MOOSE/Moose/Moose.lua
svenvandevelde 9f830fd768 Updated errors when LFS is nil
Statfile should not be used when lfs is null.

Also, modified Moose.lua to the correct directory.
2016-01-20 20:53:44 +01:00

42 lines
1.1 KiB
Lua

local base = _G
env.info("Loading MOOSE " .. base.timer.getAbsTime() )
function script_path()
local str = debug.getinfo(2, "S").source
return str:match("(.*/)"):sub(1,-2)
end
Include = {}
Include.MissionPath = script_path() .. "Mission\\"
Include.ProgramPath = "Scripts\\Moose\\Moose\\"
env.info( "Include.MissionPath = " .. Include.MissionPath)
env.info( "Include.ProgramPath = " .. Include.ProgramPath)
Include.Files = {}
Include.File = function( IncludeFile )
if not Include.Files[ IncludeFile ] then
Include.Files[IncludeFile] = IncludeFile
local f = base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" )
if f == nil then
local f = base.loadfile( Include.MissionPath .. IncludeFile .. ".lua" )
if f == nil then
error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
else
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.ProgramPath )
return f()
end
else
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.MissionPath )
return f()
end
end
end
Include.File( "Database" )
env.info("Loaded MOOSE Include Engine")