mirror of
https://github.com/FlightControl-Master/MOOSE_DOCS.git
synced 2025-08-15 10:37:49 +00:00
MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -1621,7 +1621,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
|
||||
<ul>
|
||||
<li>Radio transmissions consist of <strong>sound files</strong> that are broadcasted on a specific <strong>frequency</strong> (e.g. 115MHz) and <strong>modulation</strong> (e.g. AM),</li>
|
||||
<li>They can be <strong>subtitled</strong> for a specific <strong>duration</strong>, the <strong>power</strong> in Watts of the transmiter's antenna can be set, and the transmission can be <strong>looped</strong>.</li>
|
||||
<li>They can be <strong>subtitled</strong> for a specific <strong>duration</strong>, the <strong>power</strong> in Watts of the transmitter's antenna can be set, and the transmission can be <strong>looped</strong>.</li>
|
||||
</ul>
|
||||
|
||||
<p>How to supply DCS my own Sound Files?</p>
|
||||
@@ -1629,7 +1629,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<ul>
|
||||
<li>Your sound files need to be encoded in <strong>.ogg</strong> or .wav,</li>
|
||||
<li>Your sound files should be <strong>as tiny as possible</strong>. It is suggested you encode in .ogg with low bitrate and sampling settings,</li>
|
||||
<li>They need to be added in .\l10n\DEFAULT\ in you .miz file (wich can be decompressed like a .zip file),</li>
|
||||
<li>They need to be added in .\l10n\DEFAULT\ in you .miz file (which can be decompressed like a .zip file),</li>
|
||||
<li>For simplicity sake, you can <strong>let DCS' Mission Editor add the file</strong> itself, by creating a new Trigger with the action "Sound to Country", and choosing your sound file and a country you don't use in your mission.</li>
|
||||
</ul>
|
||||
|
||||
@@ -1643,7 +1643,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<p>Note that obviously, the <strong>frequency</strong> and the <strong>modulation</strong> of the transmission are important only if the players are piloting an <strong>Advanced System Modelling</strong> enabled aircraft,
|
||||
like the A10C or the Mirage 2000C. They will <strong>hear the transmission</strong> if they are tuned on the <strong>right frequency and modulation</strong> (and if they are close enough - more on that below).
|
||||
If an FC3 aircraft is used, it will <strong>hear every communication, whatever the frequency and the modulation</strong> is set to. The same is true for TACAN beacons. If your aircraft isn't compatible,
|
||||
you won't hear/be able to use the TACAN beacon informations.</p>
|
||||
you won't hear/be able to use the TACAN beacon information.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
@@ -1808,7 +1808,7 @@ Both parameters are mandatory, since it wouldn't make much sense to change the S
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).StopBroadcast">RADIO:StopBroadcast()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Stops a transmission
|
||||
This function is especially usefull to stop the broadcast of looped transmissions</p>
|
||||
This function is especially useful to stop the broadcast of looped transmissions</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -3226,7 +3226,7 @@ MyUnitRadio:SetSubtitle("My Subtitle, 10)</code></pre>
|
||||
</div>
|
||||
|
||||
<p>Stops a transmission
|
||||
This function is especially usefull to stop the broadcast of looped transmissions</p>
|
||||
This function is especially useful to stop the broadcast of looped transmissions</p>
|
||||
|
||||
<div id= "#Functions##StopBroadcast" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
Reference in New Issue
Block a user