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MooseBotter 2023-10-31 14:27:41 +00:00
parent df09b7055a
commit 091b22e9ad
52 changed files with 1163 additions and 649 deletions

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@ -4876,11 +4876,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -11540,11 +11543,14 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -12802,11 +12808,14 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -14366,11 +14375,14 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>

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@ -4756,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13278,6 +13289,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14606,6 +14628,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16236,6 +16269,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -1640,34 +1640,20 @@
<p>Use the Engage trigger to intercept intruders.</p>
<p><img src="..\Presentations\AI_GCI\Dia3.JPG" alt="Process"/></p>
<p>The AI_AIR_ENGAGE is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_AIR_ENGAGE process can be started using the <strong>Start</strong> event.</p>
<p><img src="..\Presentations\AI_GCI\Dia4.JPG" alt="Process"/></p>
<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.</p>
<p><img src="..\Presentations\AI_GCI\Dia5.JPG" alt="Process"/></p>
<p>This cycle will continue.</p>
<p><img src="..\Presentations\AI_GCI\Dia6.JPG" alt="Process"/></p>
<p>During the patrol, the AI will detect enemy targets, which are reported through the <strong>Detected</strong> event.</p>
<p><img src="..\Presentations\AI_GCI\Dia9.JPG" alt="Process"/></p>
<p>When enemies are detected, the AI will automatically engage the enemy.</p>
<p><img src="..\Presentations\AI_GCI\Dia10.JPG" alt="Process"/></p>
<p>Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
<p><img src="..\Presentations\AI_GCI\Dia13.JPG" alt="Process"/></p>
<h2>1. AI_AIR_ENGAGE constructor</h2>
<ul>
@ -1676,14 +1662,23 @@ When the fuel threshold has been reached, the airplane will fly towards the near
<h2>3. Set the Range of Engagement</h2>
<p><img src="..\Presentations\AI_GCI\Dia11.JPG" alt="Range"/></p>
<p>An optional range can be set in meters,
that will define when the AI will engage with the detected airborne enemy targets.
The range can be beyond or smaller than the range of the Patrol Zone.
The range is applied at the position of the AI.
Use the method <a href="AI.AI_GCI.html##(AI_AIR_ENGAGE).SetEngageRange">AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange</a>() to define that range.</p>
<h2>4. Set the Zone of Engagement</h2>
<p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_AIR_ENGAGE).SetEngageZone">AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone</a>() to define that Zone.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE

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@ -2797,9 +2797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -4830,9 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -5445,9 +5439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -6948,9 +6939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

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@ -2801,9 +2801,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4577,9 +4574,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5195,9 +5189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6701,9 +6692,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

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@ -3262,9 +3262,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6512,9 +6509,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7259,9 +7253,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8894,9 +8885,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

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@ -1705,7 +1705,7 @@ that make cargo come "alive" within your mission in a full automatic manner!</p>
<ul>
<li><a href="AI.AI_Cargo_Dispatcher_APC.html">AI.AI_Cargo_Dispatcher_APC</a> derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.</li>
<li><a href="AI.AI_Cargo_Dispatcher_Helicopters.html">AI.AI_Cargo_Dispatcher_Helicopters</a> derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.</li>
<li><a href="AI.AI_Cargo_Dispatcher_Helicopter.html">AI.AI_Cargo_Dispatcher_Helicopter</a> derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.</li>
</ul>
<h2>3.3) Cargo transportation tasking.</h2>
@ -1918,7 +1918,7 @@ Therefore, this class is considered to be deprecated</p>
<ul>
<li>AI Armoured Personnel Carriers to transport cargo and engage in battles, using the <a href="AI.AI_Cargo_APC.html##(AI_CARGO_APC)">AI.AI_Cargo_APC#AI_CARGO_APC</a> class.</li>
<li>AI Helicopters to transport cargo, using the <a href="AI.AI_Cargo_Helicopter.html##(AI_CARGO_HELICOPTER)">AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER</a> class.</li>
<li>AI Planes to transport cargo, using the <a href="AI.AI_Cargo_Plane.html##(AI_CARGO_PLANE)">AI.AI_Cargo_Plane#AI_CARGO_PLANE</a> class.</li>
<li>AI Planes to transport cargo, using the <a href="AI.AI_Cargo_Airplane.html##(AI_CARGO_AIRPLANE)">AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE</a> class.</li>
<li>AI Ships is planned.</li>
</ul>

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@ -1938,13 +1938,24 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -1956,20 +1967,6 @@ Therefore, this class is considered to be deprecated</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>
@ -3259,13 +3256,24 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3277,20 +3285,6 @@ This works for ground only groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>

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@ -1816,17 +1816,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2531,17 +2520,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>

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@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

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@ -2677,7 +2677,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Note that these MESSAGE objects are not yet displayed on the display panel.
You must use the functions <a href="ToClient.html">ToClient</a> or <a href="ToCoalition.html">ToCoalition</a> or <a href="ToAll.html">ToAll</a> to send these Messages to the respective recipients.
You must use the functions <a href="Core.Message.html##(ToClient)">Core.Message#ToClient</a> or <a href="Core.Message.html##(ToCoalition)">Core.Message#ToCoalition</a> or <a href="Core.Message.html##(ToAll)">Core.Message#ToAll</a> to send these Messages to the respective recipients.
The message display times are automatically defined based on the timing settings in the <a href="Core.Settings.html">Core.Settings</a> menu.</p>
<div id= "#Functions##NewType" class="w3-show w3-white">

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@ -18148,17 +18148,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -18957,17 +18946,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -27791,17 +27769,6 @@ Creates a line on the F10 map from one point to another.</p>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>

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@ -2853,7 +2853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -2864,7 +2864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -2913,6 +2913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -5010,7 +5021,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -5021,7 +5032,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -5070,6 +5081,17 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

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@ -2952,6 +2952,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3523,11 +3529,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -3597,6 +3606,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -3685,17 +3697,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -3732,6 +3733,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -4113,6 +4125,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -4147,7 +4170,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -4246,6 +4269,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
@ -9394,11 +9428,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -9468,6 +9505,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -9556,17 +9596,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -9603,6 +9632,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -9984,6 +10024,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -10018,7 +10069,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -10117,6 +10168,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>

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@ -2815,6 +2815,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -4098,6 +4142,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -5620,6 +5708,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>

View File

@ -16478,11 +16478,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_RADIUS.IsAllInZoneOfCoalition.html">ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_RADIUS.IsAllInZoneOfOtherCoalition.html">ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_RADIUS.IsSomeInZoneOfCoalition.html">ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_RADIUS.IsNoneInZoneOfCoalition.html">ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsSomeInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZone">Core.Zone#ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">
@ -18748,11 +18748,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_RADIUS.IsAllInZoneOfCoalition.html">ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_RADIUS.IsAllInZoneOfOtherCoalition.html">ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_RADIUS.IsSomeInZoneOfCoalition.html">ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_RADIUS.IsNoneInZoneOfCoalition.html">ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsSomeInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZone">Core.Zone#ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">

View File

@ -3868,7 +3868,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4450,7 +4450,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>

View File

@ -3554,6 +3554,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6718,6 +6729,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7517,6 +7539,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8286,6 +8319,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -9943,6 +9987,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

View File

@ -19137,6 +19137,28 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -19286,7 +19308,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -23818,6 +23840,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -23967,7 +24011,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -25560,6 +25604,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -25709,7 +25775,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>

View File

@ -2014,12 +2014,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3917,6 +3911,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div>
</div>
@ -3950,6 +3955,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@ -4016,17 +4032,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -4049,6 +4054,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@ -4077,7 +4093,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -4088,7 +4104,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -4099,7 +4115,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -4473,6 +4489,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -4531,9 +4591,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -4545,6 +4602,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>self.SAMCheckRanges = {}</p>
</div>
</div>
@ -8435,6 +8495,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
</div>
</div>
@ -8468,6 +8539,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@ -8534,17 +8616,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -8567,6 +8638,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@ -8595,7 +8677,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -8606,7 +8688,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -8617,7 +8699,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -8991,6 +9073,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -9049,9 +9175,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>
@ -9063,6 +9186,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>self.SAMCheckRanges = {}</p>
</div>
</div>

View File

@ -2268,6 +2268,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2498,6 +2512,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -3471,6 +3471,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4528,6 +4534,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -6931,6 +6943,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14811,6 +14834,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -21133,6 +21167,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -3053,7 +3053,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -3064,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -5639,7 +5639,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -5650,7 +5650,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

View File

@ -1643,9 +1643,9 @@ or hide at a nearby scenery object.</p>
<hr/>
<h3>Author: <strong><a href="https://forums.eagle.ru/member.php?u=115026">funkyfranky</a></strong></h3>
<h3>Author: <strong>funkyfranky</strong></h3>
<h3>Contributions: <a href="https://forums.eagle.ru/member.php?u=89536">FlightControl</a></h3>
<h3>Contributions: FlightControl</h3>
<hr/>

View File

@ -6960,11 +6960,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_RADIUS.IsAllInZoneOfCoalition.html">ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_RADIUS.IsAllInZoneOfOtherCoalition.html">ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_RADIUS.IsSomeInZoneOfCoalition.html">ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_RADIUS.IsNoneInZoneOfCoalition.html">ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsSomeInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZone">Core.Zone#ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">

View File

@ -4285,11 +4285,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_RADIUS.IsAllInZoneOfCoalition.html">ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_RADIUS.IsAllInZoneOfOtherCoalition.html">ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_RADIUS.IsSomeInZoneOfCoalition.html">ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_RADIUS.IsNoneInZoneOfCoalition.html">ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsSomeInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZone">Core.Zone#ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">

View File

@ -2656,7 +2656,7 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCSCoalition.DCSCoalition.html##(coalition)">DCSCoalition.DCSCoalition#coalition</a>
#number
<strong><strong>Coalition</strong></strong>
</p>
</div>
@ -5625,11 +5625,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_RADIUS.IsAllInZoneOfCoalition.html">ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_RADIUS.IsAllInZoneOfOtherCoalition.html">ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_RADIUS.IsSomeInZoneOfCoalition.html">ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_RADIUS.IsNoneInZoneOfCoalition.html">ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsSomeInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZone">Core.Zone#ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">

View File

@ -4768,11 +4768,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_RADIUS.IsAllInZoneOfCoalition.html">ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_RADIUS.IsAllInZoneOfOtherCoalition.html">ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_RADIUS.IsSomeInZoneOfCoalition.html">ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_RADIUS.IsNoneInZoneOfCoalition.html">ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsSomeInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZoneOfCoalition">Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_RADIUS).IsNoneInZone">Core.Zone#ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">

View File

@ -9600,6 +9600,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9611,6 +9622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -29799,6 +29821,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -29810,6 +29843,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -32878,6 +32922,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -32889,6 +32944,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -40564,7 +40630,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set stack flag.</p>
<p> Also decrease flag for section members of flight.</p>
</div>
@ -40591,6 +40657,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -40751,9 +40828,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@ -40787,9 +40861,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set time stamp.</p>
</div>
</div>
@ -40948,17 +41019,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Band modulation.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
</div>
</div>

View File

@ -3959,7 +3959,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -9938,7 +9938,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -12402,7 +12402,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>

View File

@ -7647,17 +7647,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -7678,7 +7667,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -7700,7 +7689,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -7725,14 +7714,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -7764,7 +7750,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -7775,7 +7761,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -7791,9 +7777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Beacons</p>
</div>
</div>
@ -7911,11 +7894,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -8157,17 +8143,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -8424,7 +8399,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -17315,17 +17290,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -17346,7 +17310,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -17368,7 +17332,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -17393,14 +17357,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -17432,7 +17393,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -17443,7 +17404,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -17459,9 +17420,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
</div>
</div>
@ -17579,11 +17537,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -17825,17 +17786,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -18092,7 +18042,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -19757,17 +19707,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -19788,7 +19727,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -19810,7 +19749,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -19835,14 +19774,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -19874,7 +19810,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -19885,7 +19821,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -19901,9 +19837,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
</div>
</div>
@ -20021,11 +19954,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -20267,17 +20203,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@ -20534,7 +20459,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -24833,6 +24758,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>
@ -25959,6 +25895,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>
@ -29569,17 +29516,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -30233,17 +30169,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -33779,17 +33704,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>
@ -35116,17 +35030,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>

View File

@ -2146,6 +2146,12 @@ atis:Start()
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MSRS).google">MSRS.google</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MSRS).key">MSRS.key</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3898,6 +3904,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MSRS).key" ><strong>MSRS.key</strong></a>
</div>
</div>
@ -4661,7 +4678,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Sound.SoundFile.html##(SOUNDTEXT)">Sound.SoundFile#SOUNDTEXT</a>
<a href="Sound.SoundOutput.html##(SOUNDTEXT)">Sound.SoundOutput#SOUNDTEXT</a>
<strong><strong>SoundText</strong></strong>
</p>
</div>
@ -6186,6 +6203,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MSRS).key" ><strong>MSRS.key</strong></a>
</div>
</div>

View File

@ -5786,7 +5786,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>

View File

@ -9058,7 +9058,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>
@ -13972,7 +13972,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>
@ -18886,7 +18886,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>
@ -23860,7 +23860,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>

View File

@ -9022,7 +9022,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>
@ -13936,7 +13936,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>
@ -18850,7 +18850,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>
@ -23764,7 +23764,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>

View File

@ -3230,11 +3230,22 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>
@ -7512,7 +7523,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>

View File

@ -2981,7 +2981,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Functional.CaptureZoneCoalition.html##(ZONE_CAPTURE_COALITION)">Functional.CaptureZoneCoalition#ZONE_CAPTURE_COALITION</a>
<a href="Functional.ZoneCaptureCoalition.html##(ZONE_CAPTURE_COALITION)">Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION</a>
<strong><strong>CaptureZone</strong></strong>
</p>
</div>

View File

@ -6178,7 +6178,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>

View File

@ -7548,7 +7548,7 @@ If the Unit is part of the Task, true is returned.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a>
<a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a>
<strong><strong>Detection</strong></strong>
</p>
</div>

View File

@ -1772,7 +1772,7 @@ local PilotGroup = GROUP:FindByName( "Engineers" )
local CargoGroup = CARGO_GROUP:New( PilotGroup, "Workmaterials", "Engineer Team 1", 500 )
</code></pre>
<p>What is also needed, is to have a set of <a href="Core.Group.html">Core.Group</a>s defined that contains the clients of the players.</p>
<p>What is also needed, is to have a set of <a href="Wrapper.Group.html">Wrapper.Group</a>s defined that contains the clients of the players.</p>
<pre><code>-- Allocate the Transport, which are the helicopters to retrieve the pilot, that can be manned by players.
-- The name of these helicopter groups containing one client begins with "Transport", as modelled within the mission editor.
@ -1852,7 +1852,7 @@ We'll explore both options.</p>
<p>The method will create a new CSAR task, and will generate the pilots cargo itself, at the specified coordinate.</p>
<p>What is first needed, is to have a set of <a href="Core.Group.html">Core.Group</a>s defined that contains the clients of the players.</p>
<p>What is first needed, is to have a set of <a href="Wrapper.Group.html">Wrapper.Group</a>s defined that contains the clients of the players.</p>
<pre><code>-- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
@ -3216,8 +3216,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
@ -3228,7 +3228,40 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -3403,7 +3436,7 @@ If no TaskPrefix is given, then "Transport" will be used as the prefix. </p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.SetCargo.html##(SET_CARGO)">Core.SetCargo#SET_CARGO</a>
<a href="Core.Set.html##(SET_CARGO)">Core.Set#SET_CARGO</a>
<strong><strong>SetCargo</strong></strong>
</p>
</div>
@ -4322,8 +4355,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
@ -4334,7 +4367,40 @@ This method can only be used once!</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5180,8 +5246,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
@ -5192,7 +5258,40 @@ This method can only be used once!</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -6669,8 +6768,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
@ -6681,7 +6780,40 @@ This method can only be used once!</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>

View File

@ -3254,6 +3254,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@ -4103,6 +4114,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>

View File

@ -7718,7 +7718,7 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -7759,7 +7759,7 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -9981,7 +9981,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -11440,7 +11440,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>

View File

@ -18020,7 +18020,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Array of <a href="DCSTasking.Task.html##(Task)">DCSTasking.Task#Task</a></p>
<p>Array of DCSTasking.Task#Task</p>
</div>
</div>
@ -20069,7 +20069,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -20146,7 +20146,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -20847,7 +20847,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -20888,7 +20888,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -23110,7 +23110,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -24569,7 +24569,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>

View File

@ -13629,7 +13629,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Array of <a href="DCSTasking.Task.html##(Task)">DCSTasking.Task#Task</a></p>
<p>Array of DCSTasking.Task#Task</p>
</div>
</div>
@ -15678,7 +15678,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -15755,7 +15755,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -16321,7 +16321,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -16362,7 +16362,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -18584,7 +18584,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -20043,7 +20043,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>

View File

@ -5208,18 +5208,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -9712,18 +9701,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -19149,7 +19127,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Array of <a href="DCSTasking.Task.html##(Task)">DCSTasking.Task#Task</a></p>
<p>Array of DCSTasking.Task#Task</p>
</div>
</div>
@ -21198,7 +21176,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -21275,7 +21253,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -21879,18 +21857,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -21940,7 +21907,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -21981,7 +21948,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -24203,7 +24170,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -25662,7 +25629,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -25979,18 +25946,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -26615,18 +26571,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -26886,18 +26831,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>

View File

@ -3110,28 +3110,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>
@ -5249,28 +5227,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>
@ -6859,28 +6815,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>

View File

@ -3800,7 +3800,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -3841,7 +3841,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -6063,7 +6063,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -7522,7 +7522,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>

View File

@ -3921,7 +3921,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -3962,7 +3962,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -6184,7 +6184,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -7643,7 +7643,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>

View File

@ -3651,7 +3651,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -3692,7 +3692,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -5914,7 +5914,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -7373,7 +7373,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>

View File

@ -1618,7 +1618,7 @@
<h2>Example Missions:</h2>
<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper%20-%20Storage">github</a>.</p>
<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper/Storage">github</a>.</p>
<hr/>

View File

@ -16385,7 +16385,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
</div>
<div class="w3-half">
<p>Array of <a href="DCSTasking.Task.html##(Task)">DCSTasking.Task#Task</a></p>
<p>Array of DCSTasking.Task#Task</p>
</div>
</div>
@ -18434,7 +18434,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -18511,7 +18511,7 @@ A given formation can be given.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Base.html##(FORMATION)">Base#FORMATION</a>
<a href="Core.Base.html##(FORMATION)">Core.Base#FORMATION</a>
<strong><strong>Formation</strong></strong>
</p>
</div>
@ -19077,7 +19077,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -19118,7 +19118,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -21340,7 +21340,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -22799,7 +22799,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>

View File

@ -5555,7 +5555,7 @@ calculations per second need to be carried out.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>
@ -5596,7 +5596,7 @@ calculations per second need to be carried out.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -7818,7 +7818,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">
@ -9277,7 +9277,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a>
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<strong><strong>Cargo</strong></strong>
</p>
</div>