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1526 Commits
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|
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|
|
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|
|
eed41a121c |
2
.github/workflows/build-includes.yml
vendored
2
.github/workflows/build-includes.yml
vendored
@@ -5,6 +5,8 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
- Apple/Develop
|
||||
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
|
||||
14
Moose Development/Moose/.vscode/settings.json
vendored
14
Moose Development/Moose/.vscode/settings.json
vendored
@@ -1,7 +1,17 @@
|
||||
{
|
||||
"Lua.workspace.preloadFileSize": 1000,
|
||||
"Lua.workspace.preloadFileSize": 10000,
|
||||
"Lua.diagnostics.disable": [
|
||||
"undefined-doc-name"
|
||||
"undefined-doc-name",
|
||||
"duplicate-set-field",
|
||||
"trailing-space",
|
||||
"need-check-nil",
|
||||
"ambiguity-1",
|
||||
"undefined-doc-param",
|
||||
"redundant-parameter",
|
||||
"param-type-mismatch",
|
||||
"deprecated",
|
||||
"undefined-global",
|
||||
"lowercase-global"
|
||||
],
|
||||
"Lua.diagnostics.globals": [
|
||||
"BASE",
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
-- @module AI.AI_A2A_Cap
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
--- @type AI_A2A_CAP
|
||||
-- @type AI_A2A_CAP
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -39,6 +39,8 @@
|
||||
--
|
||||
-- ## 2. AI_A2A_GCI is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1 AI_A2A_GCI States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
-- @image AI_Air_Patrolling.JPG
|
||||
|
||||
|
||||
--- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
|
||||
@@ -11,9 +11,8 @@
|
||||
-- @module AI.AI_A2G_BAI
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -47,7 +46,7 @@ AI_A2G_BAI = {
|
||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -11,9 +11,8 @@
|
||||
-- @module AI.AI_A2G_CAS
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -47,7 +46,7 @@ AI_A2G_CAS = {
|
||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -13,9 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Air_Patrol
|
||||
-- @image AI_Air_To_Ground_Patrol.JPG
|
||||
|
||||
--- @type AI_AIR_PATROL
|
||||
-- @type AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
|
||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||
|
||||
@@ -408,7 +408,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
function _NewEngageRoute( AIControllable )
|
||||
|
||||
AIControllable:T( "NewEngageRoute" )
|
||||
@@ -417,7 +417,7 @@ function _NewEngageRoute( AIControllable )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -429,7 +429,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -478,7 +478,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -488,7 +488,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -623,7 +623,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -637,7 +637,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_BAI_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
-- @module AI.AI_Balancer
|
||||
-- @image AI_Balancing.JPG
|
||||
|
||||
--- @type AI_BALANCER
|
||||
-- @type AI_BALANCER
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @field Core.Spawn#SPAWN SpawnAI
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @module AI.AI_CAP
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
--- @type AI_CAP_ZONE
|
||||
-- @type AI_CAP_ZONE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
|
||||
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
-- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAP_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -363,7 +363,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
--- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
-- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -375,7 +375,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -387,7 +387,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -420,7 +420,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -430,7 +430,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -530,7 +530,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -541,7 +541,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -555,7 +555,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
--- @type AI_CARGO_APC
|
||||
-- @type AI_CARGO_APC
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Airplane
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
--- @type AI_CARGO_AIRPLANE
|
||||
-- @type AI_CARGO_AIRPLANE
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_APC
|
||||
-- @type AI_CARGO_DISPATCHER_APC
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
-- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
-- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
|
||||
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
||||
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
||||
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
||||
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
|
||||
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
|
||||
--
|
||||
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
||||
-- AICargoDispatcherShip:Start()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
--- @type AI_CARGO_HELICOPTER
|
||||
-- @type AI_CARGO_HELICOPTER
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_SHIP
|
||||
-- @type AI_CARGO_SHIP
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
--- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
-- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
-- @field #list
|
||||
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
||||
|
||||
|
||||
@@ -136,12 +136,12 @@
|
||||
--
|
||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_ESCORT_REQUEST
|
||||
-- @type AI_ESCORT_REQUEST
|
||||
-- @extends AI.AI_Escort#AI_ESCORT
|
||||
|
||||
--- AI_ESCORT_REQUEST class
|
||||
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
self:_InitEscortMenus( EscortGroup )
|
||||
self:_InitEscortRoute( EscortGroup )
|
||||
|
||||
--- @param #AI_ESCORT self
|
||||
-- @param #AI_ESCORT self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@
|
||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field #number FollowDistance The current follow distance.
|
||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field #number dtFollow Time step between position updates.
|
||||
|
||||
|
||||
@@ -92,12 +92,12 @@
|
||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
-- LargeFormation:__Start( 1 )
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_FORMATION
|
||||
AI_FORMATION = {
|
||||
ClassName = "AI_FORMATION",
|
||||
@@ -117,7 +117,7 @@ AI_FORMATION = {
|
||||
|
||||
AI_FORMATION.__Enum = {}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.Formation
|
||||
-- @type AI_FORMATION.__Enum.Formation
|
||||
-- @field #number None
|
||||
-- @field #number Line
|
||||
-- @field #number Trail
|
||||
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
|
||||
Box = 10,
|
||||
}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.Mode
|
||||
-- @type AI_FORMATION.__Enum.Mode
|
||||
-- @field #number Mission
|
||||
-- @field #number Formation
|
||||
AI_FORMATION.__Enum.Mode = {
|
||||
@@ -152,13 +152,13 @@ AI_FORMATION.__Enum.Mode = {
|
||||
Reconnaissance = "R",
|
||||
}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.ReportType
|
||||
-- @type AI_FORMATION.__Enum.ReportType
|
||||
-- @field #number All
|
||||
-- @field #number Airborne
|
||||
-- @field #number GroundRadar
|
||||
-- @field #number Ground
|
||||
AI_FORMATION.__Enum.ReportType = {
|
||||
Airborne = "*",
|
||||
All = "*",
|
||||
Airborne = "A",
|
||||
GroundRadar = "R",
|
||||
Ground = "G",
|
||||
@@ -996,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
@@ -1020,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
@@ -1044,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
@@ -1222,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
||||
local CVI = {
|
||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
||||
y = GH2.y,
|
||||
--y = GH2.y,
|
||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
||||
}
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
|
||||
@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
|
||||
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
||||
|
||||
self.TargetSetUnit:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
||||
SCHEDULER:New( self,
|
||||
|
||||
@@ -78,7 +78,7 @@ do -- CARGO_CRATE
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #CARGO_CRATE self
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_CRATE:OnEventCargoDead( EventData )
|
||||
|
||||
|
||||
@@ -598,7 +598,7 @@ do -- CARGO_GROUP
|
||||
end
|
||||
|
||||
|
||||
--- Get the amount of cargo units in the group.
|
||||
--- Get the underlying GROUP object from the CARGO_GROUP.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:GetGroup( Cargo )
|
||||
|
||||
@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
|
||||
end
|
||||
|
||||
|
||||
--- @param #CARGO_SLINGLOAD self
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
||||
|
||||
|
||||
@@ -417,7 +417,7 @@ end
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.5a",
|
||||
version = "0.1.6",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@@ -740,7 +740,7 @@ function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local playername = client:GetPlayerName() or "None"
|
||||
local unitname = client:GetName()
|
||||
if not knownunits[unitname] then
|
||||
knownunits[unitname] = true
|
||||
|
||||
@@ -135,7 +135,7 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
||||
self:HandleEvent( EVENTS.NewCargo )
|
||||
self:HandleEvent( EVENTS.DeleteCargo )
|
||||
@@ -170,10 +170,11 @@ end
|
||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DCSUnitName Unit name.
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Unit#UNIT The added unit.
|
||||
function DATABASE:AddUnit( DCSUnitName )
|
||||
function DATABASE:AddUnit( DCSUnitName, force )
|
||||
|
||||
if not self.UNITS[DCSUnitName] then
|
||||
if not self.UNITS[DCSUnitName] or force == true then
|
||||
-- Debug info.
|
||||
self:T( { "Add UNIT:", DCSUnitName } )
|
||||
|
||||
@@ -188,6 +189,7 @@ end
|
||||
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteUnit( DCSUnitName )
|
||||
self:T("DeleteUnit "..tostring(DCSUnitName))
|
||||
self.UNITS[DCSUnitName] = nil
|
||||
end
|
||||
|
||||
@@ -813,10 +815,11 @@ end
|
||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client unit.
|
||||
-- @param #boolean Force (optional) Force registration of client.
|
||||
-- @return Wrapper.Client#CLIENT The client object.
|
||||
function DATABASE:AddClient( ClientName )
|
||||
function DATABASE:AddClient( ClientName, Force )
|
||||
|
||||
if not self.CLIENTS[ClientName] then
|
||||
if not self.CLIENTS[ClientName] or Force == true then
|
||||
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||
end
|
||||
|
||||
@@ -831,15 +834,25 @@ end
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
-- see if the group exists in the API, maybe a dynamic slot
|
||||
self:_RegisterDynamicGroup(GroupName)
|
||||
return self.GROUPS[GroupName]
|
||||
end
|
||||
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
--- Adds a GROUP based on the GroupName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddGroup( GroupName )
|
||||
-- @param #string GroupName
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Group#GROUP The Group
|
||||
function DATABASE:AddGroup( GroupName, force )
|
||||
|
||||
if not self.GROUPS[GroupName] then
|
||||
if not self.GROUPS[GroupName] or force == true then
|
||||
self:T( { "Add GROUP:", GroupName } )
|
||||
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
||||
end
|
||||
@@ -1198,6 +1211,43 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the static.
|
||||
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
|
||||
-- @param #number Mass Mass of the static. Defaults to 0.
|
||||
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
|
||||
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
|
||||
-- @return #table Static template table.
|
||||
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
|
||||
local StaticTemplate = {}
|
||||
StaticTemplate.name = Name or "None"
|
||||
StaticTemplate.units = { [1] = {
|
||||
name = Name,
|
||||
resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
},
|
||||
["mass"] = Mass or 0,
|
||||
["category"] = "Cargos",
|
||||
["canCargo"] = true,
|
||||
["type"] = Typename or "container_cargo",
|
||||
["rate"] = 100,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
}}
|
||||
StaticTemplate.CategoryID = "static"
|
||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
||||
UTILS.PrintTableToLog(StaticTemplate)
|
||||
return StaticTemplate
|
||||
end
|
||||
|
||||
--- Get static group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static.
|
||||
@@ -1271,7 +1321,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Coalition ID.
|
||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get category ID from client name.
|
||||
@@ -1279,7 +1333,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Category ID.
|
||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get country ID from client name.
|
||||
@@ -1287,7 +1345,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Country ID.
|
||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Airbase
|
||||
@@ -1333,6 +1395,36 @@ function DATABASE:_RegisterPlayers()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers a single dynamic slot Group and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterDynamicGroup(Groupname)
|
||||
local DCSGroup = Group.getByName(Groupname)
|
||||
if DCSGroup and DCSGroup:isExist() then
|
||||
|
||||
-- Group name.
|
||||
local DCSGroupName = DCSGroup:getName()
|
||||
|
||||
-- Add group.
|
||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
||||
self:AddGroup( DCSGroupName, true )
|
||||
|
||||
-- Loop over units in group.
|
||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
||||
|
||||
-- Get unit name.
|
||||
local DCSUnitName = DCSUnit:getName()
|
||||
|
||||
-- Add unit.
|
||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
||||
self:AddUnit( DCSUnitName, true )
|
||||
|
||||
end
|
||||
else
|
||||
self:E({"Group does not exist: ", DCSGroup})
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers all Groups and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
@@ -1505,9 +1597,9 @@ function DATABASE:_EventOnBirth( Event )
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Client
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
@@ -1523,10 +1615,10 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
client=self:AddClient(Event.IniDCSUnitName, true)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
@@ -1536,14 +1628,19 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
|
||||
|
||||
local function SetPlayerSettings(self,PlayerName,IniUnit)
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
--Settings:SetPlayerMenu(Event.IniUnit)
|
||||
Settings:SetPlayerMenu(IniUnit)
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(IniUnit)
|
||||
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
end
|
||||
|
||||
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1557,7 +1654,6 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
local name=Event.IniDCSUnitName
|
||||
@@ -1565,7 +1661,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
if Event.IniObjectCategory == 3 then
|
||||
|
||||
---
|
||||
-- STATICS
|
||||
-- STATICS
|
||||
---
|
||||
|
||||
if self.STATICS[Event.IniDCSUnitName] then
|
||||
@@ -1575,7 +1671,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
---
|
||||
-- Maybe a UNIT?
|
||||
---
|
||||
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
||||
@@ -1598,7 +1694,8 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:DeleteUnit(Event.IniDCSUnitName)
|
||||
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
|
||||
--self:DeleteUnit(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Remove client players.
|
||||
@@ -1706,6 +1803,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
if client then
|
||||
client:RemovePlayer(PlayerName)
|
||||
--self.PLAYERSETTINGS[PlayerName] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -261,17 +261,24 @@ EVENTS = {
|
||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||
-- Added with DCS 2.9.0
|
||||
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
-- Added with DCS 2.9.x
|
||||
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
|
||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
|
||||
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
|
||||
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
|
||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
||||
}
|
||||
|
||||
|
||||
--- The Event structure
|
||||
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
||||
--
|
||||
@@ -646,24 +653,24 @@ local _EVENTMETA = {
|
||||
Text = "S_EVENT_WEAPON_DROP"
|
||||
},
|
||||
-- DCS 2.9
|
||||
[EVENTS.UnitTaskTimeout] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskTimeout",
|
||||
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
},
|
||||
--[EVENTS.UnitTaskTimeout] = {
|
||||
-- Order = 1,
|
||||
-- Side = "I",
|
||||
-- Event = "OnEventUnitTaskTimeout",
|
||||
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
--},
|
||||
[EVENTS.UnitTaskStage] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskStage",
|
||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||
},
|
||||
[EVENTS.MacSubtaskScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacSubtaskScore",
|
||||
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
},
|
||||
--[EVENTS.MacSubtaskScore] = {
|
||||
-- Order = 1,
|
||||
--Side = "I",
|
||||
--Event = "OnEventMacSubtaskScore",
|
||||
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
--},
|
||||
[EVENTS.MacExtraScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
@@ -682,20 +689,51 @@ local _EVENTMETA = {
|
||||
Event = "OnEventMissionWinner",
|
||||
Text = "S_EVENT_MISSION_WINNER"
|
||||
},
|
||||
[EVENTS.PostponedTakeoff] = {
|
||||
[EVENTS.RunwayTakeoff] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedTakeoff",
|
||||
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||
Event = "OnEventRunwayTakeoff",
|
||||
Text = "S_EVENT_RUNWAY_TAKEOFF"
|
||||
},
|
||||
[EVENTS.PostponedLand] = {
|
||||
[EVENTS.RunwayTouch] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedLand",
|
||||
Text = "S_EVENT_POSTPONED_LAND"
|
||||
Event = "OnEventRunwayTouch",
|
||||
Text = "S_EVENT_RUNWAY_TOUCH"
|
||||
},
|
||||
[EVENTS.MacLMSRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacLMSRestart",
|
||||
Text = "S_EVENT_MAC_LMS_RESTART"
|
||||
},
|
||||
[EVENTS.SimulationFreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationFreeze",
|
||||
Text = "S_EVENT_SIMULATION_FREEZE"
|
||||
},
|
||||
[EVENTS.SimulationUnfreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationUnfreeze",
|
||||
Text = "S_EVENT_SIMULATION_UNFREEZE"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairStart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairStart",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairFinish] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairFinish",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@@ -1344,15 +1382,15 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon then
|
||||
if Event.weapon and type(Event.weapon) == "table" then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
do -- FSM
|
||||
|
||||
--- @type FSM
|
||||
-- @type FSM
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
||||
-- @field #table options Options.
|
||||
@@ -949,7 +949,7 @@ end
|
||||
|
||||
do -- FSM_CONTROLLABLE
|
||||
|
||||
--- @type FSM_CONTROLLABLE
|
||||
-- @type FSM_CONTROLLABLE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
@@ -1082,7 +1082,7 @@ end
|
||||
|
||||
do -- FSM_PROCESS
|
||||
|
||||
--- @type FSM_PROCESS
|
||||
-- @type FSM_PROCESS
|
||||
-- @field Tasking.Task#TASK Task
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
do -- Goal
|
||||
|
||||
--- @type GOAL
|
||||
-- @type GOAL
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
||||
@@ -71,10 +71,10 @@ do -- Goal
|
||||
ClassName = "GOAL",
|
||||
}
|
||||
|
||||
--- @field #table GOAL.Players
|
||||
-- @field #table GOAL.Players
|
||||
GOAL.Players = {}
|
||||
|
||||
--- @field #number GOAL.TotalContributions
|
||||
-- @field #number GOAL.TotalContributions
|
||||
GOAL.TotalContributions = 0
|
||||
|
||||
--- GOAL Constructor.
|
||||
@@ -145,7 +145,7 @@ do -- Goal
|
||||
self.TotalContributions = self.TotalContributions + 1
|
||||
end
|
||||
|
||||
--- @param #GOAL self
|
||||
-- @param #GOAL self
|
||||
-- @param #number Player contribution.
|
||||
function GOAL:GetPlayerContribution( PlayerName )
|
||||
return self.Players[PlayerName] or 0
|
||||
|
||||
@@ -177,40 +177,22 @@ end
|
||||
--
|
||||
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
||||
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||
-- ClientGroup = Group.getByName( "ClientGroup" )
|
||||
-- Client = CLIENT:FindByName("NameOfClientUnit")
|
||||
--
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
|
||||
-- or
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
|
||||
-- or
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
|
||||
-- MessageClient1:ToClient( ClientGroup )
|
||||
-- MessageClient2:ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
-- MessageClient1:ToClient( Client )
|
||||
-- MessageClient2:ToClient( Client )
|
||||
--
|
||||
function MESSAGE:ToClient( Client, Settings )
|
||||
self:F( Client )
|
||||
|
||||
if Client and Client:GetClientGroupID() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
local Unit = Client:GetClient()
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
end
|
||||
end
|
||||
|
||||
self:ToUnit(Client,Settings)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -257,6 +239,7 @@ function MESSAGE:ToUnit( Unit, Settings )
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
local ID = Unit:GetID()
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
@@ -305,11 +288,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageBLUE:ToBlue()
|
||||
--
|
||||
function MESSAGE:ToBlue()
|
||||
@@ -326,11 +309,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToRed()
|
||||
--
|
||||
function MESSAGE:ToRed()
|
||||
@@ -349,11 +332,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToCoalition( coalition.side.RED )
|
||||
--
|
||||
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
@@ -399,13 +382,13 @@ end
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||
-- MessageAll:ToAll()
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
|
||||
-- MessageAll:ToAll()
|
||||
--
|
||||
function MESSAGE:ToAll( Settings, Delay )
|
||||
self:F()
|
||||
|
||||
@@ -2233,7 +2233,7 @@ do -- COORDINATE
|
||||
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
|
||||
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
|
||||
-- <<< logic >>>
|
||||
-- RemoveMark( MarkID ) -- The mark is now removed
|
||||
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
|
||||
function COORDINATE:RemoveMark( MarkID )
|
||||
trigger.action.removeMark( MarkID )
|
||||
end
|
||||
@@ -2747,7 +2747,10 @@ do -- COORDINATE
|
||||
|
||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||
|
||||
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunrise == "N/S" then return true end
|
||||
|
||||
local time=UTILS.ClockToSeconds(clock)
|
||||
|
||||
-- Check if time is between sunrise and sunset.
|
||||
@@ -3411,7 +3414,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsSteep If true, area is steep
|
||||
-- @return #boolean IsSteep If true, area is steep
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
||||
local steep = false
|
||||
@@ -3443,7 +3446,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsFlat If true, area is flat
|
||||
-- @return #boolean IsFlat If true, area is flat
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
||||
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
||||
|
||||
@@ -15,7 +15,8 @@
|
||||
-- @module Core.Report
|
||||
-- @image Core_Report.JPG
|
||||
|
||||
--- @type REPORT
|
||||
---
|
||||
-- @type REPORT
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Provides a handy means to create messages and reports.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -1516,6 +1516,7 @@ do
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnDeadOrCrash )
|
||||
if self.Filter.Zones then
|
||||
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
@@ -1548,6 +1549,7 @@ do
|
||||
self:UnHandleEvent(EVENTS.Dead)
|
||||
self:UnHandleEvent(EVENTS.Crash)
|
||||
self:UnHandleEvent(EVENTS.RemoveUnit)
|
||||
self:UnHandleEvent(EVENTS.UnitLost)
|
||||
|
||||
if self.Filter.Zones and self.ZoneTimer and self.ZoneTimer:IsRunning() then
|
||||
self.ZoneTimer:Stop()
|
||||
@@ -2105,16 +2107,19 @@ do
|
||||
|
||||
if group and group:IsAlive() and (Coalitions==nil or UTILS.IsAnyInTable(Coalitions, group:GetCoalition())) then
|
||||
|
||||
local coord=group:GetCoord()
|
||||
local coord=group:GetCoordinate()
|
||||
|
||||
-- Distance between ref. coordinate and group coordinate.
|
||||
local d=UTILS.VecDist3D(Coordinate, coord)
|
||||
|
||||
if d<dmin then
|
||||
dmin=d
|
||||
gmin=group
|
||||
local d
|
||||
|
||||
if coord ~= nil then
|
||||
-- Distance between ref. coordinate and group coordinate.
|
||||
d=UTILS.VecDist3D(Coordinate, coord)
|
||||
|
||||
if d<dmin then
|
||||
dmin=d
|
||||
gmin=group
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -2144,7 +2149,7 @@ end
|
||||
do -- SET_UNIT
|
||||
|
||||
---
|
||||
-- @type SET_UNIT
|
||||
-- @type SET_UNIT SET\_UNIT
|
||||
-- @field Core.Timer#TIMER ZoneTimer
|
||||
-- @field #number ZoneTimerInterval
|
||||
-- @extends Core.Set#SET_BASE
|
||||
@@ -2295,7 +2300,12 @@ do -- SET_UNIT
|
||||
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.UNITS ) ) -- #SET_UNIT
|
||||
|
||||
self:FilterActive( false )
|
||||
|
||||
|
||||
--- Count Alive Units
|
||||
-- @function [parent=#SET_UNIT] CountAlive
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #SET_UNIT self
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2497,6 +2507,22 @@ do -- SET_UNIT
|
||||
self.Filter.Active = Active
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units which exist and are alive.
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #SET_UNIT self
|
||||
function SET_UNIT:FilterAlive()
|
||||
self:FilterFunction(
|
||||
function(unit)
|
||||
if unit and unit:IsExist() and unit:IsAlive() then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units having a radar of give types.
|
||||
-- All the units having a radar of a given type will be included within the set.
|
||||
@@ -2622,6 +2648,7 @@ do -- SET_UNIT
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash )
|
||||
if self.Filter.Zones then
|
||||
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
@@ -4433,6 +4460,23 @@ do -- SET_CLIENT
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units which exist and are alive.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @return #SET_CLIENT self
|
||||
function SET_CLIENT:FilterAlive()
|
||||
self:FilterFunction(
|
||||
function(unit)
|
||||
if unit and unit:IsExist() and unit:IsAlive() then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of clients in zones.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
|
||||
@@ -4729,22 +4773,34 @@ do -- SET_CLIENT
|
||||
local MClientCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
|
||||
if ClientCoalitionID==nil and MClient:IsAlive()~=nil then
|
||||
ClientCoalitionID=MClient:GetCoalition()
|
||||
end
|
||||
self:T3( { "Coalition:", ClientCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and ClientCoalitionID and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
MClientCoalition = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Coalition", MClientCoalition } )
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
|
||||
if self.Filter.Categories and MClientInclude then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
local UnitCategory = 0
|
||||
if ClientCategoryID==nil and MClient:IsExist() then
|
||||
ClientCategoryID,UnitCategory=MClient:GetCategory()
|
||||
self:T3( { "Category:", UnitCategory, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and UnitCategory and self.FilterMeta.Categories[CategoryName] == UnitCategory then
|
||||
MClientCategory = true
|
||||
end
|
||||
else
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and ClientCategoryID and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
end
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Category", MClientCategory } )
|
||||
@@ -4767,8 +4823,11 @@ do -- SET_CLIENT
|
||||
local MClientCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
|
||||
if ClientCountryID==nil and MClient:IsAlive()~=nil then
|
||||
ClientCountryID=MClient:GetCountry()
|
||||
end
|
||||
self:T3( { "Country:", ClientCountryID, country.id[CountryName], CountryName } )
|
||||
if country.id[CountryName] and country.id[CountryName] == ClientCountryID then
|
||||
if country.id[CountryName] and ClientCountryID and country.id[CountryName] == ClientCountryID then
|
||||
MClientCountry = true
|
||||
end
|
||||
end
|
||||
@@ -5184,12 +5243,15 @@ do -- SET_PLAYER
|
||||
if MClient then
|
||||
local MClientName = MClient.UnitName
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MClientInclude then
|
||||
local MClientCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
|
||||
if ClientCoalitionID==nil and MClient:IsAlive()~=nil then
|
||||
ClientCoalitionID=MClient:GetCoalition()
|
||||
end
|
||||
self:T3( { "Coalition:", ClientCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and ClientCoalitionID and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
MClientCoalition = true
|
||||
end
|
||||
end
|
||||
@@ -5197,13 +5259,22 @@ do -- SET_PLAYER
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MClientInclude then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
local UnitCategory = 0
|
||||
if ClientCategoryID==nil and MClient:IsExist() then
|
||||
ClientCategoryID,UnitCategory=MClient:GetCategory()
|
||||
self:T3( { "Category:", UnitCategory, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and UnitCategory and self.FilterMeta.Categories[CategoryName] == UnitCategory then
|
||||
MClientCategory = true
|
||||
end
|
||||
else
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and ClientCategoryID and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
end
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Category", MClientCategory } )
|
||||
@@ -7836,6 +7907,7 @@ do -- SET_OPSGROUP
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash )
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
@@ -29,7 +29,9 @@
|
||||
-- @module Core.Settings
|
||||
-- @image Core_Settings.JPG
|
||||
|
||||
--- @type SETTINGS
|
||||
|
||||
---
|
||||
-- @type SETTINGS
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||
@@ -218,7 +220,8 @@ SETTINGS = {
|
||||
|
||||
SETTINGS.__Enum = {}
|
||||
|
||||
--- @type SETTINGS.__Enum.Era
|
||||
---
|
||||
-- @type SETTINGS.__Enum.Era
|
||||
-- @field #number WWII
|
||||
-- @field #number Korea
|
||||
-- @field #number Cold
|
||||
@@ -491,7 +494,7 @@ do -- SETTINGS
|
||||
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
||||
-- @param #table RootMenu Root menu table
|
||||
-- @return #SETTINGS
|
||||
@@ -737,8 +740,8 @@ do -- SETTINGS
|
||||
if _SETTINGS.ShowPlayerMenu == true then
|
||||
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
local PlayerName = PlayerUnit:GetPlayerName() or "None"
|
||||
--local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
|
||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||
|
||||
@@ -945,49 +948,49 @@ do -- SETTINGS
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
||||
self.A2GSystem = A2GSystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
||||
end
|
||||
|
||||
do
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||
self.A2GSystem = A2GSystem
|
||||
@@ -998,7 +1001,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1008,7 +1011,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1018,7 +1021,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1028,7 +1031,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1038,7 +1041,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
||||
|
||||
@@ -199,6 +199,7 @@
|
||||
--
|
||||
-- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed.
|
||||
-- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp.
|
||||
-- * @{#SPAWN.StopRepeat}(): This method is used to stop the repeater.
|
||||
--
|
||||
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
|
||||
--
|
||||
@@ -1053,7 +1054,7 @@ end
|
||||
-- but they will all follow the same Template route and have the same prefix name.
|
||||
-- In other words, this method randomizes between a defined set of groups the template to be used for each new spawn of a group.
|
||||
-- @param #SPAWN self
|
||||
-- @param #string SpawnTemplatePrefixTable A table with the names of the groups defined within the mission editor, from which one will be chosen when a new group will be spawned.
|
||||
-- @param #list<#string> SpawnTemplatePrefixTable A table with the names of the groups defined within the mission editor, from which one will be chosen when a new group will be spawned.
|
||||
-- @return #SPAWN
|
||||
-- @usage
|
||||
--
|
||||
@@ -1238,7 +1239,7 @@ function SPAWN:InitPositionVec2(Vec2)
|
||||
self:T( { self.SpawnTemplatePrefix, Vec2} )
|
||||
self.SpawnInitPosition = Vec2
|
||||
self.SpawnFromNewPosition = true
|
||||
self:I("MaxGroups:"..self.SpawnMaxGroups)
|
||||
self:T("MaxGroups:"..self.SpawnMaxGroups)
|
||||
for SpawnGroupID = 1, self.SpawnMaxGroups do
|
||||
self:_SetInitialPosition( SpawnGroupID )
|
||||
end
|
||||
@@ -1390,9 +1391,10 @@ function SPAWN:InitArray( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
|
||||
self.SpawnGroups[SpawnGroupID].Visible = true
|
||||
|
||||
self:HandleEvent( EVENTS.Birth, self._OnBirth )
|
||||
self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._OnDeadOrCrash )
|
||||
if self.Repeat then
|
||||
self:HandleEvent( EVENTS.Takeoff, self._OnTakeOff )
|
||||
self:HandleEvent( EVENTS.Land, self._OnLand )
|
||||
@@ -1410,6 +1412,30 @@ function SPAWN:InitArray( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop the SPAWN InitRepeat function (EVENT handler for takeoff, land and engine shutdown)
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN self
|
||||
-- @usage
|
||||
-- local spawn = SPAWN:New("Template Group")
|
||||
-- :InitRepeatOnEngineShutDown()
|
||||
-- local plane = spawn:Spawn() -- it is important that we keep the SPAWN object and do not overwrite it with the resulting GROUP object by just calling :Spawn()
|
||||
--
|
||||
-- -- later on
|
||||
-- spawn:StopRepeat()
|
||||
function SPAWN:StopRepeat()
|
||||
if self.Repeat then
|
||||
self:UnHandleEvent(EVENTS.Takeoff)
|
||||
self:UnHandleEvent(EVENTS.Land)
|
||||
end
|
||||
if self.RepeatOnEngineShutDown then
|
||||
self:UnHandleEvent(EVENTS.EngineShutdown)
|
||||
end
|
||||
self.Repeat = false
|
||||
self.RepeatOnEngineShutDown = false
|
||||
self.RepeatOnLanding = false
|
||||
return self
|
||||
end
|
||||
|
||||
do -- AI methods
|
||||
|
||||
--- Turns the AI On or Off for the @{Wrapper.Group} when spawning.
|
||||
@@ -1539,11 +1565,11 @@ function SPAWN:ReSpawn( SpawnIndex )
|
||||
SpawnGroup:WayPointExecute( 1, 5 )
|
||||
end
|
||||
|
||||
if SpawnGroup.ReSpawnFunction then
|
||||
if SpawnGroup and SpawnGroup.ReSpawnFunction then
|
||||
SpawnGroup:ReSpawnFunction()
|
||||
end
|
||||
|
||||
SpawnGroup:ResetEvents()
|
||||
if SpawnGroup then SpawnGroup:ResetEvents() end
|
||||
|
||||
return SpawnGroup
|
||||
end
|
||||
@@ -1564,8 +1590,24 @@ end
|
||||
-- @param #string SpawnIndex The index of the group to be spawned.
|
||||
-- @return Wrapper.Group#GROUP The group that was spawned. You can use this group for further actions.
|
||||
function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
self:F2( { SpawnTemplatePrefix = self.SpawnTemplatePrefix, SpawnIndex = SpawnIndex, AliveUnits = self.AliveUnits, SpawnMaxGroups = self.SpawnMaxGroups } )
|
||||
|
||||
|
||||
local set = SET_GROUP:New():FilterAlive():FilterPrefixes({self.SpawnTemplatePrefix, self.SpawnAliasPrefix}):FilterOnce()
|
||||
local aliveunits = 0
|
||||
set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
aliveunits = aliveunits + grp:CountAliveUnits()
|
||||
end
|
||||
)
|
||||
|
||||
if aliveunits ~= self.AliveUnits then
|
||||
self.AliveUnits = aliveunits
|
||||
self:T("***** self.AliveUnits accounting failure! Corrected! *****")
|
||||
end
|
||||
|
||||
set= nil
|
||||
|
||||
self:T( { SpawnTemplatePrefix = self.SpawnTemplatePrefix, SpawnIndex = SpawnIndex, AliveUnits = self.AliveUnits, SpawnMaxGroups = self.SpawnMaxGroups } )
|
||||
|
||||
if self:_GetSpawnIndex( SpawnIndex ) then
|
||||
|
||||
if self.SpawnFromNewPosition then
|
||||
@@ -1612,12 +1654,12 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
numTries = numTries + 1
|
||||
inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
--self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
--self:I(SpawnZone)
|
||||
--self:T("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
--self:T(SpawnZone)
|
||||
end
|
||||
end
|
||||
if (not inZone) then
|
||||
self:I("Could not place unit within zone and within radius!")
|
||||
self:T("Could not place unit within zone and within radius!")
|
||||
RandomVec2 = SpawnZone:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
@@ -1797,8 +1839,9 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if not NoBirth then
|
||||
self:HandleEvent( EVENTS.Birth, self._OnBirth )
|
||||
end
|
||||
self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._OnDeadOrCrash )
|
||||
if self.Repeat then
|
||||
self:HandleEvent( EVENTS.Takeoff, self._OnTakeOff )
|
||||
@@ -3853,11 +3896,11 @@ end
|
||||
-- @param #number SpawnIndex Spawn index.
|
||||
-- @return #number self.SpawnIndex
|
||||
function SPAWN:_GetSpawnIndex( SpawnIndex )
|
||||
self:F2( { self.SpawnTemplatePrefix, SpawnIndex, self.SpawnMaxGroups, self.SpawnMaxUnitsAlive, self.AliveUnits, #self.SpawnTemplate.units } )
|
||||
self:T( { template=self.SpawnTemplatePrefix, SpawnIndex=SpawnIndex, SpawnMaxGroups=self.SpawnMaxGroups, SpawnMaxUnitsAlive=self.SpawnMaxUnitsAlive, AliveUnits=self.AliveUnits, TemplateUnits=#self.SpawnTemplate.units } )
|
||||
|
||||
if (self.SpawnMaxGroups == 0) or (SpawnIndex <= self.SpawnMaxGroups) then
|
||||
if (self.SpawnMaxUnitsAlive == 0) or (self.AliveUnits + #self.SpawnTemplate.units <= self.SpawnMaxUnitsAlive) or self.UnControlled == true then
|
||||
self:F( { SpawnCount = self.SpawnCount, SpawnIndex = SpawnIndex } )
|
||||
self:T( { SpawnCount = self.SpawnCount, SpawnIndex = SpawnIndex } )
|
||||
if SpawnIndex and SpawnIndex >= self.SpawnCount + 1 then
|
||||
self.SpawnCount = self.SpawnCount + 1
|
||||
SpawnIndex = self.SpawnCount
|
||||
@@ -3898,12 +3941,17 @@ function SPAWN:_OnBirth( EventData )
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function SPAWN:_OnDeadOrCrash( EventData )
|
||||
self:F( self.SpawnTemplatePrefix )
|
||||
self:T( "Dead or crash event ID "..tostring(EventData.id or 0))
|
||||
self:T( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
|
||||
|
||||
--if EventData.id == EVENTS.Dead then return end
|
||||
|
||||
local unit=UNIT:FindByName(EventData.IniUnitName)
|
||||
--local group=GROUP:FindByName(EventData.IniGroupName)
|
||||
|
||||
if unit then
|
||||
|
||||
@@ -3911,14 +3959,11 @@ function SPAWN:_OnDeadOrCrash( EventData )
|
||||
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Dead event: " .. EventPrefix } )
|
||||
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
self:T(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
end
|
||||
|
||||
self:T( "New Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -4044,7 +4089,8 @@ function SPAWN:_SpawnCleanUpScheduler()
|
||||
-- If the plane is not moving or dead , and is on the ground, assign it with a timestamp...
|
||||
if Stamp.Time + self.SpawnCleanUpInterval < timer.getTime() then
|
||||
self:T( { "CleanUp Scheduler:", "ReSpawning:", SpawnGroup:GetName() } )
|
||||
self:ReSpawn( SpawnCursor )
|
||||
--self:ReSpawn( SpawnCursor )
|
||||
SCHEDULER:New( nil, self.ReSpawn, { self, SpawnCursor }, 3 )
|
||||
Stamp.Vec2 = nil
|
||||
Stamp.Time = nil
|
||||
end
|
||||
|
||||
@@ -189,6 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
self.InitStaticCategory=StaticCategory
|
||||
self.CountryID=CountryID or country.id.USA
|
||||
self.SpawnTemplatePrefix=self.InitStaticType
|
||||
self.TemplateStaticUnit = {}
|
||||
|
||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||
self.InitStaticHeading=0
|
||||
@@ -196,6 +197,61 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
||||
-- NOTE that you have to init many other parameters as the resources.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self.TemplateStaticUnit.resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
}
|
||||
end
|
||||
self:InitCargo(true)
|
||||
self:InitCargoMass(CombinedWeight or 1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self:_InitResourceTable(CombinedWeight)
|
||||
end
|
||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
||||
else
|
||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
||||
[Name] = {
|
||||
["amount"] = Amount,
|
||||
}
|
||||
}
|
||||
end
|
||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- Handy if you spawn from cargo statics which have resources already set.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:ResetCargoResources()
|
||||
self.TemplateStaticUnit.resourcePayload = nil
|
||||
self:_InitResourceTable()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize heading of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||
@@ -317,6 +373,25 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
||||
self:F( "OnSpawnStatic" )
|
||||
|
||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
||||
self.SpawnFunctionArguments = {}
|
||||
if arg then
|
||||
self.SpawnFunctionArguments = arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Spawn a new STATIC object.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||
@@ -488,7 +563,7 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
id = EVENTS.Birth,
|
||||
@@ -503,6 +578,12 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
end
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
do -- UserFlag
|
||||
|
||||
--- @type USERFLAG
|
||||
-- @type USERFLAG
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string UserFlagName Name of the flag.
|
||||
-- @extends Core.Base#BASE
|
||||
@@ -58,7 +58,7 @@ do -- UserFlag
|
||||
|
||||
--- Set the userflag to a given Number.
|
||||
-- @param #USERFLAG self
|
||||
-- @param #number Number The number value to be checked if it is the same as the userflag.
|
||||
-- @param #number Number The number value to set the flag to.
|
||||
-- @param #number Delay Delay in seconds, before the flag is set.
|
||||
-- @return #USERFLAG The userflag instance.
|
||||
-- @usage
|
||||
@@ -104,4 +104,4 @@ do -- UserFlag
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
do -- Velocity
|
||||
|
||||
--- @type VELOCITY
|
||||
-- @type VELOCITY
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ end
|
||||
|
||||
do -- VELOCITY_POSITIONABLE
|
||||
|
||||
--- @type VELOCITY_POSITIONABLE
|
||||
-- @type VELOCITY_POSITIONABLE
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
|
||||
@@ -1203,7 +1203,7 @@ function ZONE_RADIUS:GetScannedSetUnit()
|
||||
if FoundUnit then
|
||||
SetUnit:AddUnit( FoundUnit )
|
||||
else
|
||||
local FoundStatic = STATIC:FindByName( UnitObject:getName() )
|
||||
local FoundStatic = STATIC:FindByName( UnitObject:getName(), false )
|
||||
if FoundStatic then
|
||||
SetUnit:AddUnit( FoundStatic )
|
||||
end
|
||||
@@ -3641,7 +3641,7 @@ do -- ZONE_ELASTIC
|
||||
end
|
||||
|
||||
|
||||
--- Create a convec hull.
|
||||
--- Create a convex hull.
|
||||
-- @param #ZONE_ELASTIC self
|
||||
-- @param #table pl Points
|
||||
-- @return #table Points
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
-- @module Core.Zone_Detection
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type ZONE_DETECTION
|
||||
---
|
||||
-- @type ZONE_DETECTION
|
||||
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
||||
-- @field DCS#Distance Radius The radius of the zone.
|
||||
-- @extends #ZONE_BASE
|
||||
|
||||
@@ -25,38 +25,68 @@ do -- world
|
||||
|
||||
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @type world.event
|
||||
-- @field S_EVENT_INVALID
|
||||
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
|
||||
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
|
||||
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
|
||||
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
|
||||
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
|
||||
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
|
||||
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
|
||||
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
|
||||
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
|
||||
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
|
||||
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
|
||||
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
|
||||
-- @field S_EVENT_TOOK_CONTROL
|
||||
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
|
||||
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
|
||||
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
|
||||
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
|
||||
-- @field S_EVENT_PLAYER_COMMENT
|
||||
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
|
||||
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
|
||||
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
|
||||
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
|
||||
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
|
||||
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
|
||||
-- @field S_EVENT_MAX
|
||||
-- @field S_EVENT_INVALID = 0
|
||||
-- @field S_EVENT_SHOT = 1
|
||||
-- @field S_EVENT_HIT = 2
|
||||
-- @field S_EVENT_TAKEOFF = 3
|
||||
-- @field S_EVENT_LAND = 4
|
||||
-- @field S_EVENT_CRASH = 5
|
||||
-- @field S_EVENT_EJECTION = 6
|
||||
-- @field S_EVENT_REFUELING = 7
|
||||
-- @field S_EVENT_DEAD = 8
|
||||
-- @field S_EVENT_PILOT_DEAD = 9
|
||||
-- @field S_EVENT_BASE_CAPTURED = 10
|
||||
-- @field S_EVENT_MISSION_START = 11
|
||||
-- @field S_EVENT_MISSION_END = 12
|
||||
-- @field S_EVENT_TOOK_CONTROL = 13
|
||||
-- @field S_EVENT_REFUELING_STOP = 14
|
||||
-- @field S_EVENT_BIRTH = 15
|
||||
-- @field S_EVENT_HUMAN_FAILURE = 16
|
||||
-- @field S_EVENT_DETAILED_FAILURE = 17
|
||||
-- @field S_EVENT_ENGINE_STARTUP = 18
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
|
||||
-- @field S_EVENT_PLAYER_COMMENT = 22
|
||||
-- @field S_EVENT_SHOOTING_START = 23
|
||||
-- @field S_EVENT_SHOOTING_END = 24
|
||||
-- @field S_EVENT_MARK_ADDED = 25
|
||||
-- @field S_EVENT_MARK_CHANGE = 26
|
||||
-- @field S_EVENT_MARK_REMOVED = 27
|
||||
-- @field S_EVENT_KILL = 28
|
||||
-- @field S_EVENT_SCORE = 29
|
||||
-- @field S_EVENT_UNIT_LOST = 30
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
|
||||
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
|
||||
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
|
||||
-- @field S_EVENT_WEAPON_ADD = 34
|
||||
-- @field S_EVENT_TRIGGER_ZONE = 35
|
||||
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
|
||||
-- @field S_EVENT_BDA = 37 -- battle damage assessment
|
||||
-- @field S_EVENT_AI_ABORT_MISSION = 38
|
||||
-- @field S_EVENT_DAYNIGHT = 39
|
||||
-- @field S_EVENT_FLIGHT_TIME = 40
|
||||
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
|
||||
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
|
||||
-- @field S_EVENT_EMERGENCY_LANDING = 43
|
||||
-- @field S_EVENT_UNIT_CREATE_TASK = 44
|
||||
-- @field S_EVENT_UNIT_DELETE_TASK = 45
|
||||
-- @field S_EVENT_SIMULATION_START = 46
|
||||
-- @field S_EVENT_WEAPON_REARM = 47
|
||||
-- @field S_EVENT_WEAPON_DROP = 48
|
||||
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
|
||||
-- @field S_EVENT_UNIT_TASK_STAGE = 50
|
||||
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
|
||||
-- @field S_EVENT_MISSION_RESTART= 52
|
||||
-- @field S_EVENT_MISSION_WINNER = 53
|
||||
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
|
||||
-- @field S_EVENT_RUNWAY_TOUCH= 55
|
||||
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
|
||||
-- @field S_EVENT_SIMULATION_FREEZE = 57
|
||||
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
|
||||
-- @field S_EVENT_MAX = 61
|
||||
|
||||
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @type world.BirthPlace
|
||||
@@ -1665,6 +1695,7 @@ do -- AI
|
||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||
-- @field ENGAGE_AIR_WEAPONS
|
||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||
-- @field EVASION_OF_ARM
|
||||
|
||||
---
|
||||
-- @type AI.Option.Ground.mid -- Moose added
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
||||
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
||||
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
--
|
||||
-- ## 3 FSM Events to shape mission
|
||||
--
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
||||
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
||||
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
||||
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
|
||||
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
||||
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
||||
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
||||
@@ -415,7 +416,7 @@
|
||||
-- arty set, battery "Paladin Alpha", rearming place
|
||||
--
|
||||
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
|
||||
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
||||
--
|
||||
-- ## Transporting
|
||||
@@ -453,7 +454,7 @@
|
||||
-- -- Creat a new ARTY object from a Paladin group.
|
||||
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
||||
--
|
||||
-- -- Define a rearming group. This is a Transport M818 truck.
|
||||
-- -- Define a rearming group. This is a Transport M939 truck.
|
||||
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
||||
--
|
||||
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
||||
@@ -694,7 +695,7 @@ ARTY.db={
|
||||
|
||||
--- Arty script version.
|
||||
-- @field #string version
|
||||
ARTY.version="1.3.0"
|
||||
ARTY.version="1.3.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -707,7 +708,7 @@ ARTY.version="1.3.0"
|
||||
-- DONE: Add user defined rearm weapon types.
|
||||
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
||||
-- DONE: Make ARTY move to rearming position.
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check if ARTY group is still alive.
|
||||
-- DONE: Handle dead events.
|
||||
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
||||
@@ -1532,7 +1533,7 @@ end
|
||||
|
||||
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
||||
-- @param #ARTY self
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @return self
|
||||
function ARTY:SetRearmingGroup(group)
|
||||
self:F({group=group})
|
||||
@@ -1887,7 +1888,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||
|
||||
-- Get Ammo.
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
|
||||
|
||||
-- Init nuclear explosion parameters if they were not set by user.
|
||||
if self.nukerange==nil then
|
||||
@@ -2093,7 +2094,7 @@ function ARTY:_StatusReport(display)
|
||||
end
|
||||
|
||||
-- Get Ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local Nnukes=self.Nukes
|
||||
local Nillu=self.Nillu
|
||||
local Nsmoke=self.Nsmoke
|
||||
@@ -2106,7 +2107,7 @@ function ARTY:_StatusReport(display)
|
||||
text=text..string.format("Clock = %s\n", Clock)
|
||||
text=text..string.format("FSM state = %s\n", self:GetState())
|
||||
text=text..string.format("Total ammo count = %d\n", Nammo)
|
||||
text=text..string.format("Number of shells = %d\n", Nshells)
|
||||
text=text..string.format("Number of shells = %d\n", Narty)
|
||||
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
||||
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
||||
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
||||
@@ -2293,19 +2294,19 @@ function ARTY:OnEventShot(EventData)
|
||||
end
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Decrease available nukes because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
self.Nukes=self.Nukes-1
|
||||
end
|
||||
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
-- Decrease available illumination shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
self.Nillu=self.Nillu-1
|
||||
end
|
||||
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
-- Decrease available smoke shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
||||
self.Nsmoke=self.Nsmoke-1
|
||||
end
|
||||
@@ -2323,7 +2324,7 @@ function ARTY:OnEventShot(EventData)
|
||||
|
||||
-- Weapon type name for current target.
|
||||
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
||||
|
||||
-- Default switches for cease fire and relocation.
|
||||
@@ -2771,7 +2772,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterStatus", Event, From, To)
|
||||
|
||||
-- Get ammo.
|
||||
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
|
||||
|
||||
-- We have a cargo group ==> check if group was loaded into a carrier.
|
||||
if self.iscargo and self.cargogroup then
|
||||
@@ -2788,7 +2789,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
|
||||
@@ -2871,20 +2872,19 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
if self.currentTarget then
|
||||
self:CeaseFire(self.currentTarget)
|
||||
end
|
||||
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
end
|
||||
elseif _normalTarget then
|
||||
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
end
|
||||
end
|
||||
|
||||
-- Get ammo.
|
||||
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
|
||||
-- Check if we have a target in the queue for which weapons are still available.
|
||||
local gotsome=false
|
||||
if #self.targets>0 then
|
||||
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
||||
|
||||
-- Get ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local nfire=Nammo
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local nfire=Narty
|
||||
local _type="shots"
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
nfire=Narty
|
||||
_type="shots"
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
_type="shells"
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
|
||||
self:F2()
|
||||
|
||||
-- Get current ammo.
|
||||
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
|
||||
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
|
||||
|
||||
-- Number of units still alive.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -3603,7 +3603,11 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3614,7 +3618,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
--- Set task for attacking a group.
|
||||
@@ -3631,7 +3635,11 @@ function ARTY:_AttackGroup(target)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3642,7 +3650,7 @@ function ARTY:_AttackGroup(target)
|
||||
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
|
||||
@@ -3709,51 +3717,6 @@ function ARTY:_NuclearBlast(_coord)
|
||||
ignite(_fires)
|
||||
end
|
||||
|
||||
--[[
|
||||
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
|
||||
|
||||
-- Scan for Scenery objects.
|
||||
ZoneNuke:Scan(Object.Category.SCENERY)
|
||||
|
||||
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
|
||||
local scenery={}
|
||||
|
||||
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
|
||||
for SceneryName, SceneryObject in pairs(SceneryData) do
|
||||
|
||||
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
|
||||
|
||||
-- Position of the scenery object.
|
||||
local spos=SceneryObject:GetCoordinate()
|
||||
|
||||
-- Distance from group to impact point.
|
||||
local distance= spos:Get2DDistance(_coord)
|
||||
|
||||
-- Place markers on every possible scenery object.
|
||||
if self.Debug then
|
||||
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
|
||||
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
|
||||
self:T2(SUPPRESSION.id..text)
|
||||
end
|
||||
|
||||
-- Add to table.
|
||||
table.insert(scenery, {object=SceneryObject, distance=distance})
|
||||
|
||||
--SceneryObject:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort scenery wrt to distance from impact point.
|
||||
-- local _sort = function(a,b) return a.distance < b.distance end
|
||||
-- table.sort(scenery,_sort)
|
||||
|
||||
-- for _,object in pairs(scenery) do
|
||||
-- local sobject=object -- Wrapper.Scenery#SCENERY
|
||||
-- sobject:Destroy()
|
||||
-- end
|
||||
|
||||
]]
|
||||
|
||||
end
|
||||
|
||||
--- Route group to a certain point.
|
||||
@@ -3915,6 +3878,7 @@ end
|
||||
-- @return #number Number of shells the group has left.
|
||||
-- @return #number Number of rockets the group has left.
|
||||
-- @return #number Number of missiles the group has left.
|
||||
-- @return #number Number of artillery shells the group has left.
|
||||
function ARTY:GetAmmo(display)
|
||||
self:F3({display=display})
|
||||
|
||||
@@ -3928,6 +3892,7 @@ function ARTY:GetAmmo(display)
|
||||
local nshells=0
|
||||
local nrockets=0
|
||||
local nmissiles=0
|
||||
local nartyshells=0
|
||||
|
||||
-- Get all units.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -4030,7 +3995,8 @@ function ARTY:GetAmmo(display)
|
||||
|
||||
-- Add up all shells.
|
||||
nshells=nshells+Nammo
|
||||
|
||||
local _,_,_,_,_,shells = unit:GetAmmunition()
|
||||
nartyshells=nartyshells+shells
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||
|
||||
@@ -4076,7 +4042,7 @@ function ARTY:GetAmmo(display)
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles
|
||||
|
||||
return nammo, nshells, nrockets, nmissiles
|
||||
return nammo, nshells, nrockets, nmissiles, nartyshells
|
||||
end
|
||||
|
||||
--- Returns a name of a missile category.
|
||||
@@ -4827,7 +4793,10 @@ function ARTY:_CheckShootingStarted()
|
||||
|
||||
-- Check if we waited long enough and no shot was fired.
|
||||
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
||||
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
|
||||
|
||||
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
||||
@@ -4889,7 +4858,7 @@ end
|
||||
function ARTY:_CheckOutOfAmmo(targets)
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
||||
local _partlyoutofammo=false
|
||||
@@ -4901,7 +4870,7 @@ function ARTY:_CheckOutOfAmmo(targets)
|
||||
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
|
||||
|
||||
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
@@ -4945,14 +4914,14 @@ end
|
||||
function ARTY:_CheckWeaponTypeAvailable(target)
|
||||
|
||||
-- Get current ammo of group.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
|
||||
-- Check if enough ammo is there for the selected weapon type.
|
||||
local nfire=Nammo
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
|
||||
@@ -52,11 +52,13 @@
|
||||
-- @module Functional.CleanUp
|
||||
-- @image CleanUp_Airbases.JPG
|
||||
|
||||
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- @type CLEANUP_AIRBASE
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE
|
||||
-- @extends #CLEANUP_AIRBASE.__
|
||||
|
||||
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
||||
@@ -93,7 +95,7 @@ CLEANUP_AIRBASE = {
|
||||
-- @field #CLEANUP_AIRBASE.__
|
||||
CLEANUP_AIRBASE.__ = {}
|
||||
|
||||
--- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
-- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
CLEANUP_AIRBASE.__.Airbases = {}
|
||||
|
||||
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
||||
@@ -240,7 +242,8 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #CLEANUP_AIRBASE self
|
||||
---
|
||||
-- @param #CLEANUP_AIRBASE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
||||
self:F( { EventData } )
|
||||
|
||||
508
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
508
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
@@ -0,0 +1,508 @@
|
||||
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
|
||||
-- * Trigger functions when the client spawns and despawns
|
||||
-- * Create multiple client instances without overwriting event handlers between instances
|
||||
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
|
||||
-- * Easily manage clients spawned in dynamic slots
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Statua**
|
||||
--
|
||||
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.ClientWatch
|
||||
-- @image ClientWatch.JPG
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--- CLIENTWATCH class
|
||||
-- @type CLIENTWATCH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
||||
-- @field #string lid String for DCS log file.
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- ## Creating a new instance
|
||||
--
|
||||
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
|
||||
-- **This will not work if the client aircraft is alive!**
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a Wrapper.Client#CLIENT object
|
||||
-- local heliClient = CLIENT:FindByName('Rotary1-1')
|
||||
-- local clientInstance = CLIENTWATCH:New(heliClient)
|
||||
--
|
||||
-- -- Create an instance with part of the unit name in the Mission Editor
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
--
|
||||
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
|
||||
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
|
||||
--
|
||||
-- ## Applying functions and methods to client aircraft when they spawn
|
||||
--
|
||||
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
|
||||
--
|
||||
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
|
||||
--
|
||||
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
|
||||
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
|
||||
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
|
||||
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
|
||||
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
|
||||
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
|
||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
--
|
||||
-- ## Using event callbacks
|
||||
--
|
||||
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
|
||||
--
|
||||
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
|
||||
--
|
||||
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
|
||||
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
|
||||
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
|
||||
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
|
||||
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
|
||||
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
|
||||
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
|
||||
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
|
||||
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
|
||||
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
|
||||
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
|
||||
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
|
||||
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
|
||||
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
|
||||
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
|
||||
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
|
||||
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
|
||||
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
|
||||
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
|
||||
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
|
||||
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
|
||||
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
|
||||
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
|
||||
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Show a message to player when they take damage from a weapon
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
|
||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
||||
-- local typeShooter = EventData.IniTypeName
|
||||
-- local nameWeapon = EventData.weapon_name
|
||||
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- @field #CLIENTWATCH
|
||||
CLIENTWATCH = {}
|
||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
||||
CLIENTWATCH.Debug = false
|
||||
CLIENTWATCH.lid = nil
|
||||
|
||||
-- @type CLIENTWATCHTools
|
||||
-- @field #table Unit Wrapper.UNIT of the cient object
|
||||
-- @field #table Group Wrapper.GROUP of the cient object
|
||||
-- @field #table Client Wrapper.CLIENT of the cient object
|
||||
-- @field #string PlayerName Name of the player controlling the client object
|
||||
-- @field #string UnitName Name of the unit that is the client object
|
||||
-- @field #string GroupName Name of the group the client object belongs to
|
||||
CLIENTWATCHTools = {}
|
||||
|
||||
--- CLIENTWATCH version
|
||||
-- @field #string version
|
||||
CLIENTWATCH.version="1.0.1"
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #string, #table, or Wrapper.Client#CLIENT client Takes multiple inputs. If provided a #string, it will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix. You can also provide it with a #table containing multiple #string prefixes. Lastly, you can provide it with a Wrapper.Client#CLIENT of the specific client you want to apply this to.
|
||||
-- @return #CLIENTWATCH self
|
||||
function CLIENTWATCH:New(client)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Idle" )
|
||||
self:AddTransition( "*", "Spawn", "*" )
|
||||
|
||||
--- User function for OnAfter "Spawn" event.
|
||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
||||
|
||||
--Set up spawn tracking
|
||||
if type(client) == "table" or type(client) == "string" then
|
||||
if type(client) == "table" then
|
||||
|
||||
--CLIENT TABLE
|
||||
if client.ClassName == "CLIENT" then
|
||||
self.ClientName = client:GetName()
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if self.ClientName == eventdata.IniUnitName then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STRING TABLE
|
||||
else
|
||||
local tableValid = true
|
||||
for _,entry in pairs(client) do
|
||||
if type(entry) ~= "string" then
|
||||
tableValid = false
|
||||
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
|
||||
return nil
|
||||
end
|
||||
end
|
||||
if tableValid then
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
for _,entry in pairs(client) do
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
--SOLO STRING
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
|
||||
return nil
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
||||
-- @param #CLIENTWATCHTools self
|
||||
-- @param #EVENTS.Birth EventData
|
||||
-- @return #CLIENTWATCHTools self
|
||||
function CLIENTWATCHTools:_newClient(eventdata)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Alive" )
|
||||
self:AddTransition( "Alive", "Despawn", "Dead" )
|
||||
|
||||
self.Unit = eventdata.IniUnit
|
||||
self.Group = self.Unit:GetGroup()
|
||||
self.Client = self.Unit:GetClient()
|
||||
self.PlayerName = self.Unit:GetPlayerName()
|
||||
self.UnitName = self.Unit:GetName()
|
||||
self.GroupName = self.Group:GetName()
|
||||
|
||||
--Event events
|
||||
self:AddTransition( "*", "Hit", "*" )
|
||||
self:AddTransition( "*", "Kill", "*" )
|
||||
self:AddTransition( "*", "Score", "*" )
|
||||
self:AddTransition( "*", "Shot", "*" )
|
||||
self:AddTransition( "*", "ShootingStart", "*" )
|
||||
self:AddTransition( "*", "ShootingEnd", "*" )
|
||||
self:AddTransition( "*", "Land", "*" )
|
||||
self:AddTransition( "*", "Takeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTakeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTouch", "*" )
|
||||
self:AddTransition( "*", "Refueling", "*" )
|
||||
self:AddTransition( "*", "RefuelingStop", "*" )
|
||||
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
|
||||
self:AddTransition( "*", "Crash", "*" )
|
||||
self:AddTransition( "*", "Dead", "*" )
|
||||
self:AddTransition( "*", "PilotDead", "*" )
|
||||
self:AddTransition( "*", "UnitLost", "*" )
|
||||
self:AddTransition( "*", "Ejection", "*" )
|
||||
self:AddTransition( "*", "HumanFailure", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
|
||||
self:AddTransition( "*", "EngineShutdown", "*" )
|
||||
self:AddTransition( "*", "EngineStartup", "*" )
|
||||
self:AddTransition( "*", "WeaponAdd", "*" )
|
||||
self:AddTransition( "*", "WeaponDrop", "*" )
|
||||
self:AddTransition( "*", "WeaponRearm", "*" )
|
||||
|
||||
--Event Handlers
|
||||
self:HandleEvent( EVENTS.Hit )
|
||||
self:HandleEvent( EVENTS.Kill )
|
||||
self:HandleEvent( EVENTS.Score )
|
||||
self:HandleEvent( EVENTS.Shot )
|
||||
self:HandleEvent( EVENTS.ShootingStart )
|
||||
self:HandleEvent( EVENTS.ShootingEnd )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.Refueling )
|
||||
self:HandleEvent( EVENTS.RefuelingStop )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
self:HandleEvent( EVENTS.Dead )
|
||||
self:HandleEvent( EVENTS.PilotDead )
|
||||
self:HandleEvent( EVENTS.UnitLost )
|
||||
self:HandleEvent( EVENTS.Ejection )
|
||||
self:HandleEvent( EVENTS.HumanFailure )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.EngineStartup )
|
||||
self:HandleEvent( EVENTS.WeaponAdd )
|
||||
self:HandleEvent( EVENTS.WeaponDrop )
|
||||
self:HandleEvent( EVENTS.WeaponRearm )
|
||||
|
||||
function self:OnEventHit(EventData)
|
||||
if EventData.TgtUnitName == self.UnitName then
|
||||
self:Hit(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventKill(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Kill(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventScore(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Score(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShot(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Shot(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:ShootingStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingEnd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:ShootingEnd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventLand(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Land(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Takeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:RunwayTakeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTouch(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:RunwayTouch(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefueling(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Refueling(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefuelingStop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:RefuelingStop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPlayerLeaveUnit(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:PlayerLeaveUnit(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventCrash(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Crash(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Dead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPilotDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:PilotDead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventUnitLost(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:UnitLost(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEjection(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Ejection(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanFailure(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:HumanFailure(EventData)
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:HumanAircraftRepairFinish(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:HumanAircraftRepairStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineShutdown(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:EngineShutdown(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineStartup(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:EngineStartup(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponAdd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:WeaponAdd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponDrop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:WeaponDrop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponRearm(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:WeaponRearm(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Fallback timer
|
||||
self.FallbackTimer = TIMER:New(function()
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
end
|
||||
end)
|
||||
self.FallbackTimer:Start(5,5)
|
||||
|
||||
--Stop event handlers and trigger Despawn
|
||||
function self._deadRoutine()
|
||||
self:UnHandleEvent( EVENTS.Hit )
|
||||
self:UnHandleEvent( EVENTS.Kill )
|
||||
self:UnHandleEvent( EVENTS.Score )
|
||||
self:UnHandleEvent( EVENTS.Shot )
|
||||
self:UnHandleEvent( EVENTS.ShootingStart )
|
||||
self:UnHandleEvent( EVENTS.ShootingEnd )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.Refueling )
|
||||
self:UnHandleEvent( EVENTS.RefuelingStop )
|
||||
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
self:UnHandleEvent( EVENTS.Dead )
|
||||
self:UnHandleEvent( EVENTS.PilotDead )
|
||||
self:UnHandleEvent( EVENTS.UnitLost )
|
||||
self:UnHandleEvent( EVENTS.Ejection )
|
||||
self:UnHandleEvent( EVENTS.HumanFailure )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.EngineStartup )
|
||||
self:UnHandleEvent( EVENTS.WeaponAdd )
|
||||
self:UnHandleEvent( EVENTS.WeaponDrop )
|
||||
self:UnHandleEvent( EVENTS.WeaponRearm )
|
||||
self.FallbackTimer:Stop()
|
||||
self:Despawn()
|
||||
end
|
||||
|
||||
self:I({"CLIENT SPAWN EVENT", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
return self
|
||||
end
|
||||
@@ -604,7 +604,7 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||
|
||||
self:I( { DetectedObjects = self.DetectedObjects } )
|
||||
self:T( { DetectedObjects = self.DetectedObjects } )
|
||||
|
||||
self.DetectionRun = self.DetectionRun + 1
|
||||
|
||||
@@ -612,7 +612,7 @@ do -- DETECTION_BASE
|
||||
|
||||
if Detection and Detection:IsAlive() then
|
||||
|
||||
self:I( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
@@ -628,8 +628,8 @@ do -- DETECTION_BASE
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
--self:I( { DetectedTargets = DetectedTargets } )
|
||||
--self:I(UTILS.PrintTableToLog(DetectedTargets))
|
||||
--self:T( { DetectedTargets = DetectedTargets } )
|
||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
do -- DETECTION_ZONES
|
||||
|
||||
--- @type DETECTION_ZONES
|
||||
-- @type DETECTION_ZONES
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_ZONES:CountAliveRecce()
|
||||
|
||||
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
|
||||
--DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
@@ -141,7 +141,7 @@ FOX = {
|
||||
explosiondist = 200,
|
||||
explosiondist2 = 500,
|
||||
bigmissilemass = 50,
|
||||
destroy = nil,
|
||||
--destroy = nil,
|
||||
dt50 = 5,
|
||||
dt10 = 1,
|
||||
dt05 = 0.5,
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: May 2024
|
||||
-- Last Update: July 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -59,6 +59,7 @@
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -239,7 +240,7 @@
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD [classic mode]
|
||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode]
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Functional** - Create random airtraffic in your missions.
|
||||
--- **Functional** - Create random air traffic in your missions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -179,8 +179,8 @@
|
||||
-- * Climb rate is set to a moderate value of ~1500 ft/min.
|
||||
-- * The standard descent rate follows the 3:1 rule, i.e. 1000 ft decent per 3 miles of travel. Hence, angle of descent is ~3.6 degrees.
|
||||
-- * A holding point is randomly selected at a distance between 5 and 10 km away from destination airport.
|
||||
-- * The altitude of theholding point is ~1200 m AGL. Holding patterns might or might not happen with variable duration.
|
||||
-- * If an aircraft is spawned in air, the procedure omitts taxi and take-off and starts with the climb/cruising part.
|
||||
-- * The altitude of the holding point is ~1200 m AGL. Holding patterns might or might not happen with variable duration.
|
||||
-- * If an aircraft is spawned in air, the procedure omits taxi and take-off and starts with the climb/cruising part.
|
||||
-- * All values are randomized for each spawned aircraft.
|
||||
--
|
||||
-- ## Mission Editor Setup
|
||||
@@ -196,13 +196,13 @@
|
||||
-- Voilà, your already done!
|
||||
--
|
||||
-- Optionally, you can set a specific livery for the aircraft or give it some weapons.
|
||||
-- However, the aircraft will by default not engage any enemies. Think of them as beeing on a peaceful or ferry mission.
|
||||
-- However, the aircraft will by default not engage any enemies. Think of them as being on a peaceful or ferry mission.
|
||||
--
|
||||
-- ## Basic Lua Script
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The basic Lua script for one template group consits of two simple lines as shown in the picture above.
|
||||
-- The basic Lua script for one template group consists of two simple lines as shown in the picture above.
|
||||
--
|
||||
-- * **Line 2** creates a new RAT object "yak". The only required parameter for the constructor @{#RAT.New}() is the name of the group as defined in the mission editor. In this example it is "RAT_YAK".
|
||||
-- * **Line 5** trigger the command to spawn the aircraft. The (optional) parameter for the @{#RAT.Spawn}() function is the number of aircraft to be spawned of this object.
|
||||
@@ -216,9 +216,9 @@
|
||||
-- ## Parking Problems
|
||||
--
|
||||
-- One big issue in DCS is that not all aircraft can be spawned on every airport or airbase. In particular, bigger aircraft might not have a valid parking spot at smaller airports and
|
||||
-- airstripes. This can lead to multiple problems in DCS.
|
||||
-- airstrips. This can lead to multiple problems in DCS.
|
||||
--
|
||||
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
|
||||
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immediately despawned the moment its wheels touch the runway, i.e.
|
||||
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
|
||||
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
|
||||
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
|
||||
@@ -246,9 +246,9 @@
|
||||
-- c17:Spawn(5)
|
||||
--
|
||||
-- This would randomly spawn five C-17s but only on airports which have big open air parking spots. Note that also only destination airports are allowed
|
||||
-- which do have this type of parking spot. This should ensure that the aircraft is able to land at the destination without beeing despawned immidiately.
|
||||
-- which do have this type of parking spot. This should ensure that the aircraft is able to land at the destination without being despawned immediately.
|
||||
--
|
||||
-- Also, the aircraft are spawned only on the requested parking spot types and not on any other type. If no parking spot of this type is availabe at the
|
||||
-- Also, the aircraft are spawned only on the requested parking spot types and not on any other type. If no parking spot of this type is available at the
|
||||
-- moment of spawning, the group is automatically spawned in air above the selected airport.
|
||||
--
|
||||
-- ## Examples
|
||||
@@ -274,7 +274,7 @@
|
||||
--
|
||||
-- It is also possible to make aircraft "commute" between two airports, i.e. flying from airport A to B and then back from B to A, etc.
|
||||
-- This can be done by the @{#RAT.Commute}() function. Note that if no departure or destination airports are specified, the first departure and destination are chosen randomly.
|
||||
-- Then the aircraft will fly back and forth between those two airports indefinetly.
|
||||
-- Then the aircraft will fly back and forth between those two airports indefinitely.
|
||||
--
|
||||
--
|
||||
-- ### Spawn in Air
|
||||
@@ -302,7 +302,7 @@
|
||||
-- * @{#RAT.SetTakeoff}("cold"), which means that all aircraft are spawned with their engines off,
|
||||
-- * @{#RAT.SetTakeoff}("hot"), which means that all aircraft are spawned with their engines on,
|
||||
-- * @{#RAT.SetTakeoff}("runway"), which means that all aircraft are spawned already at the runway ready to takeoff.
|
||||
-- Note that in this case the default spawn intervall is set to 180 seconds in order to avoid aircraft jamms on the runway. Generally, this takeoff at runways should be used with care and problems are to be expected.
|
||||
-- Note that in this case the default spawn intervall is set to 180 seconds in order to avoid aircraft jams on the runway. Generally, this takeoff at runways should be used with care and problems are to be expected.
|
||||
--
|
||||
--
|
||||
-- The options @{#RAT.SetMinDistance}() and @{#RAT.SetMaxDistance}() can be used to restrict the range from departure to destination. For example
|
||||
@@ -325,7 +325,7 @@
|
||||
--
|
||||
-- * @{#RAT.SetFLcruise}(300) will cause most planes fly around FL300.
|
||||
-- * @{#RAT.SetFLmin}(100) restricts the cruising alt such that no plane will fly below FL100. Note that this automatically changes the minimum distance from departure to destination.
|
||||
-- That means that only destinations are possible for which the aircraft has had enought time to reach that flight level and descent again.
|
||||
-- That means that only destinations are possible for which the aircraft has had enough time to reach that flight level and descent again.
|
||||
-- * @{#RAT.SetFLmax}(200) will restrict the cruise alt to maximum FL200, i.e. no aircraft will travel above this height.
|
||||
--
|
||||
--
|
||||
@@ -762,10 +762,10 @@ function RAT:Spawn(naircraft)
|
||||
-- Set the coalition table based on choice of self.coalition and self.friendly.
|
||||
self:_SetCoalitionTable()
|
||||
|
||||
-- Get all airports of this map beloning to friendly coalition(s).
|
||||
-- Get all airports of this map belonging to friendly coalition(s).
|
||||
self:_GetAirportsOfCoalition()
|
||||
|
||||
-- Set submenuname if it has not been set by user.
|
||||
-- Set sub-menu name if it has not been set by user.
|
||||
if not self.SubMenuName then
|
||||
self.SubMenuName=self.alias
|
||||
end
|
||||
@@ -1302,9 +1302,9 @@ end
|
||||
|
||||
--- Set name of destination airports or zones for the AI aircraft.
|
||||
-- @param #RAT self
|
||||
-- @param #string destinationnames Name of the destination airport or table of destination airports.
|
||||
-- @param #string destinationnames Name of the destination airport or #table of destination airports.
|
||||
-- @return #RAT RAT self object.
|
||||
-- @usage RAT:SetDestination("Krymsk") makes all aircraft of this RAT oject fly to Krymsk airport.
|
||||
-- @usage RAT:SetDestination("Krymsk") makes all aircraft of this RAT object fly to Krymsk airport.
|
||||
function RAT:SetDestination(destinationnames)
|
||||
self:F2(destinationnames)
|
||||
|
||||
@@ -1564,7 +1564,7 @@ function RAT:NoRespawn()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Number of tries to respawn an aircraft in case it has accitentally been spawned on runway.
|
||||
--- Number of tries to respawn an aircraft in case it has accidentally been spawned on runway.
|
||||
-- @param #RAT self
|
||||
-- @param #number n Number of retries. Default is 3.
|
||||
-- @return #RAT RAT self object.
|
||||
@@ -1621,7 +1621,7 @@ function RAT:RespawnInAirNotAllowed()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check if aircraft have accidentally been spawned on the runway. If so they will be removed immediatly.
|
||||
--- Check if aircraft have accidentally been spawned on the runway. If so they will be removed immediately.
|
||||
-- @param #RAT self
|
||||
-- @param #boolean switch If true, check is performed. If false, this check is omitted.
|
||||
-- @param #number radius Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.
|
||||
@@ -2135,7 +2135,12 @@ function RAT:_InitAircraft(DCSgroup)
|
||||
self.aircraft.length=16
|
||||
self.aircraft.height=5
|
||||
self.aircraft.width=9
|
||||
elseif DCStype == "Saab340" then -- <- These lines added
|
||||
self.aircraft.length=19.73 -- <- These lines added
|
||||
self.aircraft.height=6.97 -- <- These lines added
|
||||
self.aircraft.width=21.44 -- <- These lines added
|
||||
end
|
||||
|
||||
self.aircraft.box=math.max(self.aircraft.length,self.aircraft.width)
|
||||
|
||||
-- info message
|
||||
|
||||
@@ -106,6 +106,7 @@
|
||||
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
|
||||
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
||||
-- @field #number Coalition Coalition side for the menu, if any.
|
||||
-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
||||
@@ -593,13 +594,14 @@ RANGE.MenuF10Root = nil
|
||||
|
||||
--- Range script version.
|
||||
-- @field #string version
|
||||
RANGE.version = "2.7.3"
|
||||
RANGE.version = "2.8.0"
|
||||
|
||||
-- TODO list:
|
||||
-- TODO: Verbosity level for messages.
|
||||
-- TODO: Add option for default settings such as smoke off.
|
||||
-- TODO: Add custom weapons, which can be specified by the user.
|
||||
-- TODO: Check if units are still alive.
|
||||
-- TODO: Option for custom sound files.
|
||||
-- DONE: Scenery as targets.
|
||||
-- DONE: Add statics for strafe pits.
|
||||
-- DONE: Add missiles.
|
||||
@@ -858,16 +860,16 @@ function RANGE:onafterStart()
|
||||
self.rangecontrol.schedonce = true
|
||||
|
||||
-- Init numbers.
|
||||
self.rangecontrol:SetDigit( 0, RANGE.Sound.RC0.filename, RANGE.Sound.RC0.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 1, RANGE.Sound.RC1.filename, RANGE.Sound.RC1.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 2, RANGE.Sound.RC2.filename, RANGE.Sound.RC2.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 3, RANGE.Sound.RC3.filename, RANGE.Sound.RC3.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 4, RANGE.Sound.RC4.filename, RANGE.Sound.RC4.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 5, RANGE.Sound.RC5.filename, RANGE.Sound.RC5.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 6, RANGE.Sound.RC6.filename, RANGE.Sound.RC6.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 7, RANGE.Sound.RC7.filename, RANGE.Sound.RC7.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 8, RANGE.Sound.RC8.filename, RANGE.Sound.RC8.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 9, RANGE.Sound.RC9.filename, RANGE.Sound.RC9.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 0, self.Sound.RC0.filename, self.Sound.RC0.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 1, self.Sound.RC1.filename, self.Sound.RC1.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 2, self.Sound.RC2.filename, self.Sound.RC2.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 3, self.Sound.RC3.filename, self.Sound.RC3.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 4, self.Sound.RC4.filename, self.Sound.RC4.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 5, self.Sound.RC5.filename, self.Sound.RC5.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 6, self.Sound.RC6.filename, self.Sound.RC6.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 7, self.Sound.RC7.filename, self.Sound.RC7.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 8, self.Sound.RC8.filename, self.Sound.RC8.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 9, self.Sound.RC9.filename, self.Sound.RC9.duration, self.soundpath )
|
||||
|
||||
-- Set location where the messages are transmitted from.
|
||||
self.rangecontrol:SetSenderCoordinate( self.location )
|
||||
@@ -884,16 +886,16 @@ function RANGE:onafterStart()
|
||||
self.instructor.schedonce = true
|
||||
|
||||
-- Init numbers.
|
||||
self.instructor:SetDigit( 0, RANGE.Sound.IR0.filename, RANGE.Sound.IR0.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 1, RANGE.Sound.IR1.filename, RANGE.Sound.IR1.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 2, RANGE.Sound.IR2.filename, RANGE.Sound.IR2.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 3, RANGE.Sound.IR3.filename, RANGE.Sound.IR3.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 4, RANGE.Sound.IR4.filename, RANGE.Sound.IR4.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 5, RANGE.Sound.IR5.filename, RANGE.Sound.IR5.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 6, RANGE.Sound.IR6.filename, RANGE.Sound.IR6.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 7, RANGE.Sound.IR7.filename, RANGE.Sound.IR7.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 8, RANGE.Sound.IR8.filename, RANGE.Sound.IR8.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 9, RANGE.Sound.IR9.filename, RANGE.Sound.IR9.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 0, self.Sound.IR0.filename, self.Sound.IR0.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 1, self.Sound.IR1.filename, self.Sound.IR1.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 2, self.Sound.IR2.filename, self.Sound.IR2.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 3, self.Sound.IR3.filename, self.Sound.IR3.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 4, self.Sound.IR4.filename, self.Sound.IR4.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 5, self.Sound.IR5.filename, self.Sound.IR5.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 6, self.Sound.IR6.filename, self.Sound.IR6.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 7, self.Sound.IR7.filename, self.Sound.IR7.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 8, self.Sound.IR8.filename, self.Sound.IR8.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 9, self.Sound.IR9.filename, self.Sound.IR9.duration, self.soundpath )
|
||||
|
||||
-- Set location where the messages are transmitted from.
|
||||
self.instructor:SetSenderCoordinate( self.location )
|
||||
@@ -920,13 +922,23 @@ function RANGE:onafterStart()
|
||||
self.rangezone:SmokeZone( SMOKECOLOR.White )
|
||||
end
|
||||
|
||||
self:__Status( -60 )
|
||||
self:__Status( -10 )
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the root F10 menu under which the range F10 menu is created.
|
||||
-- @param #RANGE self
|
||||
-- @param Core.Menu#MENU_MISSION menu The root F10 menu.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetMenuRoot(menu)
|
||||
self.menuF10root=menu
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set maximal strafing altitude. Player entering a strafe pit above that altitude are not registered for a valid pass.
|
||||
-- @param #RANGE self
|
||||
-- @param #number maxalt Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
|
||||
@@ -1066,6 +1078,9 @@ end
|
||||
-- @param Core.Zone#ZONE zone MOOSE zone defining the range perimeters.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetRangeZone( zone )
|
||||
if zone and type(zone)=="string" then
|
||||
zone=ZONE:FindByName(zone)
|
||||
end
|
||||
self.rangezone = zone
|
||||
return self
|
||||
end
|
||||
@@ -1224,10 +1239,12 @@ function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume,
|
||||
self.instructmsrs:SetLabel("RANGEI")
|
||||
self.instructmsrs:SetVolume(Volume or 1.0)
|
||||
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
|
||||
|
||||
if PathToGoogleKey then
|
||||
self.controlmsrs:SetGoogle(PathToGoogleKey)
|
||||
self.instructmsrs:SetGoogle(PathToGoogleKey)
|
||||
|
||||
if PathToGoogleKey then
|
||||
self.controlmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.controlmsrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
self.instructmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.instructmsrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
else
|
||||
@@ -1327,6 +1344,53 @@ function RANGE:SetSoundfilesPath( path )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the path to the csv file that contains information about the used sound files.
|
||||
-- The parameter file has to be located on your local disk (**not** inside the miz file).
|
||||
-- @param #RANGE self
|
||||
-- @param #string csvfile Full path to the csv file on your local disk.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSoundfilesInfo( csvfile )
|
||||
|
||||
--- Local function to return the ATIS.Soundfile for a given file name
|
||||
local function getSound(filename)
|
||||
for key,_soundfile in pairs(self.Sound) do
|
||||
local soundfile=_soundfile --#RANGE.Soundfile
|
||||
if filename==soundfile.filename then
|
||||
return soundfile
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Read csv file
|
||||
local data=UTILS.ReadCSV(csvfile)
|
||||
|
||||
if data then
|
||||
|
||||
for i,sound in pairs(data) do
|
||||
|
||||
-- Get the ATIS.Soundfile
|
||||
local soundfile=getSound(sound.filename..".ogg") --#RANGE.Soundfile
|
||||
|
||||
if soundfile then
|
||||
|
||||
-- Set duration
|
||||
soundfile.duration=tonumber(sound.duration)
|
||||
|
||||
else
|
||||
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
self:E(string.format("ERROR: Could not read sound csv file!"))
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Add new strafe pit. For a strafe pit, hits from guns are counted. One pit can consist of several units.
|
||||
-- A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
|
||||
-- Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
|
||||
@@ -1665,12 +1729,16 @@ end
|
||||
|
||||
--- Add all units of a group as bombing targets.
|
||||
-- @param #RANGE self
|
||||
-- @param Wrapper.Group#GROUP group Group of bombing targets.
|
||||
-- @param Wrapper.Group#GROUP group Group of bombing targets. Can also be given as group name.
|
||||
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
|
||||
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
|
||||
-- @return #RANGE self
|
||||
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
|
||||
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
|
||||
|
||||
if group and type(group)=="string" then
|
||||
group=GROUP:FindByName(group)
|
||||
end
|
||||
|
||||
if group then
|
||||
|
||||
@@ -2016,7 +2084,7 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
if self.useSRS then
|
||||
self.controlsrsQ:NewTransmission(_message,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCWeaponImpactedTooFar.filename, self.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2163,15 +2231,15 @@ function RANGE:onafterEnterRange( From, Event, To, player )
|
||||
-- Radio message that player entered the range
|
||||
|
||||
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
|
||||
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
|
||||
self.instructor:NewTransmission( self.Sound.IREnterRange.filename, self.Sound.IREnterRange.duration, self.soundpath )
|
||||
self.instructor:Number2Transmission( RF[1] )
|
||||
|
||||
if tonumber( RF[2] ) > 0 then
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
|
||||
self.instructor:NewTransmission( self.Sound.IRDecimal.filename, self.Sound.IRDecimal.duration, self.soundpath )
|
||||
self.instructor:Number2Transmission( RF[2] )
|
||||
end
|
||||
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
|
||||
self.instructor:NewTransmission( self.Sound.IRMegaHertz.filename, self.Sound.IRMegaHertz.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2207,7 +2275,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
||||
|
||||
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
|
||||
else
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
|
||||
self.instructor:NewTransmission( self.Sound.IRExitRange.filename, self.Sound.IRExitRange.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2243,20 +2311,20 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
||||
local group = player.client:GetGroup()
|
||||
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCImpact.filename, RANGE.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCImpact.filename, self.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%03d", result.radial ), nil, 0.1 )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCDegrees.filename, RANGE.Sound.RCDegrees.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCFor.filename, RANGE.Sound.RCFor.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCDegrees.filename, self.Sound.RCDegrees.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCFor.filename, self.Sound.RCFor.duration, self.soundpath )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.MetersToFeet( result.distance ) ) )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCFeet.filename, RANGE.Sound.RCFeet.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCFeet.filename, self.Sound.RCFeet.duration, self.soundpath )
|
||||
if result.quality == "POOR" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCPoorHit.filename, RANGE.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCPoorHit.filename, self.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
|
||||
elseif result.quality == "INEFFECTIVE" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCIneffectiveHit.filename, RANGE.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCIneffectiveHit.filename, self.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
|
||||
elseif result.quality == "GOOD" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCGoodHit.filename, RANGE.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCGoodHit.filename, self.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
|
||||
elseif result.quality == "EXCELLENT" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCExcellentHit.filename, RANGE.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCExcellentHit.filename, self.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2332,7 +2400,7 @@ function RANGE:onafterSave( From, Event, To )
|
||||
end
|
||||
|
||||
-- Path.
|
||||
local path = lfs.writedir() .. [[Logs\]]
|
||||
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
|
||||
|
||||
-- Set file name.
|
||||
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
||||
@@ -2397,7 +2465,7 @@ function RANGE:onafterLoad( From, Event, To )
|
||||
end
|
||||
|
||||
-- Path in DCS log file.
|
||||
local path = lfs.writedir() .. [[Logs\]]
|
||||
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
|
||||
|
||||
-- Set file name.
|
||||
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
||||
@@ -3152,7 +3220,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
-- You left the strafing zone too quickly! No score!
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCLeftStrafePitTooQuickly.filename, self.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -3179,23 +3247,23 @@ function RANGE:_CheckInZone( _unitName )
|
||||
local resulttext=""
|
||||
if _result.pastfoulline == true then --
|
||||
resulttext = "* INVALID - PASSED FOUL LINE *"
|
||||
_sound = RANGE.Sound.RCPoorPass --
|
||||
_sound = self.Sound.RCPoorPass --
|
||||
else
|
||||
if accur >= 90 then
|
||||
resulttext = "DEADEYE PASS"
|
||||
_sound = RANGE.Sound.RCExcellentPass
|
||||
_sound = self.Sound.RCExcellentPass
|
||||
elseif accur >= 75 then
|
||||
resulttext = "EXCELLENT PASS"
|
||||
_sound = RANGE.Sound.RCExcellentPass
|
||||
_sound = self.Sound.RCExcellentPass
|
||||
elseif accur >= 50 then
|
||||
resulttext = "GOOD PASS"
|
||||
_sound = RANGE.Sound.RCGoodPass
|
||||
_sound = self.Sound.RCGoodPass
|
||||
elseif accur >= 25 then
|
||||
resulttext = "INEFFECTIVE PASS"
|
||||
_sound = RANGE.Sound.RCIneffectivePass
|
||||
_sound = self.Sound.RCIneffectivePass
|
||||
else
|
||||
resulttext = "POOR PASS"
|
||||
_sound = RANGE.Sound.RCPoorPass
|
||||
_sound = self.Sound.RCPoorPass
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3242,14 +3310,14 @@ function RANGE:_CheckInZone( _unitName )
|
||||
if self.useSRS then
|
||||
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCHitsOnTarget.filename, RANGE.Sound.RCHitsOnTarget.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCHitsOnTarget.filename, self.Sound.RCHitsOnTarget.duration, self.soundpath )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", _result.hits ) )
|
||||
if shots and accur then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCTotalRoundsFired.filename, RANGE.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCTotalRoundsFired.filename, self.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", shots ), nil, 0.2 )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCAccuracy.filename, RANGE.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCAccuracy.filename, self.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.Round( accur, 0 ) ) )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCPercent.filename, RANGE.Sound.RCPercent.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCPercent.filename, self.Sound.RCPercent.duration, self.soundpath )
|
||||
end
|
||||
self.rangecontrol:NewTransmission( _sound.filename, _sound.duration, self.soundpath, nil, 0.5 )
|
||||
end
|
||||
@@ -3294,7 +3362,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
if self.useSRS then
|
||||
self.controlsrsQ:NewTransmission(_msg,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCRollingInOnStrafeTarget.filename, RANGE.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCRollingInOnStrafeTarget.filename, self.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3343,16 +3411,23 @@ function RANGE:_AddF10Commands( _unitName )
|
||||
self.MenuAddedTo[_gid] = true
|
||||
|
||||
-- Range root menu path.
|
||||
local _rangePath = nil
|
||||
|
||||
if RANGE.MenuF10Root then
|
||||
local _rootMenu = nil
|
||||
|
||||
if self.menuF10root then
|
||||
|
||||
-------------------
|
||||
-- MISSION LEVEL --
|
||||
-------------------
|
||||
-------------------
|
||||
|
||||
--_rootMenu = MENU_GROUP:New( group, self.rangename, self.menuF10root )
|
||||
_rootMenu = self.menuF10root
|
||||
self:T2(self.lid..string.format("Creating F10 menu for group %s", group:GetName()))
|
||||
|
||||
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10Root)
|
||||
_rangePath = MENU_GROUP:New( group, "On the Range" )
|
||||
elseif RANGE.MenuF10Root then
|
||||
|
||||
-- Main F10 menu: F10/<RANGE.MenuF10Root>/<Range Name>
|
||||
--_rootMenu = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10Root )
|
||||
_rootMenu = RANGE.MenuF10Root
|
||||
|
||||
else
|
||||
|
||||
@@ -3362,12 +3437,17 @@ function RANGE:_AddF10Commands( _unitName )
|
||||
|
||||
-- Main F10 menu: F10/On the Range/<Range Name>/
|
||||
if RANGE.MenuF10[_gid] == nil then
|
||||
-- RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
|
||||
RANGE.MenuF10[_gid] = MENU_GROUP:New( group, "On the Range" )
|
||||
self:T2(self.lid..string.format("Creating F10 menu 'On the Range' for group %s", group:GetName()))
|
||||
else
|
||||
self:T2(self.lid..string.format("F10 menu 'On the Range' already EXISTS for group %s", group:GetName()))
|
||||
end
|
||||
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
|
||||
_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10[_gid] )
|
||||
|
||||
_rootMenu=RANGE.MenuF10[_gid] or MENU_GROUP:New( group, "On the Range" )
|
||||
|
||||
end
|
||||
|
||||
-- Range menu
|
||||
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
|
||||
|
||||
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||
@@ -3776,13 +3856,13 @@ function RANGE:_TargetsheetOnOff( _unitname )
|
||||
|
||||
-- Inform player.
|
||||
if playerData and playerData.targeton == true then
|
||||
text = string.format( "roger, your targetsheets are now SAVED." )
|
||||
text = string.format( "Roger, your targetsheets are now SAVED." )
|
||||
else
|
||||
text = string.format( "affirm, your targetsheets are NOT SAVED." )
|
||||
text = string.format( "Affirm, your targetsheets are NOT SAVED." )
|
||||
end
|
||||
|
||||
else
|
||||
text = "negative, target sheet data recorder is broken on this range."
|
||||
text = "Negative, target sheet data recorder is broken on this range."
|
||||
end
|
||||
|
||||
-- Message to player.
|
||||
|
||||
3071
Moose Development/Moose/Functional/Tactics.lua
Normal file
3071
Moose Development/Moose/Functional/Tactics.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -97,7 +97,7 @@
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = false,
|
||||
version = "0.0.4",
|
||||
version = "0.0.5",
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
@@ -187,7 +187,7 @@ function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Set#SET_GROUP Set to add to the exception list.
|
||||
-- @return #TIRESIAS self
|
||||
@@ -203,7 +203,7 @@ function TIRESIAS:AddExceptionSet(Set)
|
||||
}
|
||||
exceptions:AddGroup(grp,true)
|
||||
end
|
||||
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
end
|
||||
)
|
||||
return self
|
||||
@@ -391,6 +391,7 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
if ground:CountAlive() > 0 then
|
||||
ground:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local name = grp:GetName()
|
||||
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
if grp.Tiresias.invisible == true then
|
||||
grp:SetCommandInvisible(false)
|
||||
@@ -407,7 +408,7 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
end
|
||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
else
|
||||
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
|
||||
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
@@ -7946,10 +7946,12 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
local clients=_DATABASE.CLIENTS
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
--- @type ZONE_CAPTURE_COALITION
|
||||
-- @type ZONE_CAPTURE_COALITION
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number MarkBlue ID of blue F10 mark.
|
||||
-- @field #number MarkRed ID of red F10 mark.
|
||||
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The mission designer can use these values to alter the logic.
|
||||
-- For example:
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= "Empty" then
|
||||
-- -- Display a message
|
||||
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- ## Example Event Handler.
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Depending on the zone ownership, different messages are sent.
|
||||
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Next is the Event Handler when the **Empty** state transition is triggered.
|
||||
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterEmpty()
|
||||
-- self:Smoke( SMOKECOLOR.Green )
|
||||
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
|
||||
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The next Event Handlers speak for itself.
|
||||
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterAttacked()
|
||||
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
|
||||
-- And we add some score.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- @usage
|
||||
-- -- For example, one could stop the monitoring when the zone was captured!
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
do -- Zone
|
||||
|
||||
--- @type ZONE_GOAL
|
||||
-- @type ZONE_GOAL
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Goal#GOAL Goal The goal object.
|
||||
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
|
||||
@@ -178,7 +178,7 @@ do -- Zone
|
||||
|
||||
end
|
||||
|
||||
--- @param #ZONE_GOAL self
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @param Core.Event#EVENTDATA EventData Event data table.
|
||||
function ZONE_GOAL:__Destroyed( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
--- @type ZONE_GOAL_CARGO
|
||||
-- @type ZONE_GOAL_CARGO
|
||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ do -- ZoneGoal
|
||||
ClassName = "ZONE_GOAL_CARGO",
|
||||
}
|
||||
|
||||
--- @field #table ZONE_GOAL_CARGO.States
|
||||
-- @field #table ZONE_GOAL_CARGO.States
|
||||
ZONE_GOAL_CARGO.States = {}
|
||||
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
--- @type ZONE_GOAL_COALITION
|
||||
-- @type ZONE_GOAL_COALITION
|
||||
-- @field #string ClassName Name of the Class.
|
||||
-- @field #number Coalition The current coalition ID of the zone owner.
|
||||
-- @field #number PreviousCoalition The previous owner of the zone.
|
||||
@@ -48,7 +48,7 @@ do -- ZoneGoal
|
||||
ObjectCategories = nil,
|
||||
}
|
||||
|
||||
--- @field #table ZONE_GOAL_COALITION.States
|
||||
-- @field #table ZONE_GOAL_COALITION.States
|
||||
ZONE_GOAL_COALITION.States = {}
|
||||
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
|
||||
@@ -2,7 +2,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
@@ -84,6 +84,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua')
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
__Moose.Include( 'Utilities\\Enums.lua' )
|
||||
__Moose.Include( 'Utilities\\Routines.lua' )
|
||||
__Moose.Include( 'Utilities\\Utils.lua' )
|
||||
__Moose.Include( 'Utilities\\Profiler.lua' )
|
||||
__Moose.Include( 'Utilities\\Templates.lua' )
|
||||
__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
--__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
__Moose.Include( 'Utilities\\FiFo.lua' )
|
||||
__Moose.Include( 'Utilities\\Socket.lua' )
|
||||
|
||||
@@ -17,11 +15,11 @@ __Moose.Include( 'Core\\Event.lua' )
|
||||
__Moose.Include( 'Core\\Settings.lua' )
|
||||
__Moose.Include( 'Core\\Menu.lua' )
|
||||
__Moose.Include( 'Core\\Zone.lua' )
|
||||
__Moose.Include( 'Core\\Zone_Detection.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Database.lua' )
|
||||
__Moose.Include( 'Core\\Set.lua' )
|
||||
__Moose.Include( 'Core\\Point.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Pathline.lua' )
|
||||
__Moose.Include( 'Core\\Message.lua' )
|
||||
__Moose.Include( 'Core\\Fsm.lua' )
|
||||
__Moose.Include( 'Core\\Spawn.lua' )
|
||||
@@ -46,6 +44,9 @@ __Moose.Include( 'Wrapper\\Static.lua' )
|
||||
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
||||
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
||||
__Moose.Include( 'Wrapper\\Marker.lua' )
|
||||
__Moose.Include( 'Wrapper\\Net.lua' )
|
||||
__Moose.Include( 'Wrapper\\Weapon.lua' )
|
||||
__Moose.Include( 'Wrapper\\Storage.lua' )
|
||||
|
||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||
@@ -77,6 +78,9 @@ __Moose.Include( 'Functional\\Mantis.lua' )
|
||||
__Moose.Include( 'Functional\\Shorad.lua' )
|
||||
__Moose.Include( 'Functional\\Autolase.lua' )
|
||||
__Moose.Include( 'Functional\\AICSAR.lua' )
|
||||
__Moose.Include( 'Functional\\AmmoTruck.lua' )
|
||||
__Moose.Include( 'Functional\\Tiresias.lua' )
|
||||
__Moose.Include( 'Functional\\Stratego.lua' )
|
||||
|
||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||
@@ -107,6 +111,9 @@ __Moose.Include( 'Ops\\Awacs.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
||||
__Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
|
||||
@@ -63,6 +63,8 @@
|
||||
-- @field #number power Radio power in Watts. Default 100 W.
|
||||
-- @field Sound.RadioQueue#RADIOQUEUE radioqueue Radio queue for broadcasing messages.
|
||||
-- @field #string soundpath Path to sound files.
|
||||
-- @field #string soundpathAirports Path to airport names sound files.
|
||||
-- @field #string soundpathNato Path to NATO alphabet sound files.
|
||||
-- @field #string relayunitname Name of the radio relay unit.
|
||||
-- @field #table towerfrequency Table with tower frequencies.
|
||||
-- @field #string activerunway The active runway specified by the user.
|
||||
@@ -315,18 +317,18 @@
|
||||
-- atis:Start()
|
||||
--
|
||||
-- This uses a male voice with US accent. It requires SRS to be installed in the `D:\DCS\_SRS\` directory. Note that backslashes need to be escaped or simply use slashes (as in linux).
|
||||
--
|
||||
-- ### SRS can use multiple frequencies:
|
||||
--
|
||||
--
|
||||
-- ### SRS can use multiple frequencies:
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", {305,103.85}, {radio.modulation.AM,radio.modulation.FM})
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
|
||||
-- atis:Start()
|
||||
--
|
||||
--
|
||||
-- ### SRS Localization
|
||||
--
|
||||
--
|
||||
-- You can localize the SRS output, all you need is to provide a table of translations and set the `locale` of your instance. You need to provide the translations in your script **before you instantiate your ATIS**.
|
||||
-- The German localization (already provided in the code) e.g. looks like follows:
|
||||
--
|
||||
--
|
||||
-- ATIS.Messages.DE =
|
||||
-- {
|
||||
-- HOURS = "Uhr",
|
||||
@@ -387,13 +389,13 @@
|
||||
-- FARP = "Farp",
|
||||
-- DELIMITER = "Komma", -- decimal delimiter
|
||||
-- }
|
||||
--
|
||||
--
|
||||
-- Then set up your ATIS and set the locale:
|
||||
--
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", 305, radio.modulation.AM)
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "female", "de_DE")
|
||||
-- atis:SetLocale("de") -- available locales from source are "en", "de" and "es"
|
||||
-- atis:Start()
|
||||
-- atis:Start()
|
||||
--
|
||||
-- ## FARPS
|
||||
--
|
||||
@@ -495,7 +497,7 @@ ATIS.Alphabet = {
|
||||
-- @field #number TheChannel -10° (West).
|
||||
-- @field #number Syria +5° (East).
|
||||
-- @field #number MarianaIslands +2° (East).
|
||||
-- @field #number SinaiMao +5° (East).
|
||||
-- @field #number SinaiMap +5° (East).
|
||||
ATIS.RunwayM2T = {
|
||||
Caucasus = 0,
|
||||
Nevada = 12,
|
||||
@@ -618,6 +620,8 @@ ATIS.ICAOPhraseology = {
|
||||
-- @field #ATIS.Soundfile VORFrequency
|
||||
ATIS.Sound = {
|
||||
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.99 },
|
||||
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 0.99 },
|
||||
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 0.99 },
|
||||
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 3.00 },
|
||||
Airport = { filename = "Airport.ogg", duration = 0.66 },
|
||||
Altimeter = { filename = "Altimeter.ogg", duration = 0.68 },
|
||||
@@ -897,6 +901,7 @@ ATIS.version = "1.0.0"
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Correct fog for elevation.
|
||||
-- TODO: Generalize sound files input to be able to use custom made sounds.
|
||||
-- DONE: Option to add multiple frequencies for SRS
|
||||
-- DONE: Zulu time --> Zulu in output.
|
||||
-- DONE: Fix for AB not having a runway - Helopost like Naqoura
|
||||
@@ -1078,16 +1083,74 @@ function ATIS:SetLocale(locale)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set sound files folder within miz file.
|
||||
--- Set sound files folder within miz file (not your local hard drive!).
|
||||
-- @param #ATIS self
|
||||
-- @param #string path Path for sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
|
||||
-- @param #string pathMain Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
|
||||
-- @param #string pathAirports Path folder containing the airport names sound files. Default is `"ATIS Soundfiles/<Map Name>"`, *e.g.* `"ATIS Soundfiles/Caucasus/"`.
|
||||
-- @param #string pathNato Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSoundfilesPath( path )
|
||||
self.soundpath = tostring( path or "ATIS Soundfiles/" )
|
||||
function ATIS:SetSoundfilesPath( pathMain, pathAirports, pathNato )
|
||||
self.soundpath = tostring( pathMain or "ATIS Soundfiles/" )
|
||||
if pathAirports==nil then
|
||||
self.soundpathAirports=self.soundpath..env.mission.theatre.."/"
|
||||
else
|
||||
self.soundpathAirports=pathAirports
|
||||
end
|
||||
if pathNato==nil then
|
||||
self.soundpathNato=self.soundpath.."NATO Alphabet/"
|
||||
else
|
||||
self.soundpathNato=pathNato
|
||||
end
|
||||
self:T( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the path to the csv file that contains information about the used sound files.
|
||||
-- The parameter file has to be located on your local disk (**not** inside the miz file).
|
||||
-- @param #ATIS self
|
||||
-- @param #string csvfile Full path to the csv file on your local disk.
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSoundfilesInfo( csvfile )
|
||||
|
||||
--- Local function to return the ATIS.Soundfile for a given file name
|
||||
local function getSound(filename)
|
||||
for key,_soundfile in pairs(self.Sound) do
|
||||
local soundfile=_soundfile --#ATIS.Soundfile
|
||||
if filename==soundfile.filename then
|
||||
return soundfile
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Read csv file
|
||||
local data=UTILS.ReadCSV(csvfile)
|
||||
|
||||
if data then
|
||||
|
||||
for i,sound in pairs(data) do
|
||||
|
||||
-- Get the ATIS.Soundfile
|
||||
local soundfile=getSound(sound.filename..".ogg") --#ATIS.Soundfile
|
||||
|
||||
if soundfile then
|
||||
|
||||
-- Set duration
|
||||
soundfile.duration=tonumber(sound.duration)
|
||||
|
||||
else
|
||||
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
self:E(string.format("ERROR: Could not read sound csv file!"))
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set airborne unit (airplane or helicopter), used to transmit radio messages including subtitles.
|
||||
-- Best is to place the unit on a parking spot of the airbase and set it to *uncontrolled* in the mission editor.
|
||||
-- @param #ATIS self
|
||||
@@ -1538,13 +1601,13 @@ end
|
||||
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
|
||||
--if PathToSRS or MSRS.path then
|
||||
self.useSRS=true
|
||||
|
||||
|
||||
local path = PathToSRS or MSRS.path
|
||||
local gender = Gender or MSRS.gender
|
||||
local culture = Culture or MSRS.culture
|
||||
local voice = Voice or MSRS.voice
|
||||
local port = Port or MSRS.port or 5002
|
||||
|
||||
|
||||
self.msrs=MSRS:New(path, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(gender)
|
||||
self.msrs:SetCulture(culture)
|
||||
@@ -1653,16 +1716,16 @@ function ATIS:onafterStart( From, Event, To )
|
||||
self.radioqueue:SetRadioPower( self.power )
|
||||
|
||||
-- Init numbers.
|
||||
self.radioqueue:SetDigit( 0, ATIS.Sound.N0.filename, ATIS.Sound.N0.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 1, ATIS.Sound.N1.filename, ATIS.Sound.N1.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 2, ATIS.Sound.N2.filename, ATIS.Sound.N2.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 3, ATIS.Sound.N3.filename, ATIS.Sound.N3.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 4, ATIS.Sound.N4.filename, ATIS.Sound.N4.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 5, ATIS.Sound.N5.filename, ATIS.Sound.N5.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 6, ATIS.Sound.N6.filename, ATIS.Sound.N6.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 7, ATIS.Sound.N7.filename, ATIS.Sound.N7.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 8, ATIS.Sound.N8.filename, ATIS.Sound.N8.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 9, ATIS.Sound.N9.filename, ATIS.Sound.N9.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 0, self.Sound.N0.filename, self.Sound.N0.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 1, self.Sound.N1.filename, self.Sound.N1.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 2, self.Sound.N2.filename, self.Sound.N2.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 3, self.Sound.N3.filename, self.Sound.N3.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 4, self.Sound.N4.filename, self.Sound.N4.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 5, self.Sound.N5.filename, self.Sound.N5.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 6, self.Sound.N6.filename, self.Sound.N6.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 7, self.Sound.N7.filename, self.Sound.N7.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 8, self.Sound.N8.filename, self.Sound.N8.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 9, self.Sound.N9.filename, self.Sound.N9.duration, self.soundpath )
|
||||
|
||||
-- Start radio queue.
|
||||
self.radioqueue:Start( 1, 0.1 )
|
||||
@@ -1909,7 +1972,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--------------------------
|
||||
--- Sunrise and Sunset ---
|
||||
--------------------------
|
||||
|
||||
|
||||
local hours = self.gettext:GetEntry("HOURS",self.locale)
|
||||
local sunrise = coord:GetSunrise()
|
||||
sunrise = UTILS.Split( sunrise, ":" )
|
||||
@@ -2013,7 +2076,39 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
-- Precepitation: 0=None, 1=Rain, 2=Thunderstorm, 3=Snow, 4=Snowstorm.
|
||||
local precepitation = 0
|
||||
|
||||
if cloudspreset:find( "Preset10" ) then
|
||||
if cloudspreset:find( "RainyPreset1" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset2" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset3" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "Preset10" ) then
|
||||
-- Scattered 5
|
||||
clouddens = 4
|
||||
elseif cloudspreset:find( "Preset11" ) then
|
||||
@@ -2094,38 +2189,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
elseif cloudspreset:find( "Preset9" ) then
|
||||
-- Scattered 4
|
||||
clouddens = 4
|
||||
elseif cloudspreset:find( "RainyPreset" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset1" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset2" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset3" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
else
|
||||
self:E(string.format("WARNING! Unknown weather preset: %s", tostring(cloudspreset)))
|
||||
end
|
||||
|
||||
local CLOUDBASE = string.format( "%d", UTILS.MetersToFeet( cloudbase ) )
|
||||
@@ -2147,36 +2212,36 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- No cloud info for dynamic weather.
|
||||
local CloudCover = {} -- #ATIS.Soundfile
|
||||
CloudCover = ATIS.Sound.CloudsNotAvailable
|
||||
CloudCover = self.Sound.CloudsNotAvailable
|
||||
--local CLOUDSsub = "Cloud coverage information not available"
|
||||
local CLOUDSsub = self.gettext:GetEntry("NOCLOUDINFO",self.locale)
|
||||
-- Only valid for static weather.
|
||||
if static then
|
||||
if clouddens >= 9 then
|
||||
-- Overcast 9,10
|
||||
CloudCover = ATIS.Sound.CloudsOvercast
|
||||
CloudCover = self.Sound.CloudsOvercast
|
||||
--CLOUDSsub = "Overcast"
|
||||
CLOUDSsub = self.gettext:GetEntry("OVERCAST",self.locale)
|
||||
elseif clouddens >= 7 then
|
||||
-- Broken 7,8
|
||||
CloudCover = ATIS.Sound.CloudsBroken
|
||||
CloudCover = self.Sound.CloudsBroken
|
||||
--CLOUDSsub = "Broken clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("BROKEN",self.locale)
|
||||
elseif clouddens >= 4 then
|
||||
-- Scattered 4,5,6
|
||||
CloudCover = ATIS.Sound.CloudsScattered
|
||||
CloudCover = self.Sound.CloudsScattered
|
||||
--CLOUDSsub = "Scattered clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("SCATTERED",self.locale)
|
||||
elseif clouddens >= 1 then
|
||||
-- Few 1,2,3
|
||||
CloudCover = ATIS.Sound.CloudsFew
|
||||
CloudCover = self.Sound.CloudsFew
|
||||
--CLOUDSsub = "Few clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("FEWCLOUDS",self.locale)
|
||||
else
|
||||
-- No clouds
|
||||
CLOUDBASE = nil
|
||||
CLOUDCEIL = nil
|
||||
CloudCover = ATIS.Sound.CloudsNo
|
||||
CloudCover = self.Sound.CloudsNo
|
||||
--CLOUDSsub = "No clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("NOCLOUDS",self.locale)
|
||||
end
|
||||
@@ -2200,7 +2265,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
if not self.useSRS then
|
||||
--self:I(string.format( "%s/%s.ogg", self.theatre, self.airbasename ))
|
||||
self.radioqueue:NewTransmission( string.format( "%s/%s.ogg", self.theatre, self.airbasename ), 3.0, self.soundpath, nil, nil, subtitle, self.subduration )
|
||||
self.radioqueue:NewTransmission( string.format( "%s.ogg", self.airbasename ), 3.0, self.soundpathAirports, nil, nil, subtitle, self.subduration )
|
||||
end
|
||||
local alltext = subtitle
|
||||
|
||||
@@ -2210,8 +2275,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( "%s %s", information, NATO )
|
||||
local _INFORMATION = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Information, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "NATO Alphabet/%s.ogg", NATO ), 0.75, self.soundpath )
|
||||
self:Transmission( self.Sound.Information, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "%s.ogg", NATO ), 0.75, self.soundpathNato )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2219,7 +2284,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( "%s Zulu", ZULU )
|
||||
if not self.useSRS then
|
||||
self.radioqueue:Number2Transmission( ZULU, nil, 0.5 )
|
||||
self:Transmission( ATIS.Sound.Zulu, 0.2, subtitle )
|
||||
self:Transmission( self.Sound.Zulu, 0.2, subtitle )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2230,9 +2295,9 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Sunrise at %s local time", SUNRISE )
|
||||
subtitle = string.format( sunrise, SUNRISE )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.SunriseAt, 0.5, subtitle )
|
||||
self:Transmission( self.Sound.SunriseAt, 0.5, subtitle )
|
||||
self.radioqueue:Number2Transmission( SUNRISE, nil, 0.2 )
|
||||
self:Transmission( ATIS.Sound.TimeLocal, 0.2 )
|
||||
self:Transmission( self.Sound.TimeLocal, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2241,9 +2306,9 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Sunset at %s local time", SUNSET )
|
||||
subtitle = string.format( sunset, SUNSET )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.SunsetAt, 0.5, subtitle )
|
||||
self:Transmission( self.Sound.SunsetAt, 0.5, subtitle )
|
||||
self.radioqueue:Number2Transmission( SUNSET, nil, 0.5 )
|
||||
self:Transmission( ATIS.Sound.TimeLocal, 0.2 )
|
||||
self:Transmission( self.Sound.TimeLocal, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2268,17 +2333,17 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
local _WIND = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.WindFrom, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.WindFrom, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( WINDFROM )
|
||||
self:Transmission( ATIS.Sound.At, 0.2 )
|
||||
self:Transmission( self.Sound.At, 0.2 )
|
||||
self.radioqueue:Number2Transmission( WINDSPEED )
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.MetersPerSecond, 0.2 )
|
||||
self:Transmission( self.Sound.MetersPerSecond, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Knots, 0.2 )
|
||||
self:Transmission( self.Sound.Knots, 0.2 )
|
||||
end
|
||||
if turbulence > 0 then
|
||||
self:Transmission( ATIS.Sound.Gusting, 0.2 )
|
||||
self:Transmission( self.Sound.Gusting, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2294,12 +2359,12 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( visi, VISIBILITY )
|
||||
end
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Visibilty, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Visibilty, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( VISIBILITY )
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Kilometers, 0.2 )
|
||||
self:Transmission( self.Sound.Kilometers, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.StatuteMiles, 0.2 )
|
||||
self:Transmission( self.Sound.StatuteMiles, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2350,21 +2415,21 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Weather phenomena: %s", wpsub )
|
||||
subtitle = string.format( "%s: %s", phenos, wpsub )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.WeatherPhenomena, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.WeatherPhenomena, 1.0, subtitle )
|
||||
if precepitation == 1 then
|
||||
self:Transmission( ATIS.Sound.Rain, 0.5 )
|
||||
self:Transmission( self.Sound.Rain, 0.5 )
|
||||
elseif precepitation == 2 then
|
||||
self:Transmission( ATIS.Sound.ThunderStorm, 0.5 )
|
||||
self:Transmission( self.Sound.ThunderStorm, 0.5 )
|
||||
elseif precepitation == 3 then
|
||||
self:Transmission( ATIS.Sound.Snow, 0.5 )
|
||||
self:Transmission( self.Sound.Snow, 0.5 )
|
||||
elseif precepitation == 4 then
|
||||
self:Transmission( ATIS.Sound.SnowStorm, 0.5 )
|
||||
self:Transmission( self.Sound.SnowStorm, 0.5 )
|
||||
end
|
||||
if fog then
|
||||
self:Transmission( ATIS.Sound.Fog, 0.5 )
|
||||
self:Transmission( self.Sound.Fog, 0.5 )
|
||||
end
|
||||
if dust then
|
||||
self:Transmission( ATIS.Sound.Dust, 0.5 )
|
||||
self:Transmission( self.Sound.Dust, 0.5 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2390,29 +2455,29 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( cloudbase, cbase, cceil )
|
||||
end
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.CloudBase, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.CloudBase, 1.0, subtitle )
|
||||
if tonumber( CLOUDBASE1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDBASE1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( CLOUDBASE0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDBASE0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
-- Ceiling
|
||||
self:Transmission( ATIS.Sound.CloudCeiling, 0.5 )
|
||||
self:Transmission( self.Sound.CloudCeiling, 0.5 )
|
||||
if tonumber( CLOUDCEIL1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDCEIL1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( CLOUDCEIL0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDCEIL0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Meters, 0.1 )
|
||||
self:Transmission( self.Sound.Meters, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Feet, 0.1 )
|
||||
self:Transmission( self.Sound.Feet, 0.1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2440,15 +2505,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
local _TEMPERATURE = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Temperature, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Temperature, 1.0, subtitle )
|
||||
if temperature < 0 then
|
||||
self:Transmission( ATIS.Sound.Minus, 0.2 )
|
||||
self:Transmission( self.Sound.Minus, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( TEMPERATURE )
|
||||
if self.TDegF then
|
||||
self:Transmission( ATIS.Sound.DegreesFahrenheit, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesFahrenheit, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesCelsius, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2474,15 +2539,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
local _DEWPOINT = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.DewPoint, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.DewPoint, 1.0, subtitle )
|
||||
if dewpoint < 0 then
|
||||
self:Transmission( ATIS.Sound.Minus, 0.2 )
|
||||
self:Transmission( self.Sound.Minus, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( DEWPOINT )
|
||||
if self.TDegF then
|
||||
self:Transmission( ATIS.Sound.DegreesFahrenheit, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesFahrenheit, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesCelsius, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2529,33 +2594,33 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
local _ALTIMETER = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Altimeter, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Altimeter, 1.0, subtitle )
|
||||
if not self.qnhonly then
|
||||
self:Transmission( ATIS.Sound.QNH, 0.5 )
|
||||
self:Transmission( self.Sound.QNH, 0.5 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( QNH[1] )
|
||||
|
||||
if ATIS.ICAOPhraseology[UTILS.GetDCSMap()] then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( QNH[2] )
|
||||
|
||||
if not self.qnhonly then
|
||||
self:Transmission( ATIS.Sound.QFE, 0.75 )
|
||||
self:Transmission( self.Sound.QFE, 0.75 )
|
||||
self.radioqueue:Number2Transmission( QFE[1] )
|
||||
if ATIS.ICAOPhraseology[UTILS.GetDCSMap()] then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( QFE[2] )
|
||||
end
|
||||
|
||||
if self.PmmHg then
|
||||
self:Transmission( ATIS.Sound.MillimetersOfMercury, 0.1 )
|
||||
self:Transmission( self.Sound.MillimetersOfMercury, 0.1 )
|
||||
else
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.HectoPascal, 0.1 )
|
||||
self:Transmission( self.Sound.HectoPascal, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.InchesOfMercury, 0.1 )
|
||||
self:Transmission( self.Sound.InchesOfMercury, 0.1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2566,41 +2631,55 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
if not self.ATISforFARPs then
|
||||
-- Active runway.
|
||||
local subtitle = ""
|
||||
if runwayLanding then
|
||||
if runwayLanding and runwayLanding ~= runwayTakeoff then
|
||||
|
||||
local actrun = self.gettext:GetEntry("ACTIVELANDING",self.locale)
|
||||
--subtitle=string.format("Active runway landing %s", runwayLanding)
|
||||
|
||||
subtitle=string.format("%s %s", actrun, runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
--subtitle=subtitle.." Left"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
|
||||
elseif rwyLandingLeft==false then
|
||||
--subtitle=subtitle.." Right"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
|
||||
if not self.useSRS then
|
||||
self:Transmission(self.Sound.ActiveRunwayArrival, 1.0, subtitle)
|
||||
self.radioqueue:Number2Transmission(runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
self:Transmission(self.Sound.Left, 0.2)
|
||||
elseif rwyLandingLeft==false then
|
||||
self:Transmission(self.Sound.Right, 0.2)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if runwayTakeoff then
|
||||
|
||||
local actrun = self.gettext:GetEntry("ACTIVERUN",self.locale)
|
||||
--subtitle=string.format("Active runway %s", runwayLanding)
|
||||
|
||||
subtitle=string.format("%s %s", actrun, runwayTakeoff)
|
||||
if rwyTakeoffLeft==true then
|
||||
--subtitle=subtitle.." Left"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
|
||||
elseif rwyTakeoffLeft==false then
|
||||
--subtitle=subtitle.." Right"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
if not self.useSRS then
|
||||
self:Transmission(self.Sound.ActiveRunwayDeparture, 1.0, subtitle)
|
||||
self.radioqueue:Number2Transmission(runwayTakeoff)
|
||||
if rwyTakeoffLeft==true then
|
||||
self:Transmission(self.Sound.Left, 0.2)
|
||||
elseif rwyTakeoffLeft==false then
|
||||
self:Transmission(self.Sound.Right, 0.2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
_RUNACT = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission(ATIS.Sound.ActiveRunway, 1.0, subtitle)
|
||||
self.radioqueue:Number2Transmission(runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
self:Transmission(ATIS.Sound.Left, 0.2)
|
||||
elseif rwyLandingLeft==false then
|
||||
self:Transmission(ATIS.Sound.Right, 0.2)
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
-- Runway length.
|
||||
@@ -2629,31 +2708,32 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- Transmit.
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.RunwayLength, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.RunwayLength, 1.0, subtitle )
|
||||
if tonumber( L1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( L0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Meters, 0.1 )
|
||||
self:Transmission( self.Sound.Meters, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Feet, 0.1 )
|
||||
self:Transmission( self.Sound.Feet, 0.1 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
end
|
||||
|
||||
-- Airfield elevation
|
||||
if self.elevation then
|
||||
|
||||
|
||||
local elev = self.gettext:GetEntry("ELEVATION",self.locale)
|
||||
local meters = self.gettext:GetEntry("METERS",self.locale)
|
||||
local feet = self.gettext:GetEntry("FEET",self.locale)
|
||||
|
||||
|
||||
local elevation = self.airbase:GetHeight()
|
||||
if not self.metric then
|
||||
elevation = UTILS.MetersToFeet( elevation )
|
||||
@@ -2673,19 +2753,19 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- Transmit.
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Elevation, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Elevation, 1.0, subtitle )
|
||||
if tonumber( L1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( L0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Meters, 0.1 )
|
||||
self:Transmission( self.Sound.Meters, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Feet, 0.1 )
|
||||
self:Transmission( self.Sound.Feet, 0.1 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2704,16 +2784,16 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Tower frequency %s", freqs )
|
||||
subtitle = string.format( "%s %s", twrfrq, freqs )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.TowerFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.TowerFrequency, 1.0, subtitle )
|
||||
for _, freq in pairs( self.towerfrequency ) do
|
||||
local f = string.format( "%.3f", freq )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2726,15 +2806,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "ILS frequency %.2f MHz", ils.frequency )
|
||||
subtitle = string.format( "%s %.2f MHz", ilstxt, ils.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.ILSFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.ILSFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", ils.frequency )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2746,15 +2826,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Outer NDB frequency %.2f MHz", ndb.frequency )
|
||||
subtitle = string.format( "%s %.2f MHz", ndbtxt, ndb.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.OuterNDBFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.OuterNDBFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", ndb.frequency )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2766,15 +2846,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Inner NDB frequency %.2f MHz", ndb.frequency )
|
||||
subtitle = string.format( "%s %.2f MHz", ndbtxt, ndb.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.InnerNDBFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.InnerNDBFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", ndb.frequency )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2790,15 +2870,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( "%s %.2f MHz", vorttstxt, self.vor )
|
||||
end
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.VORFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.VORFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", self.vor )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2809,9 +2889,9 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle=string.format("TACAN channel %dX Ray", self.tacan)
|
||||
subtitle=string.format(tactxt, self.tacan)
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.TACANChannel, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.TACANChannel, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( tostring( self.tacan ), nil, 0.2 )
|
||||
self.radioqueue:NewTransmission( "NATO Alphabet/Xray.ogg", 0.75, self.soundpath, nil, 0.2 )
|
||||
self.radioqueue:NewTransmission( "Xray.ogg", 0.75, self.soundpathNato, nil, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2822,7 +2902,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "RSBN channel %d", self.rsbn )
|
||||
subtitle = string.format( "%s %d", rsbntxt, self.rsbn )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.RSBNChannel, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.RSBNChannel, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( tostring( self.rsbn ), nil, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2835,7 +2915,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "PRMG channel %d", ndb.frequency )
|
||||
subtitle = string.format( "%s %d", prmtxt, ndb.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.PRMGChannel, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.PRMGChannel, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( tostring( ndb.frequency ), nil, 0.5 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2851,8 +2931,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Advise on initial contact, you have information %s", NATO )
|
||||
subtitle = string.format( "%s %s", advtxt, NATO )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.AdviceOnInitial, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "NATO Alphabet/%s.ogg", NATO ), 0.75, self.soundpath )
|
||||
self:Transmission( self.Sound.AdviceOnInitial, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "%s.ogg", NATO ), 0.75, self.soundpathNato )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2891,8 +2971,8 @@ function ATIS:onafterReport( From, Event, To, Text )
|
||||
local emes = self.gettext:GetEntry("METERSPER",self.locale)
|
||||
local tacan = self.gettext:GetEntry("TACAN",self.locale)
|
||||
local farp = self.gettext:GetEntry("FARP",self.locale)
|
||||
|
||||
|
||||
|
||||
|
||||
local text = string.gsub( text, "SM", statute )
|
||||
text = string.gsub( text, "°C", degc )
|
||||
text = string.gsub( text, "°F", degf )
|
||||
@@ -2902,13 +2982,13 @@ function ATIS:onafterReport( From, Event, To, Text )
|
||||
text = string.gsub( text, "m/s", emes )
|
||||
text = string.gsub( text, "TACAN", tacan )
|
||||
text = string.gsub( text, "FARP", farp )
|
||||
|
||||
|
||||
local delimiter = self.gettext:GetEntry("DELIMITER",self.locale)
|
||||
|
||||
|
||||
if string.lower(self.locale) ~= "en" then
|
||||
text = string.gsub(text,"(%d+)(%.)(%d+)","%1 "..delimiter.." %3")
|
||||
end
|
||||
|
||||
|
||||
-- Replace ";" by "."
|
||||
local text = string.gsub( text, ";", " . " )
|
||||
|
||||
@@ -2916,7 +2996,7 @@ function ATIS:onafterReport( From, Event, To, Text )
|
||||
self:T( "SRS TTS: " .. text )
|
||||
|
||||
-- Play text-to-speech report.
|
||||
local duration = STTS.getSpeechTime(text,0.95)
|
||||
local duration = MSRS.getSpeechTime(text,0.95)
|
||||
self.msrsQ:NewTransmission(text,duration,self.msrs,nil,2)
|
||||
--self.msrs:PlayText( text )
|
||||
self.SRSText = text
|
||||
@@ -3107,7 +3187,7 @@ end
|
||||
-- @param #ATIS.Soundfile sound ATIS sound object.
|
||||
-- @param #number interval Interval in seconds after the last transmission finished.
|
||||
-- @param #string subtitle Subtitle of the transmission.
|
||||
-- @param #string path Path to sound file. Default self.soundpath.
|
||||
-- @param #string path Path to sound file. Default `self.soundpath`.
|
||||
function ATIS:Transmission( sound, interval, subtitle, path )
|
||||
self.radioqueue:NewTransmission( sound.filename, sound.duration, path or self.soundpath, nil, interval, subtitle, self.subduration )
|
||||
end
|
||||
|
||||
@@ -1041,6 +1041,9 @@ function AIRWING:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check Recon missions.
|
||||
self:CheckRECON()
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
----------------
|
||||
-- Transport ---
|
||||
|
||||
@@ -3623,6 +3623,7 @@ function AIRBOSS:onafterStart( From, Event, To )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
|
||||
self:HandleEvent( EVENTS.MissionEnd )
|
||||
self:HandleEvent( EVENTS.RemoveUnit )
|
||||
self:HandleEvent( EVENTS.UnitLost, self.OnEventRemoveUnit )
|
||||
|
||||
-- self.StatusScheduler=SCHEDULER:New(self)
|
||||
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
|
||||
|
||||
@@ -403,6 +403,7 @@ function ARMYGROUP:New(group)
|
||||
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
|
||||
self:HandleEvent(EVENTS.Dead, self.OnEventDead)
|
||||
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
|
||||
self:HandleEvent(EVENTS.UnitLost, self.OnEventRemoveUnit)
|
||||
self:HandleEvent(EVENTS.Hit, self.OnEventHit)
|
||||
|
||||
-- Start the status monitoring.
|
||||
|
||||
@@ -93,6 +93,7 @@
|
||||
-- @field #number engageWeaponType Weapon type used.
|
||||
-- @field #number engageWeaponExpend How many weapons are used.
|
||||
-- @field #boolean engageAsGroup Group attack.
|
||||
-- @field #number engageLength Length of engage (carpet or strafing) in meters.
|
||||
-- @field #number engageMaxDistance Max engage distance.
|
||||
-- @field #number refuelSystem Refuel type (boom or probe) for TANKER missions.
|
||||
--
|
||||
@@ -239,6 +240,10 @@
|
||||
-- ## Bombing Carpet
|
||||
--
|
||||
-- A carpet bombing mission can be created with the @{#AUFTRAG.NewBOMBCARPET}() function.
|
||||
--
|
||||
-- ## Strafing
|
||||
--
|
||||
-- A strafing mission can be created with the @{#AUFTRAG.NewSTRAFING}() function.
|
||||
--
|
||||
-- ## CAP
|
||||
--
|
||||
@@ -445,6 +450,7 @@ _AUFTRAGSNR=0
|
||||
-- @field #string CAPTUREZONE Capture zone mission.
|
||||
-- @field #string NOTHING Nothing.
|
||||
-- @field #string PATROLRACETRACK Patrol Racetrack.
|
||||
-- @field #string STRAFING Strafing run.
|
||||
AUFTRAG.Type={
|
||||
ANTISHIP="Anti Ship",
|
||||
AWACS="AWACS",
|
||||
@@ -491,6 +497,7 @@ AUFTRAG.Type={
|
||||
CAPTUREZONE="Capture Zone",
|
||||
NOTHING="Nothing",
|
||||
PATROLRACETRACK="Patrol Racetrack",
|
||||
STRAFING="Strafing",
|
||||
}
|
||||
|
||||
--- Special task description.
|
||||
@@ -1062,8 +1069,10 @@ end
|
||||
-- @param #number Time Time in seconds to stay. Default 300 seconds.
|
||||
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
|
||||
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
|
||||
-- @param #boolean CombatLanding (Optional) If true, set the Combat Landing option.
|
||||
-- @param #number DirectionAfterLand (Optional) Heading after landing in degrees.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt)
|
||||
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt, CombatLanding, DirectionAfterLand)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.LANDATCOORDINATE)
|
||||
|
||||
@@ -1071,6 +1080,8 @@ function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time,
|
||||
|
||||
mission.stayTime = Time or 300
|
||||
mission.stayAt = Coordinate
|
||||
mission.combatLand = CombatLanding
|
||||
mission.directionAfter = DirectionAfterLand
|
||||
self:SetMissionSpeed(Speed or 150)
|
||||
self:SetMissionAltitude(MissionAlt or 1000)
|
||||
|
||||
@@ -1734,6 +1745,7 @@ function AUFTRAG:NewSTRIKE(Target, Altitude)
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
|
||||
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
@@ -1767,6 +1779,44 @@ function AUFTRAG:NewBOMBING(Target, Altitude)
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a STRAFING mission. Assigns a point on the ground for which the AI will do a strafing run with guns or rockets.
|
||||
-- See [DCS task strafing](https://wiki.hoggitworld.com/view/DCS_task_strafing).
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 1000 ft.
|
||||
-- @param #number Length The total length of the strafing target in meters. Default `nil`.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewSTRAFING(Target, Altitude, Length)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.STRAFING)
|
||||
|
||||
mission:_TargetFromObject(Target)
|
||||
|
||||
-- DCS task options:
|
||||
mission.engageWeaponType=805337088 -- Corresponds to guns/cannons (805306368) + any rocket (30720). This is the default when selecting this task in the ME.
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 1000)
|
||||
mission.engageLength=Length
|
||||
|
||||
-- Mission options:
|
||||
mission.missionTask=ENUMS.MissionTask.GROUNDATTACK
|
||||
mission.missionAltitude=mission.engageAltitude*0.8
|
||||
mission.missionFraction=0.5
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
|
||||
|
||||
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
|
||||
mission.dTevaluate=5*60
|
||||
|
||||
mission.categories={AUFTRAG.Category.AIRCRAFT}
|
||||
|
||||
-- Get DCS task.
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
return mission
|
||||
end
|
||||
|
||||
|
||||
--- **[AIR]** Create a BOMBRUNWAY mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these to not have a runway.
|
||||
@@ -1821,7 +1871,7 @@ function AUFTRAG:NewBOMBCARPET(Target, Altitude, CarpetLength)
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
||||
mission.engageCarpetLength=CarpetLength or 500
|
||||
mission.engageLength=CarpetLength or 500
|
||||
mission.engageAsGroup=false -- Looks like this must be false or the task is not executed. It is not available in the ME anyway but in the task of the mission file.
|
||||
mission.engageDirection=nil -- This is also not available in the ME.
|
||||
|
||||
@@ -2611,6 +2661,8 @@ function AUFTRAG:NewFromTarget(Target, MissionType)
|
||||
mission=self:NewBOMBING(Target, Altitude)
|
||||
elseif MissionType==AUFTRAG.Type.BOMBRUNWAY then
|
||||
mission=self:NewBOMBRUNWAY(Target, Altitude)
|
||||
elseif MissionType==AUFTRAG.Type.STRAFING then
|
||||
mission=self:NewSTRAFING(Target, Altitude)
|
||||
elseif MissionType==AUFTRAG.Type.CAS then
|
||||
mission=self:NewCAS(ZONE_RADIUS:New(Target:GetName(),Target:GetVec2(),1000), Altitude, Speed, Target:GetAverageCoordinate(), Heading, Leg, TargetTypes)
|
||||
elseif MissionType==AUFTRAG.Type.CASENHANCED then
|
||||
@@ -5952,6 +6004,16 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.STRAFING then
|
||||
|
||||
----------------------
|
||||
-- STRAFING Mission --
|
||||
----------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskStrafing(nil,self:GetTargetVec2(), self.engageQuantity, self.engageLength,self.engageWeaponType,self.engageWeaponExpend,self.engageDirection,self.engageAsGroup)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.BOMBRUNWAY then
|
||||
|
||||
@@ -5969,7 +6031,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-- BOMBCARPET Mission --
|
||||
------------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageCarpetLength)
|
||||
local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageLength)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
@@ -6492,8 +6554,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
|
||||
local DCStask={}
|
||||
local Vec2 = self.stayAt:GetVec2()
|
||||
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime)
|
||||
|
||||
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime, self.combatLand, self.directionAfter)
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @date Last Update Jan 2024
|
||||
-- @date Last Update July 2024
|
||||
-- @module Ops.AWACS
|
||||
-- @image OPS_AWACS.jpg
|
||||
|
||||
@@ -508,7 +508,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.64", -- #string
|
||||
version = "0.2.65", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@@ -935,7 +935,7 @@ AWACS.TaskStatus = {
|
||||
--@field #boolean FromAI
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO-List 0.2.53
|
||||
-- TODO-List 0.2.54
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- DONE - WIP - Player tasking, VID
|
||||
@@ -1626,7 +1626,7 @@ function AWACS:_NewRadioEntry(TextTTS, TextScreen,GID,IsGroup,ToScreen,IsNew,Fro
|
||||
RadioEntry.TextScreen = TextScreen or TextTTS
|
||||
RadioEntry.GroupID = GID
|
||||
RadioEntry.ToScreen = ToScreen
|
||||
RadioEntry.Duration = STTS.getSpeechTime(TextTTS,0.95,false) or 8
|
||||
RadioEntry.Duration = MSRS.getSpeechTime(TextTTS,0.95,false) or 8
|
||||
RadioEntry.FromAI = FromAI
|
||||
RadioEntry.IsGroup = IsGroup
|
||||
if Tactical then
|
||||
@@ -5585,6 +5585,12 @@ function AWACS:_ThreatRangeCall(GID,Contact)
|
||||
local grptxt = self.gettext:GetEntry("GROUP",self.locale)
|
||||
local thrt = self.gettext:GetEntry("THREAT",self.locale)
|
||||
local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt)
|
||||
-- DONE MS TTS - fix spelling out B-R-A in this case
|
||||
if string.find(text,"BRAA",1,true) then
|
||||
text = string.gsub(text,"BRAA","brah")
|
||||
elseif string.find(text,"BRA",1,true) then
|
||||
text = string.gsub(text,"BRA","brah")
|
||||
end
|
||||
if IsSub == false then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
end
|
||||
|
||||
@@ -491,6 +491,9 @@ function BRIGADE:onafterStatus(From, Event, To)
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
---
|
||||
-- Last Update April 2024
|
||||
-- Last Update July 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -292,11 +292,12 @@ CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
CSAR.AircraftType["MH-60R"] = 10
|
||||
CSAR.AircraftType["OH-6A"] = 2
|
||||
CSAR.AircraftType["OH58D"] = 2
|
||||
CSAR.AircraftType["OH-58D"] = 2
|
||||
CSAR.AircraftType["CH-47Fbl1"] = 31
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.24"
|
||||
CSAR.version="1.0.26"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -2111,12 +2112,12 @@ function CSAR:_AddMedevacMenuItem()
|
||||
local coalition = self.coalition
|
||||
local allheligroupset = self.allheligroupset -- Core.Set#SET_GROUP
|
||||
local _allHeliGroups = allheligroupset:GetSetObjects()
|
||||
|
||||
-- rebuild units table
|
||||
local _UnitList = {}
|
||||
for _key, _group in pairs (_allHeliGroups) do
|
||||
local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
local _unit = _group:GetFirstUnitAlive() -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
--self:T("Unitname ".._unit:GetName().." IsAlive "..tostring(_unit:IsAlive()).." IsPlayer "..tostring(_unit:IsPlayer()))
|
||||
if _unit:IsAlive() and _unit:IsPlayer() then
|
||||
local unitName = _unit:GetName()
|
||||
_UnitList[unitName] = unitName
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update April 2024
|
||||
-- Last Update Aug 2024
|
||||
|
||||
do
|
||||
|
||||
@@ -46,6 +46,7 @@ do
|
||||
-- @field #string Subcategory Sub-category name.
|
||||
-- @field #boolean DontShowInMenu Show this item in menu or not.
|
||||
-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
|
||||
-- @field #table ResourceMap Resource Map information table if it has been set for static cargo items.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
@@ -122,14 +123,31 @@ CTLD_CARGO = {
|
||||
self.Mark = nil
|
||||
self.Subcategory = Subcategory or "Other"
|
||||
self.DontShowInMenu = DontShowInMenu or false
|
||||
self.ResourceMap = nil
|
||||
if type(Location) == "string" then
|
||||
Location = ZONE:New(Location)
|
||||
end
|
||||
self.Location = Location
|
||||
return self
|
||||
end
|
||||
|
||||
--- Query Location.
|
||||
|
||||
--- Add Resource Map information table
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #table ResourceMap
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:SetStaticResourceMap(ResourceMap)
|
||||
self.ResourceMap = ResourceMap
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get Resource Map information table
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #table ResourceMap
|
||||
function CTLD_CARGO:GetStaticResourceMap()
|
||||
return self.ResourceMap
|
||||
end
|
||||
|
||||
--- Query Location.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return Core.Zone#ZONE location or `nil` if not set
|
||||
function CTLD_CARGO:GetLocation()
|
||||
@@ -752,10 +770,39 @@ do
|
||||
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
|
||||
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
|
||||
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
|
||||
--
|
||||
-- ## 2.1 User functions
|
||||
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinook
|
||||
--
|
||||
-- ### 2.1.1 Adjust or add chopper unit-type capabilities
|
||||
-- ## 2.1 CH-47 Chinook support
|
||||
--
|
||||
-- The Chinook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create**
|
||||
-- from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this
|
||||
-- kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins.
|
||||
--
|
||||
-- ## 2.1.1 Moose CTLD created crate cargo
|
||||
--
|
||||
-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload cargo**. Mix and match will not work here.
|
||||
-- Static shapes loadable *into* the Chinook are at the time of writing:
|
||||
--
|
||||
-- * Ammo crate (type "ammo_cargo")
|
||||
-- * M117 bomb crate (type name "m117_cargo")
|
||||
-- * Dual shell fuel barrels (type name "barrels")
|
||||
-- * UH-1H net (type name "uh1h_cargo")
|
||||
--
|
||||
-- All other kinds of cargo can be sling-loaded.
|
||||
--
|
||||
-- ## 2.1.2 Recommended settings
|
||||
--
|
||||
-- my_ctld.basetype = "ammo_cargo"
|
||||
-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
|
||||
-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
|
||||
-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable
|
||||
-- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook
|
||||
-- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment
|
||||
-- my_ctld.nobuildinloadzones = true -- don't build where you load.
|
||||
--
|
||||
-- ## 2.2 User functions
|
||||
--
|
||||
-- ### 2.2.1 Adjust or add chopper unit-type capabilities
|
||||
--
|
||||
-- Use this function to adjust what a heli type can or cannot do:
|
||||
--
|
||||
@@ -780,8 +827,12 @@ do
|
||||
-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
-- ["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
-- ["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
-- ["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
|
||||
--
|
||||
-- ### 2.1.2 Activate and deactivate zones
|
||||
-- ### 2.2.2 Activate and deactivate zones
|
||||
--
|
||||
-- Activate a zone:
|
||||
--
|
||||
@@ -793,7 +844,7 @@ do
|
||||
-- -- Deactivate zone called Name of type #CTLD.CargoZoneType ZoneType:
|
||||
-- my_ctld:DeactivateZone(Name,CTLD.CargoZoneType.DROP)
|
||||
--
|
||||
-- ## 2.1.3 Limit and manage available resources
|
||||
-- ## 2.2.3 Limit and manage available resources
|
||||
--
|
||||
-- When adding generic cargo types, you can effectively limit how many units can be dropped/build by the players, e.g.
|
||||
--
|
||||
@@ -1250,12 +1301,13 @@ CTLD.UnitTypeCapabilities = {
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
["OH58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
|
||||
}
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.54"
|
||||
CTLD.version="1.0.58"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1434,6 +1486,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self.movecratesbeforebuild = true
|
||||
self.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER}
|
||||
|
||||
-- Chinook
|
||||
self.enableChinookGCLoading = true
|
||||
|
||||
local AliaS = string.gsub(self.alias," ","_")
|
||||
self.filename = string.format("CTLD_%s_Persist.csv",AliaS)
|
||||
|
||||
@@ -1590,6 +1645,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #string ZoneName Name of the Zone where the Troops have been RTB'd.
|
||||
-- @param Core.Zone#ZONE_Radius ZoneObject of the Zone where the Troops have been RTB'd.
|
||||
|
||||
--- FSM Function OnAfterTroopsPickedUp.
|
||||
-- @function [parent=#CTLD] OnAfterTroopsPickedUp
|
||||
@@ -1822,7 +1879,7 @@ end
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CTLD:_EventHandler(EventData)
|
||||
self:T(string.format("%s Event = %d",self.lid, EventData.id))
|
||||
self:I(string.format("%s Event = %d",self.lid, EventData.id))
|
||||
local event = EventData -- Core.Event#EVENTDATA
|
||||
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
||||
local _coalition = event.IniCoalition
|
||||
@@ -1846,12 +1903,37 @@ function CTLD:_EventHandler(EventData)
|
||||
self:_RefreshF10Menus()
|
||||
end
|
||||
return
|
||||
elseif event.id == EVENTS.PlayerLeaveUnit then
|
||||
elseif event.id == EVENTS.PlayerLeaveUnit or event.id == EVENTS.UnitLost then
|
||||
-- remove from pilot table
|
||||
local unitname = event.IniUnitName or "none"
|
||||
self.CtldUnits[unitname] = nil
|
||||
self.Loaded_Cargo[unitname] = nil
|
||||
self.MenusDone[unitname] = nil
|
||||
elseif event.id == EVENTS.Birth and event.IniObjectCategory == 6 and string.match(event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
--UTILS.PrintTableToLog(event)
|
||||
---------------
|
||||
-- New dynamic cargo system Handling
|
||||
--------------
|
||||
local function RegisterDynamicCargo()
|
||||
local static = _DATABASE:AddStatic(event.IniUnitName)
|
||||
if static then
|
||||
static.DCSCargoObject = event.IniDCSUnit
|
||||
local Mass = event.IniDCSUnit:getCargoWeight()
|
||||
local country = event.IniDCSUnit:getCountry()
|
||||
local template = _DATABASE:_GetGenericStaticCargoGroupTemplate(event.IniUnitName,event.IniTypeName,Mass,event.IniCoalition,country)
|
||||
_DATABASE:_RegisterStaticTemplate(template,event.IniCoalition,"static",country)
|
||||
self:I("**** Ground crew created static cargo added: "..event.IniUnitName .." | Weight in kgs: "..Mass)
|
||||
local cargotype = self:AddStaticsCargo(event.IniUnitName,Mass,1,nil,true)
|
||||
self.CrateCounter = self.CrateCounter + 1
|
||||
self.Spawned_Crates[self.CrateCounter] = static
|
||||
cargotype.Positionable = static
|
||||
table.insert(self.Spawned_Cargo, cargotype)
|
||||
end
|
||||
end
|
||||
self:ScheduleOnce(0.5,RegisterDynamicCargo)
|
||||
---------------
|
||||
-- End new dynamic cargo system Handling
|
||||
--------------
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -2417,7 +2499,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
return self
|
||||
end
|
||||
-- spawn crates in front of helicopter
|
||||
local IsHerc = self:IsHercules(Unit) -- Herc
|
||||
local IsHerc = self:IsHercules(Unit) -- Herc, Bronco and Hook load from behind
|
||||
local IsHook = self:IsHook(Unit) -- Herc, Bronco and Hook load from behind
|
||||
local cargotype = Cargo -- Ops.CTLD#CTLD_CARGO
|
||||
local number = number or cargotype:GetCratesNeeded() --#number
|
||||
local cratesneeded = cargotype:GetCratesNeeded() --#number
|
||||
@@ -2439,7 +2522,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
local rheading = 0
|
||||
local angleOffNose = 0
|
||||
local addon = 0
|
||||
if IsHerc then
|
||||
if IsHerc or IsHook then
|
||||
-- spawn behind the Herc
|
||||
addon = 180
|
||||
end
|
||||
@@ -2489,17 +2572,25 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
dist = dist - (20 + math.random(1,10))
|
||||
local width = width / 2
|
||||
local Offy = math.random(-width,width)
|
||||
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
:InitCargoMass(cgomass)
|
||||
:InitCargo(self.enableslingload)
|
||||
:InitLinkToUnit(Ship,dist,Offy,0)
|
||||
:Spawn(270,cratealias)
|
||||
if isstatic then
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
||||
end
|
||||
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
||||
else
|
||||
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
:InitCoordinate(cratecoord)
|
||||
:InitCargoMass(cgomass)
|
||||
:InitCargo(self.enableslingload)
|
||||
:Spawn(270,cratealias)
|
||||
if isstatic then
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
||||
end
|
||||
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
||||
end
|
||||
local templ = cargotype:GetTemplates()
|
||||
local sorte = cargotype:GetType()
|
||||
@@ -2509,9 +2600,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
if drop then
|
||||
--CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory)
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
realcargo:SetStaticResourceMap(map)
|
||||
table.insert(droppedcargo,realcargo)
|
||||
else
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
realcargo:SetStaticResourceMap(map)
|
||||
end
|
||||
table.insert(self.Spawned_Cargo, realcargo)
|
||||
end
|
||||
@@ -2561,14 +2656,18 @@ function CTLD:InjectStatics(Zone, Cargo, RandomCoord)
|
||||
basetype = cratetemplate
|
||||
end
|
||||
self.CrateCounter = self.CrateCounter + 1
|
||||
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
:InitCargoMass(cgomass)
|
||||
:InitCargo(self.enableslingload)
|
||||
:InitCoordinate(cratecoord)
|
||||
:Spawn(270,cratealias)
|
||||
if isstatic then
|
||||
local map = cargotype:GetStaticResourceMap()
|
||||
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
||||
end
|
||||
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
||||
local templ = cargotype:GetTemplates()
|
||||
local sorte = cargotype:GetType()
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
--self.CargoCounter = self.CargoCounter + 1
|
||||
cargotype.Positionable = self.Spawned_Crates[self.CrateCounter]
|
||||
table.insert(self.Spawned_Cargo, cargotype)
|
||||
return self
|
||||
@@ -2595,8 +2694,8 @@ end
|
||||
function CTLD:_ListCratesNearby( _group, _unit)
|
||||
self:T(self.lid .. " _ListCratesNearby")
|
||||
local finddist = self.CrateDistance or 35
|
||||
local crates,number = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
||||
if number > 0 then
|
||||
local crates,number,loadedbygc,indexgc = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
||||
if number > 0 or indexgc > 0 then
|
||||
local text = REPORT:New("Crates Found Nearby:")
|
||||
text:Add("------------------------------------------------------------")
|
||||
for _,_entry in pairs (crates) do
|
||||
@@ -2613,6 +2712,19 @@ function CTLD:_ListCratesNearby( _group, _unit)
|
||||
text:Add(" N O N E")
|
||||
end
|
||||
text:Add("------------------------------------------------------------")
|
||||
if indexgc > 0 then
|
||||
text:Add("Probably ground crew loaded (F8)")
|
||||
for _,_entry in pairs (loadedbygc) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local name = entry:GetName() --#string
|
||||
local dropped = entry:WasDropped()
|
||||
if dropped then
|
||||
text:Add(string.format("Dropped crate for %s, %dkg",name, entry.PerCrateMass))
|
||||
else
|
||||
text:Add(string.format("Crate for %s, %dkg",name, entry.PerCrateMass))
|
||||
end
|
||||
end
|
||||
end
|
||||
self:_SendMessage(text:Text(), 30, true, _group)
|
||||
else
|
||||
self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
|
||||
@@ -2686,8 +2798,10 @@ end
|
||||
-- @param Wrapper.Unit#UNIT _unit Unit
|
||||
-- @param #number _dist Distance
|
||||
-- @param #boolean _ignoreweight Find everything in range, ignore loadable weight
|
||||
-- @return #table Table of crates
|
||||
-- @return #table Crates Table of crates
|
||||
-- @return #number Number Number of crates found
|
||||
-- @return #table CratesGC Table of crates possibly loaded by GC
|
||||
-- @return #number NumberGC Number of crates possibly loaded by GC
|
||||
function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
|
||||
self:T(self.lid .. " _FindCratesNearby")
|
||||
local finddist = _dist
|
||||
@@ -2695,7 +2809,9 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
|
||||
local existingcrates = self.Spawned_Cargo -- #table
|
||||
-- cycle
|
||||
local index = 0
|
||||
local indexg = 0
|
||||
local found = {}
|
||||
local LoadedbyGC = {}
|
||||
local loadedmass = 0
|
||||
local unittype = "none"
|
||||
local capabilities = {}
|
||||
@@ -2708,20 +2824,47 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
|
||||
for _,_cargoobject in pairs (existingcrates) do
|
||||
local cargo = _cargoobject -- #CTLD_CARGO
|
||||
local static = cargo:GetPositionable() -- Wrapper.Static#STATIC -- crates
|
||||
local staticid = cargo:GetID()
|
||||
local weight = cargo:GetMass() -- weight in kgs of this cargo
|
||||
local staticid = cargo:GetID()
|
||||
self:T(self.lid .. " Found cargo mass: " .. weight)
|
||||
if static and static:IsAlive() then
|
||||
local staticpos = static:GetCoordinate()
|
||||
local cargoalive = false -- TODO dyn cargo spawn workaround
|
||||
local dcsunit = nil
|
||||
local dcsunitpos = nil
|
||||
if static.DCSCargoObject then
|
||||
dcsunit = Unit.getByName(static.StaticName)
|
||||
if dcsunit then
|
||||
cargoalive = dcsunit:isExist() ~= nil and true or false
|
||||
end
|
||||
if cargoalive == true then
|
||||
local dcsvec3 = dcsunit:getPoint() or dcsunit:getPosition().p or {x=0,y=0,z=0}
|
||||
self:I({dcsvec3 = dcsunit:getPoint(), dcspos = dcsunit:getPosition().p})
|
||||
if dcsvec3 then
|
||||
dcsunitpos = COORDINATE:New(dcsvec3.x,dcsvec3.z,dcsvec3.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
if static and (static:IsAlive() or cargoalive) then
|
||||
local staticpos = static:GetCoordinate() or dcsunitpos
|
||||
--- Testing
|
||||
local landheight = staticpos:GetLandHeight()
|
||||
local agl = staticpos.y-landheight
|
||||
agl = UTILS.Round(agl,2)
|
||||
local GCloaded = agl > 0 and true or false
|
||||
--- Testing
|
||||
local distance = self:_GetDistance(location,staticpos)
|
||||
if distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
|
||||
self:I({name=static:GetName(),agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
|
||||
if (not GCloaded) and distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
|
||||
index = index + 1
|
||||
table.insert(found, staticid, cargo)
|
||||
maxloadable = maxloadable - weight
|
||||
end
|
||||
if GCloaded == true and distance < 10 and static then
|
||||
indexg = indexg + 1
|
||||
table.insert(LoadedbyGC,staticid, cargo)
|
||||
end
|
||||
end
|
||||
end
|
||||
return found, index
|
||||
return found, index, LoadedbyGC, indexg
|
||||
end
|
||||
|
||||
--- (Internal) Function to get and load nearby crates.
|
||||
@@ -2743,6 +2886,13 @@ function CTLD:_LoadCratesNearby(Group, Unit)
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
local grounded = not self:IsUnitInAir(Unit)
|
||||
local canhoverload = self:CanHoverLoad(Unit)
|
||||
|
||||
-- Door check
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to load cargo!", 10, false, Group)
|
||||
if not self.debug then return self end
|
||||
end
|
||||
|
||||
--- cases -------------------------------
|
||||
-- Chopper can\'t do crates - bark & return
|
||||
-- Chopper can do crates -
|
||||
@@ -2920,7 +3070,9 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
||||
local loadedmass = self:_GetUnitCargoMass(Unit) -- #number
|
||||
local maxloadable = self:_GetMaxLoadableMass(Unit)
|
||||
if self.Loaded_Cargo[unitname] then
|
||||
local finddist = self.CrateDistance or 35
|
||||
local _,_,loadedgc,loadedno = self:_FindCratesNearby(Group,Unit,finddist,true)
|
||||
if self.Loaded_Cargo[unitname] or loadedno > 0 then
|
||||
local no_troops = loadedcargo.Troopsloaded or 0
|
||||
local no_crates = loadedcargo.Cratesloaded or 0
|
||||
local cargotable = loadedcargo.Cargo or {} -- #table
|
||||
@@ -2942,7 +3094,7 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add(" -- CRATES --")
|
||||
local cratecount = 0
|
||||
for _,_cargo in pairs(cargotable) do
|
||||
for _,_cargo in pairs(cargotable or {}) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||
@@ -2953,6 +3105,18 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
if cratecount == 0 then
|
||||
report:Add(" N O N E")
|
||||
end
|
||||
if loadedno > 0 then
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add(" -- CRATES loaded via F8 --")
|
||||
for _,_cargo in pairs(loadedgc or {}) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) then
|
||||
report:Add(string.format("Crate: %s size 1",cargo:GetName()))
|
||||
loadedmass = loadedmass + cargo:GetMass()
|
||||
end
|
||||
end
|
||||
end
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add("Total Mass: ".. loadedmass .. " kg. Loadable: "..maxloadable.." kg.")
|
||||
local text = report:Text()
|
||||
@@ -3057,7 +3221,7 @@ function CTLD:_ListInventory(Group, Unit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to check if a unit is a Hercules C-130.
|
||||
--- (Internal) Function to check if a unit is a Hercules C-130 or a Bronco.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #boolean Outcome
|
||||
@@ -3069,6 +3233,17 @@ function CTLD:IsHercules(Unit)
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Function to check if a unit is a CH-47
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #boolean Outcome
|
||||
function CTLD:IsHook(Unit)
|
||||
if string.find(Unit:GetTypeName(),"CH.47") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Function to set troops positions of a template to a nice circle
|
||||
-- @param #CTLD self
|
||||
@@ -3121,8 +3296,9 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
end
|
||||
-- check for hover unload
|
||||
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
||||
local IsHerc = self:IsHercules(Unit)
|
||||
if IsHerc then
|
||||
local IsHerc = self:IsHercules(Unit)
|
||||
local IsHook = self:IsHook(Unit)
|
||||
if IsHerc and (not IsHook) then
|
||||
-- no hover but airdrop here
|
||||
hoverunload = self:IsCorrectFlightParameters(Unit)
|
||||
end
|
||||
@@ -3189,7 +3365,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
end -- cargotable loop
|
||||
else -- droppingatbase
|
||||
self:_SendMessage("Troops have returned to base!", 10, false, Group)
|
||||
self:__TroopsRTB(1, Group, Unit)
|
||||
self:__TroopsRTB(1, Group, Unit, zonename, zone)
|
||||
end
|
||||
-- cleanup load list
|
||||
local loaded = {} -- #CTLD.LoadedCargo
|
||||
@@ -3251,10 +3427,16 @@ function CTLD:_UnloadCrates(Group, Unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Door check
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to drop cargo!", 10, false, Group)
|
||||
if not self.debug then return self end
|
||||
end
|
||||
-- check for hover unload
|
||||
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
||||
local IsHerc = self:IsHercules(Unit)
|
||||
if IsHerc then
|
||||
local IsHook = self:IsHook(Unit)
|
||||
if IsHerc and (not IsHook) then
|
||||
-- no hover but airdrop here
|
||||
hoverunload = self:IsCorrectFlightParameters(Unit)
|
||||
end
|
||||
@@ -3670,7 +3852,7 @@ function CTLD:_RefreshF10Menus()
|
||||
-- rebuild units table
|
||||
local _UnitList = {}
|
||||
for _key, _group in pairs (PlayerTable) do
|
||||
local _unit = _group:GetUnit(1) -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
|
||||
local _unit = _group:GetFirstUnitAlive() -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
if _unit:IsAlive() and _unit:IsPlayer() then
|
||||
if _unit:IsHelicopter() or (self:IsHercules(_unit) and self.enableHercules) then --ensure no stupid unit entries here
|
||||
@@ -3721,6 +3903,8 @@ function CTLD:_RefreshF10Menus()
|
||||
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cantroops = capabilities.troops
|
||||
local cancrates = capabilities.crates
|
||||
local isHook = self:IsHook(_unit)
|
||||
local nohookswitch = not (isHook and self.enableChinookGCLoading)
|
||||
-- top menu
|
||||
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
|
||||
local toptroops = nil
|
||||
@@ -3777,8 +3961,10 @@ function CTLD:_RefreshF10Menus()
|
||||
local extractMenu1 = MENU_GROUP_COMMAND:New(_group, "Extract troops", toptroops, self._ExtractTroops, self, _group, _unit):Refresh()
|
||||
end
|
||||
-- sub menu crates management
|
||||
if cancrates then
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
if cancrates then
|
||||
if nohookswitch then
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
end
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
||||
@@ -3846,11 +4032,14 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||
local removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
||||
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
||||
local unloadmenu
|
||||
if nohookswitch then
|
||||
unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
||||
end
|
||||
if not self.nobuildmenu then
|
||||
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
|
||||
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
|
||||
else
|
||||
elseif unloadmenu then
|
||||
unloadmenu:Refresh()
|
||||
end
|
||||
end
|
||||
@@ -3943,15 +4132,22 @@ end
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
-- @return #CTLD_CARGO CargoObject
|
||||
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddStaticsCargo")
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
local type = CTLD_CARGO.Enum.STATIC
|
||||
local template = STATIC:FindByName(Name,true):GetTypeName()
|
||||
local unittemplate = _DATABASE:GetStaticUnitTemplate(Name)
|
||||
local ResourceMap = nil
|
||||
if unittemplate and unittemplate.resourcePayload then
|
||||
ResourceMap = UTILS.DeepCopy(unittemplate.resourcePayload)
|
||||
end
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
cargo:SetStaticResourceMap(ResourceMap)
|
||||
table.insert(self.Cargo_Statics,cargo)
|
||||
return self
|
||||
return cargo
|
||||
end
|
||||
|
||||
--- User function - Get a *generic* static-type loadable as #CTLD_CARGO object.
|
||||
@@ -3964,8 +4160,14 @@ function CTLD:GetStaticsCargoFromTemplate(Name,Mass)
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
local type = CTLD_CARGO.Enum.STATIC
|
||||
local template = STATIC:FindByName(Name,true):GetTypeName()
|
||||
local unittemplate = _DATABASE:GetStaticUnitTemplate(Name)
|
||||
local ResourceMap = nil
|
||||
if unittemplate and unittemplate.resourcePayload then
|
||||
ResourceMap = UTILS.DeepCopy(unittemplate.resourcePayload)
|
||||
end
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,1)
|
||||
cargo:SetStaticResourceMap(ResourceMap)
|
||||
--table.insert(self.Cargo_Statics,cargo)
|
||||
return cargo
|
||||
end
|
||||
@@ -5331,7 +5533,9 @@ end
|
||||
-- Events
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.UnitLost, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Birth, self._EventHandler)
|
||||
self:__Status(-5)
|
||||
|
||||
-- AutoSave
|
||||
@@ -5594,8 +5798,10 @@ end
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #string ZoneName Name of the Zone where the Troops have been RTB'd.
|
||||
-- @param Core.Zone#ZONE_Radius ZoneObject of the Zone where the Troops have been RTB'd.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit)
|
||||
function CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
@@ -5941,7 +6147,9 @@ end
|
||||
cargotemplates = UTILS.Split(cargotemplates,";")
|
||||
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
||||
elseif cargotype == CTLD_CARGO.Enum.STATIC or cargotype == CTLD_CARGO.Enum.REPAIR then
|
||||
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
||||
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
injectstatic:SetStaticResourceMap(map)
|
||||
end
|
||||
if injectstatic then
|
||||
self:InjectStatics(dropzone,injectstatic)
|
||||
@@ -6297,6 +6505,8 @@ function CTLD_HERCULES:Cargo_SpawnDroppedAsCargo(_name, _pos)
|
||||
|
||||
self.CTLD.Spawned_Crates[self.CTLD.CrateCounter] = theStatic
|
||||
local newCargo = CTLD_CARGO:New(self.CTLD.CargoCounter, theCargo.Name, theCargo.Templates, theCargo.CargoType, true, false, theCargo.CratesNeeded, self.CTLD.Spawned_Crates[self.CTLD.CrateCounter], true, theCargo.PerCrateMass, nil, theCargo.Subcategory)
|
||||
local map=theCargo:GetStaticResourceMap()
|
||||
newCargo:SetStaticResourceMap(map)
|
||||
table.insert(self.CTLD.Spawned_Cargo, newCargo)
|
||||
|
||||
newCargo:SetWasDropped(true)
|
||||
@@ -6327,8 +6537,6 @@ function CTLD_HERCULES:Cargo_SpawnObjects(Cargo_Drop_initiator,Cargo_Drop_Direct
|
||||
|
||||
if offload_cargo == true or ParatrooperGroupSpawn == true then
|
||||
if ParatrooperGroupSpawn == true then
|
||||
--self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
|
||||
--self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 5)
|
||||
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10)
|
||||
else
|
||||
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
--
|
||||
-- Will at a strategic zone with importance 2.
|
||||
--
|
||||
-- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS and an ARTY mission are lauchned:
|
||||
-- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS and an ARTY mission are launched:
|
||||
--
|
||||
-- * A mission of type `AUFTRAG.Type.CASENHANCED` is started if assets are available that can carry out this mission type.
|
||||
-- * A mission of type `AUFTRAG.Type.ARTY` is started provided assets are available.
|
||||
@@ -3240,7 +3240,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
|
||||
else
|
||||
|
||||
-- Mission not supported.
|
||||
self:E(self.lid..string.format("ERROR: Mission type not supported for OPSZONE! Unrecruiting assets..."))
|
||||
self:E(self.lid..string.format("ERROR: Mission type %s not supported for OPSZONE! Unrecruiting assets...", tostring(MissionType)))
|
||||
LEGION.UnRecruitAssets(assets)
|
||||
|
||||
return false
|
||||
|
||||
@@ -577,7 +577,7 @@ function COHORT:AddAsset(Asset)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove asset from chort.
|
||||
--- Remove specific asset from chort.
|
||||
-- @param #COHORT self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The asset.
|
||||
-- @return #COHORT self
|
||||
@@ -609,6 +609,40 @@ function COHORT:DelGroup(GroupName)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove assets from pool. Not that assets must not be spawned or already reserved or requested.
|
||||
-- @param #COHORT self
|
||||
-- @param #number N Number of assets to be removed. Default 1.
|
||||
-- @return #COHORT self
|
||||
function COHORT:RemoveAssets(N)
|
||||
self:T2(self.lid..string.format("Remove %d assets of Cohort", N))
|
||||
|
||||
N=N or 1
|
||||
|
||||
local n=0
|
||||
for i=#self.assets,1,-1 do
|
||||
local asset=self.assets[i] --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
|
||||
self:T2(self.lid..string.format("Checking removing asset %s", asset.spawngroupname))
|
||||
if not (asset.requested or asset.spawned or asset.isReserved) then
|
||||
self:T2(self.lid..string.format("Removing asset %s", asset.spawngroupname))
|
||||
table.remove(self.assets, i)
|
||||
n=n+1
|
||||
else
|
||||
self:T2(self.lid..string.format("Could NOT Remove asset %s", asset.spawngroupname))
|
||||
end
|
||||
|
||||
if n>=N then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
self:T(self.lid..string.format("Removed %d/%d assets. New asset count=%d", n, N, #self.assets))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get name of the cohort.
|
||||
-- @param #COHORT self
|
||||
-- @return #string Name of the cohort.
|
||||
@@ -975,6 +1009,7 @@ function COHORT:CanMission(Mission)
|
||||
|
||||
if Mission.refuelSystem and Mission.refuelSystem==self.tankerSystem then
|
||||
-- Correct refueling system.
|
||||
self:T(self.lid..string.format("INFO: Correct refueling system requested=%s != %s=available", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
|
||||
else
|
||||
self:T(self.lid..string.format("INFO: Wrong refueling system requested=%s != %s=available", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
|
||||
return false
|
||||
|
||||
1510
Moose Development/Moose/Ops/EasyA2G.lua
Normal file
1510
Moose Development/Moose/Ops/EasyA2G.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,7 @@
|
||||
--
|
||||
-------------------------------------------------------------------------
|
||||
-- Date: September 2023
|
||||
-- Last Update: July 2024
|
||||
-------------------------------------------------------------------------
|
||||
--
|
||||
--- **Ops** - Easy GCI & CAP Manager
|
||||
@@ -65,6 +66,9 @@
|
||||
-- @field #boolean TankerInvisible
|
||||
-- @field #number CapFormation
|
||||
-- @field #table ReadyFlightGroups
|
||||
-- @field #boolean DespawnAfterLanding
|
||||
-- @field #boolean DespawnAfterHolding
|
||||
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||
@@ -93,7 +97,8 @@
|
||||
--
|
||||
-- ### Prerequisites
|
||||
--
|
||||
-- You have to put a STATIC object on the airbase with the UNIT name according to the name of the airbase. E.g. for Kuitaisi this has to have the name Kutaisi. This object symbolizes the AirWing HQ.
|
||||
-- You have to put a **STATIC WAREHOUSE** object on the airbase with the UNIT name according to the name of the airbase. **Do not put any other static type or it creates a conflict with the airbase name!**
|
||||
-- E.g. for Kuitaisi this has to have the unit name Kutaisi. This object symbolizes the AirWing HQ.
|
||||
-- Next put a late activated template group for your CAP/GCI Squadron on the map. Last, put a zone on the map for the CAP operations, let's name it "Blue Zone 1". Size of the zone plays no role.
|
||||
-- Put an EW radar system on the map and name it aptly, like "Blue EWR".
|
||||
--
|
||||
@@ -209,6 +214,9 @@ EASYGCICAP = {
|
||||
TankerInvisible = true,
|
||||
CapFormation = nil,
|
||||
ReadyFlightGroups = {},
|
||||
DespawnAfterLanding = false,
|
||||
DespawnAfterHolding = true,
|
||||
ListOfAuftrag = {}
|
||||
}
|
||||
|
||||
--- Internal Squadron data type
|
||||
@@ -244,7 +252,7 @@ EASYGCICAP = {
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.1.10"
|
||||
EASYGCICAP.version="0.1.13"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -292,6 +300,9 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
||||
self.Monitor = false
|
||||
self.TankerInvisible = true
|
||||
self.CapFormation = ENUMS.Formation.FixedWing.FingerFour.Group
|
||||
self.DespawnAfterLanding = false
|
||||
self.DespawnAfterHolding = true
|
||||
self.ListOfAuftrag = {}
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("EASYGCICAP %s | ", self.alias)
|
||||
@@ -341,7 +352,7 @@ end
|
||||
-- @param #number Maxiumum Maxmimum number of parallel missions allowed. Count is Cap-Missions + Intercept-Missions + Alert5-Missionsm default is 6
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetMaxAliveMissions(Maxiumum)
|
||||
self:T(self.lid.."SetDefaultResurrection")
|
||||
self:T(self.lid.."SetMaxAliveMissions")
|
||||
self.MaxAliveMissions = Maxiumum or 8
|
||||
return self
|
||||
end
|
||||
@@ -458,6 +469,26 @@ function EASYGCICAP:SetDefaultOverhead(Overhead)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default despawning after landing.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultDespawnAfterLanding()
|
||||
self:T(self.lid.."SetDefaultDespawnAfterLanding")
|
||||
self.DespawnAfterLanding = true
|
||||
self.DespawnAfterHolding = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default despawning after holding (despawn in air close to AFB).
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultDespawnAfterHolding()
|
||||
self:T(self.lid.."SetDefaultDespawnAfterLanding")
|
||||
self.DespawnAfterLanding = false
|
||||
self.DespawnAfterHolding = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP mission start to vary randomly between Start end End seconds.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Start
|
||||
@@ -512,6 +543,8 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
self:T(self.lid.."_AddAirwing "..Airbasename)
|
||||
|
||||
local CapFormation = self.CapFormation
|
||||
local DespawnAfterLanding = self.DespawnAfterLanding
|
||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||
|
||||
-- Create Airwing
|
||||
local CAP_Wing = AIRWING:New(Airbasename,Alias)
|
||||
@@ -553,8 +586,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
|
||||
function CAP_Wing:OnAfterFlightOnMission(From, Event, To, Flightgroup, Mission)
|
||||
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||
--flightgroup:SetDespawnAfterLanding()
|
||||
flightgroup:SetDespawnAfterHolding()
|
||||
if DespawnAfterLanding then
|
||||
flightgroup:SetDespawnAfterLanding()
|
||||
elseif DespawnAfterHolding then
|
||||
flightgroup:SetDespawnAfterHolding()
|
||||
end
|
||||
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
|
||||
flightgroup:GetGroup():CommandEPLRS(true,5)
|
||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||
@@ -577,10 +613,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:GetGroup():OptionROTEvadeFire()
|
||||
flightgroup:SetFuelLowRTB(true)
|
||||
Intel:AddAgent(flightgroup)
|
||||
function flightgroup:OnAfterHolding(From,Event,To)
|
||||
self:Despawn(1,true)
|
||||
end
|
||||
|
||||
if DespawnAfterHolding then
|
||||
function flightgroup:OnAfterHolding(From,Event,To)
|
||||
self:Despawn(1,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.noaltert5 > 0 then
|
||||
@@ -588,6 +625,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
alert:SetRequiredAssets(self.noaltert5)
|
||||
alert:SetRepeat(99)
|
||||
CAP_Wing:AddMission(alert)
|
||||
table.insert(self.ListOfAuftrag,alert)
|
||||
end
|
||||
|
||||
self.wings[Airbasename] = { CAP_Wing, AIRBASE:FindByName(Airbasename):GetZone(), Airbasename }
|
||||
@@ -1124,7 +1162,7 @@ function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group
|
||||
return assigned, wingsize
|
||||
end
|
||||
|
||||
--- Add a zone to the rejected zones set.
|
||||
--- Here, we'll decide if we need to launch an intercepting flight, and from where
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param Ops.Intel#INTEL.Cluster Cluster
|
||||
-- @return #EASYGCICAP self
|
||||
@@ -1168,9 +1206,11 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local zone = _data[2] -- Core.Zone#ZONE
|
||||
local zonecoord = zone:GetCoordinate()
|
||||
local name = _data[3] -- #string
|
||||
local coa = AIRBASE:FindByName(name):GetCoalition()
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
local samecoalitionab = coa == self.coalition and true or false
|
||||
if distance < bestdistance and airframes >= wingsize and samecoalitionab == true then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing
|
||||
targetawname = name
|
||||
@@ -1186,10 +1226,11 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
local airwing = wings[name][1]
|
||||
|
||||
local coa = AIRBASE:FindByName(name):GetCoalition()
|
||||
local samecoalitionab = coa == self.coalition and true or false
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
if distance < bestdistance and airframes >= wingsize and samecoalitionab == true then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing -- Ops.Airwing#AIRWING
|
||||
targetawname = name
|
||||
@@ -1228,6 +1269,8 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
nogozoneset
|
||||
)
|
||||
end
|
||||
|
||||
table.insert(self.ListOfAuftrag,InterceptAuftrag)
|
||||
local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
|
||||
if not assigned then
|
||||
InterceptAuftrag:SetRequiredAssets(rest)
|
||||
@@ -1319,6 +1362,20 @@ end
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:onafterStatus(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
-- cleanup
|
||||
local cleaned = false
|
||||
local cleanlist = {}
|
||||
for _,_auftrag in pairs(self.ListOfAuftrag) do
|
||||
local auftrag = _auftrag -- Ops.Auftrag#AUFTRAG
|
||||
if auftrag and (not (auftrag:IsCancelled() or auftrag:IsDone() or auftrag:IsOver())) then
|
||||
table.insert(cleanlist,auftrag)
|
||||
cleaned = true
|
||||
end
|
||||
end
|
||||
if cleaned == true then
|
||||
self.ListOfAuftrag = nil
|
||||
self.ListOfAuftrag = cleanlist
|
||||
end
|
||||
-- Gather Some Stats
|
||||
local function counttable(tbl)
|
||||
local count = 0
|
||||
|
||||
@@ -334,6 +334,9 @@ function FLEET:onafterStatus(From, Event, To)
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
|
||||
@@ -3815,18 +3815,9 @@ function FLIGHTGROUP:_InitGroup(Template)
|
||||
-- Group object.
|
||||
local group=self.group --Wrapper.Group#GROUP
|
||||
|
||||
-- Get template of group.
|
||||
local template=Template or self:_GetTemplate()
|
||||
|
||||
-- Helo group.
|
||||
self.isHelo=group:IsHelicopter()
|
||||
|
||||
-- Is (template) group uncontrolled.
|
||||
self.isUncontrolled=template.uncontrolled
|
||||
|
||||
-- Is (template) group late activated.
|
||||
self.isLateActivated=template.lateActivation
|
||||
|
||||
-- Max speed in km/h.
|
||||
self.speedMax=group:GetSpeedMax()
|
||||
|
||||
@@ -3846,25 +3837,38 @@ function FLIGHTGROUP:_InitGroup(Template)
|
||||
|
||||
-- Group ammo.
|
||||
self.ammo=self:GetAmmoTot()
|
||||
|
||||
-- Get template of group.
|
||||
local template=Template or self:_GetTemplate()
|
||||
|
||||
-- Radio parameters from template. Default is set on spawn if not modified by user.
|
||||
self.radio.Freq=tonumber(template.frequency)
|
||||
self.radio.Modu=tonumber(template.modulation)
|
||||
self.radio.On=template.communication
|
||||
-- Is (template) group uncontrolled.
|
||||
self.isUncontrolled=template~=nil and template.uncontrolled or false
|
||||
|
||||
-- Set callsign. Default is set on spawn if not modified by user.
|
||||
local callsign=template.units[1].callsign
|
||||
--self:I({callsign=callsign})
|
||||
if type(callsign)=="number" then -- Sometimes callsign is just "101".
|
||||
local cs=tostring(callsign)
|
||||
callsign={}
|
||||
callsign[1]=cs:sub(1,1)
|
||||
callsign[2]=cs:sub(2,2)
|
||||
callsign[3]=cs:sub(3,3)
|
||||
-- Is (template) group late activated.
|
||||
self.isLateActivated=template~=nil and template.lateActivation or false
|
||||
|
||||
if template then
|
||||
|
||||
-- Radio parameters from template. Default is set on spawn if not modified by user.
|
||||
self.radio.Freq=tonumber(template.frequency)
|
||||
self.radio.Modu=tonumber(template.modulation)
|
||||
self.radio.On=template.communication
|
||||
|
||||
-- Set callsign. Default is set on spawn if not modified by user.
|
||||
local callsign=template.units[1].callsign
|
||||
--self:I({callsign=callsign})
|
||||
if type(callsign)=="number" then -- Sometimes callsign is just "101".
|
||||
local cs=tostring(callsign)
|
||||
callsign={}
|
||||
callsign[1]=cs:sub(1,1)
|
||||
callsign[2]=cs:sub(2,2)
|
||||
callsign[3]=cs:sub(3,3)
|
||||
end
|
||||
self.callsign.NumberSquad=tonumber(callsign[1])
|
||||
self.callsign.NumberGroup=tonumber(callsign[2])
|
||||
self.callsign.NameSquad=UTILS.GetCallsignName(self.callsign.NumberSquad)
|
||||
|
||||
end
|
||||
self.callsign.NumberSquad=tonumber(callsign[1])
|
||||
self.callsign.NumberGroup=tonumber(callsign[2])
|
||||
self.callsign.NameSquad=UTILS.GetCallsignName(self.callsign.NumberSquad)
|
||||
|
||||
-- Set default formation.
|
||||
if self.isHelo then
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
-- @field #table cohorts Cohorts of this legion.
|
||||
-- @field Ops.Commander#COMMANDER commander Commander of this legion.
|
||||
-- @field Ops.Chief#CHIEF chief Chief of this legion.
|
||||
-- @field #boolean tacview If `true`, show tactical overview on status update.
|
||||
-- @extends Functional.Warehouse#WAREHOUSE
|
||||
|
||||
--- *Per aspera ad astra.*
|
||||
@@ -322,6 +323,14 @@ function LEGION:SetVerbosity(VerbosityLevel)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set tactical overview on.
|
||||
-- @param #LEGION self
|
||||
-- @return #LEGION self
|
||||
function LEGION:SetTacticalOverviewOn()
|
||||
self.tacview=true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a mission for the legion. It will pick the best available assets for the mission and lauch it when ready.
|
||||
-- @param #LEGION self
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission Mission for this legion.
|
||||
@@ -1772,7 +1781,7 @@ end
|
||||
-- Mission Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new flight group after an asset was spawned.
|
||||
--- Create a new OPS group after an asset was spawned.
|
||||
-- @param #LEGION self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem asset The asset.
|
||||
-- @return Ops.FlightGroup#FLIGHTGROUP The created flightgroup object.
|
||||
@@ -1836,6 +1845,53 @@ function LEGION:_CreateFlightGroup(asset)
|
||||
return opsgroup
|
||||
end
|
||||
|
||||
--- Display tactical overview.
|
||||
-- @param #LEGION self
|
||||
function LEGION:_TacticalOverview()
|
||||
|
||||
if self.tacview then
|
||||
|
||||
local NassetsTotal=self:CountAssets(nil)
|
||||
local NassetsStock=self:CountAssets(true)
|
||||
local NassetsActiv=self:CountAssets(false)
|
||||
|
||||
local NmissionsTotal=#self.missionqueue
|
||||
local NmissionsRunni=self:CountMissionsInQueue()
|
||||
|
||||
-- Info message
|
||||
local text=string.format("Tactical Overview %s\n", self.alias)
|
||||
text=text..string.format("===================================\n")
|
||||
|
||||
-- Asset info.
|
||||
text=text..string.format("Assets: %d [Active=%d, Stock=%d]\n", NassetsTotal, NassetsActiv, NassetsStock)
|
||||
|
||||
-- Mission info.
|
||||
text=text..string.format("Missions: %d [Running=%d]\n", NmissionsTotal, NmissionsRunni)
|
||||
for _,mtype in pairs(AUFTRAG.Type) do
|
||||
local n=self:CountMissionsInQueue(mtype)
|
||||
if n>0 then
|
||||
local N=self:CountMissionsInQueue(mtype)
|
||||
text=text..string.format(" - %s: %d [Running=%d]\n", mtype, n, N)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local Ntransports=#self.transportqueue
|
||||
if Ntransports>0 then
|
||||
text=text..string.format("Transports: %d\n", Ntransports)
|
||||
for _,_transport in pairs(self.transportqueue) do
|
||||
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
||||
text=text..string.format(" - %s", transport:GetState())
|
||||
end
|
||||
end
|
||||
|
||||
-- Message to coalition.
|
||||
MESSAGE:New(text, 60, nil, true):ToCoalition(self:GetCoalition())
|
||||
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Check if an asset is currently on a mission (STARTED or EXECUTING).
|
||||
-- @param #LEGION self
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
-- @field #number pathCorridor Path corrdidor width in meters.
|
||||
-- @field #boolean ispathfinding If true, group is currently path finding.
|
||||
-- @field #NAVYGROUP.Target engage Engage target.
|
||||
-- @field #boolean intowindold Use old calculation to determine heading into wind.
|
||||
-- @extends Ops.OpsGroup#OPSGROUP
|
||||
|
||||
--- *Something must be left to chance; nothing is sure in a sea fight above all.* -- Horatio Nelson
|
||||
@@ -393,7 +394,8 @@ function NAVYGROUP:New(group)
|
||||
-- Handle events:
|
||||
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
|
||||
self:HandleEvent(EVENTS.Dead, self.OnEventDead)
|
||||
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
|
||||
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
|
||||
self:HandleEvent(EVENTS.UnitLost, self.OnEventRemoveUnit)
|
||||
|
||||
-- Start the status monitoring.
|
||||
self.timerStatus=TIMER:New(self.Status, self):Start(1, 30)
|
||||
@@ -455,6 +457,18 @@ function NAVYGROUP:SetPathfindingOff()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
|
||||
-- @param #NAVYGROUP self
|
||||
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
|
||||
-- @return #NAVYGROUP self
|
||||
function NAVYGROUP:SetIntoWindLegacy( SwitchOn )
|
||||
if SwitchOn==nil then
|
||||
SwitchOn=true
|
||||
end
|
||||
self.intowindold=SwitchOn
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Add a *scheduled* task.
|
||||
-- @param #NAVYGROUP self
|
||||
@@ -600,6 +614,58 @@ function NAVYGROUP:AddTurnIntoWind(starttime, stoptime, speed, uturn, offset)
|
||||
return recovery
|
||||
end
|
||||
|
||||
--- Get "Turn Into Wind" data. You can specify a certain ID.
|
||||
-- @param #NAVYGROUP self
|
||||
-- @param #number TID (Optional) Turn Into wind ID. If not given, the currently open "Turn into Wind" data is return (if there is any).
|
||||
-- @return #NAVYGROUP.IntoWind Turn into window data table.
|
||||
function NAVYGROUP:GetTurnIntoWind(TID)
|
||||
|
||||
if TID then
|
||||
|
||||
-- Look for a specific ID.
|
||||
for _,_turn in pairs(self.Qintowind) do
|
||||
local turn=_turn --#NAVYGROUP.IntoWind
|
||||
if turn.Id==TID then
|
||||
return turn
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Return currently open window.
|
||||
return self.intowind
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Extend duration of turn into wind.
|
||||
-- @param #NAVYGROUP self
|
||||
-- @param #number Duration Duration in seconds. Default 300 sec.
|
||||
-- @param #NAVYGROUP.IntoWind TurnIntoWind (Optional) Turn into window data table. If not given, the currently open one is used (if there is any).
|
||||
-- @return #NAVYGROUP self
|
||||
function NAVYGROUP:ExtendTurnIntoWind(Duration, TurnIntoWind)
|
||||
|
||||
Duration=Duration or 300
|
||||
|
||||
-- ID of turn or nil
|
||||
local TID=TurnIntoWind and TurnIntoWind.Id or nil
|
||||
|
||||
-- Get turn data.
|
||||
local turn=self:GetTurnIntoWind(TID)
|
||||
|
||||
if turn then
|
||||
turn.Tstop=turn.Tstop+Duration
|
||||
self:T(self.lid..string.format("Extending turn into wind by %d seconds. New stop time is %s", Duration, UTILS.SecondsToClock(turn.Tstop)))
|
||||
else
|
||||
self:E(self.lid.."Could not get turn into wind to extend!")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Remove steam into wind window from queue. If the window is currently active, it is stopped first.
|
||||
-- @param #NAVYGROUP self
|
||||
-- @param #NAVYGROUP.IntoWind IntoWindData Turn into window data table.
|
||||
@@ -2068,8 +2134,43 @@ end
|
||||
--- Get heading of group into the wind.
|
||||
-- @param #NAVYGROUP self
|
||||
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
|
||||
-- @param #number vdeck Desired wind speed on deck in Knots.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function NAVYGROUP:GetHeadingIntoWind_old(Offset)
|
||||
-- @return #number Carrier speed in knots.
|
||||
function NAVYGROUP:GetHeadingIntoWind_old(Offset, vdeck)
|
||||
|
||||
local function adjustDegreesForWindSpeed(windSpeed)
|
||||
local degreesAdjustment = 0
|
||||
-- the windspeeds are in m/s
|
||||
-- +0 degrees at 15m/s = 37kts
|
||||
-- +0 degrees at 14m/s = 35kts
|
||||
-- +0 degrees at 13m/s = 33kts
|
||||
-- +4 degrees at 12m/s = 31kts
|
||||
-- +4 degrees at 11m/s = 29kts
|
||||
-- +4 degrees at 10m/s = 27kts
|
||||
-- +4 degrees at 9m/s = 27kts
|
||||
-- +4 degrees at 8m/s = 27kts
|
||||
-- +8 degrees at 7m/s = 27kts
|
||||
-- +8 degrees at 6m/s = 27kts
|
||||
-- +8 degrees at 5m/s = 26kts
|
||||
-- +20 degrees at 4m/s = 26kts
|
||||
-- +20 degrees at 3m/s = 26kts
|
||||
-- +30 degrees at 2m/s = 26kts 1s
|
||||
|
||||
if windSpeed > 0 and windSpeed < 3 then
|
||||
degreesAdjustment = 30
|
||||
elseif windSpeed >= 3 and windSpeed < 5 then
|
||||
degreesAdjustment = 20
|
||||
elseif windSpeed >= 5 and windSpeed < 8 then
|
||||
degreesAdjustment = 8
|
||||
elseif windSpeed >= 8 and windSpeed < 13 then
|
||||
degreesAdjustment = 4
|
||||
elseif windSpeed >= 13 then
|
||||
degreesAdjustment = 0
|
||||
end
|
||||
|
||||
return degreesAdjustment
|
||||
end
|
||||
|
||||
Offset=Offset or 0
|
||||
|
||||
@@ -2077,7 +2178,7 @@ function NAVYGROUP:GetHeadingIntoWind_old(Offset)
|
||||
local windfrom, vwind=self:GetWind()
|
||||
|
||||
-- Actually, we want the runway in the wind.
|
||||
local intowind=windfrom-Offset
|
||||
local intowind = windfrom - Offset + adjustDegreesForWindSpeed(vwind)
|
||||
|
||||
-- If no wind, take current heading.
|
||||
if vwind<0.1 then
|
||||
@@ -2088,8 +2189,11 @@ function NAVYGROUP:GetHeadingIntoWind_old(Offset)
|
||||
if intowind<0 then
|
||||
intowind=intowind+360
|
||||
end
|
||||
|
||||
-- Speed of carrier in m/s but at least 4 knots.
|
||||
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
|
||||
|
||||
return intowind
|
||||
return intowind, vtot
|
||||
end
|
||||
|
||||
|
||||
@@ -2099,7 +2203,8 @@ end
|
||||
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
|
||||
-- @param #number vdeck Desired wind speed on deck in Knots.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
|
||||
-- @return #number Carrier speed in knots.
|
||||
function NAVYGROUP:GetHeadingIntoWind_new(Offset, vdeck)
|
||||
|
||||
-- Default offset angle.
|
||||
Offset=Offset or 0
|
||||
@@ -2180,6 +2285,25 @@ function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
|
||||
return intowind, v
|
||||
end
|
||||
|
||||
--- Get heading of group into the wind. This minimizes the cross wind for an angled runway.
|
||||
-- Implementation based on [Mags & Bami](https://magwo.github.io/carrier-cruise/) work.
|
||||
-- @param #NAVYGROUP self
|
||||
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
|
||||
-- @param #number vdeck Desired wind speed on deck in Knots.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
-- @return #number Carrier speed in knots.
|
||||
function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
|
||||
|
||||
if self.intowindold then
|
||||
--env.info("FF use OLD into wind")
|
||||
return self:GetHeadingIntoWind_old(Offset, vdeck)
|
||||
else
|
||||
--env.info("FF use NEW into wind")
|
||||
return self:GetHeadingIntoWind_new(Offset, vdeck)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Find free path to next waypoint.
|
||||
-- @param #NAVYGROUP self
|
||||
|
||||
@@ -11372,11 +11372,19 @@ end
|
||||
-- @return #OPSGROUP self
|
||||
function OPSGROUP:_InitWaypoints(WpIndexMin, WpIndexMax)
|
||||
|
||||
-- Template waypoints.
|
||||
self.waypoints0=UTILS.DeepCopy(_DATABASE:GetGroupTemplate(self.groupname).route.points) --self.group:GetTemplateRoutePoints()
|
||||
|
||||
-- Waypoints empty!
|
||||
self.waypoints={}
|
||||
self.waypoints0={}
|
||||
|
||||
-- Get group template
|
||||
local template=_DATABASE:GetGroupTemplate(self.groupname)
|
||||
|
||||
if template==nil then
|
||||
return self
|
||||
end
|
||||
|
||||
-- Template waypoints.
|
||||
self.waypoints0=UTILS.DeepCopy(template.route.points) --self.group:GetTemplateRoutePoints()
|
||||
|
||||
WpIndexMin=WpIndexMin or 1
|
||||
WpIndexMax=WpIndexMax or #self.waypoints0
|
||||
@@ -13631,11 +13639,7 @@ function OPSGROUP:_AddElementByName(unitname)
|
||||
local unit=UNIT:FindByName(unitname)
|
||||
|
||||
if unit then
|
||||
|
||||
-- Get unit template.
|
||||
local unittemplate=unit:GetTemplate()
|
||||
--local unittemplate=_DATABASE:GetUnitTemplateFromUnitName(unitname)
|
||||
|
||||
|
||||
-- Element table.
|
||||
local element=self:GetElementByName(unitname)
|
||||
|
||||
@@ -13662,8 +13666,18 @@ function OPSGROUP:_AddElementByName(unitname)
|
||||
element.Nhit=0
|
||||
element.opsgroup=self
|
||||
|
||||
-- Get unit template.
|
||||
local unittemplate=unit:GetTemplate()
|
||||
|
||||
if unittemplate==nil then
|
||||
if element.DCSunit:getPlayerName() then
|
||||
element.skill="Client"
|
||||
end
|
||||
else
|
||||
element.skill=unittemplate~=nil and unittemplate.skill or "Unknown"
|
||||
end
|
||||
|
||||
-- Skill etc.
|
||||
element.skill=unittemplate.skill or "Unknown"
|
||||
if element.skill=="Client" or element.skill=="Player" then
|
||||
element.ai=false
|
||||
element.client=CLIENT:FindByName(unitname)
|
||||
@@ -13722,24 +13736,22 @@ function OPSGROUP:_AddElementByName(unitname)
|
||||
element.weightCargo=0
|
||||
end
|
||||
element.weight=element.weightEmpty+element.weightCargo
|
||||
|
||||
|
||||
-- FLIGHTGROUP specific.
|
||||
if self.isFlightgroup then
|
||||
element.callsign=element.unit:GetCallsign()
|
||||
element.callsign=element.unit:GetCallsign()
|
||||
element.fuelmass=element.fuelmass0 or 99999
|
||||
element.fuelrel=element.unit:GetFuel() or 1
|
||||
|
||||
if self.isFlightgroup and unittemplate then
|
||||
element.modex=unittemplate.onboard_num
|
||||
element.payload=unittemplate.payload
|
||||
element.pylons=unittemplate.payload and unittemplate.payload.pylons or nil
|
||||
element.fuelmass0=unittemplate.payload and unittemplate.payload.fuel or 0
|
||||
element.fuelmass=element.fuelmass0
|
||||
element.fuelrel=element.unit:GetFuel()
|
||||
else
|
||||
element.callsign="Peter-1-1"
|
||||
element.modex="000"
|
||||
element.payload={}
|
||||
element.pylons={}
|
||||
element.fuelmass0=99999
|
||||
element.fuelmass =99999
|
||||
element.fuelrel=1
|
||||
end
|
||||
|
||||
-- Debug text.
|
||||
|
||||
@@ -604,6 +604,14 @@ function OPSZONE:GetAttackDuration()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Find an OPSZONE using the Zone Name.
|
||||
-- @param #OPSZONE self
|
||||
-- @param #string ZoneName The zone name.
|
||||
-- @return #OPSZONE The OPSZONE or nil if not found.
|
||||
function OPSZONE:FindByName( ZoneName )
|
||||
local Found = _DATABASE:FindOpsZone( ZoneName )
|
||||
return Found
|
||||
end
|
||||
|
||||
--- Check if the red coalition is currently owning the zone.
|
||||
-- @param #OPSZONE self
|
||||
|
||||
@@ -133,7 +133,7 @@ function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
|
||||
self.TTSType = TTSType or "close air support"
|
||||
self.lastsmoketime = 0
|
||||
|
||||
if Repeat then
|
||||
if type(Repeat) == "boolean" and Repeat == true and type(Times) == "number" and Times > 1 then
|
||||
self.Repeat = true
|
||||
self.RepeatNo = Times or 1
|
||||
end
|
||||
@@ -1571,7 +1571,7 @@ PLAYERTASKCONTROLLER.Messages = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASKCONTROLLER.version="0.1.66"
|
||||
PLAYERTASKCONTROLLER.version="0.1.67"
|
||||
|
||||
--- Create and run a new TASKCONTROLLER instance.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
@@ -1973,7 +1973,9 @@ function PLAYERTASKCONTROLLER:_SendMessageToClients(Text,Seconds)
|
||||
local seconds = Seconds or 10
|
||||
self.ClientSet:ForEachClient(
|
||||
function (Client)
|
||||
local m = MESSAGE:New(Text,seconds,"Tasking"):ToClient(Client)
|
||||
if Client ~= nil and Client:IsActive() then
|
||||
local m = MESSAGE:New(Text,seconds,"Tasking"):ToClient(Client)
|
||||
end
|
||||
end
|
||||
)
|
||||
return self
|
||||
@@ -2206,7 +2208,7 @@ end
|
||||
function PLAYERTASKCONTROLLER:_EventHandler(EventData)
|
||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
||||
--self:T(self.lid.."_EventHandler: "..EventData.IniPlayerName)
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
if EventData.id == EVENTS.UnitLost or EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
if EventData.IniPlayerName then
|
||||
self:T(self.lid.."Event for player: "..EventData.IniPlayerName)
|
||||
--if self.PlayerMenu[EventData.IniPlayerName] then
|
||||
@@ -4138,6 +4140,7 @@ function PLAYERTASKCONTROLLER:onafterStart(From, Event, To)
|
||||
self:HandleEvent(EVENTS.Crash, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.UnitLost, self._EventHandler)
|
||||
self:SetEventPriority(5)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -660,9 +660,9 @@ function RECOVERYTANKER:SetRecoveryAirboss(switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set that the group takes the roll of an AWACS instead of a refueling tanker.
|
||||
--- Set that the group takes the role of an AWACS instead of a refueling tanker.
|
||||
-- @param #RECOVERYTANKER self
|
||||
-- @param #boolean switch If true or nil, set roll AWACS.
|
||||
-- @param #boolean switch If true or nil, set role AWACS.
|
||||
-- @param #boolean eplrs If true or nil, enable EPLRS. If false, EPLRS will be off.
|
||||
-- @return #RECOVERYTANKER self
|
||||
function RECOVERYTANKER:SetAWACS(switch, eplrs)
|
||||
|
||||
@@ -97,6 +97,7 @@ RADIO = {
|
||||
Power = 100,
|
||||
Loop = false,
|
||||
alias = nil,
|
||||
moduhasbeenset = false,
|
||||
}
|
||||
|
||||
--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{#RADIO.Broadcast} to actually broadcast.
|
||||
@@ -167,12 +168,13 @@ function RADIO:SetFrequency(Frequency)
|
||||
self:F2(Frequency)
|
||||
|
||||
if type(Frequency) == "number" then
|
||||
|
||||
|
||||
-- If frequency is in range
|
||||
--if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
|
||||
|
||||
-- Convert frequency from MHz to Hz
|
||||
self.Frequency = Frequency * 1000000
|
||||
self.Frequency = Frequency
|
||||
self.HertzFrequency = Frequency * 1000000
|
||||
|
||||
-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
|
||||
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
|
||||
@@ -180,7 +182,7 @@ function RADIO:SetFrequency(Frequency)
|
||||
local commandSetFrequency={
|
||||
id = "SetFrequency",
|
||||
params = {
|
||||
frequency = self.Frequency,
|
||||
frequency = self.HertzFrequency,
|
||||
modulation = self.Modulation,
|
||||
}
|
||||
}
|
||||
@@ -197,7 +199,7 @@ function RADIO:SetFrequency(Frequency)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set AM or FM modulation of the radio transmitter.
|
||||
--- Set AM or FM modulation of the radio transmitter. Set this before you set a frequency!
|
||||
-- @param #RADIO self
|
||||
-- @param #number Modulation Modulation is either radio.modulation.AM or radio.modulation.FM.
|
||||
-- @return #RADIO self
|
||||
@@ -206,6 +208,10 @@ function RADIO:SetModulation(Modulation)
|
||||
if type(Modulation) == "number" then
|
||||
if Modulation == radio.modulation.AM or Modulation == radio.modulation.FM then --TODO Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self.Modulation = Modulation
|
||||
if self.moduhasbeenset == false and Modulation == radio.modulation.FM then -- override default
|
||||
self:SetFrequency(self.Frequency)
|
||||
end
|
||||
self.moduhasbeenset = true
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
@@ -268,7 +268,7 @@ function RADIOQUEUE:NewTransmission(filename, duration, path, tstart, interval,
|
||||
return nil
|
||||
end
|
||||
if type(duration)~="number" then
|
||||
self:E(self.lid.."ERROR: Duration specified is NOT a number.")
|
||||
self:E(self.lid..string.format("ERROR: Duration specified is NOT a number but type=%s. Filename=%s, duration=%s", type(duration), tostring(filename), tostring(duration)))
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -361,6 +361,7 @@ end
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #RADIOQUEUE.Transmission transmission The transmission.
|
||||
function RADIOQUEUE:Broadcast(transmission)
|
||||
self:T("Broadcast")
|
||||
|
||||
if ((transmission.soundfile and transmission.soundfile.useSRS) or transmission.soundtext) and self.msrs then
|
||||
self:_BroadcastSRS(transmission)
|
||||
@@ -425,7 +426,7 @@ function RADIOQUEUE:Broadcast(transmission)
|
||||
else
|
||||
|
||||
-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
|
||||
self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()."))
|
||||
self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()"))
|
||||
|
||||
-- Position from where to transmit.
|
||||
local vec3=nil
|
||||
@@ -453,6 +454,8 @@ function RADIOQUEUE:Broadcast(transmission)
|
||||
local text=string.format("file=%s, freq=%.2f MHz, duration=%.2f sec, subtitle=%s", filename, self.frequency/1000000, transmission.duration, transmission.subtitle or "")
|
||||
MESSAGE:New(string.format(text, filename, transmission.duration, transmission.subtitle or ""), 5, "RADIOQUEUE "..self.alias):ToAll()
|
||||
end
|
||||
else
|
||||
self:E("ERROR: Could not get vec3 to determine transmission origin! Did you specify a sender and is it still alive?")
|
||||
end
|
||||
|
||||
end
|
||||
@@ -482,7 +485,6 @@ end
|
||||
--- Check radio queue for transmissions to be broadcasted.
|
||||
-- @param #RADIOQUEUE self
|
||||
function RADIOQUEUE:_CheckRadioQueue()
|
||||
--env.info("FF check radio queue "..self.alias)
|
||||
|
||||
-- Check if queue is empty.
|
||||
if #self.queue==0 then
|
||||
|
||||
@@ -1238,7 +1238,7 @@ function MSRS:PlayTextExt(Text, Delay, Frequencies, Modulations, Gender, Culture
|
||||
self:T({Text, Delay, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate} )
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MSRS.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
self:ScheduleOnce(Delay, self.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
else
|
||||
|
||||
Frequencies = Frequencies or self:GetFrequencies()
|
||||
@@ -1560,8 +1560,8 @@ end
|
||||
function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
|
||||
-- Debug info.
|
||||
self:F("MSRS_BACKEND_DCSGRPC:_DCSgRPCtts()")
|
||||
self:F({Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate})
|
||||
self:T("MSRS_BACKEND_DCSGRPC:_DCSgRPCtts()")
|
||||
self:T({Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate})
|
||||
|
||||
local options = {} -- #MSRS.GRPCOptions
|
||||
|
||||
@@ -1587,7 +1587,6 @@ function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Lab
|
||||
|
||||
-- Provider (win, gcloud, ...)
|
||||
local provider = self.provider or MSRS.Provider.WINDOWS
|
||||
self:F({provider=provider})
|
||||
|
||||
-- Provider options: voice, credentials
|
||||
options.provider = {}
|
||||
@@ -1595,7 +1594,7 @@ function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Lab
|
||||
|
||||
-- Voice
|
||||
Voice=Voice or self:GetVoice(self.provider) or self.voice
|
||||
|
||||
|
||||
if Voice then
|
||||
-- We use a specific voice
|
||||
options.provider[provider].voice = Voice
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
do -- Sound Base
|
||||
|
||||
--- @type SOUNDBASE
|
||||
-- @type SOUNDBASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -100,7 +100,7 @@ end
|
||||
|
||||
do -- Sound File
|
||||
|
||||
--- @type SOUNDFILE
|
||||
-- @type SOUNDFILE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string filename Name of the flag.
|
||||
-- @field #string path Directory path, where the sound file is located. This includes the final slash "/".
|
||||
@@ -160,7 +160,7 @@ do -- Sound File
|
||||
-- @param #string FileName The name of the sound file, e.g. "Hello World.ogg".
|
||||
-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
|
||||
-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
|
||||
-- @param #bolean UseSrs Set if SRS should be used to play this file. Default is false.
|
||||
-- @param #boolean UseSrs Set if SRS should be used to play this file. Default is false.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:New(FileName, Path, Duration, UseSrs)
|
||||
|
||||
@@ -249,6 +249,9 @@ do -- Sound File
|
||||
-- @param #string Duration Duration in seconds. Default 3 seconds.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetDuration(Duration)
|
||||
if Duration and type(Duration)=="string" then
|
||||
Duration=tonumber(Duration)
|
||||
end
|
||||
self.duration=Duration or 3
|
||||
return self
|
||||
end
|
||||
@@ -289,7 +292,7 @@ end
|
||||
|
||||
do -- Text-To-Speech
|
||||
|
||||
--- @type SOUNDTEXT
|
||||
-- @type SOUNDTEXT
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string text Text to speak.
|
||||
-- @field #number duration Duration in seconds.
|
||||
@@ -356,7 +359,7 @@ do -- Text-To-Speech
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDTEXT
|
||||
|
||||
self:SetText(Text)
|
||||
self:SetDuration(Duration or STTS.getSpeechTime(Text))
|
||||
self:SetDuration(Duration or MSRS.getSpeechTime(Text))
|
||||
--self:SetGender()
|
||||
--self:SetCulture()
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
do -- UserSound
|
||||
|
||||
--- @type USERSOUND
|
||||
-- @type USERSOUND
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
|
||||
@@ -181,7 +181,8 @@ COMMANDCENTER = {
|
||||
}
|
||||
|
||||
|
||||
--- @type COMMANDCENTER.AutoAssignMethods
|
||||
---
|
||||
-- @type COMMANDCENTER.AutoAssignMethods
|
||||
COMMANDCENTER.AutoAssignMethods = {
|
||||
["Random"] = 1,
|
||||
["Distance"] = 2,
|
||||
@@ -210,7 +211,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
self:SetMessageDuration(10)
|
||||
|
||||
self:HandleEvent( EVENTS.Birth,
|
||||
--- @param #COMMANDCENTER self
|
||||
-- @param #COMMANDCENTER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function( self, EventData )
|
||||
if EventData.IniObjectCategory == 1 then
|
||||
@@ -241,7 +242,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
-- -- - Assign the PlayerUnit to the Task if required.
|
||||
-- -- - Send a message to the other players in the group that this player has joined.
|
||||
-- self:HandleEvent( EVENTS.PlayerEnterUnit,
|
||||
-- --- @param #COMMANDCENTER self
|
||||
-- -- @param #COMMANDCENTER self
|
||||
-- -- @param Core.Event#EVENTDATA EventData
|
||||
-- function( self, EventData )
|
||||
-- local PlayerUnit = EventData.IniUnit
|
||||
@@ -258,7 +259,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
-- The PlayerUnit will be UnAssigned from the Task.
|
||||
-- When there is no Unit left running the Task, the Task goes into Abort...
|
||||
self:HandleEvent( EVENTS.MissionEnd,
|
||||
--- @param #TASK self
|
||||
-- @param #TASK self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function( self, EventData )
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
@@ -273,7 +274,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
-- The PlayerUnit will be UnAssigned from the Task.
|
||||
-- When there is no Unit left running the Task, the Task goes into Abort...
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit,
|
||||
--- @param #TASK self
|
||||
-- @param #TASK self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function( self, EventData )
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
@@ -290,7 +291,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
-- The PlayerUnit will be UnAssigned from the Task.
|
||||
-- When there is no Unit left running the Task, the Task goes into Abort...
|
||||
self:HandleEvent( EVENTS.Crash,
|
||||
--- @param #TASK self
|
||||
-- @param #TASK self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function( self, EventData )
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
do -- DETECTION MANAGER
|
||||
|
||||
--- @type DETECTION_MANAGER
|
||||
-- @type DETECTION_MANAGER
|
||||
-- @field Core.Set#SET_GROUP SetGroup The groups to which the FAC will report to.
|
||||
-- @field Functional.Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
|
||||
-- @field Tasking.CommandCenter#COMMANDCENTER CC The command center that is used to communicate with the players.
|
||||
@@ -62,7 +62,7 @@ do -- DETECTION MANAGER
|
||||
Detection = nil,
|
||||
}
|
||||
|
||||
--- @field Tasking.CommandCenter#COMMANDCENTER
|
||||
-- @field Tasking.CommandCenter#COMMANDCENTER
|
||||
DETECTION_MANAGER.CC = nil
|
||||
|
||||
--- FAC constructor.
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
-- @module Tasking.Mission
|
||||
-- @image Task_Mission.JPG
|
||||
|
||||
--- @type MISSION
|
||||
---
|
||||
-- @type MISSION
|
||||
-- @field #MISSION.Clients _Clients
|
||||
-- @field Core.Menu#MENU_COALITION MissionMenu
|
||||
-- @field #string MissionBriefing
|
||||
@@ -790,7 +791,7 @@ function MISSION:HasGroup( TaskGroup )
|
||||
return Has
|
||||
end
|
||||
|
||||
--- @param #MISSION self
|
||||
-- @param #MISSION self
|
||||
-- @return #number
|
||||
function MISSION:GetTasksRemaining()
|
||||
-- Determine how many tasks are remaining.
|
||||
@@ -805,7 +806,7 @@ function MISSION:GetTasksRemaining()
|
||||
return TasksRemaining
|
||||
end
|
||||
|
||||
--- @param #MISSION self
|
||||
-- @param #MISSION self
|
||||
-- @return #number
|
||||
function MISSION:GetTaskTypes()
|
||||
-- Determine how many tasks are remaining.
|
||||
@@ -865,7 +866,7 @@ end
|
||||
---- - <xx> Aborted Tasks (xp)
|
||||
---- - <xx> Failed Tasks (xp)
|
||||
----
|
||||
---- @param #MISSION self
|
||||
-- @param #MISSION self
|
||||
---- @return #string
|
||||
--function MISSION:ReportSummary()
|
||||
--
|
||||
@@ -1175,7 +1176,7 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #MISSION self
|
||||
-- @param #MISSION self
|
||||
-- @param #string TaskStatus The status
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
function MISSION:MenuReportTasksPerStatus( ReportGroup, TaskStatus )
|
||||
@@ -1186,7 +1187,7 @@ function MISSION:MenuReportTasksPerStatus( ReportGroup, TaskStatus )
|
||||
end
|
||||
|
||||
|
||||
--- @param #MISSION self
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
function MISSION:MenuReportPlayersPerTask( ReportGroup )
|
||||
|
||||
@@ -1195,7 +1196,7 @@ function MISSION:MenuReportPlayersPerTask( ReportGroup )
|
||||
self:GetCommandCenter():MessageTypeToGroup( Report, ReportGroup, MESSAGE.Type.Overview )
|
||||
end
|
||||
|
||||
--- @param #MISSION self
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
function MISSION:MenuReportPlayersProgress( ReportGroup )
|
||||
|
||||
|
||||
@@ -220,7 +220,8 @@
|
||||
-- @module Tasking.Task
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type TASK
|
||||
---
|
||||
-- @type TASK
|
||||
-- @field Core.Scheduler#SCHEDULER TaskScheduler
|
||||
-- @field Tasking.Mission#MISSION Mission
|
||||
-- @field Core.Set#SET_GROUP SetGroup The Set of Groups assigned to the Task
|
||||
@@ -726,7 +727,7 @@ function TASK:AddGroups( GroupSet )
|
||||
GroupSet = GroupSet or SET_GROUP:New()
|
||||
|
||||
self.SetGroup:ForEachGroup(
|
||||
--- @param Wrapper.Group#GROUP GroupSet
|
||||
-- @param Wrapper.Group#GROUP GroupSet
|
||||
function( GroupItem )
|
||||
GroupSet:Add( GroupItem:GetName(), GroupItem)
|
||||
end
|
||||
@@ -819,7 +820,7 @@ end
|
||||
|
||||
do -- Group Assignment
|
||||
|
||||
--- @param #TASK self
|
||||
-- @param #TASK self
|
||||
-- @param Actions.Act_Assign#ACT_ASSIGN AcceptClass
|
||||
function TASK:SetAssignMethod( AcceptClass )
|
||||
|
||||
@@ -1199,7 +1200,7 @@ function TASK:RemoveAssignedMenuForGroup( TaskGroup )
|
||||
|
||||
end
|
||||
|
||||
--- @param #TASK self
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
function TASK:MenuAssignToGroup( TaskGroup )
|
||||
|
||||
@@ -1208,7 +1209,7 @@ function TASK:MenuAssignToGroup( TaskGroup )
|
||||
self:AssignToGroup( TaskGroup )
|
||||
end
|
||||
|
||||
--- @param #TASK self
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
function TASK:MenuMarkToGroup( TaskGroup )
|
||||
self:F()
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
-- @module Tasking.TaskInfo
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type TASKINFO
|
||||
---
|
||||
-- @type TASKINFO
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
@@ -29,7 +30,8 @@ TASKINFO = {
|
||||
ClassName = "TASKINFO",
|
||||
}
|
||||
|
||||
--- @type TASKINFO.Detail #string A string that flags to document which level of detail needs to be shown in the report.
|
||||
---
|
||||
-- @type TASKINFO.Detail #string A string that flags to document which level of detail needs to be shown in the report.
|
||||
--
|
||||
-- - "M" for Markings on the Map (F10).
|
||||
-- - "S" for Summary Reports.
|
||||
@@ -279,7 +281,7 @@ function TASKINFO:AddCargoSet( SetCargo, Order, Detail, Keep )
|
||||
local CargoReport = REPORT:New()
|
||||
CargoReport:Add( "" )
|
||||
SetCargo:ForEachCargo(
|
||||
--- @param Cargo.Cargo#CARGO Cargo
|
||||
-- @param Cargo.Cargo#CARGO Cargo
|
||||
function( Cargo )
|
||||
CargoReport:Add( string.format( ' - %s (%s) %s - status %s ', Cargo:GetName(), Cargo:GetType(), Cargo:GetTransportationMethod(), Cargo:GetCurrentState() ) )
|
||||
end
|
||||
|
||||
@@ -173,19 +173,19 @@ do -- TASK_A2A
|
||||
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Core.Set#SET_UNIT TargetSetUnit The set of targets.
|
||||
function TASK_A2A:SetTargetSetUnit( TargetSetUnit )
|
||||
|
||||
self.TargetSetUnit = TargetSetUnit
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
function TASK_A2A:GetPlannedMenuText()
|
||||
return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.TargetSetUnit:GetUnitTypesText() .. " )"
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Core.Point#COORDINATE RendezVousCoordinate The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
|
||||
-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
@@ -198,7 +198,7 @@ do -- TASK_A2A
|
||||
ActRouteRendezVous:SetRange( RendezVousRange )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Point#COORDINATE The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
|
||||
-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||
@@ -210,7 +210,7 @@ do -- TASK_A2A
|
||||
return ActRouteRendezVous:GetCoordinate(), ActRouteRendezVous:GetRange()
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2A:SetRendezVousZone( RendezVousZone, TaskUnit )
|
||||
@@ -221,7 +221,7 @@ do -- TASK_A2A
|
||||
ActRouteRendezVous:SetZone( RendezVousZone )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
|
||||
function TASK_A2A:GetRendezVousZone( TaskUnit )
|
||||
@@ -232,7 +232,7 @@ do -- TASK_A2A
|
||||
return ActRouteRendezVous:GetZone()
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Core.Point#COORDINATE TargetCoordinate The Coordinate object where the Target is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2A:SetTargetCoordinate( TargetCoordinate, TaskUnit )
|
||||
@@ -243,7 +243,7 @@ do -- TASK_A2A
|
||||
ActRouteTarget:SetCoordinate( TargetCoordinate )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Point#COORDINATE The Coordinate object where the Target is located on the map.
|
||||
function TASK_A2A:GetTargetCoordinate( TaskUnit )
|
||||
@@ -254,7 +254,7 @@ do -- TASK_A2A
|
||||
return ActRouteTarget:GetCoordinate()
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2A:SetTargetZone( TargetZone, Altitude, Heading, TaskUnit )
|
||||
@@ -265,7 +265,7 @@ do -- TASK_A2A
|
||||
ActRouteTarget:SetZone( TargetZone, Altitude, Heading )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
|
||||
function TASK_A2A:GetTargetZone( TaskUnit )
|
||||
@@ -309,7 +309,7 @@ do -- TASK_A2A
|
||||
self:__Goal( -10 )
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A self
|
||||
-- @param #TASK_A2A self
|
||||
function TASK_A2A:UpdateTaskInfo( DetectedItem )
|
||||
|
||||
if self:IsStatePlanned() or self:IsStateAssigned() then
|
||||
@@ -501,7 +501,7 @@ do -- TASK_A2A_SWEEP
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #TASK_A2A_SWEEP self
|
||||
-- @param #TASK_A2A_SWEEP self
|
||||
function TASK_A2A_SWEEP:onafterGoal( TaskUnit, From, Event, To )
|
||||
local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
--
|
||||
-- TaskDispatcher = TASK_A2A_DISPATCHER:New( ... )
|
||||
--
|
||||
-- --- @param #TaskDispatcher self
|
||||
-- -- @param #TaskDispatcher self
|
||||
-- -- @param #string From Contains the name of the state from where the Event was triggered.
|
||||
-- -- @param #string Event Contains the name of the event that was triggered. In this case Assign.
|
||||
-- -- @param #string To Contains the name of the state that will be transitioned to.
|
||||
|
||||
@@ -409,7 +409,7 @@
|
||||
|
||||
do -- TASK_CARGO
|
||||
|
||||
--- @type TASK_CARGO
|
||||
-- @type TASK_CARGO
|
||||
-- @extends Tasking.Task#TASK
|
||||
|
||||
--- Model tasks for players to transport Cargo.
|
||||
@@ -620,7 +620,7 @@ do -- TASK_CARGO
|
||||
Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
|
||||
Fsm:AddTransition( "Failed", "Fail", "Failed" )
|
||||
|
||||
---- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param #TASK_CARGO Task
|
||||
function Fsm:OnAfterAssigned( TaskUnit, Task )
|
||||
@@ -643,7 +643,7 @@ do -- TASK_CARGO
|
||||
|
||||
Task.SetCargo:ForEachCargo(
|
||||
|
||||
--- @param Cargo.Cargo#CARGO Cargo
|
||||
-- @param Cargo.Cargo#CARGO Cargo
|
||||
function( Cargo )
|
||||
|
||||
if Cargo:IsAlive() then
|
||||
@@ -837,7 +837,7 @@ do -- TASK_CARGO
|
||||
--#Wrapper.Unit#UNIT
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
-- @param From
|
||||
@@ -857,7 +857,7 @@ do -- TASK_CARGO
|
||||
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterArriveAtPickup( TaskUnit, Task )
|
||||
@@ -873,7 +873,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterCancelRouteToPickup( TaskUnit, Task )
|
||||
@@ -884,7 +884,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function Fsm:onafterRouteToDeploy( TaskUnit, Task, From, Event, To, DeployZone )
|
||||
self:F( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
@@ -896,7 +896,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterArriveAtDeploy( TaskUnit, Task )
|
||||
@@ -911,7 +911,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterCancelRouteToDeploy( TaskUnit, Task )
|
||||
@@ -923,7 +923,7 @@ do -- TASK_CARGO
|
||||
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterLand( TaskUnit, Task, From, Event, To, Action )
|
||||
@@ -958,7 +958,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterLanded( TaskUnit, Task, From, Event, To, Action )
|
||||
@@ -991,7 +991,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterPrepareBoarding( TaskUnit, Task, From, Event, To, Cargo )
|
||||
@@ -1003,7 +1003,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterBoard( TaskUnit, Task, From, Event, To, Cargo )
|
||||
@@ -1031,7 +1031,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterBoarded( TaskUnit, Task, From, Event, To, Cargo )
|
||||
@@ -1046,7 +1046,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #FSM_PROCESS self
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterLoad( TaskUnit, Task, From, Event, To, Cargo )
|
||||
@@ -1195,26 +1195,26 @@ do -- TASK_CARGO
|
||||
return self.SmokeColor
|
||||
end
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
function TASK_CARGO:GetPlannedMenuText()
|
||||
return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.TargetSetUnit:GetUnitTypesText() .. " )"
|
||||
end
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @return Core.Set#SET_CARGO The Cargo Set.
|
||||
function TASK_CARGO:GetCargoSet()
|
||||
|
||||
return self.SetCargo
|
||||
end
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @return #list<Core.Zone#ZONE_BASE> The Deployment Zones.
|
||||
function TASK_CARGO:GetDeployZones()
|
||||
|
||||
return self.DeployZones
|
||||
end
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @param AI.AI_Cargo#AI_CARGO Cargo The cargo.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CARGO
|
||||
@@ -1237,7 +1237,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @param Core.Zone#ZONE DeployZone
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CARGO
|
||||
@@ -1258,7 +1258,7 @@ do -- TASK_CARGO
|
||||
end
|
||||
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @param Core.Zone#ZONE DeployZone
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CARGO
|
||||
@@ -1269,7 +1269,7 @@ do -- TASK_CARGO
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @param Core.Zone#ZONE DeployZone
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CARGO
|
||||
@@ -1280,7 +1280,7 @@ do -- TASK_CARGO
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @param #list<Core.Zone#ZONE> DeployZones
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CARGO
|
||||
@@ -1295,7 +1295,7 @@ do -- TASK_CARGO
|
||||
|
||||
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
|
||||
function TASK_CARGO:GetTargetZone( TaskUnit )
|
||||
@@ -1364,7 +1364,7 @@ do -- TASK_CARGO
|
||||
return self.GoalTotal
|
||||
end
|
||||
|
||||
--- @param #TASK_CARGO self
|
||||
-- @param #TASK_CARGO self
|
||||
function TASK_CARGO:UpdateTaskInfo()
|
||||
|
||||
if self:IsStatePlanned() or self:IsStateAssigned() then
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user