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71 lines
3.9 KiB
Markdown
71 lines
3.9 KiB
Markdown
---
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title: Overview
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nav_order: 1
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layout: home
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---
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[](https://github.com/FlightControl-Master/MOOSE/actions/workflows/build-includes.yml)
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[](https://github.com/FlightControl-Master/MOOSE/actions/workflows/build-docs.yml)
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# MOOSE framework
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MOOSE is a **M**ission **O**bject **O**riented **S**cripting **E**nvironment for mission designers in [DCS World].
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It allows to quickly setup complex missions using pre-scripted scenarios using the available classes within the MOOSE Framework.
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MOOSE is written in [Lua] which is a small and fast programming language, which is embedded in [DCS World].
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## Goal of MOOSE
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The goal of MOOSE is to allow mission designers to enhance their scripting with mission orchestration objects,
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which can be instantiated from defined classes within the framework. This will allow to write mission scripts with
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minimal code embedded. Of course, the richness of the framework will determine the richness of the misson scenarios.
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The MOOSE is a service that is produced while being consumed. It will evolve further as more classes are developed
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for the framework and as more users are using it.
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MOOSE is not a one-man show, it is a collaborative effort and meant to evolve within a growing community around the framework.
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Within the community, key users will start supporting, documenting, explaining and even creating new classes for the framework.
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It is the ambition to grow this framework as a de-facto standard for mission designers to use.
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## Two branches - Choose wisely
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In [DCS World] there is a `Stable` version and an `OpenBeta`. New features are released to the `OpenBeta` first and applied to `Stable` later.
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People who choose to use `OpenBeta` can use the newest featuest and module, but accept the risk of bugs and unstable updates.
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In MOOSE there is a `master` branch, which is comparable to the `Stable` version.
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And there is the `development` branch, which is more like the `OpenBeta`.
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New modules (called classes in [Lua], like [OPS.Auftrag]) will only available in the `development` branch.
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Releases are the most stable approach to use MOOSE.
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From time to time the current state of the `master` branch is used to create release.
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A release gets a spefific version number and will not be changed later on.
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## Documentation
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Documentation on the MOOSE class hierarchy will be automatically generated from [LuaDoc] comments inside of the source code of MOOOSE.
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You can find the results on these websites:
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- Stable `master` branch: <https://flightcontrol-master.github.io/MOOSE_DOCS/>
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- `develop` branch: <https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/>
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## YouTube Tutorials
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There are different tutorial playlists available on YouTube:
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- AnyTimeBaby (Pene) has kindly created a [tutorial series for MOOSE](https://youtube.com/playlist?list=PLLkY2GByvtC2ME0Q9wrKRDE6qnXJYV3iT)
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with various videos that you can watch.
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- FlightControl (initiator of the project) has created a lot of [videos](https://www.youtube.com/@flightcontrol5350/featured) on how to use MOOSE.
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They are a little bit outdated, but they still contain a lot of valuable information.
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## MOOSE on Discord
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MOOSE has a living community of users, beta testers and contributors.
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The gathering point is a service provided by [Discord].
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If you want to join this community, just click the link below and you'll be on board in no time:
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- [Moose Discord server](https://discord.gg/gj68fm969S)
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[DCS World]: https://www.digitalcombatsimulator.com/de/
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[Lua]: https://www.lua.org/
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[LuaDoc]: https://keplerproject.github.io/luadoc/
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[Ops.Auftrag]: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Auftrag.html
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[Discord]: https://discord.com/
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