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MOOSE generated documentation [skip ci]
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@@ -3061,7 +3061,7 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DESIGNATE).GetEventPriority">DESIGNATE:GetEventPriority()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -3359,7 +3359,7 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DESIGNATE).SetEventPriority">DESIGNATE:SetEventPriority(EventPriority)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -3544,6 +3544,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
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@@ -6708,6 +6719,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
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@@ -7507,6 +7529,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
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@@ -8276,6 +8309,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
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@@ -9933,6 +9977,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
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@@ -10790,7 +10845,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<h2><a id="#(DESIGNATE).GetEventPriority" ><strong>DESIGNATE:GetEventPriority()</strong></a></h2>
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</div>
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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<p>The Event processing Priority is a number from 1 to 10,
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@@ -10809,7 +10864,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
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<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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</div>
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@@ -12794,7 +12849,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
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<h2><a id="#(DESIGNATE).SetEventPriority" ><strong>DESIGNATE:SetEventPriority(EventPriority)</strong></a></h2>
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</div>
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<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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<p>The Event processing Priority is a number from 1 to 10,
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@@ -12816,7 +12871,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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</div>
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
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<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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</div>
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</div>
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