MOOSE generated documentation [skip ci]

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Applevangelist 2023-09-07 14:34:32 +00:00
parent 87b9be2052
commit 2d6f738e37
75 changed files with 825 additions and 865 deletions

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@ -1729,6 +1729,11 @@ Use the method <a href="##(AI_A2A_CAP).SetEngageRange">AI_A2A_CAP.SetEngageRange
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="##(AI_A2A_CAP).SetEngageZone">AI_A2A_CAP.SetEngageZone</a>() to define that Zone.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1805,6 +1805,11 @@ Per one, two, three, four?</p>
<p><strong>The default grouping is 1. That means, that each spawned defender will act individually.</strong></p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Authors: <strong>FlightControl</strong> rework of GCICAP + introduction of new concepts (squadrons).</h3>
@ -4879,14 +4884,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -11546,14 +11548,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -12811,14 +12810,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -14378,14 +14374,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>

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@ -1728,6 +1728,11 @@ Use the method <a href="AI.AI_GCI.html##(AI_A2A_GCI).SetEngageRange">AI.AI_GCI#A
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1754,6 +1754,11 @@ Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI_A2A_PATROL.ManageFuel</
Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI_A2A_PATROL.ManageDamage</a>() to have this proces in place.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1648,6 +1648,11 @@
<p>Use the Engage trigger to intercept intruders.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1648,6 +1648,11 @@
<p>Use the Engage trigger to intercept intruders.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1884,6 +1884,11 @@ Per one, two, three, four?</p>
<p><strong>The default grouping is 1. That means, that each spawned defender will act individually.</strong>
But you can specify a number between 1 and 4, so that the defenders will act as a group.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong> rework of GCICAP + introduction of new concepts (squadrons).</h3>
@ -4769,6 +4774,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13291,6 +13307,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14619,6 +14646,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16249,6 +16287,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -1700,6 +1700,11 @@ Use the method <a href="AI.AI_GCI.html##(AI_A2G_SEAD).SetEngageRange">AI.AI_GCI#
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1687,6 +1687,11 @@ and the resulting state will be the <strong>To</strong> state.</p>
<li><strong>Monitor</strong>: Monitor and take action.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>
@ -3180,6 +3185,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -5986,6 +6013,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6711,6 +6760,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8324,6 +8395,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

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@ -2570,6 +2570,11 @@ As a result, the GCI and CAP will stop!
However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

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@ -1700,6 +1700,11 @@ Use the method <a href="AI.AI_GCI.html##(AI_AIR_ENGAGE).SetEngageRange">AI.AI_GC
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_AIR_ENGAGE).SetEngageZone">AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone</a>() to define that Zone.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1727,6 +1727,11 @@ Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageRange">AI.AI_CA
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageZone">AI.AI_CAP#AI_AIR_PATROL.SetEngageZone</a>() to define that Zone.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1647,6 +1647,11 @@
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1771,6 +1771,11 @@ is the point where a map object is to be destroyed (like a bridge).</p>
<p>Searching can be switched back on with the method <a href="##(AI_BAI_ZONE).SearchOn">AI_BAI_ZONE.SearchOn</a>(). Use the method <a href="##(AI_BAI_ZONE).SearchOnOff">AI_BAI_ZONE.SearchOnOff</a>() to flexibily switch searching on or off.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1726,6 +1726,11 @@ When a human player joins a slot, you can configure to let the AI return to:</p>
<p>Note that when AI returns to an airbase, the AI_BALANCER will trigger the <strong>Return</strong> event and the AI will return,
otherwise the AI_BALANCER will trigger a <strong>Destroy</strong> event, and the AI will be destroyed.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

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@ -1753,6 +1753,11 @@ Use the method <a href="##(AI_CAP_ZONE).SetEngageRange">AI_CAP_ZONE.SetEngageRan
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="##(AI_CAP_ZONE).SetEngageZone">AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1759,6 +1759,11 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
<li><strong>Status</strong>: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1655,10 +1655,15 @@ Please consult the <a href="Cargo.Cargo.html">Cargo.Cargo</a> module for more in
<ul>
<li><a href="AI.AI_Cargo_APC.html">AI.AI_Cargo_APC</a> - Cargo transportation using APCs and other vehicles between zones.</li>
<li><a href="AI.AI_Cargo_Helicopter.html">AI.AI_Cargo_Helicopter</a> - Cargo transportation using helicopters between zones.</li>
<li><a href="AI.AI_Cargo_Airplane.html">AI.AI_Cargo_Airplane</a> - Cargo transportation using airplanes to and from airbases.
</li>
<li><a href="AI.AI_Cargo_Airplane.html">AI.AI_Cargo_Airplane</a> - Cargo transportation using airplanes to and from airbases.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>
</div>
@ -2800,9 +2805,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -4833,9 +4835,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -5448,9 +5447,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -6951,9 +6947,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

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@ -1706,6 +1706,11 @@ The APCs will follow nearby roads as much as possible, to ensure fast and clean
The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

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@ -1672,6 +1672,11 @@ marginal impact on the overall battlefield simulation. Fortunately, the firing s
time is not so much of an issue ... </p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>
@ -2757,6 +2762,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -2790,9 +2798,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4544,6 +4549,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -4577,9 +4585,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5173,6 +5178,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -5206,9 +5214,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6690,6 +6695,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -6723,9 +6731,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>

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@ -1724,6 +1724,11 @@ The events are listed below, and so are the options, but here are a couple of ex
<p>Yes, please ensure that the zones are declared using the <a href="Core.Zone.html">Core.Zone</a> classes.
Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong></h3>

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@ -1782,6 +1782,11 @@ Use <a href="##(AI_CARGO_DISPATCHER_APC).SetHomeZone">AI_CARGO_DISPATCHER_APC.Se
<p>If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command. </p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1748,6 +1748,11 @@ Check out the <a href="AI.AI_Cargo_Dispatcher.html##(AI_CARGO_DISPATCHER)">AI.AI
<p><strong>There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!</strong></p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

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@ -1785,6 +1785,11 @@ Use <a href="##(AI_CARGO_DISPATCHER_HELICOPTER).SetHomeZone">AI_CARGO_DISPATCHER
<p>If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command. </p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1775,6 +1775,11 @@ Use <a href="##(AI_CARGO_DISPATCHER_SHIP).SetHomeZone">AI_CARGO_DISPATCHER_SHIP.
<p>If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command. </p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1672,6 +1672,11 @@ marginal impact on the overall battlefield simulation. Fortunately, the firing s
time is not so much of an issue ... </p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -1686,6 +1686,11 @@ specified coordinate. The Ship will follow the Shipping Lane to ensure consisten
coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

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@ -1819,6 +1819,10 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the
EscortPlanes:MenusAirplanes() -- create menus for airplanes
EscortPlanes:__Start(2)
# Developer Note
Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated
</code></pre>
</div>

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@ -1650,6 +1650,11 @@
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<p> </p>

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@ -1652,6 +1652,11 @@
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<p> </p>

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@ -1767,6 +1767,11 @@ eg. the function allows a player to request support from other Planes escorting
<p>Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Authors: <strong>FlightControl</strong></h3>

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@ -1724,6 +1724,11 @@ local LeaderUnit = UNIT:FindByName( "Leader" )
local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
LargeFormation:__Start( 1 )
# Developer Note
Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated
</code></pre>
</div>

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@ -1786,6 +1786,11 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageFuel">AI_PATROL_ZONE.ManageFuel
Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI_PATROL_ZONE.ManageDamage</a>() to have this process in place.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

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@ -2883,6 +2883,11 @@ There are 2 moments when state transition methods will be called by the state ma
These state transition methods need to provide a return value, which is specified at the function description.</p></li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>

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@ -1675,6 +1675,11 @@ There are 2 moments when state transition methods will be called by the state ma
These state transition methods need to provide a return value, which is specified at the function description.</p></li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h1>1) <a href="##(ACT_ASSIGN_ACCEPT)">#ACT_ASSIGN_ACCEPT</a> class, extends <a href="Core.Fsm.Assign.html##(ACT_ASSIGN)">Core.Fsm.Assign#ACT_ASSIGN</a></h1>

View File

@ -1683,6 +1683,11 @@ At random intervals, a new target is smoked.</p>
<li><a href="##(ACT_ASSIST_SMOKE_TARGETS_ZONE).New">ACT_ASSIST_SMOKE_TARGETS_ZONE.New</a>(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

View File

@ -1695,6 +1695,11 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
<li><a href="##(ACT_ROUTE_ZONE).New">ACT_ROUTE_ZONE.New</a>(): Creates a new ACT_ROUTE_ZONE object.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

View File

@ -1875,6 +1875,11 @@ And there is NO cargo object actually declared within the script! However, if yo
Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong></h3>

View File

@ -1669,6 +1669,11 @@
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR</a> to transport downed pilots by human players.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
@ -1869,17 +1874,6 @@
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2548,17 +2542,6 @@
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -1669,6 +1669,11 @@
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR</a> to transport downed pilots by human players.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>
@ -1941,20 +1946,6 @@
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -1970,20 +1961,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>
@ -3273,20 +3250,6 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -3302,20 +3265,6 @@ This works for ground only groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>

View File

@ -1660,6 +1660,11 @@
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR</a> to transport downed pilots by human players.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>

View File

@ -1656,6 +1656,11 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p>This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
@ -1848,6 +1853,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>
@ -2563,6 +2579,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>

View File

@ -2872,7 +2872,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -5040,7 +5040,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>

View File

@ -2936,18 +2936,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -2960,18 +2948,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3908,6 +3884,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -4133,7 +4120,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -4210,28 +4197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
@ -4254,28 +4219,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
@ -9753,6 +9696,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -9978,7 +9932,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -10055,28 +10009,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
@ -10099,28 +10031,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>

View File

@ -2823,50 +2823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -4150,50 +4106,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -5716,50 +5628,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>

View File

@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div>
</div>
@ -4474,6 +4477,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div>
</div>

View File

@ -3551,17 +3551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -3573,17 +3562,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6737,17 +6715,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6759,17 +6726,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7558,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -7580,17 +7525,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8349,17 +8283,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -8371,17 +8294,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -10028,17 +9940,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -10050,17 +9951,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

View File

@ -19145,6 +19145,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -23826,6 +23837,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -25568,6 +25590,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>

View File

@ -4090,7 +4090,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -4101,7 +4101,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -4112,7 +4112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -8663,7 +8663,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -8674,7 +8674,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -8685,7 +8685,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>

View File

@ -2275,6 +2275,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2505,6 +2519,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -3479,6 +3479,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4512,18 +4518,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4536,18 +4530,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -6939,6 +6921,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14819,6 +14812,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -21115,6 +21119,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -3064,7 +3064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -5653,7 +5653,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>

View File

@ -1621,6 +1621,11 @@
<p>ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo. <br/>
Derived classes implement the ways how the achievements can be realized.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong></h3>

View File

@ -9609,17 +9609,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9631,17 +9620,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -29734,17 +29712,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -29756,17 +29723,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -32835,17 +32791,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -32857,17 +32802,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -40538,6 +40472,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Decrease stack/flag. Human player needs to take care himself.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -40556,6 +40504,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -40716,6 +40675,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>

View File

@ -7582,17 +7582,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -7649,17 +7638,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -7702,7 +7680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -7727,28 +7705,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -7982,17 +7943,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -8440,7 +8390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -17222,17 +17172,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -17289,17 +17228,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -17342,7 +17270,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -17367,28 +17295,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -17622,17 +17533,6 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -18080,7 +17980,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -19689,17 +19589,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -19756,17 +19645,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -19809,7 +19687,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -19834,28 +19712,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -20089,17 +19950,6 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -20547,7 +20397,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -24835,17 +24685,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>
@ -25972,17 +25811,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>

View File

@ -1750,6 +1750,11 @@
<h1>RADIOSPEECH usage</h1>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<div class="fields w3-container w3-theme-l2">

View File

@ -1808,6 +1808,11 @@ choose from 2 added menu options either to accept or reject the assigned task wi
If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

View File

@ -1645,6 +1645,11 @@ If an ad-hoc report is requested, use the method <a href="DETECTION_MANAGER.html
<p>The <a href="##(DETECTION_REPORTING).New">DETECTION_REPORTING.New</a>() method creates a new DETECTION_REPORTING instance.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept &amp; Testing</h3>

View File

@ -1770,6 +1770,11 @@ structure managing the tasks of the mission.</p>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

View File

@ -1825,6 +1825,11 @@ in the execution of the task, could result in a <strong>Success</strong> task co
<p>These different completion states are important for the mission designer to reflect scoring to a player.
A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author(s): <strong>FlightControl</strong></h3>

View File

@ -1649,6 +1649,14 @@
<h2>The TASKINFO class implements the methods to contain information and display information of a task.</h2>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>
</div>

View File

@ -1668,6 +1668,11 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<li><a href="##(TASK_A2A).SetPenaltyOnFailed">TASK_A2A.SetPenaltyOnFailed</a>(): Set a penalty when the A2A attack has failed.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

View File

@ -1812,6 +1812,11 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
This means the <strong>task has not been successfully completed</strong>, and the scores must be given with a negative value!</p></li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

View File

@ -1668,6 +1668,11 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<li><a href="##(TASK_A2G).SetPenaltyOnFailed">TASK_A2G.SetPenaltyOnFailed</a>(): Set a penalty when the A2G attack has failed.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

View File

@ -2093,6 +2093,11 @@ TaskDispatcher = TASK_A2G_DISPATCHER
</code></pre>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

View File

@ -2027,6 +2027,11 @@ Note that this is only possible for helicopters.</p>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong></h3>
@ -3234,7 +3239,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>

View File

@ -1672,6 +1672,11 @@ players capture zones in a co-operation effort. </p>
<li>Various other options.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong></h3>

View File

@ -1702,6 +1702,11 @@ based on detected enemy ground targets.</p>
<li><a href="##(TASK_ZONE_GOAL).SetPenaltyOnFailed">TASK_ZONE_GOAL.SetPenaltyOnFailed</a>(): Set a penalty when the A2G attack has failed.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
</div>

View File

@ -1677,6 +1677,11 @@ specific on a CSAR task that requires further explanation, than reading the gene
<p>Enjoy!
FC</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong></h3>

View File

@ -1679,6 +1679,11 @@ players transport cargo as part of a task. </p>
<li>Various other options.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Author: <strong>FlightControl</strong></h3>
@ -3219,8 +3224,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
@ -3230,8 +3235,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -4325,8 +4330,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
@ -4336,8 +4341,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5183,8 +5188,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
@ -5194,8 +5199,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -6672,8 +6677,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
@ -6683,8 +6688,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>

View File

@ -1666,6 +1666,11 @@
<li>Various other options.</li>
</ul>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<p>Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.</p>

View File

@ -1637,6 +1637,11 @@ If an ad-hoc report is requested, use the method <a href="Tasking.Task_Manager.h
<p>The default task management interval is every 60 seconds.</p>
<h1>Developer Note</h1>
<p>Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
Therefore, this class is considered to be deprecated</p>
<hr/>
<h3>Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept &amp; Testing</h3>

View File

@ -3262,17 +3262,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@ -4122,17 +4111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@ -7617,6 +7595,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>
@ -8466,6 +8455,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>

View File

@ -5192,7 +5192,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -9685,7 +9696,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -21513,7 +21535,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -25602,7 +25635,18 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -26227,7 +26271,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -26487,7 +26542,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>

View File

@ -3032,6 +3032,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -3109,28 +3131,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
@ -5171,6 +5171,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -5248,28 +5270,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
@ -6781,6 +6781,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -6858,28 +6880,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>