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RANGE 2.1.2
fixes
This commit is contained in:
parent
944c76c250
commit
6d79bbfb45
@ -1175,7 +1175,7 @@ function RADIOQUEUE:_CheckRadioQueue()
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else
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if time-Tlast>=transmission.interval then
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if Tlast==nil or time-Tlast>=transmission.interval then
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next=transmission
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else
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@ -76,8 +76,8 @@
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-- fox=FOX:New()
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--
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-- -- Add training zones.
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-- fox:AddSafeZone(ZONE:New("Training Zone Alpha")
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-- fox:AddSafeZone(ZONE:New("Training Zone Bravo")
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-- fox:AddSafeZone(ZONE:New("Training Zone Alpha"))
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-- fox:AddSafeZone(ZONE:New("Training Zone Bravo"))
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--
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-- -- Start missile trainer.
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-- fox:Start()
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@ -90,8 +90,8 @@
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-- fox=FOX:New()
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--
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-- -- Add training zones.
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-- fox:AddLaunchZone(ZONE:New("Launch Zone SA-10 Krim")
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-- fox:AddLaunchZone(ZONE:New("Training Zone Bravo")
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-- fox:AddLaunchZone(ZONE:New("Launch Zone SA-10 Krim"))
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-- fox:AddLaunchZone(ZONE:New("Training Zone Bravo"))
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--
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-- -- Start missile trainer.
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-- fox:Start()
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@ -189,7 +189,7 @@ FOX.MenuF10Root=nil
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--- FOX class version.
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-- @field #string version
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FOX.version="0.5.0"
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FOX.version="0.5.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@ -444,6 +444,17 @@ function FOX:SetExplosionPower(power)
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return self
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end
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--- Set missile-player distance when missile is destroyed.
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-- @param #FOX self
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-- @param #number distance Distance in meters. Default 100 m.
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-- @return #FOX self
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function FOX:SetExplosionDistance(distance)
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self.explosiondist=distance or 100
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return self
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end
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--- Disable F10 menu for all players.
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-- @param #FOX self
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@ -1065,13 +1076,13 @@ function FOX:OnEventShot(EventData)
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end
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-- Debug info.
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self:E(FOX.lid.."EVENT SHOT: FOX")
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self:E(FOX.lid..string.format("EVENT SHOT: Ini unit = %s", tostring(EventData.IniUnitName)))
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self:E(FOX.lid..string.format("EVENT SHOT: Ini group = %s", tostring(EventData.IniGroupName)))
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self:E(FOX.lid..string.format("EVENT SHOT: Weapon type = %s", tostring(_weapon)))
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self:E(FOX.lid..string.format("EVENT SHOT: Weapon categ = %s", tostring(weaponcategory)))
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self:E(FOX.lid..string.format("EVENT SHOT: Missil categ = %s", tostring(missilecategory)))
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self:E(FOX.lid..string.format("EVENT SHOT: Missil range = %s", tostring(missilerange)))
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self:T2(FOX.lid.."EVENT SHOT: FOX")
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self:T2(FOX.lid..string.format("EVENT SHOT: Ini unit = %s", tostring(EventData.IniUnitName)))
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self:T2(FOX.lid..string.format("EVENT SHOT: Ini group = %s", tostring(EventData.IniGroupName)))
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self:T2(FOX.lid..string.format("EVENT SHOT: Weapon type = %s", tostring(_weapon)))
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self:T2(FOX.lid..string.format("EVENT SHOT: Weapon categ = %s", tostring(weaponcategory)))
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self:T2(FOX.lid..string.format("EVENT SHOT: Missil categ = %s", tostring(missilecategory)))
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self:T2(FOX.lid..string.format("EVENT SHOT: Missil range = %s", tostring(missilerange)))
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-- Check if fired in launch zone.
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@ -78,7 +78,7 @@
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-- @field #boolean trackrockets If true (default), all rocket types are tracked and impact point to closest bombing target is evaluated.
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-- @field #boolean trackmissiles If true (default), all missile types are tracked and impact point to closest bombing target is evaluated.
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-- @field #boolean defaultsmokebomb If true, initialize player settings to smoke bomb.
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-- @field #boolean autosafe If true, automatically save results every X seconds.
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-- @field #boolean autosave If true, automatically save results every X seconds.
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-- @extends Core.Base#BASE
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--- Enables a mission designer to easily set up practice ranges in DCS. A new RANGE object can be created with the @{#RANGE.New}(rangename) contructor.
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@ -340,7 +340,7 @@ RANGE.MenuF10Root=nil
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--- Range script version.
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-- @field #string version
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RANGE.version="2.1.1"
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RANGE.version="2.1.2"
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--TODO list:
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--TODO: Verbosity level for messages.
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@ -617,19 +617,19 @@ function RANGE:SetMessageTimeDuration(time)
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return self
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end
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--- Automatically safe player results to disc.
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--- Automatically save player results to disc.
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-- @param #RANGE self
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-- @return #RANGE self
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function RANGE:SetAutosafeOn()
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self.autosafe=true
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function RANGE:SetAutosaveOn()
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self.autosave=true
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return self
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end
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--- Switch off auto safe player results.
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--- Switch off auto save player results.
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-- @param #RANGE self
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-- @return #RANGE self
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function RANGE:SetAutosafeOff()
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self.autosafe=false
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function RANGE:SetAutosaveOff()
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self.autosave=false
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return self
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end
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@ -662,7 +662,7 @@ function RANGE:SetRangeRadius(radius)
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return self
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end
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--- Set player setting whether bomb impact points are smoked or not
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--- Set player setting whether bomb impact points are smoked or not.
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-- @param #RANGE self
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-- @param #boolean switch If true nor nil default is to smoke impact points of bombs.
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-- @return #RANGE self
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@ -1650,7 +1650,7 @@ function RANGE:onafterStatus(From, Event, To)
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self:_CheckPlayers()
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-- Save results.
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if self.autosafe then
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if self.autosave then
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self:Save()
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end
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@ -1725,10 +1725,10 @@ function RANGE:onafterSave(From, Event, To)
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end
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-- Path.
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local path=lfs.writedir()
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local path=lfs.writedir()..[[Logs\]]
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-- Set file name.
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local filename=path..string.format("\\RANGE-%s_BombingResults.csv", self.rangename)
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local filename=path..string.format("RANGE-%s_BombingResults.csv", self.rangename)
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-- Header line.
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local scores="Name,Pass,Target,Distance,Radial,Quality,Weapon,Airframe,Mission Time"
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@ -1788,11 +1788,11 @@ function RANGE:onafterLoad(From, Event, To)
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end
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end
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-- Path.
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local path=lfs.writedir()
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-- Path in DCS log file.
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local path=lfs.writedir()..[[Logs\]]
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-- Set file name.
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local filename=path..string.format("\\RANGE-%s_BombingResults.csv", self.rangename)
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local filename=path..string.format("RANGE-%s_BombingResults.csv", self.rangename)
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-- Info message.
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local text=string.format("Loading player bomb results from file %s", filename)
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@ -2185,15 +2185,16 @@ function RANGE:_DisplayBombTargets(_unitname)
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local _text="Bomb Target Locations:"
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for _,_bombtarget in pairs(self.bombingTargets) do
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local _target=_bombtarget.target --Wrapper.Positionable#POSITIONABLE
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local bombtarget=_bombtarget --#RANGE.BombTarget
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-- Coordinate of bombtarget.
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local coord=self:_GetBombTargetCoordinate(_bombtarget)
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local coord=self:_GetBombTargetCoordinate(bombtarget)
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if coord then
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local mycoord=coord:ToStringA2G(_unit, _settings)
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_text=_text..string.format("\n- %s: %s",_bombtarget.name or "unknown", mycoord)
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local ca2g=coord:ToStringA2G(_unit, _settings)
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local lldms=coord:ToStringLLDMS()
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_text=_text..string.format("\n- %s: %s %s", bombtarget.name or "unknown", ca2g, lldms)
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end
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end
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@ -2708,21 +2709,19 @@ function RANGE:_MarkTargetsOnMap(_unitName)
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self:F(_unitName)
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-- Get group.
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local group=nil
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local group=nil --Wrapper.Group#GROUP
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if _unitName then
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group=UNIT:FindByName(_unitName):GetGroup()
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end
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-- Mark bomb targets.
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for _,_bombtarget in pairs(self.bombingTargets) do
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local _target=_bombtarget.target --Wrapper.Positionable#POSITIONABLE
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if _target and _target:IsAlive() then
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local coord=_target:GetCoordinate() --Core.Point#COORDINATE
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if group then
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coord:MarkToGroup("Bomb target ".._bombtarget.name, group)
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else
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coord:MarkToAll("Bomb target ".._bombtarget.name)
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end
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local bombtarget=_bombtarget --#RANGE.BombTarget
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local coord=self:_GetBombTargetCoordinate(_bombtarget)
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if group then
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coord:MarkToGroup(string.format("Bomb target %s:\n%s\n%s", bombtarget.name, coord:ToStringLLDMS(), coord:ToStringBULLS(group:GetCoalition())), group)
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else
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coord:MarkToAll(string.format("Bomb target %s", bombtarget.name))
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end
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end
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@ -2733,7 +2732,8 @@ function RANGE:_MarkTargetsOnMap(_unitName)
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if _target and _target:IsAlive() then
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local coord=_target:GetCoordinate() --Core.Point#COORDINATE
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if group then
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coord:MarkToGroup("Strafe target ".._target:GetName(), group)
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--coord:MarkToGroup("Strafe target ".._target:GetName(), group)
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coord:MarkToGroup(string.format("Strafe target %s:\n%s\n%s", _target:GetName(), coord:ToStringLLDMS(), coord:ToStringBULLS(group:GetCoalition())), group)
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else
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coord:MarkToAll("Strafe target ".._target:GetName())
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end
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