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@@ -4143,7 +4143,7 @@ default setting assigned in the editor.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(Object).getCategory">Object:getCategory()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns an enumerator of the category for the specific object.</p>
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@@ -4433,7 +4433,7 @@ default setting assigned in the editor.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(StaticObject).getCategory">StaticObject:getCategory()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns an enumerator of the category for the specific object.</p>
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</td>
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</tr>
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@@ -10365,7 +10365,11 @@ OptionValue = AI.Option.Air.val[optionName] or AI.Option.Ground.val[optionName]
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<h2><a id="#(Object).getCategory" ><strong>Object:getCategory()</strong></a></h2>
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</div>
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<p>Returns an enumerator of the category for the specific object.</p>
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<p>The enumerator returned is dependent on the category of the object and how the function is called.
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As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.</p>
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<div id= "#Functions##getCategory" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -10373,16 +10377,24 @@ OptionValue = AI.Option.Air.val[optionName] or AI.Option.Ground.val[optionName]
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<p>Object</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<h2><strong>Return values:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p><a href="##(Object.Category)">#Object.Category</a>:</p>
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</div>
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<div class="w3-half">
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<div class="w3-half">
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<p><a href="##(Object.Category)">#Object.Category</a>:</p>
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</div>
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<div class="w3-half">
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<p>The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)</p>
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</div>
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.</p>
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</div>
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</div>
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</div>
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</div>
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@@ -11271,7 +11283,11 @@ Represents a spot from laser or IR-pointer.</p>
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<h2><a id="#(StaticObject).getCategory" ><strong>StaticObject:getCategory()</strong></a></h2>
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</div>
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<p>Returns an enumerator of the category for the specific object.</p>
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<p>The enumerator returned is dependent on the category of the object and how the function is called.
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As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.</p>
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<div id= "#Functions##getCategory" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -11279,16 +11295,24 @@ Represents a spot from laser or IR-pointer.</p>
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<div class="w3-margin-left">
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<p><a href="DCS.html##(Object)">DCS#Object</a></p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<h2><strong>Return values:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p><a href="##(Object.Category)">#Object.Category</a>:</p>
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</div>
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<div class="w3-half">
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<div class="w3-half">
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<p><a href="##(Object.Category)">#Object.Category</a>:</p>
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</div>
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<div class="w3-half">
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<p>The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)</p>
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</div>
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.</p>
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</div>
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</div>
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</div>
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</div>
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