Module Event

This core module models the dispatching of DCS Events to subscribed MOOSE classes, following a given priority.

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1) Event Handling Overview

Objects

Within a running mission, various DCS events occur. Units are dynamically created, crash, die, shoot stuff, get hit etc. This module provides a mechanism to dispatch those events occuring within your running mission, to the different objects orchestrating your mission.

Objects

Objects can subscribe to different events. The Event dispatcher will publish the received DCS events to the subscribed MOOSE objects, in a specified order. In this way, the subscribed MOOSE objects are kept in sync with your evolving running mission.

1.1) Event Dispatching

Objects

The _EVENTDISPATCHER object is automatically created within MOOSE, and handles the dispatching of DCS Events occurring in the simulator to the subscribed objects in the correct processing order.

Objects

There are 5 levels of kind of objects that the _EVENTDISPATCHER services:

  • _DATABASE object: The core of the MOOSE objects. Any object that is created, deleted or updated, is done in this database.
  • SET_ derived classes: Subsets of the _DATABASE object. These subsets are updated by the _EVENTDISPATCHER as the second priority.
  • UNIT objects: UNIT objects can subscribe to DCS events. Each DCS event will be directly published to teh subscribed UNIT object.
  • GROUP objects: GROUP objects can subscribe to DCS events. Each DCS event will be directly published to the subscribed GROUP object.
  • Any other object: Various other objects can subscribe to DCS events. Each DCS event triggered will be published to each subscribed object.

Objects

For most DCS events, the above order of updating will be followed.1

Objects

But for some DCS events, the publishing order is reversed. This is due to the fact that objects need to be erased instead of added.

1.2) Event Handling

Objects

The actual event subscribing and handling is not facilitated through the _EVENTDISPATCHER, but it is done through the BASE class, UNIT class and GROUP class. The _EVENTDISPATCHER is a component that is quietly working in the background of MOOSE.

Objects

The BASE class provides methods to catch DCS Events. These are events that are triggered from within the DCS simulator, and handled through lua scripting. MOOSE provides an encapsulation to handle these events more efficiently.

1.2.1 Subscribe / Unsubscribe to DCS Events

At first, the mission designer will need to Subscribe to a specific DCS event for the class. So, when the DCS event occurs, the class will be notified of that event. There are two functions which you use to subscribe to or unsubscribe from an event.

1.3.2 Event Handling of DCS Events

Once the class is subscribed to the event, an Event Handling method on the object or class needs to be written that will be called when the DCS event occurs. The Event Handling method receives an Event#EVENTDATA structure, which contains a lot of information about the event that occurred.

Find below an example of the prototype how to write an event handling function for two units:

 local Tank1 = UNIT:FindByName( "Tank A" )
 local Tank2 = UNIT:FindByName( "Tank B" )

 -- Here we subscribe to the Dead events. So, if one of these tanks dies, the Tank1 or Tank2 objects will be notified.
 Tank1:HandleEvent( EVENTS.Dead )
 Tank2:HandleEvent( EVENTS.Dead )

 --- This function is an Event Handling function that will be called when Tank1 is Dead.
 -- @param Wrapper.Unit#UNIT self 
 -- @param Core.Event#EVENTDATA EventData
 function Tank1:OnEventDead( EventData )

   self:SmokeGreen()
 end

 --- This function is an Event Handling function that will be called when Tank2 is Dead.
 -- @param Wrapper.Unit#UNIT self 
 -- @param Core.Event#EVENTDATA EventData
 function Tank2:OnEventDead( EventData )

   self:SmokeBlue()
 end

1.3.3 Event Handling methods that are automatically called upon subscribed DCS events

Objects

The following list outlines which EVENTS item in the structure corresponds to which Event Handling method. Always ensure that your event handling methods align with the events being subscribed to, or nothing will be executed.

2) EVENTS type

The EVENTS structure contains names for all the different DCS events that objects can subscribe to using the Base#BASE.HandleEvent() method.

3) EVENTDATA type

The EVENTDATA contains all the fields that are populated with event information before an Event Handler method is being called by the event dispatcher. The Event Handler received the EVENTDATA object as a parameter, and can be used to investigate further the different events. There are basically 4 main categories of information stored in the EVENTDATA structure:

  • Initiator Unit data: Several fields documenting the initiator unit related to the event.
  • Target Unit data: Several fields documenting the target unit related to the event.
  • Weapon data: Certain events populate weapon information.
  • Place data: Certain events populate place information.

Find below an overview which events populate which information categories:

Objects


API CHANGE HISTORY

The underlying change log documents the API changes. Please read this carefully. The following notation is used:

  • Added parts are expressed in bold type face.
  • Removed parts are expressed in italic type face.

YYYY-MM-DD: CLASS:NewFunction( Params ) replaces CLASS:OldFunction( Params ) YYYY-MM-DD: CLASS:NewFunction( Params ) added

Hereby the change log:

  • 2016-02-07: Did a complete revision of the Event Handing API and underlying mechanisms.

AUTHORS and CONTRIBUTIONS

Contributions:

Authors:

Global(s)

EVENT
EVENTHANDLER
EVENTS

Type EVENT

EVENT.ClassID
EVENT.ClassName
EVENT:EventText(EventID)
EVENT.Events
EVENT:Init(EventID, EventClass)

Initializes the Events structure for the event

EVENT:New()
EVENT:OnBirthForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)

Create an OnBirth event handler for a group

EVENT:OnCrashForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)

Create an OnCrash event handler for a group

EVENT:OnDeadForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)

Create an OnDead event handler for a group

EVENT:OnEngineShutDownForTemplate(EventTemplate, EventFunction, EventClass)

Create an OnDead event handler for a group

EVENT:OnEventForTemplate(EventTemplate, EventFunction, EventClass, OnEventFunction, EventID)

Create an OnDead event handler for a group

EVENT:OnEventForUnit(EventDCSUnitName, EventFunction, EventClass, EventID)

Set a new listener for an SEVENTX event

EVENT:OnEventGeneric(EventFunction, EventClass, EventID)

Set a new listener for an SEVENTX event independent from a unit or a weapon.

EVENT:OnLandForTemplate(EventTemplate, EventFunction, EventClass)
EVENT:OnTakeOffForTemplate(EventTemplate, EventFunction, EventClass)
EVENT:Remove(EventClass, EventID)

Removes an Events entry

EVENT:RemoveAll(EventObject)

Clears all event subscriptions for a Base#BASE derived object.

EVENT:RemoveForUnit(EventClass, EventID, UnitName)

Removes an Events entry for a Unit

EVENT:onEvent(Event)

Type EVENT.Events

EVENT.Events.IniUnit

Type EVENTDATA

EVENTDATA.IniDCSGroup
EVENTDATA.IniDCSGroupName
EVENTDATA.IniDCSUnit
EVENTDATA.IniDCSUnitName
EVENTDATA.IniGroup
EVENTDATA.IniUnit
EVENTDATA.IniUnitName
EVENTDATA.TgtDCSGroup
EVENTDATA.TgtDCSGroupName
EVENTDATA.TgtDCSUnit
EVENTDATA.TgtDCSUnitName
EVENTDATA.TgtUnit
EVENTDATA.TgtUnitName
EVENTDATA.Weapon
EVENTDATA.WeaponName
EVENTDATA.WeaponTgtDCSUnit
EVENTDATA.id
EVENTDATA.initiator
EVENTDATA.target
EVENTDATA.weapon

Type EVENTHANDLER

EVENTHANDLER.ClassID
EVENTHANDLER.ClassName
EVENTHANDLER:New()

The EVENTHANDLER constructor

Type EVENTS

EVENTS.BaseCaptured
EVENTS.Birth
EVENTS.Crash
EVENTS.Dead
EVENTS.Ejection
EVENTS.EngineShutdown
EVENTS.EngineStartup
EVENTS.Hit
EVENTS.HumanFailure
EVENTS.Land
EVENTS.MissionEnd
EVENTS.MissionStart
EVENTS.PilotDead
EVENTS.PlayerComment
EVENTS.PlayerEnterUnit
EVENTS.PlayerLeaveUnit
EVENTS.Refueling
EVENTS.RefuelingStop
EVENTS.ShootingEnd
EVENTS.ShootingStart
EVENTS.Shot
EVENTS.Takeoff
EVENTS.TookControl

Global(s)

#EVENT EVENT
#EVENTHANDLER EVENTHANDLER
#EVENTS EVENTS

Type Event

Type EVENT

The EVENT structure

Field(s)

#number EVENT.ClassID
#string EVENT.ClassName
EVENT:EventText(EventID)

Parameter

  • EventID :

#EVENT.Events EVENT.Events
EVENT:Init(EventID, EventClass)

Initializes the Events structure for the event

Parameters

Return value

#EVENT.Events:

EVENT:New()
EVENT:OnBirthForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)

Create an OnBirth event handler for a group

Parameters

  • Wrapper.Group#GROUP EventGroup :

  • #function EventFunction : The function to be called when the event occurs for the unit.

  • EventClass : The self instance of the class for which the event is.

  • EventTemplate :

Return value

#EVENT:

EVENT:OnCrashForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)

Create an OnCrash event handler for a group

Parameters

  • Wrapper.Group#GROUP EventGroup :

  • #function EventFunction : The function to be called when the event occurs for the unit.

  • EventClass : The self instance of the class for which the event is.

  • EventTemplate :

Return value

#EVENT:

EVENT:OnDeadForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)

Create an OnDead event handler for a group

Parameters

  • Wrapper.Group#GROUP EventGroup :

  • #function EventFunction : The function to be called when the event occurs for the unit.

  • EventClass : The self instance of the class for which the event is.

  • EventTemplate :

Return value

#EVENT:

EVENT:OnEngineShutDownForTemplate(EventTemplate, EventFunction, EventClass)

Create an OnDead event handler for a group

Parameters

  • #table EventTemplate :

  • #function EventFunction : The function to be called when the event occurs for the unit.

  • EventClass : The self instance of the class for which the event is.

Return value

#EVENT:

EVENT:OnEventForTemplate(EventTemplate, EventFunction, EventClass, OnEventFunction, EventID)

Create an OnDead event handler for a group

Parameters

  • #table EventTemplate :

  • #function EventFunction : The function to be called when the event occurs for the unit.

  • EventClass : The instance of the class for which the event is.

  • #function OnEventFunction :

  • EventID :

Return value

#EVENT:

EVENT:OnEventForUnit(EventDCSUnitName, EventFunction, EventClass, EventID)

Set a new listener for an SEVENTX event

Parameters

  • #string EventDCSUnitName :

  • #function EventFunction : The function to be called when the event occurs for the unit.

  • Core.Base#BASE EventClass : The self instance of the class for which the event is.

  • EventID :

Return value

#EVENT:

EVENT:OnEventGeneric(EventFunction, EventClass, EventID)

Set a new listener for an SEVENTX event independent from a unit or a weapon.

Parameters

  • #function EventFunction : The function to be called when the event occurs for the unit.

  • Core.Base#BASE EventClass : The self instance of the class for which the event is captured. When the event happens, the event process will be called in this class provided.

  • EventID :

Return value

#EVENT:

EVENT:OnLandForTemplate(EventTemplate, EventFunction, EventClass)

Parameters

  • EventTemplate :

  • EventFunction :

  • EventClass :

EVENT:OnTakeOffForTemplate(EventTemplate, EventFunction, EventClass)

Parameters

  • EventTemplate :

  • EventFunction :

  • EventClass :

EVENT:Remove(EventClass, EventID)

Removes an Events entry

Parameters

Return value

#EVENT.Events:

EVENT:RemoveAll(EventObject)

Clears all event subscriptions for a Base#BASE derived object.

Parameter

EVENT:RemoveForUnit(EventClass, EventID, UnitName)

Removes an Events entry for a Unit

Parameters

Return value

#EVENT.Events:

EVENT:onEvent(Event)

Parameter

Type EVENT.Events

The Events structure

Field(s)

#number EVENT.Events.IniUnit

Type EVENTDATA

The Event structure

Field(s)

EVENTDATA.IniDCSGroup
EVENTDATA.IniDCSGroupName
EVENTDATA.IniDCSUnit
EVENTDATA.IniDCSUnitName
EVENTDATA.IniGroup
Wrapper.Unit#UNIT EVENTDATA.IniUnit
#string EVENTDATA.IniUnitName
EVENTDATA.TgtDCSGroup
EVENTDATA.TgtDCSGroupName
EVENTDATA.TgtDCSUnit
EVENTDATA.TgtDCSUnitName
Wrapper.Unit#UNIT EVENTDATA.TgtUnit
#string EVENTDATA.TgtUnitName
EVENTDATA.Weapon
EVENTDATA.WeaponName
EVENTDATA.WeaponTgtDCSUnit
EVENTDATA.id
EVENTDATA.initiator
EVENTDATA.target
EVENTDATA.weapon

Type EVENTHANDLER

The EVENTHANDLER structure

Field(s)

#number EVENTHANDLER.ClassID
#string EVENTHANDLER.ClassName
EVENTHANDLER:New()

The EVENTHANDLER constructor

Return value

#EVENTHANDLER:

Type EVENTS

The different types of events supported by MOOSE.

Use this structure to subscribe to events using the Base#BASE.HandleEvent() method.

Field(s)

EVENTS.BaseCaptured
EVENTS.Birth
EVENTS.Crash
EVENTS.Dead
EVENTS.Ejection
EVENTS.EngineShutdown
EVENTS.EngineStartup
EVENTS.Hit
EVENTS.HumanFailure
EVENTS.Land
EVENTS.MissionEnd
EVENTS.MissionStart
EVENTS.PilotDead
EVENTS.PlayerComment
EVENTS.PlayerEnterUnit
EVENTS.PlayerLeaveUnit
EVENTS.Refueling
EVENTS.RefuelingStop
EVENTS.ShootingEnd
EVENTS.ShootingStart
EVENTS.Shot
EVENTS.Takeoff
EVENTS.TookControl