FlightControl b9b829a09a Various fixes
-- Fixed AI_CAP_ZONE: Groups not engaging when an engage was "aborted",
but was actually erroneously set to "Accomplished". Is fixed now. An
engage that cannot be accomplished (due to no unit in the Engage Zone,
will be Aborted). Groups are engaging now when an Engage Zone is set.
-- Fixed FSM: There was a big issue with delayed function scheduling.
When creating "loops", meaning an Event handler calles again itself
delayed, would start propagating multiple times when the event was
scheduled, and another schedule of the event would be planned.... Thus 2
to x events handled and would end in chaos. Implemented delayed event
scheduling accepting a *negative* parameter in seconds, which would
check if an event would be already scheduled. If so, no new event would
be scheduled until the event handler would have been processed. In this
way, only maximum one event can be scheduled when this is wanted (this
is not always the case by the mission designer). So providing a negative
value as the seconds would make the event being scheduled only once!
-- Added EventPriority field in EVENT logging
-- Removed logging from POSITIONABLE
-- Moved the start of the detection to the Start event handler in
AI_CAP_ZONE
2017-02-05 18:06:29 +01:00
doc
2017-02-04 15:55:21 +01:00
2017-02-05 18:06:29 +01:00
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2017-01-05 22:12:09 +01:00
2015-10-25 10:30:41 +01:00
2016-04-13 15:26:16 +02:00
2016-12-22 12:42:24 +01:00
2016-09-04 10:52:44 +02:00
2017-01-23 14:05:59 +01:00

MOOSE framework

MOOSE is a Mission Object Oriented Scripting Environment, and is meant for mission designers and mission hosters. It allows to quickly setup complex missions using pre-scripted scenarios using the available classes within the MOOSE Framework. MOOSE works with DCS world 1.5. and 2.0.

MOOSE framework goal

The goal of MOOSE is to allow mission designers to enhance their scripting with mission orchestration objects, which can be instantiated from defined classes within the framework. This will allow to write mission scripts with minimal code embedded. Of course, the richness of the framework will determine the richness of the misson scenarios. The MOOSE is a service that is produced while being consumed ... , it will evolve further as more classes are developed for the framework, and as more users are using it. MOOSE is meant to be a one-man show, it is meant to evolve within a growing community around the framework. Within the community, key users will start supporting, documenting, explaining and even creating new classes for the framework. It is the ambition to grow this framework as a de-facto standard for mission designers to use.

MOOSE main site

Click on this link to browse to the MOOSE main web page.

Description
Mission Object Oriented Scripting Environment (MOOSE) for lua mission scripting design in DCS World
Readme GPL-3.0 537 MiB
Languages
Lua 99.9%