Module Menu
This module contains the MENU classes.
There is a small note... When you see a class like MENUCOMMANDCOALITION with COMMAND in italic, it acutally represents it like this: MENU_COMMAND_COALITION.
DCS Menus can be managed using the MENU classes. The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scanerios where you need to set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing menus is not a easy feat if you have complex menu hierarchies defined. Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy. On top, MOOSE implements variable parameter passing for command menus.
There are basically two different MENU class types that you need to use:
To manage main menus, the classes begin with MENU_:
- Core.Menu#MENU_MISSION: Manages main menus for whole mission file.
- Core.Menu#MENU_COALITION: Manages main menus for whole coalition.
- Core.Menu#MENU_GROUP: Manages main menus for GROUPs.
- Core.Menu#MENU_CLIENT: Manages main menus for CLIENTs. This manages menus for units with the skill level "Client".
To manage command menus, which are menus that allow the player to issue functions, the classes begin with MENUCOMMAND:
- Core.Menu#MENUMISSIONCOMMAND: Manages command menus for whole mission file.
- Core.Menu#MENUCOALITIONCOMMAND: Manages command menus for whole coalition.
- Core.Menu#MENUGROUPCOMMAND: Manages command menus for GROUPs.
- Core.Menu#MENUCLIENTCOMMAND: Manages command menus for CLIENTs. This manages menus for units with the skill level "Client".
The above menus classes are derived from 2 main abstract classes defined within the MOOSE framework (so don't use these):
1) MENU_ BASE abstract base classes (don't use them)
The underlying base menu classes are NOT to be used within your missions. These are simply abstract base classes defining a couple of fields that are used by the derived MENU_ classes to manage menus.
1.1) Core.Menu#MENU_BASE class, extends Core.Base#BASE
The #MENU_BASE class defines the main MENU class where other MENU classes are derived from.
1.2) Core.Menu#MENUCOMMANDBASE class, extends Core.Base#BASE
The #MENUCOMMANDBASE class defines the main MENU class where other MENU COMMAND_ classes are derived from, in order to set commands.
The next menus define the MENU classes that you can use within your missions.
2) MENU MISSION classes
The underlying classes manage the menus for a complete mission file.
2.1) Menu#MENU_MISSION class, extends Core.Menu#MENU_BASE
The Core.Menu#MENU_MISSION class manages the main menus for a complete mission.
You can add menus with the MENU_MISSION.New method, which constructs a MENU_MISSION object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_MISSION.Remove.
2.2) Menu#MENUMISSIONCOMMAND class, extends Core.Menu#MENUCOMMANDBASE
The Core.Menu#MENUMISSIONCOMMAND class manages the command menus for a complete mission, which allow players to execute functions during mission execution.
You can add menus with the MENUMISSIONCOMMAND.New method, which constructs a MENUMISSIONCOMMAND object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUMISSIONCOMMAND.Remove.
3) MENU COALITION classes
The underlying classes manage the menus for whole coalitions.
3.1) Menu#MENU_COALITION class, extends Core.Menu#MENU_BASE
The Core.Menu#MENU_COALITION class manages the main menus for coalitions.
You can add menus with the MENU_COALITION.New method, which constructs a MENU_COALITION object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_COALITION.Remove.
3.2) Menu#MENUCOALITIONCOMMAND class, extends Core.Menu#MENUCOMMANDBASE
The Core.Menu#MENUCOALITIONCOMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENUCOALITIONCOMMAND.New method, which constructs a MENUCOALITIONCOMMAND object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUCOALITIONCOMMAND.Remove.
4) MENU GROUP classes
The underlying classes manage the menus for groups. Note that groups can be inactive, alive or can be destroyed.
4.1) Menu#MENU_GROUP class, extends Core.Menu#MENU_BASE
The Core.Menu#MENU_GROUP class manages the main menus for coalitions.
You can add menus with the MENU_GROUP.New method, which constructs a MENU_GROUP object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_GROUP.Remove.
4.2) Menu#MENUGROUPCOMMAND class, extends Core.Menu#MENUCOMMANDBASE
The Core.Menu#MENUGROUPCOMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENUGROUPCOMMAND.New method, which constructs a MENUGROUPCOMMAND object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUGROUPCOMMAND.Remove.
5) MENU CLIENT classes
The underlying classes manage the menus for units with skill level client or player.
5.1) Menu#MENU_CLIENT class, extends Core.Menu#MENU_BASE
The Core.Menu#MENU_CLIENT class manages the main menus for coalitions.
You can add menus with the MENU_CLIENT.New method, which constructs a MENU_CLIENT object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_CLIENT.Remove.
5.2) Menu#MENUCLIENTCOMMAND class, extends Core.Menu#MENUCOMMANDBASE
The Core.Menu#MENUCLIENTCOMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENUCLIENTCOMMAND.New method, which constructs a MENUCLIENTCOMMAND object and returns you the object reference.
Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUCLIENTCOMMAND.Remove.
Contributions: -
Authors: FlightControl : Design & Programming
Global(s)
| MENU_BASE | |
| MENU_CLIENT | |
| MENU_CLIENT_COMMAND | |
| MENU_COALITION | |
| MENU_COALITION_COMMAND | |
| MENU_COMMAND_BASE | |
| MENU_GROUP | |
| MENU_GROUP_COMMAND | |
| MENU_MISSION | |
| MENU_MISSION_COMMAND |
Type MENU_BASE
| MENU_BASE.ClassName | |
| MENU_BASE.MenuParentPath | |
| MENU_BASE.MenuPath | |
| MENU_BASE.MenuText | |
| MENU_BASE:New(MenuText, ParentMenu) |
Consructor |
Type MENU_CLIENT
| MENU_CLIENT.ClassName | |
| MENU_CLIENT:New(Client, MenuText, ParentMenu) |
MENU_CLIENT constructor. |
| MENU_CLIENT:Remove() |
Removes the sub menus recursively of this MENU_CLIENT. |
| MENU_CLIENT:RemoveSubMenus() |
Removes the sub menus recursively of this #MENU_CLIENT. |
Type MENU_CLIENT_COMMAND
| MENU_CLIENT_COMMAND.ClassName | |
| MENU_CLIENT_COMMAND:New(Client, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, MenuClient, ...) |
MENUCLIENTCOMMAND constructor. |
| MENU_CLIENT_COMMAND:Remove() |
Removes a menu structure for a client. |
Type MENU_COALITION
| MENU_COALITION.ClassName | |
| MENU_COALITION:New(Coalition, MenuText, ParentMenu) |
MENU_COALITION constructor. |
| MENU_COALITION:Remove() |
Removes the main menu and the sub menus recursively of this MENU_COALITION. |
| MENU_COALITION:RemoveSubMenus() |
Removes the sub menus recursively of this MENU_COALITION. |
Type MENU_COALITION_COMMAND
| MENU_COALITION_COMMAND.ClassName | |
| MENU_COALITION_COMMAND:New(Coalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
MENU_COALITION constructor. |
| MENU_COALITION_COMMAND:Remove() |
Removes a radio command item for a coalition |
Type MENU_COMMAND_BASE
Type MENU_GROUP
| MENU_GROUP.ClassName | |
| MENU_GROUP.MenuGroup | |
| MENU_GROUP.MenuGroupID | |
| MENU_GROUP.MenuPath | |
| MENU_GROUP.MenuText | |
| MENU_GROUP.Menus | |
| MENU_GROUP:New(MenuGroup, MenuText, ParentMenu) |
MENU_GROUP constructor. |
| MENU_GROUP.ParentMenu | |
| MENU_GROUP.Path | |
| MENU_GROUP:Remove() |
Removes the main menu and sub menus recursively of this MENU_GROUP. |
| MENU_GROUP:RemoveSubMenus() |
Removes the sub menus recursively of this MENU_GROUP. |
Type MENU_GROUP_COMMAND
| MENU_GROUP_COMMAND.ClassName | |
| MENU_GROUP_COMMAND.MenuGroup | |
| MENU_GROUP_COMMAND.MenuGroupID | |
| MENU_GROUP_COMMAND.MenuPath | |
| MENU_GROUP_COMMAND.MenuText | |
| MENU_GROUP_COMMAND:New(MenuGroup, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
Creates a new radio command item for a group |
| MENU_GROUP_COMMAND.ParentMenu | |
| MENU_GROUP_COMMAND.Path | |
| MENU_GROUP_COMMAND:Remove() |
Removes a menu structure for a group. |
Type MENU_MISSION
| MENU_MISSION.ClassName | |
| MENU_MISSION:New(MenuText, ParentMenu) |
MENU_MISSION constructor. |
| MENU_MISSION:Remove() |
Removes the main menu and the sub menus recursively of this MENU_MISSION. |
| MENU_MISSION:RemoveSubMenus() |
Removes the sub menus recursively of this MENU_MISSION. |
Type MENU_MISSION_COMMAND
| MENU_MISSION_COMMAND.ClassName | |
| MENU_MISSION_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
MENU_MISSION constructor. |
| MENU_MISSION_COMMAND:Remove() |
Removes a radio command item for a coalition |
Global(s)
Type Menu
Type MENU_BASE
The MENU_BASE class
Field(s)
- #string MENU_BASE.ClassName
- #string MENU_BASE.MenuText
- MENU_BASE:New(MenuText, ParentMenu)
-
Consructor
Parameters
-
MenuText: -
ParentMenu:
-
Type MENU_CLIENT
MENU_COALITION constructor.
Creates a new radio command item for a coalition, which can invoke a function with parameters.
Usage:
-- This demo creates a menu structure for the two clients of planes.
-- Each client will receive a different menu structure.
-- To test, join the planes, then look at the other radio menus (Option F10).
-- Then switch planes and check if the menu is still there.
-- And play with the Add and Remove menu options.
-- Note that in multi player, this will only work after the DCS clients bug is solved.
local function ShowStatus( PlaneClient, StatusText, Coalition )
MESSAGE:New( Coalition, 15 ):ToRed()
PlaneClient:Message( StatusText, 15 )
end
local MenuStatus = {}
local function RemoveStatusMenu( MenuClient )
local MenuClientName = MenuClient:GetName()
MenuStatus[MenuClientName]:Remove()
end
--- @param Wrapper.Client#CLIENT MenuClient
local function AddStatusMenu( MenuClient )
local MenuClientName = MenuClient:GetName()
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
MenuStatus[MenuClientName] = MENU_CLIENT:New( MenuClient, "Status for Planes" )
MENU_CLIENT_COMMAND:New( MenuClient, "Show Status", MenuStatus[MenuClientName], ShowStatus, MenuClient, "Status of planes is ok!", "Message to Red Coalition" )
end
SCHEDULER:New( nil,
function()
local PlaneClient = CLIENT:FindByName( "Plane 1" )
if PlaneClient and PlaneClient:IsAlive() then
local MenuManage = MENU_CLIENT:New( PlaneClient, "Manage Menus" )
MENU_CLIENT_COMMAND:New( PlaneClient, "Add Status Menu Plane 1", MenuManage, AddStatusMenu, PlaneClient )
MENU_CLIENT_COMMAND:New( PlaneClient, "Remove Status Menu Plane 1", MenuManage, RemoveStatusMenu, PlaneClient )
end
end, {}, 10, 10 )
SCHEDULER:New( nil,
function()
local PlaneClient = CLIENT:FindByName( "Plane 2" )
if PlaneClient and PlaneClient:IsAlive() then
local MenuManage = MENU_CLIENT:New( PlaneClient, "Manage Menus" )
MENU_CLIENT_COMMAND:New( PlaneClient, "Add Status Menu Plane 2", MenuManage, AddStatusMenu, PlaneClient )
MENU_CLIENT_COMMAND:New( PlaneClient, "Remove Status Menu Plane 2", MenuManage, RemoveStatusMenu, PlaneClient )
end
end, {}, 10, 10 )
Field(s)
- #string MENU_CLIENT.ClassName
- MENU_CLIENT:New(Client, MenuText, ParentMenu)
-
MENU_CLIENT constructor.
Creates a new radio menu item for a client.
Parameters
-
Wrapper.Client#CLIENT Client: The Client owning the menu. -
#string MenuText: The text for the menu. -
#table ParentMenu: The parent menu.
Return value
#MENU_CLIENT: self
-
- MENU_CLIENT:Remove()
-
Removes the sub menus recursively of this MENU_CLIENT.
Return value
#nil:
- MENU_CLIENT:RemoveSubMenus()
-
Removes the sub menus recursively of this #MENU_CLIENT.
Return value
#MENU_CLIENT: self
Type MENU_CLIENT_COMMAND
The MENUCLIENTCOMMAND class
Field(s)
- #string MENU_CLIENT_COMMAND.ClassName
- MENU_CLIENT_COMMAND:New(Client, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, MenuClient, ...)
-
MENUCLIENTCOMMAND constructor.
Creates a new radio command item for a client, which can invoke a function with parameters.
Parameters
-
Wrapper.Client#CLIENT Client: The Client owning the menu. -
#string MenuText: The text for the menu. -
#MENU_BASE ParentMenu: The parent menu. -
CommandMenuFunction: A function that is called when the menu key is pressed. -
CommandMenuArgument: An argument for the function. -
MenuClient: -
...:
Return value
Menu#MENUCLIENTCOMMAND: self
-
- MENU_CLIENT_COMMAND:Remove()
-
Removes a menu structure for a client.
Return value
#nil:
Type MENU_COALITION
The MENU_COALITION class
Usage:
-- This demo creates a menu structure for the planes within the red coalition.
-- To test, join the planes, then look at the other radio menus (Option F10).
-- Then switch planes and check if the menu is still there.
local Plane1 = CLIENT:FindByName( "Plane 1" )
local Plane2 = CLIENT:FindByName( "Plane 2" )
-- This would create a menu for the red coalition under the main DCS "Others" menu.
local MenuCoalitionRed = MENU_COALITION:New( coalition.side.RED, "Manage Menus" )
local function ShowStatus( StatusText, Coalition )
MESSAGE:New( Coalition, 15 ):ToRed()
Plane1:Message( StatusText, 15 )
Plane2:Message( StatusText, 15 )
end
local MenuStatus -- Menu#MENU_COALITION
local MenuStatusShow -- Menu#MENU_COALITION_COMMAND
local function RemoveStatusMenu()
MenuStatus:Remove()
end
local function AddStatusMenu()
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
MenuStatus = MENU_COALITION:New( coalition.side.RED, "Status for Planes" )
MenuStatusShow = MENU_COALITION_COMMAND:New( coalition.side.RED, "Show Status", MenuStatus, ShowStatus, "Status of planes is ok!", "Message to Red Coalition" )
end
local MenuAdd = MENU_COALITION_COMMAND:New( coalition.side.RED, "Add Status Menu", MenuCoalitionRed, AddStatusMenu )
local MenuRemove = MENU_COALITION_COMMAND:New( coalition.side.RED, "Remove Status Menu", MenuCoalitionRed, RemoveStatusMenu )
Field(s)
- #string MENU_COALITION.ClassName
- MENU_COALITION:New(Coalition, MenuText, ParentMenu)
-
MENU_COALITION constructor.
Creates a new MENU_COALITION object and creates the menu for a complete coalition.
Parameters
-
Dcs.DCSCoalition#coalition.side Coalition: The coalition owning the menu. -
#string MenuText: The text for the menu. -
#table ParentMenu: The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).
Return value
#MENU_COALITION: self
-
- MENU_COALITION:Remove()
-
Removes the main menu and the sub menus recursively of this MENU_COALITION.
Return value
#nil:
- MENU_COALITION:RemoveSubMenus()
-
Removes the sub menus recursively of this MENU_COALITION.
Note that the main menu is kept!
Return value
#MENU_COALITION: self
Type MENU_COALITION_COMMAND
The MENUCOALITIONCOMMAND class
Field(s)
- #string MENU_COALITION_COMMAND.ClassName
- MENU_COALITION_COMMAND:New(Coalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...)
-
MENU_COALITION constructor.
Creates a new radio command item for a coalition, which can invoke a function with parameters.
Parameters
-
Dcs.DCSCoalition#coalition.side Coalition: The coalition owning the menu. -
#string MenuText: The text for the menu. -
Menu#MENU_COALITION ParentMenu: The parent menu. -
CommandMenuFunction: A function that is called when the menu key is pressed. -
CommandMenuArgument: An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this. -
...:
Return value
#MENUCOALITIONCOMMAND: self
-
- MENU_COALITION_COMMAND:Remove()
-
Removes a radio command item for a coalition
Return value
#nil:
Type MENU_COMMAND_BASE
The MENUCOMMANDBASE class
Field(s)
- #string MENU_COMMAND_BASE.ClassName
- #function MENU_COMMAND_BASE.MenuCallHandler
- MENU_COMMAND_BASE:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments)
-
Constructor
Parameters
-
MenuText: -
ParentMenu: -
CommandMenuFunction: -
CommandMenuArguments:
-
Type MENU_GROUP
The MENU_GROUP class
Usage:
-- This demo creates a menu structure for the two groups of planes.
-- Each group will receive a different menu structure.
-- To test, join the planes, then look at the other radio menus (Option F10).
-- Then switch planes and check if the menu is still there.
-- And play with the Add and Remove menu options.
-- Note that in multi player, this will only work after the DCS groups bug is solved.
local function ShowStatus( PlaneGroup, StatusText, Coalition )
MESSAGE:New( Coalition, 15 ):ToRed()
PlaneGroup:Message( StatusText, 15 )
end
local MenuStatus = {}
local function RemoveStatusMenu( MenuGroup )
local MenuGroupName = MenuGroup:GetName()
MenuStatus[MenuGroupName]:Remove()
end
--- @param Wrapper.Group#GROUP MenuGroup
local function AddStatusMenu( MenuGroup )
local MenuGroupName = MenuGroup:GetName()
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
MenuStatus[MenuGroupName] = MENU_GROUP:New( MenuGroup, "Status for Planes" )
MENU_GROUP_COMMAND:New( MenuGroup, "Show Status", MenuStatus[MenuGroupName], ShowStatus, MenuGroup, "Status of planes is ok!", "Message to Red Coalition" )
end
SCHEDULER:New( nil,
function()
local PlaneGroup = GROUP:FindByName( "Plane 1" )
if PlaneGroup and PlaneGroup:IsAlive() then
local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" )
MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 1", MenuManage, AddStatusMenu, PlaneGroup )
MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 1", MenuManage, RemoveStatusMenu, PlaneGroup )
end
end, {}, 10, 10 )
SCHEDULER:New( nil,
function()
local PlaneGroup = GROUP:FindByName( "Plane 2" )
if PlaneGroup and PlaneGroup:IsAlive() then
local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" )
MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 2", MenuManage, AddStatusMenu, PlaneGroup )
MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 2", MenuManage, RemoveStatusMenu, PlaneGroup )
end
end, {}, 10, 10 )
Field(s)
- #string MENU_GROUP.ClassName
- MENU_GROUP:New(MenuGroup, MenuText, ParentMenu)
-
MENU_GROUP constructor.
Creates a new radio menu item for a group.
Parameters
-
Wrapper.Group#GROUP MenuGroup: The Group owning the menu. -
#string MenuText: The text for the menu. -
#table ParentMenu: The parent menu.
Return value
#MENU_GROUP: self
-
- MENU_GROUP:Remove()
-
Removes the main menu and sub menus recursively of this MENU_GROUP.
Return value
#nil:
- MENU_GROUP:RemoveSubMenus()
-
Removes the sub menus recursively of this MENU_GROUP.
Return value
#MENU_GROUP: self
Type MENU_GROUP_COMMAND
The MENUGROUPCOMMAND class
Field(s)
- #string MENU_GROUP_COMMAND.ClassName
- MENU_GROUP_COMMAND:New(MenuGroup, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...)
-
Creates a new radio command item for a group
Parameters
-
Wrapper.Group#GROUP MenuGroup: The Group owning the menu. -
MenuText: The text for the menu. -
ParentMenu: The parent menu. -
CommandMenuFunction: A function that is called when the menu key is pressed. -
CommandMenuArgument: An argument for the function. -
...:
Return value
Menu#MENUGROUPCOMMAND: self
-
- MENU_GROUP_COMMAND:Remove()
-
Removes a menu structure for a group.
Return value
#nil:
Type MENU_MISSION
The MENU_MISSION class
Field(s)
- #string MENU_MISSION.ClassName
- MENU_MISSION:New(MenuText, ParentMenu)
-
MENU_MISSION constructor.
Creates a new MENU_MISSION object and creates the menu for a complete mission file.
Parameters
-
#string MenuText: The text for the menu. -
#table ParentMenu: The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).
Return value
#MENU_MISSION: self
-
- MENU_MISSION:Remove()
-
Removes the main menu and the sub menus recursively of this MENU_MISSION.
Return value
#nil:
- MENU_MISSION:RemoveSubMenus()
-
Removes the sub menus recursively of this MENU_MISSION.
Note that the main menu is kept!
Return value
#MENU_MISSION: self
Type MENU_MISSION_COMMAND
The MENUMISSIONCOMMAND class
Field(s)
- #string MENU_MISSION_COMMAND.ClassName
- MENU_MISSION_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...)
-
MENU_MISSION constructor.
Creates a new radio command item for a complete mission file, which can invoke a function with parameters.
Parameters
-
#string MenuText: The text for the menu. -
Menu#MENU_MISSION ParentMenu: The parent menu. -
CommandMenuFunction: A function that is called when the menu key is pressed. -
CommandMenuArgument: An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this. -
...:
Return value
#MENUMISSIONCOMMAND: self
-
- MENU_MISSION_COMMAND:Remove()
-
Removes a radio command item for a coalition
Return value
#nil: