MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2022-01-23 10:28:12 +00:00
parent 7b443b7153
commit 1b7d6fcf32
24 changed files with 749 additions and 513 deletions

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@ -2934,6 +2934,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -5678,6 +5689,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6403,6 +6425,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8020,6 +8053,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>

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@ -2633,7 +2633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -4663,7 +4663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -5275,7 +5275,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -6779,7 +6779,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>

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@ -2620,6 +2620,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2678,9 +2689,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4399,6 +4407,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4457,9 +4476,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5020,6 +5036,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5078,9 +5105,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6533,6 +6557,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6591,9 +6626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

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@ -2785,22 +2785,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -4703,22 +4709,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -5373,22 +5385,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -6935,22 +6953,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>

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@ -3136,6 +3136,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6383,6 +6386,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7127,6 +7133,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8763,6 +8772,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

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@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2428,17 +2417,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

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@ -1838,6 +1838,9 @@ Controls a network of short range air/missile defense groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3170,6 +3173,9 @@ This works for ground only groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>

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@ -1716,6 +1716,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>
@ -2420,6 +2431,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>

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@ -2744,7 +2744,7 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
@ -3458,17 +3458,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -3549,6 +3538,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3615,6 +3615,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> By default, no InitLimit</p>
</div>
</div>
@ -3637,6 +3640,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@ -3679,7 +3693,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -3693,7 +3707,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -3851,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -3932,7 +3946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
@ -8866,17 +8880,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -8957,6 +8960,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -9023,6 +9037,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> By default, no InitLimit</p>
</div>
</div>
@ -9045,6 +9062,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@ -9087,7 +9115,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -9101,7 +9129,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -9259,7 +9287,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -9340,7 +9368,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>

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@ -2669,39 +2669,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -3915,39 +3882,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -5452,39 +5386,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>

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@ -3444,17 +3444,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6623,17 +6612,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7444,17 +7422,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8235,17 +8202,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -9918,17 +9874,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

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@ -1516,7 +1516,7 @@ Controls a network of short range air/missile defense groups.</p>
<hr/>
<p>Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
<p>Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnaissance Units).
It uses the in-built detection capabilities of DCS World, but adds new functionalities.</p>
<hr/>
@ -1543,7 +1543,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>DETECTION_AREAS</strong></h2></p></td>
<td class="style="width:60%;">
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
and will build a list (table) of <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a>s containing the <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>s detected.</p>
</td>
</tr>
@ -1555,7 +1555,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
<a href="##(DETECTION_AREAS)">#DETECTION_AREAS</a>
<a id="DETECTION_AREAS" ><strong>DETECTION_AREAS</strong></a>
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
and will build a list (table) of <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a>s containing the <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>s detected.</p>
@ -1564,13 +1564,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
<p> ## 4.1) Retrieve the Detected Unit Sets and Detected Zones</p>
<p> The methods to manage the DetectedItems[].Set(s) are implemented in <a href="Functional.Detection.html##(DECTECTION_BASE)">Functional.Detection#DECTECTION_BASE</a> and
<p> The methods to manage the DetectedItems[].Set(s) are implemented in <a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> and
the methods to manage the DetectedItems[].Zone(s) is implemented in <a href="Functional.Detection.html##(DETECTION_AREAS)">Functional.Detection#DETECTION_AREAS</a>.</p>
<p> Retrieve the DetectedItems[].Set with the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectedSet">Functional.Detection#DETECTION_BASE.GetDetectedSet</a>(). A <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> object will be returned.</p>
<p> Retrieve the formed <a href="Zone.html">Zone</a>s as a result of the grouping the detected units within the DetectionZoneRange, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZones">Functional.Detection#DETECTION_BASE.GetDetectionZones</a>().
To understand the amount of zones created, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZoneCount">Functional.Detection#DETECTION_BASE.GetDetectionZoneCount</a>().
To understand the amount of zones created, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZoneCount">Functional.Detection#DETECTION_BASE.GetDetectionZoneCount</a>().
If you want to obtain a specific zone from the DetectedZones, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZone">Functional.Detection#DETECTION_BASE.GetDetectionZone</a>() with a given index.</p>
<p> ## 4.4) Flare or Smoke detected units</p>
@ -1582,13 +1582,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
<p> Use the methods:</p>
<ul>
<li><a href="Functional.Detection.html##(DETECTION_AREAS).FlareDetectedZones">Functional.Detection#DETECTION_AREAS.FlareDetectedZones</a>() to flare in a color </li>
<li><a href="Functional.Detection.html##(DETECTION_AREAS).FlareDetectedZones">Functional.Detection#DETECTION_AREAS.FlareDetectedZones</a>() to flare in a color</li>
<li><a href="Functional.Detection.html##(DETECTION_AREAS).SmokeDetectedZones">Functional.Detection#DETECTION_AREAS.SmokeDetectedZones</a>() to smoke in a color</li>
<li><a href="Functional.Detection.html##(DETECTION_AREAS).SmokeDetectedZones">Functional.Detection#DETECTION_AREAS.SmokeDetectedZones</a>() to bound with a tire with a white flag</li>
</ul>
<p> the detected zones when a new detection has taken place.
</p>
<p> the detected zones when a new detection has taken place.</p>
</div>
@ -1621,7 +1621,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
<h2>Initialization</h2>
<p>By default, detection will return detected objects with all the detection sensors available.
However, you can ask how the objects were found with specific detection methods.
However, you can ask how the objects were found with specific detection methods.
If you use one of the below methods, the detection will work with the detection method specified.
You can specify to apply multiple detection methods.</p>
@ -1638,7 +1638,7 @@ You can specify to apply multiple detection methods.</p>
<h2><strong>Filter</strong> detected units based on <strong>category of the unit</strong></h2>
<p>Filter the detected units based on Unit.Category using the method <a href="##(DETECTION_BASE).FilterCategories">DETECTION_BASE.FilterCategories</a>(). <br/>
<p>Filter the detected units based on Unit.Category using the method <a href="##(DETECTION_BASE).FilterCategories">DETECTION_BASE.FilterCategories</a>().
The different values of Unit.Category can be:</p>
<ul>
@ -1653,7 +1653,7 @@ The different values of Unit.Category can be:</p>
<p>Example to filter a single category (Unit.Category.AIRPLANE).</p>
<pre><code>DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
<pre><code>DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
</code></pre>
<p>Example to filter multiple categories (Unit.Category.AIRPLANE, Unit.Category.HELICOPTER). Note the {}.</p>
@ -1661,16 +1661,15 @@ The different values of Unit.Category can be:</p>
<pre><code>DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
</code></pre>
<h2><strong>DETECTION_ derived classes</strong> group the detected units into a <strong>DetectedItems[]</strong> list</h2>
<p>DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
<p>DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
of grouping of detected units. Each DetectedItem within the DetectedItems[] list contains
a SET_UNIT object that contains the detected units that belong to that group.</p>
<p>Derived classes will apply different methods to group the detected units.
<p>Derived classes will apply different methods to group the detected units.
Examples are per area, per quadrant, per distance, per type.
See further the derived DETECTION classes on which grouping methods are currently supported. </p>
See further the derived DETECTION classes on which grouping methods are currently supported.</p>
<p>Various methods exist how to retrieve the grouped items from a DETECTION_BASE derived class:</p>
@ -1700,12 +1699,11 @@ For electronic detection, this filtering is not applied, only for visually detec
<li>A probability factor based on the alpha angle between the detected object and the unit detecting.
A detection from a higher altitude allows for better detection than when on the ground.</li>
<li>Define a probability factor for "cloudy zones", which are zones where forests or villages are located. In these zones, detection will be much more difficult.
The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects additing a probability factor per zone.</li>
The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects adding a probability factor per zone.</li>
</ul>
<p>I advise however, that, when you first use the DETECTION derived classes, that you don't use these filters.
Only when you experience unrealistic behaviour in your missions, these filters could be applied.</p>
Only when you experience unrealistic behavior in your missions, these filters could be applied.</p>
<h3>Distance visual detection probability</h3>
@ -1743,14 +1741,14 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<p>Note however, that the more zones are defined to be "cloudy" within a detection, the more performance it will take
from the DETECTION_BASE to calculate the presence of the detected unit within each zone.
Expecially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!</p>
Especially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!</p>
<p>Typically, this kind of filter would be applied for very specific areas were a detection needs to be very realisting for
<p>Typically, this kind of filter would be applied for very specific areas where a detection needs to be very realistic for
AI not to detect so easily targets within a forrest or village rich area.</p>
<h2>Accept / Reject detected units</h2>
<p>DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
<p>DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
if it is located in range or located inside or outside of specific zones.</p>
<h3>Detection acceptance of within range limit</h3>
@ -1764,7 +1762,7 @@ Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAcceptRan
local Detection = DETECTION_UNITS:New( SetGroup )
-- This will accept detected units if the range is below 5000 meters.
Detection:SetAcceptRange( 5000 )
Detection:SetAcceptRange( 5000 )
-- Start the Detection.
Detection:Start()
@ -1792,7 +1790,7 @@ Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAcceptZon
Detection:Start()
</code></pre>
<h3>Detection rejectance if within zone(s).</h3>
<h3>Detection rejection if within zone(s).</h3>
<p>Specific ZONE_BASE object(s) can be given as a parameter, which will reject detection if the unit is within the specified ZONE_BASE object(s).
Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetRejectZones">Functional.Detection#DETECTION_BASE.SetRejectZones</a>() will reject detected units if they are within the specified zones.
@ -1808,7 +1806,7 @@ An example of how to use the method is shown below.</p>
local Detection = DETECTION_UNITS:New( SetGroup )
-- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
-- Start the Detection.
Detection:Start()
@ -1836,10 +1834,10 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
<li><strong>Start</strong>: Start the detection process.</li>
<li><strong>Detect</strong>: Detect new units.</li>
<li><strong>Detected</strong>: New units have been detected.</li>
<li><strong>Stop</strong>: Stop the detection process.
</li>
<li><strong>Stop</strong>: Stop the detection process.</li>
</ul>
</div>
</div>
@ -1862,9 +1860,9 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
<p>Will detect units within the battle zone.</p>
<p>It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
<p>It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
Each DetectedItem will contain a field Set, which contains a <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> containing ONE <a href="UNIT.html">UNIT</a> object reference.
Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also. </p>
Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also.</p>
</div>
@ -1891,7 +1889,7 @@ Beware that when the amount of different types detected is large, the DetectedIt
<p>It will build a DetectedItems list filled with DetectedItems. Each DetectedItem will contain a field Set, which contains a <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> containing ONE <a href="UNIT.html">UNIT</a> object reference.
Beware that when the amount of units detected is large, the DetectedItems list will be large also. </p>
Beware that when the amount of units detected is large, the DetectedItems list will be large also.</p>
</div>
@ -2192,7 +2190,7 @@ Beware that when the amount of units detected is large, the DetectedItems list w
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).DetectedReportDetailed">DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
</td>
</tr>
<tr class="w3-border">
@ -2317,7 +2315,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).GetDetectedItemSet">DETECTION_AREAS:GetDetectedItemSet(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
</td>
</tr>
<tr class="w3-border">
@ -2371,7 +2369,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).GetFriendliesDistance">DETECTION_AREAS:GetFriendliesDistance(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
</td>
</tr>
<tr class="w3-border">
@ -2659,7 +2657,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).SetDetectedItemThreatLevel">DETECTION_AREAS:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
</td>
</tr>
<tr class="w3-border">
@ -3768,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).DetectedReportDetailed">DETECTION_BASE:DetectedReportDetailed(AttackGroup)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
</td>
</tr>
<tr class="w3-border">
@ -3893,7 +3891,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).GetDetectedItemSet">DETECTION_BASE:GetDetectedItemSet(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
</td>
</tr>
<tr class="w3-border">
@ -3947,7 +3945,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).GetFriendliesDistance">DETECTION_BASE:GetFriendliesDistance(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
</td>
</tr>
<tr class="w3-border">
@ -4235,7 +4233,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).SetDetectedItemThreatLevel">DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
</td>
</tr>
<tr class="w3-border">
@ -5192,7 +5190,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE.DetectedItem).CategoryName">DETECTION_BASE.DetectedItem.CategoryName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Catetory name of the detected unit.</p>
<p>Category name of the detected unit.</p>
</td>
</tr>
<tr class="w3-border">
@ -5252,7 +5250,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE.DetectedItem).InterceptCoord">DETECTION_BASE.DetectedItem.InterceptCoord</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Intercept coordiante.</p>
<p>Intercept coordinate.</p>
</td>
</tr>
<tr class="w3-border">
@ -5661,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).DetectedReportDetailed">DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
</td>
</tr>
<tr class="w3-border">
@ -5786,7 +5784,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).GetDetectedItemSet">DETECTION_TYPES:GetDetectedItemSet(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
</td>
</tr>
<tr class="w3-border">
@ -5840,7 +5838,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).GetFriendliesDistance">DETECTION_TYPES:GetFriendliesDistance(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
</td>
</tr>
<tr class="w3-border">
@ -6128,7 +6126,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).SetDetectedItemThreatLevel">DETECTION_TYPES:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
</td>
</tr>
<tr class="w3-border">
@ -7312,7 +7310,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).DetectedReportDetailed">DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
</td>
</tr>
<tr class="w3-border">
@ -7437,7 +7435,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).GetDetectedItemSet">DETECTION_UNITS:GetDetectedItemSet(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
</td>
</tr>
<tr class="w3-border">
@ -7491,7 +7489,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).GetFriendliesDistance">DETECTION_UNITS:GetFriendliesDistance(DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
</td>
</tr>
<tr class="w3-border">
@ -7779,7 +7777,7 @@ The different values of Unit.Category can be:</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).SetDetectedItemThreatLevel">DETECTION_UNITS:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
</td>
</tr>
<tr class="w3-border">
@ -8896,7 +8894,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Make a DetectionSet table.</p>
<p>This function will be overridden in the derived clsses.</p>
<p>This function will be overridden in the derived classes.</p>
<div id= "#Functions##CreateDetectionItems" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -9986,7 +9984,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(DETECTION_AREAS).DetectedReportDetailed" ><strong>DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</strong></a></h2>
</div>
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10425,7 +10423,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_AREAS).GetDetectedItemSet" ><strong>DETECTION_AREAS:GetDetectedItemSet(DetectedItem)</strong></a></h2>
</div>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10636,7 +10634,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
</div>
</div>
@ -10765,7 +10763,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_AREAS).GetFriendliesDistance" ><strong>DETECTION_AREAS:GetFriendliesDistance(DetectedItem)</strong></a></h2>
</div>
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10849,7 +10847,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -10937,7 +10935,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -11487,7 +11485,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>trhe if there are friendlies nearby </p>
<p>true if there are friendlies nearby</p>
</div>
</div>
@ -12853,7 +12851,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_AREAS).SetDetectedItemThreatLevel" ><strong>DETECTION_AREAS:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
</div>
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -12871,7 +12869,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>DetectedItem to calculate the threatlevel for.</p>
<p>DetectedItem to calculate the threat level for.</p>
</div>
</div>
@ -19545,7 +19543,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(DETECTION_BASE).DetectedReportDetailed" ><strong>DETECTION_BASE:DetectedReportDetailed(AttackGroup)</strong></a></h2>
</div>
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -19984,7 +19982,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_BASE).GetDetectedItemSet" ><strong>DETECTION_BASE:GetDetectedItemSet(DetectedItem)</strong></a></h2>
</div>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -20195,7 +20193,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
</div>
</div>
@ -20324,7 +20322,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_BASE).GetFriendliesDistance" ><strong>DETECTION_BASE:GetFriendliesDistance(DetectedItem)</strong></a></h2>
</div>
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -20408,7 +20406,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -20496,7 +20494,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -21046,7 +21044,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>trhe if there are friendlies nearby </p>
<p>true if there are friendlies nearby</p>
</div>
</div>
@ -22412,7 +22410,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_BASE).SetDetectedItemThreatLevel" ><strong>DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
</div>
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -22430,7 +22428,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>DetectedItem to calculate the threatlevel for.</p>
<p>DetectedItem to calculate the threat level for.</p>
</div>
</div>
@ -28651,7 +28649,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div id= "#Types##DETECTION_BASE.DetectedItem" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Detected item data structrue.</p>
<p>Detected item data structure.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
@ -28662,7 +28660,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
#string
<a id="#(DETECTION_BASE.DetectedItem).CategoryName" ><strong>DETECTION_BASE.DetectedItem.CategoryName</strong></a>
<p>Catetory name of the detected unit.</p>
<p>Category name of the detected unit.</p>
</div>
@ -28772,7 +28770,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(DETECTION_BASE.DetectedItem).InterceptCoord" ><strong>DETECTION_BASE.DetectedItem.InterceptCoord</strong></a>
<p>Intercept coordiante.</p>
<p>Intercept coordinate.</p>
</div>
@ -30008,7 +30006,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(DETECTION_TYPES).DetectedReportDetailed" ><strong>DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</strong></a></h2>
</div>
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -30447,7 +30445,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_TYPES).GetDetectedItemSet" ><strong>DETECTION_TYPES:GetDetectedItemSet(DetectedItem)</strong></a></h2>
</div>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -30658,7 +30656,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
</div>
</div>
@ -30787,7 +30785,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_TYPES).GetFriendliesDistance" ><strong>DETECTION_TYPES:GetFriendliesDistance(DetectedItem)</strong></a></h2>
</div>
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -30871,7 +30869,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -30959,7 +30957,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -31509,7 +31507,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>trhe if there are friendlies nearby </p>
<p>true if there are friendlies nearby</p>
</div>
</div>
@ -32875,7 +32873,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_TYPES).SetDetectedItemThreatLevel" ><strong>DETECTION_TYPES:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
</div>
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -32893,7 +32891,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>DetectedItem to calculate the threatlevel for.</p>
<p>DetectedItem to calculate the threat level for.</p>
</div>
</div>
@ -39575,7 +39573,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(DETECTION_UNITS).DetectedReportDetailed" ><strong>DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</strong></a></h2>
</div>
<p>Report detailed of a detectedion result.</p>
<p>Report detailed of a detection result.</p>
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -40014,7 +40012,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_UNITS).GetDetectedItemSet" ><strong>DETECTION_UNITS:GetDetectedItemSet(DetectedItem)</strong></a></h2>
</div>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -40225,7 +40223,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
</div>
</div>
@ -40354,7 +40352,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_UNITS).GetFriendliesDistance" ><strong>DETECTION_UNITS:GetFriendliesDistance(DetectedItem)</strong></a></h2>
</div>
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
<p>Returns the distance used to identify friendlies near the detected item ...</p>
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -40438,7 +40436,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -40526,7 +40524,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>The map of Friendly UNITs. </p>
<p>The map of Friendly UNITs.</p>
</div>
</div>
@ -41076,7 +41074,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>trhe if there are friendlies nearby </p>
<p>true if there are friendlies nearby</p>
</div>
</div>
@ -42442,7 +42440,7 @@ The different values of Unit.Category can be:</p>
<h2><a id="#(DETECTION_UNITS).SetDetectedItemThreatLevel" ><strong>DETECTION_UNITS:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
</div>
<p>Set the detected item threatlevel.</p>
<p>Set the detected item threat level.</p>
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -42460,7 +42458,7 @@ The different values of Unit.Category can be:</p>
</div>
<div class="w3-half">
<p>DetectedItem to calculate the threatlevel for.</p>
<p>DetectedItem to calculate the threat level for.</p>
</div>
</div>

View File

@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -6561,17 +6550,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>

View File

@ -2147,6 +2147,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2377,6 +2391,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -4334,7 +4334,7 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>

View File

@ -2972,7 +2972,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -5492,7 +5492,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>

View File

@ -38809,20 +38809,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Set stack flag.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -38967,9 +38953,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p>
</div>
</div>
@ -38992,9 +38975,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@ -39028,6 +39008,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set time stamp.</p>
</div>
</div>

View File

@ -2276,12 +2276,6 @@ Create a late-activated single infantry unit as template in the mission editor a
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3854,11 +3848,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -3879,11 +3876,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -3982,17 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -8640,11 +8640,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -8665,11 +8668,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -8768,17 +8785,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -10945,11 +10951,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10970,11 +10979,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -11073,17 +11096,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>

View File

@ -5545,6 +5545,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5611,6 +5622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -5642,7 +5664,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -5664,7 +5686,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -5689,11 +5711,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -5725,7 +5764,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -5747,11 +5786,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -5877,11 +5919,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -5965,6 +6010,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -6304,7 +6360,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repair a unit/group</p>
</div>
@ -12680,6 +12736,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12746,6 +12813,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -12777,7 +12855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -12799,7 +12877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -12824,11 +12902,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -12860,7 +12955,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -12882,11 +12977,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -13012,11 +13110,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -13100,6 +13201,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -13439,7 +13551,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repair a unit/group</p>
</div>
@ -14987,6 +15099,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -15053,6 +15176,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -15084,7 +15218,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -15106,7 +15240,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -15131,11 +15265,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -15167,7 +15318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -15189,11 +15340,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -15319,11 +15473,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -15407,6 +15564,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -15746,7 +15914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repair a unit/group</p>
</div>
@ -19552,17 +19720,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
</div>
</div>

View File

@ -2813,7 +2813,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3538,7 +3538,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -4714,7 +4714,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6196,7 +6196,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

View File

@ -3087,6 +3087,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4155,6 +4166,17 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5002,6 +5024,17 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6484,6 +6517,17 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -4751,18 +4751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -8869,18 +8858,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -17422,18 +17400,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -21072,18 +21039,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -21737,18 +21693,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -22008,18 +21953,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>

View File

@ -2985,6 +2985,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>
@ -5069,6 +5091,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>
@ -6661,6 +6705,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>

View File

@ -3515,6 +3515,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7077,6 +7088,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7654,6 +7676,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7837,6 +7870,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>