mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Updated errors when LFS is nil
Statfile should not be used when lfs is null. Also, modified Moose.lua to the correct directory.
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parent
a391ca6ef3
commit
9f830fd768
@ -626,14 +626,16 @@ local nSeconds = sSeconds
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end
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function DATABASE:ScoreOpen()
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local fdir = lfs.writedir() .. [[Logs\]] .. "Player_Scores_" .. os.date( "%Y-%m-%d_%H-%M-%S" ) .. ".csv"
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self.StatFile, self.err = io.open(fdir,"w+")
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if not self.StatFile then
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error( "Error: Cannot open 'Player Scores.csv' file in " .. lfs.writedir() )
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if lfs then
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local fdir = lfs.writedir() .. [[Logs\]] .. "Player_Scores_" .. os.date( "%Y-%m-%d_%H-%M-%S" ) .. ".csv"
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self.StatFile, self.err = io.open(fdir,"w+")
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if not self.StatFile then
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error( "Error: Cannot open 'Player Scores.csv' file in " .. lfs.writedir() )
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end
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self.StatFile:write( '"Run-ID";Time;"PlayerName";"ScoreType";"PlayerUnitCoaltion";"PlayerUnitCategory";"PlayerUnitType"; "PlayerUnitName";"TargetUnitCoalition";"TargetUnitCategory";"TargetUnitType";"TargetUnitName";Times;Score\n' )
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self.RunID = os.date("%y-%m-%d_%H-%M-%S")
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end
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self.StatFile:write( '"Run-ID";Time;"PlayerName";"ScoreType";"PlayerUnitCoaltion";"PlayerUnitCategory";"PlayerUnitType"; "PlayerUnitName";"TargetUnitCoalition";"TargetUnitCategory";"TargetUnitType";"TargetUnitName";Times;Score\n' )
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self.RunID = os.date("%y-%m-%d_%H-%M-%S")
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end
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function DATABASE:ScoreAdd( PlayerName, ScoreType, ScoreTimes, ScoreAmount, PlayerUnitName, PlayerUnitCoalition, PlayerUnitCategory, PlayerUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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@ -685,15 +687,19 @@ function DATABASE:ScoreAdd( PlayerName, ScoreType, ScoreTimes, ScoreAmount, Play
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TargetUnitName = ''
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end
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self.StatFile:write( '"' .. self.RunID .. '";' .. ScoreTime .. ';"' .. PlayerName .. '";"' .. ScoreType .. '";"' ..
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PlayerUnitCoalition .. '";"' .. PlayerUnitCategory .. '";"' .. PlayerUnitType .. '";"' .. PlayerUnitName .. '";"' ..
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TargetUnitCoalition .. '";"' .. TargetUnitCategory .. '";"' .. TargetUnitType .. '";"' .. TargetUnitName .. '";' ..
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ScoreTimes .. ';' .. ScoreAmount )
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self.StatFile:write( "\n" )
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if lfs then
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self.StatFile:write( '"' .. self.RunID .. '";' .. ScoreTime .. ';"' .. PlayerName .. '";"' .. ScoreType .. '";"' ..
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PlayerUnitCoalition .. '";"' .. PlayerUnitCategory .. '";"' .. PlayerUnitType .. '";"' .. PlayerUnitName .. '";"' ..
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TargetUnitCoalition .. '";"' .. TargetUnitCategory .. '";"' .. TargetUnitType .. '";"' .. TargetUnitName .. '";' ..
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ScoreTimes .. ';' .. ScoreAmount )
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self.StatFile:write( "\n" )
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end
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end
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function LogClose()
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self.StatFile:close()
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if lfs then
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self.StatFile:close()
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end
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end
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_Database = DATABASE:New()
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@ -12,7 +12,7 @@ end
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Include = {}
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Include.MissionPath = script_path() .. "Mission\\"
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Include.ProgramPath = "Scripts\\Moose\\"
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Include.ProgramPath = "Scripts\\Moose\\Moose\\"
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env.info( "Include.MissionPath = " .. Include.MissionPath)
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env.info( "Include.ProgramPath = " .. Include.ProgramPath)
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@ -21,9 +21,9 @@ Include.Files = {}
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Include.File = function( IncludeFile )
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if not Include.Files[ IncludeFile ] then
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Include.Files[IncludeFile] = IncludeFile
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local f = base.loadfile( Include.MissionPath .. IncludeFile .. ".lua" )
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local f = base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" )
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if f == nil then
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local f = base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" )
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local f = base.loadfile( Include.MissionPath .. IncludeFile .. ".lua" )
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if f == nil then
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error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
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else
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