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MOOSE generated documentation [skip ci]
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@ -2934,6 +2934,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -5678,6 +5689,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -6403,6 +6425,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -8020,6 +8053,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -2633,7 +2633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -4663,7 +4663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -5275,7 +5275,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -6779,7 +6779,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -2620,6 +2620,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -2678,9 +2689,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -4399,6 +4407,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -4457,9 +4476,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -5020,6 +5036,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -5078,9 +5105,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -6533,6 +6557,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -6591,9 +6626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -2785,22 +2785,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -4703,22 +4709,28 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -5373,22 +5385,28 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -6935,22 +6953,28 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<p> Then we register the new group in the database</p>
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</div>
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</div>
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@ -3170,6 +3173,9 @@ This works for ground only groups.</p>
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<p> Then we register the new group in the database</p>
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</div>
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</div>
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@ -1716,6 +1716,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
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<p> Set cargo object.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
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</div>
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</div>
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<p> Set cargo object.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
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</div>
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</div>
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@ -2744,7 +2744,7 @@ and any spaces before and after the resulting name are removed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
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</div>
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</div>
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<p> By default, no InitLimit</p>
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</div>
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</div>
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@ -3637,6 +3640,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3679,7 +3693,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@ -3693,7 +3707,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@ -3851,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3932,7 +3946,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8866,17 +8880,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8957,6 +8960,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9023,6 +9037,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9045,6 +9062,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9087,7 +9115,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@ -9101,7 +9129,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@ -9259,7 +9287,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9340,7 +9368,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -2669,39 +2669,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3915,39 +3882,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5452,39 +5386,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3444,17 +3444,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6623,17 +6612,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7444,17 +7422,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8235,17 +8202,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9918,17 +9874,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1516,7 +1516,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<p>Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
|
||||
<p>Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnaissance Units).
|
||||
It uses the in-built detection capabilities of DCS World, but adds new functionalities.</p>
|
||||
|
||||
<hr/>
|
||||
@ -1543,7 +1543,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
|
||||
<tr>
|
||||
<td class="style="width:40%;"><p><h2>Global <strong>DETECTION_AREAS</strong></h2></p></td>
|
||||
<td class="style="width:60%;">
|
||||
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
|
||||
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
|
||||
and will build a list (table) of <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a>s containing the <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>s detected.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -1555,7 +1555,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
|
||||
<a href="##(DETECTION_AREAS)">#DETECTION_AREAS</a>
|
||||
<a id="DETECTION_AREAS" ><strong>DETECTION_AREAS</strong></a>
|
||||
|
||||
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
|
||||
<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
|
||||
and will build a list (table) of <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a>s containing the <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>s detected.</p>
|
||||
|
||||
|
||||
@ -1564,13 +1564,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
|
||||
|
||||
<p> ## 4.1) Retrieve the Detected Unit Sets and Detected Zones</p>
|
||||
|
||||
<p> The methods to manage the DetectedItems[].Set(s) are implemented in <a href="Functional.Detection.html##(DECTECTION_BASE)">Functional.Detection#DECTECTION_BASE</a> and
|
||||
<p> The methods to manage the DetectedItems[].Set(s) are implemented in <a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> and
|
||||
the methods to manage the DetectedItems[].Zone(s) is implemented in <a href="Functional.Detection.html##(DETECTION_AREAS)">Functional.Detection#DETECTION_AREAS</a>.</p>
|
||||
|
||||
<p> Retrieve the DetectedItems[].Set with the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectedSet">Functional.Detection#DETECTION_BASE.GetDetectedSet</a>(). A <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> object will be returned.</p>
|
||||
|
||||
<p> Retrieve the formed <a href="Zone.html">Zone</a>s as a result of the grouping the detected units within the DetectionZoneRange, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZones">Functional.Detection#DETECTION_BASE.GetDetectionZones</a>().
|
||||
To understand the amount of zones created, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZoneCount">Functional.Detection#DETECTION_BASE.GetDetectionZoneCount</a>().
|
||||
To understand the amount of zones created, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZoneCount">Functional.Detection#DETECTION_BASE.GetDetectionZoneCount</a>().
|
||||
If you want to obtain a specific zone from the DetectedZones, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZone">Functional.Detection#DETECTION_BASE.GetDetectionZone</a>() with a given index.</p>
|
||||
|
||||
<p> ## 4.4) Flare or Smoke detected units</p>
|
||||
@ -1582,13 +1582,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
|
||||
<p> Use the methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="Functional.Detection.html##(DETECTION_AREAS).FlareDetectedZones">Functional.Detection#DETECTION_AREAS.FlareDetectedZones</a>() to flare in a color </li>
|
||||
<li><a href="Functional.Detection.html##(DETECTION_AREAS).FlareDetectedZones">Functional.Detection#DETECTION_AREAS.FlareDetectedZones</a>() to flare in a color</li>
|
||||
<li><a href="Functional.Detection.html##(DETECTION_AREAS).SmokeDetectedZones">Functional.Detection#DETECTION_AREAS.SmokeDetectedZones</a>() to smoke in a color</li>
|
||||
<li><a href="Functional.Detection.html##(DETECTION_AREAS).SmokeDetectedZones">Functional.Detection#DETECTION_AREAS.SmokeDetectedZones</a>() to bound with a tire with a white flag</li>
|
||||
</ul>
|
||||
|
||||
<p> the detected zones when a new detection has taken place.
|
||||
</p>
|
||||
<p> the detected zones when a new detection has taken place.</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -1621,7 +1621,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
|
||||
<h2>Initialization</h2>
|
||||
|
||||
<p>By default, detection will return detected objects with all the detection sensors available.
|
||||
However, you can ask how the objects were found with specific detection methods.
|
||||
However, you can ask how the objects were found with specific detection methods.
|
||||
If you use one of the below methods, the detection will work with the detection method specified.
|
||||
You can specify to apply multiple detection methods.</p>
|
||||
|
||||
@ -1638,7 +1638,7 @@ You can specify to apply multiple detection methods.</p>
|
||||
|
||||
<h2><strong>Filter</strong> detected units based on <strong>category of the unit</strong></h2>
|
||||
|
||||
<p>Filter the detected units based on Unit.Category using the method <a href="##(DETECTION_BASE).FilterCategories">DETECTION_BASE.FilterCategories</a>(). <br/>
|
||||
<p>Filter the detected units based on Unit.Category using the method <a href="##(DETECTION_BASE).FilterCategories">DETECTION_BASE.FilterCategories</a>().
|
||||
The different values of Unit.Category can be:</p>
|
||||
|
||||
<ul>
|
||||
@ -1653,7 +1653,7 @@ The different values of Unit.Category can be:</p>
|
||||
|
||||
<p>Example to filter a single category (Unit.Category.AIRPLANE).</p>
|
||||
|
||||
<pre><code>DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
|
||||
<pre><code>DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
|
||||
</code></pre>
|
||||
|
||||
<p>Example to filter multiple categories (Unit.Category.AIRPLANE, Unit.Category.HELICOPTER). Note the {}.</p>
|
||||
@ -1661,16 +1661,15 @@ The different values of Unit.Category can be:</p>
|
||||
<pre><code>DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
</code></pre>
|
||||
|
||||
|
||||
<h2><strong>DETECTION_ derived classes</strong> group the detected units into a <strong>DetectedItems[]</strong> list</h2>
|
||||
|
||||
<p>DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||
<p>DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||
of grouping of detected units. Each DetectedItem within the DetectedItems[] list contains
|
||||
a SET_UNIT object that contains the detected units that belong to that group.</p>
|
||||
|
||||
<p>Derived classes will apply different methods to group the detected units.
|
||||
<p>Derived classes will apply different methods to group the detected units.
|
||||
Examples are per area, per quadrant, per distance, per type.
|
||||
See further the derived DETECTION classes on which grouping methods are currently supported. </p>
|
||||
See further the derived DETECTION classes on which grouping methods are currently supported.</p>
|
||||
|
||||
<p>Various methods exist how to retrieve the grouped items from a DETECTION_BASE derived class:</p>
|
||||
|
||||
@ -1700,12 +1699,11 @@ For electronic detection, this filtering is not applied, only for visually detec
|
||||
<li>A probability factor based on the alpha angle between the detected object and the unit detecting.
|
||||
A detection from a higher altitude allows for better detection than when on the ground.</li>
|
||||
<li>Define a probability factor for "cloudy zones", which are zones where forests or villages are located. In these zones, detection will be much more difficult.
|
||||
The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects additing a probability factor per zone.</li>
|
||||
The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects adding a probability factor per zone.</li>
|
||||
</ul>
|
||||
|
||||
<p>I advise however, that, when you first use the DETECTION derived classes, that you don't use these filters.
|
||||
Only when you experience unrealistic behaviour in your missions, these filters could be applied.</p>
|
||||
|
||||
Only when you experience unrealistic behavior in your missions, these filters could be applied.</p>
|
||||
|
||||
<h3>Distance visual detection probability</h3>
|
||||
|
||||
@ -1743,14 +1741,14 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
<p>Note however, that the more zones are defined to be "cloudy" within a detection, the more performance it will take
|
||||
from the DETECTION_BASE to calculate the presence of the detected unit within each zone.
|
||||
Expecially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!</p>
|
||||
Especially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!</p>
|
||||
|
||||
<p>Typically, this kind of filter would be applied for very specific areas were a detection needs to be very realisting for
|
||||
<p>Typically, this kind of filter would be applied for very specific areas where a detection needs to be very realistic for
|
||||
AI not to detect so easily targets within a forrest or village rich area.</p>
|
||||
|
||||
<h2>Accept / Reject detected units</h2>
|
||||
|
||||
<p>DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
|
||||
<p>DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
|
||||
if it is located in range or located inside or outside of specific zones.</p>
|
||||
|
||||
<h3>Detection acceptance of within range limit</h3>
|
||||
@ -1764,7 +1762,7 @@ Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAcceptRan
|
||||
local Detection = DETECTION_UNITS:New( SetGroup )
|
||||
|
||||
-- This will accept detected units if the range is below 5000 meters.
|
||||
Detection:SetAcceptRange( 5000 )
|
||||
Detection:SetAcceptRange( 5000 )
|
||||
|
||||
-- Start the Detection.
|
||||
Detection:Start()
|
||||
@ -1792,7 +1790,7 @@ Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAcceptZon
|
||||
Detection:Start()
|
||||
</code></pre>
|
||||
|
||||
<h3>Detection rejectance if within zone(s).</h3>
|
||||
<h3>Detection rejection if within zone(s).</h3>
|
||||
|
||||
<p>Specific ZONE_BASE object(s) can be given as a parameter, which will reject detection if the unit is within the specified ZONE_BASE object(s).
|
||||
Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetRejectZones">Functional.Detection#DETECTION_BASE.SetRejectZones</a>() will reject detected units if they are within the specified zones.
|
||||
@ -1808,7 +1806,7 @@ An example of how to use the method is shown below.</p>
|
||||
local Detection = DETECTION_UNITS:New( SetGroup )
|
||||
|
||||
-- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
|
||||
Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
|
||||
Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
|
||||
|
||||
-- Start the Detection.
|
||||
Detection:Start()
|
||||
@ -1836,10 +1834,10 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
|
||||
<li><strong>Start</strong>: Start the detection process.</li>
|
||||
<li><strong>Detect</strong>: Detect new units.</li>
|
||||
<li><strong>Detected</strong>: New units have been detected.</li>
|
||||
<li><strong>Stop</strong>: Stop the detection process.
|
||||
</li>
|
||||
<li><strong>Stop</strong>: Stop the detection process.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -1862,9 +1860,9 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
|
||||
<p>Will detect units within the battle zone.</p>
|
||||
|
||||
|
||||
<p>It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
|
||||
<p>It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
|
||||
Each DetectedItem will contain a field Set, which contains a <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> containing ONE <a href="UNIT.html">UNIT</a> object reference.
|
||||
Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also. </p>
|
||||
Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also.</p>
|
||||
|
||||
|
||||
</div>
|
||||
@ -1891,7 +1889,7 @@ Beware that when the amount of different types detected is large, the DetectedIt
|
||||
|
||||
|
||||
<p>It will build a DetectedItems list filled with DetectedItems. Each DetectedItem will contain a field Set, which contains a <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> containing ONE <a href="UNIT.html">UNIT</a> object reference.
|
||||
Beware that when the amount of units detected is large, the DetectedItems list will be large also. </p>
|
||||
Beware that when the amount of units detected is large, the DetectedItems list will be large also.</p>
|
||||
|
||||
|
||||
</div>
|
||||
@ -2192,7 +2190,7 @@ Beware that when the amount of units detected is large, the DetectedItems list w
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).DetectedReportDetailed">DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2317,7 +2315,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).GetDetectedItemSet">DETECTION_AREAS:GetDetectedItemSet(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2371,7 +2369,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).GetFriendliesDistance">DETECTION_AREAS:GetFriendliesDistance(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2659,7 +2657,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).SetDetectedItemThreatLevel">DETECTION_AREAS:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3768,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).DetectedReportDetailed">DETECTION_BASE:DetectedReportDetailed(AttackGroup)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3893,7 +3891,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).GetDetectedItemSet">DETECTION_BASE:GetDetectedItemSet(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3947,7 +3945,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).GetFriendliesDistance">DETECTION_BASE:GetFriendliesDistance(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4235,7 +4233,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).SetDetectedItemThreatLevel">DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -5192,7 +5190,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE.DetectedItem).CategoryName">DETECTION_BASE.DetectedItem.CategoryName</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Catetory name of the detected unit.</p>
|
||||
<p>Category name of the detected unit.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -5252,7 +5250,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE.DetectedItem).InterceptCoord">DETECTION_BASE.DetectedItem.InterceptCoord</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Intercept coordiante.</p>
|
||||
<p>Intercept coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -5661,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).DetectedReportDetailed">DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -5786,7 +5784,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).GetDetectedItemSet">DETECTION_TYPES:GetDetectedItemSet(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -5840,7 +5838,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).GetFriendliesDistance">DETECTION_TYPES:GetFriendliesDistance(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -6128,7 +6126,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).SetDetectedItemThreatLevel">DETECTION_TYPES:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -7312,7 +7310,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).DetectedReportDetailed">DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -7437,7 +7435,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).GetDetectedItemSet">DETECTION_UNITS:GetDetectedItemSet(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -7491,7 +7489,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).GetFriendliesDistance">DETECTION_UNITS:GetFriendliesDistance(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -7779,7 +7777,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).SetDetectedItemThreatLevel">DETECTION_UNITS:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -8896,7 +8894,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<p>Make a DetectionSet table.</p>
|
||||
|
||||
|
||||
<p>This function will be overridden in the derived clsses.</p>
|
||||
<p>This function will be overridden in the derived classes.</p>
|
||||
|
||||
<div id= "#Functions##CreateDetectionItems" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -9986,7 +9984,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(DETECTION_AREAS).DetectedReportDetailed" ><strong>DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -10425,7 +10423,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_AREAS).GetDetectedItemSet" ><strong>DETECTION_AREAS:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -10636,7 +10634,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10765,7 +10763,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_AREAS).GetFriendliesDistance" ><strong>DETECTION_AREAS:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -10849,7 +10847,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10937,7 +10935,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11487,7 +11485,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12853,7 +12851,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_AREAS).SetDetectedItemThreatLevel" ><strong>DETECTION_AREAS:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -12871,7 +12869,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -19545,7 +19543,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(DETECTION_BASE).DetectedReportDetailed" ><strong>DETECTION_BASE:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -19984,7 +19982,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_BASE).GetDetectedItemSet" ><strong>DETECTION_BASE:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -20195,7 +20193,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -20324,7 +20322,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_BASE).GetFriendliesDistance" ><strong>DETECTION_BASE:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -20408,7 +20406,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -20496,7 +20494,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -21046,7 +21044,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22412,7 +22410,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_BASE).SetDetectedItemThreatLevel" ><strong>DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -22430,7 +22428,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -28651,7 +28649,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div id= "#Types##DETECTION_BASE.DetectedItem" class="w3-container w3-white w3-padding-16" id="module_other_types">
|
||||
<div class="w3-white" id="record_type">
|
||||
|
||||
<p>Detected item data structrue.</p>
|
||||
<p>Detected item data structure.</p>
|
||||
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
@ -28662,7 +28660,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
#string
|
||||
<a id="#(DETECTION_BASE.DetectedItem).CategoryName" ><strong>DETECTION_BASE.DetectedItem.CategoryName</strong></a>
|
||||
|
||||
<p>Catetory name of the detected unit.</p>
|
||||
<p>Category name of the detected unit.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -28772,7 +28770,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(DETECTION_BASE.DetectedItem).InterceptCoord" ><strong>DETECTION_BASE.DetectedItem.InterceptCoord</strong></a>
|
||||
|
||||
<p>Intercept coordiante.</p>
|
||||
<p>Intercept coordinate.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -30008,7 +30006,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(DETECTION_TYPES).DetectedReportDetailed" ><strong>DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -30447,7 +30445,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_TYPES).GetDetectedItemSet" ><strong>DETECTION_TYPES:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -30658,7 +30656,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30787,7 +30785,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_TYPES).GetFriendliesDistance" ><strong>DETECTION_TYPES:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -30871,7 +30869,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30959,7 +30957,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -31509,7 +31507,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -32875,7 +32873,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_TYPES).SetDetectedItemThreatLevel" ><strong>DETECTION_TYPES:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -32893,7 +32891,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -39575,7 +39573,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(DETECTION_UNITS).DetectedReportDetailed" ><strong>DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -40014,7 +40012,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_UNITS).GetDetectedItemSet" ><strong>DETECTION_UNITS:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -40225,7 +40223,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -40354,7 +40352,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_UNITS).GetFriendliesDistance" ><strong>DETECTION_UNITS:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -40438,7 +40436,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -40526,7 +40524,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -41076,7 +41074,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -42442,7 +42440,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_UNITS).SetDetectedItemThreatLevel" ><strong>DETECTION_UNITS:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -42460,7 +42458,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6561,17 +6550,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2147,6 +2147,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -2377,6 +2391,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@ -4334,7 +4334,7 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
|
||||
@ -2972,7 +2972,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
@ -5492,7 +5492,7 @@ The scale magnifies the scores given to the players.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -38809,20 +38809,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set stack flag.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -38967,9 +38953,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set section lead of player flight.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -38992,9 +38975,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set Stable Hover</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -39028,6 +39008,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set time stamp.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2276,12 +2276,6 @@ Create a late-activated single infantry unit as template in the mission editor a
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3854,11 +3848,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3879,11 +3876,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3982,17 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8640,11 +8640,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8665,11 +8668,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8768,17 +8785,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10945,11 +10951,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10970,11 +10979,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11073,17 +11096,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -5545,6 +5545,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5611,6 +5622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5642,7 +5664,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -5664,7 +5686,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -5689,11 +5711,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5725,7 +5764,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -5747,11 +5786,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5877,11 +5919,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5965,6 +6010,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6304,7 +6360,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> noob catch</p>
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -12680,6 +12736,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -12746,6 +12813,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12777,7 +12855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -12799,7 +12877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -12824,11 +12902,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12860,7 +12955,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12882,11 +12977,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13012,11 +13110,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13100,6 +13201,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13439,7 +13551,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> noob catch</p>
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14987,6 +15099,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -15053,6 +15176,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15084,7 +15218,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -15106,7 +15240,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -15131,11 +15265,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15167,7 +15318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -15189,11 +15340,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15319,11 +15473,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15407,6 +15564,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15746,7 +15914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> noob catch</p>
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19552,17 +19720,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Can transport crate.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2813,7 +2813,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -3538,7 +3538,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -4714,7 +4714,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -6196,7 +6196,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3087,6 +3087,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -4155,6 +4166,17 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5002,6 +5024,17 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -6484,6 +6517,17 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@ -4751,18 +4751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8869,18 +8858,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -17422,18 +17400,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21072,18 +21039,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21737,18 +21693,7 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -22008,18 +21953,7 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -2985,6 +2985,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5069,6 +5091,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6661,6 +6705,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3515,6 +3515,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7077,6 +7088,17 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7654,6 +7676,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7837,6 +7870,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user