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MOOSE generated documentation [skip ci]
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@ -1729,6 +1729,11 @@ Use the method <a href="##(AI_A2A_CAP).SetEngageRange">AI_A2A_CAP.SetEngageRange
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="##(AI_A2A_CAP).SetEngageZone">AI_A2A_CAP.SetEngageZone</a>() to define that Zone.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1805,6 +1805,11 @@ Per one, two, three, four?</p>
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<p><strong>The default grouping is 1. That means, that each spawned defender will act individually.</strong></p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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<h3>Authors: <strong>FlightControl</strong> rework of GCICAP + introduction of new concepts (squadrons).</h3>
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@ -4879,14 +4884,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -11546,14 +11548,11 @@ They will lock the parking spot.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -12811,14 +12810,11 @@ They will lock the parking spot.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -14378,14 +14374,11 @@ They will lock the parking spot.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
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<p>Flash messages to player</p>
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</div>
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</div>
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@ -1728,6 +1728,11 @@ Use the method <a href="AI.AI_GCI.html##(AI_A2A_GCI).SetEngageRange">AI.AI_GCI#A
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1754,6 +1754,11 @@ Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI_A2A_PATROL.ManageFuel</
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Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
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Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI_A2A_PATROL.ManageDamage</a>() to have this proces in place.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1648,6 +1648,11 @@
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<p>Use the Engage trigger to intercept intruders.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1648,6 +1648,11 @@
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<p>Use the Engage trigger to intercept intruders.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1884,6 +1884,11 @@ Per one, two, three, four?</p>
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<p><strong>The default grouping is 1. That means, that each spawned defender will act individually.</strong>
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But you can specify a number between 1 and 4, so that the defenders will act as a group.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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<h3>Author: <strong>FlightControl</strong> rework of GCICAP + introduction of new concepts (squadrons).</h3>
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@ -4769,6 +4774,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -13291,6 +13307,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -14619,6 +14646,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -16249,6 +16287,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -1700,6 +1700,11 @@ Use the method <a href="AI.AI_GCI.html##(AI_A2G_SEAD).SetEngageRange">AI.AI_GCI#
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1687,6 +1687,11 @@ and the resulting state will be the <strong>To</strong> state.</p>
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<li><strong>Monitor</strong>: Monitor and take action.</li>
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</ul>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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</div>
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@ -3180,6 +3185,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@ -5986,6 +6013,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@ -6711,6 +6760,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@ -8324,6 +8395,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
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</div>
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</div>
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@ -2570,6 +2570,11 @@ As a result, the GCI and CAP will stop!
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However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
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of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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</div>
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@ -1700,6 +1700,11 @@ Use the method <a href="AI.AI_GCI.html##(AI_AIR_ENGAGE).SetEngageRange">AI.AI_GC
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="AI.AI_CAP.html##(AI_AIR_ENGAGE).SetEngageZone">AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone</a>() to define that Zone.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1727,6 +1727,11 @@ Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageRange">AI.AI_CA
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageZone">AI.AI_CAP#AI_AIR_PATROL.SetEngageZone</a>() to define that Zone.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1647,6 +1647,11 @@
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1771,6 +1771,11 @@ is the point where a map object is to be destroyed (like a bridge).</p>
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<p>Searching can be switched back on with the method <a href="##(AI_BAI_ZONE).SearchOn">AI_BAI_ZONE.SearchOn</a>(). Use the method <a href="##(AI_BAI_ZONE).SearchOnOff">AI_BAI_ZONE.SearchOnOff</a>() to flexibily switch searching on or off.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1726,6 +1726,11 @@ When a human player joins a slot, you can configure to let the AI return to:</p>
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<p>Note that when AI returns to an airbase, the AI_BALANCER will trigger the <strong>Return</strong> event and the AI will return,
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otherwise the AI_BALANCER will trigger a <strong>Destroy</strong> event, and the AI will be destroyed.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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</div>
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@ -1753,6 +1753,11 @@ Use the method <a href="##(AI_CAP_ZONE).SetEngageRange">AI_CAP_ZONE.SetEngageRan
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="##(AI_CAP_ZONE).SetEngageZone">AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1759,6 +1759,11 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<li><strong>Status</strong>: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.</li>
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</ul>
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<h1>Developer Note</h1>
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<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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Therefore, this class is considered to be deprecated</p>
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<hr/>
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@ -1655,10 +1655,15 @@ Please consult the <a href="Cargo.Cargo.html">Cargo.Cargo</a> module for more in
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<ul>
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<li><a href="AI.AI_Cargo_APC.html">AI.AI_Cargo_APC</a> - Cargo transportation using APCs and other vehicles between zones.</li>
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<li><a href="AI.AI_Cargo_Helicopter.html">AI.AI_Cargo_Helicopter</a> - Cargo transportation using helicopters between zones.</li>
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<li><a href="AI.AI_Cargo_Airplane.html">AI.AI_Cargo_Airplane</a> - Cargo transportation using airplanes to and from airbases.
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</li>
|
||||
<li><a href="AI.AI_Cargo_Airplane.html">AI.AI_Cargo_Airplane</a> - Cargo transportation using airplanes to and from airbases.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -2800,9 +2805,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4833,9 +4835,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5448,9 +5447,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6951,9 +6947,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1706,6 +1706,11 @@ The APCs will follow nearby roads as much as possible, to ensure fast and clean
|
||||
The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.</p>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -1672,6 +1672,11 @@ marginal impact on the overall battlefield simulation. Fortunately, the firing s
|
||||
time is not so much of an issue ... </p>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -2757,6 +2762,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -2790,9 +2798,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4544,6 +4549,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4577,9 +4585,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5173,6 +5178,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5206,9 +5214,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6690,6 +6695,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6723,9 +6731,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1724,6 +1724,11 @@ The events are listed below, and so are the options, but here are a couple of ex
|
||||
<p>Yes, please ensure that the zones are declared using the <a href="Core.Zone.html">Core.Zone</a> classes.
|
||||
Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
|
||||
@ -1782,6 +1782,11 @@ Use <a href="##(AI_CARGO_DISPATCHER_APC).SetHomeZone">AI_CARGO_DISPATCHER_APC.Se
|
||||
|
||||
<p>If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command. </p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -1748,6 +1748,11 @@ Check out the <a href="AI.AI_Cargo_Dispatcher.html##(AI_CARGO_DISPATCHER)">AI.AI
|
||||
<p><strong>There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!</strong></p>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -1785,6 +1785,11 @@ Use <a href="##(AI_CARGO_DISPATCHER_HELICOPTER).SetHomeZone">AI_CARGO_DISPATCHER
|
||||
|
||||
<p>If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command. </p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -1775,6 +1775,11 @@ Use <a href="##(AI_CARGO_DISPATCHER_SHIP).SetHomeZone">AI_CARGO_DISPATCHER_SHIP.
|
||||
|
||||
<p>If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command. </p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -1672,6 +1672,11 @@ marginal impact on the overall battlefield simulation. Fortunately, the firing s
|
||||
time is not so much of an issue ... </p>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -1686,6 +1686,11 @@ specified coordinate. The Ship will follow the Shipping Lane to ensure consisten
|
||||
coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.</p>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1819,6 +1819,10 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the
|
||||
EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
||||
EscortPlanes:__Start(2)
|
||||
|
||||
# Developer Note
|
||||
|
||||
Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1650,6 +1650,11 @@
|
||||
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
<p> </p>
|
||||
|
||||
|
||||
@ -1652,6 +1652,11 @@
|
||||
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
<p> </p>
|
||||
|
||||
|
||||
@ -1767,6 +1767,11 @@ eg. the function allows a player to request support from other Planes escorting
|
||||
<p>Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Authors: <strong>FlightControl</strong></h3>
|
||||
|
||||
@ -1724,6 +1724,11 @@ local LeaderUnit = UNIT:FindByName( "Leader" )
|
||||
local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
LargeFormation:__Start( 1 )
|
||||
|
||||
# Developer Note
|
||||
|
||||
Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1786,6 +1786,11 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageFuel">AI_PATROL_ZONE.ManageFuel
|
||||
Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||
Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI_PATROL_ZONE.ManageDamage</a>() to have this process in place.</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -2883,6 +2883,11 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
These state transition methods need to provide a return value, which is specified at the function description.</p></li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
|
||||
@ -1675,6 +1675,11 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
These state transition methods need to provide a return value, which is specified at the function description.</p></li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="##(ACT_ASSIGN_ACCEPT)">#ACT_ASSIGN_ACCEPT</a> class, extends <a href="Core.Fsm.Assign.html##(ACT_ASSIGN)">Core.Fsm.Assign#ACT_ASSIGN</a></h1>
|
||||
|
||||
@ -1683,6 +1683,11 @@ At random intervals, a new target is smoked.</p>
|
||||
<li><a href="##(ACT_ASSIST_SMOKE_TARGETS_ZONE).New">ACT_ASSIST_SMOKE_TARGETS_ZONE.New</a>(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -1695,6 +1695,11 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
<li><a href="##(ACT_ROUTE_ZONE).New">ACT_ROUTE_ZONE.New</a>(): Creates a new ACT_ROUTE_ZONE object.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -1875,6 +1875,11 @@ And there is NO cargo object actually declared within the script! However, if yo
|
||||
Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
|
||||
@ -1669,6 +1669,11 @@
|
||||
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR</a> to transport downed pilots by human players.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
@ -1870,17 +1875,6 @@
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -2549,17 +2543,6 @@
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@ -1669,6 +1669,11 @@
|
||||
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR</a> to transport downed pilots by human players.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -1941,20 +1946,6 @@
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.CargoObject:Destroy()</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||
|
||||
|
||||
@ -1970,20 +1961,6 @@
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Now we spawn the new group based on the template created.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3273,20 +3250,6 @@ This works for ground only groups.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.CargoObject:Destroy()</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||
|
||||
|
||||
@ -3302,20 +3265,6 @@ This works for ground only groups.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Now we spawn the new group based on the template created.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1660,6 +1660,11 @@
|
||||
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR</a> to transport downed pilots by human players.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
|
||||
@ -1656,6 +1656,11 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p>This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
@ -1848,6 +1853,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p> Set cargo object.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -2563,6 +2579,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p> Set cargo object.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2872,7 +2872,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
|
||||
|
||||
|
||||
@ -5040,7 +5040,7 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -2936,18 +2936,6 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2960,18 +2948,6 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -3908,6 +3884,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4133,7 +4120,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4210,28 +4197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4254,28 +4219,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9753,6 +9696,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9978,7 +9932,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -10055,28 +10009,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10099,28 +10031,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2823,50 +2823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4150,50 +4106,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5716,50 +5628,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4474,6 +4477,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3551,17 +3551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3573,17 +3562,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6737,17 +6715,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6759,17 +6726,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7558,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7580,17 +7525,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8349,17 +8283,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8371,17 +8294,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10028,17 +9940,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10050,17 +9951,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19145,6 +19145,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23826,6 +23837,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -25568,6 +25590,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4090,7 +4090,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
|
||||
|
||||
|
||||
@ -4101,7 +4101,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
|
||||
|
||||
|
||||
@ -4112,7 +4112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
|
||||
|
||||
|
||||
@ -8663,7 +8663,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
|
||||
|
||||
|
||||
@ -8674,7 +8674,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
|
||||
|
||||
|
||||
@ -8685,7 +8685,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -2276,6 +2276,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -2506,6 +2520,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@ -3479,6 +3479,12 @@ manager:Stop(7200)
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4512,18 +4518,6 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4536,18 +4530,6 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -6939,6 +6921,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14819,6 +14812,17 @@ Initializes the ratcraft array and group menu.</p>
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -21115,6 +21119,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3064,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
@ -5653,7 +5653,7 @@ The scale magnifies the scores given to the players.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -1621,6 +1621,11 @@
|
||||
<p>ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo. <br/>
|
||||
Derived classes implement the ways how the achievements can be realized.</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
|
||||
@ -9609,17 +9609,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9631,17 +9620,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -29734,17 +29712,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -29756,17 +29723,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -32835,17 +32791,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -32857,17 +32802,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -40538,6 +40472,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Decrease stack/flag. Human player needs to take care himself.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
|
||||
|
||||
|
||||
@ -40556,6 +40504,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -40716,6 +40675,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set Stable Hover</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -7583,17 +7583,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -7649,17 +7638,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7702,7 +7680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -7727,28 +7705,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7982,17 +7943,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8440,7 +8390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -17223,17 +17173,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -17289,17 +17228,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -17342,7 +17270,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -17367,28 +17295,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -17622,17 +17533,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -18080,7 +17980,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19690,17 +19590,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -19756,17 +19645,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19809,7 +19687,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -19834,28 +19712,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -20089,17 +19950,6 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -20547,7 +20397,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -24835,17 +24685,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Flag for direct loading.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -25972,17 +25811,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Flag for direct loading.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1750,6 +1750,11 @@
|
||||
|
||||
<h1>RADIOSPEECH usage</h1>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
|
||||
@ -1808,6 +1808,11 @@ choose from 2 added menu options either to accept or reject the assigned task wi
|
||||
If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned.</p>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1645,6 +1645,11 @@ If an ad-hoc report is requested, use the method <a href="DETECTION_MANAGER.html
|
||||
<p>The <a href="##(DETECTION_REPORTING).New">DETECTION_REPORTING.New</a>() method creates a new DETECTION_REPORTING instance.</p>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing</h3>
|
||||
|
||||
@ -1770,6 +1770,11 @@ structure managing the tasks of the mission.</p>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1825,6 +1825,11 @@ in the execution of the task, could result in a <strong>Success</strong> task co
|
||||
<p>These different completion states are important for the mission designer to reflect scoring to a player.
|
||||
A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded.</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author(s): <strong>FlightControl</strong></h3>
|
||||
|
||||
@ -1649,6 +1649,14 @@
|
||||
|
||||
<h2>The TASKINFO class implements the methods to contain information and display information of a task.</h2>
|
||||
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1668,6 +1668,11 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<li><a href="##(TASK_A2A).SetPenaltyOnFailed">TASK_A2A.SetPenaltyOnFailed</a>(): Set a penalty when the A2A attack has failed.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1812,6 +1812,11 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
|
||||
This means the <strong>task has not been successfully completed</strong>, and the scores must be given with a negative value!</p></li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1668,6 +1668,11 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<li><a href="##(TASK_A2G).SetPenaltyOnFailed">TASK_A2G.SetPenaltyOnFailed</a>(): Set a penalty when the A2G attack has failed.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -2093,6 +2093,11 @@ TaskDispatcher = TASK_A2G_DISPATCHER
|
||||
</code></pre>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -2027,6 +2027,11 @@ Note that this is only possible for helicopters.</p>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
@ -3234,7 +3239,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
|
||||
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -1672,6 +1672,11 @@ players capture zones in a co-operation effort. </p>
|
||||
<li>Various other options.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
|
||||
@ -1702,6 +1702,11 @@ based on detected enemy ground targets.</p>
|
||||
<li><a href="##(TASK_ZONE_GOAL).SetPenaltyOnFailed">TASK_ZONE_GOAL.SetPenaltyOnFailed</a>(): Set a penalty when the A2G attack has failed.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1677,6 +1677,11 @@ specific on a CSAR task that requires further explanation, than reading the gene
|
||||
<p>Enjoy!
|
||||
FC</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
|
||||
@ -1679,6 +1679,11 @@ players transport cargo as part of a task. </p>
|
||||
<li>Various other options.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
@ -3219,8 +3224,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3230,8 +3235,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4325,8 +4330,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4336,8 +4341,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -5183,8 +5188,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -5194,8 +5199,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6672,8 +6677,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6683,8 +6688,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -1666,6 +1666,11 @@
|
||||
<li>Various other options.</li>
|
||||
</ul>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<p>Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.</p>
|
||||
|
||||
@ -1637,6 +1637,11 @@ If an ad-hoc report is requested, use the method <a href="Tasking.Task_Manager.h
|
||||
|
||||
<p>The default task management interval is every 60 seconds.</p>
|
||||
|
||||
<h1>Developer Note</h1>
|
||||
|
||||
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
Therefore, this class is considered to be deprecated</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3>Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing</h3>
|
||||
|
||||
@ -3262,17 +3262,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Stack by pointer.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4122,17 +4111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Stack by pointer.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7617,6 +7595,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8466,6 +8455,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -5192,7 +5192,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -9685,7 +9696,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21513,7 +21535,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -25602,7 +25635,18 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -26227,7 +26271,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -26487,7 +26542,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -3032,6 +3032,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3109,28 +3131,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Text displayed in the mark panel.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5171,6 +5171,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5248,28 +5270,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Text displayed in the mark panel.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6781,6 +6781,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Coordinate of the mark.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6858,28 +6880,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Text displayed in the mark panel.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user