = lowsmoke
if setthreat > 7 then
color = medsmoke
elseif setthreat > 2 then
color = lowsmoke
end
coordinate:Smoke(color)
end
if self.SmokeOwn[playername] then if self.SmokeOwn[playername] then
local cc = client:GetVec2() local cc = client:GetVec2()
-- don't smoke mid-air -- don't smoke mid-air
@@ -1192,15 +1189,15 @@ function PLAYERRECCE:_FlareTargets(client,group,playername)
-- smoke everything else -- smoke everything else
for _,_unit in pairs(cameraset.Set) do for _,_unit in pairs(cameraset.Set) do
local unit = _unit --Wrapper.Unit#UNIT local unit = _unit --Wrapper.Unit#UNIT
if unit and unit:IsAlive() then if unit then
local coord = unit:GetCoordinate() local coord = unit:GetCoordinate()
local threat = unit:GetThreatLevel() local threat = unit:GetThreatLevel()
if coord then if coord then
local color = lowsmoke local color = lowsmoke
if threat > 7 then if threat > 7 then
color = highsmoke
elseif threat > 2 then
color = medsmoke color = medsmoke
elseif threat > 2 then
color = lowsmoke
end end
coord:Flare(color) coord:Flare(color)
end end
@@ -1488,43 +1485,36 @@ end
-- @param #string Gender (Optional) Defaults to "male" -- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US" -- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002 -- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
-- @return #PLAYERRECCE self -- @return #PLAYERRECCE self
function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey) function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
self:T(self.lid.."SetSRS") self:T(self.lid.."SetSRS")
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
self.Gender = Gender or MSRS.gender or "male" -- self.Gender = Gender or "male" --
self.Culture = Culture or MSRS.culture or "en-US" -- self.Culture = Culture or "en-US" --
self.Port = Port or MSRS.port or 5002 -- self.Port = Port or 5002 --
self.Voice = Voice or MSRS.voice -- self.Voice = Voice --
self.PathToGoogleKey = PathToGoogleKey -- self.PathToGoogleKey = PathToGoogleKey --
self.Volume = Volume or 1.0 -- self.Volume = Volume or 1.0 --
self.UseSRS = true self.UseSRS = true
self.Frequency = Frequency or {127,251} -- self.Frequency = Frequency or {127,251} --
self.BCFrequency = self.Frequency self.BCFrequency = self.Frequency
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} -- self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
self.BCModulation = self.Modulation self.BCModulation = self.Modulation
-- set up SRS -- set up SRS
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation) self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume)
self.SRS:SetCoalition(self.Coalition) self.SRS:SetCoalition(self.Coalition)
self.SRS:SetLabel(self.MenuName or self.Name) self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender) self.SRS:SetGender(self.Gender)
self.SRS:SetCulture(self.Culture) self.SRS:SetCulture(self.Culture)
self.SRS:SetPort(self.Port) self.SRS:SetPort(self.Port)
self.SRS:SetVolume(self.Volume)
if self.PathToGoogleKey then
self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.PathToGoogleKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end
-- Pre-configured Google?
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
self.Voice = Voice or MSRS.poptions.gcloud.voice
end
self.SRS:SetVoice(self.Voice) self.SRS:SetVoice(self.Voice)
if self.PathToGoogleKey then
self.SRS:SetGoogle(self.PathToGoogleKey)
end
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name) self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers) self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
return self return self
@@ -1556,7 +1546,7 @@ end
-- @param #PLAYERRECCE self -- @param #PLAYERRECCE self
-- @return #PLAYERRECCE self -- @return #PLAYERRECCE self
function PLAYERRECCE:EnableSmokeOwnPosition() function PLAYERRECCE:EnableSmokeOwnPosition()
self:T(self.lid.."EnableSmokeOwnPosition") self:T(self.lid.."ENableSmokeOwnPosition")
self.smokeownposition = true self.smokeownposition = true
return self return self
end end
@@ -1570,24 +1560,6 @@ function PLAYERRECCE:DisableSmokeOwnPosition()
return self return self
end end
--- [User] Enable smoking of average target positions, instead of all targets visible. Loses smoke per threatlevel -- each is med threat. Default is - smoke all positions.
-- @param #PLAYERRECCE self
-- @return #PLAYERRECCE self
function PLAYERRECCE:EnableSmokeAverageTargetPosition()
self:T(self.lid.."ENableSmokeOwnPosition")
self.smokeaveragetargetpos = true
return self
end
--- [User] Disable smoking of average target positions, instead of all targets visible. Default is - smoke all positions.
-- @param #PLAYERRECCE self
-- @return #PLAYERRECCE
function PLAYERRECCE:DisableSmokeAverageTargetPosition()
self:T(self.lid.."DisableSmokeAverageTargetPosition")
self.smokeaveragetargetpos = false
return self
end
--- [Internal] Get text for text-to-speech. --- [Internal] Get text for text-to-speech.
-- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ". -- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ".
-- @param #PLAYERRECCE self -- @param #PLAYERRECCE self

View File

@@ -11,7 +11,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/PlayerTask). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20PlayerTask).
-- --
-- === -- ===
-- --
@@ -21,7 +21,7 @@
-- === -- ===
-- @module Ops.PlayerTask -- @module Ops.PlayerTask
-- @image OPS_PlayerTask.jpg -- @image OPS_PlayerTask.jpg
-- @date Last Update May 2024 -- @date Last Update Oct 2023
do do
@@ -45,8 +45,8 @@ do
-- @field Wrapper.Marker#MARKER TargetMarker -- @field Wrapper.Marker#MARKER TargetMarker
-- @field #number SmokeColor -- @field #number SmokeColor
-- @field #number FlareColor -- @field #number FlareColor
-- @field #table conditionSuccess -- @field #table conditionSuccess = {},
-- @field #table conditionFailure -- @field #table conditionFailure = {},
-- @field Ops.PlayerTask#PLAYERTASKCONTROLLER TaskController -- @field Ops.PlayerTask#PLAYERTASKCONTROLLER TaskController
-- @field #number timestamp -- @field #number timestamp
-- @field #number lastsmoketime -- @field #number lastsmoketime
@@ -98,7 +98,7 @@ PLAYERTASK = {
--- PLAYERTASK class version. --- PLAYERTASK class version.
-- @field #string version -- @field #string version
PLAYERTASK.version="0.1.24" PLAYERTASK.version="0.1.22"
--- Generic task condition. --- Generic task condition.
-- @type PLAYERTASK.Condition -- @type PLAYERTASK.Condition
@@ -411,15 +411,6 @@ function PLAYERTASK:IsDone()
return IsDone return IsDone
end end
--- [User] Check if PLAYERTASK has clients assigned to it.
-- @param #PLAYERTASK self
-- @return #boolean hasclients
function PLAYERTASK:HasClients()
self:T(self.lid.."HasClients?")
local hasclients = self:CountClients() > 0 and true or false
return hasclients
end
--- [User] Get client names assigned as table of #strings --- [User] Get client names assigned as table of #strings
-- @param #PLAYERTASK self -- @param #PLAYERTASK self
-- @return #table clients -- @return #table clients
@@ -983,7 +974,7 @@ do
-- @field #string locale -- @field #string locale
-- @field #boolean precisionbombing -- @field #boolean precisionbombing
-- @field Ops.FlightGroup#FLIGHTGROUP LasingDrone -- @field Ops.FlightGroup#FLIGHTGROUP LasingDrone
-- @field Core.MarkerOps_Base#MARKEROPS_BASE MarkerOps -- @field Core.MarkerOps_BASE#MARKEROPS_BASE MarkerOps
-- @field #boolean taskinfomenu -- @field #boolean taskinfomenu
-- @field #boolean MarkerReadOnly -- @field #boolean MarkerReadOnly
-- @field #table FlashPlayer List of player who switched Flashing Direction Info on -- @field #table FlashPlayer List of player who switched Flashing Direction Info on
@@ -1037,7 +1028,7 @@ do
-- ## 1 Overview -- ## 1 Overview
-- --
-- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller. -- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
-- For the latter task type, also have a look at the @{Ops.AWACS#AWACS} class which allows for more complex scenarios. -- For the latter task type, also have a look at the @{Ops.Awacs#AWACS} class which allows for more complex scenarios.
-- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location -- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
-- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares. -- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.
-- --
@@ -1213,9 +1204,6 @@ do
-- AIRDEFENSE = "Airdefense", -- AIRDEFENSE = "Airdefense",
-- SAM = "SAM", -- SAM = "SAM",
-- GROUP = "Group", -- GROUP = "Group",
-- ELEVATION = "\nTarget Elevation: %s %s",
-- METER = "meter",
-- FEET = "feet",
-- }, -- },
-- --
-- e.g. -- e.g.
@@ -1370,7 +1358,7 @@ PLAYERTASKCONTROLLER.Type = {
AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing" AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
AUFTRAG.Type.CTLD = "Combat Transport" AUFTRAG.Type.CTLD = "Combat Transport"
AUFTRAG.Type.CSAR = "Combat Rescue" AUFTRAG.Type.CSAR = "Combat Rescue"
AUFTRAG.Type.CONQUER = "Conquer"
--- ---
-- @type Scores -- @type Scores
PLAYERTASKCONTROLLER.Scores = { PLAYERTASKCONTROLLER.Scores = {
@@ -1383,8 +1371,7 @@ PLAYERTASKCONTROLLER.Scores = {
[AUFTRAG.Type.BAI] = 100, [AUFTRAG.Type.BAI] = 100,
[AUFTRAG.Type.SEAD] = 100, [AUFTRAG.Type.SEAD] = 100,
[AUFTRAG.Type.BOMBING] = 100, [AUFTRAG.Type.BOMBING] = 100,
[AUFTRAG.Type.BOMBRUNWAY] = 100, [AUFTRAG.Type.BOMBRUNWAY] = 100,
[AUFTRAG.Type.CONQUER] = 100,
} }
--- ---
@@ -1423,9 +1410,6 @@ PLAYERTASKCONTROLLER.Messages = {
THREATMEDIUM = "medium", THREATMEDIUM = "medium",
THREATLOW = "low", THREATLOW = "low",
THREATTEXT = "%s\nThreat: %s\nTargets left: %d\nCoord: %s", THREATTEXT = "%s\nThreat: %s\nTargets left: %d\nCoord: %s",
ELEVATION = "\nTarget Elevation: %s %s",
METER = "meter",
FEET = "feet",
THREATTEXTTTS = "%s, %s. Target information for %s. Threat level %s. Targets left %d. Target location %s.", THREATTEXTTTS = "%s, %s. Target information for %s. Threat level %s. Targets left %d. Target location %s.",
MARKTASK = "%s, %s, copy, task %03d location marked on map!", MARKTASK = "%s, %s, copy, task %03d location marked on map!",
SMOKETASK = "%s, %s, copy, task %03d location smoked!", SMOKETASK = "%s, %s, copy, task %03d location smoked!",
@@ -1506,9 +1490,6 @@ PLAYERTASKCONTROLLER.Messages = {
THREATMEDIUM = "mittel", THREATMEDIUM = "mittel",
THREATLOW = "niedrig", THREATLOW = "niedrig",
THREATTEXT = "%s\nGefahrstufe: %s\nZiele: %d\nKoord: %s", THREATTEXT = "%s\nGefahrstufe: %s\nZiele: %d\nKoord: %s",
ELEVATION = "\nZiel Höhe: %s %s",
METER = "Meter",
FEET = "Fuss",
THREATTEXTTTS = "%s, %s. Zielinformation zu %s. Gefahrstufe %s. Ziele %d. Zielposition %s.", THREATTEXTTTS = "%s, %s. Zielinformation zu %s. Gefahrstufe %s. Ziele %d. Zielposition %s.",
MARKTASK = "%s, %s, verstanden, Zielposition %03d auf der Karte markiert!", MARKTASK = "%s, %s, verstanden, Zielposition %03d auf der Karte markiert!",
SMOKETASK = "%s, %s, verstanden, Zielposition %03d mit Rauch markiert!", SMOKETASK = "%s, %s, verstanden, Zielposition %03d mit Rauch markiert!",
@@ -1571,7 +1552,7 @@ PLAYERTASKCONTROLLER.Messages = {
--- PLAYERTASK class version. --- PLAYERTASK class version.
-- @field #string version -- @field #string version
PLAYERTASKCONTROLLER.version="0.1.66" PLAYERTASKCONTROLLER.version="0.1.63"
--- Create and run a new TASKCONTROLLER instance. --- Create and run a new TASKCONTROLLER instance.
-- @param #PLAYERTASKCONTROLLER self -- @param #PLAYERTASKCONTROLLER self
@@ -1984,9 +1965,6 @@ end
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only). -- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only).
-- Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - **Note** might not find an LOS spot or get lost on the way. Cannot island-hop. -- Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - **Note** might not find an LOS spot or get lost on the way. Cannot island-hop.
-- @param #number LaserCode The lasercode to be used. Defaults to 1688. -- @param #number LaserCode The lasercode to be used. Defaults to 1688.
-- @param Core.Point#COORDINATE HoldingPoint (Optional) Point where the drone should initially circle. If not set, defaults to BullsEye of the coalition.
-- @param #number Alt (Optional) Altitude in feet. Only applies if using a FLIGHTGROUP object! Defaults to 10000.
-- @param #number Speed (Optional) Speed in knots. Only applies if using a FLIGHTGROUP object! Defaults to 120.
-- @return #PLAYERTASKCONTROLLER self -- @return #PLAYERTASKCONTROLLER self
-- @usage -- @usage
-- -- Set up precision bombing, FlightGroup as lasing unit -- -- Set up precision bombing, FlightGroup as lasing unit
@@ -2001,7 +1979,7 @@ end
-- ArmyGroup:Activate() -- ArmyGroup:Activate()
-- taskmanager:EnablePrecisionBombing(ArmyGroup,1688) -- taskmanager:EnablePrecisionBombing(ArmyGroup,1688)
-- --
function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode,HoldingPoint, Alt, Speed) function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode)
self:T(self.lid.."EnablePrecisionBombing") self:T(self.lid.."EnablePrecisionBombing")
if FlightGroup then if FlightGroup then
if FlightGroup.ClassName and (FlightGroup.ClassName == "FLIGHTGROUP" or FlightGroup.ClassName == "ARMYGROUP")then if FlightGroup.ClassName and (FlightGroup.ClassName == "FLIGHTGROUP" or FlightGroup.ClassName == "ARMYGROUP")then
@@ -2014,20 +1992,10 @@ function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode,Holdi
self.LasingDrone:SetLaser(LaserCode) self.LasingDrone:SetLaser(LaserCode)
self.LaserCode = LaserCode or 1688 self.LaserCode = LaserCode or 1688
self.LasingDroneTemplate = self.LasingDrone:_GetTemplate(true) self.LasingDroneTemplate = self.LasingDrone:_GetTemplate(true)
self.LasingDroneAlt = Alt or 10000
self.LasingDroneSpeed = Speed or 120
-- let it orbit the BullsEye if FG -- let it orbit the BullsEye if FG
if self.LasingDrone:IsFlightgroup() then if self.LasingDrone:IsFlightgroup() then
self.LasingDroneIsFlightgroup = true
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition )) local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
if HoldingPoint then BullsCoordinate = HoldingPoint end local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,10000,120)
local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,self.LasingDroneAlt,self.LasingDroneSpeed)
self.LasingDrone:AddMission(Orbit)
elseif self.LasingDrone:IsArmygroup() then
self.LasingDroneIsArmygroup = true
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
if HoldingPoint then BullsCoordinate = HoldingPoint end
local Orbit = AUFTRAG:NewONGUARD(BullsCoordinate)
self.LasingDrone:AddMission(Orbit) self.LasingDrone:AddMission(Orbit)
end end
else else
@@ -2123,12 +2091,10 @@ function PLAYERTASKCONTROLLER:_GetPlayerName(Client)
local ttsplayername = nil local ttsplayername = nil
if not self.customcallsigns[playername] then if not self.customcallsigns[playername] then
local playergroup = Client:GetGroup() local playergroup = Client:GetGroup()
if playergroup ~= nil then ttsplayername = playergroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
ttsplayername = playergroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations) local newplayername = self:_GetTextForSpeech(ttsplayername)
local newplayername = self:_GetTextForSpeech(ttsplayername) self.customcallsigns[playername] = newplayername
self.customcallsigns[playername] = newplayername ttsplayername = newplayername
ttsplayername = newplayername
end
else else
ttsplayername = self.customcallsigns[playername] ttsplayername = self.customcallsigns[playername]
end end
@@ -2568,16 +2534,10 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
if self.LasingDrone then if self.LasingDrone then
self.LasingDrone:_Respawn(1,nil,true) self.LasingDrone:_Respawn(1,nil,true)
else else
-- DONE: Handle ArmyGroup -- TODO: Handle ArmyGroup
if self.LasingDroneIsFlightgroup then local FG = FLIGHTGROUP:New(self.LasingDroneTemplate)
local FG = FLIGHTGROUP:New(self.LasingDroneTemplate) FG:Activate()
FG:Activate() self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
else
local FG = ARMYGROUP:New(self.LasingDroneTemplate)
FG:Activate()
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
end
end end
return self return self
end end
@@ -2592,11 +2552,12 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
self.LasingDrone.playertask.inreach = false self.LasingDrone.playertask.inreach = false
self.LasingDrone.playertask.reachmessage = false self.LasingDrone.playertask.reachmessage = false
-- move the drone to target -- move the drone to target
if self.LasingDroneIsFlightgroup then if self.LasingDrone:IsFlightgroup() then
self.LasingDrone:CancelAllMissions() local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),10000,120)
local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),self.LasingDroneAlt,self.LasingDroneSpeed) local currmission = self.LasingDrone:GetMissionCurrent()
self.LasingDrone:AddMission(auftrag) self.LasingDrone:AddMission(auftrag)
elseif self.LasingDroneIsArmygroup then currmission:__Cancel(-2)
elseif self.LasingDrone:IsArmygroup() then
local tgtcoord = task.Target:GetCoordinate() local tgtcoord = task.Target:GetCoordinate()
local tgtzone = ZONE_RADIUS:New("ArmyGroup-"..math.random(1,10000),tgtcoord:GetVec2(),3000) local tgtzone = ZONE_RADIUS:New("ArmyGroup-"..math.random(1,10000),tgtcoord:GetVec2(),3000)
local finalpos=nil -- Core.Point#COORDINATE local finalpos=nil -- Core.Point#COORDINATE
@@ -2609,10 +2570,11 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
end end
end end
if finalpos then if finalpos then
self.LasingDrone:CancelAllMissions()
-- yeah we got one -- yeah we got one
local auftrag = AUFTRAG:NewARMOREDGUARD(finalpos,"Off road") local auftrag = AUFTRAG:NewARMOREDGUARD(finalpos,"Off road")
local currmission = self.LasingDrone:GetMissionCurrent()
self.LasingDrone:AddMission(auftrag) self.LasingDrone:AddMission(auftrag)
if currmission then currmission:__Cancel(-2) end
else else
-- could not find LOS position! -- could not find LOS position!
self:E("***Could not find LOS position to post ArmyGroup for lasing!") self:E("***Could not find LOS position to post ArmyGroup for lasing!")
@@ -2644,7 +2606,6 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
-- not done yet -- not done yet
local dcoord = self.LasingDrone:GetCoordinate() local dcoord = self.LasingDrone:GetCoordinate()
local tcoord = task.Target:GetCoordinate() local tcoord = task.Target:GetCoordinate()
tcoord.y = tcoord.y + 2
local dist = dcoord:Get2DDistance(tcoord) local dist = dcoord:Get2DDistance(tcoord)
-- close enough? -- close enough?
if dist < 3000 and not self.LasingDrone:IsLasing() then if dist < 3000 and not self.LasingDrone:IsLasing() then
@@ -3194,8 +3155,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
local ttsname = self.gettext:GetEntry("TASKNAMETTS",self.locale) local ttsname = self.gettext:GetEntry("TASKNAMETTS",self.locale)
local taskname = string.format(tname,task.Type,task.PlayerTaskNr) local taskname = string.format(tname,task.Type,task.PlayerTaskNr)
local ttstaskname = string.format(ttsname,task.TTSType,task.PlayerTaskNr) local ttstaskname = string.format(ttsname,task.TTSType,task.PlayerTaskNr)
local Coordinate = task.Target:GetCoordinate() or COORDINATE:New(0,0,0) -- Core.Point#COORDINATE local Coordinate = task.Target:GetCoordinate()
local Elevation = Coordinate:GetLandHeight() or 0 -- meters
local CoordText = "" local CoordText = ""
local CoordTextLLDM = nil local CoordTextLLDM = nil
if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then
@@ -3220,17 +3180,6 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
local ThreatGraph = "[" .. string.rep( "", ThreatLevel ) .. string.rep( "", 10 - ThreatLevel ) .. "]: "..ThreatLevel local ThreatGraph = "[" .. string.rep( "", ThreatLevel ) .. string.rep( "", 10 - ThreatLevel ) .. "]: "..ThreatLevel
local ThreatLocaleText = self.gettext:GetEntry("THREATTEXT",self.locale) local ThreatLocaleText = self.gettext:GetEntry("THREATTEXT",self.locale)
text = string.format(ThreatLocaleText, taskname, ThreatGraph, targets, CoordText) text = string.format(ThreatLocaleText, taskname, ThreatGraph, targets, CoordText)
local settings = _DATABASE:GetPlayerSettings(playername) or _SETTINGS -- Core.Settings#SETTINGS
local elevationmeasure = self.gettext:GetEntry("FEET",self.locale)
if settings:IsMetric() then
elevationmeasure = self.gettext:GetEntry("METER",self.locale)
--Elevation = math.floor(UTILS.MetersToFeet(Elevation))
else
Elevation = math.floor(UTILS.MetersToFeet(Elevation))
end
-- ELEVATION = "\nTarget Elevation: %s %s",
local elev = self.gettext:GetEntry("ELEVATION",self.locale)
text = text .. string.format(elev,tostring(math.floor(Elevation)),elevationmeasure)
-- Prec bombing -- Prec bombing
if task.Type == AUFTRAG.Type.PRECISIONBOMBING and self.precisionbombing then if task.Type == AUFTRAG.Type.PRECISIONBOMBING and self.precisionbombing then
if self.LasingDrone and self.LasingDrone.playertask then if self.LasingDrone and self.LasingDrone.playertask then
@@ -3240,7 +3189,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
local islasing = self.LasingDrone:IsLasing() == true and yes or no local islasing = self.LasingDrone:IsLasing() == true and yes or no
local prectext = self.gettext:GetEntry("POINTERTARGETREPORT",self.locale) local prectext = self.gettext:GetEntry("POINTERTARGETREPORT",self.locale)
prectext = string.format(prectext,inreach,islasing) prectext = string.format(prectext,inreach,islasing)
text = text .. prectext.." ("..self.LaserCode..")" text = text .. prectext
end end
end end
-- Buddylasing -- Buddylasing
@@ -3979,7 +3928,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
local function NewCluster(Cluster) local function NewCluster(Cluster)
if not self.usecluster then return self end if not self.usecluster then return self end
local cluster = Cluster -- Ops.Intel#INTEL.Cluster local cluster = Cluster -- Ops.Intelligence#INTEL.Cluster
local type = cluster.ctype local type = cluster.ctype
self:T({type,self.Type}) self:T({type,self.Type})
if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then
@@ -3987,7 +3936,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
local contacts = cluster.Contacts -- #table of GROUP local contacts = cluster.Contacts -- #table of GROUP
local targetset = SET_GROUP:New() local targetset = SET_GROUP:New()
for _,_object in pairs(contacts) do for _,_object in pairs(contacts) do
local contact = _object -- Ops.Intel#INTEL.Contact local contact = _object -- Ops.Intelligence#INTEL.Contact
self:T("Adding group: "..contact.groupname) self:T("Adding group: "..contact.groupname)
targetset:AddGroup(contact.group,true) targetset:AddGroup(contact.group,true)
end end
@@ -3999,14 +3948,14 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
if type == INTEL.Ctype.GROUND then if type == INTEL.Ctype.GROUND then
targetset = SET_GROUP:New() targetset = SET_GROUP:New()
for _,_object in pairs(contacts) do for _,_object in pairs(contacts) do
local contact = _object -- Ops.Intel#INTEL.Contact local contact = _object -- Ops.Intelligence#INTEL.Contact
self:T("Adding group: "..contact.groupname) self:T("Adding group: "..contact.groupname)
targetset:AddGroup(contact.group,true) targetset:AddGroup(contact.group,true)
end end
elseif type == INTEL.Ctype.STRUCTURE then elseif type == INTEL.Ctype.STRUCTURE then
targetset = SET_STATIC:New() targetset = SET_STATIC:New()
for _,_object in pairs(contacts) do for _,_object in pairs(contacts) do
local contact = _object -- Ops.Intel#INTEL.Contact local contact = _object -- Ops.Intelligence#INTEL.Contact
self:T("Adding static: "..contact.groupname) self:T("Adding static: "..contact.groupname)
targetset:AddStatic(contact.group) targetset:AddStatic(contact.group)
end end
@@ -4019,7 +3968,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
local function NewContact(Contact) local function NewContact(Contact)
if self.usecluster then return self end if self.usecluster then return self end
local contact = Contact -- Ops.Intel#INTEL.Contact local contact = Contact -- Ops.Intelligence#INTEL.Contact
local type = contact.ctype local type = contact.ctype
self:T({type,self.Type}) self:T({type,self.Type})
if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then
@@ -4044,7 +3993,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
return self return self
end end
--- [User] Set SRS TTS details - see @{Sound.SRS} for details.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- [User] Set SRS TTS details - see @{Sound.SRS} for details
-- @param #PLAYERTASKCONTROLLER self -- @param #PLAYERTASKCONTROLLER self
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations! -- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies! -- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
@@ -4052,22 +4001,20 @@ end
-- @param #string Gender (Optional) Defaults to "male" -- @param #string Gender (Optional) Defaults to "male"
-- @param #string Culture (Optional) Defaults to "en-US" -- @param #string Culture (Optional) Defaults to "en-US"
-- @param #number Port (Optional) Defaults to 5002 -- @param #number Port (Optional) Defaults to 5002
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`. -- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS. -- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest) -- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here. -- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
-- @param Core.Point#COORDINATE Coordinate Coordinate from which the controller radio is sending -- @param Core.Point#COORDINATE Coordinate Coordinate from which the controller radio is sending
-- @return #PLAYERTASKCONTROLLER self -- @return #PLAYERTASKCONTROLLER self
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Coordinate) function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,Coordinate)
self:T(self.lid.."SetSRS") self:T(self.lid.."SetSRS")
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
self.Gender = Gender or MSRS.gender or "male" -- self.Gender = Gender or "male" --
self.Culture = Culture or MSRS.culture or "en-US" -- self.Culture = Culture or "en-US" --
self.Port = Port or MSRS.port or 5002 -- self.Port = Port or 5002 --
self.Voice = Voice or MSRS.voice self.Voice = Voice --
self.PathToGoogleKey = PathToGoogleKey -- self.PathToGoogleKey = PathToGoogleKey --
self.AccessKey = AccessKey
self.Volume = Volume or 1.0 -- self.Volume = Volume or 1.0 --
self.UseSRS = true self.UseSRS = true
self.Frequency = Frequency or {127,251} -- self.Frequency = Frequency or {127,251} --
@@ -4075,28 +4022,19 @@ function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Cultu
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} -- self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
self.BCModulation = self.Modulation self.BCModulation = self.Modulation
-- set up SRS -- set up SRS
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation) self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume)
self.SRS:SetCoalition(self.Coalition) self.SRS:SetCoalition(self.Coalition)
self.SRS:SetLabel(self.MenuName or self.Name) self.SRS:SetLabel(self.MenuName or self.Name)
self.SRS:SetGender(self.Gender) self.SRS:SetGender(self.Gender)
self.SRS:SetCulture(self.Culture) self.SRS:SetCulture(self.Culture)
self.SRS:SetPort(self.Port) self.SRS:SetPort(self.Port)
self.SRS:SetVolume(self.Volume) self.SRS:SetVoice(self.Voice)
if self.PathToGoogleKey then if self.PathToGoogleKey then
--self.SRS:SetGoogle(self.PathToGoogleKey) self.SRS:SetGoogle(self.PathToGoogleKey)
self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
end
-- Pre-configured Google?
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
self.Voice = Voice or MSRS.poptions.gcloud.voice
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
end end
if Coordinate then if Coordinate then
self.SRS:SetCoordinate(Coordinate) self.SRS:SetCoordinate(Coordinate)
end end
self.SRS:SetVoice(self.Voice)
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name) self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers) self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
return self return self

View File

@@ -243,7 +243,7 @@ end
--- Set airwing. --- Set airwing.
-- @param #SQUADRON self -- @param #SQUADRON self
-- @param Ops.Airwing#AIRWING Airwing The airwing. -- @param Ops.AirWing#AIRWING Airwing The airwing.
-- @return #SQUADRON self -- @return #SQUADRON self
function SQUADRON:SetAirwing(Airwing) function SQUADRON:SetAirwing(Airwing)
self.legion=Airwing self.legion=Airwing
@@ -252,7 +252,7 @@ end
--- Get airwing. --- Get airwing.
-- @param #SQUADRON self -- @param #SQUADRON self
-- @return Ops.Airwing#AIRWING The airwing. -- @return Ops.AirWing#AIRWING The airwing.
function SQUADRON:GetAirwing(Airwing) function SQUADRON:GetAirwing(Airwing)
return self.legion return self.legion
end end

View File

@@ -36,7 +36,7 @@
-- @field #number prio Priority. -- @field #number prio Priority.
-- @field #number importance Importance. -- @field #number importance Importance.
-- @field Ops.Auftrag#AUFTRAG mission Mission attached to this target. -- @field Ops.Auftrag#AUFTRAG mission Mission attached to this target.
-- @field Ops.Intel#INTEL.Contact contact Contact attached to this target. -- @field Ops.Intelligence#INTEL.Contact contact Contact attached to this target.
-- @field #boolean isDestroyed If true, target objects were destroyed. -- @field #boolean isDestroyed If true, target objects were destroyed.
-- @field #table resources Resource list. -- @field #table resources Resource list.
-- @field #table conditionStart Start condition functions. -- @field #table conditionStart Start condition functions.
@@ -526,11 +526,11 @@ function TARGET:IsAlive()
for _,_target in pairs(self.targets) do for _,_target in pairs(self.targets) do
local target=_target --Ops.Target#TARGET.Object local target=_target --Ops.Target#TARGET.Object
if target.Status~=TARGET.ObjectStatus.DEAD then if target.Status==TARGET.ObjectStatus.ALIVE then
return true return true
end end
end end
return false return false
end end
@@ -1107,7 +1107,7 @@ function TARGET:GetTargetLife(Target)
elseif Target.Type==TARGET.ObjectType.SCENERY then elseif Target.Type==TARGET.ObjectType.SCENERY then
if Target.Object and Target.Object:IsAlive(25) then if Target.Object and Target.Object:IsAlive() then
local life = Target.Object:GetLife() local life = Target.Object:GetLife()
return life return life
else else

View File

@@ -1,260 +0,0 @@
--
--
-- ### Author: **nielsvaes/coconutcockpit**
--
-- ===
-- @module Shapes.CIRCLE
-- @image MOOSE.JPG
--- CIRCLE class.
-- @type CIRCLE
-- @field #string ClassName Name of the class.
-- @field #number Radius Radius of the circle
--- *It's NOT hip to be square* -- Someone, somewhere, probably
--
-- ===
--
-- # CIRCLE
-- CIRCLEs can be fetched from the drawings in the Mission Editor
---
-- This class has some of the standard CIRCLE functions you'd expect. One function of interest is CIRCLE:PointInSector() that you can use if a point is
-- within a certain sector (pizza slice) of a circle. This can be useful for many things, including rudimentary, "radar-like" searches from a unit.
--
-- CIRCLE class with properties and methods for handling circles.
-- @field #CIRCLE
CIRCLE = {
ClassName = "CIRCLE",
Radius = nil,
}
--- Finds a circle on the map by its name. The circle must have been added in the Mission Editor
-- @param #string shape_name Name of the circle to find
-- @return #CIRCLE The found circle, or nil if not found
function CIRCLE:FindOnMap(shape_name)
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
for _, layer in pairs(env.mission.drawings.layers) do
for _, object in pairs(layer["objects"]) do
if string.find(object["name"], shape_name, 1, true) then
if object["polygonMode"] == "circle" then
self.Radius = object["radius"]
end
end
end
end
return self
end
--- Finds a circle by its name in the database.
-- @param #string shape_name Name of the circle to find
-- @return #CIRCLE The found circle, or nil if not found
function CIRCLE:Find(shape_name)
return _DATABASE:FindShape(shape_name)
end
--- Creates a new circle from a center point and a radius.
-- @param #table vec2 The center point of the circle
-- @param #number radius The radius of the circle
-- @return #CIRCLE The new circle
function CIRCLE:New(vec2, radius)
local self = BASE:Inherit(self, SHAPE_BASE:New())
self.CenterVec2 = vec2
self.Radius = radius
return self
end
--- Gets the radius of the circle.
-- @return #number The radius of the circle
function CIRCLE:GetRadius()
return self.Radius
end
--- Checks if a point is contained within the circle.
-- @param #table point The point to check
-- @return #bool True if the point is contained, false otherwise
function CIRCLE:ContainsPoint(point)
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
return true
end
return false
end
--- Checks if a point is contained within a sector of the circle. The start and end sector need to be clockwise
-- @param #table point The point to check
-- @param #table sector_start The start point of the sector
-- @param #table sector_end The end point of the sector
-- @param #table center The center point of the sector
-- @param #number radius The radius of the sector
-- @return #bool True if the point is contained, false otherwise
function CIRCLE:PointInSector(point, sector_start, sector_end, center, radius)
center = center or self.CenterVec2
radius = radius or self.Radius
local function are_clockwise(v1, v2)
return -v1.x * v2.y + v1.y * v2.x > 0
end
local function is_in_radius(rp)
return rp.x * rp.x + rp.y * rp.y <= radius ^ 2
end
local rel_pt = {
x = point.x - center.x,
y = point.y - center.y
}
local rel_sector_start = {
x = sector_start.x - center.x,
y = sector_start.y - center.y,
}
local rel_sector_end = {
x = sector_end.x - center.x,
y = sector_end.y - center.y,
}
return not are_clockwise(rel_sector_start, rel_pt) and
are_clockwise(rel_sector_end, rel_pt) and
is_in_radius(rel_pt, radius)
end
--- Checks if a unit is contained within a sector of the circle. The start and end sector need to be clockwise
-- @param #string unit_name The name of the unit to check
-- @param #table sector_start The start point of the sector
-- @param #table sector_end The end point of the sector
-- @param #table center The center point of the sector
-- @param #number radius The radius of the sector
-- @return #bool True if the unit is contained, false otherwise
function CIRCLE:UnitInSector(unit_name, sector_start, sector_end, center, radius)
center = center or self.CenterVec2
radius = radius or self.Radius
if self:PointInSector(UNIT:FindByName(unit_name):GetVec2(), sector_start, sector_end, center, radius) then
return true
end
return false
end
--- Checks if any unit of a group is contained within a sector of the circle. The start and end sector need to be clockwise
-- @param #string group_name The name of the group to check
-- @param #table sector_start The start point of the sector
-- @param #table sector_end The end point of the sector
-- @param #table center The center point of the sector
-- @param #number radius The radius of the sector
-- @return #bool True if any unit of the group is contained, false otherwise
function CIRCLE:AnyOfGroupInSector(group_name, sector_start, sector_end, center, radius)
center = center or self.CenterVec2
radius = radius or self.Radius
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
if self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
return true
end
end
return false
end
--- Checks if all units of a group are contained within a sector of the circle. The start and end sector need to be clockwise
-- @param #string group_name The name of the group to check
-- @param #table sector_start The start point of the sector
-- @param #table sector_end The end point of the sector
-- @param #table center The center point of the sector
-- @param #number radius The radius of the sector
-- @return #bool True if all units of the group are contained, false otherwise
function CIRCLE:AllOfGroupInSector(group_name, sector_start, sector_end, center, radius)
center = center or self.CenterVec2
radius = radius or self.Radius
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
if not self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
return false
end
end
return true
end
--- Checks if a unit is contained within a radius of the circle.
-- @param #string unit_name The name of the unit to check
-- @param #table center The center point of the radius
-- @param #number radius The radius to check
-- @return #bool True if the unit is contained, false otherwise
function CIRCLE:UnitInRadius(unit_name, center, radius)
center = center or self.CenterVec2
radius = radius or self.Radius
if UTILS.IsInRadius(center, UNIT:FindByName(unit_name):GetVec2(), radius) then
return true
end
return false
end
--- Checks if any unit of a group is contained within a radius of the circle.
-- @param #string group_name The name of the group to check
-- @param #table center The center point of the radius
-- @param #number radius The radius to check
-- @return #bool True if any unit of the group is contained, false otherwise
function CIRCLE:AnyOfGroupInRadius(group_name, center, radius)
center = center or self.CenterVec2
radius = radius or self.Radius
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
if UTILS.IsInRadius(center, unit:GetVec2(), radius) then
return true
end
end
return false
end
--- Checks if all units of a group are contained within a radius of the circle.
-- @param #string group_name The name of the group to check
-- @param #table center The center point of the radius
-- @param #number radius The radius to check
-- @return #bool True if all units of the group are contained, false otherwise
function CIRCLE:AllOfGroupInRadius(group_name, center, radius)
center = center or self.CenterVec2
radius = radius or self.Radius
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
if not UTILS.IsInRadius(center, unit:GetVec2(), radius) then
return false
end
end
return true
end
--- Returns a random Vec2 within the circle.
-- @return #table The random Vec2
function CIRCLE:GetRandomVec2()
local angle = math.random() * 2 * math.pi
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
local ry = math.random(0, self.Radius) * math.sin(angle) + self.CenterVec2.y
return {x=rx, y=ry}
end
--- Returns a random Vec2 on the border of the circle.
-- @return #table The random Vec2
function CIRCLE:GetRandomVec2OnBorder()
local angle = math.random() * 2 * math.pi
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
local ry = self.Radius * math.sin(angle) + self.CenterVec2.y
return {x=rx, y=ry}
end
--- Calculates the bounding box of the circle. The bounding box is the smallest rectangle that contains the circle.
-- @return #table The bounding box of the circle
function CIRCLE:GetBoundingBox()
local min_x = self.CenterVec2.x - self.Radius
local min_y = self.CenterVec2.y - self.Radius
local max_x = self.CenterVec2.x + self.Radius
local max_y = self.CenterVec2.y + self.Radius
return {
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
}
end

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@@ -1,85 +0,0 @@
---
--
-- ### Author: **nielsvaes/coconutcockpit**
--
-- ===
-- @module Shapes.CUBE
-- @image MOOSE.JPG
--- LINE class.
-- @type CUBE
-- @field #string ClassName Name of the class.
-- @field #number Points points of the line
-- @field #number Coords coordinates of the line
--
-- ===
---
-- @field #CUBE
CUBE = {
ClassName = "CUBE",
Points = {},
Coords = {}
}
--- Points need to be added in the following order:
--- p1 -> p4 make up the front face of the cube
--- p5 -> p8 make up the back face of the cube
--- p1 connects to p5
--- p2 connects to p6
--- p3 connects to p7
--- p4 connects to p8
---
--- 8-----------7
--- /| /|
--- / | / |
--- 4--+--------3 |
--- | | | |
--- | | | |
--- | | | |
--- | 5--------+--6
--- | / | /
--- |/ |/
--- 1-----------2
---
function CUBE:New(p1, p2, p3, p4, p5, p6, p7, p8)
local self = BASE:Inherit(self, SHAPE_BASE)
self.Points = {p1, p2, p3, p4, p5, p6, p7, p8}
for _, point in spairs(self.Points) do
table.insert(self.Coords, COORDINATE:NewFromVec3(point))
end
return self
end
function CUBE:GetCenter()
local center = { x=0, y=0, z=0 }
for _, point in pairs(self.Points) do
center.x = center.x + point.x
center.y = center.y + point.y
center.z = center.z + point.z
end
center.x = center.x / 8
center.y = center.y / 8
center.z = center.z / 8
return center
end
function CUBE:ContainsPoint(point, cube_points)
cube_points = cube_points or self.Points
local min_x, min_y, min_z = math.huge, math.huge, math.huge
local max_x, max_y, max_z = -math.huge, -math.huge, -math.huge
-- Find the minimum and maximum x, y, and z values of the cube points
for _, p in ipairs(cube_points) do
if p.x < min_x then min_x = p.x end
if p.y < min_y then min_y = p.y end
if p.z < min_z then min_z = p.z end
if p.x > max_x then max_x = p.x end
if p.y > max_y then max_y = p.y end
if p.z > max_z then max_z = p.z end
end
return point.x >= min_x and point.x <= max_x and point.y >= min_y and point.y <= max_y and point.z >= min_z and point.z <= max_z
end

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@@ -1,333 +0,0 @@
---
--
-- ### Author: **nielsvaes/coconutcockpit**
--
-- ===
-- @module Shapes.LINE
-- @image MOOSE.JPG
--- LINE class.
-- @type LINE
-- @field #string ClassName Name of the class.
-- @field #number Points points of the line
-- @field #number Coords coordinates of the line
--
-- ===
---
-- @field #LINE
LINE = {
ClassName = "LINE",
Points = {},
Coords = {},
}
--- Finds a line on the map by its name. The line must be drawn in the Mission Editor
-- @param #string line_name Name of the line to find
-- @return #LINE The found line, or nil if not found
function LINE:FindOnMap(line_name)
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(line_name))
for _, layer in pairs(env.mission.drawings.layers) do
for _, object in pairs(layer["objects"]) do
if object["name"] == line_name then
if object["primitiveType"] == "Line" then
for _, point in UTILS.spairs(object["points"]) do
local p = {x = object["mapX"] + point["x"],
y = object["mapY"] + point["y"] }
local coord = COORDINATE:NewFromVec2(p)
table.insert(self.Points, p)
table.insert(self.Coords, coord)
end
end
end
end
end
self:I(#self.Points)
if #self.Points == 0 then
return nil
end
self.MarkIDs = {}
return self
end
--- Finds a line by its name in the database.
-- @param #string shape_name Name of the line to find
-- @return #LINE The found line, or nil if not found
function LINE:Find(shape_name)
return _DATABASE:FindShape(shape_name)
end
--- Creates a new line from two points.
-- @param #table vec2 The first point of the line
-- @param #number radius The second point of the line
-- @return #LINE The new line
function LINE:New(...)
local self = BASE:Inherit(self, SHAPE_BASE:New())
self.Points = {...}
self:I(self.Points)
for _, point in UTILS.spairs(self.Points) do
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
end
return self
end
--- Creates a new line from a circle.
-- @param #table center_point center point of the circle
-- @param #number radius radius of the circle, half length of the line
-- @param #number angle_degrees degrees the line will form from center point
-- @return #LINE The new line
function LINE:NewFromCircle(center_point, radius, angle_degrees)
local self = BASE:Inherit(self, SHAPE_BASE:New())
self.CenterVec2 = center_point
local angleRadians = math.rad(angle_degrees)
local point1 = {
x = center_point.x + radius * math.cos(angleRadians),
y = center_point.y + radius * math.sin(angleRadians)
}
local point2 = {
x = center_point.x + radius * math.cos(angleRadians + math.pi),
y = center_point.y + radius * math.sin(angleRadians + math.pi)
}
for _, point in pairs{point1, point2} do
table.insert(self.Points, point)
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
end
return self
end
--- Gets the coordinates of the line.
-- @return #table The coordinates of the line
function LINE:Coordinates()
return self.Coords
end
--- Gets the start coordinate of the line. The start coordinate is the first point of the line.
-- @return #COORDINATE The start coordinate of the line
function LINE:GetStartCoordinate()
return self.Coords[1]
end
--- Gets the end coordinate of the line. The end coordinate is the last point of the line.
-- @return #COORDINATE The end coordinate of the line
function LINE:GetEndCoordinate()
return self.Coords[#self.Coords]
end
--- Gets the start point of the line. The start point is the first point of the line.
-- @return #table The start point of the line
function LINE:GetStartPoint()
return self.Points[1]
end
--- Gets the end point of the line. The end point is the last point of the line.
-- @return #table The end point of the line
function LINE:GetEndPoint()
return self.Points[#self.Points]
end
--- Gets the length of the line.
-- @return #number The length of the line
function LINE:GetLength()
local total_length = 0
for i=1, #self.Points - 1 do
local x1, y1 = self.Points[i]["x"], self.Points[i]["y"]
local x2, y2 = self.Points[i+1]["x"], self.Points[i+1]["y"]
local segment_length = math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
total_length = total_length + segment_length
end
return total_length
end
--- Returns a random point on the line.
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
-- @return #table The random point
function LINE:GetRandomPoint(points)
points = points or self.Points
local rand = math.random() -- 0->1
local random_x = points[1].x + rand * (points[2].x - points[1].x)
local random_y = points[1].y + rand * (points[2].y - points[1].y)
return { x= random_x, y= random_y }
end
--- Gets the heading of the line.
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
-- @return #number The heading of the line
function LINE:GetHeading(points)
points = points or self.Points
local angle = math.atan2(points[2].y - points[1].y, points[2].x - points[1].x)
angle = math.deg(angle)
if angle < 0 then
angle = angle + 360
end
return angle
end
--- Return each part of the line as a new line
-- @return #table The points
function LINE:GetIndividualParts()
local parts = {}
if #self.Points == 2 then
parts = {self}
end
for i=1, #self.Points -1 do
local p1 = self.Points[i]
local p2 = self.Points[i % #self.Points + 1]
table.add(parts, LINE:New(p1, p2))
end
return parts
end
--- Gets a number of points in between the start and end points of the line.
-- @param #number amount The number of points to get
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
-- @return #table The points
function LINE:GetPointsInbetween(amount, start_point, end_point)
start_point = start_point or self:GetStartPoint()
end_point = end_point or self:GetEndPoint()
if amount == 0 then return {start_point, end_point} end
amount = amount + 1
local points = {}
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
local divided = { x = difference.x / amount, y = difference.y / amount }
for j=0, amount do
local part_pos = {x = divided.x * j, y = divided.y * j}
-- add part_pos vector to the start point so the new point is placed along in the line
local point = {x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
table.insert(points, point)
end
return points
end
--- Gets a number of points in between the start and end points of the line.
-- @param #number amount The number of points to get
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
-- @return #table The points
function LINE:GetCoordinatesInBetween(amount, start_point, end_point)
local coords = {}
for _, pt in pairs(self:GetPointsInbetween(amount, start_point, end_point)) do
table.add(coords, COORDINATE:NewFromVec2(pt))
end
return coords
end
function LINE:GetRandomPoint(start_point, end_point)
start_point = start_point or self:GetStartPoint()
end_point = end_point or self:GetEndPoint()
local fraction = math.random()
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
local part_pos = {x = difference.x * fraction, y = difference.y * fraction}
local random_point = { x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
return random_point
end
function LINE:GetRandomCoordinate(start_point, end_point)
start_point = start_point or self:GetStartPoint()
end_point = end_point or self:GetEndPoint()
return COORDINATE:NewFromVec2(self:GetRandomPoint(start_point, end_point))
end
--- Gets a number of points on a sine wave between the start and end points of the line.
-- @param #number amount The number of points to get
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
-- @param #number frequency (Optional) The frequency of the sine wave, default 1
-- @param #number phase (Optional) The phase of the sine wave, default 0
-- @param #number amplitude (Optional) The amplitude of the sine wave, default 100
-- @return #table The points
function LINE:GetPointsBetweenAsSineWave(amount, start_point, end_point, frequency, phase, amplitude)
amount = amount or 20
start_point = start_point or self:GetStartPoint()
end_point = end_point or self:GetEndPoint()
frequency = frequency or 1 -- number of cycles per unit of x
phase = phase or 0 -- offset in radians
amplitude = amplitude or 100 -- maximum height of the wave
local points = {}
-- Returns the y-coordinate of the sine wave at x
local function sine_wave(x)
return amplitude * math.sin(2 * math.pi * frequency * (x - start_point.x) + phase)
end
-- Plot x-amount of points on the sine wave between point_01 and point_02
local x = start_point.x
local step = (end_point.x - start_point.x) / 20
for _=1, amount do
local y = sine_wave(x)
x = x + step
table.add(points, {x=x, y=y})
end
return points
end
--- Calculates the bounding box of the line. The bounding box is the smallest rectangle that contains the line.
-- @return #table The bounding box of the line
function LINE:GetBoundingBox()
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[2].x, self.Points[2].y
for i = 2, #self.Points do
local x, y = self.Points[i].x, self.Points[i].y
if x < min_x then
min_x = x
end
if y < min_y then
min_y = y
end
if x > max_x then
max_x = x
end
if y > max_y then
max_y = y
end
end
return {
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
}
end
--- Draws the line on the map.
-- @param #table points The points of the line
function LINE:Draw()
for i=1, #self.Coords -1 do
local c1 = self.Coords[i]
local c2 = self.Coords[i % #self.Coords + 1]
table.add(self.MarkIDs, c1:LineToAll(c2))
end
end
--- Removes the drawing of the line from the map.
function LINE:RemoveDraw()
for _, mark_id in pairs(self.MarkIDs) do
UTILS.RemoveMark(mark_id)
end
end

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@@ -1,213 +0,0 @@
---
--
-- ### Author: **nielsvaes/coconutcockpit**
--
-- ===
-- @module Shapes.OVAL
-- @image MOOSE.JPG
--- OVAL class.
-- @type OVAL
-- @field #string ClassName Name of the class.
-- @field #number MajorAxis The major axis (radius) of the oval
-- @field #number MinorAxis The minor axis (radius) of the oval
-- @field #number Angle The angle the oval is rotated on
--- *The little man removed his hat, what an egg shaped head he had* -- Agatha Christie
--
-- ===
--
-- # OVAL
-- OVALs can be fetched from the drawings in the Mission Editor
--
-- The major and minor axes define how elongated the shape of an oval is. This class has some basic functions that the other SHAPE classes have as well.
-- Since it's not possible to draw the shape of an oval while the mission is running, right now the draw function draws 2 cicles. One with the major axis and one with
-- the minor axis. It then draws a diamond shape on an angle where the corners touch the major and minor axes to give an indication of what the oval actually
-- looks like.
--
-- Using ovals can be handy to find an area on the ground that is actually an intersection of a cone and a plane. So imagine you're faking the view cone of
-- a targeting pod and
--- OVAL class with properties and methods for handling ovals.
-- @field #OVAL
OVAL = {
ClassName = "OVAL",
MajorAxis = nil,
MinorAxis = nil,
Angle = 0,
DrawPoly=nil
}
--- Finds an oval on the map by its name. The oval must be drawn on the map.
-- @param #string shape_name Name of the oval to find
-- @return #OVAL The found oval, or nil if not found
function OVAL:FindOnMap(shape_name)
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
for _, layer in pairs(env.mission.drawings.layers) do
for _, object in pairs(layer["objects"]) do
if string.find(object["name"], shape_name, 1, true) then
if object["polygonMode"] == "oval" then
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
self.MajorAxis = object["r1"]
self.MinorAxis = object["r2"]
self.Angle = object["angle"]
end
end
end
end
return self
end
--- Finds an oval by its name in the database.
-- @param #string shape_name Name of the oval to find
-- @return #OVAL The found oval, or nil if not found
function OVAL:Find(shape_name)
return _DATABASE:FindShape(shape_name)
end
--- Creates a new oval from a center point, major axis, minor axis, and angle.
-- @param #table vec2 The center point of the oval
-- @param #number major_axis The major axis of the oval
-- @param #number minor_axis The minor axis of the oval
-- @param #number angle The angle of the oval
-- @return #OVAL The new oval
function OVAL:New(vec2, major_axis, minor_axis, angle)
local self = BASE:Inherit(self, SHAPE_BASE:New())
self.CenterVec2 = vec2
self.MajorAxis = major_axis
self.MinorAxis = minor_axis
self.Angle = angle or 0
return self
end
--- Gets the major axis of the oval.
-- @return #number The major axis of the oval
function OVAL:GetMajorAxis()
return self.MajorAxis
end
--- Gets the minor axis of the oval.
-- @return #number The minor axis of the oval
function OVAL:GetMinorAxis()
return self.MinorAxis
end
--- Gets the angle of the oval.
-- @return #number The angle of the oval
function OVAL:GetAngle()
return self.Angle
end
--- Sets the major axis of the oval.
-- @param #number value The new major axis
function OVAL:SetMajorAxis(value)
self.MajorAxis = value
end
--- Sets the minor axis of the oval.
-- @param #number value The new minor axis
function OVAL:SetMinorAxis(value)
self.MinorAxis = value
end
--- Sets the angle of the oval.
-- @param #number value The new angle
function OVAL:SetAngle(value)
self.Angle = value
end
--- Checks if a point is contained within the oval.
-- @param #table point The point to check
-- @return #bool True if the point is contained, false otherwise
function OVAL:ContainsPoint(point)
local cos, sin = math.cos, math.sin
local dx = point.x - self.CenterVec2.x
local dy = point.y - self.CenterVec2.y
local rx = dx * cos(self.Angle) + dy * sin(self.Angle)
local ry = -dx * sin(self.Angle) + dy * cos(self.Angle)
return rx * rx / (self.MajorAxis * self.MajorAxis) + ry * ry / (self.MinorAxis * self.MinorAxis) <= 1
end
--- Returns a random Vec2 within the oval.
-- @return #table The random Vec2
function OVAL:GetRandomVec2()
local theta = math.rad(self.Angle)
local random_point = math.sqrt(math.random()) --> uniformly
--local random_point = math.random() --> more clumped around center
local phi = math.random() * 2 * math.pi
local x_c = random_point * math.cos(phi)
local y_c = random_point * math.sin(phi)
local x_e = x_c * self.MajorAxis
local y_e = y_c * self.MinorAxis
local rx = (x_e * math.cos(theta) - y_e * math.sin(theta)) + self.CenterVec2.x
local ry = (x_e * math.sin(theta) + y_e * math.cos(theta)) + self.CenterVec2.y
return {x=rx, y=ry}
end
--- Calculates the bounding box of the oval. The bounding box is the smallest rectangle that contains the oval.
-- @return #table The bounding box of the oval
function OVAL:GetBoundingBox()
local min_x = self.CenterVec2.x - self.MajorAxis
local min_y = self.CenterVec2.y - self.MinorAxis
local max_x = self.CenterVec2.x + self.MajorAxis
local max_y = self.CenterVec2.y + self.MinorAxis
return {
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
}
end
--- Draws the oval on the map, for debugging
-- @param #number angle (Optional) The angle of the oval. If nil will use self.Angle
function OVAL:Draw()
--for pt in pairs(self:PointsOnEdge(20)) do
-- COORDINATE:NewFromVec2(pt)
--end
self.DrawPoly = POLYGON:NewFromPoints(self:PointsOnEdge(20))
self.DrawPoly:Draw(true)
---- TODO: draw a better shape using line segments
--angle = angle or self.Angle
--local coor = self:GetCenterCoordinate()
--
--table.add(self.MarkIDs, coor:CircleToAll(self.MajorAxis))
--table.add(self.MarkIDs, coor:CircleToAll(self.MinorAxis))
--table.add(self.MarkIDs, coor:LineToAll(coor:Translate(self.MajorAxis, self.Angle)))
--
--local pt_1 = coor:Translate(self.MajorAxis, self.Angle)
--local pt_2 = coor:Translate(self.MinorAxis, self.Angle - 90)
--local pt_3 = coor:Translate(self.MajorAxis, self.Angle - 180)
--local pt_4 = coor:Translate(self.MinorAxis, self.Angle - 270)
--table.add(self.MarkIDs, pt_1:QuadToAll(pt_2, pt_3, pt_4), -1, {0, 1, 0}, 1, {0, 1, 0})
end
--- Removes the drawing of the oval from the map
function OVAL:RemoveDraw()
self.DrawPoly:RemoveDraw()
end
function OVAL:PointsOnEdge(num_points)
num_points = num_points or 20
local points = {}
local dtheta = 2 * math.pi / num_points
for i = 0, num_points - 1 do
local theta = i * dtheta
local x = self.CenterVec2.x + self.MajorAxis * math.cos(theta) * math.cos(self.Angle) - self.MinorAxis * math.sin(theta) * math.sin(self.Angle)
local y = self.CenterVec2.y + self.MajorAxis * math.cos(theta) * math.sin(self.Angle) + self.MinorAxis * math.sin(theta) * math.cos(self.Angle)
table.insert(points, {x = x, y = y})
end
return points
end

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@@ -1,458 +0,0 @@
---
--
-- ### Author: **nielsvaes/coconutcockpit**
--
-- ===
-- @module Shapes.POLYGON
-- @image MOOSE.JPG
--- POLYGON class.
-- @type POLYGON
-- @field #string ClassName Name of the class.
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically if you're passing in a drawing from the Mission Editor
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically if you're passing in a drawing from the Mission Editor
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically if you're passing in a drawing from the Mission Editor
-- @field #table Triangles List of TRIANGLEs that make up the shape of the POLYGON after being triangulated
-- @extends Core.Base#BASE
--- *Polygons are fashionable at the moment* -- Trip Hawkins
--
-- ===
--
-- # POLYGON
-- POLYGONs can be fetched from the drawings in the Mission Editor if the drawing is:
-- * A closed shape made with line segments
-- * A closed shape made with a freehand line
-- * A freehand drawn polygon
-- * A rect
-- Use the POLYGON:FindOnMap() of POLYGON:Find() functions for this. You can also create a non existing polygon in memory using the POLYGON:New() function. Pass in a
-- any number of Vec2s into this function to define the shape of the polygon you want.
--
-- You can draw very intricate and complex polygons in the Mission Editor to avoid (or include) map objects. You can then generate random points within this complex
-- shape for spawning groups or checking positions.
--
-- When a POLYGON is made, it's automatically triangulated. The resulting triangles are stored in POLYGON.Triangles. This also immeadiately saves the surface area
-- of the POLYGON. Because the POLYGON is triangulated, it's possible to generate random points within this POLYGON without having to use a trial and error method to see if
-- the point is contained within the shape.
-- Using POLYGON:GetRandomVec2() will result in a truly, non-biased, random Vec2 within the shape. You'll want to use this function most. There's also POLYGON:GetRandomNonWeightedVec2
-- which ignores the size of the triangles in the polygon to pick a random points. This will result in more points clumping together in parts of the polygon where the triangles are
-- the smallest.
---
-- @field #POLYGON
POLYGON = {
ClassName = "POLYGON",
Points = {},
Coords = {},
Triangles = {},
SurfaceArea = 0,
TriangleMarkIDs = {},
OutlineMarkIDs = {},
Angle = nil, -- for arrows
Heading = nil -- for arrows
}
--- Finds a polygon on the map by its name. The polygon must be added in the mission editor.
-- @param #string shape_name Name of the polygon to find
-- @return #POLYGON The found polygon, or nil if not found
function POLYGON:FindOnMap(shape_name)
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
for _, layer in pairs(env.mission.drawings.layers) do
for _, object in pairs(layer["objects"]) do
if object["name"] == shape_name then
if (object["primitiveType"] == "Line" and object["closed"] == true) or (object["polygonMode"] == "free") then
for _, point in UTILS.spairs(object["points"]) do
local p = {x = object["mapX"] + point["x"],
y = object["mapY"] + point["y"] }
local coord = COORDINATE:NewFromVec2(p)
self.Points[#self.Points + 1] = p
self.Coords[#self.Coords + 1] = coord
end
elseif object["polygonMode"] == "rect" then
local angle = object["angle"]
local half_width = object["width"] / 2
local half_height = object["height"] / 2
local p1 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
local p2 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
local p3 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
local p4 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
self.Points = {p1, p2, p3, p4}
for _, point in pairs(self.Points) do
self.Coords[#self.Coords + 1] = COORDINATE:NewFromVec2(point)
end
elseif object["polygonMode"] == "arrow" then
for _, point in UTILS.spairs(object["points"]) do
local p = {x = object["mapX"] + point["x"],
y = object["mapY"] + point["y"] }
local coord = COORDINATE:NewFromVec2(p)
self.Points[#self.Points + 1] = p
self.Coords[#self.Coords + 1] = coord
end
self.Angle = object["angle"]
self.Heading = UTILS.ClampAngle(self.Angle + 90)
end
end
end
end
if #self.Points == 0 then
return nil
end
self.CenterVec2 = self:GetCentroid()
self.Triangles = self:Triangulate()
self.SurfaceArea = self:__CalculateSurfaceArea()
self.TriangleMarkIDs = {}
self.OutlineMarkIDs = {}
return self
end
--- Creates a polygon from a zone. The zone must be defined in the mission.
-- @param #string zone_name Name of the zone
-- @return #POLYGON The polygon created from the zone, or nil if the zone is not found
function POLYGON:FromZone(zone_name)
for _, zone in pairs(env.mission.triggers.zones) do
if zone["name"] == zone_name then
return POLYGON:New(unpack(zone["verticies"] or {}))
end
end
end
--- Finds a polygon by its name in the database.
-- @param #string shape_name Name of the polygon to find
-- @return #POLYGON The found polygon, or nil if not found
function POLYGON:Find(shape_name)
return _DATABASE:FindShape(shape_name)
end
--- Creates a new polygon from a list of points. Each point is a table with 'x' and 'y' fields.
-- @param #table ... Points of the polygon
-- @return #POLYGON The new polygon
function POLYGON:New(...)
local self = BASE:Inherit(self, SHAPE_BASE:New())
self.Points = {...}
self.Coords = {}
for _, point in UTILS.spairs(self.Points) do
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
end
self.Triangles = self:Triangulate()
self.SurfaceArea = self:__CalculateSurfaceArea()
return self
end
--- Calculates the centroid of the polygon. The centroid is the average of the 'x' and 'y' coordinates of the points.
-- @return #table The centroid of the polygon
function POLYGON:GetCentroid()
local function sum(t)
local total = 0
for _, value in pairs(t) do
total = total + value
end
return total
end
local x_values = {}
local y_values = {}
local length = table.length(self.Points)
for _, point in pairs(self.Points) do
table.insert(x_values, point.x)
table.insert(y_values, point.y)
end
local x = sum(x_values) / length
local y = sum(y_values) / length
return {
["x"] = x,
["y"] = y
}
end
--- Returns the coordinates of the polygon. Each coordinate is a COORDINATE object.
-- @return #table The coordinates of the polygon
function POLYGON:GetCoordinates()
return self.Coords
end
--- Returns the start coordinate of the polygon. The start coordinate is the first point of the polygon.
-- @return #COORDINATE The start coordinate of the polygon
function POLYGON:GetStartCoordinate()
return self.Coords[1]
end
--- Returns the end coordinate of the polygon. The end coordinate is the last point of the polygon.
-- @return #COORDINATE The end coordinate of the polygon
function POLYGON:GetEndCoordinate()
return self.Coords[#self.Coords]
end
--- Returns the start point of the polygon. The start point is the first point of the polygon.
-- @return #table The start point of the polygon
function POLYGON:GetStartPoint()
return self.Points[1]
end
--- Returns the end point of the polygon. The end point is the last point of the polygon.
-- @return #table The end point of the polygon
function POLYGON:GetEndPoint()
return self.Points[#self.Points]
end
--- Returns the points of the polygon. Each point is a table with 'x' and 'y' fields.
-- @return #table The points of the polygon
function POLYGON:GetPoints()
return self.Points
end
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
-- @return #number The surface area of the polygon
function POLYGON:GetSurfaceArea()
return self.SurfaceArea
end
--- Calculates the bounding box of the polygon. The bounding box is the smallest rectangle that contains the polygon.
-- @return #table The bounding box of the polygon
function POLYGON:GetBoundingBox()
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[1].x, self.Points[1].y
for i = 2, #self.Points do
local x, y = self.Points[i].x, self.Points[i].y
if x < min_x then
min_x = x
end
if y < min_y then
min_y = y
end
if x > max_x then
max_x = x
end
if y > max_y then
max_y = y
end
end
return {
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
}
end
--- Triangulates the polygon. The polygon is divided into triangles.
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
-- @return #table The triangles of the polygon
function POLYGON:Triangulate(points)
points = points or self.Points
local triangles = {}
local function get_orientation(shape_points)
local sum = 0
for i = 1, #shape_points do
local j = i % #shape_points + 1
sum = sum + (shape_points[j].x - shape_points[i].x) * (shape_points[j].y + shape_points[i].y)
end
return sum >= 0 and "clockwise" or "counter-clockwise" -- sum >= 0, return "clockwise", else return "counter-clockwise"
end
local function ensure_clockwise(shape_points)
local orientation = get_orientation(shape_points)
if orientation == "counter-clockwise" then
-- Reverse the order of shape_points so they're clockwise
local reversed = {}
for i = #shape_points, 1, -1 do
table.insert(reversed, shape_points[i])
end
return reversed
end
return shape_points
end
local function is_clockwise(p1, p2, p3)
local cross_product = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x)
return cross_product < 0
end
local function divide_recursively(shape_points)
if #shape_points == 3 then
table.insert(triangles, TRIANGLE:New(shape_points[1], shape_points[2], shape_points[3]))
elseif #shape_points > 3 then -- find an ear -> a triangle with no other points inside it
for i, p1 in ipairs(shape_points) do
local p2 = shape_points[(i % #shape_points) + 1]
local p3 = shape_points[(i + 1) % #shape_points + 1]
local triangle = TRIANGLE:New(p1, p2, p3)
local is_ear = true
if not is_clockwise(p1, p2, p3) then
is_ear = false
else
for _, point in ipairs(shape_points) do
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
is_ear = false
break
end
end
end
if is_ear then
-- Check if any point in the original polygon is inside the ear triangle
local is_valid_triangle = true
for _, point in ipairs(points) do
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
is_valid_triangle = false
break
end
end
if is_valid_triangle then
table.insert(triangles, triangle)
local remaining_points = {}
for j, point in ipairs(shape_points) do
if point ~= p2 then
table.insert(remaining_points, point)
end
end
divide_recursively(remaining_points)
break
end
end
end
end
end
points = ensure_clockwise(points)
divide_recursively(points)
return triangles
end
function POLYGON:CovarianceMatrix()
local cx, cy = self:GetCentroid()
local covXX, covYY, covXY = 0, 0, 0
for _, p in ipairs(self.points) do
covXX = covXX + (p.x - cx)^2
covYY = covYY + (p.y - cy)^2
covXY = covXY + (p.x - cx) * (p.y - cy)
end
covXX = covXX / (#self.points - 1)
covYY = covYY / (#self.points - 1)
covXY = covXY / (#self.points - 1)
return covXX, covYY, covXY
end
function POLYGON:Direction()
local covXX, covYY, covXY = self:CovarianceMatrix()
-- Simplified calculation for the largest eigenvector's direction
local theta = 0.5 * math.atan2(2 * covXY, covXX - covYY)
return math.cos(theta), math.sin(theta)
end
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
-- @return #table The random Vec2
function POLYGON:GetRandomVec2()
local weights = {}
for _, triangle in pairs(self.Triangles) do
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
end
local random_weight = math.random()
local accumulated_weight = 0
for triangle, weight in pairs(weights) do
accumulated_weight = accumulated_weight + weight
if accumulated_weight >= random_weight then
return triangle:GetRandomVec2()
end
end
end
--- Returns a random non-weighted Vec2 within the polygon. The Vec2 is chosen from one of the triangles that make up the polygon.
-- @return #table The random non-weighted Vec2
function POLYGON:GetRandomNonWeightedVec2()
return self.Triangles[math.random(1, #self.Triangles)]:GetRandomVec2()
end
--- Checks if a point is contained within the polygon. The point is a table with 'x' and 'y' fields.
-- @param #table point The point to check
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
-- @return #bool True if the point is contained, false otherwise
function POLYGON:ContainsPoint(point, polygon_points)
local x = point.x
local y = point.y
polygon_points = polygon_points or self.Points
local counter = 0
local num_points = #polygon_points
for current_index = 1, num_points do
local next_index = (current_index % num_points) + 1
local current_x, current_y = polygon_points[current_index].x, polygon_points[current_index].y
local next_x, next_y = polygon_points[next_index].x, polygon_points[next_index].y
if ((current_y > y) ~= (next_y > y)) and (x < (next_x - current_x) * (y - current_y) / (next_y - current_y) + current_x) then
counter = counter + 1
end
end
return counter % 2 == 1
end
--- Draws the polygon on the map. The polygon can be drawn with or without inner triangles. This is just for debugging
-- @param #bool include_inner_triangles Whether to include inner triangles in the drawing
function POLYGON:Draw(include_inner_triangles)
include_inner_triangles = include_inner_triangles or false
for i=1, #self.Coords do
local c1 = self.Coords[i]
local c2 = self.Coords[i % #self.Coords + 1]
table.add(self.OutlineMarkIDs, c1:LineToAll(c2))
end
if include_inner_triangles then
for _, triangle in ipairs(self.Triangles) do
triangle:Draw()
end
end
end
--- Removes the drawing of the polygon from the map.
function POLYGON:RemoveDraw()
for _, triangle in pairs(self.Triangles) do
triangle:RemoveDraw()
end
for _, mark_id in pairs(self.OutlineMarkIDs) do
UTILS.RemoveMark(mark_id)
end
end
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
-- @return #number The surface area of the polygon
function POLYGON:__CalculateSurfaceArea()
local area = 0
for _, triangle in pairs(self.Triangles) do
area = area + triangle.SurfaceArea
end
return area
end

View File

@@ -1,214 +0,0 @@
--- **Shapes** - Class that serves as the base shapes drawn in the Mission Editor
--
--
-- ### Author: **nielsvaes/coconutcockpit**
--
-- ===
-- @module Shapes.SHAPE_BASE
-- @image CORE_Pathline.png
--- SHAPE_BASE class.
-- @type SHAPE_BASE
-- @field #string ClassName Name of the class.
-- @field #string Name Name of the shape
-- @field #table CenterVec2 Vec2 of the center of the shape, this will be assigned automatically
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically
-- @extends Core.Base#BASE
--- *I'm in love with the shape of you -- Ed Sheeran
--
-- ===
--
-- # SHAPE_BASE
-- The class serves as the base class to deal with these shapes using MOOSE. You should never use this class on its own,
-- rather use:
-- CIRCLE
-- LINE
-- OVAL
-- POLYGON
-- TRIANGLE (although this one's a bit special as well)
--
-- ===
-- The idea is that anything you draw on the map in the Mission Editor can be turned in a shape to work with in MOOSE.
-- This is the base class that all other shape classes are built on. There are some shared functions, most of which are overridden in the derived classes
--
-- @field #SHAPE_BASE
SHAPE_BASE = {
ClassName = "SHAPE_BASE",
Name = "",
CenterVec2 = nil,
Points = {},
Coords = {},
MarkIDs = {},
ColorString = "",
ColorRGBA = {}
}
--- Creates a new instance of SHAPE_BASE.
-- @return #SHAPE_BASE The new instance
function SHAPE_BASE:New()
local self = BASE:Inherit(self, BASE:New())
return self
end
--- Finds a shape on the map by its name.
-- @param #string shape_name Name of the shape to find
-- @return #SHAPE_BASE The found shape
function SHAPE_BASE:FindOnMap(shape_name)
local self = BASE:Inherit(self, BASE:New())
local found = false
for _, layer in pairs(env.mission.drawings.layers) do
for _, object in pairs(layer["objects"]) do
if object["name"] == shape_name then
self.Name = object["name"]
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
self.ColorString = object["colorString"]
self.ColorRGBA = UTILS.HexToRGBA(self.ColorString)
found = true
end
end
end
if not found then
self:E("Can't find a shape with name " .. shape_name)
end
return self
end
function SHAPE_BASE:GetAllShapes(filter)
filter = filter or ""
local return_shapes = {}
for _, layer in pairs(env.mission.drawings.layers) do
for _, object in pairs(layer["objects"]) do
if string.contains(object["name"], filter) then
table.add(return_shapes, object)
end
end
end
return return_shapes
end
--- Offsets the shape to a new position.
-- @param #table new_vec2 The new position
function SHAPE_BASE:Offset(new_vec2)
local offset_vec2 = UTILS.Vec2Subtract(new_vec2, self.CenterVec2)
self.CenterVec2 = new_vec2
if self.ClassName == "POLYGON" then
for _, point in pairs(self.Points) do
point.x = point.x + offset_vec2.x
point.y = point.y + offset_vec2.y
end
end
end
--- Gets the name of the shape.
-- @return #string The name of the shape
function SHAPE_BASE:GetName()
return self.Name
end
function SHAPE_BASE:GetColorString()
return self.ColorString
end
function SHAPE_BASE:GetColorRGBA()
return self.ColorRGBA
end
function SHAPE_BASE:GetColorRed()
return self.ColorRGBA.R
end
function SHAPE_BASE:GetColorGreen()
return self.ColorRGBA.G
end
function SHAPE_BASE:GetColorBlue()
return self.ColorRGBA.B
end
function SHAPE_BASE:GetColorAlpha()
return self.ColorRGBA.A
end
--- Gets the center position of the shape.
-- @return #table The center position
function SHAPE_BASE:GetCenterVec2()
return self.CenterVec2
end
--- Gets the center coordinate of the shape.
-- @return #COORDINATE The center coordinate
function SHAPE_BASE:GetCenterCoordinate()
return COORDINATE:NewFromVec2(self.CenterVec2)
end
--- Gets the coordinate of the shape.
-- @return #COORDINATE The coordinate
function SHAPE_BASE:GetCoordinate()
return self:GetCenterCoordinate()
end
--- Checks if a point is contained within the shape.
-- @param #table _ The point to check
-- @return #bool True if the point is contained, false otherwise
function SHAPE_BASE:ContainsPoint(_)
self:E("This needs to be set in the derived class")
end
--- Checks if a unit is contained within the shape.
-- @param #string unit_name The name of the unit to check
-- @return #bool True if the unit is contained, false otherwise
function SHAPE_BASE:ContainsUnit(unit_name)
local unit = UNIT:FindByName(unit_name)
if unit == nil or not unit:IsAlive() then
return false
end
if self:ContainsPoint(unit:GetVec2()) then
return true
end
return false
end
--- Checks if any unit of a group is contained within the shape.
-- @param #string group_name The name of the group to check
-- @return #bool True if any unit of the group is contained, false otherwise
function SHAPE_BASE:ContainsAnyOfGroup(group_name)
local group = GROUP:FindByName(group_name)
if group == nil or not group:IsAlive() then
return false
end
for _, unit in pairs(group:GetUnits()) do
if self:ContainsPoint(unit:GetVec2()) then
return true
end
end
return false
end
--- Checks if all units of a group are contained within the shape.
-- @param #string group_name The name of the group to check
-- @return #bool True if all units of the group are contained, false otherwise
function SHAPE_BASE:ContainsAllOfGroup(group_name)
local group = GROUP:FindByName(group_name)
if group == nil or not group:IsAlive() then
return false
end
for _, unit in pairs(group:GetUnits()) do
if not self:ContainsPoint(unit:GetVec2()) then
return false
end
end
return true
end

View File

@@ -1,101 +0,0 @@
--- TRIANGLE class with properties and methods for handling triangles. This class is mostly used by the POLYGON class, but you can use it on its own as well
--
-- ### Author: **nielsvaes/coconutcockpit**
--
--
-- ===
-- @module Shapes.TRIANGLE
-- @image MOOSE.JPG
--- LINE class.
-- @type CUBE
-- @field #string ClassName Name of the class.
-- @field #number Points points of the line
-- @field #number Coords coordinates of the line
--
-- ===
---
-- @field #TRIANGLE
TRIANGLE = {
ClassName = "TRIANGLE",
Points = {},
Coords = {},
SurfaceArea = 0
}
--- Creates a new triangle from three points. The points need to be given as Vec2s
-- @param #table p1 The first point of the triangle
-- @param #table p2 The second point of the triangle
-- @param #table p3 The third point of the triangle
-- @return #TRIANGLE The new triangle
function TRIANGLE:New(p1, p2, p3)
local self = BASE:Inherit(self, SHAPE_BASE:New())
self.Points = {p1, p2, p3}
local center_x = (p1.x + p2.x + p3.x) / 3
local center_y = (p1.y + p2.y + p3.y) / 3
self.CenterVec2 = {x=center_x, y=center_y}
for _, pt in pairs({p1, p2, p3}) do
table.add(self.Coords, COORDINATE:NewFromVec2(pt))
end
self.SurfaceArea = math.abs((p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)) * 0.5
self.MarkIDs = {}
return self
end
--- Checks if a point is contained within the triangle.
-- @param #table pt The point to check
-- @param #table points (optional) The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
-- @return #bool True if the point is contained, false otherwise
function TRIANGLE:ContainsPoint(pt, points)
points = points or self.Points
local function sign(p1, p2, p3)
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
end
local d1 = sign(pt, self.Points[1], self.Points[2])
local d2 = sign(pt, self.Points[2], self.Points[3])
local d3 = sign(pt, self.Points[3], self.Points[1])
local has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
local has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
return not (has_neg and has_pos)
end
--- Returns a random Vec2 within the triangle.
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
-- @return #table The random Vec2
function TRIANGLE:GetRandomVec2(points)
points = points or self.Points
local pt = {math.random(), math.random()}
table.sort(pt)
local s = pt[1]
local t = pt[2] - pt[1]
local u = 1 - pt[2]
return {x = s * points[1].x + t * points[2].x + u * points[3].x,
y = s * points[1].y + t * points[2].y + u * points[3].y}
end
--- Draws the triangle on the map, just for debugging
function TRIANGLE:Draw()
for i=1, #self.Coords do
local c1 = self.Coords[i]
local c2 = self.Coords[i % #self.Coords + 1]
table.add(self.MarkIDs, c1:LineToAll(c2))
end
end
--- Removes the drawing of the triangle from the map.
function TRIANGLE:RemoveDraw()
for _, mark_id in pairs(self.MarkIDs) do
UTILS.RemoveMark(mark_id)
end
end

View File

@@ -30,10 +30,6 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Sound/Radio)
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky -- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
-- --
-- @module Sound.Radio -- @module Sound.Radio

View File

@@ -183,10 +183,8 @@ end
-- @param #number Port SRS port. Default 5002. -- @param #number Port SRS port. Default 5002.
-- @return #RADIOQUEUE self The RADIOQUEUE object. -- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:SetSRS(PathToSRS, Port) function RADIOQUEUE:SetSRS(PathToSRS, Port)
local path = PathToSRS or MSRS.path self.msrs=MSRS:New(PathToSRS, self.frequency/1000000, self.modulation)
local port = Port or MSRS.port self.msrs:SetPort(Port)
self.msrs=MSRS:New(path, self.frequency/1000000, self.modulation)
self.msrs:SetPort(port)
return self return self
end end

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