Module DCSUnit
Global(s)
| Unit |
Type Unit
| Unit.< |
Unit.AmmoItem> Ammo |
| Unit.AmmoItem | |
| Unit.Category | |
| Unit.Desc | |
| Unit.DescAircraft | |
| Unit.DescAirplane | |
| Unit.DescHelicopter | |
| Unit.DescShip | |
| Unit.DescVehicle | |
| Unit.ID |
Identifier of an unit. It assigned to an unit by the Mission Editor automatically. |
| Unit.IRST | |
| Unit.Optic | |
| Unit.OpticType | |
| Unit.Radar | |
| Unit.RadarType | |
| Unit.RefuelingSystem | |
| Unit.Sensor | |
| Unit.SensorType | |
| Unit:getAmmo() |
Returns the unit ammunition. |
| Unit.getByName(name) |
Returns unit object by the name assigned to the unit in Mission Editor. |
| Unit:getCallsign() |
Returns the unit's callsign - the localized string. |
| Unit:getController() |
Returns controller of the unit if it exist and nil otherwise |
| Unit:getDesc() |
Returns unit descriptor. |
| Unit:getFuel() |
Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks. |
| Unit:getGroup() |
Returns the unit's group if it exist and nil otherwise |
| Unit:getID() |
returns the unit's unique identifier. |
| Unit:getLife() |
Returns the unit's health. |
| Unit:getLife0() |
returns the unit's initial health. |
| Unit:getNumber() |
Returns the unit's number in the group. |
| Unit:getPlayerName() |
Returns name of the player that control the unit or nil if the unit is controlled by A.I. |
| Unit:getRadar() |
returns two values: First value indicates if at least one of the unit's radar(s) is on. |
| Unit:getSensors() |
Returns the unit sensors. |
| Unit:hasSensors(sensorType, ...) |
Returns true if the unit has specified types of sensors. |
| Unit:isActive() |
Returns if the unit is activated. |
Type Unit.AmmoItem
| Unit.AmmoItem.count |
ammunition count |
| Unit.AmmoItem.desc |
ammunition descriptor |
Type Unit.Category
| Unit.Category.AIRPLANE | |
| Unit.Category.GROUND_UNIT | |
| Unit.Category.HELICOPTER | |
| Unit.Category.SHIP | |
| Unit.Category.STRUCTURE |
Type Unit.Desc
| Unit.Desc.category |
Unit Category |
| Unit.Desc.massEmpty |
mass of empty unit |
| Unit.Desc.speedMax |
istance / Time, --maximal velocity |
Type Unit.DescAircraft
| Unit.DescAircraft.Hmax |
Ceiling |
| Unit.DescAircraft.NyMax |
maximal safe acceleration |
| Unit.DescAircraft.NyMin |
minimal safe acceleration |
| Unit.DescAircraft.VyMax |
#Distance / #Time, --maximal climb rate |
| Unit.DescAircraft.fuelMassMax |
maximal inner fuel mass |
| Unit.DescAircraft.range |
Operational range |
| Unit.DescAircraft.tankerType |
refueling system type |
Type Unit.DescAirplane
| Unit.DescAirplane.speedMax0 |
Distance / Time maximal TAS at ground level |
| Unit.DescAirplane.speedMax10K |
Distance / Time maximal TAS at altitude of 10 km |
Type Unit.DescHelicopter
| Unit.DescHelicopter.HmaxStat |
static ceiling |
Type Unit.DescVehicle
| Unit.DescVehicle.maxSlopeAngle |
maximal slope angle |
| Unit.DescVehicle.riverCrossing |
can the vehicle cross a rivers |
Type Unit.Optic
| Unit.Optic.opticType |
Type Unit.OpticType
| Unit.OpticType.IR |
Infra-Red optic sensor |
| Unit.OpticType.LLTV |
Low-level TV-sensor |
| Unit.OpticType.TV |
TV-sensor |
Type Unit.Radar
| Unit.Radar.detectionDistanceAir |
detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search |
| Unit.Radar.detectionDistanceHRM |
detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM |
| Unit.Radar.detectionDistanceRBM |
detection distance for RCS=1m^2 in real-beam mapping mode, nil if radar doesn't support surface/land search |
Type Unit.Radar.detectionDistanceAir
| Unit.Radar.detectionDistanceAir.lowerHemisphere | |
| Unit.Radar.detectionDistanceAir.upperHemisphere |
Type Unit.Radar.detectionDistanceAir.lowerHemisphere
| Unit.Radar.detectionDistanceAir.lowerHemisphere.headOn | |
| Unit.Radar.detectionDistanceAir.lowerHemisphere.tailOn |
Type Unit.Radar.detectionDistanceAir.upperHemisphere
| Unit.Radar.detectionDistanceAir.upperHemisphere.headOn | |
| Unit.Radar.detectionDistanceAir.upperHemisphere.tailOn |
Type Unit.RadarType
| Unit.RadarType.AS |
air search radar |
| Unit.RadarType.SS |
surface/land search radar |
Type Unit.RefuelingSystem
| Unit.RefuelingSystem.BOOM_AND_RECEPTACLE | |
| Unit.RefuelingSystem.PROBE_AND_DROGUE |
Type Unit.Sensor
| Unit.Sensor.type | |
| Unit.Sensor.typeName |
Type Unit.SensorType
| Unit.SensorType.IRST | |
| Unit.SensorType.OPTIC | |
| Unit.SensorType.RADAR | |
| Unit.SensorType.RWR |
Type Wrapper.Unit
| Wrapper.Unit.detectionDistanceAfterburner |
..., engines are in afterburner mode |
| Wrapper.Unit.detectionDistanceIdle |
detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle |
| Wrapper.Unit.detectionDistanceMaximal |
..., engines are in maximal mode |
Global(s)
Type DCSUnit
Type Angle
Type Controller
Type Distance
Type Mass
Type TypeName
Type Unit
Field(s)
- Unit.ID
-
Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
- Unit:getAmmo()
-
Returns the unit ammunition.
Return value
- Unit.getByName(name)
-
Returns unit object by the name assigned to the unit in Mission Editor.
If there is unit with such name or the unit is destroyed the function will return nil. The function provides access to non-activated units too.
Parameter
-
#string name:
Return value
-
- Unit:getCallsign()
-
Returns the unit's callsign - the localized string.
Return value
#string:
- Unit:getController()
-
Returns controller of the unit if it exist and nil otherwise
Return value
- Unit:getDesc()
-
Returns unit descriptor.
Descriptor type depends on unit category.
Return value
- Unit:getFuel()
-
Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.
If there are additional fuel tanks the value may be greater than 1.0.
Return value
#number:
- Unit:getGroup()
-
Returns the unit's group if it exist and nil otherwise
Return value
- Unit:getID()
-
returns the unit's unique identifier.
Return value
- Unit:getLife()
-
Returns the unit's health.
Dead units has health <= 1.0
Return value
#number:
- Unit:getLife0()
-
returns the unit's initial health.
Return value
#number:
- Unit:getNumber()
-
Returns the unit's number in the group.
The number is the same number the unit has in ME. It may not be changed during the mission. If any unit in the group is destroyed, the numbers of another units will not be changed.
Return value
#number:
- Unit:getPlayerName()
-
Returns name of the player that control the unit or nil if the unit is controlled by A.I.
Return value
#string:
- Unit:getRadar()
-
returns two values: First value indicates if at least one of the unit's radar(s) is on.
Second value is the object of the radar's interest. Not nil only if at least one radar of the unit is tracking a target.
Return value
#boolean, Wrapper.Object#Object:
- Unit:getSensors()
-
Returns the unit sensors.
Return value
- Unit:hasSensors(sensorType, ...)
-
Returns true if the unit has specified types of sensors.
This function is more preferable than Unit.getSensors() if you don't want to get information about all the unit's sensors, and just want to check if the unit has specified types of sensors.
Parameters
-
#Unit.SensorType sensorType: (= nil) Sensor type. -
...: Additional parameters.
Return value
#boolean:
Usage:
If sensorType is Unit.SensorType.OPTIC, additional parameters are optic sensor types. Following example checks if the unit has LLTV or IR optics: unit:hasSensors(Unit.SensorType.OPTIC, Unit.OpticType.LLTV, Unit.OpticType.IR) If sensorType is Unit.SensorType.RADAR, additional parameters are radar types. Following example checks if the unit has air search radars: unit:hasSensors(Unit.SensorType.RADAR, Unit.RadarType.AS) If no additional parameters are specified the function returns true if the unit has at least one sensor of specified type. If sensor type is not specified the function returns true if the unit has at least one sensor of any type. -
- Unit:isActive()
-
Returns if the unit is activated.
Return value
#boolean:
Type Unit.Ammo
Type Unit.AmmoItem
ammunition item: "type-count" pair.
Field(s)
- #number Unit.AmmoItem.count
-
ammunition count
- #Weapon.Desc Unit.AmmoItem.desc
-
ammunition descriptor
Type Unit.Category
Enum that stores unit categories.
Field(s)
Type Unit.Desc
A unit descriptor.
Field(s)
- #Unit.Category Unit.Desc.category
-
Unit Category
- #Mass Unit.Desc.massEmpty
-
mass of empty unit
- #number Unit.Desc.speedMax
-
istance / Time, --maximal velocity
Type Unit.DescAircraft
An aircraft descriptor.
Field(s)
- #Distance Unit.DescAircraft.Hmax
-
Ceiling
- #number Unit.DescAircraft.NyMax
-
maximal safe acceleration
- #number Unit.DescAircraft.NyMin
-
minimal safe acceleration
- #number Unit.DescAircraft.VyMax
-
#Distance / #Time, --maximal climb rate
- #Mass Unit.DescAircraft.fuelMassMax
-
maximal inner fuel mass
- #Distance Unit.DescAircraft.range
-
Operational range
- #Unit.RefuelingSystem Unit.DescAircraft.tankerType
-
refueling system type
Type Unit.DescAirplane
An airplane descriptor.
Field(s)
- #number Unit.DescAirplane.speedMax0
-
Distance / Time maximal TAS at ground level
- #number Unit.DescAirplane.speedMax10K
-
Distance / Time maximal TAS at altitude of 10 km
Type Unit.DescHelicopter
A helicopter descriptor.
Field(s)
- #Distance Unit.DescHelicopter.HmaxStat
-
static ceiling
Type Unit.DescShip
A ship descriptor.
Type Unit.DescVehicle
A vehicle descriptor.
Field(s)
- #Angle Unit.DescVehicle.maxSlopeAngle
-
maximal slope angle
- #boolean Unit.DescVehicle.riverCrossing
-
can the vehicle cross a rivers
Type Unit.ID
Type Unit.IRST
Type Unit.Optic
An optic sensor.
Field(s)
Type Unit.OpticType
Enum that stores types of optic sensors.
Field(s)
- Unit.OpticType.IR
-
Infra-Red optic sensor
- Unit.OpticType.LLTV
-
Low-level TV-sensor
- Unit.OpticType.TV
-
TV-sensor
Type Unit.RWR
An RWR.
Type Unit.Radar
A radar.
Field(s)
- #Unit.Radar.detectionDistanceAir Unit.Radar.detectionDistanceAir
-
detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
- #Distance Unit.Radar.detectionDistanceHRM
-
detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
- #Distance Unit.Radar.detectionDistanceRBM
-
detection distance for RCS=1m^2 in real-beam mapping mode, nil if radar doesn't support surface/land search
Type Unit.Radar.detectionDistanceAir
Field(s)
Type Unit.Radar.detectionDistanceAir.lowerHemisphere
Field(s)
Type Unit.Radar.detectionDistanceAir.upperHemisphere
Field(s)
Type Unit.RadarType
Enum that stores radar types.
Field(s)
- Unit.RadarType.AS
-
air search radar
- Unit.RadarType.SS
-
surface/land search radar
Type Unit.RefuelingSystem
Enum that stores aircraft refueling system types.
Field(s)
Type Unit.Sensor
A unit sensor.
Field(s)
Type Unit.SensorType
Enum that stores sensor types.
Field(s)
Type Unit.Sensors
Type Weapon.Desc
Type Wrapper.Unit
An IRST.
Field(s)
- #Distance Wrapper.Unit.detectionDistanceAfterburner
-
..., engines are in afterburner mode
- #Distance Wrapper.Unit.detectionDistanceIdle
-
detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle
- #Distance Wrapper.Unit.detectionDistanceMaximal
-
..., engines are in maximal mode