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MooseBotter
2024-11-21 22:15:27 +00:00
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@@ -1857,7 +1857,7 @@ To send messages, you need to use the To functions.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).New">MESSAGE:New(MessageText, MessageDuration, MessageCategory, ClearScreen)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).New">MESSAGE:New(Text, Duration, Category, ClearScreen)</a></p></td>
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<p>Creates a new MESSAGE object.</p>
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@@ -2730,7 +2730,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(MESSAGE).New" ><strong>MESSAGE:New(MessageText, MessageDuration, MessageCategory, ClearScreen)</strong></a></h2>
<h2><a id="#(MESSAGE).New" ><strong>MESSAGE:New(Text, Duration, Category, ClearScreen)</strong></a></h2>
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<p>Creates a new MESSAGE object.</p>
@@ -2749,7 +2749,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#string
<strong><strong>MessageText</strong></strong>
<strong><strong>Text</strong></strong>
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@@ -2762,12 +2762,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<strong><strong>MessageDuration</strong></strong>
<strong><strong>Duration</strong></strong>
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<p>is a number in seconds of how long the MESSAGE should be shown on the display panel.</p>
<p>Duration in seconds how long the message text is shown.</p>
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@@ -2775,12 +2775,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#string
<strong><strong>MessageCategory</strong></strong>
<strong><strong>Category</strong></strong>
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<p>(optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".</p>
<p>(Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".</p>
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@@ -2804,17 +2804,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>self</p>
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Create a series of new Messages.
-- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
-- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
-- Create a series of new Messages.
-- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
-- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )