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MooseBotter
2023-11-22 23:34:29 +00:00
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@@ -1797,6 +1797,12 @@ but it could also be a STATIC object.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetImpactCoordinate">WEAPON:GetImpactCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the impact coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetImpactHeading">WEAPON:GetImpactHeading(AccountForMagneticInclination)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the heading of the weapon when it impacted.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1809,6 +1815,36 @@ but it could also be a STATIC object.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetLauncher">WEAPON:GetLauncher()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the unit that launched the weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetReleaseAltitudeAGL">WEAPON:GetReleaseAltitudeAGL()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the altitude above ground level at which the weapon was released</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetReleaseAltitudeASL">WEAPON:GetReleaseAltitudeASL()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the altitude above sea level at which the weapon was released</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetReleaseCoordinate">WEAPON:GetReleaseCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the coordinate where the weapon was released</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetReleaseHeading">WEAPON:GetReleaseHeading(AccountForMagneticInclination)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the heading on which the weapon was released</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetReleasePitch">WEAPON:GetReleasePitch()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the pitch of the unit when the weapon was released</p>
</td>
</tr>
<tr class="w3-border">
@@ -2049,6 +2085,12 @@ but it could also be a STATIC object.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).impactFunc">WEAPON.impactFunc</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Callback function for weapon impact.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).impactHeading">WEAPON.impactHeading</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -2109,6 +2151,36 @@ but it could also be a STATIC object.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).pos3">WEAPON.pos3</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Last known 3D position and direction vector of the tracked weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).releaseAltitudeAGL">WEAPON.releaseAltitudeAGL</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).releaseAltitudeASL">WEAPON.releaseAltitudeASL</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).releaseCoordinate">WEAPON.releaseCoordinate</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).releaseHeading">WEAPON.releaseHeading</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).releasePitch">WEAPON.releasePitch</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -3622,6 +3694,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).impactHeading" ><strong>WEAPON.impactHeading</strong></a>
<p> Safe impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -3730,6 +3816,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Last known 3D position and direction vector of the tracked weapon.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeAGL" ><strong>WEAPON.releaseAltitudeAGL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeASL" ><strong>WEAPON.releaseAltitudeASL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseCoordinate" ><strong>WEAPON.releaseCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseHeading" ><strong>WEAPON.releaseHeading</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releasePitch" ><strong>WEAPON.releasePitch</strong></a>
</div>
</div>
@@ -4010,6 +4151,53 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(WEAPON).GetImpactHeading" ><strong>WEAPON:GetImpactHeading(AccountForMagneticInclination)</strong></a></h2>
</div>
<p>Get the heading of the weapon when it impacted.</p>
<p>Note that this might not exist if the weapon has not impacted yet!</p>
<div id= "#Functions##GetImpactHeading" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>WEAPON</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(bool)">#bool</a>
<strong><strong>AccountForMagneticInclination</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If true will account for the magnetic declination of the current map. Default is true</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Heading</p>
</div>
</div>
</div>
</div>
</div>
@@ -4073,6 +4261,170 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(WEAPON).GetReleaseAltitudeAGL" ><strong>WEAPON:GetReleaseAltitudeAGL()</strong></a></h2>
</div>
<p>Get the altitude above ground level at which the weapon was released</p>
<div id= "#Functions##GetReleaseAltitudeAGL" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>WEAPON</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Altitude in meters</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(WEAPON).GetReleaseAltitudeASL" ><strong>WEAPON:GetReleaseAltitudeASL()</strong></a></h2>
</div>
<p>Get the altitude above sea level at which the weapon was released</p>
<div id= "#Functions##GetReleaseAltitudeASL" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>WEAPON</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Altitude in meters</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(WEAPON).GetReleaseCoordinate" ><strong>WEAPON:GetReleaseCoordinate()</strong></a></h2>
</div>
<p>Get the coordinate where the weapon was released</p>
<div id= "#Functions##GetReleaseCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>WEAPON</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">
<p>Impact coordinate (if any).</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(WEAPON).GetReleaseHeading" ><strong>WEAPON:GetReleaseHeading(AccountForMagneticInclination)</strong></a></h2>
</div>
<p>Get the heading on which the weapon was released</p>
<div id= "#Functions##GetReleaseHeading" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>WEAPON</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(bool)">#bool</a>
<strong><strong>AccountForMagneticInclination</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If true will account for the magnetic declination of the current map. Default is true</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Heading</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(WEAPON).GetReleasePitch" ><strong>WEAPON:GetReleasePitch()</strong></a></h2>
</div>
<p>Get the pitch of the unit when the weapon was released</p>
<div id= "#Functions##GetReleasePitch" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>WEAPON</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Degrees</p>
</div>
</div>
</div>
</div>
</div>
@@ -5313,6 +5665,20 @@ calculations per second need to be carried out.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).impactHeading" ><strong>WEAPON.impactHeading</strong></a>
<p> Safe impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -5421,6 +5787,61 @@ calculations per second need to be carried out.</p>
<p>Last known 3D position and direction vector of the tracked weapon.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeAGL" ><strong>WEAPON.releaseAltitudeAGL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeASL" ><strong>WEAPON.releaseAltitudeASL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseCoordinate" ><strong>WEAPON.releaseCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseHeading" ><strong>WEAPON.releaseHeading</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releasePitch" ><strong>WEAPON.releasePitch</strong></a>
</div>
</div>
@@ -9644,6 +10065,20 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).impactHeading" ><strong>WEAPON.impactHeading</strong></a>
<p> Safe impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -9752,6 +10187,61 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>Last known 3D position and direction vector of the tracked weapon.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeAGL" ><strong>WEAPON.releaseAltitudeAGL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeASL" ><strong>WEAPON.releaseAltitudeASL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseCoordinate" ><strong>WEAPON.releaseCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseHeading" ><strong>WEAPON.releaseHeading</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releasePitch" ><strong>WEAPON.releasePitch</strong></a>
</div>
</div>
@@ -10511,6 +11001,20 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).impactHeading" ><strong>WEAPON.impactHeading</strong></a>
<p> Safe impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -10619,6 +11123,61 @@ If the Identifiable is alive, true is returned. </p>
<p>Last known 3D position and direction vector of the tracked weapon.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeAGL" ><strong>WEAPON.releaseAltitudeAGL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeASL" ><strong>WEAPON.releaseAltitudeASL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseCoordinate" ><strong>WEAPON.releaseCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseHeading" ><strong>WEAPON.releaseHeading</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releasePitch" ><strong>WEAPON.releasePitch</strong></a>
</div>
</div>
@@ -10995,6 +11554,20 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).impactHeading" ><strong>WEAPON.impactHeading</strong></a>
<p> Safe impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -11103,6 +11676,61 @@ If the Identifiable is alive, true is returned. </p>
<p>Last known 3D position and direction vector of the tracked weapon.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeAGL" ><strong>WEAPON.releaseAltitudeAGL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseAltitudeASL" ><strong>WEAPON.releaseAltitudeASL</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseCoordinate" ><strong>WEAPON.releaseCoordinate</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releaseHeading" ><strong>WEAPON.releaseHeading</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).releasePitch" ><strong>WEAPON.releasePitch</strong></a>
</div>
</div>