FlightControl_Master b84d08f052 Progress
2017-09-29 07:03:50 +02:00

238 lines
5.6 KiB
Lua

--- **Functional** -- The PROTECT class handles the protection of objects, which can be zones, units, scenery.
--
-- ===
--
-- ### Author: **Sven Van de Velde (FlightControl)**
-- ### Contributions: **MillerTime**
--
-- ====
--
-- @module Protect
--- @type PROTECT.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
-- @extends Core.Base#BASE
--- @type PROTECT
-- @extends #PROTECT.__
--- # PROTECT, extends @{Base#BASE}
--
-- @field #PROTECT
PROTECT = {
ClassName = "PROTECT",
}
--- PROTECT constructor.
-- @param #PROTECT self
-- @param Core.Zone#ZONE ProtectZone A @{Zone} object to protect.
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
-- @return #PROTECT
-- @usage
-- -- Protect the zone
-- ProtectZone = PROTECT:New( ZONE:New( "Zone" ) )
--
function PROTECT:New( ProtectZone, Coalition )
local self = BASE:Inherit( self, FSM:New() ) -- #PROTECT
self.ProtectZone = ProtectZone
self.ProtectUnitSet = SET_UNIT:New()
self.ProtectStaticSet = SET_STATIC:New()
self.CaptureUnitSet = SET_UNIT:New()
self:SetStartState( "-" )
self:AddTransition( { "-", "Protected", "Captured" }, "Protected", "Protected" )
self:AddTransition( { "Protected", "Attacked" }, "Destroyed", "Destroyed" )
self:AddTransition( { "Protected", "Destroyed" }, "Attacked", "Attacked" )
self:AddTransition( { "Protected", "Attacked", "Destroyed" }, "Captured", "Captured" )
self:ScheduleRepeat( 60, 60, 0, nil, self.Status, self )
self:SetCoalition( Coalition )
self:__Protected( 5 )
return self
end
--- Set the owning coalition of the zone.
-- @param #PROTECT self
-- @param DCSCoalition.DCSCoalition#coalition Coalition
function PROTECT:SetCoalition( Coalition )
self.Coalition = Coalition
end
--- Get the owning coalition of the zone.
-- @param #PROTECT self
-- @return DCSCoalition.DCSCoalition#coalition Coalition
function PROTECT:GetCoalition()
return self.Coalition
end
--- Add a unit to the protection.
-- @param #PROTECT self
-- @param Wrapper.Unit#UNIT ProtectUnit A @{Unit} object to protect.
function PROTECT:AddProtectUnit( ProtectUnit )
self.ProtectUnitSet:AddUnit( ProtectUnit )
end
--- Get the Protect unit Set.
-- @param #PROTECT self
-- @return Wrapper.Unit#UNIT The Set of capture units.
function PROTECT:GetProtectUnitSet()
return self.ProtectUnitSet
end
--- Add a static to the protection.
-- @param #PROTECT self
-- @param Wrapper.Unit#UNIT ProtectStatic A @{Static} object to protect.
function PROTECT:AddProtectStatic( ProtectStatic )
self.ProtectStaticSet:AddStatic( ProtectStatic )
end
--- Get the Protect static Set.
-- @param #PROTECT self
-- @return Wrapper.Unit#UNIT The Set of capture statics.
function PROTECT:GetProtectStaticSet()
return self.ProtectStaticSet
end
--- Add a Capture unit to allow to capture the zone.
-- @param #PROTECT self
-- @param Wrapper.Unit#UNIT CaptureUnit A @{Unit} object to allow a capturing.
function PROTECT:AddCaptureUnit( CaptureUnit )
self.CaptureUnitSet:AddUnit( CaptureUnit )
end
--- Get the Capture unit Set.
-- @param #PROTECT self
-- @return Wrapper.Unit#UNIT The Set of capture units.
function PROTECT:GetCaptureUnitSet()
return self.CaptureUnitSet
end
function PROTECT:IsProtected()
local IsAllCoalition = self.ProtectZone:IsAllInZoneOfCoalition( self.Coalition )
self:E( { IsAllCoalition = IsAllCoalition } )
return IsAllCoalition
end
function PROTECT:IsCaptured()
local IsCaptured = self.ProtectZone:IsAllInZoneOfOtherCoalition( self.Coalition )
self:E( { IsCaptured = IsCaptured } )
return IsCaptured
end
function PROTECT:IsAttacked()
local IsSomeCoalition = self.ProtectZone:IsSomeInZoneOfCoalition( self.Coalition )
self:E( { IsSomeCoalition = IsSomeCoalition } )
return IsSomeCoalition
end
--- Check if the units are still alive.
-- @param #PROTECT self
function PROTECT:AreProtectUnitsAlive()
local IsAlive = false
local UnitSet = self.ProtectUnitSet
UnitSet:Flush()
local UnitList = UnitSet:GetSet()
for UnitID, ProtectUnit in pairs( UnitList ) do
local IsUnitAlive = ProtectUnit:IsAlive()
if IsUnitAlive == true then
IsAlive = true
break
end
end
return IsAlive
end
--- Check if the statics are still alive.
-- @param #PROTECT self
function PROTECT:AreProtectStaticsAlive()
local IsAlive = false
local StaticSet = self.ProtectStaticSet
StaticSet:Flush()
local StaticList = StaticSet:GetSet()
for UnitID, ProtectStatic in pairs( StaticList ) do
local IsStaticAlive = ProtectStatic:IsAlive()
if IsStaticAlive == true then
IsAlive = true
break
end
end
return IsAlive
end
--- Check if there is a capture unit in the zone.
-- @param #PROTECT self
function PROTECT:IsCaptureUnitInZone()
local CaptureUnitSet = self.CaptureUnitSet
CaptureUnitSet:Flush()
local IsInZone = self.CaptureUnitSet:IsPartiallyInZone( self.ProtectZone )
self:E({IsInZone = IsInZone})
return IsInZone
end
--- Smoke.
-- @param #PROTECT self
-- @param #SMOKECOLOR.Color SmokeColor
function PROTECT:Smoke( SmokeColor )
self.ProtectZone:GetCoordinate():Smoke( SmokeColor )
end
function PROTECT:onenterCaptured()
local NewCoalition = self.ProtectZone:GetCoalition()
self:E( { NewCoalition = NewCoalition } )
self:SetCoalition( NewCoalition )
end
--- Check status ProtectZone.
-- @param #PROTECT self
function PROTECT:Status()
self.ProtectZone:Scan()
if self:IsProtected() then
self:Protected()
else
if self:IsAttacked() then
self:Attacked()
else
if self:IsCaptured() then
self:Captured()
end
end
end
end