MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2022-11-02 10:29:15 +00:00
parent cbed95581f
commit 30c2721fd7
31 changed files with 990 additions and 742 deletions

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@ -4793,17 +4793,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13282,17 +13271,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14621,17 +14599,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16262,17 +16229,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -3184,28 +3184,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6023,28 +6001,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6781,28 +6737,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8427,28 +8361,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

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@ -4559,6 +4559,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9856,6 +9867,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11173,6 +11195,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12792,6 +12825,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2559,17 +2559,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>
@ -3641,17 +3630,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>

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@ -2742,6 +2742,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2772,6 +2786,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4518,6 +4535,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4548,6 +4579,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5136,6 +5170,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5166,6 +5214,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6642,6 +6693,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6672,6 +6737,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>

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@ -1938,6 +1938,9 @@ Controls a network of short range air/missile defense groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -1949,20 +1952,6 @@ Controls a network of short range air/missile defense groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>
@ -3256,6 +3245,9 @@ This works for ground only groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3267,20 +3259,6 @@ This works for ground only groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>

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@ -2865,7 +2865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -2914,6 +2914,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -5020,7 +5031,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -5069,6 +5080,17 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

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@ -2849,6 +2849,30 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3485,6 +3509,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -3540,20 +3567,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3722,20 +3735,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -3750,6 +3749,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
@ -3761,6 +3771,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -4016,6 +4048,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
@ -8831,6 +8907,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -8886,20 +8965,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -9068,20 +9133,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -9096,6 +9147,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
@ -9107,6 +9169,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -9362,6 +9446,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>

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@ -3869,7 +3869,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4451,7 +4451,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>

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@ -3551,7 +3551,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -3561,8 +3561,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -6726,7 +6726,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -6736,8 +6736,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -7536,7 +7536,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -7546,8 +7546,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -8316,7 +8316,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -8326,8 +8326,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -9984,7 +9984,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -9994,8 +9994,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>

View File

@ -19138,28 +19138,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -19309,7 +19287,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -23841,28 +23819,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -24012,7 +23968,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -25605,28 +25561,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -25776,7 +25710,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>

View File

@ -2003,6 +2003,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3726,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -3836,6 +3853,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Prefix to build the #SET_GROUP for EWR group</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -3897,7 +3925,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -3908,7 +3936,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -3919,7 +3947,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -8251,6 +8279,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -8361,6 +8400,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Prefix to build the #SET_GROUP for EWR group</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -8422,7 +8472,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -8433,7 +8483,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -8444,7 +8494,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>

View File

@ -3472,6 +3472,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4439,6 +4445,30 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -6824,6 +6854,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14704,6 +14745,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -20638,6 +20690,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -3094,7 +3094,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -3105,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -5614,7 +5614,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -5625,7 +5625,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

View File

@ -1639,17 +1639,17 @@ Controls a network of short range air/missile defense groups.</p>
<ul>
<li><a href="https://en.wikipedia.org/wiki/USS_John_C._Stennis">USS John C. Stennis</a> (CVN-74)</li>
<li><a href="https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71">USS Theodore Roosevelt</a> (CVN-71) [Super Carrier Module]</li>
<li><a href="https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72">USS Abraham Lincoln</a> (CVN-72) [Super Carrier Module]</li>
<li><a href="https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73">USS George Washington</a> (CVN-73) [Super Carrier Module]</li>
<li>[USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71)) (CVN-71) [Super Carrier Module]</li>
<li>[USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72)) (CVN-72) [Super Carrier Module]</li>
<li>[USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]</li>
<li><a href="https://en.wikipedia.org/wiki/USS_Harry_S._Truman">USS Harry S. Truman</a> (CVN-75) [Super Carrier Module]</li>
<li><a href="https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59">USS Forrestal</a> (CV-59) [Heatblur Carrier Module]</li>
<li><a href="https://en.wikipedia.org/wiki/HMS_Hermes_(R12">HMS Hermes</a> (R12) [<strong>WIP</strong>]</li>
<li>[HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05) (R05) [<strong>WIP</strong>]</li>
<li><a href="https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1">USS Tarawa</a> (LHA-1) [<strong>WIP</strong>]</li>
<li><a href="https://en.wikipedia.org/wiki/USS_America_(LHA-6">USS America</a> (LHA-6) [<strong>WIP</strong>]</li>
<li>[USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]</li>
<li>[HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12)) (R12) [<strong>WIP</strong>]</li>
<li>[HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05)) (R05) [<strong>WIP</strong>]</li>
<li>[USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [<strong>WIP</strong>]</li>
<li>[USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [<strong>WIP</strong>]</li>
<li><a href="https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I">Juan Carlos I</a> (L61) [<strong>WIP</strong>]</li>
<li><a href="https://en.wikipedia.org/wiki/HMAS_Canberra_(L02">HMAS Canberra</a> (L02) [<strong>WIP</strong>]</li>
<li>[HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02)) (L02) [<strong>WIP</strong>]</li>
</ul>
<p><strong>Supported Aircraft:</strong></p>
@ -9442,6 +9442,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9453,6 +9464,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -9712,7 +9734,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>
<a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>
<a id="#(AIRBOSS).beacon" ><strong>AIRBOSS.beacon</strong></a>
<p>Carrier beacon for TACAN and ICLS.</p>
@ -29001,6 +29023,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -29012,6 +29045,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -29271,7 +29315,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>
<a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>
<a id="#(AIRBOSS).beacon" ><strong>AIRBOSS.beacon</strong></a>
<p>Carrier beacon for TACAN and ICLS.</p>
@ -32011,6 +32055,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -32022,6 +32077,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -32281,7 +32347,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>
<a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>
<a id="#(AIRBOSS).beacon" ><strong>AIRBOSS.beacon</strong></a>
<p>Carrier beacon for TACAN and ICLS.</p>
@ -39643,17 +39709,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -39789,9 +39844,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p>
</div>
</div>

View File

@ -2513,12 +2513,6 @@ Create a late-activated single infantry unit as template in the mission editor a
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3861,7 +3855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -4260,11 +4254,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -4285,11 +4282,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -4388,17 +4399,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -4607,6 +4607,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4632,6 +4646,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -9174,7 +9202,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -9573,11 +9601,14 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -9598,11 +9629,25 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -9701,17 +9746,6 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -9920,6 +9954,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -9945,6 +9993,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11588,7 +11650,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -11987,11 +12049,14 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -12012,11 +12077,25 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -12115,17 +12194,6 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -12334,6 +12402,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12359,6 +12441,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -7204,7 +7204,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -7226,7 +7226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -7251,14 +7251,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -7301,7 +7312,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -7913,7 +7924,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -7979,7 +7990,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -14835,7 +14846,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -14857,7 +14868,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -14882,14 +14893,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -14932,7 +14954,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -15544,7 +15566,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -15610,7 +15632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -17229,7 +17251,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -17251,7 +17273,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -17276,14 +17298,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -17326,7 +17359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -17938,7 +17971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@ -18004,7 +18037,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -25882,6 +25915,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -26535,6 +26579,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -30070,17 +30125,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>
@ -31334,17 +31378,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>

View File

@ -1621,7 +1621,7 @@ Controls a network of short range air/missile defense groups.</p>
<ul>
<li>Radio transmissions consist of <strong>sound files</strong> that are broadcasted on a specific <strong>frequency</strong> (e.g. 115MHz) and <strong>modulation</strong> (e.g. AM),</li>
<li>They can be <strong>subtitled</strong> for a specific <strong>duration</strong>, the <strong>power</strong> in Watts of the transmiter's antenna can be set, and the transmission can be <strong>looped</strong>.</li>
<li>They can be <strong>subtitled</strong> for a specific <strong>duration</strong>, the <strong>power</strong> in Watts of the transmitter's antenna can be set, and the transmission can be <strong>looped</strong>.</li>
</ul>
<p>How to supply DCS my own Sound Files?</p>
@ -1629,7 +1629,7 @@ Controls a network of short range air/missile defense groups.</p>
<ul>
<li>Your sound files need to be encoded in <strong>.ogg</strong> or .wav,</li>
<li>Your sound files should be <strong>as tiny as possible</strong>. It is suggested you encode in .ogg with low bitrate and sampling settings,</li>
<li>They need to be added in .\l10n\DEFAULT\ in you .miz file (wich can be decompressed like a .zip file),</li>
<li>They need to be added in .\l10n\DEFAULT\ in you .miz file (which can be decompressed like a .zip file),</li>
<li>For simplicity sake, you can <strong>let DCS' Mission Editor add the file</strong> itself, by creating a new Trigger with the action "Sound to Country", and choosing your sound file and a country you don't use in your mission.</li>
</ul>
@ -1643,7 +1643,7 @@ Controls a network of short range air/missile defense groups.</p>
<p>Note that obviously, the <strong>frequency</strong> and the <strong>modulation</strong> of the transmission are important only if the players are piloting an <strong>Advanced System Modelling</strong> enabled aircraft,
like the A10C or the Mirage 2000C. They will <strong>hear the transmission</strong> if they are tuned on the <strong>right frequency and modulation</strong> (and if they are close enough - more on that below).
If an FC3 aircraft is used, it will <strong>hear every communication, whatever the frequency and the modulation</strong> is set to. The same is true for TACAN beacons. If your aircraft isn't compatible,
you won't hear/be able to use the TACAN beacon informations.</p>
you won't hear/be able to use the TACAN beacon information.</p>
<hr/>
@ -1808,7 +1808,7 @@ Both parameters are mandatory, since it wouldn't make much sense to change the S
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).StopBroadcast">RADIO:StopBroadcast()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stops a transmission
This function is especially usefull to stop the broadcast of looped transmissions</p>
This function is especially useful to stop the broadcast of looped transmissions</p>
</td>
</tr>
<tr class="w3-border">
@ -3226,7 +3226,7 @@ MyUnitRadio:SetSubtitle("My Subtitle, 10)</code></pre>
</div>
<p>Stops a transmission
This function is especially usefull to stop the broadcast of looped transmissions</p>
This function is especially useful to stop the broadcast of looped transmissions</p>
<div id= "#Functions##StopBroadcast" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -2934,6 +2934,17 @@ but can separately be modified later in your mission using the
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div>
</div>
@ -7570,6 +7581,17 @@ If the Unit is part of the Task, true is returned.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div>
</div>

View File

@ -2935,7 +2935,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3660,7 +3660,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -4836,7 +4836,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6314,7 +6314,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

View File

@ -3227,7 +3227,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
@ -3264,7 +3264,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -4686,7 +4686,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -9218,7 +9218,7 @@ If the Unit is part of the Task, true is returned.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>

View File

@ -3267,22 +3267,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -4428,22 +4417,11 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -5341,22 +5319,11 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -6885,22 +6852,11 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>

View File

@ -2394,7 +2394,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetBeacon">AIRBASE:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -2556,7 +2556,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetRadio">AIRBASE:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -2688,7 +2688,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).IsLasing">AIRBASE:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -2718,13 +2718,13 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).LaseOff">AIRBASE:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).LaseUnit">AIRBASE:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -7380,7 +7380,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(AIRBASE).GetBeacon" ><strong>AIRBASE:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -7391,11 +7391,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -8521,7 +8521,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(AIRBASE).GetRadio" ><strong>AIRBASE:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -8535,7 +8535,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -9316,7 +9316,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(AIRBASE).IsLasing" ><strong>AIRBASE:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -9528,7 +9528,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(AIRBASE).LaseOff" ><strong>AIRBASE:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -9558,7 +9558,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(AIRBASE).LaseUnit" ><strong>AIRBASE:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -3262,7 +3262,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetBeacon">CLIENT:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -3424,7 +3424,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetRadio">CLIENT:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3556,7 +3556,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).IsLasing">CLIENT:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -3586,13 +3586,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).LaseOff">CLIENT:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).LaseUnit">CLIENT:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -8278,7 +8278,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.Type)">Core.Radio#BEACON.Type</a>
<a href="Core.Beacon.html##(BEACON.Type)">Core.Beacon#BEACON.Type</a>
<strong><strong>Type</strong></strong>
</p>
</div>
@ -8291,7 +8291,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.System)">Core.Radio#BEACON.System</a>
<a href="Core.Beacon.html##(BEACON.System)">Core.Beacon#BEACON.System</a>
<strong><strong>System</strong></strong>
</p>
</div>
@ -17503,7 +17503,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(CLIENT).GetBeacon" ><strong>CLIENT:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -17514,11 +17514,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -18644,7 +18644,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CLIENT).GetRadio" ><strong>CLIENT:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -18658,7 +18658,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -19439,7 +19439,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CLIENT).IsLasing" ><strong>CLIENT:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -19651,7 +19651,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CLIENT).LaseOff" ><strong>CLIENT:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -19681,7 +19681,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CLIENT).LaseUnit" ><strong>CLIENT:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -2795,7 +2795,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetBeacon">CONTROLLABLE:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -2957,7 +2957,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetRadio">CONTROLLABLE:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3089,7 +3089,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).IsLasing">CONTROLLABLE:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -3119,13 +3119,13 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).LaseOff">CONTROLLABLE:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).LaseUnit">CONTROLLABLE:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -4071,7 +4071,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.Type)">Core.Radio#BEACON.Type</a>
<a href="Core.Beacon.html##(BEACON.Type)">Core.Beacon#BEACON.Type</a>
<strong><strong>Type</strong></strong>
</p>
</div>
@ -4084,7 +4084,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.System)">Core.Radio#BEACON.System</a>
<a href="Core.Beacon.html##(BEACON.System)">Core.Beacon#BEACON.System</a>
<strong><strong>System</strong></strong>
</p>
</div>
@ -13161,7 +13161,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(CONTROLLABLE).GetBeacon" ><strong>CONTROLLABLE:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -13172,11 +13172,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -14302,7 +14302,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CONTROLLABLE).GetRadio" ><strong>CONTROLLABLE:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -14316,7 +14316,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -15097,7 +15097,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CONTROLLABLE).IsLasing" ><strong>CONTROLLABLE:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -15309,7 +15309,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CONTROLLABLE).LaseOff" ><strong>CONTROLLABLE:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -15339,7 +15339,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(CONTROLLABLE).LaseUnit" ><strong>CONTROLLABLE:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -3496,7 +3496,7 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetBeacon">GROUP:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -3658,7 +3658,7 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetRadio">GROUP:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3790,7 +3790,7 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).IsLasing">GROUP:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -3820,13 +3820,13 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).LaseOff">GROUP:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).LaseUnit">GROUP:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -9480,7 +9480,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.Type)">Core.Radio#BEACON.Type</a>
<a href="Core.Beacon.html##(BEACON.Type)">Core.Beacon#BEACON.Type</a>
<strong><strong>Type</strong></strong>
</p>
</div>
@ -9493,7 +9493,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.System)">Core.Radio#BEACON.System</a>
<a href="Core.Beacon.html##(BEACON.System)">Core.Beacon#BEACON.System</a>
<strong><strong>System</strong></strong>
</p>
</div>
@ -18669,7 +18669,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(GROUP).GetBeacon" ><strong>GROUP:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -18680,11 +18680,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -19810,7 +19810,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(GROUP).GetRadio" ><strong>GROUP:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -19824,7 +19824,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -20605,7 +20605,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(GROUP).IsLasing" ><strong>GROUP:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -20817,7 +20817,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(GROUP).LaseOff" ><strong>GROUP:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -20847,7 +20847,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(GROUP).LaseUnit" ><strong>GROUP:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -3025,6 +3025,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -3102,28 +3124,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
@ -5164,6 +5164,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -5241,28 +5263,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
@ -6774,6 +6774,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -6851,28 +6873,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>

View File

@ -1771,7 +1771,7 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetBeacon">POSITIONABLE:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -1933,7 +1933,7 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetRadio">POSITIONABLE:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -2065,7 +2065,7 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).IsLasing">POSITIONABLE:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -2095,13 +2095,13 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).LaseOff">POSITIONABLE:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).LaseUnit">POSITIONABLE:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3669,17 +3669,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -4064,7 +4053,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(POSITIONABLE).GetBeacon" ><strong>POSITIONABLE:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -4075,11 +4064,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -5205,7 +5194,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(POSITIONABLE).GetRadio" ><strong>POSITIONABLE:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -5219,7 +5208,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -6000,7 +5989,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(POSITIONABLE).IsLasing" ><strong>POSITIONABLE:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6212,7 +6201,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(POSITIONABLE).LaseOff" ><strong>POSITIONABLE:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6242,7 +6231,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(POSITIONABLE).LaseUnit" ><strong>POSITIONABLE:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -7449,17 +7438,6 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8008,17 +7986,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8202,17 +8169,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>

View File

@ -1834,7 +1834,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBeacon">SCENERY:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -1996,7 +1996,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRadio">SCENERY:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -2128,7 +2128,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).IsLasing">SCENERY:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -2158,13 +2158,13 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).LaseOff">SCENERY:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).LaseUnit">SCENERY:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3944,7 +3944,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(SCENERY).GetBeacon" ><strong>SCENERY:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -3955,11 +3955,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -5085,7 +5085,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).GetRadio" ><strong>SCENERY:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -5099,7 +5099,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -5880,7 +5880,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).IsLasing" ><strong>SCENERY:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6092,7 +6092,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).LaseOff" ><strong>SCENERY:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6122,7 +6122,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).LaseUnit" ><strong>SCENERY:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -1843,7 +1843,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).GetBeacon">STATIC:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -2005,7 +2005,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).GetRadio">STATIC:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -2137,7 +2137,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).IsLasing">STATIC:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -2167,13 +2167,13 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).LaseOff">STATIC:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).LaseUnit">STATIC:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3937,7 +3937,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(STATIC).GetBeacon" ><strong>STATIC:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -3948,11 +3948,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -5078,7 +5078,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(STATIC).GetRadio" ><strong>STATIC:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -5092,7 +5092,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -5873,7 +5873,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(STATIC).IsLasing" ><strong>STATIC:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6085,7 +6085,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(STATIC).LaseOff" ><strong>STATIC:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6115,7 +6115,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(STATIC).LaseUnit" ><strong>STATIC:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -3054,7 +3054,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetBeacon">UNIT:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@ -3216,7 +3216,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetRadio">UNIT:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3348,7 +3348,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).IsLasing">UNIT:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@ -3378,13 +3378,13 @@ If you want to obtain the complete <strong>3D position</strong> including orient
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).LaseOff">UNIT:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).LaseUnit">UNIT:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@ -6671,7 +6671,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.Type)">Core.Radio#BEACON.Type</a>
<a href="Core.Beacon.html##(BEACON.Type)">Core.Beacon#BEACON.Type</a>
<strong><strong>Type</strong></strong>
</p>
</div>
@ -6684,7 +6684,7 @@ Note that a controllable can only have one beacon activated at a time with the e
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Radio.html##(BEACON.System)">Core.Radio#BEACON.System</a>
<a href="Core.Beacon.html##(BEACON.System)">Core.Beacon#BEACON.System</a>
<strong><strong>System</strong></strong>
</p>
</div>
@ -15750,7 +15750,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(UNIT).GetBeacon" ><strong>UNIT:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -15761,11 +15761,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@ -16891,7 +16891,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(UNIT).GetRadio" ><strong>UNIT:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@ -16905,7 +16905,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@ -17686,7 +17686,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(UNIT).IsLasing" ><strong>UNIT:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -17898,7 +17898,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(UNIT).LaseOff" ><strong>UNIT:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -17928,7 +17928,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(UNIT).LaseUnit" ><strong>UNIT:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">