Frank 6d79bbfb45 RANGE 2.1.2
fixes
2019-05-27 14:15:17 +02:00

1267 lines
43 KiB
Lua

--- **Core** - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.
--
-- ===
--
-- ## Features:
--
-- * Provide radio functionality to broadcast radio transmissions.
-- * Provide beacon functionality to assist pilots.
--
-- The Radio contains 2 classes : RADIO and BEACON
--
-- What are radio communications in DCS?
--
-- * Radio transmissions consist of **sound files** that are broadcasted on a specific **frequency** (e.g. 115MHz) and **modulation** (e.g. AM),
-- * They can be **subtitled** for a specific **duration**, the **power** in Watts of the transmiter's antenna can be set, and the transmission can be **looped**.
--
-- How to supply DCS my own Sound Files?
--
-- * Your sound files need to be encoded in **.ogg** or .wav,
-- * Your sound files should be **as tiny as possible**. It is suggested you encode in .ogg with low bitrate and sampling settings,
-- * They need to be added in .\l10n\DEFAULT\ in you .miz file (wich can be decompressed like a .zip file),
-- * For simplicity sake, you can **let DCS' Mission Editor add the file** itself, by creating a new Trigger with the action "Sound to Country", and choosing your sound file and a country you don't use in your mission.
--
-- Due to weird DCS quirks, **radio communications behave differently** if sent by a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or by any other @{Wrapper.Positionable#POSITIONABLE}
--
-- * If the transmitter is a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}, DCS will set the power of the transmission automatically,
-- * If the transmitter is any other @{Wrapper.Positionable#POSITIONABLE}, the transmisison can't be subtitled or looped.
--
-- Note that obviously, the **frequency** and the **modulation** of the transmission are important only if the players are piloting an **Advanced System Modelling** enabled aircraft,
-- like the A10C or the Mirage 2000C. They will **hear the transmission** if they are tuned on the **right frequency and modulation** (and if they are close enough - more on that below).
-- If an FC3 aircraft is used, it will **hear every communication, whatever the frequency and the modulation** is set to. The same is true for TACAN beacons. If your aircraft isn't compatible,
-- you won't hear/be able to use the TACAN beacon informations.
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
--
-- @module Core.Radio
-- @image Core_Radio.JPG
--- Models the radio capability.
--
-- ## RADIO usage
--
-- There are 3 steps to a successful radio transmission.
--
-- * First, you need to **"add a @{#RADIO} object** to your @{Wrapper.Positionable#POSITIONABLE}. This is done using the @{Wrapper.Positionable#POSITIONABLE.GetRadio}() function,
-- * Then, you will **set the relevant parameters** to the transmission (see below),
-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{RADIO.Broadcast}() function.
--
-- Methods to set relevant parameters for both a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or any other @{Wrapper.Positionable#POSITIONABLE}
--
-- * @{#RADIO.SetFileName}() : Sets the file name of your sound file (e.g. "Noise.ogg"),
-- * @{#RADIO.SetFrequency}() : Sets the frequency of your transmission.
-- * @{#RADIO.SetModulation}() : Sets the modulation of your transmission.
-- * @{#RADIO.SetLoop}() : Choose if you want the transmission to be looped. If you need your transmission to be looped, you might need a @{#BEACON} instead...
--
-- Additional Methods to set relevant parameters if the transmitter is a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}
--
-- * @{#RADIO.SetSubtitle}() : Set both the subtitle and its duration,
-- * @{#RADIO.NewUnitTransmission}() : Shortcut to set all the relevant parameters in one method call
--
-- Additional Methods to set relevant parameters if the transmitter is any other @{Wrapper.Positionable#POSITIONABLE}
--
-- * @{#RADIO.SetPower}() : Sets the power of the antenna in Watts
-- * @{#RADIO.NewGenericTransmission}() : Shortcut to set all the relevant parameters in one method call
--
-- What is this power thing?
--
-- * If your transmission is sent by a @{Wrapper.Positionable#POSITIONABLE} other than a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}, you can set the power of the antenna,
-- * Otherwise, DCS sets it automatically, depending on what's available on your Unit,
-- * If the player gets **too far** from the transmitter, or if the antenna is **too weak**, the transmission will **fade** and **become noisyer**,
-- * This an automated DCS calculation you have no say on,
-- * For reference, a standard VOR station has a 100 W antenna, a standard AA TACAN has a 120 W antenna, and civilian ATC's antenna usually range between 300 and 500 W,
-- * Note that if the transmission has a subtitle, it will be readable, regardless of the quality of the transmission.
--
-- @type RADIO
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will transmit the radio calls.
-- @field #string FileName Name of the sound file played.
-- @field #number Frequency Frequency of the transmission in Hz.
-- @field #number Modulation Modulation of the transmission (either radio.modulation.AM or radio.modulation.FM).
-- @field #string Subtitle Subtitle of the transmission.
-- @field #number SubtitleDuration Duration of the Subtitle in seconds.
-- @field #number Power Power of the antenna is Watts.
-- @field #boolean Loop Transmission is repeated (default true).
-- @field #string alias Name of the radio transmitter.
-- @extends Core.Base#BASE
RADIO = {
ClassName = "RADIO",
FileName = "",
Frequency = 0,
Modulation = radio.modulation.AM,
Subtitle = "",
SubtitleDuration = 0,
Power = 100,
Loop = false,
alias=nil,
}
--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{#RADIO.Broadcast} to actually broadcast.
-- If you want to create a RADIO, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetRadio}() instead.
-- @param #RADIO self
-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
-- @return #RADIO The RADIO object or #nil if Positionable is invalid.
function RADIO:New(Positionable)
-- Inherit base
local self = BASE:Inherit( self, BASE:New() ) -- Core.Radio#RADIO
self:F(Positionable)
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
self.Positionable = Positionable
return self
end
self:E({error="The passed positionable is invalid, no RADIO created!", positionable=Positionable})
return nil
end
--- Set alias of the transmitter.
-- @param #RADIO self
-- @param #string alias Name of the radio transmitter.
-- @return #RADIO self
function RADIO:SetAlias(alias)
self.alias=tostring(alias)
return self
end
--- Get alias of the transmitter.
-- @param #RADIO self
-- @return #string Name of the transmitter.
function RADIO:GetAlias()
return tostring(self.alias)
end
--- Set the file name for the radio transmission.
-- @param #RADIO self
-- @param #string FileName File name of the sound file (i.e. "Noise.ogg")
-- @return #RADIO self
function RADIO:SetFileName(FileName)
self:F2(FileName)
if type(FileName) == "string" then
if FileName:find(".ogg") or FileName:find(".wav") then
if not FileName:find("l10n/DEFAULT/") then
FileName = "l10n/DEFAULT/" .. FileName
end
self.FileName = FileName
return self
end
end
self:E({"File name invalid. Maybe something wrong with the extension?", FileName})
return self
end
--- Set the frequency for the radio transmission.
-- If the transmitting positionable is a unit or group, this also set the command "SetFrequency" with the defined frequency and modulation.
-- @param #RADIO self
-- @param #number Frequency Frequency in MHz. Ranges allowed for radio transmissions in DCS : 30-87.995 / 108-173.995 / 225-399.975MHz.
-- @return #RADIO self
function RADIO:SetFrequency(Frequency)
self:F2(Frequency)
if type(Frequency) == "number" then
-- If frequency is in range
if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
-- Convert frequency from MHz to Hz
self.Frequency = Frequency * 1000000
-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
local commandSetFrequency={
id = "SetFrequency",
params = {
frequency = self.Frequency,
modulation = self.Modulation,
}
}
self:T2(commandSetFrequency)
self.Positionable:SetCommand(commandSetFrequency)
end
return self
end
end
self:E({"Frequency is outside of DCS Frequency ranges (30-80, 108-152, 225-400). Frequency unchanged.", Frequency})
return self
end
--- Set AM or FM modulation of the radio transmitter.
-- @param #RADIO self
-- @param #number Modulation Modulation is either radio.modulation.AM or radio.modulation.FM.
-- @return #RADIO self
function RADIO:SetModulation(Modulation)
self:F2(Modulation)
if type(Modulation) == "number" then
if Modulation == radio.modulation.AM or Modulation == radio.modulation.FM then --TODO Maybe make this future proof if ED decides to add an other modulation ?
self.Modulation = Modulation
return self
end
end
self:E({"Modulation is invalid. Use DCS's enum radio.modulation. Modulation unchanged.", self.Modulation})
return self
end
--- Check validity of the power passed and sets RADIO.Power
-- @param #RADIO self
-- @param #number Power Power in W.
-- @return #RADIO self
function RADIO:SetPower(Power)
self:F2(Power)
if type(Power) == "number" then
self.Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
else
self:E({"Power is invalid. Power unchanged.", self.Power})
end
return self
end
--- Set message looping on or off.
-- @param #RADIO self
-- @param #boolean Loop If true, message is repeated indefinitely.
-- @return #RADIO self
function RADIO:SetLoop(Loop)
self:F2(Loop)
if type(Loop) == "boolean" then
self.Loop = Loop
return self
end
self:E({"Loop is invalid. Loop unchanged.", self.Loop})
return self
end
--- Check validity of the subtitle and the subtitleDuration passed and sets RADIO.subtitle and RADIO.subtitleDuration
-- Both parameters are mandatory, since it wouldn't make much sense to change the Subtitle and not its duration
-- @param #RADIO self
-- @param #string Subtitle
-- @param #number SubtitleDuration in s
-- @return #RADIO self
-- @usage
-- -- create the broadcaster and attaches it a RADIO
-- local MyUnit = UNIT:FindByName("MyUnit")
-- local MyUnitRadio = MyUnit:GetRadio()
--
-- -- add a subtitle for the next transmission, which will be up for 10s
-- MyUnitRadio:SetSubtitle("My Subtitle, 10)
function RADIO:SetSubtitle(Subtitle, SubtitleDuration)
self:F2({Subtitle, SubtitleDuration})
if type(Subtitle) == "string" then
self.Subtitle = Subtitle
else
self.Subtitle = ""
self:E({"Subtitle is invalid. Subtitle reset.", self.Subtitle})
end
if type(SubtitleDuration) == "number" then
self.SubtitleDuration = SubtitleDuration
else
self.SubtitleDuration = 0
self:E({"SubtitleDuration is invalid. SubtitleDuration reset.", self.SubtitleDuration})
end
return self
end
--- Create a new transmission, that is to say, populate the RADIO with relevant data
-- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
-- but it will work with a UNIT or a GROUP anyway.
-- Only the #RADIO and the Filename are mandatory
-- @param #RADIO self
-- @param #string FileName Name of the sound file that will be transmitted.
-- @param #number Frequency Frequency in MHz.
-- @param #number Modulation Modulation of frequency, which is either radio.modulation.AM or radio.modulation.FM.
-- @param #number Power Power in W.
-- @return #RADIO self
function RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power, Loop)
self:F({FileName, Frequency, Modulation, Power})
self:SetFileName(FileName)
if Frequency then self:SetFrequency(Frequency) end
if Modulation then self:SetModulation(Modulation) end
if Power then self:SetPower(Power) end
if Loop then self:SetLoop(Loop) end
return self
end
--- Create a new transmission, that is to say, populate the RADIO with relevant data
-- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
-- but it will work for any @{Wrapper.Positionable#POSITIONABLE}.
-- Only the RADIO and the Filename are mandatory.
-- @param #RADIO self
-- @param #string FileName Name of sound file.
-- @param #string Subtitle Subtitle to be displayed with sound file.
-- @param #number SubtitleDuration Duration of subtitle display in seconds.
-- @param #number Frequency Frequency in MHz.
-- @param #number Modulation Modulation which can be either radio.modulation.AM or radio.modulation.FM
-- @param #boolean Loop If true, loop message.
-- @return #RADIO self
function RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop)
self:F({FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop})
-- Set file name.
self:SetFileName(FileName)
-- Set modulation AM/FM.
if Modulation then
self:SetModulation(Modulation)
end
-- Set frequency.
if Frequency then
self:SetFrequency(Frequency)
end
-- Set subtitle.
if Subtitle then
self:SetSubtitle(Subtitle, SubtitleDuration or 0)
end
-- Set Looping.
if Loop then
self:SetLoop(Loop)
end
return self
end
--- Broadcast the transmission.
-- * The Radio has to be populated with the new transmission before broadcasting.
-- * Please use RADIO setters or either @{#RADIO.NewGenericTransmission} or @{#RADIO.NewUnitTransmission}
-- * This class is in fact pretty smart, it determines the right DCS function to use depending on the type of POSITIONABLE
-- * If the POSITIONABLE is not a UNIT or a GROUP, we use the generic (but limited) trigger.action.radioTransmission()
-- * If the POSITIONABLE is a UNIT or a GROUP, we use the "TransmitMessage" Command
-- * If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
-- * If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration are ignored
-- @param #RADIO self
-- @param #boolean viatrigger Use trigger.action.radioTransmission() in any case, i.e. also for UNITS and GROUPS.
-- @return #RADIO self
function RADIO:Broadcast(viatrigger)
self:F({viatrigger=viatrigger})
-- If the POSITIONABLE is actually a UNIT or a GROUP, use the more complicated DCS command system.
if (self.Positionable.ClassName=="UNIT" or self.Positionable.ClassName=="GROUP") and (not viatrigger) then
self:T("Broadcasting from a UNIT or a GROUP")
local commandTransmitMessage={
id = "TransmitMessage",
params = {
file = self.FileName,
duration = self.SubtitleDuration,
subtitle = self.Subtitle,
loop = self.Loop,
}}
self:T3(commandTransmitMessage)
self.Positionable:SetCommand(commandTransmitMessage)
else
-- If the POSITIONABLE is anything else, we revert to the general singleton function
-- I need to give it a unique name, so that the transmission can be stopped later. I use the class ID
self:T("Broadcasting from a POSITIONABLE")
trigger.action.radioTransmission(self.FileName, self.Positionable:GetPositionVec3(), self.Modulation, self.Loop, self.Frequency, self.Power, tostring(self.ID))
end
return self
end
--- Stops a transmission
-- This function is especially usefull to stop the broadcast of looped transmissions
-- @param #RADIO self
-- @return #RADIO self
function RADIO:StopBroadcast()
self:F()
-- If the POSITIONABLE is a UNIT or a GROUP, stop the transmission with the DCS "StopTransmission" command
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
local commandStopTransmission={id="StopTransmission", params={}}
self.Positionable:SetCommand(commandStopTransmission)
else
-- Else, we use the appropriate singleton funciton
trigger.action.stopRadioTransmission(tostring(self.ID))
end
return self
end
--- After attaching a @{#BEACON} to your @{Wrapper.Positionable#POSITIONABLE}, you need to select the right function to activate the kind of beacon you want.
-- There are two types of BEACONs available : the AA TACAN Beacon and the general purpose Radio Beacon.
-- Note that in both case, you can set an optional parameter : the `BeaconDuration`. This can be very usefull to simulate the battery time if your BEACON is
-- attach to a cargo crate, for exemple.
--
-- ## AA TACAN Beacon usage
--
-- This beacon only works with airborne @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}. Use @{#BEACON:AATACAN}() to set the beacon parameters and start the beacon.
-- Use @#BEACON:StopAATACAN}() to stop it.
--
-- ## General Purpose Radio Beacon usage
--
-- This beacon will work with any @{Wrapper.Positionable#POSITIONABLE}, but **it won't follow the @{Wrapper.Positionable#POSITIONABLE}** ! This means that you should only use it with
-- @{Wrapper.Positionable#POSITIONABLE} that don't move, or move very slowly. Use @{#BEACON:RadioBeacon}() to set the beacon parameters and start the beacon.
-- Use @{#BEACON:StopRadioBeacon}() to stop it.
--
-- @type BEACON
-- @field #string ClassName Name of the class "BEACON".
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will receive radio capabilities.
-- @extends Core.Base#BASE
BEACON = {
ClassName = "BEACON",
Positionable = nil,
}
--- Beacon types supported by DCS.
-- @type BEACON.Type
-- @field #number NULL
-- @field #number VOR
-- @field #number DME
-- @field #number VOR_DME
-- @field #number TACAN
-- @field #number VORTAC
-- @field #number RSBN
-- @field #number BROADCAST_STATION
-- @field #number HOMER
-- @field #number AIRPORT_HOMER
-- @field #number AIRPORT_HOMER_WITH_MARKER
-- @field #number ILS_FAR_HOMER
-- @field #number ILS_NEAR_HOMER
-- @field #number ILS_LOCALIZER
-- @field #number ILS_GLIDESLOPE
-- @field #number NAUTICAL_HOMER
-- @field #number ICLS
BEACON.Type={
NULL = 0,
VOR = 1,
DME = 2,
VOR_DME = 3,
TACAN = 4,
VORTAC = 5,
RSBN = 32,
BROADCAST_STATION = 1024,
HOMER = 8,
AIRPORT_HOMER = 4104,
AIRPORT_HOMER_WITH_MARKER = 4136,
ILS_FAR_HOMER = 16408,
ILS_NEAR_HOMER = 16456,
ILS_LOCALIZER = 16640,
ILS_GLIDESLOPE = 16896,
NAUTICAL_HOMER = 32776,
ICLS = 131584,
}
--- Beacon systems supported by DCS. https://wiki.hoggitworld.com/view/DCS_command_activateBeacon
-- @type BEACON.System
-- @field #number PAR_10
-- @field #number RSBN_5
-- @field #number TACAN
-- @field #number TACAN_TANKER
-- @field #number ILS_LOCALIZER (This is the one to be used for AA TACAN Tanker!)
-- @field #number ILS_GLIDESLOPE
-- @field #number BROADCAST_STATION
BEACON.System={
PAR_10 = 1,
RSBN_5 = 2,
TACAN = 3,
TACAN_TANKER = 4,
ILS_LOCALIZER = 5,
ILS_GLIDESLOPE = 6,
BROADCAST_STATION = 7,
}
--- Create a new BEACON Object. This doesn't activate the beacon, though, use @{#BEACON.ActivateTACAN} etc.
-- If you want to create a BEACON, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetBeacon}() instead.
-- @param #BEACON self
-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
-- @return #BEACON Beacon object or #nil if the positionable is invalid.
function BEACON:New(Positionable)
-- Inherit BASE.
local self=BASE:Inherit(self, BASE:New()) --#BEACON
-- Debug.
self:F(Positionable)
-- Set positionable.
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
self.Positionable = Positionable
return self
end
self:E({"The passed positionable is invalid, no BEACON created", Positionable})
return nil
end
--- Activates a TACAN BEACON.
-- @param #BEACON self
-- @param #number Channel TACAN channel, i.e. the "10" part in "10Y".
-- @param #string Mode TACAN mode, i.e. the "Y" part in "10Y".
-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon.
-- @param #boolean Bearing If true, beacon provides bearing information. If false (or nil), only distance information is available.
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
-- @return #BEACON self
-- @usage
-- -- Let's create a TACAN Beacon for a tanker
-- local myUnit = UNIT:FindByName("MyUnit")
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
--
-- myBeacon:TACAN(20, "Y", "TEXACO", true) -- Activate the beacon
function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
self:T({channel=Channel, mode=Mode, callsign=Message, bearing=Bearing, duration=Duration})
-- Get frequency.
local Frequency=UTILS.TACANToFrequency(Channel, Mode)
-- Check.
if not Frequency then
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
return self
end
-- Beacon type.
local Type=BEACON.Type.TACAN
-- Beacon system.
local System=BEACON.System.TACAN
-- Check if unit is an aircraft and set system accordingly.
local AA=self.Positionable:IsAir()
if AA then
System=5 --NOTE: 5 is how you cat the correct tanker behaviour! --BEACON.System.TACAN_TANKER
-- Check if "Y" mode is selected for aircraft.
if Mode~="Y" then
self:E({"WARNING: The POSITIONABLE you want to attach the AA Tacan Beacon is an aircraft: Mode should Y !The BEACON is not emitting.", self.Positionable})
end
end
-- Attached unit.
local UnitID=self.Positionable:GetID()
-- Debug.
self:T({"TACAN BEACON started!"})
-- Start beacon.
self.Positionable:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing)
-- Stop sheduler.
if Duration then
self.Positionable:DeactivateBeacon(Duration)
end
return self
end
--- Activates an ICLS BEACON. The unit the BEACON is attached to should be an aircraft carrier supporting this system.
-- @param #BEACON self
-- @param #number Channel ICLS channel.
-- @param #string Callsign The Message that is going to be coded in Morse and broadcasted by the beacon.
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
-- @return #BEACON self
function BEACON:ActivateICLS(Channel, Callsign, Duration)
self:F({Channel=Channel, Callsign=Callsign, Duration=Duration})
-- Attached unit.
local UnitID=self.Positionable:GetID()
-- Debug
self:T2({"ICLS BEACON started!"})
-- Start beacon.
self.Positionable:CommandActivateICLS(Channel, UnitID, Callsign)
-- Stop sheduler
if Duration then -- Schedule the stop of the BEACON if asked by the MD
self.Positionable:DeactivateBeacon(Duration)
end
return self
end
--- Activates a TACAN BEACON on an Aircraft.
-- @param #BEACON self
-- @param #number TACANChannel (the "10" part in "10Y"). Note that AA TACAN are only available on Y Channels
-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon
-- @param #boolean Bearing Can the BEACON be homed on ?
-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
-- @return #BEACON self
-- @usage
-- -- Let's create a TACAN Beacon for a tanker
-- local myUnit = UNIT:FindByName("MyUnit")
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
--
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
self:F({TACANChannel, Message, Bearing, BeaconDuration})
local IsValid = true
if not self.Positionable:IsAir() then
self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft ! The BEACON is not emitting", self.Positionable})
IsValid = false
end
local Frequency = self:_TACANToFrequency(TACANChannel, "Y")
if not Frequency then
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
IsValid = false
end
-- I'm using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the bearing shows its bearing
-- or 14 (TACAN_AA_MODE_Y) if it does not
local System
if Bearing then
System = 5
else
System = 14
end
if IsValid then -- Starts the BEACON
self:T2({"AA TACAN BEACON started !"})
self.Positionable:SetCommand({
id = "ActivateBeacon",
params = {
type = 4,
system = System,
callsign = Message,
frequency = Frequency,
}
})
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
SCHEDULER:New(nil,
function()
self:StopAATACAN()
end, {}, BeaconDuration)
end
end
return self
end
--- Stops the AA TACAN BEACON
-- @param #BEACON self
-- @return #BEACON self
function BEACON:StopAATACAN()
self:F()
if not self.Positionable then
self:E({"Start the beacon first before stoping it !"})
else
self.Positionable:SetCommand({
id = 'DeactivateBeacon',
params = {
}
})
end
end
--- Activates a general pupose Radio Beacon
-- This uses the very generic singleton function "trigger.action.radioTransmission()" provided by DCS to broadcast a sound file on a specific frequency.
-- Although any frequency could be used, only 2 DCS Modules can home on radio beacons at the time of writing : the Huey and the Mi-8.
-- They can home in on these specific frequencies :
-- * **Mi8**
-- * R-828 -> 20-60MHz
-- * ARKUD -> 100-150MHz (canal 1 : 114166, canal 2 : 114333, canal 3 : 114583, canal 4 : 121500, canal 5 : 123100, canal 6 : 124100) AM
-- * ARK9 -> 150-1300KHz
-- * **Huey**
-- * AN/ARC-131 -> 30-76 Mhz FM
-- @param #BEACON self
-- @param #string FileName The name of the audio file
-- @param #number Frequency in MHz
-- @param #number Modulation either radio.modulation.AM or radio.modulation.FM
-- @param #number Power in W
-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
-- @return #BEACON self
-- @usage
-- -- Let's create a beacon for a unit in distress.
-- -- Frequency will be 40MHz FM (home-able by a Huey's AN/ARC-131)
-- -- The beacon they use is battery-powered, and only lasts for 5 min
-- local UnitInDistress = UNIT:FindByName("Unit1")
-- local UnitBeacon = UnitInDistress:GetBeacon()
--
-- -- Set the beacon and start it
-- UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
local IsValid = false
-- Check the filename
if type(FileName) == "string" then
if FileName:find(".ogg") or FileName:find(".wav") then
if not FileName:find("l10n/DEFAULT/") then
FileName = "l10n/DEFAULT/" .. FileName
end
IsValid = true
end
end
if not IsValid then
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
end
-- Check the Frequency
if type(Frequency) ~= "number" and IsValid then
self:E({"Frequency invalid. ", Frequency})
IsValid = false
end
Frequency = Frequency * 1000000 -- Conversion to Hz
-- Check the modulation
if Modulation ~= radio.modulation.AM and Modulation ~= radio.modulation.FM and IsValid then --TODO Maybe make this future proof if ED decides to add an other modulation ?
self:E({"Modulation is invalid. Use DCS's enum radio.modulation.", Modulation})
IsValid = false
end
-- Check the Power
if type(Power) ~= "number" and IsValid then
self:E({"Power is invalid. ", Power})
IsValid = false
end
Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
if IsValid then
self:T2({"Activating Beacon on ", Frequency, Modulation})
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
SCHEDULER:New( nil,
function()
self:StopRadioBeacon()
end, {}, BeaconDuration)
end
end
end
--- Stops the AA TACAN BEACON
-- @param #BEACON self
-- @return #BEACON self
function BEACON:StopRadioBeacon()
self:F()
-- The unique name of the transmission is the class ID
trigger.action.stopRadioTransmission(tostring(self.ID))
return self
end
--- Converts a TACAN Channel/Mode couple into a frequency in Hz
-- @param #BEACON self
-- @param #number TACANChannel
-- @param #string TACANMode
-- @return #number Frequecy
-- @return #nil if parameters are invalid
function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
self:F3({TACANChannel, TACANMode})
if type(TACANChannel) ~= "number" then
if TACANMode ~= "X" and TACANMode ~= "Y" then
return nil -- error in arguments
end
end
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
-- I have no idea what it does but it seems to work
local A = 1151 -- 'X', channel >= 64
local B = 64 -- channel >= 64
if TACANChannel < 64 then
B = 1
end
if TACANMode == 'Y' then
A = 1025
if TACANChannel < 64 then
A = 1088
end
else -- 'X'
if TACANChannel < 64 then
A = 962
end
end
return (A + TACANChannel - B) * 1000000
end
--- Manages radio transmissions.
--
-- @type RADIOQUEUE
-- @field #string ClassName Name of the class "RADIOQUEUE".
-- @field #string lid ID for dcs.log.
-- @field #number frequency The radio frequency in Hz.
-- @field #number modulation The radio modulation. Either radio.modulation.AM or radio.modulation.FM.
-- @field Core.Scheduler#SCHEDULER scheduler The scheduler.
-- @field #string RQid The radio queue scheduler ID.
-- @field #table queue The queue of transmissions.
-- @field #number Tlast Time (abs) when the last transmission finished.
-- @field Core.Point#COORDINATE sendercoord Coordinate from where transmissions are broadcasted.
-- @field #number sendername Name of the sending unit or static.
-- @field Wrapper.Positionable#POSITIONABLE positionable The positionable to broadcast the message.
-- @field #number power Power of radio station in Watts. Default 100 W.
-- @field #table numbers Table of number transmission parameters.
-- @extends Core.Base#BASE
RADIOQUEUE = {
ClassName = "RADIOQUEUE",
lid=nil,
frequency=nil,
modulation=nil,
scheduler=nil,
RQid=nil,
queue={},
Tlast=nil,
sendercoord=nil,
sendername=nil,
positionable=nil,
power=100,
numbers={},
}
--- Radio queue transmission data.
-- @type RADIOQUEUE.Transmission
-- @field #string filename Name of the file to be transmitted.
-- @field #string path Path in miz file where the file is located.
-- @field #number duration Duration in seconds.
-- @field #number Tstarted Mission time (abs) in seconds when the transmission started.
-- @field #boolean isplaying If true, transmission is currently playing.
-- @field #number Tplay Mission time (abs) in seconds when the transmission should be played.
--- Create a new RADIOQUEUE object for a given radio frequency/modulation.
-- @param #RADIOQUEUE self
-- @param #number frequency The radio frequency in MHz.
-- @param #number modulation (Optional) The radio modulation. Default radio.modulation.AM.
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:New(frequency, modulation)
-- Inherit base
local self=BASE:Inherit(self, BASE:New()) -- Core.Radio#RADIOQUEUE
self.lid="RADIOQUEUE | "
if frequency==nil then
self:E(self.lid.."ERROR: No frequency specified as first parameter!")
return nil
end
-- Frequency in Hz.
self.frequency=frequency*1000000
-- Modulation.
self.modulation=modulation or radio.modulation.AM
-- Scheduler
self.scheduler=SCHEDULER:New()
return self
end
--- Start the radio queue.
-- @param #RADIOQUEUE self
-- @param #number delay (Optional) Delay in seconds, before the radio queue is started. Default 1 sec.
-- @param #number dt (Optional) Time step in seconds for checking the queue. Default 0.01 sec.
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:Start(delay, dt)
delay=delay or 1
dt=dt or 0.01
self:I(self.lid..string.format("Starting RADIOQUEUE in %.1f seconds with interval dt=%.3f seconds.", delay, dt))
self.RQid=self.scheduler:Schedule(self, self._CheckRadioQueue, {}, delay, dt)
return self
end
--- Stop the radio queue. Stop scheduler and delete queue.
-- @param #RADIOQUEUE self
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:Stop()
self:I(self.lid.."Stopping RADIOQUEUE.")
self.scheduler:Stop(self.RQid)
self.queue={}
return self
end
--- Set coordinate from where the transmission is broadcasted.
-- @param #RADIOQUEUE self
-- @param Core.Point#COORDINATE coordinate Coordinate of the sender.
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:SetSenderCoordinate(coordinate)
self.sendercoord=coordinate
return self
end
--- Set name of unit or static from which transmissions are made.
-- @param #RADIOQUEUE self
-- @param #string name Name of the unit or static used for transmissions.
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:SetSenderUnitName(name)
self.sendername=name
return self
end
--- Set parameters of a digit.
-- @param #RADIOQUEUE self
-- @param #number digit The digit 0-9.
-- @param #string filename The name of the sound file.
-- @param #number duration The duration of the sound file in seconds.
-- @param #string path The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:SetDigit(digit, filename, duration, path)
local transmission={} --#RADIOQUEUE.Transmission
transmission.filename=filename
transmission.duration=duration
transmission.path=path or "l10n/DEFAULT/"
-- Convert digit to string in case it is given as a number.
if type(digit)=="number" then
digit=tostring(digit)
end
-- Set transmission.
self.numbers[digit]=transmission
return self
end
--- Add a transmission to the radio queue.
-- @param #RADIOQUEUE self
-- @param #RADIOQUEUE.Transmission transmission The transmission data table.
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:AddTransmission(transmission)
self:F({transmission=transmission})
-- Init.
transmission.isplaying=false
transmission.Tstarted=nil
-- Add to queue.
table.insert(self.queue, transmission)
return self
end
--- Add a transmission to the radio queue.
-- @param #RADIOQUEUE self
-- @param #string filename Name of the sound file. Usually an ogg or wav file type.
-- @param #number duration Duration in seconds the file lasts.
-- @param #number path Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".
-- @param #number tstart Start time (abs) seconds. Default now.
-- @param #number interval Interval in seconds after the last transmission finished.
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:NewTransmission(filename, duration, path, tstart, interval)
-- Sanity checks.
if not filename then
self:E(self.lid.."ERROR: No filename specified.")
return nil
end
if type(filename)~="string" then
self:E(self.lid.."ERROR: Filename specified is NOT a string.")
return nil
end
if not duration then
self:E(self.lid.."ERROR: No duration of transmission specified.")
return nil
end
if type(duration)~="number" then
self:E(self.lid.."ERROR: Duration specified is NOT a number.")
return nil
end
local transmission={} --#RADIOQUEUE.Transmission
transmission.filename=filename
transmission.duration=duration
transmission.path=path or "l10n/DEFAULT/"
transmission.Tplay=tstart or timer.getAbsTime()
-- Add transmission to queue.
self:AddTransmission(transmission)
return self
end
--- Convert a number (as string) into a radio transmission.
-- E.g. for board number or headings.
-- @param #RADIOQUEUE self
-- @param #string number Number string, e.g. "032" or "183".
-- @param #number delay Delay before transmission in seconds.
-- @param #number interval Interval between the next call.
-- @return #number Duration of the call in seconds.
function RADIOQUEUE:Number2Transmission(number, delay, interval)
--- Split string into characters.
local function _split(str)
local chars={}
for i=1,#str do
local c=str:sub(i,i)
table.insert(chars, c)
end
return chars
end
-- Split string into characters.
local numbers=_split(number)
local wait=0
for i=1,#numbers do
-- Current number
local n=numbers[i]
-- Radio call.
local transmission=UTILS.DeepCopy(self.numbers[n]) --#RADIOQUEUE.Transmission
transmission.Tplay=timer.getAbsTime()+(delay or 0)
if interval and i==1 then
transmission.interval=interval
end
self:AddTransmission(transmission)
-- Add up duration of the number.
wait=wait+transmission.duration
end
-- Return the total duration of the call.
return wait
end
--- Broadcast radio message.
-- @param #RADIOQUEUE self
-- @param #RADIOQUEUE.Transmission transmission The transmission.
function RADIOQUEUE:Broadcast(transmission)
-- Get unit sending the transmission.
local sender=self:_GetRadioSender()
-- Construct file name.
local filename=string.format("%s%s", transmission.path, transmission.filename)
-- Create subtitle for transmission.
--local subtitle=self:_RadioSubtitle(radio, call, loud)
if sender then
-- Broadcasting from aircraft. Only players tuned in to the right frequency will see the message.
self:T(self.lid..string.format("Broadcasting from aircraft %s", sender:GetName()))
-- Command to set the Frequency for the transmission.
local commandFrequency={
id="SetFrequency",
params={
frequency=self.frequency, -- Frequency in Hz.
modulation=self.modulation,
}}
-- Command to tranmit the call.
local commandTransmit={
id = "TransmitMessage",
params = {
file=filename,
duration=transmission.subduration or 5,
subtitle=transmission.subtitle or "",
loop=false,
}}
-- Set commend for frequency
sender:SetCommand(commandFrequency)
-- Set command for radio transmission.
sender:SetCommand(commandTransmit)
else
-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
self:T(self.lid..string.format("Broadcasting from carrier via trigger.action.radioTransmission()."))
-- Position from where to transmit.
local vec3=nil
-- Try to get positon from sender unit/static.
if self.sendername then
local coord=self:_GetRadioSenderCoord()
if coord then
vec3=coord:GetVec3()
end
end
-- Try to get fixed positon.
if self.sendercoord and not vec3 then
vec3=self.sendercoord:GetVec3()
end
-- Transmit via trigger.
if vec3 then
trigger.action.radioTransmission(filename, vec3, self.modulation, false, self.frequency, self.power)
end
end
end
--- Check radio queue for transmissions to be broadcasted.
-- @param #RADIOQUEUE self
function RADIOQUEUE:_CheckRadioQueue()
-- Check if queue is empty.
if #self.queue==0 then
return
end
-- Get current abs time.
local time=timer.getAbsTime()
local playing=false
local next=nil --#RADIOQUEUE.Transmission
local remove=nil
for i,_transmission in ipairs(self.queue) do
local transmission=_transmission --#RADIOQUEUE.Transmission
-- Check if transmission time has passed.
if time>=transmission.Tplay then
-- Check if transmission is currently playing.
if transmission.isplaying then
-- Check if transmission is finished.
if time>=transmission.Tstarted+transmission.duration then
-- Transmission over.
transmission.isplaying=false
-- Remove ith element in queue.
remove=i
-- Store time last transmission finished.
self.Tlast=time
else -- still playing
-- Transmission is still playing.
playing=true
end
else -- not playing yet
local Tlast=self.Tlast
if transmission.interval==nil then
-- Not playing ==> this will be next.
if next==nil then
next=transmission
end
else
if Tlast==nil or time-Tlast>=transmission.interval then
next=transmission
else
end
end
-- We got a transmission or one with an interval that is not due yet. No need for anything else.
if next or Tlast then
break
end
end
else
-- Transmission not due yet.
end
end
-- Found a new transmission.
if next~=nil and not playing then
self:Broadcast(next)
next.isplaying=true
next.Tstarted=time
end
-- Remove completed calls from queue.
if remove then
table.remove(self.queue, remove)
end
end
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
-- @param #RADIOQUEUE self
-- @return Wrapper.Unit#UNIT Sending aircraft unit or nil if was not setup, is not an aircraft or is not alive.
function RADIOQUEUE:_GetRadioSender()
-- Check if we have a sending aircraft.
local sender=nil --Wrapper.Unit#UNIT
-- Try the general default.
if self.sendername then
-- First try to find a unit
sender=UNIT:FindByName(self.sendername)
-- Check that sender is alive and an aircraft.
if sender and sender:IsAlive() and sender:IsAir() then
return sender
end
end
return nil
end
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
-- @param #RADIOQUEUE self
-- @return Core.Point#COORDINATE Coordinate of the sender unit.
function RADIOQUEUE:_GetRadioSenderCoord()
local vec3=nil
-- Try the general default.
if self.sendername then
-- First try to find a unit
local sender=UNIT:FindByName(self.sendername)
-- Check that sender is alive and an aircraft.
if sender and sender:IsAlive() then
return sender:GetCoodinate()
end
-- Now try a static.
local sender=STATIC:FindByName(self.sendername)
-- Check that sender is alive and an aircraft.
if sender then
return sender:GetCoodinate()
end
end
return nil
end