Module
| Base |
The BASE class for all the classes defined within MOOSE. |
| CARGO |
CARGO Classes |
| CleanUp |
The CLEANUP class keeps an area clean of crashing or colliding airplanes. |
| Client |
The CLIENT models client units in multi player missions. |
| DCSAirbase | |
| DCSCoalitionObject | |
| DCSController | |
| DCSGroup | |
| DCSObject | |
| DCSTask | |
| DCSTypes | |
| DCSUnit | |
| DCStimer | |
| DEPLOYTASK |
A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone. |
| DESTROYBASETASK |
A DESTROYBASETASK will monitor the destruction of Groups and Units. |
| DESTROYGROUPSTASK |
DESTROYGROUPSTASK |
| DESTROYRADARSTASK |
Task class to destroy radar installations. |
| DESTROYUNITTYPESTASK |
Set TASK to destroy certain unit types. |
| Database |
Administers the Initial Sets of the Mission Templates as defined within the Mission Editor. |
| Escort |
Taking the lead of AI escorting your flight. |
| GOHOMETASK |
A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME. |
| Group |
A GROUP class abstraction of a DCSGroup class. |
| MISSION |
A MISSION is the main owner of a Mission orchestration within MOOSE . |
| MOVEMENT |
Limit the simultaneous movement of Groups within a running Mission. |
| Menu |
Encapsulation of DCS World Menu system in a set of MENU classes. |
| Message |
Message System to display Messages for Clients and Coalitions or All. |
| NOTASK |
A NOTASK is a dummy activity... |
| PICKUPTASK |
A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone. |
| ROUTETASK |
A ROUTETASK orchestrates the travel to a specific zone defined within the ME. |
| STAGE | |
| Sead |
Provides defensive behaviour to a set of SAM sites within a running Mission. |
| Spawn |
Dynamic spawning of groups (and units). |
| StaticObject | |
| TASK |
The TASK Classes define major end-to-end activities within a MISSION. |
| Unit |
UNIT Classes |
| Zone |
ZONE Classes |
| env | |
| land | |
| routines |
Various routines |