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MOOSE generated documentation [skip ci]
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@@ -2613,7 +2613,7 @@ and the resulting state will be the <strong>To</strong> state.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).GetEventPriority">AI_AIR:GetEventPriority()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -2911,7 +2911,7 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).SetEventPriority">AI_AIR:SetEventPriority(EventPriority)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -3074,17 +3074,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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@@ -3184,28 +3173,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@@ -5913,17 +5880,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -6023,28 +5979,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@@ -6671,17 +6605,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -6781,28 +6704,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@@ -8317,17 +8218,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -8427,28 +8317,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@@ -9185,7 +9053,7 @@ A random value in this bracket is then applied in the waypoint routing generatio
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<h2><a id="#(AI_AIR).GetEventPriority" ><strong>AI_AIR:GetEventPriority()</strong></a></h2>
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</div>
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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<p>The Event processing Priority is a number from 1 to 10,
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@@ -9204,7 +9072,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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</div>
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<div class="w3-half">
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
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<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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</div>
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</div>
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@@ -11189,7 +11057,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
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<h2><a id="#(AI_AIR).SetEventPriority" ><strong>AI_AIR:SetEventPriority(EventPriority)</strong></a></h2>
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</div>
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<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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<p>The Event processing Priority is a number from 1 to 10,
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@@ -11211,7 +11079,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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</div>
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<div class="w3-half">
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
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<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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</div>
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</div>
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