MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2022-10-21 12:00:43 +00:00
parent e2dde8a474
commit 16abde2bbb
112 changed files with 1711 additions and 1623 deletions

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@@ -3182,7 +3182,7 @@ Create a late-activated single infantry unit as template in the mission editor a
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).GetEventPriority">CSAR:GetEventPriority()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -3480,7 +3480,7 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).SetEventPriority">CSAR:SetEventPriority(EventPriority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -4607,20 +4607,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
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@@ -4646,20 +4632,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
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@@ -9948,20 +9920,6 @@ callsigns from playername or group name.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
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@@ -9987,20 +9945,6 @@ callsigns from playername or group name.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
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@@ -12390,20 +12334,6 @@ callsigns from playername or group name.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
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@@ -12429,20 +12359,6 @@ callsigns from playername or group name.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
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@@ -13277,7 +13193,7 @@ callsigns from playername or group name.</p>
<h2><a id="#(CSAR).GetEventPriority" ><strong>CSAR:GetEventPriority()</strong></a></h2>
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Get the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -13296,7 +13212,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
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@@ -15281,7 +15197,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><a id="#(CSAR).SetEventPriority" ><strong>CSAR:SetEventPriority(EventPriority)</strong></a></h2>
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<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
@@ -15303,7 +15219,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>The <a href="Event.html">Event</a> processing Priority.</p>
<p>The <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</div>
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