Sven Van de Velde 604db7e53c BIGFIX: Reworked the code so that SCORING is working with STATIC objects.
The problems were in the EVENTDISPATCHER.

-- Reworked the Event Dispatcher code...
-- Added fields IniCategory and TgtCategory that indicate which Object
Category is involved in the Event.
-- Added fields IniPlayerName and TgtPlayerName that indicate which
Player Name is the initiator or Target (only when the Object Category is
a UNIT).

-- In the Event.lua, I poperly documented every field in EVENTDATA and
typed it correctly.

-- Reworked te Scoring code..
-- Incorporated the Event.* added fields into the Scoring Code.

-- Added a SCO-100 test mission
-- A shooting range with STATIC objects, so that a player can TEST the
scoring for STATIC objects in  a mission.

Hope this helps.
FC
2017-02-24 12:10:27 +01:00
2017-02-18 22:38:31 +01:00
2017-02-07 21:53:23 +01:00
2017-01-05 22:12:09 +01:00
2015-10-25 10:30:41 +01:00
2016-04-13 15:26:16 +02:00
2016-12-22 12:42:24 +01:00
2016-09-04 10:52:44 +02:00
2017-01-23 14:05:59 +01:00

MOOSE framework

MOOSE is a Mission Object Oriented Scripting Environment, and is meant for mission designers and mission hosters. It allows to quickly setup complex missions using pre-scripted scenarios using the available classes within the MOOSE Framework. MOOSE works with DCS world 1.5. and 2.0.

MOOSE framework goal

The goal of MOOSE is to allow mission designers to enhance their scripting with mission orchestration objects, which can be instantiated from defined classes within the framework. This will allow to write mission scripts with minimal code embedded. Of course, the richness of the framework will determine the richness of the misson scenarios. The MOOSE is a service that is produced while being consumed ... , it will evolve further as more classes are developed for the framework, and as more users are using it. MOOSE is meant to be a one-man show, it is meant to evolve within a growing community around the framework. Within the community, key users will start supporting, documenting, explaining and even creating new classes for the framework. It is the ambition to grow this framework as a de-facto standard for mission designers to use.

MOOSE main site

Click on this link to browse to the MOOSE main web page.

Description
Mission Object Oriented Scripting Environment (MOOSE) for lua mission scripting design in DCS World
Readme GPL-3.0 537 MiB
Languages
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