MOOSE generated documentation [skip ci]

This commit is contained in:
FlightControl-User 2019-01-12 20:28:56 +00:00
parent 5f263f66d4
commit 247ecd7609
16 changed files with 345 additions and 312 deletions

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@ -2391,17 +2391,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2A).IdleCount" ><strong>AI_A2A.IdleCount</strong></a>
</div>
</div>
@ -4970,17 +4959,6 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2A).IdleCount" ><strong>AI_A2A.IdleCount</strong></a>
</div>
</div>
@ -5670,17 +5648,6 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2A).IdleCount" ><strong>AI_A2A.IdleCount</strong></a>
</div>
</div>
@ -7008,17 +6975,6 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2A).IdleCount" ><strong>AI_A2A.IdleCount</strong></a>
</div>
</div>

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@ -2114,6 +2114,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2155,9 +2169,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -2183,9 +2194,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -3654,6 +3662,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -3695,9 +3717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -3723,9 +3742,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4286,6 +4302,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4327,9 +4357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4355,9 +4382,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5556,6 +5580,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5597,9 +5635,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5625,9 +5660,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

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@ -1427,27 +1427,10 @@ which are excellent tools to be reused in an OO environment!.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -2773,27 +2756,10 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>

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@ -1305,6 +1305,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2017,6 +2028,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>

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@ -4836,17 +4836,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM).current" ><strong>FSM.current</strong></a>
</div>
</div>
@ -6163,17 +6152,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM).current" ><strong>FSM.current</strong></a>
</div>
</div>

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@ -4154,6 +4154,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Coordinates.</p>
</div>
</div>
@ -9592,6 +9595,9 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p> Coordinates.</p>
</div>
</div>
@ -12275,17 +12281,6 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -13084,17 +13079,6 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -18467,17 +18451,6 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>

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@ -2120,7 +2120,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -2169,17 +2169,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -4005,7 +3994,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -4054,17 +4043,6 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

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@ -2977,6 +2977,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -3169,7 +3180,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -7586,6 +7597,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -7778,7 +7800,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>

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@ -1740,19 +1740,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).CoalitionID" ><strong>SPAWNSTATIC.CoalitionID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).CountryID" ><strong>SPAWNSTATIC.CountryID</strong></a>
#number
<a id="#(SPAWNSTATIC).SpawnIndex" ><strong>SPAWNSTATIC.SpawnIndex</strong></a>
@ -2269,19 +2258,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).CoalitionID" ><strong>SPAWNSTATIC.CoalitionID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).CountryID" ><strong>SPAWNSTATIC.CountryID</strong></a>
#number
<a id="#(SPAWNSTATIC).SpawnIndex" ><strong>SPAWNSTATIC.SpawnIndex</strong></a>

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@ -2922,6 +2922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -2933,6 +2944,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6079,6 +6101,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6090,6 +6123,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6878,6 +6922,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6889,6 +6944,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7647,6 +7713,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -7658,6 +7735,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -9054,6 +9142,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -9065,6 +9164,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

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@ -2939,12 +2939,6 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -5946,17 +5940,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -13738,17 +13721,6 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -18974,17 +18946,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

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@ -1956,20 +1956,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_GOAL).SmokeTime" ><strong>ZONE_GOAL.SmokeTime</strong></a>
<p>self.SmokeColor = nil</p>
</div>
</div>
@ -2099,20 +2085,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_GOAL).SmokeTime" ><strong>ZONE_GOAL.SmokeTime</strong></a>
<p>self.SmokeColor = nil</p>
</div>
</div>
@ -3352,20 +3324,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_GOAL).SmokeTime" ><strong>ZONE_GOAL.SmokeTime</strong></a>
<p>self.SmokeColor = nil</p>
</div>
</div>

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@ -2380,6 +2380,17 @@ but can separately be modified later in your mission using the
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div>
</div>
@ -6892,6 +6903,17 @@ If the Unit is part of the Task, true is returned.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div>
</div>

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@ -2683,6 +2683,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>

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@ -2634,8 +2634,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -2645,8 +2645,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
@ -3757,8 +3757,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -3768,8 +3768,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
@ -4659,8 +4659,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -4670,8 +4670,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
@ -5942,8 +5942,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5953,8 +5953,8 @@ This method can only be used once!</p>
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#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>

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@ -3602,7 +3602,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -6944,7 +6955,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -12730,7 +12752,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -15698,7 +15731,18 @@ Coordinates are dependent on the position of the maps origin.</p>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -16281,7 +16325,18 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -16475,7 +16530,18 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>