MOOSE generated documentation [skip ci]

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Applevangelist
2022-10-21 12:00:43 +00:00
parent e2dde8a474
commit 16abde2bbb
112 changed files with 1711 additions and 1623 deletions

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@@ -1666,7 +1666,7 @@ Controls a network of short range air/missile defense groups.</p>
<td class="style="width:60%;">
<h1>VELOCITY_POSITIONABLE class, extends <a href="Core.Base.html##(BASE)">Core.Base#BASE</a></h1>
<p>VELOCITY_POSITIONABLE monitors the speed of an <a href="Positionable.html">Positionable</a> in the simulation, which can be expressed in various formats according the Settings.</p>
<p><a href="##(VELOCITY_POSITIONABLE)">#VELOCITY_POSITIONABLE</a> monitors the speed of a <a href="Wrapper.Positionable.html##(POSITIONABLE)">Wrapper.Positionable#POSITIONABLE</a> in the simulation, which can be expressed in various formats according the Settings.</p>
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</tr>
</table>
@@ -1679,7 +1679,7 @@ Controls a network of short range air/missile defense groups.</p>
<h1>VELOCITY_POSITIONABLE class, extends <a href="Core.Base.html##(BASE)">Core.Base#BASE</a></h1>
<p>VELOCITY_POSITIONABLE monitors the speed of an <a href="Positionable.html">Positionable</a> in the simulation, which can be expressed in various formats according the Settings.</p>
<p><a href="##(VELOCITY_POSITIONABLE)">#VELOCITY_POSITIONABLE</a> monitors the speed of a <a href="Wrapper.Positionable.html##(POSITIONABLE)">Wrapper.Positionable#POSITIONABLE</a> in the simulation, which can be expressed in various formats according the Settings.</p>
@@ -1726,7 +1726,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(VELOCITY).GetText">VELOCITY:GetText(Settings)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the velocity in text, according the player <a href="Settings.html">Settings</a>.</p>
<p>Get the velocity in text, according the player <a href="Core.Settings.html">Core.Settings</a>.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1756,7 +1756,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(VELOCITY).ToString">VELOCITY:ToString(Controllable, Settings, VelocityGroup)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the velocity in text, according the player or default <a href="Settings.html">Settings</a>.</p>
<p>Get the velocity in text, according the player or default <a href="Core.Settings.html">Core.Settings</a>.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1896,7 +1896,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(VELOCITY).GetEventPriority">VELOCITY:GetEventPriority()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2194,7 +2194,7 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(VELOCITY).SetEventPriority">VELOCITY:SetEventPriority(EventPriority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2348,7 +2348,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(VELOCITY_POSITIONABLE).ToString">VELOCITY_POSITIONABLE:ToString()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the velocity in text, according the player or default <a href="Settings.html">Settings</a>.</p>
<p>Get the velocity in text, according the player or default <a href="Core.Settings.html">Core.Settings</a>.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2488,7 +2488,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(VELOCITY_POSITIONABLE).GetEventPriority">VELOCITY_POSITIONABLE:GetEventPriority()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2786,7 +2786,7 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(VELOCITY_POSITIONABLE).SetEventPriority">VELOCITY_POSITIONABLE:SetEventPriority(EventPriority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3018,7 +3018,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(VELOCITY).GetText" ><strong>VELOCITY:GetText(Settings)</strong></a></h2>
</div>
<p>Get the velocity in text, according the player <a href="Settings.html">Settings</a>.</p>
<p>Get the velocity in text, according the player <a href="Core.Settings.html">Core.Settings</a>.</p>
<div id= "#Functions##GetText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -3236,7 +3236,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(VELOCITY).ToString" ><strong>VELOCITY:ToString(Controllable, Settings, VelocityGroup)</strong></a></h2>
</div>
<p>Get the velocity in text, according the player or default <a href="Settings.html">Settings</a>.</p>
<p>Get the velocity in text, according the player or default <a href="Core.Settings.html">Core.Settings</a>.</p>
<div id= "#Functions##ToString" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -3284,7 +3284,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The velocity in text according the player or default <a href="Settings.html">Settings</a></p>
<p>The velocity in text according the player or default <a href="Core.Settings.html">Core.Settings</a></p>
</div>
</div>
@@ -4015,7 +4015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(VELOCITY).GetEventPriority" ><strong>VELOCITY:GetEventPriority()</strong></a></h2>
</div>
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -4034,7 +4034,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
<div class="w3-half">
<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
@@ -6019,7 +6019,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><a id="#(VELOCITY).SetEventPriority" ><strong>VELOCITY:SetEventPriority(EventPriority)</strong></a></h2>
</div>
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -6041,7 +6041,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
<div class="w3-half">
<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
@@ -6831,7 +6831,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(VELOCITY_POSITIONABLE).ToString" ><strong>VELOCITY_POSITIONABLE:ToString()</strong></a></h2>
</div>
<p>Get the velocity in text, according the player or default <a href="Settings.html">Settings</a>.</p>
<p>Get the velocity in text, according the player or default <a href="Core.Settings.html">Core.Settings</a>.</p>
<div id= "#Functions##ToString" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6846,7 +6846,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
<div class="w3-half">
<p>The velocity in text according the player or default <a href="Settings.html">Settings</a></p>
<p>The velocity in text according the player or default <a href="Core.Settings.html">Core.Settings</a></p>
</div>
</div>
@@ -7588,7 +7588,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(VELOCITY_POSITIONABLE).GetEventPriority" ><strong>VELOCITY_POSITIONABLE:GetEventPriority()</strong></a></h2>
</div>
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -7607,7 +7607,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
<div class="w3-half">
<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>
@@ -9592,7 +9592,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><a id="#(VELOCITY_POSITIONABLE).SetEventPriority" ><strong>VELOCITY_POSITIONABLE:SetEventPriority(EventPriority)</strong></a></h2>
</div>
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -9614,7 +9614,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
<div class="w3-half">
<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
</div>