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MOOSE generated documentation [skip ci]
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@ -5433,7 +5433,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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local A2GDispatcher = AI_A2G_DISPATCHER:New( ... )
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local A2GDispatcher = AI_A2G_DISPATCHER:New( ... )
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-- Let new flights by default despawn near the airbase when returning.
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-- Let new flights by default despawn near the airbase when returning.
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local LandingMethod = A2GDispatcher:GetDefaultLanding( AI_A2G_Dispatcher.Landing.NearAirbase )
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local LandingMethod = A2GDispatcher:GetDefaultLanding()
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if LandingMethod == AI_A2G_Dispatcher.Landing.NearAirbase then
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if LandingMethod == AI_A2G_Dispatcher.Landing.NearAirbase then
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...
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...
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end
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end
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@ -5958,7 +5958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div class="w3-half">
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<div class="w3-half">
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<p>The %-tage of Units that dispatching command will allocate to intercept in surplus of detected amount of units.
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<p>The % of Units that dispatching command will allocate to intercept in surplus of detected amount of units.
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The default overhead is 1, so equal balance. The <a href="##(AI_A2G_DISPATCHER).SetOverhead">AI_A2G_DISPATCHER.SetOverhead</a>() method can be used to tweak the defense strength,
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The default overhead is 1, so equal balance. The <a href="##(AI_A2G_DISPATCHER).SetOverhead">AI_A2G_DISPATCHER.SetOverhead</a>() method can be used to tweak the defense strength,
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taking into account the plane types of the squadron. For example, a MIG-31 with full long-distance A2G missiles payload, may still be less effective than a F-15C with short missiles...
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taking into account the plane types of the squadron. For example, a MIG-31 with full long-distance A2G missiles payload, may still be less effective than a F-15C with short missiles...
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So in this case, one may want to use the Overhead method to allocate more defending planes as the amount of detected attacking planes.
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So in this case, one may want to use the Overhead method to allocate more defending planes as the amount of detected attacking planes.
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@ -7411,7 +7411,6 @@ or
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local BorderZone1 = ZONE_POLYGON( "CCCP Border1", GROUP:FindByName( "CCCP Border1" ) ) -- The GROUP object is a late activate helicopter unit.
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local BorderZone1 = ZONE_POLYGON( "CCCP Border1", GROUP:FindByName( "CCCP Border1" ) ) -- The GROUP object is a late activate helicopter unit.
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local BorderZone2 = ZONE_POLYGON( "CCCP Border2", GROUP:FindByName( "CCCP Border2" ) ) -- The GROUP object is a late activate helicopter unit.
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local BorderZone2 = ZONE_POLYGON( "CCCP Border2", GROUP:FindByName( "CCCP Border2" ) ) -- The GROUP object is a late activate helicopter unit.
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A2GDispatcher:SetBorderZone( { BorderZone1, BorderZone2 } )
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A2GDispatcher:SetBorderZone( { BorderZone1, BorderZone2 } )
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</code></pre>
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</code></pre>
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</div>
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</div>
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@ -7844,7 +7843,7 @@ or
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</div>
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</div>
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<div class="w3-half">
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<div class="w3-half">
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<p>The %-tage of Units that dispatching command will allocate to intercept in surplus of detected amount of units.
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<p>The % of Units that dispatching command will allocate to intercept in surplus of detected amount of units.
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The default overhead is 1, so equal balance. The <a href="##(AI_A2G_DISPATCHER).SetOverhead">AI_A2G_DISPATCHER.SetOverhead</a>() method can be used to tweak the defense strength,
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The default overhead is 1, so equal balance. The <a href="##(AI_A2G_DISPATCHER).SetOverhead">AI_A2G_DISPATCHER.SetOverhead</a>() method can be used to tweak the defense strength,
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taking into account the plane types of the squadron. For example, a MIG-31 with full long-distance A2G missiles payload, may still be less effective than a F-15C with short missiles...
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taking into account the plane types of the squadron. For example, a MIG-31 with full long-distance A2G missiles payload, may still be less effective than a F-15C with short missiles...
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So in this case, one may want to use the Overhead method to allocate more defending planes as the amount of detected attacking planes.
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So in this case, one may want to use the Overhead method to allocate more defending planes as the amount of detected attacking planes.
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@ -10974,7 +10973,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
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</div>
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</div>
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<div class="w3-half">
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<div class="w3-half">
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<p>The %-tage of Units that dispatching command will allocate to intercept in surplus of detected amount of units.
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<p>The % of Units that dispatching command will allocate to intercept in surplus of detected amount of units.
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The default overhead is 1, so equal balance. The <a href="##(AI_A2G_DISPATCHER).SetOverhead">AI_A2G_DISPATCHER.SetOverhead</a>() method can be used to tweak the defense strength,
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The default overhead is 1, so equal balance. The <a href="##(AI_A2G_DISPATCHER).SetOverhead">AI_A2G_DISPATCHER.SetOverhead</a>() method can be used to tweak the defense strength,
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taking into account the plane types of the squadron. For example, a MIG-31 with full long-distance A2G missiles payload, may still be less effective than a F-15C with short missiles...
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taking into account the plane types of the squadron. For example, a MIG-31 with full long-distance A2G missiles payload, may still be less effective than a F-15C with short missiles...
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So in this case, one may want to use the Overhead method to allocate more defending planes as the amount of detected attacking planes.
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So in this case, one may want to use the Overhead method to allocate more defending planes as the amount of detected attacking planes.
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@ -4441,6 +4441,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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</div>
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</div>
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@ -9738,6 +9749,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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</div>
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</div>
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@ -11055,6 +11077,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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</div>
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</div>
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@ -12678,6 +12711,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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</div>
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@ -2935,17 +2935,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -5690,17 +5679,6 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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</div>
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@ -6426,17 +6404,6 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -8054,17 +8021,6 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -2438,17 +2438,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
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</div>
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</div>
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@ -3520,17 +3509,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
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</div>
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@ -2621,6 +2621,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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<h2>Field(s)</h2>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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<div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -2651,6 +2665,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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</div>
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@ -4394,6 +4411,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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<h2>Field(s)</h2>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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@ -4424,6 +4455,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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<div class="fields w3-container w3-theme-l2">
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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<h2>Field(s)</h2>
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</div>
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</div>
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<div>
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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<p> Aircraft is on a depoly mission.</p>
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<div class="fields w3-container w3-theme-l2">
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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<h2>Field(s)</h2>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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<p> Set destination airbase for next :Route() command.</p>
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@ -6546,6 +6611,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> Aircraft is on a depoly mission.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -2786,22 +2786,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> meter</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> kph</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -4704,22 +4710,28 @@ Adjust if necessary.</code></pre>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> meter</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> kph</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -5374,22 +5386,28 @@ Adjust if necessary.</code></pre>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> meter</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> kph</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -6936,22 +6954,28 @@ Adjust if necessary.</code></pre>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> meter</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> kph</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -3137,9 +3137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> This table contains the targets detected during patrol.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -6387,9 +6384,6 @@ Note that this method is required, as triggers the next route when patrolling fo
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> This table contains the targets detected during patrol.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -7134,9 +7128,6 @@ Note that this method is required, as triggers the next route when patrolling fo
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> This table contains the targets detected during patrol.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8773,9 +8764,6 @@ Note that this method is required, as triggers the next route when patrolling fo
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> This table contains the targets detected during patrol.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -1749,6 +1749,17 @@ Controls a network of short range air/missile defense groups.</p>
|
|||||||
<div class="fields w3-container w3-theme-l2">
|
<div class="fields w3-container w3-theme-l2">
|
||||||
<h2>Field(s)</h2>
|
<h2>Field(s)</h2>
|
||||||
</div>
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
@ -2417,6 +2428,17 @@ Controls a network of short range air/missile defense groups.</p>
|
|||||||
<div class="fields w3-container w3-theme-l2">
|
<div class="fields w3-container w3-theme-l2">
|
||||||
<h2>Field(s)</h2>
|
<h2>Field(s)</h2>
|
||||||
</div>
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|||||||
@ -1820,6 +1820,20 @@ Controls a network of short range air/missile defense groups.</p>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p>self.CargoObject:Destroy()</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -1835,6 +1849,20 @@ Controls a network of short range air/missile defense groups.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> Now we spawn the new group based on the template created.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -3124,6 +3152,20 @@ This works for ground only groups.</p>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p>self.CargoObject:Destroy()</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -3139,6 +3181,20 @@ This works for ground only groups.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p> Now we spawn the new group based on the template created.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -1716,6 +1716,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
|||||||
|
|
||||||
<p> Set cargo object.</p>
|
<p> Set cargo object.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
|
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -2420,6 +2431,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
|||||||
|
|
||||||
<p> Set cargo object.</p>
|
<p> Set cargo object.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
|
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -2770,11 +2770,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -4864,11 +4875,22 @@ It is advised to use this method at the start of the mission.</p>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -2730,6 +2730,24 @@ and any spaces before and after the resulting name are removed.</p>
|
|||||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr class="w3-border">
|
||||||
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
|
||||||
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr class="w3-border">
|
||||||
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
|
||||||
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr class="w3-border">
|
||||||
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
|
||||||
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
@ -3362,9 +3380,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -3420,20 +3435,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -3456,6 +3457,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -3492,6 +3504,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -3587,26 +3610,42 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#boolean
|
#boolean
|
||||||
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
|
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Overwrite unit names by default with group name.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<p> By default, no InitLimit</p>
|
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -3639,7 +3678,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -3653,7 +3692,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -3799,17 +3838,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -3822,7 +3850,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -3874,6 +3902,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
|
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8693,9 +8754,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8751,20 +8809,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8787,6 +8831,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8823,6 +8878,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8918,26 +8984,42 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#boolean
|
#boolean
|
||||||
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
|
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Overwrite unit names by default with group name.</p>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<p> By default, no InitLimit</p>
|
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -8970,7 +9052,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -8984,7 +9066,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -9130,17 +9212,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -9153,7 +9224,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -9205,6 +9276,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
|
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -3430,7 +3430,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -3440,8 +3440,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -6598,7 +6598,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -6608,8 +6608,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -7408,7 +7408,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -7418,8 +7418,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -8188,7 +8188,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -8198,8 +8198,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -9860,7 +9860,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -9870,8 +9870,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -18775,17 +18775,6 @@ BASE:TraceOnOff( false )</code></pre>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -18929,17 +18918,6 @@ BASE:TraceOnOff( false )</code></pre>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -23488,17 +23466,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -23642,17 +23609,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -25256,17 +25212,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#number
|
|
||||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -25410,17 +25355,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -3358,6 +3358,12 @@ manager:Stop(7200)
|
|||||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
||||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr class="w3-border">
|
||||||
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
|
||||||
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr class="w3-border">
|
<tr class="w3-border">
|
||||||
@ -4318,6 +4324,24 @@ and any spaces before and after the resulting name are removed.</p>
|
|||||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr class="w3-border">
|
||||||
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||||
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr class="w3-border">
|
||||||
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
|
||||||
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr class="w3-border">
|
||||||
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
|
||||||
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
@ -6689,6 +6713,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -14569,6 +14604,17 @@ Initializes the ratcraft array and group menu.</p>
|
|||||||
|
|
||||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -20504,6 +20550,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
|||||||
|
|
||||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -38783,7 +38783,7 @@ BASE:TraceOnOff( false )</code></pre>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Set current case.</p>
|
<p> Set case to that of lead.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -38865,17 +38865,6 @@ BASE:TraceOnOff( false )</code></pre>
|
|||||||
|
|
||||||
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
|
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
#boolean
|
|
||||||
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -2264,12 +2264,6 @@ Create a late-activated single infantry unit as template in the mission editor a
|
|||||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr class="w3-border">
|
|
||||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
|
||||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr class="w3-border">
|
<tr class="w3-border">
|
||||||
@ -3839,6 +3833,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
|
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -3937,17 +3942,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8556,6 +8550,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
|
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -8654,17 +8659,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -10805,6 +10799,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
|
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -10903,17 +10908,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -5706,7 +5706,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -12756,7 +12756,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -15024,7 +15024,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div>
|
<div>
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
#table
|
|
||||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||||
|
|
||||||
|
|
||||||
@ -19347,6 +19347,17 @@ BASE:TraceOnOff( false )</code></pre>
|
|||||||
|
|
||||||
<p>Can transport crate.</p>
|
<p>Can transport crate.</p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
#number
|
||||||
|
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -23054,6 +23065,17 @@ BASE:TraceOnOff( false )</code></pre>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||||
|
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -23707,6 +23729,17 @@ BASE:TraceOnOff( false )</code></pre>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||||
|
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -2820,6 +2820,17 @@ but can separately be modified later in your mission using the
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -7456,6 +7467,17 @@ If the Unit is part of the Task, true is returned.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
|
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -3118,17 +3118,6 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@ -4232,7 +4232,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Alive2.</p>
|
<p> Alive.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Alive2.</p>
|
<p> Alive.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -7610,7 +7610,7 @@ If the Unit is alive but not active, false is returned. </p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Alive2.</p>
|
<p> Alive.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -16171,7 +16171,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Alive2.</p>
|
<p> Alive.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -19685,7 +19685,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Alive2.</p>
|
<p> Alive.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -20359,7 +20359,7 @@ If the Identifiable is alive, true is returned. </p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Alive2.</p>
|
<p> Alive.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -20639,7 +20639,7 @@ If the Identifiable is alive, true is returned. </p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Alive2.</p>
|
<p> Alive.</p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|||||||
@ -4752,18 +4752,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -8870,18 +8859,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -17422,18 +17400,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -20927,18 +20894,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -21592,18 +21548,7 @@ If the Identifiable is alive, true is returned. </p>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -21863,18 +21808,7 @@ If the Identifiable is alive, true is returned. </p>
|
|||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
|
|
||||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -3517,17 +3517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
|
||||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -6945,17 +6934,6 @@ Coordinates are dependent on the position of the maps origin.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
|
||||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -7533,17 +7511,6 @@ If the Identifiable is alive, true is returned. </p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
|
||||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -7727,17 +7694,6 @@ If the Identifiable is alive, true is returned. </p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
|
||||||
|
|
||||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
|
||||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user